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Topics - Treleus

Pages: 1
1
Gaming / Marvel vs Capcom Infinite
« on: December 10, 2016, 02:51:39 AM »
Boy this place is dead.

TIME TO GET HYPE, OUR BOY X IS FINALLY IN!

[youtube]https://www.youtube.com/watch?v=3bzDJGfOBeU[/youtube]

Also got Captain America and Morrigan so far:
[youtube]https://www.youtube.com/watch?v=L9IsCC9tYjU[/youtube]

2
Rockman Series / Sven Needs Your Input: Digital Capcom Games
« on: December 21, 2012, 05:29:20 PM »
http://www.capcom-unity.com/sven/blog/2012/12/20/we-need-your-input

Here's a nicely comprehensive survey as to what we want to see from Capcom on the digital front. Everything's fair game: ports/compilations, HD ports/remakes/compilations, and new HD titles, whether you're on a PC or console. Here's what I put down on mine more or less:

Yes to ports/compilations/new HD titles of Mega Man classic, the SNES half of Mega Man X + X4 (maybe X6 if it's cleaned up), Power Stone, Dino Crisis, the pre-PSP Ghosts n' Goblins games, BN1 & 2, Breath of Fire, and Cyberbots: Full Metal Madness (not listed; entered in)

No to ports/compilations/ new HD titles of Resident Evil, Onimusha, Viewtiful Joe, Dead Rising, etc. etc.

"Franchise extensions" sounds like a mixed bag. It could be anything from turning Mega Man into an MMO or Resident Evil into an adventure game. Since this is for digital games and not retail, I shouldn't be expecting anything huge, so this could be cool and harmless. Or it could be more of Rockman Xover, which may or may not be exciting. This is getting a pretty resounding "eh" from me; there's few if any Capcom franchises I want to see reinvented or branched off right now. I don't really want to see Breath of Fire turning into something other than an RPG about dragons in a fantasy world, for instance. I guess I wouldn't blow a gasket if BoF's latest iteration turned out to be a social game experiment for the iPhone, but I wouldn't be buying it.

Like I said, I do want to see an HD remake of the Mega Man X games, if it takes some cues from MHX and writes a better/different plot and main character. I'd also love to see HD remakes of the old Breath of Fire games; those could do with some major overhauling. Even Legends could do with a new coat of paint. I'd want to see these kinds of projects the most, for starters. Then, or as a coincidence, franchise reboots/new entries. $10 seems like a reasonably accessible price for digital title remakes/new entries.

I put down my support for the following franchises: Strider, Power Stone, Mega Man, Ghosts n' Goblins, Dino Crisis, Darkstalkers, Breath of Fire, Ace Attorney, 194X, and Cyberbots: Full Metal Madness. Assuming we actually get HD remakes/new entries in most of these franchises, we could be looking at a very rich Capcom renaissance.

3
Rockman Series / ROCKMAN HOLIC <Full Album on Youtube>
« on: October 26, 2012, 06:55:18 AM »
http://www.rockman-corner.com/2012/10/rockman-holic-album-promotional-video.html

Good news: hey, an awesome new anime clip featuring X, Zero, and Sigma! :)

More good news: hey, there's a whole soundtrack full of these vocal remixes! >D

Some bad news: hey, that's the only X related tune on there. :(

The new armor with buster switchblade was a nice touch.

EDIT: The guys at Victor Entertainment (part of the guys at JVC) don't want you to watch the video in that link BUT NOBODY GIVES A [parasitic bomb]:

[youtube]http://www.youtube.com/watch?v=LbDWsCPe2Ig[/youtube]

LOOK AT HOW MUCH X DOESN'T CARE ABOUT THE JVC X'EYE!

Even though he appears to be crossed-eyed in this thumbnail.

