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Messages - kuja killer

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51
You should seriously consider submmiting this information to the owner of the website, gaunlet, of www.themechanicalmaniacs.com

he always documents everything possible concerning betas, pirates, proto's and so on for all the mega man games in the series from NES to nintendo DS literally.

shadowman@cogeco.ca
i dont know if this is still his email. last time i talked to him via that email was in feburary 2007.
worth a try though. (or register on the forum on his website to contact him via PM)

52
Fan Creations / Re: MM Fanprojects
« on: August 19, 2010, 06:55:03 PM »
i didn't really like this a whole lot. I was fustrated alot that these levels are sooooo horribly ridicously long seriously. I was always going like "how much longer geeeeez" like in heat man and wood...i never made it to any boss period except for quick.

and one of the main reasons i hate fan games myself is they always run slow. This program just randomly feels like running at like as little as 20 FPS all the time in wood ... or up to 50 FPS in airman...and it just fluctates up and down all over the place it's annoying. I've never liked programs compared to emulators/rom hacks. They always run up the CPU usage at 100% forever ....

 I had the speedfan program running in the background cause i wanted to see what would happen while i was playing this for awhile last night, and it made both the CPU and GPU tempature shoot up by almost 30 freaking degree's to like 158 F. :\ That's even more than the DS emulator, no$gba.

And this thing just randomly decided to crash right in the middle of the metal man stage...so then i was like [tornado fang] it ....deleted.

53
Fan Creations / Re: MY MUSIC (and other various projects)
« on: August 07, 2010, 06:07:01 AM »
are you sure you'll even have the time at all about being able to do the necro song in fami tracker ?
you seem to be much too occupied with all your other songs it seems. :(
im nothing more than just a sitting duck.

54
Fan Games / Re: Megaman Odyssey Project Edit: 2010 Demo
« on: July 31, 2010, 02:05:53 AM »
yea i kinda feel bad too for mex..if he still will...and then it'll be more worse cause i'll have to try talking to someone named matrixz - the author of the megaman forever hack, if he can look at the fami tracker file in the fami tracker program...and then HIM recompose it in order to work with the megaman 3-6 NES music format cause i do not have music making skills of my own...or can ever manage to do that [parasitic bomb] myself. :(

so it's still going to be a long time before it ever stands a chance at being in the rom. :( i would do it myself but the mm3 music engine format is way too hard for me to understand...and i do not really understand all those different types of terms like pitch slide echo blah blah etc. :(

55
Fan Creations / Re: MY MUSIC (and other various projects)
« on: July 23, 2010, 06:42:49 PM »
You're planning on doing the necro man song that kevin did for my game, in fami-tracker format right  ? sorry i just wanted to make sure that's all. And even when you finish it, it's still going to be quite awhile until i can ever get it in the game cause then the fami tracker version will have to be re-composed yet again ...in order to work with the megaman 3-6 music format :|

56
Fan Games / Re: Megaman Odyssey Project Edit: 2010 Demo
« on: July 18, 2010, 07:54:18 PM »
yea well i'll need the actual .FTM file that mexicansunflower makes, the NSF wont be any help at all, only the FTM file from fami tracker.

and yea, megama-omega supposedly said that like the graveyard-crypt level is meant to be like action-oriented ..while the abandonded city would supposedly be more "tense/thrilling" or something like that.

I would imagine the song for the city would be very slow-paced. but i dont wanna ask for a 2nd song for now yet, cause this first one by kevin would need to be put in first and it would take awhile to get it to be converted to the mm3-6 format.

57
Fan Games / Re: Megaman Odyssey Project Edit: 2010 Demo
« on: June 23, 2010, 10:39:44 PM »
i truly wish i could say "sometime in the near future" to you splash about when this game would ever stand a chance at being completed but i just never will be able to know. :(
only 2 levels have been completed after 4 years sadly enough.

and i've been trying and trying so desperately for nearly 5 months now for getting people to help me out with getting started on necro man.....but still nothing....

soundtrack ? well sure i'd love to

58
Fan Games / Re: Megaman Odyssey Project Edit: 2010 Demo
« on: June 23, 2010, 07:26:09 AM »
okay well he now says he'll want to redo it over again into something more like ...uhh something people wont easily be able to recognize from another game, and well i feel okay with that if he does, i'll take it. :)

and apparently that this was just an experiment before i ever attempted to try coding this in. way back when i thought i never could manage it.

