raiding templesPut like that, Link doesn't seem like such a good guy.
Put like that, Link doesn't seem like such a good guy.[spoiler]Link helps to destroy Hyrule in WW, that bastard ! [/spoiler]
Once, only once, I'd like to see a Zelda from Ganondorf's point of view.
Basically showing that Ganon is not THAT evil but doing it for the sake of his folks, as he implied in Wind Waker.
Then, the game itself would be like every other Zelda, raiding temples, doing quests, killing HUGE bosses (and bosses need to be even bigger this time), but with Ganon instead of Link.
And the return of Pegasus Boots! Activated by holding A, or whatever is the new Roll button. So's first you'd roll, then if you're still holding A, take off at a sprint, faster than a horse!
Also Rocs Feather, together making Link seem like some sort of superhero.
As for what I would like to see? Well, I was thinking actually of seeing if Nintendo could try something somewhat revolutionary and make a 2-Player 3-D Zelda-ish game, in which Link would be the first player and Zelda would be the second player. Link has your standard Link moves, and Zelda could be an archer, perhaps a fencer, or just a primary Magic User as well. The only issue with this type of game is the fact that #1. I don't know if it's even possible, #2. When not having a 2nd person playing, NPC characters are usually stupid and cumbersome, #3. Again, I don't if it could work. The idea seems decent in my head right now, but I can definitely see it's flaws. LoL, this is why I would hope that Nintendo could figure it out for me! XD
One day, I also just wouldn't mind seeing Playable Zelda as well. I mean, she seems powerful enough at times to be able to get by on her own.
however, if there could be a balance between the two games, i would like it.
i'm probably the only person in the world that didn't find MM all that much better than OoT. i might rant about this another time, if anyone's interested. however, if there could be a balance between the two games, i would like it.
It's not that MM was better than OoT. It was just more unique I thought. The alternate Link forms were what I loved so much, not to mention some really kick ass dungeons and music as well. Oh, and then there's Fierce Deity Link... 8D
It's not that MM was better than OoT. It was just more unique I thought. The alternate Link forms were what I loved so much, not to mention some really kick ass dungeons and music as well. Oh, and then there's Fierce Deity Link... 8D
oh i love the forms. that's definitely my favorite part of MM. everything else just felt either too samey to OoT, or not done as well.
I hope that everything else doesn't include the sidequests because they're ten times better than OoT's. Heck, Kafei and Anju's sidequest alone is better than any other Zelda sidequest IMO.
while i'm here, my other big complaint with MM was there's too much of a reliance on arrows in that game. instead of using the elemental arrows to progress, they should've used different weapons. they also make up a large portion of human Link's arsenal. it shows a sort of lack of diversity that OoT didn't have. i say sort of cause the form changes do balance that out.
Honestly, I somewhat disagree. As much as I do like the Knights of the Old Republic style of story & possible character customization, I don't think I'd want it in a Zelda game.No more PB pics for you. D:
I just prefer Zelda as a linear type of game. Sure, you have your side quests and such, and I do love customization, but for the most part, I think Link has to be Link, without changing his appearance or look too much. I mean, it could work and I would definitely play it. As long as it kept the standard Zelda fighting style, I'd be fine.Here's a compromise: you can change the face, hairstyle and hair color, eye color, sex, etc., but the clothes stay the same.
However, with Customization, you might lose the aspect of different clothing doing different things as well, like Zora Outfit or that type of stuff.
Here's a compromise: you can change the face, hairstyle and hair color, eye color, sex, etc., but the clothes stay the same.
Here's a compromise: you can change the face, hairstyle and hair color, eye color, sex, etc., but the clothes stay the same.I may or may not regret posting this, but...
character customization, link speaking, etcThat wouldn't be a Zelda game. A spin-off, possibly; Super Zelda RPG?
That wouldn't be a Zelda game. A spin-off, possibly; Super Zelda RPG?
Or maybe an Earthbound-y Zelda,
There was a part of me that was wondering if Nintendo made a Zelda RPG type game, where you could have Link, Zelda, a Goron/Zora/etc. as your party, would I play it. I probably would, but I'm not too fond of RPG's. LoL, perhaps if they made it like Chrono Trigger. Now that game, I'm addicted too! 8)
I can see that happening for the overall style, but for the love of all that is holy... make it faster. Mother 3 got it right, Earthbound however is SLOW.
Paper Zelda. Parodying Zelda itself. With a battle system and humor similar to Paper Mario games. And light hearted.
I'd buy it.
The only thing that could be better than this is a Super Smash Bros. Tactics, but that's another topic entirely.
One that you're about to make, aren't you? 8D
Meanwhile, just a random thought, does anyone else wanna see another top-down perspective Zelda game again?
Might deserve it's own topic, but what the hell.
LoL, among other things.You're one of those people who are against there being a female Link, aren't you?
It's not that I'm against customization either. In most games, I find that it would vastly improve the game, and I'm usually always for customization too. However, with Nintendo, it's different. To me, the strength of those games lies with the established, timeless characters that we've grown to know and love. Sure, they've grown over the years, the looks have been altered slightly, but they still maintain their character and primary look & feel of them.
Honestly, I would love if Nintendo made a new game series which implements the kind of customization & story telling style of a Knights of the Old Republic game.
And I want, nay DEMAND, some sort of tool that will be useful throughout the entire journey (Sword and shield excluded from this, of course) that doesn't have to do with the aforementioned light/dark transition.I second this. A weapon or weapons that are useful throughout the journey. And, no, instruments don't count as weapons. They're instruments!
Multiple weapons would be a cool addition. I'm not asking for a dual wielding Link here, but I would like to be able to use more than just the Master Sword as a sword near the end of the journey.
You're one of those people who are against there being a female Link, aren't you?
Indeed I am. If they're going to make a Female Main Hero in a Legend of Zelda game, then why not just use Zelda? 8DNot the same. I demand female Link! :'(
Indeed I am. If they're going to make a Female Main Hero in a Legend of Zelda game, then why not just use Zelda? 8D
Samus has spanked intergalactic ass many times over.That's one too. Although, people tend to forget that she's a girl--not sure why.
Although, people tend to forget that she's a girl.
The only game we get that works against this is Super Princess Peach, where Peach has to save Mario. It was great seeing Peach in her own game finally. And she wasn't cooking or doing any other stereotypical "girl" chore. She also didn't sacrifice her femininity in the process in order to look strong. True strength of the character does not come from how they look. It comes from her overcoming the odds and achieving her goals.
People tend to think, though, that characters like Lara Croft are strong. She isn't. She doesn't even have a personality. All she is to players is a piece of ass. That's it. She goes from one cutscene to the next never growing or changing one bit.
Why not just have the "Different Gender, Same Basic Storyline" thing, a la PKMN, and more recently, Rockman ZX?
The problem with gaming today is there aren't any good female characters. Usually if it's a fairytale case of a knight saving <random country leader here> (Mario and Zelda are both like this), it HAS to be a male saving a female leader. Never the other way around and God forbid we have a same-sex deal.
Link saves Zelda and saves the day.
Mario saves Peach and saves the day.
-post-
Stop posting what I think better than I would dammit! I was trying to respond to that for the longest time and then you just breeze on in and do it in one take. XD
Still though, anyone else think that Nintendo's going to just stealth bomb us with this new Zelda as opposed to a massive year+ long media blitz like past entries?
Honestly, because I'd rather see a Princess Zelda game.
I mean, we've seen the power that Zelda possesses more times then one. Plus, the series is called The Legend of Zelda, so therefore I think it'd be nice. The Twilight Princess design of Zelda showed her with a Sword, I believe. Not to mention all of her magical ability as well.
In terms of storytelling, they could do a decent job of telling how perhaps the Hero of Time/Wind/Light/Sexcellence was either trapped or didn't show up, and thus a new Zelda decided to get into the game and play for keeps!
They did it with Peach, and they could do it with Zelda. Hell, Nintendo has quite a few Female characters which could possibly be used as a lead character, besides Samus. Daisy, Captain Syrup, Krystal (like the original intent of Star Fox Adventures was, if I recall), or many others they have. Or actually get the imagination going and create someone new, rather than just putting tits on Link.
Indeed, we don't want a repeat of Twilight Princess and Brawl do we?
i guarrantee it. and i welcome it with open arms. hype kills.
Indeed, we don't want a repeat of Twilight Princess and Brawl do we?
You SURE, Blues-y? Even knowing what happened the last TWO times Zelda got a title? 8D
But seriously...
Hero of Sexcellence? No MAN with a title like that should ever have any foul thing befoul him! That'd be like a "Divide By 0" type of event!
Any way, while interesting, my thing would just be...would it be better to just have a game starring Sheik?
Lord knows there are enough people who'd probably dig a thing like that, especially if it did more to play up to the exact "relationship" between Zel and the Sheikah-wanna be. Is Sheik really just a convenient magical conjuration for the sake of a disguise, or is there possibly more to the story that we may not know of? That could be an interesting thing for a game itself.
But I do agree some what with the notion that Noboka talked about, however. Would it be at all possible to have such a game, without drastically changing Zelda's demeanor and character archetype? Not trying to be a chauvinist or whatever, I just have a hard time honestly picturing Zelda "throwing down" or otherwise getting her hands dirty, outside of the context of Smash, of course. 8D
I fully agree with the notion that Ninty is sitting on great female leads. (Especially Captain Syrup, but I'm a bit biased!)
But on the same note, I still don't see what would be the harm of, at least for once, maybe possibly having Link being a girl, or just have the "different genders" like I suggested. As long as it was done with a degree of "class", and actually did some thing to play to the advantage of having the PC being as such.
I mean, for [tornado fang]'s sake, the Zelda timeline is strange & confusing enough as it is. Can you imagine the loss of brain power when fans try to figure out whether Link or TitsLink was the "main" or not. 8D
That's their problem for trying to take the storyline so seriously, when I bet even Nintendo themselves don't give two shits about the storyline now. 8D
I made up a rather lengthy rebuttal, PB, but I decided it's better for me to keep my thoughts to myself from now on. I'm sorry for disturbing this topic.
I made up a rather lengthy rebuttal, PB, but I decided it's better for me to keep my thoughts to myself from now on. I'm sorry for disturbing this topic.
I made up a rather lengthy rebuttal, PB, but I decided it's better for me to keep my thoughts to myself from now on. I'm sorry for disturbing this topic.
I'm sorry... I'm not as strong as some of you here--most likely not anyone.
I'm sorry... I'm not as strong as some of you here--most likely not anyone.
Here's the points I made: I think that Nintendo's franchise's are going to change. Zelda is included. As their demographic changes with the different audiences that buy their game, they're going to need to change. People are becoming more open-minded. More girls are playing video games. All these things factor in. I think Zelda will have a female hero. It's only a matter of time at this point. Simply wanting a franchise to change isn't enough. It will change because people do.
Well, my original one was more longer, but I'm too lazy to type it all over again.
you're stronger then me.
Like Taiyo said, I already made the topic, and the video clips for it. ^^Ah, didn't make the connection with Zelda from the topic title.
Instead of giving a new female heroine to the Zelda franchise, why not simply use the heroine they already have and can write a really good story for if they put there mind to it? Make it where Zelda isn't just a Damsel in Distress, but is instead a heroic princess who casts aside her royalty for a time and decides to fight for the Honor of Hyurle, using her magic and her Light Arrows or something like that. That would be a much better game in my eyes, and would do honor to the Legend of Zelda series.
RTS.Maybe the DS then?
On a Wii.
Not feelin' it.
Super Mario RPG and Super Paper Mario says hi. Sure, she started as the usual damsel in distress, but then she escaped and kicked some evil ass together with Mario, Bowser and others.Don't forget Mario USA.
I think you're missing my point though. As I said, my point is this. In the Mario franchise, instead of making a Female version of Mario, they simply used Peach, and she LaLa LaLa LaaLaa'd all over Bowser's ass. They didn't change the character, they simply used Peach, which I believe was a great thing to do. The game, from what I hear, was excellent.This. Just because a character has "damsel in distress" as part of their background doesn't mean that they can't grow beyond it. Nobody is born strong. Even the legendary heroes and all need to grow.
In terms of storytelling, they could do a decent job of telling how perhaps the Hero of Time/Wind/Light/Sexcellence was either trapped or didn't show up, and thus a new Zelda decided to get into the game and play for keeps!Wind Waker prequel, not a bad idea. Despite often needing saving, Zelda is not a character who always comes across as weak to me. In both OoT and TP she displays strong leadership, judgment, and survival abilities. She's just outclassed in power, so Link is her extra muscle. But she's just as key to victory story-wise as he is.
I just remembered something else I've wanted a return to in a Zelda game..
A GOD-DAMN BEAM SWORD!
I just remembered something else I've wanted a return to in a Zelda game..
A GOD-DAMN BEAM SWORD!
I just remembered something else I've wanted a return to in a Zelda game..
A GOD-DAMN BEAM SWORD!
I just remembered something else I've wanted a return to in a Zelda game..YOU ARE THE SMARTEST MAN ALIVE!!!
A GOD-DAMN BEAM SWORD!
Also, I'm always for 3D or 2D gameplay that lets the character (in this case, Link) judo or otherwise beat the crud out of the enemy that tries to do collision damage to it.Helm Splitter, FTW
It's Sword Beam. The wording makes it two different things. Let's review:
(http://www.zeldadungeon.net/images/beamblade_01.png)
Sword Beam.
Helm Splitter, FTW
That looks more like the end of a Spin Slash.
I meant this! (around 1:30) (http://www.youtube.com/watch?v=kuB1H-XWDEY)
Or This! (http://www.youtube.com/watch?v=iRH4EN_KDnY&feature=related)
Personally, I miss the days of the "Thrown Sword" (Zelda 1).
I'd welcome its return, provided it's put under the same rules as before. As long as you full health, Sword projectile is yours to use.
At least make it so that the degree of challenge/reward is still in play.
That looks more like the end of a Spin Slash.Well, yes, it is the spin slash. Point is... see that little triangle? Hacked out two years ago by the Zelda hacking scene. Say hi to OoT deleted Sword Beam. Actually, it was in the game and fully functional right up until release. It was then canned.
I meant this! (around 1:30) (http://www.youtube.com/watch?v=kuB1H-XWDEY)
Or This! (http://www.youtube.com/watch?v=iRH4EN_KDnY&feature=related)
Well, yes, it is the spin slash. Point is... see that little triangle? Hacked out two years ago by the Zelda hacking scene. Say hi to OoT deleted Sword Beam. Actually, it was in the game and fully functional right up until release. It was then canned.
Well, yes, it is the spin slash. Point is... see that little triangle? Hacked out two years ago by the Zelda hacking scene. Say hi to OoT deleted Sword Beam. Actually, it was in the game and fully functional right up until release. It was then canned.Those bastards.
except he's locked to Boss Battles only.
Whose brilliant idea was it?!
not quite. (http://www.youtube.com/watch?v=-iDlQCiAMX8&feature=related) i know of at least two other methods to do this. this one's actually new to me.
Details please :D
In terms of hidden goodies and secrets in the Ocarina of Time, I'll do you one better. You know about the Arwing in Kokiri Forest? 8D (http://www.youtube.com/watch?v=5lP_bvLKvzQ)
Nobuyuki Hiyama.
Nobuyuki Hiyama.
Nobuyuki Hiyama.
Who cares about the voice actor?
Who cares about the voice actor?
Who cares about the voice actor?He's the king of braves. D:
Link having a voice in LttP for GBA was damn awkward and felt unnatural. Same for Yoshi in the GBA version of Yoshi's Island.Agreed on the first, denied on the second. Yoshi's voice adds to the atmosphere. Link's in LttP is unfitting; his age is a bit ambiguous but most of us were probably envisioning him as at least an adolescent and not a kid.
Link's in LttP is unfitting; his age is a bit ambiguous but most of us were probably envisioning him as at least an adolescent and not a kid.
I'm glad that they're hopefully going the way of making a more creative game a la Majora's Mask. It would be nice to see something like that.
Also, LttP Link > most other Links, except maybe the one from Zelda 1+2.
I'm here for the awesome speculation, Master Sword story, and Majora's Mask like creativity.
All the bases have been covered. Now bring on 2010 already! 8)
I thought you all might find this amusing given its connection to the latest Zelda rumor: Physical Representation of His Sword!? (http://www.sheezyart.com/art/view/2081815/)
Boing
(http://i430.photobucket.com/albums/qq22/mywarehouse/MasterSword.png)
Wait, what happened to all the posts?
Reposte of now obvious:
(http://xs140.xs.to/xs140/09235/mastergirl500.jpg) (http://xs.to)
Wait! I've got it! I know how to keep the LoZ series fresh!
Remember "Mario is Missing"? Well how about playing as Zelda in:
The Legend of Zelda: Missing Link
Eh? Eh?! 8D
Wait! I've got it! I know how to keep the LoZ series fresh!
Remember "Mario is Missing"? Well how about playing as Zelda in:
The Legend of Zelda: Missing Link
Eh? Eh?! 8D
“The goal at this point is that we would make Wii MotionPlus required in order to play Zelda,” he said.
It’s reasonable to assume that Zelda’s use of MotionPlus might depend on how many of the devices Nintendo sells between now and the game’s far-off release date. But Miyamoto says that’s not actually the case.
“The bigger hurdle for us is not really whether people have a Wii MotionPlus or don’t have it, it’s whether or not the experience is one where people will think they want to have a Wii Motion Plus in order to experience it,” he said.
“There may be a group of people out there who look at people playing motion control games and have a hesitancy to try to play those because they’re worried that they might not look so cool, swinging a Wii remote around. But in watching people play New Super Mario Bros. Wii, even though it’s just a simple shaking motion, I’m watching people play (it) with a big grin on their face.”
“So I’m hoping that we might be able to create a similar-feeling experience for Zelda,” he said.
“The development of Zelda has been focused strictly on the gameplay structure at this point. We haven’t devoted much in the way of efforts to things like graphical representation, and story, and those types of production elements,” he said.
let's hope they keep Link left handed this time.
I hope they offer us a choice at the beginning of the game. I also hope they don't mirror the locations as well as Link again. XDIt's Lonk. (http://www.freelanceastronauts.com/view.php?id=630)
It's Lonk. (http://www.freelanceastronauts.com/view.php?id=630)
By the time it comes out, everyone will have MotionPlus, so I think it's good.
just like all those idiots who didn't buy the N64 ram expansion.
just like all those idiots who didn't buy the N64 ram expansion.
what's the point in upgrading something if the upgrade isn't even going to be used?
upgrade isn't even going to be used?
implying the ram expansion was used
By the time it comes out, everyone will have MotionPlus, so I think it's good.I'm not confident of that just yet. As excited as I am about MotionPlus, software sells the hardware, not the other way around, and I've yet to see a must-have game for the device.
I hope they offer us a choice at the beginning of the game. I also hope they don't mirror the locations as well as Link again. XDI never understood why they couldn't just mirror the character... o-O
let's hope they keep Lonk left handed this time.I'll never understand this attitude. Even though Link uses his left hand more often than not, the nature of sprite-mirroring left Link somewhat ambidextrous in NES and SNES games, and even in OoT he Hookshots with his right hand.
I'm not confident of that just yet. As excited as I am about MotionPlus, software sells the hardware, not the other way around, and I've yet to see a must-have game for the device.
I'm not confident of that just yet. As excited as I am about MotionPlus, software sells the hardware, not the other way around, and I've yet to see a must-have game for the device.
Hey, Right hand is business. Left hand is pleasure.
Wait, that might be only in my case! Nevermind! 8D
About the right hand and Link being left hand.
Ya know, when you swing left, Link can like, ya know, swing left?
Is it THAT HARD?
It comes bundled to the freaking sequel of Wii Sports, that alone guarantees millions of people have M+. Then it's also bundled with the newest EA games, which you know many people buy, and I think it was also bundled with Red Steel 2, which many are hyped for. So yeah, I don't think that'll be much of a problem even if it isn't bundled, it worked for Majora's Mask.I guess it's just me, but in that entire list Red Steel was the only thing that had me the least bit interested, and that was marginally so.
Ugh, the more serious fans really are the problem, we got the Werehog because of them. -AC
However, the Werehog did please plenty of fans.Which is what they were aiming for. I still don't get why though, I personally couldn't stand those levels >_>
You still don't have Super Mario Galaxy. :PAnd do YOU have Xtreme2 yet?
The Werehog was born out of the "need" to replace the supporting cast. Let's face it, there are people out there who like the supporting cast, even if there isn't really not all that many people like that around here. Hence the Werehog and it's brokenass levels.There is definitely some level of sense to that. The split-second Werehog gameplay videos were shown, my first thought was, "Why didn't they just use Chaos?"
Nintendo should really consider making more Paper series with Zelda being the next, but then people would [sonic slicer] and moan that they're using the idea too much. *sigh*With Toon Link out there already, I don't really see the point. But then I'd probably prefer a Paper Link to Toon Link.
And do YOU have Xtreme2 yet?
You'd better, 'cuz you certainly have the easier end of the deal. :P
They did have a nice jazz like beat to them when you fought enemies though.
On that same note, though, I'm not sure I can entirely blame BioWare for Sonic Chronicles. Yeah, the gameplay needed some work but with the music and graphics at a loss and a time deadline incoming, I'm not sure if there were some other parties messing with the entire game's production.
Back on topic now, does anyone else really want to know exactly what kind of graphical style this Zelda's gonna take? I am really hoping they cel-shade the Twilight Princess-esque art style that they showed off and made it seem more fantastic than even Wind Waker's charming visuals.
That's me though, the one who thinks MM is a million times better than OoT
I do own it, yes! Blame the first one's god awful [tornado fang]ing control scheme for making me never want to play the 2nd one. Unless the control scheme got an overhaul in the 2nd one, it'll probably just serve it's purpose and be part of the collection.You have to play it for it to count. :P Play, beat it, F#$)*ING breathe it.
That's me though, the one who thinks MM is a million times better than OoT, and that not much compares to LttP -u-'I don't, but I have to give credit where credit is due. MM has BOSS REMATCHES, which is something Zelda desperately needs. I have a save slot in TP for the full and sole purpose of challenging Stallord, for crying out loud.
I know this should go into the random picture thread.
(http://img22.imageshack.us/img22/4847/awyeah.jpg)
*Blasts Navi with the energy from the Master Sword changing her into a 5'3" 36-24-36 woman fairy in revealing clothes.* XD
As for TP, well, that's what happens when you make a game for both the current and predecessor hardware, not to mention it was EXTREMELY early in the Wii's lifecycle. Now that SMG and SSBB are under Nintendo's belt, and they felt comfortable enough to do the styling in Punch-Out!! Wii, let's see what they do with the TP style, now.
go back to playing Fire Emblem. Link without a sword is not Link.
I wouldn't mind more magics though.
Or any magics.
It probably would have been a different story if Nintendo hadn't released it unfinished and broken.Wii remote is functional enough without Motion Plus's 1:1 swordplay. However, I WILL say, if it cannot stab, there is something wrong.
Double Helix Sword, thank you very much!Quoted for truth.
Wii remote is functional enough without Motion Plus's 1:1 swordplay. However, I WILL say, if it cannot stab, there is something wrong.
i don't blame ya.. the water temples in the 3D games are usually pretty bad.. >>
ELVEN FREAKING YEARS
I had already beaten it sort of two years or so ago on the GameCube version by cheating (>_> Yeah, I know, but I was too frustrated), but now I've finally managed to do it on the N64 version. Now, all I need to do is take on the Kakariko Well and with the combined experience of N64 and GCN, I've beaten all of Ocarina of Time...You know, I try not to consider myself an "eleet" gamer, but reading that post certainly bloats my ego a bit.
My biggest complaint with the Water Temple was that you were always constantly putting the Iron Boots on and off.
wind waker in general was the water dungeonGreatest game ever! :D Actually, I liked the Wind Waker. '>.>
Greatest game ever! :D Actually, I liked the Wind Waker. '>.>
Seriously, if Windwaker had even two more dungeons, it would have easily surpassed the Ocarina of Time in all capacities.About 80% of the game is actually exploring the sea for treasure--mainly the Heart Pieces. I also explored for money because you never had enough money in the Wind Waker. You were always buying something and everything was pretty expensive.
I think Windwaker was the closest to a 3D Zelda 1 we will ever see. No wonder why I loved just sailing and exploring. OCEAN TOO BIG comments be damned.I never said the Great Sea was too big. I just didn't like all the busywork. Usually in Zelda games, most Heart Pieces are earned through side quests. In the Wind Waker, most of them are treasure. I guess this means it's more like classic games.
I never said the Great Sea was too big. I just didn't like all the busywork. Usually in Zelda games, most Heart Pieces are earned through side quests. In the Wind Waker, most of them are treasure. I guess this means it's more like classic games.
The Legend of Zelda™: Spirit Tracks
Format: Nintendo DS™
Launch Date: 12/07/09
ESRB: RP (Rating Pending)
Game Type: Action Adventure
Players: 1
Developer: Nintendo
Website: http://www.nintendo.com
Game Information
All Aboard for an Amazing New Adventure
The Legend of Zelda: Spirit Tracks sets hero Link™ on a daring new adventure. The game provides players with a new story, more puzzles and even a new mode of transportation. In this game, Link voyages by train, which offers up new possibilities for problem-solving. The game has the same look and feel established in the hit Nintendo DS game The Legend of Zelda: Phantom Hourglass.
FEATURES:
* Link has a valuable new companion. While navigating dungeons, he's accompanied by a Phantom, a hulking suit of armor that responds to his commands. Players can tap the Phantom to take command of him, then draw a line on the touch screen to direct him where to go. The stout Phantom can walk through fire or lava, be used as a platform to carry Link above dangers, or even run interference to block Link from harm.
* When Link conducts the train, players enjoy a satisfying combination of action and real-time puzzle solving as they determine which track to take and how to best manipulate their speed. When on the train, Link must plot the best route to the end of the line around ever-moving obstacles. While en route, Link might need to fire an onboard cannon at enemies who attack the train or sound the whistle to scare animals off the tracks.
* Link uses a variety of new items and weapons, including the Whirlwind, which players activate by blowing into the microphone of the Nintendo DS or Nintendo DSi™ system.
* As with The Legend of Zelda: Phantom Hourglass, players can draw notes on the in-game maps using the stylus on the touch screen.
sound the whistle to scare animals off the tracks.
single player with a gamecube controllerWhilst everyone else has to use a GBA and GBA-to-GCN adapter to play :\
The game feels pretty much like ALttP, with remixed music and beautiful SNES graphics.I regret not playing it now
Question:
Zelda 4 Swords Adventures - Good game? Does it have a single player function? Is it fun?
