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Messages - Gauntlet101010

Pages: 1 2 3 ... 24
1
Rockman Series / Re: MM Art Request thread.
« on: September 17, 2013, 01:19:50 AM »
Thanks.  Here's the sprite I made of him, if yer interested:


2
Fan Creations / Re: Gauntlet's art
« on: September 16, 2013, 10:07:09 PM »
No, this is a front-only project.  Full sheets would take forever and not all of these characters are particularly interesting. 

3
Fan Creations / Re: Gauntlet's art
« on: September 16, 2013, 03:36:57 PM »
Looking back on the reference pics you gave me ages ago I was astounded by how nice they made Shadowman. 

Actually, of all the sprites above, I was most excited to do Karate 003.  Who knew he was such a common thread for the Rockman mangas?  Too bad there's no official colours for him.  Went with Cyborg 009's palette since their names seemed similar.

Posted on: August 19, 2013, 06:49:11
Xover
Arcademan - Gauntlet

Manga Characters
http://megaman.wikia.com/wiki/Manga_characters
Buildman - Gauntlet

Archie

Knuckles Man - Gauntlet
Vector Man - Gauntlet
Charmy Man - Gauntlet
Big Man - Gauntlet
Chaos Devil - Gauntlet

Finished the last batch of soccer sprites for this round.  (Gonzo has helped with some of the Sonic characters in case anyone's wondering where the rest are).  I also redid Buildman a bit since my original one is a little on the tiny side.  He was done before I did the Marvel VS Capcom soccer sprites so his tiny-ness bugged me less then.  I also redid McCall's sprite since I've found a full body picture of him.

Arcademan was the hardest of the bunch.  He's taller than my tallest regular base (the one used for Vectorman) thanks to his weird design and all the details he has.  And yet, he may not be too large (he might even be too small!); he towers over Over-1 in X-over and Over-1 can't possibly be taller than classic MM.  Those arms are IMPOSSIBLE to make less goofy in this angle, though.  Out of this batch he and Charmy Man were the hardest to do, the latter necessitating a very detailed, but smaller sized sprite.

4
Fan Creations / Re: The Gonzo has art.
« on: September 16, 2013, 03:31:16 PM »
I like how creepy the Dangan Ronpa one is.  Even though I am totally unfamiliar with it.

5
X / Re: Would Rockman X Benefit from having a better and heavy plot?
« on: September 12, 2013, 10:09:15 PM »
Or at least make X as cool.  MHX did a good job of that, but it seems it was too little, too late.

6
X / Re: Would Rockman X Benefit from having a better and heavy plot?
« on: September 12, 2013, 09:51:29 PM »
X1 had the best story, IMO.  It was deep, but not too deep, it made a lot of sense, and didn't require reading wikis or sourcebooks to appreciate the whole thing.  The X series has a VERY heavy plot, especially after the Zero series retconned a  whole bunch of information into it.  It got so complicated and confusing that I have to admit, I gave up on X as a whole.

As for Serges ... his presence alone doesn't make X2 deep.

7
Original / Re: General consensus on Powered Up?
« on: September 02, 2013, 06:56:51 AM »
It was a great game.  But, for me, it wasn't perfect.

- The multiple players got kinda repetitive.  And I wish it had more variety to the endings.
- The art style went too far in the kiddie direction.  I don't think it helped the franchise as a whole, but that' me.
- I wish it wasn't a MM1 remake, but a whole new game with new bosses and levels.  I like a good remake as much as the next guy, but there's something to be said for breaking new ground.  The MM series, as a whole, tends to take change in tiny baby steps and, unfortunately, this is an example of that.  This comment can be applied to Universe as well; I like MM2 but I want to see things progress.

8
Rockman Series / Re: MM Art Request thread.
« on: August 31, 2013, 04:09:51 AM »
Reminds me of the news manager guy of the Daily Bugle from one of the spider-man cartoon shows. Maybe it's the hair, I donno.
J Jonah Jameson?  Yeah, that portrait does remind me of him too.

Apparently Stan Lee based that character off himself.

9
Rockman Series / Re: MM Art Request thread.
« on: August 31, 2013, 02:23:46 AM »
Here's an unusual one. 

http://megaman.wikia.com/wiki/Manga_characters

Does anyone have a full body pic of that McCall dude?  I wanna refine a sprite of him, but this is the only pic of the guy.

10
Original / Re: Why does everyone like Mega Man 3 so much?
« on: August 30, 2013, 04:31:09 PM »
3 being better than other games .... well, I'd hope later games got most things right because it's been over 20 years since 3 came out.  It'd be pretty pathetic if MM peaked in 1990.  It's mainly about preference and fun.  Preference being dictated by nostalgia and fun being VERY subjective. 

