Anon #1:
>yfw one of the game's subplots is someone stuck on the moon
>They rescue them in the ending
Anon #2:
>the game has a moon level
(http://i.imgur.com/SZqbjZO.jpg)
:o
8)
HAHAHAHAHAHAHAHAHAAAAA
Your move, Capcom
EDIT: imagine they do a flip. the calm nice guy looking Scientist is the bad guy and the edgy spikey Wily looking one is the good one... NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO *mind crush'd*
IMAGINE
(http://lol.rockmanpm.com/1377994883751.jpg)
(http://lol.rockmanpm.com/1377996914358.png)
He has my full support nya~ 0v0 :cookie: :cookie: :cookie:
(http://lol.rockmanpm.com/megamantreehouse.png)
(http://lol.rockmanpm.com/1378006572566.jpg)
Person #1: Possible edit of this b/c of NotMegaman Kickstarter?
Person #2: The guy who originally did all of those pictures is working on a new one
(http://lol.rockmanpm.com/1378006307663.jpg)... Is that Zero's helmet beside the remains for the treehouse...?
(http://lol.rockmanpm.com/1378006340861.jpg)
(http://lol.rockmanpm.com/1378006373415.jpg)
... Is that Zero's helmet beside the remains for the treehouse...?
(http://lol.rockmanpm.com/1378006307663.jpg)"Rise from your grave! (https://www.youtube.com/watch?v=EOQcnliEjXM)"
(http://lol.rockmanpm.com/1378006340861.jpg)
(http://lol.rockmanpm.com/1378006373415.jpg)
If you look at the one of the treehouse burning down Zero is next to ZX and A dying.... Huh.
So naturally, he's still there.
>Get blocked because I badmouthed Inafune and said I had no interest in this as a Megaman fanOn the site?
This fanbase is getting hilariously bad.
On the site?
No, no somewhere else.Ah, that kinda sucks I guess. :\
Music for everyone~ :cookie:
01 Mighty No 9 Theme.mp3 (http://lol.rockmanpm.com/01 Mighty No 9 Theme.mp3)
02 Mighty No 9 Theme (Ambient Remix).mp3 (http://lol.rockmanpm.com/02 Mighty No 9 Theme (Ambient Remix).mp3)
:o
8)
HAHAHAHAHAHAHAHAHAAAAA
Your move, Capcom
...Well said, old friend. 8D
We have to see if that $2,500,000 can be reached before that.
It's like a RPM revival. XD
...Well said, old friend. 8D
(http://lol.rockmanpm.com/1378006307663.jpg)
(http://lol.rockmanpm.com/1378006340861.jpg)
(http://lol.rockmanpm.com/1378006373415.jpg)
BENNNNN!! How are you, ol' buddy o mine? 8)
:O
Long time no see, though I doubt you remember me (my changed username doesn't help).
Likewise!
...what was your name again? 8D
The fanart is already starting to pour in.
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1292909_10151888970369878_670830944_o_zps7d02aaba.jpg~original)
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1378045420813_zps4452077f.jpg~original)
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/tumblr_msfgpqPEU51rujp4jo1_500_zps3f081177.jpg~original)
Sup, Blues. Figured ol boy Inafking's antics was enough reason to stop back on by, and glad I was proven right! 8D
Superdee
I won't blame you if you don't remember; I wasn't terribly active back then.
And Borockman drew notAero already.now if only he'd come back here :\
http://www.deviantart.com/art/Call-me-notAero-397344705
But what about the womenz, Blues? SURELY you would remember to fund their kickstarters, as well~? 8D
now if only he'd come back here :\We need to destroy deviantart Muro first, then he'll come back.
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1292909_10151888970369878_670830944_o_zps7d02aaba.jpg~original)I love the Rosie the Riveter piece. owob
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1378045420813_zps4452077f.jpg~original)
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/tumblr_msfgpqPEU51rujp4jo1_500_zps3f081177.jpg~original)
(http://i887.photobucket.com/albums/ac71/Flame-G102/1377998251227_zps878c9fcf.png~original)I salute these people... :'(
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1378046547809_zps99aae55f.png~original)
;_;7
So, if it's Beck & Call, I wonder what the dog will be named! 8)I don't know, I haven't seen any dog designs yet other than that motorcycle notRoll is riding. I still want to see a Blues Archtype design.
So, if it's Beck & Call, I wonder what the dog will be named! 8)
I don't know, I haven't seen any dog designs yet other than that motorcycle notRoll is riding. I still want to see a Blues Archtype design.
Receiver. XD
Not-Roll is Call! And yes, we all do! WE ALL DO! 8)All of the girls can be Call, we're just not sure which one will be Call. I'm hoping for notIris personally, she looks adorable.
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1292909_10151888970369878_670830944_o_zps7d02aaba.jpg~original)
I don't know, I haven't seen any dog designs yet other than that motorcycle notRoll is riding. I still want to see a Blues Archtype design.
That'll probably require another Kickstarter, a human sacrifice, and waters of life.Can I be that human sacrifice?
With any luck, Beck will be joined by a "mysterious benefactor wearing red, donning shades and using a glowing sword" named "Ray".
("Ray" = "Rei" = "0", Get it? Could also double as a musical reference for another "Ray" who wore dark shades all the time... bVd)
Can I be that human sacrifice?
See, this is why I've missed you! 8D
Done!
And really? No one liked me naming the dog "Ing" to make "Beck and ing?" XD
I dunno! It could work, certainly, but it's not as if "Rock and Rush" was an in joke in itself.
As long as Inafune doesn't name him "Dub" and give him various "Step" power ups/add-ons, I think I'll be okay... 8D
We'll just have to donate more money to find out! 8DThat we do.
Well we don't know if they're going the musical references with this. XD
(http://lol.rockmanpm.com/1378006373415.jpg)
True. But I can't help but imagine that "Beck" likely doubles as a reference for Beck Hansen.
If Beck turns out to be judged a "loser" by his other Mighty peers, and that's why they want to kill him, I wouldn't be surprised~! 8D
Has anyone donated $10,000 for a romantic dinner with Inafune yet?
/funded
(http://lol.rockmanpm.com/NotRollNotAero.jpg)
(http://lol.rockmanpm.com/NotRollNotAero.jpg)
0v0 *kiss, snuggle, hug*
Yay~ <3
It's going to be one or the other, or any of the other girls that were shown. There's going to be a poll eventually to determine which design will be Call. I just hope it won't be female Elpizo who wins.
Joke idea for Wii U gamepad (and iPhone/Android)
I'm not saying anything about the Wii U good or bad. Just making a joke.
I just prefer the Iris one since she looks so cute without tasting like diabetes.
(http://i.imgur.com/71EJtCU.png)
8) 8D
The black haired one with orange eyes and a hat under gender bent Elpizo and next to the other black hair chick.
.. and a response from Capcom that I don't even know how to interpret. (http://i.imgur.com/oIr3Pbn.jpg)
You fell for it.
P4R Gaming is a joke site like The Onion.
You fell for it.A rather ineffective joke to claim that Capcom, who would have damn near disowned Mega Man if not for their licensees, would shower such praise onto a Kickstarter-funded game-for-people-who-wish-Inafune-could-still-make-Mega-Man. That and the fact that they've gone on record distancing themselves from Kickstarter since they're too large a company for it to work for them, PR-wise. Inafune, however, having left the company is now basically the most famous indie in existence, so this works excellently for him.
P4R Gaming is a joke site like The Onion.
After lurking for years, I've emerged to say this.
Mighty no. 9 is what we've been fighting for
Now I'll return to my cave
Did anyone else notice?
Ro"ck" and Ro"ll"
Be"ck" and Ca"ll"
Theres still love. ;O;
Ahh... I see what you did there. 8DMush? :D
That must mean the dog's name ends with a "sh".
(http://www.at7addak.com/data/news/2013/9/2/VGS/pc/-HPANV.png)
(http://www.at7addak.com/data/news/2013/9/2/VGS/pc/-HPANV.png)
A million dollars broken, hot diggedy.
Donated my $250. First kickstarter I've ever backed.
Watch the special transformation makes Beck into "Green Biker Dude", and his special power is to pop a wheelie and EXPLODE VALIANTLY. 8D
Welp, the funds sure are going in like wildfire.
This wouldn't be the first time that a Japanese group turned to Kickstarter anyway. Studio Trigger managed to amass funding in 5 hours for another episode of their big hit 'Little Witch Academia' after hearing about Kickstarter numerous times from English comments on their official YouTube upload of the short. In fact I have to wonder if it was their own success that first brought KS to the attention and consideration of Comcept.
All the feels! ;O;7
Even better news:
(http://img560.imageshack.us/img560/1479/qdf.png)
- https://twitter.com/JoolsWatsham/status/374593917863202816
Renegade Kid already wants to support the game to make for a 3DS port. This just keeps getting better and better...
Certainly not my first KS, but I also made for 250 clams.
If I can help it, I REALLY want that hardcover, signed strategy/art book.
@Flame
Watch the special transformation makes Beck into "Green Biker Dude", and his special power is to pop a wheelie and EXPLODE VALIANTLY. 8D
I've heard that the japanese are against "begging for money" and are not pleased with inafune going to Kickstarter for that.
No word yet on if the 2DS or Vita will get it, but someone wants to make it for the 3DS, which is a plus! XD
Uh the 2DS can play 3DS games PB.
Yeah! I do have my PC too, but the game will be perfect for handhelds, anyway , everyone is happy 8)
You know what's funny? Three weeks ago, that would have been just a simple typo. 8DThat it would and I would love a 3DS version.
No matter how much I may hate this idea,I know that I will buy it whenever I can.
doesn't anyone get the feeling that sometime down the line, Capcom might probably announce a new megaman out of no where when mighty no. 9 comes out?
because if capcom isn't willing to sell the franchise or outsource the game to anyone, this could mean that they're probably making a new megaman game behind closed doors as we speak.
...WE'VE GOT TO WARN INAFKING.We have those?
QUICK, TO THE RPM HOVERCRAFT!!!
I don't know what I would prefer really.
Robots! Robots are nice.But we already have Robots.
$1,200,000: Two More Stages
Our initial goal sets the table with six main stages and bosses, plus a final stage leading to the ultimate showdown—but now we can invite Mighty Nos. 7 and 8 to the party, each complete with their own, unique stage!
But we already have Robots.
...WE'VE GOT TO WARN INAFKING.
QUICK, TO THE RPM HOVERCRAFT!!!
[youtube]WEYGZ7SFvbM[/youtube]
Came along with this update
http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts
[youtube]WEYGZ7SFvbM[/youtube]It's heartwarming to see him so happy, laughing and smiling. Him and his crew are overjoyed that they made it.
Came along with this update
http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts
$1,350,000: Mac and Linux Versions
Why should Windows users get to hog all the fun? Now we can offer Mighty No. 9 on both Mac and Linux as well!
Agreed, Capcom would most likely lose the case if they ever attempted it. Someone in the comments pointed out a really old but similar case (http://en.wikipedia.org/wiki/Fighter%27s_History) where Capcom lost. I'd imagine the argument protecting Mighty No. 9 (http://en.wikipedia.org/wiki/Scenes_a_faire) would be the same. I simply pointed out my reasoning to show that, whether Capcom had a legitimate case against it or not, they would have no reason to pursue it, eliminating the possibility of legal action ever taking place anyways.
The clock's running out on Rock's 25th anniversary, and Capcom STILL ain't delivered in the least~! SMMFH~ 8D
Call up Inticreates, as I'm sure they would love to have all the work they can get.
(http://i.imgur.com/HqziLlB.png)
wow guys did see this last reward
(http://i.imgur.com/HqziLlB.png)
wow guys did see this last reward
(http://i.imgur.com/HqziLlB.png)
wow guys did see this last reward
Inti is already busy with Mighty No. 9
$1,500,000: New Game Plus and Turbo Mode
If we pass this goal, we’ll design a New Game Plus mode that allows those who finish the game but are still thirsty for more to carry over certain powers or items from the first play-through for a more challenging “second quest” version of the game. We’ll also work in a Turbo Mode that lets you play through the game at a faster speed for extra challenge.
(http://i887.photobucket.com/albums/ac71/Flame-G102/1378314251889_zpsdc597d5b.gif~original)
(http://i887.photobucket.com/albums/ac71/Flame-G102/1378314251889_zpsdc597d5b.gif~original)"YES! YES! YES! YES! YES!" 8D
Sp what if this becomes a stable and long running series?
Will this place become MightyPM then?
It shouldn't burn out now that its funded honestly.
It'd be pretty shitty if it did.
People actually funding it themselves might give them expectations that won't be met.
Considering this is basically Mega Man with a different coat of color I'm sure people know exactly what to expect.
And the stretchgoals are pretty clear too.
(http://i887.photobucket.com/albums/ac71/Flame-G102/1378314251889_zpsdc597d5b.gif~original)
Zero would probably come to them and say "WHAT ARE YOU DANCING FOR!!!!!!!????????"
it would be nice if inafune made the some of the characters look like touhou characters lolWhy.
Why.
so we can have more nerdgasm 8)How about no.
The Kickstarter update actually jokes about the Gatling Dong, too. Something like "it didn't take them terribly long to decide this one wasn't going to fly."
I'd make a phallic/suggestive remark about the gatling dong right about now, but I don't to risk the ban hammer. '>.>Buh-wha?
I'd make a phallic/suggestive remark about the gatling dong right about now, but I don't to risk the ban hammer. '>.>
He fires his cannon when brought to ejaculation? 8DPretty much.
<i>- Lastly, I think that the Kickstarter proves that Inafune has 26k fans (at this time) and everything else is speculation, hypothetically speaking.</i>
Tom was simply pointing out that the Kickstarter really shows that people support Inafune more than anything. The money is going to him and his project afterall. No one is going to deny the similararities between Mighty No. 9 and Mega Man, but based on the data that the kickstarter provides, the logical conclusion to come to is that those 26k are supporting Inafune and his idea, not Mega Man. (and by extension, Capcom)
Mighty no. 9's kickstarter proves nothing about sales. Mighty no. 9 has not sold a single copy (and won't until 2015 when it's estimated to release), so there is no data to go off of.
The success of the project can be attributed to Inafune's name. This kickstarter proves that backers are supporting Inafune and not so much Mega Man.
Not saying everyone is like this, but with Kickstarter, nobody is actually purchasing the game, so you don't know the intentions of the people backing it. When someone purchases a game, the intent is pretty clear.
Mighty No. 9 captures the gameplay and general aesthetic of a Mega Man game, but it's not and never will be a Mega Man game. So far, it looks fantastic, but it's not something that I see will satisfy my urge to play a new Mega Man game. Only a new Mega Man game can do that.
Inti-Creates staffers are working on this after all and they also worked on Mega Man 9 and 10 before, and they nailed the feel of the NES-era Mega Man games right.
I'd make a phallic/suggestive remark about the gatling dong right about now, but I don't to risk the ban hammer. '>.>
I'm mainly hyped for this game because it won't be a classic megaman game.
Ironic as that sounds, that is a plus for Mighty No. 9. However, I actually fear that it will be <i>too</i> similar to classic. By similar, I don't mean awesome run, jump, and shoot action. Rather, I'm quite frankly sick of the "fight 8 bosses then fortress" formula. What Mega Man desperately needs is to stop being so predictable.
I'm glad its not another 8-bit thing.You mean like a Kirby's Epic Yarn sort of thing?
The morphing thing is unique and could be used to make fun levels.
Honestly, I would like to see them do away with lives.
The success of the project can be attributed to Inafune's name. This kickstarter proves that backers are supporting Inafune and not so much Mega Man.
Exactly. I love the guy, but I don't think of him as King Midas or something. I've yet to care about Dead Rising, Lost Planet, Soul Sacrifice, etc.
These Capcom mods are trying reeally hard to pretend that these past 3 years of no Mega Man didn't happen, or that fans forgot about Legends 3, or that fans aren't extremely disappointed that <i>nothing</i> has happened for his 25th (again, look at Year of Luigi: comics, arrange soundtracks, figurines, re-re-re-rereleases, fangames, shovelware, and other generic merchandising don't cut it <i>at all</i>).
If Mighty No. 9 was rebranded as a "new series" for the Mega Man franchise, these Capcom mods would sure as hell sing praises of how true to the Mega Man spirit Mighty No. 9 is. It's clear as night and day these mods are butthurt they aren't able to get a slice of the pie.
In case someone cares, the first Mighty No.9 podcast will be up in some hours.
Will the podcast be up on the Kickstarter page?
It would appear that people on the devroom want Capcom to emulate the success of Inafune's Mighty Number 9 for Legends 3. That really seems futile to me.
Inafune says that Beck can kick Mega Man's Butt
http://kotaku.com/keiji-inafune-says-mighty-no-9-would-kick-mega-man-s-b-1258821996
http://www.at7addak.com/article/s/1009713190
Well of COURSE he's gonna root for his new surrogate Mega Man...
That's like asking Nintendo: "WHO'S STRONGER, SAMUS OR MASTER CHIEF"
Also, bravo everyone that donated. *wished he could*You're telling me.... ;O;
Technically we've had it since this...
(http://imageshack.us/a/img35/8882/jlyn.jpg)
(http://imageshack.us/a/img199/7778/omq6.jpg)
But I like to think this one doesnt exist...
Like I said we must destroy Deviantart muro.Damn. If only Wily had thought of muro sooner then borockman would've been out of his batty hair ages ago!
Nice! KEEP ON REACHING FOR THAT RAINBOW!!! 8DOur new Fire Man? :3
Also, MIGHTY NO. 1
(http://i.imgur.com/yC4dCo8.jpg)
It looks like a combination of Heat Man and Tomahawk Man.I was reminded of Hyenard...
I was reminded of Hyenard...
Beck and Call (Online) Co-Op Challenge ModeEasily the one I'm most excited about. That's only about ~40k USD/day (not including the large amounts from the last few days), so I'm pretty confident we're gonna see playable Call. :D
200K GET
REPEAT, 2 MILLION PASSED
They might as well sell MegaMan back to Keiji Inafune so he can have all the rights to his own character again, and finally make the fans even happier.
