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Other Things => Gaming => Topic started by: Nexus on September 01, 2013, 02:38:37 AM

Title: Mighty No. 9
Post by: Nexus on September 01, 2013, 02:38:37 AM
(http://cdn0.sbnation.com/uploads/chorus_image/image/18771851/mighty_no_9.0_cinema_720.0.jpg)

http://www.polygon.com/2013/8/31/4680956/mega-man-creator-keiji-inafune-new-game-kickstarter (http://www.polygon.com/2013/8/31/4680956/mega-man-creator-keiji-inafune-new-game-kickstarter)

Keiji's trying to get a Kickstarter backing up what seems to be his own spiritual successor to Mega Man. Not sure if this would fit other game topics or Mega Man news, but i'm going with the former because it's a series / title of its own.

The Kickstarter page. (http://www.kickstarter.com/projects/mightyno9/mighty-no-9)

THE KICKSTARTER FOR MIGHTY No. 9 HAS ENDED!
However, if you still wish to donate after the fact, you can do so on the page through a Paypal link they set up!

[youtube]Mighty No. 9: Unreal Engine Initial Evaluation Test (PLACEHOLDER ASSETS) (http://www.youtube.com/watch?v=5UXDiQrgI6M#ws)[/youtube]
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 01, 2013, 02:51:25 AM
Haha holy [parasitic bomb], Inafune's got rockballs.

he's got my vote.

And wallet.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on September 01, 2013, 03:09:05 AM
(http://lol.rockmanpm.com/1377994883751.jpg)

(http://lol.rockmanpm.com/1377996914358.png)

He has my full support nya~ 0v0 :cookie: :cookie: :cookie:
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 01, 2013, 03:13:15 AM
(http://imageshack.us/a/img845/5260/28em.png)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Nexus on September 01, 2013, 03:18:53 AM
Hot damn, the kickstarter's already reached 58k+ and it's not even been an hour.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 01, 2013, 03:21:04 AM
900,000 is a lot to obtain. But I have no fear inafune will achieve it.

He's got my money, well... $60 of it.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 01, 2013, 03:34:28 AM
Already at 83K though I need to save my money for books so I can't really donate anything yet.

Edit: and as I made this post it jumped to 85K.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on September 01, 2013, 03:37:10 AM
And let the Mega Man x Mighty No. 9 fan arts commence!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 01, 2013, 03:40:14 AM
Yes let the fan art flood, I kinda want to see a Mighty No. 9 Blues like character since we seem to have a Roll, Iris, and even Elpizo looking character already.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on September 01, 2013, 03:41:36 AM
Aaaaand /v/ just made it into a sticky/pinned thread, as expected. XD

Temp link here: http://boards.4chan.org/v/res/207743203

Quote
Anon #1:
>yfw one of the game's subplots is someone stuck on the moon
>They rescue them in the ending

Anon #2:
>the game has a moon level
(http://i.imgur.com/SZqbjZO.jpg)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Nexus on September 01, 2013, 03:48:46 AM
Someone's actually paid 10k for a dinner with Inafune.  XD Looks like it's literally 3-5 minutes away from 100k, at that.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 01, 2013, 04:07:28 AM
 :o

 8)

HAHAHAHAHAHAHAHAHAAAAA

Your move, Capcom
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 01, 2013, 04:19:34 AM
Geez with the way things are going now I think the $900,000 goal might be reached in less than 24 hours.  Me and a friend already shared this on Facebook so let's see if that can spread like wildfire.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Fxeni on September 01, 2013, 04:28:46 AM
Well, backed. If it goes through, I hope it gives Capcom a swift kick in the ass.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 01, 2013, 04:30:37 AM
We have to see if that $2,500,000 can be reached before that.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on September 01, 2013, 04:41:11 AM
:o

 8)

HAHAHAHAHAHAHAHAHAAAAA

Your move, Capcom
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on September 01, 2013, 04:45:34 AM
Music for everyone~ :cookie:

01 Mighty No 9 Theme.mp3 (http://lol.rockmanpm.com/01 Mighty No 9 Theme.mp3)
02 Mighty No 9 Theme (Ambient Remix).mp3 (http://lol.rockmanpm.com/02 Mighty No 9 Theme (Ambient Remix).mp3)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Quickman on September 01, 2013, 04:56:35 AM
I like the name.  It has a nice vintage feel.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Dr. Wily II on September 01, 2013, 04:56:59 AM
Go go Inafking!!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 01, 2013, 05:01:41 AM
So, Wily, you ready to meet the eventual Not-Dr.Wily?

EDIT: imagine they do a flip. the calm nice guy looking Scientist is the bad guy and the edgy spikey Wily looking one is the good one

IMAGINE
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Dr. Wily II on September 01, 2013, 05:05:33 AM
That initial spikey hair guy looks promising...

EDIT: imagine they do a flip. the calm nice guy looking Scientist is the bad guy and the edgy spikey Wily looking one is the good one

IMAGINE
... NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO *mind crush'd*
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Nexus on September 01, 2013, 05:21:26 AM
(http://lol.rockmanpm.com/1377994883751.jpg)

(http://lol.rockmanpm.com/1377996914358.png)

He has my full support nya~ 0v0 :cookie: :cookie: :cookie:

I'm really hoping someone makes a high-res recreation of the two on the left in the top image there. Or that we get high-res pics soon.

I'm actually interested in the abilities system; sounds like the usual boss affairs, but also abilities gained from enemies. That might be rather interesting, even if it does just end up like the Z-Knuckle system.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 01, 2013, 05:29:02 AM
I wonder which one will actually be Call.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: kosmos on September 01, 2013, 05:34:59 AM
I don't like No.9 design but the rest looks amazing, pretty awesome staff working on it. If Capcom is working in a 2D gameplay reboot of Mega Man, this announcement must be a kick in the ass for them.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on September 01, 2013, 05:41:40 AM
Quote
(http://lol.rockmanpm.com/megamantreehouse.png)

(http://lol.rockmanpm.com/1378006572566.jpg)

Person #1: Possible edit of this b/c of NotMegaman Kickstarter?

Person #2: The guy who originally did all of those pictures is working on a new one

(http://lol.rockmanpm.com/1378006307663.jpg)

(http://lol.rockmanpm.com/1378006340861.jpg)

(http://lol.rockmanpm.com/1378006373415.jpg)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Nexus on September 01, 2013, 05:50:47 AM
It's broken 200k in a single night, in a couple of hours. Inafune must be smiling at this massive amount of fan support.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on September 01, 2013, 05:55:03 AM
1. Classic/OG
2. X
3. Legends/DASH
4. Battle Network/EXE
5. Zero
6. ZX
7. Star Force/Shooting Star
8. XOver
9. Mighty No.9

It makes sense.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Dr. Wily II on September 01, 2013, 06:08:50 AM
(http://lol.rockmanpm.com/1378006307663.jpg)

(http://lol.rockmanpm.com/1378006340861.jpg)

(http://lol.rockmanpm.com/1378006373415.jpg)
... Is that Zero's helmet beside the remains for the treehouse...?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 01, 2013, 06:11:04 AM
It looks like it.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 01, 2013, 06:12:01 AM
... Is that Zero's helmet beside the remains for the treehouse...?

If you look at the one of the treehouse burning down Zero is next to ZX and A dying.

So naturally, he's still there.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 01, 2013, 06:26:20 AM
If only I could donate... :'(

This has my support and watchful eye on.

(http://lol.rockmanpm.com/1378006307663.jpg)

(http://lol.rockmanpm.com/1378006340861.jpg)

(http://lol.rockmanpm.com/1378006373415.jpg)
"Rise from your grave! (https://www.youtube.com/watch?v=EOQcnliEjXM)"
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Dr. Wily II on September 01, 2013, 06:31:24 AM
If you look at the one of the treehouse burning down Zero is next to ZX and A dying.

So naturally, he's still there.
... Huh.
I thought that was A's chestpiece... Hehe... >.>
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Archer on September 01, 2013, 06:59:32 AM
>Get blocked because I badmouthed Inafune and said I had no interest in this as a Megaman fan
This fanbase is getting hilariously bad.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 01, 2013, 07:00:36 AM
>Get blocked because I badmouthed Inafune and said I had no interest in this as a Megaman fan
This fanbase is getting hilariously bad.
On the site?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Archer on September 01, 2013, 07:19:57 AM
On the site?

No, no somewhere else.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 01, 2013, 07:21:07 AM
No, no somewhere else.
Ah, that kinda sucks I guess. :\
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Archer on September 01, 2013, 07:27:19 AM
I don't really care I just thought it was funny.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Waifu on September 01, 2013, 08:39:42 AM
(http://osprofanos.com/wp-content/uploads/2011/01/ChuckApproves.gif)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 01, 2013, 09:19:55 AM
Music for everyone~ :cookie:

01 Mighty No 9 Theme.mp3 (http://lol.rockmanpm.com/01 Mighty No 9 Theme.mp3)
02 Mighty No 9 Theme (Ambient Remix).mp3 (http://lol.rockmanpm.com/02 Mighty No 9 Theme (Ambient Remix).mp3)

Thank you, Vixy Love!  <3
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Rin on September 01, 2013, 09:45:57 AM
[parasitic bomb] looks cool as [tornado fang].
And it's going to be for PC.
Hell yes.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: HokutoNoBen on September 01, 2013, 09:59:18 AM
:o

 8)

HAHAHAHAHAHAHAHAHAAAAA

Your move, Capcom

...Well said, old friend. 8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 01, 2013, 10:01:13 AM
...Well said, old friend. 8D

BENNNNN!! How are you, ol' buddy o mine?  8)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Dr. Wily II on September 01, 2013, 10:30:08 AM
It's like a RPM revival. XD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: kuja killer on September 01, 2013, 01:48:28 PM
We have to see if that $2,500,000 can be reached before that.

i really want console version. but i have doubts that it would make it to 2.5 mil :(

i perfer console instead of PC..
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Kieran on September 01, 2013, 02:36:25 PM
It's at $421,000 and it's been less than twelve hours since it went up.  2.5 mil is looking like a reasonable goal at this point.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Nexus on September 01, 2013, 02:55:59 PM
It's like a RPM revival. XD

Thank Inafune's ode to the fans, it seems.  :)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Turian on September 01, 2013, 03:42:47 PM
I get paid Friday,  he'll get my $60 then. And the next week when I get paid again? He'll get 40 more. I love how he's giving Capcom two middle fingers here. Infaking's hardcore.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Da Dood on September 01, 2013, 04:39:07 PM
This is awesome. <3
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on September 01, 2013, 05:06:42 PM
...Well said, old friend. 8D

 :O

Long time no see, though I doubt you remember me (my changed username doesn't help).
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 01, 2013, 05:57:55 PM
(http://i887.photobucket.com/albums/ac71/Flame-G102/1377998251227_zps878c9fcf.png~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1378046547809_zps99aae55f.png~original)

;_;7

(http://lol.rockmanpm.com/1378006307663.jpg)

(http://lol.rockmanpm.com/1378006340861.jpg)

(http://lol.rockmanpm.com/1378006373415.jpg)

Animated version

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1378045102620_zps3b37d41f.gif~original)

Also,

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1378045138485_zpsfed2f7ce.jpg~original)


The fanart is already starting to pour in.

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1292909_10151888970369878_670830944_o_zps7d02aaba.jpg~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1378045420813_zps4452077f.jpg~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/tumblr_msfgpqPEU51rujp4jo1_500_zps3f081177.jpg~original)

Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 01, 2013, 06:03:21 PM
Awesome art and the total is already over $500,000.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Fxeni on September 01, 2013, 06:45:33 PM
My contribution is made.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: HokutoNoBen on September 01, 2013, 07:45:28 PM
BENNNNN!! How are you, ol' buddy o mine?  8)

Sup, Blues. Figured ol boy Inafking's antics was enough reason to stop back on by, and glad I was proven right! 8D

:O

Long time no see, though I doubt you remember me (my changed username doesn't help).

Likewise!

...what was your name again? 8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on September 01, 2013, 07:53:23 PM

Likewise!

...what was your name again? 8D

Superdee

I won't blame you if you don't remember; I wasn't terribly active back then.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 01, 2013, 07:54:45 PM
The fanart is already starting to pour in.

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1292909_10151888970369878_670830944_o_zps7d02aaba.jpg~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1378045420813_zps4452077f.jpg~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/tumblr_msfgpqPEU51rujp4jo1_500_zps3f081177.jpg~original)

These are awesome!!

Sup, Blues. Figured ol boy Inafking's antics was enough reason to stop back on by, and glad I was proven right! 8D

It's good to have you back. I miss our lengthy discussions about...well stuff.

I'll donate to this when I get paid next, which will be around the 15th. It'll probably be in the $100-$200 range. Unless I win the lotto before then, in which case I'll just fund the whole damn thing! XD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 01, 2013, 07:56:08 PM
And Borockman drew notAero already.

http://www.deviantart.com/art/Call-me-notAero-397344705
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: HokutoNoBen on September 01, 2013, 07:59:47 PM
Superdee

I won't blame you if you don't remember; I wasn't terribly active back then.

...Ah, yes, I remember now. Good to see you again. 8)

@PB

But what about the womenz, Blues? SURELY you would remember to fund their kickstarters, as well~? 8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mirby on September 01, 2013, 08:02:25 PM
And Borockman drew notAero already.

http://www.deviantart.com/art/Call-me-notAero-397344705
now if only he'd come back here :\
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 01, 2013, 08:07:30 PM
But what about the womenz, Blues? SURELY you would remember to fund their kickstarters, as well~? 8D

Oh, I fund their kickstarters alright. With more than just money!  [eyebrow]
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 01, 2013, 08:08:23 PM
now if only he'd come back here :\
We need to destroy deviantart Muro first, then he'll come back.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 01, 2013, 08:19:16 PM
So, if it's Beck & Call, I wonder what the dog will be named!  8)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 01, 2013, 08:20:32 PM
It's starting to become a good old reunion here and things are starting to look up for Mega Man. XD

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1292909_10151888970369878_670830944_o_zps7d02aaba.jpg~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1378045420813_zps4452077f.jpg~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/tumblr_msfgpqPEU51rujp4jo1_500_zps3f081177.jpg~original)
I love the Rosie the Riveter piece. owob

(http://i887.photobucket.com/albums/ac71/Flame-G102/1377998251227_zps878c9fcf.png~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1378046547809_zps99aae55f.png~original)

;_;7
I salute these people... :'(
Could use a saluting Kobun here.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 01, 2013, 08:20:50 PM
So, if it's Beck & Call, I wonder what the dog will be named!  8)
I don't know, I haven't seen any dog designs yet other than that motorcycle notRoll is riding.  I still want to see a Blues Archtype design.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mr. Haxwell on September 01, 2013, 08:21:02 PM
So, if it's Beck & Call, I wonder what the dog will be named!  8)

Receiver.  XD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 01, 2013, 08:24:52 PM
I don't know, I haven't seen any dog designs yet other than that motorcycle notRoll is riding.  I still want to see a Blues Archtype design.

Not-Roll is Call! And yes, we all do! WE ALL DO!  8)

Receiver.  XD

You know, that's not bad actually!  :cookie:

I was thinking perhaps... Ing!  8D

Heeeeeh? HEEEEEH?

Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 01, 2013, 08:26:24 PM
Not-Roll is Call! And yes, we all do! WE ALL DO!  8)
All of the girls can be Call, we're just not sure which one will be Call.  I'm hoping for notIris personally, she looks adorable.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sub Tank on September 01, 2013, 08:29:12 PM
How long is it gonna take to make Mighty No. 9 Legends?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 01, 2013, 08:30:40 PM
That'll probably require another Kickstarter, a human sacrifice, and waters of life.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 01, 2013, 08:31:08 PM
What about a Mighty No. 9 RPG?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Nexus on September 01, 2013, 08:33:58 PM
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1292909_10151888970369878_670830944_o_zps7d02aaba.jpg~original)

If I remember right, that one was actually drawn by the current artist for the Megaman Archie comics, drawn within two hours of the announcement last night.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: HokutoNoBen on September 01, 2013, 08:47:23 PM
I don't know, I haven't seen any dog designs yet other than that motorcycle notRoll is riding.  I still want to see a Blues Archtype design.

With any luck, Beck will be joined by a "mysterious benefactor wearing red, donning shades and using a glowing sword" named "Ray".

("Ray" = "Rei" = "0", Get it? Could also double as a musical reference for another "Ray" who wore dark shades all the time... bVd)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 01, 2013, 08:53:22 PM
That'll probably require another Kickstarter, a human sacrifice, and waters of life.
Can I be that human sacrifice?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 01, 2013, 08:56:56 PM
With any luck, Beck will be joined by a "mysterious benefactor wearing red, donning shades and using a glowing sword" named "Ray".

("Ray" = "Rei" = "0", Get it? Could also double as a musical reference for another "Ray" who wore dark shades all the time... bVd)

See, this is why I've missed you!  8D

Can I be that human sacrifice?

Done!

And really? No one liked me naming the dog "Ing" to make "Beck and ing?" XD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 01, 2013, 08:58:20 PM
Oh god. XD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: HokutoNoBen on September 01, 2013, 09:20:50 PM
See, this is why I've missed you!  8D

Done!

And really? No one liked me naming the dog "Ing" to make "Beck and ing?" XD

I dunno! It could work, certainly, but it's not as if "Rock and Rush" was an in joke in itself.

As long as Inafune doesn't name him "Dub" and give him various "Step" power ups/add-ons, I think I'll be okay... 8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 01, 2013, 09:28:53 PM
Well we don't know if they're going the musical references with this. XD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 01, 2013, 09:30:14 PM
Yeah we only have Beck and Call so far so I got nothing.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 01, 2013, 09:32:19 PM
We'll just have to donate more money to find out!  8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Waifu on September 01, 2013, 09:36:22 PM
I dunno! It could work, certainly, but it's not as if "Rock and Rush" was an in joke in itself.

As long as Inafune doesn't name him "Dub" and give him various "Step" power ups/add-ons, I think I'll be okay... 8D

 :P
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 01, 2013, 09:52:40 PM
We'll just have to donate more money to find out!  8D
That we do.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: HokutoNoBen on September 01, 2013, 09:55:57 PM
Well we don't know if they're going the musical references with this. XD

True. But I can't help but imagine that "Beck" likely doubles as a reference for Beck Hansen.

If Beck turns out to be judged a "loser" by his other Mighty peers, and that's why they want to kill him, I wouldn't be surprised~! 8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Saber on September 01, 2013, 09:58:56 PM
(http://lol.rockmanpm.com/1378006373415.jpg)

Ehehehehehee...hahahahahaaha...BWAHAHAHAHAHAHAAHAHAHAHAAHAH!!!

RISE LITTLE ROBOT, RISE!

/funded
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 01, 2013, 10:36:01 PM
True. But I can't help but imagine that "Beck" likely doubles as a reference for Beck Hansen.

If Beck turns out to be judged a "loser" by his other Mighty peers, and that's why they want to kill him, I wouldn't be surprised~! 8D

He might be alone in the new pollution or think he's in love but he's kinda nervous to say so. Either way, I'm giving him a high five!

Posted on: September 01, 2013, 02:04:23 PM
$612,961 as of this post.

It hasn't even been 24 hours yet!  8)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 01, 2013, 10:50:24 PM
Yeah I think it might reach the $900,000 goal before 24 hours.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 01, 2013, 10:51:57 PM
Might be a little after 24 hours, but at the rate it's going there's almost no doubt that it is going to hit it!

At this point, the $2.5 Mil is what I'm hoping for!  8)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 01, 2013, 10:53:25 PM
Yeah same here.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Superjustinbros on September 01, 2013, 11:03:41 PM
Oh god, count me into playing this when it comes out. 8)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 01, 2013, 11:06:53 PM
Haven't this excited since the Skullgirls and The Tale of ALLTYNEX fund-raiser. Let's spread the word on this to make it a reality.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on September 01, 2013, 11:12:50 PM
Beck and Call - To be at someone's beck and call (http://idioms.thefreedictionary.com/be+at+beck+and+call)

No musical references here... at least not with those two.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sub Tank on September 02, 2013, 01:27:06 AM
Has anyone donated $10,000 for a romantic dinner with Inafune yet?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 02, 2013, 01:27:47 AM
Actually someone did yesterday very quickly.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 02, 2013, 01:40:39 AM
Has anyone donated $10,000 for a romantic dinner with Inafune yet?

If I had the money, I would!

I'd also have a HeatMan candle made for the occasion.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on September 02, 2013, 01:52:16 AM
(http://lol.rockmanpm.com/NotRollNotAero.jpg)

0v0 *kiss, snuggle, hug*

/funded

Yay~ <3
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: MacDaddyMike on September 02, 2013, 01:56:07 AM
I wasn't the biggest fan of the Zero or ZX series, in terms of gameplay, but boy do I love their artwork and character design.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on September 02, 2013, 02:11:33 AM
(http://lol.rockmanpm.com/NotRollNotAero.jpg)

I really like both of them. I hope it's not one or the other. X(
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 02, 2013, 02:15:36 AM
It's going to be one or the other, or any of the other girls that were shown.  There's going to be a poll eventually to determine which design will be Call.  I just hope it won't be female Elpizo who wins.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on September 02, 2013, 02:32:54 AM
I was thinking that maybe they'd give the other (most likely "Not Aero") a different role, like a boss or rival. "Not Aero" has that introvert, aloof thing going on that could go at odds with Beck's mischievous nature.

EDIT:

(https://s3.amazonaws.com/ksr/assets/000/860/806/b733fef2a95df4f3de2a9074b4a043cf_large.jpg?1377496853)
The "Elpizo" look-alike reminds me more of Giro, tbh. Either way, it's still funny.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 02, 2013, 02:34:00 AM
(http://lol.rockmanpm.com/NotRollNotAero.jpg)

0v0 *kiss, snuggle, hug*

Yay~ <3

Aweeeeeeeesome! XD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 02, 2013, 03:00:23 AM
It's going to be one or the other, or any of the other girls that were shown.  There's going to be a poll eventually to determine which design will be Call.  I just hope it won't be female Elpizo who wins.

I personally prefer the Roll-esque one the most with the Dark haired one getting a close second.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 02, 2013, 03:03:12 AM
I just prefer the Iris one since she looks so cute without tasting like diabetes.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 02, 2013, 03:05:14 AM
I see no reason why they all cannot be included. Side characters and such!  8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 02, 2013, 03:07:03 AM
Maybe we could have a power-up shopkeeper.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on September 02, 2013, 03:09:10 AM
(http://i.imgur.com/71EJtCU.png)

Quote
Joke idea for Wii U gamepad (and iPhone/Android)
I'm not saying anything about the Wii U good or bad. Just making a joke.

8) 8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 02, 2013, 03:09:18 AM
I just prefer the Iris one since she looks so cute without tasting like diabetes.

Which one is the Iris one?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 02, 2013, 03:11:06 AM
The black haired one with orange eyes and a hat under gender bent Elpizo and next to the other black hair chick.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 02, 2013, 03:12:31 AM
(http://i.imgur.com/71EJtCU.png)

8) 8D

I'm glad we're already having fun with this! XD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 02, 2013, 03:20:08 AM
The black haired one with orange eyes and a hat under gender bent Elpizo and next to the other black hair chick.

Oh.

Maybe its just me but I don't really like her face, its either because of the angle or because she looks like some sort of dog.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 02, 2013, 03:20:41 AM
I just see it as the outfit and hair style.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Jericho on September 02, 2013, 04:21:47 AM
I'm seriously going back and forth between various web pages and this Kickstarter's page just admiring how fast it's coming to being funded. I am so excited for this thing and will donate as soon as I get 40-60ish to put towards it.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 02, 2013, 04:24:35 AM
And here's borockman's Roll-Call (lol).

http://www.deviantart.com/art/Don-t-forget-to-call-me-back-397508382
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 02, 2013, 04:31:39 AM
Its 78% of the way there already.

Its been 24 hours now, right? Its not 100% but its DAMN close.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 02, 2013, 04:32:22 AM
Yeah that's still pretty amazing in such a short amount of time.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 02, 2013, 06:18:31 AM
So far about $747,470+ funded as of this post. I wonder, can we suggest DESURA and GOG.com to them for DRM-free services? I'd kill to get a chance to donate about $250 for this game.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 02, 2013, 06:26:04 AM
I want the blonde pigtailed not-Roll from the video
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Chulio on September 02, 2013, 06:54:16 AM
After lurking for years, I've emerged to say this.

Mighty no. 9 is what we've been fighting for

Now I'll return to my cave
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Nexus on September 02, 2013, 07:05:50 AM
An update thanking the fan support so far and with some encouragement. (http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts)

.. and a response from Capcom that I don't even know how to interpret. (http://i.imgur.com/oIr3Pbn.jpg)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 02, 2013, 07:16:36 AM
So Capcom's going to have that romantic dinner with Inafune too? Damn, talk about booking an entire restruant...
I wonder what you're playing on ePSXe.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 02, 2013, 07:16:43 AM
....Huh. :\
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 02, 2013, 07:32:12 AM
.. and a response from Capcom that I don't even know how to interpret. (http://i.imgur.com/oIr3Pbn.jpg)

You fell for it.

P4R Gaming is a joke site like The Onion.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Nexus on September 02, 2013, 07:33:39 AM
You fell for it.

P4R Gaming is a joke site like The Onion.

Doh.  :|
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 02, 2013, 07:38:00 AM
Oops. -u-'
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Hypershell on September 02, 2013, 08:06:33 AM
I'm hoping that NotAero gets to be Call, just to watch somebody profit from a design obviously referencing what Capcom went out of their way to destroy.

I'm trying to not get THAT excited.  I mean, the whole "spiritual successor to Mega Man" topic has come up before and it's not one that particularly thrilled me, and I've also been none too impressed with Inafune's more recent Mega Man efforts (the fact that he says he doesn't know why Powered Up didn't sell kinda scares the hell out of me).  But, well, maybe that's the whole point.  Maybe taking that same design mentality to a blank slate is exactly what Inafune needs to shine.  It looks gorgeous if nothing else, both design-wise and screenshot-wise.  So, I guess I'll have to give it a look.

And, honestly, I do kinda like how insanely quickly he's gathering Kickstarter funds.  Once again, a nice kick to Capcom's teeth for doubting the man.  That and I'm really hoping for a WiiU version to emerge from the stretch-goals, if this insane pacing keeps up.

You fell for it.

P4R Gaming is a joke site like The Onion.
A rather ineffective joke to claim that Capcom, who would have damn near disowned Mega Man if not for their licensees, would shower such praise onto a Kickstarter-funded game-for-people-who-wish-Inafune-could-still-make-Mega-Man.  That and the fact that they've gone on record distancing themselves from Kickstarter since they're too large a company for it to work for them, PR-wise.  Inafune, however, having left the company is now basically the most famous indie in existence, so this works excellently for him.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 02, 2013, 08:22:23 AM
So apparently our good pal Lucas Gilbertson would like to voice Beck. he says he's sent them a message via Kickstarter on the matter. he's really excited about Mighty No. 9

http://megamanx9.com/forum/index.php?/topic/5380-this-is-mighty-no9/page__view__findpost__p__127731
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 02, 2013, 08:29:14 AM
Hmm that would be interesting.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 02, 2013, 09:12:33 AM
It would. But, and here's an idea- what if Mr. Lucas voiced Mighty No. 9's mysterious ally, Mighty No. 0? 8D

How [tornado fang]ing hilarious and awesome would that be. Honestly, him attached to the project in any way would be glorious.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 02, 2013, 10:33:40 AM
After lurking for years, I've emerged to say this.

Mighty no. 9 is what we've been fighting for

Now I'll return to my cave

Nice to see you again!  8)

Posted on: September 02, 2013, 02:29:11 AM
Also, currently at $813,888

$76,000+ more to go! XD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Ahrzayl on September 02, 2013, 11:03:03 AM
-donated lots of muns-

Beck & Call......-is in love-
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Servadac on September 02, 2013, 11:38:00 AM
This feels like a dream I'm going to wake up from. I've never even considered backing something on Kickstarter, but I didn't hesitate one second for this one. Inafune is a [tornado fang]ing hero. I read this yesterday but thought it was a joke. And the composer from the first Megaman, my fav of all the series??  owo
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Ahrzayl on September 02, 2013, 12:56:17 PM
Did anyone else notice?

Ro"ck" and Ro"ll"

Be"ck" and Ca"ll"


Theres still love.  ;O;
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mr. Haxwell on September 02, 2013, 01:03:33 PM
Did anyone else notice?

Ro"ck" and Ro"ll"

Be"ck" and Ca"ll"


Theres still love.  ;O;

Ahh... I see what you did there. 8D

That must mean the dog's name ends with a "sh".
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Nexus on September 02, 2013, 05:16:27 PM
Ahh... I see what you did there. 8D

That must mean the dog's name ends with a "sh".
Mush?  :D

EDIT
Mighty No. 9 just reached the Kickstarter goal of $900,000!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Kieran on September 02, 2013, 05:25:02 PM
Mighty 9 just passed the $900,000 goal by--*checks*--four thousand dollars. 
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: kosmos on September 02, 2013, 05:29:05 PM
Great news, finger crossed that we can reach the $2,500,000 goal.

Now Capcom, be nice and announce something at TGS.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 02, 2013, 07:17:13 PM
I'm pretty sure this will reach every stretch goal. I mean, [tornado fang], it's fully funded in under 2 days, imagine in 29 more?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Nexus on September 02, 2013, 09:33:48 PM
(http://www.at7addak.com/data/news/2013/9/2/VGS/pc/-HPANV.png)

A million dollars broken, hot diggedy.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 02, 2013, 09:34:47 PM
1 MILLION GET

[tornado fang] YEAH
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 02, 2013, 09:37:48 PM
(http://www.at7addak.com/data/news/2013/9/2/VGS/pc/-HPANV.png)

Nice and NICE!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: HokutoNoBen on September 02, 2013, 09:55:29 PM
(http://www.at7addak.com/data/news/2013/9/2/VGS/pc/-HPANV.png)

A million dollars broken, hot diggedy.

All the feels!  ;O;7

Even better news:

(http://img560.imageshack.us/img560/1479/qdf.png)
- https://twitter.com/JoolsWatsham/status/374593917863202816

Renegade Kid already wants to support the game to make for a 3DS port. This just keeps getting better and better...
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 02, 2013, 10:06:22 PM
I would love a 3DS port. 0v0
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on September 02, 2013, 10:11:50 PM
Why isn't this stickied?

*waves magic wand*
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: CephiYumi on September 02, 2013, 10:12:19 PM
Donated my $250. First kickstarter I've ever backed.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on September 02, 2013, 10:27:04 PM
Well, you are among the richest members around here after all~ >U<
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 02, 2013, 10:37:50 PM
Donated 40$ at first, for the game and manual/artbook

Then made it 60 for the box and physical manual

Then made it 99 because [tornado fang] i really want a No. 9 shirt. (and I'm curious about that transformation that "fans will appreciate")

That's as high as I'm willing to go though.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: HokutoNoBen on September 02, 2013, 10:50:52 PM
Donated my $250. First kickstarter I've ever backed.

Certainly not my first KS, but I also made for 250 clams.

If I can help it, I REALLY want that hardcover, signed strategy/art book.

@Flame

Watch the special transformation makes Beck into "Green Biker Dude", and his special power is to pop a wheelie and EXPLODE VALIANTLY. 8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on September 02, 2013, 10:54:26 PM
Watch the special transformation makes Beck into "Green Biker Dude", and his special power is to pop a wheelie and EXPLODE VALIANTLY. 8D

SOLD!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Superjustinbros on September 02, 2013, 11:08:23 PM
Welp, the funds sure are going in like wildfire.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: HokutoNoBen on September 02, 2013, 11:27:36 PM
Welp, the funds sure are going in like wildfire.

I'd imagine that we can also thank how Comcept has done a great job explaining how KS works for those overseas folk. Since Japanese Rockman fans are likely to desire a console port just as much as a number of us do, that makes things even better! 8D

I could see this being a nice-sized turning point with broadening the appeal of crowdsourcing in Japan. Or at the least, they actually KNOW about it now. 8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 02, 2013, 11:34:06 PM
I've heard that the japanese are against "begging for money" and are not pleased with inafune going to Kickstarter for that.

Came from /V/ though, so yknow, big salt shaker with that.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: irgpie on September 02, 2013, 11:39:24 PM
This wouldn't be the first time that a Japanese group turned to Kickstarter anyway. Studio Trigger managed to amass funding in 5 hours for another episode of their big hit 'Little Witch Academia' after hearing about Kickstarter numerous times from English comments on their official YouTube upload of the short. In fact I have to wonder if it was their own success that first brought KS to the attention and consideration of Comcept.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: HokutoNoBen on September 03, 2013, 12:06:45 AM
This wouldn't be the first time that a Japanese group turned to Kickstarter anyway. Studio Trigger managed to amass funding in 5 hours for another episode of their big hit 'Little Witch Academia' after hearing about Kickstarter numerous times from English comments on their official YouTube upload of the short. In fact I have to wonder if it was their own success that first brought KS to the attention and consideration of Comcept.

Could be! Or maybe because ol' boy Inafking can be such a "westaboo" himself, maybe he was already pretty tuned in to what kinds of trends were working quite well for western indies, and wanted a piece of dat pie for himself! 8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 03, 2013, 03:11:06 AM
All the feels!  ;O;7

Even better news:

(http://img560.imageshack.us/img560/1479/qdf.png)
- https://twitter.com/JoolsWatsham/status/374593917863202816

Renegade Kid already wants to support the game to make for a 3DS port. This just keeps getting better and better...

HAHAHAHAHA!!!

I say again... Your move, Capcom! XD

Certainly not my first KS, but I also made for 250 clams.

If I can help it, I REALLY want that hardcover, signed strategy/art book.

@Flame

Watch the special transformation makes Beck into "Green Biker Dude", and his special power is to pop a wheelie and EXPLODE VALIANTLY. 8D

I plan on dropping $250 on this as well, I've decided. I wants my swag! XD

And yes, Green Becker Dude would be hilaaaarious!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Fxeni on September 03, 2013, 03:12:59 AM
I'm at 99$... but I'll see. There's still plenty of time to go.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 03, 2013, 03:14:39 AM
Exactly!

Still hoping to win the lotto this month! XD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on September 03, 2013, 05:33:19 AM
I've heard that the japanese are against "begging for money" and are not pleased with inafune going to Kickstarter for that.

As opposed to getting funded by a publisher, with strings attached and loss of creative control over your product? Traditionalists and their egos... lol
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 03, 2013, 05:35:35 AM
I'm content with the $60 I'm at.

I'll be doing Japanese style box/manual.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Akira on September 03, 2013, 06:02:40 AM
Hi to everyone!! I am so happy for this thing!! I am getting the game for the 3DS or the Vita if this project its fully funded.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 03, 2013, 06:05:03 AM
No word yet on if the 2DS or Vita will get it, but someone wants to make it for the 3DS, which is a plus! XD

(http://fc08.deviantart.net/fs71/f/2013/245/b/0/passthetorch_by_suzuran-d6kr73e.jpg)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 03, 2013, 06:05:57 AM
Uh the 2DS can play 3DS games PB.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Akira on September 03, 2013, 06:08:18 AM
No word yet on if the 2DS or Vita will get it, but someone wants to make it for the 3DS, which is a plus! XD

Yeah! I do have my PC too, but the game will be perfect for handhelds, anyway , everyone is happy  8)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 03, 2013, 06:11:46 AM
Uh the 2DS can play 3DS games PB.

You know what's funny? Three weeks ago, that would have been just a simple typo.  8D

Yeah! I do have my PC too, but the game will be perfect for handhelds, anyway , everyone is happy  8)

Oh I agree. I'd love to carry the game with me everywhere I go!  8)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 03, 2013, 06:13:07 AM
You know what's funny? Three weeks ago, that would have been just a simple typo.  8D
That it would and I would love a 3DS version.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: DiveMissle on September 03, 2013, 06:41:15 AM
No matter how much I may hate this idea,I know that I will buy it whenever I can.



Edit:Now I love this idea,so nevermind
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 03, 2013, 06:48:34 AM
Man I envy those that can support and donate on this project while I can't lend jack to help... ;O;
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 03, 2013, 06:50:00 AM
It's $30,000 away from the first stretch goal now.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 03, 2013, 06:53:20 AM
No matter how much I may hate this idea,I know that I will buy it whenever I can.

Why do you hate this idea?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Megamanx89 on September 03, 2013, 07:52:05 AM
doesn't anyone get the feeling that sometime down the line, Capcom might probably announce a new megaman out of no where when mighty no. 9 comes out?

because if capcom isn't willing to sell the franchise or outsource the game to anyone, this could mean that they're probably making a new megaman game behind closed doors as we speak.

Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 03, 2013, 07:56:06 AM
doesn't anyone get the feeling that sometime down the line, Capcom might probably announce a new megaman out of no where when mighty no. 9 comes out?

because if capcom isn't willing to sell the franchise or outsource the game to anyone, this could mean that they're probably making a new megaman game behind closed doors as we speak.

If anything, they are probably using this as a gauge to see the interest level. That's always been the main concern with the franchise as a whole: interest level. Is it worth it/profitable for them to make a new MegaMan game over another in their long line of profitable franchises.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Ahrzayl on September 03, 2013, 07:59:15 AM
Wait.....



Hold the phone.....


Capcom paid the 10,000 right?....So they get the dinner with Inafune, right?! OMG.....They're going to sassinate him so there will absolutely be no more Mega Man anywhere, whether it be canon or spiritual!  :O
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 03, 2013, 08:01:54 AM
...WE'VE GOT TO WARN INAFKING.

QUICK, TO THE RPM HOVERCRAFT!!!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 03, 2013, 08:02:36 AM
Pretty sure it wasn't Capcom that paid the $10,000, that article earlier was a fake from a satire site.

...WE'VE GOT TO WARN INAFKING.

QUICK, TO THE RPM HOVERCRAFT!!!
We have those?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 03, 2013, 08:03:59 AM
Actually....no.

Time to start a Kickstarter!  8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 03, 2013, 08:05:01 AM
For a hovercraft?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 03, 2013, 08:06:40 AM
Yeah. Why?

Would you prefer a bullet train?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 03, 2013, 08:09:14 AM
I don't know what I would prefer really.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 03, 2013, 08:30:12 AM
I don't know what I would prefer really.

Robots! Robots are nice.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Megamanx89 on September 03, 2013, 08:32:35 AM
i wonder who that lucky person is that's going to have dinner with him
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 03, 2013, 08:32:56 AM
Robots! Robots are nice.
But we already have Robots.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 03, 2013, 08:38:08 AM
Quote
$1,200,000: Two More Stages

Our initial goal sets the table with six main stages and bosses, plus a final stage leading to the ultimate showdown—but now we can invite Mighty Nos. 7 and 8 to the party, each complete with their own, unique stage!

STRETCH GOAL 1... REACHED!!!!

[youtube]http://www.youtube.com/watch?v=sJb3-pszSyQ[/youtube]
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on September 03, 2013, 08:38:27 AM
2 mighty numbers get!

I'm surprised momentum is still going super strong. I was expecting the slowdown to be much sooner.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 03, 2013, 08:43:34 AM
So the next goal is going to be $1,350,000, probably get that by tomorrow if the pace keeps up.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 03, 2013, 09:18:30 AM
But we already have Robots.

Better ones!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on September 03, 2013, 03:38:20 PM
And soon enough we'll be able to figure out what the boss weaknesses will be, just like a traditional Mega Man style game~ >U<
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Kieran on September 03, 2013, 05:22:03 PM
With Inticreates involved, it's bound to be the usual trifecta of elemental weaknesses.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Rayl on September 03, 2013, 05:58:16 PM
Fun story: I took a bit of time away from the internet (We're talking a few months here) and when i come back, i come back to Mighty No.9 being a thing and it's funded to 400k.

HELL YEAH I BACKED THAT [parasitic bomb]. I've never felt anything (that i'd seen anyway) was ever worth backing on Kickstarter so this was my first. I see potential here :3 It being a thing and reaching the inital goal cheered me up some :D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: thefallenalchemist on September 03, 2013, 06:00:05 PM
I'm gonna donate twenty. Times are rough and I'm lucky to have the hours I get. But if I can donate enough to get a digital copy, it'll be worth it. I'm still not sure if the game will even run on my laptop. Too bad he didn't announce it during Christmas, or I would have a hell of a lot more pay. :(

Won't make any money with reviews/interviews until next year and books haven't been published yet. So dayjob = funds.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: kuja killer on September 03, 2013, 06:20:08 PM
...WE'VE GOT TO WARN INAFKING.

