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Rockman & Community => Fan Creations => Fan Games => Topic started by: isufje on May 01, 2012, 09:11:10 AM

Title: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on May 01, 2012, 09:11:10 AM
UPDATED 12-29-2015

(http://41.media.tumblr.com/a692347535e9947cd83ff91969d046b8/tumblr_ms6h1tHqJQ1sy302go1_1280.png)

Will be uploading new iso build soon...


 8U  '>.>

download iso:
https://goo.gl/RUS2gj (https://goo.gl/RUS2gj)



Source Code:

Doodles:  (http://)



Any feedback would be nice.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on May 15, 2012, 12:44:10 PM
(http://img835.imageshack.us/img835/208/dzq006b.png)
[youtube]http://www.youtube.com/watch?v=yYdI_bNgpcg&list=UUOGNwek_RxLGzuZ6PJ1_ADA&index=1&feature=plcp[/youtube]

http://205.196.122.120/64ao7xdy6kog/i131kpsb7y6y22r/RBR_104c.ISO
http://199.91.153.113/ftdmb6k1569g/x79vxnbbbo7mr9r/source_104d.rar  (source code)
Here is an update. I've add another character ( Slash Woman ).
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: Night on May 16, 2012, 12:10:06 AM
Playstation One Goodness!  0v0

You even get powers just like in the show!
I'd love to try this if I can get an emulator working...
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on May 16, 2012, 12:34:54 AM
RS-Roll <3

This project looks interesting. :) (RS-Slashwoman's case makes me want to design an RM, too--are you sticking with gender-bends of existing RM or are original RMs okay?)
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on May 16, 2012, 01:19:40 AM
Well, I was planning on just flipping each gender, but I can put MALE ROBOs in too! If anyone wants to play, It works on real hardware too, you just need a boot type disc like ps x change or a mod chipped playstation. Just be sure to pick hardware mode at the boot-up screen. If you play on Emu, use ePSXe. That's what I use anyway.

Also, if you play it on real hardware and it doesn't load or it freezes, please let me know. Sometimes I forget to verify file sizes which in turn verifies boot-ability. It's easily correctable, it's just sometimes i forget...
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on May 16, 2012, 01:42:03 AM
Hm...you don't already have Plantwoman planned, do you?
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on May 16, 2012, 02:04:31 AM
Honestly, I had to go youtube check up on that character. Appartently, he's the easiest boss in MM6. Oh well...

If you can do what LS_Dracon did for Slash Woman, I'd be happy to put your character in.
LS_Dracon is from Atari Age Forums. He did a sketch design and helped do the 3D model and color scheme, he's good with 3D Studio. I'm not asking you to do the 3D Model part, Me or Him (if i ask) can do it, all i'm asking is for somewhere to start from.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on May 16, 2012, 02:09:00 AM
Alright, I'll start drawing. :) Hopefully this incarnation of Planters won't be such a pushover.

edit: Done. What say?
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: Mirby on May 16, 2012, 06:57:28 AM
all i'm thinkin' is that if you're putting in genderbends of all the classic series bosses, eventually you're gonna get to Splash Man.

this does look good though, and i am intrigued. :3
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on May 17, 2012, 05:34:14 AM
(http://img839.imageshack.us/img839/8456/plantvsa.png) (http://img193.imageshack.us/img193/6339/plantvs.png)                        (http://img189.imageshack.us/img189/9233/aaa001a.png)

I hope you don't mind me showing some extra skin ^_^, I'll start working on the 3D model.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on May 17, 2012, 05:49:58 AM
Looks good! :)


Also, been thinking about Proto, if he has any kind of role in this game--while it'd be odd if he were gender-bent (since Roll wasn't), I do have a couple of RS-Protowoman designs already lying around.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on May 17, 2012, 06:08:27 AM
nah, I wouldn't want to change proto, only the robot masters. I was originally planning on putting in a story, but I've been kind of hesitant with putting any kind of text in right now./ To be honest, I've had so many ideas that i could put in this thing that It'd be almost impossible to implement them all. But yeah, I was planning on having sniper joe in this game too, renaming him sniper J and having him helping wily, sort of like how Protoman helps wily in the cartoons. So yeah, I was planning on putting male characters in, but not right now.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on May 17, 2012, 06:14:18 AM
OK, I see. (Had an idea for a plot that's hopefully not too complicated, but if you're not sure about implementing one, then I'll hold off on blathering about it)
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on May 17, 2012, 06:16:43 AM
Yeah, let me get the game in first, then we can overlay it with text later ^_^
(Still, I'd be interested in hearing this not so complicated plot line ;))
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on May 17, 2012, 06:56:48 AM
(Still, I'd be interested in hearing this not so complicated plot line ;))

Alright. :)

It opens with three RMs setting up a trap for Rock one night; they go to a part of town they know he'll be in (unarmoured to boot), and have one of them pretend to be a hapless victim who wandered onto the other two's turf. Rock, being a nice guy, rushes in to try and stop them; all three ladies promptly jump him and beat him to a pulp before he has time to process what just happened.

It didn't matter to Wily which Light sibling they captured, since he believes the two work best as a pair and separating them will put the remaining one at a disadvantage (explaining why he didn't want to risk trying to capture both at once). However he carries out his plan, Roll will be forced to go through every one of the RMs before she can try to save Rock. (Perhaps he set up base outside of Skull Castle?)


