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Messages - OBJECTION MAN

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1826
Gaming / Re: Nintendo Wi-Fi Friend Codes (under new management)
« on: January 29, 2010, 01:29:24 AM »
Tatsunoko VS Capcom - 3180-7508-2349

Accepting all challengers.

1827
Well, I'm glad they decided to bring it state side.

Actually, I believe CoA does hold the Street Fighter copyright.

Yes, I recall something to that effect taking place as well.

1828
Fan Games / Re: MegaMan 72
« on: January 28, 2010, 10:58:22 PM »
it would be possible for the NES, on a technical level, wouldn't it?

That I'm not completely sure. Capcom, at least for Megaman games, has tried to keep things at no more than 16 colors per screen. Though there is an instance or two where you can get 17 colors in the later games. I'm not sure why they chose to do that, or if there was some technical reason or limit. They did seem to go to great lengths to maintain 16 or under though.

1829
Rockman Series / Re: Out of all the villains...
« on: January 28, 2010, 10:53:56 PM »
Oh, I thought we were still talking about Weil. 8U

Ditto.

1830
Zero / Re: Rockman Zero Collection Thread
« on: January 28, 2010, 03:48:44 AM »
[objection!]

MHz are not an accurate indicator of processor power when comparing. Different models and other factors play a large part in this. The 333MHz mode is also overclocking the PSP processor. It is designed to be a 222MHz chip. Nor is four times the MHz a valid gauge in not enough power to emulate. The N64 processor was clocked at 93.75 MHz, while the Gamecube was clocked at 486 MHz. This is a bit under 5 times the MHz, yet the GC flawlessly emulated some N64 games.

The point of the comparison was; the PSP homebrew PS1 emulator ran at 1.5 frames per second, usually. The official one runs at full speed always.

In addition, even official emulation is usually not refined enough to be 100% compatible with all games without constant updates and patches. For single games, or collections such as this game, it is suited best. For wide range use, patches and updates are required. This is why Nintendo, put a hardware chip in. This was to ensure the compatibility to the highest level, for an already vast library of games. The same can be seen in the PS3 models. The original had the PS2 chipset, and had vastly superior compatibility when compared to the PS3's second model which used software emulation. In addition, I hear the software emulator takes up roughly 10GB of space on the PS3's HDD. That exorbitant size is undoubtedly for patches and other hacks for compatibility issues.

I would believe an official emulator could run GBA games at full speed on a DS.

1831
Forum Games / Re: What are you currently Eating?
« on: January 28, 2010, 03:35:09 AM »
Chicken breasts seasoned with fresh grated ginger and fresh ground pepper, pan fried with light amounts of scallion oil. Served with rice, and string beans.

1832
DASH / Re: When will Nintendo get Mega Man 64 out on VC?
« on: January 28, 2010, 03:26:07 AM »
About the N64 games looking filtered... I believe N64 games rendered at 640x480. That was effectively twice the resolution PS1 games ran at.

Now, back then I believe most people would use a cable line or AV hookup to get to the TV. AV was fairly blurry, and cable was even worse. I can't recall if there was an S-video connector out for it or not. Point is, those connection types would seem blurry especially on older TVs. While the PS1 used the same connector types, the resolution was smaller, and it would result in less blur because there was bigger pixels being displayed. If you have a PS2, try using an S-video or Component after having it hooked up as Cable or AV. You will see a dramatic difference.

The bottom line; with non HD/older televisions, the larger the resolution is, the more the image will appear to blur, because it is packing in more pixels into the same screen area. The N64, I believe, had a higher resolution than the PS1, so more blurring was likely to occur.

This could be a possible explanation for the PS1 version looking clearer. It may just be our TV technology has increased now, not so much the game.

(Side note: PS1 can technically do 640x480 but it would increase render time too much, so one used it outside of say art galleries, ala Capcom VS SNK Pro.)

1833
DASH / Re: When will Nintendo get Mega Man 64 out on VC?
« on: January 28, 2010, 12:53:48 AM »
Single Layer: 900 MB
Dual Layer: 1.8 GB


I ripped my UMD discs (that I bought way back at their release), and these are the game sizes. ^^

Rockman DASH - Hagane no Boukenshin (J) [ULJM-05030]
316,733,440 bytes (153,722,074 bytes, 7Zip compressed)

Rockman DASH 2 - Ooinaru Isan (J) [ULJM-05037]
349,501,440 bytes (177,345,563 bytes 7Zip compressed)

Aha. So it would be very possible. Thanks for the size info.