They might as well sell MegaMan back to Keiji Inafune so he can have all the rights to his own character again, and finally make the fans even happier.
http://gaminrealm.com/2013/09/10/capcom-152-mil-bank/
Also, how does this make you feel, RPM?
http://gaminrealm.com/2013/09/10/capcom-152-mil-bank/
I'm not surprised, but this makes me worry for the Archie comic and what will happen when Capcom eventually goes under. Someone persuade SEGA or Nintendo to buy the rights ASAP.i'd rather Comcept got Mega Man.
Whatever happened to the 90's where Capcom was actually "Good" at something? It's like they were a really awesome company back then. But now it's like "Meh, screw you Capcom"... :(late 90's early 2000's Capcom was their peak. After that it started going downhill.
- too much outsourcing (DmC, Lost Planet 3, Strider)
- getting the wrong idea about globalizing (read: trying to appeal to the CoD userbase)
I believe it was Inafune himself who was behind some of these.
4G: People have tended to interpret that as you abandoning Japan in favor of making titles for the global market.
KI: That's not true. (laughs) As long as I'm Japanese, the games I make will all be Japanese games. So when they sell globally, that's helping to save the Japanese game industry. It's not a matter of selling games in Japan for Japan or selling games in America for America. Dead Rising is a Japanese game made in Canada. It's not a western game.
KI: No. Not a single member of the board of directors understands games. I didn't ask to be a board member, but if you don't have someone who understands games in the position of making those final decisions, there winds up being a business-side that doesn't understand games and development-side that wants to make games. I feel that's the biggest problem Capcom will be facing.
Finally a female boss, and she's not water or ice elemental. That's probably my favorite boss design so far.
Yeah. I like Mighty No. 3's design a lot.
(http://i.imgur.com/S3W8Z8d.jpg)
Annnnnd cue instant internet fanart of her in 5...4...3...
Also Capcom needs a reboot... they corporate heads need to be replaced with people who KNOW what the consumers want and listen to their fans and get in touch with them. The Capcom of today is too business and not enough fun and works their employees to the ground which isn't healthy for them. How did Capcom became the horrible company they became today?
If Capcom listened to their fans, they would just have a jumble of nostalgic games from different fanbases and most likely they would not be profitable. Money will always be the bottom line, not fun.
If Capcom listened to their fans, they would just have a jumble of nostalgic games from different fanbases and most likely they would not be profitable. Money will always be the bottom line, not fun.Relevent.
Would it be any better than what we have now?
It's not going to get better either way.Honestly at this point of Capcom's financial failure I'm just waiting for it to Burn Burn Burn to the Ground~.
They won't burn to the ground. They'll just continue to go for what makes them money, and right now that's probably the Street Fighter franchise.Yeah and maybe learn how to make one version of Street Fighter 5 and Marvel vs Capcom 4. I don't mind DLC extras since it's usually cheap but I hate when they make an improved version for the same price as the first. Either learn how to make updates or get it right the first time.
The only way we'll see anything is if they can find a way to make it both appealing to the masses and profitable.
I mean I don't understand why they have to do that with Fighting games and it's not just Capcom.I seriously wished my brother didn't get me MvC3. Not that I hate the game, but it was around the time he got me the vanilla edition out of the blue just shy of the enhanced edition was announced. It like I was being trolled or something. Basically what was going on my mind was: "Hey we're gonna make you pay another $40 on that one $60 game we brought a little while ago! No Jill or Shu-Gomura DLC included, Har Har Haar!!" 8D
Arc System did this twice with Blazblue Continuum Shift, the first one was for the PS3, the second one was for the PSP with the DLC characters actually having more to do with the plot instead of just being DLC characters, balance tweaks and a new game mode, then Extend was released with a [parasitic bomb] load of content, full story modes for the new characters, a new characters, a synopsis of the first game, more tweaks and other stuff.
I just think it's nuts sometimes.
I don't want them to die, I'm just saying that their financial situation right now is not looking good.Actually I think I need to rephrase this. Rather than I stopped caring about Megaman I'm just tired of seeing a dead horse being beaten and everyone crying for it or really discussing similar topics that we've talked about years ago and want to move on from it.
At this point I've pretty much stopped caring about Megaman but unless Capcom does something to turn their financial situation around a lot of people are going to be in trouble and more employees will leave.
For the record, I feel that most of Capcom's employees deserve better than Capcom, and if the company ends up going under (I heard that their financial situation isn't actually that bad, but they seem to think that the best way to improve it is "more DLC"), I hope they can find decent, less stressful work.Yeah I hope for that too.
Just imagine how much lives would improve for little kids in Africa or whatever if that had been donated to a charityWho cares about that?! We can have a game made by Keiji Inafune, man! Who cares about poverty and starvation?!
Just imagine how much lives would improve for little kids in Africa or whatever if that had been donated to a charity
$2,200,000 GOAL MET!
They should've started a Kickstarter then! XDThat and Humble Indie Bundle though I'm not sure if they have a specific charity for Africa.
$220,000 GOAL MET!
Wow the donating is going kind of fast again, it's already at $2,262,226.that's a lot of 2s and 6s.
So Mighty No. 9 just plugged Shantae, and asked the "beckers" to help them out too, since apparently, Inti will be involved with them also.It's really a shame that Shantae isn't benefiting more from that plug...
(http://i.imgur.com/m6aFY0Z.png)
By Wayforward
http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero/posts/600876?
(http://i.imgur.com/FNuwzu0.png)
By Inti. / Comcept
http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/601267
I wonder how he reloads his gun when he doesn't have an arm.
He's so cool I've already created a fanart of him. 8D
Though, I kinda want that second female number. -_-
So there's a Red-colored Might Bot that wields a beam sword as well? Not sure about hair yet... I'm very interest to see.
And you couldn't just post the link to the post?
I saw it in form of screenshot, all I did was copy and post here.
Hope the project reaches the $3.3 million goal considering that we won't see Mighty No. 9 hitting (digital) stores until 2015, and by that time Xbox 360 and PlayStation 3 will be on thier last legs for the 7th generation of gaming unless they last as long as the PlayStation 2 did.
At 3,500,000bucks we can get the 3ds and Vita versions! HAHAHAHAHA!! Feels like a troll since we hace less than 5days!!
The addition of paypal allows them to continue the campaign even after the Kickstarter ends.So Shantae: Half-Genie Hero has hope for Risky Mode? *o*
The addition of paypal allows them to continue the campaign even after the Kickstarter ends.
And I wanted my Iris Call. Also it seems that Call is going to be emotionless, it's going to be awkward if F, E or I wins.
They say more pure robot but that doesn't mean she won't have some emoting. Its just that Beck is more like a Reploid and Call is more like a classic series bot.They said she wasn't installed with Human like qualities, I think that means no emotion. Besides if you look at Roll Call's art there you can see her taking off her shirt with almost soul less eyes.
At least, that's my theory. I'm not an expert at this.
C reminds me of MM Universe Roll, and I liked Universe's style, particularly roll. However I'm not a fan of the unicorn and those two things by her sides.
They said she wasn't installed with Human like qualities, I think that means no emotion. Besides if you look at Roll Call's art there you can see her taking off her shirt with almost soul less eyes.
So I wasn't the only one who thought that, must be the same artist, its got the scissor blade thing.Always I want to be with you and make believe with you Harmony Harmony OH LOVE~
Its the blasted Unicorn thing that kills it for me though. It's superfluous.
Always I want to be with you and make believe with you Harmony Harmony OH LOVE~
I like Robot Unicorn Attack as much as the next person but that's not why it bugs me.That's seriously what I thought when I saw that Unicorn.
I thought MLP. That immediately turned me off.
E or F, I will discuss this with Vixy.
- E : I do like her military theme, also looks cute and easy to draw.
- F : Obvious Roll's successor. It seems to be the most favorite one between fans.
I don't think E has a military theme, looks more like a stewardess.
-EDIT-
While I'm at it: "D" CALL LOOKS LIKE WILY'S LONG-LOST DAUGHTER.
I think you all know what I voted for.
Honestly I think F has a more PSG styled look than E.
C looks totally like Shimakaze from Kantai Collection.
I'm torn between E and F.
I voted for G. It seems the least Mega Man-like, which is cool. It'd be nice to get a different vibe.You don't like [spoiler]Inafune's[/spoiler] design? O:<
All of them are fine, except for D. That design looks horrendous.
E is the best because she looks like Panty (Panty & Stocking), and has dem legs. A vote for E is a vote for good Rule 34.
Somebody else said this exact same thing in a stream chat earlier hmmmm
Oh snap, I can vote again on my older brother's laptop? *places a vote on E*
And also, like Clefant said, 'E has that PSwG design written all over her.
Well now.Learn to use imagehosting websites, mongrel.
And it seems they are certainly trying to milk this [parasitic bomb] as much as they can.How so, I'm pretty sure they were already planning most of this.
It slowly becomes distasteful.
How so, I'm pretty sure they were already planning most of this.
Because it's like an extremely radical version of DLC; paying for content that's "hidden" in the disc/game.Oh okay I now I see what you guys mean, I do kind of agree with that especially with the intro stage and all.
If co-op and the like were planned, why make people pay money for it.
Because it's like an extremely radical version of DLC; paying for content that's "hidden" in the disc/game.[parasitic bomb], I was about to say that.
If co-op and the like were planned, why make people pay money for it.
[parasitic bomb], I was about to say that.Would you say the same with Shante because most of their stretch goals are kind of similar with bonus content.
Stuff like multiplatform versions of the game are understendable...
But I'm sure stuff like boss rush mode or co-op isn't requiring stretch goals.
I'll say this outright right here and now. I didn't say it at the beginning, but I'll do so now...
Inafune is full of [parasitic bomb], and he's using fans of Megaman to create this rip-off of Megaman.
As much as I want this game completed, I'm no fool, and can clearly see what he's doing here.
Anybody who says otherwise is a tool.
There. Hate me.
There. Hate me.
I applaud you for your courage there. I always thought this was an attempt to get revenge at Capcom.He explicitly said it wasn't, he just wanted to revive the genre.
Would you say the same with Shante because most of their stretch goals are kind of similar with bonus content.The case with Shantae is not much different honestly.
Edit: Also am I the only one who wished there wasn't a Roll Call design?
No. I'm also not to fond of Call being based heavily on Roll's design. I would of gone with either the green or pink haired versions.And I would have like the Iris Call since I think she would look good next to Beck, plus I'm a sucker for long hair and berets for anime characters.
Wait, intro stage is a stretch goal? That seems kind of like it'd be necessary for the game...
But I'm sure stuff like boss rush mode or co-op isn't requiring stretch goals.The intermediate goals are really meant for the major ones (multiplatform, co-op). They incentivize people to pledge/convince others to pledge. If it was simply, say, 2.2mil straight to 2.75mil, there would be no sense of urgency.
he's using fans of Megaman to create this rip-off of Megaman.No one is denying this. And so what if he's ripping off his own creation.
As much as I want this game completed, I'm no fool, and can clearly see what he's doing here.I feel the same people who rag on about Inafune now are the same people who believe Capcom is "killing" Mega Man to spite Inafune.
Anybody who says otherwise is a tool.
A WHOLE LOT OF NOTHING IMPORTANT
I feel the same people who rag on about Inafune now are the same people who believe Capcom is "killing" Mega Man to spite Inafune.
I don't know where are you getting this from, but I'll just assume you are not referring to me. It'll be better this way.
Continue on with your baseless logistics.OH U
Listen, maggot. I don't really want to argue, because my point is not to change people's mind, I was just stating my own point of view on this.
I'm not coming up with conspiracy theories, nor am I saying baseless crap.
I'm simply not a tool, like you. It's fine if you want to support it, I can't stop you. In fact, why not? But I will not be [tornado fang]ing blind to what Inafgod is really doing here.
Having your own point of view does not suddenly give you the authority to flame other people. Don't be surprised people argue with you when you're the one name-calling from your high horse.
Seems like it's $50,000 away from the Intro Stage goal.
It's because it's the last few days of it, there's always a giant push at the end of things.
Like paying monthly bills at the last minute? xDMore like doing your research paper and studying for finals at the last minute.
I can see he wants to create a good game, but at the same time I'm not blind to how he did all of this.
He's a sly [chameleon sting]er.
That's basically it.
Having your own point of view does not suddenly give you the authority to flame other people. Don't be surprised people argue with you when you're the one name-calling from your high horse.Said the guy who, if I believe, referred to people like me as "gaming hipsters".
Anybody who says otherwise is a tool.Said the guy who, if I believe, referred to people like me as "tools".
There. Hate me.
Learn some common decency. Maybe then people will reciprocate it.A WHOLE LOT OF NOTHING IMPORTANT
Was it necessary in MM9 or 10?Hm, true... and I guess the audience is much the same, so as long as the new mechanics aren't too huge they don't need much introduction.
Hm, true... and I guess the audience is much the same, so as long as the new mechanics aren't too huge they don't need much introduction.Not that it matters now that the goal has been reached.
Goddarnit, just [tornado fang]ing stop already.for some reason, the fact you said "darnit" like you were avoiding swearing and then in the very next breath you swore makes me laugh
for some reason, the fact you said "darnit" like you were avoiding swearing and then in the very next breath you swore makes me laugh
for some reason, the fact you said "darnit" like you were avoiding swearing and then in the very next breath you swore makes me laugh
anyways, with what we know of the paypal total we're about 100K away from the support character. i wonder if they'll keep the paypal donations open after the kickstarter ends...
Nitpicking on ME ehh!?Not nitpicking at all, just finding your wording humorous. >0<
Why I oughta! :W
Not nitpicking at all, just finding your wording humorous. >0<THAT'S IT :W *throws you into huge debt*
I like how people are already complaining that the game isn't 2D sprites, because they obviously don't realize what the Unreal engine can actually do (http://www.youtube.com/watch?v=NKGPhKu3jNg&feature=youtu.be&t=35s).I don't care if it's 2D or 3D, but if the 3D looks that good I think I would like that better.
I don't care if it's 2D or 3D, but if the 3D looks that good I think I would like that better.The thing is, not to sound like I'm against it being done in 3D, depending on how good the graphics are, it could mean that people who are going to play this on their computers might have to get a good video card and/or processor to run high-end graphics. But if they're planning on getting it on consoles, then it doesn`t even matter since we already got some games from this generation that uses Unreal Engine 3, so it'll be nothing that PS3 and 360 can't handle although PS4 and Xboned could run Mighy No. 9 at full 60 frames per second.
$3,700,000 SINGLE PLAYER CALL STAGE & BOSS FIGHT!
Yes! We heard the feedback from our community, and at this level, we would be thrilled to fulfill this popular wish -- to add an all-new single-player level, including a boss fight, where you can play as Mighty No. 9’s heroine, Call! We agree it would be a fun addition and a great way to mix up the action, so fingers crossed we can make it this far!
We're working out the details of our upcoming stretch goals now. More info here as soon as we have it!
~500k in about 26 hours. Seems kinda wishful thinking, but I'd be more than happy to eat my own words.And again, The paypal is going to continue afterwards so they'll be able to keep putting money towards stretch goals this way.
Mighty fans, friends, and supporters -- assemble!
There’s just over 24 hours left to our Kickstarter campaign -- THESE ARE THE END TIMES! Which is why we need all of you, our fans and supporters and true believers, to run hither and yon through the streets of the Internet with your signs and posts and tweets proclaiming the end!
Hyperbole helps get people pumped, regardless if they are continuing the Pay-pal after the fact. Good tactic to help get the dollars in.
There are also some Kickstarter rewards not available for the Pay-Pal too? Or did that change?
(http://i.imgur.com/nWRvwh0.png)I just colored them all :-[
Natsume-san (from Inti Creates) draw so adorable~ >U<
This is awesome
(http://i.imgur.com/v2gALOM.jpg)
also NOT PROTOZERO
If I know how to count, about less then 89,000 away from 4Mill...
Man, this is just 50 shades of amazingness.
O^O Heart beating with excitement~ Want~ :cookie: :cookie: :cookie:
If I'm able to alter it with MS Paint I could probably do my interpretation of how I think they would look.You can copy the image Vixy posted then paint it. I did mine with GIMP & just used the bucket function. IDK if that works the same with MSPaint though. :D
According to the stream, I think PayPal was ~180k.
So ~20k to go.
EDIT: Aaand reached.
I like how E made it to the final vote, surprised H made it through, not surprised F made it through.
Well let's not kid ourselves here. F IS going to win. Still though, I can hope for E.Yeah pretty much this, I really wish it wasn't F, or at least she wasn't part of the initial Call designs and made it to the finals. I still wanted a chance for Iris Call or even Aero Call. Oh well, maybe we can vote to change her hair style too.
I'm happy with F. I still like her design AND it's another quick slap in the Capface.Yeah I do like her design none the less, and slapping Capface is good.
Well hopefully this next voting round will have them in color.
Or maybe slap on all 3 and give us a choice what model we wanna use at start of game. 8D
Well now that we don't have to throw money at the Mighty No. 9 screen now Shantae can get more focus.
It doesn't have much time left though, sadly.Yeah Wayforward really killed it with the timing, curse you timing and niche markets!
Although the PayPal will stay open.
I mean, the game is funded at least, which is a good thing!Yeah at least it got funded and at least 1 stretch goal, it'll probably get the second by tomorrow.
Also WHY did they exclude the Aeon and Iris Call designs? Why weren't they in the character design contest?
E , F , and H are the final 3 after the voting.He's talking about the initial designs we saw when the Kickstarter started.
Also WHY did they exclude the Aeon and Iris Call designs? Why weren't they in the character design contest?
If I remember correctly, it was said somewhere that each artist was to submit one design for Call, and the artist who did those designs simply didn't choose that as their one design. Besides, my bet is that the designs that we're thinking about that got excluded were all from the same artist as the one who did design F(They looked similar to me, so...), so that's why.
Either way, now we play the Waiting Game!
Oh wait a minute.. Does Bass' hair color blonde? o~O
But what if she was Wily's long lost daughter, should her hair color be blonde like Bass?
