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Rockman & Community => Fan Creations => Fan Games => Topic started by: Mr. Cavan on February 23, 2010, 09:09:33 AM

Title: Mega Man -1 (MM Fangame)
Post by: Mr. Cavan on February 23, 2010, 09:09:33 AM
Well, I decided to make my own MM fan-game. I'm using MMF2, and borrowing N64Mario's engine. (which is awesome, no?)

(http://img46.imageshack.us/img46/5230/testshot3.png)
(http://img220.imageshack.us/img220/3330/testshot1.png) - Tileset images.
(Images to display some pixel-work, not actual screenshots.)

http://www.youtube.com/watch?v=zJuqd8aIjEI - Original concept.

http://www.youtube.com/watch?v=artx1axgC7g
http://www.youtube.com/watch?v=6i1Td3E8-9c
http://www.youtube.com/watch?v=Y_FM7FQCPVI - Progress videos.

I don't seem to be getting much in the way of general noticed-ness, so I thought I'd set up a thread here for suggestions and whatnot. (Currently, I have nobody else assisting me in this.)
Title: Re: Mega Man -1 (MM Fangame)
Post by: Gatuca on February 23, 2010, 06:22:23 PM
not bad, but you need to really work on the music department.
Title: Re: Mega Man -1 (MM Fangame)
Post by: Acid on February 23, 2010, 06:27:18 PM
Oh wow I liked the weapon demonstration.
Title: Re: Mega Man -1 (MM Fangame)
Post by: MexicanSunflower on February 23, 2010, 06:42:51 PM
Wow this looks awesome, the programming is all very nice!

The only problem I can see as of right now is the music. If you want, I can help with composing and stuff. Games like this deserve a great soundtrack!
Title: Re: Mega Man -1 (MM Fangame)
Post by: N-Mario on February 23, 2010, 06:50:09 PM
Mega Man -1? Seriously? Is that all that you can think of? So is it supposed to say "negative 1" or just 'megaman one'?
No offense. Maybe I just don't see the meaning of the title you chose. ;)

In any case, game looks good. Although it looks like there seems to be a few glitches with the moving platforms. From what I can tell it looked like megaman was either falling from a particular spot of the platform, or trying to jump off it but couldn't?

Also, the movement pattern of that platform seems familiar. Were you trying to recreate Dr.Cossack stage 2 style platforms?
Title: Re: Mega Man -1 (MM Fangame)
Post by: Mr. Cavan on February 23, 2010, 11:36:42 PM
Wow this looks awesome, the programming is all very nice!

The only problem I can see as of right now is the music. If you want, I can help with composing and stuff. Games like this deserve a great soundtrack!

In the way of composing music, yeah, I'm not very skilled. I guess I could use some help with that when the time comes.
(The reason I was borrowing other video game music to use in 8-bit form was to draw similarities to Mega Man ROM hacks that do the same [Wily's Dream Space is my favorite example of this.])

Mega Man -1? Seriously? Is that all that you can think of? So is it supposed to say "negative 1" or just 'megaman one'?
No offense. Maybe I just don't see the meaning of the title you chose. ;)

In any case, game looks good. Although it looks like there seems to be a few glitches with the moving platforms. From what I can tell it looked like megaman was either falling from a particular spot of the platform, or trying to jump off it but couldn't?

Also, the movement pattern of that platform seems familiar. Were you trying to recreate Dr.Cossack stage 2 style platforms?

I chose the name "Minus One" partly because of other fan-games using numbers 11, 12 and so on, although I could tie it somehow to the idea of the plot, which involves Roll, Auto and the others turning against Mega Man.

As for the platform, the short frames of falling was just a bug I'm working on.
While I see that it does resemble the Cossack 2 platforms, I wanted it to return to its original Y-position instead of continuing to rise.
Title: Re: Mega Man -1 (MM Fangame)
Post by: VixyNyan on February 24, 2010, 12:58:25 AM
Music guessing time. ^^;

http://www.youtube.com/watch?v=artx1axgC7g

Kid Icarus: Stage 2 Overworld (http://www.youtube.com/watch?v=BxljrGYhLK0)

http://www.youtube.com/watch?v=6i1Td3E8-9c
http://www.youtube.com/watch?v=Y_FM7FQCPVI - Progress videos.

Kirby Super Star: Game Select (http://www.youtube.com/watch?v=Y7YChv72Pvc)
Title: Re: Mega Man -1 (MM Fangame)
Post by: N-Mario on February 24, 2010, 04:55:13 AM
While I see that it does resemble the Cossack 2 platforms, I wanted it to return to its original Y-position instead of continuing to rise.

