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Rockman & Community => Rockman Series => Original => Topic started by: Diggeh on November 14, 2008, 12:25:17 AM

Title: Rockman 7/8 FC (Spoilers)
Post by: Diggeh on November 14, 2008, 12:25:17 AM
a
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on November 14, 2008, 12:28:53 AM
I'll link to the files that are hosted on RPM. (http://lol.rockmanpm.com/rockman7fc/)
Wow, the old topic started like, March or something.

Rockman 7 FC Soundtrack (complete) (http://www.rockmanpm.com/?p=music/rockman7famicom)
Rockman 8 FC Soundtrack (OLD!! updates someday.....) (http://lol.rockmanpm.com/mp3rockman8fc/)

Official Game Wiki:
Rockman 7 FC (http://www7.atwiki.jp/wakuwakusuru/pages/13.html)
Rockman 8 FC (http://www31.atwiki.jp/rockman8/)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Dr. Wily II on November 14, 2008, 02:21:09 PM
Well, since this thread is now reborn...
Any new updates with regards to the RM8FC project?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on November 14, 2008, 05:33:25 PM
I've been waiting for this thread to come back!
Nothing game wise as far as I know...They did posted an actually map designer on the upload page with frost man's stage tiles, but I could never figure out how to work it...

I could always make some sprites for little teasers, where's speed?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Lami on November 14, 2008, 08:22:35 PM
the intro song was probably the best song in the whole game and they skipped it, this game can rot for all i care  -_-
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Dr. Wily II on November 15, 2008, 09:32:04 AM
I could always make some sprites for little teasers, where's speed?
I guess he's lost in the RPM void... ;_;

the intro song was probably the best song in the whole game and they skipped it, this game can rot for all i care  -_-
Woah, those are some harsh words...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Kirby Pink on November 15, 2008, 01:22:04 PM
Could you provide a link for Rockman 8 FC?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Dr. Wily II on November 15, 2008, 06:19:49 PM
Hmm...
Is it just me, or is the site currently down, like for maintenence?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Canticleer Blues on November 15, 2008, 09:57:22 PM
Does anybody have all the sprites from the old thread?  Those were really well-made.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on November 16, 2008, 12:53:45 AM
I only have what I made, and I put that on the upload page after showing it off...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Police Girl on November 16, 2008, 04:21:13 AM
Hate to bring up old Questions, But How do you change Midi To Pttune again?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Sapphire✧9 on November 24, 2008, 06:45:48 PM
I only have what I made, and I put that on the upload page after showing it off...

(http://www31.atwiki.jp/rockman8/?plugin=ref&serial=486)

(http://www31.atwiki.jp/rockman8/?plugin=ref&serial=488)

(http://www31.atwiki.jp/rockman8/?plugin=ref&serial=483)

(http://www31.atwiki.jp/rockman8/?plugin=ref&serial=485)

(http://www31.atwiki.jp/rockman8/?plugin=ref&serial=484)

(http://www31.atwiki.jp/rockman8/?plugin=ref&serial=487)

Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on November 24, 2008, 10:55:11 PM
There you are speed, how's it going? You've been working on a few things since last time I see...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Duke87 on November 25, 2008, 03:49:39 AM
Your Flame Sword sheet's got a few transparency issues there...

Otherwise, looks good.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Sapphire✧9 on November 25, 2008, 01:48:17 PM
Well flame sword and claw weapons are not mine. I only made F. Bomb and R. Ball.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Splash on November 25, 2008, 04:16:42 PM
Eh....how you making sprites?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Yllisos Zanon on November 25, 2008, 06:15:09 PM
Didn't someone create the Rush Cycle sometime before the forum crash?

Plus, did the boss sprites from the previous forums survive any?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Sapphire✧9 on November 25, 2008, 06:31:52 PM
I did the Rush Cycle but team said that they will replace it with Coil well I thought it was usefull in original. Especially in Clown Man Stage.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on November 26, 2008, 02:04:34 AM
Seems they've updated again...

(http://www12.uploader.jp/user/rock8/images/rock8_uljp00162.gif)
The first sprites for Wily's saucer, and I must say, they make the little boy in me who played mm8 back when he was still a child Faunt with glee!

(http://www12.uploader.jp/user/rock8/images/rock8_uljp00166.gif)
Despite having already completed a sheet for the previous astro man, they've now given him yet another resprite.
It's a very big improvement, but they still have a long way to go...

And we now have a full Title Screen and Stage select demo!
Selecting a boss will open the boss into with their names appearing. Boss sprites do now show up though...

But wait, what's this at the bottom of the Select Screen!?
[spoiler]  Can it BE?! (http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/select8.png)[/spoiler]
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Reg on November 26, 2008, 02:22:15 AM
Hooray for a shop!!!  8)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Nexus on November 26, 2008, 02:26:45 AM
Quote
- Night's Stage Select screenshot post -

"Aaannnd we have a winner, folks!!"
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flok on November 28, 2008, 01:44:43 AM
Rock Man 7 FC is a wonderful "downmake", but I prefer the original over it.

Can't wait to try out Rock Man 8 FC and perhaps even Rockman & Forte FC as well.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Sapphire✧9 on November 28, 2008, 08:04:51 PM
I just edited Night's pallete and fixed all sheet from the main site.
You can see the edit I made on foods of the first slash  [eyebrow]
(http://img167.imageshack.us/img167/3306/mm8fcfsnq9.gif)
Oh and a little surprise......
[spoiler](http://img227.imageshack.us/img227/8818/fsec6.gif)[/spoiler]
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on November 28, 2008, 08:22:42 PM
I don't think I did any of those...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Sapphire✧9 on November 28, 2008, 08:23:58 PM
Then who was the one did the flame sword ? I thought it was you... he was from this forum. :|
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on November 28, 2008, 08:30:54 PM
I just slightly edited the first slash, fixed the positioning of the arms and what-not...

(http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/flamesword-1.png)

That one you have should be the original from the creator...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Gaia on November 28, 2008, 08:52:06 PM
I don't know, but it's safe to assume the magic power of google.. I guess?  :\
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Nator on November 29, 2008, 09:39:10 AM
I was the one responsible for the "T.Claw" and "F.Sword" sprite sheets, if you could call them that...
I was having trouble with Flash, it would not give a proper frame rate and would morph the sprites when i tried to animate them.
(http://img377.imageshack.us/img377/3117/fireswyv9.gif)
This was as far as i got with it. Flash made the frame rate god-awful, and there are problems with the ladder animation. I am lazy.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on November 29, 2008, 09:48:25 AM
I'll try working on it...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Zan on November 29, 2008, 11:28:26 AM
Quote
I did the Rush Cycle but team said that they will replace it with Coil

You know, I like these downgrades and all, but for both this and 7, this kind of attitude is just plain stupid. It's like MM9 all over again, retro for retro and isn't allowed to surpass Rockman6 in terms of gameplay features.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Sapphire✧9 on November 29, 2008, 01:28:59 PM
Thanks to you Zan, RM6 is my favourite classic game. After playing it again I found out that only problem it had was boss ideas and music, gameplay was best. It had an engine that doesnt really slowdown and play smooth.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Splash on November 29, 2008, 03:04:20 PM
I have a ? ...how unlock in game The remixed Slash man's theme?like the shade?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on November 29, 2008, 03:24:37 PM
It was a pttune that I converted to mp3 and slapped onto RPM's soundtrack.
Maybe there's a trick behind it that our cool 7FC author didn't explain. ^^;
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Splash on November 29, 2008, 06:20:32 PM
Well....mini-bosses will in RM8FC?

Posted on: November 29, 2008, 17:11:49
and...you will learn our mega to swim?))
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on November 29, 2008, 06:29:57 PM
They will (obviously) do it. I haven't seen any swimming sprites in 8bit yet tho. o.o
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Gaia on November 29, 2008, 06:41:23 PM
You know, I like these downgrades and all, but for both this and 7, this kind of attitude is just plain stupid. It's like MM9 all over again, retro for retro and isn't allowed to surpass Rockman6 in terms of gameplay features.

MM7 would've been fine on the NES, seeing how it played like the origional.. now for 8.. *shrug*
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Sapphire✧9 on November 29, 2008, 08:14:20 PM
even if 8-bit version will be good, I prefer PSX Rockman 8 over to RM8 NES  8)
EDIT: My newest weapon for project W.Balloon

(http://img149.imageshack.us/img149/7954/wballxt5.gif)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Canticleer Blues on November 29, 2008, 08:18:02 PM
They will (obviously) do it. I haven't seen any swimming sprites in 8bit yet tho. o.o

It says on one of the pages that there's no swimming; instead, we'll have the return of the Rush Marine.  :D 

Quote
You know, I like these downgrades and all, but for both this and 7, this kind of attitude is just plain stupid. It's like MM9 all over again, retro for retro and isn't allowed to surpass Rockman6 in terms of gameplay features.

Perhaps, but look at it this way: Rush Cycle was fun, but didn't really do anything new or revolutionary, basically the game's playable without it; Rush Health is useless now that they're putting E-tanks back in (Which is a change for the better IMO); Rush Bomber is just a less effective Astro Crush; and Rush Charger is pretty much a summonable Eddie, and if they're putting him back in, then that's redundant too.  :)

Nice sprites there, speedremix!
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Sapphire✧9 on November 29, 2008, 08:31:03 PM
New F. Sword Sheet,

(http://img167.imageshack.us/img167/5206/fsrm8fckp3.gif)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on November 29, 2008, 09:24:26 PM
So, what has been improved with this latest sheet?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Gaia on November 29, 2008, 09:53:15 PM
The details of the first fire-sword frames have been improved. that was the update.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on November 29, 2008, 10:28:47 PM
They look exactly the same to me...  :\
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Nekomata on November 29, 2008, 10:47:35 PM
even if 8-bit version will be good, I prefer PSX Rockman 8 over to RM8 NES  8)
EDIT: My newest weapon for project W.Balloon

(http://img149.imageshack.us/img149/7954/wballxt5.gif)
Saturn 8 > *
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Nexus on November 29, 2008, 10:49:13 PM
Saturn 8 > *

Really nice, keep flaunting your Cutman, Woodman and art gallery extras in our faces.  X(
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Nekomata on November 29, 2008, 10:51:59 PM
Really nice, keep flaunting your Cutman, Woodman and art gallery extras in our faces.  X(
Sega does what Sonydon't


waitwut.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Sapphire✧9 on November 29, 2008, 11:03:31 PM
 [objection!] Well I didnt play sega saturn version  :| So, still PSX for meh  :W
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on November 29, 2008, 11:05:46 PM
The only obstacle that would make most people unable to beat the game, is if they sucked at Wood Man, who is guarding the Search Man stage check point. (http://www.rockmanpm.com/?p=original/rockman8/bonusmode/woodman) Other than that, the difficulty of both games are the same.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on November 29, 2008, 11:59:52 PM
The only obstacle that would make most people unable to beat the game, is if they sucked at Wood Man, who is guarding the Search Man stage check point. (http://www.rockmanpm.com/?p=original/rockman8/bonusmode/woodman) Other than that, the difficulty of both games are the same.

Not unless they had flame sword, that can burn the leaves up...


Now...you said you haven't seen any swimming sprites for megaman yet?
[spoiler](http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/mega_swim.png)[/spoiler]
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Sapphire✧9 on November 30, 2008, 12:36:02 AM
@night : You just made my day  :O
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Canticleer Blues on November 30, 2008, 12:36:55 AM
Woah!  That's really cool.  :D Now you gotta hope they'll use those sprites and not have Rush Marine as a swimming replacement instead.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on November 30, 2008, 12:47:54 AM
(http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/mega_swim1.png)

Fix two of the poses and made the air bubbles for when he's swimming...

Also animated it...

(http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/mega-swim.gif)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Harruhy on November 30, 2008, 12:50:41 AM
That looks really good. Except that.. you know, the bubbles are coming out of his ass. >.>
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Gaia on November 30, 2008, 12:52:32 AM
That looks really good. Except that.. you know, the bubbles are coming out of his ass. >.>

Gas bubbles.. ? Oh wait.. anyway, I think it was like that in the origional sprites.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Harruhy on November 30, 2008, 12:56:53 AM
It just seems odd.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on November 30, 2008, 01:02:41 AM
It DOES look odd  XD

After double-checking, it looks like they're leaking out of his armor from under him...

Maybe if I lower them a bit...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Harruhy on November 30, 2008, 01:05:44 AM
Shouldn't you put them closer to his face? >_>;
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on November 30, 2008, 01:16:36 AM
The air bubbles are coming from inside his armor where air gets trapped inside...

..I suppose some air could get trapped inside this mouth too...

Something like this?
(http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/mega-swim1.gif)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on November 30, 2008, 01:41:27 AM
Like Zan Said, all this retro just for the sake of retro really isnt working for me.

Posted on: November 29, 2008, 07:36:46 PM
Could you provide a link for Rockman 8 FC?
I think this is it.
http://www31.atwiki.jp/rockman8/pages/1.html

which reminds me, are they going to have the two saturn bonus battles? also, It seems a given that theyd choose the PSX theme for tenguman, but Ive seen that theyve got the alternative one too. maybe they'll do like in 7 and add it as a  "secret BGM?"
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on November 30, 2008, 02:37:54 AM
Tried to fix up the Flame Sword...any better?

(http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/flamesword-2.gif)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Bag of Magic Food on November 30, 2008, 04:15:45 AM
Woah!  That's really cool.  :D Now you gotta hope they'll use those sprites and not have Rush Marine as a swimming replacement instead.
Yes, there should be both swimming and Rush Marine!  Rush would be the easier way to navigate through the water until your energy runs out.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Reg on December 01, 2008, 12:57:23 AM
Awesome sprites, you guys! That Mega-Swim is so avatar worthy!

Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Splash on December 04, 2008, 01:52:28 PM
Eh...who have got the Rush-bike?Ma friend needs for his fan-game(on russian)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Sapphire✧9 on December 04, 2008, 06:28:00 PM
I made the sprite so please give me credit   >U<

(http://img515.imageshack.us/img515/2759/78302683bx2.gif)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Dr. Wily II on December 04, 2008, 06:29:56 PM
Did I mention that looks cool?
If not...
That looks cool. >U<
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Splash on December 05, 2008, 03:17:16 PM
Well...i will say 2 my friend!
And...i have another...who haves Bass+Treble(Treble Adaptor)?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on December 06, 2008, 02:35:16 AM
Has anyone seenheard the 8 bit Powered Up remix (http://www12.uploader.jp/dl/rock8/rock8_uljp00178.zip.html) on the upload page yet?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on December 06, 2008, 02:37:23 AM
That's it, I'm using it on VixyNyan 1~ >U<
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flok on December 06, 2008, 06:20:35 PM
Well done with those sprites, especially Mega Man swimming!

Rush Bike is like the predecessor to GBD.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Reg on December 07, 2008, 03:07:01 AM
Has anyone seenheard the 8 bit Powered Up remix (http://www12.uploader.jp/dl/rock8/rock8_uljp00178.zip.html) on the upload page yet?

If not, promptly kill yourselves and come back from the dead to hear it!

Where exactly do you download it from? I clicked and clicked and couldn't find it.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on December 07, 2008, 03:08:59 AM
It's right in the middle. Above the small banner image, the download text says: ダウンロード.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Nexus on December 07, 2008, 03:09:28 AM
Well done with those sprites, especially Mega Man swimming!

Rush Bike is like the predecessor to GBD.

And yet it was put in 8, which was made AFTER X2, and doesn't include poppin' a wheelie into a laser, if ya wanna be technical.  :P
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Reg on December 07, 2008, 03:49:35 AM
Thank you, Vixy! Listening to it now. WOW! Here's to hoping they give the entire Powered Up tunes this treatment!  0v0
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Shinichameleon / Nayim on December 07, 2008, 09:25:22 AM
What about robot masters ?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Splash on December 23, 2008, 08:02:58 PM
Eh..who can do an 8-bit Boss Battle from Rockman&Forte...or link..
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Sapphire✧9 on December 24, 2008, 12:30:27 AM
http://www.youtube.com/watch?v=Kd83mPlRwV0
RmnB Boss Battle 8-bit
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Reg on December 24, 2008, 12:49:02 AM
http://www.youtube.com/watch?v=Kd83mPlRwV0
RmnB Boss Battle 8-bit

Amazing! Now he just needs to do the rest of RM&F in 8-bit! 0v0
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flok on December 24, 2008, 01:55:30 AM
Lovely 8-bit boss battle goodness.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Gaia on December 24, 2008, 03:17:43 AM
Yes.

And how will the RM8FC Projct will put THIS in? (http://www.youtube.com/watch?v=k8Qr-oKDiMo)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on December 24, 2008, 03:41:00 AM
Amazing! Now he just needs to do the rest of RM&F in 8-bit! 0v0

It's already done, and I have most of the soundtrack!
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Reg on December 24, 2008, 05:11:31 AM
It's already done, and I have most of the soundtrack!

Any chance you'll share it? Pweety pweese with sugar lumps on top?  8)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on December 24, 2008, 05:34:38 AM
I don't see why, It should be super easy to find...

but sure, why not? (http://www12.uploader.jp/user/rock8/images/rock8_uljp00187.zip)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Dr. Wily II on December 24, 2008, 06:54:55 AM
So...
If they already made 8-bit music for RM&F... Then.. [eyebrow]
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on December 24, 2008, 06:59:40 AM
So...
If they already made 8-bit music for RM&F... Then.. [eyebrow]
[eyebrow]
indeed.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on December 24, 2008, 07:06:53 AM
I wouldn't get my hopes up...

Music must be the easiest thing for them to make. Spriting on the other hand, is a different story...
All those tiles take time to make, and then their's programing all the controls and elements...

Not to mention that their current focus is on the 8th game and that's going to take just as long...
I mean, they haven't even finished Frost Man's level as far as I know...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Nexus on December 24, 2008, 07:11:31 AM
Funny that you mentioned that; I saw the first (enemy-less) half of Frost Man's stage posted on YouTube, but otherwise that's all they have from what I can collect.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Dr. Wily II on December 24, 2008, 08:00:20 AM
I wouldn't get my hopes up...

Music must be the easiest thing for them to make. Spriting on the other hand, is a different story...
All those tiles take time to make, and then their's programing all the controls and elements...

Not to mention that their current focus is on the 8th game and that's going to take just as long...
I mean, they haven't even finished Frost Man's level as far as I know...

True, but, at least there is somewhat of a plan after RM8FC...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: N-Mario on December 24, 2008, 08:05:56 AM
While I'm not sure if this has already been brought up or not, but since rockman 7 fc does not have an intro stage, did the development team ever make an 8 bit version of the stage 1 intro theme? I used to like that song, and been wanting to hear what it would sound like as 8bit. :)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on December 24, 2008, 08:37:10 AM
My previous link should have all the music from 7 as well
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Splash on December 24, 2008, 01:53:23 PM
Eh..i Did an Fire Metool(not so good...but it may be useful.easy to do..and you can put here a link?from which i can DOWNLOAD that theme,which i want)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: N-Mario on December 24, 2008, 06:38:55 PM
My previous link should have all the music from 7 as well

umm..... what do I need to play .pttune files? Is there a pttune player somewhere, or a converter to make these files into mp3 or some other format?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: lizardcommando on December 24, 2008, 07:02:58 PM
http://hp.vector.co.jp/authors/VA022293/pxtone/index.html

If you download pxtone, it should come with a pttune player.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Police Girl on December 24, 2008, 07:26:45 PM
Making a Geass mod for RM8-bit is gonna be tough. All the image backgrounds are in black! :|

ON the other hand. I made the FPS counter more 8-Bit like.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: N-Mario on December 24, 2008, 07:43:27 PM
http://hp.vector.co.jp/authors/VA022293/pxtone/index.html

If you download pxtone, it should come with a pttune player.

