If it's backwards compatible with the DS software, and keeping that in mind, I'd imagine that there'll be some sort of On/Off setting for the 3D.Well, I'll give you that it's possible that they might make a switch to turn the 3D on or off. That would probably get me interested. After all, you can play most Wii games with a GameCube controller. Nintendo had the foresight to know that not everyone is going to like motion controls.
Not like most of the 3DS games are going to be 3D anyway; it's new tech, and it'll take a while for the Shovelware devs to get a grasp on that.
I wasn't a fan of the touch screen or the dual screens. I put up with it, though, because a lot of the games were good, but let's put it this way: 3D gives people migraines. Even if the system had the best games in the world, I wouldn't play it because I hate getting migraines.
Or it could be this kind of 3DI dunno. I saw Avatar with that new "True 3D" stuff. I felt fine at first, but then got a bad headache later that night.
http://dsiware.nintendolife.com/news/2010/03/3d_motion_gaming_debuts_on_the_dsi
Besides, the 3D technology has advanced a lot, my parents used to complain about their heads hurting with 3D movies before, but they haven't had the same problem with recent 3D movies. Maybe it's just different from person to person though, I dunno.
Same principle as any other recent Nintendo gimmick:
Amazing potential, but hardly anyone uses it right
http://kotaku.com/5499823/nintendo-3ds-could-borrow-3d-trick-from-iphone
Here's a theory about the 3D [parasitic bomb].
Nikkei
- control stick instead of dpad
- rumble
- improved wireless speed and battery life
- screen that is smaller than 4 inches
- timing on the announcement could be related to decreased software releases
- Nikkei expects release in second half of 2010
Gotta say though, portable 3D? That caught me off guard. I was totally expecting Nintendo to stay away from 3D until it got better integrated, much like they stayed away from HD with the Wii initially.
Same principle as any other recent Nintendo gimmick:As well as that people can't see that there is more to the consoles than just the 'gimmicks'.
Amazing potential, but hardly anyone uses it right
As well as that people can't see that there is more to the consoles than just the 'gimmicks'.Absolutely.
BREAKING NEWS
The DS came out soon after the GBA Micro you know.
DS: JP December 2, 2004
GBA Micro: JP September 13, 2005
True, but there's something that seems a bit out of place with this rumor.
But it's not a rumor... Where are people getting this from?
This doesn't sound too credible... it feels too early for the big N to be announcing a new handheld, especially after the DSi XL's release.We're still a year or so away from its release here though.
April Fool's aura makes people death afraid of looking stupid on the internet.
But it's not a rumor... Where are people getting this from?
Then again, it's Wikipedia, durr hurr.
April Fool's aura makes people death afraid of looking stupid on the internet.
Oh, right, still that only helps my case that it doesn't matter if a new revision just came out XD
Fat chance for me to get the 3DS day one.That's a very disorienting. I get dizzy looking at it. Is that 3D? Just looks like a two-frame animated gif to me.
As I already sold my DS long long ago, I missed so many great titles on the DS.
3DS can do the backward compatibility, so it's gonna be great for me.
All I have to do is to track down those great DS games I missed and have fun on this new machine.
BTW Lightning, I'm wondering if you have a problem with this kind of 3D?
(http://i36.photobucket.com/albums/e25/k9advance/what.gif)
3D? I...don't care. It's nice that it won't require glasses, but it still feels too gimmicky to me. Worse: it has motion sensing? This is looking like the one Nintendo handheld I won't be getting.
HOLY [parasitic bomb]! I... don't care in the least.This is supposed to be the successor to the DS/DSi, yes? If so, then it's not like it'll be a DS with some motion+3D gimmick. The machine will probably have improved capabilities overall.
3D gaming? I mean, REALLY?
Ha, ha, ha... OH WOW.
Seems like you have problem with that kind of (pseudo) 3D.Dear God! That one's even worse!
To be honest, I don't know how it works but all I know that it's one kind of 3D image.
For more example
[spoiler](http://img26.imageshack.us/img26/8362/1269330941293.gif)[/spoiler]
That's a very disorienting. I get dizzy looking at it. Is that 3D? Just looks like a two-frame animated gif to me.It's an animated gif that gives the illusion of depth. Very strange that you're not seeing it, do you wear glasses, or are colorblind, or anything else eye-related?
New DS + 3D = PB SOLD!
But they did if you're Japanese, or European, specially European.
But they did if you're Japanese, or European, specially European.
Gotta say though, portable 3D? That caught me off guard. I was totally expecting Nintendo to stay away from 3D until it got better integrated, much like they stayed away from HD with the Wii initially.I think "no glasses" is the key reason they'd even attempt it. Nintendo, when adopting a new technology, has a tendency to look for the biggest obstacle and a way to tear it down. With both HD and internet play, that was cost. They didn't do internet play until they could make it free, and they won't do HD until they can make it cheap (that includes the development end, not just the consumer). With 3D visuals, it's the glasses. Nobody likes to have to wear those things for too long. So getting a more user-friendly version into mainstream hands, sounds like a typical Nintendo move to me. Whether or not it actually works remains to be seen.
Imagine if they announce a 3D Bowser game!
BTW, would now be a good time to re-enter pleas for a handheld Virtual Console? 'cuz with a 3D machine coming, I'm thinking Mario Clash for the masses that were turned off by gaming in a View-Master.
If anything, I see this as a possible opportunity to remake and "re-envision" those games.Works for me, I just assumed lazy development. If it's colorized, higher-res, and includes some badass nostalgic remixes (preferably SMB3), so much the better.
I was thinking this was an april fools joke. :\It is, why they always ''leak'' a lot of stuff these days (before april starts) ?
Wonder if the 3DS has anything to do with the game Charles Martinet was working on?
'Cause I'd love to see a new portable 3D Mario.
It is, why they always ''leak'' a lot of stuff these days (before april starts) ?
I want to see the faces of each one of you when they ''confirm'' this console
Wonder if the 3DS has anything to do with the game Charles Martinet was working on?
'Cause I'd love to see a new portable 3D Mario.
Of course, on the other hand, some other select parties have been relatively quiet as of late. IntelSys and even Square Enix have not really shown their hands. Maybe either of them could be a part of this particular mix...?
PB, you really need to stop filling our heads with ideas that are too damn awesome to be true. XD
TOKYO (MarketWatch) -- Shares of Nintendo Co. /quotes/comstock/!7974 (JP:7974 27,970, +70.00, +0.25%) /quotes/comstock/11i!ntdof (NTDOF 316.50, +12.84, +4.23%) soared 10.1% in Tokyo trading Wednesday morning, after the company said late Tuesday that it will launch a DS handheld-game console that allows players to use three-dimensional games without wearing special glasses. The model will be relealsed sometime in the new business year, which begins in April. Shares of rival game-console maker Sony Corp. /quotes/comstock/13*!sne/quotes/nls/sne (SNE 40.44, +1.60, +4.12%) /quotes/comstock/!6758 (JP:6758 3,645, +125.00, +3.55%) slipped 0.8%, while the Nikkei 225 Stock Average was up 0.9%.
3-D New Super Mario RPG, Ben?
Ya know, part of me could see that happening, if only because Square Enix knows it could use an easy way to get at the upcoming 3DS fan base, in a way that an original or remake FF game couldn't hope to do.
It wouldn't be a platformer, exactly, but it WOULD still be a Mario game launching with the platform. And for both Ninty and Squeenix, that could be all that matters.
I can see it happening simply because it's what we in the biz refer to as "A Super Mariofuckin' System Seller!" 8D
But that's my forte, HyShell. To raise your hopes, your dreams, and your imagination with endless and awesome possibilities! 8DAnd Nintendo's forte is crushing them to pieces, giving you 10 mario party's in 3D >BD
Granted, it's a Nintendo handheld system, so it probably doesn't even need any help selling itself. But I'm sure Ninty has something in mind. Like someone said earlier in the thread, a 5th Gen 3-D Pokemon game would be pretty 3-Delicious. 8D
Frankly, that's the LEAST of what I'm expecting. New Pokemon game, just in time to be marketed with a new machine to play it on. The fact that we now have this new console confirmed, plus the notion that it is CONFIRMED to be backwards compatible with the DS?
Nintendo would own Japan this Winter Holiday season with Pokemon alone, effectively. This is just like dropping several megaton bombs at once!
(http://i382.photobucket.com/albums/oo268/mappster102/iwatadroppenzienbomben.gif)
Of course, on the other hand, some other select parties have been relatively quiet as of late. IntelSys and even Square Enix have not really shown their hands. Maybe either of them could be a part of this particular mix...?Oh goddammit.
Ya know, part of me could see that happening, if only because Square Enix knows it could use an easy way to get at the upcoming 3DS fan base, in a way that an original or remake FF game couldn't hope to do.
It wouldn't be a platformer, exactly, but it WOULD still be a Mario game launching with the platform. And for both Ninty and Squeenix, that could be all that matters.
http://kotaku.com/5503312/nintendos-new-ds-will-still-force-you-to-re+buy-your-digital-gamesThat article doesn't discuss the 3DS, it's referring to DSi-to-DSiXL. Now, honestly, besides your EXTREMELY hardcore collectors, nobody should be buying both a DSi and a DSiXL. They're the exact same thing in different sizes.
I just sent NOA a fairly scathing e-mail.
Thankfully, they can remedy this by doing rights transfers by linking the 3DS shop to My Nintendo accounts.
Of course, now I'm EXTREMELY concerned about the Wii successor having VC transfers or even bloody online play.
The reason you can't transfer to the XL is that the pixels are bigger and require more licensing costs....what?
My DS is broken for good... think they'll still take it? It's in one piece still...
Well it's still semi-usable... have to hold the power button all the way up the entire time... hmm...
Tch, with an accelerometer, I highly expect that some of the first games out of the barn will be racing games where the system is the steering wheel.
That means that the 3DS will probably even communicate with the other DS' in that BC mode.
Hey guys, what has 2 screens, does 3D effects without glasses, and debuts in [chameleon sting]ing October? 8D (http://www.edge-online.com/news/3ds-to-launch-in-october-report)
and debuts in [chameleon sting]ing October
October
Hey guys, what has 2 screens, does 3D effects without glasses, and debuts in [chameleon sting]ing October? 8D (http://www.edge-online.com/news/3ds-to-launch-in-october-report)
PS: Please put the GBA slot back in.
The GBA slot is old now. I WANT MY VIRTUAL HANDHELD
Nintendo 3DS to have tighter DRM, switch-off 3D screens
updated 05:55 pm EDT, Fri May 7, 2010
Nintendo 3DS games will be harder to copy
Nintendo president Satoru Iwata said in an interview today that the 3DS will have tougher anti-copying measures than the existing DSi. The executive wouldn't say what it would involve, saying it would give "hints" to pirates, but told Forbes it was important to step up copy protection measures. Nintendo is concerned about a culture of free where "software is meaningless," Iwata said.
He added that the 3DS will still be usable by those who don't like or can't use 3D. The signature displays, likely made by Sharp, won't have to generate their effect at all times and can be switched back to 2D. His statements suggest that many if not all 3DS games will have a fallback to conventional graphics.
The 3DS may have the latest NVIDIA Tegra graphics, higher-resolution displays and even extras like analog sticks or vibration feedback.
Nah, they'll just release a new PSP with even fewer features.
Still, interesting to see...
It'd be nice if the inner camera could detect your eye location and distance for POV reference.Am I the only one thinking that jerking your head = offline game lag?
But don't you want other people to be able to watch you play over your shoulder?And tell me, sir, what benefit that would be of the owner of the DSi XL? [/gentleman]
Then you could send recordings of yourself saying "Help me OB1-Can-OB"?The nerd in me just squealed for joy.
But don't you want other people to be able to watch you play over your shoulder?I've said it before and I'll say it again: If there is one thing Nintendo needs to steal from Sony, it's handhelds with video outputs.
IGN says off the record devs say 3DS features abilities 'close to 360/PS3', does not feature Tegra chip
"Several developers that have experienced 3DS in its current form have reported, off the record, that it has processing capabilities that far exceed the Nintendo Wii and bring the device with abilities that are close to HD consoles such as PlayStation 3 and Xbox 360. According to several developer sources, the 3DS device is not using the NVIDIA Tegra mobile chipset, a rumor that's been floating around since 2009." - IGN
http://gonintendo.com/viewstory.php?id=125964I'm sure they're probably not talking graphics-wise, but color me interested. I'm curious to see what this will lead to.
http://ds.ign.com/articles/109/1094930p1.html
http://gonintendo.com/viewstory.php?id=125964Me like. This probably means that the browser will be better than that of the DSi and that I can watch YouTube vids.
http://ds.ign.com/articles/109/1094930p1.html
Me like. This probably means that the browser will be better than that of the DSi and that I can watch YouTube vids.Why would you use it to watch YouTube videos? Just get a Blackberry or iPad or something.
The Wii had that capability, why not Ninty's handhelds?That's not what I meant...
That's not what I meant...I will. 8D
I mean, you would like to get this thing for its games too, right? I hope that when you do get it, you won't be using it just to browse Youtube.
Actually, I didn't.Could you rephrase that, perhaps, because "I didn't" doesn't make sense when used as a response to a "You would...?" question?
I will. 8D(http://www.b2bcoaching.co.uk/thumbs%20up%20low%20res.jpg)
Why would you use it to watch YouTube videos?
Could you rephrase that, perhaps, because "I didn't" doesn't make sense when used as a response to a "You would...?" question?'Scuse me, I meant wouldn't. -AC
(http://www.b2bcoaching.co.uk/thumbs%20up%20low%20res.jpg)(http://img.photobucket.com/albums/v502/Ashurahori/a4d12db1.jpg)
http://gonintendo.com/viewstory.php?id=125964They probably mean "close to the 360/PS3" in the same way that the PSP is supposed to be "close to" the PS2. In other words, the gap is noticeable, but the smaller screen size lets the system get away with more.
http://ds.ign.com/articles/109/1094930p1.html
So, I can only presume at this point that using the damn thing is going to be like staring at a Magic Eye picture for hours.
We're going to wind up with people going permanently cross-eyed after this is all over.
So, I can only presume at this point that using the damn thing is going to be like staring at a Magic Eye picture for hours.
We're going to wind up with people going permanently cross-eyed after this is all over.
I wonder by what logic Eurogamer believes that only the top screen will be 3D? I mean, what about a 4:3 aspect ratio rules it out. Just because Sharp is pitching the 16x9 ratio doesn't mean it's the only one to exist; one naturally expects the widescreen ratio to be dominant in a single-screen device these days.
One might think that the touch screen running 3D illusions could be a conflict of interest, but that'd be easily solved by having the two parallax borders switch on/off independently (as the DS is perfectly capable of with its backlights, though no commercial developer to my knowledge has done so). I mean, for your oh-so-typical action games with 2nd screen map, having 3D on the bottom could be spiffy.
parallax barriers (http://en.wikipedia.org/wiki/Parallax_barrier)This is some fascinating technology, but...
This is some fascinating technology, but...Just show yourself a picture that reminds you of your mom, and you'll break through.
PARALLAX BARRIER? IN MY 3DS?
Hate carrying around multiple DS carts with you when you travel? It sounds like the 3DS will clear up that issue for you.
According to the Japanese publication Nikkei, the 3DS will allow you to store games on the hardware itself. You pop a game in, you copy it over to the DS, and you're set to go! It all seems very cool, and not an approach that Nintendo would traditionally take!
Quote from GoNintendo (http://gonintendo.com/viewstory.php?id=127212)Woo! No R4 required!
Original source from here (http://www.andriasang.com/e/blog/2010/06/17/3ds_software_install/)
Let this be true...
...But I doubt it.
Woo! No R4 required!How do you plan on getting the game data onto the onboard memory?
Hope there aren't firmware updates. =P
Quote from GoNintendo (http://gonintendo.com/viewstory.php?id=127212)Wait... so you insert the cart, the software is installed, and then the cart itself is not required to play the game on it (provided that the first two steps are followed)? This hardly sounds feasible. :\
Original source from here (http://www.andriasang.com/e/blog/2010/06/17/3ds_software_install/)
Let this be true...
...But I doubt it.
How do you plan on getting the game data onto the onboard memory?D'OH! X(
Sounds doable. The only problem I see is, how much internal memory is there? At 2Gb each, three games would fit on a 8Gb card.You can store a lot more than 8GB on something the size of a DS, so where was that number from?
You can store a lot more than 8GB on something the size of a DS, so where was that number from?
So, PB would mean a sort of vertically interlaced image?With Nintendo's recently released specs (http://www.andriasang.com/e/blog/2010/06/16/3ds_specs/) we now know that the answer is some horizontal dot pitch trickery. The system is designed, and screens appropriately sized, to render a 400x240 image, but since a different set of pixels is sent to each eye, the actual screen resolution is 800x240.
How would your eyes not notice only half the pixel columns are there?
i want to really like this, but the fact that 3D cinema gives me a massive headache makes me a skeptic.I hate 3D cinema as well, and can never watch it right without my eyes starting to hurt, but aparently, this uses a much simpler effect. And don't forget that the 3D can be turned off at anytime. So I guess pretty much every game can be played without 3D.
however, my brother wants this really bad. i get to keep his old fatty classic DS. B)
The Nintendo 3DS is a big step up power-wise from the Nintendo DS. The stickler is that, as HCW points out, the Nintendo 3DS apparently has to work harder than the Nintendo Wii!
The reason that the Nintendo 3DS has to work so hard is that it has to do two times the effort to reproduce the 3D effect in the machine's top screen. According to HCW, that could mean there won't be super detailed 3D graphics. (Perhaps below PSP or iPhone 3GS level.) The draw for the Nintendo 3DS is ultimately the 3D and what kind of experiences Nintendo can offer. And for current Nintendo DS owners, the graphics will look eye popping. Literally.
The graphics looked good to you, but now you are disapointed because someone said(implied) they weren't good? If you like the graphics, that seems enough. How can the graphics be below the PSP? Are they not, at all, considering the 3D being part of the graphics?I love it when people read what I say. Unfortunately, this isn't one of those times. Although the graphics looked really good in the small demo presentation the 3DS girls were showing around, they didn't move alot, and we just saw some small scenes being shown and 3D models turned around. I expected the games to actually go that far. The stuff we saw of Kid Icarus, while impressive, didn't go to Gamecube levels. This article is a look at the actual hardware, and it says that as the console will make a bigger effort to display the 3D, the graphics won't be as good in ACTUAL games. Nothing's certain as of now, and I wanna keep believing that I'm gonna be able to play Mario Sunshine on my 3DS, but for now, it does look good. It looks really good. What I'm dissapointed about, is the graphics shown in those latest videos Vixy linked us to, which are probably unrealistic compared to the actual things the console can do. Still, we can wait for results instead of wondering about it.
Imagine the PSP doing this. It would probably halve or reduce by a quarter the polycount and the resolution would be about 240x272. Even more sacrifice to the polycount if it was 960x272.
I'd like to see a company make a game that is meant to be played at 800x240 with no 3D, or maybe a game that uses a form of interlacing that would result in 800 wide 3D image instead of redundant columns that result in 400 wide.
PS: If it is backwards compatible with NDS games, why is the bottom screen 320x240 wheb the NDS screens were 256x192?
I'm sorry you thought the ingame graphics were going to match a single character model spinning?And why the [tornado fang] would I want to do that? I said the graphics looked good in "the presentation", without specifying any demos or trailers. I was pointing out my concern because this recent article pointed out that the hardware won't push the graphics as hard as I originally thought. No, I didn't think the graphics would match a 3D model spinning, but Nintendo isn't one to "bullshot" people. They're not Square-Enix. Once they release screenshots, a game usually looks like that and the system runs it as such. So, yes, I expected the games to look good. And if stuff like Kid Icarus wowed me, it still wasn't the "Gamecube-level graphics" everyone is hyping.
"graphics seemed really damn good in the presentation."
Next time specify you are refering to a single character model spinning and comnparing it to ingame. I was not aware the "presentation" you saw was such.
And why the [tornado fang] would I want to do that? I said the graphics looked good in "the presentation", without specifying any demos or trailers. I was pointing out my concern because this recent article pointed out that the hardware won't push the graphics as hard as I originally thought. No, I didn't think the graphics would match a 3D model spinning, but Nintendo isn't one to "bullshot" people. They're not Square-Enix. Once they release screenshots, a game usually looks like that and the system runs it as such. So, yes, I expected the games to look good. And if stuff like Kid Icarus wowed me, it still wasn't the "Gamecube-level graphics" everyone is hyping.Hey Flash... 1up disagrees. Also the comments on Kotaku disagree with the article that you linked, so there may be hope yet!
I was voicing a concern I had for the hardware. If you didn't understand what I was talking about, I don't know how the [tornado fang] it is any of my problem.
Hey Flash... 1up disagrees. Also the comments on Kotaku disagree with the article that you linked, so there may be hope yet!YES. Thank you. Providing material and contributing in a civilized way.
http://www.1up.com/do/newsStory?cId=3180008
I agree with Past Flash and think the graphics are good.I also think the graphics are good. I just want to know what kind of graphics we'll have in the first place.
Present Flash is synical, but that will pass. These aren't even finished and even then, they are the release titles. Compare Dawn of Sorrow to Order of the Ecclair.
With enough time, we might see a sequel to Spirit Tracks that rivals or exceeds WW.
I want to see them pull off a stereovisual 2D game where a whole sets of sprites are made for each eye's POV.
PS: Future Flash is(will be) enjoying his copy of MMZX3. In which, Model Z is playable and the levels have multiple layers of 2D along the Z-Axis. Or is it the X-Axis in 3D Geometry?
I also think the graphics are good. I just want to know what kind of graphics we'll have in the first place.
...and I would be enjoying it if I liked the games. 8D
Real quick, why don't you like ZX? Don't wanna get into to it too much, i'm just curious....mostly the gameplay. I guess it's pretty standard fare in Megaman games, but while the simplistic "can't duck or shoot up" gameplay was fun back in the old 8-bit titles and heck, even excuseable in the X titles, it made me just quit the game and sell it right away on this one. The Zero series seemed a bit more manageable for some reason, but I just played the first game and didn't even like it that much.
...mostly the gameplay. I guess it's pretty standard fare in Megaman games, but while the simplistic "can't duck or shoot up" gameplay was fun back in the old 8-bit titles and heck, even excuseable in the X titles, it made me just quit the game and sell it right away on this one. The Zero series seemed a bit more manageable for some reason, but I just played the first game and didn't even like it that much.
(I'm more of a fan of the old original series games, Maverick Hunter X, Powered Up and the first BN game. Other than that, can't say I liked the other Megaman games.)
That's too bad, I really enjoyed the games for the same reasons you dislike them. I DO agree that they could have done more to innovate. But then again, that could be said of the whole series.See, I NEVER understood the need for the "never shoot up or duck" mechanic. Then I played Megaman 2, and Megaman 9 (still the best, IMO). And I really understood that the gameplay mechanic was perfect for the games, perfect for the sprite size, and perfect for the level designs. It fit in really well.
This article is a look at the actual hardware, and it says that as the console will make a bigger effort to display the 3D, the graphics won't be as good in ACTUAL games.I've seen plenty of PSP games that I consider a lot less eye-popping than the Kid Icarus reel, both MegaMan titles among them. Then of course there is the Metal Gear Solid demo we saw; even if it wasn't gameplay, it was realtime. And it looked freaking awesome. I don't expect every dev will be encouraged to push the 3DS hardware to its fullest (just look at the Wii), but it seems capable enough to me.
