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Other Things => Gaming => Topic started by: The Blind Archer on April 20, 2010, 11:39:39 PM

Title: Fire Emblem discussion
Post by: The Blind Archer on April 20, 2010, 11:39:39 PM
For anyone who's unaware, today marks the 20th anniversary of Nintendo and Intelligent System's medieval strategy RPG series, Fire Emblem.  The game has seen eleven titles in these years (twelve if you count the Broadcast Satellite FE title), and I think a general Fire Emblem series discussion thread is a good way to celebrate.

Lets start with speculation; could it be possible that Ninty and IS would announce a new installment or classic remake at this year's E3 to commemorate this event?

I personally would be ecstatic to see one announced in any shape or form (localised imports on the VC, perhaps?), but have my doubts.  Nintendo's got a lot of new entries in their big franchises (Mario, Metroid, Zelda, Pokemon) to talk about this year, so any Fire Emblem announcement might be met with underwhelming reception, short of a FE6 remake for the Roy fans.

Thoughts?
Title: Re: Fire Emblem discussion
Post by: Mirby on April 20, 2010, 11:45:01 PM
I think that there's always time for a new Fire Emblem. that's one of my favorite series ever, and I'm glad the Sky Fish introduced me to it! ^_^
Title: Re: Fire Emblem discussion
Post by: Black Mage J on April 20, 2010, 11:50:40 PM
I would like to see a new DS sequel, maybe a remake of the second one, and adding the episodic chapters from the satelite nintendo thing.
Title: Re: Fire Emblem discussion
Post by: Acid on April 20, 2010, 11:52:51 PM
The DS game was a step back I think. The GBA games had the perfect visuals for Fire Emblem, why not keep them?
Title: Re: Fire Emblem discussion
Post by: The Blind Archer on April 20, 2010, 11:58:58 PM
The DS game was a step back I think. The GBA games had the perfect visuals for Fire Emblem, why not keep them?

That I can agree with.  The battle sequences in the GBA titles especially felt so lively and energetic.

But I think Shadow Dragon was a step back for more reasons than just the use of pseudo-models over 2D sprites.  Outside of the prologue/sidequest chapters and handful of side convos, the script is pretty much copied and pasted from the NES version.  Fire Emblem is one of Nintendo's more plot-heavy series (if not the most), so the lack of plot/character development was a big downer for me.

That, and the lack of Marth on the cover probably hurt the reception, too. =/
Title: Re: Fire Emblem discussion
Post by: Black Mage J on April 20, 2010, 11:59:21 PM
I enjoyed looking at the Shadow Dragon Map more than the GBA Fire Emblem one.
But the battle animations seem more entertaining to watch

edit: Pretty much what Blind Archer said, only smaller...
Title: Re: Fire Emblem discussion
Post by: Mirby on April 21, 2010, 12:14:58 AM
Yeah, no crazy ass crits in Shadow Dragon... I was dissapointed...
Title: Re: Fire Emblem discussion
Post by: Black Mage J on April 21, 2010, 12:32:26 AM
If you want that, you just use Navarre with a Wao Dao. It makes him go crazy on anyone who gets in his way.
Title: Re: Fire Emblem discussion
Post by: Dantonumanoa Ongdolota Amycronicon on April 21, 2010, 04:00:31 PM
Not being able to get a druid in Radiant Dawn was disappointing... That better change in the next FE on the Wii/whatever console comes out next.
Title: Re: Fire Emblem discussion
Post by: Kit on April 21, 2010, 04:59:22 PM
I suck hard at Fire Emblem.

I get everyone I like killed.
Title: Re: Fire Emblem discussion
Post by: Acid on April 22, 2010, 11:36:31 PM
I suck hard at Fire Emblem.

I get everyone I like killed.

The trick is to make them survive.
Title: Re: Fire Emblem discussion
Post by: Hypershell on April 23, 2010, 09:04:27 PM
Not being able to get a druid in Radiant Dawn was disappointing... That better change in the next FE on the Wii/whatever console comes out next.
There's a whole lot in Radiant Dawn that's disappointing, character-wise.  Too many characters just don't have the availability they need.  I don't care that there are no generic Druids, but was it really necessary for Pelleas to not get off his butt until 4-E-2?

Oh well.  Still my favorite Fire Emblem.

The DS game was a step back I think. The GBA games had the perfect visuals for Fire Emblem, why not keep them?
Because somebody decided that class-swapping was a good idea, and so any sense of personalization to the sprites beyond hair color was abolished.  I don't mind the "pseudo-model" thing, but palette-swapping to identify your characters is just pitiful.

I love that they brought Shadow Dragon here, but you really can tell that it's an NES game.  For all the visuals it still feels primitive.  There's exceedingly little character development, bad news for a story-heavy genre.  Also, why is half of the new stuff only available by getting most of your party killed?  If you honestly sucked that badly, the characters you might recruit in the side-quests are not going to help you.

And the arena is like Rush Marining against Dive Man.  It sounds great in theory, but...just no.

The above not withstanding, I still wouldn't mind seeing a remake of FE3.  I mean, come on, if you're going to tell us Marth's story, tell us the WHOLE story.
Title: Re: Fire Emblem discussion
Post by: Mirby on April 23, 2010, 10:26:24 PM
The above not withstanding, I still wouldn't mind seeing a remake of FE3.  I mean, come on, if you're going to tell us Marth's story, tell us the WHOLE story.
Exactly. And don't make it so painfully obvious that you only brought it over here so you could say, "Look, we brought it over. What more do you want?" I don't know, THE WHOLE STORY? MORE CHARACTER DEVELOPMENT? UNIQUE CHARACTERS? BADASS CRITICALS FOR ALL? Something along those lines, I'm guessing.

Also, we can't talk about FE without bringing up Oscar, he who's eyes are perpetually closed. Also, a quote from my friend the Sky Fish.
Quote from: The Sky Fish
Sain has been arrested on 179 counts of sodomy. 177 were to himself; the other 2 were to his spear and sword.

We talk about FE a lot...
Title: Re: Fire Emblem discussion
Post by: Dantonumanoa Ongdolota Amycronicon on April 24, 2010, 05:46:09 PM
There's a whole lot in Radiant Dawn that's disappointing, character-wise.  Too many characters just don't have the availability they need.  I don't care that there are no generic Druids, but was it really necessary for Pelleas to not get off his butt until 4-E-2?

Oh well.  Still my favorite Fire Emblem.
I CONCUR
Also gets my vote for best battle prep BGM.
Title: Re: Fire Emblem discussion
Post by: Harruhy on April 24, 2010, 05:54:45 PM
Oh boy, a Fire Emblem thread.
Those GBA critical animations... I will never forget them. ;_;
Title: Re: Fire Emblem discussion
Post by: The Blind Archer on May 25, 2010, 08:21:56 PM
Bumpan for news!

Next in the line of remakes is FE3.

Behold, Fire Emblem: Mystery of the Emblem - Hero of Light and Shadow!
http://www.youtube.com/watch?v=AV7QXtgdpB0

Information is also up on the official site
http://www.nintendo.co.jp/fe/
Title: Re: Fire Emblem discussion
Post by: Mirby on May 25, 2010, 09:11:53 PM
I heard about this, and am happy about that. Let's hope they do a bit better than they did with the previous attempt.
Title: Re: Fire Emblem discussion
Post by: Align on May 25, 2010, 09:24:15 PM
I can't tell from that intro video...
Is it sprites or polygons now? This is important.
Title: Re: Fire Emblem discussion
Post by: The Blind Archer on May 25, 2010, 09:42:04 PM
^ We don't know yet; it was only just announced today.  All we can do is speculate.
Title: Re: Fire Emblem discussion
Post by: Mirby on May 25, 2010, 09:44:21 PM
Yeah, and you can never tell by an opening sequence what the graphics are like in-game. At the very least, you shouldn't make assumptions based on them.
Title: Re: Fire Emblem discussion
Post by: Fariator on May 25, 2010, 09:48:59 PM
A new Fire Emblem (well... sorta) to be released? Sweet!

I'm still yet to get my lazy butt to buy Path of Radiance and the GBA titles off eBay or something. I loved Radiant Dawn, and Shadow Dragon was pretty fun even if had some oddities (which can be kind of forgiven, as it is a remake of a NES game).

Just gotta wait till for more info.
Title: Re: Fire Emblem discussion
Post by: Hypershell on May 31, 2010, 05:15:22 PM
About damn time.

Now here's what I DON'T want to see:

-Class-swapping.  Seriously, nobody cares, and we'd like some battle visuals besides Marth's that are actually character-specific.

-Stages/characters who are unlocked only by sucking.  Deliberately sucking.  Because if you honestly sucked that badly, the one average shmoe who joins you in that new chapter is not going to be any help.
Title: Re: Fire Emblem discussion
Post by: Mirby on May 31, 2010, 05:36:32 PM
Agreed on both points. One of the reasons I fell in love with FE in the first place was the diversity of the party between units and the strengths and weaknesses inherent within the classes. Being able to switch the classes at will before a chapter kinda defeats the purpose.

And extra chapters should only be unlocked after meeting a difficult secret goal, like it has always been. Not from sucking atrociously.
Title: Re: Fire Emblem discussion
Post by: The Blind Archer on June 02, 2010, 10:49:23 AM
http://www.nintendo.co.jp/ds/vi2j/charactor/index.html

The mainsite's updated.  Here's what we've got so far:

- The sprites, at least for the portraits, are in the same style as / a similar style to Shadow Dragon.
- Cain and Jagen are confirmed to return.  Cain's also aged a bit, so it's good to know that not all of the portraits are being reused.
- Wrys, who was absent from the original Mystery of the Emblem, makes a return
- Japanese release date is July 15th 2010
- "That Person" from the trailer is revealed to be a customizable player-made character.
- WiFi returns.  We don't know if it's in the same form or not.
Title: Re: Fire Emblem discussion
Post by: Mirby on June 02, 2010, 05:03:24 PM
I'm trying to figure out what the L tag says, the one shown in the dialogue screenies. I tried using my poor translation skills, and all I got was ??ido

I couldn't figure out the first character...
Title: Re: Fire Emblem discussion
Post by: Ephidiel on June 04, 2010, 01:33:37 AM
i'd be extremly pleased if its sprite based combat again.
with badass critical hits.

if its not sprite based i guess i won't buy it as i already own the snes version
Title: Re: Fire Emblem discussion
Post by: Hypershell on June 04, 2010, 03:49:54 AM
- "That Person" from the trailer is revealed to be a customizable player-made character.
I'm glad to hear this.  If the "customization" gimmick is limited to a single character, then it's more likely that class-swapping is out the door, ergo the game's regular cast will actually have some identity to them (and God willing battle graphics, whatever style they are, will be more personalized).
Title: Re: Fire Emblem discussion
Post by: Mirby on June 04, 2010, 04:35:02 AM
yeah. Can anyone help me out an translate that thing I mentioned though?
Title: Re: Fire Emblem discussion
Post by: Solar on June 04, 2010, 04:48:31 AM
Guide

Also, yay for the customizable unit,  I missed having a character to represent you like in FE7 and it's even better now since it's actually playable.
Title: Re: Fire Emblem discussion
Post by: Mirby on June 04, 2010, 04:54:34 AM
That makes sense. Thanks!

