RockmanPM Forums
Rockman & Community => Fan Creations => Topic started by: MexicanSunflower on December 25, 2009, 05:18:17 AM
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I've been developing a fangame called Megaman Turbo for a month or two now. I don't have a whole lot to show other than a few songs, some gameplay footage,and a few pictures, but hopefully some of you guys will track my progress 8)
Anyhow, here's some links you can all check out:
http://www.youtube.com/watch?v=pkQAW2viwJA
http://www.youtube.com/watch?v=2T9BHmslEFQ
http://www.youtube.com/watch?v=qQh0stM62iQ
http://www.youtube.com/watch?v=XCr8xghWYJw
http://mexicansunflower.deviantart.com/
http://www.youtube.com/user/MexicanSunflower
Thanks for the feedback, if any :^)
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Cool stuff, I think I've heard of this project from Kevvviiinnn's YouTube channel.
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I really like the stage themes. Very nice indeed.
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(http://img.photobucket.com/albums/v171/HitomiNeko/781e6f31.jpg)
this is the first thing to come to mind when i saw "Mexican Sunflower".
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(http://img.photobucket.com/albums/v171/HitomiNeko/781e6f31.jpg)
this is the first thing to come to mind when i saw "Mexican Sunflower".
Good to know we think alike!
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I imagined a larger moustache though.
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(http://img.photobucket.com/albums/v171/HitomiNeko/781e6f31.jpg)
this is the first thing to come to mind when i saw "Mexican Sunflower".
I miss The Tick. XD
And those are some pretty impressive tunes.
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I miss The Tick. XD
And those are some pretty impressive tunes.
Incidentally enough, I own both seasons 1 & 2 on DVD. 8)
Indeed, the music's pretty good. owob You fellows should check out the mock screenshots on MexicanSunflower's DA account. There's some nice spritework there!
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Incidentally enough, I own both seasons 1 & 2 on DVD. 8)
Indeed, the music's pretty good. owob You fellows should check out the mock screenshots on MexicanSunflower's DA account. There's some nice spritework there!
enjoy not having s1e11, and the galactus ep.
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enjoy not having s1e11, and the galactus ep.
Don't remind me. X( Blasted Buena Vista. >_< I can't remember what they did to make Marvel so peeved, but it's rather inconvenient.
Now, the mole people episode, I could do without, but removing the Galactus episode makes one of the continuity nods not make any sense.
At least, Disney's buying of Marvel will fix things (hopefully '>.>)...
Going back on topic. What do you think of MS' stuff so far?
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Now, the mole people episode, I could do without, but removing the Galactus episode makes one of the continuity nods not make any sense.
Do without the Mole People episode? It's one of the best in the first season.
MIIIIIIIIIIIIIIIINNNNNNNNNDY! BE MY MOLE QUEEN!
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Do without the Mole People episode? It's one of the best in the first season.
MIIIIIIIIIIIIIIIINNNNNNNNNDY! BE MY MOLE QUEEN!
Well, I can't remember the last time I've seen that one, to be honest. '>.> Or any of the episode, for that matter (it's been a long time).
Did season 3 come out yet?
Anyways, let's just stay on topic. -u-'
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I was keeping my eyes on this one. Wow and now you joined RPM. Now, starsims, you and megaphilx is here.
Storm Man stage tiles should be remade though. Reusing sprites from other games are lazy for my eyes. Sorry. I love the song though.
I can help you with sprites if you want ;). Check my game and sprite threads too.
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Anyways, let's just stay on topic. -u-'
Golden rule of RPM, all topics derail. XD
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I was keeping my eyes on this one. Wow and now you joined RPM. Now, starsims, you and megaphilx is here.
Storm Man stage tiles should be remade though. Reusing sprites from other games are lazy for my eyes. Sorry. I love the song though.
I can help you with sprites if you want ;). Check my game and sprite threads too.
I would have to agree with this.
