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Other Things => Gaming => Topic started by: Satoryu on November 08, 2008, 07:24:01 AM

Title: Banjo Kazooie Nuts and Bolts
Post by: Satoryu on November 08, 2008, 07:24:01 AM
i played the demo today. and i'm not all that impressed with what i played. the controls felt really wonky. but maybe that's just the default vehicles i was using.

i still have a little bit of hope that something good can come out of this. i still plan to get the game Tuesday, as it is a budget price point for 360, and i want my free BK1.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Protoman Blues on November 08, 2008, 07:33:13 AM
Maybe something well.  I, however, am not interested.

LoL, and someone's going for Top Topic Poster tonight!   8D
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Satoryu on November 08, 2008, 07:58:40 AM
LoL, and someone's going for Top Topic Poster tonight!   8D

someone has to make up for lost time.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Da Dood on November 08, 2008, 08:22:53 PM
I was interested just because it's Banjo-Kazooie, but reviews and user impressions are really turning me off. They said the whole point of the vehicle emphasis was to provide more freedom of approach and expand the platforming aspect, but then you read that most challenges are either races or fetch quests and eeeeh...
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Protoman Blues on November 08, 2008, 09:28:56 PM
Well, that's good to know! (http://kotaku.com/5080537/rare-about+faces-teeny+tiny-sdtv-text-will-be-fixed)
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: STM on November 08, 2008, 09:34:42 PM
I hated the demo when I first played it (some may remember from before the reboot), but I gave it another go because I wanted to pull that "Move Beyond the Barrier" glitch. I found I had a ton more fun with it when I stopped treating it as Banjo-Kazooie and just began to mess around with the game, like using an elaborate set up of boxes and the trolley to reach new places, sort of bringing back the platforming aspect in a very odd way. Because of all of this messing around and exploration, I found a few easter eggs, like how an abandoned dock as a picture of the pink S'N'S egg painted randomly on the wall.

Passed that, I bothered building a plane and used it to just casually fly around the Banjoworld level, allowing me to make a few discoveries as well as pull the always fun stunt of flying the plane as high as I could and bailing out, causing Banjo to suffer a very large painful drop.

I'd say give the game a second go and just get creative with it. Yeah, you're limited in moves on foot and the challenges are mostly races and fetch quests, but it's all the extra stuff you can do and how creative you can get with the challenges that open up the game.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Protoman Blues on November 08, 2008, 09:37:56 PM
I might just rent it and see if I can beat it in one sitting.  I mean, I just wasn't fond of the fact that this was another Banjo Kazooie game.  The vehicles weren't bad, just not what I wanted.  Anyway, we'll see.  However, they should NEVER put a Protect Mission in a demo.  Ever!   8D

But perhaps I will try the demo again one day, Strange Tired Moose!
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Setsuna F. Seiei on November 08, 2008, 10:46:38 PM
Apperantly the game is bugged to hell. and people on SDTVs can't read jack. Rare is turning a blind on on most things though because it's "too expensive and time consuming".
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: shinobigoomba on November 08, 2008, 10:49:00 PM
(http://img171.imageshack.us/img171/2408/1226085907908qy8.jpg)
thats was pretty much my reaction
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Jericho on November 09, 2008, 02:47:45 AM
post goes here

See, from the moment after the "Gimmie Banjo-Kazooie 3 nao!" kid in me got silenced and I looked at the overall concept of the game, I knew that this was going to be the deal. However, me being sorely lacking in the platformer department and finding out that this was a very far departure from the typical norm basically wrote it off as not being compelling enough for the jump. now with your new set of impressions, I have to wonder if I did jump the gun.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: STM on November 09, 2008, 05:06:13 AM
Most people are, since they were expecting something and didn't get that... you know, the usual Hype Kill Effect. If you tell that hype to shut up and just play the game with the intent of being an insane mad scientist, it honestly is no different from being a child and being handed Legos to build insane vehicles. Hell, the trailer in the demo after clearing it showed that they built a Gundam (pretty big in size) and were fighting a boss with it. Some reviewers were saying that you can approach challenges differently because of this. IGN's cited a sumo wrestling match where you build a heavy car to push the other heavy car off the ring. But instead of doing that, the guy built a light vehicle, but made part of it spring ejecting and ejected from the car at the last moment, cause the big guy's momentum to work against him and he went flying off the arena, winning the challenge.