The addition of Sniper J makes me wonder: Maybe halfway through the game, Rock tries to make a run for it and Sniper J makes his grand entrance (if he was just sorta in the shadows previously) painfully forcing Rock back into his cell. (That'd put J in conflict with Proto, that's for sure)
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on May 17, 2012, 07:25:53 AM
So in other words, Mega gets captured, and It's up to Roll to get him back safely.

OK, how bout this... Instead of him getting jumped at night, how bout Mega and Roll go on a mission together (in the day) to stop wily and his shenanigans, and at the end of the mission (stage) Rock gets captured by wily while fighting protoman and sniper J. And now it's up to Roll to save the day. How does that sound?  8)

I thought about using Sniper J sorta the same way BreakMan/Proto fights you midway thru the game. Sort of like Shingo from KOF.

Also, somewhere before the last battle with wily, you have to fight Megaman who is under mind control. By defeating him, you save him and he gets sent back to base and Roll has to do the last battle, or better yet, maybe Megaman can fight along side Roll during the last battle. Anything's possible really.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on May 17, 2012, 07:30:35 AM
Sounds good. :)
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on May 17, 2012, 08:09:55 AM
For the Boss fight with Plant Woman, did you have anything in mind, like a specific AI / Behavior / Fight Pattern?? Or do you just want me to make her HARD as hell? And what about the Stage layout? Again, anything specific you had in mind? And Lastly, what about the weapon you get. I was thinking a Vine Whip that can take out bullets/projectiles, and a Plant Barrier Super Shield.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on May 18, 2012, 07:11:17 PM
Hard as hell, I guess; I didn't have any specific fight patterns in mind. XD; (Maybe one of her attacks involves lassoing Roll with that whip and flinging her to the opposite end of the screen? That could end up being too cheap, though...)

As for the acquired weapon, I'll go with Vine Whip.

Posted on: May 17, 2012, 12:51:44 PM
Saw Elecwoman's design in that other thread; is it alright if a tweak it a bit? (I'd hate to make LS_Dracon throw out any work he might've already done on the model...)
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on May 18, 2012, 07:40:49 PM
Yeah, go ahead. I kinda rushed her out anyway. She could use much refinement.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on May 18, 2012, 08:37:59 PM
OK. How's this?

Tried to give her a bit more colour balance (the gloves/gauntlets were semi-lifted from an early sketch of Elecman.EXE) and make her look somewhat athletic, since I think she'll be constantly running about (as will her clone). Also added some armour to her chest since the original version gave Roll a clear shot at her sternum (human or robot, getting that broken must be a real show-stopper).

Wonder what LS_Dracon has in mind for Firewoman.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on May 18, 2012, 08:51:19 PM
That's TIGHT!~  8) I'll use both color schemes.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on May 18, 2012, 11:05:44 PM
Is this OK>

(http://i1191.photobucket.com/albums/z476/vkp_JJ/ELEC_VScq.png) (http://i1191.photobucket.com/albums/z476/vkp_JJ/ELEC_VS_004fq.png)

Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on May 19, 2012, 01:06:10 AM
Yeah! :)
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on May 19, 2012, 01:59:35 AM
Cool.
 I'm working on texture mapping Plant Woman's 3D Model. It's a lot of back and forth, so It'll take a while.

What do you think of it so far?

(http://img848.imageshack.us/img848/3553/plantface.png)

Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on May 19, 2012, 03:06:38 AM
Looks okay. :)


Also, been wondering about that gray-clad 'bot whose mugshot is next to Gutswoman's--is she a gender-bend of an existing RM, an original, or what? (And if there's VS artwork for Gutswoman)
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on May 19, 2012, 03:26:00 AM
(http://img37.imageshack.us/img37/4531/bombvs001ab.png) (http://img163.imageshack.us/img163/1294/gutsvs001ab.png)

(http://img35.imageshack.us/img35/2343/icevs001ab.png)

Bomb, Guts and Ice. For Bomb, I kinda just modified an existing model I had.


Here are the Polygon Models

(http://i1191.photobucket.com/albums/z476/vkp_JJ/guts.png) (http://i1191.photobucket.com/albums/z476/vkp_JJ/DZ_Q_001eaz2bcqz6.png)

Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on May 19, 2012, 03:46:13 AM
Ah, thanks. :) (The pink mohawk looked more like a ponytail in that one screenshot and was throwing me off)
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: Mirby on May 19, 2012, 05:07:04 AM
the first thing i thought when i saw the polygon models

was GUTSMAN'S ASS

even though it would be gutswoman's ass or something

looks good! keep it up!

and your contributions seem to be going well too, gonzo. :D
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on May 19, 2012, 06:45:47 AM
Quote
and your contributions seem to be going well too, gonzo.  :D

Thanks. :) Speaking of which-- (lots of text)

[spoiler](I said elsewhere that I was gonna hold off 'til someone else submitted an RM, but I guess isufje's Elec, Cut, and Fire count...) Felt kinda bad about dropping Galaxyman's UFO theme, but I wasn't sure how to translate it to RS style without it just being a slightly edited game-Galaxy. RS-Galaxywoman seems like a regular combat 'bot, til she yanks open her suit to reveal a black hole (or space, in that art; her clone probably won't do that).

