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Other Things => Gaming => Topic started by: HokutoNoBen on April 11, 2009, 10:24:10 PM

Title: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: HokutoNoBen on April 11, 2009, 10:24:10 PM
Hideki Kamiya's new game has a new trailer out now.

http://www.youtube.com/watch?v=pq8ljcb3CZ8
http://www.gamersyde.com/news_7697_en.html

As I presumed, it looks AMAZING in motion. Keep up the good work, PlatGames, you can continue to have my money!  0v0
Title: Re: New Bayonetta Trailer
Post by: Jericho on April 11, 2009, 10:33:05 PM
This game has so much promise to it and yet it faces one of the most uphill battles for the limelight ever. I just hope it'll be the one to become Platinum's shooting star. 8)
Title: Re: New Bayonetta Trailer
Post by: Saber on April 11, 2009, 10:55:24 PM
I just can't help it. Whenever I see or hear of this game, I automatically think:

Sarah Palin Devil May Cry clone.
Title: Re: New Bayonetta Trailer
Post by: HokutoNoBen on April 11, 2009, 11:02:46 PM
I just can't help it. Whenever I see or hear of this game, I automatically think:

Sarah Palin Devil May Cry clone.

Hideki Kamiya made DMC. If any one has the "right" to copy DMC, and possibly go beyond even what DMC is, it's him.  8D

Besides, as it stands right now, this game looks to be doing a lot of things right. It's so much more in the way of over-the-top. For one, Bayonetta turns into a friggin' BLACK PANTHER for one of her moves. That's hawt!

Perhaps this game will be the one that does for me what DMC4 couldn't. Hell, even DMC3, while awesome, didn't exactly do for me what the first game (which Kamiya actually directed) did. So, I'm hoping for the best.
Title: Re: New Bayonetta Trailer
Post by: Sky Child on April 11, 2009, 11:05:58 PM
" ~ First Climax Trailer ~ "

" ~ First Climax "

" Climax "
Title: Re: New Bayonetta Trailer
Post by: Jericho on April 11, 2009, 11:06:57 PM
Yeah, that's the intended humor for this game Sky...

Oh God, this will not end well. XD
Title: Re: New Bayonetta Trailer
Post by: Sky Child on April 11, 2009, 11:08:44 PM
I'm not interested in such sleazy games. Let me know when I can blow stuff up without looking at spandex.
Title: Re: New Bayonetta Trailer
Post by: Da Dood on April 11, 2009, 11:38:20 PM
Devil May Cry Femme!

Dammit, I want this.
Title: Re: New Bayonetta Trailer
Post by: Jericho on April 11, 2009, 11:56:29 PM
Devil May Cry Femme!

It's Palin May Cry, get it right. XD
Title: Re: New Bayonetta Trailer
Post by: HokutoNoBen on April 11, 2009, 11:58:12 PM
It's Palin May Cry, get it right. XD

Eh, I like the way HK-47 on GAF put it:

God of Ninjas May Cry War: Gaiden

"Now with 100% more buttcrack and dragon suplexing!"  8D
Title: Re: New Bayonetta Trailer
Post by: STM on April 11, 2009, 11:59:22 PM
Just give me a Devil May Cry 5 with Vergil already.
Title: Re: New Bayonetta Trailer
Post by: Jericho on April 12, 2009, 12:02:35 AM
Eh, I like the way HK-47 on GAF put it:

God of Ninjas May Cry War: Gaiden

"Now with 100% more buttcrack and dragon suplexing!"  8D

That gets me every time. XD

Just give me a Devil May Cry 5 with Vergil already.

Very want. Needs MotionPlus though. XD
Title: Re: New Bayonetta Trailer
Post by: VixyNyan on April 12, 2009, 12:05:58 AM
Vixy May Cry, anyone? Needs more 3D model RPM characters in action. >///<
Title: Re: New Bayonetta Trailer
Post by: Phi on April 12, 2009, 12:07:14 AM
Vixy May Cry, anyone?
Why am I not surprised by this response?
Title: Re: New Bayonetta Trailer
Post by: STM on April 12, 2009, 12:13:43 AM
Very want. Needs MotionPlus though. XD
I was actually thinking PS3/360.Wii cna have a port of DMC3:SE
Title: Re: New Bayonetta Trailer
Post by: Jericho on April 12, 2009, 12:16:46 AM
I was actually thinking PS3/360.Wii cna have a port of DMC3:SE

Honestly, I just want some form of action fun on Wii. I love the visceral moves motion gives so much. Either way, we are overdue for at least news on the next DMC.
Title: Re: New Bayonetta Trailer
Post by: HokutoNoBen on April 12, 2009, 12:40:58 AM
Either way, we are overdue for at least news on the next DMC.

Too soon, in my opinion. DMC4 just came out last year, is still on the market, and still moving units. Capcom likely doesn't have to holla at Kobyashi and crew to make a fifth game for a lil while yet. The most I could see them doing is perhaps releasing a special edition to directly combat NG2:Sigma, adding in the likes of Lady and Trish as playable characters (which they should have done the first time around, but that's the kind of things that sells these upgrade/SEs).

Besides, everything points that Kobyashi and crew are probably busy with the 3rd Sengoku BASARA game, as part of the overall BASARA hype fest going on in Japan at the moment. I, for one, can not wait for that game to be unveiled...  8)
Title: Re: New Bayonetta Trailer
Post by: Sky Child on April 12, 2009, 12:44:41 AM
Why am I not surprised by this response?
We all saw it coming, dear boy.
Title: Re: New Bayonetta Trailer
Post by: Nekomata on April 12, 2009, 01:25:48 AM
Just give me a Devil May Cry 5 with Vergil already.
but he's dead D:



oh wait, this is capcom we're talking about.
Title: Re: New Bayonetta Trailer
Post by: slystrife on April 12, 2009, 08:49:21 PM
This game looks spectacular, currently I'm addicted to DMC 4 (trying to do everything in the game) but with the way this is looking I might have a new addiction once this is released.
Title: Re: New Bayonetta Trailer
Post by: HyperSonicEXE on April 13, 2009, 05:09:30 AM
Well I'd certainly bet DMC5 is on the backburner, ready to snag sales after Bayonetta and NGS2 stale.

That said, if Bayonetta is more reasonable (think Casuals) on Easy and Medium, then Dante Must Die-ish on Hard, Bayonetta could be the Action leader.
Title: Re: New Bayonetta Trailer
Post by: HokutoNoBen on April 14, 2009, 05:41:22 AM
A bit more stuff for this delightful game.

More shots:
http://news.dengeki.com/elem/000/000/152/152514/

I liked that Bayonetta has white and black colored guns, too (though they look different from Dante's certainly). Kamiya is just giving out a shot out to his older creation.  8)

And some info:
Quote from: GAF
Here's some of the info I got from the site, some old, some new, not too much revealing altogether. Mostly about weapons and fighting style.

- 20 years ago, Bayonetta came back to life from a coffin sunk in the bottom of the lake with no memory of anything but her witchcraft. What little memory she has points her towards Vigrid, a remote region in Europe. She goes there in hopes of regaining her memory, there are angels in the way, etc. etc.

- The four hand/footguns are Parsley, Sage, Rosemary, and Thyme, all together the Scarborough Fair.

- The shotguns, Onix Roses, are named after a type of rose that grow in the demon world. The souls of fairies that gather on the roses are stored inside the guns, and curse those shot by weapons.

- The sword is called Shurajin, named after the fighting dieties Asura. It's a living sword with a thirst for blood, consuming the souls of what it cuts.

- The whip Kulshedra is an ancient snake demon sealed into a weapon.

- Her fighting style is called Bullet Arts, the legendary style passed down by the witch clan since ancient times.

- Her hair magic technique is called Wicked Weave. She uses her hair as a catalyst to call forth aid from inhabitants of the demon world whom are bond by pact to aid her.

- She can also use the various implements of torture, once used against witches during the time of witch hunts, against the angels.

- She can summon massive demon beasts from the demon world. The one from the first gameplay trailer is Gomora, a beast that dwells in the forest of the demon world.