EDIT: Full soundtrack uploaded by TMMN

4
Rockman Series / It Dumbfounds Me that People Find BBAMM Offensive
« on: September 06, 2012, 01:46:30 PM »
http://www.rockmancorner.com/2012/09/dont-expect-bad-box-art-mega-man-game.html

I've been engaging in an argument with one or two people from the comments section of this article. Our contention is that they consider BBAMM to be an irredeemable insult to Mega Man because of bad timing and being ugly, whereas I recognize BBAMM as a fun, lighthearted joke that Mega Man fans should not be taking offense over. My argument is couched in the notion that people who are not necessarily Mega Man fans and who have played/enjoyed Street Fighter X Tekken actually love BBAMM for his silly novelty: a last-minute marketing flub cooked up to sell a new Japanese character to a Western audience. Ironically, I think BBAMM is in a position to do just that, but for real this time. And the best way he's doing that is by providing a comic foil to the same tired stereotypes of purity, heroics, and justice that we see in damn near every Mega Man hero we idolize. That people seem to be taking offense at this character's existence seems like nothing more than a convenient outlet of anger for something completely unrelated: the cancellation of Legends 3. I agree that they have every right to be mad at Capcom for how Legends 3 was handled, and I join them wholeheartedly. But BBAMM? He's a joke. People should treat him like one and lighten the [tornado fang] up.

What do you all think, true believers?

5
Rockman Series / Dtoid: "Rockman is not Going Over; How to Fix Capcom"
« on: August 17, 2012, 03:39:09 PM »
http://www.destructoid.com/blogs/Excel-2011/rockman-is-not-going-over-how-to-fix-capcom-233329.phtml

Thoughts? Seem too over-the-top to even be reasonable? Not enough motivation to go through with it? If so, is it because of numbers or because "I don't care"?

6
DASH / THINGS BE GETTING REAL NOW: Rocket Launch Project
« on: July 20, 2012, 04:35:29 AM »
http://www.gofundme.com/rocket

Seriously.

I wanna see a bigger rocket.

7
X / Anti-Zero Shrine
« on: June 29, 2012, 07:53:46 AM »
I think he's kind of a dick, and I just love to bust his balls.

Dicks n' BALLS!

8
Gaming / The Last of Us (powered by Secret Punch Lasers!)
« on: June 11, 2012, 08:46:28 PM »
So I thought I'd start the Last of Us thread with this meaty tidbit: http://www.computerandvideogames.com/353085/features/kojima-confused-by-the-last-of-us-secret-punch-lasers/

So that's how they did it. Well done, Naughty Dog.

9
X / Should Zero Have Returned in X2?
« on: February 20, 2012, 08:48:15 AM »
[youtube]http://www.youtube.com/watch?v=3h_bx0PLxWg[/youtube]

Man, I love listening to that theme. It's powerfully bombastic, really upbeat, and reeks of awesome, not unlike the fact that Zero returns to the series in X2 with a vengeance. He matches X shot for shot and brings in a dramatically new element to the series: the Z-saber. People thought Zero was cool in X1? He just got way cooler in X2, and he's here to stay. God, he's so cool.

If you know me, then you're probably aware that's a fact I've come to begrudge recently. As I've reflected on where the Mega Man franchise has gone since Mega Man X, I came to feel like the franchise's 2D experiences have never gotten much better than the early half of the X series, and its level of story engagement not much better than what X1 or X4 had to offer. We got a good taste of more open-world gameplay that emphasizes talking to NPCs and using melee weapons in the Mega Man Zero and ZX series, and with those games came a greater and more consistent emphasis on individual dialogues with a small ragtag band of freedom fighters (or guardians/mercenaries in the ZX games) and predictable philosophical banter with every single enemy you fight--and they all spout the same high-and-mighty insane **** about creating a new world by destroying the current one. For me, none of those things feel like refinements of what I enjoyed best from the SNES X games: a tight, engaging plot with minimal dialogue and an equally tight and engaging game design. And I think all those things that the 2D experience has evolved thus far ('cept for the style of storytelling perhaps) can be traced back to Zero's return in X2.

As much as I loved the way he returned in X2, his glorious fanfare, nice redesign with new saber weapon, and a thrilling chance to fight him and all, I don't think he should have come back because his sole reason for doing so was to derail what was so well laid down in X1: X's journey to grow and discover his destiny. By returning in X2, X's destiny was immediately boiled down to having to destroy Zero--something that was unceremoniously pointed out to us at the end of X3, and something that was, uh, well, already accomplished in X1. X4 had virtually nothing to do with X other than to inadvertently allude to his hypothetical 180 Face Heel Turn in Mega Man Zero with a single ending cutscene. X5 actually ended up culminating X3's ending wiiiiith ... a somewhat lame rehash of X2's fight between X and Zero. Impressive? Eh.