Hey, I did pretty good with what I got though...
Title: Re: Fire Emblem discussion
Post by: Dantonumanoa Ongdolota Amycronicon on June 04, 2010, 04:56:51 AM
- "That Person" from the trailer is revealed to be a customizable player-made character.
I am hapy persn
Title: Re: Fire Emblem discussion
Post by: Mirby on June 04, 2010, 04:58:44 AM
I am too. I liked that feature from Rekka no Ken.
Title: Re: Fire Emblem discussion
Post by: Solar on June 04, 2010, 06:10:49 AM
I'm glad to hear this.  If the "customization" gimmick is limited to a single character, then it's more likely that class-swapping is out the door, ergo the game's regular cast will actually have some identity to them (and God willing battle graphics, whatever style they are, will be more personalized).

Yeah, about that...

Quote
# Reclassing from Shadow Dragon makes a return.

http://serenesforest.net/fe3ds/info.html
Title: Re: Fire Emblem discussion
Post by: Mirby on June 04, 2010, 06:42:00 AM
Ah, but none of them have been confirmed! There's a chance (albeit slim) that reclassing is still out!
Title: Re: Fire Emblem discussion
Post by: Hypershell on June 04, 2010, 06:33:23 PM
Well, I sincerely hope it's wrong.  But we'll see.  Their source is unconfirmed but allegedly has a good history.

My main complaint with reclassing is how it impacts visuals; cheapened battle graphics are unavoidable when they need to be swappable with nearly all characters of the same gender.

How the game handles extra chapters, and the workings of your customizable character, are of far greater concern.  And frankly even if they all blew, I enjoyed Shadow Dragon enough that I'd purchase its sequel.  It's more a matter of whether I'll actually enjoy replaying it, or just perpetually return to Ike's stories on GCN/Wii.
Title: Re: Fire Emblem discussion
Post by: Mirby on June 04, 2010, 06:36:24 PM
Part of the challenge in Fire Emblem, as I see it, is picking the right units for the chapter. If you can just switch character A to class A and character B to class B, then it defeats the purpose. Having to make sure you get those characters of class A and class B instead of being able to reclass to get them is what's fun.

As I see it, Fire Emblem is just a really complex game of Chess. You can't make all your pieces Queens in Chess; you shouldn't be able to make almost any unit almost any class at will in Fire Emblem either.
Title: Re: Fire Emblem discussion
Post by: Hypershell on June 04, 2010, 06:43:47 PM
In all fairness, the reclass feature is limited in that regard.  Your total of any given class may not exceed your possible recruits of that class + 1.  It's still weird, and it glazes over your failure to recruit characters, but making your entire party one class is an exaggeration.

Personally, besides the above visual complaints, I just don't care for the idea because it destroys whatever identity the characters have.  Most Fire Emblem games are pretty serious in regards to the devotion it takes to master a given combat style (for clarity's sake, I'm not referring to Weapon Levels; I mean actual dialogue pertaining to being competent on the battlefield).  The ability to switch that around at will really pulls you out of the game.  But at least, in that sense, you can simply ignore it.
Title: Re: Fire Emblem discussion
Post by: Mirby on June 04, 2010, 06:48:23 PM
That is true. But the point remains; reclassing destroys part of the strategic element of having the right units for the job.

Let's say there's a unit you like. She's a Pegasus Knight. In most other FE games, she'd only change her class for the next ranking one, a Falcoknight. Now say the chapter you're on has lots of Archers, Snipers, and Ballistae. Normally you'd pass on her for that chapter, so she wouldn't die and you could keep her for future chapters. A difficult choice? Possibly, but it adds to the strategic element. Being able to reclass her into something that's not highly vulnerable to arrows takes that away. And takes away part of the challenge, if you ask me.
Title: Re: Fire Emblem discussion
Post by: Hypershell on June 04, 2010, 06:50:30 PM
Point taken.  Most if not all FE games do not provide sufficient experience to raise all characters, so the pick-and-choose element is diminished.

Not to mention I've had many a fond time dancing around archer/ballistae ranges as Marcia in order to pick them off with a sneak attack. 8)
Title: Re: Fire Emblem discussion
Post by: Mirby on June 04, 2010, 08:30:26 PM
Yeah, still doing that is part of the fun. >0<
Title: Re: Fire Emblem discussion
Post by: The Blind Archer on June 05, 2010, 08:39:34 AM
Ugh.  That just reminded me of the chapter in Shadow Dragon where you recruit Jake.  Caeda can't reach him without getting in range, and he either one-shots her or makes her severely weak when she's a Peg Knight.

Didn't want him to run out of ammo because I heard that ballista ammo didn't come around for a good while.  That couldn't have been more true.
Title: Re: Fire Emblem discussion
Post by: The Blind Archer on June 12, 2010, 08:10:13 PM
Bumpdate redux

Serenes has some Famitsu scans up.

http://www.fileden.com/files/2006/8/13/166...1_122_537lo.jpg (http://www.fileden.com/files/2006/8/13/166424/71979_fe1_122_537lo.jpg)
http://www.fileden.com/files/2006/8/13/166...e2_122_69lo.jpg (http://www.fileden.com/files/2006/8/13/166424/71985_fe2_122_69lo.jpg)

We've got some more confirmed returning characters from the original.
-Luke
-Roddy
-Cecile
-Ryan
-Caeda

We also get a few more examples of My Unit portraits, and artwork of a new NPC named "Katarina" (Likely gonna be Catalena or Katrina), taking up the role of Altea's newest tactician.  Based on Vincents translations, she gets worried easily.  There's also a character in back behind her on the first page of the scan.  It's either another new character, or Sheema's a blonde now.

Some other tidbits from Vince's translation
- Heroes of Light and Shadow does refer to Marth and My Unit
- My Unit takes part in the prologue/tutorial chapters before the main game starts.
- Katarina is My Unit's tactician.
- My Unit can also engage in base conversations with characters before battle, ala FE9/10
- Downloadable maps, whether they're trial maps, vs maps, or in-game chapters is yet to be decided.
Title: Re: Fire Emblem discussion
Post by: Hypershell on June 12, 2010, 08:44:13 PM
- My Unit can also engage in base conversations with characters before battle, ala FE9/10
WHOO-HOO!

Note, IGN has some cleaner versions of the screenshots in those scans.  I dunno if this is just my wishful thinking, but the generic bandit (http://dsmedia.ign.com/ds/image/article/109/1096136/fire-emblem-hero-of-light-and-shadow-20100610100244983_640w.jpg) looks better detailed.

Well, we'll have a better idea when we see it in motion, I suppose.
Title: Re: Fire Emblem discussion
Post by: The Blind Archer on June 20, 2010, 05:34:59 AM
A new update.  For the few of you who can say that you've played the Broadcast Satellite FE... well, you won't be the only ones anymore.

Nintendo Dream's June issue confirms the appearance of Broadcast Satellite FE chapters as an extra mode, along with a headshot of Malice (purple haired girl with the rag over her eye in the scan) from her OA.

[Spoiler=Scan](http://img408.imageshack.us/img408/4811/210610b8228087.jpg)[/Spoiler]

VincentASM also says that a new translation from last month's Famitsu scan confirms that Athena (a gaiden character from Shadow Dragon) returns as well.
Title: Re: Fire Emblem discussion
Post by: Hypershell on June 20, 2010, 05:53:29 AM
Broadcast Satellite features returning?!

(http://mysite.verizon.net/~Serpentara/inconceivable.jpg)
Title: Re: Fire Emblem discussion
Post by: Ike-Mike on June 22, 2010, 02:09:16 PM
To all those who see Shadow Dragon as a disappointment and Radiant Dawn as their favorite: Well, screw you! (http://serenesforest.net/forums/index.php?showtopic=20125&st=0&p=989284&#entry989284)

Everything about New Mystery of the Emblem that has been shown so far looks like it really might be the best FE ever.

Also awesome how FE is the first series to rerelease Satellaview content.
Title: Re: Fire Emblem discussion
Post by: Hypershell on June 23, 2010, 12:54:11 AM
To all those who see Shadow Dragon as a disappointment and Radiant Dawn as their favorite: Well, screw you! (http://serenesforest.net/forums/index.php?showtopic=20125&st=0&p=989284&#entry989284)
I really don't understand the point of bitching about hitting stat caps, especially in a 3-tier class system.  I mean, why do caps EXIST if not to be realistically hit by decent units?  It's something that always mystified me about PoR's Laguz. 

"Everyone in RD is over-powered unless unavailable/under-leveled".  Ha.  Every Cat/Tiger Laguz who is not named Ranulf begs to differ.  So does every Whisper.  And Mist.  And Sigrun.  And Astrid, who is not even a shadow of her PoR self.  There's also a meaty share of glass cannons, including Micaiah herself, and the fact that the entire Dawn Brigade is in a constant state of being under-leveled anyway.

RD is far from flawless when it comes to character balance and ESPECIALLY availability, but it's far preferable to Arena grinding and characters who only have two usable weapons in the entire game; to say nothing of the fact that there is virtually no story outside of the NPCs.
Title: Re: Fire Emblem discussion
Post by: Ike-Mike on June 23, 2010, 01:30:02 AM
I really don't understand the point of bitching about hitting stat caps, especially in a 3-tier class system.  I mean, why do caps EXIST if not to be realistically hit by decent units?
That's because stat caps are supposed to be more of a guidance on how the units' stats should be at the end so there can be something like the red and green cavalier where one starts and stays as more of a powerhouse and the other starts and stays as the somewhat speedier one. and I personally believe it takes more individuality away than reclass ever did, because the only difference between them is the stat difference between their classes.

Quote
"Everyone in RD is over-powered unless unavailable/under-leveled".  Ha.  Every Cat/Tiger Laguz who is not named Ranulf begs to differ.
That's because they're underleveled compared to the Laguz Royals.

Quote
So does every Whisper.
That's because knifes are inferior to swords in every way and plenty of sword-using units outclass them.

Quote
And Mist. And Sigrun.

That's because they're underleveled and in Sigrun's case less available than Elincia, who gets the healing part done and gets a nice brave sword too, and Haar, who is pretty much the best flying unit in the game.

Quote
And Astrid, who is not even a shadow of her PoR self.
That's because she's underleveled and off with a worse 3rd tier class when compared to Shinon.

Quote
There's also a meaty share of glass cannons, including Micaiah herself, and the fact that the entire Dawn Brigade is in a constant state of being under-leveled anyway.
Exactly my point.

Quote
RD is far from flawless when it comes to character balance and ESPECIALLY availability, but it's far preferable to Arena grinding
True, but Bonus EXP in its current state is so easily abusable that it isn't an adequate alternative to Arenas at all.

Quote
and characters who only have two usable weapons in the entire game;
I agree that there should've been more axe users for swords to have an advantage over but FE3 already adressed that problem and swords also get balanced out by getting the most slayer weapons.
Lances are the weapon type with balanced hit and damage like in the original game.
Axes are actually useful now unlike in the original FE1 and aren't as stupidly OP as they are in the Tellius games.
Bowmen are still rather useless, I admit that, but I don't want to be them as OP as Marksmen were.
Magic is actually effective and useful due to most units on both your and the enemy's side having little to no Res.
Staves actually give some significant EXP so healers don't fall behind like they usually did.
Not to mention that thanks to the weapon rank bonuses there is an actual balance within the weapon triangle itself.