I think this time it'd be best to leave her flat-chested; though my art doesn't really reflect it, spacesuits aren't that figure-enhancing. And I'm honestly not sure how her body's supposed to work... :/ (The rainbow flower is a nod to the original Galaxyman's shifting in-game colours, and an element borrowed from my earlier game-Galaxywoman)


(Also--I haven't made any full-body art for him yet, but I do have an idea of how a theoretical RS-Splashman would look. I think it'd be kinda funny if he were the sole regular male boss--and for that reason, I tried not to make him look too different from the ladies. Nothing annoys me more than the one guy in a work full of pretty women being an amorphous blob of Liefeldian man-mountain)[/spoiler]
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: Mirby on May 19, 2012, 06:48:13 AM
Thanks. :) Speaking of which-- (lots of text)

[spoiler](I said elsewhere that I was gonna hold off 'til someone else submitted an RM, but I guess isufje's Elec, Cut, and Fire count...) Felt kinda bad about dropping Galaxyman's UFO theme, but I wasn't sure how to translate it to RS style without it just being a slightly edited game-Galaxy. RS-Galaxywoman seems like a regular combat 'bot, til she yanks open her suit to reveal a black hole (or space, in that art; her clone probably won't do that).

I think this time it'd be best to leave her flat-chested; though my art doesn't really reflect it, spacesuits aren't that figure-enhancing. And I'm honestly not sure how her body's supposed to work... :/ (The rainbow flower is a nod to the original Galaxyman's shifting in-game colours, and an element borrowed from my earlier game-Galaxywoman)


(Also--I haven't made any full-body art for him yet, but I do have an idea of how a theoretical RS-Splashman would look. I think it'd be kinda funny if he were the sole regular male boss--and for that reason, I tried not to make him look too different from the ladies. Nothing annoys me more than the one guy in a work full of pretty women being an amorphous blob of Liefeldian man-mountain)[/spoiler]

clever! i think it works :3
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: KoiDrake on May 19, 2012, 08:40:57 AM
You are making all the RMs as plump girls. While I don't really have anything to argue about that (to each their own), it wouldn't be such a bad to add some variations on the character's build.

The game looks pretty fun, and I can't help but wonder how the hell do you make homebrew games for PS, since I rarely see that done, so kudos to you on that too.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: IQ-0 on May 19, 2012, 09:01:45 AM
I must say that this looks absolutely impressive.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: Mirby on May 19, 2012, 09:04:14 AM
You are making all the RMs as plump girls. While I don't really have anything to argue about that (to each their own), it wouldn't be such a bad to add some variations on the character's build.

This is something I've noticed myself; variation would be great, especially if it reflected the RM's personality in some way.

Can't wait for Centaur Woman. :D
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: Blackhook on May 19, 2012, 10:00:23 AM
Would you accept if I made a version of Burst Woman?

PS: I like what you are doing so far :3
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on May 20, 2012, 07:53:31 AM
(http://img256.imageshack.us/img256/7875/mmrsrollbossrushgalaxyw.png)


I think this time it'd be best to leave her flat-chested;

O_O    Flat chested? Are you sure? ^_^


Hey, I finished the 3D Model of Plant Woman.
(http://img840.imageshack.us/img840/4584/plantface4a.png) (http://img825.imageshack.us/img825/7009/plantfacevs.png)











Would you accept if I made a version of Burst Woman?



PS: I like what you are doing so far :3
(http://img32.imageshack.us/img32/5306/bursti.png)


Thanks. Um, but hold off on Burst Woman for right now. I gotta program in CUT ELEC FIRE and a whole bunch of other stuff. The original 6 take priority. After that, I can just throw in the Farm.



You are making all the RMs as plump girls. While I don't really have anything to argue about that (to each their own), it wouldn't be such a bad to add some variations on the character's build.

 :D I AM NOT  8)
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on May 20, 2012, 04:50:03 PM
Quote
O_O    Flat chested? Are you sure? ^_^

Yep. :)

And I like how Plantwoman's model turned out. :)
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on May 21, 2012, 06:55:50 AM
OK, here's my rendition of Galaxy Woman. The polygon model will have the helmet ON which, by the way, makes the poly model easy to make  :D

(http://img857.imageshack.us/img857/5521/gxvs001jhbcdzbb.png)

Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on May 21, 2012, 07:10:15 AM
Looks great! :D
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on June 28, 2012, 05:23:17 AM
(http://img705.imageshack.us/img705/5249/y002a.png)(http://img651.imageshack.us/img651/6581/y002b.png)
(http://img98.imageshack.us/img98/530/y002d.png)(http://img259.imageshack.us/img259/2492/y002c.png)

[youtube]http://www.youtube.com/watch?v=0ue08u6b2C0[/youtube]

(no intro) - http://205.196.120.223/yza3b1m82a3g/sa5myb891jyrqhp/RBR_105e_NO_INTRO.iso  [15.4 MB]  <-(smaller file size)
source     - http://205.196.122.28/ltb12dlqgchg/q43y6yl3frlbkbw/source_105e.rar                 [308 KB]



Here's another update. I've just added PLANT WOMAN. THANX RADIX for the character design and the idea of slinging Roll across the stage. (which is not in this video BTW, I died to soon before I could get tossed...)
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: OBJECTION MAN on June 28, 2012, 02:11:27 PM
Just the fact that you did this on a real PS1 is really impressive.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on June 28, 2012, 05:53:09 PM
Just the fact that you did this on a real PS1 is really impressive.

thanx, but I didn't use real hardware in anyway to make this. No comm link, no Catela, nothing. Just a psy-q dev kit and ePSXe. I think what you meant to say was, "for Ps1." I just waste a CD and use real hardware once everytime I'm done with a new boss, then it's back to ePSXe.

Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: OBJECTION MAN on June 29, 2012, 02:12:39 PM
If it actually plays on a true PS1 without issues, that still counts.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on June 29, 2012, 04:49:57 PM
Loved seeing her in action! :)
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on June 29, 2012, 06:56:21 PM
Sorry it took so long. Each character seems to take longer and longer to complete.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on July 01, 2012, 08:06:41 PM
(http://img811.imageshack.us/img811/7297/96897774.png)
(http://img580.imageshack.us/img580/8375/jumpholovs.png) (http://i1191.photobucket.com/albums/z476/vkp_JJ/jump_holo_VS_001e.png) (http://i1191.photobucket.com/albums/z476/vkp_JJ/000z.png)



 8U OK here's my rendition of Jump-Girl / Hologram-Girl. Helmet / No Helmet, since I've never seen a helmet on Jump Girl. I think it's better that way anyway.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on July 02, 2012, 06:52:33 PM
Sweet! 8) Love your rendition of them.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on July 29, 2012, 09:42:05 PM
OK, here's an image dump of all the ingame artwork.
(http://i1191.photobucket.com/albums/z476/vkp_JJ/3-1.png)
(http://i1191.photobucket.com/albums/z476/vkp_JJ/1-1.png)
(http://i1191.photobucket.com/albums/z476/vkp_JJ/2-1.png)

and here are all the vs pics so far
(http://i1191.photobucket.com/albums/z476/vkp_JJ/vs_lib-1.png)

Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on July 29, 2012, 10:01:27 PM
Alright; I'm not used to editing this kind of VG art, so I may end up with more suggested-redraws than actual edits, but I'll see what I can do.

(Note to RPMers not named isufje: I've been asked to redo the in-game art, or at least some of it.

Also, proposed alternate outfit. (http://fav.me/d59651p) I've been drawing a few RMs, too, but I'll hold off on formally submitting them for now)


EDIT: Here's my first attempt:

(http://i373.photobucket.com/albums/oo172/General-RADIX/MMRS-rbreditattempt1.png?t=1343594313)

Methinks SAI is not the best program for the job. (Does the art get automatically pixelated or something?)
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on July 30, 2012, 12:07:35 AM
Your mod looks fine, but if you would not mind doing a total re-draw, that'd probably be even more cool. Personally, i don't think people like my artwork. It may be too adult-themed/ too hentai-ish for most, especially since this is an action game and not a hentai game. As for the alternate outfit, i've already got the 3d-model.

(http://i1191.photobucket.com/albums/z476/vkp_JJ/1-2.png)

 The goal was for me to do every in-game pic of Roll twice, one with normal jumpsuit and another with the alternate outfit.

I stopped just because the boobs were just too gawd-damn BIG :| Not to mention the suggestiveness of the chest region. Personally, i think i just went too far into making her straight Hentai material.

note: please be an adult/mature if you view the link below...
http://i1191.photobucket.com/albums/z476/vkp_JJ/set_001bb.png

After seeing/looking at it the day after i drew it, i just knew i had to stop. (Yeah, that's suppose to be armor O_O)

As for SAI, yeah, that's what i use too. Normally after i draw something that's ready to put in the game, I just clean the border/outline of whatever it is i drew so you get a clean cookie-cutout with no artifacts.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on July 30, 2012, 12:32:16 AM
Quote
Your mod looks fine, but if you would not mind doing a total re-draw, that'd probably be even more cool.

Re-draw...hm. :/ I think the style shift'd be rather noticeable...

As for art/large boobs: I think that as long as most of the RMs are kept to at least a B cup, it won't resemble hentai. Speaking of downsizing:

(http://i373.photobucket.com/albums/oo172/General-RADIX/MMRS-rbreditnotes.png?t=1343600561)

Some blue-lines/notes I drew in-between my last post and this one. (I do mean it when I say I can't draw arses...) In retrospect, Slashwoman and Icewoman might be okay as-is.


Also--does Sniper J have an existing design? I took a shot at drawing him here (http://fav.me/d5694e3) (towards the bottom; also has some pending RMs), but...something tells me he already does.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on July 30, 2012, 01:08:36 AM
Also--does Sniper J have an existing design?...something tells me he already does.

Actually he doesn't. I've been too busy drawing female robos that i've yet to draw a single male. I like your design, but isn't the knife a bit much? As for the style shift, i think it might be good. That way i get to keep my hentai-ish drawings in obscurity while making this game much more accessible to the faint of heart.

