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Messages - Zan

Pages: 1 2 3 ... 81
1
X / Re: Battle Iris in DiVE
« on: May 31, 2021, 01:49:05 AM »
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Something I didn't realize from the initial announcement is that DiVE depicts Iris -Another- as a transformation from the Iris we know (entrance animation is visible in the character select screen, even if you don't have her unlocked).  She still calls for her brother (or sometimes Zero), with a lighter tone of voice and glowy hands, in her victory pose.

I didn't catch this either (probably since the unit came out later) but that does make some sense given what we know about the Ride Armor form from X4. Guess they still had to split the two up at first before eventually succeeding.

That said, the Maverick Information video (https://www.youtube.com/watch?v=2frLlpEDDfc) does heavily imply a stable merger can only occur because of Deep Log.

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I don't think the Ultimate Soldier is quite so simple as mimicking Rock and X.  Servbot20's old translations refer to the Ultimate Soldier as trying to incorporate a "warrior's pride," which certainly describes Colonel's character (to a fault, it's basically what started the Repliforce War).  But while the "peace loving fighter" comparisons to Rock and X are obvious, it's not a perfect analogy because neither of them are particularly proud characters. 

I think that really depends on which of the two sides is the most dominant. A more peace-loving Colonel probably wouldn't have fought back as much against the idea of disarmament. What exact balance suffices for the 'Ultimate Soldier' is up for debate.

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It's hard to read too much into Iris -Another-'s personality given that DiVE doesn't spend a whole lot of time exploring the personalities of ANY Hunter programs.  What little story they do present tends to be un-repeatable, and other than Axl, few to none are presented within the main campaign.  So I think her coming off as too trigger-happy is less a criticism of Iris herself and more a criticism of the nature of what DiVE is.  The game is not really set up to explore original characters properly.  Hopefully that will change in a future update, but for now, imagining her in any situation that isn't "blast every data error into oblivion" amounts to head canon.

DiVE being restricted to the Deep Log is quite a pity. Imagine actually being witness to key events between each of the games, and exploring what-if scenarios branching off from there. The possibilities are endless.


2
X / Re: Battle Iris in DiVE
« on: May 25, 2021, 02:07:59 PM »
I've seen varied opinions on Iris - Another. Overall people absolutely love the concept, but some aren't too fond of the execution (both in design and personality).

That said, while I personally like what we got, I do think it's fair criticism to call it a little too biased toward the Colonel side of the Ultimate Soldier. Based on Iwamato's manga, the Ultimate Soldier was intended to be a recreation/successor of classic Rockman: kind of heart, yet possessing a strong fighting spirit. This is also echoed by DiVE's General calling it the "creation of 'Reploid with complete free will and thought process'" (a.k.a X). Compared to X, Iris - Another seems too eager to fight, and far too proud.

Still, the fact that this Ultimate Soldier was able to exist free of internal contradiction is a testament to the project's potential success, furthering the tragedy that was X4.

3
Gaming / Re: Metaloid:Origin
« on: January 07, 2019, 05:02:33 PM »
Consider it wishlisted.

4
News and Announcements / Re: Megaman X Legacy Collection
« on: July 09, 2018, 01:55:10 PM »
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I dont get why they didnt just rebrand it as Mega Man X Legacy Collection and sell it as one game if they are gonna bundle it all as one package anyway. Why go through the rigamarole of selling "Mega Man X Legacy Collection 1 & Mega Man X Legacy Collection 2" as a single box, and not cut out the middle man of that awkward title, when the standalone games will never be released separately like they were in Japan?

Wouldn't they still be two separate executables? Hence the split?

5
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 31, 2017, 02:53:26 PM »
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I love playing as Sonic, but I do wish to play as Tails, Knuckles, and Amy again in another 3D Sonic game.

Go play Sonic Boom.

6
Gaming / Re: [sonic slicer] about Sonic
« on: September 28, 2017, 01:24:55 AM »
So Sonic Mania then?  8U

Different graphical-style.