Hmm...... This sounds a bit familiar as to what Phil is using for one of his own platforms. X_X
Title: Re: Mega Man -1 (MM Fangame)
Post by: Mr. Cavan on February 27, 2010, 08:19:35 AM
Music guessing time. ^^;

Kid Icarus: Stage 2 Overworld (http://www.youtube.com/watch?v=BxljrGYhLK0)

Kirby Super Star: Game Select (http://www.youtube.com/watch?v=Y7YChv72Pvc)

Correct; although, the idea of it being recognizable will probably be the point, most of the time in MM-1.

Just so I'm not posting empty-handed, I got cracking on another tileset attempt.

(http://img194.imageshack.us/img194/9210/testshot2.png)

Some critique would be most appreciated.
Title: Re: Mega Man -1 (MM Fangame)
Post by: Gatuca on February 27, 2010, 09:16:08 PM
Correct; although, the idea of it being recognizable will probably be the point, most of the time in MM-1.

Just so I'm not posting empty-handed, I got cracking on another tileset attempt.

(http://img194.imageshack.us/img194/9210/testshot2.png)

Some critique would be most appreciated.

ow, poop, that looks like it could fit for my Volcano Woman Stage!!!

if you dont mind, could you make a similar tile for the boiling lava?
Title: Re: Mega Man -1 (MM Fangame)
Post by: Mr. Cavan on March 16, 2010, 04:04:47 AM
ow, poop, that looks like it could fit for my Volcano Woman Stage!!!

if you dont mind, could you make a similar tile for the boiling lava?

I'll level with ya: They're actually recolored Heat Man lava tiles.
But hey, flowing lava is flowing lava.

Posted on: March 01, 2010, 05:09:27
Bump time.
Here's some (beta) gameplay footage.

http://www.youtube.com/watch?v=kxl3yMz-eyc

Aside from that, filling some tileset orders for others is what kept me from working on this.
Title: Re: Mega Man -1 (MM Fangame)
Post by: Acid on March 16, 2010, 04:12:56 AM
Looks cool. I like what the mid boss could be.

Music is sweet too.
Title: Re: Mega Man -1 (MM Fangame)
Post by: lizardcommando on March 16, 2010, 06:07:51 AM
Pretty good stuff so far. The music is great too.
Title: Re: Mega Man -1 (MM Fangame)
Post by: Burst on March 16, 2010, 07:31:28 AM
Tha tlast song in the most recent video you posted was simply awesome but...that note weapon is a bit over-powered no?
Title: Re: Mega Man -1 (MM Fangame)
Post by: MexicanSunflower on March 16, 2010, 08:06:19 AM
It would probably be nice to credit RushJet1 for the music.
Title: Re: Mega Man -1 (MM Fangame)
Post by: Gatuca on March 16, 2010, 06:35:08 PM
you know, that shaky effect could work inside the volcano, especially if you add some lava lake >w<
Title: Re: Mega Man -1 (MM Fangame)
Post by: Dr. Wily II on March 19, 2010, 12:43:38 PM
Looking at your in-progress vid, I like what I see.

Especially the Reaper enemy. XD

Music's great as well, keep up the good work. :3
Title: Re: Mega Man -1 (MM Fangame)
Post by: Mr. Cavan on March 23, 2010, 03:55:06 AM
Tha tlast song in the most recent video you posted was simply awesome but...that note weapon is a bit over-powered no?

The Booming Note, Sound Man's weapon, will be similar to the Tornado Blow and Rain Flush; a high energy-using weapon that clears many enemies in the screen.

Anyway, amongst other businesses, I have come up with one thing... It's a boss spoiler image, though, but y'know.
[spoiler](http://i477.photobucket.com/albums/rr138/CavantheNugget/WilyShot.png)[/spoiler]
Title: Re: Mega Man -1 (MM Fangame)
Post by: Gatuca on March 23, 2010, 05:58:35 AM
The Booming Note, Sound Man's weapon, will be similar to the Tornado Blow and Rain Flush; a high energy-using weapon that clears many enemies in the screen.

Anyway, amongst other businesses, I have come up with one thing... It's a boss spoiler image, though, but y'know.
[spoiler](http://i477.photobucket.com/albums/rr138/CavantheNugget/WilyShot.png)[/spoiler]

Dont Know, that "Boss" needs better shading and less darker colors, not to mention play better with the proportions
Title: Re: Mega Man -1 (MM Fangame)
Post by: conanthedog101 on March 30, 2010, 12:30:49 AM
 owob
Title: Re: Mega Man -1 (MM Fangame)
Post by: Mr. Cavan on April 05, 2010, 08:56:05 AM
Anyone wanna see Kite Woman's stage tileset?

