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Topics - IQ-0

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1
Fan Creations / A new program for 2D level designers
« on: October 04, 2013, 12:10:15 PM »
I visited a friend a couple days ago and he introduced me to a new program called PyxelEdit, if you plan on making a new game and you love tiling, this is the program just for you. I'm too tired to explain all details but it's cool based on the vids I've seen of it in action.

The website is pixeledit.com

Maybe I can finally finish some abandoned projects from a while back like the colorized MM GB maps which will be made easier with this.

2
Gaming / Another Disney remake on the way.
« on: April 13, 2013, 12:44:59 PM »
If you thought the new Ducktales was making a buzz, check this one out.

http://www.cinemablend.com/games/Castle-Illusion-HD-Remake-Coming-Xbox-360-PS3-Summer-54596.html

Mickey Mouse Castle of Illusion is coming. I loved the original version a lot and I can't wait to see what the remake is going to look like.

3
Entertainment / JR is dead.
« on: November 24, 2012, 10:56:55 AM »
Wrestling fans can relax. I'm not referring to Jim Ross. I'm talking about JR Ewing from Dallas. His actor passed on earlier.

4
Fan Games / Project VnA
« on: August 27, 2012, 10:25:19 AM »
Currently co-working on a Megaman inspired fan game and we started working on the music first and currently brainstorming ideas for stages and sprites and the whole nine yards. Originally went under a different name with initials VNA but changed it to Project VnA (V and A) as now there'll be 2 main characters to play as instead of 1 thus the plot in mind is adjusted to involve the heroine and the newly added hero.

Plot
Rocky Pine Mountain Labs have secretly been involved in illegal experiments which includes creating illegal weapons and chimeras from various animals in a quest for world domination. The serum used have been deemed a 99.99% fatality rate to humans and thus no human has survived being cross-bred. One unsuspecting employee name Beki Hartliss managed to stumble across the evil plans and gets ready to alert authorities but is caught and tries to fight off her captors but is injected with a serum called Felis catus mixed with another called Vulpes vulpes in hopes that'll kill her instantly. During the struggle, another worker Arnold Kirasaki unsucessfully tries to rescue and he to is subdued and injected with a serum called Canis Lupis and both fall unconscious and their bodies are dumped in the river and sent floating far away and end up in separate areas. Little did anyone know that they both would survive the ordeal but now they have animalistic features. Since Beki had been injected with 2 breeds, she now has the features a fox and a cat. Arnold ended up being crossbred with a wolf. Unaware of the other's survival, the two must eventually reunite and get revenge on the company that tried to kill them. Thus our story begins.



Music - subject to change (Try to guess the songs that they are based on)
Intro and Title
Password
Stage Select
Selected Stage Preview
High Scores
Ending 1

Stages - Crossedout songs are WIPs and stuff in bold is the name of the parent area (ex: Heavenly Sky is part of Promised Land)

Medieval Land
Castle Pt 1 & 2 - Part 2 starts at 2:40
Jungle - Boss

Promise Land - Expect to see Valis77 show up as his real first name is Promise.
Heavenly Sky
Heavenly Sky - Shop

Fruity Land
Strawberry Island
Cherry Moon

more to brainstorm here.


5
Rockman Series / Megaman style NES
« on: August 22, 2012, 06:15:28 AM »
http://multiplayerblog.mtv.com/2012/08/21/mega-man-nes-console-case-mod/

This dude did a dope job on the coloring an everything.

6
Emulation / Blaster reMaster
« on: August 10, 2012, 11:34:45 AM »
The same makers behind Super Mario Rebirth have created their newest hack called Blaster reMaster. You can download it here http://lab.remz.ca/

7
Emulation / Pokemon Card Game 2 translated
« on: June 18, 2012, 11:48:05 AM »
Not sure if anybody still plays Pokemon anymore but...

Pokemon Card Game 2 has been translated to English 100% (in a sense of relevant playability) courtesy of Artemis251 though there are still untranslated stuff that won't affect playabilty like Card Pops. Read the readme file for more info. With that in mind, it's easier for you to Pikachus a good winning strategy but you'll probably get still your Mankey spanked a few times and go Primeape**koffingshitkoffing** over it.