QUICK, TO THE RPM HOVERCRAFT!!!

was that a family guy reference ?? :) cause you really made me laugh out loud just now :)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Rayl on September 03, 2013, 06:48:58 PM
[youtube]WEYGZ7SFvbM[/youtube]

Came along with this update

http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Megamanx89 on September 03, 2013, 10:47:43 PM
[youtube]WEYGZ7SFvbM[/youtube]

Came along with this update

http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts

[youtube]P3ALwKeSEYs[/youtube]
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 03, 2013, 11:06:08 PM
Ooh it's less than $6,000 away from the next stretch goal.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 03, 2013, 11:12:52 PM
[youtube]WEYGZ7SFvbM[/youtube]

Came along with this update

http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts
It's heartwarming to see him so happy, laughing and smiling. Him and his crew are overjoyed that they made it.

it's a nice contrast to how serious and tired he looked lately at Capcom.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on September 03, 2013, 11:14:03 PM
Capcom pursuing legal action (http://www.rockman-corner.com/2013/09/inafune-says-capcom-hasnt-responded-to.html) against Mighty No. 9 is most likely not going to happen, as some people fear. Why? Because it's a total lose-lose situation for Capcom, on many levels.

If they were to lose the case, Capcom would become an utter joke in the industry. Their already bad reputation becomes a lot worse, especially given the fact that they had the <i>intent</i> to shut down Mighty No. 9.

If they win, people are going to hate (and I mean, reeeeally hate) Capcom for shutting down the project. Meaning: actual boycotts, extremely negative press, severe strain on having to maintain PR (forums, interviews, etc.), etc.

It's in Capcom's best interest to stay quiet, or reveal a legitimate attempt at bringing back Mega Man. Mighty No. 9 is generating [a lot of] interest for Mega Man, which either means said project is no longer as risky (they have the KS to look at numbers), or their merchandising goes up anyways. Besides, Inafune/the team has been clear that this isn't a vendetta against Capcom, simply to prove them wrong (them being the "top men").
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 03, 2013, 11:29:08 PM
Also, There's no legal standing for legal action. Inafune is not infringing anything. You can't copyright a gameplay style. Also, we know little about how it playes outside of it being similar to Mega Man but with a twist.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 03, 2013, 11:45:21 PM
Quote
$1,350,000: Mac and Linux Versions

Why should Windows users get to hog all the fun? Now we can offer Mighty No. 9 on both Mac and Linux as well!

STRETCH GOAL 2... REACHED!!!!

[youtube]http://www.youtube.com/watch?v=xRGDFcLlV_8[/youtube]
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on September 03, 2013, 11:50:25 PM
Agreed, Capcom would most likely lose the case if they ever attempted it. Someone in the comments pointed out a really old but similar case (http://en.wikipedia.org/wiki/Fighter%27s_History) where Capcom lost. I'd imagine the argument protecting Mighty No. 9 (http://en.wikipedia.org/wiki/Scenes_a_faire) would be the same. I simply pointed out my reasoning to show that, whether Capcom had a legitimate case against it or not, they would have no reason to pursue it, eliminating the possibility of legal action ever taking place anyways.

That being said, the idea of transformations, while kiiinda done with Axl and Model A in the past, reminds me more of Kirby, Wario Land, and Mario in terms of variety and utility. When the transformations are center-stage of all the concepts, then you know the game is actually going to be developed <i>around</i> that concept, as opposed to hastily pasting it in or making it feel forced (how many people actually used Queenbee or Condorock over Model H?).
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: HokutoNoBen on September 04, 2013, 12:09:17 AM
Agreed, Capcom would most likely lose the case if they ever attempted it. Someone in the comments pointed out a really old but similar case (http://en.wikipedia.org/wiki/Fighter%27s_History) where Capcom lost. I'd imagine the argument protecting Mighty No. 9 (http://en.wikipedia.org/wiki/Scenes_a_faire) would be the same. I simply pointed out my reasoning to show that, whether Capcom had a legitimate case against it or not, they would have no reason to pursue it, eliminating the possibility of legal action ever taking place anyways.

Not to mention that we live in a post-Gameloft world, now. It's getting to the point where it would just be a colossal waste of money to fight every single case that a "dubiously similar product" arrives on the market. And Capcom, as their recent IRs would showcase, don't really have that kind of bank to be doing such a thing anyway.

Besides, with games like Shinji Mikami's "The Evil Within" and Vanillaware's "Dragon's Crown" either already on the market (or soon will be), it's not as if Mighty No. 9 would be doing anything truly outstanding in this area.

If Capcom really wanted to "combat" this in some way, they should be getting on the stick with getting a new Rockman game made. Call up Inticreates, as I'm sure they would love to have all the work they can get. The clock's running out on Rock's 25th anniversary, and Capcom STILL ain't delivered in the least~! SMMFH~  8D

Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on September 04, 2013, 01:08:02 AM
The clock's running out on Rock's 25th anniversary, and Capcom STILL ain't delivered in the least~! SMMFH~  8D

Year of Luigi makes Mega Man and Metroid's 25th look like an utter joke. >_>
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 04, 2013, 01:49:35 AM
Call up Inticreates, as I'm sure they would love to have all the work they can get.


Inti is already busy with Mighty No. 9
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sub Tank on September 04, 2013, 04:02:49 AM
(http://i.imgur.com/HqziLlB.png)

wow guys did see this last reward
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 04, 2013, 04:11:32 AM
(http://i.imgur.com/HqziLlB.png)

wow guys did see this last reward

HAHAHAHAHAHAHA
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 04, 2013, 04:12:20 AM
HAHAHAHAHAHAHAHA... With great power comes no responsibilities. XD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 04, 2013, 04:14:21 AM
God that really made me laugh. XD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Megamanx89 on September 04, 2013, 05:09:12 AM
(http://i.imgur.com/HqziLlB.png)

wow guys did see this last reward

DAMN YO  :o LMAO!!!!!!!!!!!!!!!!!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Rayl on September 04, 2013, 11:47:42 AM
(http://i.imgur.com/HqziLlB.png)

wow guys did see this last reward

Whoa whoa whoa hey now. Are you saying that, for a day, i can be in Hyperdimension Neptunia mk-II?

You're telling me that, for a day, i can shoot lasers out of my mouth?

(http://www.blogcdn.com/www.joystiq.com/media/2011/05/inafunelaserfaceheaderimg530px.jpg)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: The Great Gonzo on September 04, 2013, 03:14:29 PM
I think it speaks volumes about Mighty No. 9 that Dad, who usually has little/no interest in Megaman, asked me if I'd heard about the "new Megaman".

(maybe it was just 'cuz he knows I like MM, but then he also knows I like Sonic and didn't say a word about Lost World)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: HokutoNoBen on September 04, 2013, 04:56:47 PM
Inti is already busy with Mighty No. 9

The team is small, but likely is still sizable enough that they can work on multiple projects at once.

How else would you explain how they were able to bang out 4 different titles in 2011, and 3 different titles in 2012? ;)

Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 04, 2013, 05:24:32 PM
So close to the New Game+ and Turbo Mode feature I can actually taste it... ~w~
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 04, 2013, 05:59:03 PM
Quote
$1,500,000: New Game Plus and Turbo Mode

If we pass this goal, we’ll design a New Game Plus mode that allows those who finish the game but are still thirsty for more to carry over certain powers or items from the first play-through for a more challenging “second quest” version of the game. We’ll also work in a Turbo Mode that lets you play through the game at a faster speed for extra challenge.

STRETCH GOAL 3... REACHED!!!!

[youtube]http://www.youtube.com/watch?v=dvi46JYzwdU[/youtube]

(Cause yeah, this has to be used over the plain ol' Victory theme!  8D)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 04, 2013, 07:13:39 PM
Dang 3 people really wanted to have dinner with Inafune.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 04, 2013, 07:17:35 PM
(http://i887.photobucket.com/albums/ac71/Flame-G102/1378314251889_zpsdc597d5b.gif~original)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: N-Mario on September 04, 2013, 08:00:22 PM
So.... Aside from teh "turbo" mode, what do they mean about when they say new game? Does that mean a new mode option for Mighty No.9? Or do they mean keep making new games after Mighty No.9?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 04, 2013, 08:04:34 PM
New Game+

You don't know what New Game+ means?

Also, I'm pretty sure it's explained on the page.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Megamanx89 on September 04, 2013, 09:15:47 PM
(http://i887.photobucket.com/albums/ac71/Flame-G102/1378314251889_zpsdc597d5b.gif~original)

LOLOLOLOL look at the numbers keep changing back and forth
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 04, 2013, 09:27:47 PM
(http://i887.photobucket.com/albums/ac71/Flame-G102/1378314251889_zpsdc597d5b.gif~original)
"YES! YES! YES! YES! YES!" 8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Acid on September 05, 2013, 12:58:38 AM
So what if this becomes a stable and long running series?

Will this place become MightyPM then?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Rin on September 05, 2013, 01:06:59 AM
Honestly saying, this better not crash and burn. Because with all this hype... you know.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 05, 2013, 01:14:10 AM
It shouldn't burn out now that its funded honestly.

It'd be pretty shitty if it did.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on September 05, 2013, 02:20:33 AM
Sp what if this becomes a stable and long running series?

Will this place become MightyPM then?

I could approve this. XD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Archer on September 05, 2013, 02:22:46 AM
It shouldn't burn out now that its funded honestly.

It'd be pretty shitty if it did.

People actually funding it themselves might give them expectations that won't be met.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Acid on September 05, 2013, 02:37:36 AM
People actually funding it themselves might give them expectations that won't be met.

Considering this is basically Mega Man with a different coat of color I'm sure people know exactly what to expect.
And the stretchgoals are pretty clear too.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Archer on September 05, 2013, 02:39:33 AM
Considering this is basically Mega Man with a different coat of color I'm sure people know exactly what to expect.
And the stretchgoals are pretty clear too.

You never know, I still remember half the crap the morons who backed the Ouya were expecting.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 05, 2013, 02:58:43 AM
Did the console versions' stretch goal just dropped? It went from $2.5 million to $2.2 million.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 05, 2013, 03:02:06 AM
Yeah it did and the ??? goal is now the 2.5 mil.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Acid on September 05, 2013, 03:02:22 AM
Yeah in the update section they said that people were very vocal about console versions.
So they got lowered and the mystery goals were put up higher.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Megamanx89 on September 05, 2013, 03:40:16 AM
(http://i887.photobucket.com/albums/ac71/Flame-G102/1378314251889_zpsdc597d5b.gif~original)

one thing i forgot to mention is that, if X and classic megaman don't stop their stop motion dancing right now, those numbers will never meet the stretch goals, Just look at those numbers, it's stuck in limbo  8D 8D 8D

Zero would probably come to them and say "WHAT ARE YOU DANCING FOR!!!!!!!????????"
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on September 05, 2013, 04:25:24 AM
Zero would probably come to them and say "WHAT ARE YOU DANCING FOR!!!!!!!????????"

You heard him, Chulio (Lucas). Make it happen~! 8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 05, 2013, 07:27:35 AM
Mighty No. 5

(http://i.imgur.com/SRVQTWR.jpg)

Armed! XD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 05, 2013, 07:38:12 AM
(http://imageshack.us/a/img38/2851/scv0.jpg)

Dat second row, second from left design.

Dat gatling dong
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 05, 2013, 07:41:37 AM
Yeah, I noticed Gatling Dong as well! XD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on September 05, 2013, 07:42:31 AM
I like all those designs except for the dong of mass destruction. It looks uninspired.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Megamanx89 on September 05, 2013, 08:48:24 AM
I knew someone was going to make this pic, btw it would be nice if inafune made the some of the characters look like touhou characters lol

(http://safebooru.org//images/1052/43863c49a024858e3104923f6244b5d724e4c10b.jpg)

And here's another one that someone made (don't worry it's on safebooru)

http://safebooru.org/index.php?page=post&s=view&id=1090379
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Rin on September 05, 2013, 09:05:14 AM
it would be nice if inafune made the some of the characters look like touhou characters lol
Why.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Megamanx89 on September 05, 2013, 05:14:44 PM
Why.

so we can have more nerdgasm  8)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 05, 2013, 06:21:08 PM
so we can have more nerdgasm  8)
How about no.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Kieran on September 05, 2013, 06:40:55 PM
The Kickstarter update actually jokes about the Gatling Dong, too.  Something like "it didn't take them terribly long to decide this one wasn't going to fly."
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 05, 2013, 06:48:50 PM
The Kickstarter update actually jokes about the Gatling Dong, too.  Something like "it didn't take them terribly long to decide this one wasn't going to fly."

Hopefully that will be in the documentary!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 05, 2013, 07:23:08 PM
I'd make a phallic/suggestive remark about the gatling dong right about now, but I don't to risk the ban hammer. '>.>
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Rin on September 05, 2013, 07:26:19 PM
I'd make a phallic/suggestive remark about the gatling dong right about now, but I don't to risk the ban hammer. '>.>
Buh-wha?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on September 05, 2013, 07:36:45 PM
I'd make a phallic/suggestive remark about the gatling dong right about now, but I don't to risk the ban hammer. '>.>

He fires his cannon when brought to ejaculation? 8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 05, 2013, 07:45:36 PM
He fires his cannon when brought to ejaculation? 8D
Pretty much.

Doubt what I had in mind will be funny now the joke has been spoiled already. :(
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: N-Mario on September 05, 2013, 09:30:39 PM
Dat 8-BIT!   8B

[youtube]NWYJYcpSpCs[/youtube]
http://www.youtube.com/watch?v=NWYJYcpSpCs
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 05, 2013, 09:42:59 PM
He does fantastic 8-bit work. That was very well done!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 06, 2013, 12:48:28 AM
(http://imageshack.us/a/img191/7541/vohu.png)

Capcom Status: maximum over rustled
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on September 06, 2013, 12:57:02 AM
AHAHAHAHHHAAHA GOLDEN
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 06, 2013, 01:30:50 AM
Almost 30K backers now.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 06, 2013, 01:32:14 AM
(http://imageshack.us/a/img822/605/5ea5.jpg)

>free copies

that unity thread is [tornado fang]ing gold

http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/30074091/capcom-still-thinks-mega-man-is-unpopular-on-the-west?pg=1
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Kieran on September 06, 2013, 01:44:29 AM
I think you meant to say "that Unity thread is [tornado fang]ing retarded."  It's a common typo.  The keys are like right next to eachother.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 06, 2013, 01:55:45 AM
humor is subjective.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 06, 2013, 01:55:58 AM
The one thing I don't get is the whole pre order thing vs free copies for a minimum of 20 bucks.  

Also I doubt this entire thing is going to be entirely fan funded, I'm sure Comcept has a fund dedicated to making this thing separated from Kickstarter, this is just to gage interest and it gaged a lot in such a short amount of time.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 06, 2013, 02:18:58 AM
The point behind the kickstarter is that they don't have the funds to pay all the staff and [parasitic bomb] to make Mighty No. 9. Inafune and Comcept is basically an indie publisher. he has whatever money he has saved up and invested into his company, which is no doubt a small amount compared to the kind of money Capcom has amassed.

This kickstarter allows him to fund his game with fan support. It's crowd sourcing. You pay a minimum of 20 bucks, you get the game, and your money goes towards the development of the game. Anything beyond that nets you bonuses and collectibles and such, and the money goes towards the development.

It's basically a reverse sales system. instead of fronting the cost up front and then hoping the sales of the game make back their production cost and more, so as to have been successful, this way, you make back the production cost up front, and then distribute the game. Any bonus money that comes in from the game once it is released, goes toward the game's success.

Right now, Mighty No. 9 is fully funded. people have essentially bought the game, and the production cost has been made back before the game is even made. so they are putting bonus money towards more features in the game.

Once the game is released, they dont need to worry about making back their cost. any money gained, as I said before, is just extra money rolling in from a game that's already had it's cost paid.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mirby on September 06, 2013, 02:23:23 AM
And, unlike that post from the Unity thread seems to imply, copies aren't just going exclusively to Kickstarter backers. The game will be sold on its own after it is finished, allowing many many more people the chance to play it.

So though they said "26K is a low number for game sales," that's just the initial batch as it stands right now. There's no telling how many will be sold post-release.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 06, 2013, 02:29:01 AM
Yea but people like me will probably be left out when it comes to the artbook. :|

The soundtrack could probably be sold at Bandcamp or something.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on September 06, 2013, 02:46:52 AM
Quoted from Capcom Unity mods TwiGGy and Espiownage:
Quote
<i>- Lastly, I think that the Kickstarter proves that Inafune has 26k fans (at this time) and everything else is speculation, hypothetically speaking.</i>

Tom was simply pointing out that the Kickstarter really shows that people support Inafune more than anything. The money is going to him and his project afterall. No one is going to deny the similararities between Mighty No. 9 and Mega Man, but based on the data that the kickstarter provides, the logical conclusion to come to is that those 26k are supporting Inafune and his idea, not Mega Man. (and by extension, Capcom)

Quote
Mighty no. 9's kickstarter proves nothing about sales.  Mighty no. 9 has not sold a single copy (and won't until 2015 when it's estimated to release), so there is no data to go off of.

Quote
The success of the project can be attributed to Inafune's name. This kickstarter proves that backers are supporting Inafune and not so much Mega Man.

Quote
Not saying everyone is like this, but with Kickstarter, nobody is actually purchasing the game, so you don't know the intentions of the people backing it.  When someone purchases a game, the intent is pretty clear.

Except there's a count for every pledge tier...

Quote
Mighty No. 9 captures the gameplay and general aesthetic of a Mega Man game, but it's not and never will be a Mega Man game. So far, it looks fantastic, but it's not something that I see will satisfy my urge to play a new Mega Man game. Only a new Mega Man game can do that.

Good grief...
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 06, 2013, 03:05:30 AM
[tornado fang], these people aren't seeing the picture clearly enough. It's not like how BioShock and System Shock 2 are apples and oranges in terms of gameplay (the former being more lenient towards an FPS than an RPG), or in this case, Mega Man ZX to Demon's Crest. Inti-Creates staffers are working on this after all and they also worked on Mega Man 9 and 10 before, and they nailed the feel of the NES-era Mega Man games right.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 06, 2013, 03:09:48 AM
Inti-Creates staffers are working on this after all and they also worked on Mega Man 9 and 10 before, and they nailed the feel of the NES-era Mega Man games right.

I'm going to disagree on that, they got the graphics and music down but the gameplay just felt off. MM9 especially, the level design didn't really feel like classic megaman.

I'm mainly hyped for this game because it won't be a classic megaman game.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Megamanx89 on September 06, 2013, 05:53:54 AM
I'd make a phallic/suggestive remark about the gatling dong right about now, but I don't to risk the ban hammer. '>.>

i was thinking the same thing, i found that gun of his in a suggestive area  >0<
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on September 06, 2013, 06:05:19 AM
I'm mainly hyped for this game because it won't be a classic megaman game.

Ironic as that sounds, that is a plus for Mighty No. 9. However, I actually fear that it will be <i>too</i> similar to classic. By similar, I don't mean awesome run, jump, and shoot action. Rather, I'm quite frankly sick of the "fight 8 bosses then fortress" formula. What Mega Man desperately needs is to stop being so predictable.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 06, 2013, 06:06:30 AM
Ironic as that sounds, that is a plus for Mighty No. 9. However, I actually fear that it will be <i>too</i> similar to classic. By similar, I don't mean awesome run, jump, and shoot action. Rather, I'm quite frankly sick of the "fight 8 bosses then fortress" formula. What Mega Man desperately needs is to stop being so predictable.

I'm glad its not another 8-bit thing.

The morphing thing is unique and could be used to make fun levels.

Honestly, I would like to see them do away with lives, make the levels harder but in a sense have no punishment for that. While also allowing for exit of a stage at any time instead of only after you've beaten it.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 06, 2013, 06:07:28 AM
I'm glad its not another 8-bit thing.

The morphing thing is unique and could be used to make fun levels.

Honestly, I would like to see them do away with lives.
You mean like a Kirby's Epic Yarn sort of thing?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 06, 2013, 06:08:55 AM
Kind of, yes.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 06, 2013, 07:02:34 AM
http://www.at7addak.com/article/s/1009713190

Well of COURSE he's gonna root for his new surrogate Mega Man...

That's like asking Nintendo: "WHO'S STRONGER, SAMUS OR MASTER CHIEF"
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 06, 2013, 07:08:57 AM
Well he might be right!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: kosmos on September 06, 2013, 12:20:14 PM
In case someone cares, the first Mighty No.9 podcast will be up in some hours.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: HokutoNoBen on September 06, 2013, 06:41:47 PM
Quote
The success of the project can be attributed to Inafune's name. This kickstarter proves that backers are supporting Inafune and not so much Mega Man.

Funny how I don't see as much support for the likes of Yaiba: Ninja Gaiden Z, then. Inafune's name certainly isn't enough to cover up the stench of Spark Unlimited (Legendary, Lost Planet 3) and Team Ninja [Dog] that is keeping many people at bay. Me, included. 8D

I mean, I'll be honest. If circumstances had led Inafune to select the likes of say, Double Helix over Inti? I probably wouldn't have been as interested as I am now. Especially with no game footage to help convince me to invest. It was definitely seeing Inafune AND Inti + other veteran Rockman names in the mix that got me to pledge my $99 then $250 bucks, even without seeing a second of in-game footage.

Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on September 06, 2013, 08:56:01 PM
Exactly. I love the guy, but I don't think of him as King Midas or something. I've yet to care about Dead Rising, Lost Planet, Soul Sacrifice, etc.

These Capcom mods are trying reeally hard to pretend that these past 3 years of no Mega Man didn't happen, or that fans forgot about Legends 3, or that fans aren't extremely disappointed that <i>nothing</i> has happened for his 25th (again, look at Year of Luigi: comics, arrange soundtracks, figurines, re-re-re-rereleases, fangames, shovelware, and other generic merchandising don't cut it <i>at all</i>).

If Mighty No. 9 was rebranded as a "new series" for the Mega Man franchise, these Capcom mods would sure as hell sing praises of how true to the Mega Man spirit Mighty No. 9 is. It's clear as night and day these mods are butthurt they aren't able to get a slice of the pie.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: HokutoNoBen on September 06, 2013, 11:14:15 PM
Exactly. I love the guy, but I don't think of him as King Midas or something. I've yet to care about Dead Rising, Lost Planet, Soul Sacrifice, etc.

These Capcom mods are trying reeally hard to pretend that these past 3 years of no Mega Man didn't happen, or that fans forgot about Legends 3, or that fans aren't extremely disappointed that <i>nothing</i> has happened for his 25th (again, look at Year of Luigi: comics, arrange soundtracks, figurines, re-re-re-rereleases, fangames, shovelware, and other generic merchandising don't cut it <i>at all</i>).

If Mighty No. 9 was rebranded as a "new series" for the Mega Man franchise, these Capcom mods would sure as hell sing praises of how true to the Mega Man spirit Mighty No. 9 is. It's clear as night and day these mods are butthurt they aren't able to get a slice of the pie.

In the end, this is just another case of bad PR. These mods at Capcom-Unity aren't involved with any of the decision-making that the "Top Men" are involved with, so the most they do is just annoy fans in the same way that a certain infamous tweet from CapcomEU's twitter did... 8D

Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Acid on September 07, 2013, 12:37:42 AM
In case someone cares, the first Mighty No.9 podcast will be up in some hours.

I care. Though I'll likely have to gather the information from a summary later.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 07, 2013, 01:36:20 AM
Will the podcast be up on the Kickstarter page?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on September 07, 2013, 02:15:53 AM
Will the podcast be up on the Kickstarter page?

Yes~ (http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/590869)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: SoloUnit315 on September 07, 2013, 02:49:37 AM
It would appear that people on the devroom want Capcom to emulate the success of Inafune's Mighty Number 9 for Legends 3. That really seems futile to me.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on September 07, 2013, 03:02:01 AM
Here's the thing, Capcom are set with one mind, and the fans are trying to correct that mindset by showing and saying to Capcom that this kind of fan support for Mighty No.9 could work for Legends 3 as well, but Capcom doesn't seem to agree about it just yet. A stubborn company, for sure. ^^;
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: AquaTeamV3 on September 07, 2013, 03:10:30 AM
It would appear that people on the devroom want Capcom to emulate the success of Inafune's Mighty Number 9 for Legends 3. That really seems futile to me.

As much as I want MML3, expecting it to come from Capcom is plain ignorance.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Acid on September 07, 2013, 03:24:37 AM
I think we're not getting  a MM out of Capcom anytime soon. Possibly never again.
But you know, maybe Mighty No. 9 takes off. Would be cool. I'd endorse that.

Maybe Inafune can try and tell the story he originally had in mind for Mega Man.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: SoloUnit315 on September 07, 2013, 03:31:10 AM
There's a difference between the Mighty Number 9 kickstarter and any kickstarter that Capcom would endeavor in. Passion.

Mighty Number 9 support isn't solely driven by the promise of a nostalgic game that's fun to play, but also a "Go Inafune, Go!" rally of mind. He left a company that made his idea possible because he was unsatisfied with what it became and how it was being handled, to return to his roots with no promise of success because he seemingly genuinely cares about the opinions of his fans. Two anticipated title cancelations later, Capcom is being made the villain and Inafune, the heart warming hero that is driven by a passion for something other than the dollar. The majority trust Inafune and believe him sincere, so his kickstarter is massively successful.

Capcom has the minority on this, and after recent and distant let downs, has none of the same trust. The majority of fans will not part with hard earned money in any volume for another potential flop, which is becoming expected of them rather than a conceived possibility. And let's be honest here, the campaign for MML3 was lackluster and half hearted at best. Advertising was clearly targeted towards pre existing fans of a game duo released many years before the proposition of this. To say it didn't have enough support was no fault of anyone but themselves. What they should have done, if they were at all serious, was rerender and redistribute the original two as either DLC or hard copy (which was done on the PSP but only in Japan, imagine that) to bring everyone up to speed and peak interest into a sequel without simply dropping it from out of nowhere which obviously alienates a massive portion of the potential market.

Even indiscriminately advertising it with more effort, at a minimum could have drawn in a larger following. You have to spend money to make money, the effort wasn't there, and having fans place much of their insight into the development process is not only ludicrous, but the epitome of a lack of ingenuity and passion for what they were trying to create, giving the fans what they are SURE they want to see to play it safe not for creativity's sake or for faith in MML3 on the merit and pride of it's own creative legacy, giving it the feel that it was all about the mighty dollar rather than the fan.

And why not? They had gone beyond Inafune's wishes in the past, and had shown no shame in implementing Megaman's name in every idea regardless of how estranged. Everything revolving around the process was slap and haggard. I don't really see them as an "evil", I see them as a corporate entity. A corporate entity that is naturally in it for the money, naturally milks once respected titles for all they are worth, and naturally doesn't give a hot damn about the fans if they can make a buck.

It's always about money, but Mighty Number 9 seems to have a little more heart behind it.

Edit: Added some line breaks and paragraphs here and there.

Double edit: Heh, thanks... It... Didn't seem that long when I was writing it... Was a rather horrendous wall of text though.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on September 07, 2013, 04:42:25 AM
Hm, interesting edits, so many choices~
(http://i.imgur.com/USbiUP3.png)

So cute~
(http://i.imgur.com/Eu9YLm4.png)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: N-Mario on September 07, 2013, 05:50:00 AM
We already got a R63 Beck eh? Interesting. :)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 07, 2013, 05:59:58 AM
Technically we've had it since this...

(http://imageshack.us/a/img35/8882/jlyn.jpg)

(http://imageshack.us/a/img199/7778/omq6.jpg)

But I like to think this one doesnt exist...
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Megamanx89 on September 07, 2013, 08:33:58 AM
Inafune says that Beck can kick Mega Man's Butt

http://kotaku.com/keiji-inafune-says-mighty-no-9-would-kick-mega-man-s-b-1258821996
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 07, 2013, 08:39:25 AM
Inafune says that Beck can kick Mega Man's Butt

http://kotaku.com/keiji-inafune-says-mighty-no-9-would-kick-mega-man-s-b-1258821996

Bit slow on that one.

http://www.at7addak.com/article/s/1009713190

Well of COURSE he's gonna root for his new surrogate Mega Man...

That's like asking Nintendo: "WHO'S STRONGER, SAMUS OR MASTER CHIEF"
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Dr. Wily II on September 07, 2013, 08:27:03 PM
... Wow. So many hibernating RPMians have woken up for this. XD

Also, bravo everyone that donated. *wished he could*
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mirby on September 07, 2013, 08:31:53 PM
The Time of Revival is upon us, Dr. Wily II.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 07, 2013, 08:33:26 PM
Also, bravo everyone that donated. *wished he could*
You're telling me....  ;O;
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on September 07, 2013, 08:35:01 PM
Technically we've had it since this...

(http://imageshack.us/a/img35/8882/jlyn.jpg)

(http://imageshack.us/a/img199/7778/omq6.jpg)

But I like to think this one doesnt exist...

This reminds me of Psychonauts.

[spoiler](http://fc04.deviantart.net/fs23/f/2009/244/3/c/DailyDoodle__Raz_Psychonauts_by_justira.jpg)[/spoiler]
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: borockman on September 08, 2013, 03:33:30 AM
[tornado fang]ing backed.

I'm so excited for this, I want that official notMegaman game.

Oh and here some more fanarts. 8D

(http://fc09.deviantart.net/fs71/f/2013/249/8/4/pink_call_ready_for_action_by_borockman-d6l88la.jpg)

*disappear back to DA land*
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 08, 2013, 04:29:01 AM
Welcome back. RPM NEEDS YOU, BOROCKMAN!

NOW MORE THAN EVER.  8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on September 08, 2013, 05:16:39 AM
NO BOROCK

COME BACK D:
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 08, 2013, 05:18:58 AM
Like I said we must destroy Deviantart muro.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Dr. Wily II on September 08, 2013, 06:49:58 AM
GO BACK TO DA

LEAVE RPM TO ME
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mirby on September 08, 2013, 07:56:18 AM
Like I said we must destroy Deviantart muro.
Damn. If only Wily had thought of muro sooner then borockman would've been out of his batty hair ages ago!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 08, 2013, 12:26:14 PM
Oh hey, looks like we might find out the truth behind the Gatling Dong after all. 8D Just another $400,000 away from getting the console versions.

Now if only my brother would let me use the computer so I can listen to the podcast...
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Reaperoid on September 08, 2013, 02:10:34 PM
Finally pitched in with $20 (for the moment)... I will probably go to the $60 digital tier sometime before it finishes.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 09, 2013, 06:35:46 PM
A ton of [tornado fang]ing stretch goals were added today.

Challenge Mode, Boss Rush, Beck and Call (Online) Co-Op Challenge Mode, Extra Final Boss, XBone/PS4 Versions, there were also a lot of mystery stretch goals too.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 09, 2013, 06:45:07 PM
Dang that's amazing, at least they added a stretch goal between the consoles, that was a really huge gap to cross from the last stretch goal.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 09, 2013, 06:46:32 PM
Nice! KEEP ON REACHING FOR THAT RAINBOW!!! 8D

Also, MIGHTY NO. 1

(http://i.imgur.com/yC4dCo8.jpg)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 09, 2013, 06:47:53 PM
It looks like a combination of Heat Man and Tomahawk Man.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 09, 2013, 06:50:12 PM
LOL, and we're so close to Boss Rush already. XD

Nice! KEEP ON REACHING FOR THAT RAINBOW!!! 8D

Also, MIGHTY NO. 1

(http://i.imgur.com/yC4dCo8.jpg)
Our new Fire Man? :3
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Align on September 09, 2013, 10:49:27 PM
It looks like a combination of Heat Man and Tomahawk Man.
I was reminded of Hyenard...
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Fxeni on September 09, 2013, 11:41:44 PM
I saw Majora's Mask in his chest for a moment there... Looking good!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 09, 2013, 11:57:39 PM
I was reminded of Hyenard...

The jets of Flame thing gives off a Flame Stag feel.

The fact that he looks like a lighter makes me think of HeatMan.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on September 10, 2013, 01:17:42 AM
Beck and Call (Online) Co-Op Challenge Mode
Easily the one I'm most excited about. That's only about ~40k USD/day (not including the large amounts from the last few days), so I'm pretty confident we're gonna see playable Call.  :D

I wonder if the co-op is strictly online and not local. I could see some limitations in the latter, but either way, I'm happy.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on September 10, 2013, 01:23:42 AM
I'd be fine with a single-player playable Call-chan too~ ~w~
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Zynk on September 10, 2013, 05:39:40 PM
With all the Call concepts, I'd still want Ponytail Call  <3
or at least that was the team's initial fave choice.  XD
(http://i.imgur.com/Mus3qPS.jpg) <damn looks sooo cute!

They're almost at $2M!  >0<
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VirusChris on September 11, 2013, 12:49:46 AM
I get my paycheck next week and my dad is going to give me some extra money as well when I get the paycheck so I'll donate some of it Mighty No. 9. I am really interest in this project and I want a new "Mega Man" for a long time now and this is perfect! Even if it's (not) Mega Man, I will support this series! ^_^
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Adelaide on September 11, 2013, 04:18:06 AM
Yo. *waves* It must mean something special if Keiji Inafune can summon even me back from the grave. Giving me the willingness to make a new account. (heh, lost my password and old email, I dunno if I'ma be staying, but I'll see what I can do about getting that back. Vixy-tan tends to be benevolent and probably will change my email or something)

So yeah. Dunno who remembers all that mess, but I think I need to eat me some crow after Inafking's latest endeavor. I'm wholeheartedly willing to admit that.

So add me to the plethora of zombie RPMers coming by to marvel at the power of Mighty No. 9!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: N-Mario on September 11, 2013, 05:55:31 AM
Just curiosity, did we ever get the names of the new metool like enemies wearing traffic cones?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 11, 2013, 07:08:34 AM
[youtube]http://www.youtube.com/watch?v=AcELJq57Zyk&noredirect=1[/youtube]

Thought this was pretty neat!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 11, 2013, 07:01:02 PM
200K GET

REPEAT, 2 MILLION PASSED
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 11, 2013, 07:07:12 PM
Still 20 days left!

We can do it!  8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Acid on September 11, 2013, 08:07:32 PM
200K GET

REPEAT, 2 MILLION PASSED

200k is 200,000

You want 2m or 2000k
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 11, 2013, 09:46:59 PM
Perhaps I do.

Whoops.


Also, how does this make you feel, RPM?

http://gaminrealm.com/2013/09/10/capcom-152-mil-bank/
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 11, 2013, 10:03:01 PM
It's pitiful, honestly with that little money in the bank they may as well just sell the entire company.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mirby on September 11, 2013, 10:28:37 PM
Stubborn to the end. All the DLC in the world won't save them when the answer is staring them in the face.

Seriously, do something with Mega Man. That will help them. Instead they seem adamant to do anything and everything BUT that and in so doing are basically ensuring their demise.

Stubborn idiocy.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: N-Mario on September 11, 2013, 10:30:31 PM
They might as well sell MegaMan back to Keiji Inafune so he can have all the rights to his own character again, and finally make the fans even happier.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 11, 2013, 11:25:52 PM
They might as well sell MegaMan back to Keiji Inafune so he can have all the rights to his own character again, and finally make the fans even happier.

Especially when he does a Beck & Call Rock & Roll team up game!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on September 12, 2013, 12:10:35 AM
They might as well sell MegaMan back to Keiji Inafune so he can have all the rights to his own character again, and finally make the fans even happier.

Considering Inafune is doing a Kickstarter for Mighty No 9, I doubt he has the money to buy Mega Man from Capcom. Capcom would literally have to give Inafune the rights for Mega Man, either temporarily or permanently but with no strings attached. Otherwise, I doubt Inafune would go back on Mega Man if he lacks the creative control.

http://gaminrealm.com/2013/09/10/capcom-152-mil-bank/

Capcom doing so poorly isn't just a result of "abandoning" Mega Man, though that is one of the contributing factors. I like to think of this situation much like a lifestyle disease, in that it was something that developed over time. Stuff like:
- too much outsourcing (DmC, Lost Planet 3, Strider)
- losing touch with what consumers want
- getting the wrong idea about globalizing (read: trying to appeal to the CoD userbase)
- shelving IPs that weren't immediate breakout successes, and whoring out the ones that were (Mega Man, Street Fighter, RE, Monster Hunter)
- cutting corners, shafting the consumer (MvC3 vs UMvC3 release date)
- extremely bad DLC policies (SFxT), Note: not all DLC is bad, specifically post-development DLC, NOT "disc-locked content"

I get that Capcom is a for-profit organization, and people need those paychecks to sustain a living. But when their following first priority is to nickel and dime their consumers rather than producing creative (and functioning) games, it's kind of obvious where those misdirected goals will lead them. It's also not really surprising why many of their prominent artists like Shinji Mikami, Hideki Kamiya, and Inafune broke off from Capcom so that they can do their own thing.

Also, it doesn't help that the Japanese game industry works on lifelong employments while giving little recognition for success. This makes for a creatively bankrupt company like Capcom pretty much actively dissuading people from working hard, because doing so is at their own expense.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: The Great Gonzo on September 12, 2013, 01:17:31 AM
Also, how does this make you feel, RPM?

http://gaminrealm.com/2013/09/10/capcom-152-mil-bank/

I'm not surprised, but this makes me worry for the Archie comic and what will happen when Capcom eventually goes under. Someone persuade SEGA or Nintendo to buy the rights ASAP.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: N-Mario on September 12, 2013, 02:23:47 AM
Whatever happened to the 90's where Capcom was actually "Good" at something? It's like they were a really awesome company back then. But now it's like "Meh, screw you Capcom"... :(
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Acid on September 12, 2013, 02:39:52 AM
I'm really surprised at that number. I thought Monster Hunter was a money printer? I guess people are holding out for MH4.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 12, 2013, 04:30:10 AM
I'm not surprised, but this makes me worry for the Archie comic and what will happen when Capcom eventually goes under. Someone persuade SEGA or Nintendo to buy the rights ASAP.
i'd rather Comcept got Mega Man.

Ninty can get Monster Hunter. Seems up their alley.
Whatever happened to the 90's where Capcom was actually "Good" at something? It's like they were a really awesome company back then. But now it's like "Meh, screw you Capcom"... :(
late 90's early 2000's Capcom was their peak. After that it started going downhill.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Archer on September 12, 2013, 04:36:30 AM
- too much outsourcing (DmC, Lost Planet 3, Strider)
- getting the wrong idea about globalizing (read: trying to appeal to the CoD userbase)

I believe it was Inafune himself who was behind some of these.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 12, 2013, 06:41:58 AM
He said that DmC needed a reboot. he's not responsible for who did the rebooting
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on September 12, 2013, 09:35:44 AM
I believe it was Inafune himself who was behind some of these.

Yea, I acknowledge Inafune is responsible for a lot of the failed westernization attempts from Capcom. But at the very least, I respect someone like Inafune who tries to reach out to a global appeal rather than focusing solely on the domestic market like Namco Bandai does.

The interview from years back is an interesting read (http://www.neogaf.com/forum/showthread.php?t=411847), it sheds a lot of insight into both the Japanese game industry and Capcom itself (http://megaman.wikia.com/wiki/Top_Man). And while Inafune is to blame for some of Capcom's shortcomings, he's had his fair share of misunderstandings:

Quote
4G: People have tended to interpret that as you abandoning Japan in favor of making titles for the global market.

KI: That's not true. (laughs) As long as I'm Japanese, the games I make will all be Japanese games. So when they sell globally, that's helping to save the Japanese game industry. It's not a matter of selling games in Japan for Japan or selling games in America for America. Dead Rising is a Japanese game made in Canada. It's not a western game.

This quote is interesting:

Quote
KI: No. Not a single member of the board of directors understands games. I didn't ask to be a board member, but if you don't have someone who understands games in the position of making those final decisions, there winds up being a business-side that doesn't understand games and development-side that wants to make games. I feel that's the biggest problem Capcom will be facing.

======================

Anywho, I thought it'd be interesting to speculate about the remaining Mighty No.s

(http://i.imgur.com/RQ8gwvg.jpg)

(http://fc09.deviantart.net/fs70/f/2013/254/0/7/mighty_no_9_sprites___wip_by_hfbn2-d6l9wr0.png) (http://hfbn2.deviantart.com/art/Mighty-No-9-Sprites-WIP-398531340) <-click for source

Original 6:
#3 [Purple Silhouette]: Lightning, uses Raijin Drums, most likely the sole female not-Call Mighty No. based on the bowling-pin figure. Seems like a combination of Hellbat Schilt and Cubit Foxtar from Zero 3.
#4 [Yellow Silhouette]: Stoneman.EXE vibes

1.2mil stretch goal bosses:
#7 [Red Silhouette]: Most likely "Not Cutman" (http://i.imgur.com/AVqDfLq.jpg), splits the scissor into two daggers.
#8 [Purple Silhouette]: Uhh, Wild West Clint Eastwood? Perhaps the closest to Blues?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: N-Mario on September 13, 2013, 04:43:56 AM
Beck's sprite looks "awkward". Though his select portrait is awesome. Though I prefer to imagine an 8-bit Beck looking more like Mega Man's sprite TBH.