Whilst everyone else has to use a GBA and GBA-to-GCN adapter to play :\I regret not playing it nowNote that in multiplayer EVERYONE, including first player, requires a GBA. The game is designed for each player to have a "private screen" for hidden caves and whatnot. In single-player this appears as a pop-up window. Otherwise it's your GBA.
They seriously need to make a Wi-Fi Four Swords.
What is Triforce of the Gods again?
For what platform?
Huh. I'm gonna go find that now, hopefully.
Just wondering, does anyone have a clean version of the PAL/JP boxart? I wanted to use it as my desktop, but the one in the official UK site gets really pixelated.
Just wondering, does anyone have a clean version of the PAL/JP boxart? I wanted to use it as my desktop, but the one in the official UK site gets really pixelated.Is this the one? (http://www.zeldauniverse.net/gallery/images/6838/3_Link_and_Phantom_3.jpg)
Well, it was only a matter of time (hey, there's a LoZ subtitle) before Zelda was Link's partner.
But man, between Mario going into space for the fate of the universe and now Master Fairy/Zelda partner plots, I'm starting to think Nintendo's overdoing it!
Also, who else seems bewildered by their 'future' responses?
Were it me, I'd make the Wii last 7-8 years, wait for HD affordability and try out new IP's, then release a full 1080p/Blu-Ray/full online play w/ games and VC console.
Well Miyamoto and Iwata have pretty much canned the idea of a WiiHD.
Which means we're in for one heck of a ride considering they're not sure what to do about 1080p. They'd like Pikmin to be in it but not Wii Sports?
I mean, I get it, but why go through all that headache? Just make the darn thing output in 1080p, upscale previous games.
Uhh, not sure where this came from, but the last year or so the two of them have been kinda chanting that they now have to accommodate for HD in the future since a good percentage of folks have it now. Hell, the last month or so, the two of them have been fueling the rumor mill with their passive but frequent "HD is cool" comments. Seriously, wat is this? I don't even
Odds are that they won't make a Wii HD. Instead, what they might do is make a new HD system, further down the line when more and more people have HD capable systems. Despite sales, I don't think that HDTV's are yet as mainstream as everyone thinks they are. I could be wrong though. Either way, without an HDTV, one cannot enjoy the HD systems. Maybe it'll be the HDii. Who knows.It's certainly climbing, but I don't expect it to replace SD in the near future the way all the media outlets claim. And as a litmus test you can just look at the fact that regular DVD is still the dominant movie format. A lot of consumers are simply "satisfied" with that level of quality and aren't willing to pay the extra premium. For that matter, those of us older than 15 may not appreciate the fact that old sources look like complete garbage on an HD set. Sad to say but even in this day and age there is still such a thing as VHS releases that never saw a move to DVD, not to mention not everybody wants to re-buy the same thing over and over.
Hell, the last month or so, the two of them have been fueling the rumor mill with their passive but frequent "HD is cool" comments. Seriously, wat is this? I don't evenThere was never an issue with whether or not they liked HD, it was whether or not they believed it practical for their business model. There's a difference. An HD system is more expensive for everyone, both consumers and developers, and Nintendo didn't believe that the cost increase was worth it. Like online gaming before it (and 3G use (http://gizmodo.com/5393808/next-nintendo-handheld-may-come-with-free-3g-wireless) as another current issue), Nintendo will utilize it when they believe it is cheap and convenient enough.
And as a litmus test you can just look at the fact that regular DVD is still the dominant movie format.
eh, i'd rather keep my ps2, it looks fine enough on the HDTV I have...
What's funny is that DVD just took over the dominant movie format about 2 years ago. Before that, it was still VHS.& I thought we were late when we got ours in '01.
Yeah, my TV's only 23 inches... I was working with a limited budget. >_>
The game lost my interest at phantom train Ganon. There's things I'm willing to accept, but that kinda killed my interest. Then again, if it turns out to be good, I'll be more willing to give it a chance, but at this point in time... nah.
Ganontrain
Zelda as partner
3D Bosses
Stylus controls
Zelda producer Eiji Aonuma has told ONM to expect surprises at next year's E3 as Nintendo prepares to reveal an overhaul of the critically-acclaimed series.
When asked how different the new Zelda title will be when it arrives on Wii next year, Aonuma replied: "It is something we used to talk about with Mr Miyamoto, and he and I agree that if we are following the same structure again and again, we might not be able to give long time Zelda fans a fresh surprise."
"So we have been trying something new in terms of the structure of the Wii version of the new Zelda game this time. I am really hopeful that people will be surprised with the changes we have implemented for this Wii version."
Aonuma also confirmed that alongside full MotionPlus support, we'll be able to see more of what his team have been working on at next year's E3. "I hope that we can show you something at the E3 show next year and it is something we are hopeful will be surprising," he added.
The full, in-depth interview with Eiji Aonuma will be published in Official Nintendo Magazine issue 51, out December 18th. Issue 50, which contains the world's first Zelda: Spirit Tracks review, an exclusive Shigeru Miyamoto interview and much more, goes on sale from Friday 20th November. You can buy Official Nintendo Magazine online right here and get it delivered to your door, or even subscribe if the mood takes you. You get a copy of Mario and Sonic at the Olympic Winter Games if you fancy it.
So we're guaranteed surprises from the next Zelda game on Wii but what do you think they will be? Tell us in the comments thread!
It's a new Zelda game. I'm always looking forward to it.
It's a new Zelda game. I'm always looking forward to it.
I still find the original the hardest (I still haven't gotten past Dungeon 6, I do believe).
I thought MM was harder than OoT. Probably because of the timelimit.
Well that I agree, MM dungeons are harder than OoT dungeons.
right now, I'm in Gerudo fortress, so, many, women, yet, can't, let, them, see, me. ;O;Did you get the Stone Mask?
"We're making efforts regarding the total flow of the Zelda game. So far, the basic flow of the Zelda games is you're exploring a field, you go to a dungeon, you conquer it and return to the field. We're looking at altering that traditional flow. That's all I can share, and I can't say more until E3 next year." [/B]
Wellll... I kind of like exploring a field, finding stuff. Though it would be cool if it went back to Z1 style, many dungeons accessible even from the start, if you just know where to find them.That would be great, although they'd have to make the entrances more obvious this time. Mainly because roaming around endlessly to bomb that one unmarked wall isn't as accepted nowadays than it was back then.
Not immediately obvious, but definitely if you already know where they are. Like, after finishing one dungeon, citizens will tell you what to look for to find another, sort of thing.Yeah, sounds good to me. Have some sort of landmark nearby or something.
The Difference between the two platforms (Wii and DS) is big. The experience with Spirit Tracks, trying to enhance an already 'near-perfect control,' is what pushed us on learning how to rack our brains. With Wii it is the same, we want to make the most of its controls. We want the player to control the game in the best possible way. On Wii, the camera is more realistic. Graphics are more realistic, too, and controls have to be, therefore, much more realistic.
There were a lot of things we couldn't do [with Ocarina of Time] due to technical limitations. But I think we've been solving those issues with every Zelda since then. With each entry, I've tried to add things I couldn't do before. Actually, it's like I've been remaking it during these years. So if you ask me if there's going to be a Zelda remake... I thought I was making it all this time! So it maybe I haven't done well enough, I haven't been up to the expected level.
It's complicated. Past things belong to our memories, and they grow bigger in there. If you play Ocarina of Time nowadays, you notice that it's not that good. Sometimes it doesn't move as fast as it should, graphics aren't as beautiful as they should be; there are some confusing parts... Any present Zelda is technically superior. Everything goes faster, more fluid... but to best Ocarina of Time, a great change –comparable to what happened back then- must be introduced. And that'll be rather complicated.
I didn't know our discussions were so well known! (Jelly note: lol upended tea tables XD) I believe we have different visions because Mr. Miyamoto is just a genius; he's got an innate talent, and everything I do, I had to learn step by step. And it took a lot for me, I have no natural talent. I've spent many years with Mr. Miyamoto and, since the beginning, the moment I have to bring my work and show it to him for his opinion is a very special moment, and I enjoy with it. [...] He notices things I'd never see. After this time, our visions are starting to match up more and more. However, I have a lot more left to try to reach his level.
Take it out of the dark ages.
I now await all the people who hate the steampunk idea.
THAT [shadow runner]'S CRAZY!
Well breaking free from OoT hopefully means the new game will be like no Zelda ever before.
Too bad chances are most will [sonic slicer] that it's too different, and Ninty will be forced to go back to the old formula.
I for one welcome our new Majora's Mask. XD
What we need is a Zelda game in which you can be Fierce Deity Link the entire time, and show Hyrule how Fierce your Deity can be! 8D
The problem with most of the newer 3D Zeldas were that they were trying too hard to be like OoT. For me it's not the nostalgia factor, it's the fact that it could be so much more. Glad to see Eiji thinking in that light.Well, WW is clearly not OoT, and I think efforts by it to be OoT are foolish.
But yes, I would also love a new take on the Zelda formula. So we'll see what direction Master Stroke takes.
Master Stroke
If this is the final name for this game I will not be able to keep myself from buying this and making [ray splasher] and masturbation jokes every five seconds of gameplay.
LoL, who do you think came up with the name? 8D
Which game are you up to?
y-yep >U<
not Spirit Tracks though ^^;
So in celebration of this new Zelda I have been beating one after another to commemorate this game.Uhhhhhhh...
Almost done =D
Which game are you up to?Oh, he meant the... uhm.. yeah... I'll just go shampoo my bed.
This. Make it so the FD Mask is gained in the last battle or something; but then once you've beaten it, you can replay the entire game with the Mask on. All the bosses that had been relatively difficult - slain in one swing of that Godly sword.
Looks who's back~ owohax, the jp version doesn't come out till christmas
[spoiler](http://lol.rockmanpm.com/zeldaspirittracks-familiarface.jpg)[/spoiler]
Looks who's back~ owo
[spoiler](http://lol.rockmanpm.com/zeldaspirittracks-familiarface.jpg)[/spoiler]
How does Nintendo explain the year gap?Probably they won't. Just an ultimately meaningless cameo, like all the others.
avoid spoilers for Spirit Tracks.
Why are there trains in my Zelda?Go play Ocarina of Time then.
I wanted to ride the horsie :c
Zelda 2 is the best zelda.
Go play Ocarina of Time then.Getting equipped with Twilight Princess would be more advisable. For as similar as TP is to OoT, TP's horseback riding blows the [parasitic bomb] out of previous attempts.
Just sayin'.
[tornado fang] both TP and OoT, rolling around as a goron is where it's at.
rolling around as a goron is where it's at.A Goron that sprouts spikes while rolling to boot. I agree, hard to argue with that one.
How many dungeons are there btw?Not counting all the Temple of the Ocean King segments, and a few other mini-dungeons; 6
A Goron that sprouts spikes while rolling to boot. I agree, hard to argue with that one.
[tornado fang] both TP and OoT, rolling around as a goron is where it's at.
Until your Magic Meter drains.you're using it wrong.
But, I agree.
Until your Magic Meter drains.
But, I agree.
you're using it wrong.
You're supposed to be running over stuff and getting magic back for that, you shouldn't be running out of magic.
The Forest Temple's boss beats the first boss from PH easily. This is because I don't remember what PH's first boss was. It must have been unmemorable, then. ;)It was a Fire-based boss that split into 3 smaller versions of itself. You would have to hit them in the correct order with the boomerang, then repeatedly hit the boss when it took it's true form. Takes 3 times, if I recall.
It was a Fire-based boss that split into 3 smaller versions of itself. You would have to hit them in the correct order with the boomerang, then repeatedly hit the boss when it took it's true form.
...there was an order?As far as I remember, yes. You had to hit the enemy with 1 horn first, then the one with 2, etc. Otherwise they wouldn't form the boss and just scatter again.
Anyways, I'm almost done with Phantom Hourglass. Honestly, it's neither a bad or horrible game, but it's not that good either and I can call it the worst portable Zelda without a doubt.The Ocean Temple is complete [parasitic bomb].
Dungeons are even easier than PH's I find too.
Having just done PH's dungeons myself I find it REALLY hard to believe that ST's dungeons can be anything but harder.Well, I haven't played PH in a while, so I can't quite remember. Trust me though, you'll breeze through ST's first dungeon real quick
Well, it IS the first dungeon, but what about the rest? ALL of PH's dungeons were too easy.They're just as easy, really, but a bit longer than the first one, perhaps. Like I said, I haven't played PH in a long while, so I can't remember just how easy they were. Also note I've still yet to get the last dungeon of ST (bloody Flute segment is stopping me)
They're just as easy, really, but a bit longer than the first one, perhaps. Like I said, I haven't played PH in a long while, so I can't remember just how easy they were. Also note I've still yet to get the last dungeon of ST (bloody Flute segment is stopping me)
I know a few folks who'll flip with this news. (http://www.mcvuk.com/news/36893/Zelda-Wii-set-for-E3-demo) Discuss.
•MotionPlus has been incorporated into the game, and Link is "already reproducing almost perfectly what you do with the remote and MotionPlus. Our team has already got a solid response from this aspect of the software."
•The structure of the game has been changed significantly from previous games, and Aonuma hopes that people will be surprised with the changes.
•The game has been well under development for some time now, and Aonuma is hopeful that they will be able to show something at E3 2010.
•MotionPlus was not even conceived when development started on the game, so they had to experiment with the idea of such inclusion part-way through development.
•Most bizzare of all, Aonuma mentions that a definite graphical style for the game has not yet been decided. Aonuma says that it's possible that they may even go for something completely new, but hints that it will likely be on the realism side of the spectrum (as opposed to cel-shading). (They mentio something along the lines of watercolors.)
•Aonuma has been reading speculation on the internet and says that some of it is correct, but cannot elaborate on it until next year.
•Aonuma has been playing Monster Hunter Tri in order to see what aspects most appeal to the audience. Does this indicate that there is a possibility of some ideas been nabbed from that game and incorporated into the new Zelda game?
NP: Now, before you showed the image, you talked about wanting everybody to have unique, personal memories of their adventures in Hyrule. Is that something you're actually trying to implement in the game--a personalized Zelda experience for every player?
Miyamoto: Every person's own individual experiences with the game should be unique and [be] their own sort of "My Zelda" experience, and I think that's super important, and we have to look at that when we're creating dungeons and how we can make that come true. So spending a lot of time concentrating our efforts in that area. But it's not going to become individual: "Hi, I'm this Zelda!" or "I'm this Zelda!" or "I'm this Link!" or whatever. The experience will be unique but within this world that we've defined.
Just don't count your chickens.i find it hilarious that that's directed at jericho.
i find it hilarious that that's directed at jericho.
i find it hilarious that that's directed at jericho.
Well, here's to hoping they've learned their lesson. Aonuma's direction could have so much potential... as long as he stops trying to be Miyamoto. He should just do his own thing, fully bring his own flair into it.
WHAT
WHAT
WHAT IS THIS
WHAT
Series director Eiji Aonuma says “sheer grand scale" is the starting point for developing the next Zelda.
Edge 211 features Links To The Past, an in-depth interview with series director Eiji Aonuma about his memories of working on gaming’s greatest franchise. But there are a few nods to the future, as well. We asked Aonuma about the ‘epic’ feel of Twilight Princess and its subsequent reception, to which he said:
“For Twilight Princess we used the adult Link and one of the interesting things about that was how we considered the precise proportions of Link and the world. The scale is because we aimed for a more realistic quality in the size of the environments of Hyrule and what that Link faced.
"But the question is whether or not we were able to incorporate any and all of the interesting game ideas that were able to take advantage of that kind of sheer grand scale within the Zelda universe. I am afraid that definitely no, we were not able to do all the things that perhaps with hindsight we had the capabilities to do. With that as the starting point, we are now developing the Wii version of Legend Of Zelda.”
Aonuma went on to admit that the discrepancy between imagination and representation was his greatest regret about the previous Wii game:
“In the case of Spirit Tracks it was relatively easier, because regardless of the actual proportions between the player character and the other objects, we can simply concentrate upon the many game ideas we want to realise. But in the case of trying to depict a relatively photorealistic three-dimensional world, we have to be very careful to adapt the ideas so that they seem to perfectly fit with that world. I must admit that's actually one of my very greatest regrets as regards the Twilight Princess.”
Sounds like Nintendo wants to go all out on this one.WITH A BANG!
Nintendo, if you read this topic, I want Aquamentus and Gleeok back.
I see very little discussion of my favorite Zelda game of all time, The Legend of Zelda: Link's Awakening. However, no one really does know about it anymore. =/
The new Zelda game is quite exiting, I just hope it doesn't try to be too gimmicky like Twilight Princess was for the Wii, kinda.
You mean how they delayed the game for an entire year to port it to the Wii as a launch title, and the only things they added were waggle, BLOOM!, and a flipped world map? Yeah. I would rather have played the game a year sooner, myself.
You mean how they delayed the game for an entire year to port it to the Wii as a launch title, and the only things they added were waggle, BLOOM!, and a flipped everything? Yeah. I would rather have played the game a year sooner, myself.you made a typo, i fixd it.
+1. Then again, reading between the lines, the Wii controls and the mirrored map are the only things that were worked on during TP's last year of development.Surely the opposite seems much more likely? It was such a wonderfully polished game, after all. Just easy as [acid burst].
I see very little discussion of my favorite Zelda game of all time, The Legend of Zelda: Link's Awakening.Not much to say about it I guess, other than it being awesome and they should make another like it.
Surely the opposite seems much more likely? It was such a wonderfully polished game, after all. Just easy as [acid burst].
Oh no, I actually remember reading it somewhere during that year that all of the work done that year was actually to better fit the controls and world. I really wish if I could find that article. Everything else had been finished from quite some time before.Bear in mind there was a time when Zelda demos had you sword swinging with the B button. So, no, they did not spend an entire year adding waggle. If they had spent a year on that, it probably would have occurred to somebody that thrusting should not involve the analogue stick.
Wii version's better.Truth, backwards Midna and all.
And four item slots. Enjoy your two.four item slots are for pussies.
Motion control means a lot when you're giving someone a shield to the face (Helm Splitter kicks so much ass 8B ).
Does it really matter whether or not the Wii versions better? Frankly it doesn't make TP overall a better game.Save for some directional recognition on the remote and possibly tougher bosses (although I can enjoy an easy game as much as I can a hard one), I don't see why it needs to.
back in my day we had one item slot.I thought I was the old one?
and we damn well enjoyed it.
damn kids.
I thought I was the old one?25 vs 899.
Next Zelda out by end of 2010. (http://kotaku.com/5441242/report-new-zelda-out-by-end-of-2010-first-ds-successor-details)
Actually, the whole article is interesting. Nintendo's E3 this year should be fuckcredible!
JESUS [tornado fang]
2010 - Rise to Heaven
Yeah, is 2010 the best gaming year ever yet?
Yeah, is 2010 the best gaming year ever yet?
Now imagine Zelda Wii will be a second OoT (in terms of popularity and being an overall great Zelda experience).I'd prefer a second LttP
I'd prefer a second LttP
A good idea actually, remember TP and Brawl? Their hype was impossible to live up to and it showed with the backlash.Hype or no hype, the Brawl backlash was coming anyway. Yes, I *STILL* miss my Mewtwo, bastards.
I doubt a 2010 release will actually happen given Nintendo's history with delays, and in all honesty if they want to properly nail everything such delays would probably be for the better.
They need to make it so that items aren't suddenly useless after the dungeon you found it in.
Hype or no hype, the Brawl backlash was coming anyway. Yes, I *STILL* miss my Mewtwo, bastards.
But yeah...they're NEVER going to do it like they did with TP and Brawl, ever, ever again. Fanboys ruined it, and the games themselves couldn't live up to the tremendous amounts of hype and pressure.
They fixed that already in Spirit Tracks, but it's not like any of you played it yet.I recall using the Whirlwind about... twice after the dungeon. I haven't played it much lately so; Was the Sand Wand of any use outside of its dungeon?
If Brawl hadn't messed with priority so much and SSE was about a fraction of its length, the game would have done better.
As it is, pretty freakin' meh.
Nah. This sounds more like this game, too, is adhering to Ninty's "new" policy when it comes to marketing games. Full blow-out, and then the game is due....THE NEXT DAY! 8D
But it certainly sounds like such is fine. They've probably been working on this game since shortly after the last major console Zelda back 4 years ago. And Japan, especially, is HON-GRY for more Wii goodness, after the blockbuster that was NSMBW. Mario Galaxy 2 and Zelda sound like they could fit the bill just fine. Hopefully, such is in the cards for the US and other places too.
But yeah...they're NEVER going to do it like they did with TP and Brawl, ever, ever again. Fanboys ruined it, and the games themselves couldn't live up to the tremendous amounts of hype and pressure. And honestly, I don't mind this. The game is only shown WHEN ITS READY, and we don't have to worry about delays.
If Brawl hadn't messed with priority so much and SSE was about a fraction of its length, the game would have done better.SSE is just fine the way it is. Stickers, on the other hand, are a whole different beast. As pointless collectible fun they're fine. As power-ups, they suck. The attack boosts are so overly specific that they wind up being pointless anyway, they shouldn't have wasted the time.
It's terrible though, the Brawl dojo was just too much fun to live through and do e-rounds at that good ol' Japan Time. It's understandable though that Nintendo would shift away from the uglier side of the fanbase, but all in all, the Dojo was still great and I wouldn't mind another go at it in the future. The TP thing though, THAT was insanity at best. XD
would you say its better or worse than the other KSS? :B
WHEN ITS READY
Years later, and Kirby Super Star and its DS remake STILL poop all over whatever we got with SSE. For it to try and be like KSS, SSE still fell short.Not being into Kirby games, the similarities between HAL's projects fly completely over my head.
Here is what was actually said without the Kotaku spin:
Girl: What can you tell us about the new Legend of Zelda game?
Reggie: You know, not very much. Right now its still in development but the key message that Mr. Miyamoto, Mr. Aonuma is telling us is that it really has to be perfect when it launches, that really is what the Zelda fan is expecting. So for all those Zelda fans out there right now, what I would say is enjoy Spirit Tracks and know that the Zelda title for Wii will come out when its perfect.
No game is perfect. First of all, everyone has their own expectations. Second, even if by some miracle a game is "perfect" on release, the fanboys find a way to wreck it.
It doesn't have online that allows us to play multiplayer with people around the world. That means it's not perfect. However, if it did have it, it would have achieved world peace years ago or something.
Here is what was actually said without the Kotaku spin:Relevant (http://www.destructoid.com/zelda-wii-has-been-in-development-for-a-long-time-160083.phtml)
Girl: What can you tell us about the new Legend of Zelda game?
Reggie: You know, not very much. Right now its still in development but the key message that Mr. Miyamoto, Mr. Aonuma is telling us is that it really has to be perfect when it launches, that really is what the Zelda fan is expecting. So for all those Zelda fans out there right now, what I would say is enjoy Spirit Tracks and know that the Zelda title for Wii will come out when its perfect.
According to the popular japanese message board 2chan (prior leaks by 2chan have proved accurate) here are some details of the new Zelda game coming for wii.
- The game seems to be a sequel to "Majora's Mask".
- Will differ from the established dungeon-field-dungeon gameplay style (confirmed by Aonuma).
- Link will be right/left - handed according to player preferences.
- Gameplay and mechanics are done, story and characters still in progress.
- The girl shown here will be called Aderu or Adella or Adelle and will contact with Link through his sword.
- Link's sword will not be the Master Sword.
- Horseback combat is back, with a more intelligent Epona.
Sources/more:
thewiire (http://thewiire.com/blog/post/6183-rumor-new-zelda-wii-details-leaked)
New Zelda info leak. (http://fightingamphibians.com/index.php?topic=425.msg10333#new)
- The game seems to be a sequel to "Majora's Mask".[tornado fang]. YES.
Cue people bitching about the time limit from MM here.
Cue people bitching about the time limit from MM here.After going back and playing MM properly, I don't mind it now.
Screw the Epona Mask; I demand more Fierce Deity.This.
Beat Game = Gain Mask + Ability to replay game with mask on the entire time.
Agreed. If anything, there'll be some new gimmick that functions exactly like masks. Kinda like how conducting wind and howling as a wolf are just like playing an ocarina.
Agreed. If anything, there'll be some new gimmick that functions exactly like masks. Kinda like how conducting wind and howling as a wolf are just like playing an ocarina.I'm DEFINITELY not on board with that speculation yet. The talk of a "Majora's Mask" sequel, from what I gather, is more story-relevant than gameplay-relevant. As in, it involves time-travel = you're the "Hero of Time" = something after MM. I've heard nothing whatsoever of a transformation mechanic.
We need more old school bosses up in this [sonic slicer].Oh HELL yes! Seeing a TP-esque Aquamentus would be so frikkin' badass.
Gleeok, Aquamentus, Manhandela, and [parasitic bomb].
Oh HELL yes! Seeing a TP-esque Aquamentus would be so frikkin' badass.
We need more old school bosses up in this [sonic slicer].Phantom Hourglass
Gleeok, Aquamentus, Manhandela, and [parasitic bomb].
Phantom Hourglass
I'd like to see the Gleeok of the original Zelda be brought to life!For some reason, I thought of Trinexx after reading this (similar creature in design)
We need more old school bosses up in this [sonic slicer].oracle of seasons.
Gleeok, Aquamentus, Manhandela, and [parasitic bomb].
oracle of seasons.
LA, OoS and OoA are so damn good games.
I finished LA a couple of weeks ago.
So good~
I expect Ganon to be absent from this one, sequel to MM and all.
...hmm... i just remembered there were a lot of epileptic trees about Majoras mask itself and Midnas helmet. I wonder...
Of course, to me, it won't mean a thing to me, as long as Aonuma and crew seem to have a hard-on for using the red-headed dork, instead of the big blue Pig. Good grief, what would it take to bring the REAL Ganon back, hm?
Please. If they really want to bring the guy back, they will.Sure, but they do tend to skip him every other game or so.
I like Ganondorf as much as Ganon. And I also like dual wielding Ganon. But what we REALLY need is Ganon with his Trident of Power. I don't think we have ever seen the Trident of Power in a 3D Zelda.
And that is awful.
He should pull that out of his ass more than the ASS-SWORD like in Brawl.
I mean, my thing with Ganondorf is that he's pretty much all but replaced the Blue Pig, the REAL Ganon, here lately.Aren't they supposedly the same person?
Damn right. 8)
I mean, my thing with Ganondorf is that he's pretty much all but replaced the Blue Pig, the REAL Ganon, here lately. That's a pretty big stab in the heart of an old head fan like myself. He hasn't even appeared in Smash Bros, a series which is supposed to represent and honor Nintendo and the rich history thereof! Yet, the red headed punk-ass does! No respect for the original creation! ;O;
Damn right. 8)For me, the pig doesn't have to be blue, or even trident-wielding, but I at least demand a biped with some manner of weapon. The TP Beast Ganon just doesn't do it for me. OoT's kicked major ass, though.