Download it at http://www.zophar.net/translations/gameboy/english/pokemon-trading-card-game-2-mjs.html or http://artemis251.fobby.net/pkmntcg2/index.html

8
Gaming / A sequel is a coming to 3DS. Momma Mia
« on: April 21, 2012, 06:44:44 AM »
Racoon a Mario, a P-Wing, and hopefully French a Mario return in this a game. Look out for New Super Mario Bros 2 this August.

http://gonintendo.com/?mode=viewstory&id=175936

9
http://www.gamespot.com/news/nintendo-victorious-in-wii-balance-board-patent-suit-6363923

Never expected a gaming company or any company for that matter refer to another as a troll.  >0<

10
IQ-0: I get videos of people doing dumb things.
Ice Queen Zero/Zer0: I get vids of my gameplay and others crediting me for help.

11
Entertainment / The Soooooooooooooooooul Train has been derailed.
« on: February 01, 2012, 09:05:27 PM »
Don Cornelius has commited suicide. RIP.

12
Fan Creations / Colorized maps from various GB games.
« on: January 10, 2012, 10:31:05 AM »
Decided to check out vgmaps.com and got inspiration by the Metroid 2 map that got colorized good. I'll do the same to various games. First I got 3 stages from the Megaman games. I borrowed most of the colors to Enker's stage from MM10.

Another thing I should point out to. In case you are wondering why the gates and Wily logo are unrelated to the stage. I purposely did that to match the colors Megaman would be with that boss's weapon.

-Megaman: Dr. Wily Revenge-
Cutman (MM: Dr. Wily's Revenge)
Iceman (MM: Dr. Wily's Revenge) -NES scheme
Elecman (MM: Dr. Wily's Revenge) - The bg color changes when nearing Elecman just like with NES.
Enker (MM: Dr. Wily's Revenge)
Wily Stage (MM: Dr. Wily's Revenge) - done by Yokuman


-Megaman II GB-
Metalman (MMII) - based on the GBA version pic I saw of it.
Airman (MMII)
Airman v2(MMII) - revised by NMario
Clashman (MMII) - based on the GBA version pic I saw of it.
Woodman (MMII)
Topman (MMII)
Topman (MMII) animated
Hardman (MMII)
Magnetman (MMII)
Needleman (MMII)

-Megaman III GB-
Shadowman (MMIII) - replaced with NMario's version
Shadowman (MMIII) animated
Drillman (MMIII)

-Megaman IV GB-
Ringman (MMIV) - used colors meant for MMAC GBA version
Ringman (MMIV) animated
Chargeman (MMIV)
Wily Stage 1 (MMIV) - updated unanimated.
Wily Stage 1 (MMIV) animated - Treadmill don't move against midbosses and boss. Updated w/ darker sky and updated moon and star twinkle.

13
Quote
“For example, there are games in our catalogue that have logos or other things that would be identifiable as other people’s I.P. without permission, and either due to historical litigation or fear of potential future litigation, sometimes we aren’t allowed to use those.

 

“Other things, like for example you had voicework in the game, but the voice actor… Within the scope of the contract that was there, either the contract is lapsed in terms of its term or the contract never defined that digital distribution was an allowable use for their work etcetera. So voice acting, scores, soundtracks, middleware contracts all have to have the same stuff there.

 

“In some cases, the company that we did things with is gone, but that doesn’t mean that somebody doesn’t own the rights and couldn’t come after us, so in the name of having to protect ourselves, sometimes these things are not going to be able to be put up again, and in the case of the emulations, we can’t make changes to the content, so there’s no way to just sort of remove it and just have it be up there.

“The net result is, in the case of Legends, unfortunately Legends isn’t going to be able to be up there; it failed an I.P. sweep and a contract check.”

More info here
http://www.siliconera.com/2011/05/20/mega-man-legends-will-not-be-showing-up-on-the-playstation-network/

14
Off The Wall / Celebration Time! Osama Bin Laden is DEAD!
« on: May 02, 2011, 06:32:37 AM »
All those lives lost due to this man. Now, Americans can rest a little bit easier as can most of the whole world.