Thanks. :)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Duke87 on December 24, 2008, 07:52:28 PM
http://www.youtube.com/watch?v=Kd83mPlRwV0
RmnB Boss Battle 8-bit

Huh. Now that sounds much better than the Wonderswan version, in which the music is absolutely atrocious.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Reg on December 25, 2008, 09:24:00 AM
I don't see why, It should be super [tornado fang]ing easy to find...

but sure, why not? (http://www12.uploader.jp/user/rock8/images/rock8_uljp00187.zip)

Huh. Didn't know it was on the same spot where you could DL the Powered Up 8-bit version of the boss theme. Thanks.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on December 25, 2008, 10:33:44 AM
I know! Everything for 8bit rockman remakes is there...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Splash on December 25, 2008, 11:14:53 AM
Eh....who can tell me,where i can download this 8-bit R&F?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on December 25, 2008, 11:30:55 AM
It's not out yet....
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Splash on December 25, 2008, 12:48:16 PM
Well...my Fire Mettol is useless?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on December 25, 2008, 12:56:05 PM
Well...my Fire Mettol is useless?

Um no offense, but don't you think so yourself?

(http://lol.rockmanpm.com/Fire_Mettool_by_Splash.png) (http://lol.rockmanpm.com/Fire_Mettool_by_Splash.png)

OH GOD THE PIXELS... :'(
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Splash on December 25, 2008, 02:04:25 PM
Eh..yeah -u-'..i just zoomed it....Vixy-nyan
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Acid on December 25, 2008, 02:23:39 PM
You should always double the size, if you want to zoom.

That usually gets the best results.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: kuja killer on December 25, 2008, 03:41:47 PM
They already had that months ago.
http://www31.atwiki.jp/rockman8/?plugin=ref&serial=73
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Splash on December 25, 2008, 03:54:30 PM
F word...when they complete the game(I m not played in 8,and 9..i don't have Wii,and my(don't my)comp is slow
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: kuja killer on December 25, 2008, 03:58:04 PM
Im sorry im afraid i did not exactly understand what you just said. :(
Guessing you mean "never played 8/9 before"
I've never played 9 before either, but in just a few hours from now today, will be my first time. :)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Gatuca on January 01, 2009, 09:41:55 AM
damn, every time i see updtaes of this projects makes me wonder, why novody makes an Megaman maker game?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flok on January 01, 2009, 04:20:33 PM
Yeah, that's what I was wondering as well. But then I remembered that every person is a greedy bastard.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Rock Bomb on January 10, 2009, 10:56:36 PM
Yeah, that's what I was wondering as well. But then I remembered that every person is a greedy bastard.

this
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on January 10, 2009, 11:02:37 PM
Yeah, that's what I was wondering as well. But then I remembered that every person is a greedy bastard.


Posted on: January 10, 2009, 05:02:31 PM
this
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on January 21, 2009, 10:23:47 PM
First half of Grenade Man Stage (http://www12.uploader.jp/dl/rock8/rock8_uljp00202.zip.html)
Another Stage, with Tengu Man Segata Sanshiro music~ (http://www12.uploader.jp/dl/rock8/rock8_uljp00200.zip.html)

And I love how good and responsive the game engine is so far~ :3
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on January 21, 2009, 10:52:16 PM
oh sorry >U<

WASD NM, use Joy2Key. ^^
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: kuja killer on January 22, 2009, 02:40:01 AM
Yea, the control sceheme really sucks right now for the momment. About up/down/left/right being asdf or something. :\

I do not think that's the actual real program though. It's a seperate one that 2ch user Dr. Juicy is making. I think it's just temporarily.
But yea they're defintely making progress. :) Someone recently just posted magazine scans of all the first 8 levels for the level design because the www.bghq.com website unfortanetly does not have a megaman 8 section. :(
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on January 22, 2009, 02:57:07 AM
Anyone know that?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Rock Bomb on January 22, 2009, 03:08:20 AM
These will be the final controls for Rockman 8 FC

(http://img.photobucket.com/albums/v96/Demonlord/controlsoi5.png)
(http://img.photobucket.com/albums/v96/Demonlord/controls2rf9.png)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Bag of Magic Food on January 22, 2009, 06:25:25 AM
Someone recently just posted magazine scans of all the first 8 levels for the level design because the www.bghq.com website unfortanetly does not have a megaman 8 section. :(
Didn't they check VGMaps.com (http://www.vgmaps.com/Atlas/PSX/index.htm#MegaMan8) first?  (Although admittedly, the maps are also missing the enemies, which is something that really annoys me on that site.)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: kuja killer on January 22, 2009, 03:10:50 PM
Oh wow, i did not realize that website had them. I never thought about looking on their before myself
Awesome! :)

Uh oh edit:
One of the main programmers, told me they do NOT want this project being spread around, cause the laws in japan are much more strict than in the US. And they worry they might be contacted by capcom and get into trouble if that happens.
I don't know if it's actually "OK" for this thread to be here now anymore. :-/ One other japanese person started to feel a little worrysome. (i never advertised anything anywhere, that's just what they do not want)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Turian on January 22, 2009, 08:36:42 PM
::looks at RM7FC:: I don't think they will have a problem as long as no one sells it.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on January 22, 2009, 08:55:31 PM
Capcom doesn't visit the forum.

They did take care of their duties when they found mp3s on the RPM main site tho. >w<
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: kuja killer on January 22, 2009, 10:30:24 PM
Capcom doesn't visit the forum.

They did take care of their duties when they found mp3s on the RPM main site tho. >w<

Yea your prob right. So I won't worry. I'm sure they wouldn't mind if they saw this. I have linked to this thread from 2ch before once, so I'm sure they're okay with it.

http://pc11.2ch.net/test/read.cgi/gamedev/1230074403/137-146
That was the conversation they had with me.

But... what do you mean took care of duties when finding mp3's on rockman perfect memories? You mean some capcom people actually came here and got upset that you put up stuff ?? Yikes :|
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on January 22, 2009, 10:32:14 PM
But... what do you mean took care of duties when finding mp3's on rockman perfect memories? You mean some capcom people actually came here and got upset that you put up stuff ?? Yikes :|

7FC and 9OST were reported. But we hid them in the music topic instead. ^.^;
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: BaconMan on January 23, 2009, 12:52:25 AM
7FC and 9OST were reported. But we hid them in the music topic instead. ^.^;

 >U<

So, anyways... I don't mean to pound anything, but does anybody know how the Map Editor for Rock7FC is supposed to work? If nothing else, it would be cool to see a Rock7FC Endless Stage, which should be as easy as segmenting and minorly editing the existing levels; and could be expanded to include far more, as well...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on January 23, 2009, 01:52:14 AM
It's possible to do it with table files and a hex editor.
It's just tedious work to find out what hex number is which symbol, but it IS possible to hack the text.

I would do the hack in the same way I hacked the text for Mega Man 2. o.o
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: BaconMan on January 23, 2009, 11:19:23 PM
If I remember correctly, didn't Vixy also mention that she was researching a way to edit the uneditable text (ex. opening, subtitles under each boss' name, Proto Man speech, etc)?

Uh.. IIRC, the Boss Names/subtitles aren't text. They're sprites. Just edit the pictures, it's that easy. image/...

bosstext.bmp = boss names
menu.bmp = weapon screen (without weapons)
menuitem.bmp = weapons (names and icons)
select.bmp = the stage select screen (boss names and all)

...I know I saw the underlying text somewhere, too...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on January 23, 2009, 11:36:15 PM
we mean, as in change the story. the text is changable, but the Story requires Hex
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: kuja killer on January 24, 2009, 09:35:25 PM
Yea it would be really hard to edit that stuff. (anything other than the BMP images in the image folder). I don't know how you'd find all the japanese text without hex editing it.

But as far as I know, the program was coded using LGP (light game programming, which is a jap-only programming language). I once found the website for it, there's no english version of the language apparently at least not that I was able to find)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Afro-Shroom on May 02, 2009, 07:21:39 AM
Hate to be the guy  that Necro-Posts, but is there any recent news on the Rockman 8 FC Project? :P
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: kuja killer on May 02, 2009, 08:03:48 AM
Yup, it's still active. There's about 5-10 new replies on the 2ch dicussion thread every day.

http://pc11.2ch.net/test/read.cgi/gamedev/1230074403/749
Someone just made these screens 2 days ago.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on May 02, 2009, 11:06:23 AM
yey Rock9 look-a-like shop.

Aww, it's gonna have the normal screws currency (999 max), and not the 40 big screws system. =w= </wii>
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Nekomata on May 02, 2009, 06:04:02 PM
yey Rock9 look-a-like shop.

Aww, it's gonna have the normal screws currency (999 max), and not the 40 big screws system. =w= </wii>
yey possibility to get everything now D:
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on May 02, 2009, 06:09:56 PM
I'm having trouble seeing the screens...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on May 02, 2009, 07:12:32 PM
yey possibility to get everything now D:
seriously.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Police Girl on May 02, 2009, 07:19:06 PM
I'm having trouble seeing the screens...

All I see is porn ads.  8D
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blackhook on May 02, 2009, 07:29:38 PM
Click the link above the porn ads  :|
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: The Great Gonzo on May 02, 2009, 07:37:37 PM
Click the link above the porn ads  :|

I'd appreciate direct links away from the porn ads. Blargh.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on May 02, 2009, 07:45:28 PM
Porn ads? I must have them blocked...

Anyway, what I meant was the links weren't working a while ago, but they are now...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Nekomata on May 02, 2009, 08:35:55 PM
welcome to 2ch, kids.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: someguy233 on May 21, 2009, 05:34:15 AM
the MM7 NES-make was nearly perfect.  I'm trying to figure out how to turn down the volume of the sound fx so it doesnt drain out all the music that the composers spent so much time on.  I'm looking foward to MM8-NES.  I'm having trouble navigating the japanese websites,  can someone give us a progress update?  Should I hold my breath or wait until 2010 to begin thinkin about it's arrival?

Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on May 21, 2009, 07:11:21 AM
well, they added two new weapons.

http://www31.atwiki.jp/rockman8/?plugin=ref&serial=790

yknow, I seriously think theyre going too far with the "retro" all because its retro style doesnt mean they have to get rid of the Megaman 8 Rush items. after all, if they are gonna keep the shop...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: lizardcommando on May 21, 2009, 07:20:05 AM
Ehh, I really didn't care much for the Rush items from RM8 aside from that Medic Rush thing where he flies in and drops a bunch of items for a couple seconds. That saved my ass during the final Wily boss fights. The other items seemed pretty useless to me.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on May 21, 2009, 08:09:33 AM
but seriously, adding two extra weapons just like that...? I dunno.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Zan on May 21, 2009, 01:17:01 PM
yknow, I seriously think theyre going too far with the "retro" all because its retro style doesnt mean they have to get rid of the Megaman 8 Rush items. after all, if they are gonna keep the shop...


And that's my issue with these retro remakes; they do not allow any new materials in what should be sequels to MM6. An intro stage is entirely possible on NES, a midgame stage is entirely possible on NES, the new Rush items are entirely possible on NES.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Police Girl on May 21, 2009, 01:56:16 PM
Those two new weapons... why would he be using RockmanRockman Weapons? Is he adding TimeMan and OilMan in? Or is it just a lazy way to replace Rush?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Dr. Wily II on May 21, 2009, 02:21:23 PM
Well, full sprite-sheets of Time Man and Oil Man are posted, so, it looks like these 2 are special bosses.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blackhook on May 21, 2009, 02:27:10 PM
Well, full sprite-sheets of Time Man and Oil Man are posted, so, it looks like these 2 are special bosses.
As far as I can understand, TimeMan will be hidden in AstroMan´s stage and Oil Man in SearchMan´s stage
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Dr. Wily II on May 21, 2009, 02:42:54 PM
Are Cut Man and Wood Man still in this?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blackhook on May 21, 2009, 02:47:13 PM
Once their sheets were on the site...but now they are not...who knows
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Dr. Wily II on May 21, 2009, 02:51:18 PM
Yeah, that's why I asked.
I too remembered their sheets up on the site...
Oh well. XD
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on May 21, 2009, 02:56:31 PM
I swear to God... they are so F*ing lazy if they replace rush that way. plus, Timeman and Oilman? arnt those two questionably canon? also, they could just put Woodman and cutman and give their weapons...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Gotham Ranger on May 22, 2009, 12:47:20 AM
I never liked Tithead Man and Racist Man, to be honest. Give us back Cut Man and Wood Man and stop being complete retro [Top Spin]s, Rock7/8 FC team.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Bag of Magic Food on May 22, 2009, 01:35:07 AM
Yeah, save TimeMan and OilMan for the remake of Powered Up!  (Remaking a remake is awesome.)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: someguy233 on May 22, 2009, 02:25:33 AM
some bloke is working on a remix of MM1 with time man and oil man stages. they shouldn't be used in MM8.  did anyone tell them this so they stop wasting their time?

Rockman isn't fun with intro stages. saying megaman requires an introduction level is saying the game needs justification.  if you need to justify megaman's existence then you aren't a fan of the classic series. if you need intro stages there are still some oldskool games out that will appeal to you. http://www.coverbrowser.com/image/nes-games/72-1.jpg
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on May 22, 2009, 02:35:56 AM
Its that 8's intro was pretty cool, and had catchy music.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Gauntlet101010 on May 22, 2009, 02:53:27 AM
Yeah, save TimeMan and OilMan for the remake of Powered Up!  (Remaking a remake is awesome.)
It actually would be pretty cool IMHO.  Remaking the new levels and playable 8-bit RMs, Roll, and Proto. 

They should have included the Rushes.  I mean ... remaking the game so it has the same "flavor" as the old 8-bit games is all well and good, but even MM games progressed as they went on.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on May 22, 2009, 02:54:50 AM
Just let me fight Cut Man and Wood Man again, and the rest of the things won't bother me one bit. ^^
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: HyperSonicEXE on May 22, 2009, 02:55:15 AM
And yet Mega Man 9 undid so much of that, for better or for worse.

As far as gameplay goes, I'd almost say this gives it a proper adjustment. I'm not entirely sure I agree with that statement, but then not having the Charge Shot and Slide in MM9 was equally weird.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Afro-Shroom on May 22, 2009, 04:06:07 AM
True, it felt a little wierd. I mean, with Protoman mode you could do those things, but it wasn't the same.  O^O
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on May 22, 2009, 06:26:47 AM
Well, the game is still in development, so we'll have to wait for the final product to praise or rage.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on May 22, 2009, 03:04:35 PM
We kinda have two other screens to look at. ^^

(http://lol.rockmanpm.com/rock8atwiki/5weapon.gif) (http://lol.rockmanpm.com/rock8atwiki/6weapon.gif)

I think Rush Bike will (should) be there too. o.o

(http://lol.rockmanpm.com/rock8atwiki/2rushbike.png)

There are a couple of new songs, they might use them for the game.

All Stage Clear (http://lol.rockmanpm.com/rock8atwiki/rock8allstageclear.mp3)
Final Victory (http://lol.rockmanpm.com/rock8atwiki/rock8finalvictory.mp3)
Pass Word (http://lol.rockmanpm.com/rock8atwiki/rock8password.mp3)

If you go to the Sound section of the wiki (http://www31.atwiki.jp/rockman8/pages/18.html), you can listen to a lot of pttune remixes of Rockman 1-9, Megaworld, Rockman & Forte and GB World series. The Rockman 1-2 packs has Megaworld arranges. ^^

Aww Rockman 7 Intro Stage, how I miss you so much~ >U< (http://lol.rockmanpm.com/rock8atwiki/rock7opstage.mp3)
We won't see it in any of the FC remakes though. Not the Robot Museum either. >.<
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on May 22, 2009, 07:11:13 PM
im gonna miss the 8 intro stage... also, this means we wont fight Duo doesnt it? then Cutman might be relocated...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Afro-Shroom on May 22, 2009, 10:25:43 PM
You do have a point there flame...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Superjustinbros on May 22, 2009, 10:36:18 PM
The Rockman 7 NES version looks brutal. :o
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Afro-Shroom on May 22, 2009, 10:40:17 PM
The Rockman 7 NES version looks brutal. :o

it's not to hard but BurstMan is Just Tedious...almost broke my keyboard fighting him!  -_-
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Bag of Magic Food on May 23, 2009, 02:15:03 AM
Rockman isn't fun with intro stages. saying megaman requires an introduction level is saying the game needs justification.
I say keep the intro stages, but make them an option on the title screen called "Practice".

Final Victory (http://lol.rockmanpm.com/rock8atwiki/rock8finalvictory.mp3)
Hey, I know that one, that's Rockman 4!
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Gotham Ranger on May 23, 2009, 03:17:36 AM
words
Are you retarded?

To undo certain advances in the series to fit a retrowank remake is absolutely daft. Intro and halfway stages provide extra content and further in game story fluidly. Taking them out removes key points in both games. Meeting Forte, facing Duo, Dr. Wily's Guts Man hard on. Removing them is ignorant.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on May 23, 2009, 05:09:57 AM
Are you retarded?
lol, a troll.

Quote
To undo certain advances in the series to fit a retrowank remake is absolutely daft. Intro and halfway stages provide extra content and further in game story fluidly. Taking them out removes key points in both games. Meeting Forte, facing Duo, Dr. Wily's Guts Man hard on. Removing them is ignorant.
i agree.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Bag of Magic Food on May 23, 2009, 09:28:11 AM
To undo certain advances in the series to fit a retrowank remake is absolutely daft.
It depends on what you consider "advances".  Adding linearity to the level structure to try to strengthen the narrative may not be a good thing once you've stopped caring about the story.

I think Rockman 7's remake could have kept the museum stage, though, except you could play it after beating ANY four levels, and maybe you should get some kind of prize from it.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: someguy233 on May 23, 2009, 04:17:33 PM
I can't wait to try the F. Bomb.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Afro-Shroom on May 23, 2009, 05:02:43 PM
I can't wait to try the F. Bomb.
I just noticed that! I think that would go in the same catigory as the Blue's Jet icon.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Superjustinbros on May 26, 2009, 02:01:13 AM
I'll link to the files that are hosted on RPM. (http://lol.rockmanpm.com/rockman7fc/)
Wow, the old topic started like, March or something.

Rockman 7 FC Soundtrack (complete) (http://www.rockmanpm.com/?p=music/rockman7famicom)
Rockman 8 FC Soundtrack (updates now and then) (http://lol.rockmanpm.com/mp3rockman8fc/)

Official Game Wiki:
Rockman 7 FC (http://www7.atwiki.jp/wakuwakusuru/pages/13.html)
Rockman 8 FC (http://www31.atwiki.jp/rockman8/)


YAY Thamks Vixy! 0v0 Love Video Game Music! >0<
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: someguy233 on June 04, 2009, 06:24:29 AM
My mom said that the NES rockman 8 is going to be released next month. Should I believe her?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Afro-Shroom on June 04, 2009, 06:37:23 AM
Unless she's on the team working on it, I highly doubt you should.  -_-
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on June 04, 2009, 07:58:49 AM
Your what told you huh?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: kuja killer on June 04, 2009, 05:31:26 PM
No, not even close at all..
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: someguy233 on June 24, 2009, 04:07:30 AM
I just read that the developers of the rockman8 8bit demake are not the same people who did the RM7 8-bit.  This is taking very long.  I would like to hear an update soon.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on June 24, 2009, 04:08:52 AM
we all would.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: kuja killer on June 24, 2009, 05:50:49 PM
Yea, that is true. I personally have asked myself once when the project first started from the very beginning. I remember one time posting on the 2ch thread asking if Mr. Mend had started the Rock 8 FC project, and one person replied to me, "no, he did not, we are different people" or something like that.