"can't duck or shoot up" gameplayGet equipped with: Model FX.
Megaman 9 (still the best, IMO)The power of an 8-bit can of paint is truly amazing. I for one do not believe 9 comes close to equaling the quality of actual NES games. 10 did better, though, if only there was some way to turn off that damn B trigger weapon switch. You might want to consider a Classic controller for that.
If you want to aim, Axl is your man(boy?).If ZX3 has the gameplay of Metal Slug, Gunstar Heroes or Contra, I'll get it.
If ZX3 has Model A(xl) and ducking in an ability, would you get it?
Litmus test: What kind of performance drop do you see when a GCN game is running in split-screen? 3D in a polygon game is a simple matter of displaying two different camera angles.As I've said, seeing as there are tons of different opinions and analyses, we'll just have to wait and see.
That said, I've seen plenty of PSP games that I consider a lot less eye-popping than the Kid Icarus reel, both MegaMan titles among them. Then of course there is the Metal Gear Solid demo we saw; even if it wasn't gameplay, it was realtime. And it looked freaking awesome. I don't expect every dev will be encouraged to push the 3DS hardware to its fullest (just look at the Wii), but it seems capable enough to me.
Get equipped with: Model FX.
Yeah, ducking hasn't gotten much fanfare beyond X5/X6, but lots of MegaMan games including nearly all of Inticreates' have some means of multi-directional attack (all Rod weapons in the Zero-series, Model F/FX in ZX series, Bass in MM&B/MM10, and Axl in X8).I don't want models or powerups that give me basic things. I want a game with an actual GAMEPLAY that lets me do crazy [parasitic bomb] and gives me more freedom. Megaman's a dude with a gun in his hand. He should be able to move better.
The power of an 8-bit can of paint is truly amazing. I for one do not believe 9 comes close to equaling the quality of actual NES games. 10 did better, though, if only there was some way to turn off that damn B trigger weapon switch. You might want to consider a Classic controller for that.I actually liked 9 ALOT, more than any of the NES titles, while 10 just seemed like it had much worse level design. 9 seemed... intuitive. Easier. Not frustrating. Things 8-bit Megaman games usually aren't.
I think your quote tags are having an orgy, Flash.Fixed.
"Intuitive" is the last word I would ever use to describe that helicopter claw bastard. Same goes for the occasional blind spike, jump-snaking, and enemies who very nearly match your running speed. MegaMan may not be very free with aiming but he's gone to immense lengths when it comes to maneuverability; and 9 felt very frequently to me like the level design was throwing the basic run-and-jump limitations in your face. 10, I felt, was better built for the type of basic movement that they were trying to return to.Awwww, I loved that helicopter claw dude! He actually never killed me once. But I think it was because of sheer dumb luck. The first one got me, and the second one missed me by an inch. I ended up being more careful through the whole stage. And I dunno, enemy positioning and platforming just seemed better in 9.
I ended up being more careful through the whole stage.You like to aim, I like to not pussyfoot. Different strokes. If they didn't come from completely off-screen with no warning, maybe it'd be different.
I don't want models or powerups that give me basic things. I want a game with an actual GAMEPLAY that lets me do crazy [parasitic bomb] and gives me more freedom. Megaman's a dude with a gun in his hand. He should be able to move better.Well, then the ZX formula is as likely to please you as Goldmember with a schmoke and a pancake. The whole schtick of that game is that the different Models each provide their own unique spin on combat.
You like to aim, I like to not pussyfoot. Different strokes. If they didn't come from completely off-screen with no warning, maybe it'd be different.You don't have to pussyfoot. You just have to stop once the helicopter thing comes through the top of the screen. Simple short reaction time is needed. As long as you know the general areas where it happens, there's no problem. And I'm not one for very careful aiming. I just like being able to hit enemies that logically I should be able to hit, having a damn cannon in my arm.
Well, then the ZX formula is as likely to please you as Goldmember with a schmoke and a pancake. The whole schtick of that game is that the different Models each provide their own unique spin on combat.
That still leaves Bass and Axl as probably being worth your time, though, since they're a matter of player choice and not of game progress. In particular, in X8, all of Axl's weapons (default and special) are aim-able.
Simple short reaction time is needed. As long as you know the general areas where it happens...That's my problem. The obstacle is in no way difficult, but it absolutely requires prior knowledge, and is not the only obstacle in MM9 to do so. To me that's bad level design. The whole stunt comes off as blind-siding. You'll never react in time if you don't already know to look for it.
That's my problem. The obstacle is in no way difficult, but it absolutely requires prior knowledge, and is not the only obstacle in MM9 to do so. To me that's bad level design. The whole stunt comes off as blind-siding. You'll never react in time if you don't already know to look for it.Funnily enough, I found MM9 ridiculously easy compared to pretty much all of the 8-bit titles. XD But I dunno, as far as I've seen, it's only my opinion. I'm the wierd one here. I'm far from any kind of expert on Megaman, I just played a few games and found some fun.
Classic is known for throwing a few "stay sharp" scenarios at you but generally leaves you with far more realistic odds for reaction time than 9 did; ie: the first spike-drop you have to avoid in Splash Woman's stage is twice as wide as comparable traps in 2 and 3, which does not leave you enough time to evade it unless you already know it's there. Further, they are the first spikes you see in the stage, appearing utterly without warning. Such cheap tricks make the game feel less like MegaMan and more like I Wanna Be The Guy.
You're not alone, honestly, I feel 9's difficulty is overrated, even the supposedly cheap stuff like the spikes in Splashwoman's stage never seemed like much to me. Hero and Superhero mode however...To be BRUTALLY honest, I actually find 9 the one Megaman game I had the most fun with. Heck, it was the game that made me go "Hey, Megaman is pretty good." =P I still abhore the fact that Wily levels still don't have saves in-between them.
To be BRUTALLY honest, I actually find 9 the one Megaman game I had the most fun with. Heck, it was the game that made me go "Hey, Megaman is pretty good." =P I still abhore the fact that Wily levels still don't have saves in-between them.I don't mind it too much, albeit it can be annoying when I want to take a break and don't want to leave my console on. It's rare for me to want to take a break from those awesome levels which generally have kickass music and bosses, though.
Dunno if this has been posted yet or if this is the right place to put it but...Looks good. But HOW DOES IT FIT IN THE TIMELINE?
I'll jus put it here
http://japan.gamespot.com/videos/story/0,3800076101,20415519,00.htm
If ZX3 has the gameplay of Metal Slug, Gunstar Heroes or Contra, I'll get it.How would you feel about a Front Mission: Gun Hazard style upgrade/weapon system?
As I've said, seeing as there are tons of different opinions and analyses, we'll just have to wait and see.
I don't want models or powerups that give me basic things. I want a game with an actual GAMEPLAY that lets me do crazy [parasitic bomb] and gives me more freedom. Megaman's a dude with a gun in his hand. He should be able to move better.
Looks good. But HOW DOES IT FIT IN THE TIMELINE?
Dunno if this has been posted yet or if this is the right place to put it but...dem grafix sure is purdy.
I'll jus put it here
http://japan.gamespot.com/videos/story/0,3800076101,20415519,00.htm
It is for certain wonderful that we get a new and much better NDS, but I would be more delighted, if we get the option to play those 3DS and earlier NDS games on a TV with the Wii.
We got Super Gameboy 1, Super Gameboy 2 and the Gameboy Player. So where is the next one in line?
Nintendo's Latest Investor Q&A - 3DS digital distribution confirmed, first party support, online play, broader audience (http://gonintendo.com/viewstory.php?id=127736)More broad than before?
How would you feel about a Front Mission: Gun Hazard style upgrade/weapon system?I'd feel, um...
Probably the easiest place to fit it would be after RE5 I would think o.o He never mentioned anything about having an evil twin in 5 >w<Blame it on bad montage.
Also, looks like there is another spencer mansion replica on that ship ^^;;
Front Mission: Gun Hazard (http://www.youtube.com/watch?v=hCll9e8GIe4).So the upgrade system changes it alot?
A number of cool things in it, but really gets on my tits because of how essentially impossible it is to get through a mission unharmed, even though that's just part of how it plays. I'm too used to going for S-rank in MMZ...
The upgrade system can change a great deal of things, but you start out with like 16-directional aiming and jump jets. Video might not show it off too great, but it's worth a gander.See, those are good things to start with.Only being able to shoot forward is kinda lame when your game is all super well-looking.
Iwata - 3DS video chat is possible, price/launch details soon (http://gonintendo.com/viewstory.php?id=127758)As the commentators on that article said (and this was the first thing to come to my mind), doing the chat in 3D is not possible with the E3 3DS model due to there being only one camera on the console's inside. However, I do recall hearing somewhere that the E3 model was not final (I personally am hoping that they add a DS-style microphone jack, because I like to voice chat with a headset rather than concerning myself with what part of the system I'm speaking to).
CHARGING BAY? 0v0 *shits a steel I-beam*I'm not really familiar with charging bays, does that mean you can charge it without having to plug it into an outlet?
I'm not really familiar with charging bays, does that mean you can charge it without having to plug it into an outlet?No, but good guess.
The computers for Gamestop have added the Nintendo 3DS in the system now, along with 18 games and 14 accessories listed as available for taking pre-orders on September 29th. They also have a listed a shipping date of November 22nd. (Since postal services are out on weekends, the Nov 20/2010 Sat is the most logical release date, as the orders would be delivered on Monday the 22nd).
Oh yeah I just found this out today at a game shop I found out about last week, I also heard a rumor it's going to be $150-$200.
The Dream is Dead. Nintendo 3DS Release Date Rumor Debunked. :(
Rushing things isn't good. The regular DS still has the potencial to last for a big while, and we just got a new model recently. We don't want Nintendo to turn into Apple and release new hardware constantly, so we have to keep buying new [parasitic bomb] to be updated.According to Nintendo's statements the 3DS will not be seeing release any later than 3 months after the rumor, so I think that ship has sailed. Besides, the 3DS is an actual new system, not a hardware revision as the DSi XL was.
(http://www.games4lessfl.com/retroroom/_img/retro/NintendoGameboyMicro.jpg)Which did not have much of a lifespan or popularity.
Some people bought it specifically to get those games, what is the 3DS comes out before they do? Will they be left looking dumb, knowing that they bought an extra Nintendo console when they really didn't have to?
New Nintendo 3DS Hardware Info
IGN has learned that the Nintendo 3DS will pack not one, but two 266MHz ARM11 CPUs, along with a 133MHz GPU, 4MBs of dedicated VRAM, 64MBs of RAM, and 1.5GBs of flash storage. The information comes from persons familiar with the hardware who spoke to us under the condition of anonymity.
While we were unable to determine which variation of the ARM11 processors the 3DS will feature, we now have a better sense of the system's capabilities. Currently there are a number of devices being powered by the ARM11, including the Zune HD, a variety of Android smartphones, and prior to the introduction of Apple's A4 processor, the iPhone and iPod touch.
"Numerous developers working on software for the platform have likened its graphical capabilities to current-generation consoles like the Xbox 360 and PlayStation 3, albeit on smaller, lower-resolution screens.
The handheld will also have substantially larger storage capacity than preceding models, jumping from only 256MBs on the DSi to 1.5GBs of flash memory on the 3DS. The total drive space can, of course, be expanded using the 3DS' SD card slot.
Those specs seem eerily realistic, so yeah I'm quite happy to believe they're real.
The CPU setup is interesting but perhaps not surprising, two low clocked CPUs can often mean a lower powerdraw than one higher clocked CPUs (both Intel and AMD use this approach in their netbook chips and ARM themselves are going this way with the Cortex A9 and Eagle) and it should make BC with the NDS (which is a dual CPU system as well) a lot easier.
266mhz is a super low clockspeed for an ARM11 chip but two of them together should be more than sufficient I would think. I never expected an A8 and was kinda worried they'd go with something even simpler so two modestly clocked ARM11 is decent news in my book. Loading just two CPU cores really isn't all that difficult these days, most developers have plenty experience loading 6+ threads now and its even a skill NDS developers had to learn. The amount of L2 cache will have a big say in just how well those ARM11s perform.
64MB always seemed the most likely from what we'd seen so far but I was still hoping for 128MB.
We knew about the dedicated memory but a dedicated 4MB framebuffer is pretty damn roomy considering the modest rendering resolution.
The 133mhz GPU clockspeed tells us little really without knowing how many pipelines the chip has but its certainly not discouraging news. A 100mhz or lower clockspeed didn't seem out of the question previously
I really like the design, it seems to take all the good points of the various previous generation systems without any of the drawbacks and it should deliver fantastic battery life. I'd definitely take this design over a PS2 and GCN and probably even an Xbox as well because of the dedicated framebuffer which overcomes one of the major bottlenecks of that system.
One things clear, its certainly a gaming focused design. This really wouldn't be very good at all for a smartphone but for a machine that only has to worry about pumping out great looking games it seems to be terrifically balanced. Its not cutting edge but its a smart use of the available technology to deliver a system that should deliver the best gaming experience for the given cost and power constraints. Pretty much precisely what you'd expect from a Nintendo system.
In general CPU performance? Absolutely
As a general computing device? Absolutely
As a dedicated gaming device? Hard to say
Honestly people that were expecting a 1GHz A9 need to get a reality check. Go run the Epic Citadel demo on your iPhone 4 until the battery runs out and I doubt that thing will last 3 hours. Sorry but Nintendo don't have some exclusive magic battery technology and Apple are already pretty damn good at optimising for battery life. If you want this thing to last 10 hours in games then something had to be sacrificed and I'm glad it was general CPU performance.
As for RAM, 64MB (+4MB dedicated) really isn't that bad at all. Its better than anything from last generation and if people were happy with the textures in Xbox games when displayed at 480p on a bog screen TV, I'm sure the same resolution textures will look just fine at 240p on a 3" screen. My desire for 128MB was mostly motivated for performance in other tasks (like a web browser) and because it would have allowed Nintendo to develop a nice and fully featured OS/dashboard that ran at all times. It would have been nice for games, sure but it isn't a dealbreaker. Anything more than 128MB really wouldn't have made any difference in games at all, I'm quite sure of that as the hardware just isn't powerful enough to take proper advantage of it.
64MB actually compares pretty damn well to the amount of memory iOS apps/renderpaths which aren't ES 2.0 exclusive have access to actually. Its only stuff like Citadel which target the high end devices exclusively that can take advantage of that extra RAM and even then the OS eats into a major chunk of it.
In terms of the effects and technology they're using, we already have the evidence of that. Decent 3DS games are packing in most of the important technology from PS3/360 games that makes them games stand out, only its ran at much lower precision, the geometary counts are an order of magnitude lower or more and not all the technology makes the transition either.
Though if Capcom can manage to produce a 3DS engine in 3 months that has decent quality dynamic shadowmaps, self shadowing, HDR rendering, colourgrading, object based motion blur, per pixel lighting, lots of normal mapping and specular highlights then its not difficult to see where that line of thinking comes from, really. Of course the hardware is no where near the 360 but that doesn't mean to say that a lot of the technology that defines the look of this generation can't run in real time on the 3DS with slightly better than PSP levels of geometary and Xbox calibre texturing.
In the end, like every other machine, the life blood of the console is not purely reliant on its innards; it will definitely be the games.
So, that's what I'm most interested in, at the moment. I want to only see more of what's on the way.
Paper Mario will definitely be in my collection, too. I'm doubting Pit will make launch, but all really need at this point is at least one Mario game, and hopefully that Star Fox 64 remake. They give me at least that much, and I'm good. Don't necessarily need OoT again, unless they'll give us a nice extra of some sort (like say, "Sheik Mode", like and others have always wanted)! 8D
In the end, like every other machine, the life blood of the console is not purely reliant on its innards; it will definitely be the games.
So, that's what I'm most interested in, at the moment. I want to only see more of what's on the way.
In the end, like every other machine, the life blood of the console is not purely reliant on its innards; it will definitely be the games.Naturally, but... for the first time we have a handheld gaming device capable of 3d graphics where you can't count the polygons. Now it'll just be art style holding games back from looking amazing.
WE NEED HYDROOOOOOOOOOOOOOOOOOO THUNDER IN 3-D!
Man, the 29th can't come quick enough! Oh, and i guess i'll just toss the DOA:D website (http://www.gamecity.ne.jp/doad/) in this thread. Awesome looking screens there. Admittidly though, i have never played a DOA game in my life.Played a demo of it. It was sexy and fun at the same time! I'm sure Vixy and PB will approve of it.
I'm sure Vixy and PB will approve of it.
And I think Pit will make the launch-icus. You know what, I'm gonna watch that trailer again...Damn straight. I think I'll do the same. 8)
Rushing things isn't good. The regular DS still has the potencial to last for a big while, and we just got a new model recently. We don't want Nintendo to turn into Apple and release new hardware constantly, so we have to keep buying new [parasitic bomb] to be updated.On the other hand when Nintendo took their sweet time with the N64 and gamecube they stopped being the market leader.
It's nice that they stepped up to the plate to clear up the confusion about that trailer. I'm not sure where the claims of it being pre-rendered came from; it always struck me as looking sloppy by FMV standards.
But to be honest I think Kid Icarus's visuals are looking pretty awesome. Crisp colors, long draw distance, lovely environments, and the general style IMHO kicks the crap out of the OoT remake screenshots that were released.
While i do agree that the areas look great, i still think that he could have easily ported Pit's exact model from Brawl. We all know the 3DS is capable. It does look like the Brawl model obviously, but you can tell that he appears to be a bit more "blocky" compared to that; not the quality they used for Wii. Either way, it's a small complaint.
Can I post this here?
http://www.talesunion.com/news/tales-of-the-abyss-3ds-announced--1296.html
[spoiler]Namco Bandai has announced that they will be bringing Tales of the Abyss to the Nintendo 3DS in 2011, which has now been reported on by a variety of different sources.
Tales of the Abyss was originally released on the PlayStation 2 on December 15, 2005 and was localized in North America on October 10, 2006. The game was regarded as an improvement over Tales of Symphonia, extending that game's 3-line battle system into a battle system which allows players to freely move about the field in battle.
The news first broke when Famitsu put up a list of Nintendo 3DS titles, which included Tales of the Abyss. Many were unsure if it was a mistake until NBGI's webmaster sent out a tweet confirming the game and tentative 2011 release date.
4Gamer.net has put up some screenshots of the game, which look near identical to the game, albeit at a smaller resolution. No word has been given on an North American or European release of the title.[/spoiler]
At the Nintendo Conference, Iwata had said that the new shopping interface would offer a smoother overall experience and would also combine sales and promotions in one system. If this were Wii, it would be like combining Wii Shopping Channel and Everyone's Nintendo Channel in one. The result is that 3DS users will be able to enjoy window shopping, something that Nintendo feels will help support download sales.
As the demonstration video played during today's conference, Iwata noted some of the primary features. When you start up the shop, you can now select to visit "racks" corresponding to different themes. On each rack, you'll find software that fits the theme.
Select a game, and you'll be able to see details, view movies, download a demo and see the opinion of other players. Select to see the software details and, similar to the Everyone's Nintendo Channel on Wii, you'll get a description, play status and other info. You'll also be able to jump directly to the game's home page.
Outside of the various themed ranks, the shop will also have a section where games are listed in order of latest releases and most popular, and search functionality. Players will also be able to cast recommendation votes for games.
http://www.gamrade.com/article-425-1.html
Cartridges will have a size between 1 GB and 8 GB. GIGA BYTE! :3
8 gigs? Very awesome. Now I wish they waited for the 3DS to give us the Megaman Zero Collection. Bring on the arranged OST's!Oh, if only...
A nice surprise. I was expecting more of a 2GB ballpark. Nintendo has a history of choking devs when it comes to filesize; it's nice to see them ease up a little.
(Wii's flash memory makes me want to hurl)
Oh, if only...
8 gigs eh? That's a lot more than what it was before, but can someone give me example of how much 8 gigs can hold in terms of games I find it a bit hard to imagine it.Storage-wise:
Whats worse about the Wii's Flash Mem is that it won't load stuff on the SD Card unless there is enough space on the Flash Memory, talk about a pointless extra storage.
It needs to copy the file to the Wii's flash memory before it actually runs. Loading from SD is just an automated version of copying files as you need them from an SD card. It's not pointless unless you somehow don't have enough space on the Wii's flash in the first place.But it is pointless, given that you'll pretty much run up to the flash's recommended read/write count even faster, not the mention the SD's.
But it is pointless, given that you'll pretty much run up to the flash's recommended read/write count even faster, not the mention the SD's.
It needs to copy the file to the Wii's flash memory before it actually runs. Loading from SD is just an automated version of copying files as you need them from an SD card. It's not pointless unless you somehow don't have enough space on the Wii's flash in the first place.The fact that it's "automated copying" is WHY it's pointless. It mandates leaving empty space on your system and is responsible for excessive load times (waiting for the entire game to write to the Wii's flash). Both are a nuisance and the latter is something Nintendo USED to consider unacceptable.
Storage-wise:And both X-Boxes. The only gaming console to surpass the dual-layer DVD size (8.5GB) would be the PS3 (dual-layered Blu-Ray disc is 50GB).
a Dual Layer DVD(PS2 and Wii).
Oh, and 3-5 hours of battery life...DAMN
Anyone watching the event?Are they serious? Do I have to wait until they release a better one?
Oh, and 3-5 hours of battery life...DAMN
Are they serious? Do I have to wait until they release a better one?Nah, i'd suggest to get this one. I don't think the next model would improve much in terms of battery life anyway.
Nah, i'd suggest to get this one. I don't think the next model would improve much in terms of battery life anyway.
Well, to be fair supposedly their specs for the DSi at full everything is supposedly even lower and that lasts like 5 hours I think. What we really should worry about is if that's 3 hours for everything at max and 5 for the lowest settings, or if that's 3-5 hours for the max setting with lower settings getting even longer battery life.What do you mean by at full everything? You mean like at the highest backlight setting and volume?
And with the 3DS, highest 3D setting too.That makes sense.
And Wi-fi unless you can't turn that off...I definitly remember that with the few times I've used Wi-Fi. Doesn't the 3DS download things even when it's off too?
Huh I guess I never really noticed because when I play games that I play constantly like Disgaea or Pokemon or on an overworld in an RPG I have it on silent especially in public in respect to the people next to me.
That's why you get headphones my girl.I know but sometimes I just like to play the game in silence, plus my current headphones are a bit uncomfortable to wear for extended periods of time and I hate ear buds.
Get new headphones?I will once the sound starts to get bad so it may be in a month or too. Plus as I said before if it's a game I've played before sometimes I prefer silence since I've heard most of the BGMs a lot. Besides even if I did use headphones it's hard to do in my school since people talk so loud.
Oh yeah, and I forgot to mention the launch line up.Huh I wish they had a bit more, I mean suck at fighting games and I didn't get the other 2 Layton games. Then again I'll be busy with Pokemon White so I guess it should entertain me until they make more games.