Also, i read in 'Ready, Proto?' that you use Grafx2. I've never used that program... Is it any good? I'll try it out anyway, but i just thought i'd ask.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on July 30, 2012, 01:23:33 AM
Quote
I like your design, but isn't the knife a bit much?

Maybe; I think the idea was either 1) he tries to conserve energy for major fights, or 2) he lacks internal weapons.

If I'm gonna start redrawing, I think I'll start with the RMs' VS. art; I don't think I'm that good an animator. ^^; (If I can produce something and you wanna make any edits for consistency or whatnot, that's fine)

Grafx2 is very powerful, from what I've heard; I'm not primarily a pixel artist, so I can't make anything like this (http://code.google.com/p/grafx2/wiki/gallery).
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on July 30, 2012, 01:48:38 AM
I just tried Grafx2... no way can i use that :o I think i'll just stick with SAI or Ms-paint. You've got to be an incredible artist if you can draw proto man with that program.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on July 30, 2012, 02:34:25 AM
Not really. ^^; I fumbled with the interface quite a bit...

As for redraws, I've started work on that (by which I mean only Gutswoman is sketched). Not yet sure how I'll shade everyone (cel or not).


EDIT: For now I must go to sleep, but here's what I've got so far (attached the file to this post because Photobucket squashed it down).
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on July 30, 2012, 03:41:58 AM
you don't have to shade them. I've found that the simpler the drawing, often the better it looks. Her pic, along with most all other robo-bosses except bomb-woman, is 186 x 231. You could also make it bigger if necessary, but I just figured on some sort of standard size for all. I'll post a rar-archive of all the original BMP files once I find them/organize them all.

Edit: just saw the pics. NICE  :D
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on July 31, 2012, 01:10:25 AM
Thanks. :)


So I'm done with the "official" bosses and Roll (at least, the flats are laid down); added portraits for pending RMs (just in case they ever become un-pending) and Rock (mostly to show how he'd look with his hood up). Admittedly, a lot of these probably don't fit the size requirements...

Honestly, I think a lot of Roll's non-VS. art looks fine as-is (well, maybe requiring some downsizing/removal of cleavage), especially her smaller mugshots.

(edit: changed file)
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on July 31, 2012, 04:43:10 AM
The only one i have a gripe about is bomb-woman... SHE BLACK!! --- Change her skin color to match aqua woman and we're in business!
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: Archer on July 31, 2012, 04:43:47 AM
The only one i have a gripe about is bomb-woman... SHE BLACK!! --- Change her skin color to match aqua woman and we're in business!

Don't be racist.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on July 31, 2012, 04:49:36 AM
i think you misunderstand. In the new rendition she is not black. My original design is that she is Black. 'SHE BLACK' is just how we talk about ourselves... >_^ (hope i didn't give too much away)
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on July 31, 2012, 05:43:46 AM
The only one i have a gripe about is bomb-woman... SHE BLACK!! --- Change her skin color to match aqua woman and we're in business!

Dunno how I missed that, but 'tis fixed.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on July 31, 2012, 05:55:38 AM
Ok, do you want me to use them as is, or are you ok with me putting in my 2 cents with slight patch work.

And no, i will not boob-a-fy them this time.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on July 31, 2012, 04:22:21 PM
Ok, do you want me to use them as is, or are you ok with me putting in my 2 cents with slight patch work.

Patch work is fine. :)

I was considering adding shading (at least on one portrait, to see how it'd look); probably would be best to wait 'til you're done.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on August 02, 2013, 12:06:58 AM
No, this project isn't dead... It's just on life-support :P

(http://imageshack.us/a/img849/8567/853.png)(http://imageshack.us/a/img837/2594/jn3l.png)
(http://imageshack.us/a/img687/6803/rr5.png)(http://imageshack.us/a/img27/1923/l77k.png)
[youtube]http://www.youtube.com/watch?v=UnDwNzyU30I[/youtube]

DownloadGame: http://forum.rockmanpm.com/index.php?topic=6560.0 (http://forum.rockmanpm.com/index.php?topic=6560.0)




Any feedback would be nice.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: Phi on August 02, 2013, 12:19:37 AM
Looking good. The beginning looks pretty tricky to move around, but not annoying.

Also, couldn't help but notice Roll getting a serious handful of Fire Woman's ass at 1:37
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on August 02, 2013, 03:29:33 PM
Holy crap it's back! :D
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on December 25, 2013, 03:18:17 PM
Update:

 I tested this game out on an Ouya with 'ePSXe for android' sideload and it seems to work fine with high-resolution mode on. It works fine with low-res mode on too, but high-resolution looks so much better (which is a shame since the actual ps1 console can't run my game at hi-res without graphical issues :()
 Anyway, here are the settings that worked for me/

 1) Sound Latency Mode (Low Mode 2)
 2) Sound Quality (High) full effects
 3) No Video Filtering
 4) No PSX Dithering
 5) Video Render (Hardware) No OpenGL
 6) Frameskip Enabled

 Also, i made a Glitch Video of every glitch i've come across.

[youtube]http://www.youtube.com/watch?v=Bg0xstPVPGw[/youtube]

 There are actually more Glitches in the Game than what's shown in the video, but some are almost impossible to re-create :(.