The main leader of the project now appears to be named "Dr. Juicy".

Latest dicussions:
http://pc11.2ch.net/test/read.cgi/gamedev/1243282176/l50x
They're still talking every single day even today.

They got rid of the old uploader website and moved to a DIFFERENT uploader website.
http://loda.jp/rock8/
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Dr. Wily II on June 24, 2009, 05:59:18 PM
Hmm... So, do they still use that main site to show progress?
Or is that site abandoned as well?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on June 24, 2009, 06:03:02 PM
No, it's still there... (http://www31.atwiki.jp/rockman8/)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Dr. Wily II on June 24, 2009, 06:08:08 PM
Nice to know. >0<
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: lizardcommando on June 24, 2009, 06:22:57 PM
It looks like they've uploaded a new build of the game.

http://loda.jp/rock8/?id=44

It starts in fullscreen mode. The game has a functioning stage select screen. You can select most of the stages, although the only one that actually has enemies in it is Frost Man's stage. You can't select Sword Man's stage. The other stages are playable, but they won't have enemies in it and they're very incomplete.

I still hate how the controls are in this game. Z is shoot and X is jump, which just feels really weird playing. I hope they change those controls when they release the full version of this.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on June 24, 2009, 06:30:41 PM
Z is shoot and X is jump

They use it on everything, especially on NES emulators~ ^^
You'll get used to it. Even I can play with it. x3
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Dr. Wily II on June 24, 2009, 06:52:28 PM
Wait, fullscreen mode?
This is totally going to kill my lappie...

Is there a way for it to go into window size?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: kuja killer on June 24, 2009, 07:42:18 PM
Doesn't even open for me. :(
Just opens for a split second appearing on the task bar then instantly closes.

I dont think that's the real version, cause there usually always 2 different programs being distributed from time to time. one that dr juicy does, and someone else doing it through another program. :\
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Bag of Magic Food on June 24, 2009, 09:04:03 PM
They use it on everything, especially on NES emulators~ ^^
You'll get used to it. Even I can play with it. x3
Couldn't they just include a key config, you know, like good emulators do?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Afro-Shroom on June 24, 2009, 09:05:42 PM
wait does enter work as start or are they using "Q" like RM7 FC did?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: lizardcommando on June 24, 2009, 11:24:13 PM
Neither. There is no start button right now.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on June 25, 2009, 12:18:24 AM
They got rid of the giant clown face arch in the beggining of Clownman's stage... DO NOT WANT.
IT better be there in the final. I want mah extra life.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Mirby on June 25, 2009, 08:01:50 PM
I'm just waiting for the boss sprites so my friend gs128 can use them for his 8-bit crosses.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Ace DeSpade on June 25, 2009, 08:17:15 PM
Is the climbing stairs function available? Because I can't seem to climb them.  o-O
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Reg on June 25, 2009, 09:15:06 PM
For those not liking the controls, you could just download Joy to Key, which lets you configure controls the way you want them. It made Rockman 7 8-bit much easier for me. 8). Course, Wily was STILL a jerk.  -_-
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on June 26, 2009, 12:33:09 AM
Um yea, let me see here...

- Shooting with Z, Jumping with X. There aren't any other buttons working. Game plays only in Full Screen, but there are tools called window sniper or close to it that might change it to window mode. ^^

- No water jumping gravity. It means you don't jump higher than usual when you're underwater. You are stuck very early in Aqua Man's stage because you can't jump high.

- Sword Man's stage lets you get past the 4 switches at the top floors, but when you jump down to the mid-boss, there are no platforms, so you die on the lava. ^^

- Search Man's stage stops after you jump off the first ladder. The authors didn't build the stage further.

- No platforms that mysteriously show up in Astro Man's stage, so you can't continue there either.

- There are no propeller platforms in Tengu Man's stage, and the background is full of leaves and blue sky. It needs a little more decorating.

- No clown face in Clown Man's stage = no 1UP... awww. The lower floor needs some background decorating, because there are missing toys. No trains are on the tracks either, and the stage stops at the very end of the train tracks, because the tracks are blocking the path, so you can't jump off the tracks and continue with the stage.

- No blocks to destroy in Grenade Man's stage. And you can "almost" get to the mid-boss room, but there aren't enough platforms to get there. Aww.

- Frost Man's stage is "kinda" finished, but the enemy placements, their health and their behavior is a little too unbalanced compared to the original game. The jetboard part is getting a little unpredictable when things go faster while the enemies are in your way at the same time. It was easier in the original game. The part with the big whale enemies is gone, but you can fight Frost Man in the boss room. They double-sized his sprite so he appears twice the size. The boss room isn't twice as long like the original boss room. o.o;

- The game doesn't have check points either. Let's say you die on one of the bosses (Frost Man). You will start all the way at the beginning of the stage. >v<
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on June 26, 2009, 01:43:22 AM
Not to mention the background in frostman's stage moves along with you in an endless loop making it an eyesore when going at high speeds...

And what, no checkpoints?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: kuja killer on June 28, 2009, 03:14:28 AM
Dont worry guys. :) They're working on it.

Dr juicy just posted an actual status update just today:
They appear to be focusing on just gernade man for the momment...

http://pc11.2ch.net/test/read.cgi/gamedev/1243282176/202
-------------------------------------------------
A script of a device and an animation have finished being paired with all small enemies of Gernade Stage.

What remains left...
 
* Gernade Man : 50% completed.

* Capture of the balance by stage map correction and enemy arrangement: 70%, complete.

* Mid-Boss :0% and necessary  of expansion trash waste moves and where it's a script system in business (Big correction?)  
* Well known bug
* The mounting for continuation: It depends on feeling.

The Mid boss will be post-poned (??)
8 stages, that, will the medium boss defer together? .

And a trial version of Gernade Stage, up, a corrected dot picture is also gathered, and, up.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: lizardcommando on July 28, 2009, 10:12:13 AM
They've got a new demo of the Rockman 8 FC conversion.

http://loda.jp/rock8/?id=80

Unfortunately, only Grenade Man's stage is selectable. I haven't really tested it out yet. The level is a bit more complete than how it was in the previous build. There are also enemies in it. You can even fight Grenade Man at the end of the stage (Hell, you can even skip his level entirely by selecting Mega Man's face on the stage select screen. He's pretty tough this time around though.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: someguy233 on July 28, 2009, 11:53:49 AM
A few remarks,

The buster isn't limited to 3 on screens shots like previous MM games.  This means you can just constantly rapid fire without stopping. I hope this gets fixed.

The sound FX drain out the music, just like in MM7 8-bit. Speaking of that, does anyone know how to hack the MM7 remake so that we can lower the sound fx? I know you can disable them but I just want them lowered.  It sucks that someone spent so much time authentically recreating the MM7 soundtrack in 8 bit only to have it drained out by the mega buster shots the whole time.

Grenade Man's boss fight is recreated so well! I'm having so much fun.  I just hope he gets over his anorexia before the big release day-- he's drawn very puny. 

Keep up the good work I think about the final version every day.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KickHopper on August 12, 2009, 05:27:49 AM
The sound FX drain out the music, just like in MM7 8-bit. Speaking of that, does anyone know how to hack the MM7 remake so that we can lower the sound fx? I know you can disable them but I just want them lowered.  It sucks that someone spent so much time authentically recreating the MM7 soundtrack in 8 bit only to have it drained out by the mega buster shots the whole time.

You could just, oh I dunno, open the sound effect files in Windows' Sound Recorder and lower the volume of each one manually.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: someguy233 on August 12, 2009, 10:19:23 AM
nice idea!  Yes, definitely manually lowering charge and charge loop.  Thanks you so much. Now i don't hear WAWAWAWAWAWA... the whole time I'm playing.  <3
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Kirby Pink on September 15, 2009, 06:21:48 AM
Uptade, new demo and a sprite editor.
Yea, apperently Paint wasn't good enough.  >3<
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Police Girl on September 15, 2009, 06:26:49 AM
This could help actually, get people to stay in the lines. I think they know that people enjoy modding the hell out of this.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on September 15, 2009, 06:37:17 AM
I can never get the demo's to work for some reason...

I think I'm missing a dll of sorts
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Keno on September 15, 2009, 07:10:48 AM
How do you spoil remakes of 15 year old games?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Nekomata on September 15, 2009, 06:58:43 PM
because there are apparently some retards who haven't played them
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Keno on September 16, 2009, 12:28:10 AM
Dr. Wily did it again, but Mega Man lets him get away like a douche.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Sapphire✧9 on September 20, 2009, 01:13:21 AM
Quote
    * 管理者◆uDVg6iYSt2、二酸化炭素、Dr. ◆WaryGt72b.、

ミナヅキ ◆yutOIIZsS6、2.293 ◆nCCWOjjn5E、2.301 ◆9IqO1OXbqA、
3.935 ◆MwUP7hjrs6、SpeedReemix、 N、s、消火器、SE1985、
アップローダの人(複数人?)

OMFG I will be in the credits <3.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Keno on September 20, 2009, 06:52:40 AM
Why
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Police Girl on September 20, 2009, 07:04:12 AM
He made some of the [tornado fang]ing sprites.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Keno on September 20, 2009, 05:29:21 PM
Well that makes sense then. Which ones?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on September 20, 2009, 07:14:47 PM
some of the special weapons.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Nekomata on September 20, 2009, 09:25:32 PM
Well that makes sense then. Which ones?
why don't you read the thread?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Keno on September 21, 2009, 05:15:03 AM
Drivel mostly
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Gatuca on September 21, 2009, 06:47:06 AM
tested, the "incomplete" version of the game, and i can say that it looks good, but, it could be better if it hd the fades, also, some of the graphics look inferior to what we see in MM 5 and MM6

but it runs so smoother in fullscreen

what engine they used, Game Maker, or MMF2?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: someguy233 on September 21, 2009, 07:35:16 AM
did they fix the endless rapid fire issue and glitches with the alt. paths on gernade man stage.  I am excited but nervous this wont be as solid as the MM7 8-bit remake.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Gatuca on September 21, 2009, 07:48:17 AM
well, since this is done by another team, i doubt that will be in the same quality level, not to sound pesimistic, but tht's what it might be

also noticed some things that NEED to be worked

- The Music Has No loop. instead it fades and restarts, that's horrendous
- There's no Lives system yet
- There's 2 bugs with the scrolling, when you jump to the left towards a wall in you touch the wall and let left pressed, the screen scrolls and megaman just appears magicallyin that position
- And when megaman changes direction, moving right, the left, the scroll has a delay to catch on

othe than that, they put MM2 teleport sound in the select screen, butthe main soundset is from MM3-6, weird :W
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: someguy233 on September 21, 2009, 09:04:24 AM
urgh. sounds like the same place they were 8 months ago.  Are they even in touch with the dood who did mega man 7?   I tested the one-level gernade man demo a while back and the physics felt a bit off. A bit off translates to very noticable.  During my play through MM7 8-bit I never once felt like I was playing a hack or fan-game.  In fact, I will never play the SNES version again after the killer MM7 8-bit hit my harddrive.  I really hope they work out all the bugs. Until then, I dont wanna touch any unpolished betas/gammas/epsilons.

Positive note, I was really impressed with the gernade man boss battle, very authentic, although he looked a bit ugly.  How are the other Robot Master's playing?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Keno on September 21, 2009, 08:03:09 PM
You know it's grenade, right?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: someguy233 on September 21, 2009, 08:12:37 PM
OMG you corrected my spelling and didn't mention anything pertinent in your post no one had ever done that before!  how original.  Let's a avoid context and just proofread each other's posts.  Let's forget talking about the fan project guys just make a list of typos and point them out okay?  Should I have used a comma before okay? What about that okay?  Was that first comment a run on comment?  Should I have used relevant instead of pertinent?  What kind of shades of meaning does that hold on forum compared to real time text?  What about spoken vs unspoken? Argumentative versus assertive present continuous or maybe even simple assertive future perfect?  C'mon you linguistics expert tell us? You're so deep aren't you? real deep.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on September 21, 2009, 10:54:05 PM
You know it's grenade, right?
Look up something called "Typo".
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on September 21, 2009, 11:57:21 PM
OMG you corrected my spelling and didn't mention anything pertinent in your post no one had ever done that before!  how original.  Let's a avoid context and just proofread each other's posts.  Let's forget talking about the fan project guys just make a list of typos and point them out okay?  Should I have used a comma before okay? What about that okay?  Was that first comment a run on comment?  Should I have used relevant instead of pertinent?  What kind of shades of meaning does that hold on forum compared to real time text?  What about spoken vs unspoken? Argumentative versus assertive present continuous or maybe even simple assertive future perfect?  C'mon you linguistics expert tell us? You're so deep aren't you? real deep.

I've got a better idea. Let's all wail on one guy for making the simple mistake of correcting a small typo! Because such a great injustice needs pointing out and it is clearly so much more important than the topic at hand! To think that a single comment warrants a 14 sentence paragraph of insults to detract from what really matters rather than just ignoring it completely and move on.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on September 22, 2009, 03:30:23 AM
He's like this constantly. Hes always like he's trying to act cool or something.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Police Girl on September 22, 2009, 03:45:46 AM
Why try acting cool? Its not like its going to make people look at you in a better light later.


Anyway, I like what they're doing for the sprite sheet this time around. I'm going to import the Kallen sprites Lizard made (And hope to god the color limit didn't decrease).
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on September 22, 2009, 04:54:45 AM
Why would it decrease?

Posted on: September 22, 2009, 04:30:45
Umm, call me stupid, but where exactly should I click to DL it? I keep getting junk files and misc sprites.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Keno on September 22, 2009, 05:41:57 AM
I figured since he misspelt it twice that he legitimately didn't know. I mean, not everyone's played Evolution.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Police Girl on September 22, 2009, 05:48:09 AM
Why would it decrease?

I had issues editing the Boss Intro Screens, I tried a few colors but a ton of them ended up in odd shades.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on September 22, 2009, 07:11:08 AM
Umm, call me stupid, but where exactly should I click to DL it? I keep getting junk files and misc sprites.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: lizardcommando on September 22, 2009, 07:18:54 AM
I'm also having trouble trying to download it.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Keno on September 22, 2009, 07:21:20 AM
I'd like a direct link too.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on September 22, 2009, 07:22:03 AM
What are you guys having trouble downloading exactly?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on September 22, 2009, 08:29:25 AM
The game. where am I supposed to click to DL the current version of RM8FC?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on September 22, 2009, 09:03:53 AM
:/

That doesn't help..
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on September 22, 2009, 06:23:30 PM
on the game's site.
where do I DL the game from.

I cant be any more clearer than that.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Keno on September 22, 2009, 08:59:19 PM
DL stands for download. RM8FC stands for Rockman 8 Famicom.

Now we can't be any clearer.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on September 22, 2009, 09:02:33 PM
Indeed.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Keno on September 22, 2009, 09:16:05 PM
Oh, & Famicom stands for Family Computer. Almost let one slip by me.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on September 22, 2009, 09:45:17 PM
If you mean the test demos, You can find them on the upload (http://loda.jp/rock8/) page.
It's the fifth link on the site. Just look for any zip files that have the title of the game in them,
and maybe a few numbers after that.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Afro-Shroom on September 22, 2009, 09:57:43 PM
They also tend to be the largest files. (roughly over 2.6 MB if I remember correctly)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on September 22, 2009, 10:09:55 PM
I can never get them to work. They always crash when ever I open them
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Afro-Shroom on September 22, 2009, 10:22:25 PM
My lap top is a picky little [sonic slicer] when I try to open them.  :P
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: lizardcommando on September 23, 2009, 12:06:57 AM
Alright, I downloaded it but it always crashes on me saying I'm missing a DLL file for it.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on September 23, 2009, 12:09:39 AM
Me too.
Hell, I got the dll afterwards and it STILL crashes!
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Afro-Shroom on September 23, 2009, 12:32:07 AM
Same story here as well. >_>
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on September 23, 2009, 01:58:42 AM
Oh, so it seems I had gotten the right one after all.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Keno on September 23, 2009, 05:01:29 AM
THIS GAME IS SO FUN. DLL FILE WAS BEHIND IT ALL ALONG.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on September 23, 2009, 05:38:42 AM
Mine didnt load either. DLL error.
I think Dr. Wily is causing this.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Keno on September 23, 2009, 05:43:29 AM
Nope. DLL file is like Sunstar. Wily's crashing too without it.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Kirby Pink on October 16, 2009, 12:15:22 AM
So any news? Are they still working on Grenade Man?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: SUPAH METUL on October 20, 2009, 02:52:35 AM
(http://img24.imageshack.us/img24/9997/xtremeedit.png)
Cyber Mission sprite edit.
Little idea of how it should be.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blaze Yeager on October 31, 2009, 12:09:53 AM
When is this coming out? seems it's Taking FOREVER!
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on October 31, 2009, 01:07:04 PM
I want to play Rockman 8 FC too nya~ ;^;
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blackhook on October 31, 2009, 01:37:39 PM
Me too... >_<
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Acid on October 31, 2009, 01:38:57 PM
Still haven't played MM7 FC.

Should probably do it one of these days.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blaze Yeager on October 31, 2009, 04:29:58 PM
Only if someone knows one person on the Fc team and ask the progress

BTW,New demo on LODA.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Keno on October 31, 2009, 04:35:08 PM
Still haven't played MM7 FC.

Should probably do it one of these days.
It's OK. Problem is, it's MM7. The music is all kinda blegh, as are the boss & stage designs. Maybe that's just me though.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blaze Yeager on October 31, 2009, 04:42:39 PM
It's OK. Problem is, it's MM7. The music is all kinda blegh, as are the boss & stage designs. Maybe that's just me though.
Riiiigggghhhhttt....Keno MM7 is kinda good only beacause Bass & Shademan's alt. song. are in this.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Keno on October 31, 2009, 04:51:51 PM
Well yea, but Bass' theme is less a product of MM7 & more a product of Bass. It was at it's best in Power Fighters, IMO. As for Shade Man's alternate music, well that's Ghosts N Goblins for you.

It's not like the music is bad, it's just meh. 6 had way better music all around.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: AquaTeamV3 on October 31, 2009, 05:49:48 PM
It's OK. Problem is, it's MM7. The music is all kinda blegh, as are the boss & stage designs. Maybe that's just me though.