Mr. Inafune said he wouldn't mind if Capcom published M#9. O.o
http://www.at7addak.com/article/s/517969158
Mr. Inafune said he wouldn't mind if Capcom published M#9. O.oI'm not sure why this surprises anyone. Inafune said long ago that despite leaving Capcom he already offered to continue working with them to collaborate on projects he'd already started. It was Capcom who refused. He's basically saying that if they'll play nice, he's interested. But we all know that would be a pattern shift for Capcom as of late.
http://www.at7addak.com/article/s/517969158
Something tells me they wouldn't publish for Inafune even if he was the only man on earth capable of saving them from certain financial doom.
Comcept. Because at this point why bother with anyone else?
I got my login just now.
Aaaaand in I go.
Darn it you people and your exclusive club... O^Odon't feel bad
Then again, who knows if the game will actually be good, anyway.Sour-grapes B(
Sour-grapes B(
don't feel badHow do you I think I feel. It depresses and pisses me off that I couldn't pledge because of the situation I'm in. :'(
i wasn't able to pledge
so i'm left out too :C
How do you I think I feel. It depresses and pisses me off that I couldn't pledge because of the situation I'm in. :'(
It's seriously not a big deal.But it is.
But it is.God I love when you do that sometimes. XD
They can't be in InafGOD's super awesome club now.
If that happened to me, I would kill myself immediately... wait, [parasitic bomb]!
How come the only one who has the same opinion on this as me has to be this idiot, it's not fair.I do too, I don't think this is a replacement for Megaman it's a new series. But at the same time unless somehow there's a Megaman game with effort put into it then I don't care about Megaman anymore.
But it's not a Mega Man game.I agree with you it's not Megaman at all, but at this point I don't care about Megaman anymore unless there's effort.
Megaman is dead. Capcom has seen to that and I can't imagine they'll ever do anything else with the franchise beyond shitty iOS games.
Well they're certainly not going to bother now that all have the fans have that opinion.
So I just read an introduction to the plot on the Mighty #9 site.
Naturally the first thing to jump out at me was the use of "20XX" and "Dr. White." (http://"http://mightyno9.com/en/game-description-2")
The Xels are definitely the cornerstone / basis of Mighty No. 9.
If we compare the worlds of Mighty No. 9 and Rockman, both 20XX, we see an equally colourful and lively bunch of robot characters amidst a human society, However, the similarities end there.
The 20XX of Mighty No. 9 and the 20XX of Rockman are very different. Rockman began in 200X, whereas Mighty No.9's 20XX timeframe appears much more removed from our own. Perhaps as far into the future as the second half of the 21st century.
In Inafune's own words:
http://kotaku.com/keiji-inafune-says-mighty-no-9-would-kick-mega-man-s-b...
"Unfortunately, Mega Man is an older robot and uses the older parts. A little bit too old school, I don’t know if he would be able to compete with the newer, shinier version of Beck.”
Blackwell's Xel techology defines the difference between the older robots from Rockman and the newer robots from Mighty No 9. It undoubtedly played a vital role in changing the societal structure to an unprecended peaceful era of humanity. Furthermore, as the key to Beck's tranformation ability, we may very well liken the Xel technology to X and his limitless potential: advanced technology which even the greatest minds of the next century could not analyze for the longest time.
All in all, where Rock fights for everlasting peace, I'm confident in saying that Beck lives in the very world Rock fought for. Inafune's new universe can explore human-robot relations in a future freed from the doom and gloom of RockmanX, but with comparable levels of technology. Though the Xels may create conflict now, and become a tool of war, they also provide renewed hope for a better tomorrow.
It's working now.
As I posted on the MN9 forums:
Which does a bit to showcase that maybe, just maybe, M#9 exists as a world that could be yet another "alternate future" to MM's timeframe. Nice touch, I would say.
Finally activated my account. I am a huge number, #32173. It took me awhile before I backed.
In a lot of ways, Mighty No. 9 reminds me of the original "Super Rockman" concept.
I haven't been following the comments page that often so I don't really understand, but why is everyone so opposed to her?
dhe swears they are just her opinions and will not affect the job, but I worry all the same... Someone with a political agenda really shouldn't be in charge of being the community mouthpiece
Well that's a...strange decision.strange indeed, considering...
Looking at the posts in question... I've seen worse. Sounds like some overreacting on her detractors parts to me.maybe, but considering the facts,
BTW, she's also designing now.The image isn't showing.
(http://www.mightyno9.com/en/system/files/upload/forum/comment/1386706581249.jpg)
She's Community Manager AND a Designer. BOTH positions.Huh right sorry about that, got a brain fart there. Still I don't think they'll let her go too overboard if she does go overboard.
But Mighty No. 9 is Mighty No. 9 not Megaman, I don't see how that's related.Seriously I hate how people are using Megaman in their argument too, it's not a good stance in my opinion. It's just really childish to use that point in my opinion.
I knew something was up when she brought up Final Fantasy VIII.Yeah that's basically what I'm thinking, I just want to see what she does in her position before I judge whether she really shouldn't be there or not. If the community is acting like that I wouldn't want to associate with it.
All kidding aside, this sounds WAY blown out of proportion. I'm seeing a whole bunch of doomsaying and paranoia, and just outlandish claims. Like, I don't really think it's a requirement for a MN9 team member to be a Mega Man fan, though it would help a lot. The "Mega Man X is best Mega Man" thing isa true statementnot so much a lie about her knowledge of the games, but more bandwagoning for the MN9 forum topic with the same subject.
Let's just see how she handles the job before we kick her out. She has to actually [tornado fang] up first. If she does, detractors have all the right to say "I told you so."
I'm not a fan of extreme feminism myself, but let's face it, all this muckraking definitely has roots in misogyny, which is no better.
Ahhhhhh Gamers & Nerds: because there's ALWAYS something to [sonic slicer] & complain about.Yeah pretty much what my opinion is here too, it's just like a Sonic fanbase fight.
*sigh* Even included a screencap of your response, very nice.Well I'm not gonna go out of my way to edit myself out of it. It was right in the middle and there it will stay. :\
https://www.youtube.com/watch?v=FXDSfUJBCj0
That didn't take long
also,
https://www.youtube.com/watch?v=FXDSfUJBCj0
That didn't take long
Not sure how anyone could watch past him praising the Ouya and Anita Sarkeesian.I think he was being sarcastic there.
I think he was being sarcastic there.
Even so it's completely unnecessary. Considering how long the video is I bet he takes forever to get to the point.It's better than reading through the entire flame war since he's pretty concise about it, plus he isn't too off the wall like some other people have been acting. I still think people should calm the [tornado fang] down and chill out.
why dont you watch it and find out?
It's better than reading through the entire flame war since he's pretty concise about it, plus he isn't too off the wall like some other people have been acting. I still think people should calm the [tornado fang] down and chill out.Except the part where he calls anyone who doesn't see a huge problem here retards. That's a good way to make an argument, right? (Not aimed at you Sakura, just in general)
Except the part where he calls anyone who doesn't see a huge problem here retards. That's a good way to make an argument, right? (Not aimed at you Sakura, just in general)Yeah that is true, but really at this point I wasn't expecting a good argument from that side at this point and felt he summarized that side of the argument the best compared to looking at the flame war on the forums.
Wow, I'm always hoping for female mains, for both new and old games (yes female Link I've been wanting for a long time x3) I'm not sure what's wrong with that.Because that's just stupid wish-fulfillment fanfiction.
Wow, I'm always hoping for female mains, for both new and old games (yes female Link I've been wanting for a long time x3) I'm not sure what's wrong with that.
That being said, I wouldn't be surprised if Call ends up as a fully playable character as like an unlockable or something.If Call is unlockable in the main campaign I hope she's mainly a melee character because I always prefer using a prodominately melee character as opposed to a prodominately long-range character.
If Call is unlockable in the main campaign I hope she's mainly a melee character because I always prefer using a prodominately melee character as opposed to a prodominately long-range character.
See that's what I don't get. Why are people fighting for Beck to be female (or to include a female version of him) when they could be fighting for playable Call? To me, making the existing female companion to Beck playable seems to make a whole hell of a lot more sense than turning Beck female just because.They think Call is too "girly" or something, at least that's what I saw from that Dina comment.
For some reason I'm basically the same way even though long range has its merits.I can't see it because I'm not a part of the forum.
Anyway, Crisis Averted. (http://www.mightyno9.com/en/node/826)
We can all go home now.
And? Call's normal appearance needn't be how her battle attire looks.Yeah I don't get it either Mirb, I honestly don't.
Will the community manager be skewing things the way they would personally like to see the game? Will the community manager ignore views that don’t match with their own personal ideals? Will the community manager lose the community’s desires due to unfamiliarity with the type of game we are making? Will the community manager be creating their own robots and levels and programming, or changing the game in any way, from what the core creative team wants?! A lot of these or similar questions have been raised.
The good news is that the answer, in all cases, is no.
The job of the community manager is to act as a conduit between the community and the team – basically help keep the team filled in on what all of you are talking about, and help keep all of you filled in on what’s going on with the team internally. A community manager who filtered this process to further any personal agenda would not, by definition, be a community manager! :) and the fact that they were doing so would be immediately obvious to the team, who is plugged into the community in more ways than one.
When it comes to feedback, a Community Manager needs to be detached and impartial, and rest assured, Dina is and will be (in fact, one of the first bits of feedback she passed along were the concerns some had about how she would work in her new role, which is why I’m posting this here, today. :)
As far as affecting the game in other ways, rest assured all direction and decisions are still in the hands of all the same people they have been from the start. Everyone should know that choosing a community manager is not something the team took lightly -- all the key players at Comcept were involved in the selection and hiring process, all the way up to and including Inafune himself. We are supremely confident we made a great choice, as we think you will all agree as you get to know Dina and see her work.
Yeah I don't get it either Mirb, I honestly don't.Well it's obvious that logic isn't their strong suit, judging by how they overreacted to Dina's hiring and even started up a thread about refunds.
Well it's obvious that logic isn't their strong suit, judging by how they overreacted to Dina's hiring and even started up a thread about refunds.Yeah really it isn't, then again it's very easy to enrage a nerd and very hard to fully please a nerd.
Because that's just stupid wish-fulfillment fanfiction.
Though in the case of Mighty No. 9, since it's not Megaman... I wouldn't be opposed to a female main character.
By which I mean, it's not an already established character, so yeah.
There is no point for him to be male though either o.o Male shouldn't be the "default" option x3
I've been pushing for Playable Zelda for a long time.
The CD-i Zelda games were already a thing.
People are scared of change. That's about it.
The CD-i Zelda games were already a thing.That's not cannon or officially made by Nintendo though. Plus would you want to play those games?
Yeah, I guess? I'd honestly be more afraid (though afraid really isn't the right word) of the game changing rather than characters changing. They could take out Link, Zelda, Ganon, the Triforce, Master Sword etc and as long as it was the same formulaic >go to dungeons, >get new items, >hitting chickens until they all gang up on you, I'd still say "that was a pretty good Zelda game".
The CD-i Zelda games were already a thing.
My favorite 3D Zelda game is Majora's Mask, and that only had Link in it! 8D
I do love Majora's Mask :3
They certainly did exist, yes!
Basically this person wanted the "main character" Beck to be female. But the better solution for this is to make Call a playable character. Problem solved~
I've been pushing for Playable Zelda for a long time. Some mofo's need light arrows up their ass! XD
Exactly. You'd think with the way that Zelda has been a staple badass in Smash for over a decade, as well as the fact that they've done quite a bit to make her more than just the typical "barrier maiden" that's crucial to Ganon's plans? That eventually making her someone who could be fighting by Link's side every step of the way on his journey would have happened by now (and hopefully, in a much better form than what was done in Spirit Tracks, where she was STILL AFRAID OF A MOUSE).
And if not her, certainly someone to the tune of Nabooru, Midna, Impa or "Tetra". Only perhaps playable, this time.
I or someone else may have said this a while ago, but it's always funny to me that the old cartoon had a far more progressive depiction of Zelda than any official game has had, as of yet! 8D
Holy cow. Turn my back for a few days and suddenly the Internet is set ablaze by something else megaman related.Kind of late there, never really cared cause I knew it was not a big deal and really nothing would change.
What the heck is going on? From my understanding some moderator on the MN9 forums mentioned she wanted a female Beck in the game playable in some form. And it somehow spiraled into another INTERWEBZ ARGUMENTZ OF FEMINIZMZ.
Wat. Internet level with me, do you guys go out of your way to tear apart the feminist theory?
Oh, well this is awkward then. I guess the problem solved itself then. BACK TO LURKING!
Also hypocrites too with the whole 'censoring' spiel.
In sending out all the emails for everyone’s Mighty Nos. and forum passwords, we did get a small number of bounce-back emails, so if you still haven’t received your email, please follow these steps:
Check any spam or junk email folders
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Add the email address mightyno9@comcept.jp to safe senders or any other method your email can use to guarantee safe passage for our email to you.
Email us at mightyno9@comcept.jp from the same email account you used for your Kickstarter account or PayPal pledge with the subject “Mighty forum email mighty problem." (Note: This email must come from the same email you used to back the project.) Just having your email address will be enough -- we'll try again to get you your info ASAP, starting next week. Thanks for your patience, and sorry for the inconvenience!
This [parasitic bomb] storm must have hit like 10,000 fans to the point that it's a fine purée of hateful bullshit at this point.
That's a lovely image.Well it's accurate I think. It's utterly disgusting, I normally don't care about fan base trivialities like this since it's expected in a lot of fan bases, but this just sickens me. X(
Good god. And I thought my final MMC days were a shitstorm of drama? HAH! This is just absolutely pathetic.Yeah I agree the forum should be closed, and the CM is not handling her job too well unfortunately. Poor girl isn't good at calming them down and is making things worse it seems, but honestly this is just out of control. This sucks.
I have to agree with Dickman. Close the damn forum. It's terribly formatted and run by an obnoxious drama queen with no sense of proper business practice.
With how much drama is coming in before the game even sees any bit of production and play-testing, I'll be surprised if it even gets off the ground at all.
Why must it be something Megaman related? We get a bad enough rap as it is./v/ and /vg/ have started calling it "the curse of Capcom".
I do think she should be replaced at this point though, she's not doing a good job unfortunately and is I'll equipped with PR situations.
With how much drama is coming in before the game even sees any bit of production and play-testing, I'll be surprised if it even gets off the ground at all.
Nah, I still don't see this stopping the game really. As long as the votes and input are there, it shouldn't really hamper actual production.Ban everyone! 8D
Man, imagine if I was in charge of that forum? Haha, RANDOM BANNINGS FOR ALL!!! 8D
/v/ and /vg/ have started calling it "the curse of Capcom".Yeah I agree with that, I don't want her fired and she can probably help, but not as the head of a community.
I'm starting to believe it.
i at least, am willing to settle for her remaining as intermediary between the Community annd Comcept, but removing her as an Admin, and taking away her Admin power. That's a compromise I'm willing to swallow. Although ideally, I just want her gone, she's been far too polarizing a figure. I don't want her fired, I'm sure she has talents she can offer elsewhere in the project, but as far as being the head of the community, No.
Indeed.What is necessary to be a good PR in the first place?
Haha, I'm not really good at PR, so I'd definitely be the wrong fit for that forum!
What is necessary to be a good PR in the first place?For one, being very, very, VERY good with words, and knowing exactly what to say and how to say it. It's basically speechcraft
For one, being very, very, VERY good with words, and knowing exactly what to say and how to say it. It's basically speechcraftSo like my Business Communications class basically.
What is necessary to be a good PR in the first place?
Patience & Tolerance are the key factors. I mean, to be blunt, you're dealing with naive, bumbling, impatient, whiny idiots, and I'm not just talking about gamers here. People want things their own way, and a lot of times they will [sonic slicer] their way into getting it. It's like dealing with a child, except these children have you by the money balls a lot of times. As a PR person, your job is to not only try to make everyone happy while doing it in a respectful manner, but resist the unbelievable urge to tell them to [tornado fang] off.Yeah I probably wouldn't be a good fit either, dealing with people in real life and damage control I can do, but not something like that.
And that's just doing it in person. Imagine trying to deal with gamers on a FORUM. They are faceless & they are fearless. They don't have to worry about looking like an ass to anyone they really care about or know, and boy do they look like asses. Look at what the Capcom-Unity USA forum had to deal with, and STILL has to deal with after the Legends 3 debacle, when they had NOTHING to do with it. Nothing.
This is why, while it is very awesome to give people input into the creative process like this, a lot of times it's a baaaaad idea. Especially over the internet. You have too many conflicting opinions and too many crazy people with their heads so far up their ass that it creates an ass-head loop paradox. Like I said, they are faceless, and they are fearless. And they are, for the most part, unsatisfiable.
Yeah I probably wouldn't be a good fit either, dealing with people in real life and damage control I can do, but not something like that.
Yet, i don't remember there being any problems, or not NEARLY as many, with the Legends 3 Devroom while the project lasted. No doubt because they had a Capcom person, a professional, handling that sort of thing.
I'm actually a pretty good schmoozer, but I have little to no patience, and I'm not the best at tolerance. I have no problems telling people to [tornado fang] off.Yeah same here to be honest. I can be patient and tolerant but not that patient and tolerant in a situation like that.
Maybe.
Speaking of which, this happened too.I love Heat Man's response. XD
(http://s22.postimg.org/tcp7c9t9d/screw_up_intensifies.png)
"lol!"
I don't know what's exactly going on and I don't give a [tornado fang].Pretty much, plus the PR disaster of the New Year if this keeps up.
But from the couple of things I read, it's the fanbase/community being RETARDED.
Go figure.
Speaking of which, this happened too.
(http://s22.postimg.org/tcp7c9t9d/screw_up_intensifies.png)
"lol!"
Heatman's response is just fine. it's more hers that's off.
This whole thing is stupid. The whole lot.Pretty much mine too, in a simplified way.
Yeah, that's the extent of my input.
This whole thing is stupid. The whole lot.
Yeah, that's the extent of my input.
I agree, but it's a perfect example of how confused and scared people can get if they just hear some out of context quotes. I'm pretty ashamed but there's a lesson to be learned.More importantly, who the heck are you?
The drama really needs to go away fast.yeah you got me. What was your name before? Was I just blind or were you using a different name?