I mean, my thing with Ganondorf is that he's pretty much all but replaced the Blue Pig, the REAL Ganon, here lately. That's a pretty big stab in the heart of an old head fan like myself. He hasn't even appeared in Smash Bros, a series which is supposed to represent and honor Nintendo and the rich history thereof! Yet, the red headed punk-ass does! No respect for the original creation! ;O;
Aren't they supposedly the same person?
Good grief, what would it take to bring the REAL Ganon back, hm?
Because in WW, his deepest desire wasn't [parasitic bomb]loads of power like in OoT? Correct me if I'm wrong, but didn't he want to bring Hyrule back to the surface and claim its wind or some weird, convoluted madness that time around? Maybe Ganon is just his name while in the state where his deepest desires are being granted; and since he wasn't quite as power-hungry this time around, didn't turn into some hulking pig to gain the name?
/crackpot theories
I seriously hope that the controls are a little more intuitive than that video seems to convey.
Well, if you say so PB. There seems to be slight but extremely noticeable lag between the remote's motions and Link's, which is more of a concern for me, but hopefully they get that ironed out too...
Does that mean... two overworld again?No, they said it was just Link's hometown/city.
PLEASE let there be two overworlds again!
It's supposed to take place before Ocarina of Time, so it's unlikely.
Really? I thought this took place after Majora's Mask?That's what I thought. I thought this was re-grown-up Link.
It's an OoT prequel because it explains the origins of the Master Sword.
Oh really? That's pretty awesome, actually!I think the words used were "The Skyward Sword would later become the Master Sword". So you probably put it in the Temple of Time at the end of the game, or something.
Is it time for my incest theory again?
It'd be awesome if he held up the Skyward Sword, yelled out HOOOOOOOOOOOOOOO! and lightning struck it, making it could it could fly!"WHOEVER HOLDS THIS MASTER SWORD SHALL POSSESS THE POWER OF... LINK!"
Of course, that's the Sword of Omens fanboy in me talking! XD
"WHOEVER HOLDS THIS MASTER SWORD SHALL POSSESS THE POWER OF... LINK!"
OK so... originally I had made a really large theory on how everything was connected by Incesty.Since Link and Zelda NEVER end up together or even slightly romantically involved at the end of every game, it's safe to say they never do the nasty. Ganon, I think he's been proven to always be the same guy going through time and dimensions and causing crap to happen.
Yes, incesty.
It's a word now, look it up. Anyway, I lack the major details now but it's CLEARLY obvious that the entire Zelda series is one big incestuous orgy. Why? Because Link, Zelda AND Ganon are all... well, in nearly every Zelda game.
That said... it brings up interesting questions. Do they get down and dirty after every game? Are Link and Ganon brothers or father and son? Why the hell is it popular to "love thy enemy" in Hyrule? These answers and more... I must have them, Nintendo! The fanbase deserves to know!
A CHALLENGER HAS APPEARED!
This could very well be a new theory! Maybe anyone who is destined for the sword is invaded by the Link Virus and be-- ... Naw, that's just stupid.
Ganon, I think he's been proven to always be the same guy going through time and dimensions and causing crap to happen.More like the same two guys. FSA provides another origin to "Ganondorf" separate from that of OoT, which centers around his trident rather than the Triforce of Power.
I promised myself never to waste a single thought on continuity or timeline matters. It's meaningless and doesn't affect gameplay at all.True that. Continuity isn't given a single thought except in games like Wind Waker and Majora's Mask.
Not to mention Zelda's continuity is constantly rewritten.Forgot about that one. Never did pay much attention to the Four Sword Universe in Zelda.
More like the same two guys. FSA provides another origin to "Ganondorf" separate from that of OoT, which centers around his trident rather than the Triforce of Power.
They should do an origin to his Trident, and bring back Ganon.
Since Link and Zelda NEVER end up together or even slightly romantically involved at the end of every game, it's safe to say they never do the nasty. Ganon, I think he's been proven to always be the same guy going through time and dimensions and causing crap to happen.
Also, it was a reference to this: (http://www.superherotimes.com/news/images/450-ThorHammerHead.jpg)
I promised myself never to waste a single thought on continuity or timeline matters. It's meaningless and doesn't affect gameplay at all.
It's a joke mostly. Given the entirety of Zelda is apeshit continuity wise, I devised my own theory that makes sense enough to me that I can call it a theory. That said...Playing games for the story? Games like Zelda? Zelda has never been about the story, to be honest. It had a few good things going on OOT, MM and WW, but aside from that... it never really was about it.
For those that Gameplay is their major factor... I suppose that is fine and dandy. But someone like me plays games primarily for the story. When the story makes no sense, we must do something to make it make sense to us.
Playing games for the story? Games like Zelda? Zelda has never been about the story, to be honest. It had a few good things going on OOT, MM and WW, but aside from that... it never really was about it.
That's just how I am, G. Here's a "spreadsheet" for ya.So you don't play fighting games or puzzle games?
Storyline and Characters > Presentation (Graphics and Musical Score) > Gameplay.
That's how I play my games.
So you don't play fighting games or puzzle games?
Nothing wrong with it. Just... games are kind of a funny place to get good stories at. 8D
I do occasionally play Fighting games, picky about those since I'm interested in their stories as well. Soul Caliber was always interesting to me. Well, till it became minor in the story department like most Fighting games.Gaming does hold alot of potencial for storytelling, but... well, it's really, really, REALLY hard to find a game with a story that's worth a damn, and that you wouldn't be able to find on any run-of-the-mill fiction book.
Puzzle Games... uh, well. I play those on the rarer occasion.
This is generally why RPGs are my main priority with gaming.
Gaming holds a lot of potential for storytelling, that is why I am here.
See, this is why I want a ZOE3. LoL, even though it's not the best of stories, it's probably the only one I've really ever cared about in gaming! XDBut ZOE2 wrapped it up. o_o
But ZOE2 wrapped it up. o_o
Gaming does hold alot of potencial for storytelling, but... well, it's really, really, REALLY hard to find a game with a story that's worth a damn, and that you wouldn't be able to find on any run-of-the-mill fiction book.
Well, I guess it's a matter of questioning why one reads stories. A lot of people are looking for something that is "new and original" without realizing that "everything has been done before" in general. Hence why I don't really bother with such things and am more concerned with how something is written. That said, I like my stories to be a bigger presentation than a book. I like visuals, things I can hear. There is more to a story than words, music can set the mood.It's not really the fact that "everything has been done". You can redo it in different ways as many times as you'd like. And no, everything has not been done. You'd be surprised at the number of stories still left to tell due to the existance of dogmas, taboos and other stuff. People just tell and re-tell what they like.
Why do you think people watch movies? I mean, aside from attention span-less Americans. >_> There's more production than a mere book. Don't get me wrong, I love books though.
People wonder why I love Openings in anime. The openings can capture a lot of production and story telling in the mere minute it takes to play them. The mood of the music, how the animation slide is played... Whether it is subjective or relevant to the plot or not.
... Oh right. Derailing from Zelda the topic. Carry on.
Which is the problem with 99,9999999999999% of the stories in games. Derivative bullshit. Heck, even movies and TV have less quality stuff nowadays. Because there's a general lack of trying from the writers' parts.
It's not really the fact that "everything has been done". You can redo it in different ways as many times as you'd like. And no, everything has not been done. You'd be surprised at the number of stories still left to tell due to the existance of dogmas, taboos and other stuff. People just tell and re-tell what they like.
Which is the problem with 99,9999999999999% of the stories in games. Derivative bullshit. Heck, even movies and TV have less quality stuff nowadays. Because there's a general lack of trying from the writers' parts.
Story aside, what is everyone's thoughts on the visual style? From what I've seen, most people here like it, but elsewhere I've seen nothing but bitching and moaning that it isn't their "dark and detailed" style like TP.
Hence quotes. I realize that there is boundless potential for stories and it is truly only limited by the human imagination. But as the general world views it, everything has been done. And thusly I only care about the production of the story its self. I'm not criticizing other writers solely because of whether it's something horribly original or not. If I take something from the story, if it emotionally affects me... it is a good story. To me.There isn't much emotional connection and stimulation to be found in games, but there are a few exceptions. Metal Gear Solid 3 and 4's endings have both made me cry, as well as the entire last level of Flower. But most games tend to swerve towards the usual clichés, be them western games or asian games, most of them fit inside one stereotype and never get out of it. Mostly why JRPGs have disgusted me for so long (but many WRPGs can hold my interest with the narrative, although not always keep it for long).
That is what I am looking for, the emotional connection and stimulation. Which of course, can be a myriad of emotions.
Gonna apologize ahead of time to the Zelda fans... >_> Me and Flash managed to derail things (again?) But I oh-so enjoy bantering with him, so forgive.
SO,It's [tornado fang]ing awesome. Twilight Princess looked good, but it had blurry ugly textures due to trying out realism in its atmosphere while still trying to maintain cartoony-looking characters. Thus, it came out kinda ugly in scenery and details. This game fixes that and pulls off the Wii's strengths. So I love it.
Story aside, what is everyone's thoughts on the visual style? From what I've seen, most people here like it, but elsewhere I've seen nothing but bitching and moaning that it isn't their "dark and detailed" style like TP.
Gaming holds a lot of potential for storytelling, that is why I am here.You had DAMN WELL BETTER be equipped with MegaMan Legends 2, is all I can say.
You had DAMN WELL BETTER be equipped with MegaMan Legends 2, is all I can say....does that mean it was good or bad in terms of story?
Sensei, forgive the speedy bastard, for he knows not what he does...Well, what kind of... "story" does it have? Because honestly, everything I've heard about the Legends series, "story" really isn't one of its praises. =P
In more than a few ways, including story and voice acting, the Legends series in general and Legends 2 especially, defy *ALL* expectations of a MegaMan game, and manage to kick all kinds of ass while doing so. They are in no way comparable to the other series, I assure you. You'd be wise to play them before commenting further, because beyond having a blue guy with an arm cannon, "MegaMan in general" trends simply do not apply.
I don't want to spoil, but I'll just say this: It winds up being one of those "destroying paradise is a good thing" stories. L1 establishes a few basic ground points, but it's L2 that really dives into Volnutt/Trigger's backstory.I've never seen a good story told in a Megaman game, but aight. Believe it when I see it. Time to get my emulatan on.
I'm sure there are narratives with the occasional button-pressing that do better. It is after all still a fairly cartoony style. But so far as MegaMan games go (I know, that doesn't set the bar high), it's in a league of its own. It'd be almost as if the Zero-series actually told its story in-game ( -AC ) without having to hand you an "everything you know is wrong" notice every couple of years.
I've never seen a good story told in a Megaman game, but aight. Believe it when I see it. Time to get my emulatan on.I'd suggest doing Legends 1 first to get a general idea of what's going on. That's me though.
...should I play Legends 2 without playing Legends 1 or summat?
There any translation patch for the PSP titles? I'd have an easier time to play those.
...and seeing from some youtube videos, I just know I'm gonna be dissapointed with the story, from the way you are all hyping it. =P
I think there are game scripts on gamefaqs for bothI'll just play the PC version, I guess. Either that or just watch the cutscenes on youtube. I'm just interested in the story.
...and seeing from some youtube videos, I just know I'm gonna be dissapointed with the story, from the way you are all hyping it. =POh, I'm sure you will. I can't think of anything I'd suggest that you wouldn't be disappointed in. :P
I don't think there's PC versions...
Oh, I'm sure you will. I can't think of anything I'd suggest that you wouldn't be disappointed in. :PThere's tons of good stories out there. You just gotta know where to look. The Oddworld stories, for example. Panzer Dragoon Saga. The first KOTOR. Bioshock. Phantasy Star Online's missions. Eternal Darkness. The World Ends With You. Prince of Persia: The Sands of Time. Yakuza 1-3. Red Dead Redemption. Assassin's Creed 2. Fallout 1. There are tons of great games with tons of good, original stories.
TWEWY had an awesome story. And it was Nomura... who woulda thunk it?He was working with the CoM team. Explains it.
It does explain it.He looks kinda chubby. Or is it just me?
Also...
(http://i5.photobucket.com/albums/y194/dakirbymaster/LinkSS.png)
He looks kinda chubby. Or is it just me?
Personally, I thought he was always kinda stubby. Never really appeared well-toned or anything.But he's always been a bit skinny. Here, he just seems... well, a bit badly formed in terms of body.
There's tons of good stories out there.I'm sure there are. When I gauge "story", though, I tend to look at how likable the characters in themselves are before I look at what situations they're placed in, though. I'm the same with visuals; characters before environments (this is why I actually find MHX to look rather ugly; the environments are gorgeous but the character models are hideous).
I noticed that. The art style seems to be encouraging pillow-shading. Hopefully they will fine-tune it a bit. And who knows whether or not it even holds for when you leave the clouds? We really don't know enough about this game yet.Why are the characters more important than the plot in a "story" to you? Just kinda confused here.
I'm sure there are. When I gauge "story", though, I tend to look at how likable the characters in themselves are before I look at what situations they're placed in, though. I'm the same with visuals; characters before environments (this is why I actually find MHX to look rather ugly; the environments are gorgeous but the character models are hideous).
Why are the characters more important than the plot in a "story" to you? Just kinda confused here.
Also, gotta say. KOTOR 2's story was superior to KOTOR 1. Let the flames begin.
Pretty simple process. If the characters don't matter, if they aren't important/likable/interesting/relate able and so forth, then it is very easy to lose interest in the game or the characters or what happens to them.Interesting. Funnily enough, I see stories praised and worshipped, even though when there are silent protagonists. Hell, even when stories have... no characters, should we say? Like in Flower. Interestingly enough, characters really are completely irrelevant sometimes. because characters change with the flow of a story. Character development, they call it. Look at Batman's Damian. KOTOR's Bastilla. They start off as snotty little [sonic slicer] characters, and end up as some of the best and most developed characters in their own stories. The plot is what matters, because it's what BUILDS the character. A character is never really stuck to a single characterization of a story is any good. They grow throughout the story, they interact with what's happening, and that's what makes them good. Put any unlikeable bastard in a challenging plot, and I assure you the character will come out different from the other side. Changed and grown-up. I love to hate a certain character in a well-developed tale. Because you never know what you're gonna get.
A plot can rarely carry its self, dynamic characters are important as well.
Based on the kind of stuff you like, Legends will be a bit too "light" for your taste. You're a tad too "hardcore" for that kind of thing, honestly. But it's definitely the diamond in the rough when it comes to stories with Capcom. Command Missions is also decent, but doesn't compare.
Also, gotta say. KOTOR 2's story was superior to KOTOR 1. Let the flames begin.
At this point it's basically Character vs Plot and Opinion vs Opinion.In other words, completely unrelated to what I just said. 8D
*shrugs* I don't care for either at this point since it'll just go back and forth. I think that for a plot, characters are necessary, just as characters need a place to be. I need both for a story to be particularly interesting at this point. Carry on Zelda thread.
I don't think it's a case of Character vs. Plot, but rather Good Writing vs. Bad Writing. Good writing make both the character & plot interesting and compelling, like a freaky game of Curling. Bad writing does not, like a recent game of Basketball. Take Smallville, for example. The show's writing is pretty terrible, but when you put a good writer, like say Geoff Johns on it for an episode or two, it's damn good and makes you wonder why all episodes can't be like it.Exactly. But would you rather be writing the descriptions of each character... or would you be rather be writing the plot that CHANGES them? =P
Take Smallville, for example. The show's writing is pretty terrible, but when you put a good writer, like say Geoff Johns on it for an episode or two, it's damn good and makes you wonder why all episodes can't be like it....for the sake of my sanity, can we pretend that you are referring specifically to Season 8?
Interesting. Funnily enough, I see stories praised and worshipped, even though when there are silent protagonists.Oh, I've loved games that have very forgettable characters. Perfect example of such would be the Armored Core series. The gameplay comes first, after all. But when your character is perpetually silent AND off-screen AND gets no character interaction save e-mail, it's exceedingly hard to give a damn. Dragon Quest VIII runs into a similar problem, I don't buy silent protagonists in a game that is otherwise fully voiced. It pulls you completely out of the game and just makes the hero look boring.
Exactly. But would you rather be writing the descriptions of each character... or would you be rather be writing the plot that CHANGES them? =P
Oh, I've loved games that have very forgettable characters. Perfect example of such would be the Armored Core series. The gameplay comes first, after all. But when your character is perpetually silent AND off-screen AND gets no character interaction save e-mail, it's exceedingly hard to give a damn. Dragon Quest VIII runs into a similar problem, I don't buy silent protagonists in a game that is otherwise fully voiced. It pulls you completely out of the game and just makes the hero look boring.Exactly, the gameplay comes before the story in most games. Games like Onimusha and Ninja Gaiden might have completely ridiculous and stupid stories, but that doesn't mean we can't care for the game itself and what it brings. Honestly, tons of people praise Gordon Freeman, even though he's completely silent, because his actions are supposed to be a definition of his personality. Same with Link, for example. Or Crono, in Chrono Trigger. Their actions justify their personality, and that's what makes them do this or that. And what's there to define them, comes from the plot, instead of a "personality" they come pre-booted with. That's very important.
A silent protagonist doesn't have to be forgettable, though. I don't consider Link all that forgettable, at least certainly not in Twilight Princess. One can express character depth non-verbally, but most don't bother to.
It depends. But especially for a RPG-style storyline? Depending on the way a story is told, it could stand to require both.You'll notice that there's a trend in both american and japanese games. In american games, there's the story about the soldier who has to do this or that because it has guns and it's totally cool. On JRPGs, it's the protagonist with the tragic past who has to save the world from this or that unstoppable evil. In both these games, there's little character development, if any at all. This is how you can tell a bad story from a good one. On Mass Effect, many characters start out unbearable and with a stupid personality. But they grow out of it. Good writing in plot is required.
Mass Effect, for example, does a great job of making it so that while the sci-fi drama in itself could be interesting (if not exactly ground-breaking) but also makes it so that you care about the characters that your avatar stands to interact with. Furthermore, the notion of how you're able to start from the first game, and then have the effects of your choices/interactions roll over into subsequent games stands to make you care even more. But all that ME showcases is what Blues is talking about: GOOD WRITING, on both parts, is necessary to make you give a [parasitic bomb] about the character(s) in a RPG/drama. A back story should be a means to help you identify with the character, while the character's growth over the course of the story keeps you loving the character.
*WARNING, the below contains spoilers for a number of titles - READ AT YOUR OWN RISK*
This is what separates how Mass Effect was able to do what it does well, and where a game like Final Fantasy 7 does fall short. In FF7, the "default" storyline that the game presents pretty much assumes that you (as Cloud) would be interacting with Aeris heavily, such that when she dies later in the game, you are supposed to feel empathy for her. But suppose you made it so Cloud rolled with any of the other viable choices the game presented (like I did with Barret for the lolz 8D). Aeris' death immediately has no real emotional impact for that player, due to the lack of the emotional investment on the player's part.
At least Leo's similar demise in FF6 was able to have a better chance at an emotional response, due to how he was able to build up an "emotional repertoire" with the player in that relatively short time he had before he got all stabbed. Then there was Fire Emblem 4, which basically forced you to say good-bye to almost ALL of the characters you had to come to love from the first half of the game (due to a great number of them dying horribly by the intermission), so there was little chance for the emotional investment to be lost on a number of those characters.
But in short, there in lies what I think is that critical thing that makes an overall story work. How it is portrayed, through either explicit writing or just the overall "direction", has to make it so that it can make the player "feel" some thing for the characters and their role in the story. It doesn't have to loads of dialogue, as I certainly was able to care about the fate of my horse in Shadow of the Colossus, and the baby Metroid's death in Super. That's more than what I can say for Alucard, who had a whole game to [sonic slicer] and moan about his lot in life throughout the course of SOTN, and I don't even feel like his character did much to change throughout the entirety of the game's narrative. But that's me. 8D
Yeah, the Master Sword thing is definitely confirmed, I'll scrounge up the source shortly.From ZFGC.
As for the timeline, the opinion of the timeline fans is that NoA (who released that statement about there being no timeline) don't know what they're talking about. NoJ and the developers still actively support continuity of some kind, even if they themselves don't know or care what it is.
Edit: http://wii.ign.com/articles/109/1098500p1.htmlQuote from: MiyamotoThat mysterious figure in last year's art is the Skyward Sword. People suspected this to be the Master Sword…but spoiler alert, the Skyward Sword becomes the Master Sword. (laughs).
So apparently the return of classical enemies has been confirmed.
For good reason!Like meeeeee!
They're good natured people! Who would want to slay them? Inhuman criminals. That's who!
I promised myself never to waste a single thought on continuity or timeline matters. It's meaningless and doesn't affect gameplay at all.
Not to mention Zelda's continuity is constantly rewritten.
Naturally the story is meaningless if all you care about is the gameplay. But part of the Zelda experience is still the magical setting and the plot that unfolds within the game. You simply need that for the gameplay itself to acquire additional meaning. Just enjoy the story, enjoy the connections to other games, but don't stress one self with connecting dots when there are none.This is just about continuity and timeline in-between games, not relevant to the story of each one.
You know, as much as I'd like to fault Nintendo for this, I blame mostly the fanbase. They're throwing around claims of "retcon" and "non-canon" all over the place as if there's no established continuity whatsoever to then vehemently cling to minute details in order to enforce a backwards interpretation.And there IS no established continuity whatsoever. The only games we know that have continuity, are Ocarina of Time-Majora's Mask-Wind Waker-Phantom Hourglass-Spirit Tracks. Those are the only ones that connect between one another in any kind of coherent way. Then there's the Four Swords/Adventures/Minish Cap trilogy which have the Vaati story. Other than that, Zelda II was a sequel to the first game, but that's it. Those are the only games that have some sort of set continuity between them.
Personally, if I were to establish a timeline in the Zelda continuity, I'd start splitting it in three.
-From Ocarina, go with the time travel shenanigans to on one end have Majora and Twilight and on the other end have Wind Waker and its DS sequels.
-The Four Sword story in its own trilogy.
-The classical titles in a mostly garbled mess that can go in any order.
Interconnecting these three is somehow everything leading to LttP in matters that hurt the brain.
This is just about continuity and timeline in-between games, not relevant to the story of each one.
Ocarina of Time-Majora's Mask-Wind Waker-Phantom Hourglass-Spirit Tracks. Those are the only ones that connect between one another in any kind of coherent way.
But the setting and story of each title is influenced by how Nintendo perceives its placement in the continuity. The moment these connections are made, the Zelda experience is greatly enriched. There is an actual continuity, and Nintendo is making an effort to uphold it, it's just that one shouldn't overthink the connections with the older and more obscure titles. Like actually connecting anything to LttP and the NES titles is overdoing it. But all the 3d games are connected with little to no problems.Twilight Princess, aside from the similarities to OOT, doesn't really seem like it's connected to anything in the first place. The continuity of the 3D games seems well done, but when they referred to that two timelines thing from which several timeline-concerning games come from, since pretty much no mention is made of it at all in the games, I'm calling it an ass-pull. And aside from a few small connections, each game has a fully independent story with shared concept, characters, items and enemies. I just look at each Zelda game as a new experience instead of a big timeline. Makes it more enjoyable than to go looking for sequel facts where they aren't intended to be seen.
Actually, all of the 3d games thusfar have an established continuity. Ocarina of Time also connects to Majora's Mask and Twilight Princess, after all. It's just connected in a different way than the Wind Waker does. This has been extensively made clear by Nintendo, explaining the specifics in regards to Ocarina having two endings; adult and child timelines. Wind Waker is the adult timeline in which Ganon got sealed in the Sacred Realm by the sages, Majora and Twilight are the child timeline in which the Sacred Realm was never opened.
Twilight Princess, aside from the similarities to OOT, doesn't really seem like it's connected to anything in the first place.
Personally, when I went through the story of that game, I felt its premise worked entirely with what Aonuma stated. When you add Majora's Mask to that, it works out even better.If continuity was truly a concern, they'd make more references. When playing the game, there's absolutely no continuity between them, except for "oh, this MIGHT fit here, IF this happened this way". It's an ass-pull. Continuity in Zelda is a non-issue, because in most cases, there isn't the direct concern of one.
Aonuma: The Wind Waker is parallel. In Ocarina of Time, Link flew seven years in time, he beat Ganon and went back to being a kid, remember? Twilight Princess takes place in the world of Ocarina of Time, a hundred and something years after the peace returned to kid Link’s time. In the last scene of Ocarina of Time, kids Link and Zelda have a little talk, and as a consequence of that talk, their relationship with Ganon takes a whole new direction. In the middle of this game [Twilight Princess], there's a scene showing Ganon's execution. It was decided that Ganon be executed because he'd do something outrageous if they left him be. That scene takes place several years after Ocarina of Time. Ganon was sent to another world and now he wants to obtain the power...
Because of the possibility of branching, WW cannot come after MM.Why not? In WW, it's told that the Hero of Time dissapeared and didn't show up again when evil returned to Hyrule. In Majora's Mask, Link goes on a journey, far from Hyrule. We never know if he returned or not. So it pretty much works out.
When playing the game, there's absolutely no continuity between them, except for "oh, this MIGHT fit here, IF this happened this way". It's an ass-pull.
The only true connections are Ocarina of Time-Majora's Mask, Wind Waker-Phantom Hourglass-Spirit Tracks, The Legend of Zelda-The Adventure of Link, and Oracle of Seasons<->Oracle of Ages (these can happen in either direction). Because of the possibility of branching, WW cannot come after MM.
Well not directly after, naturally. And not with times. And if you do that, then where does it go? It's explicitly stated that the legends of the old Hyrule were lost. If it came after MM, it would have to be the last entry. After all, the towns in AoL were named after the Sages... It gets pretty confusing when you think about how one game's placement could affect the others, and how the others prevent it from going there...As I said, people making the game don't care much about making continuity. They just want to provide a good experience, independent from all the other games.
I thought Ganon's entire backstory in Twilight more than enough established continuity toward Ocarina and favored the intended time travel shenanigans. Particularly the details behind the Triforce and the existence of the Temple of Time.And then stuff like world map inconsistensies, the new location of the Master Sword, the fact that other than a few tiny similarities, the whole world is very, very different, and that it's basically a new Ocarina of Time, like fans requested. They didn't give a damn about continuity here. They might have put this or that reference, but if they gave a single damn about any proper continuity, they would have shown it in a more obvious way.
And then stuff like world map inconsistensies, the new location of the Master Sword, the fact that other than a few tiny similarities, the whole world is very, very different, and that it's basically a new Ocarina of Time, like fans requested.
More than a century has passed since Ocarina of Time, factor in the fact that game design demands you make it different, of course the entire world map has its differences from Ocarina. Even Four Sword Adventures changes the world map completely, and that's the same Link in the same place as Four Swords.Not just the differences. Aside from some positions, it's a completely different world. Few centuries don't change the landscape so much.