7
Gaming / Re: [sonic slicer] about Sonic
« on: September 28, 2017, 12:42:42 AM »
Wish they'd just make a Generations-style game with only classic Sonic. None of this gameplay switching every stage.

8
The source code thing was only an issue in recreating the games in color. It shouldn't affect an emulated collection. Said collection would need some extra value beyond the gameboy games, though.

Perhaps that's why they didn't do MMnB at this time?

9
General / Re: Why am I irgpie
« on: April 29, 2017, 06:35:11 AM »

10
General / Re: Why am I irgpie
« on: April 29, 2017, 06:32:36 AM »
Everything becomes irgpie.

11
Called it! >_<

12
Weekend Crashing Hangout
Marc & Technical Difficulties (Saturday Evening EST)  >U<

13
 o//////o Worst stream ever.

14
Original / Re: Konro Man's Diary. Another possible Bridge to the X series?
« on: December 24, 2016, 01:11:15 PM »
I've never heard of Konro Man's diary before. Is it in the manual? The game itself? Surprised to see a 20XX date for RnF:CftF when the intro used 200X. Must have been a typo.

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Rockman Shadow and the Dimensions may have been apart, or even started the war.

Only if R. Shadow was present prior to the X-series, what with time-travel and whatnot.

In my initial interpretation those old robots were used by humans against humans, but who knows. The people of 21XX never seemed familiar with recent machine sentience, let alone the concept of irregulars. However, the implied time frame of late 20XX to early 21XX (before X) does correspond nicely.

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Any thoughts?

I'm reminded that beamsabers are not a technology that exists in 20XX. They're a 21XX product. And R. Shadow clearly has one.


15
Gaming / Re: Gunvolt [New Inafune & Inti Creates game]
« on: November 03, 2016, 04:03:08 PM »
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http://skybanesgunvault.blogspot.com/2016/10/check-out-official-gunvolt-timeline.html
Timeline from the ASG2 soundtrack.

I was just about to link that too. Skybane's gunvault has pretty much all the extra material mentioned on that timeline.

Drama tracks from "Justice Rage", "Lazy Kingdom", and "Striker Pack" can all be found on YouTube, translated. Though I've not listened to all of them yet.

The only entries we're still missing are "Azure Striker Gunvolt OST booklet prologue" and "Dengeki Nintendo Short Story - GV and Quinn".


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There's a lot of interesting stuff about Copen in there.  Asimov is the one who killed his dad.  The Azure Striker data that Copen is using is Asimov's, not GV's.  And the gun was not the only thing Asimov took; Copen also lost his shield and seemingly never recovered it.

http://skybanesgunvault.blogspot.nl/2016/01/dengeki-nintendo-character-profiles_5.html
http://skybanesgunvault.blogspot.nl/2015/12/acuras-story-from-dengeki-nintendo.html
http://skybanesgunvault.blogspot.nl/2015/05/the-lone-warrior-lives-to-fight-another.html

You can really tell Inti once intended for Copen to become the main playable character.

16
Gaming / Re: Gunvolt [New Inafune & Inti Creates game]
« on: October 30, 2016, 01:58:44 PM »
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Anyways...you lost me on the whole wave thing, some level of backstory that I'm missing/forgot. 

The Lifewave, it is the force of nature which connects all living things in this world. Extensive research has been conducted on the Lifewave for many generations, and it is currently known that up to six different stages of the Lifewave exist, from the Primordial (1st) stage to the Senary (6th) stage. Depending on which stage of the Lifewave living beings are attached to when they are born, they are granted varying levels of cognitive and physical capabilities.

Your average human being or animal will be born attached to the 1st to the 3rd stage of the Livewave, but there are indeed many exceptions to this.