I thought MM7 was brimming with charm, personally.  I like how bosses would react to weapons you shouldn't really hit them with, like how the Thunder Bolt makes Turboman temporarily invincible & magnetizes Springman.  The music was pretty decent as well.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blaze Yeager on October 31, 2009, 06:09:02 PM
New Demo...i can say only that.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Keno on October 31, 2009, 06:10:35 PM
I thought MM7 was brimming with charm, personally.  I like how bosses would react to weapons you shouldn't really hit them with, like how the Thunder Bolt makes Turboman temporarily invincible & magnetizes Springman.  The music was pretty decent as well.
I think Mega Man holding his buster in front of him all the time when charging killed any charm that game had, because that was just retarded looking.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blaze Yeager on October 31, 2009, 06:26:25 PM
...DID ANYONE HEAR ME?!?!
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blackhook on October 31, 2009, 06:27:47 PM
...DID ANYONE HEAR ME?!?!
So what? Nobody gives a s.... until the full product is released :P
Title: Japanese Meggermans
Post by: Keno on October 31, 2009, 06:28:16 PM
...DID ANYONE HEAR ME?!?!
Stop being a twat & give us the link.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: lizardcommando on October 31, 2009, 06:28:45 PM
I can hear you loud and friggin' clear! No need to type in all caps!
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Nekomata on October 31, 2009, 06:29:07 PM
...DID ANYONE HEAR ME?!?!
Attention whore~
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on October 31, 2009, 06:35:45 PM
The updates, sprites, maps and things will be here:
http://loda.jp/rock8/

156.zip is the newest Frostman demo. ^^

I remember there was another demo where you could pick all the levels. Which one was that? o.o

EDIT: Nevermind, it's this one. ^^
http://loda.jp/rock8/?id=44

Is there a newer version of it maybe? o.o
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blaze Yeager on October 31, 2009, 06:36:45 PM
The updates, sprites, maps and things will be here:
http://loda.jp/rock8/

156.zip is the newest Frostman demo. ^^

I remember there was another demo where you could pick all the levels. Which one was that? o.o
Thank you Vixy.....
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on November 04, 2009, 11:16:29 PM
I think Mega Man holding his buster in front of him all the time when charging killed any charm that game had, because that was just retarded looking.
I have to agree, I disliked his holding the buster in front of him... But then again, I disliked the Megaman sprite in general. I blame sprite comics for that.

Also, Bass has an alt theme?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Kirby Pink on November 04, 2009, 11:24:13 PM
Hence, Mod my Rockman was born... to edit the sprites you want them.  :3
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on November 04, 2009, 11:42:36 PM
You cant edit Snes megaman 7 though. :P
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Kirby Pink on November 04, 2009, 11:46:42 PM
So romhacking.net means nothing too you?
Sure, it's something you gotta do yourself, but never say never.
They said snes on gba never was going to happen. It did happen.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on November 05, 2009, 12:28:57 AM
I thought MM7 was brimming with charm, personally.  I like how bosses would react to weapons you shouldn't really hit them with, like how the Thunder Bolt makes Turboman temporarily invincible & magnetizes Springman.  The music was pretty decent as well.

I did not know this! Thank you!
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Keno on November 05, 2009, 03:43:21 AM
Also, Bass has an alt theme?
What?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on November 06, 2009, 08:20:43 PM
What?
Riiiigggghhhhttt....Keno MM7 is kinda good only beacause Bass & Shademan's alt. song. are in this.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Turian on November 06, 2009, 08:45:22 PM
I think he meant that shademan has an alt theme in MM7. The alt theme being the ghouls and ghost's theme. Bass's theme was mentioned because it was awesome, not because it has an alt.  Right?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Keno on November 08, 2009, 06:48:03 PM
Yea, I think so. Makes sense since those are the only 2 great songs in the game.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on November 08, 2009, 07:06:20 PM
Ah right. I DID think it was weird, an alt bass them, and I didnt know about it? XDD
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Fxeni on November 08, 2009, 08:39:57 PM
I'm partial to the intro stage music in 7, myself.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Turian on November 08, 2009, 10:03:25 PM
I like every mega man game regardless.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on November 08, 2009, 10:05:10 PM
I like every mega man game regardless.

Me too. ^.^

I might love the games more than others tho, enough to be an addiction. >U<
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Kirby Pink on November 08, 2009, 10:22:29 PM
Me too. ^.^

I might love the games more than others tho, enough to be an addiction. >U<
Some Megaman games are a bit annoying, nevertyless i like them all. Hence ive almost played them all as well.
One that i would like to try is Rockman Strategy. But, good luck finding a copy of that.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Keno on November 10, 2009, 04:42:01 PM
I'm partial to the intro stage music in 7, myself.
Yea, I forgot that. Also the credits. But beyond that, eeeehhhh.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Kirby Pink on November 11, 2009, 12:20:30 AM
There is a new "beta" file on the uploader. 9mb, seems larger then previous files. Ima give it a look.
Okay, its basicaly just title screen, kick ball weapon and intro for Frostman. And of course his stage. I'll try it to the end see if Frosty is there.
 Don't understand why it's so big tough.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: lizardcommando on November 12, 2009, 07:43:39 AM
Yeah, Frost Man's at the end of the stage. The Weapon Get screen is in the game as well. The music sounds slightly different from previous betas.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Rockman7 on November 19, 2009, 05:27:12 PM
Rockman 7 FC is quite a great work, even though it lack the introduction stage and the mid stage after 4 robot masters are destroyed which make the plot less detailed. Rockman 8 FC is a very interesting idea as well, however I wasn´t able to test the beta, because not even with the right dll file the game still crashed. They should put Duo as a mid boss to make the story more accurate, anyway do you guys remember that in Rockman X5 we are forced to battle Dynamo as mid boss after beating the 4 of the 8 maverick masters. So in Rockman 8 FC they could consider about making the mid stage which we can battle duo. There is any more progress in the Rockman 8 FC latelly? Like I said, I´ve downloaded one of the betas, but it crashed.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Kirby Pink on November 19, 2009, 05:32:02 PM
So far it's been Frostman after Frostman uptade. Nothing really new.  ;O;
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on November 19, 2009, 08:05:41 PM
Frostman is srs bsnss. Otherwise he make popsicle of you.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Turian on November 20, 2009, 12:40:05 AM
Frostman is srs bsns. Otherwise he make popsicle of you.

"I'll crush you! I'll make a popsicle of you!"   "Which way did he go george?"   >0<
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Rockman7 on November 20, 2009, 07:44:13 AM
Hmm, nobody got any more contact with the authors of the game?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KickHopper on November 21, 2009, 04:18:00 AM
Is it sad that I'm more looking forward to RM8FC to mod it  -_-
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on November 22, 2009, 01:16:58 AM
Thats really the main reason we want it... (Me anyway.) the second is to see how 8 bit 8 will be. Im wondering... will we have 8 bit jump jump slide slide? 8D
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Dr. Wily II on November 26, 2009, 06:23:04 PM
Didn't see this posted...
Rockman 8FC Demo - Frost Man (http://www.youtube.com/watch?v=q9pB7_afViI)

[youtube]http://www.youtube.com/watch?v=q9pB7_afViI[/youtube]
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on November 26, 2009, 06:59:52 PM
Fails for no Jump jump slide slide. :(

Also, WTF, they cut the stage in half.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Zan on November 26, 2009, 07:36:47 PM
What's so weird about that? It's still a work in progress. Now if it were the final...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on November 26, 2009, 07:45:46 PM
True, but...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on November 26, 2009, 07:49:21 PM
The level has been untouched for months. >U<
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KudosForce on November 28, 2009, 07:01:53 PM
Well, to be fair, making a game is a rather long process, depending on the materials, programs and amount of staff/collaborators that you have.

So, in this case, we have to patiently wait for them to finish the game. Good things come to those who wait, after all.  ;)

On a side note, I thought the music in MM7 was fairly decent. Personally, I rather like Shade Man's theme and the Wily Castle intro theme. owob
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Kirby Pink on December 03, 2009, 01:45:45 AM
Guess what's uptaded?! RM8FC now got Grenademan stage! >w<
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on December 03, 2009, 03:39:45 AM
(http://i887.photobucket.com/albums/ac71/Flame-G102/id167.jpg)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on December 03, 2009, 02:20:19 PM
(http://i887.photobucket.com/albums/ac71/Flame-G102/id167.jpg)

(http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/kobunl.png)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on December 03, 2009, 03:46:51 PM
(http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/kobunl.png)
8D
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KudosForce on December 04, 2009, 08:32:34 PM
Stuck between a bomb and a hard place, it seems. >U<

On a side note, did someone turn Rockman 7 FC into an english version of it yet?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on December 04, 2009, 09:44:55 PM
No.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KudosForce on December 04, 2009, 09:47:04 PM
Oh. Too bad, then. It would have been neat to see Mega Man 7's localization in NES form.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Gatuca on December 04, 2009, 10:27:39 PM
The level has been untouched for months. >U<

and they still havent managed to put loop to the music, that to me is atrocious

Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KudosForce on December 04, 2009, 10:57:46 PM
and they still havent managed to put loop to the music, that to me is atrocious

It makes you wonder if they're even doing anything... -_-

So, um, does anyone speak Japanese around here? Knowing the crew's current actions would be helpful. '>.>
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Kirby Pink on December 06, 2009, 05:32:41 PM
ƒ^ƒCƒ€ƒ}ƒ“ timeman
“oêƒV[ƒ“@Appearance
Šî–{@Basis
ƒLƒƒ|[ƒY@Decision_pose

ƒIƒCƒ‹ƒ}ƒ“ oilman
“oêƒV[ƒ“@Appearance
Šî–{@Basis
ƒLƒƒ|[ƒY@Decision_pose

Gee, what does it say there?

I wonder if they are bonus bosses instead of Cutman and Woodman?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on December 06, 2009, 05:43:10 PM
1. タイムマン & オイルマン (bosses)
2. 登場シーン (appearance)
3. 基本 (basis)
4. キメポーズ (pose)

I fixed them for you. You already posted the translations. ^^

I think they will be bosses somewhere in the game. >U<
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KudosForce on December 06, 2009, 07:55:22 PM
1. タイムマン & オイルマン (bosses)
2. 登場シーン (appearance)
3. 基本 (basis)
4. キメポーズ (pose)

I fixed them for you. You already posted the translations. ^^

I think they will be bosses somewhere in the game. >U<

Given that there are sprite sheets of them, I would have to say that it's a safe bet. 8)

It's a good thing, because it can be difficult to find a good place for them in the MM timeline.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Kirby Pink on December 07, 2009, 02:08:15 AM
Well um, the sprite sheets themselfs look kinda bad compared to the rest of the sprites made.
If you look close it's a edit of Rockman.

And yea, i don't have Kanji font on my computer, thus i get this wierd stuff when i see it in a readme.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Police Girl on December 07, 2009, 02:41:34 AM
(http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/kobunl.png)

This should be the new ":|" face.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: lizardcommando on December 07, 2009, 03:28:50 AM
The new demo isn't so bad. I'm glad you can FINALLY change the button configuration for the jumping and shooting and the screen size. The enemies still seem a bit too overpowered. They have way too much health.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on December 07, 2009, 04:02:31 AM
MM1 had this thing that if you shoot TOO fast, some of your shots won't deal any damage at all. O.o </wii>
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Gatuca on December 07, 2009, 06:18:06 AM
The new demo isn't so bad. I'm glad you can FINALLY change the button configuration for the jumping and shooting and the screen size. The enemies still seem a bit too overpowered. They have way too much health.

i know its still a demo, and its unfair to judge something that's not finished, but..........

why i still getting the impression the game will not be as polished as MM7FC, (yes i refer it as MM instead of RM)?, do you think it has something to do the engine program used for the game, as far as i know, is Game Maker.

plus, i do believe the sprite edits of some of the enemies are quite, well, crappy
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KudosForce on December 07, 2009, 03:29:01 PM
If worst comes to worst, there's always one of the local creators, to do their own version of MM8 (once one of them is done with their respective project, of course ;)).

Or, we could just ask Mend. 8)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on December 07, 2009, 04:23:33 PM
I don't even know if Mend would give us the source to translate the text in 7FC. Hex editing takes too long time. >U<
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KudosForce on December 07, 2009, 04:28:49 PM
Considering that there are non-encrypted graphical elements on the download, he would probably be okay with that.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: someguy233 on December 25, 2009, 08:59:20 AM
Is there anywhere I can donate money to Mend?  I admire the NES MM7 so much I want him to fix this MM8 crap that these doods are failing to do properly.  With the news of MM10 out i really would like to play the entire 8 bit series in a sitting:-p
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KudosForce on December 25, 2009, 05:11:41 PM
Is there anywhere I can donate money to Mend?  I admire the NES MM7 so much I want him to fix this MM8 crap that these doods are failing to do properly.  With the news of MM10 out i really would like to play the entire 8 bit series in a sitting:-p

Now, hold on there, partner. :o

Mega Man fans who make fan games aren't doing it for the money, but for their love and dedication to the franchise.

Besides, in case those new guys screw it up, you could always ask StarSimsUniverse (or Brahman, or N64Mario) to do his own version of MM8FC (with 8-bit versions of the Saturn music, and Time Man and Oil Man as bonus bosses, for good measure). ;)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Sapphire✧9 on December 25, 2009, 05:42:51 PM
And it is not Mend this time. It is members of 2ch.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on December 25, 2009, 07:15:42 PM
Besides, in case those new guys screw it up, you could always ask StarSimsUniverse (or Brahman, or N64Mario) to do his own version of MM8FC (with 8-bit versions of the Saturn music, and Time Man and Oil Man as bonus bosses, for good measure). ;)

Only, if I get to work with the other spriters...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blaze Yeager on December 26, 2009, 10:19:12 PM
(http://loda.jp/rock8/?id=172.gif)
What kind of madness is this?!
Now, hold on there, partner. :o

Mega Man fans who make fan games aren't doing it for the money, but for their love and dedication to the franchise.

Besides, in case those new guys screw it up, you could always ask StarSimsUniverse (or Brahman, or N64Mario) to do his own version of MM8FC (with 8-bit versions of the Saturn music, and Time Man and Oil Man as bonus bosses, for good measure). ;)
They haven't screwed it up yet from what i've seen,it's still funny they are using the MM6 Slide physics..

Posted on: December 26, 2009, 00:11:33
New Beta out...TENGU MAN'S Stage has been added apparently... and boy oh boy..it's HARDER!
http://loda.jp/rock8/ (http://loda.jp/rock8/) for those who haven't Faved this place yet.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on December 26, 2009, 10:37:35 PM
Is it just me, or does Megaman take too much damage?
Also, Im not too fond of how they changed the spikeball layout in Tenguman's stage.
and the floating platforms should come up BEFORE I  jump. when I reach the edge of the platform they should come up. not when i jump. and maybe its just me, but I think Megaman also gets pushed a bit further by the wind than in 8. also, lol randomized stage tune for Tengu. I wonder if theyre gonna do that in the final?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blaze Yeager on December 26, 2009, 10:39:34 PM
Is it just me, or does Megaman take too much damage?
Also, Im not too fond of how they changed the spikeball layout in Tenguman's stage.
and the floating platforms should come up BEFORE I  jump. when I reach the edge of the platform they should come up. not when i jump. and maybe its just me, but I think Megaman also gets pushed a bit further by the wind than in 8. also, lol randomized stage tune for Tengu. I wonder if theyre gonna do that in the final?
Probably if someone here knows JP Writing...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on December 26, 2009, 11:02:43 PM
We have to cut em some slack. its still a Wip.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KudosForce on December 28, 2009, 02:19:08 AM
Okay, here's the latest footage.

[youtube]http://www.youtube.com/watch?v=QUu67t9T91g[/youtube]

Say, can NES music fade away? I'm not even sure if it had the capabilities to do that...

That said, I find it neat that the music switches, when you die in Tengu Man's stage.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blaze Yeager on December 28, 2009, 02:40:33 AM
Okay, here's the latest footage.

[youtube]http://www.youtube.com/watch?v=QUu67t9T91g[/youtube]

Say, can NES music fade away? I'm not even sure if it had the capabilities to do that...

That said, I find it neat that the music switches, when you die in Tengu Man's stage.
No,it shouldn't stop...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on December 28, 2009, 02:55:57 AM
Say, can NES music fade away? I'm not even sure if it had the capabilities to do that...

You can program the song to fade down at specific spots in games, but you can assign loop-points to these sequenced tunes so that they keep looping and never stop. ^^
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blaze Yeager on December 28, 2009, 03:37:46 AM
You can program the song to fade down at specific spots in games, but you can assign loop-points to these sequenced tunes so that they keep looping and never stop. ^^
NVM What i said then Vixy blew me out of the water with this...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KudosForce on December 28, 2009, 03:44:16 AM
You can program the song to fade down at specific spots in games, but you can assign loop-points to these sequenced tunes so that they keep looping and never stop. ^^

Oh, well that makes sense. Thanks for clearing it up, miss Vixy. owob

Hopefully, this won't throw people into a loop (bad pun, I know >U<).
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blaze Yeager on December 28, 2009, 03:50:09 AM
Oh, well that makes sense. Thanks for clearing it up, miss Vixy. owob

Hopefully, this won't throw people into a loop (bad pun, I know >U<).
Agreed bad Pun...*Rimshot*
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Acid on December 28, 2009, 04:35:32 AM
Can I get the 8bit version of the boss theme?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: HyperSonicEXE on December 28, 2009, 05:14:00 AM
Whoa, hold up.

Charge shot's not blowing through multiple enemies.

Do they know of this?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blaze Yeager on December 28, 2009, 05:51:32 AM
Whoa, hold up.

Charge shot's not blowing through multiple enemies.

Do they know of this?
Probably...Apperantly,they've fixed the Camera fo Grenade man's stage (During that part with the breakable blocks)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Nekomata on December 28, 2009, 06:30:10 AM
the only thing i'd really change with this is put e-tanks and other items at certain bolt locations.. >>
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on December 28, 2009, 09:45:08 AM
I know its still a wip, but they seriously need to work on that Background.  Its pretty lame.
The floor right after the bubble parts is also very odd looking.

And the boss theme... I dunno. It seems like it could be much better. it hurts my ears a bit.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: lizardcommando on December 28, 2009, 10:46:22 AM
Wow... that's great... The screen flickers for a couple of seconds and then the demo crashes. After that, it says that my driver or something recovered from the crash and that's it. :(
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blaze Yeager on December 28, 2009, 10:52:16 AM
Wow... that's great... The screen flickers for a couple of seconds and then the demo crashes. After that, it says that my driver or something recovered from the crash and that's it. :(
Wow,it works for me...and doesn't crash.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: N-Mario on December 28, 2009, 06:45:36 PM
Honestly, I do not like how the music fades there. I think it's completely out of style of standard NES music from all the NES style megaman games I've played. I wonder if they'll fix this. ;)

Nice job on the level though. This is looking great so far. :)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KudosForce on December 28, 2009, 06:57:07 PM
Honestly, I do not like how the music fades there. I think it's completely out of style of standard NES music from all the NES style megaman games I've played. I wonder if they'll fix this. ;)

Nice job on the level though. This is looking great so far. :)

I have to agree with you on that front. I was going to say that having Mega Man tunes fade is silly, but I held myself.

That said, the level does look nice (lack of background details aside). It was nice to see Auto in combat form again. 8)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blaze Yeager on December 28, 2009, 11:45:11 PM
Honestly, I do not like how the music fades there. I think it's completely out of style of standard NES music from all the NES style megaman games I've played. I wonder if they'll fix this. ;)

Nice job on the level though. This is looking great so far. :)
Agreed,Probably...the Boss theme (listen to it...you'll hear the Changes),was changed because it didn't sound Famicom-ish that's well near my point.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on December 28, 2009, 11:55:01 PM
the version I hear here (http://www.youtube.com/watch?v=B9QdNMme5yQ) Still sounds Famicomish, and sounds far better... the one used sounds too high pitched and whiny, its annoying really.

Oh, and by the way... I found this.
http://www.youtube.com/watch?v=-iAcg_I9pZ0
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blaze Yeager on December 29, 2009, 12:07:58 AM
the version I hear here (http://www.youtube.com/watch?v=B9QdNMme5yQ) Still sounds Famicomish, and sounds far better... the one used sounds too high pitched and whiny, its annoying really.

Oh, and by the way... I found this.
http://www.youtube.com/watch?v=-iAcg_I9pZ0
]
wow,that looks a lot better.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on December 29, 2009, 12:11:10 AM
the version I hear here (http://www.youtube.com/watch?v=B9QdNMme5yQ) Still sounds Famicomish, and sounds far better...

