RockmanPM Forums
Rockman & Community => Fan Creations => Fan Games => Topic started by: Mr. Cavan on February 23, 2010, 09:09:33 AM
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Well, I decided to make my own MM fan-game. I'm using MMF2, and borrowing N64Mario's engine. (which is awesome, no?)
(http://img46.imageshack.us/img46/5230/testshot3.png)
(http://img220.imageshack.us/img220/3330/testshot1.png) - Tileset images.
(Images to display some pixel-work, not actual screenshots.)
http://www.youtube.com/watch?v=zJuqd8aIjEI - Original concept.
http://www.youtube.com/watch?v=artx1axgC7g
http://www.youtube.com/watch?v=6i1Td3E8-9c
http://www.youtube.com/watch?v=Y_FM7FQCPVI - Progress videos.
I don't seem to be getting much in the way of general noticed-ness, so I thought I'd set up a thread here for suggestions and whatnot. (Currently, I have nobody else assisting me in this.)
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not bad, but you need to really work on the music department.
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Oh wow I liked the weapon demonstration.
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Wow this looks awesome, the programming is all very nice!
The only problem I can see as of right now is the music. If you want, I can help with composing and stuff. Games like this deserve a great soundtrack!
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Mega Man -1? Seriously? Is that all that you can think of? So is it supposed to say "negative 1" or just 'megaman one'?
No offense. Maybe I just don't see the meaning of the title you chose. ;)
In any case, game looks good. Although it looks like there seems to be a few glitches with the moving platforms. From what I can tell it looked like megaman was either falling from a particular spot of the platform, or trying to jump off it but couldn't?
Also, the movement pattern of that platform seems familiar. Were you trying to recreate Dr.Cossack stage 2 style platforms?
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Wow this looks awesome, the programming is all very nice!
The only problem I can see as of right now is the music. If you want, I can help with composing and stuff. Games like this deserve a great soundtrack!
In the way of composing music, yeah, I'm not very skilled. I guess I could use some help with that when the time comes.
(The reason I was borrowing other video game music to use in 8-bit form was to draw similarities to Mega Man ROM hacks that do the same [Wily's Dream Space is my favorite example of this.])
Mega Man -1? Seriously? Is that all that you can think of? So is it supposed to say "negative 1" or just 'megaman one'?
No offense. Maybe I just don't see the meaning of the title you chose. ;)
In any case, game looks good. Although it looks like there seems to be a few glitches with the moving platforms. From what I can tell it looked like megaman was either falling from a particular spot of the platform, or trying to jump off it but couldn't?
Also, the movement pattern of that platform seems familiar. Were you trying to recreate Dr.Cossack stage 2 style platforms?
I chose the name "Minus One" partly because of other fan-games using numbers 11, 12 and so on, although I could tie it somehow to the idea of the plot, which involves Roll, Auto and the others turning against Mega Man.
As for the platform, the short frames of falling was just a bug I'm working on.
While I see that it does resemble the Cossack 2 platforms, I wanted it to return to its original Y-position instead of continuing to rise.
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Music guessing time. ^^;
http://www.youtube.com/watch?v=artx1axgC7g
Kid Icarus: Stage 2 Overworld (http://www.youtube.com/watch?v=BxljrGYhLK0)
http://www.youtube.com/watch?v=6i1Td3E8-9c
http://www.youtube.com/watch?v=Y_FM7FQCPVI - Progress videos.
Kirby Super Star: Game Select (http://www.youtube.com/watch?v=Y7YChv72Pvc)
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While I see that it does resemble the Cossack 2 platforms, I wanted it to return to its original Y-position instead of continuing to rise.
Hmm...... This sounds a bit familiar as to what Phil is using for one of his own platforms. X_X
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Music guessing time. ^^;
Kid Icarus: Stage 2 Overworld (http://www.youtube.com/watch?v=BxljrGYhLK0)
Kirby Super Star: Game Select (http://www.youtube.com/watch?v=Y7YChv72Pvc)
Correct; although, the idea of it being recognizable will probably be the point, most of the time in MM-1.
Just so I'm not posting empty-handed, I got cracking on another tileset attempt.
(http://img194.imageshack.us/img194/9210/testshot2.png)
Some critique would be most appreciated.
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Correct; although, the idea of it being recognizable will probably be the point, most of the time in MM-1.
Just so I'm not posting empty-handed, I got cracking on another tileset attempt.
(http://img194.imageshack.us/img194/9210/testshot2.png)
Some critique would be most appreciated.
ow, poop, that looks like it could fit for my Volcano Woman Stage!!!
if you dont mind, could you make a similar tile for the boiling lava?
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ow, poop, that looks like it could fit for my Volcano Woman Stage!!!
if you dont mind, could you make a similar tile for the boiling lava?
I'll level with ya: They're actually recolored Heat Man lava tiles.
But hey, flowing lava is flowing lava.
Posted on: March 01, 2010, 05:09:27
Bump time.
Here's some (beta) gameplay footage.
http://www.youtube.com/watch?v=kxl3yMz-eyc
Aside from that, filling some tileset orders for others is what kept me from working on this.