- No.2 (the blue robot thing) always reminded me of Sonic's Chaos, but more robotic.

The other robots looks nice though. :)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 13, 2013, 05:07:41 AM
No. 8 kinda reminds me of Rapid Man from Rockmen R: Dr. Wily's Counterattack who also had a Wild West comboy motif.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: SoloUnit315 on September 14, 2013, 02:57:42 AM
I'm... Actually excited about this. I dumped an extra $200 I hadn't used out of last month's recreation budget. Looks like money well invested.

Not a tear will be shed for Capcom on my end though. DIECAPCOMJUSTDIE!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VirusChris on September 14, 2013, 06:39:41 PM
Alright I contributed $99 to the fundraiser. Hopefully, we'll reach the other stretch goals as well... I'm looking forward to a Wii U version for Mighty No. 9 I need more Wii U games.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on September 16, 2013, 06:55:44 PM
Mighty No. 9 made me come back to this forum! xD . Anyways, I think amma drop $99 or the $250 plus $30 for shipping, its not everyday you get Mr.Inafune's signature on a hardcover.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 16, 2013, 06:56:34 PM
Just dropped my $250 donation finally. XD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 16, 2013, 07:10:11 PM
Finally a female boss, and she's not water or ice elemental.  That's probably my favorite boss design so far.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on September 16, 2013, 07:39:10 PM
Finally a female boss, and she's not water or ice elemental.  That's probably my favorite boss design so far.

Second on that, I dig how they explain the creative process before getting to the final draft.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 16, 2013, 07:54:22 PM
Yeah. I like Mighty No. 3's design a lot.

(http://i.imgur.com/S3W8Z8d.jpg)

Annnnnd cue instant internet fanart of her in 5...4...3...
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on September 16, 2013, 10:29:37 PM
YEEEE!! Less then 20G away for the 360/PS3/WiiU!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VirusChris on September 16, 2013, 11:07:08 PM
Yeah. I like Mighty No. 3's design a lot.

(http://i.imgur.com/S3W8Z8d.jpg)

Annnnnd cue instant internet fanart of her in 5...4...3...

She reminds me of Volt from Tales of Xillia with the lightning orbs above her and her cloak in the second picture of her. Interesting design.

Also Capcom needs a reboot... they corporate heads need to be replaced with people who KNOW what the consumers want and listen to their fans and get in touch with them. The Capcom of today is too business and not enough fun and works their employees to the ground which isn't healthy for them. How did Capcom became the horrible company they became today?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 16, 2013, 11:10:50 PM
Also Capcom needs a reboot... they corporate heads need to be replaced with people who KNOW what the consumers want and listen to their fans and get in touch with them. The Capcom of today is too business and not enough fun and works their employees to the ground which isn't healthy for them. How did Capcom became the horrible company they became today?

If Capcom listened to their fans, they would just have a jumble of nostalgic games from different fanbases and most likely they would not be profitable. Money will always be the bottom line, not fun.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VirusChris on September 16, 2013, 11:17:48 PM
If Capcom listened to their fans, they would just have a jumble of nostalgic games from different fanbases and most likely they would not be profitable. Money will always be the bottom line, not fun.

Would it be any better than what we have now?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 16, 2013, 11:18:56 PM
If Capcom listened to their fans, they would just have a jumble of nostalgic games from different fanbases and most likely they would not be profitable. Money will always be the bottom line, not fun.
Relevent.

(http://i225.photobucket.com/albums/dd124/sakuraleic/image_zps0f78e981.jpg)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 16, 2013, 11:36:27 PM
Would it be any better than what we have now?

It's not going to get better either way.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 16, 2013, 11:41:22 PM
It's not going to get better either way.
Honestly at this point of Capcom's financial failure I'm just waiting for it to Burn Burn Burn to the Ground~.

It's harsh but I'm honestly expecting it within the decade.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 16, 2013, 11:45:08 PM
They won't burn to the ground. They'll just continue to go for what makes them money, and right now that's probably the Street Fighter franchise.

The only way we'll see anything is if they can find a way to make it both appealing to the masses and profitable.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 16, 2013, 11:48:35 PM
They won't burn to the ground. They'll just continue to go for what makes them money, and right now that's probably the Street Fighter franchise.

The only way we'll see anything is if they can find a way to make it both appealing to the masses and profitable.
Yeah and maybe learn how to make one version of Street Fighter 5 and Marvel vs Capcom 4.  I don't mind DLC extras since it's usually cheap but I hate when they make an improved version for the same price as the first.  Either learn how to make updates or get it right the first time.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 16, 2013, 11:51:04 PM
That'd be nice, yes.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 17, 2013, 12:03:53 AM
I mean I don't understand why they have to do that with Fighting games and it's not just Capcom. 

Arc System did this twice with Blazblue Continuum Shift, the first one was for the PS3, the second one was for the PSP with the DLC characters actually having more to do with the plot instead of just being DLC characters, balance tweaks and a new game mode, then Extend was released with a [parasitic bomb] load of content, full story modes for the new characters, a new characters, a synopsis of the first game, more tweaks and other stuff.

I just think it's nuts sometimes.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 17, 2013, 12:05:19 AM
I hate to be a hasher, but at this point I'm sick of Street Fighter and whatever "Super Neo Ultra Arcade Master Edition XVII" they crap out. Seriously, we're getting another version of SF IV already. How many times are they going to milk that game until they come out with SF V? Over 9,000 times? Eventually that franchise is gonna die off if they continue milk it for all of it worth. Just give us a new Darkstalkers game, an HD remake of the Gargoyle's Quest series, bring back some of your forgotten classic beat 'em ups, make phone calls with WayFoward and bring us more remakes of great Disney/Capcom games (preferably DarkWing Duck, DuckTales 2, Chip & Dale Rescue Rangers). Please Capcom, make something that isn't [tornado fang]ing Street Fighter.

-EDIT-
I mean I don't understand why they have to do that with Fighting games and it's not just Capcom.  

Arc System did this twice with Blazblue Continuum Shift, the first one was for the PS3, the second one was for the PSP with the DLC characters actually having more to do with the plot instead of just being DLC characters, balance tweaks and a new game mode, then Extend was released with a [parasitic bomb] load of content, full story modes for the new characters, a new characters, a synopsis of the first game, more tweaks and other stuff.

I just think it's nuts sometimes.
I seriously wished my brother didn't get me MvC3. Not that I hate the game, but it was around the time he got me the vanilla edition out of the blue just shy of the enhanced edition was announced. It like I was being trolled or something. Basically what was going on my mind was: "Hey we're gonna make you pay another $40 on that one $60 game we brought a little while ago! No Jill or Shu-Gomura DLC included, Har Har Haar!!" 8D

Me: "..." B(
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on September 17, 2013, 12:31:20 AM
[youtube]http://www.youtube.com/watch?v=T10BZqfQJo8[/youtube]
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Archer on September 17, 2013, 02:37:33 AM
Do you all really want Capcom to die? A lot of people  would lose their jobs you know, but no you don't care because muh Megaman.  A lot of those people probably have nothing to do with Megaman.

That's pretty pathetic.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 17, 2013, 02:43:34 AM
I don't want them to die, I'm just saying that their financial situation right now is not looking good.

At this point I've pretty much stopped caring about Megaman but unless Capcom does something to turn their financial situation around a lot of people are going to be in trouble and more employees will leave. 
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 17, 2013, 03:08:26 AM
It's not I want Capcom to go under, it's just things look grim financially for them and if they continue making dumb decisions, they can expect the worst in the years to come.

And as I said before, it didn't have to Mega Man (just look at the games I mentioned), but Street Fighter (and their re-hashed follow-up editions) is getting old as "hyper-realistic" in creepypastas. Besides, some former employees from one company went on to form a new one (former Toaplan employees formed CAVE, some of Konami's staff became Treasure, some staff members at Taito became G.rev, and some of Capcom's employees become Clover Studios and later Platinum Games).
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Kieran on September 17, 2013, 03:10:51 AM
And Comcept.  Don't forget Comcept.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: The Great Gonzo on September 17, 2013, 03:17:21 AM
For the record, I feel that most of Capcom's employees deserve better than Capcom, and if the company ends up going under (I heard that their financial situation isn't actually that bad, but they seem to think that the best way to improve it is "more DLC"), I hope they can find decent, less stressful work.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 17, 2013, 03:26:39 AM
I don't want them to die, I'm just saying that their financial situation right now is not looking good.

At this point I've pretty much stopped caring about Megaman but unless Capcom does something to turn their financial situation around a lot of people are going to be in trouble and more employees will leave.  
Actually I think I need to rephrase this.  Rather than I stopped caring about Megaman I'm just tired of seeing a dead horse being beaten and everyone crying for it or really discussing similar topics that we've talked about years ago and want to move on from it.

For the record, I feel that most of Capcom's employees deserve better than Capcom, and if the company ends up going under (I heard that their financial situation isn't actually that bad, but they seem to think that the best way to improve it is "more DLC"), I hope they can find decent, less stressful work.
Yeah I hope for that too.
Title: Re: Mighty No. 9 - CONSOLE GOAL MET!!!
Post by: Sakura Leic on September 17, 2013, 06:47:07 AM
$220,000 GOAL MET!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Archer on September 17, 2013, 06:56:07 AM
Just imagine how much lives would improve for little kids in Africa or whatever if that had been donated to a charity
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Rin on September 17, 2013, 06:59:50 AM
Just imagine how much lives would improve for little kids in Africa or whatever if that had been donated to a charity
Who cares about that?! We can have a game made by Keiji Inafune, man! Who cares about poverty and starvation?!
GAMERS FOR LIFE!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 17, 2013, 07:05:14 AM
Just imagine how much lives would improve for little kids in Africa or whatever if that had been donated to a charity

They should've started a Kickstarter then! XD
Title: Re: Mighty No. 9 - CONSOLE GOAL MET!!!
Post by: ViperAcidZX on September 17, 2013, 07:31:11 AM
$2,200,000 GOAL MET!

(http://i.imgur.com/PDURm.jpg)

They should've started a Kickstarter then! XD
That and Humble Indie Bundle though I'm not sure if they have a specific charity for Africa.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Kieran on September 17, 2013, 04:38:23 PM
$220,000 GOAL MET!

You mean $2,200,000.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 17, 2013, 05:19:10 PM
I was tired. -u-'
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 17, 2013, 10:52:52 PM
So Mighty No. 9 just plugged Shantae, and asked the "beckers" to help them out too, since apparently, Inti will be involved with them also.

(http://i.imgur.com/m6aFY0Z.png)
By Wayforward
http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero/posts/600876?

(http://i.imgur.com/FNuwzu0.png)
By Inti. / Comcept
http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/601267
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 17, 2013, 11:02:06 PM
This will probably lead to shipping of some kind! XD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 18, 2013, 05:38:07 AM
Wow the donating is going kind of fast again, it's already at $2,262,226.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 18, 2013, 05:47:13 AM
Kinda wish the donations would start kicking up for Shantae as well so that can get some of its stretch goals.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mirby on September 18, 2013, 07:28:35 AM
Wow the donating is going kind of fast again, it's already at $2,262,226.
that's a lot of 2s and 6s.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 18, 2013, 07:31:27 AM
That it was.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on September 19, 2013, 04:38:29 AM
http://www.kicktraq.com/projects/mightyno9/mighty-no-9/
hm interesting money calculator, with tracking and stuff~
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 20, 2013, 04:35:49 AM
In case anyone is interested the Kickstarter is now accepting Paypal.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on September 22, 2013, 01:19:34 AM
For all the Smash Bros. Brawl modders out there~ (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34278)

(http://i.imgur.com/mqIvR45.png)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Hypershell on September 22, 2013, 05:14:34 AM
So Mighty No. 9 just plugged Shantae, and asked the "beckers" to help them out too, since apparently, Inti will be involved with them also.

(http://i.imgur.com/m6aFY0Z.png)
By Wayforward
http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero/posts/600876?

(http://i.imgur.com/FNuwzu0.png)
By Inti. / Comcept
http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/601267
It's really a shame that Shantae isn't benefiting more from that plug...

Since Mighty No. 9 hit the console stretch goal I find myself caring less about any goals beyond.  I mean, I'd LIKE to see that Beck and Call online co-op, but if it doesn't happen it's not the end of the world.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on September 22, 2013, 05:35:38 AM
At this point I will be happy if it can get to extra boss goal, co op would be a +.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Zynk on September 23, 2013, 09:14:32 AM
$2.4M for Challenge Mode reached!  :\
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mirby on September 23, 2013, 09:40:30 AM
i see no issues with it hitting that $2.55M goal for the extra end stage/boss at this rate
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 23, 2013, 08:51:04 PM
(http://i.imgur.com/4VicYS8.jpg)

OH. MY. GOD.

I LOVE THIS!!!!  <3
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 23, 2013, 09:09:24 PM
I wonder how he reloads his gun when he doesn't have an arm.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mr. Haxwell on September 23, 2013, 09:41:53 PM
Maybe his cloak's hiding the other arm. But I could be wrong, I guess.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 23, 2013, 09:54:59 PM
No he only has one arm, it's in the creator notes.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mr. Haxwell on September 23, 2013, 10:07:36 PM
Well that's... kinda new, I guess. But who says you can't use your mouth to reload a gun. :D
Pretty sure the dart his holding in his teeth ain't for show.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 23, 2013, 10:09:59 PM
I wonder how he reloads his gun when he doesn't have an arm.

If it's an energy snipe weapon, he shouldn't need to.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Fxeni on September 23, 2013, 11:40:14 PM
Heh, I love the design. Then again, I love me some westerns, so there you go.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: borockman on September 24, 2013, 12:23:07 AM
He's so cool I've already created a fanart of him. 8D

Though, I kinda want that second female number.  -_-
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 24, 2013, 12:24:24 AM
He's so cool I've already created a fanart of him. 8D

Though, I kinda want that second female number.  -_-

Thennnnnn design Mighty No. 8 as a female? IT IS WITHIN YOUR POWER!  8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: borockman on September 24, 2013, 12:28:45 AM
It is within my power yes!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on September 26, 2013, 03:25:08 AM
I finally chiped in my 60 bucks.

EDIT: Found this at another forum.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VirusChris on September 26, 2013, 06:02:53 AM
So there's a Red-colored Might Bot that wields a beam sword as well? Not sure about hair yet... I'm very interest to see.

And you couldn't just post the link to the post?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 26, 2013, 06:08:03 AM
Well Challenge Mode has been unlocked and the other stretch goals before the PS4 and Xbone versions are an Intro Stage and Boss and a sidekick.  That would be interesting if it could happen. 
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on September 26, 2013, 06:23:45 AM
So there's a Red-colored Might Bot that wields a beam sword as well? Not sure about hair yet... I'm very interest to see.

And you couldn't just post the link to the post?

I saw it in form of screenshot, all I did was copy and post here.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 26, 2013, 06:36:35 AM
Hope the project reaches the $3.3 million goal considering that we won't see Mighty No. 9 hitting (digital) stores until 2015, and by that time Xbox 360 and PlayStation 3 will be on thier last legs for the 7th generation of gaming unless they last as long as the PlayStation 2 did.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VirusChris on September 26, 2013, 08:51:54 AM
I saw it in form of screenshot, all I did was copy and post here.

I see, that's understandable.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 26, 2013, 09:16:02 AM
Hope the project reaches the $3.3 million goal considering that we won't see Mighty No. 9 hitting (digital) stores until 2015, and by that time Xbox 360 and PlayStation 3 will be on thier last legs for the 7th generation of gaming unless they last as long as the PlayStation 2 did.

The Playstation 3 I have no fear in it not lasting as long as its predecessors. The 360 on the other hand... After seeing what Microsoft did with the original Xbox (They dropped support almost instantly after the 360 came out, with only a small trickling of games coming out until 2008.) I don't think it'll be around.

But anyway, I believe they'll hit all the stretch goals now that they have Paypal donations up (And will put that money towards stretch goals).

Oh, and Extra End Stage + Boss has been reached.

So yay, Wily style fakeout boss followed by true final boss has been gained.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 26, 2013, 09:19:42 AM
Dang it, I really need to pay more attention next time.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on September 26, 2013, 07:42:07 PM
Hats off for these guys for keeping this interesting but I dont see my wallet bleeding out more money than what it is already. xD . Saddly.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 27, 2013, 12:45:13 AM
Some fanart...

(http://i.imgur.com/YzPtpA9.jpg)
Glad I'm not the only one that caught the resemblance. XD

(http://i.imgur.com/eoK2GvU.png)

(http://i.imgur.com/6Evhl1C.png)

(http://i.imgur.com/PTtWXDW.gif)

(http://i.imgur.com/hi7lvaW.jpg)

(http://i.imgur.com/4Q0B2yz.jpg)
0v0

(http://i.imgur.com/IZ1rYRi.png)

(http://i.imgur.com/tN1yC9d.png)
Beck, you're such a player... 8B

(http://i.imgur.com/0apaIJ3.jpg)
Engie. (http://www.nerfnow.com/) <3

(http://i.imgur.com/RXIWHHq.jpg) (http://imgur.com/RXIWHHq)
Sorry for the auto down-size (click for full-view).
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 27, 2013, 06:02:08 AM
first part of the Mighty No. 9 documentary is out.

http://www.youtube.com/watch?v=uFWrYzUX_wc

speaking of red swordsmen...

(http://imageshack.us/a/img209/4862/6pui.png)

Inafune wasn't a fan of the boxcutter swords though.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on September 27, 2013, 06:10:30 AM
I think those swords look [tornado fang]ing awesome. Especially the one in his left hand.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 27, 2013, 06:55:08 PM
PS Vita/3DS stretch goal announced, Call vote is today, and physical copies have been revealed.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on September 27, 2013, 07:42:29 PM
At 3,500,000bucks we can get the 3ds and Vita versions! HAHAHAHAHA!! Feels like a troll since we hace less than 5days!!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 27, 2013, 08:38:08 PM
So jealous of everybody getting the physical copy. [tornado fang] my life... :'(
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: OBJECTION MAN on September 27, 2013, 08:44:32 PM
At 3,500,000bucks we can get the 3ds and Vita versions! HAHAHAHAHA!! Feels like a troll since we hace less than 5days!!

The addition of paypal allows them to continue the campaign even after the Kickstarter ends.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 27, 2013, 09:08:29 PM
The addition of paypal allows them to continue the campaign even after the Kickstarter ends.
So Shantae: Half-Genie Hero has hope for Risky Mode? *o*
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on September 27, 2013, 09:09:52 PM
The addition of paypal allows them to continue the campaign even after the Kickstarter ends.

Oohhhh, I see...
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 27, 2013, 10:30:03 PM
Call Vote is up.

(http://i.imgur.com/9G3JSHa.jpg)

These are the designs that are eligible.

Personally I'm voting F, its probably the best design but E, G, H, and I are all really nice too.

C is terrible, A is far too meganekko (?) or however the [tornado fang] its spelled for my liking and B has some really strange characteristics, kinda looks like the natural evolution of the Elpis looking one we saw earlier, hell only one of those designs is from the original drafts.

D has some crazy hair though and I imagine somebody will really like that one.

Edit: I lied, looking at E's design more that one wins out, I bet F will still win though.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 27, 2013, 10:34:49 PM
F will undoubtably win. Bathair Call is pretty hilarious.

E is probably my favorite design though.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 27, 2013, 10:36:01 PM
Oh right, the link for the survey doesn't really seem to be based off of if you're a backer or not so here it is for anybody who wants to vote (https://www.surveymonkey.com/s/M9calloutthevote)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 27, 2013, 10:38:58 PM
I voted for G.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 27, 2013, 10:52:45 PM
Okay so this first round of voting is for the public so that would make sense as to why its not on their forums or something.

Next one when they just have the top three is for backers only. Hoping E, F, and G hit the top.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: OBJECTION MAN on September 27, 2013, 10:57:19 PM
Where's the pink haired one with the hat from the main Kickstarter page? I want that one.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 27, 2013, 11:04:34 PM
And I wanted my Iris Call.   Also it seems that Call is going to be emotionless, it's going to be awkward if F, E or I wins.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 27, 2013, 11:08:03 PM
And I wanted my Iris Call.   Also it seems that Call is going to be emotionless, it's going to be awkward if F, E or I wins.

They say more pure robot but that doesn't mean she won't have some emoting. Its just that Beck is more like a Reploid and Call is more like a classic series bot.

At least, that's my theory. I'm not an expert at this.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 27, 2013, 11:09:26 PM
Oh boy. It's waifu wars 2.0

C reminds me of MM Universe Roll, and I liked Universe's style, particularly roll. However I'm not a fan of the unicorn and those two things by her sides.

D is undoubtedly Inafune's design contribution.

I like G, but the expression seems rather lifeless.

I really like I, too...

Hnnng... I'll vote I, but will still root for F.

Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 27, 2013, 11:10:35 PM
They say more pure robot but that doesn't mean she won't have some emoting. Its just that Beck is more like a Reploid and Call is more like a classic series bot.

At least, that's my theory. I'm not an expert at this.
They said she wasn't installed with Human like qualities, I think that means no emotion.  Besides if you look at Roll Call's art there you can see her taking off her shirt with almost soul less eyes.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on September 27, 2013, 11:12:11 PM
I voted for "H" , but we all know that the Roll looking one will win.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 27, 2013, 11:15:38 PM
C reminds me of MM Universe Roll, and I liked Universe's style, particularly roll. However I'm not a fan of the unicorn and those two things by her sides.

So I wasn't the only one who thought that, must be the same artist, its got the scissor blade thing.

Its the blasted Unicorn thing that kills it for me though. It's superfluous.

They said she wasn't installed with Human like qualities, I think that means no emotion.  Besides if you look at Roll Call's art there you can see her taking off her shirt with almost soul less eyes.

Well in that case I, F, and G would be the best choices but I still think by them saying that she wasn't imbued with the qualities that make Beck unique means she either has stock human-like qualities that the other robots have (If they have any) and not unique ones that set Beck apart from the rest.

But again, not an expert, could be totally wrong (in fact I probably am) so I'll just shut up before this becomes some senseless arguement.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Fxeni on September 27, 2013, 11:16:37 PM
F will probably win, but I kinda like E more so that's what I voted for.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 27, 2013, 11:18:12 PM
So I wasn't the only one who thought that, must be the same artist, its got the scissor blade thing.

Its the blasted Unicorn thing that kills it for me though. It's superfluous.
Always I want to be with you and make believe with you Harmony Harmony OH LOVE~
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 27, 2013, 11:22:19 PM
Always I want to be with you and make believe with you Harmony Harmony OH LOVE~

I like Robot Unicorn Attack as much as the next person but that's not why it bugs me.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 27, 2013, 11:25:00 PM
I like Robot Unicorn Attack as much as the next person but that's not why it bugs me.
That's seriously what I thought when I saw that Unicorn.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 27, 2013, 11:38:34 PM
I thought MLP. That immediately turned me off.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Akira on September 27, 2013, 11:39:28 PM
E or F, I will discuss this with Vixy.

- E : I do like her military theme, also looks cute and easy to draw.
- F : Obvious Roll's successor. It seems to be the most favorite one between fans.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 27, 2013, 11:44:00 PM
I thought MLP. That immediately turned me off.

This right here is what I thought.

I was trying to be subtle and not say names because I thought it was obvious.

E or F, I will discuss this with Vixy.

- E : I do like her military theme, also looks cute and easy to draw.
- F : Obvious Roll's successor. It seems to be the most favorite one between fans.

I don't think E has a military theme, looks more like a stewardess.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Akira on September 28, 2013, 12:05:33 AM

I don't think E has a military theme, looks more like a stewardess.

Yeah a mix of both , an example,in Kantai Collection ( A Japanese web cardboard game), the girls personifies ships,and their costumes are a mix of both, really similar to the "E" call, a very Japanese thing,makes them cuter but keeping their main theme. An example.

(http://images3.wikia.nocookie.net/__cb20130901123353/kancolle/images/c/c1/060.jpg)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: borockman on September 28, 2013, 12:35:20 AM
It's either E or F, E uniform is looking great though.
I would choose F if it's the pink call design, so I choose E.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: CephiYumi on September 28, 2013, 12:36:04 AM
I think you all know what I voted for.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 28, 2013, 12:59:08 AM
I cast my vote for "F" though "E" was a second choice for me. I want to see that Call riding on the Rush-expy cycle.

-EDIT-
While I'm at it: "D" CALL LOOKS LIKE WILY'S LONG-LOST DAUGHTER.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 28, 2013, 02:40:52 AM
-EDIT-
While I'm at it: "D" CALL LOOKS LIKE WILY'S LONG-LOST DAUGHTER.

Subtlety is lost on you guys.

I think you all know what I voted for.

Nope. Fill us in.

Posted on: September 27, 2013, 06:38:51 PM
Beck and Call Co-Op is pretty much in the bag now.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: CephiYumi on September 28, 2013, 02:52:47 AM
Ponytail of course :3
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sub Tank on September 28, 2013, 03:12:57 AM
E is the best because she looks like Panty (Panty & Stocking), and has dem legs.  A vote for E is a vote for good Rule 34.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 28, 2013, 03:21:58 AM
Honestly I think F has a more PSG styled look than E.

But if you're so confident E is a vote for good r34 you should just make some.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 28, 2013, 03:35:49 AM
Oh snap, I can vote again on my older brother's laptop? *places a vote on E*

Honestly I think F has a more PSG styled look than E.

(http://i.imgur.com/2cchMZa.png) (http://i.imgur.com/yC0ZPnV.png) (http://i.imgur.com/8TfkDY5.jpg)
I think I can see where Sub is coming from with the Panty comparison. The one one the right has a link to the full image in case anyone is wondering.

-EDIT-
For convenience's sake.

(http://i.imgur.com/Ah9fgQw.jpg) (http://i.imgur.com/Ah9fgQw.jpg)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on September 28, 2013, 04:00:30 AM
I voted for G. It seems the least Mega Man-like, which is cool. It'd be nice to get a different vibe.

All of them are fine, except for D.  That design looks horrendous.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Dr. Wily II on September 28, 2013, 04:34:59 AM
C looks totally like Shimakaze from Kantai Collection.

I'm torn between E and F.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 28, 2013, 04:40:01 AM
C looks totally like Shimakaze from Kantai Collection.

I'm torn between E and F.

I thought you would've liked D honestly.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Dr. Wily II on September 28, 2013, 04:49:05 AM
The effect only came later.

Now I'm in denial. 8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Zynk on September 28, 2013, 05:01:48 AM
I voted for G. It seems the least Mega Man-like, which is cool. It'd be nice to get a different vibe.

All of them are fine, except for D.  That design looks horrendous.
You don't like [spoiler]Inafune's[/spoiler] design?  O:<

Anyways, I think 'F's design has burned into people's heads already. Maybe add more Beck skin like 'I's. And also, like Clefant said, 'E has that PSwG design written all over her. But looking at the character personality written for Call, she would have a personality of a real robot unlike Beck, who is like Megaman with emotions. 'I would fit that profile well (and she looks like Iris). Still... I really like 'F.  *o*
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: CephiYumi on September 28, 2013, 05:07:43 AM
E is the best because she looks like Panty (Panty & Stocking), and has dem legs.  A vote for E is a vote for good Rule 34.

Somebody else said this exact same thing in a stream chat earlier hmmmm
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 28, 2013, 05:52:11 AM
Somebody else said this exact same thing in a stream chat earlier hmmmm

Both of them are spot on.

I just hope E & F make the Final Three, cause I want to see them colored in.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 28, 2013, 05:57:12 AM
Oh snap, I can vote again on my older brother's laptop? *places a vote on E*

Watch as they see that the IPs are Identical and remove both of your votes.

They said they would.

Also, still not really seeing the PSG thing with E, is it the Banana hair bangs because other than that I've got nothing.

Hell I looks more like a PSG character by comparison.

And also, like Clefant said, 'E has that PSwG design written all over her.

Haha, I didn't say that.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VirusChris on September 28, 2013, 06:48:09 AM
I've voted for F... the pony-tail is calling to me and I just love the look even if it's obvious Roll's successor there's just something appealing to her to me... I think her riding on the Rush successor making her look kickbutt probably was it for me and that I've been exposed to her the most.

Honestly she's the cutest one of them all for me.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on September 28, 2013, 08:50:58 AM
E vs F

I tried to do a quick rushjob of coloring E to get a feel of the design. It's growing on me.

(http://i.imgur.com/eCHqq8Q.jpg)

EDIT: Here's some more...

(http://i.imgur.com/UhRhASz.jpg)

Blonde/Blue one feels like a cross between Athena Cykes and Noel Vermillion.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mr. Haxwell on September 28, 2013, 11:23:18 AM
I went for 'G'. Maybe because the extra arms intrigued me. Looking at 'D', I was thinking along the lines of basing Forte's yandere-ish sister, Fermata, on that design.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Align on September 28, 2013, 03:31:15 PM
A with her glasses up looks good, otherwise meh
B looks kinda Toriyama. Also fetishy...
C would get my vote if it weren't for those dead, dead eyes
D is too plain and also Wily's mustache.
E is an Advance Wars tutorial character
F is Roll, and will therefore win
G would be good if it weren't so meido
H is also too plain
I also looks fetishy
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on September 28, 2013, 05:22:27 PM
Well now.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Rin on September 28, 2013, 05:58:20 PM
Well now.
Learn to use imagehosting websites, mongrel.

And it seems they are certainly trying to milk this [parasitic bomb] as much as they can.
It slowly becomes distasteful.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 28, 2013, 06:04:06 PM
Totally right on the Co-Op being in the bag.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 28, 2013, 06:04:18 PM
And it seems they are certainly trying to milk this [parasitic bomb] as much as they can.
It slowly becomes distasteful.
How so, I'm pretty sure they were already planning most of this.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on September 28, 2013, 06:14:50 PM
How so, I'm pretty sure they were already planning most of this.

Because it's like an extremely radical version of DLC; paying for content that's "hidden" in the disc/game.

If co-op and the like were planned, why make people pay money for it.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 28, 2013, 06:20:00 PM
Because it's like an extremely radical version of DLC; paying for content that's "hidden" in the disc/game.

If co-op and the like were planned, why make people pay money for it.
Oh okay I now I see what you guys mean, I do kind of agree with that especially with the intro stage and all. 
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Rin on September 28, 2013, 06:22:45 PM
Because it's like an extremely radical version of DLC; paying for content that's "hidden" in the disc/game.

If co-op and the like were planned, why make people pay money for it.
[parasitic bomb], I was about to say that.

Stuff like multiplatform versions of the game are understendable...

But I'm sure stuff like boss rush mode or co-op isn't requiring stretch goals.

I'll say this outright right here and now. I didn't say it at the beginning, but I'll do so now...

Inafune is full of [parasitic bomb], and he's using fans of Megaman to create this rip-off of Megaman.
As much as I want this game completed, I'm no fool, and can clearly see what he's doing here.

Anybody who says otherwise is a tool.

There. Hate me.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 28, 2013, 06:26:18 PM
[parasitic bomb], I was about to say that.

Stuff like multiplatform versions of the game are understendable...

But I'm sure stuff like boss rush mode or co-op isn't requiring stretch goals.

I'll say this outright right here and now. I didn't say it at the beginning, but I'll do so now...

Inafune is full of [parasitic bomb], and he's using fans of Megaman to create this rip-off of Megaman.
As much as I want this game completed, I'm no fool, and can clearly see what he's doing here.

Anybody who says otherwise is a tool.

There. Hate me.
Would you say the same with Shante because most of their stretch goals are kind of similar with bonus content.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mr. Haxwell on September 28, 2013, 06:27:02 PM
There. Hate me.

I applaud you for your courage there. I always thought this was an attempt to get revenge at Capcom.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 28, 2013, 06:33:38 PM
I applaud you for your courage there. I always thought this was an attempt to get revenge at Capcom.
He explicitly said it wasn't, he just wanted to revive the genre. 
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Rin on September 28, 2013, 06:44:49 PM
Would you say the same with Shante because most of their stretch goals are kind of similar with bonus content.
The case with Shantae is not much different honestly.

But there is a slight difference... or is it a big difference?
Well...

Wayforward, unlike Inafune, are exploiting the goodwill of people, and the fact they like their games (and Shantae). That, and they simply are copying Inafune.

While our dearest Inafune himself, is exploiting the same thing as Wayforward PLUS the current state of Capcom and the Megaman games in general.

What I mean by that, is that he quite frankly is riding on the "death of megaman games" and using that to fuel his own agenda. Although I do not doubt he wants to make good games, he's also a pretty sly [dark hold], who knows how to manipulate.
The video he posted during the annoucement of Mighty No. 9 just confirms it. Why? Because it's a nicely put propaganda movie.

"I want ot make games, good games, I like robots, you like robots, my dream, blah blah, look at me visiting all those places, look we are working on something... a game, for you... but give me all the monies you can plz so we can give you the best game evurr."


It simply disgusts me. Even if he wants to revive the spirit of Megaman or whatever, it's [tornado fang]ing obvious what he's doing here.

Besides, if I remember right, it was Inafune who went and got everyones hopes up with Legends 3, and then bailed the [tornado fang] out of Capcom, even before the prototype was completed.

And then he wanted to continue developing it for Capcom when it OH SO SURPRISINGLY got cancelled. But of course, because he was on bad terms with Capcom at that point, it was obvious they'll give him the middle finger.

My point is... Inafune is not the [tornado fang]ing savior of Megaman/whatever you make him out to be.

And by "you" I mean anybody who does, not generally everyone. Because I'm sure there those who don't do that.

not to say Capcom is a saint though, don't misunderstand here.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 28, 2013, 06:55:57 PM
Yeah I do kind of agree that that seems to be what's going on here in terms of the money scheme here, I know that he definitely was counting on the whole 'Megaman is dead/Megaman revival mindset' of the fan base to get this thing funded.  

And yeah Inafune should have stayed with Capcom if he wanted Megaman Legends 3 to be made since he was the one who was pushing it the most.  

As I said before I just don't really care about Megaman anymore/got tired of him so that's not the reason I want this thing to succeed, I just think the game looks interesting and would like for it to be portable.  I just like the ideas and character concepts for the game.

But my question is since I would believe that the PS4 and Xbone stretch goal would definitely cost that much, what kind of stretch goals in between would have been better than DLC?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on September 28, 2013, 07:06:47 PM
Inafune can only be a savior of Mega Man if he actually got rights to the franchise, which will never happen.

So yeah, he's no savior, but that's not to say I don't look forward to this game. I'm not hyped up, but I would like to play it. If I wasn't broke, I'd donate from when this was first announced. But there's no way in hell I'd pay for these other stretch goals.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 28, 2013, 07:08:48 PM
Yeah that's why I haven't really donated either, I would only donate $5 and wait for the game to come out so I can buy it myself.  

I do wish I had a plushie though, I like plushies.

Edit: Also am I the only one who wished there wasn't a Roll Call design? 
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mr. Haxwell on September 28, 2013, 07:16:07 PM
Edit: Also am I the only one who wished there wasn't a Roll Call design? 

No. I'm also not to fond of Call being based heavily on Roll's design. I would of gone with either the green or pink haired versions.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 28, 2013, 07:18:03 PM
No. I'm also not to fond of Call being based heavily on Roll's design. I would of gone with either the green or pink haired versions.
And I would have like the Iris Call since I think she would look good next to Beck, plus I'm a sucker for long hair and berets for anime characters.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 28, 2013, 07:53:09 PM
I'll respond when I have more free time,  as I'm at work and on my phone.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Align on September 28, 2013, 09:59:08 PM
Wait, intro stage is a stretch goal? That seems kind of like it'd be necessary for the game...
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 28, 2013, 10:18:23 PM
Wait, intro stage is a stretch goal? That seems kind of like it'd be necessary for the game...

Was it necessary in MM9 or 10?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on September 28, 2013, 10:54:04 PM
But I'm sure stuff like boss rush mode or co-op isn't requiring stretch goals.
The intermediate goals are really meant for the major ones (multiplatform, co-op). They incentivize people to pledge/convince others to pledge. If it was simply, say, 2.2mil straight to 2.75mil, there would be no sense of urgency.
If you remember, the boss rush mode was placed inbetween existing goals before it was reached, which clearly means the funding wasn't actually going towards the boss rush.
And...are you kidding me? Of course co-op costs a lot of money.

he's using fans of Megaman to create this rip-off of Megaman.
No one is denying this. And so what if he's ripping off his own creation.

As much as I want this game completed, I'm no fool, and can clearly see what he's doing here.

Anybody who says otherwise is a tool.
I feel the same people who rag on about Inafune now are the same people who believe Capcom is "killing" Mega Man to spite Inafune.

He's dedicating over a year of his life to making essentially an indie game.
He's putting his reputation on the line.
He's disclosing some of his development when Japanese gaming companies are notorious for being secretive.
He's using this game to support his past criticism against the Japanese gaming industry.

You really think his heart is in the money? You honestly think he wakes up everyday thinking "gee, I sure fooled those Mega Man fans, what a bunch of idiots".
I like Inafune, I'm not a fanboy. But this is just ridiculous.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Rin on September 28, 2013, 11:01:06 PM
A WHOLE LOT OF NOTHING IMPORTANT

I never said he's in it just for the money.

I can see he wants to create a good game, but at the same time I'm not blind to how he did all of this.
He's a sly [chameleon sting]er.
That's basically it.

And...

Quote
I feel the same people who rag on about Inafune now are the same people who believe Capcom is "killing" Mega Man to spite Inafune.

I don't know where are you getting this from, but I'll just assume you are not referring to me. It'll be better this way.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on September 28, 2013, 11:06:33 PM
I don't know where are you getting this from, but I'll just assume you are not referring to me. It'll be better this way.

Ah, you're right, same <i>type</i> of people, just on different sides of the fence.

Gaming hipsters who think they're on some sort of conspiracy. Continue on with your baseless logistics.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Rin on September 28, 2013, 11:19:08 PM
Continue on with your baseless logistics.
OH U

Listen, maggot. I don't really want to argue, because my point is not to change people's mind, I was just stating my own point of view on this.

I'm not coming up with conspiracy theories, nor am I saying baseless crap.

I'm simply not a tool, like you. It's fine if you want to support it, I can't stop you. In fact, why not? But I will not be [tornado fang]ing blind to what Inafgod is really doing here.

He created a proper propaganda for his pet, dream or whatever crap, project. And it worked. Not saying it's a bad thing, some more Megaman-like gameplay is good.

But yeah, I repeat myself again, he's a sly [chameleon sting]er who knows how to manipulate.

I hope that clearls it up.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on September 28, 2013, 11:49:25 PM
Listen, maggot. I don't really want to argue, because my point is not to change people's mind, I was just stating my own point of view on this.

I'm not coming up with conspiracy theories, nor am I saying baseless crap.

I'm simply not a tool, like you. It's fine if you want to support it, I can't stop you. In fact, why not? But I will not be [tornado fang]ing blind to what Inafgod is really doing here.

Having your own point of view does not suddenly give you the authority to flame other people. Don't be surprised people argue with you when you're the one name-calling from your high horse.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 29, 2013, 12:09:47 AM
Seems like it's $50,000 away from the Intro Stage goal.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on September 29, 2013, 12:11:25 AM
Having your own point of view does not suddenly give you the authority to flame other people. Don't be surprised people argue with you when you're the one name-calling from your high horse.

I like you. :3

Seems like it's $50,000 away from the Intro Stage goal.

This thing is blazing FAST!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 29, 2013, 12:12:49 AM
It's because it's the last few days of it, there's always a giant push at the end of things.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on September 29, 2013, 12:15:45 AM
It's because it's the last few days of it, there's always a giant push at the end of things.

Like paying monthly bills at the last minute? xD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 29, 2013, 12:17:28 AM
Like paying monthly bills at the last minute? xD
More like doing your research paper and studying for finals at the last minute.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 29, 2013, 12:32:46 AM
Good god.

I come back from work and people are [tornado fang]ing arguing against eachother for no good reason.

I'm not going to bother weighing in on this, I'll say that I just want some megaman like gameplay and I don't really care if Inafune is "manipulating" the goodwill of people because that's what all kickstarters are. I don't mind crowdfunding at all personally as its a decent way to get something that might not have the full support of a major company to people but I can see where it could be used for shitty purposes, Honestly its not like this is really that big of a deal. Yet people are blowing it WAY out of proportion.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 29, 2013, 01:56:52 AM
I can see he wants to create a good game, but at the same time I'm not blind to how he did all of this.
He's a sly [chameleon sting]er.
That's basically it.