15
Off The Wall / Japan has been hit by a massive earthquake.
« on: March 11, 2011, 08:07:33 AM »
It has a magnitude of 8.8 and to make it worse it was hit by a 13 ft tsunami. So far, no injuries.

16
DASH / Quick! Hide the Canadian
« on: January 21, 2011, 10:59:59 PM »
I don't know if its just me but I was listening to some sound files in Megaman Legends 1 (or was it 2) via Pro Action Replay. Apparently, the Japanese voiceovers were included in the sound files. I coulda sworn I heard in one file: "Quick hide the Canadian." By thew way it sounded, it must have been from Megaman catching Roll naked.

17
Entertainment / Ivory Soul Queen Teena Marie passes away.
« on: December 27, 2010, 05:55:32 PM »
Some of ya'll may know here for her song Ohh La La La but we will forever know here as Rick James' girlfriend of sorts.

18
Gaming / THE FUTURE IS NOW BACK! Violent fighting to come again.
« on: December 14, 2010, 10:47:59 PM »
It is what every SNK fan has waited for. A chance to pummel your opponents worldwide in classic games like early King of Fighters, Art of Fighting, or co-op with Magician Lord and Metal Slug. Available soon for the PSN on the PS3 and PSP, SNK Playmore presents.... Neo Geo Station.

Now you will get arcade perfect ports to play with worldwide with fighitng games featuring a Practice mode to test your moves and combos. It's gonna be World War 3 up in here.

SNK Neo Geo Station... THE FUTURE IS NOW BACK!

[youtube]http://www.youtube.com/watch?v=l8q187auhCI[/youtube]


19
Entertainment / Music Similarity vids
« on: December 13, 2010, 04:31:02 PM »
I managed to find some game music similar to real music that haven't been mentioned by other uploaders and started making vids myself.

Here is my first one

[youtube]http://www.youtube.com/watch?v=B3UkBeLtfrM[/youtube]

Megaman 8 - Boss Select = Notorious BIG f/ Bone Thugs - Notorious Thugs
Mega Man: Dr Wily Revenge = Lil Waye f/ Manny Fresh - Go DJ
Sonic 2 (Game Gear) - Boss/Sonic Chaos Final Boss = 808 State - Cubix
Sonic 1 (Genesis) Labyrinth Zone = Cheryl Lynn - To Be Real
Toe Jam and Earl - Funkotoronic Beat = C + C Music Factory - Gonna Make You Sweat (Everybody Dance Now)
Super Mario Bros - Underground = Sting - Dance of the Blue Turtles
Dr. Mario - Chill & Sonic 2 (Genesis) - Oil Ocean Zone [Inverted] = Bobby Brown - My Perrogative

20
Fan Creations / IQ-0 Game Reviews and Guides thread
« on: November 23, 2010, 10:03:35 AM »
Not sure where in this forum it belongs but aside from having an interest in game creating, I've also been a natural born game reviewer which I been doing since before I was 10. I've recently inherited the game guide gene only a couple years ago. Well I co-wrote a few of madre's guides back in the day but I started doing it on my own back in Feb 2008. This thread will list my game reviews for certain games I've played. Some will be AVGNish since that's how I originally did my reviews when I first started.

To get the ball rolling, here is my newest review just typed up and submitted to GameFAQs.

Game: Donkey Kong Country Returns (WII)

<i>An epic return welcomed with mixed reactions</i>

<b>Overview</b>
It's been a while since I last wrote a review. I figured I'd make a comeback with DKCR for the Nintendo Wii. I'll tell you now that this game is not for beginners. The plotline here is that the Tikis have hypnotized Donkey Kong's animals buddies and forced them to steal all of his bananas and Diddy takes off to stop them. Meanwhile, one Tiki tries to hypnotize Donkey Kong but alas, such tricks don't work on him and he ends up getting a beatdown from Donkey Kong with a little help from you of course. Now Donkey Kong is on the loose to retrieve his stolen bananas.

