Haven't touched the EXE games in a while but... I think it sounds a lot like the original music.
You mean everything else we've seen didn't make you question the game until this?It did. BUT I HAD HOPE!
Um, those songs are from the Demo version that came out on the Wii Nintendo Channel a while ago. o.o;
The Demo was also ripped into a ROM and the 2SF music can be easily ripped from it too. >v<
There's no point in bitching and moaning that you want THIS game or THAT game.Hey, I can [sonic slicer] and moan all i please. >:(
If Capcom wanted, they would make any of the games you mentioned... but it's possible they will not because of small profit, or some [parasitic bomb].
Hey, I can [sonic slicer] and moan all i please. >:(But, don't you there's already [tornado fang]ing ENOUGH of all this bitching and moaning?
You should be finding a Program, in the same internet area. Then you should talk to Glyde. ^^Oh thank you, Vixy. I LURV U!
Hmm. Intersting. Judging by those voice clips, Netto will "OPERATO" Subaru.
I drained StoneMan's full HP with the Omega Cannon PA~ (Cannon ABCD) ^.^ </wii>Have you already encountered SHOOTING STAR ROCKMAN?
, I can understand when the game is completely the same, but its improved, using the enhanced gameplay of the later games.
It actually is the same as the original. You get your HP back after every fight, so that's not changed at all. You keep you chips when you put them in the chip machines in Higure's Shop and reload the game. It's been hinted that ElecMan's stage is a little easier now. o.o </wii>
Um, I never said anything bad about it. I love the game... O^O
I mean... If they insisted on making it so similar to the original (With some changed graphics)
It must mean something... I'm a little peeved that they didn't make it completely different. But maybe theres a REASON behind all this.
They make the game look like a waste of time, and thats probably to make the secrets in the game all the more better.
You get your HP back after every fight, so that's not changed at all.Yay, I can still fight recklessly and get through as many battles as I want as long as I can survive any one of them with full health! The sequels made it so you had to be careful not to lose HP, and not just if you were shooting for a high Busting Level. Having to conserve health only makes me want to explore the Internet less.
*bzzt* Wrong, not counting Subaru, it's the same damn thing with one less row to add.No, it's also got * code chips; those are new to this game!
I drained StoneMan's full HP with the Omega Cannon PA~ (Cannon ABCD) ^.^ </wii>Don't you also need Cannon E to form Omega-Cannon1, or did they change that too?
Ugh, who was the [tornado fang]ing genius that decided to make it like RnR so that you autorun and then added a walking button in the exact same place where run was?!Hey, some of us get tired of holding the run button all the time. But if you still want to make tiny adjustments to your position for some reason, then now there's a button just for you! (Though does this mean that skating is the default for Lan now? That does seem a little silly.)
SkullMan D = 100pD code? What? Did they suddenly decide that SkullMan's real name is DokuroMan now or something? Or is that just their excuse after noticing there were too many S-initialed Navis in one game?
SkullMan V2 D = 500p
Met Guard A = 3pOoh, so this would mean you just need 90p for a BusterGuard, right?
Paladin Sword B = 3000pYeahhh! Now I don't have to find those five stupid rare chips to trade, or mess with the 10-chip trader all day, if I want to try DoubleHero! I'd just have to play in the Colosseum all day...
You should be finding a Program, in the same internet area. Then you should talk to Glyde. ^^That reminds me, someone should check if you still need to bump into the entrance to the second Internet area before you're able to challenge Dex for his link to it. EXE1 had some weird event triggers like that.
I hear there's a piracy protection in this game that makes so that literally every time you take a step you'll enter a random battle or something like that. Can you confirm that?And that reminds me of playing through the original game with a cheat code that made it so I got no random battles at all. That does make the game faster and the boss fights more challenging when all the abilities you have to use are what you pick up on the overworld, but eventually you run into characters who demand that you have 60 chips in your library and a level 30 MegaMan before you can proceed. >U<
Don't you also need Cannon E to form Omega-Cannon1, or did they change that too?
D code? What? Did they suddenly decide that SkullMan's real name is DokuroMan now or something? Or is that just their excuse after noticing there were too many S-initialed Navis in one game?
Oh, the Shooting Star event happens after the Power Plant incident (ElecMan's stage). o.oOh? Is the game going completely differently from that point? Just answer YES or NO.
Oh? Is the game going completely differently from that point? Just answer YES or NO.
Oh? Is the game going completely differently from that point? Just answer YES or NO.
And rip of the Forte chip plz.
Forte (http://lol.rockmanpm.com/exeoss-battlechip-forte.gif) | Burai (http://lol.rockmanpm.com/exeoss-battlechip-burai.gif) |
Wait, how do you rip the sprites?
Forte(http://lol.rockmanpm.com/exeoss-battlechip-forte.gif) Burai(http://lol.rockmanpm.com/exeoss-battlechip-burai.gif)
Oh you gotta be kidding me.