Another one was a distance flying one where, instead of building a glider, he build a rocket car and right before the jump, he blew up his car on purpose and went flying. Like I said, this game may not look stellar, but that's because it's heavily reliant on what demented ideas you put in to it. You can build a car to help you do on foot platforming exploration if you want. The online multiplayer also looks very fun.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Satoryu on November 09, 2008, 07:47:10 AM
the one thing not to do with this game is treat it as a Banjo Kazooie game. it's not the same bear and bird. it's a spinoff title, despite if Rare call it Threeie or not.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Rockman Milo on November 10, 2008, 07:18:28 AM
the one thing not to do with this game is treat it as a Banjo Kazooie game. it's not the same bear and bird. it's a spinoff title, despite if Rare call it Threeie or not.

I totally agree with that, though I gotta admit I really enjoyed building my own vehicle. Actually, I made a really nice assault plane XD
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Satoryu on November 12, 2008, 10:15:40 PM
i'm pissed. i just got my copy, but the Gamestop was already out of the voucher for BK1. they said it was a first come first serve kinda deal. that aggravates me, as does not knowing exactly when the game came in and having class for most of the afternoon.

this $40 better be worth it.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: TheDivine on November 12, 2008, 10:45:12 PM
It's not. Have fun playing Banjo Kazooie: Vehicles and unreadable bullshit.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: STM on November 12, 2008, 11:15:33 PM
I got my coupon early, already cashed it in and beat Banjo Kazooie in a single sitting. According to the leader boards, I was the first person to get 200/200... or pretty much full completion. Woo empty accomplishment.

As for this game... I don't know... I'm still a bit mixed about it since I'm seeing people saying there's too many missions in fetchquest and protect style, and I didn't particularly like those. I preferred just flying around in an airplane and doing tricks with it, which is far from how you're supposed to play to beat the game.

I'll probably decide if I pay it off tomorrow and pick up the game or scrap the preorder and put it toward Sonic Unleashed. I've still got messing around in Vesperia to hold me off.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: TheDivine on November 12, 2008, 11:31:38 PM
Can I has your Live! info so I can steal BK from you? kthnkx
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Satoryu on November 12, 2008, 11:41:55 PM
It's not. Have fun playing Banjo Kazooie: Vehicles and unreadable bullshit.

i have an HDTV. i can actually read the dialogue.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Gaia on November 13, 2008, 12:51:59 AM
i have an HDTV. i can actually read the dialogue.

Reason for having an HDTV in the first place: it double's the size. Ha! (Banjo Kazooie Nuts and Bolts as written; it's just a game with Banjo and Kazooie slapped on it *shot*)
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Satoryu on November 13, 2008, 02:33:16 AM
the beginning of the game shows that Rare can still write amazingly funny dialogue, full of injokes. they even acknowledged Grabbed by the Ghoulies was a failure. the writing is 100% Bear and Bird. even the whole intro scenario was funny, having B&K gorging themselves for the last 8 years. then they make fun of the collectathon genre.

gameplay is 1% Bear and Bird, though. but it's not supposed to be. i haven't done much. just got a handful of Jiggies and made a vehicle. i can't complain about anything yet.

i may have just gotten used to it, but i thought the demo's controls were icky,whereas i'm not crashing nearly as much in the real game.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: shinobigoomba on November 14, 2008, 04:39:34 AM
I made a landmaster  8D
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Pringer X on November 14, 2008, 04:46:08 AM
Haven't played it yet (damn 360 internet ><) but I want to at least rent the game to see if it's good. It sounds like it's either a great game, or a very bad game, and because opinions are so mixed, I decided to try it out for myself.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: BigManW on November 14, 2008, 06:07:53 AM
(http://img171.imageshack.us/img171/2408/1226085907908qy8.jpg)
thats was pretty much my reaction
Bigger version plz.(Not just the link.)
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Protoman Blues on November 16, 2008, 08:14:29 PM
Hahahaha, this is both hilarious and cruel at the same time! (http://kotaku.com/5089537/rare-tips-new-games-in-banjo)
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Solar on November 16, 2008, 08:17:10 PM
Rare, that better be true D:

Maybe not however, after Perfect Dark Zero...
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Satoryu on November 16, 2008, 08:24:02 PM
they're just pulling legs. though KI3 is featured a lot in this game's easter eggs.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Mirby on November 16, 2008, 08:26:18 PM
VGCats parody.
(http://www.vgcats.com/comics/images/081115.jpg)
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Jericho on November 16, 2008, 08:28:32 PM
Hahahaha, this is both hilarious and cruel at the same time! (http://kotaku.com/5089537/rare-tips-new-games-in-banjo)

[tornado fang]ing Rare... It would have been even more hilarious if they put Banjo-Threeie on that list. XD

Also, a new detailed post game impression from autobzooty at NeoGAF:

Quote
So, I finished the game with minimal Jiggy requirements, and here are my spoiler-free, post-game thoughts.


