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Messages - Mary_Nelson

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1
Gaming / Re: Mighty No. 9
« on: August 06, 2015, 06:11:53 AM »
I'm going to go ahead that Comcept asked for an extension and Deep Silver said no at first. Comcept when along their merry way, probably freaking out a little, but then Deep Silver came around.

That doesn't parse.  By all accounts Comcept's role is done.  They were mainly "idea men," with Inti doing most of the real coding.  I don't buy that Inti just "needed more time" for ambiguous reasons.  What we've been told is that the problem is with the internet content.  It makes no sense that Inti and Comcept would have been going "everything's fine!" for this long if there was actually a big chunk of code still to be done.  Inti certainly wouldn't have been taking on so much more work.  On the other hand, I can see a problem with the co-op mode going undetected.  Now if we're talking about a serious problem with the network capabilities then they not only have to fix the problem and test it, they've got to get approval from all the companies whose consoles the game will be on.  For every single last console. 

And comcept just had to try to get MN9 on every console under the sun.

I could be wrong, but that's the way it looks to me.  Inti found a problem and told Deep Silver, but nobody told Comcept until after Comcept made themselves look bad saying things were fine. 

Now why they don't just release the basic game without all that internet frou-frou is a question worth asking them.

2
Gaming / Re: Mighty No. 9
« on: August 05, 2015, 08:35:50 PM »
Even if that's true no one is going to care and are going to point fingers at Inafune and Comcept anyway.

I'm aware.  Just want to point this out on one of the few places that doesn't immediately reach for the pitchforks.  From the looks of it, on Monday the 27th Comcept was still working under the assumption that the release date was in September, and didn't mind telling backers that the game would be out on time.  That was a couple days after rumors had started going around.  Then the middle of last week Comcept clammed up and started going "no comment" when asked. 

Assuming that Comcept isn't so stupid they thought they could lie about there being no delay and get away with it, it certainly looks like they got screwed because Deep Silver didn't pass on any word about problems for days.

3
Gaming / Re: Mighty No. 9
« on: August 05, 2015, 08:24:16 PM »
If we assume Comcept isn't lying when they say that their earlier "no delay" claim was made because they hadn't gotten word yet, then it actually sounds like Deep Silver threw Comcept under the bus and told Inafune and company "so... don't panic but there might be a delay..." several days after telling retailers. 

4
If there are cicadas that can change the color of your skin, the public needs to be informed.

5
Didn't Comcept or S4C mentioned that the anime is an alternate interpretation of the Red Ash universe? Aka multiverses? So a white Call is just an alternate Call in an alternate universe!!

Well yeah, but generally "alternate universes" give us things like "what if, in this new version of Transformers, Optimus Prime and Megatron used to be friends?" or "how about a version of GI Joe where Cobra is a corporation that's secretly evil?"

When someone's given the chance to make an "alternate universe" and one of the first things on their To Do list is make sure there's nobody with dark skin in the core cast, that's a pretty different scenario... hope they don't just shrug this off with "well it's an alternate universe".

6
Yeah what the hell was up with Call in the anime? They transformed her white, but then went and made another dark skinned female character? What the hell? (Not like they couldn't have made them both dark skinned.)

I think Studio4C is just so big and famous, and comcept is so tickled pink to be working with them, that nobody is finding their spine and saying that lightening up the skin color of the only one of the main chars with dark skin just looks hella racist.

7
Well tne anime finally hit it's goal, though I honestly didn't really care about the anime.

I care about the anime in a negative sense, since I'd say that also doing a second kickstarter for the anime and announcing all this at an anime convention at a time that was good for S4C but bad for the game probably hobbled Red Ash from the start.  Throw in the way S4C dunked Call in a bucket of bleach and have said they're going to be doing their own thing instead of trying to make an anime that really ties in with the game (wow, way to be team players guys.  Can't even agree on the main characters' designs), and I really have to wonder if Comcept would have been much better off never getting them involved.

8
They claimed there's "lots" of unlockable content, so keep poking around. 

9
Okay so now we have a poll to choose a Mayor for Kalkannon and even non backers can participate.  The poll ends on the 28th and the  results will be announced on the 31st.  I personally chose Natasha myself.

https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/posts/1297528

None of them are as interesting as the designs of the Call contest, sadly.  Wish they had gotten some outside artists to participate, like they did with that.  Pity, it's a missed opportunity.  I really want this to succeed and I think they've got a great team lined up to make the game itself, but the people they hired to run PR and manage the kickstarter campaign keep explaining things poorly and missing opportunities.  They should have just hired 2pp and 8-4 again.

10
Okay that's not just an important update, it's an update with a ticking clock.

Pledge $59 today, you get the Beta access, the KalKanon Incident game they're trying to make with the kickstarter, and the expanded "full" game they're trying to get a publisher to fund.  After today the same stuff will cost $79.