Nintendogs + Cats (3 versions)
Winning Eleven 3DSoccer
Super Street Fighter IV 3D Edition
Sengoku Musou Chronicle
Tobidasu! Puzzle Bobble 3D
Ridge Racer 3D
Combat of Giants: Dinosaurs 3D
Professor Layton and the Mask of Miracle
Well, it's the 5th Layton so you'd need to catch up with more than the first 2 games XD Or just the 4th which hasn't been released yet here, you know, prequels and stuff.Exactly.
Super Street Fighter IV 3D EditionThat's all that interests me, really
Oh yeah, and I forgot to mention the launch line up.
Nintendogs + Cats (3 versions)
Winning Eleven 3DSoccer
Super Street Fighter IV 3D Edition
Sengoku Musou Chronicle
Tobidasu! Puzzle Bobble 3D
Ridge Racer 3D
Combat of Giants: Dinosaurs 3D
Professor Layton and the Mask of Miracle
EDIT: Oh hey, a music event.
C'mon Nintendo, a chance to put something people expect from Nintendo launch titles out (A Mario game?) and all you give us is [tornado fang]ing Nintendogs (Ooh, its got cats now, big f'ing deal)? Way to show your love for those Casual gamers with dander allergies.
And with the 3DS, highest 3D setting too.The "depth" of the 3D effect is merely changing angles, so I doubt that would affect battery (as opposed to light or volume which actually consume more power for a stronger effect). Whether switching it off entirely would save battery life or not, I suppose that would depend on how the screen works. I doubt the system would just switch off half its top-screen pixels, though; I'm guessing the parallax barrier just moves to its "off" position and either you're looking at an 800x240 2D screen, or one of the sets of 400 is blocked entirely. Again, just guessing.
I definitly remember that with the few times I've used Wi-Fi. Doesn't the 3DS download things even when it's off too?Doesn't mean the option to switch off wireless communications (as the DSi does) won't be there, for people who want to opt-out of such features. The Wii has that "always connected" thing going too, and you can shut it off in the menu. You can even opt into the WiiConnect24 service while still leaving the "standby connection" (download stuff while system isn't running) off, if you want.
[youtube]http://www.youtube.com/watch?v=X5GdDwripjE[/youtube]...did I see a sidescrolling Rabbid at 1:22?
actually shows a bit of KH3D and Mario Kart
Or they could be, you know, giving the 3rd parties time to enjoy some of that launch popularity so they won't complain and use "no fair we can't compete with Nintendo!" as an excuse when their titles do bad financially?If that's true then I don't want to hear a damn word out of those people after this.
...did I see a sidescrolling Rabbid at 1:22?
Speaking of Paper Mario
[youtube]http://www.youtube.com/watch?v=zVMW3TlCPGw[/youtube]
http://www.youtube.com/watch?v=4AW2DruO8nE
God damn that looks beautiful.
Sega, Capcom and Ubisoft also have three things in common: character brands.There's no denying that, for sure. And I don't think there's anything wrong with brand name recognition, either. That's not ALL they've been doing, though.
As much crap as the band gets, Sonic still is a top performer for Sega. Capcom has the Street Fighter folks and Mega Man, never mind Resident Evil, and Ubisoft has found nice niches with The Rabbids.
Not to bury each devs other titles, but brand recognition is a very powerful force. It's why people buy Coca-Cola more than Royal Crown.
http://www.gamespot.com/shows/today-on-the-spot/
Ok, I'm not even interested in Dead or Alive but this is pretty awesome.Man, that makes Brawl's Metroid levels look like a pile of puke. I hadn't considered DoA before, but I may not be able to resist a game that has Ridley raking the walls with my enemy's face.
[youtube]http://www.youtube.com/watch?v=VpQRuIoL4Hs&feature=player_embedded[/youtube]
The only thing I REALLY don't like so far is that we have to pay $400+ for the thing here >__>
Oh well, good thing I never buy consoles from official retailers here.
I assume "here" is the UK or EU region?
I don't think anybody, except criminals have 400USD to spend on a games machine.
I am not a criminal.
"Friend codes are now specific to each 3DS console, not each game. Exchanging friend codes will allow you to check your friend's list at any time to see who's online and what they're playing."'Bout [tornado fang]ing time.
'Bout [tornado fang]ing time.The press at all times finding something to complain about (before specs: it's underpowered; after specs: battery life is too short; I can't be the only one who sees a conflict of interest there), I found it interesting that a few editors made negative remarks about the return of codes in any form, even in spite of the evolution to console-based. They wanted the system to be account-based, identified by username, rather than console-based, identified by code.
You may want to just link Nintendo's video page (http://www.nintendo.com/3ds/videos/#/Nintendo_3DS_-_First_Reactions), for those with more temperamental computers/browsers. Google Chrome for some reason didn't like the links you posted.
You may want to just link Nintendo's video page (http://www.nintendo.com/3ds/videos/#/Nintendo_3DS_-_First_Reactions), for those with more temperamental computers/browsers. Google Chrome for some reason didn't like the links you posted.
Meh, who cares? You'll be putting them on a shelf with other DS games anyway, presumably.
Now, on another note, who's betting on a 3DS XL at some point? I'm definitely hoping for one, personally...
I didn't pay much attention, what did we get?
What I know:
-Skyward Sword trailer
-OoT 3D release date
-Super Mario Bros 3D with racoon tail in the logo announcement
-Some sort of tech demo of Mario Kart Wii in 3D
What am I missing?
-OoT 3D release dateMissed that. All I'd caught was the new screens (which are GORGEOUS).
But they already announced 3D How to Train Your Dragon for the system didn't they?
Speaking of dragons~ Guess who I drew~
http://lol.rockmanpm.com/nintendo3ds/101NIN03_HNI_0012.gif and others
Is it possible to draw a 3D object proper with the given tools?
I hope the 3DS gets some kind of attachment that lets you output to your TV; maybe they could make it so that you could choose to output only one screen or both. It'd be nice for recording purposes.
This summer, Nintendo 3DS will incorporate Netflix functionality. Netflix members who have an unlimited plan starting at $7.99 a month can access a broadband wireless Internet connection and instantly stream movies and TV shows directly to their Nintendo 3DS systems, similar to how the service is used on the Wii console. This means people can start watching a movie via Netflix on their Wii systems at home and then pick up the same movie later from a different location using their Nintendo 3DS systems.
Miyamoto himself said on a recent episode of Iwata Asks that he was working on a new Super Mario Bros. game for 3DS.new Super Mario Brothers, or new NEW Super Mario Brothers? :P
But they already announced 3D How to Train Your Dragon for the system didn't they?Announced? No. It was one of their demos to show the 3D-movie capabilities back when the system was first unveiled. Netflix is the only movie provider that was "announced" for the 3DS, and they haven't confirmed if they'll be providing 3D movies or not.
Speaking of dragons~ Guess who I drew~0v0 Mech Dragon! Awesome, Vix!
You can add my Mii to your 3DS if you use the QR Code feature in the Mii Maker and aim the 3D cameras at the code.(http://i828.photobucket.com/albums/zz210/kobunnight/Megaman/RPM/vixymii.png)
(click)
(http://lol.rockmanpm.com/3ds-mii-vixynyan-qrcode.jpg) (http://lol.rockmanpm.com/3ds-mii-vixynyan-qrcode.jpg)
I dunno if it will work on English systems tho. x.x
Now you're playing with (double battery) power! (http://www.engadget.com/2011/03/09/nyko-solves-your-3ds-battery-concerns-with-power-pak/) (Cubed3 (http://www.cubed3.com/news/15282))
(http://img35.imageshack.us/img35/9693/nykopowerpack20110309.jpg)
Thoughts?
They have the 3DS here at PAX East, with OoT & Kid Icarus demos. My FIRST stop tomorrow.
They have the 3DS here, with OoT & Kid Icarus demos.
Was able to play around a bit with it the other day at a local event. Analog feels a bit weird at first, but you get used to it. Graphics look smooth. 3D effect feels honestly like a gimmick, I'll be playing it without it. I'm looking forward to see what they do with the graphics engine, really.
I wish i was able to go to one of these events. Maybe i shou--Oh daaaarling, I've been here, I've been there, I've been everywhere.
SUPERBAT?! Where have you BEEN? And there's no way in hell that anyone is calling you by your current full name, this time. 8D
Now you're playing with (double battery) power! (http://www.engadget.com/2011/03/09/nyko-solves-your-3ds-battery-concerns-with-power-pak/) (Cubed3 (http://www.cubed3.com/news/15282))Nyko's been good with well-thought-out peripheral concepts, IMHO, but I wonder. $50 extra for double battery and a dock that actually fits it? :\ Unfortunate. I'm going to see how the 3DS's battery flies with me before investing, that's for sure. I got used to my PSP, but then I don't take it out of the house often due to lacking a case.
(http://img35.imageshack.us/img35/9693/nykopowerpack20110309.jpg)
Thoughts?
Nyko's been good with well-thought-out peripheral concepts, IMHO, but I wonder. $50 extra for double battery and a dock that actually fits it? :\ Unfortunate. I'm going to see how the 3DS's battery flies with me before investing, that's for sure. I got used to my PSP, but then I don't take it out of the house often due to lacking a case.
Minor point, but I'm glad somebody actually took a moment to address 3DS backwards compatibility controls, from engadget:
"...if you prefer you can now use the analog stick in classic DS games -- without the use of its analogue sensitivity, naturally."
Many thanks. As a matter of comfort I prefer to keep my thumbs high for primary control. Though, using an analogue stick as a "joystick" for a game whose primary drawback is lack of analogue control (Super Mario 64 DS), will probably feel a bit weird.
If the battery hooks directly to the 3DS's battery slot thingy, then I assume the 3DS's charging port would work to charge it. The Voltage isn't any different, just the mAhAs long as the bulk doesn't make it uncomfortable to play, I'll be getting it. Which honestly seems like it doesn't, and as the battery seems like it'll be an issue with the 3DS, it'll be for the best.
Yeah, and not to mention that if you REALLY wanted that battery life you could carry both batteries for like 9-10 hours total. Sure since you'd need a screwdriver it wouldn't be THAT convenient, but the option is there.
Carrying a screwdriver around just to switch batteries? XD
Not to say that the DSL didn't have a convenient third-party approach to batteries; there was one somewhere that actually came with a proper hinge-lock cover to replace the regular one.
Seeing that the whole back plate of the 3DS needs to be removed, it might be possible to see a replacement backplate with battery door?
So I got my hands on the 3DS yesterday, and I gotta say, it's pretty awesome. I really really like the adjustable 3D slider. As for the games, Pilotwings is fantastic, as is OoT. However, Kid Icarus is troublesome as of now. My fear of the controls from the video were justified with the ground missions. It handles horribly. The flying missions are pretty cool, but unless there are customizable controls of some kind, I cannot play it.Yeah, I won't be able to play it either. This is what I say about dual analogs being very important in things like this. Either that, or controls like Panzer Dragoon.
However, Kid Icarus is troublesome as of now. My fear of the controls from the video were justified with the ground missions. It handles horribly. The flying missions are pretty cool, but unless there are customizable controls of some kind, I cannot play it.
Yeah, I won't be able to play it either. This is what I say about dual analogs being very important in things like this. Either that, or controls like Panzer Dragoon.
Damn, that's a shame to hear. That was my most anticipated first party 3DS title. Well, there's still plenty of time to tweak the controls and whatnot.I couldn't play Metroid Prime Hunters because of it. See, in the right situation, you can actually aim better with a stylus, but it is the complete and total lack of comfort to one's hand that gets to me.
The thing is, i find many people who say that the touch screen can remedy the lack of the second analog quite well, if not better. Though at the same time, i can't imagine myself playing the entire game, only to wear my wrist out using the touch screen (happened when playing PH). This is a tricky situation.
Damn, that's a shame to hear. That was my most anticipated first party 3DS title. Well, there's still plenty of time to tweak the controls and whatnot.
The thing is, i find many people who say that the touch screen can remedy the lack of the second analog quite well, if not better. Though at the same time, i can't imagine myself playing the entire game, only to wear my wrist out using the touch screen (happened when playing PH). This is a tricky situation.Everything I've heard says that Prime Hunters is the best litmus test as to how one will handle Kid Icarus's controls. Hunters wasn't my favorite setup, but it worked, and it admittedly beat the hell out of attempting an all-button setup (glad they provided the option, if only to ween yourself off at your own pace).
If the battery hooks directly to the 3DS's battery slot thingy, then I assume the 3DS's charging port would work to charge it. The Voltage isn't any different, just the mAhYeah, but...the dock is cooler. >U<
I couldn't play Metroid Prime Hunters because of it. See, in the right situation, you can actually aim better with a stylus, but it is the complete and total lack of comfort to one's hand that gets to me.
Aiming is really not the issue. The flying parts are fine once you get used to it. It's the ground movement that's really atrocious. You literally turn your character around by flicking the stylus on the touch screen. I could potentially see it working if I just use my thumb on the touch screen instead of the stylus, but I didn't have the option to do that at the demo. I was also not alone in the discomfort level found while playing Kid Icarus, as many many other PAX goers felt the same way. I mean, my hand hurt after playing the demo, so I can't imagine anyone with bigger hands being able to handle it. Overall though, the excitement level for this game has drastically dropped.I know, I played it. I have no idea why they needed strafing for those parts.
Kid Icarus: Uprising
http://www.siliconera.com/2011/03/15/marvelous-are-working-on-a-game-with-2d-artwork-for-nintendo-3ds/
Waaaaaaaaaaaant D:
http://www.siliconera.com/2011/03/15/marvelous-are-working-on-a-game-with-2d-artwork-for-nintendo-3ds/
Waaaaaaaaaaaant D:
Hmmmmm well I only had a limited time with the demo, and like I said, if I can use my thumb for the touch screen instead of the stylus, it could work. We'll see though. I'm glad someone liked it! 8)There's always a way to use your thumb, like there was in Metroid Prime: Hunters and Mario 64 DS. I actually found using the stylus was better when playing those games, but still massively uncomfortable.
Very nice indeed! 8D
http://www.siliconera.com/2011/03/15/marvelous-are-working-on-a-game-with-2d-artwork-for-nintendo-3ds/
Waaaaaaaaaaaant D:
Also, I think the first game I truly want from this is DOA. I always found it was the one fighting franchise which was really easy to learn and have fun with friends. Man, I miss the times on DOA Ultimate. I might just go play it.
........I just realized........Sega COULD make a Virtual On: Oratorio Tangram 3D game for the 3DS.....Only if they had a huge add-on for the 3DS which plugged in the bottom and was two huge joysticks.
0v0
I got waaaaaay too used to the arcade. To the point of being bothered by the 360 controls.
It is the kind of game you just can't do without two sticks.
I've mastered both control schemes! 8DYeah, but it's like playing an FPS with a mouse, then going to play it with a right analog stick.
Also, I think the first game I truly want from this is DOA. I always found it was the one fighting franchise which was really easy to learn and have fun with friends. Man, I miss the times on DOA Ultimate. I might just go play it.Hm, interesting recommendation. I'm not really familiar with DOA, but it looks pretty and has Ridley raking the walls with my enemy's face, so I had intended to pick it up.
http://www.siliconera.com/2011/03/15/marvelous-are-working-on-a-game-with-2d-artwork-for-nintendo-3ds/Awesome. Muramasa was a-freaking-mazing, so it'll be great to see what they come up with on the 3DS.
Waaaaaaaaaaaant D:
Hm, interesting recommendation. I'm not really familiar with DOA, but it looks pretty and has Ridley raking the walls with my enemy's face, so I had intended to pick it up.DOA (at least the first 3) are games in which it's quite easy to get ahold of a character's combos, because they work like a regular single player game's gameplay, ala Devil May Cry or Ninja Gaiden. It's kind of a faster-paced Tekken, in which you can combine big combos and keep jabbing. They're based on logic rather than learning combinations. It's the best fighter for any beginner, because you have fun no matter what. Not only that, it's really fun to throw players into the interactive sceneries.
That was, however, when I thought it'd be a launch title. -_- These days I'm leaning towards Pilotwings and SSF4 to kick things off, and not being much of a fan of traditional fighters, it's a tough question as to whether or not I really want both SSF4 and DOA.
By the way, I was able to get 11 Miis on the Mii Plaza with Street Pass, so that means all regions of the 3DS can connect with each other and share data and friend codes without any problems. ^^I'd have been disappointed otherwise. Despite regional lockout in games, Nintendo's been pretty good about worldwide network connectivity. Thanks for the confirmation.
Nintendo's been pretty good about worldwide network connections...seriously? That might be the one thing I'd point out that the company's VERY lacking and behind others.
Despite regional lockout in games,
...seriously? That might be the one thing I'd point out that the company's VERY lacking and behind others.I think you misunderstood me, because in most ways I will tell you that Nintendo's online tactics are shot to hell. What I meant is that they're good about keeping it worldwide, as in, not region-locked (the one area where Capcom faltered in Monster Hunter Tri). I'd have been very surprised if Japanese, EU, and US 3DS Miis were unable to mingle with each other.
Speaking of that, Pokemon BW (well, the western versions) show us that DSi games, maybe 3DS games too, don't need to be region locked, so lets hope that Nintendo actually thinks about it and doesn't use it in their games at least.Black/White is DSi-enhanced, not DSi-exclusive. To region-lock it would be to punish users for playing the game on the more advanced hardware (the original/Lite could play Black/White of any region, regardless). So it'd have been rather senseless, not that region-locking makes a lot of sense to me to begin with. It's just bullshit market control to make fiscal reports look better, with absolutely no practical benefit; not to mention it legitimizes the console hacking that Nintendo hates so much.
I think you misunderstood me, because in most ways I will tell you that Nintendo's online tactics are shot to hell. What I meant is that they're good about keeping it worldwide, as in, not region-locked (the one area where Capcom faltered in Monster Hunter Tri). I'd have been very surprised if Japanese, EU, and US 3DS Miis were unable to mingle with each other.Ah, my bad then. And they probably will, since the Wii's Mingle option had no region lock either.
Black/White is DSi-enhanced, not DSi-exclusive. To region-lock it would be to punish users for playing the game on the more advanced hardware (the original/Lite could play Black/White of any region, regardless). So it'd have been rather senseless, not that region-locking makes a lot of sense to me to begin with. It's just bullshit market control to make fiscal reports look better, with absolutely no practical benefit; not to mention it legitimizes the console hacking that Nintendo hates so much.
Yeah, too bad brawlers had one of the worst online services I've EVER seen in a game,
Yeah, too bad brawlers had one of the worst online services I've EVER seen in a game, and karters, although having the basis of a decent online, without identities, made most of it irrelevant.TvC was MUCH worse than Brawl, service-wise. You don't have to be a tournament-level fighter to realize that lag and Shoryuken command inputs don't mix. Plus it's a LOT harder to excuse in one-on-one connections. In my experience Brawl usually holds up well until the fourth person enters.
TvC was MUCH worse than Brawl, service-wise. You don't have to be a tournament-level fighter to realize that lag and Shoryuken command inputs don't mix. Plus it's a LOT harder to excuse in one-on-one connections. In my experience Brawl usually holds up well until the fourth person enters.Thing is, TvsC was essencially attempting to be a serious fighter, while Brawl is a fun party game that people [sonic slicer] about not being able to play seriously. I'm fine with fighter game lag on Brawl. All fighting games have online lag. But the game itself was coded online SO BADLY, it was probably one of the very worst online modes I have ever seen in any game whatsoever.
And I don't have a problem with lacking identity in karts, I'm content to simply be that random Yoshi/Daisy player with an obscure Saturday Night Live name reference. I have a problem with the grand item farking, which is not a complaint one would expect an all-Bob-omb Brawler to make, but in kart every damn time you turn around someone hit a POW block/Blooper/Lightning/any of the two-dozen ways to make you drop your items. There's a ludicrously excessive amount of "hit everyone" and "disarm" going on, which I sincerely hope they cut down on for Kart 3DS.
TvC was MUCH worse than Brawl, service-wise. You don't have to be a tournament-level fighter to realize that lag and Shoryuken command inputs don't mix. Plus it's a LOT harder to excuse in one-on-one connections. In my experience Brawl usually holds up well until the fourth person enters.
I have a problem with the grand item farking, which is not a complaint one would expect an all-Bob-omb Brawler to make, but in kart every damn time you turn around someone hit a POW block/Blooper/Lightning/any of the two-dozen ways to make you drop your items. There's a ludicrously excessive amount of "hit everyone" and "disarm" going on, which I sincerely hope they cut down on for Kart 3DS.
Oh we won't even get into the whole "Why every Mario Kart after 64 is worse!" debate.Debate? Doesn't that require people who don't agree with this sentiment? XD
Debate? Doesn't that require people who don't agree with this sentiment? XD
Wait.I used it as a euphemism for "next model after the standard 3DS".
Hang on a second.
Flash, did I honestly see you say you wanted a "3DS Lite" on the last page? The thing's already smaller than every other DS that's ever been made.
Thing is, TvsC was essencially attempting to be a serious fighter, while Brawl is a fun party game that people [sonic slicer] about not being able to play seriously.Bitching about a game not being what it's not even trying to be is not something that makes a lot of sense to me. Same applies to offline Brawl discussions.
And in terms of Mario Kart, you and other people may not know this, but it was the first Wii game that got to the point of having... well, a mediocre online system which every single XBox/360/PS3 game had so far. The normal required options, the modes, and the necessary speed to play. At this time, anyone else used to regular online gameplay wasn't pleasantly surprised. I just went "Really? Oh, that's cool, I guess". Identities are really important in online games these days. Having a profile, having an actual way to see what kind of games you play, to be able to play with that person again...See, I wasn't clear on what you meant by "identity". The whole game-specific-code-crap, not knowing what your friends are playing, and all? There's a club for complaining about that. It's called Everybody, they meet at the bar. The 3DS is taking steps to rectify that, though IMHO there is absolutely no reason they shouldn't have had their act together with the Wii.
Seriously? Every single one of my experiences made TvC look like GGPO in comparison to Brawl =/Not me, man. I don't very often see Brawl screw up in a one-on-one (I'm not saying never, I'm just saying 2-3 players is usually stable). And even when Brawl does turn south, the gameplay style in itself tolerates lag better than a traditional fighter does.
Crash Team Racing and Sonic & Sega All-Star Racing are both the superior MASTER RACE KARTERS. =PCrash, I haven't played. Sonic is fun, though the courses seem somewhat less interesting and less well-marked. But the balance is better, gotta give it that.
Bitching about a game not being what it's not even trying to be is not something that makes a lot of sense to me. Same applies to offline Brawl discussions.Yep, most of the reasons I hate "tournament players", is because every single game has to be perfectly balanced and amazingly competitive. Jesus Christ, Melee was accidentally competitive. Just let it go, guys.
See, I wasn't clear on what you meant by "identity". The whole game-specific-code-crap, not knowing what your friends are playing, and all? There's a club for complaining about that. It's called Everybody, they meet at the bar. The 3DS is taking steps to rectify that, though IMHO there is absolutely no reason they shouldn't have had their act together with the Wii.
Communication ain't Nintendo's forte, either. I've been as frustrated by that as anyone else and I haven't even played an X-Box Live game. You don't have to run XBL comparisons to see the problem, by any means. The simple feeling of being cut off from your fellow players when online versus sitting down for a good local multiplayer session is pretty self-evident. But those are complaints against basically the entire Nintendo WFC service, not of any particular game. In that sense, Brawl is superior to Kart in that you at least get some personality in your customizable taunts. But it is just that, customization, not communication.