But... It's not sly... Everything you say is true... And everyone knows it. There's no trickery involved here. He said he wants to make a Mega Man knockoff, and people said "please do."
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Tsukishiro on September 29, 2013, 04:25:49 AM
Greetings from the great beyond, fellow RPMers. I came a while back and saw this very thing on the forum, not to mention that I saw the whole Mighty No. 9 thing floating around the web much earlier...

Anyways, as I am finally back again, I came here to say that I've finally donated $20 so I could get a copy when it comes out.

Also, I wanted to say something about what people call "Pink Call", and that is this: remember that this game is basically a love letter to the genre that Megaman is from, and if people truly think of this as the successor to Mega Man, then one should realize one thing...

Rock = Beck
Roll = Call
Blues = ???(which is my point)

For all that we know, "Pink Call" may actually be part of a future vote towards who will play the role of Mighty No. 9's equivalent to Blues, or something...

Either that, or comcept will see how many people actually want "Pink Call" and will... well, they'll do something about it. That much I do know.


As for Tron's statements about Inafune being sly and all that, Flame's pretty much nailed it on the head and hard. People are longing for their fix of Mega Man, and the man is simply trying to fulfill that need. He knew that people wanted Mega Man, and that Capcom wasn't pulling it off for the fans, so that's why he made Beck and co. He knew that people would want this so bad that they can and will literally throw money at him just to do this. He probably has read forums like this one, and knew that this is how we felt about things. As far as I'm concerned, he knew that the whole Kickstarter thing would not only get off the ground, but would fly off so damn fast that it could reach escape velocity, hit the moon, split it in half and still keep on going. It's that simple.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 29, 2013, 04:40:54 AM
That intro stage goal is about $20,000 away now.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mirby on September 29, 2013, 06:17:41 AM
Sakura, you need to start counting that Paypal total...

We've already reached the intro stage goal XD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 29, 2013, 06:22:12 AM
The thing is that the Paypal total only updates on a 24 hour basis, unless I have to click it to see the real total.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mirby on September 29, 2013, 06:23:24 AM
True, but even with the current total, it still exceeds the amount needed for the intro stage goal.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 29, 2013, 06:24:20 AM
But when I made that post the Paypal was at $54,000.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mirby on September 29, 2013, 06:27:09 AM
Fair enough.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Rin on September 29, 2013, 09:04:58 AM
Having your own point of view does not suddenly give you the authority to flame other people. Don't be surprised people argue with you when you're the one name-calling from your high horse.
Said the guy who, if I believe, referred to people like me as "gaming hipsters".

Or am I wrong? Please, do correct me if I am.

That is to say, there's no reason to continue this. I said what I wanted, others did too.
So I'm gonna kindly [tornado fang] off from posting in this thread for some time, just gonna lurk here to see what becomes of this project.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on September 29, 2013, 01:57:55 PM
Anybody who says otherwise is a tool.

There. Hate me.
Said the guy who, if I believe, referred to people like me as "tools".

A WHOLE LOT OF NOTHING IMPORTANT
Learn some common decency. Maybe then people will reciprocate it.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Dr. Wily II on September 29, 2013, 02:45:42 PM
Goddarnit, just [tornado fang]ing stop already.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 29, 2013, 03:29:53 PM
Hey you two: SHUT. UP. Seriously, I did not wanted to wake up this morning and still see you two [sonic slicer] about something so trivial here it's hilarious. As much as I want to point fingers at the responsible for this, I don't want to further the fuel to the fire and possibly get this thread locked quicker. Either take your petty arguement out privately elsewhere or I will report both of you to the authorites.

Also, almost $2.9 and there's 59 hours left, so let's see where this goes.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Cherrykorock on September 29, 2013, 05:10:50 PM
The amount of love and support this project has received is wonderful and I can not stress how happy I am that there are still people out there willing to work with fans to make ideas into games. :3

Im very excited for this game's release!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on September 29, 2013, 08:17:34 PM
I will jump for joy if we get it for 3DS. Also, MegaMan 2 composer in the M#9 boat now.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Align on September 29, 2013, 08:19:49 PM
Was it necessary in MM9 or 10?
Hm, true... and I guess the audience is much the same, so as long as the new mechanics aren't too huge they don't need much introduction.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 29, 2013, 08:20:57 PM
Hm, true... and I guess the audience is much the same, so as long as the new mechanics aren't too huge they don't need much introduction.
Not that it matters now that the goal has been reached.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mirby on September 29, 2013, 09:47:57 PM
Goddarnit, just [tornado fang]ing stop already.
for some reason, the fact you said "darnit" like you were avoiding swearing and then in the very next breath you swore makes me laugh

anyways, with what we know of the paypal total we're about 100K away from the support character. i wonder if they'll keep the paypal donations open after the kickstarter ends...
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 29, 2013, 09:49:31 PM
I'm sure they will, especially since the amount is pretty close to the last goals sorta.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 29, 2013, 11:03:56 PM
factoring in the current paypal total,

PAYPAL TOTAL: $71,356  (as of 8:01pm PST Sat, 9/28)

The game is VERY close to the support character goal. if it isn't already at it's door.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mirby on September 29, 2013, 11:29:45 PM
i literally said that we were close two posts ago, flame

lol
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on September 29, 2013, 11:38:50 PM
Oh. oh well.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Dr. Wily II on September 30, 2013, 04:05:06 AM
for some reason, the fact you said "darnit" like you were avoiding swearing and then in the very next breath you swore makes me laugh

Nitpicking on ME ehh!?
Why I oughta! :W
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 30, 2013, 06:31:19 AM
for some reason, the fact you said "darnit" like you were avoiding swearing and then in the very next breath you swore makes me laugh

anyways, with what we know of the paypal total we're about 100K away from the support character. i wonder if they'll keep the paypal donations open after the kickstarter ends...

That's down to about 50,000 now.

The Kickstarter money alone is at the count for Intro Stage as well. So we're damn near close to having every single goal met.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mirby on September 30, 2013, 06:33:08 AM
Nitpicking on ME ehh!?
Why I oughta! :W
Not nitpicking at all, just finding your wording humorous. >0<
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Dr. Wily II on September 30, 2013, 07:13:29 AM
Not nitpicking at all, just finding your wording humorous. >0<
THAT'S IT :W *throws you into huge debt*
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mirby on September 30, 2013, 07:15:35 AM
BUT

I

UH

JOURNALIST VANISH!
*vanishes in a cloud of words*
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 30, 2013, 08:03:43 AM
About $30,000 away from the next stretch goal.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on September 30, 2013, 12:31:29 PM
Sorry for my conduct (http://xkcd.com/386/). Uh ahem, anyways...

If my basic math hasn't failed me, support character(s) has been reached. Not the most exciting goal, but 200k til next gen, 400k til portables. imho, portables should be a higher priority, and it's strange that it's immediately after next gen (isn't that a bit risky, budget wise?).

Anyone happen to know if stretch goals being reached means that, whatever the stretch goal is, it is expected to be completely covered cost-wise, or does it simply predict being able to cover the costs in the future (via future sales)? In the former case, it seems future sales would then only be complete profit, unless it was put towards DLC. Not that I'd get all up in arms about them making a profit, as long as they keep their priorities straight.

EDIT: By the way, was Ippo Yamada being on board a known thing? Anyways, glad to hear him and Takeshi Tateishi are on the roster. Mega Man isn't Mega Man without the music. Err, "not Mega Man".
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Kieran on September 30, 2013, 01:43:12 PM
As far as I know, the money for stretch goals goes directly to the development costs for the extra content.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 30, 2013, 02:51:30 PM
Single Player Call stage and Boss stretch goal has been revealed.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on September 30, 2013, 03:47:40 PM
[youtube]http://www.youtube.com/watch?v=5UXDiQrgI6M[/youtube]

HYPE~ >U< (http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/613681)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 30, 2013, 04:54:37 PM
That actually looks pretty good for a proto-type, I can't wait to see the final version.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: AquaTeamV3 on September 30, 2013, 05:57:39 PM
I like how people are already complaining that the game isn't 2D sprites, because they obviously don't realize what the Unreal engine can actually do (http://www.youtube.com/watch?v=NKGPhKu3jNg&feature=youtu.be&t=35s).
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Nexus on September 30, 2013, 06:50:23 PM
I know some people out there are already going "OH NO, UNREAL ENGINE, DOOOOMED", but I think these guys might be able to circumvent that same-ness feeling a lot of UE3 games have, so long as they don't leave the framerate at default as a base guideline. Also seems like the gameplay's certainly going to be familiar, tight jump'an'shoot.  :D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 30, 2013, 07:45:29 PM
I like how people are already complaining that the game isn't 2D sprites, because they obviously don't realize what the Unreal engine can actually do (http://www.youtube.com/watch?v=NKGPhKu3jNg&feature=youtu.be&t=35s).
I don't care if it's 2D or 3D, but if the 3D looks that good I think I would like that better.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on September 30, 2013, 07:55:16 PM
(http://i.imgur.com/9L72jqa.jpg)

Mighty No. 4 looks Gutsman-ish! XD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 30, 2013, 07:59:46 PM
(http://i.imgur.com/v0Stof3.jpg)

We can see 7 of the boss characters here and the sillouette of another guy who is red and scarved.

Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on September 30, 2013, 08:27:49 PM
I don't care if it's 2D or 3D, but if the 3D looks that good I think I would like that better.
The thing is, not to sound like I'm against it being done in 3D, depending on how good the graphics are, it could mean that people who are going to play this on their computers might have to get a good video card and/or processor to run high-end graphics. But if they're planning on getting it on consoles, then it doesn`t even matter since we already got some games from this generation that uses Unreal Engine 3, so it'll be nothing that PS3 and 360 can't handle although PS4 and Xboned could run Mighy No. 9 at full 60 frames per second.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on September 30, 2013, 08:30:08 PM
Yeah I guess that would be a problem, I'm sure by 2015 they'll figure out how to accommodate that.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on September 30, 2013, 11:51:44 PM
Quote
$3,700,000 SINGLE PLAYER CALL STAGE & BOSS FIGHT!

Yes! We heard the feedback from our community, and at this level, we would be thrilled to fulfill this popular wish -- to add an all-new single-player level, including a boss fight, where you can play as Mighty No. 9’s heroine, Call! We agree it would be a fun addition and a great way to mix up the action, so fingers crossed we can make it this far!

We're working out the details of our upcoming stretch goals now. More info here as soon as we have it!

~500k in about 26 hours. Seems kinda wishful thinking, but I'd be more than happy to eat my own words.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on September 30, 2013, 11:56:37 PM
~500k in about 26 hours. Seems kinda wishful thinking, but I'd be more than happy to eat my own words.
And again, The paypal is going to continue afterwards so they'll be able to keep putting money towards stretch goals this way.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on October 01, 2013, 12:04:40 AM
Did they actually state anywhere that post-campaign PayPal goes towards stretch goals? It's why I asked earlier if anyone knew whether the stretch goals were considered funded or <i>predicted to be</i> funded (via future sales).

Because otherwise, their urgency wouldn't actually be, well, urgent:
Quote
Mighty fans, friends, and supporters -- assemble!

There’s just over 24 hours left to our Kickstarter campaign -- THESE ARE THE END TIMES! Which is why we need all of you, our fans and supporters and true believers, to run hither and yon through the streets of the Internet with your signs and posts and tweets proclaiming the end!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on October 01, 2013, 01:45:07 AM
About 60,000 to the next goal.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: OBJECTION MAN on October 01, 2013, 03:26:02 AM
Hyperbole helps get people pumped, regardless if they are continuing the Pay-pal after the fact. Good tactic to help get the dollars in.

There are also some Kickstarter rewards not available for the Pay-Pal too? Or did that change?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on October 01, 2013, 03:31:53 AM
Hyperbole helps get people pumped, regardless if they are continuing the Pay-pal after the fact. Good tactic to help get the dollars in.

There are also some Kickstarter rewards not available for the Pay-Pal too? Or did that change?

The limited stuff isn't available.

Once the kickstarter ends those will become available, same with Shantae's kickstarter I believe.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on October 01, 2013, 04:12:37 AM
About $25000 to the PS4/Xbone goal.

Posted on: September 30, 2013, 05:36:20 PM
We have PS4 and Xbone versions now.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on October 01, 2013, 04:25:39 AM
With that, Shantae: Half-Genie Hero and Mighty No. 9 now have another thing in common: being available on every platform of this generation (besides the original Wii, for obvious reasons) and the next. :D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on October 01, 2013, 04:43:28 AM
About $170,000 till we hit 3DS/PSVita versions.
Which means $370,000 until Call Level.

And going by the current trend of every $200,000 for the next stretch goal, $570,000 for that last one on the bottom.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mirby on October 01, 2013, 08:03:47 AM
Less than $100,000 to 3DS/Vita versions!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on October 01, 2013, 08:11:04 AM
About $85,000 now
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on October 01, 2013, 03:15:02 PM
(http://i.imgur.com/nWRvwh0.png)

Natsume-san (from Inti Creates) draw so adorable~ >U<
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on October 01, 2013, 04:03:25 PM
Coming out on every system under the sun and for fucks sake two more stretch goals.

-Optional Retro Soundtrack/FX at 3.8 mil
-Online Race Mode at 4 mil
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on October 01, 2013, 04:07:30 PM
Does that mean that if the racing stretch goal it reached we'll have a Battle and Chase 3?

EDIT: Never mind just ignore me since I don't like mornings.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Nexus on October 01, 2013, 05:46:55 PM
Those stretch goals must be being fulfilled by Paypal along the side, because it's been bugging me why they keep 'predicting' the money curve and saying things were passed before they are. Either way, eight or so hours left on the base Kickstarter itself.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Zynk on October 01, 2013, 06:01:17 PM
(http://i.imgur.com/nWRvwh0.png)

Natsume-san (from Inti Creates) draw so adorable~ >U<
I just colored them all  :-[
(http://th07.deviantart.net/fs70/PRE/i/2013/274/c/a/calls_full_color_by_zynkoxhide-d6oso9r.png)
What do ya guys think  *o*
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on October 01, 2013, 06:04:23 PM
I don't think they'll all be the same color...

I will admit C looks a lot better without the awful Pony/Unicorn thing.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on October 01, 2013, 07:00:42 PM
If I'm able to alter it with MS Paint I could probably do my interpretation of how I think they would look.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on October 01, 2013, 09:22:00 PM
If I understand this right, about $30,000  till hits next goal.

EDIT: Aaaaand its smashed.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on October 01, 2013, 10:26:03 PM
Very close to an optional chiptune soundtrack & FX, which has me kinda giddy!  8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Tsukishiro on October 01, 2013, 11:30:24 PM
If things are running at the speed that I think they are, then both the chiptune goal and the next one are in the bag, PB.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mirby on October 01, 2013, 11:32:49 PM
Good news! Chiptune soundtrack stretch goal met!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on October 01, 2013, 11:33:32 PM
Yep. There it is! Yaaaaaaaaaaay!  8)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on October 01, 2013, 11:57:46 PM
It would be nice if they gave us the 4M goal anyways...
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on October 02, 2013, 12:52:33 AM
I think Ben Judd just announced he was going to pledge $10000 on the stream. Cool and all but...


isn't pledging to your own Kickstarter against the terms? uhhhhhhhh
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mirby on October 02, 2013, 12:57:50 AM
I think he was kidding about that.

The one donating was Phil Theobald, anyways.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on October 02, 2013, 01:32:07 AM
(http://i.imgur.com/jspUusj.png)

(http://i.imgur.com/6vDrwVr.png)

EDIT:
[spoiler]credit TMMN (http://www.themmnetwork.com/mmesque/2013/10/1/kickstarter-finale-countdown)
(http://static.squarespace.com/static/5227cd84e4b02515a5badc7f/t/524b5da8e4b061d170a559f1/1380670907428/MightyNo4.png?format=500w)

And the episode 0 rough concept for comparison
(http://i.imgur.com/oj1mnJF.png)[/spoiler]
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on October 02, 2013, 01:40:54 AM
This is awesome

(http://i.imgur.com/v2gALOM.jpg)

also NOT PROTOZERO
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on October 02, 2013, 01:43:54 AM
If I know how to count, about less then 89,000 away from 4Mill...
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on October 02, 2013, 02:01:26 AM
This is awesome

(http://i.imgur.com/v2gALOM.jpg)

also NOT PROTOZERO

Lovely!

If I know how to count, about less then 89,000 away from 4Mill...

Honestly, judging how fast the money is coming in and how the PayPal hasn't updated since 12:45, it's probably already past it.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on October 02, 2013, 02:04:21 AM
According to the stream, I think PayPal was ~180k.

So ~20k to go.

EDIT: Aaand reached.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Nexus on October 02, 2013, 02:25:45 AM
And the kickstarter ended a few minutes ago. Paypal's still going, naturally, and probably will keep going.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on October 02, 2013, 02:34:20 AM
Man, this is just 50 shades of amazingness.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on October 02, 2013, 02:43:35 AM
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/1266893_521598791247700_684319163_o.jpg)

YAY!!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Nexus on October 02, 2013, 02:43:56 AM
Man, this is just 50 shades of amazingness.

Even despite it being an alpha video after only 7 days of development, they already seem to have the Mega Man 'feel' down from that one engine test video they showed (and that I linked in the OP). Ontop of that, thanks to Paypal for the final stretch, they met every single stretch goal and broke 4 million dollars. I dare say this was a thorough success.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on October 02, 2013, 02:48:44 AM
5mil for alternate Call costumes. lol

It just clicked for me that Inafune is "Dr. Wily":
-isn't the real father of Mega Man
-is the father of Zero
-is the [grand]father of Call D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on October 02, 2013, 02:49:10 AM
Lou told me that the livestream said that F, E, and H were the final three Call designs.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on October 02, 2013, 03:01:14 AM
Indeed they were.

I really liked (and voted for) I, but I like F too.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on October 02, 2013, 03:05:19 AM
I'm rooting for E.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Nexus on October 02, 2013, 03:08:27 AM
Since the Support Character stretch goal was met, I can either expect one of the Call designs that don't make the final cut to be recycled for the Support.. ooor an Auto equivalent. I'd actually prefer the former.  :P
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on October 02, 2013, 03:29:55 AM
Posting this because I can~

(http://meow.vixynyan.com/shantaecall.png)

O^O Heart beating with excitement~ Want~ :cookie: :cookie: :cookie:
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on October 02, 2013, 03:40:26 AM
That would be pretty awesome!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Zynk on October 02, 2013, 03:49:59 AM
If I'm able to alter it with MS Paint I could probably do my interpretation of how I think they would look.
You can copy the image Vixy posted then paint it. I did mine with GIMP & just used the bucket function. IDK if that works the same with MSPaint though. :D
 
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Tsukishiro on October 02, 2013, 03:55:14 AM
According to the stream, I think PayPal was ~180k.

So ~20k to go.

EDIT: Aaand reached.

Knew it. And I called it, too(not that it wasn't obvious).
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on October 02, 2013, 04:48:21 AM
Cool, so they got all the stretch goals at the end. That's really amazing seeing as those last two were unveiled in the last 10 or so hours.

I like how E made it to the final vote, surprised H made it through, not surprised F made it through.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on October 02, 2013, 04:58:28 AM
I wished G made it, though E is pretty cute.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on October 02, 2013, 05:41:15 AM
I like how E made it to the final vote, surprised H made it through, not surprised F made it through.

I voted for "H", but all the models look very good so no matter what model wins am cool with it.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on October 02, 2013, 05:42:54 AM
Well let's not kid ourselves here. F IS going to win. Still though, I can hope for E.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on October 02, 2013, 05:46:47 AM
Well let's not kid ourselves here. F IS going to win. Still though, I can hope for E.
Yeah pretty much this, I really wish it wasn't F, or at least she wasn't part of the initial Call designs and made it to the finals.  I still wanted a chance for Iris Call or even Aero Call.  Oh well, maybe we can vote to change her hair style too.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on October 02, 2013, 05:51:34 AM
I'm happy with F. I still like her design AND it's another quick slap in the Capface.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on October 02, 2013, 05:54:24 AM
Well hopefully this next voting round will have them in color.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on October 02, 2013, 05:54:38 AM
Or maybe slap on all 3 and give us a choice what model we wanna use at start of game. 8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on October 02, 2013, 05:56:24 AM
I'm happy with F. I still like her design AND it's another quick slap in the Capface.
Yeah I do like her design none the less, and slapping Capface is good. 
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on October 02, 2013, 05:58:33 AM
Well hopefully this next voting round will have them in color.

I'm pretty sure it's suppose to.

Or maybe slap on all 3 and give us a choice what model we wanna use at start of game. 8D

That would probably require more funding.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on October 02, 2013, 06:03:04 AM
Well now that we don't have to throw money at the Mighty No. 9 screen now Shantae can get more focus.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on October 02, 2013, 06:06:05 AM
Not sure if it matters, but I messaged Comcept about looking into DESURA and GOG.com for places to sale the game for computers without DRM.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on October 02, 2013, 06:07:29 AM
Well now that we don't have to throw money at the Mighty No. 9 screen now Shantae can get more focus.

It doesn't have much time left though, sadly.

Although the PayPal will stay open.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on October 02, 2013, 06:08:22 AM
It doesn't have much time left though, sadly.

Although the PayPal will stay open.
Yeah Wayforward really killed it with the timing, curse you timing and niche markets!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on October 02, 2013, 06:09:38 AM
I mean, the game is funded at least, which is a good thing!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on October 02, 2013, 06:11:36 AM
I mean, the game is funded at least, which is a good thing!
Yeah at least it got funded and at least 1 stretch goal, it'll probably get the second by tomorrow.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on October 02, 2013, 06:43:56 AM
Well I know for sure that Wayfoward is keeping Paypal open for donations after the Kickstarter ends, they explicitly said it in the update that had the Paypal announcement in it.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VirusChris on October 02, 2013, 07:01:04 AM
I'm kinda glad I changed my pledge from $99 to $120 to get the Artbook and Strategy Guide. ^_^

It's awesome they hit the 4mil for Mighty No. 9 and this goes to shows this is a how you probably support a game and see if people are interesting. I wonder if Capcom went this route with Legends 3 maybe... ugh, I shouldn't dig out old bad memories of it I'm over it (about 90% of it) but I hope Capcom see that the Mega Man forumale IS still popular and they bring back the blue bomber to his former glory.

Now I'm interested in Shantae hitting the 1mil Stretch goal cause I want to see some animated cutscenes for it!

And say what you will about Call's F design I like it and her ponytail with the highlights in the end attracts me. So I'm rooting for F design, can't recall what H looked like though. H was the bubble pigtails one, right? E is the flight attendant looking Call design, right?

Also WHY did they exclude the Aeon and Iris Call designs? Why weren't they in the character design contest?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on October 02, 2013, 07:07:15 AM
Also WHY did they exclude the Aeon and Iris Call designs? Why weren't they in the character design contest?

E , F , and H are the final 3 after the voting.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on October 02, 2013, 07:08:06 AM
E , F , and H are the final 3 after the voting.
He's talking about the initial designs we saw when the Kickstarter started.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Nexus on October 02, 2013, 07:24:58 AM
Something tells me the Aero-style character might either be Support (she was packing not-Eddie on her back after all), or a rival type to Beck. She was pretty elaborate in design, I don't think they'd just throw her out.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on October 02, 2013, 07:26:06 AM
Yeah or maybe as a random shop owner.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Tsukishiro on October 02, 2013, 07:27:08 AM
Also WHY did they exclude the Aeon and Iris Call designs? Why weren't they in the character design contest?

If I remember correctly, it was said somewhere that each artist was to submit one design for Call, and the artist who did those designs simply didn't choose that as their one design. Besides, my bet is that the designs that we're thinking about that got excluded were all from the same artist as the one who did design F(They looked similar to me, so...), so that's why.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VirusChris on October 02, 2013, 07:30:26 AM
If I remember correctly, it was said somewhere that each artist was to submit one design for Call, and the artist who did those designs simply didn't choose that as their one design. Besides, my bet is that the designs that we're thinking about that got excluded were all from the same artist as the one who did design F(They looked similar to me, so...), so that's why.

That kinda sucks... I wouldn't mind seeing the Aero or Iris looking Call to appear.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Kieran on October 03, 2013, 12:56:50 AM
I really hope the Not-Roll design doesn't win, although I'm only deluding myself at this point.  Beck looks enough like Megaman as it is.  We don't really need Call looking identical to Roll.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on October 03, 2013, 01:11:07 AM
Either way, now we play the Waiting Game!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on October 03, 2013, 01:39:05 AM
Either way, now we play the Waiting Game!

Most fun am gonna have. xD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on October 03, 2013, 01:42:18 AM
Should we play the Jeopardy theme or the Monty Python Intermission music.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Fxeni on October 03, 2013, 01:43:56 AM
[youtube]http://www.youtube.com/watch?v=O0wOD9TWynM[/youtube]
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on October 03, 2013, 02:10:19 AM
That never gets old!  :V
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on October 03, 2013, 02:21:19 AM
I remember this Final Fantasy 6 Playthrough I was watching when someone accidentally activated the Sketch Glitch and then the intermission music came on while the other commentors laughed histerically.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on October 03, 2013, 03:11:24 AM
I want to assume there will be a website set up soon since I saw the word "forum" when I gave monies for this, you know, that way ppl can be nosy whats going on like Bungie did with its Halo games. Like yummy candy every week.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: RetroRespecter on October 03, 2013, 06:06:37 PM
All of the stretch goals have been reached!

Capcom is probable kicking themselves in the rear ends because of the success that Kenji Inafune, who was once in their employ, has achieved through his Kickstarter campaign.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Kieran on October 03, 2013, 07:48:58 PM
I've said it before, and I'll say it again.  Four million dollars wouldn't even cover the advertising budget of one of Capcom's "AAA" titles, let alone development.  The only way they're going to be "kicking themselves" over Inafune's success is if Mighty #9 manages to sell four million copies and turns an enormous profit.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Zynk on October 04, 2013, 04:33:34 PM
There's an update at KS
http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/615035?ref=activity

A late show for Mighty No. 4, fan-made gif
(http://i.imgur.com/GNCmuQ8.gif)

Also a fan-art for Wil--uh, Inafune's Call
(http://31.media.tumblr.com/47a41c133c302dfb3a942cd93f2f3993/tumblr_mu4pbhjj171si3hcgo1_1280.png)
I'd say, nice colors!
But what if she was Wily's long lost daughter, should her hair color be blonde like Bass?
...
Oh wait a minute.. Does Bass' hair color blonde?  o~O
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mr. Haxwell on October 04, 2013, 04:58:41 PM
Oh wait a minute.. Does Bass' hair color blonde?  o~O

Normally I'd say his hair is black as the night sky. But we can't assume that I'm right. Sometime people prefer it white or a darkish purple.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on October 05, 2013, 02:19:58 AM
But what if she was Wily's long lost daughter, should her hair color be blonde like Bass?

Because robots can totally be long lost daughters.  8U
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on October 09, 2013, 04:24:01 PM
Mr. Inafune said he wouldn't mind if Capcom published M#9. O.o

http://www.at7addak.com/article/s/517969158

Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mr. Haxwell on October 09, 2013, 04:35:35 PM
Mr. Inafune said he wouldn't mind if Capcom published M#9. O.o

http://www.at7addak.com/article/s/517969158



Capcom pulling the wool over Inafune's eyes, yet he doesn't realizes it until it's too late.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on October 09, 2013, 04:41:07 PM
He said if it's a good deal, which Capcom probably wouldn't give and it has to be in his favor which it probably wouldn't so he probably wouldn't accept it unless it was a really good offer.  Besides I don't think Capcom would actually do that because it's still too early to see if it's a success.  And as it said if it's a good deal and Inafune can have the freedom he wants then I don't see it as a bad thing from a business perspective.

But just in case, since I have no way of telling, Clef whenever you get online can you tell me if this site is another joke site like some of the other things you pointed out?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on October 09, 2013, 04:58:54 PM
Or you can go to the two sources that mentions the same thing, wait for the magazine that printed the interview, or wait for Inafune's statement at MN9 kickstarter or forum.

http://www.neogaf.com/forum/showthread.php?t=694046
http://www.rockman-corner.com/2013/10/inafune-says-hes-open-to-capcom.html
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on October 09, 2013, 05:05:45 PM
Okay well in any case I doubt something like that would happen regardless.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on October 09, 2013, 05:37:20 PM
Didn't the devs of Remember Me essentially give the IP to Capcom for them to publish it? (And it bombed, so it's not like another will ever be made)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Hypershell on October 11, 2013, 01:31:07 AM
Well, Capcom has published IPs that they haven't retained, so I'd imagine that just depends on what kind of deal they propose.  Inafune said he'll consider a good offer, but he still wants it to be his own IP (mentioned that in the "reskin as a Mega Man game" question).

Mr. Inafune said he wouldn't mind if Capcom published M#9. O.o

http://www.at7addak.com/article/s/517969158


I'm not sure why this surprises anyone.  Inafune said long ago that despite leaving Capcom he already offered to continue working with them to collaborate on projects he'd already started.  It was Capcom who refused.  He's basically saying that if they'll play nice, he's interested.  But we all know that would be a pattern shift for Capcom as of late.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on October 11, 2013, 08:52:06 AM
Something tells me they wouldn't publish for Inafune even if he was the only man on earth capable of saving them from certain financial doom.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on October 11, 2013, 10:50:01 PM
Yaiba x MN9 (http://www.at7addak.com/article/s/1226505120)

As much as I hate Other M and don't care for Team Ninja, seems interesting.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on October 11, 2013, 10:57:31 PM
Well look at that, very interesting it is. What ever this is, I hope this will put MN9 "more out there".

10-31-13: So has anyone here recived an e-mail from these guys yet? Since they said we would get one around end of this month as well with it's site.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Tsukishiro on November 02, 2013, 02:58:08 PM
Something tells me they wouldn't publish for Inafune even if he was the only man on earth capable of saving them from certain financial doom.

I would actually disagree with you there, Flame, as I believe that Inafune may be saying what he says because he knows that Capcom is in serious trouble, and he likely feels that they will cave in at some point and "take his hand" in order to help pull them out of the [parasitic bomb] that they're in right now. I feel that he's being optimistic about Capcom getting back to its senses, but I don't see why he shouldn't be. Desperation is a great motivator towards doing what you normally would never do, and that sort of thing worked on Capcom while he was still in Capcom, so there's no reason why it would not work now.

Still, for the sake of speculation, I actually would ask all of RPM a question(if it's okay to do so): Who do you think should be the publisher for Mighty No. 9?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Kieran on November 02, 2013, 03:09:08 PM
Comcept.  Because at this point why bother with anyone else?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on November 02, 2013, 04:49:33 PM
Comcept.  Because at this point why bother with anyone else?

They should be the next Capcom. xD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Hiryu on November 02, 2013, 05:06:21 PM
I haven't gotten one yet, and the mightyno9.com site isn't up yet. May be a little while longer before we can meet the rest of the beckers.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: TheOnly on November 10, 2013, 06:20:21 AM
Update.

http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/657323
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on November 20, 2013, 09:00:00 PM
I got my login just now.

Aaaaand in I go.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on November 20, 2013, 09:09:59 PM
I got my login just now.

Aaaaand in I go.

Same here, number 2248.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on November 20, 2013, 10:32:10 PM
1267 here. Im Flame there too though
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on November 20, 2013, 10:34:36 PM
I'm Clefant as usual.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on November 20, 2013, 10:41:31 PM
Have not gotten a Mighty # yet, but I pledged late.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Blue Valkyrie on November 21, 2013, 01:16:50 AM
Yeah, also waiting on a Mighty # too.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Dr. Wily II on November 21, 2013, 01:40:46 AM
Darn it you people and your exclusive club... O^O
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on November 21, 2013, 03:50:36 AM
Got an E-Mail saying my Mighty # is on it's way.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mirby on November 21, 2013, 04:40:06 AM
Darn it you people and your exclusive club... O^O
don't feel bad

i wasn't able to pledge

so i'm left out too :C
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on November 21, 2013, 06:06:41 AM
Didn't pledge either, though I wanted to.

Then again, who knows if the game will actually be good, anyway.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Archer on November 21, 2013, 06:13:36 AM
Don't worry guys I didn't pledge either! But that's because I didn't want to.

[tornado fang] this [parasitic bomb].
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Fxeni on November 21, 2013, 06:20:22 AM
Mighty No. 2555 here, apparently.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Zynk on November 21, 2013, 02:17:33 PM
You guys get 1000 - 2000 numbers!  :O
Haven't got mine yet. I hope I'm in that tier too, but I guess I'm late at pledging.

Then again, who knows if the game will actually be good, anyway.
Sour-grapes  B(
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Reaperoid on November 21, 2013, 02:50:00 PM
Still waiting for mine, though I pledged fairly late, so waiting is probably to be expected.

Judging by the comments on the news post, they may be up to 20,000 by now.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Blue Valkyrie on November 21, 2013, 02:52:59 PM
The confirmation email says it will take 4-5 days to get all the numbers out. So if you haven't gotten yours yet you should soon.*shrugs*
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on November 21, 2013, 03:50:54 PM
Sour-grapes  B(

I never said it WILL be bad.

But, there's really no way to know from just one gameplay test clip.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Hiryu on November 21, 2013, 06:49:47 PM
Number 19079
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Acid on November 21, 2013, 08:04:31 PM
Are those numbers randomly generated or the actual member ID?

Because if it's the latter that's hella impressive.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on November 21, 2013, 08:17:28 PM
It was pledge/updated pledge number on kickstarter. Even if you pledged early, if you changed the pledge at any time, the number would go up. ^^;

8778, btw. ~w~
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: HokutoNoBen on November 22, 2013, 12:23:09 AM
1313. I'm "Mr.Trikey" over there. 8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Reaperoid on November 22, 2013, 07:20:19 AM
#30797...
ahaha, yeah, that's not an impressive number at all
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on November 22, 2013, 05:39:07 PM
don't feel bad

i wasn't able to pledge

so i'm left out too :C
How do you I think I feel. It depresses and pisses me off that I couldn't pledge because of the situation I'm in. :'(
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on November 22, 2013, 05:52:22 PM
How do you I think I feel. It depresses and pisses me off that I couldn't pledge because of the situation I'm in. :'(

It's seriously not a big deal.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on November 22, 2013, 05:54:53 PM
There's still Facebook and Twitter if you really want to get involved.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Rin on November 22, 2013, 05:55:29 PM
It's seriously not a big deal.
But it is.
They can't be in InafGOD's super awesome club now.

If that happened to me, I would kill myself immediately... wait, [parasitic bomb]!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on November 22, 2013, 05:58:45 PM
But it is.
They can't be in InafGOD's super awesome club now.

If that happened to me, I would kill myself immediately... wait, [parasitic bomb]!
God I love when you do that sometimes. XD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Dr. Wily II on November 22, 2013, 06:12:40 PM
WE SHOULD BAND UP AND FORM OUR OWN FORUM
LIKE... LIKE... Huh.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Zan on November 22, 2013, 06:47:05 PM
Mighty No. Paypal Gotta Wait For A Whole Week!

Edit: 42271 :O
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on November 22, 2013, 08:25:24 PM
The forum there is wierd anyway.

I don't like it.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on November 22, 2013, 09:17:18 PM
Mighty No. 36689

 8)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Zynk on November 23, 2013, 11:04:34 AM
Mighty No. 45173!  :|
Title: MightNO9 will never replace Megaman
Post by: b17fortress on November 23, 2013, 09:55:12 PM
Don't get me wrong, I LOVE Mighty NO.9, the game looks excellent, the bots are well designed (my favourite being the traffic cone bot) and especially Mighty whom i think resembles a futuristic version of megaman. the gameplay is exactly like the classic series which feels very solid and fluid. But as great as it is, i just don't think i could ever find it in my heart to let mightNO9 replace the megaman i know and love these past decades, as the series has been around for far too long now for me to just throw my hands up and say "Alright MightNo9 is the new Megaman now! i will absolutely give it all my love and affection to Mighty for the rest of my life! Farewell Megaman!" No, No, No, I simply cannot do that no matter what. Mighty for me is not Megaman and will never be megaman. Not now, not ever.

When MightyNO9 was first announced, I recall reading all those comments on KOTAKU and Kickstarter, and it upsetted me to no end to see those so-called "long-time Megaman fans" actually praising MightyNO9 as a "true successor" to Megaman. they rambled on and on about how MightyNO9 is 1000x times better than megaman, so much better that everyone will love Mighty and NOBODY will want to play Capcom's Megaman anymore. Then there's the other lot of them who funded and supported the game because they saw it as a means of getting back at Capcom for shelving the entire Megaman franchise, they were even delighted at the idea that MightyNO9 will someday "defeat" Capcom and force them out of business. Those of you who've been following Mighty's progress on kickstarter for a year now should know what i'm talking about; there really are people who wishes ill upon Megaman and Capcom and would want nothing more than for MightyNO9 to succeed them.

Now, everyone is entitled to their own opinion, which is why to this day I've not even once put up an argument with them on Kickstarter.
To me Megaman will always be Megaman, and the games will always be Megaman. no matter how good MightyNO9 is, I won't ever accept it as some "replacement" or "true successor" for Megaman. I'll enjoy Megaman/MightyNO9 for what they are but I don't think they will ever truly replaces one or the other. I know how much I love Megaman so I know Mighty will NEVER replace him. If somewhere along the future Capcom really does make a new Megaman game then I'd be as happy as a clam. :)
Title: Re: MightNO9 will never replace Megaman
Post by: Phi on November 23, 2013, 10:09:09 PM
What was the point of creating a seperate thread about this?

You could've, I don't know, POSTED THAT IN THE MIGHTY NO. 9 THREAD.

Merging this.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Archer on November 23, 2013, 11:43:59 PM
How come the only one who has the same opinion on this as me has to be this idiot, it's not fair.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on November 23, 2013, 11:48:23 PM
How come the only one who has the same opinion on this as me has to be this idiot, it's not fair.
I do too, I don't think this is a replacement for Megaman it's a new series.  But at the same time unless somehow there's a Megaman game with effort put into it then I don't care about Megaman anymore. 
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Archer on November 23, 2013, 11:51:24 PM
But it's not a Mega Man game.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on November 24, 2013, 12:05:15 AM
But it's not a Mega Man game.
I agree with you it's not Megaman at all, but at this point I don't care about Megaman anymore unless there's effort.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Kieran on November 24, 2013, 12:34:11 AM
Megaman is dead.  Capcom has seen to that and I can't imagine they'll ever do anything else with the franchise beyond shitty iOS games.

Mighty #9 is not Megaman, but it is a spiritual successor made by the guy most well known for creating Megaman in the first place, in the same way Bayonetta is a spiritual successor to Devil May Cry.  Take it as you will.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Archer on November 24, 2013, 12:43:41 AM
Megaman is dead.  Capcom has seen to that and I can't imagine they'll ever do anything else with the franchise beyond shitty iOS games.

Well they're certainly not going to bother now that all have the fans have that opinion.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Zan on November 24, 2013, 12:53:47 AM
I see no reason to consider Beck as Rock's replacement. After all, none of his successors ever did replace him. Mighty No. 9 can and will exist alongside Rockman.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on November 24, 2013, 01:06:00 AM
Well they're certainly not going to bother now that all have the fans have that opinion.

Capcom wouldn't have bothered, regardless of what the fans think. They don't care.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Kieran on November 24, 2013, 01:09:10 AM
As proven by their "[tornado fang] off" reaction to all the intense fan rage that MML3 got cancelled.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on November 24, 2013, 01:10:19 AM
And begging sure as hell didn't work, nor will it ever.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: OBJECTION MAN on November 24, 2013, 02:33:15 AM
I'm fine with Mighty No. 9 replacing Megaman so to speak. As said above, Devil may Cry compared to Bayonetta. This feels like the next Megaman series to many many people, myself included. I really do view it as sort of a rebirth / continuation of the franchise. At least for now I'm pretty comfortable with the fact that this may actually 'be' the continuation of the franchise, even with the realization that Capcom may never in fact make another Megaman game again.

I however will never resist another Capcom made Megaman game if it does appear. Well, so long as it's not some turd on a paper plate that is Xover of course.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on November 24, 2013, 03:51:35 AM
Capcom needs to abandon Rock entirely...

...so they can focus more on Blues!  8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Acid on November 24, 2013, 03:53:28 AM
I'd like to see more Punk but you know

[spoiler]Punk is dead[/spoiler]
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Kieran on November 24, 2013, 07:06:46 AM
So I just read an introduction to the plot on the Mighty #9 site.

Naturally the first thing to jump out at me was the use of "20XX" and "Dr. White." (http://mightyno9.com/en/game-description-2)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on November 24, 2013, 07:13:55 AM
So I just read an introduction to the plot on the Mighty #9 site.