Meanwhile waiting for Call voting, playing Mega Man encyclopedia, and chuckling at Flame for not realizing who he's been replying to.
THANK YOU FOR THE PICS! <3 <3 <3
I wish they all weren't blond, or at least E wasn't blond
When I first saw E I had pink hair in mind.I personally had Red hair in mind.
I notice on the F Call design she has expressions labelled "Before" and "After".
I take it there's going to be some Call gaining the ability to emote in the game or something.
I think it's just the ribbon?Nah the ribbon was always there, despite the Before side implying otherwise.
Hmm, this is tough. E and F are both really nice. H ain't really jiving with me. Too loli perhaps?I'd say too old school.
H reminds me of Astroboy. I still like F, E is good too.Yeah that's what we all thought.
yeah you got me. What was your name before? Was I just blind or were you using a different name?
Perhaps they're blonde to evoke the spirit of Roll? Or Alia? Either way the lighter tips help make them look more unique. I like how E's ponytail looks like a fox tail.Why do that when F is the Queen of Roll Expys.
That said, there IS actually a small movement in the forums to turn Call D into the anti-Call
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/CallD_zps27961227.jpg~original)
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1387402315698_zpsfca80904.png~original)
Which i think sounds like loads of fun. mega man never had a Roll doppelganger outside of piano in that fangame, and that chick from that one pic. but as far as the games go, yeah.
Family Guy [parasitic bomb][tornado fang] YOU
[tornado fang] YOU
[tornado fang] YOUI third this.
[tornado fang] YOU
Anyway, what animation?[spoiler]Probably referring to how my post unintentionally rhymed with "Wall-E". -u-'[/spoiler]
Fourth'd.
He sure did. Are we talking about the animation?EXPLAIN YOURSELF FLAME
Don't you watch it?
EXPLAIN YOURSELF FLAME
[spoiler]Probably referring to how my post unintentionally rhymed with "Wall-E". -u-'[/spoiler]Second row, Image 8(as of right now), Call E, when searching Call on Rule 34. Enjoy
Second row, Image 8(as of right now), Call E, when searching Call on Rule 34. EnjoyThank you Flame. Your FAUST is fine. FOR NOW
searching on Rule 34
Second row, Image 8(as of right now), Call E, when searching Call on Rule 34. Enjoy
Call's design has been chosen. (http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/706604)yaaaay
Call H came in 3rd with 15.47% of the vote, followed by Call E in 2nd with 41.14%.
The winner was Call F, with 43.39% of the vote.
(https://s3.amazonaws.com/ksr/assets/001/479/480/62232e53d317a8ecb7a445cea67db11c_large.jpg?1388311335)
CONGRATS TO CALL F!the greatly unoriginal roll 2.0 won
Oh for [tornado fang]'s sake. Really?Not really.
Like the game wasn't already a copyright infringement suit looking for an excuse to happen. I think Comcept is on some shaky ground with this one.
the greatly unoriginal roll 2.0 won
yaaay
Haha, it was actually closer than I thought it would be. XD
I mean seriously, no one is surprised by this right?
I found this on Pixiv:
(http://i.imgur.com/mdbyiHs.jpg)
Boss clothes!
CONGRATS TO CALL F!Something tells me somebody's not happy with Call-F winning... B(
MOD EDIT: Next time, don't use so many emotes. It makes you look like a retard.
PS: Don't ever remove an administrative warning again. I have it there for a reason.
Something tells me somebody's not happy with Call-F winning... B(
Something tells me somebody's not happy with Call-F winning... B(... AhahahahahaHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
Wrong. We're not happy with your emote abuse, buddy.[objection!]
[objection!]
Keep doing that, I dare you.Look, so what rustled your jimmies and made you the forum police? If you're the mod just says so on the previous edited post!
Something tells me somebody's not happy with Call-F winning... B(Zynk, buddy, pal... FRIEND.
Zynk, buddy, pal... FRIEND.No.
Can I call you Zynkie-poo?
Yea buddy, don't you go around pissing off THE MASTER RACE like that. Next time, try to control your enthusiasm. THE MASTER RACE is a bunch of people who don't enjoy too much celebration and happiness; It distracts them from their true goal - human depreciation. Posting too many emotes could seriously imbalance a person of THE MASTER RACE, you jerk. Just try to think about other people next time, like THE MASTER RACE.
(http://s18.postimg.org/c44swglhh/Serious_Buisness.jpg) (http://postimg.org/image/c44swglhh/)
This is getting ugly....
[spoiler]Look, so what rustled your jimmies and made you the forum police? If you're the mod just says so on the previous edited post!
I understand the rules clearly. You don't have to be provocative, pal! O:<[/spoiler]
Dude, why are you defending the guy who can't seem to understand that emote abuse is [tornado fang]ing stupid?I'm pretty sure that comment wasn't cereal, what with "THE MASTER RACE" and all...
As of now, this discussion is over.
That's goofy, what purpose is there in making a series about a game that isn't out yet?Keeping this topical, Capcom actually did it with Gaist Crusher
Wow it's Fireman, Iceman, Elecman and Gutsman.You knew this already for months.
Real original.
You knew this already for months.
You're assuming that I've paid any attention to this from the beginning.I guess that's a good point, but this was revealed pretty dang early. In fact I think all 4 were revealed before the Kickstarter was over.
[spoiler]I haven't.[/spoiler]
Don't apologize to him.Why shouldn't I? I assumed he knew something he didn't actually know and made a mistake for assuming that even though I know for a fact he doesn't keep up with this sort of thing because he doesn't like getting his hopes up since it's his policy to keep his expectations low so he doesn't get disappointed.
I'd play it! XDI concur. XD
Pretty much can be summed up by this:Hardly.
People complain for stupid reasons.
Gonna give them more money?
I'm tired of modern American cartoons being either CG or very simplified 2D. What happened?
Take some cues from Avatar, please.
Gonna give them more money?
Um, I think Digital Frontier is a Japanese animation company, not American.
Great. Now I can watch a show just like a show I watched decades ago based on a game just like a game I played decades ago.I already gave them my dosh. My wallet can only go so deep for a crowdsource
Also
Mighty No. 9: New Funding Campaign Announcement (http://www.youtube.com/watch?v=h-6u8_G_J7I#ws)
Gonna give them more money?
Oh, I see. Still, my statement stands regarding American cartoons.True I certainly would have preferred this magical girl anime made by the french to have stayed anime instead of going into Pixar quality CGI, though it still looks pretty damn good none the less.
"$100,000 for English voice acting"Just wanted to say that Studio Mir has done almost all the animation for both A:TLA and Korra. It's just several episodes in Korra Book 2 that Pierrot did, and the difference is quite noticeable.
what the [tornado fang]
Oh, I see. Still, my statement stands regarding American cartoons.
Also, I just looked it up, and Avatar/Korra is mostly a mix between American and Korean animation. Studio Pierrot also helped out with Korra, which is a Japanese company. Those really great looking episodes of Korra (like the ones with Wan), I believe was done by a korean studio by the name of Studio Mir.
Meanwhile, Nickelodeon Studios seems to be the only American company in the mix. I'd assume that's where the creators animate some of the episodes, for obvious reasons.
But yeah, it's a mix.
Just wanted to say that Studio Mir has done almost all the animation for both A:TLA and Korra. It's just several episodes in Korra Book 2 that Pierrot did, and the difference is quite noticeable.
True I certainly would have preferred this magical girl anime made by the french to have stayed anime instead of going into Pixar quality CGI, though it still looks pretty damn good none the less.
I believe Nickelodeon Studios had a fair bit of involvement with the animation, too. If not more so with TLA.It appears you are right. Though the founder of Studio Mir was the animation director for TLA, so you can see how I got confused.
And I'm pretty sure Mir only worked on Korra.
See, that's one of the very rare examples of TV show CGI done right.
I hope you're joking.
[spoiler]Or you know, being a better show might help too.[/spoiler]
No. It almost looks like Pixar quality, which is a huge compliment.
Keep in mind that it's a show, not a movie, so on a technical standpoint, it's quite a feat.
Don't worry. I'm sure the net will have fun with that! :VCan you kind of clarify what you mean?
Can you kind of clarify what you mean?
Can you kind of clarify what you mean?
i blame dina for thisNah they had this in mind even before the game was announced, they just revealed she was a girl but she's always been a girl.
Now that they know #2 is a girl, they'll be lots more drawings of her.I can already hear the sempai and tsundere baka jokes already....
sick depraved [parasitic bomb].And then there's the lolicon stuff...
you know, internet stuff.
And then there's the lolicon stuff...
MN9 is sick and depraved, its doing obscene things to Megaman's corpse.
That's because it is a cash grab. No need to defend them.
Yeah, not seeing the point of complaining about an essentially free game.
Well I have to pay for it since I couldn't really back it, but I don't mind.I think we all have to pay for Gunvolt, whether or not we backed Mighty No. 9.
Mighty Gunvolt is free though. I could see the milking argument if they were charging full price for it, but it's just a fun little side game meant to bring together comcept characters. It's basically the "Mega Man a" of both Mighty No. 9 and Gunvolt, a fun little retro diversion to enjoy.
I'm sick of 8-bit. D:
I have to question the association with Gal Gun though, even if the inclusion within the game is harmless. Are they hoping people buy Gal Gun afterwards? Is Gal Gun recognizable enough to boost Gunvolt sales? Are they planning a Gal Gun sequel?
I kind of assumed they would want people to forget about Gal Gun, but I guess it turns out they're proud of it...
I have to question the association with Gal Gun though, even if the inclusion within the game is harmless. Are they hoping people buy Gal Gun afterwards? Is Gal Gun recognizable enough to boost Gunvolt sales? Are they planning a Gal Gun sequel?Who gets to argue against Inti throwing another of their titles, into the crossover game that they are making?
Sadly I can't play the beta in my old PC but I have seen a lot of videos and it looks like a lot of fun and it has this "Mega Man" feeling but also has some cool need things, not only for gameplay but also in level design and aesthetics. Is really a shame that Capcom don't give a [parasitic bomb] about Mega Man anymore, I beat they could do something like this with a little more budget and make it profitable. At least we have Gunvolt and this game, and I can't be more happy about it.
My speedy, (sort-of) high-scoring run of the beta build~ hope you like~ ~w~
Mighty No.9 Beta (PC) Speed Play (http://www.youtube.com/watch?v=fNFQyS-lLIw#ws)
am I the only one who noticed the gun fire shots sound exactly like those from MegaMan X PSN games 4-6? If not, then I'm pretty sure I've heard those sound fx before somewhere.
Do all backers get access to the beta? I have yet to receive it.
Pledge $80 or more
*COMPLETE* ALL-DIGITAL REWARD SET WITH BETA ACCESS: DIGITAL COPY OF MIGHTY NO. 9, DIGITAL RETRO-STYLE GAME MANUAL, DIGITAL ART BOOK/STRATEGY GUIDE, DIGITAL OFFICIAL SOUNDTRACK, EXCLUSIVE IN-GAME GOLDEN HERO, EXCLUSIVE IN-GAME TRANSFORMATION, **BETA ACCESS** & EXCLUSIVE MIGHTY NUMBER, FORUM ACCESS, NAME IN BACKER CREDITS & BACKER-ONLY PARTICIPATION EVENTS!
==============================
The above pretty much says it all; the differences between this and the lower all-digital tier is at this level you get BOTH the Japanese- and Western-style versions of the digital game manual and art/book strategy guide, AND you get access to the beta version of Mighty No. 9!
Estimated delivery: Apr 2015
Pledge $120 or more
PRINTED ART BOOK/STRATEGY GUIDE
==============================
A softcover, full-color version of our combination art book/strategy guide (English or Japanese, your choice). Includes all previous rewards. (Check the reward section of the page for more details.)
Estimated delivery: Apr 2015
Add $20 USD to ship outside the US
https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/1017021 (https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/1017021)
Okay so by 1000 votes we're guaranteed to get English voice acting, I am pleased with this. Also dat potential DLC......
Well if the voices are good in English, which some games have pulled off, then cool.
Saw it by a long mile!
A character with the model number zero (a red guy like Blues or Zero) would show up sooner or later! Maybe the whole nuclear core thing will be added into this too. XD
Now we wait for Mighty No.X and Mighty No.Y to complete the set~ ~w~
And as for the plot, it certainly takes me back to the first Rockman game, where the robots used to be on the good side but turned evil. Capcom can't do anything about this, but then again, there's not much you'd want to do to stop this anyway, just make sure they make the game more challenging and it'll be alright.
Would've also been nice if the game took place in outdoor environments as well, like in the past Rockman games, being inside buildings, bases or facilities might not be everyone's cup of tea. ^^;
Might No Y?[spoiler=the joke (probably)]X, Y, and Z, as in the last three letters of the alphabet an, but I could be wrong. Could also have to do with Mighty No. Z/0 being Zero, so Mighty No. X would be Mega Mega X. But who would fill Y? Axl?[/spoiler]
Yeah no kidding, English dubbing of Japanese shows and games have improved by leaps and bounds from what it was back during the early days of voiced games and early dubbed anime.X7 and ZXA weren't that long ago, relatively speaking...
X7 and ZXA weren't that long ago, relatively speaking...
Annnnnnd people are still bitiching about not having Japanese voice acting or Inafune asking for too much money for the slacker backer donations.
People were all asked to vote on the voice acting thing though, they can't really complain about it now. ::)Well it's more like they want the Japanese voice acting to have more priority than the DLC because the DLC kind of replaced that goal.
I'll take new playable content over an voice option.
I'll take new playable content over an voice option.Especially since it's $10,000 cheaper.
...I think Inafune and Kimokimo are having an argument in sketch form regarding Ray's gender. Kimo's sketches clearly have breasts. Inafune's are as flat as a plank......Oh my god you're right. XD
...I think Inafune and Kimokimo are having an argument in sketch form regarding Ray's gender. Kimo's sketches clearly have breasts. Inafune's are as flat as a plank.
Maybe they're boob-lights.Nope they are clearly breasts, at least a B cup at that.
I would have prefered the Azure Striker Gunvolt Gun, but I don't mind the bow since you honestly rarely see that in a platformer to be honest. However I hate the cone at the end of it, the cone looks stupid.This has me thinking of Madoka from Twilight Frontier's Puella Magi Madoka Magicka doujin game, Grief Syndrome, where Madoka can pull off some badass attacks with her bow -- given she's using magic rather than physical prowess.
Besides, disempowering? A bow is actually a pretty badass weapon, I mean sure it kind of seems girly since females typically use bows in most media, but it's actually a pretty practical weapon that is hard to use, I should know I tried using a bow once, it is not easy, you need a lot of strength and precision to use a bow. So no I don't think it's disempowering.
This has me thinking of Madoka from Twilight Frontier's Puella Magi Madoka Magicka doujin game, Grief Syndrome, where Madoka can pull off some badass attacks with her bow -- given she's using magic rather than physical prowess.Not even that, the Elf in Dragon's Crown can do some badass things with her bow.
It's the dang cone, if it didn't have the cone it would be fine.
But Dr. Weil looks sexy on a bow and he's not afraid to show it.Azure Striker Gunvolt's Zonda says "Hi." 8D
If you chose "Yes", please enter your name below. 18 characters max, and please use the following characters only to prevent text corruption: alphabet (a-z, A-Z), numbers (0-9), and certain symbols (! @ # $ % ^ & * ( ) - _ = + ' [ ] { } ; : < > , . / ?). In addition, please refrain from posting contact info (email address, friend code, etc.), references to other IPs (other games, anime, etc.), or any words/phrases considered indecent or related to indecent subject matter. Failure to comply will result in only your Mighty No. appearing in the staff roll.
WHY WAS I NOT INFORMED OF THIS: http://www.mightyno9.com/en/20141129 (http://www.mightyno9.com/en/20141129)I think it's only open for Beckers.
/me vomits water all over the place.
Mighty No. 1 Pyrogen: Matt Mercer
Mighty No. 2 Cryosphere: Paige King
Mighty No. 3 Dynatron: Jan Johns
Mighty No. 4 Seismic: Fred Tatasciore
Mighty No. 5 Battalion: Brian. T. Delaney
Mighty No. 6 Aviator: Mick Wingert
Mighty No. 7 Brandish: JP Karliak
Mighty No. 8 Countershade: Steve Blum
Mighty No. 9 Beck: Yuri Lowenthal
Call: Julie Nathanson
Dr. White: Jason Spisak
Dr. Sanda: Dave Wittenberg
Seijiro Sanda: Dave Wittenberg
Mr. Graham: Scott Whyte
Dr. Blackwell: Bob Joles
Yuri... Why so familiar...
Yuri Lowenthal does a TON of voices, everywhere you go. That's why.That is one insane game listing.
Just check out (http://en.wikipedia.org/wiki/Yuri_Lowenthal#Filmography) this insane list.
So, lots of Persona, basically.
Mighty No. 9 Beck: Yuri Lowenthal
...I think Inafune and Kimokimo are having an argument in sketch form regarding Ray's gender. Kimo's sketches clearly have breasts. Inafune's are as flat as a plank.
So much ham, just so much glorious ham. XD
Can't listen to it now but Call is supposed to be emotionless. It's in her profile.
Sounds good to me. I kind of felt the graphics were a bit flat so far. Gotta work on those shaders and colors.I really wish they'd change that lifebar, too. but I think that's there to stay.
I really wish they'd change that lifebar, too. but I think that's there to stay.
So we got some more voices here.
http://www.mightyno9.com/en/20150511 (http://www.mightyno9.com/en/20150511)
I have to say all these sound pretty darn good, especially 8, Dr. Sanda's, and Graham. Steve Blum just sounds so damn menacing and Sanda's cheese, oh my god the cheese everywhere!
Also it seems Ray is actually a girl after all, my bad.
Apparently on some Twitter Feed FAQ or something, a subtle hint is that she has Heels.
Apparently on some Twitter Feed FAQ or something, a subtle hint is that she has Heels.
I would say maybe it's a DLC for Minecraft considering Xboned has a port of that game like the 360 did, but the "Retro Hero" version of Beck has way more posability than Minecraft's player model could ever hope for.
https://www.youtube.com/watch?v=CbGmrySQLIg (https://www.youtube.com/watch?v=CbGmrySQLIg)
RED ASH.