When it comes to MM fan games, I encourage people using as little recycling as possible, in order to bring some fresh content and nice concepts.
Golden rule of RPM, all topics derail. XD
Oh, really? How delightful. óVó
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I have AIM but dont use it that much. Can you PM your msn if you have one?
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I've got a friend (Manic, who recently joined) who does spriting, for Mega Man characters in MUGEN. Does he qualify?
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Just for curiosity, are you Mexican?
BTW, good project, I hope you finish it :)
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Oh boy an update, here's some screens of Rust Man.
(http://img97.imageshack.us/img97/8004/52956936.png) (http://img85.imageshack.us/img85/78/56075724.png) (http://img97.imageshack.us/img97/4989/13046547.png) (http://img704.imageshack.us/img704/6397/97299335.png)
Looking good there. :)
So how is Proto Man fully playable? Does bullets bounce off his shield? Does he do most of the things he does in MM9? Or is he just a character swap of mega man?
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Oh boy an update, here's some screens of Rust Man.
(http://img97.imageshack.us/img97/8004/52956936.png) (http://img85.imageshack.us/img85/78/56075724.png) (http://img97.imageshack.us/img97/4989/13046547.png) (http://img704.imageshack.us/img704/6397/97299335.png)
Very nice, indeed. owob
I have to wonder what Rust Man looks like...
Just for curiosity, are you Mexican?
BTW, good project, I hope you finish it :)
He's actually Canadian, according to his Youtube account.
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It looks rusty. But I still think that tiles are not really megaman-ish.
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Who could that be... ? 8)
I want to help but Rustman himself have a hard theme to make a level design.
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Which is actually one of the reasons I migrated over here, to see if I could get some spriting help from people who get Megaman tiles down to almost a science 8)
Well, how delightful. The RPM's spriters are getting notoriety already! 8)
That said, if there's any group that can steer you in the right direction, you can go no further than RPM's. Zan alone is very knowledgeable about 8-bit graphics.
I want to help but Rustman himself have a hard theme to make a level design.
Metal that rusts. How is that a hard theme to represent? We're not talking about Gemini Man, here. >U<
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Metal that rusts. How is that a hard theme to represent? We're not talking about Gemini Man, here. >U<
It is hard for me to represent a rusty theme within NES limits and lack of proper brown tones.
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It is hard for me to represent a rusty theme within NES limits and lack of proper brown tones.
*checks screenshots on previous page* Well, MS got close enough to them as possible, at any rate
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Very good owob
While the stage isn't flashy, it looks interesting.
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Not too shabby of a stage, there. The oil slicks are a nice touch, adding a bit of a challenge, while introducing another type of slippery surface.
At any rate, I'm looking forward to seeing the Rust Man, himself.
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Decided to upload some gameplay footage: http://www.youtube.com/watch?v=2y79ITyQgNI
The level may seem short, but without enemies almost any Megaman level seems short. Hope you enjoy.
Hmm, that does look good at the moment.
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I just found the song you used in your Rust man level. It is from Famicompo mini vol 6. from that Rockman 9.5 entry :P
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Hey MXSF, just a simple thing, can you post the sprites you've made? I really want to see Circuit Man or Scuba Man!
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9th Robot Master Concept "Boss Man": (http://img35.imageshack.us/img35/6452/dsc00333a.jpg)
LIKE A BOSS
Cool concepts... Must... Not... Steal...
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Interesting concepts, I have to say. Is Boss Man a hidden RM, ala Yoku Man?
Also, does Circuit Man have any legs?
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Yeah, Boss Man will probably be the 9th robot master, but he will be either unlockable through achievements, or through DLC.
I see. At any rate, the motif used for him is rather unique; a gangster. It's a wonder that no one came up with something like that yet.
He was originally designed to have no legs and was attached to the wall with a long cable, but I'm considering changing that and just letting him have legs.
Good call on that. Him having no legs would be a tad awkward, for a RM...