Naturally the first thing to jump out at me was the use of "20XX" and "Dr. White." (http://"http://mightyno9.com/en/game-description-2")

The link isn't working correctly.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Kieran on November 24, 2013, 03:28:41 PM
Typo.  -u-'

Though now the link doesn't work because the site appears to be down due to heavy traffic.

In a nutshell:  In the year 20XX, the entire world is under a single socialist government with food production and the like totally automated.  The government sponsors regular battle-bot tournaments to take the populace's mind off their strict law enforcement policies.  The most popular team in these tournaments is the Mighty Numbers, built by roboticist Dr. White.

During one of the tournaments, an unknown computer virus is released which infects Mighty Numbers 1-8, and they start running amok and spreading the virus all over the world.  Mighty Number 9, considered the Mighty team's weakest member, is the only one left uninfected and thus the only one capable of stopping the other Mighty Numbers from wrecking everyone's [parasitic bomb].
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Zan on November 24, 2013, 04:38:41 PM
It's working now.

As I posted on the MN9 forums:

Quote
The Xels are definitely the cornerstone / basis of Mighty No. 9.

If we compare the worlds of Mighty No. 9 and Rockman, both 20XX, we see an equally colourful and lively bunch of robot characters amidst a human society, However, the similarities end there.

The 20XX of Mighty No. 9 and the 20XX of Rockman are very different. Rockman began in 200X, whereas Mighty No.9's 20XX timeframe appears much more removed from our own. Perhaps as far into the future as the second half of the 21st century.

In Inafune's own words:
http://kotaku.com/keiji-inafune-says-mighty-no-9-would-kick-mega-man-s-b...
"Unfortunately, Mega Man is an older robot and uses the older parts. A little bit too old school, I don’t know if he would be able to compete with the newer, shinier version of Beck.”

Blackwell's Xel techology defines the difference between the older robots from Rockman and the newer robots from Mighty No 9. It undoubtedly played a vital role in changing the societal structure to an unprecended peaceful era of humanity. Furthermore, as the key to Beck's tranformation ability, we may very well liken the Xel technology to X and his limitless potential: advanced technology which even the greatest minds of the next century could not analyze for the longest time.

All in all, where Rock fights for everlasting peace, I'm confident in saying that Beck lives in the very world Rock fought for. Inafune's new universe can explore human-robot relations in a future freed from the doom and gloom of RockmanX, but with comparable levels of technology. Though the Xels may create conflict now, and become a tool of war, they also provide renewed hope for a better tomorrow.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: HokutoNoBen on November 27, 2013, 06:03:49 PM
It's working now.

As I posted on the MN9 forums:

Which does a bit to showcase that maybe, just maybe, M#9 exists as a world that could be yet another "alternate future" to MM's timeframe. Nice touch, I would say. It kind of reminds me of how Bayonetta does plenty to continue where Kamiya's DMC left off (right down to explaining where Dante got the "Tony Redgrave" moniker).
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Satoryu on November 28, 2013, 04:11:51 AM
Finally activated my account. I am a huge number, #32173. It took me awhile before I backed.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Zan on November 28, 2013, 03:20:40 PM
Which does a bit to showcase that maybe, just maybe, M#9 exists as a world that could be yet another "alternate future" to MM's timeframe. Nice touch, I would say.

In a lot of ways, Mighty No. 9 reminds me of the original "Super Rockman" concept.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Blue Valkyrie on November 29, 2013, 02:30:46 PM
Finally activated my account. I am a huge number, #32173. It took me awhile before I backed.

*sighs* Still waiting on my number.  :'(
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: HokutoNoBen on December 02, 2013, 06:32:30 AM
In a lot of ways, Mighty No. 9 reminds me of the original "Super Rockman" concept.

Heh, now that you mention it...

I do wonder what kind of story they will try to tell this time around. Part of me was always hoping that we'd get something closer to Ariga's manga, and I couldn't help but think that maybe this might be it.

Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on December 02, 2013, 06:38:35 AM
It seems like it's going to be about the Xel. But they can go a lot of places with this.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Tsukishiro on December 06, 2013, 07:49:15 PM
...well, I'm a bit late on this, but...

Mighty No. 49233 reporting.  :)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 10, 2013, 10:22:29 AM
http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/689758?at=BAh7B0kiCHVpZAY6BkVUaQPBjGxJIgtleHBpcnkGOwBUSSIYMjAxNC0wMS0xMCAwMjoxMzo1NAY7AFQ%3D--3a96d7072ab4182f54b2e2fca193cb9d1268e26b&ref=backer_project_update

welp. it was fun while it lasted.look who became community manager
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Reaperoid on December 10, 2013, 01:11:01 PM
I haven't been following the comments page that often so I don't really understand, but why is everyone so opposed to her?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on December 10, 2013, 01:51:40 PM
I haven't been following the comments page that often so I don't really understand, but why is everyone so opposed to her?

I'm sort of looking and it appears she just has really skewed political opinions, but yeah I haven't seen any of her comments at all.

Also the acronym SJW is getting thrown around a lot, I don't really know what that means.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 10, 2013, 03:17:52 PM
Google says "Social Justice Warrior ".

she aligned with some feminist post on twitter and suggested that Beck should be female.

and made that very kind of ugly fembeck picture.

theres a good few people shouting doom and threatening refunds if she gets out of line.

dhe swears they are just her opinions and will not affect the job, but I worry all the same... Someone with a political agenda really shouldn't be in charge of being the community mouthpiece
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Tsukishiro on December 10, 2013, 05:05:25 PM
dhe swears they are just her opinions and will not affect the job, but I worry all the same... Someone with a political agenda really shouldn't be in charge of being the community mouthpiece

Yeah, I can see where this can be a problem, too. Opinions are like a lens, after all: they color the way that we view things. That she'll be the "lens" for the Mighty No. 9 community...  X( X( X( X( X(
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 10, 2013, 05:44:03 PM
Well that's a...strange decision.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 10, 2013, 06:26:01 PM
Here's the posts in question

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1386694324430_zps170fba00.jpg~original)

It stirred up a bit of a shitstorm when it first occurred.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 10, 2013, 06:42:58 PM
I know I shouldn't be suprised about a feminist thinking that making a character female promotes female rights since most video game heros are male but I can't help but think "Really?"

I mean I love the fact that I can choose to be female in Pokemon Crystal and beyond, but I don't think that, let's say, Link should be female just because I'm female.  It's Link's story not my story, I'm just experiencing Link's story through his eyes.  The character in Pokemon is a blank state so it makes sense that you have the option to choose gender so you can become the character, but Link is established so I don't feel I should impose my view onto him.  That's what I think at least.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Fxeni on December 11, 2013, 12:03:22 AM
Looking at the posts in question... I've seen worse. Sounds like some overreacting on her detractors parts to me.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 11, 2013, 12:09:40 AM
Well that's a...strange decision.
strange indeed, considering...

(http://i887.photobucket.com/albums/ac71/Flame-G102/1386705400442_zps3a3824c2.png~original)

She never played MM, and yet suddenly in her intro, "X series da best!" And got the job no doubt because she knows a guy inside.

Also, miiiight be time to start panicking...

(http://i887.photobucket.com/albums/ac71/Flame-G102/1386713215167_zps91933bf0.jpg~original)

Maybe i'm just paranoid. But this scares me.

Looking at the posts in question... I've seen worse. Sounds like some overreacting on her detractors parts to me.
maybe, but considering the facts,

*she never got into MM and suddenly loves the X series
*got into the job because she knows someone inside
*made remarks relating to some of the more radical feminists and criticized that Call should be less girly and Beck should be a girl
*deleted some of those posts from her twitter
*radical feminists are legit asking her for help applying for a job in the company (see above image)

More than anything, it's just a "worry" that she might not be entirely trustworthy as a community mouthpiece or that she could abuse her power to have her specific wants adressed. I hope this all turns out to be needless worry, but yknow, I DID pay like a hundred bucks to their kickstarter, so im allowed to be apprehensive.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 11, 2013, 12:12:18 AM
Yeah I think that's the main concern here, the worry that she's not going to be professional about this.  If she can do her job without trouble fine, but if not it's not going to be good for anyone.  But if it does get out of hand I'm sure it'll be dealt with one way or another.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 11, 2013, 12:13:50 AM
BTW, she's also designing now.

(http://i887.photobucket.com/albums/ac71/Flame-G102/1386706581249_zps4c6698fe.jpg~original)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 11, 2013, 12:15:00 AM
BTW, she's also designing now.

(http://www.mightyno9.com/en/system/files/upload/forum/comment/1386706581249.jpg)
The image isn't showing.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 11, 2013, 12:20:09 AM
fixed
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 11, 2013, 12:22:08 AM
Guess we'll have to wait and see, but until then I'm not really going to worry about it just yet.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on December 11, 2013, 12:58:38 AM
If she's a designer that means she could potentially [tornado fang] with the game and stuff right?

If that's the case hopefully they don't give her too much free reign, that would be disastrous.

But yeah, not really jelling with this girl's way radical opinions on stuff.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 11, 2013, 01:00:44 AM
Welp.

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1386719573348_zpsdced3f33.png~original)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 11, 2013, 01:01:17 AM
My question is how does "Community Manager" = "Designer"  I thought it was a PR position.  I mean I understand that she herself is a designer, but her job as community manager doesn't seem to mean she's going to design things for the game does it?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 11, 2013, 01:03:58 AM
She's Community Manager AND a Designer. BOTH positions.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 11, 2013, 01:06:04 AM
She's Community Manager AND a Designer. BOTH positions.
Huh right sorry about that, got a brain fart there.  Still I don't think they'll let her go too overboard if she does go overboard.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 11, 2013, 01:07:52 AM
We'll have to see. Again, she has inside connections. And has risen in power right from the start. It's worrisome, but i suppose we'll have to see.

And now she's made her twitter private so people can't call her out on her [parasitic bomb].
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 11, 2013, 01:10:01 AM
I hate the spoils system, but again I'm sure if it gets out of hand I don't even think her connections will help her.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 11, 2013, 04:45:24 AM
Oh my Jesus.

No words, just posts. [parasitic bomb]'s going down.

(http://i887.photobucket.com/albums/ac71/Flame-G102/demanswers_zpsf6d78eed.png)

(http://s29.postimg.org/r5kb6kphj/MAXIMUM_WRECKAGE.png)

(http://i887.photobucket.com/albums/ac71/Flame-G102/SHOTSFIREDPEWPEW_zps372bf5e5.png~original)

Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 11, 2013, 04:58:45 AM
I think some people need to calm down a bit.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Archer on December 11, 2013, 05:05:46 AM
But Mighty No. 9 is Mighty No. 9 not Megaman, I don't see how that's related.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 11, 2013, 05:13:33 AM
I do get the argument about her art, especially after I saw her more....questionable.....almost Liefeld looking 'art'....but her other pieces aren't unsalvagable I actually kind of like this one to be honest save for the panty exposure and breast position.

http://1.bp.blogspot.com/_EQIvEZPhEYk/SXr2fJJAHCI/AAAAAAAAAXM/t7TIgz58CQk/s1600-h/Dina-abou-karam-4.jpg

But I just think we need to see what she can do.  Besides there's no way she would influence the art style, they might use her designs if they're good but they'll convert it to their style.

But Mighty No. 9 is Mighty No. 9 not Megaman, I don't see how that's related.
Seriously I hate how people are using Megaman in their argument too, it's not a good stance in my opinion.  It's just really childish to use that point in my opinion.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Satoryu on December 11, 2013, 05:17:38 AM
I knew something was up when she brought up Final Fantasy VIII.

All kidding aside, this sounds WAY blown out of proportion. I'm seeing a whole bunch of doomsaying and paranoia, and just outlandish claims. Like, I don't really think it's a requirement for a MN9 team member to be a Mega Man fan, though it would help a lot. The "Mega Man X is best Mega Man" thing is a true statement not so much a lie about her knowledge of the games, but more bandwagoning for the MN9 forum topic with the same subject.

Let's just see how she handles the job before we kick her out. She has to actually [tornado fang] up first. If she does, detractors have all the right to say "I told you so."

I'm not a fan of extreme feminism myself, but let's face it, all this muckraking definitely has roots in misogyny, which is no better.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Fxeni on December 11, 2013, 05:19:45 AM
*sigh* Even included a screencap of your response, very nice.

Anyways, if someone doesn't cut it in a small company, they won't last long. The managers have been around for a long time, and will not keep someone on for too long if they don't serve a purpose. Whatever happens from here on out, it's best to let time tell. Antagonizing her will just make the fanbase look terrible (Well, moreso than many already see it as).
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on December 11, 2013, 05:21:03 AM
Ahhhhhh Gamers & Nerds: because there's ALWAYS something to [sonic slicer] & complain about.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 11, 2013, 05:22:27 AM
I knew something was up when she brought up Final Fantasy VIII.

All kidding aside, this sounds WAY blown out of proportion. I'm seeing a whole bunch of doomsaying and paranoia, and just outlandish claims. Like, I don't really think it's a requirement for a MN9 team member to be a Mega Man fan, though it would help a lot. The "Mega Man X is best Mega Man" thing is a true statement not so much a lie about her knowledge of the games, but more bandwagoning for the MN9 forum topic with the same subject.

Let's just see how she handles the job before we kick her out. She has to actually [tornado fang] up first. If she does, detractors have all the right to say "I told you so."

I'm not a fan of extreme feminism myself, but let's face it, all this muckraking definitely has roots in misogyny, which is no better.
Yeah that's basically what I'm thinking, I just want to see what she does in her position before I judge whether she really shouldn't be there or not.  If the community is acting like that I wouldn't want to associate with it.

Ahhhhhh Gamers & Nerds: because there's ALWAYS something to [sonic slicer] & complain about.
Yeah pretty much what my opinion is here too, it's just like a Sonic fanbase fight.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 11, 2013, 05:30:45 AM
At this point, I think it's moved beyond the accusations and more towards the fact that she's not doing very well at answering them. Also, she confirms she only got the job because of her friends in the company, which stings some people, who were under the impression that they'd be getting people involved who knew the roots of the whole project. Not some Twitter chick who claims to have never played Mega Man, and only supports Mn9 because her "bf" works for comcept, and suddenly "X is the best series" and she becomes community manager, of a community composed predominantly of Mega Man fans who bought into the idea of a Mega Man successor and expected someone knowledgeable on the matter.

Quote
*sigh* Even included a screencap of your response, very nice.
Well I'm not gonna go out of my way to edit myself out of it. It was right in the middle and there it will stay. :\

On a lighter note:

(http://i887.photobucket.com/albums/ac71/Flame-G102/1386733208956_zps7527403d.jpg~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/ZjJDzf0_zpsd471fd3f.jpg~original)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mr. Haxwell on December 11, 2013, 04:04:59 PM
(http://i801.photobucket.com/albums/yy296/Ahmad360/if_beck_were_a_girl_by_marieli_a-d6xh0eo_zps1fc199c5.jpg)

No comment.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 11, 2013, 07:47:29 PM
Superior

(http://i887.photobucket.com/albums/ac71/Flame-G102/fembeck_zps3f563692.jpg~original)

And another fusion:

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1386196203699_zpsc3f05866.png~original)

also,
https://www.youtube.com/watch?v=FXDSfUJBCj0

That didn't take long

Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Fxeni on December 12, 2013, 02:07:11 AM

https://www.youtube.com/watch?v=FXDSfUJBCj0

That didn't take long


*Says Kenji Inafune at 1:45*
Uh huh.

Well, these are all fair points. I still think that people are taking this too far though. I also still think that if she does her job badly, she'll be kicked out. While people can be terrible almost indefinitely in bigger companies because they are easy to overlook, this is not the case in smaller companies. Every person counts, and if someone isn't pulling their weight... well, they have to go. Simple.

I also don't understand people who are surprised about the "having an in" thing. Connections are worth far more than they have any right to be in... well, any industry really. The gaming industry is, quite sadly, very far from being an exception. Very far.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Archer on December 12, 2013, 03:34:54 AM
also,
https://www.youtube.com/watch?v=FXDSfUJBCj0

That didn't take long

Not sure how anyone could watch past him praising the Ouya and Anita Sarkeesian.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 12, 2013, 03:37:11 AM
Not sure how anyone could watch past him praising the Ouya and Anita Sarkeesian.
I think he was being sarcastic there.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Archer on December 12, 2013, 03:42:56 AM
I think he was being sarcastic there.

Even so it's completely unnecessary. Considering how long the video is I bet he takes forever to get to the point.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 12, 2013, 04:46:11 AM
why dont you watch it and find out?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 12, 2013, 04:56:48 AM
Even so it's completely unnecessary. Considering how long the video is I bet he takes forever to get to the point.
It's better than reading through the entire flame war since he's pretty concise about it, plus he isn't too off the wall like some other people have been acting.  I still think people should calm the [tornado fang] down and chill out.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Archer on December 12, 2013, 06:29:01 AM
why dont you watch it and find out?

why don't you stop overreacting to nothing
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Fxeni on December 12, 2013, 11:58:15 AM
It's better than reading through the entire flame war since he's pretty concise about it, plus he isn't too off the wall like some other people have been acting.  I still think people should calm the [tornado fang] down and chill out.
Except the part where he calls anyone who doesn't see a huge problem here retards. That's a good way to make an argument, right? (Not aimed at you Sakura, just in general)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Kieran on December 12, 2013, 01:37:32 PM
I hope I'm not the only one here who doesn't really give a crap who their community manager is, so long as the game gets made.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: CephiYumi on December 12, 2013, 02:31:24 PM
Wow, I'm always hoping for female mains, for both new and old games (yes female Link I've been wanting for a long time x3)  I'm not sure what's wrong with that.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 12, 2013, 03:12:28 PM
Except the part where he calls anyone who doesn't see a huge problem here retards. That's a good way to make an argument, right? (Not aimed at you Sakura, just in general)
Yeah that is true, but really at this point I wasn't expecting a good argument from that side at this point and felt he summarized that side of the argument the best compared to looking at the flame war on the forums.   
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Rin on December 12, 2013, 04:08:48 PM
Wow, I'm always hoping for female mains, for both new and old games (yes female Link I've been wanting for a long time x3)  I'm not sure what's wrong with that.
Because that's just stupid wish-fulfillment fanfiction.

Though in the case of Mighty No. 9, since it's not Megaman... I wouldn't be opposed to a female main character.
By which I mean, it's not an already established character, so yeah.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on December 12, 2013, 04:19:20 PM
Tron nailed it on the head.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on December 12, 2013, 06:19:57 PM
Wow, I'm always hoping for female mains, for both new and old games (yes female Link I've been wanting for a long time x3)  I'm not sure what's wrong with that.

I've said before that I always prefer to play as a female if the option exists (For example, Pokemon), but in some cases I really get why there's not a female character playable in every case because of stuff like legacy or story or whatnot (Of course there are exceptions to the rule like P3P where you have the option of playing as a girl instead, but in the end that was basically non-canon fan-service.)

Like Tron said, wish-fulfillment.

That being said, I wouldn't be surprised if Call ends up as a fully playable character as like an unlockable or something.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 12, 2013, 06:50:10 PM
That being said, I wouldn't be surprised if Call ends up as a fully playable character as like an unlockable or something.
If Call is unlockable in the main campaign I hope she's mainly a melee character because I always prefer using a prodominately melee character as opposed to a prodominately long-range character.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mirby on December 12, 2013, 06:52:09 PM
See that's what I don't get. Why are people fighting for Beck to be female (or to include a female version of him) when they could be fighting for playable Call? To me, making the existing female companion to Beck playable seems to make a whole hell of a lot more sense than turning Beck female just because.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on December 12, 2013, 06:52:12 PM
If Call is unlockable in the main campaign I hope she's mainly a melee character because I always prefer using a prodominately melee character as opposed to a prodominately long-range character.

For some reason I'm basically the same way even though long range has its merits.

Anyway, Crisis Averted. (http://www.mightyno9.com/en/node/826)

We can all go home now.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 12, 2013, 06:55:12 PM
See that's what I don't get. Why are people fighting for Beck to be female (or to include a female version of him) when they could be fighting for playable Call? To me, making the existing female companion to Beck playable seems to make a whole hell of a lot more sense than turning Beck female just because.
They think Call is too "girly" or something, at least that's what I saw from that Dina comment.

For some reason I'm basically the same way even though long range has its merits.

Anyway, Crisis Averted. (http://www.mightyno9.com/en/node/826)

We can all go home now.
I can't see it because I'm not a part of the forum.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mirby on December 12, 2013, 06:56:08 PM
And? Call's normal appearance needn't be how her battle attire looks.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 12, 2013, 06:56:57 PM
And? Call's normal appearance needn't be how her battle attire looks.
Yeah I don't get it either Mirb, I honestly don't.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on December 12, 2013, 06:57:08 PM
Hold on, I'll quote the important stuff.

Quote
Will the community manager be skewing things the way they would personally like to see the game? Will the community manager ignore views that don’t match with their own personal ideals? Will the community manager lose the community’s desires due to unfamiliarity with the type of game we are making? Will the community manager be creating their own robots and levels and programming, or changing the game in any way, from what the core creative team wants?! A lot of these or similar questions have been raised.
 
The good news is that the answer, in all cases, is no.

 
The job of the community manager is to act as a conduit between the community and the team – basically help keep the team filled in on what all of you are talking about, and help keep all of you filled in on what’s going on with the team internally. A community manager who filtered this process to further any personal agenda would not, by definition, be a community manager! :) and the fact that they were doing so would be immediately obvious to the team, who is plugged into the community in more ways than one.
 
When it comes to feedback, a Community Manager needs to be detached and impartial, and rest assured, Dina is and will be (in fact, one of the first bits of feedback she passed along were the concerns some had about how she would work in her new role, which is why I’m posting this here, today. :)
 
As far as affecting the game in other ways, rest assured all direction and decisions are still in the hands of all the same people they have been from the start. Everyone should know that choosing a community manager is not something the team took lightly -- all the key players at Comcept were involved in the selection and hiring process, all the way up to and including Inafune himself. We are supremely confident we made a great choice, as we think you will all agree as you get to know Dina and see her work.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mirby on December 12, 2013, 07:01:09 PM
Yeah I don't get it either Mirb, I honestly don't.
Well it's obvious that logic isn't their strong suit, judging by how they overreacted to Dina's hiring and even started up a thread about refunds.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 12, 2013, 07:08:30 PM
Well it's obvious that logic isn't their strong suit, judging by how they overreacted to Dina's hiring and even started up a thread about refunds.
Yeah really it isn't, then again it's very easy to enrage a nerd and very hard to fully please a nerd.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Align on December 12, 2013, 08:16:27 PM
Has the girl in question acted out since this debacle exploded? If not, that might be a good sign of a cool head.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: CephiYumi on December 12, 2013, 10:27:37 PM
Because that's just stupid wish-fulfillment fanfiction.

Though in the case of Mighty No. 9, since it's not Megaman... I wouldn't be opposed to a female main character.
By which I mean, it's not an already established character, so yeah.

Sure it might be a wish, but I don't think it's stupid (though I'll agree that I am), and I'm not sure what fanfiction has to do with it o.o  I'm not saying they should take an already existing canon character and change them (though I don't think I'd argue if they did).  Like in my example, there is like 70 billion different Links, so it would be fine.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mirby on December 12, 2013, 10:39:46 PM
more like 11 different Links but still
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Archer on December 12, 2013, 10:57:04 PM
The point is is that there's not reason for Link to be female other than because you want him to be. That's it.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: CephiYumi on December 12, 2013, 10:59:12 PM
There is no point for him to be male though either o.o  Male shouldn't be the "default" option x3
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: HokutoNoBen on December 12, 2013, 11:04:01 PM
There is no point for him to be male though either o.o  Male shouldn't be the "default" option x3

...wouldn't it make more sense to promote Zelda herself, or possible other female leads, rather than just Rule 63ing Link?

This just goes right back to the point of how we should be pushing for Call to be playable, rather than just going for the gender swap.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: CephiYumi on December 12, 2013, 11:07:25 PM
Yeah but see I don't get that x3  Sure I would love Zelda or Call to be a full playable character but that's jus making a compromise.  I like compromises, I really hate fighting, but I really jus don't see why people would get mad over the MC being female, especially in these cases.  It's not a big deal ^^;
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Fxeni on December 12, 2013, 11:18:31 PM
People are scared of change. That's about it.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on December 12, 2013, 11:32:58 PM
I've been pushing for Playable Zelda for a long time. Some mofo's need light arrows up their ass! XD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Archer on December 12, 2013, 11:38:33 PM
I've been pushing for Playable Zelda for a long time.

The CD-i Zelda games were already a thing.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on December 12, 2013, 11:40:17 PM
The CD-i Zelda games were already a thing.

I'd call them "something" before "a thing"
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: CephiYumi on December 12, 2013, 11:40:42 PM
People are scared of change. That's about it.

Yeah, I guess?  I'd honestly be more afraid (though afraid really isn't the right word) of the game changing rather than characters changing.  They could take out Link, Zelda, Ganon, the Triforce, Master Sword etc and as long as it was the same formulaic >go to dungeons, >get new items, >hitting chickens until they all gang up on you, I'd still say "that was a pretty good Zelda game".

But that's pretty much was MN9 is anyway :3
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 12, 2013, 11:40:58 PM
The CD-i Zelda games were already a thing.
That's not cannon or officially made by Nintendo though.  Plus would you want to play those games?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on December 12, 2013, 11:48:30 PM
Yeah, I guess?  I'd honestly be more afraid (though afraid really isn't the right word) of the game changing rather than characters changing.  They could take out Link, Zelda, Ganon, the Triforce, Master Sword etc and as long as it was the same formulaic >go to dungeons, >get new items, >hitting chickens until they all gang up on you, I'd still say "that was a pretty good Zelda game".

My favorite 3D Zelda game is Majora's Mask, and that only had Link in it!  8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: megaman24681012 on December 12, 2013, 11:49:48 PM
The CD-i Zelda games were already a thing.

I fail to see how this can ever be used as a compelling argument in any way.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Archer on December 12, 2013, 11:53:43 PM
I'm just saying they existed and they had Zelda playable. That's a fact, that's all.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on December 12, 2013, 11:54:24 PM
They certainly did exist, yes!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 12, 2013, 11:59:12 PM
As for the argument about gender change, it's not that I'm really against it.  I just don't see the point of changing the gender of the main hero when you have a Female counterpart that can do the job as mentioned before such as Zelda or Call.  It doesn't really affect me that much if the hero is male or female to me, and I think we have wide variety of main Female heroes that are represented in games that aren't there for just eye candy such as Samus in the Metroid games, Terra and Celes in FF6 arguably, and Lightning in FF13, even though I find 13 to be kind of dull.

If we had like a female descendant of Link one game I would be fine with it and it would be kind of interesting but I would rather push Zelda to be playable way before making Link female for different gameplay purposes.  

Honestly the gender thing is really not important to me since I don't think a specific gender of the character affects the story unless the game is trying to tell that specific story, and the only example I can remotely think that kind of does that are the Lufia games, specifically Lufia 2 for some reason.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on December 13, 2013, 12:26:25 AM
http://www.siliconera.com/2013/12/12/mighty-9-makes-first-appearance-yaiba-ninja-gaiden-z/

(http://i.imgur.com/ne6JGQb.jpg)

pls stahp
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: CephiYumi on December 13, 2013, 12:33:41 AM
My favorite 3D Zelda game is Majora's Mask, and that only had Link in it!  8D

I do love Majora's Mask :3
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on December 13, 2013, 12:44:11 AM
I do love Majora's Mask :3

We should get dinner together sometime!  [eyebrow]
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: CephiYumi on December 13, 2013, 12:53:36 AM
To talk about Majora's Mask?  :D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on December 13, 2013, 01:21:11 AM
Absolutely!  8)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on December 13, 2013, 01:37:53 AM
They certainly did exist, yes!

If I played it (or if it's on the internet), it exists. No arguments here.
http://www.twitch.tv/vixynyan/c/933847
http://www.twitch.tv/vixynyan/c/933870
http://www.twitch.tv/vixynyan/c/963145
http://www.twitch.tv/vixynyan/c/963149

Also.

Quote from: VIX
Basically this person wanted the "main character" Beck to be female. But the better solution for this is to make Call a playable character. Problem solved~
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: HokutoNoBen on December 13, 2013, 02:51:12 AM
I've been pushing for Playable Zelda for a long time. Some mofo's need light arrows up their ass! XD

Exactly. You'd think with the way that Zelda has been a staple badass in Smash for over a decade, as well as the fact that they've done quite a bit to make her more than just the typical "barrier maiden" that's crucial to Ganon's plans? That eventually making her someone who could be fighting by Link's side every step of the way on his journey would have happened by now (and hopefully, in a much better form than what was done in Spirit Tracks, where she was STILL AFRAID OF A MOUSE).

And if not her, certainly someone to the tune of Nabooru, Midna, Impa or "Tetra". Only perhaps playable, this time.

I or someone else may have said this a while ago, but it's always funny to me that the old cartoon had a far more progressive depiction of Zelda than any official game has had, as of yet! 8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on December 13, 2013, 04:35:28 AM
Exactly. You'd think with the way that Zelda has been a staple badass in Smash for over a decade, as well as the fact that they've done quite a bit to make her more than just the typical "barrier maiden" that's crucial to Ganon's plans? That eventually making her someone who could be fighting by Link's side every step of the way on his journey would have happened by now (and hopefully, in a much better form than what was done in Spirit Tracks, where she was STILL AFRAID OF A MOUSE).

And if not her, certainly someone to the tune of Nabooru, Midna, Impa or "Tetra". Only perhaps playable, this time.

I or someone else may have said this a while ago, but it's always funny to me that the old cartoon had a far more progressive depiction of Zelda than any official game has had, as of yet! 8D

I wasn't that big on Spirit Tracks, sadly.

That show was clearly ahead of its time! XD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 17, 2013, 06:59:56 AM
i'll drop this here

http://theicult.tumblr.com/
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mary_Nelson on December 18, 2013, 12:07:48 PM
Video go me pretty worried.

Then I checked my dashboard and got this: http://lightondrumsrollonkeyboard.tumblr.com/post/70234922772

It's long but the short version is that the guy that made the video is doing a smear campaign leaving out half the facts to make her look bad. She beat a few of the games before starting her job, she's got decent video game industry qualifications, and she didn't ask to have Beck's gender changed she just wanted an option to play as a female Beck if you wanted. Or a Beck of a different ethnicity if that appealed to you.

I'm really unhappy about this because the video gave me the wrong idea and I said some things I shouldn't have because I'd been tricked by it. She's still not the Community Moderator of my dreams, but my concerns have been alleviated and I feel like a fool for taking that video's word for what's true.

"Half the truth is often a great lie."
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Zan on December 18, 2013, 01:47:57 PM
Since people's original problems with Dina have all been addressed (inexperience, design role, nepotism, political agenda), the issue has shifted to one of censorship.

See, the forums suffered a topic influx of massive proportions, from both detractors and defenders. Many threads deserved a lock in an effort to keep everything nice and organized. However, those threads then spawned even more counter and repeat threads also locked in turn.

I don't know what people expected, though. No forum allows that level of flood posting. At the end of the day, clashing with forum administration about this gets you nowhere.

...Hope renewed Call voting tomorrow will calm the situation.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: megaman24681012 on December 18, 2013, 08:09:48 PM
Holy cow. Turn my back for a few days and suddenly the Internet is set ablaze by something else megaman related.

What the heck is going on? From my understanding some moderator on the MN9 forums mentioned she wanted a female Beck in the game playable in some form. And it somehow spiraled into another INTERWEBZ ARGUMENTZ OF FEMINIZMZ.

Wat. Internet level with me, do you guys go out of your way to tear apart the feminist theory?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 18, 2013, 08:14:59 PM
Holy cow. Turn my back for a few days and suddenly the Internet is set ablaze by something else megaman related.

What the heck is going on? From my understanding some moderator on the MN9 forums mentioned she wanted a female Beck in the game playable in some form. And it somehow spiraled into another INTERWEBZ ARGUMENTZ OF FEMINIZMZ.

Wat. Internet level with me, do you guys go out of your way to tear apart the feminist theory?
Kind of late there, never really cared cause I knew it was not a big deal and really nothing would change. 
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: megaman24681012 on December 18, 2013, 08:20:26 PM
Oh, well this is awkward then. I guess the problem solved itself then. BACK TO LURKING!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 18, 2013, 08:22:55 PM
Honestly people care way too much about 'muh nostalgia and muh childhood ruined foevarrr gahhhhh!'  Seriously this entire situation was nothing short of disgusting and the community should be ashamed.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mary_Nelson on December 18, 2013, 09:17:30 PM
Oh, well this is awkward then. I guess the problem solved itself then. BACK TO LURKING!

Basically we got a new community manager, a few people decided they hated her enough that before she even started her job they went through her old tweets and comments, and they screencapped things that looked really scary if you didn't see what she said next. So everyone flooded the forums scared and comcept tried to reassure everyone that things were fine and the fears were baseless... but they had to lock a lot of new threads and tell people to look for the answers to their questions in old threads (that they linked to)...

And now some people hate her for being "a thread-locking Nazi censor".

Sigh.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 18, 2013, 09:21:47 PM
Yeah glad I'm not in that forum, too many irrational people would make my head hurt.  Also hypocrites too with the whole 'censoring' spiel.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Saber on December 18, 2013, 10:04:29 PM
Also hypocrites too with the whole 'censoring' spiel.

Since when has the German word "Spiel" penetrated the English language? Or is this totally unrelated to the German word for "Game" and I just missed it so far?

---

On a different matter: I already attempted to contact the people in charge via Twitter, but it didn't work thus far.

I backed the game via PayPal when that option became available. Other than my "order confirmation" for the game at Humble Bundle, I never heard from them again. I did not get a Mighty Number, no forum access, nothing. Am I not considered a backer because I didn't back the game the "regular" way? My profile on Kickstarter itself also doesn't list any backed projects, so I'm somewhat worried.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 18, 2013, 10:14:33 PM
I may have spelt it wrong since we don't use it for game.

 It basically means, how do I put this, rant or trying to persuade another side that we right and their wring or something.  Really it's one of those words that you hear a lot but I don't particularly know what it means.  Can someone who knows the English language help me here?

EDIT: Okay I found it in the dictionary

It basically means to speak at a great length about something, which means ranting is an accurate definition.  There's also a definition able salesperson talk, so I guess persuasion is also accurate.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mirby on December 18, 2013, 10:28:07 PM
spiel's been used here for many many many years

i use it quite a bit myself.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 18, 2013, 10:31:53 PM
Yeah it must have been like one of those words we use that gets lost in translation and then means something else entirely.

I remember this one show on History channel, that I can't remember the name of unfortunately, that talks about these sorts of words we adopted in our language.  One in particular I remember was 'Gung Ho' which is Chinese for Teamwork, but here it means being extremely ambitious and driven towards a goal.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Saber on December 18, 2013, 10:43:05 PM
You learn something new every day I guess.

Now, if someone would please also address my problem I wrote about earlier.  :P
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Zan on December 18, 2013, 11:03:55 PM
PayPal backers are still genuine Mighty Numbers. Case in point: myself.

On the matter of not receiving yours, the kickstarter says the following:
Quote
In sending out all the emails for everyone’s Mighty Nos. and forum passwords, we did get a small number of bounce-back emails, so if you still haven’t received your email, please follow these steps:

Check any spam or junk email folders
Be sure you are checking the same email account you used for Kickstarter or PayPal when you backed Mighty No. 9
Add the email address mightyno9@comcept.jp to safe senders or any other method your email can use to guarantee safe passage for our email to you.
Email us at mightyno9@comcept.jp from the same email account you used for your Kickstarter account or PayPal pledge with the subject “Mighty forum email mighty problem." (Note: This email must come from the same email you used to back the project.) Just having your email address will be enough -- we'll try again to get you your info ASAP, starting next week. Thanks for your patience, and sorry for the inconvenience!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Saber on December 18, 2013, 11:24:16 PM
Zan to the rescue!

Thanks a lot, man. I hope I'll hear from them soon.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mary_Nelson on December 19, 2013, 12:02:43 AM
On paypal backing, mine ended up in my spam folder.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Saber on December 19, 2013, 11:23:42 AM
Got my Mighty Number this morning. So happy!

Mighty No. 42877

On that matter, did the second stage Call voting already take place?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Zan on December 19, 2013, 02:38:57 PM
Second stage Call voting will start today. It's scheduled to last up to the 29th of December.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Blue Valkyrie on December 19, 2013, 02:54:35 PM
Half to get my vote in then, might as well list my number too while I'm at it.

"Mighty No. 29574"
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 19, 2013, 08:13:21 PM
I'm surprised that emails for the backer numbers are STILL being handed out, this late. But they are probably doing it manually, so I can't complain.

The problem with Dina, has moved beyond anything to do with feminism or nepotism/cronyism (she says BF stands for Best Friend, Community is still out to lunch on that one) and her being the link between the community and Comcept really, (for me anyway) isn't technically an issue.

It's more about the way she responded since then. With massive incompetence and not in a very professional way. Which isn't surprising, as she has no experience managing a community. Right now, the problem seems to rotate around censorship criticisms, and favoritism. There hasn't been any kind of real reaction from concept except to try and ride it out and hope they don't lose too much money before December 30. That date being the latest you can get a refund. Ben Judd made a post on the forums, asking for people to be patient, but, and I assume this is because of the refund deadline- The uproar only got worse, since backers who are on the fence on if they should get refunds are getting agitated by whether there will be any kind of real response before December 30, or if they should back out now. people asking for refunds are also being met with Damage control emails telling them to "be patient", that they are assessing the situation, and that "many people have cancelled their refund, let us know if you want to". Some people are forgoing DDM/Comcept entirely, and getting chargebacks, which can damage both parties credit and potentially freeze Comcept's bank account if too many chargebacks occur.


Doesn't help that the CM's supporters are just as toxic as anyone who dislikes her, but while people who are detractors get mod edits and warnings, her "defenders" get none. They are allowed to spew all the vitriol they want.

There are only 2 (community member, non-paid) mods, and they are powerless. Their power extends as far as editing posts, but not opening posts, and they can't do anything else.

Threads deemed "identical content" get locked and redirected to one of two threads, depending on the argument, (there is a general detractor thread, and a general supporter thread) but either of those are just containment threads at this point. It's not like anything posted in them actually gets addressed.

But suddenly, a wild AWD appears! Yup, Dickman himself appeared on the forums and here's how that went down.
[spoiler]
(http://s10.postimg.org/ofe2e8cyh/dickman.jpg)

then this happened when people wondered why the thread wasn't locked like the dozens of others.

(http://s24.postimg.org/tx0k3y7ut/wooooooooooow.png)

So blatant favoritism in the works. the thread eventually got locked by Mark from 8-4, who also occasionally browses the forums, since by then, after Dina's refusal to lock the thread, it spiraled downward as you would expect.

here's AWD's tweets following that, by the way

(http://s10.postimg.org/m9jrjq9i1/tweet_0.jpg)

(http://s10.postimg.org/kf6x1zmhl/dickman_needs_the_d.jpg)
Some people have latched onto that "I was brought by Dina" bit, since he previously mentioned (before his rant) getting a message to be more active in the community. personally, i couldn't say, seems more like he's being overly sarcastic.

For the record, here's a more or less decent summary of the problem

(http://s10.postimg.org/ymwlqmz6h/summary.png)

She's also not very good at choosing her words and seems to have a habit of putting her foot in her mouth, such as, when questioned by a member about how we can trust her, given the locks, edits, etc etc, she responded by saying that she isn't concerned if people trust her or not. Obviously, that didn't go over well...

there's this, too...

(http://s29.postimg.org/ijt9izekn/official_word.jpg)

people were not quite so thrilled with her offhand reply to that.
[/spoiler]

And from there, it's a censorship/favoritism thing people have most issue with. They feel she just is not professional or experienced enough to handle the forums, and I'm inclined to agree with that.

That said, it doesn't help that the forum itself is absolute [parasitic bomb]. It's Drupal, and while I have no experience with it, the current layout is alarmingly bad. There is no quote function, for example- when you reply to a post, your reply appears under that post. You can imagine how that is a bad thing. There's no ability to merge topics, and there is no ability to sticky topics. Forum is still out to lunch on deleting topics, since a few have been deleted, but apparently there is a problem with the forums due to updates being made. They should have gone with IP board or something. The forum layout is DEFINITELY one of the factors in this mess. tensions rise when there's a topic of 10+ pages, and replies are as wonky as they are.

Oh, also, the E media has gotten wind of this and decided to spin it as a misogyny issue, where the evil backers are attacking the CM for being a girl with opinions in their "boys club". (someone actually called it that)

One guy actually emailed Patricia Hernandez of Kotaku. Who then tried to get a statement out of Comcept, 8-4, and Dina. Thankfully, they all declined, and no Kotaku article has popped up yet.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on December 19, 2013, 08:23:43 PM
(http://i.imgur.com/zb3snZJ.png)

Just look at him.