Why are people still trying to piece together the Zelda games into a continuity/timeline? What good will come from that? Nintendo doesn't care about continuity.
Not just the differences. Aside from some positions, it's a completely different world. Few centuries don't change the landscape so much.
As I said, people making the game don't care much about making continuity. They just want to provide a good experience, independent from all the other games.
That kind of talk is nothing but turning a blind eye to what is actually established. As I said in my previous posts, a great deal of games are connected in order as undeniable fact and they continue to be produced with continuity in mind. Spirit Tracks is proof positive that Nintendo DOES care.In some games, like Spirit Tracks, they define some continuity. In others, like Twilight Princess, they don't.
Yes, you listed some games that have a clear continuity, but that's only a fraction of it; there's more than that. Really, when it comes to Zelda's continuity, it's simply a manner of sticking to the facts (as in ANY canon). Just don't try to connect titles of ambiguous nature with rampant theorizing in the gaps. But apparently the Zelda community is so fond of this that Zelda has gotten this bad name of having no continuity at all. Which is as much a false claim as the supposed infinite plotholes that exist in the MegaMan story; the fanbase is apparently incapable of keeping their facts straight.
Game design is really the biggest factor to this. And it's not just Zelda. Metroid and Rockman have the exact same issues with revisited environments being completely different in unbelievable timespans. Let alone Castlevania which actually tries to make a plot excuse for this phenomenon.
Nintendo may have priorities, but that doesn't mean they complete and utterly do not care about continuity. All it does is provide a reason for the occasional unclear ingame references of their intended premise, as in your Twilight examples.
In others, like Twilight Princess, they don't.
This doesn't change the fact that there's no official timeline from Nintendo, nor will there ever be at the rate things are going.
Superplay: How do the Zelda games timelines link together? Is there any connection between the different games, or do you take tell us a new Zelda story each time?
Shigeru Miyamoto: For every Zelda game we tell a new story, but we actually have an enormous document that explains how the game relates to the others, and bind them together. But to be honest, they are not that important to us. We care more about developing the game system... give the player new challenges for every chapter that is born.
Superplay: Will the story always come 2nd when you develop games?
Shigeru Miyamoto: The most important thing for me, is that the player get sucked into the game. I want the games to be easy to understand, and that the people appreciate the games content, its core. I will never deny the importance of a great story, but the plot should never get that important that it becomes unclear.
I think LttP comes before the originals, considering the name (A Link to the Past, indicating the events are from the past of the originals), but the rest looks good.
NP: Where do all the Zelda games fall into place when arranged chronologically by their stories?
Miyamoto: Ocarina of Time is the first story, then the original Legend of Zelda, then Zelda II: The Adventure of Link, and finally A Link to the Past. It's not very clear where Link's Awakening fits in--it could be anytime after Ocarina of Time.
And I don't think anyone is even trying to argue with that last paragraph.But people loooove arguing amongst themselves about the tiny details that makes the games OBVIOUSLY stand in this or that timeline. I say screw it. =P Nintendo never cared about anything timelines (okay, Metroid has a pretty established one) and they're not about to start. So let's just enjoy individual Zeldas for what they are.
But people loooove arguing amongst themselves about the tiny details that makes the games OBVIOUSLY stand in this or that timeline. I say screw it. =P
Miyamoto isn't Grant Morrison. He doesn't set up huge stories through years so we can follow small details of them through convulted timelines that may or may not relate to each other. The dude makes games. For gaming. And in each game, he makes a whole new experience. I've yet to see a game from him which was actually a "sequel" to anything story-wise, instead of a whole new thing.
MC->FS->FSA->the rest
SS->OoT
The OoT->Zelda 1 and 2->LttP comes right from Miyamoto's mouth actually.
Miyamoto is the "all gameplay" type, whereas Aonuma is the one aware of continuity. Evident in their interviews with Miyamoto confused about the time travel endings of Ocarina, and Aonuma having to explain it. Miyamoto just isn't the only person on team, and where he doesn't care, there are others who do.Argh, conspiracy theorizing about ass-pulls. =P Again, if there was a timeline, they'd make it alot more visible.
This is actually one of the more disputed statements. During FSA's development, Aonuma spoke as of "thinking" of Four Sword as the oldest tale, and in another interview there's noted original intend of this being a "new Hyrule". However, several months later Aonuma admitted FSA's story changed all the way till the end. Which leaves it entirely unclear, other than FSA's ties as some sort of prequel to a Link to the Past.
---------------
Aonuma: The GBA Four Swords Zelda is what we’re thinking as the oldest tale in the Zelda timeline. With this one on the GameCube [(FSA)] being a sequel to that, and taking place sometime after that.
Aonuma: In an example with Four Swords Adventures, I was the producer.. I didn’t actually put the story for that game together... Mr. Miyamoto then came in and upended the tea table... we changed the story around quite a bit... storyline shouldn’t be something complicated that confuses the player... and the storyline changed all the way up until the very end
---------
Nintendo Power: "This title is the third game in the Four Sword series. Did you plan it as a trilogy from the beginning?"
HF (Capcom): "We did not think to develop a trilogy from the beginning. When we developed the first Four Swords game for GBA, we created a new Hyrule legend that said that a long time ago, evil Vaati brought crisis to Hyrule and people sealed that evil. We had some thought that we wanted to carry over that story into future titles some way."
Correct me if I'm wrong, but all Nintendo said was "the Skyward Sword becomes the Master Sword." Which actually implicates two possible settings. Not just SS->OoT, but also ST->SS. The post Wind Waker setting requires a return of the Master Sword, after all.
The weird thing with Miyamoto's timeline statement is that the game manuals and boxes implicate the exact reverse. However, it works considerably better once you add in the sound and drama somewhere in the equation.
http://zeldapower.com/index.php/features/articles/sound_and_drama_-_the_script.php
NP: Where do all the Zelda games fall into place when arranged chronologically by their stories?
Miyamoto: Ocarina of Time is the first story, then the original Legend of Zelda, then Zelda II: The Adventure of Link, and finally A Link to the Past. It's not very clear where Link's Awakening fits in--it could be anytime after Ocarina of Time.
Argh, conspiracy theorizing about ass-pulls. =P
This statement is from 1998/1999, when Ocarina of Time had just come out. Back then, attempting to piece together the Zelda games was still easy.
This statement is from 1998/1999, when Ocarina of Time had just come out. Back then, attempting to piece together the Zelda games was still easy. And as it was said, Miyamoto is the guy who does the gameplay stuff in Zelda games. He develops the mechanics first and then others build a story around it. Miyamoto may be amongst the highest ranking executives amongst Nintendo employees, but he doesn't do everything and knows everything, just like how Inafune hasn't complete contol over everything going on in Rockman.
Argh, matey. Everything's an ass-pull to you.The devs just make up [parasitic bomb] as they go along, not really caring about the order of the games or anything. I'm betting that if we asked Miyamoto about the order again, he'd give us a completely different answer.
Zelda2 Japanese manual:
Long ago, when Hyrule was still one country, a great King was said to have used the Triforce to maintain order in Hyrule.
Triforce of the Gods Japanese box:
This time, the stage is set very long before the time when Link accomplished a feat, the epoch when Hyrule was still one kingdom.
Which actually states the opposite as Miyamoto, unless you interpret the quote from the box as actually in reference to that game's backstory; the events of Ocarina, the imprisoning of Ganon. In which case Miyamoto's order works out.
Of course they make it up as they go, but why would that make continuity nonexistant?...
Every game after Ocarina has a clear continuity, it's only when people try to connect the first 3 games in a way other than "2 comes after 1, and they all go after OoT" that they're looking too much into it.You mean the OOT/MM/WW/PH/ST continuity, because Twilight Princess and the Vaati games don't really fit anywhere. And I'm talking about games that CLEARLY show they're one after the other, not that have a few references here and there.
You mean the OOT/MM/WW/PH/ST continuity, because Twilight Princess and the Vaati games don't really fit anywhere.
No matter how much of an ass-pull you think it is, Twilight connects to Ocarina in the same way Majora does. Which is different from Wind Waker. Word of God, regardless of the quality of ingame intent delivery.Word of God is and always has been bullshit. It's a way for creators to excuse their flaws by saying they did this because of this and that. Hideo Kojima's Word of God statements contradicted in-game canon a few times. The Myst creators' Word of God contradicted actual game canon. And these are games where the creators actually care about the stories. In games like Zelda, you just can't trust Word of God statements. It's either in the game, or it's complete bullshit.
And naturally the Vaati titles fit as their own separate trilogy. For now.
Word of God indicates that is what the end discussion is. If I wrote a game one way and then decided AFTER THE FACT, it was "THIS" way... it's [chameleon sting]ing this way.Not if the author doesn't give a [parasitic bomb] about the story or any kind of continuity in the first place. If they did, the games themselves would show it.
Not if the author doesn't give a [parasitic bomb] about the story or any kind of continuity in the first place. If they did, the games themselves would show it.
So you understand the entirety of what authors intend? You psychically know when someone may have intended for it to be the last game or not?Have you started RPing ever since you changed your name or something? Because from the way you're talking, I don't know if you're kidding, or making some kind of reference, or not.
Also, there's that funny thing called retconning. Oh how writers love to retcon their work. Hell, I even do it on a rare occasion.
There's a lot of things to consider, economics, sales... and so forth. Some of which may or may not apply to this case, but I ALWAYS speak universally.
Except when I don't.
... Just say'n. Super Saiyan.
CURIOUS AFTER THOUGHT: Kinda like Megaman Classic... should we consider the gameboy games canon in the first place? Doesn't that through out Vaati or whatever? My knowledge is a bit edgy though.
Still saying that it's all a big incest story. :3
Have you started RPing ever since you changed your name or something? Because from the way you're talking, I don't know if you're kidding, or making some kind of reference, or not.
Naw, I'm actually exactly the same as I've always been, with the mild inclusion of character name.O...kay then.
I'm about as serious with what I say as I always am.
Which is always serious.
Except when I'm not.
O...kay then.
Anyway, I kinda hate this "Word of God" thing. If these so called "authors" intend for the player to pay any sort of attention to a timeline, they would have made it obvious. They didn't. An author who goes back and says "Oh, this is intended to be this and that way, we just didn't explain it" is kind of stupid. Open endings are open endings, interpretations are interpretations. Nothing the player thinks of this or that is canon, but if they intend to use one canon and for the person who's following the story to recognize it as such, then they should INCLUDE IT IN THE DAMN PRODUCT to begin with.
That'd be too easy though 8DAight, that's it. I'm-a vibrate back in time and make sure you get published with a typing error. >_>
I like to make people suffer instead... oh wait, we aren't talking about me.
Not sure why writers do what they do. Everyone has a wacky reason for it.
In games like Zelda, you just can't trust Word of God statements. It's either in the game, or it's complete bullshit.
Looks like you just can't get over the fact that you didn't understand Twilight's setting. If you would replay Twilight with Aonuma's statements in mind, it all makes perfect sense; the game was built as a sequel to Ocarina.Whole thing seems to me more like a sort of remake than a sequel, since they were giving the fans what they wanted. A game that's more OOT-like.
You mean that's not obvious just from looking at it? I mean, you travel back in time to the Temple of Time from OoT for Christ's sake.Because both temples look so much alike, amirite? 8D
Anyway, I kinda hate this "Word of God" thing. If these so called "authors" intend for the player to pay any sort of attention to a timeline, they would have made it obvious. They didn't. An author who goes back and says "Oh, this is intended to be this and that way, we just didn't explain it" is kind of stupid.That's not what normally happens, though.
It's not as if the Master Sword has ever stayed in one similar looking place anyways.Exactly. And why is that? Because nobody gives a [parasitic bomb] about making similar-looking places to fit any sort of coherent story in-between games.
That's not what normally happens, though.No? Sure seems like it to me. If it was just simple clarification for some, other fans would understand it easily, and explain it to those who didn't. If an author has an idea of how the story ends, THEY PUT IT IN THE DAMN STORY. Or make some kind of clear explanation. Or leave it for the sequel. Word of God is one of two things. Making up for bad storytelling, or ass-pulling to shut fans up.
Word of God is pretty much never a spontaneous announcement from the developer, it's always fans asking "oh but what about this, is it like so" and the dev says yes or no, potentially expounding from there. So it's more like clarifying to those who didn't understand correctly.
No? Sure seems like it to me. If it was just simple clarification for some, other fans would understand it easily, and explain it to those who didn't.It's not like every fan is psychically connected and can voice questions/answers to all the other fans. And on top of that, you get epileptic tree theories, which if given a little effort can be just as viable as what the author intended.
If an author has an idea of how the story ends, THEY PUT IT IN THE DAMN STORY. Or make some kind of clear explanation. Or leave it for the sequel. Word of God is one of two things. Making up for bad storytelling, or ass-pulling to shut fans up.Languages are ambiguous, stories even more so. You can't explain everything exactly without ruining the pacing or using dry, boring language. Misunderstandings are inevitable.
It's not like every fan is psychically connected and can voice questions/answers to all the other fans.Internets, son. If you can hear about Word of God, you can talk to other fans.
Languages are ambiguous, stories even more so. You can't explain everything exactly without ruining the pacing or using dry, boring language. Misunderstandings are inevitable.That's why open endings deserve to be open endings and open interpretation deserves to be open interpretation. Because the author has no business going back and saying "NO WAIT THIS IS WHAT I MEANT BY THAT".
However, most of the time they are not important - I think there's some sort of catchy motto for it, but basically the readers interpretation is just as valid as the authors. They can't clash when you can't ask the authors directly, which is how it used to be in the olden days before the internet and forums.
Whole thing seems to me more like a sort of remake than a sequel, since they were giving the fans what they wanted. A game that's more OOT-like.
Because both temples look so much alike, amirite? lolwut
It's just a [tornado fang]ing order that at most is only relevant for the game's setting, it's not an epic story that take place across generations, it's just a freaking order.
Internets, son. If you can hear about Word of God, you can talk to other fans.Doesn't mean everyone will bring up their interpretation and want to discuss it. Word of God gets much more attention and spread anyway due to the source.
That's why open endings deserve to be open endings and open interpretation deserves to be open interpretation. Because the author has no business going back and saying "NO WAIT THIS IS WHAT I MEANT BY THAT".They're not always meant to be open though. An author that intended for something to be vague (rather than being restricted by language or some such) wouldn't state his interpretation as the only right one.
They don't look alike yet you consider it more of a remake?... That's quite the contradiction there.I didn't say I considered it a remake. I said I considered it "more of a remake". Twilight Princess tries to have the same structure and atmosphere as Ocarina, to the point of having the same races and even an Epona. The fans wanted another OOT, they gave people another OOT.
Because both temples look so much alike, amirite? 8DSimilar enough, I'd say. The Temple of Time is an extremely simple layout; TP keeps the basic setup and simply adds staircases. The "dungeon" of the Temple of Time is accessed through a separate portal in the Master Sword's room, if you recall, so I don't think that really counts.
I mean, we could be here all day trying to figure out what in the hell all LttP details of the sealing war are supposed to refer to. Even if we time-travel back to N64 days when we had 5 or so games to worry about, there are plenty of minor inconsistencies and a mountain of ambiguous points which can be brought against a direct OoT-to-LttP connection.
...but the bridge is out and will never ever be repaired.Not even if we get the carpenters? D:
Because both temples look so much alike, amirite? 8D
And it makes sense that the Temple of Time was a dungeon like the rest of the temples in Ocarina, just one that OoT Link never got to explore beyond the first room.Why would it make sense? And why does one Link get to explore it, while the other doesn't?
And why does one Link get to explore it, while the other doesn't?Because no Sage resided there and no obstacles to said Sages involved the Dominion Rod?
Practically all continuity issues in the Zelda-series stem from plot of LttP and the NES games. They don't even fit comfortably with each other, let alone trying to connect it to all the new titles.At current the Master Sword and Triforce are about the only things mandating a link between LttP and the OoT branches. Most story points these days may be linked to the Vaati arc, particularly Ganon himself, seeings how OoT Ganon is likely dead in both forks and FSA provides the origin of trident-wielding Ganon. There are minor hiccups along the way, such as the ambiguity of Minish Cap's "Light Force", but we had comparable issues when it was just LttP-to-OoT.
I mean, without the classic titles, we could all happily accept the 3D titles and Four Sword as separate continuities and we'd have no plotholes bigger than Vaati not exactly being sealed in the Four Sword in his origin title. However, as things are right now, all roads lead to LttP, but the bridge is out and will never ever be repaired.
Because no Sage resided there and no obstacles to said Sages involved the Dominion Rod?You say that as if they had it planned out that the Temple of Time was bigger in OOT. The temple was a dingy church.
That's like asking why TP Link doesn't get to use the Temple of Time to return to his childhood. It's a simple matter of circumstance. The Master Sword is what's responsible in both cases. And it's already well established that the reality-warping effects of your various Hyrulian artifacts may vary depending on what task the current era's Hero is charged with. It's not as if Link could use the Ocarina of Time to warp back a few days during his journey to defeat Ganon.
At current the Master Sword and Triforce are about the only things mandating a link between LttP and the OoT branches. Most story points these days may be linked to the Vaati arc, particularly Ganon himself, seeings how OoT Ganon is likely dead in both forks and FSA provides the origin of trident-wielding Ganon. There are minor hiccups along the way, such as the ambiguity of Minish Cap's "Light Force", but we had such when it was just LttP-to-OoT.
The biggest problem, as I see it, lies with the original NES game. Ever since the notion first came about that we start at OoT and end at LttP, the original LoZ has left us with one more Ganon death than we can account for, and no effort has been made to address that; unless we're left to simply assume that LttP's Ganon had escaped the seal prior, was killed, revived, and sealed again. Overall, the original game's backstory has remained very self-contained, with no other title proving itself relevant to its setup.
The "dungeon" of the Temple of Time is accessed through a separate portal in the Master Sword's room, if you recall, so I don't think that really counts.
o/~ By the way, if you walked in late,"REEEEEEEAL TEMPLE WAS THERE ALL ALOOOOONG"
allow me to re-it-er-ate:
the name of this movie is Spy HAAAARD! o/~
There is that blocked off path behind the Gossip Stones. Maybe that leads to the extra area in OoT-era Hyrule that's accessible via the portal in TP-era Hyrule...Oh, sure. Get a romhack, maybe they forgot a whole temple back there. 8D
Why are you people still going at this when it's clear that no side will agree with the other one and that it will go on forever and ever and ever and ever and...yeah I think I made myself clear.Because it's fun. Jeez, lighten up.
Oh, sure. Get a romhack, maybe they forgot a whole temple back there. 8DI did. It was a shrine to Tingle. D:
I did. It was a shrine to Tingle. D:Man, that reminded me of his DS game. JESUS CHRIST that is the creepiest game I have ever played in my entire life.
Well, I did delete it and said "oh what the hell, let them do it" >_>Not as if it's any different from any other internet debate. I just keep at it 'till it stops reducing my boredom.
Yeah, it was bad...Bad? I loved it. It's an exercise in frustration because EVERYONE WANTS MONEY but it's [tornado fang]ing awesome all the way.
It was pretty fun... a bit odd, but fun...Man, I wish I could make a Zelda game.
I should get back to making my Zelda game.
IT CONNECTS ALL THE GAMES IN A COHESIVE TIME*shot*
It doesn't actually, but I'm almost 50% finished.
At current the Master Sword and Triforce are about the only things mandating a link between LttP and the OoT branches. Most story points these days may be seen as a continuation of the Vaati arc, particularly Ganon himself, seeings how OoT Ganon is likely dead in both forks and FSA provides the origin of trident-wielding Ganon.
the original LoZ has left us with one more Ganon death than we can account for, and no effort has been made to address that;
Overall, the original game's backstory has remained very self-contained, with no other title proving itself relevant to its setup.
Flash: I'm using Zelda Classic... lolWell ADD BEARDS AND TRAINS AND AIRSHIPS AND STEAM.
Man, I wish I could make a Zelda game.
Steampunk world. Middle-aged war veteran Link. Living in his farm, with his wife and kids. Happy.
GANON COMES. FUCKS THE WORLD OVER. KIDNAPS WIFE AND KIDS BECAUSE HIS CHILD IS THE NEXT ZELDA
Link PUTS ON THE FABLED HERO'S UNIFORM. SNAGS THAT MASTER SWORD. Then goes on a quest all over the world to find Ganon.
Not if it's done right like in Nostalgia (http://forum.rockmanpm.com/index.php?topic=1580.0) and many games before it.HELL YEAH JUST PLAYING IT RIGHT NOW.
The biggest problem, as I see it, lies with the original NES game. Ever since the notion first came about that we start at OoT and end at LttP, the original LoZ has left us with one more Ganon death than we can account for, and no effort has been made to address that; unless we're left to simply assume that LttP's Ganon had escaped the seal prior, was killed, revived, and sealed again. Overall, the original game's backstory has remained very self-contained, with no other title proving itself relevant to its setup.I thought the first game took place last in the timeline, with the final death (by silver arrows) of Ganon?
Or make a Big O game.Oh, man. Big O would be an awesome game, but honestly, there's no way to make slow mech fights cool anymore. Specially with so many characters with awesome personalities.
Oh, man. Big O would be an awesome game, but honestly, there's no way to make slow mech fights cool anymore. Specially with so many characters with awesome personalities.
Yeah, I know. I'm a huge mech game fan, but I like speed.CAST IN THE NAME OF GOD
[youtube]http://www.youtube.com/watch?v=HLMPRm-DA3k[/youtube]
But by the Triforce it'd be SOOOOOO awesome to fight to this.
Hmmmmm....maybe it could work in Dynasty Warriors style....I... honestly didn't like what that did to Gundam. If I'm playing a mech game like The Big O, I want a big variety of combos, not just a few. If they did it like DW: Fist of the North Star, I dunno, but like Dinasty Warriors alone, no. We'd be better off adapting the Steel Batallion engine for Big O, that was one of the slow mech games that reeeeeeally had one hell of a potencial.
I... honestly didn't like what that did to Gundam. If I'm playing a mech game like The Big O, I want a big variety of combos, not just a few. If they did it like DW: Fist of the North Star, I dunno, but like Dinasty Warriors alone, no. We'd be better off adapting the Steel Batallion engine for Big O, that was one of the slow mech games that reeeeeeally had one hell of a potencial.
Oh, man. Big O would be an awesome game, but honestly, there's no way to make slow mech fights cool anymore.Godzilla Unleashed disagrees, for heavy impacts, lots of projectile/beam weapons, and unimaginable amounts of collateral damage make for an awesome game. Pretty tough to argue with Kiryu and Mecha King Ghidorah (even if they do pale before the awesome colossus that is Biollante).
Granted, but I did like the DW: Gundam games myself. Plus I think the Big O had just enough moves to warrant the amount of combos you could do in the game. Hey, I'd love a Big O game in the Vs. Gundam series style, but I don't think it could move that fast! XDThe DW: Gundam games were more for fans of either series. They had alot of character variety, but not enough gameplay to satisfy newcomers. I'd like a Big O game that can TRULY feel like the series. Running around playing detective, having people shoot at you through cel-shaded cartoony sections, maybe with an Uncharted-like gameplay, then once you meet the big boss, you call upon the Big O, and the gameplay changes to the big city. But in The Big O, the scenery itself played alot of the action. From the Megadeuses' destruction, to the way the Big O always showed up at the places and ran away by tearing apart the earth under him to escape... alot of that could be played in the big boss battles.
Anyway, Zelda. I still say she should be playable in a game someday.
But in The Big O, the scenery itself played alot of the action. From the Megadeuses' destruction, to the way the Big O always showed up at the places and ran away by tearing apart the earth under him to escape... alot of that could be played in the big boss battles.I think this is true of most stories that involve giant combatants. The scenery is what offers the sense of scale, and it's just not believable that two clashing titans are going to leave the local trees, buildings, and even ground/rock formations untouched. Destructible environments go a long way in that particular context.
The DW: Gundam games were more for fans of either series. They had alot of character variety, but not enough gameplay to satisfy newcomers. I'd like a Big O game that can TRULY feel like the series. Running around playing detective, having people shoot at you through cel-shaded cartoony sections, maybe with an Uncharted-like gameplay, then once you meet the big boss, you call upon the Big O, and the gameplay changes to the big city. But in The Big O, the scenery itself played alot of the action. From the Megadeuses' destruction, to the way the Big O always showed up at the places and ran away by tearing apart the earth under him to escape... alot of that could be played in the big boss battles.
I think this is true of most stories that involve giant combatants. The scenery is what offers the sense of scale, and it's just not believable that two clashing titans are going to leave the local trees, buildings, and even ground/rock formations untouched. Destructible environments go a long way in that particular context.It's not just destructible environments. The point was that the mechs were pretty much as tall as regular buildings, which offered them a kind of "battlefield" to traverse, along with stuff like smashing each other against buildings.
The Beck battles alone would be priceless. Heh, but yeah that would indeed be awesome. Sadly, we're just dreaming the dream here, as I doubt The Big O had enough popularity to warrant a game of any kind.Heh, even awesome mech shows like Tengen Toppa Gurren Lagann only got a shitty DS game which I'd rather even not talk about. (AND IT WAS BY KONAMI. THE COMPANY THAT HAS UNDER THEIR WING THE [chameleon sting]ing ZOE SERIES COULDN'T MAKE A DAMN TTGL GAME?)
It's not just destructible environments. The point was that the mechs were pretty much as tall as regular buildings, which offered them a kind of "battlefield" to traverse, along with stuff like smashing each other against buildings.All very true.
I dunno about a mech, but for some reason I'm getting an image of Giant Mask Link stomping through Clock Town...
You know, imagine if Link had a giant mech! 8DIt COULD HAPPEN. We've seen Link control big stone guys before. And now he has a train. Why not ancient technology or something to fight MECHA GANON?
TRI-FORCE GUNDAMMU!It would rule if the real power of the Triforce wasn't any of that wishing crap. Imagine if it was THE LAST KEY OF A POWERFUL CONTROL ROOM, WHICH WOULD BASICALLY TURN ALL THE LAND OF HYRULE INTO A MECHA.
I was more thinking of what a Nintendo based Megazord would consist of.That's easy. Mario head, one arm would have Link's Master Sword, the other would have Samus' hand cannon, the torso would be Kirby's belly, and it'd have Wario's butt. And each foot would be an F-Zero ship.
Plus you can have Pikmin & Donkey Kong support zords as well.Barrel throw ability, and leaf on top of Mario's cap.
And Pegasus Wings from Kid Icarus~ <3Wings in the back, yes.