"Wicked Weave"? Maybe Bayonetta shoulda been a sistah, instead. I know plenty who have "wicked weaves" of their own. 8D 8D

But any way, I'm loving this game, the more I read/see! Go, Kamiya, go!


Title: Re: New Bayonetta Trailer
Post by: Satoryu on April 14, 2009, 06:01:36 AM
amnesia? [chameleon sting]er.
Title: Re: New Bayonetta Trailer
Post by: Jericho on April 14, 2009, 06:03:13 AM
amnesia? [chameleon sting]er.

Story means zilch in a game like this. I'm here for the ridiculous sounding gun-fu. XD
Title: Re: New Bayonetta Trailer
Post by: Phi on April 14, 2009, 06:03:40 AM
amnesia? [chameleon sting]er.
welcome to the world of cliches.
Title: Re: New Bayonetta Trailer
Post by: Satoryu on April 14, 2009, 06:13:48 AM
Story means zilch in a game like this. I'm here for the ridiculous sounding gun-fu. XD

i'm aware of this. but, that's just one of those cliches that i am [tornado fang]ing sick of. that and post-apocalyptic worlds.
Title: Re: New Bayonetta Trailer
Post by: Protoman Blues on April 14, 2009, 06:40:16 AM
LoL, all it needs is a classic "I've got to get me one of those" quotes in the game, and we'll be sound as a pound!
Title: Re: New Bayonetta Trailer
Post by: Jericho on April 14, 2009, 06:41:58 AM
Seriously, there needs to be more games that are this batshit insane. Half the fun of games is to go "LOL-[tornado fang]ing-WAT" at them every now and then. XD
Title: Re: New Bayonetta Trailer
Post by: Gotham Ranger on April 14, 2009, 10:03:34 AM
I tried to come up with a reasonable reply but all I could think was "bounce".
Title: Re: New Bayonetta Trailer
Post by: HokutoNoBen on April 14, 2009, 08:09:40 PM
Fall 2009. The time for climaxes.  8D

Quote from: IGN
Platinum Games' debut title MadWorld was released first in Western markets, so we were a bit concerned when word recently broke about a Fall 2009 Japanese release for the developer's second title, Bayonetta. All concerns were cleared today when Sega confirmed that the PS3/Xbox 360 multiplatform action title will see a simultaneous worldwide release. That's Fall 2009, everywhere.

http://ps3.ign.com/articles/972/972551p1.html

So yay, everybody should be able to play this game within the same span of time, even our PAL-brethren!
Title: Re: New Bayonetta Trailer
Post by: Marnic on April 14, 2009, 08:11:19 PM
I can still see Dante making an appearance in this game. This looks totally sweet.
Title: Re: New Bayonetta Trailer
Post by: The Drunken Dishwasher on April 15, 2009, 09:08:19 AM
Fall 2009. The time for climaxes.  8D

This year is so full of 'climaxes', if you get my drift 8D
Title: Re: New Bayonetta Trailer
Post by: HokutoNoBen on May 23, 2009, 11:31:06 PM
*Speaking with a bad British accent*

It's that time again, boys and girls! Another Bayonetta trailer has appeared!  owob

http://www.youtube.com/watch?v=HlaMxKBlPcU
http://www.zshare.net/video/6041739199d7e176/

I'm loving this the more I see of it!

Oh, and...

(http://i40.tinypic.com/2nqy8a0.gif)

 >0<

Title: Re: New Bayonetta Trailer
Post by: Protoman Blues on May 23, 2009, 11:32:48 PM
Oh, and...

(http://i40.tinypic.com/2nqy8a0.gif)

 >0<

Oh now that's just silly!   8)
Title: Re: New Bayonetta Trailer
Post by: HokutoNoBen on May 23, 2009, 11:35:22 PM
Oh now that's just silly!   8)

Yes. Yes, it is.

It's classic Kamiya, his new "daughter" is poised to help take back what's rightfully theirs.  8D
Title: Re: New Bayonetta Trailer
Post by: Protoman Blues on May 23, 2009, 11:39:55 PM
I mean, I've always known that the middle finger has such power!   8)
Title: Re: New Bayonetta Trailer
Post by: STM on May 23, 2009, 11:44:01 PM
I love the subtle shot at Dante with the taunt she does. Dante does a similar "come on!" taunt and pose as well.

[parasitic bomb]'s getting thrown down. Platinum's calling you out, Capcom!
Title: Re: New Bayonetta Trailer
Post by: HokutoNoBen on May 23, 2009, 11:47:07 PM
I love the subtle shot at Dante with the taunt she does. Dante does a similar "come on!" taunt and pose as well.

Not to mention that Bayonetta's own rival is wearing red...  8D

I really hope that the "red witch" and the black guy end up being extra playable characters, a la Viewtiful Joe's extra characters. That would just be the kind of thing that would make a bad-ass game even better.  >0<
Title: Re: New Bayonetta Trailer
Post by: Protoman Blues on May 23, 2009, 11:49:52 PM
Well I've never seen anything bad about extra playable characters!   8D
Title: Re: New Bayonetta Trailer
Post by: Jericho on May 23, 2009, 11:54:14 PM
Yeah I saw this over at GAF and only have this much to say. Anyone who can't see why this is fun/awesome/hilarious/want has lost touch with their inner gamer. There was just too much there that was great. I love, love, loooooved how they spat in the face of serious business plots everywhere:

"She is the last of her race, the only one who can balance the force of light and dark."

"... but that's boring, I wanna have fun!"

XD
Title: Re: New Bayonetta Trailer
Post by: borockman on May 24, 2009, 12:53:05 AM
Fall 2009 come already damnit!!  >0<

Oh I love these new kobuns.
Title: Re: New Bayonetta Trailer
Post by: HokutoNoBen on May 24, 2009, 02:53:49 AM
Yeah I saw this over at GAF and only have this much to say. Anyone who can't see why this is fun/awesome/hilarious/want has lost touch with their inner gamer. There was just too much there that was great. I love, love, loooooved how they spat in the face of serious business plots everywhere:

"She is the last of her race, the only one who can balance the force of light and dark."

"... but that's boring, I wanna have fun!"

XD

Like I said, any body who's familiar with Kamiya (or at the least, DMC and Viewtiful Joe) would already expect as such.

I mean, let's face it. VJ? DMC? They both plots that were pretty out there, and never took themselves seriously (especially VJ).

So, needless to say, I'm welcoming Bayonetta with open arms. Too many vid-ya games today take themselves too seriously for my liking. It's good to see that at least Kamiya hasn't lost his playful design in his games.
Title: Re: New Bayonetta Trailer
Post by: Ephidiel on May 24, 2009, 11:44:47 AM
aww the new trailer was already taken down >__<
Title: Re: New Bayonetta Trailer
Post by: HokutoNoBen on May 26, 2009, 04:58:33 AM
Gotta love Sega's line of reasoning. They did this with MadWorld months ago, too.  >3<

But in any case, the ZShare link I posted above still works as of this posting. Go check it out, if you haven't...  [eyebrow]

Posted on: May 24, 2009, 05:19:36 PM
Another place to get the trailer, just in case ya miss it. Who knows how long this will stay up, so don't dawdle!  8D
http://gamekyo.com/videofr15125_bayonetta-s-expose-en-video.html

This is another interview vid that shows off more game footage!
http://www.gametrailers.com/user-movie/bayonetta-interview/318680