Forte(http://lol.rockmanpm.com/exeoss-battlechip-forte.gif) Burai(http://lol.rockmanpm.com/exeoss-battlechip-burai.gif)
Oh you gotta be kidding me.
Well, every event chip/cards look like that until activation, so it was to be expected.What, does that mean the game doesn't include the full content of the chip until you download something? I hate that.
Chip List (http://www.rockmanpm.com/?p=exe/rockmanexeoperateshootingstar/battlechips)It's interesting to compare this to the original game's chip list (http://www.rockmanpm.com/?p=exe/rockmanexe1/battlechips), because you can see attack ratings were changed all over the place, mainly increased, though ShadowMan's were decreased. GutsPunch and BreakHammer now do more than twice the damage they used to! (Does that mean BusterPunch is super awesome now?)
Videos:
Clock Man (http://www.rockmanpm.com/?p=exe/rockmanexeoperateshootingstar/battlechips/clockman)
SS Rockman (http://www.rockmanpm.com/?p=exe/rockmanexeoperateshootingstar/battlechips/ssrockman)
Forte (http://www.rockmanpm.com/?p=exe/rockmanexeoperateshootingstar/battlechips/forte)
Burai (http://www.rockmanpm.com/?p=exe/rockmanexeoperateshootingstar/battlechips/burai)
It's a DS "port plus alpha" of a GBA Capcom hit which spawned a successful franchise, marketed as a 'revival' of the seriesMakes alot of sense.
Burai's sprite...
Looks terrible...
So...? The way i remember it, all Boss chips do that. They do one o the bosses attacks. :\
Wait until you hear this, they only reused the same sprites that one of Clockman's attacks uses, they didn't even care enough to actually give him an unique animation for his chip.
So...? The way i remember it, all Boss chips do that. They do one o the bosses attacks. :\
Dunno though, I've only played 3 Blue and 6 Falzar... Aaaand thats how it is there too...
And here I was thinking Geo would explore 20XX and screw around with the past a little, like a time cop of some sort before bumping into the MegaMan.EXE.
Yeah, but I mean, for an event chip you'd think they'd actually try to make it look decent.Please remind me of how much effort is in this game to begin with?
That really is how it should've been, but sadly it is not.I think we ALL thought that Geo would have his own story. like, EXE1 + star force. I mean, with a cool name like Operate shooting star, and FUTUREMAN geo, you would expect that you start out as megaman, eventually meeting Geo, and then the story deviates from exe1 from there. with Clock man, and a new final boss. you'd expect as much.
Please remind me of how much effort is in this game to begin with?
I think we ALL thought that Geo would have his own story. like, EXE1 + star force. I mean, with a cool name like Operate shooting star, and FUTUREMAN geo, you would expect that you start out as megaman, eventually meeting Geo, and then the story deviates from exe1 from there. with Clock man, and a new final boss. you'd expect as much.
but no. Its just a port + an extra character. with a few minor enhancements such as new mugshots.
True XDMmm.. I would have preferred it to be a new story set in EXE 1.
I don't even need a new final boss, things should've gone like this IMO
-Meeting with Subaru happens early, not almost until the [tornado fang]ing end -__-
-Small scenario leading to a boss battle with SSR, and after the battle you can find him like any other navi in the internet instead of only being able to fight him once (either that or they should've let you rechallenge him through your PET, seriously -__-)
-From that point on game proceeds as normal with some new smaller scenarios caused by Clockman messing something up between the usual scenarios (maybe some during the EXE1 scenarios too).
-Clockman scenario after Bombman, he's not destroyed and escapes to fight you again during the usual ending boss rush.
-Fight Dream Virus as usual, but the ending also includes some SSR and the last scene in the game should be Subaru leaving with Misora back to their time.
-Then finally the post-game scenario should add Burai time traveling for some reason (with him it's easy to come up with plenty XD) and Subaru returning to stop him. Also a Forte and Burai double boss battle for fanservice.
Anyways, does anyone have translations for the conversations with Subaru? I'm specially interested in the one where they both show each other a photo of their mom >.> Also the one where Subaru discusses what it's like inside a PET XD
Yeah, but we were told it was an EXE remake early =/PU and MHX are also "remakes" This just isnt. It's a port + a little bit more. new mugshots, 1 new scenario,(late in the game mind you) new character,(gotten late in the game mind you) and a few new chips.
To give people some context in an easy to digest form:
EXE 5 DS - Remake
OSS - Port with some "extras" slapped in.
I drained StoneMan's full HP with the Omega Cannon PA~ (Cannon ABCD) ^.^ </wii>Aha, I think I found the full information on this: http://chuppa66.spaces.live.com/blog/cns!FB9A48676951677F!362.entry (http://chuppa66.spaces.live.com/blog/cns!FB9A48676951677F!362.entry)
By the way, I also found a rip of all the new music for Operate Shooting Star.
I sent in the full 2SF set to the official 2SF ripping site at HCS. MP3 coming later. Hopefully tonight. :3