Nuts and Bolts is a fantastic game in its own right, and if you are interested in the idea, it's a no-brainer for $40. Honestly though, I don't feel like it lives up to the Banjo name. This game feels like a total spin-off, in the way that Mario Party is a spin-off in the Mario universe. The game just doesn't feel as grand as the previous two.

Part of this, I think, is because there is almost NO exploration in this game. There's a little in the hub world, but the entire process is sort of undermined when your trolley gets the spring. Every single jiggy in the game is obtained by talking to someone and initiating a challenge. In previous Banjo games, you don't usually talk to someone to begin a challenge; you stumble across a puzzle that looks like it needs solving, and you solve it. You don't bring the action to a screeching halt with a menu.

All the jiggy locations are revealed on the radar as soon as you enter a level, and it makes it 100% pointless to explore any of the enormous, beautiful levels that Rare crafted for this game. And the fact that you can build a flying vehicle almost right away with no limitations on how much you can fly (i.e., red feathers, flightpad), it doesn't really lend much to the "exploring" aspect of the game as much as "go-to-that-blip-on-your-radar."

Finally, perhaps my biggest problem with this game is the witch. She's simply standing around Showdown Town, and you can go up and talk to her whenever you please. It's ridiculous. Supposedly, she's pure evil, and supposedly, she's Banjo's biggest enemy. It should be all she can do to resist frying him with a spell when he walks by (especially when you mow her down with a car or beat her with your wrench). It may sound trivial, but it makes her seem like a really weak villain. Not at all like the Gruntilda in the original game, shouting taunts at you as you creep through her lair until you finally fight her in an extremely fun and potent end boss fight. It built up some dread of her, even if it was a little cartoonish. The same thing happens in the Zelda series with Ganon. It's very rare that you ever get to see him, so when you finally do, it's a really big deal.


I love Banjo so much. It's in my top-three game franchises. Nuts and Bolts is an amazing, amazing game. But when I think about the Banjo-Kazooie that could have been, I'm really disappointed that Rare didn't make THAT game instead. I don't want to say that Nuts and Bolts was a "waste of time," (pretty harsh words, I think...) but upon finishing the game with the minimum jiggy count, I can soundly say that I would rather have had a traditional Banjo-Threeie.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: VixyNyan on November 16, 2008, 08:39:56 PM
Battletoads! x3

Hitomi: F*** Yeah!
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Jericho on November 16, 2008, 08:43:17 PM
I would just like to know what the magic number level will be that lives in infamy this time around if/when that new Battletoads is made. XD
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Police Girl on November 16, 2008, 08:56:54 PM
Hahahaha, this is both hilarious and cruel at the same time! (http://kotaku.com/5089537/rare-tips-new-games-in-banjo)

I would love to see a JFG Sequel, but we all know it won't ever happen.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: STM on November 16, 2008, 09:39:14 PM
I returned my copy, still sealed. Honestly, the vehicles were the biggest turn off for me and I think it was a mistake for Rare to change the franchise's concept so radically so fast. It pretty much caused the fan base to violently fragment. Also, the GAF article mentions the legitimate method to getting places in Showdown Town. However, the "illegitimate" method (it's really a glitch in the physics system that Rare officially sanctioned after being discovered in the demo and is still present in the final) called Trolley Surfing lets you reach any part of the hub world well before you're supposed and farm the area for items and construction boxes. It's as simple as putting a wooden box on your trolley, jumping on top of it, and selecting your car to float upward. You can then deselect it to descend then re-select to ascend, all while having forward momentum.

I applaud Rare for the effort and all the humor injected into the game, but I'd have preferred some traditional platforming more than vehicles.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Satoryu on November 16, 2008, 09:45:36 PM
yeah, the floaty glitch was fun, and it's how i got past all those green slopes.

i don't know. i'm not ready to give up on the game yet. but i doubt i'll actually see the game to its end. i will say though that flying is infinitely more fun than driving. make yourself a plane asap. and after the intro sequence, there's little dialogue worth mentioning.