That's because those covers were done by someone else. And when it comes to the R8FC music, they were compressed into specific sound frequencies or bit rates, so the quality is lost a little bit. If the authors wants to assign loop points to them, they can convert them to ogg or recompose them into pttone. If they could let the music composer handle the pttone composing, they will sound much clearer than the current mp3s. ^^
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Bag of Magic Food on December 29, 2009, 12:43:44 AM
Say, can NES music fade away? I'm not even sure if it had the capabilities to do that...
Didn't MegaMan 4 have some fade-outs?  Like at the end of the introduction story, and the end of the first part of the ending.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KudosForce on December 29, 2009, 01:08:25 AM
Didn't MegaMan 4 have some fade-outs?  Like at the end of the introduction story, and the end of the first part of the ending.

For intros and endings, that makes sense.

But, for level themes? That is, um, how say? Not exactly the appropriate place to use fade-outs (especially in the heat of the action).
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Gatuca on December 29, 2009, 02:01:04 AM
Wow, i guess im not alone on the whole loop-lack situation
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Bag of Magic Food on December 29, 2009, 08:20:01 AM
Yeah the song could fade out when you get to the boss room, except that reminds me of those newfangled games with their stupid long intros and "WARNING!!!!" flashes

I don't need to be warned, thank you, the double gates are warning enough
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: kuja killer on December 29, 2009, 10:05:45 AM
Yeah the song could fade out when you get to the boss room, except that reminds me of those newfangled games with their stupid long intros and "WARNING!!!!" flashes

I don't need to be warned, thank you, the double gates are warning enough

I personally like the little effect i did for the warning thing on my rom hack. Where after the flashing thing, it splits into 2 "broken"-looking copies, and they both scroll off the screen. (1 goes up, the other goes down)

But well my co-producer partner thinks i should have like cutscenes for the boss talking. Like full-screen sized drawings of the bosses for talking. but if i do that, i'll have to fade the screen to black for a 2nd time immediately after the warning. Which i think would look very un-pleasant...i haven't actually 100% considered wanting to take the idea...i might, but i wont like the idea of fading the screen in and out 2 seperate times just to do so (in the future if i did)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Sapphire✧9 on January 02, 2010, 06:07:05 PM
Everyone play the newest demo pws. Grenade, Frost and Tengu are available so far and it is hard.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KudosForce on January 02, 2010, 06:14:41 PM
Everyone play the newest demo pws. Grenade, Frost and Tengu are available so far and it is hard.

Where do you download the latest demo, anyway?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Sapphire✧9 on January 02, 2010, 06:18:10 PM
http://loda.jp/rock8/?id=174
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KudosForce on January 02, 2010, 06:47:36 PM
Thanks. I shall try it out, soon enough. 8)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Afro-Shroom on January 02, 2010, 09:24:43 PM
Everyone play the newest demo pws. Grenade, Frost and Tengu are available so far and it is hard.

Boy they sure are, got my ass handed to me by Gernademan's miniboss. Looks like I'm still a little rusty.  -u-'
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Sapphire✧9 on January 02, 2010, 09:38:38 PM
I think it is because of game and not you. Minibosses far more powerfull than original one and dont die quickly. While I can beat both Tenguman and Frostman, I cant even get to Grenademan.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: kuja killer on January 06, 2010, 07:55:39 AM
http://loda.jp/rock8/?id=187.png
http://loda.jp/rock8/?id=190.png

looks like they're focusing on clown man now.
No idea what that japanese setence says on 190.png :(
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on January 06, 2010, 05:00:11 PM
It's a collision chart.

Remember in the original game, those two trains will rush at each other and go boom. ;o;
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Bag of Magic Food on January 06, 2010, 07:40:41 PM
Look out, they're going to crash!   :O
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KudosForce on January 08, 2010, 10:15:04 PM
Now, some footage from Clown Man's stage:

[youtube]http://www.youtube.com/watch?v=a8uW2PYcto8[/youtube]
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on January 08, 2010, 10:34:24 PM
...
......Thunder Clow.

Lawl.
Anyway, things that should be worked on:
Those trains arent ALWAYS angry. they only get angry when they first come out, and when they get hit with your attacks

WHOA, the section with the boxes, is WAY too easy here. I recall escaping it just by jumping to NOT be the issue in the PS version. it would WAIT till you came back down. The detection also needs to be fixed as I saw Rock also escape it by standing on the very corner of a box.

The indoors section needs to be given soem color. gray isnt that appealing. Or at least give it a Background like the PS version had.

Clownman's room is missing the electric hazard walls and his kicking you should knock you back into them.

And Finally, maybe this is just nitpicking, but the section before the miniboss shouldnt be just a door. It should be a drop down... and I miss the toys falling on you before Clownman.

Megaman when he falls through the fall boxes should probably also fall behind the box or something. Instead of just falling over the box image.
But it's a wip, So one cant be too harsh.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Sapphire✧9 on January 08, 2010, 11:22:34 PM
[youtube]W0Bh81etsM8[/youtube]
Footage of Grenademan from latest demo.

But hey I can beat Grenademan, Frostman and Clownman. But not Tenguman thanks to his second bubble-spike part.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on January 08, 2010, 11:52:51 PM
Flush Bomb.
I wonder how more hillarious this can get.
Hmm. good for the most part, thoug I wish they would actually show a change in the background when he explodes in.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Sapphire✧9 on January 09, 2010, 12:09:54 AM
But I believe that final version will be awasome.
[youtube]N59OB8PvTDc[/youtube]
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on January 09, 2010, 01:38:01 AM
But I believe that final version will be awasome.
[youtube]N59OB8PvTDc[/youtube]
If they get it just right it will.
Still dont see why they had to get rid of the shop. 9 has a shop, and so does 10, meaning that the official retros have it, then the retroremake should have it too.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Zan on January 09, 2010, 02:28:12 AM
I'm honestly more concerned and appalled with their obsession toward ditching entire stages to uphold the retro formula.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on January 09, 2010, 02:35:20 AM
I'm honestly more concerned and appalled with their obsession toward ditching entire stages to uphold the retro formula.
Hm. I think I really have to agree with this sentiment.
Though Im pretty pissed that they are shortening Frostman's stage. Seriously. they cut it short. Right before the second Jetboard segment.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KudosForce on January 09, 2010, 02:48:10 AM
Still dont see why they had to get rid of the shop. 9 has a shop, and so does 10, meaning that the official retros have it, then the retroremake should have it too.

Given that the shop was removed for Rockman 7 FC, you do have a point.

Still, I'm appalled that Auto and Roll were entirely removed for Rockman 7 FC. What the heck? What was the point of that? -AC I mean, Auto does get an 8-bit appearance in 9 and 10...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on January 09, 2010, 02:53:16 AM
and theres the omission of whole stages like Zan said. whats so bad about leaving them in? someone should really tell them this...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Bag of Magic Food on January 09, 2010, 03:20:56 AM
I wish they'd use my idea: Make the first level an option called "Practice" on the title screen, and make the level you're supposed to play in between the sets of four levels available after you've beaten any four levels.  RockMan 9 has set a precedent for having things happen based on the number of levels completed rather than on beating specific levels!

I wonder if I should forgive this game for breaking the rules of sprite overlapping on the NES.  It's clear to me now why you never saw swinging mallet traps in the background in NES games.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KudosForce on January 09, 2010, 03:34:10 AM
I wish they'd use my idea: Make the first level an option called "Practice" on the title screen, and make the level you're supposed to play in between the sets of four levels available after you've beaten any four levels.  RockMan 9 has set a precedent for having things happen based on the number of levels completed rather than on beating specific levels!

I've got a better idea for using missing levels:

Why not have 2 different modes? "Original", for the purists of the original version and "Classic", for those who want a more straightforward retro setup.

Of course, there's always the option of having the "Original" mode being unlockable, as a reward.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Police Girl on January 09, 2010, 03:36:55 AM
Still, I'm appalled that Auto and Roll were entirely removed for Rockman 7 FC. What the heck? What was the point of that? -AC I mean, Auto does get an 8-bit appearance in 9 and 10...

Auto was in RM7FC, in the background of the destroyed lab you can see him on the ground toppled over, presumably dead. He doesn't really look any good to be honest.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KudosForce on January 09, 2010, 03:38:20 AM
Auto was in RM7FC, in the background of the destroyed lab you can see him on the ground toppled over, presumably dead. He doesn't really look any good to be honest.

Granted, but at the very least, they could have left in the photo, seen at the end of the SNES version... :|
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Gatuca on February 17, 2010, 03:51:21 AM
[youtube]http://www.youtube.com/watch?v=Lz6mQrtopv8[/youtube]

amazed by the insanity of difficulty of the latest demo and...... :O

OMG, They finally put loop to the MUSIC  *o*
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on February 17, 2010, 04:21:46 AM
The coding for the Astro Crush is all wrong. You're suppose to watch for where astroman teleports to, to figure out where it's not going to strike. In this, it just comes down everywhere!
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on February 17, 2010, 04:52:22 AM
seemed too easy to me. And Tornado hold is broken in this. megaman goes too far up, too quickly.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Dr. Wily II on February 17, 2010, 06:02:25 AM
I'm just happy there's an update...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: AquaTeamV3 on February 17, 2010, 06:07:10 AM
The lack of shop is just plain weird though.  It won't be Megaman 8 unless it has an Arrow Shot...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on February 17, 2010, 07:21:46 AM
It isnt 8 without the shop... :\ That made it feel very unique. Finding Bolts and choosing what you want badly enough. It isnt 8 without the special Rush calls. The team really has not learned anything from 9 and 10. (in regards to the shop I mean.)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Nekomata on February 17, 2010, 08:15:29 AM
The coding for the Astro Crush is all wrong. You're suppose to watch for where astroman teleports to, to figure out where it's not going to strike. In this, it just comes down everywhere!
it still works that way.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Dr. Wily II on February 17, 2010, 08:32:03 AM
As Piccolo would say...
DODGE!
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: AquaTeamV3 on February 17, 2010, 03:21:38 PM
It isnt 8 without the shop... :\ That made it feel very unique. Finding Bolts and choosing what you want badly enough. It isnt 8 without the special Rush calls. The team really has not learned anything from 9 and 10. (in regards to the shop I mean.)

I honestly didn't like MM9's shop system all too much; more or less because you couldn't really find the stuff on your own, so you had to farm to get what you wanted.  I rarely ever saw an E-Tank lying on the ground, for instance.  That and half of the items were pointless, anyway.  Now that I think about it, I haven't even tried half of the items in the shop to begin with.  I'm generally fine with just the Energy Balancer.

I think MM8's shop was spot-on.  Bolts could simply be found in a limited quantity, and it was pretty much up to you how you spent them.  It was nice to see the game actually allow you to strengthen your own personal style of playing.  MM7's was pretty nice as well, mainly because you could simply find everything on your own, anyway.  If you got frustrated because you couldn't find something, you could just head to the shop and look there.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KudosForce on February 17, 2010, 06:48:43 PM
RM8FC...has no shop? :o

When a JAPANESE completely misses the point, you know that something's not right. ::) *sigh*

I mean, really...Mend really ought to learn that removing ALL the fat from the body's not healthy, so to speak.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Zan on February 17, 2010, 06:55:19 PM
What's Mend got to do with it?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Sapphire✧9 on February 17, 2010, 06:59:24 PM
Its not Mend doing Rockman 8 FC by the way lol.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on February 17, 2010, 10:57:13 PM
It isnt 8 without the shop... :\ That made it feel very unique. Finding Bolts and choosing what you want badly enough. It isnt 8 without the special Rush calls. The team really has not learned anything from 9 and 10. (in regards to the shop I mean.)

Having rush coil would make tornado hold almost completely useless though. The only time you really need rush jet is for the flying sections, and that more than makes up the lack of it for me. Plus, Rush Cycle was a lot of fun to play with, and Rush Health worked better than Eddie.

And there is always the possibility that they probably don't know how to make a shop for the game, rather than just not wanting to.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KudosForce on February 17, 2010, 11:33:00 PM
Its not Mend doing Rockman 8 FC by the way lol.

Well, for some reason, some sites say that Mend's doing it.

Though, one of them said that Mend's from 2Chan, so that's not far from who is actually working on it.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: AquaTeamV3 on February 18, 2010, 12:47:23 AM
And there is always the possibility that they probably don't know how to make a shop for the game, rather than just not wanting to.

At the very least they could allow you to find the items from the shop.  IIRC they pulled that in RM7FC, so I don't see why they couldn't implement that here.  Of course, there are quite a few items to hide, so I'm not sure exactly how they'd go about balancing that out.  Maybe they could just keep the H. Speed Charge, Arrow/Laser Shot, Exit Part, Energy Balancer, Exchanger, and Energy Saver and simply ditch the rest. XD
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Nekomata on February 18, 2010, 12:49:37 AM
Though, one of them said that Mend's from 2Chan, so that's not far from who is actually working on it.
name 7 japanese internet people that don't go to 2ch.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Copy X on February 18, 2010, 03:49:29 PM
Finally an update. Where's the latest demo at?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on February 18, 2010, 10:55:59 PM
Having rush coil would make tornado hold almost completely useless though. The only time you really need rush jet is for the flying sections, and that more than makes up the lack of it for me. Plus, Rush Cycle was a lot of fun to play with, and Rush Health worked better than Eddie.

And there is always the possibility that they probably don't know how to make a shop for the game, rather than just not wanting to.
That's what I meant by "special Rush Calls"
Rush Bomber, Rush health, Rush Cycle,(<3) Rush Mystery...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blaze Yeager on February 20, 2010, 02:44:01 PM
Did They put in the Time Man Battle?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: AquaTeamV3 on February 21, 2010, 01:25:12 AM
Did They put in the Time Man Battle?

Erm...Time Man wasn't in Megaman 8.  You may be thinking of the Cutman/Woodman battles.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Police Girl on February 21, 2010, 01:42:17 AM
Erm...Time Man wasn't in Megaman 8.  You may be thinking of the Cutman/Woodman battles.

RM8FC has Timeman/Oilman in place of Woodman/Cutman. And you get their weapons as well I think, in place of Rush Cycle and Rush Bomber I think.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Copy X on February 22, 2010, 08:27:18 PM
That's an interesting twist. Nice to know.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on March 04, 2010, 02:13:33 AM
I wish they would just etroize what was already there instead of changing it all. its not 8 without the special Rush calls. I mean, 9 and 10 already break the retro mold with shops, spike protectors and now Bass, so they could very well leave stuff like the shop in too.
Title: Re: Forte 7/8 FC (Spoilers)
Post by: Kirby Pink on March 13, 2010, 04:48:23 AM
New uptade!
(http://img.photobucket.com/albums/v189/Werty2132/fake.png)
And OMG! Forte is playable! :O
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Splash on March 13, 2010, 10:25:48 AM
What? If we play with Forte, who will be 3rd Fortress boss? Rockman with Rush adaptor?
And... Aqua man's stage
[youtube]http://www.youtube.com/watch?v=h5zZ9ihKZJU[/youtube]
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on March 13, 2010, 11:05:20 AM
They really need to redo that miniboss music., it sounds terrible.
Boss music has a sot of high pitched sound to it, but otherwise fine.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Splash on March 13, 2010, 11:13:03 AM
But look at menu...Bolts?
Title: Re: Forte 7/8 FC (Spoilers)
Post by: Sapphire✧9 on March 13, 2010, 11:15:49 AM
New uptade!
(http://img.photobucket.com/albums/v189/Werty2132/fake.png)
And OMG! Forte is playable! :O

LOLZ. Fake.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on March 13, 2010, 11:21:07 AM
But look at menu...Bolts?
yes, I saw.
if they ctually include the shop like they should have from the get go, I will be happy. I still want my Rush cycle though.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blaze Yeager on March 13, 2010, 05:45:13 PM
yes, I saw.
if they ctually include the shop like they should have from the get go, I will be happy. I still want my Rush cycle though.
Seconded
Title: Re: Forte 7/8 FC (Spoilers)
Post by: Kirby Pink on March 13, 2010, 07:13:29 PM
LOLZ. Fake.
Awww, and i did such a nice job.  ;)
Well,now that we have offical Forte sprites, replacing the sprites from Rockman to Forte won't be that hard.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blackhook on March 13, 2010, 08:33:02 PM
Awww, and i did such a nice job.  ;)
Well,now that we have offical Forte sprites, replacing the sprites from Rockman to Forte won't be that hard.
Since they are almost identical XD
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: OBJECTION MAN on March 14, 2010, 06:48:36 AM
The more Megaman 8 NES progresses, the more they REMOVE and CHANGE the unique and interesting aspects of the game to fit in "NES limits" that they don't abide by correctly anyway.

Megaman 8 has no benefits from being in NES style, in fact the opposite. It just doesn't work, period. You need to either remove or change things, and then add things the NES titles just didn't use. Megaman 8 is fine as it is.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on March 14, 2010, 07:06:10 AM
Or, they could just NESify whats already in 8, without removing things. I mean, it is ridiculous to remove something like the unique rush calls.

Do you know how many times rush charger helped big time during the fight with wily? And a R8 without rush cycle just isnt R8 at all...
I was also kinda pissed they cut Frostman's stage short seemingly.

In any case. this video doesnt seem to show any Rush coil or jet, (which, had they been in, would have been amongst stuff already programmed in) which gives me some hope, for NES R8 rush calls.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: DjKlzonez on March 18, 2010, 12:18:05 AM
Has anyone converted the new .pttunes to mp3 from the new beta? the ones hosted here, in RPM, are really old and they have improved a LOT some of these songs.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Splash on March 25, 2010, 09:44:30 PM
Sword Man (Finally)
[youtube]http://www.youtube.com/watch?v=i_DO9v8zf-4[/youtube]
And..
[youtube]http://www.youtube.com/watch?v=EX8KDcetJkI&feature=channel[/youtube]
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Splash on March 25, 2010, 09:59:28 PM
Man.. Only two Astro Crushes? It will be lamest weapon ( I thought, that Tornado blow will be most energy-draining weapon). Then, Water Balloon - not Sword man's weakness(?)...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KoiDrake on March 25, 2010, 10:00:13 PM
A shop! I thought they weren´t going to include that option. Been a while since I heard from this game.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Gatuca on March 25, 2010, 10:52:38 PM
you know, Sword man should been renamed Relic Man or something
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: OBJECTION MAN on March 26, 2010, 12:42:23 AM
I'm not sure what the point of an NES version of Megaman 8 is when you don't abide by NES conventions and change lots of things around.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on March 26, 2010, 03:35:34 AM
I'm not sure what the point of an NES version of Megaman 8 is when you don't abide by NES conventions and change lots of things around.
werent you complaining about changes in fc8?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Bag of Magic Food on March 26, 2010, 10:57:08 PM
Yeah!  You can't have hammer enemies striking from the background unless they ARE the background!
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: kuja killer on March 26, 2010, 11:04:50 PM
That is true, bag of magic.
That thing is pretty huge. If it were on a NES rom hack for example, there's no way it'd ever work out as sprites + moving like that considering the giant huge size. Background would be easier, but that would mean being forced to have a blank empty black screen.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Zan on March 26, 2010, 11:15:30 PM
Quote
werent you complaining about changes in fc8?

The point is, they don't seem aware of what the NES limits actually are, and do whatever to just look retro. Except when something wasn't even in the original, then it's suddenly fine.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: OBJECTION MAN on March 26, 2010, 11:20:18 PM
Yeah!  You can't have hammer enemies striking from the background unless they ARE the background!

That's the fun in figuring it out. There's always a way.

but that would mean being forced to have a blank empty black screen.