Story contentions aside, what about the fundamental game experience? Zero had star appeal ever since he saved X from Vile in X1. Everybody loved him, everybody thought he was super cool (myself included), some people thought he was a girl, and naturally everyone wanted to play as him. Everyone wanted to be Zero. X would never come to match that mystique for the rest of his career, and to me that's one of the biggest failures of the X series in terms of story and game planning, as well as basic character development. To me it's also a sign of immature storytelling, but the Rule of Cool has a powerful way of offsetting those kinds of imperfections, and many might've rationalized that Zero died before his time and deserved to steal the spotlight. That aside, though, what did Zero eventually bring to the X series that changed everything? His saber. Before X2, Mega Man was generally all about jumping and shooting. Shoulda been called Jump n' Shoot Man X introduced dashing and wall-kicking, but X4 finally changed the game with all-saber gameplay. As an added bonus, you got to play as Zero! FOR THE ENTIRE GAME! Holy ****, son. It just got real. You were playing as the badass you always wanted to be, and MAN is his saber not nearly as strong as it was in X3. And he can't shoot a thing out of one buster anymore, let alone two. Well, okay, that makes sense. Wouldn't want to make the game too easy, right? And we can't just cut X out altogether, right?

To cut a long story short, I don't really hate Zero, and I don't begrudge people for liking him so much and how he impacted the series. But I think he should've stayed dead in X1, at least until another series like Mega Man Zero rolled around after the X series had a sound, satisfying conclusion (X5 wasn't it). Despite Inafune's subtle intentions, the X series started with and was supposed to be about X, and we know that because that's what we ended up getting with X1. It was a solid experience that set up a very particular theme, tone and focus for the rest of the series: X's growth and potential as a person, and how he resolves that with the burden of being a Maverick Hunter in a society full of crime and uncertainty. Zero died for all that. Would the game have been much different had X been Zero instead? Or had Zero never died at all? Well, in the first case, that would've cut out the character that served Zero's function in X1, so unless they always intended for there to be a personal parallel character to whoever you played as, the story and the experienced would've turned out much different. Maybe even less impactful. Or maybe they could've switched places, and (Mega Man) X's death in Zero's place would've served as symbolic to the new direction the franchise would go. As for the second case, they would've continued to be brothers in arms, not unlike Mega Man and Proto Man. I wouldn't have had a problem with that if they treated Zero more or less like they treated Proto Man: a secondary character that had relevance to the story and you could sometimes play as or borrow his stuff.

My basic point is by having both X and Zero as playable heroes in the same series, the focus for storytelling and game design is halved to ill effect. Especially when one of the more central guys on the team likes the not-main-character more and intends to make him the star at main-character's expense. Saber combat is cool and all, but I like it much better when it's synthesized with the kind of gameplay evolution that followed X1 with X2's double busters and air-dashing and X3's cross-charge with up-dash. I just think it better belonged in another spinoff series.

10
Rockman Series / The Protomen Movie: "The Will of One"
« on: January 24, 2012, 07:21:34 PM »
[youtube]http://www.youtube.com/watch?v=ICWfPUCtyco&feature=player_embedded[/youtube]

http://www.indiegogo.com/TRIAL-Films-The-Will-of-One

Sounds like it'll kicked ass. I'd love to see this happen.

So far $283 of $8,500 have been raised, with 46 days left for the drive. Here's what you get for your donations:

Quote
Gratitude: $1
The reward of knowing you're helping out to a good cause! :D

Name Mention 1: $5
The above and your name on the TRIAL Films facebook page on a special thanks section.

Name Mention 2: $15
All of the above and your name in the film's credits under Special Thanks section.

Dr. Light Video: $50
All of the above and a specialized thank you video message from our very own Dr. Light.

MP3/WAV Message: $75
All of the above and a specialized Proto WAV/MP3 message to be used as a text tone, ring tone, or voice mail message. Be sure your phone can use WAV or MP3s as a voice mail pre-recording before selecting this option.

Associate Producer + Poster: $500
All of the above and your name and/or company name (as long as it is appropriate) listed as Associate Producer of the film plus an exclusive Will of One Movie Poster. Your choice for it to be signed or not.