11
Original / Re: Why does everyone like Mega Man 3 so much?
« on: August 29, 2013, 06:14:56 AM »
hah hah hah, Megaman Mysteries.  I remember when you were useful and unique.  Good times, good times.   ~w~

Yeah, it has a lot of neat behind-the-scenes stuff that's fun to look into and speculate about.  Surprisingly, there's not a whole lot of Megaman games that have as many secrets.  You'd think there'd be more, but Capcom does a pretty good job cleaning up after itself. 

12
Original / Re: Why does everyone like Mega Man 3 so much?
« on: August 28, 2013, 01:50:19 AM »
The whole point of this thread was for fans of Mega Man 3 to explain why they like it.If I was trying to change people's opinions this thread would called MEGA MAN 3 SUCKS!!I just want to know why so many people like it :\
You weren't.  But it was clear MacDaddy was.  I'm not really interested in arguing about it.  Talking about why I like it, sure!  Going into a circular argument mostly about Doc Robot?  Not so much, no.

Well, to sum up why I liked it:

1) It's fun.
2) Nostalgia.
3) High jump / no death from pit cheats, broken Rush (makes it more fun)
4) The music's great
5) It introduces a lot of important elements (Rush, the slide, Protoman, "Wily didn't do it!",  returning robot masters, revisited stages are a precursor to the 1st castle stages found in later games, an actual STORY in a MM game (the Protoman plotline would go on until MM5 as simple as it is), robots with a second attack pattern after their life is low)
6) Doc Robot.  Controversial, but I'm on the "liking him" side of the coin.

You know what, though?  Those first two points are probably why the majority of fans like it.  

13
Original / Re: Why does everyone like Mega Man 3 so much?
« on: August 27, 2013, 09:32:25 PM »
Well, after it became clear that you won't even agree that 3 can be liked or is important for introducing Rush and not understanding how introducing old bosses counted as a new idea or how it can be used as a new element it became clear this was not an exchange of ideas, but a circular argument.  And even if we were legitimately exchanging ideas once it became circular it was time to end it.  At least, for my own part.

I made my point.  And it ultimately boils down to "I like it because I like it."  

Oh, and it's fun too.   8B

14
Original / Re: Why does everyone like Mega Man 3 so much?
« on: August 27, 2013, 09:10:23 PM »
It's interesting how the "encouraging critical thinking" would likely end once I agreed MM3 was an inferior game.  I guess that's somehow different than trying to change my mind.  Because, that'd obviously be incredibly futile.  And this is clearly not a futile discussion with the end goal of changing someone's mind.

15
Original / Re: Why does everyone like Mega Man 3 so much?
« on: August 27, 2013, 08:37:44 PM »
I sure as heck wouldn't change my mind because we all have different opinions, like me thinking that X6 has the best story in the X series.

BLASPHEMY!!!

16
Original / Re: Why does everyone like Mega Man 3 so much?
« on: August 27, 2013, 08:31:05 PM »
I really hope you weren't expecting to change anyone's mind about the game. 

Especially not mine.  I mean ... obviously. 

17
Original / Re: Why does everyone like Mega Man 3 so much?
« on: August 27, 2013, 08:13:56 PM »
Because music is not the same as boss fights, boss hit-boxes, or even boss weaknesses. While the MM2 boss powers are reused in the Doc Robots, the conditions in having to fight them are completely altered.
THANK YOU!  

The topic's about why fans like MM3.  And there's fewer better in answering that question than me.  But as for this argument ...  ::)  

It's liked because it's liked.  That's enough.

18
Original / Re: Why does everyone like Mega Man 3 so much?
« on: August 27, 2013, 08:01:38 PM »
Your question proves you don't even understand the point.

19
Original / Re: Why does everyone like Mega Man 3 so much?
« on: August 27, 2013, 07:59:39 PM »
Dude, give it up.  I'm not going to agree with you. 

20
Original / Re: Why does everyone like Mega Man 3 so much?
« on: August 27, 2013, 07:49:34 PM »
If you can't see a precedent establishing element as new, then there's no hope for you and yeah, we're not gonna agree and there's no point in even arguing.

But it's true, there's really no point in arguing over why you like something peiod.  You like it or you don't.  Very subjective.

21
Original / Re: Why does everyone like Mega Man 3 so much?
« on: August 27, 2013, 06:53:44 PM »
Reusing old bosses for the first time is new content.

While the shape of Doc Shadow's stage is similar, the traps are different. Different stage. 

Rush wouldn't have happened without the items, but 3 still introduced him.  If you're going to nix Rush from 3 you may as well nix every single item and armor upgrade in the entire franchise because they all ultimately stem from the Magnet Beam in 1. Other games may use him better (which is arguable since 3's Jet is the best IMO), but he got his start in 3.  And you're completely ignoring his place in the franchise outside of just the games.

The clone's TOTALLY different than 1's.  Is it the sprite that's throwing you off?  Because the boss is completely different in and of itself.  You're obviously not satisfied with the graphics and the idea of resuing bosses .... too bad!  Some of us don't mind it.  To you it makes the game lacking, but I like the usage of old bosses.