Heh, even awesome mech shows like Tengen Toppa Gurren Lagann only got a shitty DS game which I'd rather even not talk about. (AND IT WAS BY KONAMI. THE COMPANY THAT HAS UNDER THEIR WING THE [chameleon sting]ing ZOE SERIES COULDN'T MAKE A DAMN TTGL GAME?)
I was immensely disappointed with this. I was all excited they made a TTGL game, but then when I played it, I nearly vomited.I even imported the damn thing. >_<
Ouch. I feel your pain. It reminds me when I purchased X7, and that KOF on 360.At least it's more stuff to put on our respective fan-franchise-related shelf.
It would rule if the real power of the Triforce wasn't any of that wishing crap.
If you thought Triforce wishes were crap, you should try finding the treasure of Big Whoop. Oh well, at least the chain of events there lead to the activation of a Giant Monkey Robot.DON'T. REMIND ME.
I don't care what they say, Monkey Island 4 wasn't canon. >_>;;;
You were caught in ghost pirate LeChuck's evil curse! In truth you are still in the amusement park with your brother Chucky. Always a great excuse to makes games nonexistent.I like to believe that Monkey Island 4 was all a hallucination due to LeChuck's evil scheme, from which we escaped and did tons of stuff in a game that nobody played, and then the story skips over to Tales of Monkey Island, which was at long last, another worthy Monkey Island game.
You were caught in ghost pirate LeChuck's evil curse! In truth you are still in the amusement park with your brother Chucky. Always a great excuse to makes games nonexistent.
Star Ocean 3 pulled the same [parasitic bomb]. Damn I hate that.Actually, Monkey Island 2 just pulled a cliffhanger, the "you have been experiencing a fairytale all along" bull was just LeChuck's curse. They said so in a small scene after the credits. They planned to have a sequel right after that, but that didn't happen until years later, and it was pulled off (rather well I might add) by a completely different team.
"Hurrrrr your universe is actually an MMORPG, nothing ever truly happened or mattered!"
This is a big kick in the face of people who enjoyed prequels and makes sequels incredibly silly.
Hmm..."Hm... I guess the games could fit like that. I dunno, never thought of that. I really don't give a [parasitic bomb]." 8D
宮本氏: (時オカ→神トラ)それから初代ときてリンクの冒険という順番になる。
(電撃64、1999年1月号)
Miyamoto: (Ocarina of Time -> A Link to the Past) then comes the first and "The Adventure of Link."
(Dengai 64 January 1999)
Looks like Miyamoto rectified his previous statement a year later.
"Hm... I guess the games could fit like that. I dunno, never thought of that. I really don't give a [parasitic bomb]."
You should try asking Miyamoto where that Giant Robot Monkey fits into the timeline.He'd say "OOOOH GIANT ROBOTO MUNKII FITSU SOMEWHEAR BITWIN ZAT KURAZY SPIRITU TRAKSU GAME AND ZAT ODER FOR SWORDSU GAME I VAGUERY REMEMBAR. ZA NEXT GAME WIRR BE BEFOOAR ALL ZAT, SO MY SENIRE MIND CAN MAKE UP STUFFU WIDOUT WORRY."
He'd say "OOOOH GIANT ROBOTO MUNKII FITSU SOMEWHEAR BITWIN ZAT KURAZY SPIRITU TRAKSU GAME AND ZAT ODER FOR SWORDSU GAME I VAGUERY REMEMBAR. ZA NEXT GAME WIRR BE BEFOOAR ALL ZAT, SO MY SENIRE MIND CAN MAKE UP STUFFU WIDOUT WORRY."Nah, he'd be much more articulate. He's a Nintendo man, not a Konami one. XD
Star Ocean 3 pulled the same [parasitic bomb]. Damn I hate that.
"Hurrrrr your universe is actually an MMORPG, nothing ever truly happened or mattered!"
This is a big kick in the face of people who enjoyed prequels and makes sequels incredibly silly.
Actually, it doesn't mean any of it didn't matter, it is more of an account to how sentient the world really was. It was even stated that the "game" was more like a live action TV show without the cast knowing there are any cameras, than an actual game. The world has sentient flow to it, it far surpassed that which the creators intended... kinda a "what if we weren't what God intended" type of thing....that and it just sucked by popular opinion and general narrative. It was spitting in fans' faces basically.
Going beyond the expectations and what have you. It's actually a VERY interesting concept, it is just widely talked down against because critics tend to have one track minds, so it got a bad wrap.
...that and it just sucked by popular opinion and general narrative. It was spitting in fans' faces basically.
That sounds familiar. Oh I know! "And so popular opinion is right?"Funny, because you're the one single person I ever talked to who ever said he enjoyed the Star Ocean 3 twist. Seriously, I don't think alot of people like "everything you've done so far is fake and utterly meaningless". And narratively, it had the typical JRPG kind of plot/dialogue. Which pretty much spells "awful".
Huh. Yeah, something like that. :\
I think it was written particularly well. But you generally say that about all JRPGs. Incidentally, most fan bases are split by decisions like that, doesn't mean it was bad, just not your cup of tea.
Funny, because you're the one single person I ever talked to who ever said he enjoyed the Star Ocean 3 twist. Seriously, I don't think alot of people like "everything you've done so far is fake and utterly meaningless". And narratively, it had the typical JRPG kind of plot/dialogue. Which pretty much spells "awful".
If you post a picture of you as Zelda, it'll get this thread right back on track.
It didn't exactly say that everything you did was utterly meaningless... unless that is as far as your mental scope can handle. I suppose that means robots that can think and feel have no souls? There is no humanity in anything but something that is purely human? Are you able to make such decisions yourself and easily deny them existence? Is your understanding that limited? These are the kind of questions it actually asks, as opposed to what it tells you. Your limitation determines what the game is saying.- Have life
Also, "typical JRPG plot/dialogue" doesn't spell awful, that is an opinion. But hey, these are all opinions. I just feel my opinion has more merit, I gave it more thought and decided not to dismiss it simply because of limitations of the self or stupid popular opinions.
I think Okami needs a sequel more than Zelda does.
Alright then.I still say the default guy looks way too much like the Dragon Warrior hero.
(http://wedonetwork.co.uk/wedotech/wp-content/uploads/2010/01/3d-dot-game-heroes-screenshot-1.jpg)
I still say the default guy looks way too much like the Dragon Warrior hero.It's the most shameless knockoff it can be. It cries out its shamelessness many times throughout the whole game, and its loading screens are likenesses of old game covers, replaced with pixelated characters. It's, in a whole, a HUGE homage to 2D Zelda.
LOL @ spin-attacking a swarm of chickens. I knew the game was a Zelda knockoff, but I didn't know it was that shameless.
Skyward Sword will be an Ocarina of Time prequel (http://kotaku.com/5593323/new-zelda-is-an-ocarina-of-time-prequel-of-sorts)Wasn't that already said by Miyamoto when he announced it?
Saying the Skyward Sword becomes the Master Sword did not by definition make it an Ocarina prequel. With the Master Sword being lost below the Great Sea within Ganon's stone encased body, a retrieval, or recreation of the blade of evil's bane was also a possibility. As such, there were two possibly placements. Though confirmed to be true now, immediately stating it as a pre-Ocarina title was be getting ahead of oneself.
Either way, with the pre-Ocarina placement now undeniably confirmed, one can't help but hope for further exploration of the many concepts only vaguely alluded to in Ocarina and Twilight, much like how Ocarina was based on the classic story of Ganon being sealed into the Dark World once Sacred Realm.
Twilight was pretty vague about the end. I do believe that Ganon was killed, but he makes it seem like he'll return again. My question is, what did Link do with the Master Sword at the end? I'm sure that the game is pre-Ocarina of Time, and not post-Wind Waker. Because it was stated that the Skyward Sword will BECOME the Master Sword. Not to mention, Skyward Sword doesn't seem to be in the train era. Yes, you all left out one crucial fact, Spirit Tracks. Spirit Tracks is post-Wind Waker. Not to mention, I do believe that the WW timeline was better suited for the DS, as one of Nintendo's officials said. So I highly doubt Skyward Sword will be in the WW timeline....
So yeah, there's my 2 cents. SS is pre-Ocarina. Point made.
...
Not that I'm trying to start something, but you are aware of the upcoming Okamiden, right?
I think Okami needs a sequel more than Zelda does.
...
...did you even read the previous posts? Miyamoto has already CONFIRMED that Skyward Sword is pre-Ocarina of Time. And we've all said in our timelines that we recognized that Wind Waker had Phantom Hourglass and Spirit Tracks as sequels.
Read the damn topic before you reply.
Didn't you notice me quoting Zan's post. Thank you very much. And I'm not the type of person to read back much. So yeah.Every single post above and including Zan's post mentioned the game was confirmed to be an OOT prequel. And yes, you're supposed to read a topic before you post on it. At least read the last few replies.
My question is, what did Link do with the Master Sword at the end?
I'm sure that the game is pre-Ocarina of Time, and not post-Wind Waker.
Yes, you all left out one crucial fact, Spirit Tracks. Spirit Tracks is post-Wind Waker. Not to mention, I do believe that the WW timeline was better suited for the DS, as one of Nintendo's officials said.
[youtube]http://www.youtube.com/watch?v=_nGRL-Pa6pw[/youtube]
So, there were recently some new demos of Skyward Sword. (http://www.zeldauniverse.net/zelda-news/skyward-sword-at-gamescom/)
Controls look a lot more responsive this time. I just hope those enemies aren't as easy in the final thing.
Wasn't there supposed to be a hard mode this time (finally)?
There already is a hardmode. It's called the Three-Heart-Run. 8D
Easy mode+Sudden Death isn't quite like Hard mode though...
Easy mode+Sudden Death isn't quite like Hard mode though...
Yeah. Pretty much.The entire difficulty of that game stemmed from the control scheme and that damn Sea King temple.
Heck. Phantom Hourglass was one of the easiest Zelda games ever and it's harder than TP.
The Sea King Temple is not even hard at all, just way too annoying. And I disagree, in difficulty TP>PH, PH is a complete joke in difficulty.TP's biggest sin is the fact that it has amazing and epic-looking bosses, which are completely easy and unsatisfying to defeat.
The entire difficulty of that game stemmed from the control scheme and that damn Sea King temple.
The Sea King Temple is not even hard at all, just way too annoying. And I disagree, in difficulty TP>PH, PH is a complete joke in difficulty.
TP's biggest sin is the fact that it has amazing and epic-looking bosses, which are completely easy and unsatisfying to defeat.
TP's biggest sin is the fact that it has amazing and epic-looking bosses, which are completely easy and unsatisfying to defeat.
Easy to beat, absolutely. BUT, they were a whole lot of fuckin' fun! XD
The awesome boss music helped a lot too. I agree though, in that I wish the boss fights were harder and that the weapons weren't just for that specific stage only, really.
Not to mention how utterly EMPTY the game was once you finished it.
It....wasn't so much Empty, just really easy. I mean, not Majora's Mask whilst using Fierce Deity Link easy, but easy nonetheless.
Yeah, it kinda sucked that once the dungeon was finished, whatever item you got from it was basically useless except for maybe a spot or two outside of it. Some exceptions apply, but it's the usual suspects (bow, clawshot). They really need to make it so that the items serve some use in the later dungeons on a more regular basis, same for out of the dungeons.It was such a sin. The Spinner item had so much, so much potencial to be used as some kind of potencial almost-skateboard if there was a worthy way to spam it out in the field by riding it in some cool way.
It was such a sin. The Spinner item had so much, so much potencial to be used as some kind of potencial almost-skateboard if there was a worthy way to spam it out in the field by riding it in some cool way.
http://www.youtube.com/watch?v=6AXamcEeMQc I WANTED TO RIDE SUM SPINNAZ.
I guess they didn't want to make Epona obsolete.
I guess they didn't want to make Epona obsolete.They wouldn't have to. All they'd have to do, would be to make the Spinner something used like a skateboard. Not as fast as a speeding horse, but fast enough to traverse the town in style. Hell, it's enough like a skateboard when it goes through the spin tracks, why not use those tracks around Hyrule so we can have some super cool grinding places?
Needs more Hylian Book
Pics please? ;)No, but I have a talented tongue.
And wait, you have a Hylian Book?
So, by "reading that book" you meant "sucking her juices!" :DNo, unfortunately, She didn't get Iced Tea at the supermarket today.
[youtube]http://www.youtube.com/watch?v=H3dLSijwlLk[/youtube]I already have the MGS VR mission finish jingle on.
Play this at the end!
I already have the MGS VR mission finish jingle on.
But this is the Zelda thread! :PYeah but it's a hassle to change my jingles now. >_> Before, I'd been stuck with Picard's "Engage!" for weeks.
Yeah but it's a hassle to change my jingles now. >_> Before, I'd been stuck with Picard's "Engage!" for weeks.
The fact that you can tie in pervyness into Zelda makes you all so much more awesome. XD
I like the whip weapon to too. ^^ Mainly because the Evil Snake Bite whip from Spirit Tracks was so godly and overpowered. LOL
^ WHat he said. Needless to say, despite having so many items, having so many uses for all of the items would be turning the game into a cluster-f*ck. However, instead of just using it at the time that you feel like it, pick up an item and use it at odd times. Like the ball and chain against the lizards for example. I think the point nintendo was trying to make or get to is to have the players get more creative with the weapons they had. I played around with them and had a lot of fun. The spinner itself is good for what it's good for. That's like complaining "Well...this knife can't open doors! I can cut things, but I can't open doors with it!!! Make me a KEY-KNIFE!" It is what it is, rather than 8,000 different uses, it has select few uses. Deal with it.Forced simplistic gaming is smalltime. Zelda is at its greatest when you can be creative.
^ WHat he said. Needless to say, despite having so many items, having so many uses for all of the items would be turning the game into a cluster-f*ck. However, instead of just using it at the time that you feel like it, pick up an item and use it at odd times. Like the ball and chain against the lizards for example. I think the point nintendo was trying to make or get to is to have the players get more creative with the weapons they had. I played around with them and had a lot of fun. The spinner itself is good for what it's good for. That's like complaining "Well...this knife can't open doors! I can cut things, but I can't open doors with it!!! Make me a KEY-KNIFE!" It is what it is, rather than 8,000 different uses, it has select few uses. Deal with it.
Face it, Epona was always obsolete.Sadly true, that's what I like about TP. The field is actually large enough that Epona has a point. Further, combat on her back is controlled MUCH better than previous titles. Bad enough that a game like OoT feels very claustrophobic on a horse, but remember the big Poe hunting?
As far as TP's items go, your "generic Zelda items" (Bow, Claw Shot, etc.) are useful enough, and Dominion Rod is an obvious if enjoyable gimmick. Spinner DEFINITELY needed a soup-up off-rails. By no means would it have left Epona obsolete (you can't use any other items on the Spinner, after all), but just giving Link some ability to "pump" it forward, perhaps having the attack button push it forward a bit, would have worked wonders. In that sense, Superbat's "skateboard" analogy was right on the mark.
Ball And Chain was awesome, and by its nature kind of has to be unwieldy. But I'm not sure if it was really necessary for it to limit Link's walking speed that much.
Sadly true, that's what I like about TP. The field is actually large enough that Epona has a point. Further, combat on her back is controlled MUCH better than previous titles. Bad enough that a game like OoT feels very claustrophobic on a horse, but remember the big Poe hunting?
Bumping this.
[youtube]http://www.youtube.com/watch?v=KhcTqKA1CIc&feature=player_embedded[/youtube]
Looks sweet to me.
http://www.youtube.com/watch?v=KhcTqKA1CIc&feature=player_embedded
http://i.imgur.com/sj4Vy.jpg
25 years of Zelda. If you like Zelda at all, VIEW THAT PICTURE.
artist and probably higher quality: http://www.pixiv.net/member.php?id=900067
HOLY [parasitic bomb]
I WANT THIS ON MY BACK
SHUT UP I WILL FIND A WAY DAMNIT
it apparently is being based off the very first build of the gameThat would be the *BEST* thing they can do, if they maintain the absence of political correctness. Which they probably won't.
At least Mario 64 DS had the decency to add 30 extra stars to hunt down, and three (questionable) characters.*gives him ZEE UPPERCUT!!*
Where's that one image...*googles* Ah there we go.
(http://www.digitalbattle.com/wp-content/uploads/2010/07/4chan.jpg)
I do hope that one day, we actually get a Legend of Zelda that is truly bloody and epic. I mean, they got close to this with alot of others, and Zelda's not uncomfortable with being very violent and becoming general nightmare fuel. I'd just really like epic battles against armies and such.
As long as they do not make it too dark. Otherwise, it'll ruin the franchise.I'm not talking God of War, man. Just make it as dark and epic as that trailer, with a few fights where you fight alongside Hyrule's army to defend the city.
I almost got excited in parts like protecting the wagon and fighting the dudes on warthogs. But those parts turned out to be not just too easy, but over too fast. And not epic enough.
...I did fall in love with the western town part and would love an entire game based on a Western Zelda.
LoZ actually fits in very well with the western theme.
Hell, I consider Red Dead Redemption more of a Western Zelda than a Western GTA, for the way your character and abilities grow, and for the costumization and richness of the open world. An actually western world Zelda would be magnificent.
I can see it now. Link with dual pistols, riding Epona through Hyrule field shooting down any moblins that wanna get up in his face.Heck, the new post-Wind Waker-new-land-discovery Hyrule has trains, right? Why can't it be the victim of an arid desert curse that turns the land into sand with a few towns and places in between, ala islands and station places? That way, you could traverse the desert with Epona, or by taking a train, Link would have a cowboy-ized green suit (his hat wouldn't change, of course) and carry a scarf to traverse into snowstorms. He could arrive in the local salloon and mow down any troublemaking moblins. Have midtown duels with bosses. An Enrio Morricone-like soundtrack. If the technology allows it, maybe even a dungeon that is a legendary huge Dune-like sandworm that traverses the desert and you have to enter it.
Heck, the new post-Wind Waker-new-land-discovery Hyrule has trains, right? Why can't it be the victim of an arid desert curse that turns the land into sand with a few towns and places in between, ala islands and station places? That way, you could traverse the desert with Epona, or by taking a train, Link would have a cowboy-ized green suit (his hat wouldn't change, of course) and carry a scarf to traverse into snowstorms. He could arrive in the local salloon and mow down any troublemaking moblins. Have midtown duels with bosses. An Enrio Morricone-like soundtrack. If the technology allows it, maybe even a dungeon that is a legendary huge Dune-like sandworm that traverses the desert and you have to enter it.
There are so many cool things. Bandit moblins. Highway/train robberies. Ganon as the actual desert King of Thieves, making Hurrahs in towns and robbing banks for artifacts.
"We don't take kindly to Hyrulians in this'ere side 'o the desert, pardner."
The possibilities are endless.
Back when OOT, Majora and Wind Waker came out, Nintendo was willing to take risks. Go through with crazy stuff, and see if it stuck.
Right now, they're just hopelessly trying to pander to fans. Zelda likewise, since first, they tried to bring back OOT with TP, and now, they're making it more cartoony again but keeping adult Link, like the fans want. Trying to please everyone at the same time.
They should just go crazy and release something completely different, unexpected and controversial.
What pisses me off, is that Shadow could have potencially been great. The game could have just used him without referencing Sonic, and had a good, decent, gun-based gameplay they tried something new.
Instead, it was a very, very bug-ridden Heroes mod.
could've been pretty good if it weren't so bad.You can say that about everything. =P
What would you guys like to see in a Zelda game apart from the same stuff we're used to?
"YOU'VE BEEN SAILING ON TOP OF HYRULE ALL ALONG" not enough of a twist for you?
Or "the Wind Fish dreamed all that [parasitic bomb] all along and everyone you've known just ceased to exist, and the bad guys just wanted to keep on living"?
Or "Holy [parasitic bomb] there's a completely alternate world with different dungeons all along"
Or "holy [parasitic bomb] I'm old now and Hyrule is an apocalyptic wasteland"
Or "Holy [parasitic bomb] Majora's Mask is a demigod from hell and I'm stuck in a time loop"
Zelda has so many twists.
Nah. Not good enough. I mean the kind of twist where you're like HOLY [parasitic bomb] I DID NOT SEE THIS COMING.I didn't see any of them coming. What intro? And what kind of twist do you even want? And Mario 2? That's what Nintendo fans call the "It was all a dream" ending? Hah. First off, it wasn't your own dream. It was real in the sense that it was an illusion destined to make you stay. His dream became reality. And it didn't want him to wake up, or else it would disappear forever. I don't see what that has anything to do with Mario 2 in the first place. It's like saying FFX's ending has anything to do with both.
The wind fish thing was just Mario 2 channeled into a Zelda game. And you could figure that you're sailing on top of Hyrule just by watching the intro, so yeah...
That would be pretty damn awesome. There isn't enough interaction between races, yeah. It's what I expected to see in Twilight Princess, but then it just went and copied OOT.
I was so disappointed, but I did like the way the Gorons came down from Death Mountain and kind of stayed in Kakariko in TP. It was a nice little touch. I'd just like to see a more united Hyrule.
MAKE ME PROUD NINTENDO
MAKE ME NOT WANT TO CARVE MY TATTOOS FROM MY SKIN IN SHAME
I still believe a steampunk Zelda would work.
Or a Zelda in a separate place with anachronisms, ala Link's Awakening.
We've seen too much of Hyrule. I miss the Zeldas when Link would go to another completely different place.
Needs moar Termina...or Kohonolit even if it was just a dream....needs less fans saying it needs to bring back [parasitic bomb] from the past instead of creating new stuff.
...needs less fans saying it needs to bring back [parasitic bomb] from the past instead of creating new stuff.
Hey you know what? It'd be really [tornado fang]ing nice to revisit these places in a really nice lush setting.That's all people do. All they request. They want the exact same thing they played, over and over. [tornado fang] nostalgia, I'm tired of people saying everything should be more of the same.
[tornado fang] you for shitting all over me wanting to enjoy myself.
That's all people do. All they request. They want the exact same thing they played, over and over. [tornado fang] nostalgia, I'm tired of people saying everything should be more of the same.
Even all of the direct sequel Zeldas never featured the same world twice. Zelda is about a brave new world, not about everything all over again. We already have most Nintendo franchises doing that, do we seriously need ONE MORE?
That's all people do. All they request. They want the exact same thing they played, over and over. [tornado fang] nostalgia, I'm tired of people saying everything should be more of the same.
Even all of the direct sequel Zeldas never featured the same world twice. Zelda is about a brave new world, not about everything all over again. We already have most Nintendo franchises doing that, do we seriously need ONE MORE?
Not exactly directed towards you but still pretty relevant:Make it directed towards me, I live for this [parasitic bomb] and this forum's boring as hell lately. =P
[tornado fang] people who can't understand that instances of someone wanting to revisit something older does not have to be influenced by nostalgia. The nostalgia argument (actually it's more of a write-off the way I see it used) just undermines the viability a lot of things have for re-exploration or reinterpretation when people instantly assume that "you only want it because it's your fondest 12 year old gaming memory". And that is absolute crap.
And [parasitic bomb], in the end, different things entertain different people. Why step on another's hypothetical revisits to push your own hypothetical "fresh & new"? In the end it's all up to the devs, so it's not like a few minutes thinking about possibilities is going to hurt anything set in motion. :P
Says the one that complained that Hard Corps Uprising wasn't close enough to Contra Hard corps. The hypocrisy is delicious. Don't act like you're any different from any other member on the board when you're subject to doing exactly the same thing you [sonic slicer] about.I replied to that same argument when someone confronted me in the topic. I wasn't against change in the game, I was against the complete animuzation and slowdown of a game which was originally Escape from New York with a John Cameron budget. There's good changes and bad changes. Anyone with an IQ of a 4-year old can figure that one out.
That said, I wouldn't mind seeing new areas rather than retread old ground. Something in the same vein as Termina or Koholint, but not necessarily those exact areas. Something where perhaps Ganon isn't the main focus (a la Majora's Mask, for example). Thankfully we've had such games before, so it isn't outside the realm of possibility. It would be nice if they weren't on handhelds for a change though, where most of these "sidestory games" (as I've heard them be called) seem to be situated.
Says the one that complained that Hard Corps Uprising wasn't close enough to Contra Hard corps. The hypocrisy is delicious. Don't act like you're any different from any other member on the board when you're subject to doing exactly the same thing you [sonic slicer] about.
That said, I wouldn't mind seeing new areas rather than retread old ground. Something in the same vein as Termina or Koholint, but not necessarily those exact areas. Something where perhaps Ganon isn't the main focus (a la Majora's Mask, for example). Thankfully we've had such games before, so it isn't outside the realm of possibility. It would be nice if they weren't on handhelds for a change though, where most of these "sidestory games" (as I've heard them be called) seem to be situated.
I would like to see what Kohonolit would look like in 3D because its an island with HUGE possibilities, as well as Termina. I don't want the games remade, they're fine as they stand, but I'd like to revisit them because there are so many more opportunities to use the technology now to show how much more immersible they could make those places! Maybe take the templates for those places and create something new!Both locations served for their main plot. Bringing them back would be an immense asspull, not to mention a slap on the face for any kind of good storytelling. It would ruin the effect the original games had on people.
I'm gonna go play some Animal Crossing.
Sorta hard to say if it would be an 'asspull'. Revamping something that's only been in one game is not entirely bad at all.You don't get it. Both Koholint and Termina were locations that were absolutely amazing in their own stories. Sequeling them would be awful.
I agree with not reusing Koholint/Termina/etc though, a sequel in the same location could at best keep the spirit and at worst completely ruin it.
Well I would like to see just like...a remodel or something. With this day and age's technology I think Kohonolit could be gorgeous. I dunno maybe its the artist in me?
Majora's Mask 3D?
I'd buy a 3DS for that. No joke.
Moreso than OoT for me, at any rate. With any luck it'll happen, but I somehow doubt it.
The thing about MM is that the majority complain about the time limit far more than they should.
The Nintendo Path:
Give us what we want then whore out that movement until we don't want anymore.
I never found anything wrong with the time limit. I actually considered them quite giving for the limit they did. Even more so with the reverse Song of Time.Oh, I agree completely, MM is my favourite 3D Zelda. It just seems that lots of people can't get by the time mechanic, which is too bad.
Oh, and for the record, a new Zelda game must include a bitchin remix of The Dark World theme at some point.YES.
But........I want everyone of their franchises that they've whored out!
Oh, and for the record, a new Zelda game must include a bitchin remix of The Dark World theme at some point.
Song of Storms!
SONG OF STORMS.
[youtube]http://www.youtube.com/watch?v=MYztGAcGgEc[/youtube]
You should hear the remix I helped make of it.
This is why the Master Sword is sealed away! If its power went unchecked, every body of water in Hyrule would be polluted.
