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Messages - Krazy Monkey

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1
News and Announcements / Re: Mega Man Universe details from PAX
« on: September 07, 2010, 10:35:57 PM »
When I first saw this trailer the other day, I was severely disappointed. In my eyes, Mega Man Universe was nothing more than another mediocre fanservice title that was meant to please Mega Man 2 fanboys. All the excitement that I had for the game (which was very little, since the teaser told us next to nothing about the game) had officially flown out the window. However, I've began to warm up to the game a little bit, once it was confirmed that Mega Man Universe was going to feature content from more games than just Mega Man 2. I think there just may be some hope for this game yet.

2
Original / Re: Top Spin is not useless
« on: May 04, 2010, 03:15:59 AM »
You're not supposed to be using non-weakness special weapons on bosses anyway!
True, but that also applies even if it's being used on Shadow Man and the Doc Robot that's using Heat Man's data.

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Original / Re: Top Spin is not useless
« on: May 02, 2010, 06:29:01 AM »
Even after seeing that video, my opinion on the Top Spin hasn't changed much. Sure, it may be a good weapon to use against average joe enemies that take one hit to kill, but it definitely sucks against bosses, since you, yourself, will take damage in the process.

4
Note: I know I've posted this topic at the Mega Man X9 forum already, but I thought I'd do that here, too, in order to get some more opinions on the matter.

This is something that's been on my mind for quite a few months now. After reading a certain IGN article, there's something that quickly caught my attention:

Quote
Mega Man 7 and 8 are regularly considered the worst games in the series by the most ardent fans of the franchise, so shouldn't that tell us all we need to know?

Not very long after that, I was watching a Mega Man 10-related video on Youtube (it was either the trailer, or a Strike Man stage video; I don't remember which one it was, exactly), it's also come to my attention that Mega Man & Bass is also on the list. When someone mentioned the fact that they liked Mega Man 7, and would've liked to see another game like it, someone else responded with something along the lines of, "You DO realize that Mega Man 7, 8, and Mega Man & Bass are considered the worst games in the series, right?", and that comment got several thumbs up.

So, my question is, why is it that these games are all of a sudden so loathed and despised by the fanbase? These games used to be so well-liked before, and I always heard such positive things about them, but as soon as Mega Man 9 came out, these three games were suddenly labeled as garbage. I don't understand this at all. Do people hate these games, simply because they evolved from the 8-bit art style? Is it because of the fact that they contain in-depth storylines, which are apparently frowned upon?

Whatever the case may be, I really don't understand all the hate for those games. I thought all three of them were extraordinarily good, and very fun to play. Mega Man 7 happens to be my favorite of the three games, since it's what got me into the Classic series in the first place. Localization issues aside, I could hardly think of a single negative thing to say about the game. It had good graphics, level layouts, music, a good storyline, and quite a few hidden secrets and surprises, which added some replay value to the game. In fact, I hold this game above Mega Man 2, as strange as that may sound to some people.

Mega Man 8 and Mega Man & Bass were also pretty fun. I loved Mea Man 8's extended level layouts, Mega Man's new abilities (such as swimming, swinging on poles with the Thunder Claw, etc.), and pretty much everything else about the game (except for the voice acting). Mega Man & Bass brought Bass' playabilty to the series (not counting Mega Man 7's hidden two-player mode). In fact, I actually found him to be more fun to play as than Mega Man. Mega Man & Bass also had some replay value, because of all those collectible data CDs and everything. I just don't understand why people hate these games so much.

5
Original / Re: Rockman 7/8 FC (Spoilers)
« on: April 14, 2010, 12:47:10 AM »
Personally, I don't think the castle looks all that inaccurate. It might not look exactly like it did in the original, but it's still pretty close, anyway. I don't think it's necessarily anything to rage over.

Anyway, as for my opinion on these 8-bit remakes, I think they're extraordinarily good. They play exactly like the NES games (4-6, in particular), and are very fun to play. However, I do find these remakes to be a lot more difficult than the originals. Mega Man 8, especially, since I could hardly get past Frost Man's stage. Also, people could say what they want about the "Jump, jump! Slide, slide!" warnings, but I actually found them to be pretty helpful. Since the Famicom remake lacks those, it's a bit harder, but maybe that's just me. Also, I'm glad to see that they've implemented the shop in 8. That's one thing about the Mega Man 7 remake that bugged me a little. Lastly, I hope 8-bit Mega Man 8 will be customizable, just like 7 was. That way, it'll be possible to make things like this:

















6
Original / Re: Should MM11 (if it's made) be 8Bit?
« on: April 13, 2010, 07:50:11 PM »
Wow. This is one of the rare occasions where I come across someone who doesn't hate Super Paper Mario. Despite what people say about that game, I thought it was good. Extraordinarily good, in fact. It had good gameplay, an awesome soundtrack, an epic storyline, you name it. The only problem I had with it, is that the bosses were little to no challenge (that also goes for the final boss).