(http://i477.photobucket.com/albums/rr138/CavantheNugget/KiteStage.png)

(Took me a bit before I found out that each of a NES's 8 4-color palettes has to share one common color.)
Title: Re: Mega Man -1 (MM Fangame)
Post by: Splash on April 05, 2010, 11:09:05 AM
Balloon rockets? I like it  owob
Title: Re: Mega Man -1 (MM Fangame)
Post by: Mr. Cavan on April 17, 2010, 05:31:19 AM
http://www.youtube.com/watch?v=cGb6ZQiVe1Q

Another showcase of MM-1 programming: some enemies.

It's not much, but I personally think the enemy designs are one of the most enjoyable things to see in Mega Man games.
Title: Re: Mega Man -1 (MM Fangame)
Post by: Dr. Wily II on April 17, 2010, 08:16:23 AM
Hehe, there's some cute enemies. :3
Title: Re: Mega Man -1 (MM Fangame)
Post by: MexicanSunflower on April 17, 2010, 08:02:06 PM
That programming looks top notch! Well done!
Title: Re: Mega Man -1 (MM Fangame)
Post by: Mr. Cavan on April 30, 2010, 06:25:49 AM
Do it be time for a shameless tileset showcase?

(http://img39.imageshack.us/img39/4223/kunaishot.png)
It's Kunai Man's tileset...
Does it look all right?
Title: Re: Mega Man -1 (MM Fangame)
Post by: Mirby on May 04, 2010, 02:34:43 AM
I don't think it matters. If you try to claim ownership of a fan RM, then it could easily be led to a legal battle between you and Capcom for claiming ownership of something you created under one of their franchises. Not a good idea.

There are many RMs that have been made that share names with either other fan games or official Mega Man games. For instance, Hard Hat 3 has both a Tornado Man and a Baseball Man. Whereas the former now shares a name with an official RM, the latter shares a basic concept. So don't do that, please.
Title: Re: Mega Man -1 (MM Fangame)
Post by: Zan on May 04, 2010, 04:01:14 PM
All boss robots names and concepts have been thought of before, no exceptions.

Quote
It's Kunai Man's tileset...
Does it look all right?

It would help if you showed it in 16x16 tiles, and grouped them by sets of the same color palette.
Title: Re: Mega Man -1 (MM Fangame)
Post by: Mr. Cavan on May 08, 2010, 12:36:04 AM
It would help if you showed it in 16x16 tiles, and grouped them by sets of the same color palette.

Okey dokey.
(http://img6.imageshack.us/img6/9750/kunaipalette.png)

(Yeah, it may seem like I don't work much on this project of mine, probably because I'm tinkering around with other things as well, and balancing time between them is no easy task.)
Title: Re: Mega Man -1 (MM Fangame)
Post by: Zan on May 08, 2010, 04:08:05 AM
Hmm.. Since you're already using four palettes nearly to their limits, it might be hard to improve upon the background, but I think it feels a bit too bland as is...

Without changing anything to the tiles themselves, I think what you can first and foremost do is to change the set up of the background; move elements around to spice up the background. A good way to go at it is not to have everything in the same column. You might also want add some sort of conventional ceiling. That way the player's focus is drawn to where it needs to be.

When it comes to changing something to the tiles, I think the third palette group is an area of attention. That palette is used to create the wooden pillars going across the background, but those stand in very sharp contrast with the primary background color. I think it would help if you could give those pillars a more defined three dimensional shape, as well as finding a way to blend them with the primary background color more; some sort of shadow effect cast onto the wall might do the trick.

Aside from all that, though, I think you definitely got the theme of the area right.  Just spice it up and it should be good to go.
Title: Re: Mega Man -1 (MM Fangame)
Post by: GoldenAndSilver on May 10, 2010, 11:20:12 PM
Sorry about that,  I can't believe that everything is not going good in my life.   >^< >^< >^< >^< >^< >^< >^< >^< >^< >^< >^< >^< >^< >^< >^<
Dang it Dang it.  What else gonna happen,  I make a fan game and somebody else make the same thing and they get it play by everybody and I can't be able to have people play my game.  What the point of me making a fan game if somebody gonna make the same thing or similar boss.  I get angry at times but I don't know everything.  I'm alone and I have nobody to help me make a game. 
Title: Re: Mega Man -1 (MM Fangame)
Post by: Night on May 10, 2010, 11:34:34 PM
Now what's wrong?  :( I don't see any reason to be upset over someone else making a fan game.
Title: Re: Mega Man -1 (MM Fangame)
Post by: GoldenAndSilver on May 10, 2010, 11:38:03 PM
I wrote a messages before about something and I remove it.  So you miss what I wrote before.  I draw a one of the boss Volcano man long ago when I was in intermediate school but somebody using Volcano woman, so I can't use or anything about my boss because of that.
Title: Re: Mega Man -1 (MM Fangame)
Post by: Acid on May 10, 2010, 11:39:04 PM
Really? That's it?