59
Fan Games / Re: Megaman Odyssey Project Edit: 2010 Demo
« on: June 23, 2010, 06:45:27 AM »
ah yea i see okay. I did ask him and he said he did actually base it off that about the image you showed, it does look extremely very much similiar. Well pretty cool anyway reguardless. :)

60
Fan Games / Re: Megaman Odyssey Project Edit: 2010 Demo
« on: June 23, 2010, 06:00:52 AM »
wow thanks tayln and objection. :) your comments mean alot as always.

and i have no clue about your question if he based it off that.

61
Fan Games / Re: Megaman Odyssey Project Edit: 2010 Demo
« on: June 23, 2010, 05:22:16 AM »
Well no one yet except for basilik. I cant ever find any kind of song i want for the boltman valley still, or either of the 2 necro man levels. :( I have a very hard time always trying to find songs that i like alot and would be interested in cause im not natrually a music listening type of person so that subject is pretty highly difficult for me too.

Basilik did the song for the duplexman space station at least, but that's been the only thing so far.

Posted on: June 06, 2010, 02:47:03
i just have a feeling i want to let out to the public reguarding the duplex man release earlier this year. I look at the acmlm board uploader frequently where it's uploaded at cause of how it has a download counter next to the files anybody can see. and well right now it says it's been downloaded 799 times since the release.

I just cant believe it's got pretty much up to 800 in under half a year like this. Im very proud and it's just well i dont know but....heart-warming and such a nice feeling. And i of course obviously want to thank you guys for anyone who played through it yourself.

I never would have imagined i'd get so many downloads even though only 2 levels are officially completed in 4 years *frown*

but still wow though. also it's not just me who deserves the credits, but megaman-omega very much too since he's the co-producer and helped with nearly all graphics for bolt and duplex. So thank him with a private message if anyone  gets a chance to sometime.

http://acmlm.kafuka.org/board/profile.php?id=302

Posted on: June 19, 2010, 05:45:28
as i haven't ever done anything on this game for months seriously as the necro levels still have not been started on whatsoever yet.... :(

i decided finally after months to try doing something, just a little side project i've always wanted to do but never thought i ever could, until me and megaman-omega had a long dicussion about this, and he came up with a plan so that it'd really work, i try it out and it really came true after all. I really wouldn't mind showing you guys, i dont feel like it's any sort of big spoiler or anything, i wanted to try it even before the duplex demo release earlier this year.

But what do you guys think of it ??



mugshots for the text scripts. :) (the megaman and duplex faces drawn by megaman-omega. :) coding-programming by me. it's made out of sprites only, so megaman's colors will reflect what weapon your switched to, no control over it.

62
Fan Games / Re: Mega Man Unlimited
« on: June 17, 2010, 04:55:15 AM »
ah geez man now that's some real detail defintely for sure. im impressed defintely.

63
Off The Wall / Re: The 'How Was Your Day' Thread
« on: June 09, 2010, 05:23:54 AM »
really sorry to hear that thantos. :( wish you'd feel better.

64
Challenge Mode / Re: The "Rockman 10 / Mega Man 10 Ranking" Thread
« on: June 09, 2010, 02:46:45 AM »
oh thanks for noticing and linking vixy. :) means alot.
And yea im proud i got 1st here.

And i also lost my 1st place spot to zuschzero once again this time on wily 5. :(
So now i currently only hold 2 records at the momment, wily 1, and special stage 3 for my 1st place crowns.

Posted on: June 01, 2010, 19:59:18
I played more tonight and think i did pretty darn good for myself again tonight. :)

wily 5:
i WAS in 1st with 1:14:80 right ?? then zuschzero came along a few days ago and beat me, now tonight i play and i beat him once again to regain my 1st place crown. :)

http://www.a3share.com/members/1119/Wily5update.jpg 1:14:15
--------------------------------------------------------
endless:
I've tried this so many times and have always died between 1200 - 1500 screens usually because of the devil hallway that's based on a wily stage from megaman 5 of conveyor belts above a bottomless pit, or against solar man cause he's the hardest.