Wakko is [tornado fang]ing done with that place. He's had enough.

Ya'll motherfuckers better move out the way.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on December 19, 2013, 08:32:22 PM
Ah gamers.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 19, 2013, 08:34:38 PM
This [parasitic bomb] storm must have hit like 10,000 fans to the point that it's a fine purée of hateful bullshit at this point.  This is nothing short of a nightmare and a embarrassment.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on December 19, 2013, 08:40:33 PM
This [parasitic bomb] storm must have hit like 10,000 fans to the point that it's a fine purée of hateful bullshit at this point.

That's a lovely image.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 19, 2013, 08:43:07 PM
That's a lovely image.
Well it's accurate I think.  It's utterly disgusting, I normally don't care about fan base trivialities like this since it's expected in a lot of fan bases, but this just sickens me. X(
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Quickman on December 19, 2013, 08:53:02 PM
Good god.  And I thought my final MMC days were a shitstorm of drama?  HAH!  This is just absolutely pathetic.

I have to agree with Dickman.  Close the damn forum.  It's terribly formatted and run by an obnoxious drama queen with no sense of proper business practice.

With how much drama is coming in before the game even sees any bit of production and play-testing, I'll be surprised if it even gets off the ground at all.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 19, 2013, 08:56:49 PM
Good god.  And I thought my final MMC days were a shitstorm of drama?  HAH!  This is just absolutely pathetic.

I have to agree with Dickman.  Close the damn forum.  It's terribly formatted and run by an obnoxious drama queen with no sense of proper business practice.

With how much drama is coming in before the game even sees any bit of production and play-testing, I'll be surprised if it even gets off the ground at all.
Yeah I agree the forum should be closed, and the CM is not handling her job too well unfortunately. Poor girl isn't good at calming them down and is making things worse it seems, but honestly this is just out of control.  This sucks.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 19, 2013, 09:01:56 PM
Most of the community agrees that nuking the boards and starting over with better forum software would be an good start. I WISH they would use new Forum software.

Oh, also, every few days, you get people (much like Dickman himself) who come in and make a topic about their "2 cents" without actually researching what the problem is. Most of them have gotten their info from gaming news websites which have spun this as a misogyny case, and therefore, they make fools out of themselves by posting how we should stop hating people just because of gender and all that, and immediately get jumped on by like 10 different people for not having actually read any of the dozens of topics floating around on the matter. One guy actually threw his 2 cents into the detractor thread, obviously without even reading the opening posts that detail the beef.

I get that the forum layout sucks, but that's no excuse to not browse a few topics and see what the core of the issue is before spouting something gotten from gamer sites that have no access to the forums and are running stories based on hearsay.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: megaman24681012 on December 19, 2013, 09:13:15 PM
Ah internet controversy. Nothing but swaths of arrogant, ignorant bickering in the guise of passive aggressive meta-commentary.

Why must it be something Megaman related? We get a bad enough rap as it is.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 19, 2013, 09:18:10 PM
I do think she should be replaced at this point though, she's not doing a good job unfortunately and is ill equipped to handle PR situations.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 19, 2013, 09:18:48 PM
Why must it be something Megaman related? We get a bad enough rap as it is.
/v/ and /vg/ have started calling it "the curse of Capcom".

I'm starting to believe it. Think about it. All these spiritual successors to Capcom IP's? tainted somehow.

Bayonetta? Only getting a sequel because they promised the Wii-U exclusivity.

Wonderful 101? selling  poorly.

And now Mighty No. 9

This [parasitic bomb] is [tornado fang]ing creepy.

I do think she should be replaced at this point though, she's not doing a good job unfortunately and is I'll equipped with PR situations.

i at least, am willing to settle for her remaining as intermediary between the Community annd Comcept, but removing her as an Admin, and taking away her Admin power. That's a compromise I'm willing to swallow. Although ideally, I just want her gone, she's been far too polarizing a figure. I don't want her fired, I'm sure she has talents she can offer elsewhere in the project, but as far as being the head of the community, No.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on December 19, 2013, 09:19:25 PM
With how much drama is coming in before the game even sees any bit of production and play-testing, I'll be surprised if it even gets off the ground at all.

Nah, I still don't see this stopping the game really. As long as the votes and input are there, it shouldn't really hamper actual production.

Man, imagine if I was in charge of that forum? Haha, RANDOM BANNINGS FOR ALL!!!  8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 19, 2013, 09:20:51 PM
Nah, I still don't see this stopping the game really. As long as the votes and input are there, it shouldn't really hamper actual production.

Man, imagine if I was in charge of that forum? Haha, RANDOM BANNINGS FOR ALL!!!  8D
Ban everyone! 8D

/v/ and /vg/ have started calling it "the curse of Capcom".

I'm starting to believe it.

i at least, am willing to settle for her remaining as intermediary between the Community annd Comcept, but removing her as an Admin, and taking away her Admin power. That's a compromise I'm willing to swallow. Although ideally, I just want her gone, she's been far too polarizing a figure. I don't want her fired, I'm sure she has talents she can offer elsewhere in the project, but as far as being the head of the community, No.
Yeah I agree with that, I don't want her fired and she can probably help, but not as the head of a community.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on December 19, 2013, 09:22:22 PM
Indeed.

Haha, I'm not really good at PR, so I'd definitely be the wrong fit for that forum!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 19, 2013, 09:24:25 PM
Indeed.

Haha, I'm not really good at PR, so I'd definitely be the wrong fit for that forum!
What is necessary to be a good PR in the first place?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 19, 2013, 09:27:20 PM
What is necessary to be a good PR in the first place?
For one, being very, very, VERY good with words, and knowing exactly what to say and how to say it. It's basically speechcraft
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 19, 2013, 09:28:10 PM
For one, being very, very, VERY good with words, and knowing exactly what to say and how to say it. It's basically speechcraft
So like my Business Communications class basically.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 19, 2013, 09:31:32 PM
Well, yeah. In business classes of any kind, you are taught how to say things and how to present things so they appear appealing, or at least so they can be palatable or "understandable". I mean, Business is basically all about making deals and communicating, so speech is very important.

Another example, Reception is another job that requires the kind of skills that a PR person could use. Although not really as nessecary to them.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on December 19, 2013, 09:33:00 PM
What is necessary to be a good PR in the first place?

Patience & Tolerance are the key factors. I mean, to be blunt, you're dealing with naive, bumbling, impatient, whiny idiots, and I'm not just talking about gamers here. People want things their own way, and a lot of times they will [sonic slicer] their way into getting it. It's like dealing with a child, except these children have you by the money balls a lot of times. As a PR person, your job is to not only try to make everyone happy while doing it in a respectful manner, but resist the unbelievable urge to tell them to [tornado fang] off.

And that's just doing it in person. Imagine trying to deal with gamers on a FORUM. They are faceless & they are fearless. They don't have to worry about looking like an ass to anyone they really care about or know, and boy do they look like asses. Look at what the Capcom-Unity USA forum had to deal with, and STILL has to deal with after the Legends 3 debacle, when they had NOTHING to do with it. Nothing.

This is why, while it is very awesome to give people input into the creative process like this, a lot of times it's a baaaaad idea. Especially over the internet. You have too many conflicting opinions and too many crazy people with their heads so far up their ass that it creates an ass-head loop paradox. Like I said, they are faceless, and they are fearless. And they are, for the most part, unsatisfiable.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 19, 2013, 09:36:27 PM
Patience & Tolerance are the key factors. I mean, to be blunt, you're dealing with naive, bumbling, impatient, whiny idiots, and I'm not just talking about gamers here. People want things their own way, and a lot of times they will [sonic slicer] their way into getting it. It's like dealing with a child, except these children have you by the money balls a lot of times. As a PR person, your job is to not only try to make everyone happy while doing it in a respectful manner, but resist the unbelievable urge to tell them to [tornado fang] off.

And that's just doing it in person. Imagine trying to deal with gamers on a FORUM. They are faceless & they are fearless. They don't have to worry about looking like an ass to anyone they really care about or know, and boy do they look like asses. Look at what the Capcom-Unity USA forum had to deal with, and STILL has to deal with after the Legends 3 debacle, when they had NOTHING to do with it. Nothing.

This is why, while it is very awesome to give people input into the creative process like this, a lot of times it's a baaaaad idea. Especially over the internet. You have too many conflicting opinions and too many crazy people with their heads so far up their ass that it creates an ass-head loop paradox. Like I said, they are faceless, and they are fearless. And they are, for the most part, unsatisfiable.
Yeah I probably wouldn't be a good fit either, dealing with people in real life and damage control I can do, but not something like that. 
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 19, 2013, 09:37:16 PM
Yet, i don't remember there being any problems, or not NEARLY as many, with the Legends 3 Devroom while the project lasted. No doubt because they had a Capcom person, a professional, handling that sort of thing.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on December 19, 2013, 09:39:44 PM
Yeah I probably wouldn't be a good fit either, dealing with people in real life and damage control I can do, but not something like that. 

I'm actually a pretty good schmoozer, but I have little to no patience, and I'm not the best at tolerance. I have no problems telling people to [tornado fang] off.

Yet, i don't remember there being any problems, or not NEARLY as many, with the Legends 3 Devroom while the project lasted. No doubt because they had a Capcom person, a professional, handling that sort of thing.

It could also be that people didn't directly fund Legends 3 either. When money is involved, it eschews things.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 19, 2013, 09:42:46 PM
Maybe.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 19, 2013, 09:43:35 PM
I'm actually a pretty good schmoozer, but I have little to no patience, and I'm not the best at tolerance. I have no problems telling people to [tornado fang] off.
Yeah same here to be honest.  I can be patient and tolerant but  not that patient and tolerant in a situation like that.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on December 19, 2013, 09:51:10 PM
Maybe.

Definitely. Even so, the problem is this: people didn't like her to begin with it seems, for whatever reason. The M#9 team probably didn't anticipate gamers being this fickle or stupid. They were wrong. While the best solution is probably just to nuke the forum, fire her, and start over...it's probably not going to help. A lot of times, when people make up their minds there is no solving the problem. Plus, if they do fire her & start over, it's going to get out to the Kotaku & MarySue websites and the matter is going to be brought up. There is no easy solution to this. The fact that it has gotten this far to begin with says everything you need to know about what kind of people, and I use that word loosely, you're dealing with here.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Quickman on December 19, 2013, 09:52:02 PM
When dealing with something like this, you want to do damage control while maintaining a relatively unbiased viewpoint, but still acting in the best interest of the company.  Address consumer concerns, acknowledge detractors, and attempt to provide a temporary solution, while stating that a more permanent solution is being discussed, and that you'll pass on their comments and suggestions in hopes of resolving the problem as smoothly, efficiently, and quickly as possible.

With Wookieepedia's reputation based heavily on some toxic admins, I end up doing a lot of damage control when representing the wiki at a public event.  We won't be able to dethrone some of our problem admins, but I can at least save face by showing others the helpful side of Wookieepedia.  I'm basically the PR rep.

Right now, the best thing that they could do to solve this situation is to close down and delete the forums, and open new ones with better software.  They're young enough that they can get away with sweeping it all under the rug.  The sooner the problem is dealt with, the quicker they can work on cleaning up their image.  Just need to take Ol Yeller out behind the woodshed, first.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 19, 2013, 09:54:46 PM
Speaking of which, this happened too.

(http://s22.postimg.org/tcp7c9t9d/screw_up_intensifies.png)

"lol!"
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Rin on December 19, 2013, 09:55:19 PM
I don't know what's exactly going on and I don't give a [tornado fang].
But from the couple of things I read, it's the fanbase/community being RETARDED.

Go figure.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 19, 2013, 09:58:34 PM
Speaking of which, this happened too.

(http://s22.postimg.org/tcp7c9t9d/screw_up_intensifies.png)

"lol!"
I love Heat Man's response. XD

I don't know what's exactly going on and I don't give a [tornado fang].
But from the couple of things I read, it's the fanbase/community being RETARDED.

Go figure.
Pretty much, plus the PR disaster of the New Year if this keeps up.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on December 19, 2013, 10:06:20 PM
Speaking of which, this happened too.

(http://s22.postimg.org/tcp7c9t9d/screw_up_intensifies.png)

"lol!"

Exactly what my response would have been.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 19, 2013, 10:09:01 PM
Heatman's response is just fine. it's more hers that's off.

I figure i should drop these here too. A guy on /v/ \ /vg/ made these during the whole ordeal from screenshots and recountings of stuff, (theres a pretty steady stream of screenshots of just about everything) and when they were posted on the community, they were deleted for "showing violence against community members.

MIND YOU, this was AFTER a mod came in, and basically ok'd the thread, saying he thought they were amazing and very creative, despite not agreeing with the depictions of the events. And that's despite the fact that he appears in them as one of the "enemies".

1
http://s28.postimg.org/bxz330325/part_1.gif

2
http://s28.postimg.org/yy5qfc0vv/Part_2.gif

3
http://s28.postimg.org/6b2q5j0jf/Part_3.gif

4
http://s28.postimg.org/yp85peo3f/Part_epilogue.gif
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on December 19, 2013, 10:12:43 PM
Heatman's response is just fine. it's more hers that's off.

No, her response is fine too.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mary_Nelson on December 19, 2013, 10:59:35 PM
When she began her new job she was immediately greeted by people saying she was somehow going to change Beck's gender, sabotage the game, redesign everything, that she had lied about ever even playing a Mega Man game and so on. All false. To be fair, many of us directing these accusations at her had no reason to believe they were untrue. There were people out there trying to trick us, and they were good at it. Lots of fans got worried by old tweets and message board comments taken out of context. And that made a lot of fans very angry at her for things we thought she did and was doing, things that weren't true.

And people keep pushing her about that nonsense, on a completely terrible board where it's very hard to find replies, and where it's not even possible to do simple things like pin a thread or merge threads or send PMs. And people started photoshopping images to trick people into thinking that the game was losing backers that had pledged  thousands of dollars. Claims we were later told were false.

And because it's so hard to find replies on that board, and because people were asking the same questions over and over, and because they're not able to merge threads, threads started getting locked with people asked to go look and post in the threads where there were already answers. And people made threads saying how unfair that was, which also got locked because they made it even harder for people to get their answers. And yes, she did eventually start making genuine missteps in the face of an onslaught of hate that had started over things she didn't even do.

And now we're here a few days later with people saying the problem isn't any of the stuff she was accused of just a few days ago.  No, the problem is how she responded to a witch hunt while stuck with a crap board and barely any mod tools.

And I'm starting to feel like very few of us are bothering to be angry with the people that tricked us into thinking she was a threat to the game in the first place. The people that manipulated old tweets, that photoshopped claims that the game was losing backers that had pledged thousands of dollars each, the people that spammed threads elsewhere telling everyone about the woman that wanted to redesign Beck to be a girl and was going to ruin the game.

And I'm a little annoyed about that.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 19, 2013, 11:14:21 PM

there's a community member who undertook the gargantuan task of going through every thread on this matter and compiling a list of questions and answers.

not every issue is addressed mind you, but it's an amazing thing to have nontheless.

http://s15.postimg.org/4wp8kq4oq/unofficial_compilation.jpg
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on December 19, 2013, 11:35:30 PM
The more astounding thing is I thought the Call vote was supposed to come up today.

And its not up. Maybe the bickering soured everybody so they said [tornado fang] it and didn't put it up?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 19, 2013, 11:36:34 PM
I doubt it, they might have said something.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Fxeni on December 19, 2013, 11:59:37 PM
This whole thing is stupid. The whole lot.

Yeah, that's the extent of my input.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 20, 2013, 12:07:52 AM
This whole thing is stupid. The whole lot.

Yeah, that's the extent of my input.
Pretty much mine too, in a simplified way.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mary_Nelson on December 20, 2013, 12:48:43 AM
This whole thing is stupid. The whole lot.

Yeah, that's the extent of my input.

I agree, but it's a perfect example of how confused and scared people can get if they just hear some out of context quotes. I'm pretty ashamed but there's a lesson to be learned.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Rin on December 20, 2013, 12:56:34 AM
I agree, but it's a perfect example of how confused and scared people can get if they just hear some out of context quotes. I'm pretty ashamed but there's a lesson to be learned.
More importantly, who the heck are you?

And why do you care so much about this [parasitic bomb]? It's better to leave such retarded drama be.

Just focus on the game itself (or rather the current lack of it) and shut up.
Really, before you guys noticed it, this topic turned into "MEGAMAN FANDOM BULLSHIT DRAMA THE THREAD".

I don't get this. Why would you even focus on this bullshit so much, aside from a passing mention or two? I mean this in general now.

The Megaman fandom, just like any other, is filled with retarded fucks. Big whoop.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 20, 2013, 01:01:15 AM
It's mostly because it's an uncontrollable mess that we feel must be analysed.  That and there's not thing else going on, I'm just amazed and want to see how far the rabbit hole goes during this, my business oriented mind is curious.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Zan on December 20, 2013, 02:06:29 AM
The drama really needs to go away fast.

Meanwhile waiting for Call voting, playing Mega Man encyclopedia, and chuckling at Flame for not realizing who he's been replying to.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 20, 2013, 02:10:28 AM
Call vote is live! Now in full color!

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1387502125183_zpsd9d6e613.jpg~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1387502002673_zps983341a9.jpg~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/1387502249394_zps005f3251.jpg~original)

Dat Call F model

HNNNNNGGG

The drama really needs to go away fast.

Meanwhile waiting for Call voting, playing Mega Man encyclopedia, and chuckling at Flame for not realizing who he's been replying to.
yeah you got me. What was your name before? Was I just blind or were you using a different name?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Zynk on December 20, 2013, 02:19:59 AM
THANK YOU FOR THE PICS!  <3 <3 <3
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on December 20, 2013, 02:29:12 AM
E is still the best one but F definitely has improved since the last time.

THANK YOU FOR THE PICS!  <3 <3 <3

Yikes, that post stings my eyes and my brain.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 20, 2013, 02:32:07 AM
I wish they all weren't blond, or at least E wasn't blond
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 20, 2013, 02:36:15 AM
I'm thinking they may or may not do a color scheme poll for the winner
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on December 20, 2013, 02:37:24 AM
I wish they all weren't blond, or at least E wasn't blond

When I first saw E I had pink hair in mind.

I notice on the F Call design she has expressions labelled "Before" and "After".

I take it there's going to be some Call gaining the ability to emote in the game or something.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 20, 2013, 02:41:58 AM
When I first saw E I had pink hair in mind.

I notice on the F Call design she has expressions labelled "Before" and "After".

I take it there's going to be some Call gaining the ability to emote in the game or something.
I personally had Red hair in mind. 

But yeah it seems to look that way,
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Reaperoid on December 20, 2013, 02:42:50 AM
I think it's just the ribbon?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 20, 2013, 02:44:25 AM
I think it's just the ribbon?
Nah the ribbon was always there, despite the Before side implying otherwise.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Satoryu on December 20, 2013, 03:04:26 AM
Hmm, this is tough. E and F are both really nice. H ain't really jiving with me. Too loli perhaps?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 20, 2013, 03:10:12 AM
Hmm, this is tough. E and F are both really nice. H ain't really jiving with me. Too loli perhaps?
I'd say too old school.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Frozen Potato on December 20, 2013, 03:17:02 AM
H reminds me of Astroboy. I still like F, E is good too.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 20, 2013, 03:17:57 AM
H reminds me of Astroboy. I still like F, E is good too.
Yeah that's what we all thought.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on December 20, 2013, 03:19:11 AM
E is starting to grow on me with the blue/white color scheme though maybe the pantyhose could be colored black or something dark to contrast from her uniform. The red scheme isn't bad either. F Call is really cute. ^^
H = DEM LEGZ.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Zan on December 20, 2013, 03:43:26 AM
Quote
yeah you got me. What was your name before? Was I just blind or were you using a different name?

You were blind, that's all. =p

Also, I'm really undecided on my favorite Call design.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on December 20, 2013, 03:43:50 AM
E is still my favorite. Both color schemes work really well for her too. I'll be happy with whichever one wins.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Blue Valkyrie on December 20, 2013, 03:49:27 AM
Voted H, I like the simple design. All of them are good though so I won't be too disappointed if H doesn't win.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on December 20, 2013, 03:57:03 AM
I think what really does it for me with Call-E is the hat & headset.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 20, 2013, 04:00:24 AM
I just think that blond hair doesn't fit E very well.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on December 20, 2013, 04:02:27 AM
I think black hair would look better on her as well, especially with the white highlights. Or perhaps red hair. Go all Rogue with her! XD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Blue Valkyrie on December 20, 2013, 04:03:51 AM
Brown might work too, but yeah Red would be a good match.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 20, 2013, 04:05:56 AM
I think Red with Pink or Yellow highlights would look good.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on December 20, 2013, 04:09:21 AM
QUICK. SOMEONE WITH ARTISTIC ABILITY. PHOTOSHOP REPLACE THE BLOND WITH RED!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Satoryu on December 20, 2013, 04:23:46 AM
Perhaps they're blonde to evoke the spirit of Roll? Or Alia? Either way the lighter tips help make them look more unique. I like how E's ponytail looks like a fox tail.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 20, 2013, 04:25:19 AM
Perhaps they're blonde to evoke the spirit of Roll? Or Alia? Either way the lighter tips help make them look more unique. I like how E's ponytail looks like a fox tail.
Why do that when F is the Queen of Roll Expys.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Satoryu on December 20, 2013, 04:27:47 AM
I actually think H looks more like Roll what with the short dress and bare legs.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 20, 2013, 05:18:19 AM
Chocolate Call E
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/chocolatecall_zps104d5f8b.jpg~original)

I am ok with this.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Quickman on December 20, 2013, 05:19:40 AM
I know I like chocolate! 8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on December 20, 2013, 05:22:57 AM
That'd be cool as well.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 20, 2013, 05:23:12 AM
That actually looks pretty good.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Satoryu on December 20, 2013, 05:49:41 AM
I don't think that version is wearing anything.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on December 20, 2013, 05:51:47 AM
She has a tie on.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 20, 2013, 06:47:06 AM
And a hat.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Blue Valkyrie on December 20, 2013, 07:04:48 AM
Thats...kinda wearing something.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on December 20, 2013, 07:21:02 AM
I have an XL shirt I can give her.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Zan on December 21, 2013, 03:04:43 AM
Still waiting for the e-mail. I think my main criteria will be: "who looks the most fit for a fighting role?"
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on December 21, 2013, 05:53:51 AM
Surprised to see so much support for E.
Ended up voting for F even though I voted E 1st round (but that was only because I was absolutely positive that F was winning anyways).
I think E would like fine, if she was in Mega Man Classic/Legends. I just feel F complements Kimo Kimo's style (i.e. Beck) better.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 21, 2013, 06:11:43 AM
I'm starting to feel regretful about not voting D in the first poll after seeing so much D fanart.

[spoiler]
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/WilyCall_zps86fb75b0.png~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/WilyCall_zpsc1bda2ba.jpg~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1387084379746_zps23b0046d.jpg~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/wilycall2_zpsd725276b.jpg~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1387313163593_zps9696bc01.png~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1387313678271_zpscb83c0a5.jpg~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1387321909835_zpsb885fa0f.png~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/CallD2_zps4bcdd48b.jpg~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/DnXelgomigomipomi_zpsad78f0ae.jpg~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/DChance_zps6d5683bf.jpg~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1387507413488_zpsed87aaaf.jpg~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1387575758616_zpsf72e8325.png~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1387577308763_zps5a2d9b1a.jpg~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1387597727796_zps25b4aaa7.png~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/sample_e0743be346da39be9f771428dc082d4f_zps2c0c60c6.png~original)

[/spoiler]

That said, there IS actually a small movement in the forums to turn Call D into the anti-Call

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/CallD_zps27961227.jpg~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1387402315698_zpsfca80904.png~original)


Which i think sounds like loads of fun. mega man never had a Roll doppelganger outside of piano in that fangame, and that chick from that one pic. but as far as the games go, yeah.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on December 21, 2013, 06:16:39 AM
I don't like D's hair. It works on Wily, but not for a woman, IMO.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Saber on December 21, 2013, 11:08:31 AM

That said, there IS actually a small movement in the forums to turn Call D into the anti-Call

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/CallD_zps27961227.jpg~original)

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1387402315698_zpsfca80904.png~original)


Which i think sounds like loads of fun. mega man never had a Roll doppelganger outside of piano in that fangame, and that chick from that one pic. but as far as the games go, yeah.

I feel strangely reminded of Sheego from Disney's Kim Possible, as in, the capable right-hand woman who gets [parasitic bomb] done while the evil professor is too busy laughing manically and fawning over his own awesomeness.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 23, 2013, 07:25:52 AM
Forgot to add this one. I love this one.

(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1387313816783_zpsa636803c.jpg)

Posted on: December 22, 2013, 04:28:58 AM
Have another Chocolate Call E

[spoiler=NSFW](http://i887.photobucket.com/albums/ac71/Flame-G102/General/1387667441645_zps08993023.png~original)[/spoiler]
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 23, 2013, 07:38:36 AM
Pears and chocolate peaches, that is all.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Waifu on December 24, 2013, 07:35:45 PM
[youtube]http://www.youtube.com/watch?v=9IoyAP8LcqA[/youtube]
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Rin on December 24, 2013, 08:00:15 PM
Family Guy [parasitic bomb]
[tornado fang] YOU
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on December 24, 2013, 10:10:38 PM
[tornado fang] YOU

Very much agreed.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on December 24, 2013, 10:33:09 PM
[tornado fang] YOU
I third this.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on December 24, 2013, 11:25:57 PM
Looks like Sub-Tank made a good call with Call E.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 24, 2013, 11:28:43 PM
He sure did. Are we talking about the animation?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on December 25, 2013, 12:24:29 AM
[tornado fang] YOU

Fourth'd.

Anyway, what animation?

But yeah, Call E is best Call.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on December 25, 2013, 12:44:23 AM
Anyway, what animation?
[spoiler]Probably referring to how my post unintentionally rhymed with "Wall-E". -u-'[/spoiler]
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on December 25, 2013, 02:48:54 AM
Fourth'd.

Don't you watch it?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Dr. Wily II on December 25, 2013, 05:38:16 AM
He sure did. Are we talking about the animation?
EXPLAIN YOURSELF FLAME
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on December 25, 2013, 05:44:46 AM
Don't you watch it?

I do but only out of a sick sense of curiosity of how bad or how stupid it can get, I don't particularly like it. Though it has maybe a chuckle once or twice.

Besides, that's from one of the older seasons and those are really shitty.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Flame on December 25, 2013, 06:32:40 AM
EXPLAIN YOURSELF FLAME
[spoiler]Probably referring to how my post unintentionally rhymed with "Wall-E". -u-'[/spoiler]
Second row, Image 8(as of right now), Call E, when searching Call on Rule 34. Enjoy
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Dr. Wily II on December 25, 2013, 06:36:30 AM
Second row, Image 8(as of right now), Call E, when searching Call on Rule 34. Enjoy
Thank you Flame. Your FAUST is fine. FOR NOW
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Archer on December 25, 2013, 06:37:27 AM
searching on Rule 34

yo

go do something productive with your time
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on December 27, 2013, 07:57:57 AM
Second row, Image 8(as of right now), Call E, when searching Call on Rule 34. Enjoy

All around it was eh.

Might just be because i didn't find it sexy or anything.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mirby on December 29, 2013, 11:26:06 AM
Call's design has been chosen. (http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/706604)

Call H came in 3rd with 15.47% of the vote, followed by Call E in 2nd with 41.14%.

The winner was Call F, with 43.39% of the vote.
(https://s3.amazonaws.com/ksr/assets/001/479/480/62232e53d317a8ecb7a445cea67db11c_large.jpg?1388311335)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Rin on December 29, 2013, 11:30:39 AM
Call's design has been chosen. (http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/706604)

Call H came in 3rd with 15.47% of the vote, followed by Call E in 2nd with 41.14%.

The winner was Call F, with 43.39% of the vote.
(https://s3.amazonaws.com/ksr/assets/001/479/480/62232e53d317a8ecb7a445cea67db11c_large.jpg?1388311335)
yaaaay
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on December 29, 2013, 11:30:58 AM
Close at the end but the most obvious design won out.

Lame, I'm going to miss Call E.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Zynk on December 29, 2013, 12:07:14 PM
CONGRATS TO CALL F!

MOD EDIT: Next time, don't use so many emotes. It makes you look like a retard.

PS: Don't ever remove an administrative warning again. I have it there for a reason.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Rin on December 29, 2013, 12:27:33 PM
CONGRATS TO CALL F!
the greatly unoriginal roll 2.0 won
yaaay

[spoiler]Pfft[/spoiler]
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mr. Haxwell on December 29, 2013, 01:14:08 PM
Once again the uninteresting, concept wins again. XD
[spoiler]Not that I care, 'cuz neither of them were my favorites to begin with. B([/spoiler]
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Kieran on December 29, 2013, 03:30:16 PM
Oh for [tornado fang]'s sake.  Really?

Like the game wasn't already a copyright infringement suit looking for an excuse to happen.  I think Comcept is on some shaky ground with this one.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Rin on December 29, 2013, 03:34:59 PM
Oh for [tornado fang]'s sake.  Really?

Like the game wasn't already a copyright infringement suit looking for an excuse to happen.  I think Comcept is on some shaky ground with this one.
Not really.
She's not exactly like Roll.
Just simply similar yet different.

In other words, unoriginality aside, I doubt Capcom actually gives a [parasitic bomb].
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Kieran on December 29, 2013, 04:59:43 PM
You're probably right.

Still, I don't have to like it.  It's not a bad redesign of Roll by any means, but they could've done something a lot more interesting.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Frozen Potato on December 29, 2013, 06:16:20 PM
I actually like Call F,whether if its a Roll clone or not. Design wise I just like it. Call E would be fine too, though I'm not really attracted to the design as much as I like Call F. Then again its just me. *prepares flame shield*
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Blue Valkyrie on December 29, 2013, 06:25:14 PM
the greatly unoriginal roll 2.0 won
yaaay

Yeeeah---seconded. Oh well, it's not a terrible design at least just a little busy for my tastes.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on December 29, 2013, 08:47:38 PM
Haha, it was actually closer than I thought it would be. XD

I mean seriously, no one is surprised by this right?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on December 29, 2013, 09:12:49 PM
Haha, it was actually closer than I thought it would be. XD

I mean seriously, no one is surprised by this right?

Not really but I still wanted E to win.

She almost did too.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on December 30, 2013, 05:20:01 AM
Happy that F won, though I would've been fine with E too. I think the whole Roll comparison thing is pretty silly, since that argument extends to pretty much all 3 designs (if anything, E should look more like Roll since it's Hideki Ishikawa). Familiarity is not necessarily a bad thing.

I found this on Pixiv:
(http://i.imgur.com/mdbyiHs.jpg)

Boss clothes!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mr. Haxwell on December 30, 2013, 10:58:44 AM
I found this on Pixiv:
(http://i.imgur.com/mdbyiHs.jpg)

Boss clothes!

Looking at the wrestling outfit, I wonder if we should give SG Zero a little request on that. Although... that Cosmocorps. :3
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Zynk on December 30, 2013, 12:47:24 PM
CONGRATS TO CALL F!

MOD EDIT: Next time, don't use so many emotes. It makes you look like a retard.

PS: Don't ever remove an administrative warning again. I have it there for a reason.
Something tells me somebody's not happy with Call-F winning...  B(
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mr. Haxwell on December 30, 2013, 12:56:00 PM
Something tells me somebody's not happy with Call-F winning...  B(

Wrong. We're not happy with your emote abuse, buddy.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Dr. Wily II on December 30, 2013, 12:56:33 PM
Something tells me somebody's not happy with Call-F winning...  B(
... AhahahahahaHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Zynk on December 30, 2013, 12:59:43 PM
Wrong. We're not happy with your emote abuse, buddy.
[objection!]
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mr. Haxwell on December 30, 2013, 01:09:16 PM
[objection!]

Keep doing that, I dare you.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Zynk on December 30, 2013, 01:26:54 PM
This is getting ugly....

[spoiler]
Keep doing that, I dare you.
Look, so what rustled your jimmies and made you the forum police? If you're the mod just says so on the previous edited post!
I understand the rules clearly. You don't have to be provocative, pal!  O:<[/spoiler]
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Rin on December 30, 2013, 01:28:05 PM
Something tells me somebody's not happy with Call-F winning...  B(
Zynk, buddy, pal... FRIEND.
Can I call you Zynkie-poo?

Zynkie-poo, listen...
I know those emotes are pretty and tempting, but abusing them makes you look like a prime example of a buttmunch.
So please, next time a mod edits your post which abused emotes, please don't try to put it back how it was.

It's better to just try and overcome your emote-fetish. I know how you feel, I also have a fetish in need of overcoming.

What fetish, you might ask? Well... since I know yours, it is only fair you know mine. It's...

[spoiler]
No fetish here, but a friendly warning:
Don't [tornado fang]ing try something like this again and lay off the emoticons you, dickeater.
I mean, you must be enjoying your stay here, and if you want to continue enjoying it, try not to [acid burst] off a mod.
Sure, it might seem like not much of a big deal. I mean it's just couple of emotes right?

WRONG!

Emoticons are [parasitic bomb], even if they look like kobuns, and abusing them even a little might annoy people who belong to THE MASTER RACE, such as myself.
But even if you aren't a part of THE MASTER RACE, you might get annoyed by it.
It simply doesn't look good/cool or awesome.

So yeah. That would be all.
[/spoiler]

Oh and...

[spoiler]Yes. So much words because you posted a couple of emotes without thinking. LOOK WHAT YOU DID, ZYNKIE-POO! LOOK AT IT![/spoiler]
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Zynk on December 30, 2013, 02:14:40 PM
Zynk, buddy, pal... FRIEND.
Can I call you Zynkie-poo?
No.

[spoiler]And keep your fetishes to yourself you butthole.[/spoiler]
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Rin on December 30, 2013, 03:00:35 PM
I'm glad you understood the most important parts of my post.
Now I can sleep without worries.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Hiryu on December 30, 2013, 07:32:30 PM
Yea buddy, don't you go around pissing off THE MASTER RACE like that. Next time, try to control your enthusiasm. THE MASTER RACE is a bunch of people who don't enjoy too much celebration and happiness; It distracts them from their true goal - human depreciation. Posting too many emotes could seriously imbalance a person of THE MASTER RACE, you jerk. Just try to think about other people next time, like THE MASTER RACE.

(http://s18.postimg.org/c44swglhh/Serious_Buisness.jpg) (http://postimg.org/image/c44swglhh/)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on December 30, 2013, 07:38:32 PM
Yea buddy, don't you go around pissing off THE MASTER RACE like that. Next time, try to control your enthusiasm. THE MASTER RACE is a bunch of people who don't enjoy too much celebration and happiness; It distracts them from their true goal - human depreciation. Posting too many emotes could seriously imbalance a person of THE MASTER RACE, you jerk. Just try to think about other people next time, like THE MASTER RACE.

(http://s18.postimg.org/c44swglhh/Serious_Buisness.jpg) (http://postimg.org/image/c44swglhh/)


Dude, why are you defending the guy who can't seem to understand that emote abuse is [tornado fang]ing stupid?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on December 30, 2013, 07:54:56 PM
This is getting ugly....

[spoiler]Look, so what rustled your jimmies and made you the forum police? If you're the mod just says so on the previous edited post!
I understand the rules clearly. You don't have to be provocative, pal!  O:<[/spoiler]


I'm the mod that edited your ridiculous post. My name is at the bottom of said post.

If you got a problem, PM me about it.

As of now, this discussion is over. Derailing threads is common, but it shouldn't be about stupid [parasitic bomb] like this.

That is all.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: megaman24681012 on December 30, 2013, 10:21:14 PM
DOHOHOHOHO. You guys are teasing the new guy and you didn't let me in on the fun?!

Greetings Zynk! I am megaman24681012. But why must I mention this if you can easily read it off my label? Because, like every post you've been reading, I'm afraid it might go right over your head!

On topic. The Call F design is cool, I'm just disappointed it looks VERY similar to Roll. Also because Wily Call looks like she can be a whole lot of fun to play with in terms of writing purposes. You know, Good guy Beck and Bad girl Call working together. That kind of stuff.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: ViperAcidZX on December 30, 2013, 10:34:20 PM
Dude, why are you defending the guy who can't seem to understand that emote abuse is [tornado fang]ing stupid?
I'm pretty sure that comment wasn't cereal, what with "THE MASTER RACE" and all...

Back on topic, I had a hunch that Call F was gonna get voted for the final design since some fans wants familiarity in Mega Man's spirit, and familiarity isn't always a bad thing. Wouldn't mind seeing Call E making the final cut though, especially seeing how close she got to F.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on December 30, 2013, 10:39:03 PM
What did I just say?

As of now, this discussion is over.

Enough is enough.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Cherrykorock on January 02, 2014, 01:42:32 AM
Its interesting to see you both the old classic art style fused with the newer ZX style of art work. Not sure if I really like it but it works OK. This design is about as close to roll as Hapnote from Star Force or Ciel from the zero series. Close enough to see the inspiration but not so close its a rip off.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Fxeni on January 02, 2014, 02:56:44 AM
Ehh... would have preferred E, but not surprised by this outcome at all.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on February 05, 2014, 12:52:15 AM
A Live-Action Mighty No. 9? (http://mynintendonews.com/2014/02/04/mighty-no-9-live-action-adaptation-currently-in-the-works/)

Innnnteresting! No word on whether this is going to be a TV series or a movie or something, but it's not a bad idea. Cross entertainment promotion could yield good results for the new franchise.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Blue Valkyrie on February 05, 2014, 12:55:34 AM
That will be interesting, would prefer something animated but hey more exposure is always good!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on February 05, 2014, 12:56:15 AM
Yeah, I'd also prefer an animated series of sorts. Still though, I'm intrigued!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on February 05, 2014, 04:16:59 AM
That's goofy, what purpose is there in making a series about a game that isn't out yet?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on February 05, 2014, 04:17:34 AM
Promotion
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Police Girl on February 05, 2014, 04:18:56 AM
Well that makes sense I guess.

Doesn't make it any less ridiculous but it doesn't really bother me in any way.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Dr. Wily II on February 05, 2014, 04:22:34 AM
I just wanna see live-action Call F. -_-
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Reaperoid on February 05, 2014, 06:24:08 AM
That's goofy, what purpose is there in making a series about a game that isn't out yet?
Keeping this topical, Capcom actually did it with Gaist Crusher
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on February 07, 2014, 11:17:06 PM
http://www.siliconera.com/2014/02/07/watch-keiji-inafune-play-early-build-mighty-9/

[youtube]http://www.youtube.com/watch?v=g_-3HPGNI7A[/youtube]
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Fxeni on February 08, 2014, 01:15:41 AM
Controls look good from what I can tell.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Soultrigger on February 10, 2014, 07:31:54 AM
Ooo air dashing.

As a ram finisher to copy? Interesting I guess.

Posted on: February 08, 2014, 08:23:59
Finally, Mighty No 7 makes his appearance

(https://s3.amazonaws.com/ksr/assets/001/616/536/d95c93b175f591769f8e12ed93007432_large.jpg?1391999559)

[spoiler](https://s3.amazonaws.com/ksr/assets/001/616/439/ff9d890133ea05305711f2338d0fe4a4_large.jpg?1391997658)

I have to say though, his concept poses are pretty awesome.[/spoiler]
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on February 10, 2014, 07:35:00 AM
I like both!  :V
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Blue Valkyrie on February 10, 2014, 07:40:20 AM
I admit you had me there for a second.  8D
Title: Extended MN9 test footage
Post by: Phi on March 15, 2014, 01:16:12 AM
Like the previous test video, but it now shows ledge climbing, lighting effects and the death animation.

Mighty No. 9 - Inafune Playing the α2ROM (Long Version) (http://www.youtube.com/watch?v=8vqoOZ4m-M8#ws)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on March 15, 2014, 01:34:24 AM
I like the ledge climbing feature, that sounds like it would make the platforming less frustrating.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Tsukishiro on March 16, 2014, 09:43:06 PM
Sorry that I'm late to the Call party, but there's something that actually came to mind when I was thinking about how Call would be considered as "more robotic then Beck" and all that, and realized that maybe Call can be compared to Beck as to what a Robot Master can be compared to a Reploid in terms of emotions and other things. If I remember correctly, there were some differences, mainly the fact that a Reploid's personality and mindset can evolve over time, while a Robot Master is mostly just stuck with the personality that they were programmed with. If that ends up being what one of the differences between them are, then showing said distinction in-game would be... interesting, to said the least.

