Mega Man X: Corrupted (flash fangame)

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Offline Genstov

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Reply #1300 on: July 03, 2011, 05:42:45 AM

2H > 5P > c.S > 2D(JI) > 2S > 5K > sjc.K > j.S > j.P > j.K > jc.K > j.S > j.H


Offline JKB Games

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Reply #1301 on: July 08, 2011, 01:48:56 AM
New enemies.

The swamp area has been in the game for a while just never showed it because it lacked enemies.

Tileset by BlackBeltDude
Spike Gabyoall and Pester by SecretStamos
Dandelauncher by Keiang



Offline Acid

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Reply #1302 on: July 19, 2011, 12:51:07 PM
JKB, just so you know:

With MML3 dead your game is now the only big and worthwhile MM game coming.

I put all my hopes in you now.



Offline Align

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Reply #1303 on: July 19, 2011, 02:22:47 PM
Hell of a burden.



Offline Acid

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Reply #1304 on: July 19, 2011, 02:28:52 PM
I wouldn't say that if I had any doubts about his skills.



Offline JKB Games

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Reply #1305 on: July 19, 2011, 07:57:52 PM
I shall not disappoint.



Offline Acid

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Reply #1306 on: July 19, 2011, 07:59:03 PM
That's what I wanted to hear.



Offline Flame

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Reply #1307 on: July 19, 2011, 08:03:40 PM
How could he disappoint? from the very first post he made he was already presenting far better material than Capcom.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline VirusX

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Reply #1308 on: July 20, 2011, 11:05:50 AM
How could he disappoint? from the very first post he made he was already presenting far better material than Capcom.
Without Capcom, JKB wouldn't have Megaman X to make a fangame of. I think Capcom deserves a little credit.



Offline JKB Games

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Reply #1309 on: July 20, 2011, 07:55:20 PM


Beam Attacker by Secrestamos.



Offline Align

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Reply #1310 on: July 20, 2011, 08:18:49 PM
Ah, I can hear the sound of beam spam in Shieldner Sheldons stage...



Offline DevonS

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Reply #1311 on: July 20, 2011, 08:21:34 PM
Quote from: JKB Games
Is this an ice level!? If it is, I can't wait to hear the music track for this area!!



Offline Acid

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Reply #1312 on: July 20, 2011, 08:22:09 PM
I hear the sound of X being hit.



Offline VirusX

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Reply #1313 on: July 20, 2011, 08:36:09 PM
I hear a voice in my head telling me I need to finish re-spriting the Mavericks.



Offline JKB Games

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Reply #1314 on: July 20, 2011, 09:00:23 PM
Is this an ice level!? If it is, I can't wait to hear the music track for this area!!

This is the Lab stage which has mixed elements on it.



Offline Flame

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Reply #1315 on: July 22, 2011, 03:47:04 PM
Quote
Without Capcom, JKB wouldn't have Megaman X to make a fangame of. I think Capcom deserves a little credit.
When did I say otherwise...? All i said was that he's just showing a hell of a lot more creativity and innovation with Mega Man than capcom.
Ah, I can hear the sound of beam spam in Shieldner Sheldons stage...
you and me both.

BTW, if I remember this right, from what JKB said on X9, it can shoot straight down and diagonally. And follows you vertically.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Acid

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Reply #1316 on: July 22, 2011, 03:48:32 PM
Forgot to mention:



I like this stage/background.



Offline Flame

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Reply #1317 on: July 22, 2011, 03:53:43 PM
I notice the X5 vine enemy, and the X5 flower enemy. (only it's doing the Mega Tortoise thing instead of shooting out spiders)

yeah. looks cool.I like the roots on that tree.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline VirusX

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Reply #1318 on: July 22, 2011, 06:53:41 PM
When did I say otherwise...? All i said was that he's just showing a hell of a lot more creativity and innovation with Mega Man than capcom.you and me both.

Was just giving you something to think about.



Offline Acid

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Reply #1319 on: July 22, 2011, 06:55:38 PM
I notice the X5 vine enemy, and the X5 flower enemy.
yeah. looks cool.I like the roots on that tree.

Finally you agree with me that

SNES X aesthetics > PS1 X aesthetics

Glad you finally saw the light



Offline Flame

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Reply #1320 on: July 22, 2011, 07:15:41 PM
I never had anything against ANY aesthetics. And no, I still find PSX X series looked better than SNES X series. the PSX was possibly the peak of the  X series. The X series looked great. (I mean character sprites wise)

I just find that for an actual game, they shouldnt be using outdated sprites, when the PSX style works on the same 16 color limit per character, and yet looks much better and more detailed. just LOOK at X3's armor sprite. it looks terrible. and the X3 armor is one of my favorite armor designs.


plus with the SNES limitations, you can still make a much better looking "SNES" styled X game, like that mockup posted some time ago.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Blackhook

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Reply #1321 on: July 22, 2011, 07:19:52 PM
X1 looked ok as did X2...X3 was as bland as you can get, but overall it was consistent. The graphics in the PSX games while the graphics looked nice separatetly, in game they kinda clashed. Especially when they were using CGI with sprites. It didn't mesh too well.


Offline Flame

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Reply #1322 on: July 22, 2011, 07:21:09 PM
Oh no, the pre renders definitely were bad... X5 is the biggest offender there- i think X6 did it too, but not as much. or at least I didnt notice it as much. I preferred when everything was pixel pushed, backgrounds included. (like X4's volcano)

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Acid

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Reply #1323 on: July 22, 2011, 07:25:54 PM
Now you're speaking of something... I always found ugly.
Yeah prerendered backgrounds + sprites were ugly. At least in some of the X games.

Which I find weird because I'm generally a fan of prerendered BGs. In RPGs and survival horros games at least.



Offline JKB Games

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Reply #1324 on: July 22, 2011, 07:59:54 PM
Making X4-X6 style sprites is a lot harder and more time consuming than X-X3. I also wouldn't find that many people willing to help make that style.
But I do prefer x-3 style over the x4-6.