11
Not only that but unfortunately Inafune has gained something of a bad reputation which has unfortunately made a good number of people not want to support him again.  Most of it is misblaming but understandable, others are pretty reasonable since MN9 isn't out yet along with lack of a definitive console, but the rest is just stupid.

I'm just trying to remain optimistic myself.

Ditto, especially since they pulled in a top-notch team to actually make the game.  And while I think most of the anger/distrust toward Inafune is pretty silly (to put it mildly), whoever was in charge of PR should have known that the anger/distrust was out there and that there's no way they could have an easy kickstarter with no demo before MN9 came out.  Of course MN9 got great reviews from basically every news site that looked at it at E3, and it's a different team working on Red Ash anyway, but people don't want to hear that.

I think all that supporters can do is point out that the director and everyone doing the art and interface have great resumes, and the model we got from Studio4C looks good.  It doesn't look like the people in charge of running the campaign are competent enough to draw attention to the actual strengths of what they're pitching.

12
Rockman Series / Re: Mega Man Archie Comics
« on: July 15, 2015, 09:45:31 PM »
http://comicsalliance.com/sonic-mega-man-worlds-unite-part-seven-recap-interview-sdcc/

CA: We touched briefly about Mega Man going on hiatus, can you elaborate a little bit more for what that means for the characters in regards to “Worlds Unite,” and if there’s any update on a potential “light at the end of the tunnel” for the future of this series?

VL: Towards the end of “Worlds Unite,” Mega Man is pretty much picking up where he left off from his last adventure. We are building up to something, and you’re definitely going to see the stage set. As for Mega Man #55, we’re going in a little bit of a different direction. I don’t want to give anything away just yet, as it’s kind of super secret right now.

As far as what we’re doing with that series, we’re still planning things out. We might be able to do a little bit more than what we had been doing.


I have no idea what that means.

13
Oof. I really really want this to do well, but they need to have something more exciting in updates than "send us your ideas. Maybe we'll like them". 

It's a shame because I think Comcept lined up an extremely strong team to make the game, and Studio4C showed off a good model for Tyger. If this gets funded it should be really quite good, since  the raw talent is definitely there.  It's just that the people who are in charge of making the finished product have been completely let down by the PR people running the kickstarter itself.

14
Just pledged, I was waiting for news that it would go on a console.  I'm starting to feel excited about this!

16
Gaming / Re: Mighty No. 9
« on: June 06, 2015, 06:42:53 AM »
The skin looks silly, but the one-hit-instant-death mode sounds like it should do a good job of keeping the more insane fans busy...

17
Gaming / Re: Mighty No. 9
« on: June 05, 2015, 12:45:59 AM »

18
Gaming / Re: Bloodstained: Ritual of the Night - The New Igavania
« on: May 28, 2015, 06:23:22 AM »
They officially revealed, as many suspected, that the 3 million stretch goal is a Wii U port.  Here's hoping it doesn't suck, 'cuz it's probably the only way I'll get to play this.


Ditto.

19
Gaming / Re: Mighty No. 9
« on: May 13, 2015, 10:13:22 PM »
Apparently on some Twitter Feed FAQ or something, a subtle hint is that she has Heels.

It's also really clear in some of the concept art.

20
Gaming / Re: Bloodstained: Ritual of the Night - The New Igavania
« on: May 13, 2015, 10:12:02 PM »
Speed Run Mode has been accomplished.

21
Gaming / Re: Mighty No. 9
« on: April 21, 2015, 05:40:12 AM »
I think Call has my favorite voice out of all of them.  She sounds "artificial" just the way she should.

22
Gaming / Re: Mighty No. 9
« on: December 03, 2014, 10:21:58 PM »
The dashing works waaay better in the new update, I'm happy to say

23
Rockman Series / Re: Mega Man Archie Comics
« on: November 15, 2014, 08:55:36 AM »
It's pretty interesting seeing how this book ties together all the "space" plot threads that were ignored in the games

24
Rockman Series / Re: Mega Man Archie Comics
« on: September 02, 2014, 03:07:51 AM »
Ian Flynn has occasionally mentioned the above over at Bumbleking Forums.

Also, recently he wrote:
Can't say I quite agree with non-canon Super Adventure.

Keep in mind that he's very possibly just passing on what Capcom told him in terms of it being canon.

25
Rockman Series / Re: Mega Man Archie Comics
« on: July 28, 2014, 03:13:02 AM »
That new Dawn of X was pretty fun.

it's really the little things.

Like Sigma doing his pre-battle cape toss and pose, or the Wily Walker recognizing Zero as a Wily robot


Yeah, it's pretty solid. And the explanation for why the Wily Walker is a threat works well. Obviously it was never going to be easy since the final Wily mechs tended to have tons of armor with little weak spots, but throwing in the threat of chemical weapons being released makes it more plausible that the whole Mav-Hunter squad would be having trouble.

Does Vile seem a little too chatty to anyone else though?

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