1834
Rockman Series / Re: Out of all the villains...
« on: January 27, 2010, 11:45:12 PM »
He thoroughly enjoys it though. He is crazy, remember?

1835
Fan Games / Re: MegaMan 72
« on: January 27, 2010, 11:41:09 PM »
I think it would look better with a more restricted color set really. It looks a little too cluttered and saturated for NES style. The enemies also have quite a few unessential colors. They look in a completely different style than Megaman because of their shading and over coloring.

1836
Fan Games / Re: Mega Girl Roll (Work in Progress)
« on: January 27, 2010, 11:30:18 PM »
I think Zan has a good point though. It looks like light is beaming directly at the middle of each clump of ground. Maybe try moving the highlight up near the top of the ground clumps, and adjust the darker accordingly? It will fit in more with the rest of the tiles in terms of lighting. Also try removing the highlight from a few of them to give it a little depth. I agree that Plant Man would be a great example in this case.

1837
DASH / Re: When will Nintendo get Mega Man 64 out on VC?
« on: January 27, 2010, 05:17:40 AM »
If it had been made for the N64 to begin with it could have turned out better, just based on hardware, however, the PS1 had the big advantage of disk space, allowing for all that great voice acting, and tons of additional content.

Despite that it was not a perfect port, I really would have liked to see it on VC. Any interest generated in Legend's favor takes us one step closer to Legends 3. Additionally I think the legends ports for PSP should have also been released state side. Off hand I can't recall the file size of UMD's, but if they packed both the Legends games into one UMD I think it would have sold fairly well here.

Though, selling well on the PSP isn't saying much, sadly. Look how bad Powered Up bombed. It was one of the best Megaman games ever for a variety of reasons, such as level editor, but the platform of choice wasn't right. Would have done way better on Wii in my opinion.

1838
Zero / Re: Rockman Zero Collection Thread
« on: January 27, 2010, 05:00:25 AM »
It is likely not emulated. You can see the second screen reacts to whats going on in the main game. While its technically possible with emulation to achieve this effect (as far as I've seen from screens) it would be awkward and require many work arounds. All in all, I wouldn't bet on emulation being the case.

However, an emulated game could possibly be within reason, technically. Remember that while emulators on the DS now, through means of homebrew, are far less efficient than if it was an officially made emulator.

Case in point, the PSP can emulate PS1 games without skipping a beat. There is a vast difference between officially built emulators as opposed to fan ones. The main difference is, the official emulators are build with full knowledge and documentation available, along with official bios and other utilities freely available to the developers. There is no guess work, or reverse engineering, which leads to a much faster and more accurate emulator.

1839
Rockman Series / Re: Underrated BGMs and Songs
« on: January 27, 2010, 04:42:52 AM »
Continuing the 5 GB love;

MMV Space Shooter Stage

Seriously awesome stage, seriously awesome BGM.

1840
Rockman Series / Re: Out of all the villains...
« on: January 27, 2010, 04:33:22 AM »
I would think from a "I want to hurt people cause I find it fun" perspective, Weil would take the cake.

However, I think Sunstar had the biggest ambition in the series that I can recall. He was the only one who wanted to obliterate the solar system. Not that it would matter much since there isnt much outside of Earth as far as living things, but his scope was indeed bigger...

1841
Rockman Series / Re: What was the first Megaman game you played?
« on: January 27, 2010, 04:28:00 AM »
Megaman 1 was my first, way back in the day. The babysitter's son had it. I remember it vaguely from that time, not being able to beat it. Bomb Man's stage stuck into my memory fairly well it seems. That's what I remember most from back then, maybe because of the unique background art.

In recent times I've revisited and beat it a few times over, and then again with Powered Up.

1842
Rockman Series / Re: Robot Master Tournament
« on: January 27, 2010, 04:15:59 AM »
Personally, I prefer Freeze Man. He is one of my lower favorite masters I suppose you could say.

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