RE DASH.
SO SUBTLE. /s
Though really how would a Live Action movie work with something a cartoony as MN9.Shark Boy and Lava Girl style CGI everywhere haha
Though really how would a Live Action movie work with something a cartoony as MN9.
Shark Boy and Lava Girl style CGI everywhere haha
Even if that's true no one is going to care and are going to point fingers at Inafune and Comcept anyway.
If we assume Comcept isn't lying when they say that their earlier "no delay" claim was made because they hadn't gotten word yet, then it actually sounds like Deep Silver threw Comcept under the bus and told Inafune and company "so... don't panic but there might be a delay..." several days after telling retailers.
I'm going to go ahead that Comcept asked for an extension and Deep Silver said no at first. Comcept when along their merry way, probably freaking out a little, but then Deep Silver came around.
Now why they don't just release the basic game without all that internet frou-frou is a question worth asking them.Probably because $4,000,000 USD told them to add internet frou-frou from the get-go.
It makes no sense that Inti and Comcept would have been going "everything's fine!" for this long if there was actually a big chunk of code still to be done.I'm saying this as someone who works at a gaming company. This is normal. Stupid, yes, but normal.
I cant believe even the DEMO is being delayed.
Holy [parasitic bomb] what a disaster this whole thing has been.
Okay lets not be over dramatic.He kind of does that.....
hows this for over dramatic
https://www.youtube.com/watch?v=QWfZDhj-bx0 (https://www.youtube.com/watch?v=QWfZDhj-bx0)
I'll take delays over rushed produce any day... Project Soul ask for more time to work on SC5 to improve it and Namco Bandai didn't allow it and made them rush it and the game was some incomplete. The gameplay was great, but everything else... not so much.
or that the forum was a bad idea to begin with and they should have just made the game according to their visionI swear, it's almost as if this has happened before...!
had some odd design choices, and visually its just still kinda bland.
It doesn't even have mouth animations
I think that might be pushing it.
X7 looks better than this game does. Inti is either having issues with the lighting engine, or cannot seem to understand how to appropriately color this game. It is too dark. No selective contrast and highlighting of important intractable things like, stand-able surfaces, enemies, the player, etc. They don't stand out from the backgrounds. The whole thing is just too dark and hard to see.for all of X7's flaws, it's visuals definitely weren't one of them. X7 i'd say looks better than X8 in some spots.
Come to think of it I do remember Brandish's stage in particular from the trailer being too dark and fuzzy even if it was sunset.
The game does need a bit of pop and polish in some places, not to mention some more color in the background couldn't hurt either. Like I said I don't mind the graphics and think they are okay but I do agree it could have been better and some tweaks would definitely be very much appreciated but it is late and most likely won't happen.
However as long as the game plays well I probably won't mind so much. Also need to hear more music again, the soundtrack is also equally important. I'm basically trying to go in with minimal expectations since I really want to treat it as it's own thing and not compare it to Megaman.
but yeah, the game just doesnt have a discernible visual style. It really looks amateurish as far as a 3D game goes, which is inexcusable, as Inti has experience with those. So i can only imagine the problem is the art direction, or something about the directing in general.
It's as if they're deliberately holding back Mighty No.'s graphical performance for the sake of porting.
To the fans eagerly awaiting the release of Mighty No. 9,
Unfortunately, we have an announcement that will be very disappointing to all of you. In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms. However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date. We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release.
The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.
Over the end of the year break and the beginning of 2016, the development staff has been working on these issues non-stop without break, and thanks to their hard work the end is in sight. We continue to make progress to resolve these last issues that have been holding up the release of the game on the different platforms.
Because we are constantly working on it in cooperation with all our partners, we want to wait and make sure that everything is confirmed to be ready before giving a new specific release date. But we expect it to realistically be in Spring 2016.
For this 3rd delay of the game, we have no excuses for disappointing our fans and especially our backers once more. We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release.
Although we are far past our original release date, the release of Mighty No. 9 is still right around the corner. We are all working hard to make sure that we can finish and release the game to all of our fans as quickly as possible, and ask once more for your support of this project that we have created together over these last few years.
Keiji Inafune
I'm not sure what's worse, the fact that it's giving them this much trouble (understandable as said before, these aren't exactly big development teams at IntiCreates or Comcept), or the fact that part of the problem is due to Unreal Engine 3 not being updated anymore. You know, because Epic Games has Unreal Engine 4 out, which even came out at a time relatively early in MN9's development. I think everyone could've understood a delay if they swapped over, but now they're in too deep, and getting stonewalled by an engine that a lot of developers were moving on from anyway.Yeah it probably would have made sense to switch to UE 4 but I'm not in Game Development, did they manage to get UE 4 support for the Wii U, I remember them citing that for not making a Wii U version of Red Ash.
Besides Arc System Works, but they managed a damn miracle with UE3 in their own right.
Tha campaign had been kind of a trainwreck, sad after its initial success...Pretty much 80-90% of everyone does, even though I think it's okay it needed more polish in a lot of areas.
Anyone else thinks the game looks kinda disappointing actually? I do
I'm sure there's worse development stories than this, but it's still pretty shitty.
Inafune isn't a programmer that I am aware. He really has nothing to do with the technical failures of the project in that regard. (Though he hasn't helped tensions with his arrogant attitude toward this and Red Ash...)That's kind of the whole point of the "creator vs businessman" discussion, though. More than a few times we've heard of what hell they're experiencing based on the decision to release on so many platforms. The criticism by the fans, at least in my eyes, is not that the devs aren't pulling their weight, but rather that the plan of action was unrealistic.
That's kind of the whole point of the "creator vs businessman" discussion, though. More than a few times we've heard of what hell they're experiencing based on the decision to release on so many platforms. The criticism by the fans, at least in my eyes, is not that the devs aren't pulling their weight, but rather that the plan of action was unrealistic.Bolded for emphasis; Going for multiplatform on as many platforms as they did was a terrible choice. That's a lot pf different architectures to take into account.
Call me an ass if you must, but this just makes me glad that Red Ash is Fuze's problem now.
I was going to pre-order it when I went into the discussions. I thought they might have some news of a possible release date. I found that nugget instead. Needless to say, I chose not to pre-order right now.
This is one disaster after another.If it turns out to be like Duke Nukem Forever or Evolve, I'm going to be pissed, especially since I pre-ordered the dammed thing for Wii U.
MN9 better be the best goddamn game of all time for the nonsense people are put through.
I hope they can make the release date this time, because I'm legit really worried about the dev team's emotional well-being at this point--life keeps dumping on them and everyone's calling Inafune nasty things, even though I sincerely doubt that all of the blame can be laid on him.Yeah I share the same sentiment. I mean mistakes were made, things were handled quite poorly, the plan may have been too ambitious for its own good, and honestly the PR drama was overly stupid, but I honestly can't just condemn people for trying their best and being utterly screwed over so many goddanm times and people keep bitching at them when they have almost no idea what the hell it's like not only to develop a game but running an independent company. It's hell on multiple levels.
What's interesting about this trailer is Deep Silver thought this would be a great ad but didn't run it by Comcept or Inti Creates. Takuya Aizo, CEO of Inti Creates, hates this trailer (https://twitter.com/t_aizu/status/735652527450947584).
Oh ouch... that must've hurt for them. Deep Silver seems to constantly screw over them. Why didn't they run it by them first?
I wouldn't mind a MN9 trailer like this:
Mega Man X Command Mission Five New Mega Man Games (2004) 15 US TV Commercial (http://www.youtube.com/watch?v=elrzC3Bj9Pk#)
OK maybe not exactly like this, but you get the point.
Oh ouch... that must've hurt for them. Deep Silver seems to constantly screw over them. Why didn't they run it by them first?oh man, the days when megaman still got TV commercials. I feel old whenever I see one like this.
I wouldn't mind a MN9 trailer like this:
Mega Man X Command Mission Five New Mega Man Games (2004) 15 US TV Commercial (http://www.youtube.com/watch?v=elrzC3Bj9Pk#)
OK maybe not exactly like this, but you get the point.
oh man, the days when megaman still got TV commercials. I feel old whenever I see one like this.
The trailer needs work and it doesn't bode well for Mighty No. 9 as it more hype to quell the hatedom.
Honestly the game will either stand or fall on it's own merit regardless of dumb internet drama in the end. If it's fun it's fun, if it's not then thats it for Inafune.
No, doc....*head explodes into Hawaiian*
We ARE Pizza!
I don't know. I feel all the drama and delays have stained the game so much that barely anyone is going to give it a chance anymore. Which is ridiculous, but that's the internet for you.I can only hope the power of Let's Playing can save it, but that's probably asking too much.
I don't know. I feel all the drama and delays have stained the game so much that barely anyone is going to give it a chance anymore. Which is ridiculous, but that's the internet for you.
(http://i.imgur.com/cjCXA4Y.png)This reminds me of a really shitty Mega Man creepypasta slowbeef read on Retsupurae.
No, doc....[spoiler=spoilish stuff for an old-ass anime(?)][yt]youtu.be/7cdIx-tWFug[/yt]
We ARE Pizza!
I don't know. I feel all the drama and delays have stained the game so much that barely anyone is going to give it a chance anymore. Which is ridiculous, but that's the internet for you.I don't think I can put it any better myself. Back then when this was first announced people were excited to see a revival of Mega Man by Inafune's team, but now the majority of the Internet see it as joke to mock and bash into ground.
Uh that second crowdfunding campaign was specifically for voice acting and extra stuff that people asked for that had nothing to do with extra developement but rather just some extra pizzazz and I have no idea what removed features are you talking about?
So what makes Mighty No. 9—the character as well as the game—different? Simply put: the ability to transform! Of course our hero, Beck, earns new weapons as he defeats each of his fellow Mighty Number boss robots, but more than that, his body itself can also reconfigure into new shapes, allowing for all kinds of new skills and abilities!
For example, his limbs might become giant magnets, enabling him to walk up walls or rip away enemy shields... Or maybe extendible spring-loaded hands would allow him to activate far-away switches or work as a grappling hook... Or he could have a tank-like body, easily crossing over spikes and pushing objects around the levels... These are just a few possibilities we’re considering (the game is still in the design phase), but you get the idea!
And it’s not only killing bosses that gets Beck new powers. Taking out other enemies with a certain weapon, or hitting them in their weak spot, can expose one of three types of “xel” (pronounced “cell”) energy Beck can sap (if he’s quick enough), store, and unleash later via his own Mighty Skills! Give yourself a double-jump and speed boost for a limited time, unleash a concentrated flurry of powerful punches directly ahead, or set off a blast that hurts everything on the screen! Whatever final form it takes, this system will add depth and strategy to the action, as you choose how to approach and defeat even normal bad guys to best fuel your special powers.
At this point, being pissed off at how this game is being presented and delayed is the natural reaction.
Then again, you are the same person who stated that we don't deserve Legends 3, so who knows how your thought process works.
And I need to ask: Of those who supported MN9, how many truly did so for MN9's sake, and how many wanted to send Capcom a message? Because that ship sailed. The game may yet somehow pull a positive reaction out of a hat upon release, but it will never again be the phenomenon that it was at the time of its Kickstarter.
I have strongly mixed feelings.
On one end, Deep Silver can burn in hell, and ever since day one I've resented the "Mega Man fans must automatically love this because Inafune is making it" attitude anyway.
On the other, I was sincerely hoping that Mighty would be able to succeed on its own merits, even if it was never ever promoted as if it could. I respected the balls of an "oldschool" game going to retail. I believed that Inafune left Capcom for a reason and was genuinely interested in seeing what he could do on his own.
Apparently what he cannot do is good PR. Or planning, for that matter.
I've only got so much money to spend and so much time on my hands, with plenty of other games past and present competing. Taking snide jabs at your own target audience in the style of a "What? We were only kidding" schoolyard squabble, while trying to promote a game whose visuals make X8 look good, that might not get a "BOYCOTT IT FOREVAH!!!" reaction from me, but it still takes you down a few pegs on my priorities list.
And I need to ask: Of those who supported MN9, how many truly did so for MN9's sake, and how many wanted to send Capcom a message? Because that ship sailed. The game may yet somehow pull a positive reaction out of a hat upon release, but it will never again be the phenomenon that it was at the time of its Kickstarter.
Capcom has received the message, and more Mega Man stuff is in the pipeline, like it or not.To be fair, the merchandising machine has loved Mega Man consistently since well before the cancellation wave. The only thing that really changed is that Capcom gave us a metric [tornado fang] ton of re-releases and not just the same NES games over and over (and the same NES games got a physical release).
And I just roll my eyes. The hate and vitriol just isn't worth it. Cooler heads prevail, as they say.
And I need to ask: Of those who supported MN9, how many truly did so for MN9's sake, and how many wanted to send Capcom a message? Because that ship sailed. The game may yet somehow pull a positive reaction out of a hat upon release, but it will never again be the phenomenon that it was at the time of its Kickstarter.
Oh yeah I did say that! Ha, that was a fun time. Can't say much has changed since then, though. But what I've said about the Mega Man community then really applies to most any internet community, then and now. Hell, I feel internet culture is even worse now. Everyone's pissed off about everything.I couldn't back the game during the Kickstarter boom years ago because of money problems my family was going through, but I did manage pre-order for the Wii U version during Christmas last year, and despite the delays and drama it created, I still have some hope of Mighty No. 9 being a decent game in it's own right. Unfortunately it's hard to remain hopeful and optimistic without stooping to the level of a complete douchebag, even outside of Mighty No. 9. The Internet is filled with the most angriest, hateful, and pessimistic motherfuckers you never want to find with a few simple clicks, and I agree with Satoryu because it's only getting worse as time goes on. It's one of the reasons I'm such a shut-in. I wouldn't be surprised in 10 years time, the Internet will be filled with nothing but angry losers.
And I just roll my eyes. The hate and vitriol just isn't worth it. Cooler heads prevail, as they say.
Also my thought process is not 100% accurately portrayed by what I say. I have difficulty fully expressing myself. It feels like what I type never gets my point across the way I want, so I rewrite and rewrite, and things could get lost in all that. This post took an hour to write, for example.
This is a very, very good question, and every backer should think about their answer. I'm sure a lot of people felt the latter because of the fallout after the cancellations and such. They want Mega Man. And having Inafune make something very much like it without interference from the stingy Capcom bigwigs was the best news ever. Bloodstained and Yooka-Laylee were kind of in the same boat. But those guys haven't yet had a reaction from their former big companies. Capcom has received the message, and more Mega Man stuff is in the pipeline, like it or not.
For me personally, I'm a fan of Mega Man-styled gameplay. I think that was more than enough reason to back it. Having Inafune and Inti on board is just icing on the cake. They know Mega Man well more than anyone.
Simply, I want to play the game. But it's not an immediate necessity. It's done when it's done. And the controversy has no impact on the game, so it doesn't matter to me. And if the game turns out to be subpar, oh well. That's just the chance you take in life.
To be fair, the merchandising machine has loved Mega Man consistently since well before the cancellation wave. The only thing that really changed is that Capcom gave us a metric [tornado fang] ton of re-releases and not just the same NES games over and over (and the same NES games got a physical release).
And I need to ask: Of those who supported MN9, how many truly did so for MN9's sake, and how many wanted to send Capcom a message? Because that ship sailed. The game may yet somehow pull a positive reaction out of a hat upon release, but it will never again be the phenomenon that it was at the time of its Kickstarter.
This game could be absolute [parasitic bomb] and I'd have zero regrets about the money I spent to support it. The point was to have a chance. At the time, this was pretty much the best chance we had to both have a new MM type game and show support for said style of game. Will it matter? Probably not. Thus far all we've seen out of Capcom regarding the franchise, besides the usual merch, is a new animated series that fans are already angry with/not willing to give a chance after LITERALLY one image and a few sentence describing it. So what the [tornado fang] does all of this tell you? It tells me that gamers are impatient, unpleaseable assholes and that's not going to change. It means that Capcom is simply going to continue going with series' that are guaranteed money makers, which MegaMan obviously no longer is. We'll see if the new cartoon can actually change that. I'm not holding my breathe though.
I've kept away from MN9 in general because Inafune's company has made so many missteps that I lost interest in general.
However, when Capcom releases a collection that nobody really needs or wants, people are gonna be upset. Fact of the matter is that nobody was gonna thank MMLC when the Classic series has already had endless re-releases and virtual console releases, etc.
But when a series is dormant for so long and the company tries to release something in that franchise, even if it is just a collection of past games, they usually do so to test the waters to see if the series is worth supporting financially to release actual new games.
Don't get me wrong, they could have tested the waters with an actual new game instead of a collection, but the fact that the thing they tested the waters with got such negative responses probably isn't a good indicator to them to actually make a new game lol
It could also indicate that they need to stop being lazy (or appearing lazy). Seriously, that's the most common complaint I see wrt: all these re-releases.
At the VERY LEAST, if Capcom's going to keep doing this, they ought to take care of some games that haven't been re-released as of this post. A physical release of Megamans 9 and 10 (with all the DLC) would be appreciated--if the 3DS could handle it, then that's where I'd like it to go.
Am I the only other one that appreciates Legacy Collection? ._.
Don't get me wrong, they could have tested the waters with an actual new game instead of a collection, but the fact that the thing they tested the waters with got such negative responses probably isn't a good indicator to them to actually make a new game lol
I mean a ZX collection is a bit lower priority since DS carts can be played on 3DSes, but [tornado fang] yeah I needs my ZX3.
I JUST NEED MORE AILE
Ashe is fine too, BUT MORE AILE
Testing the waters with a new game would be more costly than the Legacy Collection, which is essentially what it boils down to. Capcom is pretty much in a no-win situation right now regarding MegaMan, business wise. No matter what they do, it will be the wrong answer. With the release of the Legacy Collection, people clamored for new games. If they actually made a MegaMan 11, people would complain that it was yet another Classic series game instead of X, ZX3, or Legends 3. While they could make an X9 or ZX3, it falls into the same trap of Legends 3 in that it probably won't make a lot of money for them, unlike say a Street Fighter game.
Or Resident Evil, since they're probably devoting their time on developing REmake 2.