550 GIGATON!  >0<

Also, scans of the Hideki Kamiya interview + game overview from this month's ish of PLAY have been graciously scanned for your enjoyment (thanks to DinsFire over at FAQs)

http://img8.imageshack.us/img8/5286/scan0001djp.jpg
http://img8.imageshack.us/img8/9994/scan0002ame.jpg
http://img8.imageshack.us/img8/6752/scan0003gmn.jpg
http://img8.imageshack.us/img8/7992/scan0004bxu.jpg
http://img8.imageshack.us/img8/6227/scan0005xrf.jpg
http://img8.imageshack.us/img8/8134/scan0006hjn.jpg
http://img8.imageshack.us/img8/2231/scan0007ixc.jpg
http://img8.imageshack.us/img8/542/scan0009g.jpg
http://img8.imageshack.us/img8/372/scan0010w.jpg
http://img8.imageshack.us/img8/7357/scan0011d.jpg
http://img8.imageshack.us/img8/225/scan0013u.jpg
http://img8.imageshack.us/img8/7889/scan0014vyr.jpg
http://img8.imageshack.us/img8/3286/scan0015b.jpg
Title: Re: New Bayonetta Trailer
Post by: HokutoNoBen on May 30, 2009, 01:08:52 AM
Still more!  *o*

http://www.neogaf.com/forum/showpost.php?p=16050317&postcount=1

Just follow the links in that post. Every thing is done so well, I don't think there's more I can do.  >0<
Title: Re: New Bayonetta Trailer
Post by: Jericho on May 30, 2009, 01:11:06 AM
Ben, I think you're my road dog on this game, so in your own words, would you like to break down the extreme amount of EXCITE the 60FPS E3 trailer is? 8D
Title: Re: New Bayonetta Trailer
Post by: HokutoNoBen on May 30, 2009, 01:15:46 AM
Ben, I think you're my road dog on this game, so in your own words, would you like to break down the extreme amount of EXCITE the 60FPS E3 trailer is? 8D

IT'S 550 GIGATON'S WORTH OF AWESOME!  >0< >0< >0<

It's stuff like this, and the prior MadWorld, that makes me just turn a blind eye to whatever the hell Sega does with Sonic or "Sega All Stars". I really don't give a [parasitic bomb] any more. Just stick stuff like this to my VEINS, and I'm happy!  *o*
Title: Re: New Bayonetta Trailer
Post by: Jericho on May 30, 2009, 01:19:43 AM
Good stuff. XD
Title: Re: New Bayonetta Trailer
Post by: HokutoNoBen on June 02, 2009, 04:53:47 AM
More game play vids!


Bayonetta 'Courtyard Bloodbath' gameplay HD - http://gamevideos.1up.com/video/id/24861

Bayonetta 'Burning City' gameplay HD - http://gamevideos.1up.com/video/id/24863

Bayonetta 'Bridge' gameplay HD - http://gamevideos.1up.com/video/id/24862

Bayonetta 'Windstorm Boss' gameplay HD - http://gamevideos.1up.com/video/id/24866

Bayonetta 'Fiery Escape' gameplay HD - http://gamevideos.1up.com/video/id/24865

Bayonetta 'Witch Walk' gameplay HD - http://gamevideos.1up.com/video/id/24864


I love that Viewtiful Joe shout out in "Fiery Escape".  >0<
Title: Re: New Bayonetta Trailer
Post by: Gotham Ranger on June 02, 2009, 02:19:39 PM
I'm already dreaming of Bayonetta Vs Dante game. That would be amazing.
Title: Re: New Bayonetta Trailer
Post by: STM on June 03, 2009, 07:52:32 AM
They would fight at first, then team up and kick ass... you know, like Lady and Dante. Vergil will then cry himself to sleep that he got shafted out of co-star role in a game... after murdering a few thousand demons.
Title: Re: New Bayonetta Trailer
Post by: HokutoNoBen on July 20, 2009, 02:14:41 AM
Well, Bayonetta once again shows off what she can do. Just watch her strut her stuff in these combo vids ripped from the main website!

http://www.youtube.com/watch?v=9BuCA2zu1p8&feature=channel
http://www.youtube.com/watch?v=U5_qxl9qrvQ&feature=channel

Posted on: June 21, 2009, 06:21:49
Well, dunno how much of ya still care, but we now know a bit more! Information relating to Release Dates, that is.

Japanese gamers can look forward to their first date with Bayonetta October 29th.

However, everybody else will have to wait til sometime in January 2010.

While a bit sad, let's be honest; a game like this, as great as it stands to be, would likely get utterly Steamrolled by the competition that stands to come out around the same time. So, for the sake of America, at least, this is a good move.

But for guys like me? I may have to import another release. And the fact that the JP ver. may stand to come with an interesting pre-order bonus doesn't help.

(http://media.1up.com/media?id=3736285&type=lg)

Quote from: 1up
Reserve the game at certain store chains over there, and before the release you'll receive "Rodin's Selection," a special soundtrack CD packaged with a pamphlet inside a neato-looking case, set up to look like a menu from the bar that Bayonetta's partner-in-crime Rodin runs.

The exact contents of the CD are a mystery, Sega only stating that it includes "sounds hand-picked by Rodin himself."

For those of us not keeping up, Rodin is the designated "black man" that you may have seen in some of the trailers. I'm hoping both he and Jeanne may end up being playable characters, with their own playstyles. Or at least, certainly with Rodin. Can't imagine a brutha, who's bald, no less, getting practically nekkid and summoning [parasitic bomb].  8D


Finally, I leave you with this funny quote from a fellow gaffer.

Quote from: SapientWolf
It's like DMC had a baby with Battletoads and boy is it angry.

Well said!  owob

Til next time...
Title: Re: New Bayonetta Trailer
Post by: Acid on July 20, 2009, 02:23:55 AM
Nice package.
Title: Re: New Bayonetta Trailer
Post by: Satoryu on July 20, 2009, 02:39:06 AM
While a bit sad, let's be honest; a game like this, as great as it stands to be, would likely get utterly Steamrolled by the competition that stands to come out around the same time. So, for the sake of America, at least, this is a good move.

except every game now is being pushed into 2010. everyone had the same idea at the same time.
Title: Re: New Bayonetta Trailer
Post by: Jericho on July 20, 2009, 02:42:42 AM
except every game now is being pushed into 2010. everyone had the same idea at the same time.

I LOVE THIS.

We're gonna party like it's [tornado fang]ing '98 again next year. XD
Title: Re: New Bayonetta Trailer
Post by: Satoryu on July 20, 2009, 02:47:13 AM
it's not solving the problem, though. now instead of every big name title coming out around Thanksgiving, it's going to be closer to Valentines Day. more games need to be released in late spring early summer. we still haven't gotten out of this drought yet.
Title: Re: New Bayonetta Trailer
Post by: Jericho on July 20, 2009, 02:48:26 AM
Agreed to that as well though. More companies need to start realizing that summer is both easier on the wallets to schedule around and prime game buying time.
Title: Re: New Bayonetta Trailer
Post by: Pringer X on July 20, 2009, 02:55:38 AM
Doesn't really affect me though, I'm pretty much reduced to renting games at best. No job sucks eggs D:
Title: Re: New Bayonetta Trailer
Post by: Protoman Blues on July 20, 2009, 05:23:54 AM
it's not solving the problem, though. now instead of every big name title coming out around Thanksgiving, it's going to be closer to Valentines Day.

But what says "I love you honey!" like Demon Hair Boot Gun chicks?
Title: Re: New Bayonetta Trailer
Post by: Jericho on July 20, 2009, 08:36:44 AM
But what says "I love you honey!" like Demon Hair Boot Gun chicks?

Holy [tornado fang]. I will be so disappointed if there isn't an ad campaign around this idea. XD
Title: Re: New Bayonetta Trailer
Post by: Satoryu on July 20, 2009, 08:38:12 AM
even more so if Sarah Palin isn't involved.
Title: Re: New Bayonetta Trailer
Post by: Solar on July 20, 2009, 08:42:52 AM
@PB: How about giving your honey said Demon Hair Boot Gun ass kicking powers? You know you'd both love it 8D

Sadly, that's no easy thing is it? XD
Title: Re: New Bayonetta Trailer
Post by: Jericho on August 22, 2009, 01:58:10 AM
Just a random question from those who can follow this closer than I currently can, what are the chances of this game coming to PC as well?
Title: Re: New Bayonetta Trailer
Post by: Satoryu on August 22, 2009, 02:01:22 AM
i'd say pretty likely.
Title: Re: New Bayonetta Trailer
Post by: HokutoNoBen on August 22, 2009, 11:03:27 PM
Probably would rely heavily on if Sega thinks it's worth the time and money to do as such.