Quote
to say nothing of the fact that there is virtually no story outside of the NPCs.
I really prefer that to the wordswordswords Radiant Dawn has that either make no sense or ruin every plot detail that PoR has established.

Actually in the case of video games I prefer "too little" a lot more over "too much". I'd rather see everything the game has to offer within minutes than figuring out how everything works for hours and still not being able to that one thing I wanted it to do.
Title: Re: Fire Emblem discussion
Post by: Hypershell on June 23, 2010, 03:23:38 AM
Too many OBJECTIONS! here to even bother with Iris...  There are no fewer than 5 counts of faulty logic in that post.

That's because they're underleveled compared to the Laguz Royals.
(#1) Ranulf, Janaff, and Ulki are royals now?  No cat/tiger can hope to match them.  Not to mention, there ARE people who play without the royals.

To a lesser extent Volug can be argued as well, although I'm not sure how valid that argument would be given that it requires Resolve abuse.

Quote
That's because knifes are inferior to swords in every way and plenty of sword-using units outclass them.
Compare Volke to a Whisper (#2).  Yeah, knives aren't powerful, but Sothe even at all caps is WORTHLESS in the Endgame for everything except picking off spirits.
 
Quote
That's because they're underleveled and in Sigrun's case less available than Elincia, who gets the healing part done and gets a nice brave sword too, and Haar, who is pretty much the best flying unit in the game.
In what universe is Sigrun less available than Elincia (#3)?  Their availability is exactly the same; both appear in 2 chapters before Part 4.  If anything Elincia is out of favor by such a comparison; she appears in Part 2 (weaker enemies, less experience), and can't kill worth a damn in her first chapter due to being stuck with a Slim Sword.

Further, you don't need to look anywhere near the top of the flying chain to cast doubt on Sigrun; Tanith and Marcia outmatch her at every turn.  Tanith is equally available and Marcia would have to gain 14 levels in 4 chapters to reach an equal level to Sigrun.  Believe me, it doesn't take that long before Sigrun is left in the dust.

Claiming that Mist is under-leveled is hard to read as anything but sheer ignorance (#4).  The only way that statement holds any possible validity is if you're playing the Japanese version where you can't experience-promote to 3rd tier.  She's as available as any other member of the Greil Mercenaries and very well viable at her introduction; in fact I'd dare say more so than in the late-game.  Her level is irrelevant, because at the end of the day her Strength caps at a measly 25 (less than even a Whisper), and her growth is so pitiful she won't even reach that without a lot of Bonus abuse.  I know this, I use Mist out of pure favoritism, and even with all stats capped she can *NEVER* measure up to the other units.  And unlike PoR, there's no viable magical weapon work-around (the cards are not practical; they're low-use and do not allow counter-attacks).
 
Quote
That's because she's underleveled and off with a worse 3rd tier class when compared to Shinon.
She has Paragon and is almost as experienced/available as Marcia, not to mention she was HORRENDOUSLY more under-leveled in PoR where she still had to compete with Shinon (#5).  Seriously, if you've played her in both games, there is no comparison, her stats simply blow in RD when you measure against her past appearance.

Shinon is irrelevant; Astrid isn't worth your time in RD even if you have no other bow-users.

Lethe suffers the same troubles, although in her case, the general Laguz mechanics of RD don't help any.  But even tanked on Bonus Exp., she's still nothing special.

Oh, and while we're on the topic of RD characters who suck: Gareth.  Seriously, no amount of Bonus Exp. will fix him.  And this is coming from somebody who figured out how to make ENA viable.  That guy is a walking husk of spirit-bait; completely and utterly useless.

Quote
Exactly my point.
Except that your point is ignoring context.  I'm speaking of Micaiah's entire crew (save for Sothe).  If you're complaining that all units are strong but under-leveled, you are effectively complaining that characters are too powerful when raised beyond what should practically be happening over the course of the game.  Such can be said of ANY game with an experience system.

The logic of "under-leveled" as the only reason characters are not viable only holds if there are better leveled alternatives; ie: Fiona, Lyre, and Kyza.  You can't just say that Micaiah's entire crew is under-leveled as reasoning behind them being too powerful, it makes no sense.

Quote
True, but Bonus EXP in its current state is so easily abusable that it isn't an adequate alternative to Arenas at all.
You don't grind for Bonus Exp.  Quite the opposite, Bonus Exp discourages grinding, since your rewards are diminished if you drag your feet.  That in itself makes it far preferable to Arenas.  It's also far more flexible; you can use the guaranteed 3 stat gains to strengthen the weaker points of characters who have already hit a few caps, or you can Bonus up to 99 and let the natural level-ups do the work.  You can complain of brokenness all you want, but it's the only semblance of control you have in a world where getting RNG-screwed is always a concern.

Most importantly, though, Bonus Exp. is finite.  Arenas are limited only by Heal staves, unless your character is out-matched, rendering the Arena worthless (which is VERY likely in higher difficulties).  It's all-or-nothing with the Arenas.

Quote
I agree that there should've been more axe users for swords to have an advantage over but FE3 already adressed that problem and swords also get balanced out by getting the most slayer weapons.
You grossly misunderstood me.  I didn't mean two weapon types, I meant literally, a character who is the sole representative of his class and has only two equippable weapons in the game.  In other words: Bantu.  There are only two Firestones in the entire game to space out over the 18 chapters you have him.  That's inexcusable.

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I really prefer that to the wordswordswords Radiant Dawn has that either make no sense or ruin every plot detail that PoR has established.
PoR-to-RD is wrecking plot details?  Wow.  The MegaMan Zero series would scar you for life.

A great deal of PoR's plot went unexplained, most significantly the Sephiran/Black Knight connection.  And what did RD challenge of PoR's presuppositions, the Serenes Massacre?  That was an assumption of circumstantial evidence.

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Actually in the case of video games I prefer "too little" a lot more over "too much". I'd rather see everything the game has to offer within minutes than figuring out how everything works for hours and still not being able to that one thing I wanted it to do.
Game length is not a problem; both titles are plenty long enough.  The problem is that Shadow Dragon doesn't actually involve the playable characters in what's going on in the storyline.  You claim that RD feels like filler and Shadow Dragon doesn't, but I find the inverse to be true.  When the storyline completely forgets that all of your characters exist after recruitment, the entire experience is left feeling shallow and meaningless.
Title: Re: Fire Emblem discussion
Post by: Ike-Mike on June 23, 2010, 12:23:07 PM
1. Those 3 start out at much higher levels than the others. The only Laguz that can hope to catch up is Lethe, but then she has lower base stats than Ranulf. And yes, there are people who don't use the Royals but it still doesn't change that while previous FEs might've thrown you one super unit near the end to save the day RD gives you 4 of them.
2. Volke is only slightly better than a Whisper so there are still plenty of better units that you might want to use a unit slot for.
3. Sigrun is available in one chapter before part 4. Elincia also gets more versitality due to being able to use staves and gets Amiti in 2-F so she can hold on her own there. Oh and Tanith has better base stats than what Sigrun would have at a similiar level, is only 3 levels away and gets an awesome ability.
4. Mist starts out at level 1 when the other GMs start out at around level 8 on average and by the time she reaches third tier Elincia will fly circles around her.
5. True, but you must admit that the gap between Shinon and the other bow users was much smaller in PoR.

Yes, there are differences in base stats and growths (though the latter are usually ho high for everyone that it's negligible) especially during the first two tiers but exactly thanks to those 20 extra levels and with a little help from the BEXP system every unit will be able to cap every stat. But that brings to this point:
If you're complaining that all units are strong but under-leveled, you are effectively complaining that characters are too powerful when raised beyond what should practically be happening over the course of the game.  Such can be said of ANY game with an experience system.
Other games with an experience system don't switch your party members around with ones with better stats and/or higher levels every few instances and give you the opportunity to use those instead for the final part of the game.

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You grossly misunderstood me.  I didn't mean two weapon types, I meant literally, a character who is the sole representative of his class and has only two equippable weapons in the game.  In other words: Bantu.  There are only two Firestones in the entire game to space out over the 18 chapters you have him.  That's inexcusable.
So it should be inexcusable that Fa and Myrrh get only one dragonstone. Besides FE3 fixes that too ... somewhat. There's a secret shop with all kinds of dragonstones mid-game.

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PoR-to-RD is wrecking plot details?  Wow.  The MegaMan Zero series would scar you for life.
Instead IS tried to be 'original' and went with an 'epic' story with a 'huge' twist that the dark god was actually part of the good guys and that the goddess you've been all worshipping was actually the bad one. No actually that there was no good or evil in this story, just something about order vs. chaos. Excuse me, but there's a reason why all the most popular fictions all are basically the same dozen or so stories retold and that they all revolve around good vs. evil, so why did IS feel the need to stray away from that, especially since that way they also destroyed everything that PoR established?

MMZ had a good vs. evil dynamic going on throughout the entire series even with its plot twists and holes.

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A great deal of PoR's plot went unexplained, most significantly the Sephiran/Black Knight connection.  And what did RD challenge of PoR's presuppositions, the Serenes Massacre?  That was an assumption of circumstantial evidence.
The two reasons why I wanted a PoR sequel in the first place are to find out the Black Knight's identity and to fight the Dark God who would be inevitably unsealed in a sequel for sure.

The former was ruined by Ranulf while the latter was ruined with that order vs. chaos bullcrap.

Then again this comes from someone who felt that PoR had a compelling ending and would be okay with the Tellius saga as a whole ending on that note.

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Game length is not a problem; both titles are plenty long enough.  The problem is that Shadow Dragon doesn't actually involve the playable characters in what's going on in the storyline.  You claim that RD feels like filler and Shadow Dragon doesn't, but I find the inverse to be true.  When the storyline completely forgets that all of your characters exist after recruitment, the entire experience is left feeling shallow and meaningless.
I finished RD within 80 hours while I finished SD within 15.
Hmmmmmmm!

When RD only moves its overall plot forward every 4 chapters or so while every FE before that did it at a faster pace then I have every right to call it filler.
Then again you put characters on a higher priority than the overall plot so I suppose that's where our opinions differ.
Title: Re: Fire Emblem discussion
Post by: Hypershell on June 24, 2010, 12:25:34 AM
1. Those 3 start out at much higher levels than the others. The only Laguz that can hope to catch up is Lethe, but then she has lower base stats than Ranulf. And yes, there are people who don't use the Royals but it still doesn't change that while previous FEs might've thrown you one super unit near the end to save the day RD gives you 4 of them.
Given that your team is split into 3 pieces in Part 4 that's kind of a necessity to prevent first-time players from screwing themselves over, something which RD runs a fairly high risk of as it is.  Not to mention the sheer insanity that is Dheginsea.

And believe me, I've Bonus EXP'ed the hell out of Lethe.  She's competent, but even among the non-royals, there are better laguz.

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2. Volke is only slightly better than a Whisper
Yes, and I'm "slightly" obsessed with Yoshi.  He's still far more viable.  4 extra strength and +25 critical means a lot on a character who should be double-hitting virtually everything.  Then of course there's the fact that Bane is literally Lethality+Mercy.  I will grant you that most of that is irrelevant against the three Mantle bosses, but it still leaves Volke a LOT more capable than Sothe/Heather against all the rest.  Pretty impressive given the general tendency of non-royal late entries to suck.