Mystics, soothsayers, psychics; all of the people who possess these kinds of supernatural powers are almost always born attached to the Tetrad (4th) stage of the Lifewave. The most powerful people among this group of supernaturals are sometimes born attached to the Quinary (5th) wave, but these are quite rare. When someone is born attached to the Senary (6th) wave, however, it is considered nothing short of a miracle, and these people and animals are viewed by society as being sacred; no different from a holy person.

The Senary wave was long thought to be the pinnacle of the Lifewave, but unforeseen events have begun to challenge and place doubt on this long held perception about the Lifewave.


http://inticreates.com/azure-striker-gunvolt-fleeting-memories-part-1/

There's a slew of extra material as well, much like the ZERO-series, if you're interested.

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Also I could have sworn it was not a given that any Adept can see Joule

Septima / Sevens come in many varieties. As such, it's a given that each power manifests differently. By the plot's insistence on Quinn being a regular human, she'd only have connections to wave 5 and lower. Whereas by virtue of seeing Joule, it'd be wave 4 and higher.

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On the 80% ending:

[spoiler]It looks like there's two parts to the equation. Much of which happened on screen.

First, Xiao 'merged Joule and Mytyl and woke the power of the Muse'.
Second, he 'then extracted the activated Septima essence.'

The former refers to Mytyl's mysterious awakening during the battle between GV and Copen (after Zonda's defeat). I'd presume Xiao and Nori acted while Zonda was actively mucking around with reality (and thereby occurred off-screen to the player).

However, the latter can't happen until after the battle. It'd rob Mytyl of her powers.

Thus my questions are:

When did Nori 'give Xiao a lift to the Garden'? Before or after the battle?
Nori changed the form of the Glaive and handed it to Xiao. Was it actually Nori who extracted the activated Septima essence?[/spoiler]

17
Gaming / Re: Gunvolt [New Inafune & Inti Creates game]
« on: October 26, 2016, 12:08:07 PM »
[spoiler]Mytyl does not lose her memories until after the battle is over, during which time both muses had already faded.  Without knowing more about what Xiao and Nori did it's unclear how close proximity they needed.  If I remember correctly the ending is Nori delivering the pendant to Xiao, who had not seen it earlier.[/spoiler]

[spoiler]Nori wasn't on screen during the battle either. So the first possible opportunity would be right after GV/Copen's request to take Mytyl to the hospital. The seal would've happened anytime after (and likely have been accompanied by plenty of butterflies for special effect. In other words, not a very stealthy thing).[/spoiler]

[spoiler]My concern is more for Joule's character than the Muse's power.  It's very anti-climactic to center GV's story around Joule's recovery only to never pull it off.  Then there is the loose end of why Quinn, a non-adept of all people, can see her.
[/spoiler]

[spoiler]Quinn is likely attached to the Tetrad (4th) or Quinary (5th) Wave if she's able to see a Septima (7th). There's no special powers associated with regular 1st to 3rd Wave Humans other than enhanced physical and cognitive abilities (which would make Copen top-tier of the normals).[/spoiler]

18
Gaming / Re: Gunvolt [New Inafune & Inti Creates game]
« on: October 23, 2016, 11:35:34 PM »
I finally tried 1.3 today, the Japanese voice mode doesn't just add the missing dialogue, it retranslates the old dialogue as well.

Same as the Steam version.


[spoiler]I got the impression they acted more promptly, seeings how Xiao and Nori were in the area when GV and Copen attacked the Garden.  Quinn was the only one who stayed behind.  This is speculation on my part, but I'm wondering if Xiao and Nori's little stunt isn't what broke Mytyl/Joule's memories before she collapsed.
[/spoiler]

[spoiler]
Xiao's little stunt sealed the Muse's power in a Glaive-like pendant. She clearly had her Septima all throughout the final battle. The merger of Joule and Mytyl's personality was also still in flux.