But people didn't really like SFV that much either. Pokken Tournament of all things outsold it.
(http://25.media.tumblr.com/tumblr_mema4cfZDL1rknjwto1_500.png)YES BOOTY
Perhaps not, but it still probably makes them more money than a MegaMan game, due to tourneys and such.That's unfortunately very true.
I mean by that logic we didn't really need MMZ Collection since GBA carts could be played on NDSes.Umbrella Corps or Resident Evil: Bio-Terror? They were the other games in development listed on Wikipedia.
(http://25.media.tumblr.com/tumblr_mema4cfZDL1rknjwto1_500.png)
But people didn't really like SFV that much either. Pokken Tournament of all things outsold it.
They're making a new RE though, no?
Testing the waters with a new game would be more costly than the Legacy Collection, which is essentially what it boils down to. Capcom is pretty much in a no-win situation right now regarding MegaMan, business wise. No matter what they do, it will be the wrong answer. With the release of the Legacy Collection, people clamored for new games. If they actually made a MegaMan 11, people would complain that it was yet another Classic series game instead of X, ZX3, or Legends 3. While they could make an X9 or ZX3, it falls into the same trap of Legends 3 in that it probably won't make a lot of money for them, unlike say a Street Fighter game.Exactly my point. There's parts of this fanbase that would be horribly offended if they released one thing you mentioned, another part that would be offended if they released another thing listed, and so on and so forth. It's just... a PR minefield for them no matter what they release. Damned if they do, damned if they don't.
tho I'm mostly just pissing on this game for my own lulzThanks for proving mine and few other's points on the matter at hand...
Anyways I just think that between the constant delays, the PR shitstorm that was Inafune's SJW girlfriend or whatever the hell that whole thing was, and the general lack of interest in the mainstream outside the MM fanbase, I honestly can't see the game doing well.
It is very mega bleak for sure, but I don't want to give up until the entire hand is played. It just ain't my style, naive as hell as I'm aware it is.Spiritia Rosenberg (from RosenkreuzStilette) would be proud.
I just hope if they do make a game out of that show it's good and fresh, but I can't judge what isn't a reality yet, events have a weird way of twisting expectations.
To be fair I was channeling OG Yu-Gi-Oh Heart of the Cards BS since that is totally something thag should be relied on right guys? 8D
I mean realistically this would get a Pyhric Victory at best, and even if I consider that significant given the current circumstances that is still a huge ass blow and investors would be very doubtful to invest in Comcept with high reluctance. Idealistically Comcept will learn from their mistakes, Re-Core does well, RED ASH by some miracle becomes sleeper hit, and maybe Inafune can make a sequel to Soul Sacrifice to make up for this, but again this is ideal and not realistic.
But hey stranger things have happened and while I am realistic I don't like being negative either.
That being said I have no hope for the RED ASH anime because [tornado fang] white washing Call.
I mean that's beyond suspicious.
The thing is why would EA care about a little start up company in Japan and could they fix the Network problems which according to OBJECTION MAN, who is a indie game developer here, can't be patched like normal?
At this point I just want it all to be over and done with. Im burned out on MN9 drama.Amen to that. It's just sad to detractors only want to [parasitic bomb] on Inafune and this game just to make themselves feel better. *cough**cough* Don't get me wrong, they definitely screwed up with marketing and such, but I don't think it's worth turning it into a war crime.
that said, at least it looks better than the animated series is looking. game may be a mess every which way from gameplay to marketing to development, but Inafune and his crew definitely know how to press all the right "Mega Man buttons" designwise and conceptwise.
Amen to that. It's just sad to detractors only want to [parasitic bomb] on Inafune and this game just to make themselves feel better. *cough**cough* Don't get me wrong, they definitely screwed up with marketing and such, but I don't think it's worth turning it into a war crime.well that comes from the fact that for all the massive amount of money it got, it visually doesnt really reflect that, and there's been games with far smaller budgets that look way better
well that comes from the fact that for all the massive amount of money it got, it visually doesnt really reflect that, and there's been games with far smaller budgets that look way better
Both. The essential idea behind ALL of this was that if Capcom wasn't going to make anymore MegaMan games, it'd be nice to support someone that actually is. That hasn't changed, despite all the crap MN9 has gone through/put us through. Throughout all of this [parasitic bomb], Capcom has still shown absolutely no inclinations of making more MegaMan games, be it Classic, X, Legends, etc.Well, I can respect that even if I don't agree with it (except for the "gamers are impatient, unpleaseable assholes" part, 'cuz they kind of are). My issue is that I get aggravated by overzealous fans of the spiritual successors, as they have an unfortunate tendency to dismiss the original so long as gameplay is similar enough. But if one has ANY respect for the whole "video games are art" mentality, I cannot possibly imagine denying that the specific characters and world that they depict have an appeal of their own beyond mere play mechanics. They certainly do to me. I mean, case in point: Mega Man X Command Mission. I know enough about RPGs to know it's not THAT good of an RPG, but it's supremely awesome because it's freaking Mega Man X in an RPG.
This game could be absolute [parasitic bomb] and I'd have zero regrets about the money I spent to support it. The point was to have a chance. At the time, this was pretty much the best chance we had to both have a new MM type game and show support for said style of game. Will it matter? Probably not. Thus far all we've seen out of Capcom regarding the franchise, besides the usual merch, is a new animated series that fans are already angry with/not willing to give a chance after LITERALLY one image and a few sentence describing it. So what the [tornado fang] does all of this tell you? It tells me that gamers are impatient, unpleaseable assholes and that's not going to change. It means that Capcom is simply going to continue going with series' that are guaranteed money makers, which MegaMan obviously no longer is. We'll see if the new cartoon can actually change that. I'm not holding my breathe though.
There was also Legacy Collection, which was met with much hate because it didn't have 9 and 10 or that it didn't have 7 and 8 or that it accurately emulated the NES versions which included slowdown and screen flicker, among many other things. I mean I rather enjoyed it and the challenge mode is kinda cool but... considering the hate that a newish Mega Man title got because it was just a collection, I can easily see Capcom deciding we don't need more games. Which pisses me off because it's like, so many people complain that there's not a single Mega Man game from Capcom released in years and when they actually try to release something it's met with vehement vitriol and then when they decide no more MM games the complaints due to very poor reception of MMLC and the whining will start over again.While the core fans range from upset to indifferent I think the general public is another matter; pretty sure I saw MMLC as the poster child of the eShop's best sellers list. It also got my wife talking about Mega Man, and my wife doesn't talk about Mega Man. How did that happen? Because it exists at retail, where people can look at it on a shelf. It's been SIX YEARS since the last time that happened, and that was Zero Collection.
And that's pretty much the reason why there's Zero (see what I did there 8D) reason for Capcom to make any new MegaMan games. They hilariously and arsonistically burned their PR bridges with the Legends 3 clusterfuckbuster and there is no interest from the mainstream outside the MM fanbase for a brand new MegaMan game.Step 1: Nintendo announces they collaborate with Capcom on a new Mega Man exclusive.
Unless Nintendo wants to push for a new MegaMan game based on the excitement of having him in the Smash Bros., our best hope for the franchise is currently tied to an upcoming animated series that people are already pissed about. In other words, the situation is still Mega-bleak, ladies and gentlemen.
I'm legit curious, which games are you talking about? How much did they cost to make?
well that comes from the fact that for all the massive amount of money it got, it visually doesnt really reflect that, and there's been games with far smaller budgets that look way betterwell we can't all afford mouth animations like you can
Well, I can respect that even if I don't agree with it (except for the "gamers are impatient, unpleaseable assholes" part, 'cuz they kind of are). My issue is that I get aggravated by overzealous fans of the spiritual successors, as they have an unfortunate tendency to dismiss the original so long as gameplay is similar enough. But if one has ANY respect for the whole "video games are art" mentality, I cannot possibly imagine denying that the specific characters and world that they depict have an appeal of their own beyond mere play mechanics. They certainly do to me. I mean, case in point: Mega Man X Command Mission. I know enough about RPGs to know it's not THAT good of an RPG, but it's supremely awesome because it's freaking Mega Man X in an RPG.
Step 1: Nintendo announces they collaborate with Capcom on a new Mega Man exclusive.
Step 2: Nintendo does their ninja-secret-development thing and gives NO FURTHER DETAILS until the release is set in stone and the game is ready to be demoed off. Whatever it is they do reveal uses the Smash Bros. designs.
Problem. Solved. It could be Classic, X, Legends, nobody would care, they'd love it anyway.
[spoiler=THIS IS BRILLIANT]You know what? Make it Legends, and make the Mega Man Amiibo let you play Legends as Classic Mega Man. 8B[/spoiler]
He's probably referring to this image passing around.
(http://jesusfuck.me/di/E4AX/96a.png)
The specific character and world absolutely have an appeal of their own. The issue here is that Capcom is not ACTUALLY making games about those specific characters and worlds that we like. The majority of fans have "dismissed" the series because the series has been missing for a long time and there are pretty much zero signs that Capcom has any plans to start it up again. As I said when MM9 & MM10 came out, "the only reason I stopped buying 8-bit classic MM games is they stopped making them!" After years of damn near hopeless abandonment and cameos here and there, even the most loyal of fans are going to move on to something new, something or someone that's going to give them something they want.I get that, but moving on is done at the individual's discretion, when, and what is infinitely more important, WHERE they choose. The fanbase labels one "spiritual successor" and expects everyone to make the move to that specific game. It doesn't work like that.
For example, there's a game that came out not too long ago called Last Fight. I played the demo at PAX East and it's a spiritual successor to Capcom's Power Stone series. It's a lot of fun. While it's not going to have the characters I love, it's not like I'm getting that anyway. A while back, at another PAX back in Seattle, I talked to S-Kill about this when SFIV came out. He's a HUGE Power Stone fan and he was honest that there's little to no chance that Capcom will ever make a Power Stone 3 because it was more of a cult hit and didn't make much money, unlike SF. Maybe that will chance if Last Fight does well. I sincerely doubt it.
I get that, but moving on is done at the individual's discretion, when, and what is infinitely more important, WHERE they choose. The fanbase labels one "spiritual successor" and expects everyone to make the move to that specific game. It doesn't work like that.
And besides, there is a difference between a dead franchise and a neglected franchise. In the last four years I've gotten three brand new games that let me play as Mega Man. Capcom just didn't make them.
I PUT EVERY POWERUP ITEM I HAD INTO SPIDER BECAUSE HE WAS SO [tornado fang]ing COOL. EVERY SINGLE ONE. THEN I WAS [tornado fang]'d.God I am so sorry man. *pats back*
The only reason this particular spiritual successor got as much labeling is because it was created by the original creator of MegaMan.At what point did Akira Kitamura join Comcept?
At what point did Akira Kitamura join Comcept?
Besides, that's no excuse. Original creators are not immune to mucking up their own work, and if one expects a given franchise, style, etc. to survive the ages, passing the torch at some point is absolutely vital.
To be clear, my problem is not with the act of blindly following, it's with demanding others to do the same, and/or faulting them when they refuse. Sad to say, there was a LOT of that going on when Mighty was still considered successful.
As for Cappy......I'd less say they're doing nothing and more say they're taking baby steps. They're licensing and they're re-releasing. Is it enough? Hell no. But it's better than where they were in 2011, and it certainly beats the hell out of what, say, Power Stone fans have gotten. To say now that Mega Man is beyond recovery is a bit premature. I will grant, though, that unless something else is in the works that we don't know about, things do look like they're about to get worse before they get better.
As for Cappy......I'd less say they're doing nothing and more say they're taking baby steps. They're licensing and they're re-releasing. Is it enough? Hell no. But it's better than where they were in 2011, and it certainly beats the hell out of what, say, Power Stone fans have gotten. To say now that Mega Man is beyond recovery is a bit premature. I will grant, though, that unless something else is in the works that we don't know about, things do look like they're about to get worse before they get better.
And these aren't exactly "baby steps" they're taking. They're pretty much doing the same thing they've been doing for a while, which is banking on nostalgia. It's not nothing, but it's not really something either. MegaMan isn't beyond recovery, but the only sign we've gotten that they're trying something/anything is a animated series that people are already pissed at.Why are they pissed at it? Because it deviates too far from the source. No spiritual successor can solve that, and people found plenty of other reasons to be pissed at Mighty.
theyve been licensing for ages now. I'ts pretty much the ONLY megaman activity.I believe I said as much regarding the merchandising four pages ago. They got a bit better about it in terms of their crossovers, though, you gotta give them that. After the cancellation wave we were looking at Bad Box Art and a scooped up PC fangame. I'll take Smash and PxZ over that any day.
if anything, the ONLY valid "baby step" has beenSTOP.
Why are they pissed at it? Because it deviates too far from the source. No spiritual successor can solve that, and people found plenty of other reasons to be pissed at Mighty.
Legacy Collection came with a survey that included questions on interest in future sequels/collections in Japan, BTW.
STOP.
The correct answer is Legends on PSN.
You mean the game disc you can easily pop into your PS3?
Assuming you HAVE a physical disc. Prices for the Legends games (MoTB especially) regularly reached into the hundreds, didn't they?
You mean the game disc you can easily pop into your PS3?At the risk of being wrong and getting into trouble, I feel there's some hostility with your post.
PB is right. Capcom has been banking on nostalgia.
Why are they pissed at it? Because it deviates too far from the source. No spiritual successor can solve that, and people found plenty of other reasons to be pissed at Mighty.
Legacy Collection came with a survey that included questions on interest in future sequels/collections in Japan, BTW.
At the risk of being wrong and getting into trouble, I feel there's some hostility with your post.Uh no, he's just being frank honestly.
So. The. [tornado fang]. What. Who cares if it deviates too far from the source material? It doesn't change the fact that they're pissed at 1 frame and a few sentences of detail. If they're going to be pissed at that, pissed at MN9, then there's really no hope for this franchise because the people they're trying to make games for truly are unpleaseable assholes, and Capcom is fully aware of this! It means they can't make one thing because they'll be pissed that they're not making the other thing. "Here's MM11." "WHERE'S X9?" "Here's X9" "WHERE'S ZX3??" "Here's something new." "RAAAAAAAAAAAGE!!!"To be fair the fanbase had grown accustomed to looking forward to more than one Mega Man game at a time. One game did not satisfy them even when they were a happy fanbase, because one game was never really expected to.
To be fair the fanbase had grown accustomed to looking forward to more than one Mega Man game at a time. One game did not satisfy them even when they were a happy fanbase, because one game was never really expected to.
Does it suck that somebody always has to whine? Yes, yes it does. But I maintain today just as I did nearly five years ago that the scathing resentment of the fanbase is entirely Capcom's fault. When they cancelled Legends 3, they shut down not only a long-demanded game, but a community that they built solely around the love of that game, one which drafted and submitted ideas to Capcom based on nothing but sheer passion, one which instantly forgave every broken website function they stumbled upon, one which was happy to discuss the favorite cookies of Capcom's employees, greived with them over natural disasters, and laughed with them at one of the heads of L3's development prancing around in a Battle Network character costume because he's just that much of a Mega Man nerd. Capcom did not just strike against a game or even a franchise, they directly struck against the fanbase itself. They invited their core fans, their evangelists, into a warm and cozy project and then cut them off and threw them to the wind with absolutely no warning as soon as some nameless dick suit decided it was convenient. Capcom demonstrated, through that action, that their own consumers mean nothing and that their seeming displays of community with them are nothing but a complete smokescreen.
And so yes, I do argue, that even if Capcom is only banking on nostalgia and doing literally nothing else, the fact that they are doing an at all competent job of just banking on nostalgia is in and of itself an improvement over the absolute [parasitic bomb] muckpit that they dug themselves into.
Ray's decreasing health and encouraging of dash spam at least creates some gameplay synergy. Something about the system just seems boring as hell for Beck in comparison, like they really wanted to spice up the X series dash by making it crucial for defeating enemies, but completely missed the mark.this so much. The dash mechanic makes the game trivial for beck. its just... Boring as a gameplay mechanic Ray being melee with the dash seems to just work better. sinde it seems like more of a risk reward thing. you are a close range figher, you weaken them with melee and dash through them before you get hit
Perhaps you could educate the people in these comments:I don't think I can do any better when you got a hatedom with all of the emotions of a T-800 since all they want to do is inspire arguments (https://www.youtube.com/watch?v=5d0Nft78mRc), they can't be reasoned with, and want nothing more than to see Inafune crash and burn at this point. Trying to show any sign of consideration or humility will likely backfire like Gonzo said.
But then again they are kinda toxic and I don't think I'm that good at explaining things to them like you guys do.
Red Ash, Rockman DASH, same [parasitic bomb] :^)It's not and it's honestly a pet pevee of mine to compare 2 different series to each other.
It's not and it's honestly a pet pevee of mine to compare 2 different series to each other.
It's not and it's honestly a pet pevee of mine to compare 2 different series to each other.
I'm pretty sure Inafune slyly created the name to appear like "Re DASH". We both know that he's not above making digs at Capcom.
And the character designs do look similar, especially that one dude who looks like a redesigned Teisel.
I'm pretty sure Inafune slyly created the name to appear like "Re DASH". We both know that he's not above making digs at Capcom.Even so I want to hold a game by it's own merits by not comparing it to something else.
And the character designs do look similar, especially that one dude who looks like a redesigned Teisel.
Even so I want to hold a game by it's own merits by not comparing it to something else.
I'm aware, but their attitude is... irrational at times.That's exactly my problem. I can understand some of the disappointment some people have with Mighty No. 9, but when they take things to far, I'm tempted to tell them to go [tornado fang] themselves, especially the ones that goes around spreading lies about the game.
I know that Inafune has delay the game due to the Engine they first started working on stopped being support and they had to start over again, Deep Silver someone messed up on the first publishing (I need to look into that again to see the exact details), and then Sony and Microsoft's rule about not releasing games without online components in... it's just one string of bad luck with another!I think the Masterass trailer is just icing on the firestorm for Deep Silver.