Also, on the general strength of knives, Baselard sits at 18; the same as Alondite and Ragnell.  You take a large power drop for a ranged assault with Peshkatz, this is true, but a Whisper dedicated to close combat could do quite well if their Strength caps weren't so horrible.

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3. Sigrun is available in one chapter before part 4.
(http://home.comcast.net/~Anguirus/objection.gif)
3-11 and 3-E.  Check your sources.

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Elincia also gets more versitality due to being able to use staves and gets Amiti in 2-F so she can hold on her own there. Oh and Tanith has better base stats than what Sigrun would have at a similiar level, is only 3 levels away and gets an awesome ability.
Bringing up Tanith only drives home my point, that Sigrun is an example of a character who sucks for reasons other than level/availability.  She's as available as two other non-staff-wielding pegasus riders and amply leveled, but her stats simply do not measure up.  So to claim that the entire cast is over-powered is wrong.

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4. Mist starts out at level 1 when the other GMs start out at around level 8 on average
Mist also starts with Florete, a madly powerful and bizarrely light ranged sword, complete with high accuracy and critical.  It plenty compensates for her initial weakness.  The problem is, when your starting weapon strength is only 4 attack strength behind the SS weapons, it doesn't leave much room to grow.  Mist does not have the growth rates to keep up, and even if she did, her Strength cap stops her entirely too early.  Bonus EXP will only make her less of a disaster, but she can NEVER be overpowered (which is quite a shame considering what a beast she could be in PoR with a Sonic Sword).

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5. True, but you must admit that the gap between Shinon and the other bow users was much smaller in PoR.
In ease of raising, yes.  I don't think the performance advantage is that drastic, but using an alternative takes more effort.  Then again, Rolf is at least competent to start with, he just doesn't get any lead time over Shinon like he used to.

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Instead IS tried to be 'original' and went with an 'epic' story with a 'huge' twist that the dark god was actually part of the good guys and that the goddess you've been all worshipping was actually the bad one. No actually that there was no good or evil in this story, just something about order vs. chaos. Excuse me, but there's a reason why all the most popular fictions all are basically the same dozen or so stories retold and that they all revolve around good vs. evil, so why did IS feel the need to stray away from that, especially since that way they also destroyed everything that PoR established?
The better stories out there tend to challenge the absolute of good versus evil.  Heck, even PoR did to some degree, as virtually the entire storyline centers around conquering racial tension.  For that matter so does MMZ; from day one you're on the side of "Mavericks" fighting against the "hero" of human utopia.  And throughout Z2 and Z3 Harpuia challenges his own beliefs.

Ashera is evil for the same reason that Copy X is: Apathy.  She doesn't question herself and cares nothing for the people under her.  The twist isn't the switcheroo from public perception, as their roles were quite reversed in ancient times when Yune was out of control (and incidentally PoR implies that the "pop" Ashera is invalid; see Stefan's support conversations with Mordecai).  Rather, the twist is that Ashera and Yune are in fact the same person.  In trying to "fix" herself by casting off what was unwanted, she started down a dark path and very nearly sealed the fate of all that she (previously) cared for.

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I finished RD within 80 hours while I finished SD within 15.
Hmmmmmmm!
RD is unusually long even by FE standards, and SD is a handheld based on an NES game.  Kinda opposite extremes, as far as FE is concerned.  I said that both are adequate, not that they're comparable.  Simply put, I don't see SD as too short.  I do see it as incomplete, knowing that FE3 on the SFC offered a remake and more (that and even the uneducated know that there's more to the story if they've seen Marth's SSB trophies), but that's not the same thing, and the DS sequel is aimed to fix that anyway.

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Then again you put characters on a higher priority than the overall plot so I suppose that's where our opinions differ.
Only because if the characters aren't involved in the plot, it makes the entire gameplay scenario feel unrelated and a lot less compelling.  If you have no attachment to who you're playing as, you have less of a reason to keep playing.
Title: Re: Fire Emblem discussion
Post by: Mirby on June 24, 2010, 12:34:47 AM
If you have no attachment to who you're playing as, you have less of a reason to keep playing.
I'm not trying to get embroiled in this argument. I'm only saying that I agree with this 100%.

And that, in my opinion, it's highly integral to FE. If you don't care about who lives and dies because the characters are as lifeless as units in Advance Wars and still want to play FE, then yes. SD is for you. But you'd probably have more fun with AW.

Okay, I'm done. Carry on.
Title: Re: Fire Emblem discussion
Post by: Ike-Mike on June 24, 2010, 01:05:32 AM
The better stories out there tend to challenge the absolute of good versus evil.  Heck, even PoR did to some degree, as virtually the entire storyline centers around conquering racial tension.  For that matter so does MMZ; from day one you're on the side of "Mavericks" fighting against the "hero" of human utopia.  And throughout Z2 and Z3 Harpuia challenges his own beliefs.

Ashera is evil for the same reason that Copy X is: Apathy.  She doesn't question herself and cares nothing for the people under her.  The twist isn't the switcheroo from public perception, as their roles were quite reversed in ancient times when Yune was out of control (and incidentally PoR implies that the "pop" Ashera is invalid; see Stefan's support conversations with Mordecai).  Rather, the twist is that Ashera and Yune are in fact the same person.  In trying to "fix" herself by casting off what was unwanted, she started down a dark path and very nearly sealed the fate of all that she (previously) cared for.
... wow, I certainly haven't seen it that way. Thanks for clearing that up, since it's my main gripe with Radiant Dawn.

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I so see it as incomplete, knowing that FE3 on the SFC offered a remake and more
Though the difference between FE1 and FE3 Book 1 is pretty much the difference between the original Kirby's Dreamland and Spring Breeze.
But then you'll probably use it as an argument that both FE3 books should've been in one game with KSSU as the reason but I personally wanted both halves to be as fleshed out as possible, which is exactly what I'm getting.

And that, in my opinion, it's highly integral to FE. If you don't care about who lives and dies because the characters are as lifeless as units in Advance Wars and still want to play FE, then yes. SD is for you. But you'd probably have more fun with AW.
But AW doesn't have stats, level ups, swords and magic! :P

Yeah, that's the main thing that brought me into FE: I've never played a SRPG before so I was very amazed when playing FE7 that you can take a strategy game and put RPG elements into it and it would actually work so well. Sure, that each character is an individual with a distinct personality might be part of the reason too, but the former left a much bigger impression on me which makes FE my favorite series to this day.
Title: Re: Fire Emblem discussion
Post by: The Blind Archer on July 17, 2010, 06:30:41 AM
Post-release bump.

FE12 was officially released yesterday in Japan, and there's rumors that sometime next month we'll hear about release dates for NA and other regions.  I don't plan on getting the rom for this, but what I've heard so far about this game just makes it sound awesomer than awesome.  That and some of the new characters, i.e. Roro, look badass.
Title: Re: Fire Emblem discussion
Post by: Hypershell on July 17, 2010, 05:27:59 PM
I've been checking what limited gameplay info Serenes Forest has.  I'm happy to see that Shadow Dragon's extra characters are returning, and that the sidequest chapters allegedly are now rewards for working quickly rather than for deliberately sucking at the game.
Title: Re: Fire Emblem discussion
Post by: Mirby on March 15, 2012, 11:22:39 AM
WISE FWOM YOUR GWAVE!!

[youtube]http://www.youtube.com/watch?v=A3mAnZ40dgI[/youtube]

i dun care how old the last post was, this is relevant. and awesome. :D
Title: Re: Fire Emblem discussion
Post by: Align on March 15, 2012, 06:14:01 PM
I still miss the ultra-snappy animations of the GBA sprites, but this isn't too bad either.
Title: Re: Fire Emblem discussion
Post by: Mirby on March 15, 2012, 08:06:21 PM
I'm just really intrigued by the combo attacks there.
Title: Re: Fire Emblem discussion
Post by: Mirby on October 28, 2012, 06:17:11 AM
*blows on topic*

*chokes for a few seconds on the dust*

ow

anyways

[youtube]http://www.youtube.com/watch?feature=player_embedded&v=n-BB3KbVUYI[/youtube]

all DLC confirmed for NA as well. this made me tear up too, to be honest.
Title: Re: Fire Emblem discussion
Post by: Ladd Spencer on October 28, 2012, 07:36:47 AM
Not to bait or be a dick or anything, but am I the only person perturbed by strategy games that make absolutely no use of flanking and rear assaults?
Title: Re: Fire Emblem discussion
Post by: Mirby on October 28, 2012, 07:59:58 AM
Not to bait or be a dick or anything, but am I the only person perturbed by strategy games that make absolutely no use of flanking and rear assaults?
Well this installment has some flanking strategies, in that if you're next to someone they can join in for an extra attack. Which is cool.
Title: Re: Fire Emblem discussion
Post by: Ladd Spencer on October 28, 2012, 08:30:06 AM
That is cool, but I mean like in Gemfire or Final Fantasy Tactics, where hitting them in the ass is advantageous.
Title: Re: Fire Emblem discussion
Post by: Mirby on October 28, 2012, 10:03:56 AM
Eh, I'm not bugged by it.
Title: Re: Fire Emblem discussion
Post by: Ladd Spencer on October 28, 2012, 10:06:32 AM
I love running around [parasitic bomb]. Like in Mega Man Legends. Or Beowulf. STONE. Disgaea has lots of moving around. What are newer Fire Emblems like? Are they slow and what-not to be remain classic like?
Title: Re: Fire Emblem discussion
Post by: Mirby on October 28, 2012, 10:08:35 AM
Well FE11 (the first DS one) was horrible and ignored most of the advances Radiant Dawn and the preceding ones brought. Seriously, no support conversations? wtf?

But they're more fast-paced, or so it seems to me. Then again, I usually have my characters set to fast movement.
Title: Re: Fire Emblem discussion
Post by: Ladd Spencer on October 28, 2012, 10:15:47 AM
Is that where they look like little ants grabbing little ant eggs from what was once under the rock?
Title: Re: Fire Emblem discussion
Post by: Mirby on October 28, 2012, 10:22:43 AM
wat
Title: Re: Fire Emblem discussion
Post by: Ladd Spencer on October 28, 2012, 10:28:16 AM
like moving really fast
Title: Re: Fire Emblem discussion
Post by: Mirby on October 28, 2012, 10:38:35 AM
yeah, they do.
Title: Re: Fire Emblem discussion
Post by: Ladd Spencer on October 28, 2012, 10:43:15 AM
incredible
Title: Re: Fire Emblem discussion
Post by: Hypershell on October 31, 2012, 03:30:53 AM
Fire Emblem has a variety of options in terms of how quickly you want the gameplay to go (movement speed, attack animations, and such).  I find the general pacing to be slow, but that's because I think a lot, and generally don't play a lot of strategy games, so yeah.

For the record, I agree with Zomirby; Shadow Dragon was pretty horrid compared to Path of Radiance/Radiant Dawn.  Despite the shiny visuals it's still evident, from a story/narrative standpoint, that it is based off of an NES game (further most of its new content is a reward for deliberately sucking at the game).  Nevertheless I was still hoping that FE12 would make it here, as it looked to have improved on many of those weaknesses, but it seems Nintendo fell to the "if the franchise stumbles just let it die" mentality during that timeframe.  I guess that's what we call hacking-bait (http://www.heroesofshadow.net/), eh?

