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Messages - Acrosurge

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51
X / Re: How exactly was Wily brought back by the virus?
« on: July 18, 2009, 05:33:25 PM »
And you wouldn't? One must ignore the ignorance of a human as anything but a bias. Humans recognize human communication and behavior, and from that have dictated the lack of recognizable communication/emotion and behavior from anything but human. So that arrogance aside, you cannot make a dictation towards other forms of life. Organic or machine programmed.

They cannot choose to disregard their programming. like a sheltered child. They don't know any better than what they do most commonly. Anything can be swayed into doing something. Sigma proved this using his Virus to control that huge mechaniloid in Day of Sigma. But look at it's behavior. It isn't acting irrationally, it is looking for targets, taking opportune strikes (taking that hostage), knowing it is unable to move and to free itself. These being ignored?
Don't be too quick to label things as biased, ignorant, or arrogant.  Inferring blanket labels ascribes a certain arrogance to your viewpoint. :)

In the case of horses, bulls, and mechaniloids... they have a level of awareness in that they act from instinct, prior experience/programming, and exhibit consistent social behavior.  But mechaniloids have not been observed to act completely contrary to instinct/programming/social behavior with no outside external forces acting on them.  This apparently is what separates mechaniloids from X (Zero, and reploids) and Dr. Light basically said as much.  In the parameters of the Mega Man franchise, would you want to argue with the guy who basically wrote the book on android consciousness?

What you, I, and Zan are slipping on here in this discussion is a lack of definition of terms.  For instance, how does one define "Soul"?  How does one define "Self-Awareness"?  How does one define "Intelligence"?  Are these all synonyms?  I for one, don't think so.



52
X / Re: How exactly was Wily brought back by the virus?
« on: July 18, 2009, 03:39:36 AM »
Self-Awareness is a definitive term for such. Recognition of one's self as a whole, and understanding what you feel reacts to the form you possess. Mechaniloids are Self-Aware, and are used (or told what to do) for major work. Like a horse to pull some cargo, a bull for heavy pulling, etc.

Plus, want a good example? ZX. Slither protect mechaniloids... React to humans in passive manor, while reacting to recognizable machines (BioMetal MegaMerged) as aggressive. Knowing when to strike and when not to. Of course is based om prior programming. But even to organic beings, prior programming, or acquired knowledge is the foundation of choice.
Um, so you would suggest that horses and bulls are self-aware?

The question remains, could these mechaniloids choose to disregard their programming or orders with no external source acting on them?  According to the Series, Reploids, X, Zero, and some of the Robot Masters seem to be able to do this.  Mechaniloids, on the other hand, have never demonstrated this ability.

Look how far off topic we are. :O

53
X / Re: How exactly was Wily brought back by the virus?
« on: July 18, 2009, 12:28:08 AM »
But there have been mechaniloids that acted very much like Repliroids. Take those pickaxe guys for example. Then there's the Skull Anchor Mechaniloid from ZXA, its intelligence rivals that of people. We also have Poyoko which reproduced but has devolved in the process. Then we have weird cases like the Mysterys of which it isn't even clear whether or not it's even a Mechaniloid. What's stopping all these weird mechaniloids from evolving and gaining humanlike sentience?
Do these Mechaniloids think, feel, and make decisions outside their programming?  If you really want to argue that mechaniloids have souls (as the Mega Man franchise presents it), then you're going to have to define what this "soul" is.  Is it just acting like a human?  Is it having some measure of intelligence?  Is it the ability to reproduce that defines if you have a soul?

54
X / Re: How exactly was Wily brought back by the virus?
« on: July 17, 2009, 10:47:11 PM »
No. But has the opposite? As of late, mechaniroids are becoming more and more like animals, gaining the ability to reproduce and transfer genetic data. Some have even evolved to gain humanlike intelligence. Furthermore, what about the robots that preceded X? X has worrying, which makes his soul nearly human. But the preceding ones are like X, except without worrying; Are we to suppose that without that single circuit they do not have a soul? Or are we to suppose all life forms, artificial or otherwise have a soul, even if it is far removed from a human's? It's an iffy and blurry boundary at best.
I'm making no assumptions on whether a soul must be humanlike for it to qualify as a soul.  I also wouldn't equate X's worrying (or that "circuit") as a prerequisite for a soul.  In my observation of the Mega Man franchise, a "soul" is that which gives a creature (whether human, robot, or something alien) the ability to think, feel, grow, and make decisions independent of prior circumstances or programming.  Robot Masters have blurred those lines, but Mechaniloids have not, to my knowledge.