Remake looks nice. The Town Market isn't a blurry mess anymore, at least. Some areas kinda lost something due to brightness, though. (see: Gohma's Lair, Phantom Ganondorf's Lair, the title-screen)
Oh, and there's a Boss Rush in this game. Also, everything in MQ is mirrored...for some reason.
there's a Boss Rush in this game.F*@#! YEAH!!!
What is with Nintendo and Ocarina of Time? Is it like their Final Fantasy VII?
Did they confirm the release date for the US release? So getting this day one when it comes out!
Oh, and there's a Boss Rush in this game.
What is with Nintendo and Ocarina of Time? Is it like their Final Fantasy VII?
What is with Nintendo and Ocarina of Time? Is it like their Final Fantasy VII?It's been said, but it bears repeating: Yes. In many more ways than one.
Did they confirm the release date for the US release?
flagjp June 16, 2011
flageu June 17, 2011
flagus June 19, 2011
</wii>
That's our Vixy!*plays MM2 level clear jingle*
Well, the controls are similar to the Classic Controller settings on the Wii Virtual Console, so I guess we will adjust just fine. ^^I rebelled against VC OoT due to the Stone of Agony being permanently disabled, plus the general political correctness of the later revisions (we can't have a CRESCENT MOON ON THE MIRROR SHIELD, it might be offensive).
plus the general political correctness of the later revisions (we can't have a CRESCENT MOON ON THE MIRROR SHIELD, it might be offensive).
I have to confirmed this someday, but there's also a "blue blood" version in Germany. o.o;
And where exactly is that? I haven't seen any blue blood.
http://www.zeldauniverse.net/zelda-news/miyamoto-mentions-possible-a-link-to-the-past-3ds-remake/(http://img41.imageshack.us/img41/6924/shutupandtakemymoney.jpg)
WantWantWantWantWantWantWantWantWantWantWantWantWantWantWantWantWantWant
I would get it in a heartbeat regardless of what kind of remake it would be
http://www.zeldauniverse.net/zelda-news/miyamoto-mentions-possible-a-link-to-the-past-3ds-remake/
WantWantWantWantWantWantWantWantWantWantWantWantWantWantWantWantWantWant
I would get it in a heartbeat regardless of what kind of remake it would be
flagjp June 16, 2011
flageu June 17, 2011
flagus June 19, 2011
</wii>
(http://lol.rockmanpm.com/zeldaoot3duk/screen01.jpg)whoa
(http://lol.rockmanpm.com/zeldaoot3duk/screen02.jpg)meh, practically looks the same
(http://lol.rockmanpm.com/zeldaoot3duk/screen03.jpg)well, its got more polygons, ill give it that
(http://lol.rockmanpm.com/zeldaoot3duk/screen06.jpg)it's got more polygons and a much better draw distance, but it still looks so empty...
(http://lol.rockmanpm.com/zeldaoot3duk/screen07.jpg)"aw [parasitic bomb], not this [sonic slicer] again"
(http://lol.rockmanpm.com/zeldaoot3duk/screen09.jpg)wow
whoa
wow
You guys and gals see this? (http://www.gonintendo.com/viewstory.php?id=157292)
The more I learn about OoT3DS, the less I care about it.
They couldn't even touch up the music a little to sound... better? It really is just a retexture hack.
With Legends 3 still in purgatory and no word on Paper Mario 3DS or Super Mario 3DS... and no other software to look forward to outside of possibly Kid Icarus, buyer's remorse is in full swing.
*GASP... WAIT FOR IT...* i never got the chance to play the original.In a way, playing the original is a mixed blessing (when you have brothers, the older ones keep all the cool stuff once you go your separate ways). The political-correctness of later versions sickens me, I'd rather homebrew-emulate the 1.0 cartridge. Because of that I basically refuse to play any newer version that doesn't feature Master Quest (that and killing the Stone Of Agony cost Nintendo a VC sale from me).
I think a Pokemon MMO would make immensely more sense.
I dunno if it will be a new Zelda game, but we will definitely get SOMETHING.
After all, Zelda's 25th birthday was some time ago and Nintendo didn't do anythingback then. I assume they'll celebrate it now in some way.
Download the Orchestra Remastered Tracks from the Nintendo conference and Zelda OoT 3D Hyrule Field (http://www.zreomusic.com/2011/06/07/e3-2011-legend-of-zelda-overture-remastered)
Seen this commercial yet?
[youtube]http://www.youtube.com/watch?v=4RHcapaIiBU&feature=player_embedded[/youtube]
Official Soundtrack Features:
- 50 tracks from the game, many never before released.
- 1 fully orchestrated medley specially recorded for the soundtrack.
- Liner notes include new character illustrations created for the Nintendo 3DS release, and a special message from Mr. Miyamoto and Mr. Kondo.
The Legend of Zelda: Four Swords DSiWare (Coming Soon)
That's news to me. I'm assuming it's just a port?
Damn well better be harder than Twilight Princess, though.
As was announced this morning, Skyward Sword will be released in Europe on November 18th and in North America on Novemeber 20th.
(http://i.imgur.com/bIIcA.jpg)And that answers the question: Why buy a fifth Wii remote? 8)
So I got the newest Game Informer today, and in it is a 25th Anniversary look back at the series. After that feature is a 10-page feature on Skyward Sword.
Why am I posting this here, you ask? Simple; there's a sidebar regarding this very issue...Quote from: Game InformerTHE CHRONOLOGY OF ZELDA
Each Zelda game stands on its own fairly well, but hardcore Zelda fans have spent ages concocting complex theories about how the whole series could connect into a complicated history of Hyrule. With Nintendo being so forthcoming about Skyward Sword being a prequel to Ocarina of Time and telling the origin story of the Master Sword, I can't help but ask Aonuma if the developers behind the games spend much time thinking about how they relate to each other.
"Obviously we've made so many games now that we can't help but think about how those games connect to one another," Aonuma says. "However, that consideration comes late in the development process. When we create a new game, we don't start with a preset notion of what the story is going to be or how it's going to flow. We start by focusing in on what the core gameplay element is going to be and then develop from that."
With Skyward sword, the team went into the game knowing that the core gameplay element would be the WiiMotion Plus. With the focus on more fully realized controls, it made sense for the sword itself to play an important part in the plot. So when does it get put into the official timeline?
"There is a document on my computer that has a stamp on it that says 'Top Secret,'" Aonuma tells me with a laugh. "I actually haven't even shown it to many of the staff members. One of the special privileges of being the producer of the series is that I have the right as we're finalizing the game's story to then decide where it fits in."
Aonuma says he is afraid that revealing the official Nintendo timeline would lead future Zelda teams to focus on the story more than the gameplay. "People start to focus in on the storyline and gaps in the timeline," he explains. According to Aonuma's design philosophy this is "a backward way of creating a game." Wish as they might for an official word from on high, fans are probably going to have to keep guessing on the true nature of Zelda's history.
tl;dr There is an official timeline, but we'll never see it.
So is Link FINALLY hittin' dat?I think you meant to ask if Zelda s finally LETTING Link hit that. xD
After all these years?
I think you meant to ask if Zelda s finally LETTING Link hit that. xDWhen did he ever seem interested?
When did he ever seem interested?
When did he ever seem interested?Well, he's saved her more than 10 times. There's GOTTA be somethin there. XD
TOON LINK loved staring at Tetra's ass! 8DYeah, staring and not doing. Toon Link's much too alpha for that.
Well, he's saved her more than 10 times. There's GOTTA be somethin there. XDConsidering this is a prequel to everything else and probably the third or fourth youngest Zelda we've seen (certainly the most ditzy-looking one) I'm guessing this is where the heritage comes from. But DAMN, they gotta bang like bunnies to make so many Links.
I've listened to the romance trailer song a good 10 times now, and I can't get over how much I love the quality of it. It's downright movie quality orchestration, and I cannot wait to hear more from this game.But movies have terrible generic crap music... or were you thinking of the once a decade exceptions like Pirates of the Caribbean?
But movies have terrible generic crap music... or were you thinking of the once a decade exceptions like Pirates of the Caribbean?I want to slap your [parasitic bomb] so hard right now... it's not even funny.
But movies have terrible generic crap music... or were you thinking of the once a decade exceptions like Pirates of the Caribbean?What? Movies, when they do have music made for them and aren't just the licensing-of-the-week thing, have amazing stuff. Hans Zimmer isn't the only movie composer out there, you know. Lemme pick a movie at random, which I haven't even seen yet.
I suppose I just associate the phrase "movie music" with the totally unmemorable violin&piano pieces that seem to be a requirement for scenes that would've been fine on their own, rather than stuff out of movies that are actually good. Which is kind of like comparing high profile games with random [parasitic bomb] grabbed off a shelf, so maybe not totally fair...Don't we get tons upon tons of shitty midi in games too? Bleeps and bloops everywhere, that people cry out in defense of, simply because it's a catchy part of their childhood listening? Movies can have amazing people working on them, even random [parasitic bomb] off a common shelf can have a well-made OST. A game's OST is usually thought of to be less important than gameplay, graphics and the like when it comes to the team developing the game, leaving the soundtrack dude to fend off for himself in a ton of stuff, while in movies, the soundtrack is usually supervised heavily so it fits well in each and every single game scene.
But I do have a problem with the phrase "it's like movie quality orchestration", because that sounds awfully like saying that orchestrated music is inherently superior in immersiveness or memorableness.
Don't we get tons upon tons of shitty midi in games too?Sure. I didn't mean to imply that videogames were blameless, just that acting like movies are clearly better at it is stupid.
A game's OST is usually thought of to be less important than gameplay, graphics and the like when it comes to the team developing the game, leaving the soundtrack dude to fend off for himself in a ton of stuff, while in movies, the soundtrack is usually supervised heavily so it fits well in each and every single game scene.Don't know enough about game development vs cinematography to say for myself, so are you sure games don't receive similar supervision? It's really rare to get music that doesn't fit in my experience.
Same with a ton of other games, in which you only pay more attention to its soundtrack, because you're doing repetitive tasks and not watching a narrative unfold, so you pay more attention to the sound that way. It's why there are so many game nerds who worship gaming soundtracks, while most movie buffs simply recognize it as a part of a necessary equation, to be used in accordance to the way the movie flows.Gotta admit, hearing the same tracks several times in the background is definitely what makes many of them grow on you. But that doesn't make them worse, which is what I had beef with.
Well, I'm fine with having my misconceptions cleared up...Well... they ARE. That's the whole point.
Posted on: 2011-09-30, 12:30:55
Sure. I didn't mean to imply that videogames were blameless, just that acting like movies are clearly better at it is stupid.
Don't know enough about game development vs cinematography to say for myself, so are you sure games don't receive similar supervision? It's really rare to get music that doesn't fit in my experience.That's because what you're getting, is background music. You notice the music because it's there to entertain you rather that fit in well with the entire experience. You don't notice it within a movie because the music takes no relevance over anything, it's there to enhance the scene that's happening at the moment.
Gotta admit, hearing the same tracks several times in the background is definitely what makes many of them grow on you. But that doesn't make them worse, which is what I had beef with.It doesn't make the tracks themselves worse, but it does make the implementation of soundtracks in games worse than it does in movies.
That's because what you're getting, is background music. You notice the music because it's there to entertain you rather that fit in well with the entire experience. You don't notice it within a movie because the music takes no relevance over anything, it's there to enhance the scene that's happening at the moment.What are you talking about? I don't notice the music especially much while I'm playing, it's exactly the same as with movies. There's more of a chance to get used to individual tracks, but it's still only afterwards while listening to the music on youtube or whatever that I really hear them as themselves. Unless they're downright jarring and unfitting for the scene, but I already said that doesn't happen much in my experience.
What are you talking about? I don't notice the music especially much while I'm playing, it's exactly the same as with movies. There's more of a chance to get used to individual tracks, but it's still only afterwards while listening to the music on youtube or whatever that I really hear them as themselves. Unless they're downright jarring and unfitting for the scene, but I already said that doesn't happen much in my experience.You always end up paying more attention to the music in a game rather than in a movie. Because in a movie, your ears are open for dialogue and narrative. In a game, you're not watching something unravel, you're being fed information in directly instead of paying attention to something. You're most likely to pay attention to the scenery or the details in a game than in a movie. In a movie, your attention is turned towards events you can't control. In a game, everything's directly passed onto you, and you do with it as you wish. I always notice game soundtracks when I play a game, simply because they're given to me, and play based on area and happenings rather than be out of my control.
What kind of games are you thinking of that have this effect?
Actually, I tend to notice the movie's soundtrack more than anything else, mainly cause it's what I'm directly listening for. Soundtracks are my hobby, my passion, and the largest collection of music I own. Game soundtracks are awesome, and one of my favorites genres, but a lot of them are not fully orchestrated. That's what I meant. Lots of movie soundtracks are not orchestrated either, but they are still good.Imma have to agree with PB on this one, simply because I feel the exact way.
Movies are the current, best example for orchestrated music in the mainstream that exist. There was a study once that proclaimed that someone like Beethoven in today's era would compose soundtracks for video games, and I agree. That's all I really meant when I said that the romance trailer song had "movie quality orchestration," not that I thought that orchestration was superior. Some of my favorite soundtracks are synth or 8-bit.
You notice soundtracks because you're a soundtrack nerd. =P
Still, there's a reason that gamers geek out over game tunes and chiptune music. Because games don't handle soundtracks as well as music, at least most of the time. There are a few that do it masterfully, mostly the most Hollywoodish games. But movie soundtracks are mostly overlooked in most cases, as great as they might be. And pretty much any orchestrated movie track made today beats the crap out of songs in most games today. Not to say games don't have some absolutely amazing and beautiful soundtracks. Just saying that movies have a better track record, and a bigger, better and more prepared industry to acomplish it.
plus some people mute them and put on their own music to begin with.Oh man, I remember that game. Lemme search for some youtube gameplay movies!
Oh man, I remember that game. Lemme search for some youtube gameplay movies![tornado fang].
LET THE BODIES HIT THE FLOOR
LET THE BODIES HIT THE FLOOR
LET THE BODIES HIT THE FLOOOOOOOOOOOOOOOOR
God dammit.
Skyward Sword's intro sequence (http://kotaku.com/5847528/watch-skyward-swords-intro-sequence-right-now)Enjoyment? Do you honestly think any Zelda opening can be spoiled?
I actually refuse to watch this, cause I need to save some enjoyment for when I first get the game. HOWEVER, while I'm not watching, I'm listening to the music.
All I've gotta say is, Hoooooooooooooooooooooooooooooooooooooooooooooly [parasitic bomb]. I cannot [tornado fang]ing wait for this game and I cannot [tornado fang]ing wait for the soundtrack to this game. <3 <3 <3
Dude, Ocarina of Time was the Ganon origin story. I'm not sure what Ghirahim's true motives are yet, but I'm sure they're not influenced by Ganon.There are at least two Ganons already. Four Swords Adventure has another Ganon origin story.
Unless it's another Ganon. Like these are, yet again, another Link & Zelda.
There are at least two Ganons already. Four Swords Adventure has another Ganon origin story.Continuity which Nintendo doesn't care at all for. Specially since the 4 Swords/4SAdventures/Minish Cap trilogy doesn't even tie in with the rest of the games.
Debatable. FSA has some damn heavy LttP references.Nintendo never inserts a title subtily into the timeline. They may intend for something to be another thing at first, but then when it's changed, it's no longer valid, and we can't take conclusions from that. When something is from a timeline, it's VERY visible.
Further, Wind Waker and Twilight Princess (both branching from OoT), both have Ganon killed rather than sealed.
Fact of the matter is, wherever a game is "intended" to be in the timeline, Nintendo is worried less about continuity and more about the individual title. OoT was meant to be LttP's sealing war, and you can pull quite a few inconsistencies out of it. Needless to say the timeline these days is far more complicated.
To all those who care about the timeline, I have an important post. In quote form (wrote on another forum, easier this way)Quote from: MirbySo I got the newest Game Informer today, and in it is a 25th Anniversary look back at the series. After that feature is a 10-page feature on Skyward Sword.
Why am I posting this here, you ask? Simple; there's a sidebar regarding this very issue...Quote from: Game InformerTHE CHRONOLOGY OF ZELDA
Each Zelda game stands on its own fairly well, but hardcore Zelda fans have spent ages concocting complex theories about how the whole series could connect into a complicated history of Hyrule. With Nintendo being so forthcoming about Skyward Sword being a prequel to Ocarina of Time and telling the origin story of the Master Sword, I can't help but ask Aonuma if the developers behind the games spend much time thinking about how they relate to each other.
"Obviously we've made so many games now that we can't help but think about how those games connect to one another," Aonuma says. "However, that consideration comes late in the development process. When we create a new game, we don't start with a preset notion of what the story is going to be or how it's going to flow. We start by focusing in on what the core gameplay element is going to be and then develop from that."
With Skyward sword, the team went into the game knowing that the core gameplay element would be the WiiMotion Plus. With the focus on more fully realized controls, it made sense for the sword itself to play an important part in the plot. So when does it get put into the official timeline?
"There is a document on my computer that has a stamp on it that says 'Top Secret,'" Aonuma tells me with a laugh. "I actually haven't even shown it to many of the staff members. One of the special privileges of being the producer of the series is that I have the right as we're finalizing the game's story to then decide where it fits in."
Aonuma says he is afraid that revealing the official Nintendo timeline would lead future Zelda teams to focus on the story more than the gameplay. "People start to focus in on the storyline and gaps in the timeline," he explains. According to Aonuma's design philosophy this is "a backward way of creating a game." Wish as they might for an official word from on high, fans are probably going to have to keep guessing on the true nature of Zelda's history.
tl;dr There is an official timeline, but we'll never see it.
tl;dr There is an official timeline, but we'll never see it."we can't help but think about how those games connect to one another"
Ahem. Yeah.
If this game, supposed to be the first in the timeline, has Zelda sleep forever until Adventure of Link, THEN you can call it tied-in. But not now.
We've had the debate before. Nintendo cares about making good games that people can start with at anytime instead of [parasitic bomb] that ties into another story. And looking at vague details such as scenery marks and small references and calling them connections is stupid at best. This is Nintendo, not Valve. If the story tied-in, they would have told us.
Same as going WE DON'T GIVE A [parasitic bomb]. Nintendo has never given a [parasitic bomb], and this "official timeline" bullshit is given way too much importance by fans.
The story of the sleeping Zelda has no relevance to any of the titles preceding the LoZ-AoL duology. The game manual speaks of a Great King which ruled Hyrule with the united Triforce. The Zelda of that time was put to sleep by her own brother over a dispute for the Triforce which he could not inherit in full. The Triforce of Courage had been sealed away long before that, and only one chosen as the crest bearer came forth to recover it. As a consequence, the sleeping Zelda mythology has no relevance to events prior to A Link To the Past, especially not to the prequel of the prequel of the prequel known as Skyward Sword.Which is why everything can be explained by two simple phrases:
Between Four Sword Adventures and A Link To the Past the references are of an unprecedented blunt, albeit entirely uncertain nature.
For a vast majority of the Zelda-series, the developers have been crystal clear about chronology. There is no possible dispute about the Ocarina of Time based parralel timelines of Wind Waker and Twilight Princess, with Skyward Sword as the prequel to Ocarina. However, confusion abounds when trying to connect Ocarina's dual-ending with the game it's very mythology was based on: A Link To The Past, and subsequently its sequel Link's Awakening, the LoZ-AoL duology that follows and somewhere in there the two Capcom-developed Oracle titles. Add the as of yet undetermined Four Sword Trilogy into the mix, and you get whats effectively three or four different timeline arcs with only vague relations between them.
(http://s1.postimage.org/2dl3fo804/2011_10_13_17_51_05_193.jpg) (http://postimage.org/image/2dl3fo804/)
So they have the demo at Comic Con and are giving away these shirts with them if you try the demo. I tried it...
8)
It's [tornado fang]ing awesome. Controls are fluid as hell. I really like it. <3
(http://s1.postimage.org/2dl3fo804/2011_10_13_17_51_05_193.jpg) (http://postimage.org/image/2dl3fo804/)
So they have the demo at Comic Con and are giving away these shirts with them if you try the demo. I tried it...
8)
It's [tornado fang]ing awesome. Controls are fluid as hell. I really like it. <3
The red-haired Skyward Biff is a jerk, BTW. He and his pals will start throwing eggs at you when you start doing well in the festival. Still, the end of it was pretty sweet."Hey MCFLY! Why don't you make like an egg... and get ouddaheres!"
http://www.gametrailers.com/video/exclusive-origins-zelda-skyward/723205[tornado fang]ing Sheikaxicans, moving into our Skyloft borders and taking our princess-protecting jobs.
"Origins" trailer. Some spoilers, some links to other games revealed.
This is gonna be great.
"We are already preparing a new game, a game in the series for the Nintendo 3DS, but don't think that it is a direct sequel to the Zelda titles released on DS. We are talking about a new game, but it takes much of what has been done on previous consoles."
Aonuma also confirmed that the team is looking into remaking Majora's Mask for 3DS.
"It's something I'm asked about often and I assure you that it is something I've spoken to Miyamoto about. But recently we released The Legend of Zelda: Ocarina of Time 3D as a remake. We are considering the idea, but it didn't seem right to launch a remake one after another, so the next Zelda game on 3DS will be original."
But seriously? More bathroom humor? That's jut messed up. Even if a stage is set up in the sky. WTH. :-/Doesn't being in the sky make it even MORE messed up? Seriously, see how long it takes you to get the phrase "raining [parasitic bomb]" out of your head now.
I've only spent a few minutes with it so far, but for some reason the pointing controls are really sluggish. I haven't been able to find any options to adjust them.
Can you upgrade a shield's durability? ¬_¬ Because mine broke two minutes after I landed in Hyrule and I've been going without ever since.
I only just made my second visit to Faron. I got real lucky with the boss and managed to finish it off with one heart left, after throwing myself at it in a kamikaze attack.
[spoiler]Down to the last cycle, with only its right arms taken off, I picked up one of its swords and jumped in among a horde of cursed bokoblins and cut its legs off as fast as I could. Then just wailed on it for everything I was worth. I can't believe it worked.[/spoiler]
As if that wasn't enough, it's rumored that the book will include an explanation of the true Zelda timeline along with its Hyrule history section.:o
Anyway, thoughts?
Gotta play OoT again and search for possible opportunity for Link's failure.
Yeah, I've always kinda thought Four Swords was it's own thing by itself and really had no connection to the other games. But I've never played them, so I have no accuracy regarding this.
It's already been confirmed on 2ch from what I've heard. Honestly, if nobody that also has the book has contradicted it by now I feel it's safe to call it legit.
It's not that Link "fails" in the sense that he could've gotten killed, but that because of time travel he never showed up again and Ganon took the Triforce without a hero to stop him. Then the Imprisoning War of alttp happened.
It´s not that it doesn't fit anywhere. Know that, Four Sword Adventures has strong A Link To The Past imagery, Minish Cap has strong parallels to Skyward Sword, and the whole Force storyline is continue in the Adult Timeline with Phantom Hourglass and Spirit Tracks. It's just that there's absolutely no good reason to be separating games within the series from one another, especially not Four Sword to Four Sword Adventures.
It's not that Link "fails" in the sense that he could've gotten killed, but that because of time travel he never showed up again and Ganon took the Triforce without a hero to stop him. Then the Imprisoning War of alttp happened.Maybe I worded my post wrongly, but I had in mind some in-game event. 'Hero of Time fail == player's Game Over' would be the very dumbest thing of the year 8D
Ah okay. So where would you put Four Swords & Four Swords Adventure?
Oh yeah, I was just saying what I believe happened. There are two ways the split could've happened, either every action causes a new timeline to appear, or they appear because of time travel. If failure=Link's death at Ganondorf's hands, then it has to be the former because then there's no way for Ganon to be defeated and for timelines B and C to happen. If the latter is how the timelines work, then we can blame it either on Link being required to travel back and forth in time at least once during OoT or on Zelda sending Link back on time. Yeah, all of this could probably mean that there can be many different timelines (even ones branching from Skyward Sword from what I've heard), but that's irrelevent tbh since no games have taken place there.
It even seems to implicate Four Sword shares the same Link as Minish Cap
...how?
I think you're looking to much into that. The events of those games are probably just relatively close.
Personally, I‘d keep FSA where it is and move FS right before it, although that potentially creates other issues.
NP: Where do all the Zelda games fall into place when arranged chronologically by their stories?
Miyamoto: Ocarina of Time is the first story, then the original Legend of Zelda, then Zelda II: The Adventure of Link, and finally A Link to the Past. It's not very clear where Link's Awakening fits in--it could be anytime after Ocarina of Time.
I'm not even sure if we should try to justify this with time travel mechanics; first and foremost it's just that Ocarina is some sort of reboot of the series that adapts A Link To the Past's manual story as its own thing. It's the "movie of the book," so to say.I just wanted to say that I'm pretty sure that this was the original intent of OoT... until everything that came after it. The Imprisoning War was probably something we never got to see in OoT due to Link disappearing for 7 years, but Ganon was pretty much ruling the place (not to mention Hyrule Town did kind of end up completely ruined).
But if we absolutely had to... LttP demands several requirements to be fulfilled:
-Ganondorf acquires the whole Triforce; the Sacred Realm is transformed into the Dark World
-The Master Sword, to be wielded by one of the knight's lineage, remained unused; no hero was found.
-Ganondorf had never lost against a little kid before.
-The awakened sages are Rauru, Ruto, Saria, Nabooru and... Mido?
-Before the sages seal was cast, the Knights of Hyrule died in battle against Ganondorf.
-People believed the knight's lineage had ended, and no one would be able to stop Ganondorf's escape.
-Somewhere, somehow, the knight's lineage survived within the civilian populace, and gave rise to the new hero.
All in all, we cannot eliminate the Hero of Time from time itself, otherwise the flood and Wind Waker would just repeat all over again. In that regard, maybe Skyward Sword presents the most elegant solution. But who knows... waiting for scans and translation still. >.>
I just wanted to say that I'm pretty sure that this was the original intent of OoT...
Anyways, is there really any explanation of the whole "failed" aspect in the book? If not, it could be several things (Link was defeated at the end of OoT which would mean Ganon acquired the full Triforce and made his wish which put him in the Dark World, or Link never came back after opening the Sacred Realm in the first place, etc). Honestly I understand why they'd toss in a third branch in the timeline tree though with all the games that came out after OoT, Wind Waker in particular probably causing a lot of issues.