You should use it anyway.
Title: Re: Mega Man -1 (MM Fangame)
Post by: Night on May 10, 2010, 11:43:10 PM
That's right! (http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/kobunD.gif) You can make whatever robot master you want! Names are scarce as it is. You shouldn't let that alone stop you! What matters most is the design! Besides, there are lots of robot masters with the same name!
Title: Re: Mega Man -1 (MM Fangame)
Post by: Mirby on May 10, 2010, 11:45:25 PM
He got mad when he found out this game had a boss that shared a name with one of his... and I called him on it.

Yeah, I pointed that out, Day.
Title: Re: Mega Man -1 (MM Fangame)
Post by: Night on May 10, 2010, 11:46:37 PM
So, I shouldn't tell him?  :\
Title: Re: Mega Man -1 (MM Fangame)
Post by: Mirby on May 10, 2010, 11:48:45 PM
No, more people saying it reinforces the fact that it's true.
Title: Re: Mega Man -1 (MM Fangame)
Post by: Mr. Cavan on May 11, 2010, 06:00:25 AM
Getting back on track before this thread loses its purpose...

(http://i477.photobucket.com/albums/rr138/CavantheNugget/KunaiPalette.png)
The revised Kunai Man tileset.

Also, check this out.

(http://i477.photobucket.com/albums/rr138/CavantheNugget/100Ape.png)

I'm kind, so I'm doing the tilesets for him.
Now you know I'm not making these requests up.
Title: Re: Mega Man -1 (MM Fangame)
Post by: Mirby on May 11, 2010, 06:12:43 AM
Much better.

Also, lol at that request.
Title: Re: Mega Man -1 (MM Fangame)
Post by: CadmiumRED on May 11, 2010, 07:34:45 AM
You think the kid, which I hope it is, could use some grammar help.. that was just horrid.
Title: Re: Mega Man -1 (MM Fangame)
Post by: Mirby on May 11, 2010, 09:02:37 AM
Yeah, give him that before the tilesets. Or tell him to lrn2english
Title: Re: Mega Man -1 (MM Fangame)
Post by: Zan on May 12, 2010, 04:19:03 PM
Quote
The revised Kunai Man tileset.

The broken red line going horizontally through the stage is a very nice addition. It really adds a certain feel that was missing before. The new pillars and color scheme add to that as well.

The addition of the ceiling works nicely too. I just feel you might want to lower it a tad more, and have a shadow being cast on the wall nearest the ceiling to smoothen the wall - ceiling transition.
Title: Re: Mega Man -1 (MM Fangame)
Post by: MexicanSunflower on May 12, 2010, 06:45:08 PM
I agree with Zan, that broken red line adds alot to the whole feel of the stage. I think the only thing that needs work is the spikes.
Title: Re: Mega Man -1 (MM Fangame)
Post by: Mr. Cavan on May 16, 2010, 01:00:49 AM
I've started my attempts at making the game's fortress shot.

(http://img413.imageshack.us/img413/4742/fortressmk1.png)

Yes, you can't tell who it belongs to as of yet, but how does it look so far?
Title: Re: Mega Man -1 (MM Fangame)
Post by: Mirby on May 16, 2010, 02:53:48 AM
Needs a pipe with a right angle, with the top facing up. Also needs to be on the right side of the fortress. :P

Other than that, looks great.
Title: Re: Mega Man -1 (MM Fangame)
Post by: Mr. Cavan on May 28, 2010, 06:13:48 AM
Oh, hey, I gotta couple more tilesets to show off.
http://www.youtube.com/watch?v=4p73dJ58vCw

Oh, and if you didn't already know about the Robot Masters in this game:
(http://img269.imageshack.us/img269/9238/mm1rmsv2.png)
Yeah, I retconned Launch Man to be named Missile Man.
And they're numbered -008 to -001, not 008 to 001.
Title: Re: Mega Man -1 (MM Fangame)
Post by: Mirby on May 28, 2010, 07:41:03 AM
DCN

Dr. Cavan Number! All my robot masters are DMN (Dr. Mirby Number) and Wily II's are DW2N (Dr. Wily 2 Number), so do DCN-XXX. That one's not taken, right?