Not to bait or be a dick or anything, but am I the only person perturbed by strategy games that make absolutely no use of flanking and rear assaults?
I never saw it as odd in Fire Emblem because the combat takes place among individual soldiers, and a single human being (and I assume dragon/cat/whatever) can turn around very easily.  Flanking is something that affects the group, not the individual.

So while there is no "directional" modifiers for the individual battles, formation in terms of your team in general is of course very relevant.  You can get "flanked" in the sense that a unit at the edge of your line is vulnerable from more angles, therefore is liable to take more attacks in a single turn and die.  This is something you need to be conscientious of throughout the Fire Emblem games, and ESPECIALLY Radiant Dawn.  There's a lot of emphasis on terrain as well, including Radiant Dawn offering bonuses for elevation (IE; attacking someone from atop a ledge).
Title: Re: Fire Emblem discussion
Post by: Mirby on October 31, 2012, 04:42:21 AM
Fire Emblem has a variety of options in terms of how quickly you want the gameplay to go (movement speed, attack animations, and such).  I find the general pacing to be slow, but that's because I think a lot, and generally don't play a lot of strategy games, so yeah.

For the record, I agree with Zomirby; Shadow Dragon was pretty horrid compared to Path of Radiance/Radiant Dawn.  Despite the shiny visuals it's still evident, from a story/narrative standpoint, that it is based off of an NES game (further most of its new content is a reward for deliberately sucking at the game).  Nevertheless I was still hoping that FE12 would make it here, as it looked to have improved on many of those weaknesses, but it seems Nintendo fell to the "if the franchise stumbles just let it die" mentality during that timeframe.  I guess that's what we call hacking-bait (http://www.heroesofshadow.net/), eh?
I never saw it as odd in Fire Emblem because the combat takes place among individual soldiers, and a single human being (and I assume dragon/cat/whatever) can turn around very easily.  Flanking is something that affects the group, not the individual.

So while there is no "directional" modifiers for the individual battles, formation in terms of your team in general is of course very relevant.  You can get "flanked" in the sense that a unit at the edge of your line is vulnerable from more angles, therefore is liable to take more attacks in a single turn and die.  This is something you need to be conscientious of throughout the Fire Emblem games, and ESPECIALLY Radiant Dawn.  There's a lot of emphasis on terrain as well, including Radiant Dawn offering bonuses for elevation (IE; attacking someone from atop a ledge).
That FE12 translation patch is nearin' completion, btw.

Also all that stuff is great stuff. And, again, support conversations. <3
Title: Re: Fire Emblem discussion
Post by: Ladd Spencer on October 31, 2012, 06:48:20 AM
I never saw it as odd in Fire Emblem because the combat takes place among individual soldiers, and a single human being (and I assume dragon/cat/whatever) can turn around very easily.  Flanking is something that affects the group, not the individual.
You're full of [parasitic bomb]. Koei's Gemfire uses flanking and rear assaults, and that game deals with armies, except in the case of special units.

And what about any military strategy ever? Tywin Lannister is all like "Aggravate their flanks, but do not engage them" and Jaime Lannister gets captured from a rear and flanking assault. Also horses trump footmen.
Title: Re: Fire Emblem discussion
Post by: Mirby on October 31, 2012, 07:45:57 AM
You're full of [parasitic bomb]. Koei's Gemfire uses flanking and rear assaults, and that game deals with armies, except in the case of special units.

And what about any military strategy ever? Tywin Lannister is all like "Aggravate their flanks, but do not engage them" and Jaime Lannister gets captured from a rear and flanking assault. Also horses trump footmen.
To be fair, it is one-on-one combat (or in this, two-on-one), and if you only have a single foe coming at you in armor (which makes noise) you tend to hear them in time to react accordingly. Also, you're moving one troop at a time. The concept of flanking, which requires multiple troops to move at once, is somewhat irrelevant to the gameplay when you're only moving one character at a time.

just one
Title: Re: Fire Emblem discussion
Post by: Ladd Spencer on October 31, 2012, 08:45:14 AM
In that case I would like to bring up Tactics. An individual can catch an individual FLATFOOTED (an advanced nerd term), which allows him a greater chance to exceed the target's armor class, which in Tactics correlates to a higher success chance.
Title: Re: Fire Emblem discussion
Post by: Mirby on October 31, 2012, 08:50:25 AM
Tactics is a different series from this. If every strategy RPG was that way... it wouldn't be much fun of a genre, now would it?

In addition, Fire Emblem is one of the games where if you lose a party member in battle, they're dead. For good. Unless you restart the chapter, they're gone and you can never get them back. Tactics? Nah, you can revive 'em.

For me, that more than makes up for any possible perceived shortcoming the games could possibly have for not including facing.
Title: Re: Fire Emblem discussion
Post by: Ladd Spencer on October 31, 2012, 08:51:50 AM
Only for like 3 turns, which for true winners (read: procrastinators) happens very suddenly
Title: Re: Fire Emblem discussion
Post by: Mirby on October 31, 2012, 08:57:15 AM
Only for like 3 turns, which for true winners (read: procrastinators) happens very suddenly
The fact remains you can save them.

In Fire Emblem? Nope. Restart the chapter.
Title: Re: Fire Emblem discussion
Post by: Ladd Spencer on October 31, 2012, 09:10:13 AM
Sounds awesome. Hardcore. But not as hardcore as Zero 1.
Title: Re: Fire Emblem discussion
Post by: Hypershell on November 01, 2012, 01:29:29 AM
Said it before and I'll say it again: Zero1 is only hardcore if you give a damn about your rank.

But anyways, the permanent death thing certainly encourages you to use caution when you move.  ESPECIALLY in Radiant Dawn, as you spend most of Micaiah's chapters grossly underpowered. 

You're full of [parasitic bomb]. Koei's Gemfire uses flanking and rear assaults, and that game deals with armies
Try to read it the first time so that Zomirby doesn't have to repeat me (http://forum.rockmanpm.com/index.php?topic=4042.msg346161#msg346161).

Title: Re: Fire Emblem discussion
Post by: Mirby on November 01, 2012, 01:39:41 AM
So last night I took a look at the systems and classes and stuff of Awakening.

I'm pretty excited. Especially since I was unaware that the My Unit could become pretty much any class outside of char-specific ones. :D
Title: Re: Fire Emblem discussion
Post by: Hypershell on November 12, 2012, 02:07:09 AM
I'm trying not to spoil myself TOO much, but upon learning that they were doing a My Unit thing again in Awakening, I had to take a look...

[spoiler]So...not only can I make my own FE character, but I can have him shack up with Tiki?  Yeah, that in itself pretty much justifies the purchase.

Also, past DLC characters. 0v0[/spoiler]
Title: Re: Fire Emblem discussion
Post by: Mirby on November 12, 2012, 02:13:51 AM
I'm trying not to spoil myself TOO much, but upon learning that they were doing a My Unit thing again in Awakening, I had to take a look...

[spoiler]So...not only can I make my own FE character, but I can have him shack up with Tiki?  Yeah, that in itself pretty much justifies the purchase.

Also, past DLC characters. 0v0[/spoiler]
the question here is

what class will you make your My Unit?

i'm goin' Myrmidon for dat SWORDMASTER
Title: Re: Fire Emblem discussion
Post by: Hypershell on November 23, 2012, 06:58:14 AM
English patch for Heroes of Light and Shadow is finally up, for those of you willing to turn to the dark side after Marth was abandoned by Nintendo of America.
http://www.heroesofshadow.net/2012/11/complete-translation-patch-released.html

Infinitely superior to Shadow Dragon, for sure, although the difficulty is pretty darn crazy.  Even the Prologue chapters don't pull any punches on one-star Hard mode.  I can only assume that Maniac and Lunatic modes live up to their name.
Title: Re: Fire Emblem discussion
Post by: Mirby on November 23, 2012, 07:13:39 AM
So Hypershell, what's your My Unit look like and what class are they?

I've got a Myrmidon, and I'll get a pic up later.
Title: Re: Fire Emblem discussion
Post by: Hypershell on November 24, 2012, 05:50:30 AM
Basically I tried to recreate Marcia from PoR/RD (works well with the red armor color), so red hair, Pegasus Knight.  Took the head band when it was offered.

There is a bizarrely large gap between the Normal and one-star Hard difficulties...  I was originally playing on Hard, trying to stick mostly to the weenie characters that you start with in the Prologue 'cuz I figured the game would likely pull a cast restart when the "main" game started.  At Prologue 8 I started to get frustrated with how grossly outclassed I was and how many times I had to restart the game.

So I went to Normal and everyone's a pushover. :\
Title: Re: Fire Emblem discussion
Post by: Mirby on November 24, 2012, 06:39:47 AM
I see I see.

(https://dl.dropbox.com/u/64835841/mirbyfe12.PNG)

Myrmidon, oh yeah
or as someone said, "More like Myrbmidon"

but yeah i'm likin' it, and now i'm even more hyped for Awakening. :3
Title: Re: Fire Emblem discussion
Post by: Protoman Blues on January 12, 2013, 06:28:54 AM
(http://www.gonintendo.com/content/uploads/images/2013_01/BAW1EO0CMAM3daK.jpg)

Nice design
Title: Re: Fire Emblem discussion
Post by: Hypershell on January 12, 2013, 03:17:00 PM
Considering my own 3DS is already MEGAFIED, it's not easy to get me to drool over a hardware design.

But daaaaamn... *o*

It's less noticeable here since it's just a sword and what looks like artsy dragons, but I really wish Nintendo would stop doing their 3DS art in such a way that the entire thing is upside-down when you're playing it.
Title: Re: Fire Emblem discussion
Post by: Protoman Blues on February 01, 2013, 01:05:15 AM
I tried the Awakening demo, since it seems to be getting extremely positive reviews. So far, I like it. I think I'll pick it up when it comes out.
Title: Re: Fire Emblem discussion
Post by: Fxeni on February 01, 2013, 01:07:48 AM
I'm enjoying it thusfar, courtesy of EB Games calling a week earlier than it was supposed to.
Title: Re: Fire Emblem discussion
Post by: Phi on February 06, 2013, 03:05:37 AM
You guys better buy it fast. Apparently, Awakening is selling out already across many stores in the US. Nintendo really understocked, severely underestimating the demand for this series. People are already selling it for $60+ on eBay and Amazon and it's only the day after release.

It's like an Atlus shortage all over again.
Title: Re: Fire Emblem discussion
Post by: Mirby on February 06, 2013, 03:21:29 AM
Got my copy today. It's glorious. :3

The artbook is nice too; glad I was patient with Gamestop. ^.^
Title: Re: Fire Emblem discussion
Post by: Rin on February 06, 2013, 04:05:17 AM
H-hey guys.
So, if I were to finally for realz try a Fire Emblem game... which would you call the most newbie friendly and at the same time, filled with possibilities?

I can play any of the GBA or DS ones.
If there's anything on the gamecube (I believe there is) I guess I could try that too.
Title: Re: Fire Emblem discussion
Post by: Protoman Blues on February 06, 2013, 04:45:09 AM
You guys better buy it fast. Apparently, Awakening is selling out already across many stores in the US. Nintendo really understocked, severely underestimating the demand for this series. People are already selling it for $60+ on eBay and Amazon and it's only the day after release.

It's like an Atlus shortage all over again.