PS.
 -As for the Ouya controller Lag, you're on your own with that one :P I had to read up on it, and it seems to be a problem with the controller itself. I read that the solution is either use a XBox-360 hardwired into the USB port or Bluetooth pair with the Ouya or Just turn off wi-fi while playing a game (the latter worked for me)

edit:
 Oh [parasitic bomb], it's Christmas :) Merry Christmas :D
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on December 25, 2013, 04:19:36 PM
Merry Christmas!

Will side-loading on the Ouya alleviate the need to burn the beta to disk multiple times, or do you still need a genuine PS1 for testing?
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on December 30, 2013, 12:31:16 AM
Yeah, it all but eliminates the PS1 as a better system. It runs at 640x480 on the Ouya with minimal problems (unlike the ps1) also Melee mode (2 enemies at once) doesn't slowdown the cpu or gpu like real PS1 hardware. Honestly, i'm not gonna design this game for the original hardware anymore. I removed the resolution selection screen completely... i mean, u still can play it on the real ps1 hardware, but you have to go to Config and manually select 320x240 yourself and u can't play melee mode without slowdown (it's a gpu issue).

So Yeah, no more burning and testing on hardware anymore. But whoever wants to can go ahead, it still runs and will continue to. It just runs better on an emulator :P

Posted on: December 25, 2013, 17:38:35
Ok, here's something i whipped up last night. It's going to be Elec Woman's Stage. The Floor Platforms go up and down. I wanted to do a "Danger Room" type of stage layout and this was the best i could come up with. The Stage is completely polygon this time (no hand drawn stuff here). I still have to program in Elec Woman's AI/Attacks, and i still have to make her 3D model and down-sample the stage's poly count (each tile is a polygon, so that's 230 polygons just for the stage alone). Surprisingly i already did her load screen (i usually do this last). So i'm still far from finished. I'm just happy i'm doing something finally after months of nothing.

(http://imageshack.us/a/img42/1180/90pb.png) (http://imageshack.us/a/img42/1180/90pb.png)

(http://imageshack.us/a/img843/5941/jptt.png)

Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on December 30, 2013, 02:08:45 AM
It's looking pretty good so far. :)

Is Roll in danger of being flung into that electrical stream, or is it a sort of descending ceiling?
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on December 30, 2013, 02:35:59 AM
No, the ceiling doesn't move, it's static. The platforms on the floor go up and down. If Roll's on a raising platform and she doesn't move off before it reaches the top, she gets zapped. Right now it's a 1 zap kill for hitting the electric beam, but it's only for testing purposes. I will change it once i'm done to just do some hit damage instead.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on February 18, 2014, 12:03:21 AM
OK, some progress. Finally got Paint-tool Sai to work again HALLELUJAH!!! (http://fc00.deviantart.net/fs46/f/2009/150/c/8/HALLELUJAH_by_Cats_Eye_93.jpg)(now i can draw ^_^) Elec Woman's 3D model is somewhat done. All i have left to do is rig-it for animation and then animate her. I widened her shoulders (don't ask why...) hopefully it won't become a problem for animation :-\ (if it does, then... damn) I also got the AI somewhat done. It's pretty stupid now, but all she does is follow u around and jump occasionally. The difficultly is in the stage. With the rising (random) platforms, it's hard to stay alive. It's fun tho  ;)

Here are some pics and video (no sound)

(http://imageshack.com/a/img577/3489/zj18.png)(http://imageshack.com/a/img36/7812/pu5x.png)
(http://imageshack.com/a/img833/5850/1zp4.png)(http://imageshack.com/a/img850/4697/38je.png)

[youtube]http://www.youtube.com/watch?v=wfocrrgHRkI[/youtube]

Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on February 18, 2014, 12:15:28 AM
It's looking good so far. :)
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on February 18, 2014, 09:27:11 AM
Ok, I finished rigging her. As i figured, the widened shoulders were a problem so i had to redo it >_<... it looks pretty much the same now, but it really is different ( i had to redo the whole torso) ...but she's all animate-able now :)

(http://imageshack.com/a/img577/1999/crci.png)
Almost there *o*

(http://imageshack.com/a/img843/3601/t78.gif)
Lag-a-lishious

Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on February 24, 2014, 04:24:40 PM
 '>.> OK, I'm done with Elec-Woman. Below are screen shots and video of Roll vs Elec-Woman in Action. U have no idea of how many attempts i did just to get a victory, but i finally got a win  8)

(http://imageshack.com/a/img36/4291/yvwi.png)(http://imageshack.com/a/img855/6337/a0b3.png)
(http://imageshack.com/a/img59/2905/l1fv.png)(http://imageshack.com/a/img822/925/f9fj.png)

this video is currently being processed :P
[youtube]ROLL vs ELEC [BOSS RUSH (PSX /ePSXe) -Homebrew Project-] (http://www.youtube.com/watch?v=nI35QK0WQF4#)[/youtube]

download:https://dl.dropboxusercontent.com/s/ada3n411al0nfoz/RBR_107a.iso (http://goo.gl/5SFvSq)

source code:https://dl.dropboxusercontent.com/s/zm0iu6y1mss0kvw/source_107a.rar (http://goo.gl/mQQA0C)
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: Blue Valkyrie on February 24, 2014, 04:30:08 PM
I really like your female robot master redesigns, gotta admit I never cared much for the cartoon roll design myself though. Still; looks like a really unique fangame and I wish you luck on getting it finished.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on February 24, 2014, 04:44:50 PM
WHAT!? How can u not like the Ruby Spears Roll!?  ;O;
 j/k... thanks
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on March 10, 2014, 09:18:51 PM
Got a little bit done on stage layout for Cut Woman. Still need Background, Boss AI, Boss Weapon and Acquired Weapon. And i also still need to model the 3D Polygon for Cut Woman.