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Looks cool. I like what the mid boss could be.
Music is sweet too.
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Pretty good stuff so far. The music is great too.
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Tha tlast song in the most recent video you posted was simply awesome but...that note weapon is a bit over-powered no?
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It would probably be nice to credit RushJet1 for the music.
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you know, that shaky effect could work inside the volcano, especially if you add some lava lake >w<
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Looking at your in-progress vid, I like what I see.
Especially the Reaper enemy. XD
Music's great as well, keep up the good work. :3
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Tha tlast song in the most recent video you posted was simply awesome but...that note weapon is a bit over-powered no?
The Booming Note, Sound Man's weapon, will be similar to the Tornado Blow and Rain Flush; a high energy-using weapon that clears many enemies in the screen.
Anyway, amongst other businesses, I have come up with one thing... It's a boss spoiler image, though, but y'know.
[spoiler](http://i477.photobucket.com/albums/rr138/CavantheNugget/WilyShot.png)[/spoiler]
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The Booming Note, Sound Man's weapon, will be similar to the Tornado Blow and Rain Flush; a high energy-using weapon that clears many enemies in the screen.
Anyway, amongst other businesses, I have come up with one thing... It's a boss spoiler image, though, but y'know.
[spoiler](http://i477.photobucket.com/albums/rr138/CavantheNugget/WilyShot.png)[/spoiler]
Dont Know, that "Boss" needs better shading and less darker colors, not to mention play better with the proportions
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owob
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Anyone wanna see Kite Woman's stage tileset?
(http://i477.photobucket.com/albums/rr138/CavantheNugget/KiteStage.png)
(Took me a bit before I found out that each of a NES's 8 4-color palettes has to share one common color.)
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Balloon rockets? I like it owob
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http://www.youtube.com/watch?v=cGb6ZQiVe1Q
Another showcase of MM-1 programming: some enemies.
It's not much, but I personally think the enemy designs are one of the most enjoyable things to see in Mega Man games.
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Hehe, there's some cute enemies. :3
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That programming looks top notch! Well done!
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Do it be time for a shameless tileset showcase?
(http://img39.imageshack.us/img39/4223/kunaishot.png)
It's Kunai Man's tileset...
Does it look all right?
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I don't think it matters. If you try to claim ownership of a fan RM, then it could easily be led to a legal battle between you and Capcom for claiming ownership of something you created under one of their franchises. Not a good idea.
There are many RMs that have been made that share names with either other fan games or official Mega Man games. For instance, Hard Hat 3 has both a Tornado Man and a Baseball Man. Whereas the former now shares a name with an official RM, the latter shares a basic concept. So don't do that, please.
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All boss robots names and concepts have been thought of before, no exceptions.
It's Kunai Man's tileset...
Does it look all right?
It would help if you showed it in 16x16 tiles, and grouped them by sets of the same color palette.
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It would help if you showed it in 16x16 tiles, and grouped them by sets of the same color palette.
Okey dokey.
(http://img6.imageshack.us/img6/9750/kunaipalette.png)
(Yeah, it may seem like I don't work much on this project of mine, probably because I'm tinkering around with other things as well, and balancing time between them is no easy task.)
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Hmm.. Since you're already using four palettes nearly to their limits, it might be hard to improve upon the background, but I think it feels a bit too bland as is...
Without changing anything to the tiles themselves, I think what you can first and foremost do is to change the set up of the background; move elements around to spice up the background. A good way to go at it is not to have everything in the same column. You might also want add some sort of conventional ceiling. That way the player's focus is drawn to where it needs to be.
When it comes to changing something to the tiles, I think the third palette group is an area of attention. That palette is used to create the wooden pillars going across the background, but those stand in very sharp contrast with the primary background color. I think it would help if you could give those pillars a more defined three dimensional shape, as well as finding a way to blend them with the primary background color more; some sort of shadow effect cast onto the wall might do the trick.
Aside from all that, though, I think you definitely got the theme of the area right. Just spice it up and it should be good to go.
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Sorry about that, I can't believe that everything is not going good in my life. >^< >^< >^< >^< >^< >^< >^< >^< >^< >^< >^< >^< >^< >^< >^<
Dang it Dang it. What else gonna happen, I make a fan game and somebody else make the same thing and they get it play by everybody and I can't be able to have people play my game. What the point of me making a fan game if somebody gonna make the same thing or similar boss. I get angry at times but I don't know everything. I'm alone and I have nobody to help me make a game.
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Now what's wrong? :( I don't see any reason to be upset over someone else making a fan game.
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I wrote a messages before about something and I remove it. So you miss what I wrote before. I draw a one of the boss Volcano man long ago when I was in intermediate school but somebody using Volcano woman, so I can't use or anything about my boss because of that.
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Really? That's it?
You should use it anyway.
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That's right! (http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/kobunD.gif) You can make whatever robot master you want! Names are scarce as it is. You shouldn't let that alone stop you! What matters most is the design! Besides, there are lots of robot masters with the same name!