Also, those are pretty nice! I like Kite Woman.
Title: Re: Mega Man -1 (MM Fangame)
Post by: Mr. Cavan on May 28, 2010, 08:00:52 AM
The ??'s aren't really because I have no ideas on who these robots are made by, they're to keep secret the identity of one of the main antagonists in this game. (which I had already decided on).
Title: Re: Mega Man -1 (MM Fangame)
Post by: Mirby on May 28, 2010, 08:05:01 AM
That's what I had realized after posting, but was too lazy to change. Still, they do look nice.
Title: Re: Mega Man -1 (MM Fangame)
Post by: Zan on May 28, 2010, 06:59:00 PM
Quote
DCN

Dr. Cossack Number.
Title: Re: Mega Man -1 (MM Fangame)
Post by: VixyNyan on May 28, 2010, 07:17:59 PM
You don't always have to use the Doctor initials for a Robot ID.
You can change those two letters to something that you think fits the profession of the creator.

Since you're name is "Mr. Cavan", maybe MCN? XD

I'll let you figure this out.
Title: Re: Mega Man -1 (MM Fangame)
Post by: Mirby on May 29, 2010, 12:42:06 AM
My bad, Zan. It was late, I wasn't thinking. But, eh, he already has someone in mind.
Title: Re: Mega Man -1 (MM Fangame)
Post by: Mr. Cavan on June 14, 2010, 09:24:36 AM
Because of some issue that came up with the Google and YouTube account linking, I had to delete my CavanALT account and make a new one:
http://www.youtube.com/user/CavanALT2

Anyway, here's another tileset attempt:
(http://img19.imageshack.us/img19/6867/soundshot.png)

(It's Sound Man's stage, I was aiming for something like Elec Man's stage, but less electrical.)

Also, I'm having trouble coding a dashing-type weapon in the MMF2 Mega Man engine. (Similar to Break Dash from MMV.)
Anyone got any suggestions on how to go about it?
Title: Re: Mega Man -1 (MM Fangame)
Post by: MexicanSunflower on June 15, 2010, 12:45:20 AM
wow, those tiles are gorgeous! owob
Title: Re: Mega Man -1 (MM Fangame)
Post by: Mr. Cavan on June 18, 2010, 11:28:32 PM
'Tis time I showed my crack at drawing art, so here's my favorite MM-1 robot, Luna Man.

http://i477.photobucket.com/albums/rr138/CavantheNugget/LunaMan.png

(I made it entirely on Photoshop, using my mouse to draw, so don't expect something like the official MM art.)
If anyone feels like refining it or showing me up by doing a better job, feel free.
Title: Re: Mega Man -1 (MM Fangame)
Post by: KoiDrake on June 19, 2010, 04:10:53 AM
If you´re going to use the mouse to draw I would recommend you to use the pen tool in PS, since you don´t have to worry too much about the trace. It also quite fitting with the official art style, since they move around easy shapes and lighting.

As for the design, I have to say it looks kinda generic right now. It needs some predominant characteristic to make it look more like a "character" and not a simple robot. I´m really liking those tiles btw.
Title: Re: Mega Man -1 (MM Fangame)
Post by: Mr. Cavan on June 25, 2010, 11:41:11 PM
And here's my new fortress shot.

(http://i477.photobucket.com/albums/rr138/CavantheNugget/FortressShot.png)

(I decided to go for the perspective used for the Proto Man castle.)
On the left is proof of its NES-authenticity; each square should only have 4 colors max.
Title: Re: Mega Man -1 (MM Fangame)
Post by: Gatuca on June 26, 2010, 05:55:39 AM
if you dont mind, i did some alternate modifications to the castle image

(http://img535.imageshack.us/img535/2909/megaman1fortress.png)
Title: Re: Mega Man -1 (MM Fangame)
Post by: Mr. Cavan on June 26, 2010, 06:01:53 AM
I like the graphic changes, but why cut the colors down to 2 palettes (8 colors in all, minus 2 spaces for black) used?
Title: Re: Mega Man -1 (MM Fangame)
Post by: Gatuca on June 26, 2010, 06:04:48 AM
just experimenting a little bit

besides the brown colors IMO dint fit

also, here's the real edit

(http://img713.imageshack.us/img713/2909/megaman1fortress.png)
Title: Re: Mega Man -1 (MM Fangame)
Post by: OBJECTION MAN on June 26, 2010, 06:05:41 AM
Palettes can be changed within 8x8 tiles, so I think you could change the pipe color on the tower, as long as you line it up within an 8x8 grid.

I kinda like the one with the brown palette though. Especially since he has dirt/rock in the picture.

Also the added details are nice, but the 'rings' around the green tower seem out of perspective. I really liked the blue palette too for some towers. It went well with the pink/purple.