(https://lh3.googleusercontent.com/-_10oOFXBdi4/Ux4d5NfPhGI/AAAAAAAAAIo/kV2wpJ9cYr4/w646-h505-no/r1.PNG)
(https://lh6.googleusercontent.com/-VMykhMpving/Ux4d6X-5W-I/AAAAAAAAAIw/cgmhWM6WUVw/w646-h505-no/r2.PNG)

Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on April 07, 2014, 09:42:31 AM
I'm not quite there yet, but I have finished the stage layout finally. I also got the music, load screen, profile pic and weapon all squared away. All i need now is the 3D Model and the AI and that's it, I'll be done... But unfortunately it might take longer than expected (I will be busy for the next few weeks). Hopefully all goes well :3

(https://lh6.googleusercontent.com/-Mn4pT8O-M4E/U0JUbhRsxFI/AAAAAAAAANc/Es5XJPC4770/w646-h505-no/y1.PNG)
(https://lh6.googleusercontent.com/-aDksuO0DeT8/U0JUdPrKp2I/AAAAAAAAANk/jmRBPlteHzY/w646-h505-no/y2.PNG)
(https://lh4.googleusercontent.com/-JUTvLcpionA/U0JUa6j5uCI/AAAAAAAAANU/QtZXUkr6VH4/w372-h462-no/cut_vs_001a_2x.PNG)
(https://lh6.googleusercontent.com/-0Nnllrr_C0I/U0JUZxMQZ1I/AAAAAAAAANM/0uSuzTOokEk/w320-h240-no/003e.png)
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on April 13, 2014, 06:49:56 PM
 0v0 Hey some NEWS! I just found out that my game runs on a PS3 -> http://psx-scene.com/forums/content/roll-boss-rush-playstation-1-indie-game-update-4319/ (http://psx-scene.com/forums/content/roll-boss-rush-playstation-1-indie-game-update-4319/) - COOL  *o*

Also, I'll be getting another computer soon to do some more coding away from home. This might be good for Turnaround time. We'll see...

Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on April 14, 2014, 12:59:50 AM
Nice! ^^

Cutwoman's stage looks like it'll be pretty challenging to fight in, too.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on June 23, 2014, 08:50:07 AM
Here is a silent beta test. I'm almost done... but not quite. I still have to make the polygons and stuff. Hopefully it should get done by the 4th of July or over that weekend.... maybe  :shrug

[youtube] (http://youtu.be/KeH2XlKcF2g)[/youtube]

Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on August 11, 2014, 12:05:51 AM
I'm making some good progress. I should be done soon. Here are some pics.

(http://i1191.photobucket.com/albums/z476/vkp_JJ/NewBitmapImage6z.png)
(http://i1191.photobucket.com/albums/z476/vkp_JJ/NewBitmapImage6zz.png)

(http://i1191.photobucket.com/albums/z476/vkp_JJ/Reverse_cc0010000.gif?t=1407707131)
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on August 11, 2014, 12:56:43 PM
OK, that wasn't that bad. Here's the update.

(http://i1191.photobucket.com/albums/z476/vkp_JJ/V_CUTie.png)

(http://i1191.photobucket.com/albums/z476/vkp_JJ/c3a.png)(http://i1191.photobucket.com/albums/z476/vkp_JJ/c4a.png)
(http://i1191.photobucket.com/albums/z476/vkp_JJ/c1a.png)(http://i1191.photobucket.com/albums/z476/vkp_JJ/c2a.png)

http://youtu.be/VGz6AyVn6zM (http://youtu.be/VGz6AyVn6zM)

DownloadGame: https://www.dropbox.com/s/3we8e8v4xzpmsc6/RBR_108a.iso?dl=1 (http://goo.gl/bO24Ex)
Mirror:



Source Code: https://www.dropbox.com/s/k42hn3tqhe3rkms/source_108a.rar?dl=1 (http://goo.gl/1f1JNe)
Mirror:
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: bearmon2010 on September 06, 2014, 01:54:31 PM
Umm.. I do not liked those ugly sprites. Sorry.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: Night on September 07, 2014, 12:08:09 AM
They're models, and that's okay. There's something for everyone out there. You don't need to like everything.

Low-Poly is one of my favorite Styles~  0v0
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: Phi on September 07, 2014, 02:19:32 AM

(http://i1191.photobucket.com/albums/z476/vkp_JJ/c3a.png)


Why does Roll acquire their ability by taking them from behind?