I mean, sure, Sega's got as many good people who can do a good PS3 port as well as a PC port, but they probably haven't let the fact that the PC port of DMC4 didn't do so hotly slip by them. That could be a possible deterrent, especially for such a "new IP" like Bayonetta.
Title: ITT: BAYO-[chameleon sting]ing-NETTA
Post by: Jericho on September 15, 2009, 02:26:33 AM
We have the first 30 minutes of what looks to be the undisputed Queen of Action Games this generation folks and it is piping hot. Handle with caution! XD

Quote from: GAF
Bayonetta baby!

http://www.youtube.com/watch?v=xuXr2MtoI6E (http://www.youtube.com/watch?v=xuXr2MtoI6E) part 1

http://www.youtube.com/watch?v=TJUv__J3h30 (http://www.youtube.com/watch?v=TJUv__J3h30) part 2

I don't think I need to add anything, the videos speak for themselves! Haters owned, this game kicks the [parasitic bomb] out of anything else out there.

And before anyone says anything about that opening cutscene, yes, you are playing it.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: borockman on September 15, 2009, 02:32:32 AM
[tornado fang]! insta buy! if not already!

Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Acid on September 15, 2009, 03:31:57 AM
Jesus, this game is cheesy.

I hope it won't affect the gameplay in any negative way.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Jericho on September 15, 2009, 03:34:46 AM
At this point, half the fun is the cheesy and cheekiness of the game. The personality already sold me on the game months ago, but God damn, the action is magnificent. Like seriously, that first playable cinematic made me think of Super Mario Galaxy and Devil May Cry 3 all at the same time. My mind can't pocess so much good in one place at the same time. XD
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Acid on September 15, 2009, 03:36:12 AM
Dunno, so far I like Dante better.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: HokutoNoBen on September 15, 2009, 04:05:10 AM
Ahhh...yes....soooooooooooooo good, and soooooooooooooo bought.  owob

And like Black Baron before him, Rodin is also a bad-ass. Clover seems to think that bad-ass bruthas have the "God Hand" gene in 'em! XD

I hope he's an unlockable playable. ^_^
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: The Drunken Dishwasher on September 15, 2009, 09:34:40 AM
GASP!!! it's gone by Sega copyright.

I could almost cry.  I missed the awesome you guys saw.  Dammit >:
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Da Dood on September 15, 2009, 02:29:48 PM
I'm still mad at the delay. This was supposed to be my 2009 GOTY, Sega!
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Acid on November 11, 2009, 08:00:58 PM
Ka-bump.

Got my hands on the soundtrack.

... I like DMC's music more.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Jericho on November 11, 2009, 08:12:45 PM
I wouldn't be surprised. Bayonetta really went all out for the gag appeal route. Not saying that's bad though.

In other news, rip it. Now. XD
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Acid on November 11, 2009, 08:13:40 PM
I can't. Cause it downloaded it.

I'm still gonna get this though.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Jericho on November 11, 2009, 08:16:54 PM
Oh, well first off was it the full soundtrack? Secondly, can ya PM a link to where I can find it?

Also, what says everyone on the issue of the PS3 version vs. the 360 version? I'm hoping Sega & Platinum have been working to re-optimize the PS3 version, but it might not work out that way in the end. Sure, the frame rate issues (if we play really apologetic here) aren't too bad if so many people can play the PS3 version and still enjoy it tons, but I guess watching the 360 version videos at full 60FPS have spoiled me. XD
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Acid on November 11, 2009, 08:19:46 PM
Oh, well first off was it the full soundtrack? Secondly, can ya PM a link to where I can find it?

Yes. And No.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Da Dood on November 12, 2009, 04:06:58 AM
Soundtrack is neat. I've probably lost a few impact points by listening before actually experiencing the battles and events, but I couldn't resist.

I actually did listen to the whole 5 hours of music... that's a crapload of women yelling ohhhh and ahhhh.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Jericho on November 12, 2009, 04:08:42 AM
This is so not a game one can play around non like minded individuals. XD
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Pringer X on November 12, 2009, 08:28:44 AM
At this point, half the fun is the cheesy and cheekiness of the game. The personality already sold me on the game months ago, but God damn, the action is magnificent. Like seriously, that first playable cinematic made me think of Super Mario Galaxy and Devil May Cry 3 all at the same time. My mind can't pocess so much good in one place at the same time. XD

Amen, in order for Bayonetta to be Sega's answer to DMC, it has to be just as cheesy as the series :P

I just hope that the controls are fluent and well. If the game flows that well on screen, it better damn well be that good in the hand. Just because someone CAN play with one hand, doesn't mean everyone WILL.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: HokutoNoBen on November 12, 2009, 08:07:04 PM
Oh, don't worry, Bayo plays very well. Even with the problems that the PS3 version has (lower frame rate and no install, which means LOTS of loading being my main sources of grief), Bayo is still a great game. Dare I say, it's now right up there with Viewtiful Joe in being one of my all time faves.

Hopefully, a patch will be out by the time of the US release, though. Sega should have just provided P* with a MT Framework like engine, and avoided all these headaches.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Pringer X on November 12, 2009, 11:03:53 PM
^So the 360 version is supposed to be the superior version then I take it? Awesome, now only if I can get my 360 to go online XD
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: STM on November 16, 2009, 06:39:11 PM
I was watching a stream of someone playing it. End-game boss was pretty crazy and the sequence before it was incredibly awesome. It's definitely a much faster DMC.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Acid on November 17, 2009, 12:24:36 AM
Please don't spoiler anything though. I wanna be surprised.

I watched some gameplay myself which sadly included a major boss. But I can tell you that I really want this game now.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: STM on November 17, 2009, 03:52:43 AM
I honestly didn't know it was the end of the game until I saw "Epilogue" but I won't say anything... not like it'd matter. Walking in on the plot at the end makes it o confusing. :P
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: HokutoNoBen on November 17, 2009, 04:10:25 AM
Bayonetta is definitely a wild ride, from start to finish.

Any way, I LOVE this game's OST. On some levels, "Fly Me to the Moon (Infinity Climax ver.)" is not exactly what most would imagine as a song to whup-ass to, but it works so well for the overall vibe of this game.  >0<

This game is most definitely the "DMC2" that I've been waiting for. owob
Title: Bayonetta Combo Video of The Forever.
Post by: Jericho on November 21, 2009, 08:10:08 PM
I came. I saw. I came. (http://www.youtube.com/watch?v=XdQAHbS9c44) 8B

Also, here's a very interesting quote from the EDGE review of the game I liked a lot:

Quote
It's a beautiful and graceful fighting game that lets imagination loose, and winks before slapping Dante, Kratos and every other hero back to the drawing board."

Honestly, I fell in love with Bayonetta just because of how radical and blatant all of its elements were. That someone else was able to note this and take it as a plus really speaks volumes to the caliber of this one. Kamiya, you [tornado fang]ing rocked the genre again. Congratulations. 8B

EDIT - Ice Skates are God-[tornado fang]ing-Tier. I can't stop watching this now. XD
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: STM on November 21, 2009, 08:29:43 PM
...God damn. And I thought some of the combo shows in DMC4 were spectacles.

Man, Capcom... DMC5 better take notice of this and try to top it.

though I'd kill to see a DMC/Bayonetta crossover. The two main characters are such assholes that it can only end well for the player.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Jericho on November 21, 2009, 08:31:45 PM
...God damn. And I thought some of the combo shows in DMC4 were spectacles.

Man, Capcom... DMC5 better take notice of this and try to top it.

though I'd kill to see a DMC/Bayonetta crossover. The two main characters are such assholes that it can only end well for the player.

I can only imagine what a DMC5 would be like now. I don't think Kobayashi's gonna sit back and chill knowing that Bayonetta has the moves as well as the looks. As for that team up game, that'd be [tornado fang]ing legendary.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: HokutoNoBen on November 22, 2009, 04:56:14 AM
My main thing would be to question is if Koba even has it in him to match Kamiya, much less "top" him.

I mean, DMC3 was a good game, but all it ended up being was an expansion on Kamiya's original game. The original game's atmosphere perhaps suffered in the process to that sequel, which furthermore was burdened by having to make up for DMC2's failings.

DMC4 was similar in this respect...if not arguably a step back, due to some really "questionable" design choices.

Bayonetta is the end result of Kamiya's over the top antics and imagination given digital form. The battle system is one of the tightest, and also, MOST FUN I've ever had in a game of this type. Again, I can't stress enough how Bayo is definitely the "DMC2" that I've been waiting for, which neither DMC3, and certainly not 4, could deliver on.