I'd rather that than something that obviously looks like an NES could never do it, considering its suppose to be an NES replica of MM8.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blaze Yeager on March 28, 2010, 08:45:37 PM
At Least i get to Spam Homing Sniper.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Splash on April 05, 2010, 04:57:45 PM
[youtube]http://www.youtube.com/watch?v=aRQ4JjK54GQ[/youtube]
Search Man
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Gatuca on April 05, 2010, 09:45:11 PM
you know, so far MM8FC looks good, and i think i realized that will be quite disrespectful to [sonic slicer] and whine about NES limits and things that are OFF and On with this game (and yes, i was guilty of this as well), but considering that this team is different from Mend and his friends, they are doing a fairly decent job, perhaps the reasons for all the changes is because they felt like the original aspects for MM8 dint fit for a megaman game or were not well received, but hey, that's just they opinion.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Sapphire✧9 on April 11, 2010, 09:48:29 PM
new update, more stuff at shop and wily stages. well I tried first stage but died at the boss :p so I dont know if other stages exists.

Posted on: April 11, 2010, 06:59:35 PM
Passed the bosses, you cant play wily stage 2 fully, it starts but there's only few screens then you cant get pass.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: OBJECTION MAN on April 11, 2010, 11:50:06 PM
you know, so far MM8FC looks good, and i think i realized that will be quite disrespectful to [sonic slicer] and whine about NES limits and things that are OFF and On with this game (and yes, i was guilty of this as well), but considering that this team is different from Mend and his friends, they are doing a fairly decent job, perhaps the reasons for all the changes is because they felt like the original aspects for MM8 dint fit for a megaman game or were not well received, but hey, that's just they opinion.

I don't agree. If you're making an NES conversion of something, get it right within the actual limits. Otherwise there isn't much reason for you to be doing an NES conversion in the first place. Some leeway can be spared in the "amount of sprites" and "flicker" department, but it should at least look believable. I watch that video and I have to shake my head because some of it is noticeably impossible for the NES to do, even by people who wouldn't know of the actual specific technical limits.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on April 12, 2010, 12:03:33 AM
I think they should stick to what 8 gave us, and just make that 8 bit. Dont mess around and cut things out because you dont think they belong in an 8 bit title. 9 and 10 have shown us that they dont mind breaking the mold now that they CAN, so you can very well incorporate things into this remake that were in the original 8. That includes the original Rush abilities, and not cutting stages in half.

the very fact that they are messing with the rush abilities is ruining the balance with the weapons. Tornado hold is no longer useful at ALL, because it has been made obsolete by Rush coil. That shouldn't be happening.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Zan on April 12, 2010, 12:15:30 AM
Quote
That includes the original Rush abilities, and not cutting stages in half.

I don't think you entirely get what is meant by what the NES can and cannot do. Those Rush abilities and stages are wholly possible on NES.
Title: Re: Rockman 7/8 FC (Spoilers) Wily stage 1
Post by: megarockmanzord on April 13, 2010, 03:31:45 PM
Here's Wily Stage 1:
[youtube]Q-GEo9BzVUM[/youtube]

This has been out for a few days so I'm surprised it took this long to find a youtube clip of it. The boss is slightly harder here, because instead of being able to use two weapons at once you have to switch back and forth. Sometimes, you have to wait for a mega ball to disappear before you can switch to mega buster which leads to you getting shot at.  
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Dr. Wily II on April 13, 2010, 05:30:38 PM
That Wily Fortress...
Is that the final one they'll use?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: megarockmanzord on April 13, 2010, 10:54:42 PM
That Wily Fortress...
Is that the final one they'll use?

Most likely. I didn't notice how weird it looked until you pointed it out. I doubt they give a crap about the castle looking wrong though, because it doesn't really effect the game. You could try writing them an angry letter if you want to. They probably won't respond to death threats though.

Comparison
(http://www31.atwiki.jp/rockman8/?plugin=ref&serial=905)
(http://www.sprites-inc.co.uk/files/Classic/MM8/Misc/mm8-wilytower.gif)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Krazy Monkey on April 14, 2010, 12:47:10 AM
Personally, I don't think the castle looks all that inaccurate. It might not look exactly like it did in the original, but it's still pretty close, anyway. I don't think it's necessarily anything to rage over.

Anyway, as for my opinion on these 8-bit remakes, I think they're extraordinarily good. They play exactly like the NES games (4-6, in particular), and are very fun to play. However, I do find these remakes to be a lot more difficult than the originals. Mega Man 8, especially, since I could hardly get past Frost Man's stage. Also, people could say what they want about the "Jump, jump! Slide, slide!" warnings, but I actually found them to be pretty helpful. Since the Famicom remake lacks those, it's a bit harder, but maybe that's just me. Also, I'm glad to see that they've implemented the shop in 8. That's one thing about the Mega Man 7 remake that bugged me a little. Lastly, I hope 8-bit Mega Man 8 will be customizable, just like 7 was. That way, it'll be possible to make things like this:

(http://img.photobucket.com/albums/v333/KrazyMonkey/Screens/MM7BMTitle.png)

(http://img.photobucket.com/albums/v333/KrazyMonkey/Screens/BassWarp.png)

(http://img.photobucket.com/albums/v333/KrazyMonkey/Screens/BassJump.png)

(http://img.photobucket.com/albums/v333/KrazyMonkey/Screens/BassClimb.png)

(http://img.photobucket.com/albums/v333/KrazyMonkey/Screens/BassSlide.png)

(http://img.photobucket.com/albums/v333/KrazyMonkey/Screens/BassFire.png)

(http://img.photobucket.com/albums/v333/KrazyMonkey/Screens/MM7BmMenu.png)

(http://img.photobucket.com/albums/v333/KrazyMonkey/Screens/TCoil.png)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on April 14, 2010, 12:59:17 AM
I dislike that they cut Frostman's stage short.
they got rid of Rush bike, and the rush calls, adding the default coil, unbalancing the game by making Tornado Hold useless in comparison.

As for the Fortress, what looks weird, is that ring on the bottom... in the remake it looks so odd...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: megarockmanzord on April 14, 2010, 04:31:01 AM
I dislike that they cut Frostman's stage short.
they got rid of Rush bike, and the rush calls, adding the default coil, unbalancing the game by making Tornado Hold useless in comparison.

As for the Fortress, what looks weird, is that ring on the bottom... in the remake it looks so odd...

I never liked RM8's rush calls, because half the time i was thinking
"I'd rather have energy tanks than Rush Health."
"I'd rather have Eddie or Weapon Tanks than Rush Charger."
"I'd rather have MM5's Beat than Rush Bomber." (mm6's beat was wimpy and couldn't fight bosses)
"I'd rather have... okay Rush Cycle is sort of cool, but I never use it."
Title: Re: Rockman 7/8 FC (Spoilers) Wily stage 1
Post by: Bag of Magic Food on April 14, 2010, 04:55:52 AM
"I'd rather have MM5's Beat than Rush Bomber." (mm6's beat was wimpy and couldn't fight bosses)
But it destroyed large stage enemies in one hit!

Also, people could say what they want about the "Jump, jump! Slide, slide!" warnings, but I actually found them to be pretty helpful. Since the Famicom remake lacks those, it's a bit harder, but maybe that's just me.
Um, they are there in the latest video, only they don't sound much like speech anymore.

The boss is slightly harder here, because instead of being able to use two weapons at once you have to switch back and forth. Sometimes, you have to wait for a mega ball to disappear before you can switch to mega buster which leads to you getting shot at.  
And don't forget to anticipate the angle of the dangle!
[youtube]http://www.youtube.com/watch?v=9iKpOCQHTpw[/youtube]
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on April 14, 2010, 05:57:02 AM
I never liked RM8's rush calls, because half the time i was thinking
"I'd rather have energy tanks than Rush Health."
Game didnt have E-Tanks anyway. however, Mystery Rush occasionally gives you a Yashichi!
also, Rush Health saved my ass against Wily more times than I care to remember. since he not only drops Health ups, but If I remember right, weapon ups too.


Quote
"I'd rather have Eddie or Weapon Tanks than Rush Charger."
eddie will very often give you [parasitic bomb] you dont need.

Quote
"I'd rather have MM5's Beat than Rush Bomber." (mm6's beat was wimpy and couldn't fight bosses)

granted, Bomber is pretty useless.
Quote
"I'd rather have... okay Rush Cycle is sort of cool, but I never use it."
I use it all the time.

also, it doesnt matter whether you like them or not, fact is, the game was balanced with them included. shoving them all for the coil unbalances the game, since Coil is far better than Tornado hold, which is the games means of getting you up places. Thats the one thing I dislike about the retromakes these guys do. they stau unfaithfull, just for the sake of making them just like the classics. if it had stayed 8 bit, they might have even implemented 8 bit rush bike. Who knows. But if they are going to retromake it, stay faithful. thats my only real gripe.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Bag of Magic Food on April 14, 2010, 06:19:05 AM
You should only upset the balance if you intend to create a new balance!
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on April 14, 2010, 07:31:35 AM
Um... I guess?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Splash on April 14, 2010, 08:22:30 PM
What happened with StormOwl?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on April 14, 2010, 11:02:56 PM
What happened with StormOwl?
what?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Afro-Shroom on April 15, 2010, 02:07:38 AM
what?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Bag of Magic Food on April 15, 2010, 02:11:13 AM
Storm Owl is from MegaMan X4, I don't think you'll find him in this topic.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on April 15, 2010, 02:41:47 AM
what?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KoiDrake on April 15, 2010, 03:03:07 AM
He got destroyed into circular energy bits by Zero/Megaman, like so many others
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: megarockmanzord on April 15, 2010, 05:09:46 AM
What happened with StormOwl?

By StormOwl, he's referring to the youtube user who had been posting the new updates on youtube. He doesn't mean the actual maverick. StormOwl's youtube mysteriously disappeared.





Posted on: April 15, 2010, 04:00:09
also, it doesnt matter whether you like them or not, fact is, the game was balanced with them included. shoving them all for the coil unbalances the game, since Coil is far better than Tornado hold, which is the games means of getting you up places. Thats the one thing I dislike about the retromakes these guys do. they stau unfaithfull, just for the sake of making them just like the classics. if it had stayed 8 bit, they might have even implemented 8 bit rush bike. Who knows. But if they are going to retromake it, stay faithful. thats my only real gripe.

Let me know when your version of the remake is released. In the mean time I'm going to complain about how Harry Potter movies just "aren't enough like the books."
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Dr. Wily II on April 16, 2010, 06:05:17 PM
It's not that I'm raging, it's just like Flame said.
That bottom ring's just bugging me a bit.

Also, a question to those that played MM8.
Was Thunder Claw that difficult to use on those grabs?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on April 16, 2010, 06:59:56 PM
Also, a question to those that played MM8.
Was Thunder Claw that difficult to use on those grabs?

Not at all. With a little timing, you could get across things without any problem. ^^b
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Dr. Wily II on April 16, 2010, 07:51:38 PM
I see...
*Still fears his failures at those in RM8FC*
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blackhook on April 16, 2010, 08:28:30 PM
It looks like the swining in Bionic commando...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on April 16, 2010, 08:34:35 PM
the connecting of the thunder claw to the balls was pretty darn forgiving. and if you missed one there, you would still hit one of the other ones. there was also the gold ones that took you right to the extra life.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: DjKlzonez on April 17, 2010, 05:21:38 AM
I found a glitch [eyebrow]
To do it:
1.-You need to buy the ''EXIT'' item
2.-Go to any cleared stage
3.-When you reach a point when the screen starts scrolling (in the middle of the scrolling), pause it and leave the stage
4.-Go to another stage, reach a scrolling point
5.-?????
6.-PROFIT!
Can someone report this glitch?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: someguy233 on April 19, 2010, 01:29:24 PM
Are you sure the Frostman Stage will be cut short or is that just becuz its in demo mode?  Last time I checked out this FC was 2 months ago and I told myself that it probably won't be done in a year, and I'm not spoiling myself my checking it out further.  I hope the fundamental physics were fixed and the max firing was set back.   Still mad props to the MM7 FC that dood saved MM7.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on April 19, 2010, 03:47:22 PM
They put the boss room halfway in. they probably thought it was too long.

Unless someone cares to check and see.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: BaconMan on April 26, 2010, 05:40:37 AM
So wait... what?

The game features Rush Coil *AND* Mega Ball? -AC

I thought half the point to Mega Ball was being a more effective/versatile "Rush Coil" to begin with! And a funner one too. Because face it... it IS. And... weird how they stuck with all 45-degree angles. (Did they?) I preferred the 30/60s, myself. But hey, I haven't played it yet.

Removing Rush Bike in favor of Jet makes some kind of sense. But Bike is still pretty fun, and isn't it key in speed runs? (If not, how come?)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Bag of Magic Food on April 26, 2010, 05:54:00 AM
It should have been a ball with Rush's face on it!
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: AgarZ on April 28, 2010, 05:54:57 AM
DOES ANYBODY KNOW HOW TO USE THE MAP EDITOR ON THIS GAME?!?! ;^;
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KickHopper on May 13, 2010, 03:32:40 AM
So with the latest betas they've been throwing out, they have all the image and sound effect data in a BIN file, at least that's what I figure. The standard "create a CUE file" method to open it doesn't work, so as of now I've been unable to see if the graphics can be altered in the way that 7FC's could. Anybody figure out how to open the BIN file?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Kirby Pink on May 13, 2010, 04:47:36 AM
Well, if it is a bin file you could try mount it as a cd.
If not, then you need a extract and pack tool . Unless they have a special program for creating it.
Or you can email the creator's and tell them to have the image / sound in folders rather then  a bin.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KickHopper on May 13, 2010, 04:56:03 AM
Well, if it is a bin file you could try mount it as a cd.
If not, then you need a extract and pack tool . Unless they have a special program for creating it.
Or you can email the creator's and tell them to have the image / sound in folders rather then  a bin.
Yeah, mounting it was my first attempt to open it. Extracting it doesn't work, it says "Invalid or unknown image file format!"

As for emailing the creators, is that actually possible? Or are you pulling my leg?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Kirby Pink on May 13, 2010, 04:03:22 PM
Can try, course i do not know if they speak english so your best bet is to find someone that speaks Japanese to translate a message for you.
There email might be on the site. Or in the readme included in the zip files.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: kuja killer on May 14, 2010, 01:57:07 AM
There is no real contact as far as im aware, they only talk via a specific 2ch japanese bulletin board.

http://pc11.2ch.net/test/read.cgi/gamedev/1265989676/l50
that's their official dicussion thread. It's always like 99 % annoymous though, nobody ever reveals their name or username or anything at all. except for me at least, the 2ch fellows know me as "Mike ◆401K4svwHuWM"
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KickHopper on May 14, 2010, 06:12:30 AM
Perhaps you could pass on the message then?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: kuja killer on May 14, 2010, 06:18:52 AM
oh, well if it's about ripping out the graphics from the exe's or bins or whatever, i doubt they would appreciate that at all, considering in comparison how like the mm 7 NES, everything was all in folders with hundreds of PNG files for anyone to edit, this time for the mm8 ..no idea but i guess they just dont want people taking anything.

Really dont know.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Mirby on May 14, 2010, 06:23:15 AM
Hey, the main thing I used those for was either my hack or for my soon-to-be-former friend's crosses as a base.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KickHopper on May 14, 2010, 06:27:03 AM
I understand the hard work they put into it, but I feel that making the game customizable is part of the fun. And so far I have yet to see anyone try and actually take credit for making RM7FC. We just have fun turning it into something different.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: kuja killer on May 14, 2010, 06:29:06 AM
http://www31.atwiki.jp/rockman8/
oh yea forgot, they keep all their sprites and graphics (anything related) throughout tons of sub pages on there too.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KickHopper on May 14, 2010, 06:37:09 AM
I know where to find their page and their sprites. That's not the problem. Those of us in the game mod community are wanting to mod the game, alter game graphics to different characters, music, sound effects, etc. Just check out the Mod My Rockman thread in the Fan Creations subforum, you'll see what I mean
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on May 14, 2010, 06:54:16 AM
I was hoping for this game to be moddable like RMFC7
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on May 14, 2010, 02:04:48 PM
BIN files that acts like a CD image needs a sheet file that lists all the items inside the BIN file before it can be loaded into a ISO loader. In this case, that sheet file is called CUE. It will play files inside the BIN in a specific way depending on orders given by the CUE. Like example playing Sound Files at a specific time assigned into the AUDIO part of the CD Image.

BIN files in general tho, are just that, BIN files. They are archives with the files inside, packed differently than zip or rar archives. Those need a different program to load properly. Those programs are not easy to come by, but some of them are freeware. The BIN files are encrypted differently depending on how they were programmed, so it won't be easy to rip out the graphics or other media files you want to edit. Not only do you need a extractor to rip out the files, you need a inserter too, so that your modified edits can be put into the game again. That might be tedious and tiring, but there is ways to do it.

Another way to hack ANY file is with hex editing or tile editing tools.
Hopefully you can find sprites or tiles with those. ^^b
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KickHopper on May 15, 2010, 02:53:01 AM
Thank for the advice, VixyNyan!
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Chainsaw Guitar on May 20, 2010, 12:34:57 AM
Uhhhhh... How do I configure this to a control pad...? >_>
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Kirby Pink on May 21, 2010, 12:58:23 AM
Joy To Key
http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KickHopper on June 05, 2010, 10:07:48 PM
Anyone have a clue as to what's left for Rockman 8 FC? I have Demo 2.61 I think, which I believe is the latest one, and it has so far seemed fairly complete.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Mirby on June 06, 2010, 12:39:00 AM
I see the bump, and then I see the previous post regarding Chainsaw Guitar... and I would recommend XPadder for this... not too hard to get the full version. I'm using it, and it's wonderful!
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: shiningdust on June 08, 2010, 10:26:51 PM
Hello everyone, could someone give me the link to download Rockman 8 FC (it's still a demo if i have well understood).

Thanks!
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Karasai♪ on June 08, 2010, 11:25:33 PM
Can somebody help me?

This keeps popping up when the intro for rockman 7 fc is over.


(http://s4.postimage.org/hgqLi.jpg) (http://www.postimage.org/image.php?v=aVhgqLi)

And then this
(http://s4.postimage.org/hgAJS.jpg) (http://www.postimage.org/image.php?v=aVhgAJS)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: OBJECTION MAN on June 08, 2010, 11:27:32 PM
You changed the color format of an image it wants to load and now it hates you.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Karasai♪ on June 09, 2010, 01:39:43 AM
You changed the color format of an image it wants to load and now it hates you.

If i change the colors it'll load? crap.... i changed nearly everything!

i need a couple pictures of the sprites, like that hayaned sprite and slashman, etc
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on June 09, 2010, 07:29:39 PM
 '>.>
Usually, when I change the color of something, even if it's not in the palette, it'll normally adjusts to the closest color available.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Karasai♪ on June 10, 2010, 01:11:26 AM
Can someone post a picture of Freeze Man's original 8 bit sprites? for some reason i dont have it in my images folder
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on June 10, 2010, 03:59:45 AM
(http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/freezeman-Copy.png)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Karasai♪ on June 10, 2010, 05:31:31 AM
(http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/freezeman-Copy.png)

Thanks!  8) but i also need the Rockman get weapon pics
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: shiningdust on June 13, 2010, 05:29:13 PM
Hello, I ask it once again: could someone give me the link to download Rockman 8 FC (even demo) please?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Afro-Shroom on June 13, 2010, 09:59:25 PM
Hello, I ask it once again: could someone give me the link to download Rockman 8 FC (even demo) please?

