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Other Things => Gaming => Emulation => Topic started by: ViperAcidZX on April 04, 2016, 02:02:53 AM

Title: Converting VisualBoyAdvance-M *sav files to *srm for RetroArch?
Post by: ViperAcidZX on April 04, 2016, 02:02:53 AM
I have a bunch of old game save data for Gameboy Advance games I was emulating with VisualBoyAdvance-M but I want to switch over to RetroArch's mGBA core since it has more features and improvements that VisualBoyAdvance-M doesn't have like adjusting sunlight with the solar sensor for Boktai. The save files from VisualBoyAdvance-M are *sav files and I was wondering if there's a way to convert them to *srm files for RetroArch to use.
Title: Re: Converting VisualBoyAdvance-M *sav files to *srm for RetroArch?
Post by: Amatiramisu on April 04, 2016, 02:37:23 PM
I'm of no help here but you know Boktai on emulator SHOULD have a feature where you can use L + up/down to adjust sunlight at will. It might've been a modded ROM when I tried it but anyways it's been years.

I haven't tried mGBA myself but I'll look it up later in the day if you don't get an answer.
Title: Re: Converting VisualBoyAdvance-M *sav files to *srm for RetroArch?
Post by: ViperAcidZX on April 04, 2016, 04:04:30 PM
To save you some time and confusion with mGBA, the standalone emulator (https://mgba.io/) still uses *sav files like VisualBoyAdvance and I have tested it Astro Boy: Omega Factor with the save file I have for that game and I was able to continue on where I last left off rather than start anew, so switching from the VisualBoyAdvance to mGBA as standalone emulators is no problem. However RetroArch (http://www.libretro.com/) uses the *srm format to store save data for most of the systems it emulates. If worst comes to worse, I guess I can tell my LaunchBox set-up to use the standalone mGBA instead of RetroArch's mGBA core to replace VisualBoyAdvance-M. Also, I tried an unmodified ROM of Boktai on VisualBoyAdvance-M and it gave me some Windows error messages when I tried to set the in-game clock and timezone, then I got a "Solar Sensor is Broken" message the minute the game started and it stopped playing.

-EDIT-
Okay so I just found that you can re-name the extension of the *sav files from other emulators and they can work with RetroArch. I tested with an old save that I have of Castlevania: Aria of Sorrow and all of my progress is still there from VisualBoyAdvance-M. I guess I can close this thread now.