I like your point about mechaniloids behaving like animals.  This suggests their behavior is instinctual, which serves to highlight the distinctiveness of the reploids, the Robot Masters, and even Rock himself.

55
X / Re: How exactly was Wily brought back by the virus?
« on: July 16, 2009, 06:35:12 PM »
Says who?
Has it ever been observed or stated that mechaniloids, in any capacity, have equivalent souls to reploids or humans?

56
X / Re: How exactly was Wily brought back by the virus?
« on: July 14, 2009, 03:38:56 PM »
The "soul vs. digital copy" debate has already gone on for ages with regard to the Light capsules.  And the reality is it's just pointless nitpicking.  No reason has been put forth to believe that the same character in-the-flesh would behave differently, so the debate is moot.  Any storywriter could write either scenario, but thus far they have never been established as independent of the human characters whose likeness they share.  For the purpose of the story, they are the same.
Besides the fact that you're guessing, out-of-body experiences during operations that induce "clinical death" (drain your body of blood for about half an hour) contradict that assumption.  The brain does not function during such procedures and thus cannot hallucinate.  In this instance it appears that consciousness extends beyond a single organ, whether you want to take that physically or spiritually is irrelevant.  The fact is science does not fully understand human consciousness.
Yes.  Pretty much to everything here.  Within the X series, the reploid's behavior is completely different based on whether or not it has its "soul", another "soul" (Wily's or Sigma's), or no "soul" (Maverick Hunter: X).  It is consistently shown that reploids have an extra something inside them that makes them who they are.  This also separates them from mechaniloids, who do not have souls.

57
Original / Re: When Megaman is about to shoot Wily...
« on: July 14, 2009, 03:16:18 PM »
I think the idea behind X was to replace the Asimov laws with a form of artificial conscience, thus instilling robots with a sense of empathy for living things and each other.
I like this thought.  After all, Asimov was a fool.  And a good writer.

58
X / Re: Armors and Weapons
« on: July 11, 2009, 05:15:59 AM »
Perhaps reploids just get that much stronger in every generation, so that the weapons+armors from previous wars are already outdated and too weak by the next.
If the above is true, it does not explain why X would choose to use outdated weapons against Zero in X5, when he could access the latest arsenal.

The reploids do seem to get stronger as time goes by, however.

59
X / Re: Armors and Weapons
« on: July 09, 2009, 07:56:05 PM »
In the instances where it is not specifically stated (or directly implied) that X rid himself of the armors and upgrades, I like to think that he stores them away in case of an emergency (such as the battle with Zero in X5).  This explains why we do not see them most of the time, and provides a way for them to reappear on occasion (such as X5).

60
Rockman Series / Re: The way you play Mega Man games
« on: June 28, 2009, 02:07:30 AM »
I tend to "combo" bosses; I hit 'em with a charged Buster blast, then immediately nail 'em with their weakness.  Don't know that it takes bosses down any quicker, I just like the idea.  I'm a big fan of the games in which you can use the Buster and special weapons simultaneously.  I'm a huge fan of MHX, in which I always start stacking weapons once I have them (example: Charged Rolling Shield or Chameleon Sting while using the X-Buster, Storm Tornado, or Hadouken).

61
X / Re: Little busters.
« on: June 24, 2009, 05:39:33 PM »
Weren't we settled on the whole nanite de-/re-construction idea, or no?
Either that or the matter/energy transformation.  Both work for me.  Also, the X3 intro Buster transformation would seem to be overruled by more recent animated sequences from Maverick Hunter X as well as X:Command Mission, showing both X and Zero's Buster transformations to be accompanied by a flash of light (in MHX's instance, this is shown multiple times).

62
Rockman Series / Re: So... What Now?
« on: June 19, 2009, 03:42:47 PM »
Is a Megaman fighting game (normal one, not Smash-like) too much to ask? >.>
Yes.  But I still want one.  In the X series.  With Sigma as an unlockable, ridiculously broken character.  Pleasethankyoubuhbye.

63
Original / Re: Quick man buster no damage tips
« on: June 18, 2009, 02:04:57 PM »
So, is Quick Man, in fact, the toughest Robot Master for a no-hit run?  *files away on list of challenges*

BTW, I found RoahmMythril's commentary and outtakes to be pretty entertaining in the above vid!

64
Rockman Series / Re: Once and for all...
« on: June 18, 2009, 01:49:06 PM »
So wheres X been lately? Aiiii havent seen him aROUNd!
Must... suppress... intense... hatred.  How would anyone think that that was a good reading?!