<b>Graphics 10/10</b>
Nintendo really outdid themselves with the graphics. It is so easy to get distracted by level design and the physics involved in the game. A good example is the use of the blow function where you can blow away dandelions to reveal hidden items. Then you can also slap the ground to knock away loose gravel beneath you or reveal hidden items. Although there is no swimming levels in the game, the levels with aquatic backgrounds (you are still above water), are truly interactive. Such as the Beach levels where the waves causes the bridge to do the "wave" itself and the mine cart levels are extremely challenging especially the one where you roll on the inside of a ball and have to avoid the spike when the crack in the ball rolls over it. Rambi the Rhino whom has been with the Kongs with the first game kicks major tail. Nothing can stand in his way. The end of level sequence is very odd but I'll let it slide since it still looks so cool.

<b>Gameplay/Controls 8/10</b>
You can either use a Wiimote by itself or use the Nunchuck. For realtime effects, I say use the nunchuck since its cooler to use the bongo motion than the "Rah Rah" motion of the Wiimote. Much like Sonic 4, Donkey Kong Country Returns used a lot of innovation in its newest game. That is, it takes advantage of stuff that memory restraints would've made impossible in the previous games. At least that the truth unlike Donkey Kong for the NES where they used that excuse to put 3 levels in the game instead of 4. But anyway, some pure examples of innovation is the blow function where you duck and drum/shake the controller. The drum function is an extension of Donkey's ground slap in DKC1. Players must be on there toes at all times because in some cases the controls can get real tricky to learn such as pressing 1 to grab things and drumming/shaking the remote while running to roll.

As stated before, this game is not really for beginners because even the first world (Jungle) will have you pulling your hair out. It took me a while  to figure out how to beat the first boss. How was I to know to jump on its backside after leaping over it. After avoiding it for a few rounds, I finally got a hint to "bop now" which I didn't utilize until my next life. I just happened to jump on its back after it jumped past me and it still took me a few more lives to beat it since it simply would not die. Another thing I have to gripe about is the lack of Diddy's usefulness in this game. All he does is ride on Donkey's back. (Ride the donkey! JAJAJA!). The only thing he does is give Donkey and extra boost in jumping support and two more hits to take and that's it for him.

<b>Sound/Music 10/10</b>
Now the music is totally off the chain. You can't get any better than that in a game. Well maybe you can but you get my drift. The remix of the Jungle Theme had me jamming and I definitely loved the tune in 1-4 which is almost of a reprisal of the Jungle Theme. As always,
the Mine Cart level music gives the feeling of suspense like you can't tell what is coming next. In general, Nintendo did a good job of keeping the music jazzy. I definitely would buy a sound track for this game.

<b>Replay Value 10/10</b>
With many collectibles in the game like KONG letters and puzzle pieces, as well as gallery mode and time attack mode, it's worth playing again and again just for the fun. Even though I said this game is not for beginners, you can get through this game with lots of practice through trial and error.

<b>Overall 9/10</b>
I gave this game a 9 because it is totally awesome to play. I only had a beef with a few things: Diddy's virtual uselessness, bland power-ups, and most of all... Lack of Kremlings. How can you have a Donkey Kong Country game without Kremlings (especially K. Rool)? I hope they weren't property of RARE. But that's only minor. Donkey Kong Country Returns is a game well-suited for someone looking for a challenge. Hope you enjoy it.

21
Fan Creations / Purrfect Getaway
« on: November 21, 2010, 11:30:25 PM »
Fans of Arkanoid and Breakout will be in for a treat as me and my crew are working on a similar game called Purrfect Geataway. It will have many different levels and creative design patterns. Here is a couple screenshots of one of the levels in creation. The barriers are only temporary for collision testing. I have another game I am debating on making called "I Wanna Be The Girl" (a game based off of the fangame "I Wanna Be The Guy"). If I go through with it, the bricks in the level below are designed to look like the heroine's face for IWBTGirl.



(remember when I said I'll break you? Ti ji ji ^v^)

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