Can't we just download it from the Virtual Console?
Title: Re: Fire Emblem discussion
Post by: Phi on February 06, 2013, 04:52:51 AM
Can't we just download it from the Virtual Console?

You mean the eShop, and yeah, I completely forgot about that option. For me personally, I prefer to get the physical copies anyway. That way I can see my gaming collection expand.
Title: Re: Fire Emblem discussion
Post by: Protoman Blues on February 06, 2013, 05:11:11 AM
I use to feel that way. Then I started running out of room! XD
Title: Re: Fire Emblem discussion
Post by: Police Girl on February 06, 2013, 05:33:21 AM
Its either "they're selling out fast" or in my case "None of the shops in town bothered to put any out on release day".

Best Buy didn't even have shelf space for Awakening in their 3DS section, they tend to put the same game in multiple spaces anyway, so I'm not surprised they didn't even care.
Title: Re: Fire Emblem discussion
Post by: Mirby on February 06, 2013, 05:40:04 AM
If you go the eShop route, be warned. It's around 8,000 blocks.

@Tron: The only Gamecube one is Path of Radiance. They're all newbie friendly, especially the ones that were released outside of Japan. So that would be a good option.

Also, the Wii one, Radiant Dawn, is a direct sequel to Path of Radiance, so if you're able to check that one out too, it's worth it for the whole story, at the very least.
Title: Re: Fire Emblem discussion
Post by: Police Girl on February 06, 2013, 06:01:13 AM
I'm not paying $40 for a non-physical copy of a game.
Title: Re: Fire Emblem discussion
Post by: Mirby on February 06, 2013, 06:04:42 AM
You do realize that wasn't aimed squarely at you, right? I was saying that for the reference of anyone.
Title: Re: Fire Emblem discussion
Post by: Police Girl on February 06, 2013, 06:12:04 AM
I know.

Don't care.

I'm just saying I'll wait until the game is available.

I'm in no rush.

Well, I'm in sort of a rush since I want the free DLC, but other than that, no rush.
Title: Re: Fire Emblem discussion
Post by: Mirby on February 06, 2013, 06:43:46 AM
Okay, just makin' sure. :3

Also, heads up, you need to get past Chapter 4 before you can access any of the DLC. Just so you know~
Title: Re: Fire Emblem discussion
Post by: Police Girl on February 06, 2013, 06:44:42 AM
But you can buy it before then, right?
Title: Re: Fire Emblem discussion
Post by: Mirby on February 06, 2013, 06:50:27 AM
Nope.

All the DLC is accessed via an island on a world map, and you can't access that island until after Chapter 4. No buying DLC, no playing it, no NOTHING until after Chapter 4.
Title: Re: Fire Emblem discussion
Post by: Police Girl on February 06, 2013, 07:15:53 AM
That's kind of [tornado fang]ing stupid.

Though, Chapter 4 isn't THAT far into the game.
Title: Re: Fire Emblem discussion
Post by: Mirby on February 06, 2013, 09:50:58 AM
It really isn't.

And I think it's set up that way so your units have some experience and so that you're familiar with the game as well.
Title: Re: Fire Emblem discussion
Post by: Police Girl on February 06, 2013, 09:55:30 PM
So I saw Walmart had "Limited Stock" in store.

Went there, not in the case, no label for it, even.

So a guy went in the back, still no copies.

What the hell Nintendo, why would you do this?
Title: Re: Fire Emblem discussion
Post by: Phi on February 06, 2013, 11:09:53 PM
If you go the eShop route, be warned. It's around 8,000 blocks.

Also, the game is bound to your 3DS. So if you lose it, it's gone forever. Nintendo needs an account system.
Title: Re: Fire Emblem discussion
Post by: Police Girl on February 06, 2013, 11:16:44 PM
Nintendo needs an account system.

But... they do have one.

Just not a very good one.
Title: Re: Fire Emblem discussion
Post by: Mirby on February 07, 2013, 12:34:33 AM
Also, the game is bound to your 3DS. So if you lose it, it's gone forever. Nintendo needs an account system.
well i didn't mention that because i figured everyone knew that by now

but yeah they do
Title: Re: Fire Emblem discussion
Post by: Police Girl on February 08, 2013, 04:30:10 PM
GOT IT.

Took me a while but I did finally get it.
Title: Re: Fire Emblem discussion
Post by: Hypershell on February 10, 2013, 06:00:58 AM
Yeah, so the 4th came, nobody had it, the 5th came, and I got the LAST copy at Target.

*whew*

Game is awesome, and wholly responsible for my dropping off of the internet all week.

I'm a little disappointed that the Einherjar can't Support.  I mean, this game places a HUGE emphasis on Supports (and I love it), so that's kind of a downer.  It might not matter, though; I'm having a hard time marrying everyone off as it is.
Title: Re: Fire Emblem discussion
Post by: Police Girl on February 11, 2013, 07:31:06 AM
How far are you into the game?

[spoiler="Spoilers for Post Chapter 11"]If you don't Marry Chrom off, he will get Automarried after beating Chapter 11, if the Four potential canidates (Sumia, Sully, Maribelle, and Olivia) are either dead, married off, or don't have a high enough relationship value, Chrom will get married to a nameless NPC, this is bad. If Sumia is available and has tied Support with Sully or Maribelle (Olivia you get in Chapter 11, so she's can't get support at all) She will be chosen. If you want him to marry Olivia, you need to marry off the other three before Chapter 11 AND make Olivia dance for Chrom at least 3-4 times so you don't get Random Village Maiden.[/spoiler]
Title: Re: Fire Emblem discussion
Post by: Mirby on February 11, 2013, 10:09:09 AM
[spoiler=An Alternative Explanation]
Basically, if Chrom lacks S support before the end of Chapter 11, the game chooses who he'll marry based on who he has the highest support with. In the case of tied supports, the game goes in priority order based upon Sumia > Maribelle > Sully > Olivia > Avatar (female).

If he lacks any supports with female characters, he'll automatically marry a nameless village girl.[/spoiler]

Sorry, but your explanation was kinda of confusing, so I simplified it.
Title: Re: Fire Emblem discussion
Post by: Police Girl on February 11, 2013, 10:58:25 AM
[spoiler= Well...]You can't really get any support with Olivia, since you get her in the chapter that Chrom will Automarry at the end, making it very difficult to get her as his wife. Though doing so will be beneficial later on if you get them leveled up nicely before Finishing Chapter 13.[/spoiler]
Title: Re: Fire Emblem discussion
Post by: Mirby on February 11, 2013, 11:31:27 AM
[spoiler= Well...]You can't really get any support with Olivia, since you get her in the chapter that Chrom will Automarry at the end, making it very difficult to get her as his wife. Though doing so will be beneficial later on if you get them leveled up nicely before Finishing Chapter 13.[/spoiler]

true true, but the rest of it was rather confusing.
Title: Re: Fire Emblem discussion
Post by: Police Girl on February 11, 2013, 11:49:50 AM
Well, alright. I'm not really good at explanations.
Title: Re: Fire Emblem discussion
Post by: Mirby on February 11, 2013, 11:50:39 AM
Hence why I figured it would be okay if I helped out with another explanation. :3
Title: Re: Fire Emblem discussion
Post by: Police Girl on February 11, 2013, 12:01:33 PM
And that is totally fine.

I'm personally looking forward to more new DLC this week.
Title: Re: Fire Emblem discussion
Post by: Mirby on February 11, 2013, 12:07:16 PM
As am I. Can't wait til we have all of it.

also more spotpass stuff plz :3
Title: Re: Fire Emblem discussion
Post by: Solar on February 11, 2013, 11:58:07 PM
And that is totally fine.

I'm personally looking forward to more new DLC this week.

Well, I'm not excited at all for Micaiah, but her arrival means we're closer to the better DLC than last week and I already bought her so yeah :U
Title: Re: Fire Emblem discussion
Post by: Mirby on February 12, 2013, 12:38:48 AM
Well, I'm not excited at all for Micaiah, but her arrival means we're closer to the better DLC than last week and I already bought her so yeah :U
I just don't like her artwork.

it's so bad
Title: Re: Fire Emblem discussion
Post by: Police Girl on February 12, 2013, 12:39:52 AM
I never played Radiant dawn, so I don't really know much about her character. She looks cute though, too bad you can't marry ghosts.

Then again, with most of these characters I don't know much about the character. Y'know, since the majority of the series is Japan only.

Only ones I'm looking forward to are Lyn and Ike, but I'll still buy the rest since loldisposableincome.
Title: Re: Fire Emblem discussion
Post by: Solar on February 12, 2013, 12:43:12 AM
I just don't like her artwork.

it's so bad

Well that's part of it.

While on the subject of DLC, I'm baffled that Sigurd isn't one of the DLC units. I thought he was pretty well loved.
Title: Re: Fire Emblem discussion
Post by: Mirby on February 12, 2013, 12:44:38 AM
I can't wait for the Lyn DLC.

That's what I'm lookin' forward to.
Title: Re: Fire Emblem discussion
Post by: Police Girl on February 12, 2013, 11:13:21 PM
I'm sort of looking forward to it too, though I never played FE7.

I'm going to take a small break, I did some over-grinding yesterday before Chapter 13 so I could obtain a certain skill that makes a certain someone broken as all [tornado fang].

Married my MU off.
Currently grinding Donny up to being a formidable unit.
Title: Re: Fire Emblem discussion
Post by: VirusChris on February 13, 2013, 05:05:01 AM
I'm sort of looking forward to it too, though I never played FE7.

I'm going to take a small break, I did some over-grinding yesterday before Chapter 13 so I could obtain a certain skill that makes a certain someone broken as all [tornado fang].

Married my MU off.
Currently grinding Donny up to being a formidable unit.


Who did you marry your Avatar/MU to the first time around? For me, Male Avatar and Lucina.


So does anyone know when the Aversa and Emmeryn SpotPass Maps will arrive? I want to recruit them and get their Support Conversations already!
Title: Re: Fire Emblem discussion
Post by: Police Girl on February 13, 2013, 07:02:51 AM
I considered that to be spoilers for people who haven't played the game.

But, same.

[spoiler]Lucina is pretty. I like her, though there were like 5 other girls I considered MU marrying. Tharja is too creepy though. I don't know why /v/ likes her so much.[/spoiler]
Title: Re: Fire Emblem discussion
Post by: Mirby on February 13, 2013, 08:48:54 AM
[spoiler=My Current Marriages]
Lon'qu + Avatar
Chrom + Sumia
Vaike + Miriel
Gaius + Lissa
Kellam + Cordelia
Stahl + Sully[/spoiler]

I plan on marrying everyone off so I can get all the children.

ALL THE CHILDREN

EDIT
[youtube]http://www.youtube.com/watch?v=uYiXXUeI4eg[/youtube]
Title: Re: Fire Emblem discussion
Post by: Solar on February 15, 2013, 07:15:57 AM
I just wanted to say that DLC Micaiah looks so bad as a Dark Mage. I inmediately used a Second Seal to change her to Sage even though I'll never really use her just because of it.
Title: Re: Fire Emblem discussion
Post by: Police Girl on February 15, 2013, 08:00:23 AM
Why's that?
Though all of the costumes for the DLC characters (Pr. Marth notwithstanding since his outfit is in the game.) are pretty crap since they all look so damn generic.