The Protoman fights were great.  Loved them as a kid.  Agree on "Breakman" being a waste, though.  And who cares if the story makes zero sense without the manual?  Stories were explained in manuals back then; it wasn't unusual.  It's only odd in context of the MM series as a whole, but not in context of the era.

Sure 4 did it better.  So what?  You said 3 didn't introduce new elements, but guess what?  it did.  Whatever or not you think other games did the idea better it got it's start in 3. 

22
Original / Re: Why does everyone like Mega Man 3 so much?
« on: August 27, 2013, 05:26:25 PM »
8 old robot masters don't negate 8 new ones AND it's the first time robot masters were reused, itself new content.  The 8 Doc Robot stages can even be seen as a precursor to the "fake castle" seen in most other MM games.  

Again, the doc Robot layouts are different.  You're nuts if you think they're the same with different enemy placement.  Go look up the maps.  Parts are similar, sure, but the same?  No.

Rush and the abilities he brought with him were new.  The Rush Coil was FAR superior to items 1 and 3, while jet was superior to 2.  Sure, every other game after it had Rush.  That's how MM works. But it was 3 that brought the dog into the series and he changed the way MM games were conceived of.   Because 3 brought in Rush other games brought in Tango, Beat, and Teble.  None of that would have happened without Rush.

The Triple clone is completely different than copy rock in MM1.  Don't see how they count as the same.  Sure the final fortress is smaller, but you have 4 doc robot stages with two bosses a piece, so it's not like length is a problem.  

Protoman's also all new to 3 and he's a BIG inclusion.  Rush and Proto were the first time Megaman's cast was expanded and they've had an undeniable impact on MM's world.

Another thing 3 established was the "Wily didn't do it" shtick.  4's more known for it, but 3's story was the first time Wily pretended not to be behind attacks by robot masters.  This didn't affect anything in-game (aside from some batteries in Magnet's level), but it did set a precedent that would take over the series for a long time.  

Also, I get you don't like Doc Robot, but we'll just have to agree to disagree on that one.  

And you're wrong to discount the slide so quickly.  It really changed boss patters and it was the precursor to the dash.

Edit: Another new thing introduced in 3: first time a boss pattern changed at half health.  That started with Gemini.

23
Original / Re: Why does everyone like Mega Man 3 so much?
« on: August 27, 2013, 04:02:43 PM »
8 may be overdoing it.  The game's already the longest MM game, do we really need an additional 4 stages added to that?

It's unfair to say the Doc Robot stages have the same layout as previous ones.  They have the same skin and music, yes, but the layout's different.  That's the point of them.  Personally, I think it's cool that the MM2 bosses are kinda back in Doc Robot form.  It's neat that the height different makes a few of them harder than before.  And it's nice to see the nod to a previous game, again, something that didn't happen before in the series.  I guess it's diluted now, with bosses reappearing all the time, but it was neat to be able to refight bosses, but with your new abilities.

24
Original / Re: Why does everyone like Mega Man 3 so much?
« on: August 27, 2013, 03:04:38 PM »
3 was the first MM game I ever played and one of the first NES games I ever played.  So a lot of it is nostalgia.

It has great music.  I loved the glitches.  They were a real blast back then.  Rush Jet is in it's best, most broken iteration back then.  I liked Doc Robot.  True story: for kicks I was trying to enter in a password in MM3's password screen and just happened to get one that took me right to the Doc Robot stages with one set defeated!  It blew my mind and they looked very creepy in their 8-bit mugshots (less so in actual official art of them.  And Protoman was cool.  His music was cool and his secret as MM's brother was cool. 

My little kid self even liked Top Spin.  As useless as it was I'd still go top-spinning down long drops, endlessly amused by the animation.

I think it's best to remember that, at the time, Topspin's 1-hit kill on Gamma was completely unknown.  Back then Search Snakes were the recommended way of beating Gamma in every strategy book.  And the Doc Robot stages, while quite long, did dole out passwords, so it's not like you had to beat them all in one sitting.

25
Rockman Series / Re: Your favourite and least favourite Megaman game
« on: August 26, 2013, 08:28:23 PM »
Favourite?  Well, that should be obvious.  4 would be my favourite after 3.

Least favourite?  I remember really disliking bn4.  It has a really great, engaging story .... and then it stops right when it gets interesting and gives us a whole bunch of "filler" coupled with the most overused of all anime plots - the tourney plot.  I don't know who thought reusing the same old maps with obstacles counted as a new dungeon, but it was a horrid idea.  I began using a "no battles" and walk through walls code just to get the game done faster.  It only got back to the actually interesting Dark Chip plot right at the end of the game. 

I'd say I dislike bn4 more than even the PC games.  I've played the PC games more than once, not so BN4.  With them at least you know what you're getting into; they don't masquerade as good games.

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