Crash, I haven't played. Sonic is fun, though the courses seem somewhat less interesting and less well-marked. But the balance is better, gotta give it that.
And the 3DS isn't taking [parasitic bomb]. Making only one code required instead of one per game isn't taking steps, it's just streamlining and making easier a feature which should have never been there in the first place.(http://home.comcast.net/~Anguirus/holdit.gif)
And taunting is nothing, since Mario Kart essencially provides you with Leaderboards and other options that are common in games nowadays. The game essencially marked an attempt by Nintendo to do things right. Thing is, when you're painting with poop, there's not much else to go but brown.One man's paint is another's [parasitic bomb], it seems. Because to me, leaderboards, mean nothing. I see no value to them whatsoever and I in no way believe that Mario Kart, Mega Man, or any other such game is better for them. The taunts provide some manner of personality. Leaderboards just show who has the most time to kill. To me, the earlier is a far superior aspect of "identity" than the latter.
drifting is actually an in-game mechanic, easy to pull out and constantly used, instead of just the spark thing people overuse for snaking.There's no snaking in Wii. That's why we have, and despise, bikes. -_-
(http://home.comcast.net/~Anguirus/holdit.gif)(http://img.photobucket.com/albums/v502/Ashurahori/defensemad.jpg)
3DS supports some level of stats on your friends including what game they're playing, IIRC.
And as a latecomer to PSN I must disagree with the notion that identifying one's account via random code is without merit. Because see, if you identify by username, it means that if ANYONE ELSE IN THE WHOLE FREAKING WORLD had the same idea as you, ever, you have to either pick something else or attach random [parasitic bomb] to the end. I hate that. I'd rather the system identify me by a random number and my name appear to players as whatever the hell I want, regardless of originality.Hahahahaha! So, for the sake of keeping your favoured identity because you can't think of something original, you forego easy access to everyone and choose to let other players you know reach you through one of the worst net identity ideas I've ever seen, as if you're keeping some kind of long phone number you can be contacted with.
One man's paint is another's [parasitic bomb], it seems. Because to me, leaderboards, mean nothing. I see no value to them whatsoever and I in no way believe that Mario Kart, Mega Man, or any other such game is better for them. The taunts provide some manner of personality. Leaderboards just show who has the most time to kill. To me, the earlier is a far superior aspect of "identity" than the latter.
Nintendo's got a lot about their online setup that they could stand to fix, but stat-tracking some anonymous weirdos on the internet isn't one that interests me personally. It never did. If I want to know how awesome my friends are, I'll ask. And if I don't know who they are, then I don't really give a damn. And even if for the sake of argument I did, that's why we have YouTube.
There's no snaking in Wii. That's why we have, and despise, bikes. -_-Because snaking makes the game SO MUCH FUN.
I just think that giving homebrewers a console capable of basic stereoscopic 3D is gonna do some CRAZY STUFF for mods and other things.
Imagine if someone spent the time to code it to interpret Mode 7.Sounds exactly like the absolutely useless thing a homebrewer with too much time on his hands would do.
Imagine if someone spent the time to code it to interpret Mode 7.Heh, then F-Zero would be absolutely awesome (well, moreso than it already is).
http://gonintendo.com/viewstory.php?id=153552
Hahahahaha, holy [parasitic bomb]. There's an R4 for the 3DS out already.
So getting this.
http://gonintendo.com/viewstory.php?id=153552
Hahahahaha, holy [parasitic bomb]. There's an R4 for the 3DS out already.
So getting this.
I can play Shante DS with this now, right? Right?! :(As Vix said, you can play Shantae pending a firmware update (recall with the Wii how news/weather didn't work at launch; yeah they did it again, except with stuff we actually care about).
Also, there's word out there that the 3DS, in logging games you've been playing, may keep a record of flash card use.
... Hardcore gamers, like me for instance who grew up on Halo ...8D
8D
Also, I don't think it should be compared to the I Phone/Pad/whatever. The games on those platforms don't have the same design philosophy or audience. Not to mention the different input mechanisms.
I was gonna quote that. You beat me to it.Some people "grow up with games" older. I played since I was 3, so I still went through the 8-bit generation, but most people who play games today started in the 32/64-bit generation.
"Relies exclusively on cartridges"
That word. I don't think it means what you think it means.
PS: I grew up with SNES and NES.
He looks older than me.
Did he wait until he was 20 years old to start growing up?
I'd like it if I could transport my DSi's games into my 3DS. Or if I could switch console when it breaks, without having to re-buy all the games all over again.You're a bit out of the loop, Speedy. DSiWare transfers from DSi to 3DS have been known for quite some time now, but it first requires Nintendo to get their 3DS e-Shop ducks in a row which will come via a future system update. 'bout a month away, I believe; you can't do it offline. DSi-to-DSi transfers are nonexistant.
(Hah, what am I saying. I haven't bought a Nintendo game since 2007. 8D)
You're a bit out of the loop, Speedy. DSiWare transfers from DSi to 3DS have been known for quite some time now, but it first requires Nintendo to get their 3DS e-Shop ducks in a row which will come via a future system update. 'bout a month away, I believe; you can't do it offline. DSi-to-DSi transfers are nonexistant.So, pretty much like Apple. Removing functionality in order to keep everything simple. Kinda hate it that it's not in the hands of the consumer to have his/her own account overall. Would actually make things a whole lot simpler, and would allow people to legally take care of [parasitic bomb] on their own.
Console breakdowns, and downloadable games suffered thereof, are pretty much give-it-to-Nintendo-to-fix-or-you're-screwed. You can redownload anything for free but only Nintendo can transfer your account to a new piece of hardware. On your own, you can transfer your Friend Code data between any DS systems, and that's pretty much it.
I'd prefer something similar to Steam or PSN. Nintendo just has some catching up to do. They're still stuck in a time when consoles didn't break.And unfortunately, consoles are less and less made out of Nintendium. A good NES still works like a dream, but we're lucky if a console from nowadays lasts 5 years.
Not a rumor. Confirmed. When you put in a flash card like say, the Acekard2i, the 3DS will show the ACTUAL DS flash card icon with a blue-colored sticker on the cartridge (not the game it attempts to imitate, like example ALEX RIDER STORMBREAKER). And that Acekard2i icon will show up in the Activity Log too. You can remove ALL activity completely if you format your 3DS settings to factory settings, starting from scratch again. I did test it one time, and did a factory format, and hopefully my 3DS won't be bricked, since there's no record saved anywhere in the system anymore (I'm taking a risk here, I know. I decide to use the Acekard2i in my DSi instead). And that's the point where I decided to get a new friend code, that I posted in the RPM friend list topic. ^^Ooo, sneaky. I was wondering whether or not they'd counter the whole card-imitating thing.
And I did update the 3DS firmware a week after I got it from the post office. It updated from 1.0.0-0J to 1.1.0.1J, which included a 3D movie.
It didn't brick the system, so it means my 3DS is safe... for now (or maybe the firmware update didn't have any piracy checks). XD
A good top-loading NES, I believe you mean. Unless you've been doing the occasional pin-surgery.I think it is of simplicity as well. The whole Nintendo product range reeks of simplicity. The Wii, for example, astounds me as to the complete and total lack of customization options it has, the way they never really updated the channel system or used extra memory for anything useful other than VC game storage, the way so many features and channels they add are completely reduntant and infantile, and how there's really a TON of easy-added options they could make millions with, that they just choose not to add.
I don't think it's so much a matter of simplicity as it is control. If you depend on them directly for replacements, and the stability of your library, then you're less likely to do anything out of warranty and/or anything that their repair guys will deliberately penalize you for (a practice already well-established with the Wii). Read: It's one more method to make sure you use their products their way.
$349.00 - $69.80 = $279.20
Can't wait until I see the overinflated price over here. -_-
Thing is already literally twice as expensive as the US here. -____-In your country. In mine, we're going through a literal economical reform where all taxes on products are being raised by ALOT PERCENT.
So, if I'm going to the US in April, do you guys think I'll be able to find 3DSs? No [tornado fang]ing way I'm paying double for it here.Hard to say. There were lines, but the system didn't appear to be the instant-sell-out-insanity that the Wii was by any means. All I can say is, I wish you the best.
I can't wait for Nintendo to release a new version that gets rid of things people are complaining about.What people are complaining about most right now is the battery. And I'm seriously wondering how much of that is due to the always-on wireless (similar complaints arise with any DS model while playing Pokemon Black/White with the C-Gear on). Need to experiment with that sometime.
Hard to say. There were lines, but the system didn't appear to be the instant-sell-out-insanity that the Wii was by any means. All I can say is, I wish you the best.
What people are complaining about most right now is the battery. And I'm seriously wondering how much of that is due to the always-on wireless (similar complaints arise with any DS model while playing Pokemon Black/White with the C-Gear on). Need to experiment with that sometime.
Always on? The model at Best Buy had a WiFi switch that you could flick and it turned of the light near a WiFi symbol.He means the lazy-asses who leave the switch always on.
Always on? The model at Best Buy had a WiFi switch that you could flick and it turned of the light near a WiFi symbol.Flash's response applies, but more specifically, what I meant is that the 3DS's wireless communications (if you do not manually turn the switch off) are always active, due to the Street/Spot Pass features, Friend List tracking, and such. That's not the same thing as, say, leaving a PSP/DSi's wireless enabled all the time in games that don't actually use it.
Flash's response applies, but more specifically, what I meant is that the 3DS's wireless communications (if you do not manually turn the switch off) are always active, due to the Street/Spot Pass features, Friend List tracking, and such. That's not the same thing as, say, leaving a PSP/DSi's wireless enabled all the time in games that don't actually use it.
Again, read a Pokemon Black/White review that mentions the C-Gear and battery life in the same sentence; same thing.
Aside from a slight peeling on the corner of the serial number sticker, mine's perfect. 'course, I don't know what kind of problems you're talking about.
Red ring kind of problems. A brick. It's said to be happening on a few 3DSes, and a few haters decided to spin it into "57% failure rate".
I'd still like to know if anyone at all is having trouble, and if so, what kind.
From what I've heard, that looseness is the alternative to hinge cracking.Funnily, I've never had any problem with hinges, and looseness was never required in account of opening and closing my DS.
It wouldn't fit. It has that prong, if you cut it off it would fit, but why would you want to do that?For the same reason you can summon an unholy demonic god when you cut the wide parts of a GBA cartridge and make it fit on an original Game Boy.
For the same reason you can summon an unholy demonic god when you cut the wide parts of a GBA cartridge and make it fit on an original Game Boy.
It works, I confirmed it.
So I walked around today with my 3DS on street pass.
Result?
0.
Seriously, this feature is [tornado fang]ing useless in the U.S. unless you go to geek hangouts, like conventions.
The best method for getting StreetPass hits seems to be mirroring the behavioral patterns of a pedophile.Yeah, I need to stalk the parks and malls sometime myself. XD Got the Mario and Cat hats on hired heroes alone so far.
*sigh* They'll eventually stop doing DS games and you'll have to get a 3DS if you ever want to play any new games, just like with the GB(C)->GBA or GBA->DS transition.
3D is just like HD, it may make games look prettier and it may also be the selling point of a console (360/PS3), but you don't need it to enjoy the games coming out for it.
Well that should work then.
But back to the other question: How far does the online reach?
I was unsure wether to post it here, or in the Monster Hunter thread. So I decided to post it in both:...don't F*@#! with me, Capcom. :O
http://nintendo3dsblog.com/monster-hunter-3ds-revealed-by-an-employee-translating-the-game-to-english
To this day I wish MH3 had worldwide servers. Being restricted to Europe/Australia only sucks.Indeed it does. Apparently Ninja Lou is the only U.S. Tri player on RPM other than myself, and he's NEVER FREAKING ON. Can't tell you how much I wish I could strut my stuff with you and Vix.
Apparently Ninja Lou is the only U.S. Tri player on RPM other than myself
Um technically I own the US version too (all 3 versions actually), and I play the US one the most.
But I still want to find time to play the game with any of you. ^^; Either on a Sunday or a weekday.
Oh yeah that's great just exclude me. It's alright.I wish we could play together, maybe they finally make one where we can.
No really, it is. Haven't touched Tri in a while.
Is it bad that I'm more excited for SF64 than OoT? Yes? Ok. Just checking.
Starfox releasing on July 14 in JP.
http://www.andriasang.com/e/blog/2011/04/13/starfox_64_3ds_date/
Also, OoT3DS official site, there's not much though.
http://www.nintendo.co.jp/3ds/aqej/index.html
God I need that Zelda image as my wallpaper, can somebody rip it? D:
(http://img.photobucket.com/albums/v90/xnamkcor/main_image.jpg)
More Super Mario 3DS info! RACCOON SUIT HOOOOOOOO! (http://www.next-gen.biz/news/miyamoto-reveals-more-on-mario-3ds)
(Or Tanooki. I'll take either)
Maybe it increases in size as you swing, like his hands and feet did in 64, and gives much better range?
Sweet news. I'm curious as to how the tail will handle, considering that melee attacks in 3D Mario is pretty much a default feature.
I REALLY hope we see the return of Tanooki and Hammer suits...
- Nintendo has wrapped up The Legend of Zelda: Ocarina of Time 3D's development. Translations are being tweaked.
- LoZ 3D will run at 30 frames per second on 3DS
- Master Quest mode lets you play in mirror mode
- StarFox 64 3D development is finished
- the game will have the same name in all territories
- Super Mario 3D is still under intensive development.
- Mario Kart 3D will be released this year.
- Super Mario 3D will be a combination of Super Mario 64, Super Mario Galaxy and New Super Mario Bros.
- Super Mario 3D will be fully unveiled at E3 2011.
- Super Mario 3D will include a fixed camera system, slightly like the one you saw in Super Mario 64, in which the camera does not move and Mario walks around on the screen
- expect a great level of depth from the game, due to the 3D
- Nintendo is currently experimenting several entirely new 3D concepts
- Miyamoto is testing a game in which the player must discover which object is being displayed by moving it in different ways
- for example, an object that looked like something could prove to be completely different once viewed in a different manner
- the goal for Miyamoto is to use 3D to make the players feel surprised
- Nintendo is also testing a game in which an image is only visible to the left eye, and another image is only visible to the right eye
- Miyamoto would use this original concept for a Ghost game in which the player would not necessarily see what is coming in front of him
- Miyamoto loves ghost stories
- Nintendo is considering a possible connectivity between the Nintendo 3DS and a future home console, where the Nintendo 3DS could be used as a controller
- this, and many other ideas are being tested
- Miyamoto believes the touch screen has really helped the game out, especially in the Water Temple
- 3D in the cut-scenes
- animations had to be reworked
- shooting options in StarFox that take into account your distance from the target and how it moves
- unsure if the Raccoon or Tanooki suit will be in Super Mario 3D, but one will definitely be there
- a second thumb stick was considered for 3DS, but it was decided against. Miyamoto believes gyroscopic controls, if done right, could account for that
Every company is always "working" on a successor, it's just a question of what gets scrapped and what makes it to announcement/release.
Your Nintendo 3DS delivers awe-inspiring graphics and glasses-free 3D visuals, providing you with the most immersive handheld gaming experience to date. From updated classics to augmented reality to 3D photography, the 3DS delivers a wealth of options that you love. Why not completely expand your 3DS experience with the help of this Nintendo 3DS Cash Card?
Replenish your Nintendo 3DS eWallet with this Nintendo 3DS Cash Card. Get the full multimedia experience on your 3DS with downloadable games, add-on content, 3D video on demand and a new eShop. The new eShop features demos, game trailers, user ratings and previews. Use the funds in your wallet to purchase classic Gameboy and Gameboy Color titles and download them directly to your Nintendo 3DS for some on-the-go nostalgia.
- Retro Studios is not working on Eternal darkness 2 or Zelda
- Rareware and Nintendo have had discussions of working on the 3DS (!!!!) <3 <3 <3
- the idea of working on a revamp of StarFox Adventures was discussed, but seems to have been shelved (awwwww!)
- Banjo-Kazooie on 3DS is not out of the question (!!!!) <3 <3 <3
- much like Viva Pinata on DS, Microsoft thinks that brand extensions on DS could help them sell games on 360
- multiple third parties are working on ports of 360/PS3 games for Project Cafe, with one third party in particular porting a bunch of content
- Nintendo may consider letting the Metroid series cool for awhile after support for the franchise seems to be waning
- Nintendo thinks the Earthbound series makes more sense on portables, but that doesn't confirm anything in the works
- system is once again, more powerful than 360/PS3
- Retro Studios is not working on Eternal darkness 2 or ZeldaPlease be Star Fox, please be Star Fox, please be Star Fox... Ad Hominem.
Please be Star Fox, please be Star Fox, please be Star Fox... Ad Hominem.
I think you means Ad Nauseam.Indeed, my error. Such is the result of no sleep. Anyways, it's pretty clear what I mean.
Indeed, my error. Such is the result of no sleep. Anyways, it's pretty clear what I mean.
Please be Star Fox, please be Star Fox, please be Star Fox... Ad Hominem.
- Nintendo may consider letting the Metroid series cool for awhile after support for the franchise seems to be waningI swear I will tar and feather every moron who accused Other M of being sexist... Because GOD FORBID a female game character should be concerned with anything other than killing stuff.
Well, I got a 3DS. Strictly for getting MML3P next month. Because I am a sucker.I assume you're not into fighters, since that's the easy recommendation?
Shame I have nothing to play on it in the meantime.
At least it looks pretty?
(http://gonintendo.com/wp-content/photos/SFBundle.jpg)It would kick too much ass, that's why.
WHY ISN'T THIS REAAAAAAAAAAAAAAAL? B(
(http://gonintendo.com/wp-content/photos/SFBundle.jpg)
WHY ISN'T THIS REAAAAAAAAAAAAAAAL? B(
Through the system update scheduled for around the end of May, we will be enhancing the network services, including Nintendo eShop and Internet Browser. Since Nintendo eShop will work as the basis of various network services, we will be able to propose new services to users through "SpotPass." However, for the system update, we need to have consumers voluntarily go online with their Nintendo 3DS. We are planning to do some promotional activities in order to urge them to do so. More specifically, we will give a free download of "ExciteBike" as one of the "3D Classics" series during a certain period of time after the beginning of the system update. We would like to announce this widely and have as many people as possible update their hardware and start using Nintendo eShop. Concerning the Virtual Console software, we will begin with GameBoy and GameBoy Color software, and continue with this until we gradually realize the Virtual Console software for the other platforms." - Satoru Iwata
http://gonintendo.com/viewstory.php?id=156734
And some confirmed info from Nintendo's official site
http://www.nintendo.co.jp/ir/en/library/events/110426/06.html
flagjp May 19 = DEAD OR ALIVE Dimensions
flagjp May 26 = ONE PIECE Unlimited Cruise Special
flagjp June 2 = RESIDENT EVIL: THE MERCENARIES 3D (Biohazard: The Mercenaries 3D)
flagjp June 16 = The Legend of Zelda: Ocarina of Time (Zelda no Densetsu: Toki no Ocarina 3D)
flagjp June 30 = TALES OF THE ABYSS
flagjp July 14 = Star Fox 64 3D
flagjp After summer this year = Kid Icarus: Uprising (Shin Hikari Shinwa: Palutena no Kagami)
Super Mario 3DS at E3 (of course).
Mario Kart 3DS is coming this year too~
(http://i214.photobucket.com/albums/cc288/Superdee100/zeldabox.jpg?t=1304017536)
I think it's clear which one is superior. 8D
http://gonintendo.com/viewstory.php?id=156734
And some confirmed info from Nintendo's official site
http://www.nintendo.co.jp/ir/en/library/events/110426/06.html
flagjp May 19 = DEAD OR ALIVE Dimensions
flagjp May 26 = ONE PIECE Unlimited Cruise Special
flagjp June 2 = RESIDENT EVIL: THE MERCENARIES 3D (Biohazard: The Mercenaries 3D)
flagjp June 16 = The Legend of Zelda: Ocarina of Time (Zelda no Densetsu: Toki no Ocarina 3D)
flagjp June 30 = TALES OF THE ABYSS
flagjp July 14 = Star Fox 64 3D
flagjp After summer this year = Kid Icarus: Uprising (Shin Hikari Shinwa: Palutena no Kagami)
Super Mario 3DS at E3 (of course).
Mario Kart 3DS is coming this year too~
(http://gonintendo.com/wp-content/photos/SFBundle.jpg)
(http://i214.photobucket.com/albums/cc288/Superdee100/zeldabox.jpg?t=1304017536)
Please be StarTropics, please be StarTropics, please be StarTropics, please be Startropics...
and when it's off they're both on top of each other.Actually, when it's off, the game renders only a single image (crapass games such as Asphalt do a better job of holding their framerate, and allegedly the battery life improves slightly). The "barrier" in the screen switches off so that it functions as a normal screen; you'll notice it gets slightly brighter.
Actually, when it's off, the game renders only a single image (crapass games such as Asphalt do a better job of holding their framerate, and allegedly the battery life improves slightly).
"Image" is a bit ambiguous. Solar is referring to the in-game camera angles. The further the two camera angles are from each other, the greater the sense of depth. That's what the 3D slider controls.Aaaahh..
Also, all games that I know of so far get a better framerate with 3D off (SSF4 and DoA go from 60 to 30) unless they were 30 already.
You know, that must be why OoT only goes up to 30fps, so that it will be consistent for both 3D and without it.
That is one of the worst F***ing excuses for not using a higher framerate I've ever heard. And it's not even your fault. Companies use it all the time and people accept it. If we weren't so obsesses with being the tipity top of the graphics for screenshots and meaningless comparisons, maybe companies would actually aim for a solid 60FPS instead of pretending like 60FPS is this horribly impossible number. It's like saying "I didn't get a B+ on my last test, because I'd rather have a consistent C- for every test."
Considering we're hitting a graphics quality plateau, maybe companies will start aiming for 60FPs again. Then again, we're getting to the point where 120Hz Monitors are somewhat affordable, but at least 60FPS is acceptable and 120 is a luxury. 30FPS should have never been acceptable.
Considering we're hitting a graphics quality plateau, maybe companies will start aiming for 60FPs again. Then again, we're getting to the point where 120Hz Monitors are somewhat affordable, but at least 60FPS is acceptable and 120 is a luxury. 30FPS should have never been acceptable.I'm nowhere near as passionate about this as you (I only consider high framerates critical in games that have high movement speed; certainly more so than Zelda), but I do see your point. It is a bit sad, considering we had graphically impressive 60fps games ever since Dreamcast.
More and more I wish Legends 3 was never set to be a 3DS title.It should have been a console game IMO. Like Wii, or hell, Wii 2/Cafe/whatever they will call it.
Which reminds me, Cafe seriously needs Four Swords. I can't imagine Nintendo NOT working on that one.
I don't understand your premise, for two reasons:
1. By what logic would Nintendo employ a more expensive technology for their home console? If anything it's that much more detrimental seeings how controllers are a "peripheral" that ideally a gamer should be buying more than one of, and the screen/streaming tech alone will likely raise cost concerns.
2. Why exactly do you suggest that a capacitive touch screen could substitute for a resistive touch screen, but not vice-versa?