Though he did bit off more than he could chew and he should've started with releasing the game first before trying to do a multiple media franchise with it and the timing with Red Ash didn't help at all.This is one thing that I can actually agree with. Inafune can't get his priorities straight with Mighty No. 9 and especially Red Ash. Comcept should have just focused on working on Mighty No. 9, gauge people's interest (sadly, seeing it now, it went and did a 180° for a lot people), and see what happens from there. But nope, "gotta get an animated series out ASAP for Mighty No. 9, same for our next project even if it kills us!" I hope Inafune is taking the criticism and not just the [parasitic bomb]-talking to heart (unlike some people I know), but as the saying goes: "talk is cheap."
If he planned things better and communicate with his fans he might of defused some of the hate and frustration in the first place, but what's done is done. Hopefully he's learned his lesson and plans better and tries to regain some of the trust in lost in people.
Even so I want to hold a game by it's own merits by not comparing it to something else.Unfortunately Inafune simply does not present his products that way. We never did get a name or description for that girl who was introduced to us with a boob-shot to highlight her similarities to Tron, now did we?
Lol what? Of COURSE it's Capcom's fault. It's all Capcom's fault. That's the point! In one glorious, unmitigated [tornado fang] up, they managed to arson away one of their most loyal fanbases and scatter them to the [tornado fang]ing winds. I mean, do you remember how close the Capcom Unity people were with the MM fanbase before this [parasitic bomb] happened? Before they had to play crowd control with a rightfully hurt & pissed off group of people? Capcom [parasitic bomb] in their fan's faces and have done little to nothing to offer any sort of anything since then except the same "banking on nostalgia" [parasitic bomb]...WHICH THEY WERE ALREADY [tornado fang]ing DOING BEFORE THE LEGENDS 3 DEBACLE!! I mean, that's literally what MM9 & MM10 were. They were new games, but they were still games that relied on people's childhood love of the classic MM series. THEN they announced MML3 at that Comic Con, which again was always not going to be a monetary hit for them because it was a cult favorite even among MM games. THEN they Temple of Doom style ripped their fanbase's hearts out of their [tornado fang]ing chest.Inafune is banking on nostalgia now every bit as much as he was when he was part of Capcom developing MM9/10; he goes to Kickstarter with NOTHING BUT nostalgia and concept art. The only reason that worked for Mighty and not for Red Ash is because the wounds from Capcom were still fresh, Mighty made loftier promises (releasing on all platforms and not just PC), and Comcept didn't have a previous Kickstarter game still sitting unreleased. To paraphrase Jim Sterling, Comcept not only banked on nostalgia, they drove the discovery of the fact that nostalgia has a credit limit.
So the fact that you think their recent stint of banking on nostalgia is an "improvement" is downright laughable, because at least before the MML3 [tornado fang] up their nostalgic bank-wank included ACTUAL new games fans could play through instead of games some fans might be playing slightly because Rock, X, Zero, etc. is making a cameo in it. (IE: Smash, Project X Zone). The latter is part of the overall problem of Capcom still, after 5-6 years, offering pretty much zero hope that we're ever going to see another MM game from them again.
Inafune is banking on nostalgia now every bit as much as he was when he was part of Capcom developing MM9/10; he goes to Kickstarter with NOTHING BUT nostalgia and concept art. The only reason that worked for Mighty and not for Red Ash is because the wounds from Capcom were still fresh, Mighty made loftier promises (releasing on all platforms and not just PC), and Comcept didn't have a previous Kickstarter game still sitting unreleased. To paraphrase Jim Sterling, Comcept not only banked on nostalgia, they drove the discovery of the fact that nostalgia has a credit limit.
The reason I consider Capcom's current nostalgia-grabs preferable to their previous nostalgia-grabs is because the previous ones were focused almost exclusively on the NES style, to the point of neglecting the rest of the franchise. Two new NES games, five old NES games, four re-releases of PS1 ports of NES games, and a remake of MM2 with [parasitic bomb] controls. The fact that X1 and X2 existed on Wii's Virtual Consoles was sadly refreshing back then. The current batch is, if nothing else, greater in scope; it spans darn near everything outside of ZX and Star Force.
As we've gone over, Legends 3 was never, repeat NEVER, going to make Capcom a profit at all.Don't give me that "we all knew it was going to fail anyway" crap, you're just buying into what little bullshit Capcom gave us to justify themselves. Legends will always be risky, but nobody can call it certain death when any sales data on it outside of Japan is over a decade old (and the sales data in Japan was two unenhanced ports trying to pass themselves off as full retail PSP games, brilliant move there). SOMEBODY thought the thing was worthwhile if its production outlasted Universe's following Inafune's departure.
And while they were primarily focusing on the classic series, at least we got something new to play. Not cameos, not DLs or collection series of the same game we've played, but something new. No matter the series, I will take new over re-tread any day of the [tornado fang]ing week, because cameos, re-treads, DLs, and collection series are still neglecting the franchises.I've got 122 hours and still counting of "new" logged into Project X Zone 2, Genmu Zero-ing grunts all the way. No sidescroller clone will ever match that, nor will any NES rehash. There's the gameplay formula, there's whose name is in the credits, and there's whether or not you're actually playing as a Mega Man character. If Capcom's going to neglect the franchise; I'd rather they be schooled by someone who respects the characters than by someone who respects the stage select screen.
Spiked wall falls really don't belong in the first batch of stages, IMHO. Splash Woman's stage REALLY irritated me with how stealthily they threw that one out there.This case doesn't seem too hard in Jim's video, but simultaneously you don't have the advantage of vertical scroll stops giving you a second's premonition of what's about to come up.
Don't give me that "we all knew it was going to fail anyway" crap, you're just buying into what little bullshit Capcom gave us to justify themselves. Legends will always be risky, but nobody can call it certain death when any sales data on it outside of Japan is over a decade old (and the sales data in Japan was two unenhanced ports trying to pass themselves off as full retail PSP games, brilliant move there). SOMEBODY thought the thing was worthwhile if its production outlasted Universe's following Inafune's departure.
This is not touching the fact that Prototype was done and scrapping the project before getting it out the door only cost Capcom any chance they had to offset their loss and/or test the waters properly. That wasn't sales logic, that was CoJ deliberately attacking the Devroom for threatening the closed-door development mentality (Gregaman referenced this in his cancellation-day message).
I've got 122 hours and still counting of "new" logged into Project X Zone 2, Genmu Zero-ing grunts all the way. No sidescroller clone will ever match that, nor will any NES rehash. There's the gameplay formula, there's whose name is in the credits, and there's whether or not you're actually playing as a Mega Man character. If Capcom's going to neglect the franchise; I'd rather they be schooled by someone who respects the characters than by someone who respects the stage select screen.
Of course, it helps that I was already a fan of Namco X Capcom anyway. Plus there's the fact that PxZ1 gave us post-X4 Iris, and you damn well know no main-series Capcom game was EVER going to do that. 8)
Well keep in mind IGN is literally retarded.......That's actually a bad thing considering Metal Blades exist?
I actually watched IGN's review last night out of curiosity. All I got from it is the ice power is OP. Everything else was just words.
Well keep in mind IGN is literally retarded.Need I remind everyone of IGN's Double Dragon Neon review?
I actually watched IGN's review last night out of curiosity. All I got from it is the ice power is OP. Everything else was just words.
As for Might Number 9's iffy IGN review, well I'm planning on avoiding any and all information being spread about it right now-regardless of it's quality I want to go in as open minded as humanly possible and not be swayed by naysayers. Basically judging the game on it's own merits and critiquing accordingly.Exactly my plan. Already in one of my video feed on YouTube there's a vid titled "Mighty No. 9 Doesn't Get Mega Mega", which hell no I'm not going to be arsed to watch it.
Anyone's PS4 codes working? Mine isn't working and reportedly others are having the same problem. Maybe we'll have to wait for the PSN store to update later this afternoon.
Anyone's PS4 codes working? Mine isn't working and reportedly others are having the same problem. Maybe we'll have to wait for the PSN store to update later this afternoon.
Good news for WiiU owners: a patch is coming today (http://venturebeat.com/2016/06/21/mighty-no-9s-launch-is-a-mess-but-deep-silver-promises-relief-to-wii-u-players/) to fix the problems with loading and framerate issues.
Also, developer Comcast(http://i.imgur.com/hcynuWY.jpg)
(http://i.imgur.com/hcynuWY.jpg)
Can't wait for the dickheads to use the launch patches to [parasitic bomb] on the game even more. /sarcasm If anything, at least they're quick to fix the issues that were reported unlike some developers—
(http://i.imgur.com/hcynuWY.jpg)
And I am a Wii U owner, this is good news indeed!
Also people had trouble with Cryo? I thought she was pretty easy to beat as I did beat her easily in the demo as well.
I never had a problem with that. I thought the fight was fine.
Pyrogen has little to no tells when he preforms his attacks, both use the same animation and it's really hard to tell if he's going to shoulder rush/explode you or jump.
Yeah from what I saw of the beta Pyrogen just plain sucks, his cues are actually audio cues but they get drown out during the mid boss dialog.
I know this a bit late, but here's some clarification about the "It's better than nothing (http://nichegamer.com/2016/06/21/mighty-no-9-owners-unhappy-performance-issues-console-bricking-bugs/)" quote that Inafune himself never said, but it was something the Deep Silver translator added. For once, my hunch was actually right.
well having played it, its ok I guess. it's pretty much exactly what the demos gave us, just more polished. I'm still not terribly fond of the dash based combat. Ray meanwhile, plays much better
Steam, Chris. You mean Steam.
Hmm... are some of the people even reading that tidbit? I see in the comments they keep on saying some things... maybe after it was added?I'm tempted to make a Disqus account to tell these losers to [tornado fang] right off. I'm sick of seeing this bullshit everywhere I go, it's almost as bad as Unkawaii's experience of Undertale's rabid fans, and as well as seeing these fuckwits bash any review that gives a positive yet fair review of the game. Granted, I still haven't gotten my copy and it probably won't show up until next week (thanks, Amazon), but Jesus [tornado fang]ing Christ, this should be the textbook definition of "pathetic." And I for one am not going to stand this [parasitic bomb] any longer. I would also like to add that some people must major graphic whores when they're trying to remake the game on the Unreal 4 engine. Can't wait for the system requirements to go much higher than it needs to be.
Also tired people saying this is a mediocre game that's $4 million... they do not understand how game development and management work. >_>;
Sadly it's because of these uneducated kids (and Deep Silver not helping with the matter) that's really hurting this game more than it should. Honestly I'm enjoying MN9, it's a blast! I love how fast-pace it is and how tough it can be if you're impatient at times.
EDIT: Well I'm peeved... my review didn't register on Steam and I have to write it again! I hate when things like this happen. o//////oIs it a long review? I ran into a problem when I tried to submit my review of Banzai Pecan: The Last Disgrace of This Century (http://steamcommunity.com/id/AmethystViper/recommended/341440/) because of how much I wanted to rip BrothaKyo a new [dark hold] so I had to abridge it and stick the unabridged version in my crappy Blogger account until I can summon up the drive to make a new/better blog elsewhere. Maybe shortening it might help.
I'm tempted to make a Disqus account to tell these losers to [tornado fang] right off. I'm sick of seeing this bullshit everywhere I go, it's almost as bad as Unkawaii's experience of Undertale's rabid fans, and as well as seeing these fuckwits bash any review that gives a positive yet fair review of the game. Granted, I still haven't gotten my copy and it probably won't show up until next week (thanks, Amazon), but Jesus [tornado fang]ing Christ, this should be the textbook definition of "pathetic." And I for one am not going to stand this [parasitic bomb] any longer. I would also like to add that some people must major graphic whores when they're trying to remake the game on the Unreal 4 engine. Can't wait for the system requirements to go much higher than it needs to be.
Plus you don't have to rely on the dash-based combat, you can just shoot from afar like most action side-scrolling platformer games like this.
Telling people to [tornado fang] off will make the situation worse, not better.
Though I imagine that in this case, ANYTHING that isn't "lol comcept" would make things worse...
I'll just leave this here.glorious
[spoiler](https://dl.dropboxusercontent.com/u/82510710/ThisIsAThing.png)[/spoiler]
I'll just leave this here.
[spoiler](https://dl.dropboxusercontent.com/u/82510710/ThisIsAThing.png)[/spoiler]
Yeah from what I've seen while I think the level is interesting I think having no check point due to that loop and instant kill wire trap lazers so you have to start the entire thing over again can be a bit cruel. :\
Apparently, the more you die, the better the items "Eddie" gives you.
Yeah he does, it goes from extended buffs, to "E-Tanks", to even giving lives.
By more you mean max out my lives by area 3 of the Highway stage? 8DHe's "Eddie", be thankful it's not more big Weapon Capsules. 8D
Highway stage is fun if not a little long, did anyone else spot the game grumps poster on a billboard in area 1? 8DI will confess, I did watch a livestream from Andrew Dickman when he tried to play Mighty No. 9 (not he entire game obviously), and someone in the stream chat mentioned Egoraptor donated $3K for the Game Grumps poster in the highway level.
[yt]https://www.youtube.com/watch?v=Cs5BO6OWkl4[/yt]I love everything about Aviator!!!!
I love this song a lot!
[yt]https://www.youtube.com/watch?v=Cs5BO6OWkl4[/yt]
I love this song a lot!
Anyways, has there been any word for a 3DS release, besides a general in 2016? I know I'll definitely get that. AS A PHYSICAL COPY :WNo physical for handhelds, which also means you'll have to buy Ray separately ;(
He's "Eddie", be thankful it's not more big Weapon Capsules. 8DI always liked the giant hovering capsule from the PS X games...
, but I would recommend doing the bosses at least in the reverse of their order on the menu.I started from left to right but then jumped around after u beat Dyna.
Then again I'm trying to avoid the transformations and just go pure buster when I can.
Yeah Beck really needs a Wall Jump I agree.
That's what crouch dash is for! 8)
Yeah even though I am absolutely pathetic in everything Megaman I do like my wall climbing.
Ugh I wish I wasn't so bad at Megaman games. X(
I usually go with the default 1USD=1.60SGD. However...I know that pain with Ace Attorney. I know, man... :'(
NO HANDHELD PHYSICAL BUT HAVE CONSOLE PHYSICALS WHEN I DO NOT HAVE A CONSOLE WHATSOEVER THIS IS ACE ATTORNEY ALL OVER AGAIN AAAAAAAAAAAAAAAAAAH
Yeah even though I am absolutely pathetic in everything Megaman I do like my wall climbing.How about some Mega Man coaching? As a less evil alternative to taking PB's powers.
Ugh I wish I wasn't so bad at Megaman games. X(
ButI know, I'm impressed I got that far on Normal, especially since I usually have trouble wall jumping in a certain section in Tech Kraken's stage. You severely underestimate how much I suck at platformers.4 is the easiest of the lot
Try your hand on the Rockman World games then. 2 is infamously short.I want to at least try to beat X and X4 first.
X4I have way too many game saves backed up for that one. Never did finish the no items Zero run though, wew lad that was rough
I know, I'm impressed I got that far on Normal, especially since I usually have trouble wall jumping in a certain section in Tech Kraken's stage. You severely underestimate how much I suck at platformers.I would say try X4 first since it seems a bit easier since it's the one I played the most out of the X series, although Sigma's final form can really [tornado fang] you over if you're not prepared, speaking from experience. And yeah, Sol Titanion is a major annoyance for me, both as a boss and her laugh.
Also [tornado fang] the Butterfly Lady who's name slips my mind at the moment's stage, seriously [tornado fang] that noise.
I want to at least try to beat X and X4 first.
I have way too many game saves backed up for that one. Never did finish the no items Zero run though, wew lad that was roughI remember doing no Heart Tank runs years ago on the X Collection for the GameCube, and it was pretty challenging.
Is it a long review? I ran into a problem when I tried to submit my review of Banzai Pecan: The Last Disgrace of This Century (http://steamcommunity.com/id/AmethystViper/recommended/341440/) because of how much I wanted to rip BrothaKyo a new [dark hold] so I had to abridge it and stick the unabridged version in my crappy Blogger account until I can summon up the drive to make a new/better blog elsewhere. Maybe shortening it might help.
Oh no, it's not her, it's her damn stage!yeaaaaaa that wasn't great
yeaaaaaa that wasn't great
(http://40.media.tumblr.com/ac532d82b31aa8da82e6a7e345d882a5/tumblr_n2zufebvdR1t0sy23o1_500.jpg)
Monster Hunter, RE, SF undoubtedly makes them more money than MM games.I think the only one of those that was consistent was Resident Evil (it's biggest "failure" was still a multi-million seller). Street Fighter was brought back from the dead with SF4, and while Monster Hunter is HUGE in Japan, it was virtually unknown to the western world before Tri, and pretty much took until 4 to get on its feet as a proper multi-region series.
I like side-scrollers. That's why I love Shovel Knight & Shantae and that's why I'm hoping Mighty No. 9 is fun. If it is, I'll buy the next one. I'll eventually get into the Gunvolt series. If some other non-Comcept Kickstarter comes out and says they're going to make a "MegaMan style platformer" then I'll help fund that as well. They are giving me what I want. Capcom is not and no amount of cameos in other non side-scroller games is going to change that.Fair enough, I just dived back into Gunvolt two days ago and God knows I'm at the edge of my seat waiting for Half Genie Hero.
I would say try X4 first since it seems a bit easier since it's the one I played the most out of the X series, although Sigma's final form can really [tornado fang] you over if you're not prepared, speaking from experience.Agreed, especially while playing as X, X4 is among the easier entries to the series.
possibly bricksI'm pretty sure that's an exaggerated lie like the "it's originally going to be 2D" bullshit sheep are spreading. I have not seen a single shred of evidence of bricking a Wii U, just hardlocking/crashing. And speaking of sheep, someone on my twitter feed tried to give the game away only for the sheep he tried to give the game away to turning out to be a obvious douchebag and responded with death threat in return. What a bunch of babies.
I feel like I'm missing some context here. XDhttps://twitter.com/pg_kamiya/status/249735186936369153
Hideki Kamiya once said "Inafune is a Business Man not a Creator"Too bad Comcept or (god forbid) Deep Silver can't remove that and make it a generic "—A
The MN9, Comcept, and Inafune Haters use that as "proof" that Inafune's ideas suck.