The BEST that Koba can hope to do, at this point, is to take some serious notes, and in the process, find his own way to continue DMC forward. Hopefully, he's got such things in mind, even as he and his team are working on Sengoku BASARA 3 at the moment...  owob

Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Acid on November 22, 2009, 04:59:46 AM
I actually like the path DMC has taken and I think it should continue that way. What good would it be to have 2 Bayonettas? Let Kamiya make Bayonetta games and Koba makes DMC. In the end we're all satisfied.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: HokutoNoBen on November 22, 2009, 07:13:15 PM
I actually like the path DMC has taken and I think it should continue that way. What good would it be to have 2 Bayonettas? Let Kamiya make Bayonetta games and Koba makes DMC. In the end we're all satisfied.

I guess my thing is, DMC used to be one of my favorite franchises. The first game was sex on a PS2 disc. After a bit of "sophomore funk", I thought that DMC3 was putting the franchise back on a nice track...then DMC4 happened, and my "hope" for the series has diminished yet again.  ::)

I was hoping that, after Ninja Gaiden (Black) already came along and gave the genre nice competition (at least, if we're not counting a certain other franchise, which I barely think should count in this genre), Koba already would have put things in motion to keep the franchise at its peak. Then along comes Bayo, which does pretty much everything I could have ever wanted from DMC specifically and this genre as a whole, sans through the guise of a new IP and with the most awesome lady protag in gaming since Samus Aran.  *o*

I want to see Koba and DMC still be successful, don't get me wrong. But I'm thinking that, unless Koba is willing to do the damn thing with the franchise, and actually do more to PUSH IT FORWARD, DMC is going to suffer as a result.

though I'd kill to see a DMC/Bayonetta crossover. The two main characters are such assholes that it can only end well for the player.

Well, at least Kamiya seems to be amiable to such a prospect of the two talents working together...

(http://platinumgames.files.wordpress.com/2009/11/f1001692.jpg?w=500)
Picture: Bayonetta in the background with Hiroyuki “Koba” Kobayashi. We will do something together one day.

- http://platinumgames.com/2009/11/15/tokyo-game-show/

A good read of Kamiya's experiences at TGS. Also, well worth it, just to see this again.

(http://platinumgames.files.wordpress.com/2009/11/f1001675.jpg?w=500)

Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: HyperSonicEXE on December 05, 2009, 05:11:59 AM
Alright, finished the demo twice.

Well, Bayonetta does make some very marked improvements to the Action genre. In addition to the Climaxes sweetening your victory, combos are fluid (provided you can remember them, because they're not intuitive, but that's on par for the genre), the controls are solid, and there is the one-button, catch-all Evade.

That said, it still needs work. DMC4 Nero's O-button arm was the last and only time I actually felt like I could tackle a boss. You do get a great sense of power fighting regular enemies, and she does make quick work of them. But when it comes to bosses or rivals, you are still at the mercy of your measly weapons. Any combos you pull may or may not interrupt the boss, leaving you no time to evade. That Evade function, by the way, is handy in that it's one-button, but you can barely see what move your enemy is about to pull whereas in other action games you have just enough indicator. Or you can at least see the bloody weapon or their arm swinging, for pete's sake.

[spoiler]I tried to think of it all as a backwards world where their Dark is our Light, etc., but that wasn't working out. I'm not sure I could play this game not on any part of the controls, but almost on a moral basis. Decent game, still.[/spoiler]
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: STM on December 05, 2009, 08:42:42 AM
I love that questionable line drawn by humans as what is light/good and what is dark/evil. It's like... it's bad to kill a person, but is it really bad when the person would have gone on later to blow up a building, killing hundreds? Sometimes you've got to go "bad" for the greater good.

Hell, I wrote a story entirely where the main characters believed themselves to be in the right, but they were actually [tornado fang]ing everything up. Golden Sun did this too.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: HyperSonicEXE on December 05, 2009, 07:12:07 PM
There are times when you do have to eliminate those that are truly evil. This is unfortunate, but when there's no changing them, no chance for turning it around, no way of making them see that they're no better than the "evils" they're eliminating, then it's gotta be done. Note that if this were relative, it'd just be an ongoing cycle; I'm talking in terms of absolutes, here.

Tales of Phantasia, Final Fantasy Tactics, Braid (I think), there's been plenty of mind-hardknucklery.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Jericho on December 05, 2009, 09:02:01 PM
Wait wait wait wait wait...

Wait.

People actually give consideration to the themes presented in games like this? Wat?
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: STM on December 05, 2009, 09:04:54 PM
Surprising, I know. It's fine in an RPG, like I listed, but in an action game? [sonic slicer], [tornado fang] morals, that bastard infront of you is going to kill you moral or not, so given him some divine/malevolent spanking.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Protoman Blues on December 05, 2009, 09:05:42 PM
People actually give consideration to the themes presented in games like this? Wat?

Or any game, for that matter.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Jericho on December 05, 2009, 09:06:48 PM
Quite. Personally, I only let story get that rooted in my mind when I'm writing or reading. In the context of games, while there are great stories here and there, I'm mainly playing for the experience, not for the moral implications.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: The Drunken Dishwasher on December 05, 2009, 09:15:33 PM
Well, it's not really in a case where we're being serious.  Just more of an afterthought;  it's there, it's implied, and we think (or for some, not think).

or, yeah...

Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: HokutoNoBen on December 05, 2009, 09:21:54 PM
Alright, finished the demo twice.

Well, Bayonetta does make some very marked improvements to the Action genre. In addition to the Climaxes sweetening your victory, combos are fluid (provided you can remember them, because they're not intuitive, but that's on par for the genre), the controls are solid, and there is the one-button, catch-all Evade.

That said, it still needs work. DMC4 Nero's O-button arm was the last and only time I actually felt like I could tackle a boss. You do get a great sense of power fighting regular enemies, and she does make quick work of them. But when it comes to bosses or rivals, you are still at the mercy of your measly weapons. Any combos you pull may or may not interrupt the boss, leaving you no time to evade. That Evade function, by the way, is handy in that it's one-button, but you can barely see what move your enemy is about to pull whereas in other action games you have just enough indicator. Or you can at least see the bloody weapon or their arm swinging, for pete's sake.

Take it from a guy who's finished the game, several times now.

The demo, unfortunately, still doesn't give you the full scope of all the weapons, abilities and accessories you have at your disposal, much less all that you can do with them. Spending time with the game will inevitably just make you more adept in this light, though, because the options that are present to you are [tornado fang]ing STAGGERING.

For example, you can start a combo, dodge/roll out of the way of the opposition, and then CONTINUE that combo after the dodge animation is finished. Then begin a new combo. Switch between your two weapon layouts, and the combos they each offer, at will. 8D

Even the demo has a good deal of options to it. But you ain't seen nuthin' yet. Wait til you get the ability to buy accessories, which will you to do anything ranging from being able to Parry like in Third Strike, have "clones" follow your attacks like Alpha 3's V-Ism, or give you a bit more breathing room in the form of a "Leaf Shield" thing that absorbs a few hits for you. And that's not to say the abilities you can stand to get. Bayo's version of "Stinger" is only the tip of the iceberg.  8)


As for enemy patterns? Well, that comes from just being able to observe them. Everybody in this game telegraphs what they're going to do, like in Viewtiful Joe. Once you know what to look out for, and how to work around it to your advantage, though? It ain't so bad. Just keep going at it! ^_^



Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: The Drunken Dishwasher on December 05, 2009, 09:24:20 PM
...You're [tornado fang]ing kidding me right?

that's...making me give Bayonetta hype now  :-[
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Jericho on December 05, 2009, 09:26:57 PM
Ben, I think the best evasion I've seen Bayonetta use in videos is the one where she literally separates herself into a few dozen bats and reforms starting up Witch Time. When I saw that, I automatically knew that this game is going to be a favorite of mine for years. 8B
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: The Drunken Dishwasher on December 05, 2009, 09:29:31 PM
That too.  It's incredibly beautiful.

but what Ben mentioned of the shadow clones.  If it's like what Ninja Gaiden 2 has...man...i'm not sure how to take that much awesome.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: HokutoNoBen on December 05, 2009, 10:28:27 PM
Ben, I think the best evasion I've seen Bayonetta use in videos is the one where she literally separates herself into a few dozen bats and reforms starting up Witch Time. When I saw that, I automatically knew that this game is going to be a favorite of mine for years. 8B

That's one of the "techniques" you can buy in the game. Called "Bat Within".