To put it another way, Call could be considered as Roll, and Beck could actually be considered as Megaman X, rather than Classic Megaman. That's my thought on the matter.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Nexus on March 22, 2014, 02:34:08 AM
The GDC video, more of a trailer while demonstrating some a2 gameplay. (http://www.youtube.com/watch?v=acQj71oGAB8#ws)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on March 22, 2014, 02:49:54 AM
The brief pauses when he absorbs the enemies is going to take some getting used to.

Also, really smart move to fill the entire [tornado fang]ing screen with character bios.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Archer on March 23, 2014, 02:46:03 AM
Wow it's Fireman, Iceman, Elecman and Gutsman.

Real original.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on March 23, 2014, 02:54:05 AM
Wow it's Fireman, Iceman, Elecman and Gutsman.

Real original.
You knew this already for months.

Anyway now that I hear more than just the pan flute for the main theme I really like it.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Archer on March 23, 2014, 04:20:24 AM
You knew this already for months.

You're assuming that I've paid any attention to this from the beginning.

[spoiler]I haven't.[/spoiler]
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on March 23, 2014, 04:24:07 AM
You're assuming that I've paid any attention to this from the beginning.

[spoiler]I haven't.[/spoiler]
I guess that's a good point, but this was revealed pretty dang early.  In fact I think all 4 were revealed before the Kickstarter was over.

I apologize.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: The Drunken Dishwasher on March 25, 2014, 11:02:20 AM
Don't apologize to him.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Sakura Leic on March 25, 2014, 11:24:21 AM
Don't apologize to him.
Why shouldn't I? I assumed he knew something he didn't actually know and made a mistake for assuming that even though I know for a fact he doesn't keep up with this sort of thing because he doesn't like getting his hopes up since it's his policy to keep his expectations low so he doesn't get disappointed.

I feel that's enough reason that warrents an apology of some sort.
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Fxeni on April 02, 2014, 02:08:40 AM
A new ROM appears! (?) (http://www.youtube.com/watch?v=WTogbZDTgvE#ws)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Blue Valkyrie on April 02, 2014, 02:32:19 AM
Haha okay that's not bad.  8D
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mirby on April 02, 2014, 03:52:40 AM
Love the ending hahahaha
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Protoman Blues on April 02, 2014, 08:18:59 AM
I'd play it! XD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Dr. Wily II on April 02, 2014, 02:39:28 PM
I'd play it! XD
I concur. XD
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: VixyNyan on May 01, 2014, 01:13:40 AM
http://youtu.be/HmLuIvNuuhc (http://youtu.be/HmLuIvNuuhc)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Phi on May 31, 2014, 04:39:52 AM
Mighty No. 9: Work-in-Progress Gameplay Footage (http://www.youtube.com/watch?v=q1iEFfOBP1o#ws)

I have to say, that is one catchy song. Even my sig agrees!
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Archer on June 01, 2014, 01:34:41 PM
How do I dislike the above post?
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Mr. Haxwell on June 01, 2014, 02:07:13 PM
Like so:

(You disliked this) (http://forum.rockmanpm.com/index.php)
Title: Re: Mighty No. 9 - A possible Mega Man Successor from Inafune himself?
Post by: Cherrykorock on June 02, 2014, 09:03:57 PM
Can we finally change the name of this thread to simply "Mighty No. 9"?
Title: Re: Mighty No. 9
Post by: Phi on June 02, 2014, 09:05:35 PM
Done.
Title: Re: Mighty No. 9
Post by: Nexus on June 04, 2014, 07:30:51 PM
Sorry about having the successor thing in the title previously. Then again, that's generally what most were probably thinking.  :-[
Title: Re: Mighty No. 9
Post by: Adelaide on June 28, 2014, 12:55:19 AM
So, I noticed there seems to be some Mighty hate for MN9 here and there lately... can someone sum up what I missed to make people do a 180 on this? Because honestly... the game looks [tornado fang]ing great. I also have to go to work, so I'm not going to be assed into reading the whole thread or even since I last posted. 8D
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 28, 2014, 01:10:02 AM
I have no idea, I'm not fond of the fanbase after that who Dina incident but other than that I got nothing.  I honestly haven't seen anything like that to be honest, then again I don't follow it as much since I'm not a Becker.
Title: Re: Mighty No. 9
Post by: Fxeni on June 28, 2014, 01:36:15 AM
Pretty much can be summed up by this:

People complain for stupid reasons.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 28, 2014, 01:43:00 AM
I bet it's the whole this game isn't coming out fast enough even though it's in development and development takes a long time.  I mean if games came out super fast we would only have flash games and stuff like Sonic 06.
Title: Re: Mighty No. 9
Post by: Protoman Blues on June 28, 2014, 08:33:59 AM
I'm still very very much looking forward to it!
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on June 28, 2014, 10:09:38 AM
Same here. I'm very excited for it.
Title: Re: Mighty No. 9
Post by: Adelaide on June 28, 2014, 12:28:05 PM
So basically the typical fanbase idiocy. Gotcha. Glad the people that matter are still on board, good good.

I am curious about the details of drama, but I can probably just poke around the net to find the answers on that. Thanks for the input, frands.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 28, 2014, 11:30:21 PM
I noticed a lot of the people online moaning about MN9 were also moaning about the death of the Megaman franchise, can't please some people I guess.  8D

Honestly, I'm excited I don't know what some people's deals are. *shrugs*
Title: Re: Mighty No. 9
Post by: Protoman Blues on June 29, 2014, 03:41:20 AM
People do love to moan, sadly.
Title: Re: Mighty No. 9
Post by: Phi on June 29, 2014, 03:43:00 AM
That statement has more than one interpretation... 8D
Title: Re: Mighty No. 9
Post by: Protoman Blues on June 29, 2014, 03:50:42 AM
Oh, I know!  ;)
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 29, 2014, 03:51:59 AM
 Uh....:-[
Title: Re: Mighty No. 9
Post by: Flame on July 06, 2014, 06:54:43 AM
this is a thing:
"Mighty No.9: The Animated Series" Official Teaser (http://www.youtube.com/watch?v=UmY3jd0z8ho#ws)

i thought it was kinda cute. Beck's eyes could use some work though

Pretty much can be summed up by this:

People complain for stupid reasons.
Hardly.

It did start as a worry over her views influencing the game, then became about whether she was qualified at all for the position, and things quickly escalated and proved she was not in fact a good CM. It was exacerbated by the really shitty forum too. it resulted in the forum becoming pretty dead after many people just lost interest in it post-shitstorm.
Title: Re: Mighty No. 9
Post by: Protoman Blues on July 06, 2014, 07:01:46 AM
Expansive media exposure could really work out well for the franchise. I'm all in!
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 06, 2014, 07:02:54 AM
Pretty interesting, I loved how they show how clumsy Beck is.
Title: Re: Mighty No. 9
Post by: Archer on July 06, 2014, 07:11:40 AM
Great. Now I can watch a show just like a show I watched decades ago based on a game just like a game I played decades ago.

Also

Mighty No. 9: New Funding Campaign Announcement (http://www.youtube.com/watch?v=h-6u8_G_J7I#ws)

Gonna give them more money?
Title: Re: Mighty No. 9
Post by: Phi on July 06, 2014, 07:21:39 AM
I'm tired of modern American cartoons being either CG or very simplified 2D. What happened?

Take some cues from Avatar, please.
Title: Re: Mighty No. 9
Post by: Archer on July 06, 2014, 07:23:07 AM
CG is the future.
Title: Re: Mighty No. 9
Post by: Protoman Blues on July 06, 2014, 07:24:55 AM
Gonna give them more money?

Perhaps. We'll see. If I did, it wouldn't be a huge amount. It'll depend on what peaks my fancy!

I'm tired of modern American cartoons being either CG or very simplified 2D. What happened?

Take some cues from Avatar, please.

Um, I think Digital Frontier is a Japanese animation company, not American.
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 06, 2014, 07:27:37 AM
Yeah it's in Tokyo and for Mighty Number 9 I'm fine with it plus I think it suits Beck himself.

Title: Re: Mighty No. 9
Post by: Protoman Blues on July 06, 2014, 07:30:17 AM
Looks kiddie, but that's the best audience to shoot for. Plus that's just a quickly put together demo. Still got 2 years before the potential pilot episode, so a lot of tweaks will probably be made down the line.
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 06, 2014, 07:34:08 AM
Yeah I agree with that like Flame said his eyes look pretty bad, some parts looked a bit clunky, I think that Beck was too small, and I would hope the voice actor would not have that childish of a voice.  But again I think the CG suits Beck since Mighty Number 9 is in 3D unlike ZX which has an anime style and that trailer for the canceled anime series ZX would have had. 
Title: Re: Mighty No. 9
Post by: Phi on July 06, 2014, 07:54:33 AM
Gonna give them more money?

"$100,000 for English voice acting"

what the [tornado fang]

Um, I think Digital Frontier is a Japanese animation company, not American.

Oh, I see. Still, my statement stands regarding American cartoons.

Also, I just looked it up, and Avatar/Korra is mostly a mix between American and Korean animation. Studio Pierrot also helped out with Korra, which is a Japanese company. Those really great looking episodes of Korra (like the ones with Wan), I believe was done by a korean studio by the name of Studio Mir.

Meanwhile, Nickelodeon Studios seems to be the only American company in the mix. I'd assume that's where the creators animate some of the episodes, for obvious reasons.

But yeah, it's a mix.
Title: Re: Mighty No. 9
Post by: Flame on July 06, 2014, 08:04:45 AM
Great. Now I can watch a show just like a show I watched decades ago based on a game just like a game I played decades ago.

Also

Mighty No. 9: New Funding Campaign Announcement (http://www.youtube.com/watch?v=h-6u8_G_J7I#ws)

Gonna give them more money?
I already gave them my dosh. My wallet can only go so deep for a crowdsource
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 06, 2014, 08:07:35 AM
Oh, I see. Still, my statement stands regarding American cartoons.
True I certainly would have preferred this magical girl anime made by the french to have stayed anime instead of going into Pixar quality CGI, though it still looks pretty damn good none the less.

Ladybug PV (http://www.youtube.com/watch?v=FlwV3scCgAM#ws)

ZAG Ladybug Teaser - Licensing Show 2014 (http://www.youtube.com/watch?v=nFT-lPzuOr0#ws)
Title: Re: Mighty No. 9
Post by: Police Girl on July 06, 2014, 08:08:22 AM
That CG.

Eww.
Title: Re: Mighty No. 9
Post by: Mirby on July 06, 2014, 08:14:10 AM
"$100,000 for English voice acting"

what the [tornado fang]

Oh, I see. Still, my statement stands regarding American cartoons.

Also, I just looked it up, and Avatar/Korra is mostly a mix between American and Korean animation. Studio Pierrot also helped out with Korra, which is a Japanese company. Those really great looking episodes of Korra (like the ones with Wan), I believe was done by a korean studio by the name of Studio Mir.

Meanwhile, Nickelodeon Studios seems to be the only American company in the mix. I'd assume that's where the creators animate some of the episodes, for obvious reasons.

But yeah, it's a mix.
Just wanted to say that Studio Mir has done almost all the animation for both A:TLA and Korra. It's just several episodes in Korra Book 2 that Pierrot did, and the difference is quite noticeable.
Title: Re: Mighty No. 9
Post by: Phi on July 06, 2014, 08:29:20 AM
Just wanted to say that Studio Mir has done almost all the animation for both A:TLA and Korra. It's just several episodes in Korra Book 2 that Pierrot did, and the difference is quite noticeable.

I believe Nickelodeon Studios had a fair bit of involvement with the animation, too. If not more so with TLA.

And I'm pretty sure Mir only worked on Korra.

True I certainly would have preferred this magical girl anime made by the french to have stayed anime instead of going into Pixar quality CGI, though it still looks pretty damn good none the less.

See, that's one of the very rare examples of TV show CGI done right.
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 06, 2014, 08:32:02 AM
It also helps that Zagtoon has the help of Toei and Disney among many others and a huge ass budget for the show too, but yeah I'm pretty interested in the series since it reminds me of Shugo Chara and Kamikaze Kaitou Jeanne, except in Paris.
Title: Re: Mighty No. 9
Post by: Mirby on July 06, 2014, 09:34:26 AM
I believe Nickelodeon Studios had a fair bit of involvement with the animation, too. If not more so with TLA.

And I'm pretty sure Mir only worked on Korra.
It appears you are right. Though the founder of Studio Mir was the animation director for TLA, so you can see how I got confused.
Title: Re: Mighty No. 9
Post by: Archer on July 06, 2014, 09:52:42 AM
See, that's one of the very rare examples of TV show CGI done right.

I hope you're joking.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on July 06, 2014, 11:55:58 AM
Regarding American cartoons becoming simplified and or GC:

It's sadly all a budget issue. Avatar/Korra is substantially more costly to make than most shows. For this reason, the show has constantly been threatened with cancellation as the cost to produce the show doesn't really pull in the proportional amount of viewers to justify it over other more simple, and thus less costly, shows.
Title: Re: Mighty No. 9
Post by: Mirby on July 06, 2014, 01:07:22 PM
Well to be fair to Korra, it would probably have more viewers if Nick actually put it into a good timeslot, cause where it's at now ain't doing it any favors.
Title: Re: Mighty No. 9
Post by: Archer on July 06, 2014, 01:24:29 PM
[spoiler]Or you know, being a better show might help too.[/spoiler]
Title: Re: Mighty No. 9
Post by: Phi on July 06, 2014, 06:17:01 PM
I hope you're joking.

No. It almost looks like Pixar quality, which is a huge compliment.

Keep in mind that it's a show, not a movie, so on a technical standpoint, it's quite a feat.

[spoiler]Or you know, being a better show might help too.[/spoiler]

Most people who watch Korra either like it or love it. And there are people who prefer TLA (like myself), but still enjoy Korra for what it is.

And then of course, you have those who hate it simply because the feel and pacing of the show is very different from TLA.
Title: Re: Mighty No. 9
Post by: Police Girl on July 07, 2014, 03:41:51 AM
No. It almost looks like Pixar quality, which is a huge compliment.

Keep in mind that it's a show, not a movie, so on a technical standpoint, it's quite a feat.

But it doesn't look good. The original version was much better.
Title: Re: Mighty No. 9
Post by: Police Girl on July 09, 2014, 05:15:34 AM
So uh anyway they changed the new crowdfunding thing up.

Instead of 100,000 for the english dub they made it 200,000 for BOTH english and Japanese.

As you can imagine, its not doing as hot.

gg, inafune.
Title: Re: Mighty No. 9
Post by: Flame on July 16, 2014, 09:59:53 PM
They really [tornado fang]'d up on explaining what the new crowdfunding initiative was about.

What it's actually about, is lots of people complaining they didn't get to back MN9, so they decided to continue the original kickstarter, off of kickstarter.

What people see and understood however, is "GIVE ME MORE MONEY, 4M WASN'T ENOUGH, THANKS." especially with voice acting that damn high up on the price scale. it just comes across as a cash grab, and the timely announcement of the Animated series makes it even more so. Despite Comcept not having pushed for it, but offered it from outside.

Then again, communication was never a strong point with Comcept, given the forum disaster.
Title: Re: Mighty No. 9
Post by: Phi on July 16, 2014, 10:46:48 PM
That's because it is a cash grab. No need to defend them.
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 16, 2014, 11:02:28 PM
To be fair voice acting does cost a lot, but yeah it still sounds like a cash grab even still.  Maybe he should have started with a smaller goal or something to make it less obnoxious sounding, though they are just extras really.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on July 17, 2014, 03:38:47 AM
I'll post what I did at another place regarding the whole thing. To put some context in it, someone said that Skullgirls had a lesser price tag on their voice work stretch goal.

The post:

They have to RE-create the scenes to work well with voice if they get their goal. Thats backtracking and more work than just adding a sound file playing every now and then. This could be new animation work, and new scripting work for two languages. That is if they want to do it right. On top of all this they have to re-schedule the whole thing mid development. Yeah, I can see it. It's probably rounded up a little, to allow for creative experimentation and unforeseen issues, but still. You want a high quality product right? You want it done right? That doesn't come cheap.

Compare that to Skullgirls where they inserted new sound effect files that happen to be recordings of people's voices, in a game where the fights already have sound effects playing. Not to mention full lines are considerably more expensive than a handful battle quips. You'll even need those as well for MN9, for the in game voices.

Game development isn't magic, or cheap. They are targetting April 2015 for release. The less your budget the less people you can hire, and the more work each person has to do, which takes a substantially larger amount of time. This is more and more true as games get more expensive to make, as player expectations are ever growing.
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 17, 2014, 03:44:53 AM
Not to mention I get the feeling that Mighty No 9 might probably have scenes after stages like Megaman 7 and the Japanese version of eight judging by the concept art of Call putting on clothes in front of Beck, or whatever it was. 

Honestly the game is supposed to have some comedy between Beck who has a 'soul' and Call who at the moment does not and voice acting would high light that.
Title: Re: Mighty No. 9
Post by: Protoman Blues on July 17, 2014, 03:52:24 AM
In the long run, it's not going to have any effect on the gameplay or game itself. It's just an optional bonus they're offering people if they want to pay for it. If not, the game will move on without it. There's really all there is to it. If I had the money, I'd probably throw a bit more cash there way, but I have car payments now! XD
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 17, 2014, 03:56:04 AM
If I was older with a well paying job and the rewards had physical copy options I would of donated $50 for that no problem, but I don't.  I would like to see it happen though to be honest.
Title: Re: Mighty No. 9
Post by: Police Girl on July 17, 2014, 04:11:50 AM
I already gave my $60 for a physical copy of the game.

I'm not giving any more.
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 17, 2014, 04:19:21 AM
Anyway I kind of forgot to post about July's update.

https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/906839 (https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/906839)

I never would have thought that Mighty No 2 was actually a girl, though the fact that she's also supposed to be like a baby kind of weirds me out a bit especially since she's made for combat and they actually said her water spraying attack is kind of like a baby going potty.  I would have preferred if they said she was like a kid playing with a super soaker instead, that makes more sense to me.
Title: Re: Mighty No. 9
Post by: Protoman Blues on July 17, 2014, 04:32:05 AM
Don't worry. I'm sure the net will have fun with that!  :V
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 17, 2014, 04:32:53 AM
Don't worry. I'm sure the net will have fun with that!  :V
Can you kind of clarify what you mean?
Title: Re: Mighty No. 9
Post by: Archer on July 17, 2014, 04:33:51 AM
i blame dina for this
Title: Re: Mighty No. 9
Post by: Protoman Blues on July 17, 2014, 04:34:25 AM
Can you kind of clarify what you mean?

Now that they know #2 is a girl, they'll be lots more drawings of her.
Title: Re: Mighty No. 9
Post by: Police Girl on July 17, 2014, 04:35:18 AM
Can you kind of clarify what you mean?

sick depraved [parasitic bomb].

you know, internet stuff.
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 17, 2014, 04:37:47 AM
i blame dina for this
Nah they had this in mind even before the game was announced, they just revealed she was a girl but she's always been a girl. 

In fact the original concept art had her as a finger skater but they felt it wasn't combat oriented enough. 

Now that they know #2 is a girl, they'll be lots more drawings of her.
I can already hear the sempai and tsundere baka jokes already....

sick depraved [parasitic bomb].

you know, internet stuff.
And then there's the lolicon stuff...
Title: Re: Mighty No. 9
Post by: Police Girl on July 17, 2014, 04:40:48 AM
And then there's the lolicon stuff...

No i meant more sick and depraved than that.
Title: Re: Mighty No. 9
Post by: Archer on July 17, 2014, 10:49:44 AM
MN9 is sick and depraved, its doing obscene things to Megaman's corpse.
Title: Re: Mighty No. 9
Post by: Phi on July 17, 2014, 11:00:50 AM
MN9 is sick and depraved, its doing obscene things to Megaman's corpse.

Beck is a necrophiliac?

I knew there was something up with that sumbitch.
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 20, 2014, 10:02:16 AM
As expected Mighty No. 2 is getting more fan art now that it's been revealed that she's a girl.

https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/919919 (https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/919919)
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on July 20, 2014, 01:09:34 PM
More importantly that gameplay footage!

Looking hella solid. Certainly no mistake backing them. That's the stuff we paid to see. Worth every penny.

(Call with jet pack for the win.)
Title: Re: Mighty No. 9
Post by: Protoman Blues on July 21, 2014, 07:02:57 AM
I actually threw $25 at that Timespinner game they recommended. Looked like a lot of fun.
Title: Re: Mighty No. 9
Post by: Mary_Nelson on July 22, 2014, 02:53:24 AM
That's because it is a cash grab. No need to defend them.

I don't think so. They're selling preorders, which lots of companies do. If you buy the preorder with instructional manual and stuff, they said they'll use that money for new stretch goals. I've never heard of a company using preorder sales to fund more game content. That should have been good PR.

But they explained what they were doing so badly it's incredible.

And they have no options for existing backers to give just a little money. You either buy the game and digital rewards all over again, for a higher price than before, or nothing. And the storefront isn't set up so it's immediately clear which items for sale go toward the stretchgoal.

And voice acting was never going to have much appeal to Mega Man fans. I don't understand why they picked that as the first new goal when there are so many other things fans were asking for. The Call vote was almost split 50/50, wouldn't they get more support if they offered to do something with the second-place winner?

I think they planted the seed of a good idea in a pot of quick-drying cement, and watered it with acid. But I'm hoping they'll come to their senses and add another goal at a lower price, and give some better options for people that already backed. If it's not too late.
Title: Re: Mighty No. 9
Post by: Cherrykorock on July 26, 2014, 03:52:53 PM
What they should do is just focus on the game right now and not worry about adding anything else. From the gameplay beta footage I've watched so far it's looking like a really good game that has a lot of potential. If it does well enough to warrant a sequel then they can worry about all the extra stuff for that game.
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 30, 2014, 05:56:10 AM
So we have a composer talking about stuff and plushies!

https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/932581 (https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/932581)
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on July 30, 2014, 03:03:27 PM
I didn't feel there was anything interesting in that interview. But that's OK, plushies!

It's neat, though I never really saw an appeal in the design of the Xel things personally.
Title: Re: Mighty No. 9
Post by: Sakura Leic on August 20, 2014, 07:31:14 AM
Looks like Inafune will be at PAX.

https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/952289 (https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/952289)
Title: Re: Mighty No. 9
Post by: Soultrigger on August 21, 2014, 08:31:07 PM
Yaiba x MN9 was acceptable, MN9 animation was pushing it, but now 8-bit Mighty Gunvolt? Sorry for being a negative nancy but

[spoiler]Geezus, they are really milking MN9, before the game's even out. I guess I owe Rin and Tron an apology, they predicted this like 20 pages ago.[/spoiler]
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on August 21, 2014, 08:52:09 PM
Getting your product out there is smart though, the more people hear about it the greater chance potential customers may pick it up so I'm not really sure what you are negative about. *shrugs*
Title: Re: Mighty No. 9
Post by: Sakura Leic on August 21, 2014, 09:38:44 PM
Yeah look at how well God Eater did, especially since it came out at the same time at Dissidia 012 and the fact the sequel is not out in America.  Also keep in mind it was supposed to compete with Monster Hunter.

The more people know about it the more people with buy it, it's basic marketing 101.
Title: Re: Mighty No. 9
Post by: Mirby on August 21, 2014, 10:07:44 PM
Mighty Gunvolt is free though. I could see the milking argument if they were charging full price for it, but it's just a fun little side game meant to bring together comcept characters. It's basically the "Mega Man a" of both Mighty No. 9 and Gunvolt, a fun little retro diversion to enjoy.
Title: Re: Mighty No. 9
Post by: Fxeni on August 22, 2014, 12:17:16 AM
Yeah, not seeing the point of complaining about an essentially free game.
Title: Re: Mighty No. 9
Post by: Sakura Leic on August 22, 2014, 12:20:46 AM
Well I have to pay for it since I couldn't really back it,  but I don't mind.
Title: Re: Mighty No. 9
Post by: Protoman Blues on August 22, 2014, 12:30:56 AM
Yeah, not seeing the point of complaining about an essentially free game.

Yeeeeeeeeeeeeep
Title: Re: Mighty No. 9
Post by: Mirby on August 22, 2014, 12:32:36 AM
Well I have to pay for it since I couldn't really back it,  but I don't mind.
I think we all have to pay for Gunvolt, whether or not we backed Mighty No. 9.

Mighty Gunvolt is a free perk that comes with purchase of that.
Title: Re: Mighty No. 9
Post by: Sakura Leic on August 22, 2014, 12:35:13 AM
I didn't see anything about a Mighty Gunvolt, I'm guessing it's something only backers can see, what is it?
Title: Re: Mighty No. 9
Post by: Mirby on August 22, 2014, 12:37:52 AM
No Mighty Gunvolt is something everyone can see. It's an 8-bit classic MM styled game starring Gunvolt, Beck, and some other character.
Mighty Gunvolt First Video ~ 3DS eShop (http://www.youtube.com/watch?v=83NH58_Y2u0#ws)
Title: Re: Mighty No. 9
Post by: Sakura Leic on August 22, 2014, 12:39:39 AM
That look really cool actually.
Title: Re: Mighty No. 9
Post by: Police Girl on August 22, 2014, 12:40:18 AM
Mighty Gunvolt is free though. I could see the milking argument if they were charging full price for it, but it's just a fun little side game meant to bring together comcept characters. It's basically the "Mega Man a" of both Mighty No. 9 and Gunvolt, a fun little retro diversion to enjoy.

Alongside another game that nobody really would factor into this crossover (That being GalGun of course.)

Anyway, Backer reward surveys came out (For physical items.) Turns out the Physical copy of the game is just a box and manual, if somebody actually wanted a physical USB Dongle/disc they have to pay extra (Its like $36 extra for a dongle shaped like an NES/Famicom cart.)
Oh well, no point since the game's digital anyway. Just the box is fine, still a bit of a disappointment. Japanese box for me though.
Title: Re: Mighty No. 9
Post by: Soultrigger on August 22, 2014, 01:54:19 AM
Whoops, missed the part it was free. I guess it's nice exposure as a promotional release. I'm sick of 8-bit. D:

I have to question the association with Gal Gun though, even if the inclusion within the game is harmless. Are they hoping people buy Gal Gun afterwards? Is Gal Gun recognizable enough to boost Gunvolt sales? Are they planning a Gal Gun sequel?

I kind of assumed they would want people to forget about Gal Gun, but I guess it turns out they're proud of it...
Title: Re: Mighty No. 9
Post by: Phi on August 22, 2014, 01:56:18 AM
I'm sick of 8-bit. D:

Says the man using an 8-bit avatar.
Title: Re: Mighty No. 9
Post by: Soultrigger on August 22, 2014, 02:06:11 AM
You got me.

Tbh though, I'll probably still play it.
Title: Re: Mighty No. 9
Post by: Police Girl on August 22, 2014, 02:38:42 AM
I have to question the association with Gal Gun though, even if the inclusion within the game is harmless. Are they hoping people buy Gal Gun afterwards? Is Gal Gun recognizable enough to boost Gunvolt sales? Are they planning a Gal Gun sequel?

I kind of assumed they would want people to forget about Gal Gun, but I guess it turns out they're proud of it...

I would think its more of a "Hey this game is like these other two games lets include the main character from it so we don't have only two characters." kind of thing rather than anything else.
Title: Re: Mighty No. 9
Post by: Reaperoid on August 22, 2014, 02:19:31 PM
I have to question the association with Gal Gun though, even if the inclusion within the game is harmless. Are they hoping people buy Gal Gun afterwards? Is Gal Gun recognizable enough to boost Gunvolt sales? Are they planning a Gal Gun sequel?
Who gets to argue against Inti throwing another of their titles, into the crossover game that they are making?
Title: Re: Mighty No. 9
Post by: Fxeni on August 22, 2014, 11:52:12 PM
Yeah, I chose the Japanese Box too, although I took the English shirt since I liked the design of that one better.
Title: Re: Mighty No. 9
Post by: Protoman Blues on August 30, 2014, 08:12:25 AM
Mighty No. 9 : No. 2 Theme (http://www.youtube.com/watch?v=ZkpwMpIwmxU#ws)

That's some sexy bass going on right there. I like. I like a lot!  8)
Title: Re: Mighty No. 9
Post by: Sakura Leic on August 30, 2014, 08:15:24 AM
I didn't really hear bass so much as beat boxing.
Title: Re: Mighty No. 9
Post by: Protoman Blues on August 30, 2014, 08:19:09 AM
I bet that can be played on the Bass. I'll just have to learn how to play bass and then try it! XD
Title: Re: Mighty No. 9
Post by: Sakura Leic on August 30, 2014, 08:21:59 AM
Probably, just keep in mind that a Bass in terms of music making is very different from the Guitar since it's mostly for harmony.  Probably have to look at the Bass staff more than the Treble staff.
Title: Re: Mighty No. 9
Post by: Protoman Blues on August 30, 2014, 08:44:06 AM
Well I am good at bringing harmony
Title: Re: Mighty No. 9
Post by: Fxeni on August 30, 2014, 05:03:54 PM
Well, the music's certainly going to be good.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on August 31, 2014, 10:25:50 AM
Nice! The game keeps getting better every time I see something new.
Title: Re: Mighty No. 9
Post by: VixyNyan on September 02, 2014, 01:27:58 AM
My speedy, (sort-of) high-scoring run of the beta build~ hope you like~ ~w~

Mighty No.9 Beta (PC) Speed Play (http://www.youtube.com/watch?v=fNFQyS-lLIw#ws)
Title: Re: Mighty No. 9
Post by: Fxeni on September 02, 2014, 01:37:39 AM
The level they chose for the Beta is relatively fun, although more stage hazards and verticality would be cool.

... I also made the game crash. Some things never change.
Title: Re: Mighty No. 9
Post by: kosmos on September 02, 2014, 10:00:25 AM
Sadly I can't play the beta in my old PC but I have seen a lot of videos and it looks like a lot of fun and it has this "Mega Man" feeling but also has some cool things, not only for gameplay but also in level design and aesthetics. Is really a shame that Capcom don't give a [parasitic bomb] about Mega Man anymore, I beat they could do something like this with a little more budget and make it profitable. At least we have Gunvolt and this game, and I can't be more happy about it.
Title: Re: Mighty No. 9
Post by: Soultrigger on September 02, 2014, 12:47:33 PM
I really really really really have to disagree with the dash-absorption mechanic. It's a mechanic that has a much bigger impact on the overall design of the game than I originally thought. It's simply not fun having to dash into every enemy to finish them off, and the mechanic just has so many logistical implications on player movement, stage design, and enemy AI that I feel it's a lot more hassle than its worth. I know it's pointless to complain about it since it's way too late to reverse it at this point (it's clear a huge portion of the game is designed around it), but I can't help but voice that I'm not a fan of it. At least, not the way it is now.

The combo system at the moment just feels completely contradictory. You can multiply the points you yield from absorption by chaining multiple kills in one dash, but because the window to get 100% absorption is so short, you often destroy your combo going for a chain dash.

The powerup system I also don't agree with. Having timed powerups which influence your controls or options (i.e. bullet piercing) just creates unnecessary variables in a game where you should be focusing on your enemy. A Contra-like penalty system would be much more favorable, as it would encourage a more methodical approach as opposed to a guns blazing, rushdown mentality, while also making the experience a lot more consistent.

I wish I could be more positive about my feedback, but I honestly thought a lot of design choices came off as jarring or unpolished. For now, I commend them for being experimental and original. The game seems to have potential, but it needs some finetuning and rethinking.
Title: Re: Mighty No. 9
Post by: Phi on September 02, 2014, 01:26:18 PM
Sadly I can't play the beta in my old PC but I have seen a lot of videos and it looks like a lot of fun and it has this "Mega Man" feeling but also has some cool need things, not only for gameplay but also in level design and aesthetics. Is really a shame that Capcom don't give a [parasitic bomb] about Mega Man anymore, I beat they could do something like this with a little more budget and make it profitable. At least we have Gunvolt and this game, and I can't be more happy about it.

The grammar. It hurts.

I know you can do better, kosmos.
Title: Re: Mighty No. 9
Post by: thefallenalchemist on September 03, 2014, 12:23:26 AM
My speedy, (sort-of) high-scoring run of the beta build~ hope you like~ ~w~

Mighty No.9 Beta (PC) Speed Play (http://www.youtube.com/watch?v=fNFQyS-lLIw#ws)

Do all backers get access to the beta? I have yet to receive it.
Title: Re: Mighty No. 9
Post by: Sakura Leic on September 03, 2014, 12:30:28 AM
I think it's only those who payed a certain amount, like $80 unless I'm wrong.
Title: Re: Mighty No. 9
Post by: N-Mario on September 03, 2014, 12:45:11 AM
am I the only one who noticed the gun fire shots sound exactly like those from MegaMan X PSN games 4-6? If not, then I'm pretty sure I've heard those sound fx before somewhere.
Title: Re: Mighty No. 9
Post by: Police Girl on September 03, 2014, 12:50:52 AM
I imagine its a stock SFX.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on September 03, 2014, 01:12:08 AM
The preview build is loads of fun. It feels like Megaman was the inspiration but not the bible for this game. I really like the new mechanics in it.

The dash absorbing is brilliant. It completely changes how you approach combat and enemy formations. You have to sort of un-learn the Megaman combat approach, but once you understand that it becomes loads of fun.

I'm currently still writing my feedback report for Comcept, but I'll give a TL:DR rundown for now.

The buffs you get for absorbing enemies is very confusing in the moment. Since it changes the properties of how your shooting and movement work it can really throw you off for the moments after it activates. For example, suddenly getting the movement speed buff can cause you to slam head on into an enemy or trap as your speed increases instantly. Likewise whether or not you can shoot through walls depends on if you have the attack buff. This wearing off suddenly can momentarily trash your expectations of behavior enough to throw you off. I don't like this mechanic really at all. I think these abilities should be some sort of equipment or upgrade for purchase using in game currency. Maybe instead you get a special boost of money earned by absorbing under certain conditions?

The landmines don't have sufficient animation to make them pop out from the background, leaving me sometimes running into one without realizing.

We REALLY need voice work. Text can often get completely ignored or unnoticed during gameplay. The font is too small and doesn't pop enough for those kinds of messages during gameplay.

More impressions to come later.
Title: Re: Mighty No. 9
Post by: Sakura Leic on September 03, 2014, 01:22:28 AM
Yeah I agree we need some voice acting for that text, unfortunately that slacker backer kickstarter is barely a tenth of the way to that goal.
Title: Re: Mighty No. 9
Post by: Fxeni on September 03, 2014, 01:30:47 AM
We could probably live without the VOs if the text has a more prevalent box that pops up.
Title: Re: Mighty No. 9
Post by: Sakura Leic on September 03, 2014, 01:33:41 AM
And on top of the screen instead of the bottom.
Title: Re: Mighty No. 9
Post by: Protoman Blues on September 03, 2014, 07:35:36 AM
Well that could just be Beta text!
Title: Re: Mighty No. 9
Post by: Sakura Leic on September 03, 2014, 07:36:53 AM
Probably,  I still wish we had voice acting.  I like my mission control.
Title: Re: Mighty No. 9
Post by: Nexus on September 03, 2014, 03:38:56 PM
am I the only one who noticed the gun fire shots sound exactly like those from MegaMan X PSN games 4-6? If not, then I'm pretty sure I've heard those sound fx before somewhere.

It's the Mega Man ZX buster SFX.
Title: Re: Mighty No. 9
Post by: VixyNyan on September 03, 2014, 04:54:39 PM
Do all backers get access to the beta? I have yet to receive it.

Quote
Pledge $80 or more

*COMPLETE* ALL-DIGITAL REWARD SET WITH BETA ACCESS: DIGITAL COPY OF MIGHTY NO. 9, DIGITAL RETRO-STYLE GAME MANUAL, DIGITAL ART BOOK/STRATEGY GUIDE, DIGITAL OFFICIAL SOUNDTRACK, EXCLUSIVE IN-GAME GOLDEN HERO, EXCLUSIVE IN-GAME TRANSFORMATION, **BETA ACCESS** & EXCLUSIVE MIGHTY NUMBER, FORUM ACCESS, NAME IN BACKER CREDITS & BACKER-ONLY PARTICIPATION EVENTS!

==============================

The above pretty much says it all; the differences between this and the lower all-digital tier is at this level you get BOTH the Japanese- and Western-style versions of the digital game manual and art/book strategy guide, AND you get access to the beta version of Mighty No. 9!
Estimated delivery: Apr 2015

However, my pledge was for this:

Quote
Pledge $120 or more

PRINTED ART BOOK/STRATEGY GUIDE

==============================

A softcover, full-color version of our combination art book/strategy guide (English or Japanese, your choice). Includes all previous rewards. (Check the reward section of the page for more details.)
Estimated delivery: Apr 2015
Add $20 USD to ship outside the US

 ~w~
Title: Re: Mighty No. 9
Post by: Protoman Blues on September 10, 2014, 06:22:22 AM
(https://ci6.googleusercontent.com/proxy/739iJN6x-3BO48QTbNcs4Z68YASoifQZ8IVWHSVgBvMZwKbhWf7P-GUxogJBpJl1C8TRyAH5AUXYsxQqBZK5K65fKe0wA5uAJF4O8Qt2tVynE3uN3GRRvjoyiIl9VkUe8X1dbWCI6KNGimZgtKbMg5riPrDFFC-ZUANy=s0-d-e1-ft#https://s3.amazonaws.com/ksr/assets/002/561/584/b1337c92246b607f3837c7266040d0c4_large.jpg?1410319415)

Can you see this?
Title: Re: Mighty No. 9
Post by: Sakura Leic on September 10, 2014, 06:24:47 AM
I like A and D really.
Title: Re: Mighty No. 9
Post by: Protoman Blues on September 10, 2014, 06:26:54 AM
I kind of like the idea of a Bow XD
Title: Re: Mighty No. 9
Post by: Sakura Leic on September 10, 2014, 06:29:00 AM
I do too, but I don't like the traffic cone it has.
Title: Re: Mighty No. 9
Post by: Protoman Blues on September 10, 2014, 06:33:19 AM
Yeah. I'd rather they remove the cone as well.
Title: Re: Mighty No. 9
Post by: Align on September 10, 2014, 08:44:56 AM
That's no traffic cone. It's Weil!
Title: Re: Mighty No. 9
Post by: Phi on September 10, 2014, 01:37:44 PM
"GET ME OUT OF THIS BLASTED THING!"
Title: Re: Mighty No. 9
Post by: Psycho Yuffie on September 16, 2014, 03:05:28 AM
I really can't wait for this game. It feels like I've been waiting forever since the Kickstarter was first announced. At the time I was dirt poor, though, so I couldn't invest into it. I wish I could play the beta. Sigh...
Title: Re: Mighty No. 9
Post by: Sakura Leic on October 07, 2014, 07:12:09 AM
In this update they explained the set up of the Slacker Backer Kickstarter for people who didn't read the first time and don't know how much voice acting costs.  The one thing I'm iffy about is the fact that it was lowered to 100,000 but now it's a choice between English or Japanese.

https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/1003342 (https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/1003342)
Title: Re: Mighty No. 9
Post by: Zan on October 07, 2014, 09:04:46 AM
From what I understand, Comcept funneled in 80k of Backer pledge raisings to guarantee a 100k baseline for voice acting in one language. It now falls on us to decide our preferred language in case future pledges fall short of 200k. As is, we'd either get Japanese or English, and maybe both.
Title: Re: Mighty No. 9
Post by: Sakura Leic on October 14, 2014, 03:03:59 PM
https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/1017021 (https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/1017021)

Okay so by 1000 votes we're guaranteed to get English voice acting, I am pleased with this.  Also dat potential DLC......
Title: Re: Mighty No. 9
Post by: ViperAcidZX on October 14, 2014, 03:35:05 PM
(http://i.imgur.com/V25qWtI.gif)
He's coming back.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on October 14, 2014, 03:50:13 PM
Well that one is a bit more of a blatant ripoff than any of the others. I'm pretty OK with this though.
Title: Re: Mighty No. 9
Post by: Sakura Leic on October 14, 2014, 04:20:35 PM
Well it was inevitable. 

[spoiler]I think he wants revenge for his hair cut in X8.[/spoiler]
Title: Re: Mighty No. 9
Post by: Protoman Blues on October 15, 2014, 04:50:24 AM
https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/1017021 (https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/1017021)

Okay so by 1000 votes we're guaranteed to get English voice acting, I am pleased with this.  Also dat potential DLC......