Yeah Kamiya has a huge grudge against Inafune. :\
I mean Hideki Kamiya is kind of an ass, and while I can respect that at times it does really make me question that he's that guy who made Okami.
Oh, that twat. I vaguely remember that tweet way back.
He has no ill will against Capcom and says that nobody has the right to insult Capcom.
But Inafune he utterly hates, and he went as far as to say MN9 is an insult to Capcom.
Yeah again Kamiya can be a huge ass jerk and petty at times, sometimes it's pretty awesome but sometimes it's not and quite childish. He has a grudge against Death Battle for making Bayonetta and Dante fight, he utterly hates repeated questions, and he hates Kill la Kill since a huge amount of people asked if he would make a Kill la Kill game.I remember seeing that Death Battle, and while it was AWESOME, I had a feeling Dante was going to win since he has been fighting demons longer than Bayo has slaying monstrous-looking angels (plus Bayo uses demons in battle, so that's another disadvantage against her). Honestly, he should be grateful that both of his characters were featured in a web series just battle it out for fun, but it seems he has way too much worship for Bayonetta than his other works. :\
Kamiya really has no sense of tact and it's really surprising. :o
I think the only one of those that was consistent was Resident Evil (it's biggest "failure" was still a multi-million seller). Street Fighter was brought back from the dead with SF4, and while Monster Hunter is HUGE in Japan, it was virtually unknown to the western world before Tri, and pretty much took until 4 to get on its feet as a proper multi-region series.
Fair enough, I just dived back into Gunvolt two days ago and God knows I'm at the edge of my seat waiting for Half Genie Hero.
All I'm saying is that I resent the attitude of Mighty being the "definitive" one, the sole successor on which Mega Man's legacy and fanbase ride. The only justification for that is Inafune's name being on it. And you know what? That's not enough. The PSP games and MM9 were all mediocre, and Inafune headed all of them. MM10 was the main reason I thought he might know what the hell he was doing.
Already saw that. Can't wait for that to be proven wrong when I get it.
You're unsure if Kamiya is right or not?Start from Page 63 and come back. ;)
Just beat the game. Holy [parasitic bomb] the final boss kicked my ass. Is that thing even possible buster only? I didn't stand a chance until I started using Brandish.
I'm surprised no one here mentioned the 4 hour long credits.Is it longer than Ubi games? :\
Okay that has to be an exaggeration if no one here mentioned that. :\
Just beat the game. Holy [parasitic bomb] the final boss kicked my ass. Is that thing even possible buster only? I didn't stand a chance until I started using Brandish.
[spoiler]Yeah, the part when it's in the middle shooting gunk all over the place. There must be something I'm missing there. I have no idea how to move around it.[/spoiler]
Can you skip it?? Please tell me you can skip it, lol.From a livestream I've seen from one of my friends, I can confirm you can skip parts of or all of it. Though my question is why couldn't the backer list have its own section outside of the game credits like what Skullgirls did for those that donated to their IndieGoGo campaign?
[spoiler]Am I the only one that just spammed the ice ability during that fight? It slows down Trinity's movement and hits fairly hard.[spoiler]I just used missiles the whole fight...[/spoiler]
As for the 'spewing gunk' in the middle part, the trick is to take out the base. Once that happens, you can chill on the upper platforms since the gunk can't reach you at that height.[/spoiler]
[spoiler]Am I the only one that just spammed the ice ability during that fight? It slows down Trinity's movement and hits fairly hard.
As for the 'spewing gunk' in the middle part, the trick is to take out the base. Once that happens, you can chill on the upper platforms since the gunk can't reach you at that height.[/spoiler]
[spoiler]Am I the only one that just spammed the ice ability during that fight? It slows down Trinity's movement and hits fairly hard.
As for the 'spewing gunk' in the middle part, the trick is to take out the base. Once that happens, you can chill on the upper platforms since the gunk can't reach you at that height.[/spoiler]
Unfortunately I kind of share PB's bias of not having a seperate Dash Button due to the limited technology. I really don't like double tapping the D-Pad to Dash and it used to be quite finicky to me. :\Then don't, just spam your air-dash (jump button in midair, easy peasy). Zero starts with it and X can find it very quickly in Catfish's stage. In Xtreme2 you actually get to keep your air-dash momentum until you hit the ground, so it's much faster than on the console games.
I really need to play a game with air-dashing, I'm not used to doing that.
ZX1/2? Model H?Eh to be honest even though Model H is broken I actually used Model P a lot. Kunais everywhere!
Model P was THE speedrun form. Especially in ZXA where they buffed his neutral attack.
Cryo is even worse unfortunately.Agreed. The last stretch of Cyro's level is usually what kills my score runs because of the spikes and knockback.
Am I really supposed to crouch dash precisely under these two giant purple death generators in a row? The game tells me to crouch dash (which in and of itself is arguably a bad game design choice if you have to tell a player to use a certain function just to continue), but I always seem to come up way too early and die as a result.
I've been enjoying MN9. It's different from MegaMan, but not in a bad way. See, I actually like the dash mechanic, and most of the gameplay. I just feel the following tweaks would've helped streamline the experience:
-Double jump, to correct for missed ledge grabs.
-Removal of Beck's uncontrollable stagger/stumble after landing.
-Down dash cancel by side dashing or double jump.
-Weapon select on pause.
-Sub-tank carryover after death.
-Random power up removal.
-Piercing shot toggle and/or charge attack (ala Gunvolt).
-More boss destabilization moments for Ray.
As far as the presentation goes, the lack of facial expressions was my biggest disappointment. It just saps so much charm out of the game. I can live with the graphics, though. A few color modifications to the shader, and they're good to go. See attachments.
which sure as heck isn't random
Are those the vanilla PC graphics or did you use a post-processing injector like ReShade or Sweet FX?
- Remove the MM1 invincibility frame issue with 1-hit kill traps
- Checkpoints for Countershade's stage, perhaps a checkpoint for each time you subdue him when you're pursuing him
- Actually explain the crouch dash in the intro stage and have the levels actually require the player to use it instead of always having the player "squeeze" through gaps automatically in levels, this way players can familiarize themselves how to use it to avoid hazards like the one in Dynatron's stage and dodge certain attacks
I was expecting the stumble to only be a little story-telling mechanic to tell me that Beck wasn't exactly an experienced fighter, but it stays the whole game and can unexpectedly slip you up at the worst times, like landing on a ledge with any amount of forward momentum causing you to stumble off by accident. When the core game you're ripping off is designed around tight, responsive controls, taking control from the player as an inherent game element sucks.
Hmm would you think a power-up shop like MM 7-10 be a good addition?
ReShade/SweetFX. It's over-saturated, yes, but that will boil down to further tweaking and preference. The increased vibrance is definitely a plus, though. Just compare it drabness of the actual Pyrogen stage. It's hard to tell there's anything but grey in there.I'm more of a "less is more" kind of a person when it comes to messing around with SweetFX/ReShade, especially when it comes to using Luma Sharpening. Sometimes a subtle change makes a bigger impact. Here's an example of me using SweetFX (newer versions and ReShade crashes the game sadly) on Darksiders based on a present I found but made some changes of my own to make the changes more subtle and comparable to the console versions since the PC version also had washed out colors (full HD versions can be found in the links below).
I've been enjoying MN9. It's different from MegaMan, but not in a bad way. See, I actually like the dash mechanic, and most of the gameplay. I just feel the following tweaks would've helped streamline the experience:
-Double jump, to correct for missed ledge grabs.
-Removal of Beck's uncontrollable stagger/stumble after landing.
-Down dash cancel by side dashing or double jump.
-Weapon select on pause.
-Sub-tank carryover after death.
-Random power up removal.
-Piercing shot toggle and/or charge attack (ala Gunvolt).
-More boss destabilization moments for Ray.
As far as the presentation goes, the lack of facial expressions was my biggest disappointment. It just saps so much charm out of the game. I can live with the graphics, though. A few color modifications to the shader, and they're good to go. See attachments.
A power-up shop would be a great way to replace the current power-up system actually. Have Beck collect the different Xel colors to spend on three different categories: speed, power, life.Yeah I just found a temporary piecing shot to be stupid and felt a shop system would be better based off of that. Oh and something to get rid of Beck's Ninja Gaiden Knock Back.
I still have to wonder what the hell they were really doing between 2015 and 2016, especially such a late release in 2016? I get that Red Ash, Recore and other stuff like the Deep Silver publishing deal probably tied their hands in various ways, but it's like they 'finished' MN9 and then just said "okay everyone drop what you're doing and let's work everything else out." That extra year's worth of time could've easily been spent fixing bugs, improving the various ports, and other things.
However that only applies to Beck, I feel. I started playing Ray today. Battalion's stage gets a bit trickier when you can't get rid of explosive barrels from afar. And the fight is a lot harder cause if you play it too safe, your health will run out. But if you go ham on him, he'll hit you before you can absorb from him.
I beat Ray mode last week. I take some of the above back now that I know a bit more about her gameplay. While some barrels can be taken care of by the third slash from a distance, the best way to handle a bunch of them is to bonk into them with your dash. You have a bit of invulnerability after you bounce off, just like Mic's form for Beck.My problem is the iffy i-frames from bouncing off enemies with Ray's tackle, which is why I tried to 1-cycle the Nameless tank when I dealt with it. I could see a bit of utility with Avi's weapon for Ray by using to reach high places quickly since you can lock onto enemies above and I noticed it gets a little more height than jumping.
I still found the fight with Batt a bit tricky. You have to play super duper safe. If you're too close to him when he decides to jump, he'll run into you. It's actually like that with a bunch of the bosses. I ended up beating Dyna first cause I game overed on everyone else I tried, and I kept my life count at 2. Avi is actually pretty easy to fight first as well.
I'm kinda disappointed with most of Ray's weapons. Dyna's, Cryo's, and Brand's are barely any different from Beck's. Avi's and Shade's are a nightmare to hit bosses with reliably. And Batt's, while being a long range weapon that Ray desperately needs, is a far cry from how good Beck's is. There's no real game breaker for Ray. The closest is Mic's, which is a drill hookshot that is super cool. But like other strong weapons, its ammo isn't the best.
Especially the section where you have to drop down using Avi's power. the spikes have a fairly unforgiving hitbox, and momentum is a [sonic slicer], ESPECIALLY with Avi's power. I had to abuse the mid air momentum shifting that spamming transform gives you to get past it.
then there's that part with the platforms above the spikes. where it wants you to both use weapons to hit switches ABOVE you, while dealing with enemies hanging from the ceiling in front of you, who knock you off the platforms into the spikes, which follow the Megaman 1 rule.
This game is poorly optimised malware. I didn't have fun at any point while playing this game (mostly because the framerate on my laptop just added to the frustration) and I don't want to go back to it.
I can't believe there are people willing to defend this game though.
Ray mode
Brandish the whole section. You'll hit the switches, reflect the projectiles, and feel cool while defying gravity.That's what I've been doing and it's not a bad idea if I'm not feeling like attempting to use the riskier way of Avi's form.
Alternatively: Battalion.
Street Fighter V gets flagged by Avast all the time, crashes on the dot of 15 minutes whenever Wacom Tablet drivers are running, and lags out your opponent with roll-backs because it's too taxing on the CPU and GPU.I remember seeing this happening with some people who bought the game on Steam. Hell, even Rayman Forever (http://pcgamingwiki.com/wiki/Rayman), the MS-DOS port of Rayman 1, still has false positives in some its files yet nothing malicious was found in that game though I heard the reason that game gets false positives from some anti-virus software because an older virus use the same name as one of its executables.
I found ways around the former two. Do I fault the game for the latter? Hell no.I'm probably going to get some [parasitic bomb] for this, but as someone who's play some challenging games enough to tell the different between a challenge (i.e. me sucking at a game) and artificial difficulty (i.e. when the developers screwed up somewhere in the game's difficulty curve), I want to post a quote from TotalBuscuit and his This Is Why We Can't Have Nice Things on God Hand that I used in a comment I made on SomecallmeJohnny's review of the game:
And you're saying MN9 has framerate issues? Get a better rig. Like seriously.Well, it was nice knowing you, Zan...
Haven't made much progress into Ray mode yet because of a Cease & Desist order from Objection Man. Next saturday we'll be racing that on stream. At least if everything goes according to plan.I'm looking forward to see this. I'm not sure if there's any tips I can provide despite that I've cleared Ray's story on Normal recently.
...in that case I'd suggest you get a lower spec game like RosenkreuzStilette, Metagal, or the Mega Man fan games like Mega Man: Super Fighting Robot
Actually looking at the minimum requirements I'm actually not sure I can run MN9 on my current Laptop that well since my processor ain't that great. It has 1.6 GHz (and I am not familiar with how much this can be pushed either since I am hardly a computer expert) but the minimum requirements call for 2.8 GHz. I do have 6 GB of ram on this thing but again I'm not sure that would make up for it. :\I'm not a computer expert either, though not I'm sure if pushing it 2.5GHz will make Mighty No. 9 run at a playable frame-rate (about 30-40 FPS should suffice going my experience with the Wii U version and playing Dark Souls III on my underpowered PC), and turbo clocking can heat up the CPU unless your system has proper cooling.
Keep in mind this laptop is probably more than 5 years old as well.
EDIT: Okay seems this processor can be pushed to at least 2.5 GHz with turbo clocking, which again I don't exactly know how that works.
The thing is I refuse to believe a game like that needs a high spec gaming PC.Sorry, but my computer is medium spec compared to what's on the market now (it has an NVIDIA 750 with 2GB VRAM, AMD FX-4350 which isn't a great CPU compared to an FX-8350, and 4GB of RAM), yet it meets most of Mighty No. 9's recommended requirements. But then again, I've played other games with lower requirements with worse optimization than Mighty No. 9 (not that I had a chance to play the PC version of Mighty No. 9 yet). Also has it occurred to you try to lowering your settings? My computer barely meets Dark Souls III's minimum requirements yet I can get better performance if I knock it down from 1920x1080 on Max settings to around 1280x720 on High settings going from 30 FPS tops to 60 FPS respectively. Not to mention there are games using Unreal Engine 3 that runs terribly, even on monster hardware, like Day One: Garry's Incident and the launch version of Batman: Arkham Knight.
That and I have no idea how to Turbo Clock in the first place. :\What's your CPU's model number and brand?
That's an integrated GPU, no chance of that...
I am pretty sure MN9 is not wort OCing your laptop over...
No Ray Race Stream today. Life got in the way.No kidding. I just finished Hyper mode as Beck today and holy [parasitic bomb] is Hyper mode brutal compared to the previous difficulties. As if locking up Patches away to keep them from
In other news: Hyper mode is tough!
Assuming Inti and (most likely) Comcept are not being flooded with thousands of hate e-mails and tweets.
Holy [parasitic bomb] the final boss kicked my ass. Is that thing even possible buster only?I just did with Beck Buster only.
It looked uglySorry, but you (https://youtu.be/et6sZ1zJOow) have not (https://youtu.be/AWkROZsFQZg) seen ugly (https://youtu.be/yAj3es5YEzk).
How many times has getting in contact with the devs worked with anything Megaman?Except I never mentioned Mega Man, said Inti Creates listened to feedback on Gunvolt's PC release. Ask Objection Man and he can tell you all about how it was unplayable at launch, not to mention Inti Creates added features to the game a few of us suggested for the PC version.
what a jokeEver stop to consider they have a lot on their hands, not just people not getting their copy?
Not to mention you claim they have a lot on their hands but... what would that be? I mean it can't be making post-release DLC because that caused all the delays, right?I doubt there's going to be any other DLC for Mighty No. 9 beyond the Ray Expansion since a bunch of the other features were funded and available already, though I don't get why the Retro Hero DLC is pre-order exclusive. As far as Inti Creates' side of things, all I've pretty seen from them lately is between Gunvolt 2, The Striker Pack, and sometimes Gal Gun on twitter. I haven't seen anything from Inti regarding Mighty No. 9. For Comcept's side, I wouldn't be surprised if they went quiet from all the [parasitic bomb] they're still getting, especially Inafune. Making the handheld ports could be a strong possibility to be honest, since their hardware is much different than a console or computer, not to mention the Linux and Mac versions are not out yet, so I wouldn't be surprised if they're still working those versions too. If it did come down to them saying "[tornado fang] it, let's work on our other projects", then I'll give you guys that.
So what else could be on their plate other than, I dunno, making the handheld versions? I mean if you want to say Inti is to blame, then that I can understand. They're releasing Gunvolt 2 and working on Bloodstained, along with other things I'm sure.
But Comcept... I have no idea what they might be doing that would delay the handheld versions. Red Ash maybe? But that would be irresponsible of them when MN9 should take top priority, and there's no excuse for them to delay that even further in favor of other things.
Also, no update on any of the physical rewards beyond the shirt. Radio silence, and no ETA. Hope I actually get them.This was on my mind recently. I really wanted that retro box and manual.
it'll be better than nothing
Made you look. Post quotations next time instead of YouTube reviews.1. You're doing a pathetic job at it.
1. You're doing a pathetic job at it.
Hey Treleus, I liked it better when you hadn't posted for three years. Go back to doing that.
Who are you again?(http://itisamystery.com/iiam.gif)
And they still haven't bothered getting those 3DS or Vita versions done have they.Last I heard the handheld ports are being worked on by another developer similar to what happened with the Mac and Linux versions.
<douchebaggery>
Hey Treleus, I liked it better when you hadn't posted for three years. Go back to doing that.
<crabby>
There's always room to improve. The core gameplay is solid, it could just use a couple refinements. Much like how Mega Man 2 fixed some of the issues the first game had.
Lack of dowsing is a bummer.Really? If it's otherwise the same as the Switch, the game has no visual cues to a lot of its secrets. I somehow missed the dowsing upgrade at first and it really holds you back.
It just can't help but to continue. [tornado fang]ing up is now their tradition. They can't break the habit!Boxes with manuals that don't fit in them. The fact that the franchise is handled by people who literally cannot measure paper pretty much sums everything up.
Really? If it's otherwise the same as the Switch, the game has no visual cues to a lot of its secrets. I somehow missed the dowsing upgrade at first and it really holds you back.No actual Dowsing part on 3DS, only the audio cue of destroyable walls, unfortunately