Does she possess a robo-dick
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: Mr. Haxwell on September 07, 2014, 03:29:00 PM
Roll confirmed for Super Futa Robot. :D
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on December 26, 2014, 04:48:11 PM
Merry Christmas! A lot got done during my time off. I finally finished an end boss. I also improved performance on real Hardware where 2 bosses are playable at a decent (passable) frame rate (hooray), but this game still runs way better on an Emulator (booo).  Well anyway, here are my results... Any feedback would be nice :)

(https://lh6.googleusercontent.com/-Nm-XYJoipS0/VJ1-JdRg74I/AAAAAAAAAaI/u37MnJNAn9Q/w400-h240-no/V_yda.PNG)
http://youtu.be/61KJl-fPA-Q?list=UUOGNwek_RxLGzuZ6PJ1_ADA (http://youtu.be/61KJl-fPA-Q?list=UUOGNwek_RxLGzuZ6PJ1_ADA)

(https://lh3.googleusercontent.com/-V4P51duk_7g/VJ1-GQG4evI/AAAAAAAAAZ4/iKesJTQW3qI/w320-h240-no/a001.PNG)(https://lh5.googleusercontent.com/-Hu8kernsFuQ/VJ1-GQ5KvUI/AAAAAAAAAZ0/iwQovURRR1I/w320-h240-no/a003.PNG)
(https://lh5.googleusercontent.com/-U8r54RD5QC4/VJ1-GUTechI/AAAAAAAAAZw/nQYir9cUCi4/w320-h240-no/a004.PNG)(https://lh4.googleusercontent.com/-BV9txz5u5mQ/VJ1-HTiZbII/AAAAAAAAAaA/H8ltvzgLoRw/w320-h240-no/a005.PNG)

DownloadGame: https://www.dropbox.com/s/6ba8b8mgi6pncxb/rbr_109a.iso?dl=1 (http://goo.gl/UnlgCo)
Mirror:



Source Code: https://www.dropbox.com/s/xa4f04tcj2q1cwa/source_109a.rar?dl=1 (http://goo.gl/72cfpe)
Mirror:
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on March 29, 2015, 10:46:57 PM
http://youtu.be/WAbEAaeqgUs (http://youtu.be/WAbEAaeqgUs)

-Little update
Beta Testing Underwater Mechanics for Bubble Woman Stage. If I end up having performance issues i will decrease the amount of fish rendered. Also I might end up changing the way the bubbles look to be more realistic... Sorry if anyone is still waiting for Game Updates, but I've been so busy with Job/Work that I haven't had any time to do much of anything except a whole bunch of nothing  :(
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: Phi on March 29, 2015, 10:53:48 PM
I like the music. It's calming.

Though, you should have an actual variety of fish.

Now, excuse me as I try to rationalize my attraction to Yellow Devilette.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on March 29, 2015, 11:43:12 PM
Wow! You're attracted to Yellow Devilette  ;O;

Anyway, I'll take your consideration seriously for randomized fish. That would be interesting to see what it looks like.

P.S.. I've been working on the art.

(http://i1191.photobucket.com/albums/z476/vkp_JJ/wp_010c.png~original)
click on the image for the full size
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: ViperAcidZX on March 30, 2015, 02:52:24 AM
Maybe cutting down on the amount of fish rendered on screen might help with performance. As the saying goes, less is more. The music is nice, too, and the art for Roll isn't too shabby.
Now I might have to include goo girls to the booty parade. V:
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on March 30, 2015, 03:23:27 AM
Thanks. I tend to rework over my old artwork a lot. I'll update the front page with the new artwork once I actually finish a Game update. I don't know when that's gonna be tho.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on December 01, 2015, 04:59:33 AM
[youtube]! No longer available (http://www.youtube.com/watch?v=3SREyKQIqzY#)[/youtube]

-Video Update. Will be uploading the iso soon.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on December 01, 2015, 08:41:26 PM
DownloadGame: https://www.dropbox.com/s/plw55ayog3iru4z/rbr_110a.rar?dl=1 (https://goo.gl/vDi1aD)
Source Code: https://www.dropbox.com/s/9304ssd7fa11zat/source_110a.rar?dl=1 (https://goo.gl/kuPSlc)
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on December 02, 2015, 06:21:37 AM
Sweet, an update! ^^ And a new boss, too!

(Reminds me--maybe I ought to draw some of my proposed Robot Mistresses again. Especially Tenguwoman, who's likely in need of a revision)
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on December 02, 2015, 07:06:06 AM
:) -BTW, I'm still planning on using your Galaxy Woman, Hologram Girl and Jump Woman somewhere down the line if the PSone limitation don't stop me.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: The Great Gonzo on December 02, 2015, 03:28:22 PM
Alright. ^^ Though as a heads-up, I'm probably going to redesign RS-Jumpgirl as her design's rather old and too reminiscent of one of the Wasp's costumes.


EDIT: It is done. (http://general-radix.tumblr.com/post/134405887865/jumpgirl-and-hologirl-two-very-old-fan-bots-of) I'll probably hold off on full-body pics of other RMs until they're actually confirmed for use. Galaxywoman is OK as-is, I think.
Title: Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
Post by: isufje on December 30, 2015, 05:48:03 AM
(http://s17.postimg.org/yqc2dq1bz/image.png)

Added Holly Holm :)

download iso:
https://goo.gl/RUS2gj (https://goo.gl/RUS2gj)

video:
[youtube]https://www.youtube.com/watch?v=fkG1xQX0XzM (https://www.youtube.com/watch?v=fkG1xQX0XzM)[/youtube]