I started at 10 PM tonight and died at 3:55 AM at commando man, since i was already in 1st, i wasn't trying to play seriously, but i made it. :)

http://www.a3share.com/members/1119/Endless1.jpg
http://www.a3share.com/members/1119/Endless2WR.jpg

Posted on: June 02, 2010, 13:11:12
Hey there again, sooo sorry i post a million times and here i am again. :( forgive me.

I have some more updates this week if i may post.

http://www.a3share.com/members/1119/Pumpmanupdate.jpg - 1:30:58 -
this past weekend i got my pump man time back so i got back to 1st again. :)

http://www.a3share.com/members/1119/Wily5update.jpg - 1:12:86 -
this one, updated again, i had a freaking serious WAR against zuschzero for many days. I swear we were fighting each other to freaking hell no joke. He beat me again with a 1:14:00, i beat him with a 1:13:27 or something, he beats me with me what his time is on this image above, i beat him finally AGAIN and now im at 1:12:86, i think he will leave me alone now for sure. :P

http://www.a3share.com/members/1119/SheepManWR.jpg - 2:06:68
i wanted to try a new stage and i JUST got this in a little over 24 hours when i started yesterday, i took a sleep break this morning for a few hours then went at it again, i kept moving up. 2:14, 2:13, 2:11, 2:10, 2:08, 2:07 ..now 2:06:68. :) im in 1st place for sheep man as of about 1 hour ago. :) Im very proud.

I now hold 1st place for sheep, pump, wily 1, wily5, special stage 3, and endless attack. :)

65
Fan Games / Re: MegaMan 72
« on: June 09, 2010, 02:01:49 AM »
http://www.a3share.com/members/1119/plant-pal.PNG -
just wanted to show. From what zan was talking about with plantman, here's the palletes in real-time via FCEUX's tools. so yea it's multi layered with megaman's face pallete, a normal enemy/boss pallete, plus another for extra detail.

http://www.a3share.com/members/1119/spacecannon-duplex.PNG
i wanted to show this too, this is from my game, the space travelling level of duplex man. That space cannon enemy that shoots the pink lazer beams if any of you remember if you played my game ? well since the whole entire level is basically empty on a black screen with only stars, instead of using black outline, i used the darkest shade of blue so that it's outline could be seen at least, and 2 pinks + white for the lazer beams it shoots, and a couple little extra spots on the actual cannon itself as you can see, so it could stand out.

I was able to multi-layer that thing only really because it's not grouped with other enemies in that section with them.

66
Fan Games / Re: Megaman Odyssey Project Edit: 2010 Demo
« on: June 05, 2010, 10:22:12 PM »
Hmm i see, well when i look at this, it really seriously doesn't look like a mansion to me, or a house of any kind, just looks like a bunch of bricks stacked ontop of each other, like there's really very little detail or something i dont know. :(

Really would hate to ever sound negative or like about not wanting to take it, but i just never knew in my mind how this would supposed to look or how it should, sorry. It could be more detailed than that though, it doesn't feel like like a mansion at all.

And i still honestly kinda perfered the ground tiles from dr hell's un-finihsed mockup from a few months ago more since it's way more detailed and such compared to this rocky ground you tried. Just if it were able to be expanded on more, i certainly wouldn't know how to edit the tiles myself :(

And i see though, about how you dont want to deal with this level anymore, well okay then i cant stop you. It's too hard for me personally to ever move onto a different level or something else when only focusing on 1 at a time. Cause i dont know how something else should be planned out and such without "first" finsihingg 1 thing at a time. :|

67
Fan Games / Re: Megaman Odyssey Project Edit: 2010 Demo
« on: June 05, 2010, 06:59:05 PM »
your not interested anymore ? did i bug you too much ? im so sorry if i did to the point that you have no intrest anymore. :(

68
Fan Games / Re: Megaman Odyssey Project Edit: 2010 Demo
« on: June 03, 2010, 02:55:11 PM »
Oh man no i didn't have that in my mind about showing the image, crap again.