I'm thinking the word "failed" is just being taken in a different way than was intended, most likely. Wouldn't be the first time this sort of thing has happened.*cough*Light invented Irregular Virus*cough*
Link, the descendant of the Hero of Time
リンクが初めてトワイライトに足を踏み入れた際、手の甲に勇気のトライフォースの紋章が輝いて獣の姿になり 、人間に戻った際には勇者が着ていたという縁衣をまとっていた。リンクは、先祖である時の勇者の亡霊から奥 義を教わる。彼は子ども時代に戻って以降、勇者として名残せかったことを無念に感じていた。それゆえリンク に「息子よ」と語りかけ、勇気の証と奥義継いだのだ。
When Link first set foot in the Twilight, the crest of the Triforce of Courage shined on the back of his hand; when he returned to human-form he wore clothes the hero wore. Link is taught mysteries from the ghost of the hero of time. Since he returned to his childhood, he'd felt regret that he would leave his name as hero. Therefore, the "son" of Link speaks proof of the courage he inheirited mysteriously.
I'm curious, what era would people like to see the next Zelda game take place in?
The book isn't really unambiguous on which hero of the four sword is presumed to be a descendant of Minish Cap Link. The story of the first seal is on the same page as the second seal. It all depends on how we're supposed to read the sidebar.
Either way, with only three or four Four Sword wielding Links specified by FSA, a dead Vaati during the Child Era, the Palace of the Four Sword during the Decline Era, and the great flood of the Adult Era... I'd say that's certainly one of the few remaining spots we have left for another Four Swords game.
Maybe I was too frustrated with Fi replacing Midna to give the rest of the game a fair chanceIt's your loss if that is the case, because Skyward Sword is a pretty damn awesome game. But then again, I can't say that I don't get where you're coming from, either.
It's your loss if that is the casePretty much how I feel about it too.
Although I don't plan on picking up a Wii U until it's not 300 bucks so... Yeah.
The main reason I would want the WiiU is for the Accomplishments and the "gamertag" style profile Nintendo will offer you through that service.
You're right, there's always time to wait for a price drop. ^^
The main reason I would want the WiiU is for the Accomplishments and the "gamertag" style profile Nintendo will offer you through that service.
It did earn them some pretty sweet cash. XD
Yeah I have to honestly applaud them on that. Didn't the Wii outsell both the 360 and the PS3?
As for what they're doing with Zelda... I'm actually glad they're taking their time to develop a Wii U title. I mean, that in itself shows they care about the series and they're working hard on it.
I believe it out sold the other two systems combined. That could just be the Nintendophile in me talking though. 8D
They'll definitely take their time with the next Zelda. It's one of their kachingers!
I really had no issue with the Wii controls for TP. I had much more of an issue with the fact that the items you get were useless outside of the dungeon you get them from. It's a shame too. I loved the presentation of the game.
Maybe it's because I was used to the GameCube version that the lack of some functions, like, say, ability to freely rotate the camera, gave it a lower score. I also liked the added difficulty of only two items at a time instead of the three. Also I only got to play it a bit at my friend's house so maybe I had to get used to it.
Yeah, that was my biggest pet peeve with Twilight Princess. I mean, I did find myself using the Clawshots once or twice outside it's dungeon but for Hylia's sake make the spinner semi-useful.
Also, am I the only one who would've thought it would be cool if we could have the Loftwing in the sky and Epona on the ground in SS?
like minish cap master quest
One of the things I loved about SS is that all of it's boss fights were freakin' fun.But damn, did it look stupid.
Yes.
Even The Imprisoned.
There's no title music on Famicom?
Posted on: November 15, 2012, 04:10:15 AM
Also, this is the best Zelda game. The only people that disagree merely suck at it.
[youtube]_ujo55Ht3RM[/youtube]
Only someone that's braved the Great Temple knows what it's truly like.
3 is so easy PB. I like it too, but man I play that [parasitic bomb] in my sleep.
I was never a big fan of how asymmetrical the GB Zelda games were.
The only people that disagree merely suck at it.
There's no title music on Famicom?
Posted on: November 15, 2012, 04:10:15 AM
Also, this is the best Zelda game. The only people that disagree merely suck at it.
[youtube]_ujo55Ht3RM[/youtube]
Only someone that's braved the Great Temple knows what it's truly like.
i don't count the cd-i ones.
I don't count them because there's no way in hell I'll ever get a hold of them.
Emulation is a thing, you know.Really? Show me some CD-i emulators, because I haven't been able to find any. :\
i've never even seen a sega saturn (shameful, i know)You have some stupid things to feel shameful about.
Sounds like that one game series where heroes come to your house and you set traps to keep them away.HOLY INVASION OF PRIVACY, BADMAN!
I don't know why Spirit Tracks was so widely disliked.
I, uh, actually rather enjoyed the train.
Personally, I don't have that much of a problem with it because of the music, but most of the comments I've ever seen about the train is people hating it to death because of how boring it is.I think the train is fun! Especially when you're busy blasting everything in sight with the cannon! XD
Personally, I don't have that much of a problem with it because of the music, but most of the comments I've ever seen about the train is people hating it to death because of how boring it is.
This is an interesting read. (http://www.glitterberri.com/majoras-mask/staff-interview/zelda-is-always-bringing-something-new-to-the-table/)
That was in fact rather interesting.
I'm sure that this has been brought up before but if it hasn't, has anyone else read The Message Of Majora's Mask (http://www.zeldauniverse.net/articles/the-message-of-majoras-mask/)?
I went to the The Legend of Zelda: Symphony of the Goddesses concert when it was here... the Link to the Past Ganon Fight segment was THE [parasitic bomb]. Majora's Mask too.
Hnnnnggggggg gonna go see it next weekend hnnnngggggg
Yeah, I haven't touched the stylus Zelda games. Heard too many bad things about them, but it's Zelda. I [tornado fang]ing love Zelda. That's reason enough for me to try them some time. Also I like that train music.
Anyways, I'mma go pick up Skyward Sword + Music CD for $20 tomorrow at Toys R Us. Don't come steal my house while I'm out, or else I'll have to go pick up a tree and kill you.
Hnnnnggggggg gonna go see it next weekend hnnnngggggg
Yeah, I haven't touched the stylus Zelda games. Heard too many bad things about them, but it's Zelda. I [tornado fang]ing love Zelda. That's reason enough for me to try them some time. Also I like that train music.
I didn't mind the controls. It's mainly the ease of it.
Also, enjoy the concert. I know I did.
So finally got back into Skyward Sword after putting it off for a whole year!
It looks great on the Wii U even if it isn't upscaled to 720p.
Just beat the Skyview Temple. This game is exhausting.
[youtube]http://www.youtube.com/watch?v=ePmaFXTWDyU&feature=my_liked_videos&list=LLKIGb5_kKhcXgbbmmT1x8Bg[/youtube]
I LOVE NERDS! 0v0 (http://terriblefate.com/)I've seen a few people do it, but that takes the cake. Very nice :P
If only this countdown was for a remake of Majora, instead, you know... though yeah, pretty brilliant.
Well that timer is counting down to something musical...
A Majora's Mask tribute album, to be specific. By Theophany, the same person who made the phenomenal Crystal Flash EP last year. Of course, others will be helping, but he's heading the thing.
here have this
My favorite has to be Hyrule Castle Overtaken, if only cause it incites so much nostalgia. But Hidden Village is pretty awesome too. :3Am I misunderstanding or is neither of those available from the link?
There's no concept art for Minish Cap, or any of the games that use the Four Sword.
:C
Also check the new avatar.
[tornado fang] yeah. Now only Adventure of Link remains as the sole Zelda game I have yet to beat.
Good thing I have it on my 3DS. >0<
The Japan-exclusive Navi Trackers (Tetra's Tracker) that was included inside the menu of Four Swords Adventures on Gamecube.I still don't know why they removed it from the localized versions...
A 1-4 player multiplayer hunting contest that had a hostess (Tetra being the default hostess) giving you the rules, cheering you on and doing in-between-minutes announcements and lottery stuff, and every single dialog was voiced, it's a fun game to have in your Gamecube collection, if you play alone, you compete against Tingle to reach for numbered signs before him, while also collecting the items and rupees on the current map.
I think this video shows the game functionality the best.
[youtube]http://www.youtube.com/watch?v=qjcJNDuuKHs[/youtube]
Other videos only show either sides of the screens, so to record/stream both screens, you need two capture devices, while playing with the Gamecube's Game Boy Player. An experiment I'd like to do later on. XD
I still don't know why they removed it from the localized versions...
also in terms of spinoffs, there's also Link's Crossbow Training that was bundled with the Wii Zapper (and from the reports I've heard worked better without that peripheral than with it, hilariously enough)
set in ALttP's world
http://www.youtube.com/watch?v=6oaS9yBGbmUYes!
Yup
But I'm really hoping for no Touch Controls.
why
Because I played Phantom Hourglass once. And I didn't care for those controls.
There are buttons for a [tornado fang]ing reason, gimmick control schemes are stupid.
But yeah, this doesn't look to have touch screen controls.
Seriously? SERIOUSLY?
Calling the touch screen controls gimmicky is like calling an analog stick gimmicky.
Seriously? SERIOUSLY?What I call "gimmicky" about that is ignoring all other inputs your hardware has to offer even when they are in every way appropriate, just because. I'm aware of very few if any analogue stick games to do that.
Calling the touch screen controls gimmicky is like calling an analog stick gimmicky. In fact, PH and ST had the best touch controls the DS had to offer. (ST even improved them by getting rid of that stupid rolling technique in favor of a quick double tap.) I found it way easier just using the buttons to pop up menus or quick-select an item rather than having to access all that from the touch screen.
Oh well. Different strokes for different folks.
I don't know what to make of this yet. Doesn't look like something worth more than $30.
I take it back.
Downloaded the 3D trailer from the eShop and it looks/sounds amazing. I still want to know the replay value though.
How does it handle?
Heh, I had no problem with the controls in PH or Spirit Tracks. I just found the game way too easy and tedious in certain parts.
[youtube]http://www.youtube.com/watch?v=SE_xMCt9VLw[/youtube]
That SNES arranged music~ :cookie:
The puzzles are creative too. ^^b
REDMOND, Wash., April 22, 2013 - By popular demand, "The Legend of Zelda: Symphony of the Goddesses" concert series is returning with "Season 2" to eight cities from last year's tour and is coming soon to even more locations in North America. Based on one of the most popular and beloved video game series of all time, the tour features live orchestral performances of theme music from Nintendo's The Legend of Zelda franchise. The newly announced dates include:
Returning due to popular demand:
o Atlanta; Cobb Energy Performing Arts Centre; June 6
o San Francisco; Louise M. Davies Symphony Hall; June 10
o Montreal; Place des Arts; June 14
o Los Angeles; Greek Theatre; June 12
o Austin, Texas; Long Center; June 29
o Philadelphia; The Mann Center for the Performing Arts; July 25
o Toronto; Sony Centre for the Performing Arts; Sept. 7
o Seattle; Benaroya Hall; Sept. 12
Newly coming to:
o Baltimore; Joseph Meyerhoff Symphony Hall; July 27
o Grand Rapids, Mich.; DeVos Performance Hall; Oct. 19
In cities where the tour will be returning, audiences can expect to experience breathtaking new material exploring additional chapters from The Legend of Zelda franchise, along with traditional performances of the show's now-classic repertoire from last season.
The name "Symphony of the Goddesses" refers not only to the concert program but also to the four-movement symphony recounting the classic storylines from The Legend of Zelda: Ocarina of Time, The Legend of Zelda: The Wind Waker, The Legend of Zelda: Twilight Princess and The Legend of Zelda: A Link to the Past. The performance also will highlight orchestral renditions of music from other games in the series, including The Legend of Zelda: Link's Awakening, The Legend of Zelda: Majora's Mask and The Legend of Zelda: Spirit Tracks. Eímear Noone will conduct the full orchestra with arrangements by music director Chad Seiter, and the evening will be hosted by concert producer and lead creative Jeron Moore.
Guests will relish their favorite moments from the now-27-year-old series, carefully and beautifully timed with a gorgeous orchestral score approved by Nintendo sound director and Zelda franchise composer Koji Kondo. The concert is a festive experience for all walks of fans, many of whom attend "cosplaying" as their favorite characters.
"The demand for Zelda is amazing, and this special concert will deliver an unforgettable experience for fans," notes Jason Michael Paul, CEO of Jason Michael Paul Productions, which is producing the concert tour. "These performances transcend culture and geography and unite people through a common love for this venerable and legendary series."
Fans can view a complete tour schedule with ticketing information, and also sign up for a regularly updated digital newsletter, at http://zelda-symphony.com. Club Nintendo members can enjoy an exclusive 15 percent discount to the show by logging into their accounts and looking for the discount code on the Symphony of the Goddesses banner. Consumers that are not Club Nintendo members can join for free at https://club.nintendo.com/. Exclusive concert packs also are available at select GameStop locations.
Although Link's voice acting is pretty obviously recycled straight out of Phantom Hourglass.
Which in turn is probably the same stuff from Wind Waker.
Sounds the same as that to me at least.
Its better than the damn GBA LttP where Link did the Young Link yell with every single [tornado fang]ing swipe.
Its better than the damn GBA LttP where Link did the Young Link yell with every single [tornado fang]ing swipe.Agreed on this so much, and honestly I don't know why they chose young link. I thought he was at least a teenager in that game from the art.
Jun 06, 2013 8:00 PM
Atlanta
GA
Cobb Energy Performing Arts Center
Jun 10, 2013 8:00 PM
San Francisco
CA
Davies Symphony Hall
Jun 12, 2013 8:30 PM
Los Angeles
CA
The Greek Theatre
Jun 14, 2013 8:00 PM
Montréal
QC
Salle Wilfrid-Pelletier
Jun 29, 2013 8:00 PM
Austin
TX
Long Center
Jul 25, 2013 8:00 PM
Philadelphia
PA
Mann Center
Jul 27, 2013 8:00 PM
Baltimore
MD
Meyerhoff Symphony Hall
Aug 09, 2013 8:00 PM
Newark
NJ
New Jersey Performing Arts Center
Aug 10, 2013 8:00 PM
Newark
NJ
New Jersey Performing Arts Center
Sep 07, 2013 8:00 PM
Toronto
ON
Sony Performing Arts Centre
Sep 12, 2013 7:30 PM
Seattle
WA
Benaroya Hall
Oct 19, 2013 8:00 PM
Grand Rapids
MI
Devos Hall
Ocarina of Time help:
Can anyoe help me with the Shooting gallery? I am having trouble with it as kid Link.
- Triforce quest – the five Triforce pieces can now be grabbed directly
- Only the remaining three require translated charts instead of eight
- Hero Mode available from the start
- Picto Box has been upgraded
- Upgraded camera could still be used to snap photos of unsuspecting villagers or enemies
- Pictures can go up on Miiverse
- Link can also take funny self-photographs
- Switch between happy, sad, and surprised emotions
- Get the Swift Sail at the auction house after completion of the first dungeon
- No alert via an in-game prompt to signal the special sails availability
- No longer possible to accidentally skip Tingle’s island, as the developers have inserted an introduction to the quirky character into the main quest
- Enhanced first-person camera
- Can now have full movement in that perspective
- Can travel through hallways and shoot arrows like you’re in a FPS
I'm guessing that gamepad will probably be in a Wii U+Wind Waker HD bundle.
I'd prefer it without the "gold" filter, but it does look nice, regardless.
Also interested to see how the directly attainable triforce pieces work.
I really gotta wonder how much of this was made purely based on that one evil master sword and its anti triforce that had almost no screen time in Skyward Sword. The whole thing just seems really fanfictionish
UMMMM, PB WANTS THIS!!! (http://www.gonintendo.com/?mode=viewstory&id=214807)
Yeah the dungeons are a bit short, but my god this is some of the best dungeon design I've seen in some time. I hope that Zelda Wii U follows suit with the "not finding items in dungeons" route for non-linear gameplay because it certainly helps.I...respectfully disagree. I can appreciate the novelty of trying to shake up the Zelda formula, and I honestly was looking forward to trying it out. But LttP managed a few non-linear aspects to it without resorting to Rupee-hoarding as the main means of powering up, so I don't see the necessity of an all-or-nothing approach. Between Worlds comes off as extreme in that regard, and arguably a bit of a cop-out. My problem is that it makes the dungeons (which ARE otherwise well-designed) less rewarding. There's no real sense of surprise since the necessary item is plastered on the front door, there's no sense of accomplishment in that clearing a dungeon doesn't gain you much of anything other than a game progress checklist, and it makes it rather frustrating in that you have no idea where to find the key items that aren't up for rent ("Where the hell are the Pegasus Boots?" is a question that lingers throughout much of the early game). You're simply tossed into the wild with little other than a Heart Container to claim as your victory prize for any given challenge.
Maybe it could have worked out better if the upgrades were tied to the dungeons instead of to Maimai fetching.This has crossed my mind. I think the aspect of getting any of the items you wanted before the dungeon was interesting, but the renting didn't really serve its purpose quite as much as it could of. The moment I could buy the items outright, that's exactly what I did. Next time around, it would be cool to buy outright whatever items you want and get the upgrades in the dungeons.
[youtube]http://www.youtube.com/watch?v=arAL9xMQc18[/youtube]That theme is just so freaking catchy.
THIS IS THE GREATEST MINI GAME SONG EVER!!! IT'S SCOTTISHAWESOME!!! 8)
it's the perfect theme while trying to hit 999 seconds on endless cucco
It is catchy, but the remixed tracks in general (minigame included) seem a lot more memorable than any originals that Between Worlds tossed out.
The Pegasus boots were hidden? I could've sworn I got those immediately!I suppose I used the term "hidden" a bit loosely, but they're kept someplace where nostalgia tells you not to look unless you've already got them. Like I said, kind of a dick move.
Dynasty Warriors is terribleHow about NO!
Ah, but you agree it requires very little skill.
I think we're all in agreement that the Scarf needs to be a thing made to wear!
Playable Tingle? 8D
I think the scarf should have been a dark red, but this does look awesome.
Jesus Christ, the horror.That's why Tingle would be easy mode. All the enemies would run away in fear! 8D
THE. HORROR.
I guess I just don't see the point in buying multiple Dynasty Warriors games, when each one is essentially the same.
After watching the trailer again, is it just me or does that Link look like the one from the Skyward Sword manga in the Hyrule Historia?Historia Link's scarf is dark red, actually. But yeah, he does.
After watching the trailer again, is it just me or does that Link look like the one from the Skyward Sword manga in the Hyrule Historia?All the more reason his scarf should be red!
PB would pay attention to Link's new choice in apparel... 8D
All the more reason his scarf should be red!
Maybe the scarf colour has something to do with multiplayer like back with four swords? Just a theory. *shrugs*
The irony of posting that kind of quip on a Rockman fan site... 8D
Or perhaps this whole thing will be non-canon [parasitic bomb]. Like it's supposed to be.
When establishing a world setting, no matter if it's part of the continuity or not, it helps to have a clearly defined aim. In this case their aim is clearly based on both Skyward Sword and Ocarina.
Also, Zelda continuity is so loose this might as well be canon. It wouldn't hurt, and another company producing Zelda games surely isn't without precedence either.
Honestly, I hope this is as crazy as Gundam Musou. I want to be able to use different Links & Zeldas from every game, each with different movesets.
Touche.
Except for Rockman's case, you actually need to use your brain to get through a stage.
Here is what you need to know about Musou games:- http://www.neogaf.com/forum/showpost.php?p=94003879&postcount=865
1) Always play on a fairly high difficulty. The game is on baby mode for like the first three difficulties. Enemies barely attack, they all stand in circles and send one guy at you at a time like a dance battle, and there's never any pressure between two choices or how fast you can get somewhere with that level of AI.
2) Every trailer is always on an easy difficulty. It's impossible to get a feel for the AI without actually playing it or seeing the game LPed on Youtube. Everyone just gathers around Link here because it's probably on easy,
3) They are ultimately high-score games. Yeah, I suppose you can just put it on easy and press the attack button three times, but you're going to get a shitty score by doing so. By making the most efficient route, using combos and area attacks, and fighting smartly, you maximize your score. It's okay to still not like that genre, but recognize the genre for what it is before you dislike it.
I still think that even sticking with Links and Zeldas would be aiming too low. If nothing else, Musou games pride themselves on even giving characters who don't even really do that much in their proper series/historical telling some shine.
In short, I'm hoping that again, we can get characters from various parts of the series represented. And if there is at all a chance that we get to play on the side of evil, that would make it all the better to have the likes of say Ganon, Ganondorf, Vaati, Ghirahim, Agahnim, Twinrova, Onox and Veran present.
For those who may be concerned about the scale, I think Shin Gundam Musou has since thrown that out the window. 8D
Hey, I did say Playable Tingle up above! :V
I agree though. Stuff it full of characters. Go crazy. Playable Granny from Wind Waker. Have her throw hot soup in your face!
By Zelda Musou 2, we should have Playable Irene from Link Between Worlds.Yes~ The Cuccoos are thirsty for blood!~
Also, I think we can ALL agree that there needs to be a "Million Cuccoo Swarm" battle in the game somewhere.
Also, I think we can ALL agree that there needs to be a "Million Cuccoo Swarm" battle in the game somewhere.
It needs to be unlocked first by finding a random cuccoo in a stage, then slashing it repeatedly till it unlocks.Except in Link's Awakening.
When you play it, you can never win, you can only try to survive for as long as possible as everybody knows the cuccoo is an indestructable monster.
Except in Link's Awakening.
I don't recall them being unable to be killed in Links Awakening.You can kill them with the Magic Wand.
There better be a playable monkey from Majora's Mask.I love the Monkeys! :)
Pssh, I don't care if it's canon or not... I just like red scarves!
There better be a playable monkey from Majora's Mask.
Red scarves are cool. So are Yellow! 8D
Also, Playable Midna.YES.
Oh man, playable Fierce Diety Link would be [tornado fang]ing sweeeeeeeeeet!
Also, I think we can ALL agree that there needs to be a "Million Cuccoo Swarm" battle in the game somewhere.Wouldn't that by nature have to be a test/bonus level? For every Cuccoo you slay, another swarm would appear. 8)
Wouldn't that by nature have to be a test/bonus level? For every Cuccoo you slay, another swarm would appear. 8)
What about the killer pigs from Wind Waker?But pigs are dirty animals.
What about the killer pigs from Wind Waker?They don't swarm.
They don't swarm.
This may not work. There are not a lot of heroes and/or villains in The Legend of Zelda series.GIB VAATI
This may not work. There are not a lot of heroes and/or villains in The Legend of Zelda series.
Also Byrne counts as a good guy. You also forgot to mention Ralph from Ages, I'm sure he'd be more than applicable.
And there's also the Twinrova witches too. Maybe even Dark Link.
Heck we should have playable 6 sages from Ocarnia of time except Rararu.
Playable Marin. MILK ATTACK!
I was a bit iffy on it since he was an antagonist for like 2/3rds of the game.Well the thing is that he was training under Anjean originally, and though he was swayed to the side of the villains, he did end up helping out. So in my mind that makes him a good guy.
Funny that I forget Ralph as Ages is the most recent Zelda game I've been playing. Also forgot Skull Kid.
Bosses could be a good inclusion.
That other thing I can't really see though. Ruto would be better replaced with Link just having the Zora mask. Same for Darunia. I also can't quite see Saria fighting.
Well the thing is that he was training under Anjean originally, and though he was swayed to the side of the villains, he did end up helping out. So in my mind that makes him a good guy.
Of course he could be on either side.
Playable Marin. MILK ATTACK!
You know what's really going to happen?You mean Impa? Because I'm pretty sure there'll be Impa.
They're going to create some new super-awesome fighting female character, and then the internet will implode on itself!
.......Really?
*searches for NSFW Marin pic in ecchi thread*
....Really?
....Really?
I think I've seen a couple.I know they exist I'm just shaking my head at immediately looking for them and announcing that he's looking for them. Honestly I was thinking Marin would bash people in the head with Milk bottles.
I know they exist I'm just shaking my head at immediately looking for them and announcing that he's looking for them. Honestly I was thinking Marin would bash people in the head with Milk bottles.
Or ramming into them while riding a cow!That would be entertaining.
I thought that was always free. Huh.
Oh, aren't those two the lesser villains from the Oracle games?You might be on to something based on that dragon hand and the clevage the woman has since she's the only Villain like that. Though I miss the blue skin but she might have been mistaken for one of the Twili so it makes sense.
It's funny. I have zero interest in regular Dynasty Warriors games. But this, and the Gundam one? Sign me up! 8DSame here, on both accounts.
I still think his scarf should be red! :P
So apparently that character we saw in the Zelda U trailer might not have actually been Link. (http://venturebeat.com/2014/06/10/zelda-creator-teases-that-we-didnt-see-link-in-wii-u-trailer/)Allegedly-Not-Link's face does look a bit effeminate, so maybe? In light of the Wind Waker reference in the wardrobe, I was half-expecting it was WW Link's sister. That'd probably be too simple, though.
This might be a stretch, but what if its a girl?
MIDNA!My thoughts exactly. 8)
MIDNAMIDNAMIDNAMIDNAMIDNA <3 <3 <3
Allegedly-Not-Link's face does look a bit effeminate, so maybe? In light of the Wind Waker reference in the wardrobe, I was half-expecting it was WW Link's sister. That'd probably be too simple, though.
Implying Adult Link isn't effeminate?
Not this effeminate.
Whatever and whomever this new protag is, they're a total cutie in my books anyway.
also this Hyrule Warriors art has been circulating
(http://38.media.tumblr.com/9ae15ae3cb143f193470a98dafcc8058/tumblr_n6yu2yCJVR1sqy5a3o1_1280.jpg)
digging the design on that new(?) girl.
We don't know that yet.I said Groosenator.
Wii U -- Hyrule Warriors Features Trailer (http://www.youtube.com/watch?v=2c8EEXL3L8c#ws)I saw that on the eShop yesterday. Glorious. And yes, the Cucco portal mishap was frikkin' awesome. XD I can't wait to see what the in-game context of that is.
Niiiiiiiiiiiiiice! 8)
MULLETDORF SAYS, "IMMA [tornado fang] YOUR CHEST!!!!!!...... :o
God, I wanna hear that sound effect in a modern game....if I was not such an absurdly huge fan of Midna, I would declare this game officially ruined forever if that DIDN'T happen.
I just got around to getting A Link Between Worlds. Am I alone in thinking this is the best Zelda game in a really long time?
Feels really good using the circle pad too. I am impressed.
Eh, it didn't feel all that much shorter than LttP... although that might be because I know that one inside out.
I'm enjoying Hyrule Warriors for what it is.
HYPERSHELL TAKE MY ASSISTANCE AND WHATEVER IT IS cause I totally just helped you. Could've A-Ranked it if Zelda hadn't been impatient and stormed the enemy base while a Darkness Barrier was up on it, almost killing herself in the process. So I had to stop racking up KOs and bail her out.Gladly, I love teaming with Network Links. I don't remember receiving a notice as to getting a reward from someone else, but I know I've cleared your Link a few times, Mirb.