7
Original / Re: Mega Man 10 stage route.
« on: April 13, 2010, 07:40:03 PM »
I always start with Sheep Man's stage, no matter what character I'm playing as, nor the difficulty level. Speaking of a which, I believe I speak for everyone when I say that Strike Man's stage is a realy pain in the hard difficulty setting, especially while playing as Proto Man (for obvious reasons).

8
Original / Re: Should MM11 (if it's made) be 8Bit?
« on: March 31, 2010, 03:50:22 AM »
Personally I wouldn't mind them going another round with the 8-bit style one more time. However, I'd like them to continue acknowledging what later games brought to the series (rather than removing things that have been established in the series for over ten years, just to please Mega Man 2 fanatics). Mega Man 9 and 10 were both very enjoyable to play and everything, but it was definitely more than just the 8-bit graphics that made them seem like a step backwards. For example, there was no more intro/intermission stages (which were introduced in Mega Man 7, and made their way up to Mega Man & Bass), the level layouts were shorter, etc. Aside from that, there was also the storyline issue, where they went back to using the same predictable storyline, where Dr. Wily causes some kind of havoc, pretends he has nothing to do with it, and everyone (including Mega Man and Dr. Light) believe every word he has to say, without being even the LEAST bit skeptical about it. I didn't mind it too much in Mega Man 9, but when it happened again in Mega Man 10, it was even MORE predictable.

9
So far, all the games I've downloaded are:

NES:

Balloon Fight
Mega Man 3
Mario Bros.
Punch-Out!!
Super Contra (also known as "Super C")
Super Mario Bros.
Super Mario Bros. 2
Super Mario Bros.: The Lost Levels
Super Mario Bros. 3
Wario's Woods

SNES:
Contra III: Alien Wars
Donkey Kong Country
Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Country 3: Dixie Kong's Double Trouble
Kirby's Dreamland 3
Super Mario World

Nintendo 64:
Paper Mario (It's most likely the only one I'll ever download, since I already own cartridges of a majority of the N64 games that were added to Shop Channel).

Wiiware:
Castlevania: The Adventure ReBirth
Contra ReBirth
Mega Man 9
Mega Man 10

10
Original / Re: Why does Capcom like Guts Man so much?
« on: March 08, 2010, 08:05:27 PM »
I find it kind of ironic how Cut Man and Guts Man made way more appearances throughout the rest of the series than Elec Man has, even though Inafune once said that HE was his favorite Robot Master.

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Original / Re: MM10's Arsenal?
« on: March 08, 2010, 08:03:20 PM »
Commando Bomb

Meh. It's good for blowing up those walls, but otherwise... not really. Even Blade Man, who's supposed to be weak to it, is better fought with just the buster.
You must not be using it correctly, then. Blade Man takes plenty of damage from the Commando Bomb, if it explodes near him, upon contact with the wall (rather than hitting him with it directly). This is also the case for the Weapons Archive, when it's using Frost Man's data.

12
Original / Re: Does Bass seem "Emo" to you?
« on: March 03, 2010, 08:26:52 PM »
^ I've never read the manga myself, but from what I've read about it, yes.

As for the topic subject, whoever it was that labeled Bass as an emo truly doesn't know the true definition of that. For him to be an emo, he would have to be one of those people who are constantly whining about how their life sucks, and are overcome with suicidal thoughts, or something along the lines of that. I've never seen Bass (or even Shadow the Hedgehog for that matter) do anything even REMOTELY close to this. Bass comes off as more of an arrogant prick, rather than a crybaby emo.

13
Forum Games / Re: The ^, <, V Game!
« on: March 03, 2010, 08:14:10 PM »
^ Wrong.
< The word "crazy" is intentionally spelt wrong.
V IT'S OVER NINE THOUSAAAAND!