And i really hope im not seriously too late now already when i pm'ed him yesterday thantos, cause his profile says he's not been on since may 27. :( I really hope im not already to late.

i just seriously plain flat out dont know what to do while i wait for any of you guys.

edit: woooa talyn, seriously ? 10 games ? but why would you want to do sooo many.

Posted on: June 01, 2010, 12:26:23
okay thantos i pm'ed him again showing him those 2 images i showed you guys a couple posts up about the un-finished tileset dr hell was going to do before he quit. And about how can it be expanded for like having slightly higher ground level sometimes graphic-wise, and the special holes on ground for the pushable tombstones.

He still hasn't been on at all, im worried honestly.

69
Wel most of it isn't really that hard to understand. Just the exact locations you would go to in a hex editor (perferably the NES emulator fceux's hex editor in real time) to edit the values of.

Like "number of snakes snakeman will throw, which may normally be an value of 02, and if you changed it to 04, he'd shoot 4 snakes, or like "how fast shadowman slides" and the value were and 03 which is pretty fast, changing to an 01 would make him slide super slow,
etc. :)

70
As author of megaman odyssey, an hack based on megaman 3, i certainly have.

Here everybody go ahead and check it out:
http://acmlm.kafuka.org/uploader/get.php?id=3176

I wrote this years ago just when i got into rom hacking, this is based on an original mm3 rom, NOT my hack. This lists tons of very helpful offset locations and stuff for almost every little possible thing that almost all major bosses in megaman 3 do. :)

71
Fan Games / Re: Megaman Odyssey Project Edit: 2010 Demo
« on: May 31, 2010, 02:44:04 PM »
I know, im sorry for being impatient. I dont mean to on purpose seriously. It's just onyl driving me out of my mind. Now going on almost 4 months without starting on making the level yet. :(

I did just now finally send that guy a PM like 30 minutes ago actually asking about the level graphics like everyone else i've been trying to ask repeatedly about. For the graveyard level. the 2 themes.
1 being outside in the actual graveyard, and the other being an underground crypt for the rest of the way.

Well i mean im still hoping nebula black will help out with the outside part fully still, or if he could be able to tweak that image i showed a few posts back of the un-finished one from Dr Hell. (necromock6.png)

I didn't take your tiles yet, but but i mean...i wasn't feeling 100% great with it...but i do very much love the top of the pillars with that big thing of a skull with wings, and would love to put that in once the full tilset were made im hoping.

i know you have great support for me thantos and im very extremely grateful

72
Fan Games / Re: Megaman Odyssey Project Edit: 2010 Demo
« on: May 31, 2010, 02:03:08 PM »
yea it's just like ...i really truly wanted to make an extremely great rom hack for people to play you know ?? i know plenty of people are 1-man-only jobs on their own rom hacks and dont even need other people to help them. But for me i just wanted to take rom hacking the next generation with everything i've done so far that's never even been done before in a megaman hack.

How i have these text scripts and cutscenes, all new custom coded enemies and bosses, excellent graphics because of how the options for level design on this game go far beyond what could be done on the original 6 NES games, with more graphic space and coding space and so on.

I do realize i made this project so serious that it's impossible for me to EVER do it alone by myself, i cant as i dont got graphic drawing skills, not always that great on thinking of ideas, not a music composer...but can do whatever i want for coding.

And just i almost feel like im ready to break down into tears that this project just may truly never see the light of day with lack of support. :(
well i mean i know there is support with tons of people here hoping i'll have this game done someday, just about people who'd be dedicated to help out in the long-run like megaman-omega

73
Fan Games / Re: Megaman Odyssey Project Edit: 2010 Demo
« on: May 31, 2010, 10:20:11 AM »
For some odd reason, I couldn't find Dr.Hell's work, but now I have some useable content to work with ( My apologies I had once more heavy depressions, so I couldn't do anything for you Kujakiller.).