If a consumer is willing to forgo complete NDS touch screen "sameness", they can get a 3DS with a capacitive touch and that would work as a controller for the Cafe, but then all the games for 3DS that use and expect the resistive screen would have to be programmed twice for either method. It wouldn't be that hard though.Actually, it is EXCEPTIONALLY difficult, given that you're talking about a system that's already out. Even Nintendo lacks the ability to time-travel; what you're suggesting would be impossible without cutting off older projects, thus fragmenting the userbase. Even if that is overcome, backwards compatability is a pretty major point of most Nintendo handhelds and is especially so with the 3DS (given that they're opening it up to DSiWare and never-before-done-by-Nintendo system transfers; they'd have to rework the e-Shop to detect and accommodate the specific 3DS model, and nobody's going to like taking their latest piece of hardware online to find out that their hardware forbids them access to certain online content).
June 6 NAFirst reaction:
...for DOAD our aim was to have a compilation of DOA characters so we purposely left out any new or guest characters in the game. Samus is a lone bounty hunter and protector of the galaxy so we thought it would be better to let her focus on her job rather than kicking everyone's butt in DOAD.http://ds.ign.com/articles/116/1168043p1.html
Evening in Pacific Time, to boot. Well, I'll be......well rested. >.>
Anyways, for those watching DOA Dimensions, Yosuke Hayashi confirmed that there will be no playable Samus.http://ds.ign.com/articles/116/1168043p1.html
Sadness, but I guess watching Ridley mangle my opponents after they're knocked over the edge will have to do.
Thats a terrible excuse and they know it, nothing wrong with a guest fighter here and there.
Tell that to Soul Calibur players.
But yeah, BS excuse.
Ok, the Yoda/DV thing was a little uncalled for in SCIV. Its kinda difficult to understand why or how they got in.
But Samus in DOA, not having that is a missed opportunity, jiggly boobs + Zero Suit= HNNGH.
But I digress.
Didn't feel like updating the Kid Icarus thread since this is a little insignificant. Nintendo launched (http://www.nintendo.co.jp/3ds/akdj/index.html) a teaser site for Kid Icarus Uprising with some really kickass music, which you can download here. (http://www.megaupload.com/?d=HF7Y05S6)
There's a lengthy gameplay/tutorial video on the site (left link), but might as well post a youtube link as well:
[youtube]http://www.youtube.com/watch?v=JGPg7j2amRc[/youtube]
While it still looks fun, i can't honestly say that i haven't lost a lot of interest.
Why is Pit in a Starfox game?Only finding out now eh? :P
Pokédex 3D, featuring all of the new Pokémon from the recent Pokémon Black and White games, will allow users to look up information about more than 150 Pokémon and their moves, all for free. It will make use of SpotPass and Augmented Reality.http://www.nintendoworldreport.com/news/26460
Players start with 16 Pokémon and can unlock the remaining Pokédex entries by scanning QR Codes, using SpotPass (up to three random Pokémon a day), or by trading data with friends, likely via StreetPass.
Users will be able to view each Pokémon in 3D, and rotate them a full 360 degrees. The Pokédex features filters and bookmarking capabilities as well.
The app will use the 3DS' built-in Augmented Reality capabilities to display Pokémon in pictures taken via the 3DS Camera.
A good list of games to download at launch! (http://www.andriasang.com/e/blog/2011/06/02/3ds_eshop_lineup/)
Virtual Console
~ Rockman World (Mega Man in Dr. Wily's Revenge) (Capcom, Game Boy, 400 yen) <- yay~ <3
~ Kirby's Dream Land (Nintendo, Game Boy, 400 yen)
~ Baseball (Nintendo, Game Boy, 300 yen)
~ Phantasm (Jaleco, Game Boy, 400 yen)
~ Downtown Special Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (Arc, Game Boy, 400 yen)
~ Super Mario Land (Nintendo, Game Boy, 400 yen)
3D Classics (Old games remade with 3D effects)
~ Xevious (Nintendo, 600 yen)
~ Excitebike (Nintendo, 600 yen, free through 7/31)
Original Games / 3DSWare
~ Mystery P.I Kieta Film (G Mode, 600 yen)
~ 3D Block Kuzushi (Silverstar Japan, 500 yen)
Hopefully the rest of the Rockman games will show up too. ^^
Posted on: June 02, 2011, 15:35:48
Wow, they really remade most of the 2D objects into 3D objects, with 3D view, you can see it better in Excitebike.
[youtube]http://www.youtube.com/watch?v=e6flZrWasEY[/youtube]
http://www.youtube.com/watch?v=e6flZrWasEY
[youtube]http://www.youtube.com/watch?v=k5yeV4wQTRY[/youtube]
http://www.youtube.com/watch?v=k5yeV4wQTRY
I'm excited to see what the other classics, like Rockman, will look like~
More about the prepaid cards here~ (http://www.4gamer.net/games/107/G010761/20110602027/)
(http://i.imgur.com/GwvDy.jpg) (http://i.imgur.com/GwvDy.jpg)
(http://i.imgur.com/CP55v.jpg) (http://i.imgur.com/CP55v.jpg)
I dunno why no "Mega Man" on the NA/EU side yet. Licensing? Nintendo's approval needed? >u<;I'm wondering that too. They'd better fix it pretty darn quick!
I'm wondering that too. They'd better fix it pretty darn quick!
3 days for Shantae DS!
And who knows, maybe we will see the "Mega Man Xtreme" games too~ :3PB still won't play them. :P
I'm surprised that there's no details on enhancing regular GB games in a basic fashion (ie. move Layer 0 back, Layer 1~3 forwards in certain amounts, etc), because it looks to me like the 3D Classics line is made to set up particular objects backwards or forwards
Then again, not everything has to be in 3D...
It's not that simple. Especially since GB games have one background layer, and 2 sprite layers only. It simply wouldn't work.He speaks the truth. Remember how the GBC/A would color objects and backgrounds differently in GB games? That's about as far as you'd get in terms of layering. In basically any platformer your character would be further forward than the ground.
Even on other games/consoles, the way layers are utilized and the way graphics processors are used to create advanced effects would completely shatter that kind of blanket effect from ever working. It really has to be redone if you want a workable 3D effect.
Sure, was only a example for the sake of examples (perhaps I should have stated that more clearly), but the SGB effect in terms of depth instead of colours was what I had in mind.
I wouldn't see the point to remaking Xtreme 1 (unless you change the levels and such), but how would you feel about a full on 3DS Xtreme 2 remake?Need you ask? It'd be fan-gasmic!
They could remake Xtreme 1 to not suck.Xtreme1 has too much that needs fixing and not enough benefit to reap for fixing it, given that the game did virtually nothing original.
since it pretty much does nothing of its own there's not much reason for its existence.there is also:
-Excessively high pitched instruments (aka Rockman World 2 syndrome)
-Writing replays into the story. Seriously?
-The armor does almost nothing.
-Lack of dash access (Select does not work for actual hardware, but I guess for emulators it helps)
Guys, you're thinking in the wrong direction. Why not just;No argument here. It's just that PB needs an Xt2 remake for the sake of dash-wall-kicking, so that he can be assed to play it.
Megaman Xtreme 3
No argument here. It's just that PB needs an Xt2 remake for the sake of dash-wall-kicking, so that he can be assed to play it.
That's why you learn to command dash off walls.In Xtreme1, the leg armor upgrade is an auto-dash-wall-kick (in addition to breaking walls by wall-kicking).
Assuming the wall is "Forward"
123456.........
f X XX
b XXXXXXXX
B XXXXXXXXX
Edit: Just played it for a bit. It seems like you always dash jump off the walls. I'll have to explore more.
To be honest I think airdashing everywhere might be part of the fun, since it means you're effectively flying 70% of the gameplay.Agreed. That, and X firing a constant stream of charged shots.
Aw, cute colorful hearts (and sometimes balls) fills up the package/game you are downloading, and turns into a present. Similar to DSiWare. Adorable. ^u^Vixy... I don't think anyone has said this ever before, but...
[20:17] <@VixyNyan> guys, a precaution
[20:17] <@VixyNyan> if you're going to use the 3DS eShop
[20:18] <@VixyNyan> don't use the pre-selected tags or buttons that already are showing
[20:18] <@VixyNyan> use the Search feature and select the type of game you want instead
[20:18] <@VixyNyan> like "3D classics" "Game Boy Color" etc
[20:18] <@VixyNyan> why?
[20:18] <@VixyNyan> because Nintendo are hiding some games
With that, I found some more games I didn't find before. ^^;What games did you find Vixy?
[16:55] <@VixyNyan> ok let's see, Super Mario Land, Downtown Special Kunio-kun (River City Random), Phantasm, Baseball, Hoshi no Kirby, Rockman World
[16:55] <@VixyNyan> Phantasm is a 2D action game by Jaleco, with cool music
[16:55] <@VixyNyan> I saw a video and it looked ok
[16:55] <@VixyNyan> but I will wait for that one
[16:56] <@VixyNyan> might be better games later
Has anyone besides me had issues linking their e-Shop account to Club Nintendo? They're clearly linked, since stuff I downloaded is showing up for Product Registration Surveys, yet making the link is still on my To-Do list for some reason.
Not everyone wants to smudge/scratch their screens, and fingers still work on resistive screens. Yes, there's a greater need to maintain pressure, but it still works.
Inconvenient? Perhaps, but then there's the issue of accuracy. Not only technological (for which capacitive is inferior), but also ergonomical. I might agree with your point if we were talking about a full-size monitor. But a controller's screen is going to be relatively small, even if not as small as a DS's. Take it from someone who prefers to leave their stylus tucked away safely: fingers simply do not provide the level of accuracy that you will often need on such a small scale. And sure as hell not MY fingers (ask PB).
Actually, it is EXCEPTIONALLY difficult, given that you're talking about a system that's already out. Even Nintendo lacks the ability to time-travel; what you're suggesting would be impossible without cutting off older projects, thus fragmenting the userbase. Even if that is overcome, backwards compatability is a pretty major point of most Nintendo handhelds and is especially so with the 3DS (given that they're opening it up to DSiWare and never-before-done-by-Nintendo system transfers; they'd have to rework the e-Shop to detect and accommodate the specific 3DS model, and nobody's going to like taking their latest piece of hardware online to find out that their hardware forbids them access to certain online content).
It's generally not good press for compatibility to vary by the individual SKU, as Sony learned (we hope) the hard way with the PS3.
Even assuming for the sake of argument that Nintendo is going to use a capacitive screen, it would be CONSIDERABLY easier to "program twice" for the Cafe, which is not yet in the public's hands, than for the 3DS, which already is. Further the Cafe has no backwards compatibility issues with regards to touch sensitivity; no Wii game uses it.
tl;dr
Your premise is questionable, but at least possible. Your work-around is completely illogical.
Then of course, they could just build a whole ne controller instead of using the (3)DS.From IGN (http://wii.ign.com/articles/117/1174821p1.html):
"Our basic premise is that you can use one with a system," Miyamoto told the site. He detailed further that asking players to use more controllers started to beg the question of why not just find a way to use a 3DS as a Wii U controller.Evidently, it's not set in stone yet. Miyamato also said that they're still exploring what happens if a friend brings their tablet over wanting to play together.
From IGN (http://wii.ign.com/articles/117/1174821p1.html):Evidently, it's not set in stone yet. Miyamato also said that they're still exploring what happens if a friend brings their tablet over wanting to play together.
At what point was the word "replacement" used in this discussion? The discussion of 3DS connectivity was as an option. Nobody's fool enough to release a console that does not function without a $250 handheld to be purchased separately.
Also, it's possible the use of the 3DS is his answer to using multiple of that type of controller, not a replacement for the controller they already developed and showed at E3.
(http://www.nintendo.co.jp/corporate/release/2011/img_110609/photo2.jpg)
PLEASECOMETOTHEUSPLEASECOMETOTHEUSPLEASECOMETOTHEUS
Wanted this day one! Red is my favorite color!I want Cobalt Blue.
Here:-AC I meant before that. It sounded like you were commenting on an issue that nobody ever brought up.
(http://www.nintendo.co.jp/corporate/release/2011/img_110609/photo2.jpg)
PLEASECOMETOTHEUSPLEASECOMETOTHEUSPLEASECOMETOTHEUS
GS: Is there any interest in bringing Virtual Boy games to the 3DS?
SM: Well, that's not my exact plan, but something like that could happen. I can say that in my photo album on my Nintendo 3DS, there is a photo of a Virtual Boy. So that says that I do have a Virtual Boy at my disposal. [laughs]
http://gonintendo.com/viewstory.php?id=161142
XD yes finally~ the hint I've been waiting for, been wanting this since 3DS was announced! <3 >U<
I think I've got the courage to say that Mario Kart is going to be running at 60 frames a second when they release it.Cue the epic victory jingle! (http://www.youtube.com/watch?v=LrM8aLHj4Vg)
I would INSTANTLY buy Mario Clash on 3DS Virtual Console... O^O
As Vix said, the Virtual Boy was already stereoscopic, so it'd most definitely be "3D". I doubt, however, that you'd be able to adjust depth. More likely the slider would act solely as an on/off switch, the way it does with 3D videos (incidentally, Nintendo needs to increase the volume on those things).
Virtual Boy came out at a time when I pretty much never got my own electronics beyond those black LCD thingamabobs. All the cool stuff, I had to leech off of my older brothers. Realistically it would be awesome to have those games truly portable and not requiring a stand/total isolation.
Cue the epic victory jingle! (http://www.youtube.com/watch?v=LrM8aLHj4Vg)
Not a Wario fan
Creating 2D from 3D is a simple matter of showing only one of the two camera angles
It's kind of hard to explain if you don't know much about stereoscopic 3D. Please refer to here; http://en.wikipedia.org/wiki/Stereoscopy
I dont have time to baby
I never said it technically wouldn't work.It's called "verbal context (http://en.wikipedia.org/wiki/Context_(language_use)#Verbal_context)."
I don't see Nintendo chomping at the bit to reprogram a 2D experience from a centered camera angle.And that's for things that are just simple vectors. That doesn't cover the 2D resources they'd have to redraw to make the new angle.
The "quick and dirty" way, as long as it actually works, is far more practical.As long as it it works, hitting my dog with a baseball bat is far more practical that paying for flea shampoo.
Just a heads-up, Netflix is now available on the 3DS (USA & CA). Although the video quality is pretty poor, it gets the job done.
I wonder why the video quality is poor. 5Mb/s should be fine for low res video. Maybe they haven't worked out some bugs with the resizing the video. Or something in the system assumes a low res device only needs a low bitrate stream.Isn't it because video uses UDP instead of TCP so if a packet with frame data doesn't arrive in time it's just completely dropped?
Either way, the 3DS should be perfectly capable of handling an HD quality QWVGA stream.
A BMP of the size 400x240 is 281KB. Assuming 60 Frames Per Second, a second of video would be 16860KB. That's 132Mb/s.
Maybe they're cutting their losses on the development cost of making a 3DS game and jumping ship to Vita. I don't care which is better, but I can't imagine they're abandoning these projects for fun.how exactly do I open an mpo..?
PS: Because it's relevant to this topic too.
http://forum.rockmanpm.com/index.php?action=dlattach;topic=6.0;attach=2015
Dont have one, dont plan on getting one. :B
MPO contains two images that forms a stereoscopic 3D effect.
- Monster Hunter exclusive for 3DS, supports online play.
- A Yoshi side scroller for 3DS, developed by Good-Feel.
- New game from WarioWare team.
- Etrian Odyssey 3DS
- Hatsune Miku 3DS, contains all songs from Project DIVA 1 and 2.
- Grasshopper Manufacture developing Silver Case sequel/remake for 3DS.
- Presentation on eShop demos; Super Mario Land 3D will have a downloadable demo.
- The "new project" from Alchemist, the famous visual novel company, is an entirely new "moe mystery" for 3DS.
- Ace Attorney 5, will supposedly include an Edgeworth scenario. AA: Investigations being phased in to main series?
They say that stuff over every little single thing Nintendo does, it's not surprising.Judging from the Legends 3 backlash, I think it's feasible to say that it's said when anyone does anything that someone dislikes.
Good god, the amount of “NINTENDO IS DOOMED“ or “[tornado fang] YOU NINTENDO I‘M NEVER BUYING ANYTHING OF YOURS AGAIN“ comments because of this is incredible.
Given the lack of grip on the 3DS slide-pad(s), I doubt that. The extra girth might help those of us with larger hands, but that's about it.
Using the touch screen for long periods of time can cause hand cramps quite easily. It has happened before. The second stick should naturally be more comfortable to use, especially when compared to touch screen heavy games, like I mentioned before: Kid Icarus.
You forgot the rumor of a new Rockman 3DS game, that's not Dash3.
Personally, I wouldn't mind having that thing just to make the 3DS bigger. I can't play it for more than 30 minutes without my hands starting to hurt from the awkward way I have to hold it with these beefy paws I call hands.
Using the touch screen for long periods of time can cause hand cramps quite easily. It has happened before. The second stick should naturally be more comfortable to use, especially when compared to touch screen heavy games, like I mentioned before: Kid Icarus.I never said it wouldn't; I've played Metroid Prime Hunters to completion, you know.
Despite the reduction in accuracy, a capacitive touch screen would get rid of a lot of the things that make using a resistive touch screen annoying. But no, we have to keep compatibility for DS games.To hell with DS compatability; for controlling a targeting reticle on a 3" screen, a reduction in accuracy would be CONSIDERABLY more annoying than any issue the current model has.
The slide pad is not ridged as Nintendo's usual analogue sticks are; you have to put a fair amount of pressure on it to keep your grip.
Funny how people are being so resistant about this. The exclusion of a second analog from the 3DS proved Nintendo's completely out of date when it comes to allowing developers to use a console for any third dimensional game that doesn't feature fixed camera angles. Doesn't really matter what anyone says, if you ask anyone if the DS had any good FPS or TPS games, most people will just go "No." The reason the console wasn't popular with that kind of genre, was because of the lack of a second analog, something which is VERY much needed for most modern games nowadays. MUCH better than triggers, claw grip or even controlling the camera through the DS screen, something which completely takes away any ergonomic capacities away from the console.I'll grant you the ergonomic issues, but there is some degree of subjectivity to that. That's why the Options menu exists. The touch screen generally offers less comfort but greater precision, whether or not the tradeoff is worth it varies by the individual.
Looks like you're gonna have to learn the equivalent of how to ride a bike when you're 40, Hypy. 8D
I think most are resistant towards the fact that they didn't design it into the device itself. Even if they don't know it or admit it.Sounds logical to me. If you want it, you likely believe it should have been in the system at the start. If you don't, you wouldn't have given a damn if it was in the system at the start.
You evil pirating swine.Blurg-a-blurg, analogs may not be the best way to aim, mouse control is. But they're certainly the best way to move a camera on consoles. The right analog stick is the ONLY way to use a camera well when it's not fixed, and pointers solve nothing. And Hypy, do excuse the fact, but it's not only FPS games that use it. Kingdom Hearts, Monster Hunter, GTA, and most other non-fixed camera games NEED to have a dual analog system, or resort to horrible claw grips and bad camera systems. Also, there isn't one single tournament-played FPS that uses a pointer in the first place. Because they suck at when you have to move the camera around. Killzone 3 had alot of criticism about this, and let's not even mention the lack of any good straight FPS games the Wii has because of the complete lack of a dual analog system.
*hides his romhacks*
I'll grant you the ergonomic issues, but there is some degree of subjectivity to that. That's why the Options menu exists. The touch screen generally offers less comfort but greater precision, whether or not the tradeoff is worth it varies by the individual.
And sorry to disappoint you, but I plan to continue riding my horse. 8D Dual analogue is a decade old, BE, and I've been gaming that entire time. It's not as vital as you think when you lack interest in the FPS genre to begin with. And even if I do expand my horizons (which I did at last year's NYCC), there are other options. Its supposed necessity is the result of a trend, not of practicality. The 360 is the only system left, current or upcoming, that has two sticks, but does not have either a touch-screen or a pointer.
Of course, in the world of marketing, trends can be just as powerful as practicality.
Sounds logical to me. If you want it, you likely believe it should have been in the system at the start. If you don't, you wouldn't have given a damn if it was in the system at the start.
There are so many topics that can be discussed about the 3DS alone, factoring in how primitive they have made it. No built-in second analog, no substantial messaging system, low screen resolution for modern tech (640x480 could have been the 2D standard), no chat room, lack of downloadable retail games on eShop, among a few others. These are basic things that almost any modern gaming systems have and then some, yet Nintendo persists to stay behind.Apple does it, and Nintendo does it as well. The sin of thinking you're more important than anyone else, the sin of thinking you set every single damn trend. The sin of thinking that a tiny thing like Fox News paranoids saying child pedophilia is everywhere online ruins your image of family-friendly, so your net functionality must be as closed and as obtuse as it can be. Nintendo sins quite a bit these past two generations.
Surely, It couldn't be a matter of endangering their market sales. The 3DS could of had all those mentioned features and sold for a justly priced $250. PS3 was $600 then brought down to $300 - $250 without removing any features besides PS2 backwards compatibility. Sony made the same mistake, they could have sold it for $300 at the start and avoided the bad sales due to over-pricing. Companies apparently think that selling powerful but dated hardware warrants a hefty price tag. But anyway, I'm getting ahead of myself.
The lack of the second analog from the start is one of the most baffling things to me (along with the absence of a messaging/chat system). Nintendo is afraid, but for absolutely no reason whatsoever. There's nothing wrong about getting with the times. The 3DS has the potential to feel like a home console, but It's being dragged back.
The slide pad is not ridged as Nintendo's usual analogue sticks are; you have to put a fair amount of pressure on it to keep your grip.
When even iOS systems can deliver to us quality like this, Nintendo is making the very, very stubborn move of staying behind, and giving us slightly graphically improved ports of games they released more than a decade ago. It feels like an insult, pure and simply. People are just going to notice when their cellphones can give them higher tech stuff than the console they bought FOR GAMES.
Monster Hunter...and most other non-fixed camera games NEED to have a dual analog system270 hours of hunting and half a dozen Azure Dragongems have proven to me that dual analogue is not the gameplay necessity that many would have us believe.
I noticed this too. However, the reason seems to be simply it doesn't handle skin oil build up as well as ridged ones. Simply wipe your circle pad off, and your thumb off, and it'll be fine. That's all I had to do.I'll have to keep that in mind. It's pretty much just OoT where I had issues, though.
I wouldn't go as far as to say OoT or StarFox are slightly upgraded. It's quite a far amount if you look at N64 vs 3DS comparisons, and even better viewing it first-hand on the 3DS screen. Also both Boss Rush and MQ in OoT are very much appreciated. However of course, a fair number of "blocky" geometry structures from the original releases can be recognized in the remakes, just given a coating of shiny paint. As much as I love playing OoT 3D, they still could have revamped it completely to where It looked akin to SS or TP.Let's just say I am very pissed off whenever I hear Nintendo call OOT and Starfox "remakes". A remake, is something like Metal Gear Solid: The Twin Snakes, or Tomb Raider: Anniversary. It's something that completely revamps a game, visually and gameplay-wise, to fit today's standards. These two games are mere graphical upgrades, with a few added control options. And not even graphical upgrades to fit today's standards by far, or even regular standards of what a 3DS game is capable of. The 3DS can do stuff like that Resi game easily, but both Nintendo and most third-parties aren't even making the effort, instead making games that could be possible on N64 hardware (the DS could have handled many of them) and really pushing the standards, nope. They're buying a huge hole for both them, and the gaming industry. To show that we can be stuck in a rut for years and years to come, simply waving eye trick [parasitic bomb] like stereoscopic 3D onto people's faces, and they'll come running. This when most of the people who play the 3DS say they use the 3D effect for about 5 minutes, and then switch to normal, as an ordinary novelty.