What it does: If you're able to dodge at basically the LAST POSSIBLE second, you'll do this Dodge instead, which not only negates the damage you would have received, but it also does a little bit of damage to the enemy that was trying to hit you.

Ya better get good with it though....

[spoiler]....by the time you unlock Jeanne as a playable character, the ONLY way you can activate Witch Time with her, is through Bat Within's or the "Just Defended" Parry. On the other hand, she gets better combo bonuses and can keep dodging indefinitely, while Bayo only gets three before she flips into a "cat pounce" landing[/spoiler]

but what Ben mentioned of the shadow clones.  If it's like what Ninja Gaiden 2 has...man...i'm not sure how to take that much awesome.

Not familiar with how NG2 does it, but again, the best way I could describe it? Think of it is like how you can do V-Ism in Street Fighter Alpha 3, Yun's Genei Jin in Third Strike, Doppelganger in DMC3 (only you get 3 instead of just 1) and etc.

Activating the technique drains your magic meter, but you get three clones that follow your movements in a delayed fashion. That basically means your enemy gets to eat all of the damage that not only YOU deliver, but repeated damage from your clones too! Pretty much the only thing they can't do is follow your Wicked Weaves with their own. But that much doesn't matter, considering how powerful this technique already is. 8D
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: CephiYumi on December 06, 2009, 12:23:05 AM
I'm pretty sure I never bought any accessorys or skills o.o
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: HyperSonicEXE on December 06, 2009, 12:57:56 AM
Give me the upgrade where I turn into King Bowser and Haymaker everything!

Just not a big fan of slow-to-activate, multi-button press combos. 3 or 4 button presses, max. EVER.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Nekomata on December 06, 2009, 01:12:22 AM
i like the trumpet bazooka.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: HokutoNoBen on December 06, 2009, 02:46:06 AM
Give me the upgrade where I turn into King Bowser and Haymaker everything!

Get through the highest difficulty, Non-Stop Climax. If that ain't basically it, I don't know what is. 8D

Quote
Just not a big fan of slow-to-activate, multi-button press combos. 3 or 4 button presses, max. EVER.

Slow-to-activate?

Really and truly, the combos are only as "slow" as your hand-eye coordination allows you to have. Want the combos to come out faster, then your fingers may need to get a bit more training in their reflexes. 8D

But then again, if you do want something a bit more deliberate and powerful, the game's got you covered. How do Fire Claws and Tonfa Bazookas sound to you? 
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: The Drunken Dishwasher on December 06, 2009, 10:19:45 AM
Not familiar with how NG2 does it, but again, the best way I could describe it? Think of it is like how you can do V-Ism in Street Fighter Alpha 3, Yun's Genei Jin in Third Strike, Doppelganger in DMC3 (only you get 3 instead of just 1) and etc.

Activating the technique drains your magic meter, but you get three clones that follow your movements in a delayed fashion. That basically means your enemy gets to eat all of the damage that not only YOU deliver, but repeated damage from your clones too! Pretty much the only thing they can't do is follow your Wicked Weaves with their own. But that much doesn't matter, considering how powerful this technique already is. 8D

well for NG2, i'm referring to the two double Ryus you get (NES one), but aside from that.  Mentioning Yun's Genei Jin, NOW I get ya and frankly.  I love what you just typed~
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: HyperSonicEXE on December 06, 2009, 06:01:56 PM
Get through the highest difficulty, Non-Stop Climax. If that ain't basically it, I don't know what is. 8D

Slow-to-activate?

Really and truly, the combos are only as "slow" as your hand-eye coordination allows you to have. Want the combos to come out faster, then your fingers may need to get a bit more training in their reflexes. 8D

But then again, if you do want something a bit more deliberate and powerful, the game's got you covered. How do Fire Claws and Tonfa Bazookas sound to you? 

You can press P,P,P,K,P too fast and the combo doesn't activate. Does that in training, does that in combat.

Developers don't seem to get that the only people that care about Ranking, Difficulty, and Combos are a very niche group of nerds with nothing better to do. The larger group really doesn't care, want a powerful and competent main hero without feeling like you've SNOBBED US LIKE WE'RE SOMEHOW INFERIOR FOR PREFERRING SOMEONE WITH SOME ACTUAL POWER, and enjoy the settings and story since the devs hide secret missions and areas and spend a lot of time making you watch cutscenes and travel.

And you still really can't dodge while you're trying to input these long combos, and if an enemy decides to go nuts on you while you're putting it in and it's wanting a certain timing, well you're just SOL.

Brutal Legend had longer combos, but they weren't necessary. In addition, it had an all-range, damage stopping Guard. This made you focus on knowing when to pull off combos instead of going in headlong. And in the meantime, you had plenty of shorter inputs that, though not as powerful, had effect. Stop an enemy in its tracks, daze them, set them on fire, etc. Brutal Legend would have been the best Action game if it had some more of the genre's traditional elements (like a freakin' lifebar) and the RTS hadn't gotten in the way.
Title: UIRE
Post by: HokutoNoBen on December 06, 2009, 09:44:24 PM
You can press P,P,P,K,P too fast and the combo doesn't activate. Does that in training, does that in combat.

That sounds more like you're just not doing your inputs correctly. The game, to many ends, resembles a Vs. fighter, when it comes to how it will not register your inputs if you do them too slow, or too fast.

Once you get the correct muscle memory down though, you're good. But again, it requires training, and a sizable investment of your time, assuming you want to see just how far the rabbit hole goes in this area.

Quote
Developers don't seem to get that the only people that care about Ranking, Difficulty, and Combos are a very niche group of nerds with nothing better to do. The larger group really doesn't care, want a powerful and competent main hero without feeling like you've SNOBBED US LIKE WE'RE SOMEHOW INFERIOR FOR PREFERRING SOMEONE WITH SOME ACTUAL POWER, and enjoy the settings and story since the devs hide secret missions and areas and spend a lot of time making you watch cutscenes and travel.

Again, don't see really what's the problem. Bayonetta has PLENTY of power, even without the additional stuff I speak of. The additional stuff just makes you better. You just need to learn how to properly hone it all. For all the options that the game gives you, there's plenty of stuff that's available for those who "just want to make it to the end", as well as those who are willing to explore the engine further.  

Just because Bayonetta doesn't do more to hand it to you on a silver platter, like say, how it was done with Nero in DMC4, or the entirety that describes a certain other franchise, doesn't mean it's not there.

Quote
And you still really can't dodge while you're trying to input these long combos, and if an enemy decides to go nuts on you while you're putting it in and it's wanting a certain timing, well you're just SOL.

Actually, again, yes you can. When you start a combo, and then go into a dodge, the combo you started is "stored" (for lack of a better term), and can then be resumed after you finished the dodge animation (or cancelled out of it). This "Roll Cancel" is really how you can start doing some nice damage, dodge to avoid an enemy's attack (Activating Witch Time in the process, if you're good), and then continue the combo.

But the basic thing that can be stressed? This game REQUIRES you to learn the importance of dodging, not unlike Viewtiful Joe and God Hand before it. You have to learn what your enemy capable of, and how to best dodge it, if not counter it out right. In short, yes, home slice, you need to actually LEARN this game, in order to get good at it. The game makes for a lot of ways in order to help you along, but it's still on you the user, to get the most out of it.

Quote
Brutal Legend had longer combos, but they weren't necessary. In addition, it had an all-range, damage stopping Guard. This made you focus on knowing when to pull off combos instead of going in headlong. And in the meantime, you had plenty of shorter inputs that, though not as powerful, had effect. Stop an enemy in its tracks, daze them, set them on fire, etc. Brutal Legend would have been the best Action game if it had some more of the genre's traditional elements (like a freakin' lifebar) and the RTS hadn't gotten in the way.