VGCats parody.
(http://www.vgcats.com/comics/images/081115.jpg)

except Kazooie does hold the magic wrench.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: STM on November 16, 2008, 09:52:11 PM
Using the wrench attack in the air also provides some floating time, much like the Kazooie's flapping in the original two.

And yes, I loved the plane so much more than driving. It was nice ripping around through the sky. I also made a pretty nice minimalist motorcycle that, despite its twin small engines, one small fuel tank and egg gun, gets some very nice speed going.

...This is all based on my messing around in the demo, before anyone asks how I know so much without even opening the game. I might pick it up later, at any rate, when it's on the discounted or preowned wall at around $20. Right now, especially with Sonic Unleashed's drop date imminent, I don't think the game would fare well in my book.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Jericho on November 16, 2008, 09:55:21 PM
I might pick it up later, at any rate, when it's on the discounted or preowned wall at around $20. Right now, especially with Sonic Unleashed's drop date imminent, I don't think the game would fare well in my book.

Off-topic, but i take it we can look forward to a thorough analysis or ripping apart of Sonic Unleashed when you get the game and finish it (hopefully), right?
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Protoman Blues on November 16, 2008, 09:58:51 PM
Off-topic, but i take it we can look forward to a thorough analysis or ripping apart of Sonic Unleashed when you get the game and finish it (hopefully), right?

I expect nothing less of our members.  Especially from Special Taunting Man.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: STM on November 16, 2008, 10:11:21 PM
Hopefully finish it? Oh, it will get finished. Unlike this one, there's no doubt in my mind Sonic Unleashed is going to be wonderful. The recent trailers for Holaska (ice level) and Empire City (New York) after steadily confirming this.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Jericho on November 16, 2008, 10:16:02 PM
I said hopefully because I'm remembering how the glitches could make things unplayable in Sonic next, but I don't really see glaring problems with unleashed so far. Also, SEGA has done good to pimp the game out lately, even getting a 90s like commercial spot for it. They wouldn't do all of this for something that didn't have some decent effort put into it.

Also, Empire City = Limitless FFFFFFFFFFF. It's like a less surrealistic Stardust Speedway. XD

...I think these posts need to be moved to the Unleashed topic.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Fxeni on November 16, 2008, 10:19:56 PM
I just hope my inside info about Unleashed is proven wrong once the full game is released, I really do.

Anyways... looking at N&B, it looks like it could be fairly entertaining, but not for a BK game. I'll check it out some time down the line, but right now I must pass. If I want some BK action, I have the N64 games to keep me entertained.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: STM on November 16, 2008, 10:27:34 PM
I'm waiting for Banjo Tooie to hit Live Arcade. Kazooie was a good game, but Tooie just did everything so much better. Also, I am 99% sure the FPS multiplayer mode is going to get Xbox Live support for online multiplayer. It'll be the closest thing we can get to Goldeneye insanity, short of Rare putting Perfect Dark up as well.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Jericho on November 16, 2008, 10:28:44 PM
You guys have no idea how many hours were put into that egg shootout VS. game in this house. Jinjos were always the main picks. XD
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Mirby on November 16, 2008, 10:29:26 PM
JINJO! Also, do the characters still speak in grunts and stuff (not in text, but actual sound)
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Fxeni on November 16, 2008, 10:31:08 PM
JINJO! Also, do the characters still speak in grunts and stuff (not in text, but actual sound)
Yes, yes they do.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Mirby on November 16, 2008, 10:32:44 PM
Awesome. I can emulate Banjo's grunts and Mumbo's as well. If they took that out, it wouldn't be a BK game, now would it?
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: STM on November 16, 2008, 10:35:25 PM
They are slightly changed. They're just sound clips played out, as opposed to them grunting along to every word. Otherwise, everyone sounds a little bit different... lower, if you will.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Mirby on November 16, 2008, 10:35:56 PM
Damn. That sucks.