By the way, have you gotten anything from NDraxian0 yet by chance?
If not, you should annoy him a little, to give him a bit more motivation. [eyebrow]

Edit: ( The depression is still going on...  X( )

oh man im sorry i've forgotten all about talking to him, my mistake really. :( i seriously will soon. But at this momment my computer is having serious problems where it constant keeps freezing up nonstop after 1 minute, or as long as 30 minutes, im taking it to the guy i got it from to check it out and hopefully get these problems fixed. but i am very worried. I want this game to continue very badly, but now at this momment i cant since this past wednesday. :(

i think the hard drive may be failing, i backed up all my important files, rom hack stuff, this megaman odyssey project everything about it, etc onto my USB hd for emergency

Posted on: May 29, 2010, 00:01:09
im still begging for help desperately ever so much from you guys please. :( why dont anyone ever ever ever want to join this game's project. :( I almost truly lost my game and my life forever this past week when the computer broke down where the motherboard actually went bad seriously. I had to take it to the guy i bought it from 7 months ago, and he could not fix it so i was forced to buy a new comp. And now i feel like i made a mistake yesterday picking this very noisy loud comp, i should of picked a quieter, but less weak type of computer. :(

But i have all my files and everything thank god, so even though im now on a new comp, im still once again sitting here doing nothing cause just cant ever do anything alone by myself except for coding. i want help so darn bad to get this game moving. To start on the necro man level design. :(
I'm sooooooo sorry that i beg you people like this. :( please forgive my actions and attutude

74
Fan Games / Re: Megaman Odyssey Project Edit: 2010 Demo
« on: May 27, 2010, 04:29:39 PM »
i wanted to say that i think i'll go ahead and just take whatever speedremix/nebula black makes then. Since i cant just keep sitting around doing nothing and getting no where. :( So i think i'll just take that image he showed you guys back on page 3 for the graveyard outside.

I dont know what it would look like graphic-wise for the little special ground piece i mentioned before i wanted for pushing those tombstones around the screen to. I guess it would have to be 24 pixel wide size to match the size of the tombstone, or maybe just a 32 pixel wide size would be better so that it would be easier to push the tombstones onto the spot without worrying about it needing to be pixel-perfect for it to work (about covering up the holes so ghost metools dont appear constantly)

i did code the ghost metool daemon made a few months ago. It's only 1 frame though, no animation. It just simply sways back and forth. Totally harmless. I wanted to make every weapon repel off it except for mega buster and pyro man (fire). only 1 HP

edit:
unless anyone would be willing at all to expand this what dr hell did 3 months ago before he quit and told me to look for someone else:
http://www.a3share.com/members/1119/Necromock6.png

I did not want a city for a background, but some sort of mansion. But about the ground though for the bottom half of the screen, i really did like it very much. But i wouldn't know myself alone how to work with it graphic-making wise. :( like for example having a slighter higher ground level just looks weird when i try to put the pieces together.

http://www.a3share.com/members/1119/weird.PNG - i wouldn't have any idea what to do about that. :\ since it'd need some more new tiles i guess. :|

75
Challenge Mode / Re: The "Rockman 10 / Mega Man 10 Ranking" Thread
« on: May 24, 2010, 10:57:36 PM »
*edit: i just lost my pump man record to zuschzero today minutes ago. * ;^; all those thousands of tries and dozens of hours down the drain. :(

I have a few more updates i'd like to submit to the rockman PM records.

Well first of all, i lost my 1st place spot for wily 2, i got knocked down to 2nd place. ehh ah well
----------------
now my new updates.
http://www.a3share.com/members/1119/Endless-3rd.jpg - 1610 screens

-----------------
http://www.a3share.com/members/1119/SpecialStage3-360WR.jpg - special stage 3 - 1:27:96
This was just so crazy. It started with swiftkazuhiko in 1st with 1:28:90. I spent 4 hours this morning from 2 to 6 AM until i beat him. I look at his profile and he was online playing TA special stage 3 as well. I think he literally saw my replay video minutes after i earned my 1st place award.

I take a break to watch pokemon and yugioh. I come back an hour later and noticed i got kicked off 1st from him as he took it back with 1:28:41. Now i spent a few more hours trying again and now i took 1st place back once again and am the leader currently, and hopefully for good this time foe 360 version. :)
--------------------------
http://www.a3share.com/members/1119/Wily4-2nd.jpg - wily 4 - 3:37:00

I got 2nd place yesterday here, but i seriously really doubt i can gain another 13 some seconds to catch up to 1st. I dont even wanna bother trying.

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