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Wow, they look different compared to any Robot Master from Capcom (Originality, a good point >w< )
But look at the common RM eyes:
[spoiler](http://i45.tinypic.com/2yxosp0.png)The googly eyed type
(http://i47.tinypic.com/2w686fm.png)a dunno what type
(http://i47.tinypic.com/1zyixld.png)The Gutsman type
(http://i45.tinypic.com/10rjwx2.png)Human-styled type
(http://i48.tinypic.com/nphzz7.png)The Space type (are you happy now,Blackhook?)[/spoiler]
I hope that helps up a bit :)
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Do keep in mind that some RMs have human-styled eyes, as well (e.g. Magma Man).
On a side note, I think that the name of Acid's Storm Man could always be changed to "Twister Man", to avoid confusion. I'll ask him that, later on.
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Looks interesting :)
Only the sprites of those RMs look little too big in terms of height, but I guess that was intentional.
And I like Bossman, original idea xD
Keep up the good work 8)
And I am not really great in making sprites, but if you want, I can help.
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What program are you using for the music?
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MXSF, can i try to do something with Scuba/Hydro Man ? i think there's a pallete that would fit him perfectly...can i edit him to see if it looks good on those colors?
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Wow, they look different compared to any Robot Master from Capcom (Originality, a good point >w< )
But look at the common RM eyes:
[spoiler](http://i45.tinypic.com/2yxosp0.png)The googly eyed type
(http://i47.tinypic.com/2w686fm.png)a dunno what type
(http://i47.tinypic.com/1zyixld.png)The Gutsman type
(http://i45.tinypic.com/10rjwx2.png)Human-styled type[/spoiler]
I hope that helps up a bit :)
You forgot the eyes in the style of Astro and Galaxy Man
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You forgot the eyes in the style of Astro and Galaxy Man
That's because i said ''Common'' robot master eyes, i'll revise the post
Posted on: January 09, 2010, 08:49:59 PM
I thought he looked good in this colors, but i'm not sure, also, i reduced the arm sprites (when he's stretching) 2 pixels:
(http://i45.tinypic.com/xonxwo.png)
Nothing serious here, just a pallete change
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Good, except that he has too many colors... :\
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But I thought five was the max for RM's?
I think he means the wire thing that comes from his back (yes,the yellow color)
i was going to make it blue, but it looked too plain/simple that way
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Finished programing some "Yoku Spikes".
You can check it out here:
"(Gasp!) Yoku Man woz 'ere!" '>.> (http://i168.photobucket.com/albums/u190/dimension_w/YokuAnimsGif.gif)
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Hehe, i requested ''Yoku spikes'' to N64-Mario when he was working with the old engine, i guess i wasn't the only one with that idea X(
Originality is hard these days.
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Yeh I came up with it long ago too, when I first came up with the robot master. Guess the gimmick is no longer a secret now, I suppose I can now reveal I also have Yoku Spikes planned for Yoku Man's stage too. But not just spikes either. Mwahahahahaaaa.
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Ohh, how interesting. [eyebrow]
That said, those mugshot frames are nice, MexicanSunflower.
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Yoku spikes...
I actually had a different image in mind. XD
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"(Gasp!) Yoku Man woz 'ere!" '>.>
I fixed your avatar and screen size of the animation a bit. It looks sharper and pixely now. ^^
(http://lol.rockmanpm.com/YokuAnimsGif.gif)
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I fixed your avatar and screen size of the animation a bit. It looks sharper and pixely now. ^^
Aww, thanks lass! *hugs* It was annoying that my original gif was a tad too large for the minimum avatar size for this forum, it shrunk it down just a tad and made it fuzzy. Thanks for the fix.
Back on topic. I'm glad that you're creating Yoku Spikes. I hope the gimmick will continue in other fangames or even in official Mega man games if they see them. For a while now I've been pondering over something. I'm tempted to make Yoku Man open source once MMU is out, so that people could be welcome to use him in their own fangames too. I would love for him to be a staple of Mega Man fangames, a secret boss who makes several appearances in the fangame community.