And I worry the 3DS's fairly low screen resolution may hinder games like RE:Revelations and even the new Monster Hunter Tri G game (one of the Wii's most graphically impressive). For this system, It seems that only the third party companies try to push the hardware.
[spoiler][youtube]http://www.youtube.com/watch?v=V_eN6hSPJMI[/youtube]
[youtube]http://www.youtube.com/watch?v=QB_hcpzDq5M&feature=related[/youtube][/spoiler]
Until then, Nintendo has to wake up. They never had that problem with the GC (beautiful games like Double Dash, Sunshine, TP and Star Fox Assault).
derpOh honey. Trying to give yourself as an example for the whole world, isn't really valid. And you won't be able to find any modern game with a free camera system on a dual analog console, that doesn't use the right analog stick to control the camera. No developer ever thinks there's any kind of problem with it. No developer has ever thought the right analog stick was only clever marketing, or just a "trend". It's actually the best way to use a game's camera when you have no mouse. I know it, everybody in the world knows it. It's not a trend, and it's not clever marketing. It has been the best way to control camera direction for years, and it'll continue to be the best for years to come, until someone figures out a better way to control it. And it looks like all future consoles will have a dual analog system. The Wii U has learned its lesson, and the so has the 3DS, with this new peripheral.
I seriously can't wait until they start making games that do NOT require any use of the 3D.
Well, I hope you don't have to wait long. As we all know, if you turn off the 3D on all current 3DS games, the game crashes and then you have to send it to Nintendo. It's not like every game supports a no 3D mode and it's even built into the hardware. Nope, all the current games crash and show you gay porn when you try to force non-3D mode....I mean games in which teams start using the full power of the 3DS for graphical advantage instead of 3D rendering, you [Bumpity-Boom!].
Trying to give yourself as an example for the whole world, isn't really valid.I don't know why you insist that my expressing a personal preference equals a movement to abolish an industry standard.
...I mean games in which teams start using the full power of the 3DS for graphical advantage instead of 3D rendering, you [Bumpity-Boom!].
That may be what you meant, but it's not what you said. And the rest of the internet tries to go on the latter rather than guess at the earlier.
There are already games that bump up the framerate while the 3D is off. And supposedly Shin Megami Tensei doesn't use the 3D at all outside of the opening cinematic. It certainly doesn't push the system visually, though; evidently the devs just didn't feel like using it.
I don't know why you insist that my expressing a personal preference equals a movement to abolish an industry standard.
Its supposed necessity is the result of a trend, not of practicality. The 360 is the only system left, current or upcoming, that has two sticks, but does not have either a touch-screen or a pointer.This isn't "personal preference". This is dismissing the most common gaming control standard since the d-pad as a "trend". Don't run away from your words.
Of course, in the world of marketing, trends can be just as powerful as practicality.
This isn't "personal preference". This is dismissing the most common gaming control standard since the d-pad as a "trend". Don't run away from your words.trend
And I'm not stupid enough to not realise a big 3D function slider on my own console. I said "games that do not require the use of the 3D", and by that I mean from the developent teams that spend time making the little pop-out effect work instead of dedicating that time to making a game better. I do, however, know that by simply taking out the 3D functionality, frees quite alot of space for processing. Processing that can be used to make the game better, rather than being used for hollywood's main gimmick. By "full power", I mean that they're purposedly limiting themselves with the 3D, for the sake of doing that little pop-up feature the console has. I did not mean they needed to use the full graphical power that the console can achieve.When you speak to players of what a game requires, they generally take that to mean what it requires from the player, unless specified otherwise. You said nothing of development and you wouldn't be the first person to ignore the slider. Choose your words more carefully.
trendI put "trend", and quoted your full statement, which said "the result of a trend, not of practicality". I wasn't acknowledging the word trend alone as your full statement, or else I would have quoted just that. But you're acknowledging its popularity as nothing more than "it's just good because everyone uses it". I'm acusing you of thinking dual analogs aren't the best solution for camera control in consoles, and they're just used because all kiddies like it nowadays. Which couldn't be more wrong from the truth. It's the best way. It's the new standard because of practicality, because of how well it works in every single way.
noun
1.the general course or prevailing tendency
That's not dismissive, that's an acknowledgement of popularity. Quit being so defensive.
When you speak to players of what a game requires, they generally take that to mean what it requires from the player, unless specified otherwise. You said nothing of development and you wouldn't be the first person to ignore the slider. Choose your words more carefully.Completely ignoring the 3D slider, on a console that has 3D in its name, with a wide-open light in front of my eyes? It's like you're calling me stupid.
In a polygon game, stereoscopic 3D is little more than displaying two camera angles. The development time is insignificant, nowhere near the required effort of, say, a 3D Classic (which requires remaking the entire game). It does demand extra power from the system, for sure, but I already addressed that in my last post. Games can respond to the 3D slider, and doubling the framerate while the 3D is off has been going on since launch day. If they're killing the framerate rather than the environment to get 3D, then they're not going to make a much better-looking game without killing both. It's been a criticism of some of the early fighting games, one of the areas where the 3DS was supposed to be strong.
Considering how many games on the Gamecube's successor look worse than a Gamecube launch title, I don't expect that third parties under-performing on 3DS has anything to do with 3D. Poor development is poor development, and as we see in games like Star Fox and RE Revelations, solid development should be able to produce strong visuals with or without 3D. However, third parties have not been willing to put their best foot forward with Nintendo. The lesson they learned over the last console generation is to release shovelware to take advantage of the sheer numbers of Nintendo's userbase, and if Nintendo fails to generate a userbase ten times that of their competitors, they will surely go bankrupt.
It's no wonder Nintendo system owners don't want to buy non-Nintendo games.
I can't be arsed to give you any detailed explanation.
Wall of text: CheckYou seriously think I'm gonna waste my time in crafting a careful explanation on how stereoscopic videogames are made, when you give me answers of that caliber?
Detailed explanation: No Check
...and a Kid Icarus anime.Personally I was hoping for a Saturday morning cartoon.
I was seriously wondering about that too...I mean, people still use AAA batteries...?!
I was seriously wondering about that too...I mean, people still use AAA batteries...?!You don't have enough unnecessary gadgets, methinks. I think I have a D-cell something or other lying around, too.
\Too bad the 3DS has region locking/
I was seriously wondering about that too...I mean, people still use AAA batteries...?!
My TV remote uses them!
Just... why can't they plug it in? I don't think it would drain the 3DS' batteries that much. It's embarassing, really.
If they did that it could affect battery benchmarks. If it uses a battery I have a feeling it could have some other purpose.Better be a damn good purpose if it's gonna need a whole AAA battery just for it.
Some RPG's better come here because those are pretty much the only games that I play.That explains alot.
That explains alot.That explains a lot.
I have to admit it is pretty hard to get excited about Fire Emblem after what happened with Heroes of Light and Shadow... Soon as they announce a U.S. release, then I'll be jumping off the walls and stuff.4 will come out. I'm more than certain, due to it being a big game, with a big reputation. They wouldn't risk it just making it for a single region.
I could easily see Monster Hunter Tri-G skipping us, but I would certainly hope that 4, being a full sequel, would make the cut. Yay for stradle-stabbing wyverns!
(http://nintendo3ds.davidturnbull.netdna-cdn.com/wp-content/uploads/2011/09/Circle-Pad-5.jpg)
(http://nintendo3ds.davidturnbull.netdna-cdn.com/wp-content/uploads/2011/09/Circle-Pad-7.jpg)
[spoiler](http://nintendo3ds.davidturnbull.netdna-cdn.com/wp-content/uploads/2011/09/Circle-Pad-4.jpg)
(http://nintendo3ds.davidturnbull.netdna-cdn.com/wp-content/uploads/2011/09/Circle-Pad-6.jpg)
[/spoiler]
It looks dull as dirt. But if it's appropriately responsive and comfortable, that's all I need from it right now.
Those 2 in the back will probably "overwrite" the standard 3DS L and R shoulder buttons, as it looks like a pain to reach with this thing attached. And I'd guess that smaller shoulder button is R3. Like a GC controller.
But this is just speculation for now, until we get proper info.
@ xnam - Um, what? It's exactly as I said.
Just imagine that the 3DS L & R shoulder buttons aren't there. What becomes functional are the L and R triggers on the peripheral. The smaller shoulder button above the right trigger is likely a new R2 button (I apologize for saying R3 last time, maybe I caused confusion) used for games like MH Tri G.
The 3DS shoulder buttons lose function, in replace for the peripheral.
(http://nintendo3ds.davidturnbull.netdna-cdn.com/wp-content/uploads/2011/09/Circle-Pad-5.jpg)...And I thought the first analog stick was put in a somewhat akward place. Though now it seems like a game controller, I worry about how this would be used in conjunction with the A,B,X, and Y buttons right next to it, I mean it looks like it could slip off easily and hit those buttons when you don't want to. I kinda wonder if they were planning on doing this in the first place why couldn't they just made the 3DS with a small USB port and make this an attachment. That would make it seem a bit less akward but then again the analog should have been on the bottom in the first place in my opinion. I also wonder what the purpose of that giant screw on the interior of that thing is for and I'm scared of the fact that it looks like the place you put the batteries in.
(http://nintendo3ds.davidturnbull.netdna-cdn.com/wp-content/uploads/2011/09/Circle-Pad-7.jpg)
[spoiler](http://nintendo3ds.davidturnbull.netdna-cdn.com/wp-content/uploads/2011/09/Circle-Pad-4.jpg)
(http://nintendo3ds.davidturnbull.netdna-cdn.com/wp-content/uploads/2011/09/Circle-Pad-6.jpg)
[/spoiler]
It looks dull as dirt. But if it's appropriately responsive and comfortable, that's all I need from it right now.
@ xnam - Um, what? It's exactly as I said.
Just imagine that the 3DS L & R shoulder buttons aren't there. What becomes functional are the L and R triggers on the peripheral. The smaller shoulder button above the right trigger is likely a new R2 button (I apologize for saying R3 last time, maybe I caused confusion) used for games like MH Tri G.
The 3DS shoulder buttons lose function, in replace for the peripheral.
Do we not yet have any confirmation as to what the batteries are needed for?
That and adding any further draw to the 3DS would just make its already abysmal battery life even worse.
Er, what? If that was an attempt at humor, I'm sorry to say it went about a mile over my head.The same could be said at all attempts at humor through memes.
(http://nintendo3ds.davidturnbull.netdna-cdn.com/wp-content/uploads/2011/09/Circle-Pad-10.jpg)
(http://nintendo3ds.davidturnbull.netdna-cdn.com/wp-content/uploads/2011/09/Circle-Pad-51.jpg)
L is on the 3DS, R is on the add-on. And ZL and ZR are on the add-on as secondary triggers.
R on the 3DS is left available for some reason. Maybe for the Charging port.
Why not have it charge the 3DS? It could have plugged into the charging port and had its own battery. It could even use the same type of battery the 3DS currently uses. This would have extended the 3DS's battery life and made the product more appealing,
I'm just confused about it. If it's got a battery, it has to be used for something other than new buttons. Specially with the all-around design it has, which seems to make the 3DS into a kind of big controller grip. I'm thinking there's more than we're seeing here.
It uses IR to connect to the 3DS, so it needs batteries in the exact same way your TV remote does. That's all there is to it.Confirmed, or speculation? And won't that cause a bit of lag in automatic response?
It was 20 bucks in Japan the last time I've seen it. I do like the fact that they're adding in shoulder sticks too. Plus, both clickable ones and triggers! Both kinds allow for way more variation. If they brought me a new Metroid/whatever with this setup, it'd be quite comfortable.20 bucks by the same logic that said the 3DS would be 300.
IR was pure speculation on my part...It ironically ended up being close to 300 in most of the world anyway. =P
20 bucks by the same logic that said the 3DS would be 300.
It ironically ended up being close to 300 in most of the world anyway. =P
I think that's mostly due to every country having the same number despite the worth of their monies. I don't know if it applies to the 3DS, but it seems common.Also due to the dollar being in the shitter. 8D
It ironically ended up being close to 300 in most of the world anyway. =PPerhaps, but I'm speaking of a likely domestic price, not a foreign currency exchange. 250 wasn't considered "close to" 300 back before the 3DS's price was announced.
Perhaps, but I'm speaking of a likely domestic price, not a foreign currency exchange. 250 wasn't considered "close to" 300 back before the 3DS's price was announced.Yep. All companies take advantage of that "unspoken rule", of making European products cost the same currency units as in the US, completely putting aside the fact that the €uro is much higher than the dollar. Meaning, we get $112 games and $300 consoles. Nintendo's the biggest offender, due to their stubborness to make sales prices go up in many regions, and their games retaining the same price through the years.
As xnamkcor said, a regional price is not based on currency exchange rates (funny how few people pointed out that the release price in yen of the Wii and 3DS were identical, instead opting for the $300 exchange rate figure). That's why Nintendo loved it when the yen was weak, they get more money from their international sales that way.
It's the same here. The $AUD has been in (and passed) parity for a while now, yet Nintendo is hesitant to reduce prices first-party titles, which are in the range of 55~65$ for DS and 80~100$ for Wii. Still, it's probably because the Australian market is a premium, for such a sparcely populated area and all that.Exactly. And with Nintendo, I... don't really see a willingness to sell me games. Remember the Super Mario All-Stars Anniversary Edition? It was the equivalent of 40 bucks around here. Most Wii games, good or bad, shovelware or otherwise, are always at the price standard of a PS3/360 game. I own SIX Wii games, including Sports. The rest I sold shortly after buying, because I couldn't justify keeping most of them, and many still fetch a good price. Most sell through the used market, which is always out of games to sell.
Nintendo does all measures of strange things here, though. OoT3D had a street date break here, but only because the last remaining indie retailer here parallel imported UK stock and put pressure on the big chains who were in exclusive deals with Ninty.
The only thing worse than a glossy green or red handheld is a glossy black one. It looks nice, but if you expect to actually play the thing, you'll be spending 90% of your time wiping fingerprints off of it.
Heh. I'm half-tempted to sand the lid of my 3DS down to a matte finish.
- Mugen Power battery extender for the 3DS
- increases 3DS’s battery by 4.4 times
- comes in Cosmo Black or Aqua Blue colors
- ¥9,800 ($126)
I'd link to it if I weren't on my phone and lazy, but that Zelda 3DS bundle is supposedly heading stateside.
Mugen? I wonder why they chose that name. It's already used in the fighting game community. :-/
Don't see why we need a battery extender if there is nothing wrong with its current battery life. Unless Nintendo REALLY needs it for better performance of their games. :\
I'm pretty sure my PSP lasted longer on a charge than the 3DS.
My second one is Pilotwings Resort, 5 pieces away from finish. (Cursed [tornado fang]ing Pink Spaces.)
Minish Cap's new to me as well, so that'll be damn sweet. And one can never have enough portable Yoshi's Island.
I guess if I *REALLY* wanted to nitpick, I could say that it stinks that I only made it a point to get the GBA Fire Emblem games last summer (D'OH!), but I certainly won't object to Nintendo giving FE some more exposure (STILL waiting for Heroes of Light and Shadow...). And in all honesty I find GP Legend and Zero Mission to be preferrable to Maximum Velocity and Fusion.
But that's REALLY, REALLY nitpicking. The list is extraordinarily rocking in any context, let alone as free [parasitic bomb]. And it's effectively 11 games seeings how all Super Mario Advance titles include the Mario Bros. remake, which is equally awesome.
So these are out already for Japan and Australia. Damn it NOA, hurry up! >:/
Very nice. I still need to play Minish Cap. I hope they put the Oracles games on next!
They probably didn't want to give us Zero Mission on account of the fact that its pretty similar to the original Metroid.Granted. But there's still nothing quite as epic as that Chozodia theme.
And probably also because it has the original Metroid and they don't want to give us the same game twice, thank you Nintendo.
Half assed prototype emulators for games you most likely already own; Sure makes up for ripping you off with the inflated original price of the console.
It does for me ^^Some people's children...
Half assed prototype emulators for games you most likely already own; Sure makes up for ripping you off with the inflated original price of the console.
You're frustrated because we got exactly what they said we'd get? If you don't remember that, then you probably don't remember the whole getting versions of this that work like the rest of the VC when/if they update them. Right now it's not even an emulator, they're working the same way the DS games are. The reason for no multiplayer? You can't connect Link Cables to the 3DS.You can't run a GBA game on a non-GBA system and call it anything but emulation. It's not "hardware emulation" as I imagine you meant to say, because any Nintendo system that lacks a GBA port also lacks GBA BIOS and sound circuitry. That topic came up pretty much weekly when the DSi first came out.
It does for me ^^Same. Funny how people will pay for games we already own with a smile, but then they're free, it's a shitstorm.
The hard truth is, they really don't give a [parasitic bomb]. Why? Because it's not earning them profit.Because Nintendo, with profits driving them, was totally into savestates, control configurations, and network connectivity on their last system's Virtual Console.
If they didn't give a [parasitic bomb] they wouldn't have done anything in the first place...
No, I don't understand why Nintendo can't get a GBA game to sleep either, but it's a trivial point.
I'd appreciate the option for a Y/B control setup as opposed to B/A, but that holds for the NES emulator as well.
Overall, if this is your idea of bad emulation, then thank God you were never in on the DS homebrew scene. Or, for that matter, the Wii VC's Genesis emulation, which you pay $8 a game for and it doesn't even recognize a goddamn control stick.
No. They had to do something. Early adopters would have rioted, metaphorically (or maybe literally too), over this if there was no compensation for them getting completely [tornado fang]'d over.
Why should I bother buying them here, when I can get a better portable experience with the SAME games out of my PSP already without even paying.Simple answer: You shouldn't.
Of course, all of this wouldn't matter to me if MEGAMAN LEGENDS 3 WAS STILL BEING MADE.On that, we most certainly agree.
[tornado fang]
I'm not sure what's the big deal here. I think the choices are all fine and dandy.
Rofl, I hear this all the time. You guys never do anything. And if you do? So what, they loose their more insane fanbase x3 If you are an early adopter you have nobody to blame but yourself if you feel "ripped off" from the price drop. Nobody held a gun to your head telling you to buy early, and if you've been into video games for a few years you should know that getting the first run of any consoles or portables is a horrible idea as they are usually the least stable. It's best and more cost effective to jus wait until a better version comes along. If you can't wait then that's fine, but jus know that it's on you then ^^;
She makes an awfully good point. I mean, if you thought it was overpriced at $250, the very simple solution is to not buy it
Nobody feels the need to compete with people who, from the big business's point of view, are stealing from them.
I never complained about the choice of games, I've only been bitching about the blatant laziness put into this emulator. I feel that while it was nice for them to include Amazing Mirror it loses out on the Multiplayer, which is arguably a major part of the game.
No matter how you want to justify it, a price drop by that much in that short of a time is just a sleazy move by any standard. I did not feel cheated by the GBA SP, or the DSlite & DSi. But this was unacceptable.
No. They had to do something. Early adopters would have rioted, metaphorically (or maybe literally too), over this if there was no compensation for them getting completely [tornado fang]'d over. Which would have lead to lower profit. They instead found the cheapest way to help smooth over the situation.
Oh, get real. The 360 never had a 56% failure rate. That's just hyperbole from Game Informer and you know it. If over twenty-five million consoles had actually failed, you can bet your ass Microsoft would be in a shitload of trouble.It is still very much relevant to the point he's making. You don't need to work for Microsoft to prove that a lot of 360's go kaboom; Microsoft took the hit for it, losing millions in service. But. Go ahead, tell me, PLEASE tell me how they don't make that money back quick-snap, with the way they can still make people throw money at them despite such a high failure rate. Microsoft evidently know what they're doing.
lots-o-stuff
Oh, get real. The 360 never had a 56% failure rate. That's just hyperbole from Game Informer and you know it. If over twenty-five million consoles had actually failed, you can bet your ass Microsoft would be in a shitload of trouble.
As for the 3DS, Nintendo only dropped the price so drastically after such a short time because nobody was buying it. You can call it sleazy all you want, but the fact of the matter is that the system would've been a total write-off for them if they'd left the price as it was. The ambassador thing is just an olive branch put forth for those of us who did pay full price for it, nothing more. It's not meant as compensation. It's meant as consolation.
At least you admit it's sleazy.
On the old one either. Unless you buy it new right now the warranty has expired. What they did was extend the original 360's warranty by 3 years, but those have expired now also. I know because I was going to send my in for a 4th time but they were going to charge me. So I went and got a slim. No problems since then.
Funny enough, I've had more problems with my DSes (plural) than my 360 (singular). I guess I'm one of the lucky few who's never had to deal with a RROD...? o~O
In Japan, 3 Famicom games are available to buy.
Super Mario Bros.
Zelda no Densetsu 1: The Hyrule Fantasy
Punch-Out!! (Mr. Dream version)
TV and a Famicom, just like any region. All the games have the Mario Coin sound tho.
The color of the game cartridges are different tho, to reflect their original real life colors.
Five dollars for [tornado fang]ing SMB1??
Its probably $5 for every NES VC game.
just like how it is on the Wii.
They vastly overestimate the value of their 25 year old games.Money disagrees with you. So long as the demand is there, they have all the justification they need. Do you have any idea what kind of field day the eBay sharks had with the Wii port of All-Stars?
...why is this news? You guys honestly expected Nintendo to shortchange their own pre-existing shop?I'd gladly pay $10-$20 for a Dragon Warrior NES Collection on the eShop, being DQ1-4.
Besides, 3D Classics versions of NES games were already running $6.
Money disagrees with you. So long as the demand is there, they have all the justification they need. Do you have any idea what kind of field day the eBay sharks had with the Wii port of All-Stars?
I wonder, how many of us would still be arguing if the game wasn't already readily available? If, say, SquareEnix put Dragon Warrior I up there for five bucks, I'd be all over that.
I wonder, how many of us would still be arguing if the game wasn't already readily available?
http://kidicarus.nintendo.com/uprising/explore-the-game/arcards.html#giveaway
Soon my post count will be high enough that I will be a moderator!
They're not on Club Nintendo. Sold out already?
He is the first special Mii.
I think this could be the first special Mii for NA 3DS's; we did get Reggie instead of Iwata sooo yeah. D:
Well, this is surprising. (http://www.gonintendo.com/?mode=viewstory&id=176348)yeah the original Shantae would be a great VC game (provided they have the GBA-enabled area active).
I never took Nintendo for the type of company to delve so deeply into the 'digital' market. But I'm more interested in them allowing for old super-rare games to be available on the eShop like Shantae. I've been waiting for that ever since I heard about the 3DS' VC service.
They're not including an AC Adapter with it so that doesn't happen >.>
The equivalent in dollars of the announced price is $190~
Actually maybe I'll hold on to the old 3DS if a mod with video out comes around.
Yeah, not that much more expensive.
Should be $200~ tops if you don't have an AC Adapter it can use yet.