Here:
http://loda.jp/rock8/?id=293
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: OBJECTION MAN on June 13, 2010, 10:24:43 PM
After playing it, I can honestly say that was pretty terrible. I can see absolutely no incentive to play this over the original. A lot of things that it does are so obviously undo-able on the NES, so it's novelty factor is pretty much all lost. Not to mention they pretty much up and removed a ton of unique features that really made Megaman 8 what it was.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Night on June 13, 2010, 11:13:39 PM
I know... we've been saying that the entire thread haven't we? ;>.>
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Zan on June 14, 2010, 12:53:33 AM
Thanks!  8) but i also need the Rockman get weapon pics

Can't you just redownload the game?...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Karasai♪ on June 15, 2010, 12:48:35 AM
Can't you just redownload the game?...

I did but it didnt give me the original pics and game
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KickHopper on June 16, 2010, 06:11:25 AM
I did but it didnt give me the original pics and game
That doesn't make any sense. Just delete the old files and redownload the original full game.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Karasai♪ on June 16, 2010, 07:30:49 PM
Never mind. i fixed everything  8)

But no Tornado Man 7........  ;^;
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Mirby on June 16, 2010, 08:36:11 PM
You can still have Tornado Man 7, provided you keep the 256-color bitmap intact. What I'd do (what I did when I edited, actually) is back up the files you're editing before you edit them. Copy them to another folder or something. And then edit and make sure you don't save as another filetype or another type of bitmap.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: shiningdust on June 19, 2010, 01:07:03 AM
Quote
Quote from: shiningdust on June 13, 2010, 04:29:13 PM
Hello, I ask it once again: could someone give me the link to download Rockman 8 FC (even demo) please?

Here:
http://loda.jp/rock8/?id=293

Thank You!
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KickHopper on June 29, 2010, 09:57:49 PM
Have there been any updates of late?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Splash on July 30, 2010, 05:29:42 PM
[youtube]http://www.youtube.com/watch?v=l_GIhxMTuZ4&feature=related[/youtube]
[youtube]http://www.youtube.com/watch?v=20peBRznI24&feature=related[/youtube]
[youtube]http://www.youtube.com/watch?v=h2uhVA30-HE&feature=related[/youtube]
[youtube]http://www.youtube.com/watch?v=nsTg0yuBu20&feature=related[/youtube]
http://www.megaupload.com/?d=4PXSG504
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on July 30, 2010, 07:07:05 PM
Its a pity it isnt more faithful to 8. And Im actually quite shocked that theres no ending scene. after Wily, it just ENDS.
Though Im going to give it the benefit of the doubt. Its still not the final version.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: OBJECTION MAN on July 31, 2010, 12:46:07 AM
Wow. They aren't even trying to make it look NES anymore.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Zan on July 31, 2010, 01:46:58 AM
They weren't in the first place.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KickHopper on August 11, 2010, 08:42:14 PM
They weren't in the first place.

Funny, I could've sworn the FC stood for FamiCom, thus completely making it the point of having it be like a FamiCom/NES game.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Zan on August 11, 2010, 09:47:08 PM
You'd think, but it seems they don't have a basic understanding of what actually makes a famicom game.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on August 11, 2010, 09:59:03 PM
nor what makes a famicom megaman game.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: kuja killer on September 16, 2010, 11:12:33 AM
http://www23.atwiki.jp/rockmanforte/pages/1.html

oh my god, the japanese 2ch community has already started on a NES rockman+forte remake....they already got tons and tons of graphics coverted from the SNES game ...and even surprise stuff from the genesis megaman wily wars game.

god im so jealous. :( I wish i had people to help me "full time" with graphics for my game....they've already got [parasitic bomb] loads of stuff already made. :(
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KudosForce on September 16, 2010, 02:49:10 PM
I, for one, am glad that they've actually made castle designs for King and Dr. Wily (even though the transfer to Wily's doesn't make any sense).

On top of everything else, they've also made some NES map conversions of Time Man and Oil Man's levels!
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blackhook on September 16, 2010, 03:15:44 PM
I see no Magic Man 8D ...How do I submit them stuff?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on September 16, 2010, 03:23:19 PM
In b4 they ruin it like 8 FC
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on September 16, 2010, 03:28:45 PM
Quote
Maps has been changed so that CD collecting will not be possible in the game.

Awwww oh well. >U<
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on September 16, 2010, 03:49:21 PM
Awwww oh well. >U<
Wow. That was faster than I expected. 8U
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on September 16, 2010, 03:55:43 PM
Um OK then, what about their faces? o.o;
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blackhook on September 16, 2010, 04:20:42 PM
What faces?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: VixyNyan on September 16, 2010, 04:26:52 PM
More Pixel Art - Title, Character Select, Weapon Get (http://www23.atwiki.jp/rockmanforte/?page=%E3%81%9D%E3%81%AE%E4%BB%96%E3%83%89%E3%83%83%E3%83%88%E7%B5%B5)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on September 16, 2010, 09:14:50 PM
Thats alright, but if theres no CD finding, then like 8, they are going to replace rush search with Rush coil and or Rush jet.
We'll see what else they do.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Afro-Shroom on September 17, 2010, 01:05:39 AM
In b4 they ruin it like 8 FC
^This
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Police Girl on September 17, 2010, 01:22:47 AM
Thats alright, but if theres no CD finding, then like 8, they are going to replace rush search with Rush coil and or Rush jet.
We'll see what else they do.

They left the Shop in, thats a good sign.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Gatuca on September 17, 2010, 01:32:08 AM
oh god, NO CD Finding!

ok, i did forgive 8FC because its still fun to play and i get sick of all the people bashing it over the whole...whuuaaaaaaaaa they dont make it true 8-bit, they shortened one stage, they get rid of some stuff........

BUT THIS!!!!!

meh, this group does not seem to try to put those things, is the same problem that MM9 and 10 had, they excised all the cool things just to suck megaman's 2 organs even more.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Police Girl on September 17, 2010, 01:44:49 AM
CD Finding in Search Mans Stage was a [sonic slicer]. I [tornado fang]ing hated it.

They better make the invulnerability time of the bosses less so Forte can kill them without it being:

"SHOOT 5 (or 6) SHOTS.

1 HITS FOR 1 DAMAGE.

5(!!!) SECONDS OF INVULNERABILITY.

DODGE DODGE DODGE.

RINSE REPEAT."

Thats boring as hell.

Also, the reason CD's aren't going to be available is probably this:

Lazy.

They don't want to make 100 images from the SNES version 8-bit. It'd take them too long.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Gaia on September 17, 2010, 02:14:53 AM
Also, the reason CD's aren't going to be available is probably this:

Lazy.

They don't want to make 100 images from the SNES version 8-bit. It'd take them too long.

Or.. CD finding to reduce R&F streeeeessss.. I've had so much stress finding those damn things. Plus most of the whole game was swarming with enemies.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on September 17, 2010, 06:41:36 PM
The only good FC one they made way 7.

after that, they [tornado fang]'d up 8, and looks like this is going the same way.

I mean, theyre not even trying... its like, their philosophy is that to be a classic 8 bit Megaman game, they have to remove anything that wasnt in the 8 bit games, and dumb it down to Megaman 1-5 standards.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: AquaTeamV3 on September 17, 2010, 10:46:52 PM
I dunno, it's not like CD collection was a major part of what made the game enjoyable.  As long as they fix the way the Bass fights bosses (which they probably will), they should do okay.  They even put the Wily Wars bosses in!
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Blackhook on September 17, 2010, 11:02:26 PM
Well, 7 and 8.5 were bad games on their systems, so I guess that if it worked for 7 it will work for 8.5.... 8 on the other hand wasn't suited for a 8 bit remake.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: ST Jestah on September 18, 2010, 01:43:52 AM
Well, 7 and 8.5 were bad games on their systems

Excuse say moi? I disagree with that statement. I found 7 to be quite an enjoyable Mega Man game for the SNES. I can agree with you a bit on 8.5, and that's mostly because I haven't bothered to finish the game (which means there is something very wrong here for me not to finish a megaman game, then again I can only play it via emulator which could probably be the reason why I don't feel like finishin it), but I did enjoy most of what I played. Minus the pyro and Astro Man's battle with Rock...and that train section on Magic's stage, again with Rock. The Bass vs Boss thing was just an annoyance.

PS: I only played the GBA version. I should really try out the SNES original with the fan translation sometime. 
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Karasai♪ on September 18, 2010, 02:40:49 AM
Whats the news on Time Man and Oil Man in RM8FC?

Also, the title screen looks wierd. Oh god.... Megaman
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: DjKlzonez on September 18, 2010, 08:34:34 PM
I don't care about the graphics, i only care if my versions of the songs are better. 8U
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Karasai♪ on September 18, 2010, 09:00:21 PM
Rockman 8 fc is so frustrating.

I kept Exiting out of it becuase I thought the pause button was Q
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: MrBaryl on September 18, 2010, 09:08:34 PM
I made it to the 3rd wily stage and theres nothing, I though by now they would have completed it.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: kuja killer on September 20, 2010, 03:46:33 PM
I just now found the official dicussion thread for the gameboy mm5 NES remake

http://hibari.2ch.net/test/read.cgi/gamedev/1277786681/l50
ロックマンワールド5をFC風にリメイク Part1 = rockman world 5 is reamde in FC style

they give the password to 17.zip on the uploader page which is "rw5" which has all the bosses's in color
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on September 21, 2010, 03:51:49 PM
I don't care about the graphics, i only care if my versions of the songs are better. 8U
Graphics ain't a problem. The butchered gameplay is.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KudosForce on September 21, 2010, 06:44:50 PM
I just now found the official dicussion thread for the gameboy mm5 NES remake

http://hibari.2ch.net/test/read.cgi/gamedev/1277786681/l50
ロックマンワールド5をFC風にリメイク Part1 = rockman world 5 is reamde in FC style

they give the password to 17.zip on the uploader page which is "rw5" which has all the bosses's in color

Would it be possible for you to put up the link of the page in question, without having us accidently stumble upon smut? '>.>
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: kuja killer on September 21, 2010, 11:13:57 PM
ummm i dont really quite understand what you mean. :(

or maybe. the password protected file ??
http://loda.jp/rockforte/?mode=pass&idd=17
in the box next to the button, type "rw5" then press the button beside it which will let ya download a zip file of most of the gameboy mm5 bosses colored instead of black/white.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KudosForce on September 22, 2010, 12:22:38 AM
There we go, now I can see them.

Thank you very much! owob
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Forte on September 25, 2010, 11:29:11 PM
I can't wait to play through a full version of RM8FC and RM&FFC, but why, oh why are they using CapCom's "Mega-Man-edit" Bass sprites? The Bass sprites they made for RM7FC, so why can't they expand on that and use those instead of being lazy and using the edited sprites, don't get me wrong, Bass DOES look good, but his scale and detail is terrible, he's meant to be taller than Mega Man height-wise, not so he's taller just because of his head-gear, like this:
(http://www.majhost.com/gallery/metal-man-x/Mega-Man/bass_example_1.png) (This is the Mega Man 10 Bass made by CapCom)
As opposed to something a little MORE like Bass like this:
(http://www.majhost.com/gallery/metal-man-x/Mega-Man/bass_example_3.png) (This is the Rockman 7FC Bass made by Mend and the RockmanFC team)
Despite Bass being short, he looks better and isn't a plain Mega Man edit, I then took it into my own hands to make a Bass sprite, the one I made, is based of his sprite from Mega Man and Bass/Rockman and Forte:
(http://www.majhost.com/gallery/metal-man-x/Mega-Man/bass_example_2.png)
I'm currently in the process of making a full sheet (Including Treble Boost and weapons) just need a few sprites to finish off before I can start TB and Weapon sprites. I may actually (after I finish everything needed for MM&B) start sprites for Mega Man 8 aswell (seeing as RM8FC uses the edited Bass sprites like RM&FFC) and submit the sprites and a few other things for use, I'm pretty sure they won't get used for size issues or limitations etc, but it's worth a try.
And an apology in advance for writing a novel  :|
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Sapphire✧9 on September 26, 2010, 12:11:33 AM
It seems that guy figured out how to edit stage O.O
[youtube]http://www.youtube.com/watch?v=Sy5Lna2s32U[/youtube]
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Karasai♪ on September 26, 2010, 12:33:24 AM
I can't wait to play through a full version of RM8FC and RM&FFC, but why, oh why are they using CapCom's "Mega-Man-edit" Bass sprites? The Bass sprites they made for RM7FC, so why can't they expand on that and use those instead of being lazy and using the edited sprites, don't get me wrong, Bass DOES look good, but his scale and detail is terrible, he's meant to be taller than Mega Man height-wise, not so he's taller just because of his head-gear, like this:
(http://www.majhost.com/gallery/metal-man-x/Mega-Man/bass_example_1.png) (This is the Mega Man 10 Bass made by CapCom)
As opposed to something a little MORE like Bass like this:
(http://www.majhost.com/gallery/metal-man-x/Mega-Man/bass_example_3.png) (This is the Rockman 7FC Bass made by Mend and the RockmanFC team)
Despite Bass being short, he looks better and isn't a plain Mega Man edit, I then took it into my own hands to make a Bass sprite, the one I made, is based of his sprite from Mega Man and Bass/Rockman and Forte:
(http://www.majhost.com/gallery/metal-man-x/Mega-Man/bass_example_2.png)
I'm currently in the process of making a full sheet (Including Treble Boost and weapons) just need a few sprites to finish off before I can start TB and Weapon sprites. I may actually (after I finish everything needed for MM&B) start sprites for Mega Man 8 aswell (seeing as RM8FC uses the edited Bass sprites like RM&FFC) and submit the sprites and a few other things for use, I'm pretty sure they won't get used for size issues or limitations etc, but it's worth a try.
And an apology in advance for writing a novel  :|

Why does your Forte look like he took steroids
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Forte on September 26, 2010, 12:57:12 AM
That's because he's based directly off of Bass' sprites from Mega Man and Bass, I wanted to make it true to his original pose, so I attempted to make him in 8-bit with all his attributes from the original game, it was hard to make the first few poses, but when I had the base body and head down, I could dly through the rest.
When I make my own sprites/art thread, I'll post a the sheet to date so people can get where I'm coming from
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Karasai♪ on September 26, 2010, 01:16:28 AM
You should fix his head though
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Police Girl on September 26, 2010, 01:27:24 AM
It seems that guy figured out how to edit stage O.O
[youtube]http://www.youtube.com/watch?v=Sy5Lna2s32U[/youtube]

It looks like he added some more spikes, and messed with the platforms. It looks somewhat similar to the normal Cloud Man Stage. The tiles are different, thats all.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Forte on September 26, 2010, 02:24:20 PM
You should fix his head though
How do you suppose I do that then? I personally don't see anything wrong with the sprite, but we are entitled to our own opinion so I won't throw a hissy fit if you don't like my work  :P
Here's a little comparison between the 16/32 bit Bass and my 8-bit Bass
(http://www.majhost.com/gallery/metal-man-x/Mega-Man/bass_example_4.png)(http://www.majhost.com/gallery/metal-man-x/Mega-Man/bass_example_2-5.png)
Also, I've made an 8-bit Burner Man, but I'm not entirely pleased with how the left hand came out, it just seems so out of place and wierdly possitioned:
(http://www.majhost.com/gallery/metal-man-x/Mega-Man/burner_man_8-bit.png)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Zan on September 26, 2010, 03:03:42 PM
There's actually a lot of things that can be fixed about that NES Forte sprite of yours. Mostly matters of posing and proportion; when translating between style you oversized his limbs and didn't quite handle the subtle balance of the pose.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Karasai♪ on September 26, 2010, 04:45:16 PM
It looks good, but his body is WAY bigger than his head. it looks wierd  -u-'
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Forte on October 02, 2010, 09:32:55 PM
After a few hours of editing, I came up with this:
(http://www.majhost.com/gallery/metal-man-x/Mega-Man/bass_example_6.png)
What do you think?
TBH, I think the hands are too big...
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: lizardcommando on October 03, 2010, 03:24:24 AM
The legs are still too big compared to his head.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Forte on October 15, 2010, 12:49:15 AM
After doing a little work, I fixed up Burner Man a little:
(http://www.majhost.com/gallery/metal-man-x/Mega-Man/newburnerman.png)
I'm now working on other robot masters.
And a little trivia about my Forte sprite, his standing sprite can be used in RM7FC, just by coincedence, he's exactly the right height and length.
Here's my Forte sheet (It's massive so I'll hyperlink it):
Forte Sheet (Standard + Weapons) (http://www.majhost.com/gallery/metal-man-x/Mega-Man/rmaf_forte_sneak_peek.png)
Enjoy for now.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: MrBaryl on October 15, 2010, 02:09:11 AM
Too tall for a Robot master that would be used in a 8-bit demake.

in fact, all of your sprites are like that.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Forte on October 15, 2010, 09:14:32 PM
Thank you, your criticism was 0% helpfull ¬¬
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Zan on October 16, 2010, 02:00:06 PM
I can't understand why you would think that was unhelpful. His message was clear: the sprite is far too tall because it abides more by the proportions of Rockman & Forte, than it does NES Rockman. If you would look instead at classic Rockman, you'd realize that boots are more often than not are a certain size even for the biggest of characters, and you'd realize that there's no reason for Burnerman to be bigger than say Gutsman.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Forte on October 16, 2010, 02:08:06 PM
Your criticism was more helpful than his, you explained why you though they were too big and what I could do to fix them, instead of just stating that everything I make is too big, thanks for that, I'll try and fix up Burner Man, and about Guts Man, Gravity Man is bigger than him, the bosses from 4 onwards were properlly scaled to be honest, most bosses from 1,2 and 3 were the same size if not smaller than 8-bit Mega Man.
*EDIT*
Doing size comparisons of every robot master from Mega Man 1 through to 10 (I missed out Rockman and Forte because Rm&FFC hasn't been finished yet, and I'm pretty sure it's far from it) and I'd like to turn your attention to this (http://zexion-teh-wolf.deviantart.com/art/Robot-Master-Line-up-182876768)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Crappy Blue Luigi on October 17, 2010, 04:36:43 AM
and about Guts Man, Gravity Man is bigger than him, the bosses from 4 onwards were properlly scaled to be honest
This has nothing to do with what Zan is saying. Gravity Man is bigger than Guts Man because he is.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: someguy233 on November 14, 2010, 05:56:33 PM
How good is the Beta that's out for FC 8?  I don't want to spoil myself by playing it unpolished.  The only Beta I played was where it had two stages and mega man's physics were funky and he had unlimited on-screen shot capabilities that were messing up the game.  Are things smooth yet?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Afro-Shroom on November 23, 2010, 07:35:38 PM
Well the latest beta, 2.851 i believe, has shown definite  improvements over the last Beta I played, 2.61, How ever it still feels like they have a bit more polishing to do so far, but the beta as it is now, is still polished enough that you can play it and it feels smooth enough to get by untill the real thing comes out.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Forte on November 23, 2010, 09:31:57 PM
Can anyone point me in the direction of the newest beta, every link to the download I follow gives me this "restricted" message or something, I'd love to play the recent beta.

P.S: Seeing as I'll be making my own thread soon, I'll be removing some of my posts from this thread as they do not belong, seeing as this thread is about Rockman 7/8/Forte FC, and not my oversized sprites  :P
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Zan on November 24, 2010, 09:59:02 PM
You shouldn't "remove" posts, that will only turn this thread into a confused mess due to one side of the conversation being gone; just leave them as they are.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Afro-Shroom on November 24, 2010, 10:56:49 PM
Can anyone point me in the direction of the newest beta, every link to the download I follow gives me this "restricted" message or something, I'd love to play the recent beta.