Helmets!!: $750
Exclusive to this amount only. All of the above and a prop replica helmet from the film of either Proto or Mega.

Name in the Film Itself: $1,000
All of the above except exclusives. Your name or company name (as long as it is an appropriate company name) will appear somewhere in a scene in the film, e.g. spray painted on a wall or as an author of a newspaper article etc.

Hero of Man: $1,500
All of the above except exclusives. Your name or company name (as long as it is an appropriate company name) listed as “Hero of Man” in the film's credits, and on the TRIAL Films Facebook page. You will also receive a lengthened thank you video from Proto to be published publicly on the TRIAL Films page where he will declare you a “Hero of Man”

Mega Buster: $2,112
Exclusive to this amount only, all of the above (except exclusives), and a working Prop of the Mega Buster used in the film. Your choice to be signed by cast and crew or not.

Proto Buster: $2,113
Exclusive to this amount only, all of the above (except exclusives), and a working Prop of the Proto Buster used in the film. Your choice to be signed by cast and crew or not.

Executive Producer!!: $6,000
All of the above (except exclusives), a Prop Replica of either Mega or Proto's helmet and matching buster cannon used in the film, a revised “Savior of Man” listing in the Film's Credits and personalized thank you video from the entire cast, a link to your own YouTube channel in the film's description and annotation during the credits, as well as a link to your own YouTube channel on the TRIAL Film's page, and a highly limited edition “The Will of One” film t-shirt to display you

And finally for Legends 3 fans, some additional incentive: https://www.facebook.com/note.php?note_id=238579062883009

11
Off The Wall / Stop the CCA/GEO Immigrant Moneymaking Machine
« on: January 19, 2012, 09:36:24 PM »
https://www.facebook.com/events/137996089650458/

If you live near Boca Raton, Florida, this is a rally to get private banks such as Wells Fargo, Bank of America, and General Electric to divest their private investments in the Corrections Corporation of America and GEO Group: two private prison businesses that make money off of incarcerating non-criminal illegal immigrants. They've successfully lobbied the government to pass policies that allow them to incarcerate over a million illegal immigrants for the past three years. In these privately-owned federal detention facilities, sexual abuse of detainees runs rampant. These are kids, young adults, and adults who have come to the US to escape the troubles of their previous countries, be educated, and make a new life for themselves. The US government should remember its roots, why it exists, and accept these people as an investment in the future development of our country. They are not to be used for profit in what could almost amount to human trafficking. This is foul crap that only persists thanks to backwards ignorant racism against them ill-eagle Mexicans what're takin' our jobs (well aware of the hypocrisy thank-you) and unscrupulous greed.

The conference being held at Boca Raton is the GAIM USA conference:

Quote
The GAIM USA conference is the largest annual gathering of the 1% in the US:  hedge funds and large institutional investment managers. Major investors in private prisons who will be participating include: Wells Fargo, Bank of America, General Electric, Vanguard, FMR/Fidelity, BlackRock, Lazard, and others.

More information here: http://ccagoaway.org/2012/01/19/jan-24-protest-big-banks-that-invest-in-private-prisons/?blogsub=confirming#blog_subscription-3

Whether you live in Florida or not, please write to your representatives in Congress and the Senate about this. Write to the US government and local newspapers even, if you can. Tell them that this is inhumane, evil, and utterly despicable.

12
X / Theory: Dr. Light Studied Duo to Create X
« on: January 16, 2012, 10:20:44 PM »
Look at Duo's left hand:

http://www.youtube.com/watch?v=8eKOnavS6Mg#t=7m24sec

Now look at X's left hand:

http://www.youtube.com/watch?v=_E-86l6vdNE#t=5m07sec

Duo was made to eliminate "Evil Energy", something Wily discovered and attempted to harness for his own designs. When Mega Man came in contact with Evil Energy, it nearly killed him. If it weren't for Duo, it would have. I therefore posit that at some point, Dr. Light was either allowed to study Duo or gathered enough from him in Mega Man 8 to be able to incorporate into his design of X. This may or may not have played into X's uniquely perfect anti-virus (or anti-"Evil Energy") countermeasures. If not, it could at least have been an accessory to it. Perhaps X may have been meant to purge Evil Energy himself?

Pardon if this theory is flimsy, but I wanted to have a little fun with this.

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