Posted on: June 21, 2012, 10:02:55 PM
(http://i.imgur.com/aCII4.png)
Posted on: June 21, 2012, 10:05:53 PM
It's officially $199 for NA and will launch in August.
Damn, that's soon o__0
Yeah, not that much more expensive.Why not go for the extra 10%? 8U
Should be $200~ tops if you don't have an AC Adapter it can use yet.
Posted on: June 21, 2012, 10:02:55 PM
(http://i.imgur.com/aCII4.png)
Posted on: June 21, 2012, 10:05:53 PM
It's officially $199 for NA and will launch in August.
Damn, that's soon o__0
So does that mean if I own an original 3DS, and buy a XL version, then I can street pass each of my own systems as many times as I want to, as long as the time frame is different? Cause it's getting harder and harder (as long as they keep putting out new 3D image galleries) to get the pink pieces, and I'm still missing a few. I heard when you reset a system, you supposedly get a randomized piece. But maybe it's worth a shot, I donno.
I could also street pass my other Mii in my current 3DS for the find mii game, and keep leveling up to the highest level possible, making it easier to destroy the enemies. 8)
If you are willing to have one with no DLC content or pay double. From what I recall Nintendo doesn't allow one account on more than one device of the same platform.
Nintendo: "3DS isn't in need of a redesign"I think Nintendo was more or less directing their E3 conferences at their investors. It was Wii-U launch window and NOTHING that would detract from that, because the Wii-U's launch is the single biggest question mark right now from a financial standpoint.
2 weeks later
"3DS XL GAIZ!"
Why this wasn't announced at E3, I'll never know.
I'll not be swayed from my MEGAFIED 3DS, but I suppose the XL will hold some mass market appeal for people who are used to lugging around tablets as part of their daily lives and generally despise small screens. Me, I still prefer a gadget that will fit in my cargo shorts.
I think Nintendo was more or less directing their E3 conferences at their investors. It was Wii-U launch window and NOTHING that would detract from that, because the Wii-U's launch is the single biggest question mark right now from a financial standpoint.
It‘s $10 IIRC.
It‘s $10 IIRC.
Did they happen to mention why they didn't include a second analog in the XL design?Considering how strong Reggie's emphasis was on their DLC not being on-cart and not being developed until after the main game is considered "complete" internally, I do have to wonder on that one...
Is it that they don't see a future in it?
They just really want to screw over Capcom, who worked hard on it and probably planned to be able to use it for their future games?
NSMB2, god [tornado fang]ing damnit why so many bah-bah's. I'm going to mute the [parasitic bomb] out of that. Like the idea of Coin Rush DLC that isn't on the cart.One of these days I seriously need to send you my Riivolution music hack for NSMBWii. 'course, I still need to do the fast versions so that your soul isn't crushed by the high-speed bah-bah's when the timer is low.
Considering how strong Reggie's emphasis was on their DLC not being on-cart and not being developed until after the main game is considered "complete" internally, I do have to wonder on that one...That is true. having separate hardware would split things very badly.
But I think the more likely reason is that the Circle Pad Pro isn't just an extra pad; it's also extra shoulder buttons. Unless you go the original Wii Classic Controller route, which I think everyone agrees is uncomfortable and largely useless, it is extremely difficult to have more than two shoulder buttons on a handheld without screwing with its profile. To have a second pad with only two shoulder buttons will further fragment the possible control setups and probably leave a 3rd party dev or two banging their head against the wall. It's also possibly not the best image for Nintendo to include extra traditional inputs as the "default" of their new model that they know the majority of the 3DS's library will ignore them.
And call me a blind Miyamoto worshipper if you must, but I think the man is onto something when he says that the gyroscope when used properly does a fine job in most situations. It certainly made aiming a lot easier in Zelda.
As with the DSiXL, the 3DSXL is meant as an alternative rather than a replacement. It has no additional features such as the DSi introducing a shop, or even the Lite's brightness adjustment. It's just, literally, bigger. Bigger battery and bigger SD card included, but still, just bigger.
Frankly I wasn't impressed with the DSiXL's screens; I thought they were too large and fuzzy for such a small resolution. 3DS being a bit higher res, maybe it would work better, but I'd need to see one in a store demo before I ever considered buying one under any circumstances (I do have to admit, even if I myself don't care much for ballooning my 3DS, a Christmas gift that could net me a NSMB2 co-op partner, that has some merit to it).
One of these days I seriously need to send you my Riivolution music hack for NSMBWii. 'course, I still need to do the fast versions so that your soul isn't crushed by the high-speed bah-bah's when the timer is low.
Borrowing this thread for a bit.Ah so you picked up that 3DS capture card. Nice~
Hey everyone (and Hypershell and OBJECTION MAN and Satoryu and others), look what I can do now~
(http://lol.rockmanpm.com/vixynyan3dscapture01.png) (http://lol.rockmanpm.com/vixynyan3dscapture02.png)
No it's not a webcam image. XD
I can do live streams and video recordings too~ :cookie:
Thank you, loopy, for your hard work! <3
Borrowing this thread for a bit.
Hey everyone (and Hypershell and OBJECTION MAN and Satoryu and others), look what I can do now~
(http://lol.rockmanpm.com/vixynyan3dscapture01.png) (http://lol.rockmanpm.com/vixynyan3dscapture02.png)
No it's not a webcam image. XD
I can do live streams and video recordings too~ :cookie:
Thank you, loopy, for your hard work! <3
Hey everyone (and Hypershell and OBJECTION MAN and Satoryu and others), look what I can do now~What what what?!! H-how?!! O_O Oh my god, I want one! That would be so flippin' awesome! I'm... not entirely sure what I'd want it for right at this moment, though. Maybe recording Nintendo DS boss runs or something (since even my good computer can't run the emulators at a decent speed)... But dayum. T_T
What what what?!! H-how?!! O_O Oh my god, I want one! That would be so flippin' awesome! I'm... not entirely sure what I'd want it for right at this moment, though. Maybe recording Nintendo DS boss runs or something (since even my good computer can't run the emulators at a decent speed)... But dayum. T_TIt's a capture card run through USB attached to the bottom of the 3DS. It's tricky to install, from what I saw.
It's a capture card run through USB attached to the bottom of the 3DS. It's tricky to install, from what I saw.... oh. Mm... Don't think I'll be doing that, if that's the case. I might, might, do custom firmware if people can make it decent enough, but I draw the line at hardware modification. x:
So I'm glad there's folks who'll install it fer ya. :D
More testing. With a Famicom game.
(http://lol.rockmanpm.com/3ds-rockman1-fc-01.png) (http://lol.rockmanpm.com/3ds-rockman1-fc-01.png) (http://lol.rockmanpm.com/3ds-rockman1-fc-02.png) (http://lol.rockmanpm.com/3ds-rockman1-fc-02.png) (http://lol.rockmanpm.com/3ds-rockman1-fc-03.png) (http://lol.rockmanpm.com/3ds-rockman1-fc-03.png)
Download the images, view them at 200% (or higher) with MS Paint or other non-filtering image software and you will see some "shocking" pixelations. XD
Are Game Boy Advance games not officially supported? Because those colors look rather washed-out. Then again, so did the Famicom game graphics... but those at least had the "Virtual Console" message on the bottom. o_o
Borrowing this thread for a bit.
Hey everyone (and Hypershell and OBJECTION MAN and Satoryu and others), look what I can do now~
(http://lol.rockmanpm.com/vixynyan3dscapture01.png) (http://lol.rockmanpm.com/vixynyan3dscapture02.png)
No it's not a webcam image. XD
I can do live streams and video recordings too~ :cookie:
Thank you, loopy, for your hard work! <3
Borrowing this thread for a bit.Ho. Ly. [tornado fang].
Hey everyone (and Hypershell and OBJECTION MAN and Satoryu and others), look what I can do now~
(http://lol.rockmanpm.com/vixynyan3dscapture01.png) (http://lol.rockmanpm.com/vixynyan3dscapture02.png)
No it's not a webcam image. XD
I can do live streams and video recordings too~ :cookie:
Thank you, loopy, for your hard work! <3
Can it capture 800x240?
Sweet news, Vix! We'll have to make it a point to connect online sometime
When the software is updated, it could. (http://3dscapture.com/) O:Thanks, I forgot to bookmark it when last I had it open. XD
When the software is updated, it could. (http://3dscapture.com/) O:
If I'm not busy and I can set a time for it, sure~
Video time! :3
Biohazard (RE): Deadly Silence (http://www.rockmanpm.com/?p=mp4/3dscapturebiohazardds)
Cave Story 3D (http://www.rockmanpm.com/?p=mp4/3dscapturecavestory3d)
I'll show some 60fps recordings later on. ^^
Ya know, I was just thinking, if it would be possible to stream that video out, to say your TV or PC (then rerouted to your TV :D). Get some full screen action going. Especially good since it can play DS games too.
Well now, that's quite a thing. How much did that run you?
Are Game Boy Advance games not officially supported? Because those colors look rather washed-out. Then again, so did the Famicom game graphics... but those at least had the "Virtual Console" message on the bottom. o_o
Its just Nintendo's rushed GBA emulator for the Ambassadors.
It doesn't have the features of the other VC games.
Uncompressed first. The software has limited codec selection but you can choose XVid and TechSmith lossless codec as well. I didn't have other tools ready while I was recording this at my job. I already have those tools here at home. ^^b
I prefer to keep all my images and videos at 1:1 ratio in the original resolution (400x480) as much as possible. But in the end, the results still looks good.
This was the "Ninja Chick Brawler" image teased for the moment, I'll do videos/live streams later (http://lol.rockmanpm.com/3dscapturesenrankaguraburst.png). Also I'm waiting for Project X Zone.
Well since both screens are displayed from a PC software, you have to use separate screen capture software if you want to do live streams or play around with video-out functionality (as long as your PC/laptop has a video out port in the first place). You can double-click the 3DS screens on the PC software and they will show up in fullscreen with black background covering the rest of the PC screen. So yes, you can also use this device for "demo unit" purpose or "couch potato" gameplay in front of your TV if you want. XD
I don't think Xvid "lossless" is actually lossless, I'm pretty sure it's just "visually lossless"
Is there a way to disable the view of one of the screens on the PC output? I'd like to have the top screen exclusive on the PC, and the bottom screen left for the device itself; kind of like how the WiiU is structured.
And I suppose the most important question; is there any display lag between the system itself and the PC display? Even the slightest amount can be troublesome.
I never ever associated the word "lossless" with XVid. XD
TechSmith has their own video codec that actually does record in lossless while conserving storage space, so you don't have to choose the Uncompressed codec that's default in most codec listings. It's called "TechSmith Screen Capture Codec" and it comes bundled with Camtasia Studio (and its own sub-tools).
All things considered, this sounds like how RemoteJoyLite works for the Sony PSP. All it did was display exactly (for the most part) what was on your PSP screen. It's pretty lightweight itself, even when recording with FRAPS. So lightweight, it could be run on older hardware, in fact. It also has the added bonus of letting you control your PSP via PC game controller or keyboard, which is super nice for getting the real "full screen PSP" experience.
Ah, I know there is a "lossless" setting for one of the "mp4" encoders. I can't read goodly. I prefer MSU Screen Capture or UTVideo for my lossless, but I'll try out the Techsmith thing.
When you installed the TSSCC codec, drag the thing all the way to the left.
(http://lol.rockmanpm.com/techsmithlossless.gif)
Then do a recording or whatever, preferably from a emulator source like SNES9x or whatever, then open with VirtualDubMod and output a PNG image from any frame. You will see godly pixel perfect no-color-loss results. :3
you can drag one of the unwanted screens in a corner, or doubleclick on the one you want to display in fullscreen.
What happens when you put the console into 3D mode?
(You know you need to do some footage of the ninja chick brawler now.)[youtube]rCzAxCz2kj0[/youtube]
SNES version is pretty cool~Yea, I started watching videos of it after searching up the one I posted. My maximum exposure had been on an emulator. My friend said I have a knack for picking games off of shelves just as much as alphabetical lists. Gotta find it for SNES whenever I can.
More NES screen pixel filter stretchiness, cover your eyes! XD
(http://lol.rockmanpm.com/3ds-fc-rockman3-01.png) (http://lol.rockmanpm.com/3ds-fc-rockman3-01.png) (http://lol.rockmanpm.com/3ds-fc-rockman3-02.png) (http://lol.rockmanpm.com/3ds-fc-rockman3-02.png) (http://lol.rockmanpm.com/3ds-fc-rockman3-03.png) (http://lol.rockmanpm.com/3ds-fc-rockman3-03.png) (http://lol.rockmanpm.com/3ds-fc-rockman3-04.png) (http://lol.rockmanpm.com/3ds-fc-rockman3-04.png)
With the current version of the software, dragging the 3D slider up will show only one of the stereoscopic images on the PC software display. But loopy said there will be updates for it so there can be some proper stereoscopic display later. The webpage mentions most of the details and also has a support forum. (http://3dscapture.com/)
If I'm not mistaken, he worked on the Jumbotron DS as well. He's ancient and well-known in the mod scene. XD
http://home.comcast.net/~olimar/DS/jumbotron/
http://home.comcast.net/~olimar/DSCapture/
Ick, its not like the screen resolution of the NES is bigger than the 3DS resolution, right?An actual NES hooked up to a television stretches the screen horizontally somewhat (neither of the NES's two resolutions are a proper 4:3 ratio). That's why us old guys all screwed up our precision jumping when we first played Mario Bros. Deluxe on the Gameboy Color. Throughout a handheld generation of Mario Advance ports, we adjusted.
VIRTUAL CONSOLE
Mario Golf (launches Oct. 11)
Castlevania: The Adventure (launches Oct. 25)
Ninja Gaiden (launches Nov. 8 )
Zelda II – The Adventure of Link (launches Nov. 22)
Wario Land II (launches Dec. 20)
Super Mario Bros.: The Lost Levels (launches Dec. 27)
Ninja Gaiden (launches Nov. 8)I was just playing that on my Nintenders tonight.
sounds like gay porn
The full title makes it worse
[spoiler]The Denpa Men: They Came by Wave[/spoiler]
...
recommend a good game with a possibly questionable title and everyone giggles like 12-year-olds.
:\
...Well with the name and advertisement can you blame them, it looks interesting though.
recommend a good game with a possibly questionable title and everyone giggles like 12-year-olds.
:\
Well with the name and advertisement can you blame them, it looks interesting though.I still fail to see how it sounds like a gay porn.
Not to mention it would seem the lot of you lost your shift keys.
HOW DO I TURN OFF CAPSLOCK
can't even make dumb jokes anymoreOh please, I make dumb jokes all the time. It just doesn't work when that's ALL you do.
Oh please, I make dumb jokes all the time. It just doesn't work when that's ALL you do.
but i don't have anything else
Oh please, I make dumb jokes all the time. It just doesn't work when that's ALL you do.You and Mirby hate his jokes? I like them.
Adventure Time: Hey, Ice King! Why'd You Steal Our Garbage? [November 20] [demo on November 15]
the kid shoots his semen at the strange men and then they decide to follow him around afterwards
really, where'd i say that?When you went back and forth with him about Denpa Gay Men
Judging by the fact that its Koshiro, its probably not good music.And the award for understatement of the year goes to....
Its probably [tornado fang]ing amazing music.
Judging by the fact that its Koshiro, its probably not good music.
Its probably [tornado fang]ing amazing music.
the 3DS will be like heaven to me.And there were people who swore this would never happen >0<
I'll have to check out more of this dude's compositions.
And there were people who swore this would never happen >0<
and yes i love that track too
did you manage to defeat any FOEs? I killed one of the baboons in the old mine.
I'm happy about DKCR3D. Finally, rolling mapped to a button AS IT SHOULD BE!
I would've liked to see them remake a Zelda game that didn't hold up so well graphically over the years. Wind Waker still looks good on an HDTV. Other games, say... Majora's Mask? Now that could use an HD remake.
I feel that Majora's Mask would be much better suited for 3DS. The masks and transformations popping out at you would look pretty sweet.That and constantly equipped ocarina + four item slots would help a lot (I'm thinking they'd use the OoT3D engine for it).
久しぶりにTwitterにアクセスしました。外国の方の声、ちゃんと届いてますよ! I accessed Twitter after a long absence. A voice of the foreign one arrives properly! ※翻訳ソフトを使用してますSource (https://twitter.com/BDFF_OFFICIAL/status/307441160241180672)
Source (https://twitter.com/BDFF_OFFICIAL/status/307441160241180672)
bravely default localization hint?
海外の方からのコメントがとても多い! 皆様に遊んでもらえるようがんばります! There is very much comment from overseas one! I do my best to have all of you play! ※翻訳ソフトを使用してます^^;Source (https://twitter.com/BDFF_OFFICIAL/status/307929760359645184)
Fair enough. I see commentaries, but nothing with an FPS counter. If you happen upon the demo give it a shot I guess, if not my search continues.
Not sure when JPN gets the demo. Odd they didn't already. Thanks for looking into it regardless.
You guys hear Nintendo lost that lawsuit by that former Sony employee who claimed Nintendo infringed on his copyright on the "3D without the glasses" technology?
That's not exactly chump change, especially when you combine the fact that the WiiU is bombing hard and the 3DS had a very rough start forcing the half price drop. They were undoubtedly losing money on each 3DS sale, but the question is, are they actually making money on the 3DS unit sales at all even still? I'd have to guess not because the price drop was so dramatic. This may also change their manufacturing costs for the 3DS, and licensing costs for the technology in place. This all drops their income, and or raises their expenses. It's not just the 30mil, even though that's pretty bad in itself.Supposedly Nintendo was no longer selling the 3DS at a loss as of July 25, 2012.
It won't sink them, but it's really bad regardless.
- The story revolves around strong earthquakes and mysterious roaring in Etria. The protagonist (voiced by Kousuke Toriumi), a spear-wielder from the Highlander clan, is asked by the government of Etria to investigate and explore the ruins. Three other companions meet him on his investigation, and together go as far as the World Tree, which seems to have a deep connection to the ruins. During the investigation, they meet Frederica Irving (voiced by Maria Ise), a girl who lost her memories. She is a kind-spirited girl, but is wary of others, possibly because of her amnesia.
- During event scenes, each party member will have multiple portrait pictures with many expressions
- “The fun of the RPG was left just as it was, but since we’ve strengthened the story and characterization, this game will make it all the more easier to enjoy the true essence of the RPG,” said Komori
- Players will get missions from the Etria government, as well as necessary information and equipment. It’s recommend you visit various shops to prepare for your journey. If you have a mission or quest you can report on, their notification marker will appear on the right side of the screen.
To the Sexcellent New Entertainment Shack! :3
Earthbound coming to the Wii U? Holy [parasitic bomb]! :o
new Yoshi's IslandKnee-jerk, "WHOO-HOO!", followed by a small amount of fear from remembering the DS one...
Zelda 3DS game. :cookie:~w~
Knee-jerk, "WHOO-HOO!", followed by a small amount of fear from remembering the DS one...
~w~
well to be fair, 8-bit Mega is the one turning 25. 16-bit MM7 Mega isn't. :/
Eh. Those were just the most recent installments at the time of those anniversaries.
And the most recent installment as of this anniversary was SFxMM. Which is 8-bit Mega.
soooo yeah
Still an official release on the official Capcom website.
And they were already in full-swing to release a bunch of stuff featuring 8-bit Mega, whether it was the titles on VC or the soundtracks for those titles.
It was just relevant to their anniversary plans.
3D Sonic the Hedgehog is a port with a few modern tweaks. You can spin dash just like in Sonic the Hedgehog 2 and Sega added save states. Want to play the original game? There’s an option to turn spin dashes off and remap the buttons. Sonic maniacs might appreciate being able to switch between the Japanese release and International version to see minor differences when it comes to bonuses. You can even choose the sound emulation based on the Sega Genesis or the Sega Genesis model 2.
One other neat feature is you can switch between normal mode and a faux CRT classic mode (those old TVs with the screen bulged out). 3D graphics can be set to depth or zoom.
Because of the 3D effect, which is the preferred way to play it.I imagine that's why both it and the 3D mode are presented as options.
Blurriness + 3D = eye strain. Well, 3D blurriness hurts my eyes at least.
I imagine that's why both it and the 3D mode are presented as options.
...Really, unless it's a 3D game, in which depth perception is actually helpful, 3D is a useless gimmick....your point is what? It looks pretty. It doesn't NEED to be anything more than that. Not every game can be Super Mario 3D Land.
Not to mention a better port is on its way to iOS and Android.Ah, the old "they're the same damn game but you obviously should own it on this system" discussions, how I miss those. Personally I don't care much unless I find out Tails is in the iOS/Android STH1.
Moving on to a different topic, the Nintendo 3DS hardware incorporates a feature known as StreetPass.
When the Nintendo 3DS system is in Sleep Mode, this feature allows users who are playing any StreetPass-compatible game to automatically exchange game data with other users in close proximity who are also playing the same game.
StreetPass is very common in crowded Japan. In contrast, our American and European users seem to meet each other via StreetPass less frequently, and as a result, we have not seen a significant rise in the number of people who carry their Nintendo 3DS systems in Sleep Mode. When compared with our Japanese users, it seems that fewer people are experiencing the StreetPass feature on a daily basis.
This year we will release software that opens doors for new ways to play through the StreetPass feature, such as “Animal Crossing: New Leaf,” and I hope that more people around the world will be able to experience the benefits that StreetPass provides.
We will achieve that by taking advantage of Wi-Fi access points and implementing a StreetPass relay feature into the Nintendo 3DS hardware.
Starbucks and McDonald’s, among others, provide about 28,000 Wi-Fi access points, which are connected automatically to Nintendo 3DS, in the U.S. and 24,000 in Europe.
We are going to perform a system update that introduces a framework that uses these access points as StreetPass relay stations by this autumn.
This will involve taking a Nintendo 3DS system in Sleep Mode to an access point which will then connect automatically and send StreetPass data to a server. At the same time, the Nintendo 3DS system also receives the StreetPass data of another user from the server. In this setting, data is not exchanged directly, but rather through a StreetPass relay station. Hence, as opposed to, say, Person A and Person B directly exchanging game data, data will be transmitted in sequence from Person A to Person B, and then onto Person C and so on.
But the surprising and magical feeling of exchanging data with someone you simply shared a location with is as real as before.
Previously the StreetPass feature required multiple Nintendo 3DS systems in Sleep Mode to be in the same location at the same time, but in this framework, you can exchange data with others by visiting the same location even at a different time, so we can certainly expect the use rate of the StreetPass feature to grow significantly.
I just want the rest of those frikkin' Puzzle Swap panels. When you're not in a big city and/or at Comic Con, those pink pieces are damn near impossible to find...
I just want the rest of those frikkin' Puzzle Swap panels. When you're not in a big city and/or at Comic Con, those pink pieces are damn near impossible to find...
IN NEW YOOOOOOOOOOORK. PINK PIECES ARE WHAT YOU GET LOTS OF. COMPLETE PUZZLE PANELS!
NOW YOU'RE IN NEW YOOOOOOOOOORRK!!
8D
$16 for games I'll rarely be able to play unless I go to a convention/and or city? No thanks.
It's a shame too, because they seem fun. [tornado fang], why'd they have to be StreetPass games.
This isn't Japan.
The new Mii Plaza games are pretty nice. Mii Force and Warrior's Way are my favorites!Agreed, those are my favourite of the bunch. I like that I actually run into people with 3DS' that I can StreetPass with as well.