Maybe if they do something like this again, we can get non-generic units.
Title: Re: Fire Emblem discussion
Post by: VirusChris on February 15, 2013, 10:01:38 AM
Indeed... the past FE characters in the DLC seem to have gotten the short end of the stick. Kinda sad really. :(

Anyway, I wonder if there's any good recording software to get good footage off of the 3DS. I know I've seen someone record footage of FE:A on YouTube and looks great! No camera in the hand type of footage!

@Mirby
Where did you get that "Year of Luigi" gif/video from?
Title: Re: Fire Emblem discussion
Post by: Mirby on February 15, 2013, 10:26:46 AM
NintenDaan linked it on Twitter.
Title: Re: Fire Emblem discussion
Post by: VirusChris on February 15, 2013, 10:27:27 AM
Cool.
Title: Re: Fire Emblem discussion
Post by: Police Girl on February 16, 2013, 12:30:26 AM
I wonder if we'll be getting just the EXP and Rare Items DLC in the next two weeks instead of more character DLC.

I would really like to get Lyn and Eirika, because it isn't Fire Emblem without the ability to have females everywhere.
Title: Re: Fire Emblem discussion
Post by: Mirby on February 16, 2013, 03:33:35 AM
I want the DLC that gives us the Demon Fighter scroll.

Just because I'm going to make Morgan a Demon Fighter.
Title: Re: Fire Emblem discussion
Post by: Police Girl on February 16, 2013, 03:36:14 AM
I want the DLC that gives us the Demon Fighter scroll.

Just because I'm going to make Morgan a Demon Fighter.

I think thats the Alm DLC, so it'll be a few weeks.
Title: Re: Fire Emblem discussion
Post by: VirusChris on February 16, 2013, 06:13:02 AM
Anyone know when we'll get those SpotPass Maps that gives us more recruitable characters?

Looking forward to two certain female characters that appear in the game that you can't recruit normally.
Title: Re: Fire Emblem discussion
Post by: Solar on February 16, 2013, 06:31:33 AM
You just got one.
Title: Re: Fire Emblem discussion
Post by: VirusChris on February 16, 2013, 08:35:44 AM
Which one?

[spoiler]Avera or Emmeryn[/spoiler]
Title: Re: Fire Emblem discussion
Post by: Police Girl on February 16, 2013, 09:08:48 AM
He means you got one of the maps.

Not the one for either of them though.
[spoiler]Going by the name, its Gangrel.[/spoiler]
Title: Re: Fire Emblem discussion
Post by: Mirby on February 16, 2013, 09:31:16 AM
No, we don't know the schedule of DLC (either paid or via the Bonus Box). Your best bet is to check every Thursday when it updates.
Title: Re: Fire Emblem discussion
Post by: Fxeni on February 17, 2013, 03:47:21 AM
Second Seals kind of make things way too easy. Then again, it appeals to my inner min-maxer and love of class changing.
Title: Re: Fire Emblem discussion
Post by: Hypershell on February 23, 2013, 04:03:56 PM
I like the Second Seal in that it makes growths a matter of ease rather than the be-all-end-all of your results.  You don't need to see a character you love get screwed by their gains; you just have to keep at it longer.

The gender-exclusive skills as they relate to child-bearing kinda threw me for a loop, though.  I mean, not as if I can't whore Galeforce out enough as it is, but I'd have kinda liked to take full advantage of the possibilities (maybe getting a few more Counters out there) if I knew what they were up front.  Oh well, comes with deciding to play the game unspoiled.

Marriages on my save are as follows:

[spoiler]Chrom + Sumia
Vent (My Unit) + Tiki (and Morgan is a FREAKING BEAST)
Vaike + Miriel
Stahl + Lissa
Virion + Sully
Donnel + Cordelia
Ricken + Maribelle
Gaius + Panne
Lon'qu + Nowi (Nah is ALSO a beast)
Gregor + Tharja (Gregor's supports crack me up.  Especially as Noire's father; hat's off to CV fans)
Libra + Olivia
Frederick + Cherche
[/spoiler]

I never played Radiant dawn, so I don't really know much about her character. She looks cute though, too bad you can't marry ghosts.

Then again, with most of these characters I don't know much about the character. Y'know, since the majority of the series is Japan only.

Only ones I'm looking forward to are Lyn and Ike, but I'll still buy the rest since loldisposableincome.
I'm glad that Micaiah is there, but I do admit her depiction is a bit off.

Basically, Micaiah is a Light magic specialist, and there IS no Light magic in Awakening.  So they made her a Dark Mage, since they're the only "non-mainstream magic users", and their standard outfit looks sexier.  Of course, the game's "current" Dark Mages are all psychologically disturbed, so that's a little weird.  I do like her art, but yes, it's definitely different.

It's also kinda weird seeing her without Sothe.  Those two are INSEPARABLE in RD, to the point where Sothe is generally a required unit.

Why's that?
Though all of the costumes for the DLC characters (Pr. Marth notwithstanding since his outfit is in the game.) are pretty crap since they all look so damn generic.

Maybe if they do something like this again, we can get non-generic units.
I'd settle for non-generic heads, to be honest with you.  It seems like they're pulling existing facial expressions and hair styles; and if the character has ANY manner of headgear, it just doesn't work.  I got Sanaki on Spot Pass, and...yeah.

I haven't really had the time to invest in DLC characters, though I'm collecting them just because.  Took Roy and Marth for a little spin, but that was more or less it.  I do admit, though, seeing Mist as a War Cleric would be pretty cool.
Title: Re: Fire Emblem discussion
Post by: Phi on February 25, 2013, 11:30:46 PM
Fire Emblem GET! It's still out of stock in many stores and online retailers, so I feel especially proud on getting my hands on this.
Title: Re: Fire Emblem discussion
Post by: Police Girl on February 25, 2013, 11:54:08 PM
I haven't really had the time to invest in DLC characters, though I'm collecting them just because.  Took Roy and Marth for a little spin, but that was more or less it.  I do admit, though, seeing Mist as a War Cleric would be pretty cool.

I've noticed that there is a limit to how many DLC/Spotpass characters you can have in your roster at one time.

Marth's my strongest Unit, I reclassed him to Merc to get Armsthrift and Reclassed him again back to Lodestar with an All Stats +2, now he has an unbreakable Noble Rapier, never gets hit, and is maxed out in all of his stats except for Res.

Quote
if the character has ANY manner of headgear, it just doesn't work.

Black Knight has no Helmet.
Title: Re: Fire Emblem discussion
Post by: Solar on February 26, 2013, 03:22:23 AM
I'd settle for non-generic heads, to be honest with you.  It seems like they're pulling existing facial expressions and hair styles; and if the character has ANY manner of headgear, it just doesn't work.  I got Sanaki on Spot Pass, and...yeah.

The spotpass and DLC characters are litterally streetpass My Units. Supposedly since the DLC was sortof a last minute thing, it couldn't have been done any other way at that point. It's understandable that the spotpass characters are generic considering how there are imo. Would be nice if for the next time they could make at least the DLC characters have a special model though.
Title: Re: Fire Emblem discussion
Post by: Hypershell on February 27, 2013, 02:17:07 AM
Also, some manner of dialogue.  I know, I know, Supports are asking too much given the ludicrous number of conversations already in the game, but I'm talking about the brief comments for level-up, shopping, etc.  It's odd just seeing "..." and "..!" all the time.



So, beat Hard mode with minimal spoilers.  Loved it.  Might've tweaked a few things, but still great.
[spoiler=ENDINGS; YOU'VE BEEN WARNED]What makes little sense to me is that only in Chrom's ending is there any dialogue between M.U. and his/her spouse.  I mean, really, I was looking forward to some extra-sappy reunion scene in M.U.'s ending.  Instead it's just a repeat of the intro and some bromance with Chrom.[/spoiler]



Now I'm debating what difficulty I want my "100%" save to be.  More to the point, if I'm crazy enough to do Lunatic, or if I've completely lost my mind and want to attempt Lunatic+.

If I do Lunatic+, since gold is no object once the DLC gate is open, I might just use the "max stats M.U. logbook" exploit and tank my way through Lunatic.

Even if I stick to Hard, though, I still have to restart.  Damn gender-exclusive skill inheritance...
Title: Re: Fire Emblem discussion
Post by: Police Girl on March 01, 2013, 07:26:33 AM
So, today was a let down.

The Alm DLC didn't get released like we had hoped, just a standalone release of EXPonential Growth (It released to people who bought the Gold Pack last week.) and the Spotpass Paralogue for [spoiler]Walhart.[/spoiler]

I beat the game today, anyway. But I'll still be waiting for the rest of the DLC and the last four characters to come out via spotpass.
Title: Re: Fire Emblem discussion
Post by: Mirby on March 01, 2013, 11:30:00 PM
[spoiler]Apparently Walhart is a vegetarian. Or so says his Barracks bio...[/spoiler]

Also this happened.

[youtube]http://www.youtube.com/watch?v=bnKJlCoVbEE[/youtube]
(https://dl.dropbox.com/u/64835841/fea228d.PNG)

yeah... i think my avatar might just be overpowered

just a bit
Title: Re: Fire Emblem discussion
Post by: Hypershell on March 03, 2013, 05:14:17 AM
Well, I've tanked up a max-stats Mist and Marth.  Problem is, even the early levels of Lunatic are kicking my ass.

Maybe PoR/RD spoiled me, but I kind of empathize with the people who are not happy that relying on your "Jeigan" character is absolutely required.  As far as I'm concerned the pre-promoted unit is supposed to be for either emergency use, or sheer favoritism.  

My progress of Chapter 2 is best summarized by Frank Drebin's description of sex: "It's a painstaking arduous task that seems to go on and on forever, and just when you think things are going your way, nothing happens."

Not only must EVERY MOVE BE PERFECT even though you're dealing with 70-80% accuracy, but inevitably once you clear 2/3 of the map some idiot with a 50% hit, 6% critical decides to OHKO Frederick just to be a dick.

Posted on: March 01, 2013, 11:03:24 PM
Well, made it, eventually.  Thankfully, it seems Chapter 2 was the hardest thing about Lunatic.  3 is tricky to start, but if you can secure the Hammer, you've got it made.  4 was a cakewalk by comparison.

A few Golden Gaffe grinds later, and Marth and Mist are owning everything as planned.  We'll see if things get hairy in later Chapters...
Title: Re: Fire Emblem discussion
Post by: Solar on March 04, 2013, 11:16:41 PM
...I've now officially died more in ch2 on Hard than in the entirety of my Normal playthrough.
Title: Re: Fire Emblem discussion
Post by: Hypershell on March 07, 2013, 04:09:07 AM
Beat Lunatic today after having skipped all Paralogues (other than Morgan's recruitment).  Took a max stats Mist, max stats Marth w/ Parallel Falchion, near max M.U. (Sorceror), Chrom w/ Exalted Falchion, Olivia, and a fair amount of luck.

Then I got my first taste of Lunatic+.  I thought the game would wait a few chapters before dishing out those dreaded enemy-exclusive skills.  Not so.  Vantage+, Luna+, and Hawkeye are assigned randomly right from the Prologue.  There is no pre-set pattern to what enemy gets what skill, either.  At one point I started up and EVERY enemy in the vicinity had Luna+, half of them stacking Vantage+ on top of it.