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Aww, thanks lass! *hugs* It was annoying that my original gif was a tad too large for the minimum avatar size for this forum, it shrunk it down just a tad and made it fuzzy. Thanks for the fix.
Back on topic. I'm glad that you're creating Yoku Blocks. I hope the gimmick will continue in other fangames or even in official Mega man games if they see them. For a while now I've been pondering over something. I'm tempted to make Yoku Man open source once MMU is out, so that people could be welcome to use him in their own fangames too. I would love for him to be a staple of Mega Man fangames, a secret boss who makes several appearances in the fangame community.
Ooh!,i want to use Yoku since my game needs a rep from MMU Anyway..
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For a while now I've been pondering over something. I'm tempted to make Yoku Man open source once MMU is out, so that people could be welcome to use him in their own fangames too. I would love for him to be a staple of Mega Man fangames, a secret boss who makes several appearances in the fangame community.
Incidentally, I kinda want Gatuca to do something similar with Pop (AKA Virtual Man), whose "Chew Toy (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheChewToy)" status would easily allow him to make "guest" appearances in other MM fan games (as he considers himself to be a "superhero", thus mistaking people for villains). [eyebrow]
At any rate, while seeing other secret bosses would do for a bit of variety (e.g. MexicanSunFlower's Boss Man), having Yoku Man make guest appearances in other MM fan games, ala Akuma, would be interesting (even though I clearly think that MMU should be his only appearance). He'd be like the Jason or Freddy Krugger of the MM world; a guy that you just can't get rid of, no matter how many times you kill him.
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It's not bad, I must say. I like the subtle details that you have given to Ballistics Man. :)
Though, I have to say that the length of his name worries me...:\ Somehow, I don't think "Ballistics Man" is going to fit on the stage select...
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Well, how about Sarge Man? Cadmium did point out that his uniform looks like a sergeant's.
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I first learned of this project when Danooct posted his Scuba Man arrangement. I've been following it since. Good stuff all around.
Circuit Man's theme is good, too. Like the Spark Man influence. :)
Also, as a side note, I took a look at some of the instruments on your Title Theme on the FamiTracker forums that you recently posted and mimicked them for the pieces that I've completed thus far on Stardius' fan game. I just didn't know how to get the Mega Man feel and that certainly helped. Hope you don't mind!
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Cadet Man, huh? Sounds suitable enough. ;)
That said, you managed to get the style down, though I am puzzled as to why he has eyelashes.
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Well, I just love the drawing there. :)
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Cadetman looks really great.
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That's a really good theme. Very nice. Bravo!
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The Jewel Man "tink" sound effects kind of sound out of place at points, but there is definitely a similarity to Jewel Man's theme throughout Sarge Man's theme all around.
Kevvviiinnn really knows how to craft a tune. Wish I could know how he manages it, haha.
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That is indeed a very nicely-made tune. :3
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very well made tune indeed. Pretty fitting for seargant man :)
Your sprite doesn't look bad, as well, but maybe you should try to minimize his lightning effects a little bit. I used to draw a lot of shiny spots for my sprites, too, but it looks less crammed if you do not do it =)
Anyways, great stuff ^_^
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looks pretty interesting
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Project is dead? ::)
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Well, not quite...8D
[spoiler]Mex and the others in the TTT team have agreed to retool it into one of the sequels, for MM:TT. It will now be called Mega Man TT3: The Turbo Time Warp. As our priority is doing the other 2 installments, that will wait.
In other words, it's in hiatus for now.[/spoiler]
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Mex and the others in the TTT team have agreed to retool it into one of the sequels, for MM:TT. It will now be called Mega Man TT3: The Turbo Time Warp.
:O
So...there will be new RM?
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Depending on how things go, there may be some new ones, as a few of MMT's RMs seem suitable enough for MM:TT2.
But no worries! You can be certain that the old ones will still be used (only, they'll obviously get some makeovers). 8)