14
Original / Re: MegaMan 10 - More Playable Blues
« on: March 03, 2010, 07:51:32 PM »
I've played all of the classic Mega Man games; one through ten (including Mega Man & Bass), and I've beaten them several times, so I'm very used to the 8-bit formula. But as far as level designs are concerned, Mega Man 9's difficulty wasn't even close to Mega Man 10's in my opinion. For example, those one-hit kill laser beams at Magma Man's stage are a lot easier to avoid than the barrage of fireballs enemies at Solar Man's stage. As for the boss battles, I could blast right through Mega Man 9's in only a matter of seconds, while taking little to no damage. Mega Man 10's, on the other hand, take a bit longer, and I haven't been able to face any of them without taking damage, but maybe that's just me.

15
Original / Re: DLC secrets revealed in tiles!
« on: March 03, 2010, 06:13:16 PM »
Yes, that's definitely an alternate name for the Hard mode. Not only does that screenshot have the spikes, Sniper Joes, and Met in the same position, but I honestly cannot imagine this game being any more difficult than it already is in Hard mode.

16
Original / Re: MegaMan 10 - More Playable Blues
« on: March 03, 2010, 06:10:05 PM »
When I first downloaded this game when I came home the other day, I played it for several hours straight, and I disagree with Aqua's opinion about this game's difficulty. Mega Man 10 is harder than Mega Man 9 by a longshot. Even Mega Man 9's Super Hero mode pales in comparison to the challenge that this game had to offer, even on the Normal difficulty setting. Commando Man's stage, Solar Man's stage, and the Wily stages in particular, were a real pain. Also, while playing as Proto Man, I could never go through one stage without dying at least once, or having to use an Energy Tank, whereas in Mega Man 9, I never had to use an Energy or Mystery Tank, period, unless I'm battling Dr. Wily.

As for the game's storyline, I thought that it was WAY too predictable.

[spoiler]Yes, Dr. Wily was the one behind the Roboenza virus. Big surprise! It seems that Mega Man and Dr. Light have REALLY been lacking in common sense lately.[/spoiler]

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Original / Re: DLC secrets revealed in tiles!
« on: March 03, 2010, 06:01:59 PM »
...Well, I guess I'm just a bit impatient sometimes. Especially since we've all waited about three months or so for the game to come out, and then have to wait another for the downloadable content.

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Original / Re: DLC secrets revealed in tiles!
« on: March 03, 2010, 04:44:40 PM »
Screw 'em. I will buy this content just like I bought Mega Man 10. BUT, I would have loved to have this NOW. And considering it's just and unlock code away, I think it's BS that they make us wait a whole month.
Yeah. It's already bad enough that we have to wait over a month for this game's downloadable content, when Mega Man 9's only came out two weeks after the game's release, but because of the fact that these features are already in the game to begin with makes it even MORE asinine.

19
Rockman Series / Re: List your Rockman & Mega Man collection
« on: March 03, 2010, 04:54:36 AM »
Mega Man Classic:
-Mega Man: Anniversary Collection
-Mega Man: Powered Up
-Mega Man & Bass
-Mega Man 9
-Mega Man 10

Mega Man X:
-Mega Man X5 (I used to have a copy, but then it got broken.)
-Mega Man X Collection
-Mega Man: Maverick Hunter X

Yes, I know. It's a small collection.

20
Original / Re: Mega Man 9's secret?
« on: March 03, 2010, 04:48:51 AM »
Wow. So far, I'm amazed that even now, this secret STILL hasn't been found, but whatever. As for me, I honestly couldn't care less about this secret. I've stopped caring a long time ago, once I found out that it had nothing to do with Bass and Treble (since at the time, I had a small glimmer[sp?] of hope that Bass was a hidden playable character), as well as the fact that Seth Killian, himself, said that it was something patheically minor. So, in other words, it's dead to me now.

21
Original / Re: DLC secrets revealed in tiles!
« on: March 03, 2010, 04:42:33 AM »
This bit of news has certainly made my day. I am BEYOND excited for this. I really am. As someone who got into the classic series through Mega Man 7 (as well as Mega Man & Bass), you just can't imagine how disappointed I was that Bass and Treble were left out of Mega Man 9. But now that they've made their way into Mega Man 10, I'm almost over that now. Things are really looking good for this game so far. The return of older characters, more stages, and whatever else. Capcom has definitely outdone themselves this time. I'm glad to see that Mega Man 10 turned out to be more than what Mega Man 9 was (which, of course, was little more than fanservice to Mega Man 2 fanatics).

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