And in some ways, Bayo is the same way. For the most part, you don't go in head first in Bayonetta, you wait for the right opportunity to severely mess them up. Also, there are a good number of combos that exist that are shorter, but no less useful and advantageous.

One good example? A nice BnB such a "PKP". It's short, sweet, and the third hit summons a forward hitting Wicked Weave Punch that will knock enemies away from you, which could give you some nice elbow room. Then by the time you get the special attacks such as Tetsuzanko, you'll get a nice "Hip Check" maneuver that's pretty much guaranteed to knock all but the toughest opposition back, plus can summon a Wicked Weave punch if you have 3 stocks worth of magic to spare.

Again, the basic thing is that the game has plenty in the way of depth and options, to help many different playstyles and users out. It's not unlike how most competent Vs. Fighters do it, like Street Fighter and etc. And like with SF, you really do have to know what you're doing, and what options are present to you, in order to get the most out of it and really "bring the potential out". That's pretty much all that can be said here.

If it's not for you...then that's nothing more than can be said here either. But there's nothing wrong with the game itself, either.

Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Da Dood on December 08, 2009, 10:57:52 PM
Wow, I am stupid. Played the demo almost ten times and didn't realize there's a secret fight if you backtrack to the starting room. Derp.

It's also probably the best fight in the demo... X(

Awesome game, as expected. Like the best action games out there, I don't expect to be an expert on day one, so the slightest improvements I make as I play feel quite rewarding already.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Nekomata on December 09, 2009, 12:17:39 AM
http://www.freelanceastronauts.com/view.php?id=776

have fun with this.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Jericho on December 09, 2009, 01:00:00 AM
http://www.freelanceastronauts.com/view.php?id=776

have fun with this.

I love you for this link. XD

"I wonder what it means when I get a boner for Pikmin..."

Good God I lost my [parasitic bomb] there. XD
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: The Drunken Dishwasher on December 09, 2009, 09:44:26 AM
Wow, I am stupid. Played the demo almost ten times and didn't realize there's a secret fight if you backtrack to the starting room. Derp.

*plays the demo for the 7th time*
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Jericho on December 13, 2009, 03:29:52 AM
So Bayonetta got a date bump for Europe. Gamestop Germany has confirmed it via some preorders and GAF spread the news. Instead of coming out next year, it'll be releasing on the 16th. As in next week. I am now green with envy.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Acid on December 13, 2009, 03:32:45 AM
Hooray!

Bayonetta for Christmas? I'm OK with that.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Satoryu on December 13, 2009, 06:48:27 AM
Bumping a date UP. That's so weird. I wonder why they're doing it?
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Nekomata on December 13, 2009, 07:49:14 AM
because europe is missing most of the graphical effects in the form of gore and nudity?
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Pringer X on January 07, 2010, 07:48:06 PM
Necro post, Bayonetta got released earlier this week state-side and I picked it up to rent.

Not bad, but I hate the fact that taking a hit drastically reduces your magic gauge. It's bad enough some enemies hit harder than a mach-speed truck, I don't want to lose whatever magic power I managed to get after a giant combo at the same time.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Nekomata on January 07, 2010, 07:53:08 PM
then don't get hit.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: CephiYumi on January 07, 2010, 07:54:35 PM
Dodge a lot, it's a very nice dodge ^^
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Satoryu on January 07, 2010, 08:34:09 PM
I tried Easy mode. It sucks. Whenever I tried to pull off a combo, it would make me do a different one instead. I guess Easy is okay if you're completely new to the genre. But if you've ever played a DMC before, you'll feel a lot more comfortable on Normal.

And I hope there are more Mikami references as the game progresses. I've probably missed a few already. The only one I immediately caught was Movie Land.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Nekomata on January 07, 2010, 08:38:08 PM
visit rodin often, he quotes the god damned merchant. >>
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: CephiYumi on January 07, 2010, 08:39:04 PM
heheh, I remember that >w<
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Pringer X on January 07, 2010, 11:26:56 PM
I know the girls that Luka names off are characters from Devil May Cry, Viewtiful Joe, and Okami (I can't remember one of the others he says), and two things Rodin says outside of the RE4 line are about Halo ("I always wanted to be a bald space marine) and Mad World/Evil Dead (something about how he won't put a chainsaw on your arm).

Dodge a lot, it's a very nice dodge ^^

I do dodge, the problem is dodging to activate Witch Time, so that I can beat the crap out of them >< Luckily a technique that shows up after the 5th/6th level allows you to mitigate damage taken so odds are if I mash the dodge button right before an attack, I'll either activate Witch Time, take less damage than I would have, or completely dodge the attack like normal. Playing a bit more defensively helps as well since less action = better sight which means better chance to dodge just right and activate WT.

The Fire/Lightning claws are pretty cool too, but the little costume perfume thing you can buy is pointless. Funny and cute, but pointless. All it does is add cat ears or a tail depending on where the claws are equipped to.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: HokutoNoBen on January 07, 2010, 11:59:20 PM
Again, the thing about Dodging is that you have to do it at the LAST possible moment, before Bayo would get hit. That's what will get you Witch Time.

Think about it, as if it were Punch-Out, if it helps. Each enemy, including Bosses, has their own different "quirks" that basically help to tell you when they're trying to kick your ass. Learn these, and then practice dodging those attacks at the last possible interval, and you'll be much better for it. Mashing Dodge won't help you. Because Bayo only gets 3 flips before she'll go into a final one that you can't cancel out of, it's really not worth just spamming it.


Once you get good, then maybe you can try using other Accessories to mix it up a bit. For example, one accessory (my fave), basically allows you to channel your inner Street Fighter Third Strike player, and PARRY DAT [parasitic bomb]. Works on everything except things that would "grab/throw" you!  8D

Another thing you may be interested in, is the Beads. With this, you don't get any more Witch Time opportunities, but instead, you'll produce a "bomb" from a successful dodge, which can do quite a bit of damage in itself. Depending on the type of player you are, this might end up being a better thing for you than WT ever was.


Finally...another note. Put on English subtitles, if you already haven't. You won't understand a lick of what the big bad angels are talking about, unless they changed that in the US version. 8D
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Satoryu on January 08, 2010, 02:47:40 AM
It's 4 flips, actually.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Pringer X on January 08, 2010, 03:10:16 AM
I've gotten a bit better at the game, I watched a couple videos and memorized the tricks used in them. I'm also gonna stop playing the game since I'm only renting it and not owning it, so I don't want to get too far into it and crave more just to have to give it back (the rental place charges extra for late turn-ins, a dollar a day in fact :\). Plus, i have to get on with Darksiders as well.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Acid on January 11, 2010, 09:18:19 PM
So is this game fun? Yes or no?
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Harruhy on January 11, 2010, 09:23:03 PM
So is this game fun? Yes or no?

Seems like it, yes.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: HokutoNoBen on January 11, 2010, 11:28:38 PM
So is this game fun? Yes or no?

Yes. Yes it is.

It's got the best battle engine that these types of games can hope for, while also being the most balanced of its type. Any one who loved DMC and/or Ninja Gaiden Black will likely find something to love here.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Pringer X on January 12, 2010, 06:42:51 AM
Yes. Yes it is.

It's got the best battle engine that these types of games can hope for, while also being the most balanced of its type. Any one who loved DMC and/or Ninja Gaiden Black will likely find something to love here.

I'd say even more so, NG had a terrible camera control scheme and I know DMC has some lag once in a while; there's a ton of crap happening in Bayonetta all the time and I didn't notice one frame of lag (not to mention Bayo has a bigger combo move list than Dante does in any ONE game of his in total), and the fact you can change weapons in mid-combo to pull off a different variation of it is nice, as well as how holding down the punch/kick button at any particular time results in using the special ability of the weapon (like pulse blast/fire bombs for the claws, firing any guns equipped, and the 'samurai' slash with the sword) to further change around how the combos work.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Rad Lionheart on January 12, 2010, 06:58:38 AM
I wish I could play.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Satoryu on January 12, 2010, 07:57:36 AM
So is this game fun? Yes or no?

It is absolutely kicking my ass. And I love every minute of it. I think I might replay Route 666 again. It was so fun.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Acid on February 04, 2010, 02:01:55 AM
Alright. I just finished it. Though I don't have 100% yet.