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He got mad when he found out this game had a boss that shared a name with one of his... and I called him on it.
Yeah, I pointed that out, Day.
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So, I shouldn't tell him? :\
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No, more people saying it reinforces the fact that it's true.
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Getting back on track before this thread loses its purpose...
(http://i477.photobucket.com/albums/rr138/CavantheNugget/KunaiPalette.png)
The revised Kunai Man tileset.
Also, check this out.
(http://i477.photobucket.com/albums/rr138/CavantheNugget/100Ape.png)
I'm kind, so I'm doing the tilesets for him.
Now you know I'm not making these requests up.
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Much better.
Also, lol at that request.
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You think the kid, which I hope it is, could use some grammar help.. that was just horrid.
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Yeah, give him that before the tilesets. Or tell him to lrn2english
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The revised Kunai Man tileset.
The broken red line going horizontally through the stage is a very nice addition. It really adds a certain feel that was missing before. The new pillars and color scheme add to that as well.
The addition of the ceiling works nicely too. I just feel you might want to lower it a tad more, and have a shadow being cast on the wall nearest the ceiling to smoothen the wall - ceiling transition.
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I agree with Zan, that broken red line adds alot to the whole feel of the stage. I think the only thing that needs work is the spikes.
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I've started my attempts at making the game's fortress shot.
(http://img413.imageshack.us/img413/4742/fortressmk1.png)
Yes, you can't tell who it belongs to as of yet, but how does it look so far?
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Needs a pipe with a right angle, with the top facing up. Also needs to be on the right side of the fortress. :P
Other than that, looks great.
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Oh, hey, I gotta couple more tilesets to show off.
http://www.youtube.com/watch?v=4p73dJ58vCw
Oh, and if you didn't already know about the Robot Masters in this game:
(http://img269.imageshack.us/img269/9238/mm1rmsv2.png)
Yeah, I retconned Launch Man to be named Missile Man.
And they're numbered -008 to -001, not 008 to 001.
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DCN
Dr. Cavan Number! All my robot masters are DMN (Dr. Mirby Number) and Wily II's are DW2N (Dr. Wily 2 Number), so do DCN-XXX. That one's not taken, right?
Also, those are pretty nice! I like Kite Woman.
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The ??'s aren't really because I have no ideas on who these robots are made by, they're to keep secret the identity of one of the main antagonists in this game. (which I had already decided on).
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That's what I had realized after posting, but was too lazy to change. Still, they do look nice.
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DCN
Dr. Cossack Number.
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You don't always have to use the Doctor initials for a Robot ID.
You can change those two letters to something that you think fits the profession of the creator.
Since you're name is "Mr. Cavan", maybe MCN? XD
I'll let you figure this out.
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My bad, Zan. It was late, I wasn't thinking. But, eh, he already has someone in mind.
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Because of some issue that came up with the Google and YouTube account linking, I had to delete my CavanALT account and make a new one:
http://www.youtube.com/user/CavanALT2
Anyway, here's another tileset attempt:
(http://img19.imageshack.us/img19/6867/soundshot.png)
(It's Sound Man's stage, I was aiming for something like Elec Man's stage, but less electrical.)
Also, I'm having trouble coding a dashing-type weapon in the MMF2 Mega Man engine. (Similar to Break Dash from MMV.)
Anyone got any suggestions on how to go about it?
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wow, those tiles are gorgeous! owob
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'Tis time I showed my crack at drawing art, so here's my favorite MM-1 robot, Luna Man.
http://i477.photobucket.com/albums/rr138/CavantheNugget/LunaMan.png
(I made it entirely on Photoshop, using my mouse to draw, so don't expect something like the official MM art.)
If anyone feels like refining it or showing me up by doing a better job, feel free.
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If you´re going to use the mouse to draw I would recommend you to use the pen tool in PS, since you don´t have to worry too much about the trace. It also quite fitting with the official art style, since they move around easy shapes and lighting.
As for the design, I have to say it looks kinda generic right now. It needs some predominant characteristic to make it look more like a "character" and not a simple robot. I´m really liking those tiles btw.
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And here's my new fortress shot.
(http://i477.photobucket.com/albums/rr138/CavantheNugget/FortressShot.png)
(I decided to go for the perspective used for the Proto Man castle.)
On the left is proof of its NES-authenticity; each square should only have 4 colors max.
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if you dont mind, i did some alternate modifications to the castle image
(http://img535.imageshack.us/img535/2909/megaman1fortress.png)
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I like the graphic changes, but why cut the colors down to 2 palettes (8 colors in all, minus 2 spaces for black) used?
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just experimenting a little bit
besides the brown colors IMO dint fit
also, here's the real edit
(http://img713.imageshack.us/img713/2909/megaman1fortress.png)
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Palettes can be changed within 8x8 tiles, so I think you could change the pipe color on the tower, as long as you line it up within an 8x8 grid.
I kinda like the one with the brown palette though. Especially since he has dirt/rock in the picture.
Also the added details are nice, but the 'rings' around the green tower seem out of perspective. I really liked the blue palette too for some towers. It went well with the pink/purple.