65
Rockman Series / Re: Once and for all...
« on: June 17, 2009, 10:06:25 PM »
I hadn't thought of that.  Makes sense, though I still have to laugh when he says "aboat".  Perhaps the Ancients are Canadian and built their Purifiers to be the same.

66
Rockman Series / Re: Once and for all...
« on: June 15, 2009, 07:07:18 PM »
and I really disliked his Powered up voice. It didnt fit Megaman at ALL. he's supposed to be a little shota robot, not a prepubecent shrimp with a big head.
To each his own. 

However Mega Man IS a prepubescent shrimp; 10 years old and around 4' 4" tall.  Cole fits the original Rock's voice better than any other American actor, including the accomplished Ian James Corlett.

I have to say, Corey Sevier did a great job as Trigger, however, I just laugh whenever he pronounces "about". 

"What are you talking aboat?!"   XD


67
Rockman Series / Re: Once and for all...
« on: June 04, 2009, 09:07:05 PM »
As far as Classic Mega Man is concerned, I think Cole Howard best captured the voice.  He sounded like an energetic, heroic, kid.  And he sounded like a boy, not a girl.

Mark Gatha comes closest to an American version of X's voice, but there's something about it that's too stiff; too cardboard superhero.  Given time, I think someone could come along and do better.  Until then, we have the Japanese voices.

68
Original / Re: Gotham's Mega Man Rush
« on: April 09, 2009, 06:47:36 PM »
Scratch Megaman 4 off the list. I faced Dr. Cossacks very best and came out feeling.. Eh. Seriously, some of the levels in this game weren't all that fun and the Master Weapons sucked and the Masters themselves weren't fun to fight. I'm torn though because the Fortress Stages (all 900 of them) were better than the rest of the game. Its weird.

Seriously, gtfo Dr. Cossack.
Huh.  MM4 doesn't have the greatest arsenal, but I found the Flash Stopper, Pharaoh Shot, and Drill Bomb to be pretty useful, especially the charged Pharaoh Shot.  Also, the Dive Missile has the notoriety of being the first, fully guided projectile in the MM series.

69
Original / Re: Gotham's Mega Man Rush
« on: March 30, 2009, 09:46:41 PM »
I played US Normal. I figured beating the game once was enough but man oh man was I not expecting to get cleaned so thoroughly. Its definitely one I'm putting down to say "I did it" even though I'm sure like.. Everyone of the damn userbase here can do it with the bat of an eye =P
To be honest, I've had problems with MM2 on difficult.  You can't just plow through the bosses with cannons blazing as you would on Normal.

Keep trying.  You will come out stronger and victorious in the end.

70
Original / Re: Gotham's Mega Man Rush
« on: March 30, 2009, 05:37:15 PM »
Great thread, Gotham!

Did you play the US version on Normal difficulty or Hard?  I was under the impression that the Japanese version had no "Normal" setting.  Its default setting is "Hard", which makes the US's "Normal" setting "Easy".   ???

Anywhoo, that might explain Metal Man cleaning your clock.

71
Rockman Series / Re: Yoshi VS Dr. Wily?
« on: March 26, 2009, 05:22:26 PM »
NO< THE THREAD CLEARLY SAYS YOSHI VS WILY. THAT IS WHAT THE PICTURES ARE PORTRAYING.
I stand corrected, but still receive maximum benefit.

72
Rockman Series / Re: Yoshi VS Dr. Wily?
« on: March 25, 2009, 01:36:46 AM »
Okay, that's just bad-ass right there!
Oh yez, thread derailed for maximum benefit!

73
"My Wii has left a hole that nothing may fill."

"Darn, infernal, mettaurs!  Why must you badger me?!"

74
Rockman Series / Re: Yoshi VS Dr. Wily?
« on: March 18, 2009, 02:39:06 PM »
If there was a small hidden hole, then that also explains why only Search Snake could wriggle into there.
Its probably just a small thermal exhaust port, right below the main port.  8D

75
Rockman Series / Re: Yoshi VS Dr. Wily?
« on: March 18, 2009, 12:06:08 AM »
Wtf?!

Anyway, just about anybody can beat Wily after that ridiculous Top Spin weakness ordeal.

Really, Wily? Your giant machine got trashed by a break-dancing robot? [hard knuckle]ing 'a, dude.
You don't see it hindering Shadow Man's rep, though. 

People just don't seem to grasp the unlimited power of the Top Spin.

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