OOH AHH AH OOH AH AH OOH UH OOH AH AH [/mumbospeak]
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Protoman Blues on November 16, 2008, 10:37:18 PM
Nuh HA!   8D
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Satoryu on November 17, 2008, 12:22:44 AM
Kazooie was a good game, but Tooie just did everything so much better.

i totally disagree. i found the quests in Tooie to be more of a chore than BK's. they also threw a lot of new things into the game. too much, really. i liked the splitting up and the new eggs, but a lot of other things were kinda meh. flying/swimming in first person was annoying. the areas themselves were kinda missing something too. i never liked the multiplayer either.

i can't complain about anything in Kazooie, though.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: vile mk4 on November 17, 2008, 02:19:01 PM
Matter of taste, personally i loved how Tooie had that ridiculous amount of abilities, the ridiculous size and design of the levels ( fire and ice in the same level, oh Rare, you genius) and how many of them were inter-connected. Anyway, i cant choose one over the other, that would be like picking my favorite leg.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Jericho on November 17, 2008, 02:30:07 PM
Matter of taste, personally i loved how Tooie had that ridiculous amount of abilities, the ridiculous size and design of the levels ( fire and ice in the same level, oh Rare, you genius) and how many of them were inter-connected. Anyway, i cant choose one over the other, that would be like picking my favorite leg.

This I can agree with.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Da Dood on November 17, 2008, 03:06:22 PM
I absolutely love the amount of new things in Tooie. New eggs (<3 Grenade and Clockwork), new shoes, more items, more creative transformations, better mini-games, playable Mumbo, interconnected levels, split up, egg aiming (probably my favorite and way overdue), good secrets (double speed!), area bosses, room labels, convenient warp points and goddamn Talon Torpedo.

The only addition I don't care for is first person, but it's rarely used and mostly optional, so I don't mind.

It was really nice of 'em to bring back every single move from BK, too.

To be honest I think Tooie is one of the most "complete" direct sequels ever. I agree that some Jiggies are borderline chore, but hey, 70 out of 90. Leave Canary Mary alone and please the thirsty dinosaur instead!
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: STM on November 17, 2008, 04:09:35 PM
Yeah, the only parts I disliked in Tooie were the first person shooting modes within the levels (they were fine for multiplayer) and how it was used twice on two bosses... namely Mr. Patch and the giant Angler Fish.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Mirby on November 18, 2008, 09:35:19 PM
The Angler Fish boss is annoying.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: TheDivine on November 22, 2008, 04:59:21 PM
I'm with the only sane person in this thread, Kazooie > Tooie.

Anyway, got really drunk the other day and ended up buying Nuts and Bolts. It better be at least a little fun, I haven't bothered to play it yet.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Fxeni on November 22, 2008, 09:21:25 PM
All I have to say about this discussion is that Canary Mary can go die in a fire. The rest is fine, but Canary Mary... don't get me started.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Jericho on November 22, 2008, 09:25:09 PM
All I have to say about this discussion is that Canary Mary can go die in a fire. The rest is fine, but Canary Mary... don't get me started.

You know what's truly funny about Canary Mary? The first jiggy race, first cheat sheet race and the second jiggy race were all monstrously easy to me. The second cheat sheet race however... There aren't enough vivid descriptions of rage that I can come up with for it. XD

It's like Rare decided to send me one last "[tornado fang] You" as I was there thinking that 100 percenting the items would open up the gates of forever and I could see what was in the game beyond Stop 'n Swop references. XD

Also, Banjo Kazooie = Banjo-Tooie here. I love the hell out of both of them, although the dark horse BT could use more love.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: TheDivine on November 22, 2008, 09:30:04 PM
Okay so I'm playing Nuts and Bolts, and I am very sad to say that I am having fun.

I was looking for to bitching about this game, but it isn't complete crap! Sure, it has it's issues, (The loading times being one of the first) but its still fun.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: vile mk4 on November 24, 2008, 05:01:35 PM
Woah, did Canary Mary make me rage, she was the only thing i hated about Tooie. Nuts and Bolts includes a joke about her.

Canary Mary is the blue shell of the BK games.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: TheDivine on November 26, 2008, 09:27:40 PM
Anyone else PISSED that Banjo Kazooie isn't hitting the XBLA arcade until December 3rd now?
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: STM on November 27, 2008, 12:00:51 AM
I would say yes but...  (coughs)

...Well, the game looks nice with the filters they slapped on it. Look forward to Banjo-Tooie sometime next month/year.
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Nekomata on November 27, 2008, 03:06:47 AM
i <3 this game.

also, lulz at the wrapped up N64 in the intro scene. >.>
Title: Re: Banjo Kazooie Nuts and Bolts
Post by: Satoryu on November 27, 2008, 05:50:10 AM
Anyone else PISSED that Banjo Kazooie isn't hitting the XBLA arcade until December 3rd now?

i'm more pissed that i didn't get the voucher for it when i picked up N&B. $15 is too much for BK1.