I hate region-locking, all because each region has a different game rating and Nintendo wants to keep in for paternal control. Common sense is why would a child by importing games from another country if they're under 18 years old if the parents is importing the game? The parent should do research first before they decide to import.That's their PR excuse. The real reason is that investors and other such corporate big-wigs are afraid of imports disrupting their regional businesses. Complete bullshit seeings how the money still goes to their head office anyway, but businessmen scare easily like that.
That's their PR excuse. The real reason is that investors and other such corporate big-wigs are afraid of imports disrupting their regional businesses. Complete bullshit seeings how the money still goes to their head office anyway, but businessmen scare easily like that.
-LAYTON X WRIGHT CONFIRMED FOR US.
It's actually slightly smaller than the normal 3DS.I haven't found a size comparison thingy, and I can't look up the official site with an iPad, or at least the 2DS part.
There might be some problems with games where the 3D is integral to gameplay, though.
(http://i.imgur.com/iPM2IFl.jpg)
(http://i.imgur.com/XHRvIBT.png)
Oh boohoo, Nintendo's making a budget model of their insanely popular handheld that I'll never have to buy because the original and XL models are still widely available and won't be phased out by this. Cry me a river.That's pretty much me and my friends reactions to all the hate.
Oh boohoo, Nintendo's making a budget model of their insanely popular handheld that I'll never have to buy because the original and XL models are still widely available and won't be phased out by this. Cry me a river.
Sounds accurate.I do too.
I find it hilarious honestly.
You know what it looks like?It looks like cheese to me, which is sometimes tastier depending on the cake or cheese.
A thin slice of cake.
Cake is nice.
The only thing I would change is make it narrow near the bottom to make it easier to handle. Just because it's for someone who has the intelligence of a gorilla, doesn't mean their hands are that large.
(http://img.photobucket.com/albums/v90/xnamkcor/3DS/i_40342edit.jpg)
First of all, it's only a tiny bit wider than an original 3DS. Secondly, the shoulder buttons are on the top--moving the face buttons, D-pad and analog slider down to the bottom screen as you have done makes it impossible to actually use the shoulder buttons.
Which would make it thicker and more unwieldy by necessity. You've also got the sides narrowed down to a seriously wrist-damaging angle.
Do you have an original 3DS? Open it up and hold it as though the buttons were on the top half instead of the bottom. Is it really that uncomfortable? I don't know about you, but it still fits perfectly in my hands like that, and my hands are not very large. In fact I think it'd actually be more comfortable that way.
Yeah, but the 3DS is never going to retail for less than $170.
(http://img.gawkerassets.com/img/18ymrcl867wmypng/ku-xlarge.png)
Not gonna lie, I think that color scheme is sexy! [eyebrow]
If Nintendo's next system was a Version of the 3DS that had only one screen, Gamecube graphics, 1280(pb)x720, and two sticks(even if the right one was octagonal), I'd buy it.
3DS is already around Gamecube level. It further boasts advanced lighting and shader effects.
Posted on: September 06, 2013, 11:42:57 AM
[youtube]http://www.youtube.com/watch?v=oiRJE1Q_gN8&feature=g-subs-u[/youtube]
400x240 is not equal to Gamecube. I'm talking about actual Gamecube power, not "it kinda looks like it might have been a launch title on Gamecube if the Gamecube has the resolution of an old DOS game".
By that logic, the 3DS would have the power of a PlayStation 3 or Xbox 360 system, if it had an HD screen.
FYI, the total number of pixels the 3DS displays is only 1/8 less than that of a single 640x480 TV screen, and the top screen is at most times being rendered from two separate angles. A split-screen GCN game that looks as good as a decent 3DS game is pretty few and far between. I mean, there's Rebel Strike, and...what else?
(God, I miss Factor5...)
Same resource logic applies to two players in the same setting.
And you're 76800 pixels short.
You mean Nintendo frowns on it? I have no doubt that, if they had permission, and a dev felt they could make a game that only used the top screen, they would. Though, if they really wanted to, they could probably just send an image to the second screen and then never update it and that might use near-zero resources. Assuming the second screen could hold an image without constant updates to the video signal. And how often is the second screen actually rendering something complicated?1200 wide (600 "per eye) would maintain the proper aspect ratio.
"3DS is as powerful as the Gamecube because it has to render a second screen", just sounds like excuses. I have yet to see a 640x480 game on the 3DS or that uses both screens to render something on par with the Gamecube's graphics, at the same time. From what I've seen the second screen is usually rendering something the Gameboy Advance or N64/DS would render, not something the 3DS is "capable" of.
Keep the second screen for Backwards(maybe Digital downloads for DS and 3DS?), make the main screen 2560x720(1280 "per eye") or 1280x720(640 "per eye", make it powerful enough to render things on the main screen on par with the Gamecube with those extra shaders you love so much.
PS: I'd rather have a system that had real power than one that was "better because it has bloom and blur".
1200 wide (600 "per eye) would maintain the proper aspect ratio.
You're the one who brought up number of pixels as the sole crutch of the argument. All I did was point out how senseless that was. If you want to argue model quality or any more "meaningful" performance issue, be my guest. I'd love to see some actual specs on the 3DS seeings how they're so freaking hard to come by. Or you can just nitpick the visibly evident shortcuts in modeling that everyone takes when they work on handhelds anyway (God knows I've ripped into MHX on the PSP often enough on those grounds).
Huh, now I'm actually curious to know what technical flaws/shortcuts one could dig out of Monster Hunter Tri Ultimate...
This was probably the worst way to handle the situation, Nintendo.
http://www.siliconera.com/2013/11/05/report-child-predators-used-nintendo-3ds-swapnote-service-japan/
More details to why SwapNote was canned.
This is why we can't have nice things, damn predators... >_<
http://www.siliconera.com/2013/11/05/report-child-predators-used-nintendo-3ds-swapnote-service-japan/I'm curious what form of communication was used to exchange a 12-digit code that could not possibly have been used to arrange a meeting place in and of itself.
More details to why SwapNote was canned.
This is why we can't have nice things, damn predators... >_<
I'm curious what form of communication was used to exchange a 12-digit code that could not possibly have been used to arrange a meeting place in and of itself.
REDMOND, Wash.--(BUSINESS WIRE)-- A December system update for the Nintendo 3DS portable system will allow users to combine their Nintendo eShop account balance for both Nintendo 3DS and Wii U. Nintendo announced the news during a Nintendo Direct video released earlier today.
After the Nintendo 3DS system update, users can register their Nintendo Network ID for Wii U on their Nintendo 3DS systems and combine Nintendo eShop account balances. This will enable them to purchase Wii U software using the remaining balance on their Nintendo 3DS eShop accounts, and vice versa. Nintendo 3DS owners who do not own a Wii U system can also create their own Nintendo Network ID for the first time.
This system update will also mark the beginning of Miiverse support on Nintendo 3DS. With a Nintendo Network ID and a wireless Internet connection, users will be able to connect with players around the world to share their experiences and game tips through Miiverse on Nintendo 3DS. For more information and notices from Nintendo about the system update, visit http://www.nintendo.com/3ds/nnid.
To view the Nintendo Direct in its entirety, visit http://www.nintendo.com/nintendo-direct. An overview of the news discussed includes:
Nintendo 3DS News
YouTube will be launching this month for Nintendo 3DS. Nintendo 3DS owners with a broadband Internet connection will be able to watch all their favorite YouTube content on the go, browsing on the bottom screen while viewing on the top screen.
The Legend of Zelda: A Link Between Worlds
Today, Nintendo showed a new trailer for the game, and the first of four 15-second mini-trailers for The Legend of Zelda: A Link Between Worlds debuted on Nintendo’s Instagram page. Nintendo detailed a number of characters, including Irene and her magic broom; Seres, who is trapped in a painting; and Gramps, who can help facilitate battles with other players encountered via StreetPass. Also: Milk Bar confirmed!
On Nov. 22, a new Nintendo 3DS XL bundle will launch at a suggested retail price of $219.99 that includes Nintendo 3DS XL hardware with gorgeous gold-and-black coloring and the iconic Triforce on the exterior, as well as a download code for The Legend of Zelda: A Link Between Worlds. The game launches in stores and in the Nintendo eShop on Nov. 22 at a suggested retail price of $39.99.
Exclusive SpotPass Content at Nintendo Zone Locations: Anyone with a Nintendo 3DS who visits a Nintendo Zone location can receive StreetPass Mii Plaza data from the last six players to visit that location. Exclusive SpotPass content will be available at Nintendo Zone locations in November for Nintendo 3DS owners who also own the following games, including:
An Animal Crossing: New Leaf raccoon wall clock is available until Nov. 14.
An Animal Crossing: New Leaf cat tower available Nov. 15-28.
An Animal Crossing: New Leaf rolling suitcase available Nov. 29-Dec. 12.
A Super Mario 3D Land Mystery Box starting Nov. 22.
Mario Party: Island Tour: The game offers seven new game boards and 80 new mini-games, including some that use the motion controls of Nintendo 3DS, and the ability for four Nintendo 3DS owners to play all multiplayer game content with only one copy of the game via Download Play. The single player Bowser’s Tower has players playing through 30 floors of mini-games, with a boss battle every fifth floor. Additionally, players also can engage with other players who also have the game in StreetPass mini-game competitions. The game launches in stores and in the Nintendo eShop on Nov. 22 at a suggested retail price of $39.99.
The new Kirby game for Nintendo 3DS has a name: Kirby: Triple Deluxe. More information about the game will be announced in the future.
Bravely Default: A Collector’s Edition of the game will be available exclusively at select retailers. The bundle includes the game, an art book, a soundtrack CD and 34 augmented-reality cards. The Collector’s Edition and standard version of the game both launch on Feb. 7.
Professor Layton and the Azran Legacy: The final game in the second Professor Layton trilogy launches in stores and in the Nintendo eShop on Feb. 28.
Wii U News
Super Mario 3D World: Nintendo announced new information about Super Mario 3D World, including the ability to play as Rosalina from Super Mario Galaxy, a Luigi Bros. bonus game that is more easily accessed for players who have New Super Luigi U save data on their systems and Captain Toad levels, which challenge players to collect five stars without jumping.
Pikmin 3 Downloadable Content: On Dec. 2, a third round of new Mission Mode stages is on the way that challenges players to lead their Pikmin efficiently to complete as many tasks as possible within the time limit. The eight new stages that will be available for purchase include four “Collect Treasure” stages and four “Battle Enemies” stages with locations as varied as beaches, the inside of someone’s house during a party, a construction site and a mysterious factory. In one stage players can control Captain Olimar, the main character from Pikmin and Pikmin 2. Louie even makes an appearance. The third round of Pikmin 3 Mission Mode downloadable stages will be available in the Nintendo eShop for $4.99. A software update is required to play the new stages. People who update their software will receive one “Collect Treasures” stage and one “Battle Enemies” stage for free.
Animal Crossing Plaza: The Wii U gathering place for Animal Crossing fans is being upgraded with two new features:
After users perform a software update, they can customize their Miiverse posts using 50 different Animal Crossing stamps. Users can combine multiple stamps or add hand-drawn messages to decorate posts they have already stamped. They can even partially erase a stamp and redraw it any way they like.
Nintendo is also adding a ranking feature to display the results of monthly polls. November’s question is “Who would make the best secretary?” and December’s theme will be “Who is the neighbor of the year?”
Additional features, including the ability to register and interact with your town residents, are also being added.
YouTube Application Update: After users perform a software update, they will be able to use the YouTube application to watch videos on the GamePad controller or search for YouTube content while another video is playing on the TV.
Wii Fit U: A free trial of the game is available in the Nintendo eShop now through Jan. 31. Wii U owners with a Wii Balance Board accessory and a broadband Internet connection can download the trial and play it for free for 31 days. Users can make the trial permanent by buying and syncing a Fit Meter to the software. Fit Meter accessories are available at a suggested retail price of $19.99. The full Wii Fit U game launches in stores on Jan. 10, just in time to help people fulfill their fitness-related New Year’s resolutions.
Remember that Wii U and Nintendo 3DS feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/wiiu or http://www.nintendo.com/3ds.
Unfortunately the Combined eShop doesn't seem to merge purchases according to that.Or let us play our 3DS games on the Wii U, like transmit the video to the system. That would be nifty.
Would be nice to get NES games on my 3DS that I bought on the Wii U and Vice-versa.
Or let us play our 3DS games on the Wii U, like transmit the video to the system. That would be nifty.
The pin looks nice, though I'm more interested in that statue. owoDitto. Twilight Princess is my favorite Zelda, and my wife is a big fan of horses. It would be the PERFECT excuse for me to get some nerdy memorabilia on display outside of the usual mancave (read: basement).
Ditto. Twilight Princess is my favorite Zelda, and my wife is a big fan of horses. It would be the PERFECT excuse for me to get some nerdy memorabilia on display outside of the usual mancave (read: basement).
This is a pretty interesting read (http://www.siliconera.com/2013/12/03/emulating-megadrive-3ds-isnt-easy-enter-3d-sonic-hedgehog/). It gives some insight into the challenge of bringing games over to the 3DS.
I wouldn't believe for one second that they couldn't get the game running, but I guess it all depends on what level of emulation quality they consider acceptable. There was a Genesis compilation on the regular DS, after all.
Added Support for Nintendo Network IDs:
Users can now create or link a Nintendo Network ID, which is required to use some network services, from within System Settings
Nintendo eShop has been updated to support Nintendo Network IDs (*1)
For more information regarding Nintendo Network IDs, please visit our Nintendo Network ID introduction page
Added Support for Miiverse:
Users can now view and post to Miiverse from Nintendo 3DS family systems
For more information regarding Miiverse, please visit our Miiverse introduction page
Added a Software Update Notification:
A notification will now display when software is started and update data is available (*2)
Removed the limit to system transfers:
The previous limit of five system transfers per system has been removed
Changed the start-up method of Nintendo 3DS Camera from the HOME Menu:
Pressing the L and R Buttons simultaneously will now start the Nintendo 3DS Camera from the HOME Menu
Improved system stability and usability:
Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience
The thing I hate about the demo is that there are 30 [tornado fang]ing USES. It promises "hours of content not found in the full game", and then they limit you on the times you can play it?
I mean, I know all the other 3DS demos have use limits, as well, but for this one in particular, it's really inconvenient.
Well, no. It's not timed.
However, whenever I want to play another game, I'd have to exit the demo, which wastes a use.
Then don't play other games? Back in my day there were times when we left the SNES on for at least a day because there was no save point in a dungeon. Sure, we could turn it off and play another game, but then you'd never finish the dungeon. That, or wait until the weekend and hope our parents didn't have a penchant for your presence that weekend.
That doesn't change the fact that it's a large inconvenience.
It's stupid to put every single other game on hold for a demo. A restriction of this level makes no sense.
Especially for something like this, which you're expected to invest a lot of time in. I'm not going to keep my 3DS in Sleep Mode for several weeks.
It's a demo. If you don't want to be inconvenienced, buy the game.First you can't right now and second the thing is a side story of the game not just a demo. You can't get this in the game.
First you can't right now and second the thing is a side story of the game not just a demo. You can't get this in the game.
[youtube]http://www.youtube.com/watch?v=wdGtuzqAzt4[/youtube]
I finished the Bravely Default Demo and got all the item packs. Overall I liked it and I want to play the full version. I also wanted to note a few things, though I'm not sure if this would change when the full version is released.
If you can for any fighter, especially a mage character, Master Performer to max, for the love of god. It's final ability is amazing.
Jump saves your ass during boss battles and it's really powerful too, especially with the Performer's final ability.
I recommend that any warrior should master the Red Mage class to max for the sake of tough random battles.
Dual Wielding isn't as broken as other games but it's okay and still is pretty helpful in random battles. Two handed actually seems more useful in boss battles.
For a Mage I recommend mastering both White and Black Magic for their abilities, they both are pretty good.
That's all I got for now.
By "broken", do you mean it's overpowered? And by "other games" do you mean Soma Body? Or other games?Yes I meant over powered and I meant old school Final Fantasy games, like 1-6. After this game was made by Square and might as well be a love letter to Final Fantasy 1, 3, and 5.
Yes I meant over powered and I meant old school Final Fantasy games, like 1-6. After this game was made by Square and might as well be a love letter to Final Fantasy 1, 3, and 5.
Well considering demo max job level is 4 and full game max job level is 11, I'm guessing the final ability for Performer in the demo isn't actually the final ability.Yeah you got a point, which is good because I was sort of disappointed with the Ninja and Swordmaster job class. Well just get Performer up to the point you get Buff Up.
Its now completely [tornado fang]ing unwatchable because they keep [tornado fang]ing buffering.Oh, good, I thought that was just me... O:<
Soup, /rpm/.As in you're thinking of buying one? Other than what was mentioned above it's not really lacking anything else. It's also not that big, it's actually smaller than the original 3DS unfolded but of course you can't fit it in your pocket. I'm quite fine with the concept of course since I have the original 3DS, with the ambassador program no less, there's no reason I would buy one but if something were to happen to my 3DS I might consider it since I don't use the 3D or play games that heavily rely on it.
What's your opinion on 2DS, and what does it lack aside from the 3D and the fact that it's huge instead of portable?
Yeah. I'm considering to buy it.It's also more durable since it doesn't rely on the clam shell folding like the other systems. It has the same battery life as the original 3DS but the XL has bigger battery life, but that shouldn't be a problem since you don't game on the go.
And thanks for your reply, it's good to know that it doesn't lack anything aside from 3D... and portability isn't really a problem since I have no plans to ever take it out of the house if I do buy one.
Tomodachi Life Direct 4.10.14 (http://www.youtube.com/watch?v=lcmx4kC0tiU#ws)What did I just watch?
Yeah. I'm considering to buy it.
And thanks for your reply, it's good to know that it doesn't lack anything aside from 3D... and portability isn't really a problem since I have no plans to ever take it out of the house if I do buy one.
It might be a cost thing.Yes.
What did I just watch?
the best direct to the best game of forever
I am SO HYPED for this game
I might get it...Though Smash and Bravely Default before it.....Smash probably isn't coming till the end of Summer most likely. Since they didn't say June I'd expect August because NoA has it in their mind that nobody buys games in July.
I hope they allow for some sort of trade-in discount or something. I just got my XL in November but the new model is REALLY appealing.Let's hope so. My brother is gonna be mad when finds out about this hot off the press.
Wow that's sounds awful, is it the orignal?Yeah it is. Flame Red too, which I think has been discontinued. I can't trade it in though cause it's autographed by Reggie and I ain't givin' that up.
How many games do you have, or do you still have only Pokemon X.
There's always Ace Attorney and good ol' Tetris.
If the eShop has Bejeweled, I am totally getting it.It has Bejeweled Twist for $4.99.
That's why I didn't say "RPG", I was trying not to reference a specific genre. Otherwise we get people bitching about tactical RPGs that aren't tactical enough. >.>But both are turn based which makes it confusing.
Perhaps try reversing the polarity?What? o-O
3DS is not made of Nintendium.
I'm very careful with mine and the screen's doing strange crap (Not the first time its happened) and its got a crack on the upper clamshell by the 3D slider.
3DS is not made of Nintendium.
Even if someone drops it, the 3DS would remain operable. Have you not heard of the almighty Nintendium? Look it up.Dropping a 3DS from window? I doubt it, but the purple lunchbox that could laughs in the face of danger.
Drop it from your window, and it will still work like a charm.
However... it's GameStop-exclusive (http://kotaku.com/source-nintendo-releasing-gamestop-only-nes-version-of-1632999308?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow)I guess they didn't memo that New 3DS is already going SNES. At least there's the menu themes.
(http://i.imgur.com/Z72WbAo.jpg)
(http://i.imgur.com/waBc2xk.png)
HHNNNNNGGGGGGGGG
One Piece Unlimited Cruise SP (and there's also a SP2 I think?)All of the Unlimited Cruise games have Europe releases, and no US release
I'm sure there will be many more not making the oceanic jump too.
.....It's going Famicon.......Does it really matter? (Yes, I was being lazy when made that post.) Plus what if the New 3DS gets the color scheme of the American SNES if it comes to other regions? Although that doesn't seem very likely.
All of the Unlimited Cruise games have Europe releases, and no US release
Exactly the problem. They're there, and in English, but I can't have them.Ah, I misunderstood you saying "oceanic" then. Thought you meant Japan-only release by that. Oops.
Yeah the XL doesn't have the faceplates.That REALLY bummed me out once I took notice. I might have finally bought an XL-sized system otherwise, but...I kinda want faceplates, and even the standard New 3DS is supposed to have slightly bigger screens than the original 3DS.
I'll take 8-bit over the MM7 sprite.
Those sprites were glorious. I'll take ANYTHING over more [tornado fang]ing 8-bit.It was [tornado fang]ing huge, MM8 had the best balance.
It was [tornado fang]ing huge, MM8 had the best balance.
GUYS ITS HAPPENING.Holy [parasitic bomb] the moon nose is huge, as are the eye indentations. They really upped the creepy there.
MOONS AND TERRIBLE FATES.
MAJORA'S MASK 3D HOLY [parasitic bomb].
I will say, they certainly made Codename S.T.E.A.M look much more interesting than it first appeared to be.
Steampunk Lincoln.
Are the new Pokemon games 'new'3ds exclusive?
Because they get treated like [parasitic bomb] with any other game. xDYou can still play them on the 'regular' 3DS models; my older brother has the regular 3DS XL along with Y and Omega Ruby and they work fine. Though my question is why isn't there a bundle for Omega Ruby?And why Europe is being treated so nicely instead of the US when it comes to the New 3DS?
Ninja'd.
Because they get treated like [parasitic bomb] with any other game. xDBut you're referring to the software (i.e. the games), not the hardware.
Are the new Pokemon games 'new'3ds exclusive?No, but there are compatibility issues in the games themselves to be aware of. Omega Ruby/Alpha Sapphire have a few items, moves, and Mega Evolutions that cannot interact with X/Y. Also, when you go online for a random Rating Battle, the "league" that accepts the OR/AS specific features will NOT accept any Pokemon that were not originally caught on a 3DS game.
Okay, but surely they could have chosen a better game to launch it with...True though it would have been better if they launched it with ORAS to be honest.
there's no more preorders so that's that I guess.
Okay, but surely they could have chosen a better game to launch it with...
ONLY BABIES HAVE HANDS THAT SMALLWell you're not too far from the truth when it comes to
Though the nub does not work for Kid Icarus Uprising for some reason.Okay, that's going to hurt my chances of buying Kid Icarus Uprising digitally...
I also wanted the smaller one since I didn't want the huge screen and touch screen, I mean compared to the original's tiny screen this was a huge upgrade and I liked the face plate customization.....or I would like the face plate customization if NoA wasn't so wishy-washy about it and actually gave the standard a chance here......I have to import those because of NoA's BS.......This. Just, this right here.
But another downside with the New 3DS is that it needs a micro SD card, and you need a tiny screwdriver to actually be able to put it in.Way ahead of you. owob *busts out the mini-screwdriver kit*
Has there been any other games besides Smash and Hyrule Warriors that has capitalized on the increased power of the New 3DS? I haven't heard of anything exciting about it in a long time. Seems like a wasted update in hind sight?More than you'd think, just not a lot that got any real fanfare.