Ahh... there we go. Looking forward to that (and whatever bundle they come up with for it).
If they release a Majora's Mask New 3DS Bundle with this.... 0v0Eeeeeeeeeeeeeeeeexactly!
I hear way more people saying they prefer Majora's Mask and/or OoT is overrated.I certainly am in that camp.
Hopefully they fix up the glitches and stuff in Majora's Mask.What glitches?
I never encountered any glitches in OoT3D.
(https://s3.amazonaws.com/teepublicuploadsproduction/designs/88220/T-Shirt/m/191919/display.jpg)If you mean must buy, then yes.
Might have to buy this
(https://s3.amazonaws.com/teepublicuploadsproduction/designs/88220/T-Shirt/m/191919/display.jpg)
Might have to buy this
While I don't think OoT is overrated, I definitely prefer Majora's Mask.To clarify I don't think OoT is bad, it's pretty well designed and interesting. It's just not my cup of tea, I feel like after the Forest Temple it kind of drags, my favorite temple is the Forest Temple because of the music, atmosphere, and the bosses there, to me, are some of the coolest in game.
There are just so many aspects of Majora's Mask that I enjoy. I love collecting, so the masks thing was awesome for me. I loved being Deku, Goron, and Zora Link. Very unique in that regard. The music is perfect for the atmosphere. The dungeon designs are among the best in the series, if NOT the best.Agreed that's why I like the game so much, along with my love of side quests, the lore and character developement of NPCs, the darker atmosphere and the many, many theories people spawned about it.
This is a must-buy for me, either way, because I never played MM before.I need to try OoT3D again someday.
Just like how OoT3D was my first time with OoT.
Just like how OoT3D was my first time with OoT. And I really loved it.Same. Though I should not be complaining about the water temple, even though that's where I got stuck and left it at.
To clarify I don't think OoT is bad, it's pretty well designed and interesting. It's just not my cup of tea, I feel like after the Forest Temple it kind of drags, my favorite temple is the Forest Temple because of the music, atmosphere, and the bosses there, to me, are some of the coolest in game.See, I enjoyed the whole adult Link shpiel far more so than child Link, so to me the Forest Temple was only the beginning. To me, the real game begins once you have the Hookshot, Epona, and Biggoron's Sword (also, Volvagia, awesome boss).
OK, so I finally bit the bullet and got the WiiU and Hyrule Warriors. Holy hell, this is awesome.Indeed it is. About my only problem with the game was the lock-on function, being unable to cycle targets with a remote/nunchuck setup (very frustrating until I realized it seems to favor the enemy you last damaged). Overall, I've barely been able to put it down. That Adventure map can keep you busy FOREVER.
Well, you and I are very different people, is all I can say. My Midna is a tank. Where I run into trouble is when Zant and Agitha are required, the latter especially since her attacks are so sluggish. I think I had to Dojo Agitha up into the 70's (which technically makes her my third-strongest) before finally A-ranking that Dinolfos-ridden hellhole where her third Parasol was.
Single player never really gave me a reason to play as anyone but Link (paying for it now I guess), only switching when I needed to for the story. One thing I wish Hyrule Warriors did to mimic past Dynasty Warrior titles was have a version of the main campaign for each character, yeah it might get repetitive doing some of the same stages and other characters would obviously have shorter campaigns than others but they could have easily balanced it for the character level average. *shrugs*Well, they sorta-kinda-almost do that in that the campaign mode has specific selectable characters and unlockables that only appear for a specific character. Link is the obvious starter choice, sure, but 2-4 plays to a level are more or less required to get all of the hearts and Skulltulas.
I hope its a map filled with stuff and not a boring [tornado fang]ing slog to traverse like the sea in Wind waker (I like Wind Waker, just not the sailing.)
Epona's always the highlight of any game she appears in, but I'm not sure how I feel about the whole auto-horseback thing. I'll keep an open mind until playing it, though, and it probably is great for combat.
I like what they said about that though...I loved that too.
"Horses don't run into trees!"
It just... took forever.
Nighttime was always annoying too, you know what's fun? Music, you know what's not? Having the music [tornado fang]ing go away because its dark out and it seems to always be darker for longer than it is light.
Holy [parasitic bomb] it's really Zelda-rim. This is going to be awesome.
It just... took forever.And on that note, say what you want about TP's field, the music was pure badass.
Nighttime was always annoying too, you know what's fun? Music, you know what's not? Having the music [tornado fang]ing go away because its dark out and it seems to always be darker for longer than it is light.
Uh, Clef was talking about Wind Waker...HEY GUIZE THIS BALL AND CHAIN SURE IS AWESOME, IT'S LIKE THE MOST AWESOMEST AWESOME THING EVAR RIGHT?!
TP's biggest glaring issues were useless items, an empty, pointless overworld, and [acid burst]-easy bosses.
HEY GUIZE THIS BALL AND CHAIN SURE IS AWESOME, IT'S LIKE THE MOST AWESOMEST AWESOME THING EVAR RIGHT?!
....yeah......
Uh, Clef was talking about Wind Waker...At what point did I claim otherwise?
I think the preorders on Amazon were sold out within 20 mins of the announcement.
holy [parasitic bomb]...People love MM man.
It was the first challenge stage at the bottom center-ish of the map that makes you play as Fi. I was told also that one of the "kill X enemies in Y minutes" stages spawns another Imprisoned every time you hit a certain number of KOs.
Also, Fi sucks.
my only issue with it being live action is that there is never any way to take Link seriously with his hat
But it's not Link without the silly hat, they can't mock the memory of Ezlo! Even though Ezlo is not dead, but still!
Well they said it would be more family friendly. My guess is that it will have the same type of atmosphere as Game of Thrones (cinematography, location type setting, etc.), but without the darker tone. I'm hoping they keep it somewhat simple, really.Okay that gives me a little hope, but yeah they need to keep it simple at first. And for the love of god they better keep the lore in mind.
It certainly wouldn't be the first time a company has taken creative liberties with a character's appearance, for the sake of maintaining a certain tone.Yeah but Link and his outfit are so iconic and ingrained in the character, and unlike Sherlock Holmes his hat is part of Link in every single game he's in. They can make alterations like chain mail, shirt and tights, but they need to keep the hat no matter what and no matter how silly it is. The hat is what makes a Link well Link, not just the Courage but the hat.
Okay that gives me a little hope, but yeah they need to keep it simple at first. And for the love of god they better keep the lore in mind.
Yeah but Link and his outfit are so iconic and ingrained in the character, and unlike Sherlock Holmes his hat is part of Link in every single game he's in. They can make alterations like chain mail and tights, but they need to keep the hat no matter what no matter how silly.
Yeah but Link and his outfit are so iconic and ingrained in the character, and unlike Sherlock Holmes his hat is part of Link in every single game he's in. They can make alterations like chain mail, shirt and tights, but they need to keep the hat no matter what and no matter how silly it is. The hat is what makes a Link well Link, not just the Courage but the hat.
.....Yeah I think the silliness of the Robin Hood hats are pretty on par with Link's at the very least, I'd rather see him in a hood.
Yeah...
(http://i.imgur.com/oAXOdq5.jpg)
I don't think so
That's literally the most extreme example you could have picked.
A lot of classic fantasy apparel looks silly. It's fantasy. Gandalf's wizard hat looks silly. A witch's hat looks silly. That archer hat you posted looks silly. There's a reason Green Arrow doesn't really wear his classic hat on the live action show.
It's up to costume designers to go with what works and make it work for the atmosphere.
It's not wrong at all. I think it looks bad-ass as well. Silly, yes. But it totally works for the atmosphere & feel of that movie world.Yeah and honestly Spoony looked great with it in Suburban Knights. Hell Nostalgia Critic didn't look half bad in his Link Costume.
This?Again I find this way sillier than the Link Hat. And don't diss Top Hats.
[spoiler](http://i.imgur.com/MuoBn6Y.jpg)[/spoiler]
I actually find this quite badass. The way I see it, the longer the hat, the sillier it appears. One of the main reasons why I chose this over Link's hat.
Even top hats. They're cool, but when you really look at them, it is a bit comical.
They'll likely change it into a hood, I don't think either hat would fly.Yeah I agree a hood or armor would be the better choice.
OR!
There's no Link. I'd be fine with the Imprisoning War.
This?
[spoiler](http://i.imgur.com/MuoBn6Y.jpg)[/spoiler]
I actually find this quite badass. The way I see it, the longer the hat, the sillier it appears. One of the main reasons why I chose this over Link's hat.
Even top hats. They're cool, but when you really look at them, it is a bit comical.
They'll likely change it into a hood, I don't think either hat would fly.
OR!
There's no Link. I'd be fine with the Imprisoning War.
Yeah, that. It's very silly. A better example would've been this.
(https://ladylavinia1932.files.wordpress.com/2011/03/0015k1y6.jpg)
Classic Errol Flynn Robin Hood wore that hat well and it worked perfectly for the movie cause it's Robin Hood. Link's hat, if done well, would work fine for a live action show.
But they're still silly hats.
I think they'll make it work, whatever they choose. I trust costume designers.
The only thing I'm worried about is her ears, and if the top hat should have holes to accomodate them.
Speaking of her ears......does she just have bunny ears or does she have human ears too.....
I'd rather the makers take inspiration from live action fantasy like the Hobbit than Game of Thrones, the Hobbit kinda fits into the same whimsical fantasy style as Zelda. But hey who knows writers may do something interesting with it either way. I'll hold off judgement till it either gets confirmed/canceled or we see some footage.
Human ears and bunny ears.Fxeni and Peebs better have an akward conversation about that.
Human ears and bunny ears.
They probably just said GoT to peak people's interest since it's popular right now.
I don't know, it's just plain odd really. Can she hear out of both too?
Good point, I agree. I'm cautiously interested in this project either way. 8D
Yeah. Super human hearing because of that.Very interesting.
Any Speed Swimming with the Zora now requires Magic. So bring some Cheateu Romani to Great Bay.
Holy [parasitic bomb] that's a dumb change. We already have the [tornado fang]ing magic barrier thing that costs magic why would swimming cost magic.Though on the plus side you get the Double Magic Boost before Snowhead if you get all the Stray Fairies in Woodfall and like I said having the Cheateu Romani will negate that anyway. Another plus is that since it requires Magic you'll always have the Barrier up so you'll incinerate everything. Another Negative is because of the Speed the Zora is harder to control.
Like... there's good changes and bad changes. But that's just a really BAD change.
Speaking of Romani that [tornado fang]ing alien fight is actually possible now because of gyroscope aiming.....Why are you using Epona to fight the Aliens in the first place? It's much easier to just stay in one place, play the Inverse Song of Time, and pick them off one by one.
Oh wait, no it's not. The horse is even more impossible to control somehow.
....Why are you using Epona to fight the Aliens in the first place? It's much easier to just stay in one place, play the Inverse Song of Time, and pick them off one by one.
I mean like do them again after you done them once.
Er, no? There's no purpose in it unless completing one sidequest unlocks another that I missed.Exactly but there are people who do these sorts of things before fighting Majora anyway because they want to do as many good things before the final boss fight since all your efforts get reset everytime you start the 3 day cycle again. That's what I was asking, there's no purpose to doing it but people do it to get warm fuzzies inside.
Exactly but there are people who do these sorts of things before fighting Majora anyway because they want to do as many good things before the final boss fight since all your efforts get reset everytime you start the 3 day cycle again. That's what I was asking, there's no purpose to doing it but people do it to get warm fuzzies inside.Often times I'd clear all four bosses in the same day before tackling Majora, yeah. Just felt really satisfying, plus it's an excuse to get more use out of Fierce Deity. The side-quests I didn't redo regularly, but once in a while just to see how much I could get done. Anju and Kafei, in particular, seeings how their quest is the most involved.
Like someone will fight all the bosses again or do the Kafei side quest again before fighting Majora. Or maybe make sure Romani doesn't get Lobotomized or Lulu gets her eggs, things like that. You'd be surprised what people would do even if it serves absolutely no purpose.
I was wondering if people here did something like that, like Mirby does.
WiiU Hyrule Warriors ã‚¼ãƒ«ãƒ€ç„¡åŒ Cucco コッコ Move 技 (spoiler/ãƒã‚¿ãƒãƒ¬) (http://www.youtube.com/watch?v=nWqWPtPD7aQ#ws)
HO. LY. [parasitic bomb]! 8D
and it's a damn sight better than the original bombers notebook holy crap
literally thisI never really used it in either version, so I can't quite properly comment upon its changes.
I've played it on N64, GC, and emulator more times than I can count and I can't remember every last detail, ESPECIALLY now that they've changed stuff around like mask locations, so the new Bomber's Notebook is a godsend.
Still a C item.
They'll cut out whatever ideas they can't use here and use it in a future game. They seem to have a good sense for not pushing it too far (although some may argue they don't push it far enough).Pretty much, it's what they've been doing with most of the Zelda games. Hell maybe the more weird robotic elements from the initial trailer was from the Sci Fi element ideas they wanted to do for a long time.
I'm sure they will, especially since the schedule was thrown out the window. Usually the weird stuff happens when the game is rushed out, like Sonic 06 and Megaman X6.Mega Man X games don't get much weirder than a ranking system based around not killing things in X5. Just saying.
The WiiU version chugs at times, so this port is probably going to be a lag fest.
At least the DLC seems like it will come to the WiiU? Or do you have to have both versions?
I very much doubt that Tetra and the King are the only new additions. That would be beyond idiotic.Perhaps, but with the WiiU Adventure Maps taking an eternity to clear, it'll be a long time before "not enough modes" is a valid thought in my head.
I suspect we'll be seeing new modes, 3DS-exclusive stages, the obligatory Street and SpotPass functionality and more.
Nintendo is usually pretty consistent with changing things up, based on the system's accessibility.
"Why can't you play as Zelda?"
but you can, its just that she's named link in this game and might be a crossdresser.
seriously though that's the best part of the game right there.
So I got 3 Download codes for the Tri Force Heroes demo however since Online Co-op can only be used at certain times I'm probably going to give 1 to my brother. Others are most likely to get them too.
Count me in if I'm not busy. I already have it.
>cannot play with friends in demo version
[tornado fang]
/sees Twilight Princess HD for Wii UThat was pretty much my thought process. >w<
/thinks about it
/sees Wolf Link & Midna amiibo
/sighs while taking out wallet
Evidently to Amazon Prime users... Zelda U preorders are 20% off right now?I can confirm this is true. It's $48 for Prime users.
Uh...
The game doesn't even have... A title?
Evidently to Amazon Prime users... Zelda U preorders are 20% off right now?
Uh...
The game doesn't even have... A title?
The spin attack is useless because it only works if you hold B and release before Midna locks on to anything. The other two attacks are unresponsive, as the game positively SUCKS at trying to anticipate which attack you're trying to use. I mash B repeatedly and it takes three or four times before the game figures out that I'm trying to do a normal attack and not charge Midna's energy field. Conversely, if I begin holding B at the wrong time, nothing happens.
This all makes the Cave of Shadows much, much more frustrating than it should be.
I feel like it'd break the tradition and that there's no point in it aside from Nintendo pandering to SJWs. The franchise went 30 years with nobody caring for a gender choice.
Whoa, calm down. I'm referring more to the drama regarding Allison Rapp and Fire Emblem/Bravely Second botched translations. When it comes to the whole "SJW youtube drama bullshit", Nintendo is in a bad place. It's only natural I'm holding them suspect.This is nothing compared to the Alison Rapp controvesey, that's hardly comperable to a gender choice that would only have a minor affect on the game.
Now if you have a problem with my opinions, then that's your right. Please don't get upset however when I already stated that if it doesn't make a big change in game content I'm fine with it.
Fact of the matter is the majority (I'd venture to say all) of the females I've met who play Zelda have absolutely NO problem with male Link being the only option, so I can't say I've got any experience with the other side of the argument. If you've got stuff to present, I'd like you to enlighten me? I'm totally down for discussion on the matter.
Personally, I've always wanted them to make a Legend of Zelda game about Zelda, or put a Playable Zelda in a Zelda game. I think it'd be great. But if they decide to give the option to switch the gender of the main character (Link/Linkle/etc) then I don't see the big deal. Very very rarely have I come across a game when having multiple options is a bad thing.
This is nothing compared to the Alison Rapp controvesey, that's hardly comperable to a gender choice that would only have a minor affect on the game.
Whoa, calm down. I'm referring more to the drama regarding Allison Rapp and Fire Emblem/Bravely Second botched translations. When it comes to the whole "SJW youtube drama bullshit", Nintendo is in a bad place. It's only natural I'm holding them suspect.Nintendo isn't in a bad place right now. The Wii U hasn't sold very well, but they're still fine. The 3DS has made them a lot of money. What does Alison Rapp have to do with anything? I also don't know what Nintendo making their games more accessible has to do with them making less money. Do you think that the next Zelda won't sell if they include a female option as opposed to if they don't? You base that on what exactly?
Now if you have a problem with my opinions, then that's your right. Please don't get upset however when I already stated that if it doesn't make a big change in game content I'm fine with it.
Fact of the matter is the majority (I'd venture to say all) of the females I've met who play Zelda have absolutely NO problem with male Link being the only option, so I can't say I've got any experience with the other side of the argument. If you've got stuff to present, I'd like you to enlighten me? I'm totally down for discussion on the matter.
Nintendo isn't in a bad place right now. The Wii U hasn't sold very well, but they're still fine. The 3DS has made them a lot of money. What does Alison Rapp have to do with anything? I also don't know what Nintendo making their games more accessible has to do with them making less money. Do you think that the next Zelda won't sell if they include a female option as opposed to if they don't? You base that on what exactly?
Also, don't tell me I'm not allowed to react to your opinions. This is a forum. That's what a forum is all about. I'm also fine with Link being a guy, but if I'm given an option I'd be happier playing as a girl.
I doubt the playstyle would be different, but I wouldn't mind it either because that would sound interesting.
Well if it were to happen it's not like you have to play it back to back you know? :\
It would most likely be purely cosmetic, which would be fine.
Also, tone is hard to convey via text. I wasn't "yelling." I'm just tired of the term "SJW." It immediately makes me roll my eyes. It's become the new "hipster." If you question anything video game related, someone is bound to call you an SJW.
but I really wouldn't want to put double the hours in a game when I've got a life on top of it and other stuff waiting to be played.
I'm not pro- or anti-GG. I personally think both sides are pretty toxic. I just wish we could move on. I also don't want to be villainized just because I wouldn't mind having more women in video games.
I also hate the talk about girl's boobs being too big for one reason or another, that pisses me off than needless sexualization of women in media in my opinion. :\
Ummm, then don't? Hahaha, I mean, you do have a choice in this matter. Lord knows I do not 100% games.
I like looking at cute girls in games. I also like looking at powerful girls in video games. Powerful girls can be really hot too.
The high heels were a little much in Smash Bros., though.
I just wish the Jet Heels weren't bright yellow, it really classes with the suit in almost every color except Green. But I really love the heels because Jet Heels are freaking awesome.
It's sad that FF7--a game that's nearly 20 years old--has better female characterization than most games out today. :\
This is the one situation where anime really influenced me. I like my girls to be both cute and tough. I guess that's why I tend to make tougher, fiercer (but still adorably-designed) characters. Vieri and Florence are very heavily representative of my taste in characters haha.
Ummm, then don't? Hahaha, I mean, you do have a choice in this matter. Lord knows I do not 100% games.
Would people seriously feel compelled to play the game twice if they include the gender option if the only difference was pronouns?
No, they would if there was changes in gameplay/story/playstyles. IE If Linkle didn't fight the same as Link or didn't get the same items or didn't do the same quests.No but if it's a different playstyle or story I can see why.
Mainly if it was like Birth by Sleep, where you need to play the game with another character to obtain all the items and experience a different story perspective.
However my favorite FF character is Celes, Terra is cool but I think she could use some better writing and character exploration via a remake like FF4 DS.
Given the fact I'm willing to play through Dark Souls/Demons/Bloodborne 3+ times each to get all the achievements I'm willing to believe people would to see dialogue. 8D
To be fair Dark Souls despite the HARDCORE association is good for casual players who want to idly min/max a character and hop in and out of PvE/PvP. Main reason I play it so much these days is because I can make progress in the story while still being able to jump in/out of the game. Because the worst thing I'd have to do is run back to a bonfire.
I like her design and weapons, but I don't really care for her personality.
I've got to the point where I make lots of theme characters, based around RP concepts or even weapons. It leads to lots of fun builds. : >
You can't beat Giant Dad because
THE LEGEND NEVER DIES
https://www.youtube.com/watch?v=dEiGa5Z9SYU (https://www.youtube.com/watch?v=dEiGa5Z9SYU)
Giant Dad Boss theme best boss theme?
Okay I will stop spamming the Zelda thread.
As for the New 3DS, the ten FPS drop doesn't bother me that much. I'm sure I'll eventually get a New 3DS anyway. Plus, I never play any games with 3D on, so I don't mind that I can't use 3D. The graphics on the Wii U version, though. Pretty neato. Paying $100 for a game that I originally didn't want to pay $60 for seems kinda silly.I guess if you don't already have the Wii U version and don't mind the 3DS's visuals, the 3DS version is the way to go, since it includes the vast majority of U's DLC from the get-go. I got the Wii U version at launch, love how gorgeous it looks, the higher enemy count, and the fact that it has co-op.
Unpopular opinion, might sound misogynist, but I really don't want there to be a gender option in Zelda U. I feel like it'd break the tradition and that there's no point in it aside from Nintendo pandering to SJWs. The franchise went 30 years with nobody caring for a gender choice. Other Nintendo IPs like Fire Emblem and Pokemon started allowing for it but nobody complained about Zelda. There just doesn't seem a point to it.I'm a little torn. On one hand, I want to see another Linkle. On the other, the less is solid about a given character's identity, the more restricted you are in what kind of character interactions you can create. I mean, Skyward Sword was praised for its depiction of Link and Zelda's relationship. Me personally, I adore seeing Midna hang on Link's shoulder in Twilight Princess. And...Link kinda has a reputation as a heart-breaker. Much of that either does not work or does not have the same impact if gender is not fixed.
Also, trying to appeal to 50% of the population is hardly pandering. It's bad business not to try to get more girls playing video games.Why is it assumed that people are bothered by a player character being a different gender from themselves? Do you have ANY IDEA how much play time I spend playing as female characters? Daisy, Midna, Samus, and roughly half of my Pokemon trainers, just to name a few.
I was really incensed with Blizzard caved and removed that pose for Tracer in Overwatch.Allegedly Blizzard was torn on the pose from the get-go which is why they changed it so quickly. Me, personally, I find it laughable that people who are concerned about Tracer being sexualized approach it from the angle of what pose she strikes. So wearing an outfit that's skintight from the waist down is perfectly non-sexual as long as you don't move your hips the wrong way? Ugh, whatever.
...But then they added a new one that was arguably lewder so I laughed at that.
I guess if you don't already have the Wii U version and don't mind the 3DS's visuals, the 3DS version is the way to go, since it includes the vast majority of U's DLC from the get-go. I got the Wii U version at launch, love how gorgeous it looks, the higher enemy count, and the fact that it has co-op.
Also, despite the repetitive gameplay, this sucker can keep you hooked for MANY, MANY hours. I prefer to sit down in the living room with a big screen for that.
I'm a little torn. On one hand, I want to see another Linkle. On the other, the less is solid about a given character's identity, the more restricted you are in what kind of character interactions you can create. I mean, Skyward Sword was praised for its depiction of Link and Zelda's relationship. Me personally, I adore seeing Midna hang on Link's shoulder in Twilight Princess. And...Link kinda has a reputation as a heart-breaker. Much of that either does not work or does not have the same impact if gender is not fixed.
Pokemon has minimal personal relationships, while Fire Emblem is all about personal relationships to the point where running one more "character" is no biggie. Ironically, a middle-ground game such as Zelda presents the biggest problem. You're either stuck in the most vague and generic of character interactions, or you're writing for two characters in a series where you'd otherwise only be writing for one.
Why is it assumed that people are bothered by a player character being a different gender from themselves? Do you have ANY IDEA how much play time I spend playing as female characters? Daisy, Midna, Samus, and roughly half of my Pokemon trainers, just to name a few.
Allegedly Blizzard was torn on the pose from the get-go which is why they changed it so quickly. Me, personally, I find it laughable that people who are concerned about Tracer being sexualized approach it from the angle of what pose she strikes. So wearing an outfit that's skintight from the waist down is perfectly non-sexual as long as you don't move your hips the wrong way? Ugh, whatever.
I think "SJW" is a poor label for what is really just a nerdy flavor of political correctness, but there is a LOT of it and it is damaging to video games as well as to other media.
Finally dug out my Wii version of Twilight Princess, so it's time for some more control nit-picks.
Epona, Epona, Epona... The HD version has an EXTREMELY wide dead zone when riding her, but once you're beyond that she seems to turn at about the same rate. I can only imagine they did that because the Gamepad and Pro controllers do not have notched slots to their analogue sticks, but they clearly went too far.
I forgot just how loose swimming with the Zora Armor was in the original, you could make someone sick by swimming in circles. Glad they tightened that up in HD. Not so glad that Link refuses to break the surface of the water in HD unless you release the A button. It's a minor inconvenience, but it is awkward and was not part of the original.
What I utterly despise about HD is, still, the combat controls. I've ranted about Wolf Link having three attacks on the same freaking button already, but I'm also having issues with the Shield Attack. For some reason, during an intense battle, there are certain moments when the game registers ZR as an A button substitute, causing me to jump instead of shield. There is absolutely no excuse as to why that should ever happen.
Still, the game looks great in HD, and the wallet size increase is a godsend (Big Wallet in the original was 600, as opposed to HD's 2,000). Also, the Gamepad map lets you know how many Poes are in a province, which is handy (I never did find them all in the original).
Except that Arrow combos are disabled if you don't pause. -AC
[yt]https://m.youtube.com/watch?v=jH-gM40Ddkg#[/yt]BYRNE, PLEASE?
There's also going to be 4 New Zelda Amiibo, 8-bit Link, Ocarina of Time Link, Toon Link and Toon Zelda to celebrate the 30th anniversary coming out during the holidays which are not only function the same as the Smash Bros Amiibo but will be compatible with Breath of the Wild.
Beedle best merchant.
There's really no difference between Switch and Wii U aside from portability, honestly.That's more than enough of a reason if you know you're getting a Switch anyway. Sure, you might not think of Zelda as a handheld game, something you'd rather sit down and sink several hours into, but with the billion and a half sidequests and suspicious spots you come across, it is surprisingly handy being able to pull the game out for a few minutes and get some odds and ends out of the way. Or farm dragon horns for extra rupees. Or make one more attempt to kill that one jerk enemy whose pattern you're still learning (IE, if you run into your first "Major Test of Strength" relatively early).