Remember, Copen/GV or Zonda always had Mytyl in their sights. It's only after leaving the Garden that she'd be left in Nori's care.
[/spoiler]

[spoiler]This is odd to say, but knowing their deception leaves me more hopeful for where the story is going, as it leaves the door open for Joule to return once Xiao is exposed and/or tips his hand.[/spoiler]

[spoiler]
Personally, I'd hope the next game strays away from using the Muse as their primary plot McGuffin. They need to venture into unknown territory.[/spoiler]

19
Gaming / Re: Nintendo NX coming in March 2017
« on: October 20, 2016, 06:01:06 PM »
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[tornado fang] skyrim.

Handheld Skyrim, mind you.

20
Gaming / Re: Gunvolt [New Inafune & Inti Creates game]
« on: October 12, 2016, 08:58:32 PM »
[spoiler]Xiao is 'former' QUILL.

Plus, this interview makes me thing we haven't seen the last of them:

https://hi-in.facebook.com/notes/100000-strong-for-bringing-back-mega-man-legends-3/the-biggest-takuya-aizu-gunvolt-interview-that-youll-ever-read/1012517185489189

Skybane: Here's a good question from Taichara: "Will QUILL be any part of the plot in GV2? Surely there are other cells -- and Asimov's death is going to cause a mess."
Aizu: Yeah, you can imagine that Quill's in a bit of a jam after the events of the ending of GV1. They're kinda having a bad time, so maybe you won't be seeing them around.

Skybane: Ah, here's a question that I've been wondering about for a long time! What is Gino's septima?
Aizu: Ah! We get this question a lot. That, too, is a mystery! *laughs* Perhaps Director Tsuda or Scenario Writer Tai has that information, but they have never passed it on to me. Maybe it's a matter of them not wanting people to know. Perhaps.
Skybane: They don't even want the President to know? *chuckles*
Matt: We're not sure. Only they know for sure!

[/spoiler]

21
Gaming / Re: Gunvolt [New Inafune & Inti Creates game]
« on: October 12, 2016, 08:38:28 PM »
Got the secret ending recently.

[spoiler]It's a little confusingly worded, but I understand Nori helped Xiao Wu visit Mytyl (at the hospital?). He facilitated their merger, then sealed away the muse's power in a pendant.

Since this pendant is said to work similarly to Sumeragi's glaive (and Eden's grimoire)... Will QUILL take center stage as the next antagonist?[/spoiler]

22
Gaming / Re: Gunvolt [New Inafune & Inti Creates game]
« on: October 09, 2016, 01:15:24 PM »
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the extra ending is unlocked simply by replaying the final stage after you already cleared it as both characters.

That's just the main end. There's also the double 80% challenge clear special ZXA ending. I'm at 97% on Copen myself, and continuing GV's (25%) today. Almost there!

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Copen plays like Beck, Model A, and Model H all rolled into one.  Inti basically said, "hey, let's take the dash-ramming an enemy thing and make it not suck" and made it your lock-on instead of your high score finisher. 

Yeah. Copen's gameplay is great. Only downside is that he can make you literally forget how to play as GV:
"WHY ARE YOU DASHING INTO ENEMIES, ME?!"

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Challenges are now always active after your first clear of a given stage, which makes things far more convenient. 

Best thing ever.

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(I assume Copen has an equivalent armor upgrade but I've not unlocked them all).

"Perfection Protocol".

23
Gaming / Re: Marc vs Tim AM2R race!! 8/31 @ 5:30 PM EST - GameDev Scrubs
« on: September 01, 2016, 01:07:45 PM »
100%, first place, 3:03:00.


24
Gaming / Re: AM2R livestream 8/20 @ 7:30 PM EST - GameDev Scrubs
« on: August 29, 2016, 05:50:25 PM »
Marc cancelled it, but forgot to put up a notice I guess. We're rescheduling to Wednesday.

25
Gaming / Re: Gunvolt [New Inafune & Inti Creates game]
« on: August 27, 2016, 12:12:44 AM »
You sure? Less than 30 000 sales...

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http://steamspy.com/app/388800

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