P.S: Seeing as I'll be making my own thread soon, I'll be removing some of my posts from this thread as they do not belong, seeing as this thread is about Rockman 7/8/Forte FC, and not my oversized sprites  :P
This (http://demake.web.fc2.com/) is where I've been able to find the latest betas recently. How ever I keep a look out for anywhere else they might be so this might change.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: kuja killer on December 01, 2010, 05:53:40 AM
in case anyone is interested...this is the current status of rock 8 FC..
i asked on the 2ch thread yesterday how their doing on progress, and an anonymous unknown person told me the following:

The developer's nickname in this thread is "the β(beta) man."
So the game he maked is called "β" version.
(It may be called "β"presents edition. )
Actually, I would think that his game is almost attained complecation(as for semantics in game).
But not mounted follows:
some events(ex. runaway of Duo), some stage map(Duo stage, part of Frostman stage),
adjustment of comprehensive game-balance.
As well, there is a plan include extra boss battle(Cut and Wood, or Time and Oil).
But it all depends the "β". We don't take in his progress and plan closely. Sorry, Mike.
If you can read Japanese txt, read a bundled readme file. Reserve item is written.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Musashi-COM on December 12, 2010, 11:26:24 PM
Are there any definitive damage and energy consumption values for Tornado Hold, Astro Crush, Flame Sword and Flash Bomb? Also, does someone happens to remember those same values for Slash Claw, Junk Shield and Wild Coil?

Will the Laser Shot and the Arrow Shot work the same way as they did in the original game, or did they get a functional makeover? If so, how will they work?

Sorry to ask so many questions, but I'm puzzled on how the FC Team is planning to replace the multihit properties of some MM8 weapons.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Karasai♪ on December 14, 2010, 03:31:06 AM
I dont think We're getting Arrow Shot or Laser Shot
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Musashi-COM on December 14, 2010, 11:05:32 PM
I dont think We're getting Arrow Shot or Laser Shot

As far as I'm concerned, they can be perfectly added into the 8-bit gameworld with a bit of nerfing. I mean, all the multihit weapons were nerfed, so why not the Charge Shot mods?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Forte on December 27, 2010, 03:15:05 PM
Although I would like to have the charge shots mod weapons in the demake, I think it would nerf the charge shot and dispel the use of special weapons, which is what I think makes Mega Man, Mega Man, if you get what I mean.

An update about Rockman 8FC:
2 new BETA's are available. There's Version 2.861, this features 2 new Debug modes, where you can battle against Forte from Wily 3, if you die, you immediately come back to life, the same goes for Forte, you have 3 E-Tanks and a range of various other items, all the special weapons are present. There is also another Debug mode where you fight against Aqua Man, same rules apply.
The second BETA, 2.87, features debug modes where you can battle against the Wily bosses, Forte's battle is present from BETA 2.861, the same rules apply to these BETA's too. There is also an image folder present, and you CAN modify the sprites featured in the game, but this time the sprites also have mirrored versions so there's more work to be done. Another thing is each seperate sheet has it's own pallete, so if you were going to modify the game with Forte as the main character instead of Rockman, he would turn out like this:
(http://www.majhost.com/gallery/metal-man-x/Mega-Man/forte_colour_change_example.png)
That's it for now, I'll keep looking for anymore updates.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: zuschzero on December 27, 2010, 06:44:06 PM
Although I would like to have the charge shots mod weapons in the demake, I think it would nerf the charge shot and dispel the use of special weapons, which is what I think makes Mega Man, Mega Man, if you get what I mean.

The charge shot makes the game more action packed, but it's worthless comparing to the weapons.
Megaman 5 is the only exception.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Kirby Pink on January 13, 2011, 11:19:00 PM
Hm, it seems they started including the image folder now.  owo
Might be able to change some things again. Just for chuckles.
Is there any way to start from beginning rather then force start at Sword Man?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: hfbn2 on February 10, 2011, 05:54:16 PM
Hey, does anyone know how to get in touch with these guys?
It looks like they need some serious help with the sprites of the enemies, especially the robotmasters!
I was thinking that I could help them with that.
Heres 4 of the robots from the game with a serious update looks so they actually look somewhat like in Megaman 8 but in 8-bit sprites.
(http://i53.tinypic.com/16kclcm.png)
All made by me from scratch :)
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: kuja killer on February 10, 2011, 06:25:34 PM
a bit too detailed, i really doubt they would accept it, no offense. :(

you could try here if you wish...
http://hibari.2ch.net/test/read.cgi/gamedev/1296908186/l50

they were just recently not long ago dealing with astro man
http://loda.jp/rock8/?id=633
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: hfbn2 on February 10, 2011, 06:53:45 PM
a bit too detailed, i really doubt they would accept it, no offense. :(

you could try here if you wish...
http://hibari.2ch.net/test/read.cgi/gamedev/1296908186/l50

they were just recently not long ago dealing with astro man
http://loda.jp/rock8/?id=633

None taken, so dont worry.
Also they arent really too detailed since they are in the NES size and color usage.
I would say these are about as detailed as the MM7FC ones which they did.
But if they take it as a problem then its vey easy to make them less detailed.
I was just going for a look close to MM8 but in 8-bit so thats why these look like they do :)
As for AstroMan, he still looks pretty bad :(
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Karasai♪ on February 12, 2011, 01:32:34 AM
Where's the link to the Vs Forte minigame demo?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: RockBluesMan on February 18, 2011, 12:50:34 AM
Actually, they don't look so bad. Aqua Man is much better than the one currently in use. Problem is, I don't really like the others. It's not that they're bad, it's just that they're, again, too detailed. Also, I think to preserve originality, KEEP FROST MAN LIKE IN MEGA MAN 10. Thanks!

-Blues
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: someguy233 on June 04, 2011, 08:55:52 PM
So is the final build for RMFC8 complete?  If so, where can it be acquired?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: kuja killer on June 06, 2011, 01:15:46 AM
http://demake.web.fc2.com/
from there, no it's not done cause it still says Beta
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: someguy233 on June 09, 2011, 07:18:54 AM
Is this project dead?  I played Frost Man -- still missing half the stage.  And Grenade Man's stage has some background / foreground issues.  Are they taking donations?  I want to help push this project along and maybe money can re-motivate them.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KickHopper on August 31, 2011, 11:32:41 PM
So, they're up to beta 2.97 now which is an almost finished version. Sadly they stopped using the image folder setup after 2.91, which means no custom spriting for current versions  :|

Oh well. Here's hoping maybe they'll change their minds about it, so we can muck around with it. I want to make a sequel to Kamen Rider Decade - Rockman no Sekai.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on September 01, 2011, 02:48:35 AM
7FC was really the best they did. 8FC is a failure IMO.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: OBJECTION MAN on September 01, 2011, 03:46:16 AM
I don't believe the 7FC people did the 8FC game. 8FC seems like a bunch of wanna be's who couldn't cut it.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Flame on September 01, 2011, 04:03:47 AM
I dont think it WAS the 7FC team... I vaguely recall something on the matter being said at some point, but I cant remember now.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KickHopper on September 03, 2011, 04:47:22 AM
It is in fact a different group doing 8 from the group who did 7. On top of that, I think it was actually several different groups doing 8 in different ways before one way was finally settled upon. I'm doing custom sprites for beta 2.91 as it seems to be fairly complete from what I can tell.

Posted on: September 01, 2011, 12:15:24
Enjoy this little teaser
http://www.youtube.com/watch?v=GTb5n3Vrtik
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KickHopper on September 20, 2011, 09:38:32 PM
Man, what happened to everyone from this thread?

In other news, for those looking to edit sprites in 8FC, yes the sprite sheets have limited color palettes, but if you have photoshop, you can modify the palettes if you go to Image>>Mode you should see it at the bottom of the menu. There you can change the colors, add colors, and even save the palette which can be loaded into your swatches for easy color picking
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KickHopper on October 05, 2011, 11:48:52 PM
This will be my last post until there's further activity on this thread or I've completed my project.

I found a program that will make it so that image edits of the newer releases for 8FC are possible
http://www.angusj.com/resourcehacker/

Resource Hacker allows you to open an exe file and look at pretty much everything in it via a very easy to use GUI. On top of that, it allows you to export certain resources. I was able to open up the latest release of Rockman 8 FC and export the image resources as bmp files. You can name it whatever you want when you export the file, just make sure you don't save as a Resource file, but as a bmp file. You can edit this in MSpaint classic or gimp or Photoshop, whichever program you prefer that will work within the color pallets/tables. I always recommend Photoshop because you can change the color pallets/tables if you want. Finally, save the file over, then go back into Resource Hacker, right click on the original file, and hit replace.

Things to note: They've changed the character sprites so they only have one direction face in the sprite sheets, which means half the work. But that also means walking back and forth is just an image flip, so no asymmetrical characters here. Another thing to note, they have changed background colors on some of the sprite sheets, so be aware of that if you're just going to copy and paste over from older sheets. Finally, in some image files, you'll notice there's a sort of greying out styling that repeats down the image. You can use FC Image Creator to replicate this, which can be found in Beta 2.89 and earlier.

Resource Hacker also lets you file icons, but I've had mixed results with this. Then again, I am running Windows 7, which may treat icons differently from XP. I'll put the files on an XP computer and see if this changes anything.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: lizardcommando on October 06, 2011, 12:18:22 AM
I would LOVE to mod for this, but I can't even PLAY Rockman 8 FC since it'll just crash my computer. >_<
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KickHopper on October 06, 2011, 01:50:51 AM
That sounds more like a computer issue than a program issue. Have you tried every version?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: lizardcommando on October 06, 2011, 02:01:10 AM
Yeah, one of the really old versions worked for me. I'm not sure which one though.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KickHopper on October 06, 2011, 05:00:25 PM
Have you tried Beta v3.00 yet?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: lizardcommando on October 06, 2011, 09:17:31 PM
Yeah, I think so. That one doesn't work for me.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KickHopper on October 07, 2011, 06:17:27 PM
That's really weird. What kind of computer are you using, and what's the OS?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: lizardcommando on October 08, 2011, 07:42:11 AM
Dell Inspiron 1420 laptop and Windows Vista.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: KickHopper on October 08, 2011, 05:18:30 PM
Maybe Vista doesn't like it. Works fine on XP and 7. Hmm. This begs for experimentation
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Turian on January 27, 2012, 07:03:31 AM
Is anyone else having trouble using joy to key on 3.12b? I am running win7 64-bit, and I have tried using two different perfectly good pads, and different versions of joytokey. I also tried other games, and they work fine.  Not sure what it is about this game that doesn't seem to like JTK.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Yllisos Zanon on March 22, 2012, 08:04:07 AM
On the first page of this topic, not the first post, but the second, has links to the MM7fc and MM8fc.  The MM8fc link goes to their site, but the MM7fc link doesn't.  Can some one provide a link to the site.

In general though, can someone post links, to all three sites of these games, in one post?  So their easier to find.  I enjoy going to their sites, I go to them 2 or 3 times a week.  Awesome stuff.

Plus, when they are done with the Rockman and Forte, which game should be next?  I vote the other Rockman and Forte: Challenger from the Future.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Turian on April 06, 2012, 02:37:00 AM
On the first page of this topic, not the first post, but the second, has links to the MM7fc and MM8fc.  The MM8fc link goes to their site, but the MM7fc link doesn't.  Can some one provide a link to the site.

In general though, can someone post links, to all three sites of these games, in one post?  So their easier to find.  I enjoy going to their sites, I go to them 2 or 3 times a week.  Awesome stuff.

Plus, when they are done with the Rockman and Forte, which game should be next?  I vote the other Rockman and Forte: Challenger from the Future.

Are you playing them with a keyboard or are you using a gamepad? If so, how are you getting a gamepad to work?
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Yllisos Zanon on April 06, 2012, 06:29:02 AM
This computer that I use, won't let me play such games.  Sucky computer. 

Vixy Nyans post, the mm7fc page, has just japan language written all over.  It doesn't go the site that has all the sprites and images. 

The other links, the 8fc and R&Ffc links work.  I was just hoping someone could provide the links in one post, easy to find, so we don't have to search the pages to look for the links.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Cherrykorock on April 06, 2012, 10:54:07 AM
Are you playing them with a keyboard or are you using a gamepad? If so, how are you getting a gamepad to work?
Where the folder is there should be a file that says config???,open it, it wont display any text. After you press enough buttons it will close automatically. I cant find my list of the order but play with it a bit and you should figure it out. =]
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: Turian on April 07, 2012, 10:34:46 AM
I tried that. if I use it with joy to key, Rockman tries to jump forward and charge shot at the same time, when I press jump. When I press a button that is completely unassigned, he jumps, shoots and the game pauses at the same time.

If I don't use joy to key, the black box just keeps telling me to press a key. And nothing happens because I am guessing the game doesn't read game pads.

I have pretty much given up on ever playing this, because I cannot play Rockman on a keyboard.
Title: PTCOP music
Post by: SUPAH METUL on June 17, 2016, 01:54:45 PM
A little bump because there's no longer any of loda.jp nor .pttune archives on RM8/RM&F sites.
https://www.dropbox.com/s/kd51lok0srmiir7/RMPXTONE.zip?dl=0 (https://www.dropbox.com/s/kd51lok0srmiir7/RMPXTONE.zip?dl=0) Here's all of .pttune of RM&F and other .ptcop files I found on my HDD. If RM7FC old site's links to older .pttune doesn't work, let me know, I'll upload the rest.
Title: Re: Rockman 7/8 FC (Spoilers)
Post by: zx06zx on September 25, 2016, 03:29:54 PM
(https://lh3.googleusercontent.com/T_JCFc4zmL_zAb-yLHe9uLCaFGGMV6q0fz9XXCkTOj3R54hbRbnfFgOv2szWNrfSNFmA65T_-zI6aAy9s1IHx6ogwRUwiKIEuwA3PJw5M3l4JBe86VCFoNIjAWewX78leqL_IXA-4JqEdkLxDxG8m9B1NdnzyB8vKicF835HIcqkvBTztUToN6AA5rgBCnjyCaLRkrZ69VZe28blT0cMTvRDQpd42ICm0K0DJJ6aapU58vMcn580OzNs7ewNX6GLwQp22lBLIfZQ_pMC4n7Rx68xElcMmnOcggFF-D1iTFkhNp1_BKwHiFemWztJi9nKKy2aE9eHKdrSCbsfejuFnmzUd1sFp_f3-aBWWBrJcCzVG5aLzxzSStIK1frenYP-n8nH-yAH6gceaMObFC7oIYZ-9LSR9XNQSn3DmHeSnaGe_md57nGTo5NWFL0rFO2ZKjpisEjICEqkqJEs7-6jG4N4o46DmfN86MjIcXfDMofWT6eIDqEznGAtgMHEhm2BPfTF7hLU75k6OkcVLrMZF5OgZvY7zZkyXupJ0Izb4ktky6Zeg_OlWxj1rU1Tlp93NUmFNJ3sXngMWZdwX051ZGr4DFOYqaVAjqij7OQAiYdLqWkd=w784-h711-no)
(https://lh3.googleusercontent.com/ylhB5r-u5cjfUF_Gwee07p7JQEpFuuP6luGviYc4qPzZk8iSlQO1NopvCO0HUH3yLY9EqdiEbknPYiQmhhCNalEQwVKIS0cI-hLuYBU6qmR--QyhuwgrCGOrodFj78uOXUpv2jU27cogLSz-IdXKnMbaRAzsJJBfFl78vkyhRllQb_LBZOOmImxac48YksF7qiG6wLshz-gmW77RlsLL-nOlgis-f1LvuW8OAX6-_wSj_WUUHXXfAoSkVdYiEA7dneQpQH-Qx2B4BuDNopwf2ooaZyX8k3vUm0Vzl7UYXBUINyrflfUa9TYo-HcsBW1wQYq8aix8b_dlrytFj4amWDljhL1jWzJ5AJjPSGSu4YEWbv_ZKSXs7uu2Vibu33-5R_4BbzBjjTs3vSIPfPFbM1DlwPD0qFLdQfalrepWGLkM3I7qSFiyTkVpuPQHsfU-s8kYJrjenrcGvJ4wbnhyX5zDNUcU0jYNE8uO1FU2_ktFbF7iN7zSa8T_ugTNGRKlgBVE_PLl_SbFO_eV3or1mWJwxloqT6qb_qQXZeLhr0pmEGtBBzMvM45Chyt3XnPxwgsFD8PmU97zbFstsvB1gv28vrcvbToVDO7ZQP7nBNoUvFus=w274-h311-no)
(https://lh3.googleusercontent.com/3viPYhUKbrhavtyh1-BJ3DqW-F-KtbvnPxzRJwXFvINVmJRDuBl1mCXPMN63WnLYywkK1AWGC_X8oLfAiRFgEFp8bcu1VAryDXhmlC4XytJaxSLV0ukbj9tgjQbnSRkny0FP5s81JfeisFRtnoahyVH8HQcYBqN8NGuj1w25lyYbeyNBoSjRK589Qrfwmari4K9o4SQKNkuuzkf1VEJxqe8rVNoFOrqSVdnxvq-T6b9U9o4tI_M_DRfC8fzKXL7ZWEWF62OE-ti0DNl7FM2q6l_WzSNh_FShOAu_YIK6crs6s9VCllQ3I8L-oOWGZkbh6qJzJQFXQQpgViV_15jKQbZBevxwj52qrFMt3sSSN6WIs3dTEEW5PhGi6Y1tNqgcafGLUrEvt5unsJJoykn2Mb8GhK3aFr1maoqfHlgVU2ioNJk8N1nXfj-4xv_PomA2XSuGTZwFLe0b955nCIAmeUg46Dt4IR1KvwbgJFlNfAapb7HqbdrP5RZZR_iw0rkV9l_Ka4RJPTHCqK_huL_so8eIDt2q2sGH-b3aSxTxNDLbVnxFfHyJkIFHA2uGk9wMNL1fJUc1eGAzRsqp2NU27gDc6s3C2p3aExRJlEAQCU-lUZ0L=w788-h715-no)
(https://lh3.googleusercontent.com/Qr_Wzj4VeOZAj4ktPnjpFpagdcYUU476fTLYz9eJ60DUXbLNL79RbwUg-nOtq_3Hf_Y74ya4hKyjFSZVA3wTlZoZdP3XoSzurUKtCb04nfm5OnRfp4u3H8BKhTfNirOleLkURqYEWmFZa5Bh18MDPZVAP3455CXsXbLsG8feArfYPLqXN58gAKjOlrlV5N7Xy_KB5GKlFtZsuVA37DQWTLUAziZyb9l5ultFpswCIUZnMGID5SLOIkQ9RnsVapowwvQ0wVh2hBGab1fPTCopP1YpgZzft9Ry9h7R12RAW_7v6J5WxNzdsDudOHfGgzv71HZmDWioJhrEQ9OHPTt_j9AFrX3Zej5lr_hNY7iJW87hO6lcrjoy5RZGvGXfanDj-Hf3H6Mjvl6YQiHgSzNB_Qb4fHXXXJKcNzIGCuPNr_ibCyc5Uys1bpn47gazsw5dTSSMfGhdxo3ri--5aNxTlbVQnNCIOGmQ1g--DIl7608C3wMPoVN7PelwOi3JctG_c_nQ2XbqFgJQrNYmXmoRSGBs1gUd3FoHfFWwCd4Uwz2g95pop3Mxnm_qoHOkBFFDSxPFQxwOB5cITOL-S5aX3pPmOwYOHt13klUJaqqgGf-i0xcg=w531-h262-no)

https://goo.gl/kbV4ON (https://goo.gl/kbV4ON)