I loved every second of this game. I can see how people claim how this is "the true DMC2". To a degree I agree. It's a great game with fluid combat.

As for the final battle: It was quite amazing and over the top. Gotta love that. But still, as great as it was... Mundus was a better bossfight.
Title: Bayonetta: Bloody Fate Anime
Post by: Archer on September 20, 2013, 12:21:50 AM
[youtube]http://www.youtube.com/watch?v=LxrIoffNzX8[/youtube]

Quote from: http://www.animenewsnetwork.com/news/2013-09-18/bayonetta-game-gets-anime-film-by-gonzo-in-november
Anime studio Gonzo is producing a film adaptation of Platinum Games' Bayonetta franchise for release this November. Fuminori Kizaki (Afro Samurai, Basilisk, Super Street Fighter IV, X-Men) is directing, storyboarding, and shooting Bayonetta: Bloody Fate off a screenplay by Mitsutaka Hirota (The Prince of Tennis II, Tetsujin 28-gō Gao!, X-Men).

Ai Yokoyama is designing the characters based on Mari Shimazaki's original game art. (Shimazaki is also supervising the project.) Hiroya Iijima (Afro Samurai, Tiger & Bunny) designed the angels, while mechanical designers Katanao Akai and Takashi Watabe (new Evangelion films, Ghost in the Shell, Super Street Fighter IV) are in charge of the creatures and guns, respectively. Mai (avex entertainment) is contributing the theme song.

Unlike even in Japanese version of the original game, the anime film will have Japanese voices:

Bayonetta: Tanaka Atsuko
Jeanne: Sonozaki Mie
Luka: Namikawa Daisuke
Cereza: Sawashiro Miyuki
Rodin: Genda Tesshou
Enzo: Takagi Wataru
Balder: Wakamoto Norio

The film will play in 10 theaters throughout Japan for two weeks starting on November 23.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Rin on September 20, 2013, 01:07:15 AM
Quote
Gonzo.
Ha ha.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Archer on September 20, 2013, 01:08:43 AM
Ha ha.

Yes, that was my reaction too.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Flame on January 10, 2014, 05:35:29 AM
Gonna necro this thread...

So around the beginning of the year I picked up Bayonetta in anticipation of Bayo 2.

I've never played the DMC games, but I loves the [parasitic bomb] outta this. Playing more definitely makes your time easier after you've gotten some upgrades. I remember doing somewhat poorly in Normal mode, but actually doing a little better in hard mode, due to my expanded arsenal and [parasitic bomb].

That said, Hard mode kicks my ass. [tornado fang] Gracious and Glorious. [tornado fang] them so hard. grace and Glory were frustrating enough in Normal Mode, but their beefed up cousins in hard Mode are [tornado fang]ing ridiculous, especially since you cannot use witchtime against them. You fight Gracious and Glorious in normal too, but like, once or twice as special enemies. In hard mode they are everywhere, essentially replacing any instance of Grace and Glory save for The Vestibule.

If there's one gripe I have though, it's that the button presses don't seem very responsive when mashing them for Climaxes or Tortures. the analog sticks are fine and responsive enough, but the buttons I can't help but feel it isn't me being slow.

That said, Can't wait for Bayonetta 2

[youtube]http://www.youtube.com/watch?v=amFu1hsOtuM[/youtube]

Seems like the fight will involve Inferno this time around, given that part of the plot is Gomorrah breaks free and knocks Jean's soul into inferno, prompting Bayonetta to go after her.

Also, dat short hair. hnng.

(http://www.hdwallpapers.in/walls/bayonetta_2_2014_game-wide.jpg)
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Mirby on January 10, 2014, 06:07:45 AM
Apparently Bayonetta is an unlockable character in The Wonderful 101 haha
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Fxeni on January 10, 2014, 06:10:57 AM
... Timely?
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: ViperAcidZX on January 10, 2014, 07:14:58 AM
Gonna necro this thread...

So around the beginning of the year I picked up Bayonetta in anticipation of Bayo 2.

I've never played the DMC games, but I loves the [parasitic bomb] outta this. Playing more definitely makes your time easier after you've gotten some upgrades. I remember doing somewhat poorly in Normal mode, but actually doing a little better in hard mode, due to my expanded arsenal and [parasitic bomb].

That said, Hard mode kicks my ass. [tornado fang] Gracious and Glorious. [tornado fang] them so hard. grace and Glory were frustrating enough in Normal Mode, but their beefed up cousins in hard Mode are [tornado fang]ing ridiculous, especially since you cannot use witchtime against them. You fight Gracious and Glorious in normal too, but like, once or twice as special enemies. In hard mode they are everywhere, essentially replacing any instance of Grace and Glory save for The Vestibule.

If there's one gripe I have though, it's that the button presses don't seem very responsive when mashing them for Climaxes or Tortures. the analog sticks are fine and responsive enough, but the buttons I can't help but feel it isn't me being slow.
That's how my experience was when I played Bayonetta for the first time years ago although I gotten the feel of DMC1, 2, and 3: Special Edition; however, up until Bayonetta, I became quite rusty with fast-paced action games. (The PS2 I was using broke and my brother sold the original Xbox along with Ninja Gaiden Vanilla and every game we had with it.)

I completely agree with you on Gracious and Glorious, they're a royal pain to deal with because dodging their attacks does not trigger witchtime. However, there is an accessory called Moon of Mahaa-kalaa that you can wear that allows you to parry and counter attacks by hitting the left stick in the direction of the attacker, triggering witchtime to your enemies at the nick of time -- including Gracious and Glorious.

[spoiler=Gameplay]And if their immunity to witchtime dodging pisses you off, just wait until you try Non-Stop Infinite Climax mode... -u-'[/spoiler]

Out of curiousity, did you play the Xbox 360 version or the PS3 port? I never had any input lag on the 360 version.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Mirby on January 10, 2014, 07:15:49 AM
Apparently Kamiya would like to bring the first Bayo to Wii U. Which makes sense.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: ViperAcidZX on January 10, 2014, 07:25:52 AM
Sweet. Hoping it happens so Wii U fans can experience what they've been missing out if they haven't hopped on the PS3/360 bandwagon. I'll might want to pickup The Wonderful 101 if I ever get a Wii U.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Mirby on January 10, 2014, 07:31:37 AM
You should. It's chock full of references to a crapton of things and is incredibly fun.

And it's not just Bayonetta who is unlockable. You also get Jeanne and Rodin.

And Wonder-Director AKA Kamiya himself.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Police Girl on January 10, 2014, 07:59:50 AM
Apparently Kamiya would like to bring the first Bayo to Wii U. Which makes sense.

Lets hope he does.

After hearing that the PS3 port is plagued with issues I'd rather not play it on there, and since I don't have and have no desire to own a 360 (Seriously why would any Japanese Developer make a game primarily for the 360 when its like the most hated console there, the PS2 sells more than the 360 over there.) I'd rather wait for a Wii U port.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: ViperAcidZX on January 10, 2014, 09:10:40 AM
Lets hope he does.

After hearing that the PS3 port is plagued with issues I'd rather not play it on there, and since I don't have and have no desire to own a 360 (Seriously why would any Japanese Developer make a game primarily for the 360 when its like the most hated console there, the PS2 sells more than the 360 over there.) I'd rather wait for a Wii U port.
My older brother has the PS3 port, and I can safely say the porting job wasn't good after trying it out. The frame-rate took a nosedive compared to the 360 version, the visuals and textures degraded, and it had slow loading times. A patch was released that adds an "install" feature install data to the HDD (like any 360 game), but only thing I noticed that the loading and visual quality was addressed although I don't see a difference in the frame-rate.
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: Flame on January 10, 2014, 09:15:28 AM

Out of curiousity, did you play the Xbox 360 version or the PS3 port? I never had any input lag on the 360 version.
360
Title: Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
Post by: ViperAcidZX on January 10, 2014, 09:30:19 AM
The only could think of is it could be the controller. I use an old corded 360 controller and that works fine for me whereas the wireless one doesn't respond sometimes.

-EDIT-
Are you also looking at the counter on the right of the screen instead of the Mega/Gigaton counter during a button-mash sequence to measure how fast you're hitting it?