>_< *reset*
Title: Re: Fire Emblem discussion
Post by: Police Girl on March 07, 2013, 07:41:09 PM
Lost Bloodlines 2 (Starring Alm and the Demon Dread Fighter Class) and Infinite Regalia came out today.

We also get the Gaiden Bonus Box teams, which is a nice surprise to say the least since it means we'll probably get the teams for the other JP-Only games.
Title: Re: Fire Emblem discussion
Post by: Hypershell on March 09, 2013, 04:53:51 AM
Yay for the fact that we can finally get Ragnell (even if it's a throwing weapon now...?).

It'll be a while before I detour into DLC again, though.  Still trying to claw my way to Lunatic+'s Outrealm Gate (after a great many resets; randomly finding Soothing Sword and Eirika's Blade helps a LOT, but it's still a pain when everyone gets Counter/Aegis/Pavise-happy in Chapter 3).
Title: Re: Fire Emblem discussion
Post by: Mirby on March 13, 2013, 12:45:57 AM
so I did some research on the DLC and here are my findings

[16:19] <Mirbs> hmm
[16:20] <Mirbs> we appear to be getting the FE DLC in the same order that Japan did
[16:22] <Mirbs> maybe a bit more accelerated
[16:25] <Mirbs> but if this holds up... we may get the "Series 2" DLC as early as May
[16:25] <Mirbs> because we should receive the Smash Brethren DLC on 3/21, 3/28, and 4/4
[16:26] <Mirbs> Rogues and Redeemers should be 4/11, 4/18, and 4/25
[16:26] <Mirbs> this allows Series 2 to begin on 5/2
[16:27] <Mirbs> so by transferring the JP schedule (and using the names for the JP DLC since it hasn't been named here yet)
[16:28] <Mirbs> there was week break between the end of series 1 there, so more likely 5/9 if it holds up
[16:29] <Mirbs> so 5/9 should be Harvest of Bonds along with Border Between Life and Death
[16:30] <Mirbs> i'm sure they'll accelerate the schedule a bit to not leave us in the dark... maybe
[16:30] <Mirbs> if they do keep it weekly...
[16:30] <Mirbs> 5/16 would be The Five Annas
[16:31] <Mirbs> 5/23 would be Labyrinth Pursuit
[16:31] <Mirbs> 5/30 would kick off the Future of Despair series, with the other two episodes coming on 6/6 and 6/13
[16:32] <Mirbs> Summer of Bonds and Secret Spa of Bonds would hit on 6/20 and 6/27 respectively (perfect considering summer would just be starting)
[16:32] <Mirbs> and the final DLC, The Strongest One's Name, would hit on 7/4
[16:32] <Mirbs> Independence Day
Title: Re: Fire Emblem discussion
Post by: Police Girl on March 14, 2013, 10:56:19 PM
They keep raising the price on the DLC.

And Smash Brethren 1 came out today, the pack is $6.50 as opposed to $6 like Lost Bloodlines was.
Title: Re: Fire Emblem discussion
Post by: Archer on March 14, 2013, 11:06:19 PM
All you guys here and everyone else on the net talking about this game makes me sad, it isn't out yet here for another month.
Title: Re: Fire Emblem discussion
Post by: Mirby on March 15, 2013, 12:34:14 AM
I'm just excited for Smash Brethren 3.

Finally, Lyn shall be in my party... with dat cool artwork
Title: Re: Fire Emblem discussion
Post by: Phi on March 15, 2013, 12:46:16 AM
I'm just excited for Smash Brethren 3.

What are you talking about?
Title: Re: Fire Emblem discussion
Post by: Mirby on March 15, 2013, 12:48:37 AM
It's a DLC that's likely coming in a few weeks.

The third and final chapter of the Smash Brethren DLC chapters.

That would be the Ike vs. Roy series, btw.
Title: Re: Fire Emblem discussion
Post by: Police Girl on March 15, 2013, 01:00:11 AM
Finally, Lyn shall be in my party... with dat cool artwork

Except she could've been in your party for forever now, just not with new artwork.

Anywho, Seliph looks [tornado fang]ing wierd in his artwork, but he comes with galeforce so that's a plus.
Elincia is of course a falcon knight, but I kinda like her artwork, its nice looking.
Title: Re: Fire Emblem discussion
Post by: Mirby on March 15, 2013, 01:05:05 AM
That's why I specified the artwork. :P
Title: Re: Fire Emblem discussion
Post by: Police Girl on April 12, 2013, 01:57:53 AM
First Series 2 DLC came out today.

Holy [parasitic bomb], this isn't fun.
Title: Re: Fire Emblem discussion
Post by: Hypershell on April 13, 2013, 06:55:21 AM
Well, all that Galeforce farming on Lunatic+ ought to come in handy about now. 8)

Should probably focus more on stats and less on supports in my grinding, though.  I've still yet to tackle the Rogues & Redeemers series; first I want to recruit the rest of the kids.
Title: Re: Fire Emblem discussion
Post by: Police Girl on April 19, 2013, 04:50:17 AM
Okay, I did eventually beat the Death's Embrace map, trick was to throw the liability that is Chrom into the healbox and have some lance users nearby (Chrom can use lances but I never bother to actually train him on those so he can only wield iron lances.) to kill the Swordbreaker Swordmasters that kept Astra'ing him to death.

Of course, once it ended I got Est in full form, low level, low stats, just like Amelia.


Oh, Limit Breaker is broken as [tornado fang]. It'll be nice to have characters with amazing stats to just go and kill everything.

Posted on: April 13, 2013, 12:01:47 AM
Five-Anna Firefight came out, completing the map with all 5 Anna's still alive earns you the Catria card.

Being a 5 star difficulty map, its reasonably hard. All 5 Annas are unmoving and unable to attack, and are standing on Hazard panels that will take 10 HP away per hit. Your enemies are almost entirely Griffon Riders, Wyvern Lords, Falcoknights, and Dark Fliers. After about three turns a fuckload of reinforcements come in for the next two turns. The trick is to have some Galeforce Falcoknights or Dark Fliers and get rid of everything before the first wave of Reinforcements.

Reinforcements ruin the damn map, it wouldn't be so bad if they came because you were going slow, but they start appearing as early as the beginning of Turn 4, and more come in on Turn 5, and more on Turn 6. That's not fun.
Title: Re: Fire Emblem discussion
Post by: Hypershell on April 19, 2013, 11:59:16 PM
Two attempts and I cleared 5 Anna Firefight.  Never saw the reinforcements.

Not bad considering I didn't have anyone with arrows along.  XD

I still gotta go back and get that Limit Breaker skill, so I can make Manakete-Morgan even more awesome than she already is.
Title: Re: Fire Emblem discussion
Post by: Police Girl on May 02, 2013, 09:02:56 PM
Okay, so Roster Rescue was a pain, but only because lolwalls.

Harvest Scramble was easy, but had the issue of having half the enemies equipped with Miracle/Counter.

Summer Scramble I haven't played yet, but I heard one thing that sort of disgusted me.

They censored part of the DLC.

Granted, its minor (Its just Tharja's ass shot in her Bikini, they put a cloak over it.) but still, this is a T rated game, and this is OPTIONAL CONTENT. I mean, granted we already had the censorship of Incestual relations between cousins (Lucina & Owain, or Cynthia/Kjelle & Owain if Chrom married Sumia/Sully respectively) being listed as 'Companions' instead of Husband/Wife, but that's negligible because the idea of Cousins marrying isn't really accepted in most cultures (They also removed a lot of the stuff involving Cordelia's Breast Complex, but yet it came up in the Roster Rescue). But this? Harmless fanservice, hell after the US kept the Nowi/Tharja conversation in Harvest Scramble about Tharja's Tits (In EU they changed it to being about her hair.), you would think they would've kept it as is. But no, they poorly edited it because "Oh no, we can't have our little timmy seeing a girls butt! How dare I buy this optional and in no way necessary to play the game DLC for this T rated game I bought my young child. Nintendo should be ashamed!"
First picture is obviously the US version with its poorly shopped in Curtain, the second one is the uncensored. I put it in spoilers because Ecchi I guess.
[spoiler](http://i.imgur.com/lVdMzvb.jpg)
(http://i.imgur.com/FuJiAbe.png)[/spoiler]
So yeah. That's nice. I would say I'm not buying this because I don't support censorship... but I bought the full pack.
Dammit. I don't even like Tharja that much, but thats the kind of [parasitic bomb] I expect from 1990's Nintendo.
Title: Re: Fire Emblem discussion
Post by: Phi on May 02, 2013, 11:39:11 PM
My rage towards censorship knows no bounds.

This censoring makes no sense. Like you said, it's T-rated. Hell, Avatar had plenty of bikini shots in that one beach episode, and it's a TV-Y7 show:

[spoiler](http://i135.photobucket.com/albums/q158/Spike740/TyLeeUpskirt.jpg)

decent ass shot

(http://24.media.tumblr.com/tumblr_m2t49t4N8c1ru1glno1_500.gif)

great angle of Ty Lee's love balloons

(http://24.media.tumblr.com/tumblr_lt6s9tOvN51qba563o1_500.jpg)

good angl-- wh-whoa, how'd this get in here?[/spoiler]

Plus, it's probably not as dark as FE.

Title: Re: Fire Emblem discussion
Post by: Hypershell on May 04, 2013, 04:19:41 AM
Roster Rescue is a freaking [sonic slicer], arguably the hardest chapter yet released.  Not only the walls but also the reinforcements swarming you; and you CANNOT pussyfoot around since the Revenants are making for the exit and the walls may or may not cut you off.  I might need to man up and start packing Brave weapons, even if I can't buy them yet (I've been doing all the DLC after perpetually grinding around Chapter 19 on Lunatic +).  Even maxed/paired Limit Breaker Morgan doesn't always score the needed kills...

hell after the US kept the Nowi/Tharja conversation in Harvest Scramble about Tharja's Tits
It IS rather silly to draw the line at Tharja's butt in a bikini after that one made it in, isn't it?

What gets me is the fact that the unknown is arguably more suggestive; Tharja's strong mention of "riding" in that scene suggests to anyone who hasn't seen the uncensored pic that she's wearing a string.

Oh, and the Cordelia breast stuff did make it into her swimsuit scene, although I don't know how the dialogue compares to Japanese.

Well, if there was an "uncensored" option, I'd use it.  But in this case, there isn't, and the placement of scenery isn't a major enough point to dissuade me from playing the chapter.  But I agree it's idiotic and pointless.
Title: Re: Fire Emblem discussion
Post by: Phi on January 14, 2015, 07:40:43 PM
Nintendo 3DS - Fire Emblem Teaser Trailer (http://www.youtube.com/watch?v=Pz2LJ-4DDWU#ws)

HNNNGHH
Title: Re: Fire Emblem discussion
Post by: Fxeni on January 15, 2015, 04:17:19 AM
Agreed! Awakening still remains as one of my favourite games on the 3DS, so this is welcome.
Title: Re: Fire Emblem discussion
Post by: Phi on January 15, 2015, 04:36:38 AM
I love the subtle additions, like the smooth transition from map to combat.

There also seems to be an Ice Mage, this time around.
Title: Re: Fire Emblem discussion
Post by: Phi on June 10, 2015, 09:41:42 PM
http://youtu.be/YKIbSlsCLHk (http://youtu.be/YKIbSlsCLHk)

http://youtu.be/45cSvpxNYeA (http://youtu.be/45cSvpxNYeA)