HAHAHAHAHAHAHAHA...AHAHAHAHAHAHAHAHAHA

Once again, your move Capcom
Title: Re: Mighty No. 9
Post by: Sakura Leic on October 15, 2014, 08:21:48 AM
Reading the comments of the kickstarter article I find it hilarious that 99.9% of it is about the voice acting. XD
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on October 15, 2014, 03:42:02 PM
I'm surprised English acting won out honestly, surprised in a good way.
Title: Re: Mighty No. 9
Post by: Sakura Leic on October 15, 2014, 03:54:52 PM
Yeah me too, if only some people felt the same way. -u-'
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on October 15, 2014, 04:06:20 PM
Yeah no kidding, English dubbing of Japanese shows and games have improved by leaps and bounds from what it was back during the early days of voiced games and early dubbed anime.
Title: Re: Mighty No. 9
Post by: Sakura Leic on October 15, 2014, 04:23:14 PM
BUT IT'S A JAPANESE GAME SO THE VOICES SHOULD BE JAPANESE,  AND JAPANESE VOICE ACTING IS SUPERIOR, AND I WANT AN OPTION TO TURN THE VOICES OFF BECAUSE I DON'T WANT TO HEAR ENGLISH VOICE ACTING IN A JAPANESE GAME!

On another note from things I saw on Youtube.

I DIDN'T PAY FOR FREE DLC, RUINED FOREVER!
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on October 15, 2014, 04:28:47 PM
The salty tears are delicious.  XD
Title: Re: Mighty No. 9
Post by: Sakura Leic on October 15, 2014, 04:31:44 PM
I had the nerdiest voice in my mind when I wrote that. XD

Also

OH MY GOD THIS GAME DOESN'T NEED VOICES YOU STUPID LAZY PEOPLE YOU CAN JUST READ YOU SLACKERS!
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on October 15, 2014, 04:35:52 PM
Well if the voices are good in English, which some games have pulled off, then cool.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on October 15, 2014, 04:43:06 PM
Well if the voices are good in English, which some games have pulled off, then cool.

Agreed, at this point I'm more interested in level design and game play rather than the quality of voice overs. Like with Mega Man I'm not playing Mighty Number 9 for it's story or acting.  XD
Title: Re: Mighty No. 9
Post by: VixyNyan on October 15, 2014, 05:52:22 PM
Saw it by a long mile!
A character with the model number zero (a red guy like Blues or Zero) would show up sooner or later! Maybe the whole nuclear core thing will be added into this too. XD
Now we wait for Mighty No.X and Mighty No.Y to complete the set~ ~w~

And as for the plot, it certainly takes me back to the first Rockman game, where the robots used to be on the good side but turned evil. Capcom can't do anything about this, but then again, there's not much you'd want to do to stop this anyway, just make sure they make the game more challenging and it'll be alright.

Would've also been nice if the game took place in outdoor environments as well, like in the past Rockman games, being inside buildings, bases or facilities might not be everyone's cup of tea. ^^;
Title: Re: Mighty No. 9
Post by: Sakura Leic on October 15, 2014, 05:57:41 PM
Might No Y?

Also I thought Mighty No. 7 was Blues and Mighty No. 0 was well Zero.  People have also noticed some similarities between Mighty No. 0 and the Apple robot.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on October 15, 2014, 06:03:37 PM
Have all the levels been confirmed to be indoors or just the ones we've seen so far?
Title: Re: Mighty No. 9
Post by: Protoman Blues on October 15, 2014, 07:00:33 PM
Saw it by a long mile!
A character with the model number zero (a red guy like Blues or Zero) would show up sooner or later! Maybe the whole nuclear core thing will be added into this too. XD
Now we wait for Mighty No.X and Mighty No.Y to complete the set~ ~w~

And as for the plot, it certainly takes me back to the first Rockman game, where the robots used to be on the good side but turned evil. Capcom can't do anything about this, but then again, there's not much you'd want to do to stop this anyway, just make sure they make the game more challenging and it'll be alright.

Would've also been nice if the game took place in outdoor environments as well, like in the past Rockman games, being inside buildings, bases or facilities might not be everyone's cup of tea. ^^;

I'm hoping Mighty No. 0 has a bad-ass shield.  8D
Title: Re: Mighty No. 9
Post by: ViperAcidZX on October 15, 2014, 07:45:35 PM
Might No Y?
[spoiler=the joke (probably)]X, Y, and Z, as in the last three letters of the alphabet an, but I could be wrong. Could also have to do with Mighty No. Z/0 being Zero, so Mighty No. X would be Mega Mega X. But who would fill Y? Axl?[/spoiler]
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on October 15, 2014, 10:21:19 PM
In the protoype for Megaman X there were three characters: X, Y, and Z.
Title: Re: Mighty No. 9
Post by: Sakura Leic on October 15, 2014, 10:22:54 PM
I was not aware of that.
Title: Re: Mighty No. 9
Post by: Phi on October 15, 2014, 11:10:18 PM
Neither was I.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on October 15, 2014, 11:28:37 PM
I never knew about that, too.
Title: Re: Mighty No. 9
Post by: Phi on October 15, 2014, 11:54:37 PM
Hey, would you look at that. All three of us are in the same boat again. 8D
Title: Re: Mighty No. 9
Post by: Flame on October 18, 2014, 07:53:28 PM
Yeah no kidding, English dubbing of Japanese shows and games have improved by leaps and bounds from what it was back during the early days of voiced games and early dubbed anime.
X7 and ZXA weren't that long ago, relatively speaking...
Title: Re: Mighty No. 9
Post by: Kieran on October 20, 2014, 03:13:48 PM
I would hope that Comcept is smart enough not to hire people off the street for a couple of bucks per line, unlike the localization team that worked on ZX Advent.
Title: Re: Mighty No. 9
Post by: Mirby on October 21, 2014, 05:56:48 AM
So I hadn't really watched much footage of this but a friend streamed the beta recently and I watched and it's lookin' to be pretty fun. I do regret not being able to back it but money issues being what they were it...

Anyways, I'm glad it's shaping up nicely.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on October 21, 2014, 06:15:12 AM
X7 and ZXA weren't that long ago, relatively speaking...

Megaman Powered Up, Maverick Hunter X, X8, and Command Mission all had much better voice acting as well though. Obviously not every game will be gold in the Voice over department but I'd still say english dubbing has improved greatly since the PSX days.
Title: Re: Mighty No. 9
Post by: Sakura Leic on October 21, 2014, 06:18:28 AM
I don't think the actors in ZXA were bad, I just think they had bad voice direction. 
Title: Re: Mighty No. 9
Post by: VixyNyan on October 21, 2014, 06:43:09 AM
Not to mention the very low compressed sound quality of the voice clips for a DS game.
The voice clips sounded all muffled or something. ^^;

A similar deal with Gunvolt, the Japanese voices should have been kept in the International versions, without it, it feels a bit empty, and not much emotion emit from the dialog unless you imagine it through reading in your mind.
Title: Re: Mighty No. 9
Post by: Sakura Leic on October 30, 2014, 03:06:39 PM
https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/1034261 (https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/1034261)

So more information about Mighty No. 0 AKA Ray.  It seems I was wrong about him not being inspired by Protoman because they took a part of Protoman's backstory and took it to it's most (il?)logical extreme in the context of this game.  However the slacker backer goal has to reach 190, 000 for it to be a reality and if it happens it will come up during the summer.

Title: Re: Mighty No. 9
Post by: Dr. Wily II on October 30, 2014, 03:11:13 PM
Darnnnn...
He looks more like Zero!

>Expecting Ray to steal the spotlight from Beck
Title: Re: Mighty No. 9
Post by: Sakura Leic on October 30, 2014, 03:52:51 PM
Annnnnnd people are still bitiching about not having Japanese voice acting or Inafune asking for too much money for the slacker backer donations.
Title: Re: Mighty No. 9
Post by: Dr. Wily II on October 30, 2014, 03:54:14 PM
Bitches gonna [sonic slicer]?

... That sounded better in my head.
Title: Re: Mighty No. 9
Post by: Sakura Leic on October 30, 2014, 03:56:50 PM
Yeah bitches are going to [sonic slicer] and nerds are going to nerd rage over things they don't really understand.  I might actually consider donating to the Slacker  Backer thing if I have at least $23 I'm not using, but I would have to see how that works out.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on October 30, 2014, 05:13:01 PM
Annnnnnd people are still bitiching about not having Japanese voice acting or Inafune asking for too much money for the slacker backer donations.

People were all asked to vote on the voice acting thing though, they can't really complain about it now.  ::)
Title: Re: Mighty No. 9
Post by: Sakura Leic on October 30, 2014, 05:16:55 PM
People were all asked to vote on the voice acting thing though, they can't really complain about it now.  ::)
Well it's more like they want the Japanese voice acting to have more priority than the DLC because the DLC kind of replaced that goal.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on October 30, 2014, 05:30:30 PM
I'll take new playable content over an voice option.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on October 30, 2014, 05:41:47 PM
I'll take new playable content over an voice option.

I have to agree with this one.
Title: Re: Mighty No. 9
Post by: Sakura Leic on October 30, 2014, 05:42:13 PM
I'll take new playable content over an voice option.
Especially since it's $10,000 cheaper.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on October 30, 2014, 05:43:30 PM
Yeah that too.
Title: Re: Mighty No. 9
Post by: Sakura Leic on October 30, 2014, 05:53:46 PM
Oh wait.....it's actually $90,000 more.  I CAN'T MATH TODAY! 8D
Title: Re: Mighty No. 9
Post by: Kieran on October 30, 2014, 06:17:11 PM
...I think Inafune and Kimokimo are having an argument in sketch form regarding Ray's gender.  Kimo's sketches clearly have breasts.  Inafune's are as flat as a plank.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on October 30, 2014, 06:18:15 PM
Oh good I wasn't seeing things on that update.  XD
Title: Re: Mighty No. 9
Post by: Sakura Leic on October 30, 2014, 06:19:09 PM
...I think Inafune and Kimokimo are having an argument in sketch form regarding Ray's gender.  Kimo's sketches clearly have breasts.  Inafune's are as flat as a plank.
.....Oh my god you're right. XD
Title: Re: Mighty No. 9
Post by: Mr. Haxwell on October 30, 2014, 06:24:28 PM
...I think Inafune and Kimokimo are having an argument in sketch form regarding Ray's gender.  Kimo's sketches clearly have breasts.  Inafune's are as flat as a plank.

Maybe they're boob-lights.
Title: Re: Mighty No. 9
Post by: Sakura Leic on October 30, 2014, 06:29:54 PM
Maybe they're boob-lights.
Nope they are clearly breasts, at least a B cup at that.
Title: Re: Mighty No. 9
Post by: Dr. Wily II on October 31, 2014, 12:48:10 AM
Inafking likes flat chest? *shrug*
Title: Re: Mighty No. 9
Post by: Flame on October 31, 2014, 05:15:17 AM
Ray is actually Getter Robo

(http://img2.wikia.nocookie.net/__cb20140418222101/getterrobo/images/d/d2/Getter_robo.png)

though it makes you wonder if Zero's design isn't also therefore Getter inspired
Title: Re: Mighty No. 9
Post by: Night on October 31, 2014, 08:20:23 PM
I like how asymmetrical his design is in some areas. :3

Almost like when he's absorbing other robots and replacing parts he gets something different every time. It'd be neat if his stage involved him hiding in the background shadows, moving around so you can't get a good look at him and taking out certain enemies ahead of you in the stage. Depending on which one's he takes out, he'll have different abilities when you fight him, but you can manage what powers he gets by getting to those enemies first!

Also like the idea in concept phase 3 where he has a scarf, or some kind of tail like extrusion that functions has his primary method of absorbing robots. Kind of like a certain dbz character? >.w.>

And those green chest lights look like another Kill La Kill inspired detail. 8D
Title: Re: Mighty No. 9
Post by: kosmos on November 01, 2014, 05:15:50 PM
I like the design, let's hope they get the money, but $190.000 in 2 months is a little optimistic.

Title: Re: Mighty No. 9
Post by: Sakura Leic on November 10, 2014, 08:58:59 AM
So Beck is now white instead of gray and Call gets the coney bow.

https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/1046097 (https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/1046097)
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on November 10, 2014, 02:41:00 PM
Sweet. Call got the bow.
Title: Re: Mighty No. 9
Post by: Satoryu on November 10, 2014, 09:34:31 PM
I would've preferred she didn't have a bow. Women with bows is a little too common right now, what with Hunger Games, The Last of Us, the Tomb Raider reboot, and probably others. It's gotten to the point that Nerf has a line of pink and purple bows for girls called Rebelle. That makes me sick.

If I were a woman, I'd feel disempowered if I had to use a bow over a gun. More complicated use and less destructive force. Given, Call's bow uses lasers and stuff so the power's moot. Just saiyan.
Title: Re: Mighty No. 9
Post by: Sakura Leic on November 10, 2014, 09:42:09 PM
I would have prefered the Azure Striker Gunvolt Gun, but I don't mind the bow since you honestly rarely see that in a platformer to be honest.  However I hate the cone at the end of it, the cone looks stupid.

Besides, disempowering?  A bow is actually a pretty badass weapon, I mean sure it kind of seems girly since females typically use bows in most media, but it's actually a pretty practical weapon that is hard to use, I should know I tried using a bow once, it is not easy, you need a lot of strength and precision to use a bow.  So no I don't think it's disempowering.
Title: Re: Mighty No. 9
Post by: Satoryu on November 10, 2014, 09:56:33 PM
Fair enough. I guess I'm just annoyed by the cliche use of it. Or I'm just a guy.

I think I voted for the Gunvolt gun as well. An easter egg like that would've been really nice.
Title: Re: Mighty No. 9
Post by: Protoman Blues on November 10, 2014, 10:58:52 PM
I voted for the bow, so I'm happy!
Title: Re: Mighty No. 9
Post by: ViperAcidZX on November 10, 2014, 11:21:13 PM
I would have prefered the Azure Striker Gunvolt Gun, but I don't mind the bow since you honestly rarely see that in a platformer to be honest.  However I hate the cone at the end of it, the cone looks stupid.

Besides, disempowering?  A bow is actually a pretty badass weapon, I mean sure it kind of seems girly since females typically use bows in most media, but it's actually a pretty practical weapon that is hard to use, I should know I tried using a bow once, it is not easy, you need a lot of strength and precision to use a bow.  So no I don't think it's disempowering.
This has me thinking of Madoka from Twilight Frontier's Puella Magi Madoka Magicka doujin game, Grief Syndrome, where Madoka can pull off some badass attacks with her bow -- given she's using magic rather than physical prowess.
Title: Re: Mighty No. 9
Post by: Sakura Leic on November 10, 2014, 11:22:50 PM
This has me thinking of Madoka from Twilight Frontier's Puella Magi Madoka Magicka doujin game, Grief Syndrome, where Madoka can pull off some badass attacks with her bow -- given she's using magic rather than physical prowess.
Not even that, the Elf in Dragon's Crown can do some badass things with her bow. 
Title: Re: Mighty No. 9
Post by: ViperAcidZX on November 10, 2014, 11:30:59 PM
Also now that I remembered it, Torahime from Muramasa: The Demon Blade, a solid shot from her bow pretty much breaks your swords if you try to block it in that game too.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on November 11, 2014, 05:55:54 PM
Yeah, we haven't really seen much bow action in platformers. That's why I voted for it.
Title: Re: Mighty No. 9
Post by: Flame on November 13, 2014, 04:37:11 AM
I just dont really like the design of the bow.
Title: Re: Mighty No. 9
Post by: Sakura Leic on November 13, 2014, 04:38:50 AM
It's the dang cone, if it didn't have the cone it would be fine. 
Title: Re: Mighty No. 9
Post by: Phi on November 13, 2014, 05:50:52 PM
It's the dang cone, if it didn't have the cone it would be fine.

But Dr. Weil looks sexy on a bow and he's not afraid to show it.
Title: Re: Mighty No. 9
Post by: Dr. Wily II on November 13, 2014, 06:16:43 PM
... Great, the image is now stuck in my head. *puts Phi in an oven*
Title: Re: Mighty No. 9
Post by: ViperAcidZX on November 13, 2014, 06:20:21 PM
But Dr. Weil looks sexy on a bow and he's not afraid to show it.
Azure Striker Gunvolt's Zonda says "Hi." 8D
Title: Re: Mighty No. 9
Post by: Police Girl on November 22, 2014, 07:15:54 AM
Anybody who pledged enough for their name in the credits should've gotten a thing by now to put your name in.

They specifically state this:
Quote
If you chose "Yes", please enter your name below. 18 characters max, and please use the following characters only to prevent text corruption: alphabet (a-z, A-Z), numbers (0-9), and certain symbols (! @ # $ % ^ & * ( ) - _ = + ' [ ] { } ; : < > , . / ?). In addition, please refrain from posting contact info (email address, friend code, etc.), references to other IPs (other games, anime, etc.), or any words/phrases considered indecent or related to indecent subject matter. Failure to comply will result in only your Mighty No. appearing in the staff roll.

(Good thing Touko Clefant isn't a reference to any other IP ever.)

Also they've apparently decided that wallpapers are worth $5, you can now buy Wallpapers of Mighty No.1 and No.2. This goes towards further stretch goals obviously.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on November 23, 2014, 03:50:07 PM
It'll be kinda neat to have my name in the credits to be honest.
Title: Re: Mighty No. 9
Post by: Protoman Blues on November 24, 2014, 05:53:48 AM
Same here!
Title: Re: Mighty No. 9
Post by: Police Girl on November 24, 2014, 09:28:39 AM
Apparently they [tornado fang]'d up and resent a bunch of requests for names in the credits.
Title: Re: Mighty No. 9
Post by: Reaperoid on November 24, 2014, 12:57:42 PM
I didn't even bother to enter a name, couldn't decide on one
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on November 24, 2014, 03:11:17 PM
I used my normal name. I'm boring and proper.
Title: Re: Mighty No. 9
Post by: Mary_Nelson on December 03, 2014, 10:21:58 PM
The dashing works waaay better in the new update, I'm happy to say
Title: Re: Mighty No. 9
Post by: Dr. Wily II on December 04, 2014, 03:35:51 AM
WHY WAS I NOT INFORMED OF THIS: http://www.mightyno9.com/en/20141129 (http://www.mightyno9.com/en/20141129)

/me vomits water all over the place.
Title: Re: Mighty No. 9
Post by: Sakura Leic on December 04, 2014, 03:45:42 AM
WHY WAS I NOT INFORMED OF THIS: http://www.mightyno9.com/en/20141129 (http://www.mightyno9.com/en/20141129)

/me vomits water all over the place.
I think it's only open for Beckers.
Title: Re: Mighty No. 9
Post by: Dr. Wily II on December 04, 2014, 03:48:13 AM
I was referring to the Merlion boss that won the contest to become a boss in the game, and was redesigned by Inafking.

/me vomits more water.
Title: Re: Mighty No. 9
Post by: Sakura Leic on December 04, 2014, 03:52:02 AM
Oh I don't know, I guess honestly forgot to post about it.
Title: Re: Mighty No. 9
Post by: Dr. Wily II on December 04, 2014, 03:54:30 AM
I WILL THUS FLOOD THIS THREAD WITH MY HYPE

/me vomits water into overdrive.
Title: Re: Mighty No. 9
Post by: Sakura Leic on December 10, 2014, 06:10:22 AM
So more robots, we got a German Rock throwing robot and.....a potato robot.....yeah.

https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/1078747 (https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/1078747)
Title: Re: Mighty No. 9
Post by: Mr. Haxwell on December 10, 2014, 10:52:07 AM
Okay... TBH, that Tater tank's design actually looks cool.

Really dig that Cleo the Sphinx. Kinda reminds me of my Feral Woman's design.
Title: Re: Mighty No. 9
Post by: Sakura Leic on January 01, 2015, 08:56:18 AM
Inafune wishes us a happy New Year.

Mighty No. 9 : Happy new year message from Keiji Inafune (http://www.youtube.com/watch?v=iANf0ExRL50#ws)
Title: Re: Mighty No. 9
Post by: kosmos on January 01, 2015, 05:13:04 PM
Looks good, I guess the game will be released between March and July, let's hope is a great game.
Title: Re: Mighty No. 9
Post by: Protoman Blues on February 10, 2015, 07:06:27 AM
Quote
Mighty No. 1 Pyrogen:   Matt Mercer
Mighty No. 2 Cryosphere:   Paige King
Mighty No. 3 Dynatron:   Jan Johns
Mighty No. 4 Seismic:   Fred Tatasciore
Mighty No. 5 Battalion:   Brian. T. Delaney
Mighty No. 6 Aviator:   Mick Wingert
Mighty No. 7 Brandish:   JP Karliak
Mighty No. 8 Countershade:   Steve Blum
Mighty No. 9 Beck:   Yuri Lowenthal
Call:   Julie Nathanson
Dr. White:   Jason Spisak
Dr. Sanda:   Dave Wittenberg
Seijiro Sanda:   Dave Wittenberg
Mr. Graham:   Scott Whyte
Dr. Blackwell:   Bob Joles

Not a bad voice cast at all.
Title: Re: Mighty No. 9
Post by: Sakura Leic on February 10, 2015, 07:09:38 AM
So those are the names of the numbers huh, interesting.
Title: Re: Mighty No. 9
Post by: Phi on February 10, 2015, 07:12:30 AM
I only recognize Steve Blum and Yuri Lowenthal. 8D
Title: Re: Mighty No. 9
Post by: Dr. Wily II on February 10, 2015, 07:15:10 AM
Yuri... Why so familiar...
Title: Re: Mighty No. 9
Post by: Reaperoid on February 10, 2015, 07:16:26 AM
Not enough Nolan
Title: Re: Mighty No. 9
Post by: Phi on February 10, 2015, 07:17:48 AM
Yuri... Why so familiar...

Yuri Lowenthal does a TON of voices, everywhere you go. That's why.

Just check out (http://en.wikipedia.org/wiki/Yuri_Lowenthal#Filmography) this insane list.
Title: Re: Mighty No. 9
Post by: Police Girl on February 10, 2015, 07:23:29 AM
Nice, Jotaro and replacement Kanji voices No. 1.

Vanilla P4 Teddie voices Dr. Sanda from the looks of it.
Title: Re: Mighty No. 9
Post by: Phi on February 10, 2015, 07:24:21 AM
So, lots of Persona, basically.
Title: Re: Mighty No. 9
Post by: Dr. Wily II on February 10, 2015, 07:24:59 AM
Yuri Lowenthal does a TON of voices, everywhere you go. That's why.

Just check out (http://en.wikipedia.org/wiki/Yuri_Lowenthal#Filmography) this insane list.
That is one insane game listing.
And no wonder... Ben 10, haha.
Title: Re: Mighty No. 9
Post by: Police Girl on February 10, 2015, 07:45:23 AM
So, lots of Persona, basically.

Those are the only two I recognize as persona actors save for Lowenthal of course (Being both Yosuke and P3 Protag).

Now if they get that DLC with the Zero expy character going, he needs to be JYB. It'd work on so many levels.
Title: Re: Mighty No. 9
Post by: Kieran on February 10, 2015, 04:37:35 PM
That is assuming the Zero expy is actually male.
Title: Re: Mighty No. 9
Post by: Sakura Leic on February 10, 2015, 04:39:43 PM
His name is Ray, of course he's male.  Not to mention I'm pretty sure they mentioned his gender many times in the DLC trailer.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on February 10, 2015, 10:36:43 PM
Quote
Mighty No. 9 Beck:   Yuri Lowenthal

MIGHTY NO 9, SPIN ON, WHO THE HELL DO YOU THINK I AM?!?!

This is going to be AWESOME.
Title: Re: Mighty No. 9
Post by: Night on February 10, 2015, 11:54:09 PM
Guess I'm the only one who was hoping for someone I wouldn't be so familiar with. ^^;
Title: Re: Mighty No. 9
Post by: Obdulio on April 04, 2015, 08:09:13 PM
Ray is male ? Are you sure? I've noticed in the Mighty no.9 official forums a lot of users refer to Ray as female and Ray is also refereed as female in the Mighty No.9 wiki.

Edit: Ah n/m went ahead and did a little researching myself Ray's gender seems to have never been officially stated, so i suppose its just people assuming Ray is female.
Title: Re: Mighty No. 9
Post by: Kieran on April 05, 2015, 04:09:16 AM
Yeah, there was a whole thing about that a couple pages back...

...I think Inafune and Kimokimo are having an argument in sketch form regarding Ray's gender.  Kimo's sketches clearly have breasts.  Inafune's are as flat as a plank.
Title: Re: Mighty No. 9
Post by: Tsukishiro on April 06, 2015, 07:14:02 AM
Considering that Ray is a incomplete "vampire" robot that absorbs other robots in order to survive, it could be that Ray is neither male nor female.

Besides that, I do believe that a homonym of "Ray" is "Rei", which means zero in Japanese. And I do recall that Rei has been used as a girl's name, which is likely why the wiki refers to "Ray" as a girl...

Also, I do wonder something about this new character: who created Ray, and why was Ray left unfinished?

Part of me wants to believe that Ray was not created by any human scientist, but is in fact a sort of being created from the Xel itself, made from thousands upon thousands of robots made from the stuff. In other words, a mind hive taking the form of a robot, complete with a "We are Legion" sort of vibe...

Whether it happens that way or not, it's still well worth noting that Ray being a "vampire" robot is an interesting notion as a rival, although whether or not they can do it right is another matter entirely...
Title: Re: Mighty No. 9
Post by: Phi on April 07, 2015, 09:48:17 PM
Mighty No. 9 Xbox One Gameplay Walkthrough (http://www.youtube.com/watch?v=EinusH1_Nwg#ws)
Title: Re: Mighty No. 9
Post by: Da Dood on April 07, 2015, 10:37:08 PM
I hope the game really comes out this month. They've been awfully quiet about the release date... :\
Title: Re: Mighty No. 9
Post by: VirusChris on April 10, 2015, 11:16:00 PM
Mighty no. 9 : The Mighty Voices Part 1 (http://www.youtube.com/watch?v=FjrFKKjlHLc#ws)


Interesting and cheesy as heck! XD
I love Mighty No. 2's English voice so adorable!
Title: Re: Mighty No. 9
Post by: Sakura Leic on April 10, 2015, 11:22:00 PM
So much ham, just so much glorious ham. XD
Title: Re: Mighty No. 9
Post by: VirusChris on April 10, 2015, 11:24:46 PM
So much ham, just so much glorious ham. XD

Which one you like so far? The "Pew, pew, pew! Pew, pew, pew!" kills me, I love it!
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on April 10, 2015, 11:31:45 PM
"Pew, pew, pew! Pew, pew, pew!" is the best part hands down.
Title: Re: Mighty No. 9
Post by: Sakura Leic on April 10, 2015, 11:32:40 PM
Mighty No. 1 and 3 really stood out to me the most. 

Title: Re: Mighty No. 9
Post by: OBJECTION MAN on April 10, 2015, 11:34:45 PM
At least Beck sounds like he has bigger balls than Megaman did.
Title: Re: Mighty No. 9
Post by: Sakura Leic on April 10, 2015, 11:36:41 PM
Well it would be impossible not to have bigger balls than Megaman when he's voiced by Yuri Lowenthal.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on April 11, 2015, 02:04:48 AM
I'm getting Mega Man: Powered Up vibes from these voice samples. Can't wait to hear the others.
Title: Re: Mighty No. 9
Post by: VirusChris on April 21, 2015, 01:47:29 AM
Mighty No. 9 : The Mighty Voices Part 2 (http://www.youtube.com/watch?t=123&v=Z70fzKjUKLI#ws)

Second video on the voice overs of the next characters.

Oh my GOD! XD
Aviator is hands-down my FAVORITE in the videos, so many cheesy lines and the voices from the rest of them too... oh man!

Honestly I was expecting a more "upbeat and spunky" voice for Call, but the robotic-like emotionless tone is pretty cute as well and that line in the end... OK Call shot an arrow through my arrow.

What do you guys think?
Title: Re: Mighty No. 9
Post by: Sakura Leic on April 21, 2015, 01:50:50 AM
Can't listen to it now but Call is supposed to be emotionless.  It's in her profile.
Title: Re: Mighty No. 9
Post by: VirusChris on April 21, 2015, 01:51:11 AM
Can't listen to it now but Call is supposed to be emotionless.  It's in her profile.

I must've missed the memo.
Title: Re: Mighty No. 9
Post by: Sakura Leic on April 21, 2015, 01:53:56 AM
It specifically said she's more robotic than Beck because it would make for interesting situations.
Title: Re: Mighty No. 9
Post by: VirusChris on April 21, 2015, 01:59:55 AM
When I said I didn't get the memo I meant I didn't get to read her profile...

Um... right.

Anyway, what did you think of the voices this time around?
Title: Re: Mighty No. 9
Post by: Sakura Leic on April 21, 2015, 02:06:14 AM
Still can't listen to them at the moment, not at home yet.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on April 21, 2015, 02:27:02 AM
Call is a cold hearted badass.

"Sleep is overrated, keep going!"
Title: Re: Mighty No. 9
Post by: ViperAcidZX on April 21, 2015, 03:28:43 AM
That's the kind of voice I was expecting for Call-E to have.
Title: Re: Mighty No. 9
Post by: Sakura Leic on April 21, 2015, 04:08:41 AM
Battalion, Aviator and Call were just perfect.  Sleep is overrated indeed.
Title: Re: Mighty No. 9
Post by: Mary_Nelson on April 21, 2015, 05:40:12 AM
I think Call has my favorite voice out of all of them.  She sounds "artificial" just the way she should.
Title: Re: Mighty No. 9
Post by: Frozen Potato on April 21, 2015, 09:24:50 AM
I swear Call's voices reminds me of Aegis
Title: Re: Mighty No. 9
Post by: VirusChris on April 28, 2015, 06:07:07 PM
Mighty No. 9 has been delayed to September 15th (http://www.siliconera.com/2015/04/28/mighty-no-9-delayed-september-will-published-deep-silver/)

Reasons for delay is to polish up the game, being published by Deep Silver, and add more features to it:
* Japanese voice-acting (in addition to English)
* French voice-acting
    - French, Italian, German, Spanish, Russian, Polish, Brazilian Portuguese subtitles
* Ray DLC set consisting of one extra level and boss
Title: Re: Mighty No. 9
Post by: Sakura Leic on April 28, 2015, 06:10:46 PM
I'm all for that.
Title: Re: Mighty No. 9
Post by: VirusChris on April 28, 2015, 06:19:03 PM
Hey Deep Silver is providing more resources for them AND we're getting more features! I got a lot of games anyway to play so I can wait. It will ALL be worth it in the end. :)
Title: Re: Mighty No. 9
Post by: Police Girl on April 28, 2015, 06:25:18 PM
A legit physical release in addition to the digital?

Well [tornado fang], that's a huge plus. It might cost more but idgaf, I just hope they address that for the people like me who backed for a physical box to be shipped to them that they ship an actual factual physical game with it instead of just the box.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on April 29, 2015, 12:42:00 AM
Sounds good to me. I kind of felt the graphics were a bit flat so far. Gotta work on those shaders and colors.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on April 29, 2015, 01:01:53 AM
Same deal as VirusChris over here. If the delay means polishing up the game before release, I'm all for it. I hope I can pick up a physical copy of the PC version while they're still around.
Title: Re: Mighty No. 9
Post by: Dr. Wily II on April 29, 2015, 02:07:48 AM
Physical copy Day One.
... Or a day I'll be free that's still within one week from Day One.
Title: Re: Mighty No. 9
Post by: Sakura Leic on April 29, 2015, 02:17:11 AM
I'll probably get the 3DS version when it comes out even if that takes longer.  I'll probably have a New 3DS XL by then.
Title: Re: Mighty No. 9
Post by: VirusChris on April 29, 2015, 02:19:46 AM
I'm already a Backer so I get the PC version free, but I plan on getting the 3DS version for it when it comes out! This is the kind of game that I like playing on handhelds.
Title: Re: Mighty No. 9
Post by: Flame on April 29, 2015, 05:38:05 AM
Sounds good to me. I kind of felt the graphics were a bit flat so far. Gotta work on those shaders and colors.
I really wish they'd change that lifebar, too. but I think that's there to stay.
Title: Re: Mighty No. 9
Post by: kosmos on April 29, 2015, 12:37:20 PM
Really good news, not only we will get a better product with more content but the game will be more "out there" thanks to Deep Silver increasing the chances of this becoming a franchise if the first title is good and sells well.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on April 30, 2015, 12:22:06 AM
I really wish they'd change that lifebar, too. but I think that's there to stay.

Yeah, I really thought that was placeholder but it never went away. I was pretty disappointed about that.
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 11, 2015, 11:40:21 PM
So we got some more voices here.

http://www.mightyno9.com/en/20150511 (http://www.mightyno9.com/en/20150511)

I have to say all these sound pretty darn good, especially 8, Dr. Sanda's, and Graham.  Steve Blum just sounds so damn menacing and Sanda's cheese, oh my god the cheese everywhere!

Also it seems Ray is actually a girl after all, my bad.
Title: Re: Mighty No. 9
Post by: VirusChris on May 12, 2015, 04:16:48 AM
So we got some more voices here.

http://www.mightyno9.com/en/20150511 (http://www.mightyno9.com/en/20150511)

I have to say all these sound pretty darn good, especially 8, Dr. Sanda's, and Graham.  Steve Blum just sounds so damn menacing and Sanda's cheese, oh my god the cheese everywhere!

Also it seems Ray is actually a girl after all, my bad.

Where does it say Rei/Ray is a girl?
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 12, 2015, 04:26:53 AM
Apparently on some Twitter Feed FAQ or something, a subtle hint is that she has Heels.
Title: Re: Mighty No. 9
Post by: VirusChris on May 12, 2015, 04:30:57 AM
Apparently on some Twitter Feed FAQ or something, a subtle hint is that she has Heels.

Saw it... that's an interesting direction they're going with. What do you think her voice will be like?
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 12, 2015, 04:32:37 AM
http://tvtropes.org/pmwiki/pmwiki.php/Main/VoiceOfTheLegion (http://tvtropes.org/pmwiki/pmwiki.php/Main/VoiceOfTheLegion)

Either that or somewhat sexy since she's kind of a Vampire.  Or both, both is very possible.
Title: Re: Mighty No. 9
Post by: Protoman Blues on May 12, 2015, 04:33:02 AM
Yeah, loving the voices thus far.
Title: Re: Mighty No. 9
Post by: Mary_Nelson on May 13, 2015, 10:13:22 PM
Apparently on some Twitter Feed FAQ or something, a subtle hint is that she has Heels.

It's also really clear in some of the concept art.
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 13, 2015, 10:16:20 PM
Yeah we discussed that when we first saw it commenting as a gender confusion when we all thought Ray was male.
Title: Re: Mighty No. 9
Post by: Mary_Nelson on June 05, 2015, 12:45:59 AM
http://youtu.be/4qqUl16IJHg (http://youtu.be/4qqUl16IJHg)
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 05, 2015, 12:55:29 AM
So if you pre-order Beck turns into a Minecraft character? o~O
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 05, 2015, 01:14:14 AM
I would say maybe it's a DLC for Minecraft considering Xboned has a port of that game like the 360 did, but the "Retro Hero" version of Beck has way more posability than Minecraft's player model could ever hope for.
Title: Re: Mighty No. 9
Post by: Police Girl on June 05, 2015, 02:50:33 AM
I would say maybe it's a DLC for Minecraft considering Xboned has a port of that game like the 360 did, but the "Retro Hero" version of Beck has way more posability than Minecraft's player model could ever hope for.

Its a model swap for MN9. Pre-order bonus that's also free for backers.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 05, 2015, 03:29:10 AM
Um... '>.>

(http://i.imgur.com/AaqvNIn.jpg) /nooffense
Title: Re: Mighty No. 9
Post by: VirusChris on June 05, 2015, 05:49:58 AM
^LOL


Ah, I miss the good old Looney Tunes.
Title: Re: Mighty No. 9
Post by: Mary_Nelson on June 06, 2015, 06:42:53 AM
The skin looks silly, but the one-hit-instant-death mode sounds like it should do a good job of keeping the more insane fans busy...
Title: Re: Mighty No. 9
Post by: kosmos on June 19, 2015, 10:44:02 AM
Looks like the game is getting a lot of positive press this E3. 
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 19, 2015, 11:30:18 PM
Given all the fan support I'm not honestly surprised. Hopefully hype doesn't hurt Mighty Number 9 in the end though.
Title: Re: Mighty No. 9
Post by: Soultrigger on July 02, 2015, 07:24:04 PM
https://www.youtube.com/watch?v=CbGmrySQLIg (https://www.youtube.com/watch?v=CbGmrySQLIg)

RED ASH.

RE DASH.

SO SUBTLE. /s
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 02, 2015, 07:25:29 PM
Shouldn't this be a new topic?
Title: Re: Mighty No. 9
Post by: Police Girl on July 02, 2015, 07:42:01 PM
https://www.youtube.com/watch?v=CbGmrySQLIg (https://www.youtube.com/watch?v=CbGmrySQLIg)

RED ASH.

RE DASH.

SO SUBTLE. /s

They're not trying to hide it.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on July 03, 2015, 01:03:00 AM
Interesting how "Roll" is getting what seems like a more active role toting a gun and all...
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 03, 2015, 01:06:11 AM
Might want to go to the News section for the topic Objection Man.
Title: Re: Mighty No. 9
Post by: Soultrigger on July 06, 2015, 06:24:00 AM
Out of curiosity, does anyone know if the retail art booklet (30+ page) is the same or different from the backer artbook?
Title: Re: Mighty No. 9
Post by: Protoman Blues on July 10, 2015, 06:07:37 AM
Wait, they're making a live action movie? (http://www.rockman-corner.com/2015/07/mighty-no-9-live-action-movie-in.html) Hahahaha, going all in aren't we, Inafune?
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 10, 2015, 06:11:29 AM
Oh yeah I remembered hearing that in the Red Ash comments.  Also I like how the first thing I see is He who shall not be named basically just exploding with rage.

Though really how would a Live Action movie work with something a cartoony as MN9.
Title: Re: Mighty No. 9
Post by: Protoman Blues on July 10, 2015, 06:12:35 AM
Hahaha, yeah I was reading that tirade. Good lord.
Title: Re: Mighty No. 9
Post by: Reaperoid on July 10, 2015, 06:14:53 AM
Though really how would a Live Action movie work with something a cartoony as MN9.
Shark Boy and Lava Girl style CGI everywhere haha
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 10, 2015, 06:16:21 AM
Ugh I hope not. X(
Title: Re: Mighty No. 9
Post by: Phi on July 10, 2015, 06:34:18 AM
Though really how would a Live Action movie work with something a cartoony as MN9.
Shark Boy and Lava Girl style CGI everywhere haha

But we got that already. Don't you remember?

http://youtu.be/hZo6np1jZ0A (http://youtu.be/hZo6np1jZ0A)

 8D
Title: Re: Mighty No. 9
Post by: Da Dood on August 05, 2015, 01:31:54 PM
The rumors were true and MN9 really got delayed until 2016:

http://kotaku.com/mighty-no-9-confirms-rumors-of-delay-1722192124 (http://kotaku.com/mighty-no-9-confirms-rumors-of-delay-1722192124)
Title: Re: Mighty No. 9
Post by: kosmos on August 05, 2015, 03:14:42 PM
They hadled this issue in such a poor way, on top of the already poorly handled Red Ash kickstarter. Sad for the delay but I rather wait and play a game free of bugs, let's hope they can release it  on Q1  -u-'
Title: Re: Mighty No. 9
Post by: Sakura Leic on August 05, 2015, 06:19:55 PM
I don't mind delays but this is really not helping the Comcept [parasitic bomb] storm that keeps getting bigger and bigger. 
Title: Re: Mighty No. 9
Post by: ViperAcidZX on August 05, 2015, 07:48:35 PM
My thoughts exactly, but jeez, do any those people who are fueling the [parasitic bomb] storm have nothing better to do with their time?
Title: Re: Mighty No. 9
Post by: RetroRespecter on August 05, 2015, 08:05:16 PM
I'm afraid not. In fact, most people are like this:
Title: Re: Mighty No. 9
Post by: Mary_Nelson on August 05, 2015, 08:24:16 PM
If we assume Comcept isn't lying when they say that their earlier "no delay" claim was made because they hadn't gotten word yet, then it actually sounds like Deep Silver threw Comcept under the bus and told Inafune and company "so... don't panic but there might be a delay..." several days after telling retailers. 
Title: Re: Mighty No. 9
Post by: Sakura Leic on August 05, 2015, 08:29:35 PM
Even if that's true no one is going to care and are going to point fingers at Inafune and Comcept anyway.
Title: Re: Mighty No. 9
Post by: Mary_Nelson on August 05, 2015, 08:35:50 PM
Even if that's true no one is going to care and are going to point fingers at Inafune and Comcept anyway.

I'm aware.  Just want to point this out on one of the few places that doesn't immediately reach for the pitchforks.  From the looks of it, on Monday the 27th Comcept was still working under the assumption that the release date was in September, and didn't mind telling backers that the game would be out on time.  That was a couple days after rumors had started going around.  Then the middle of last week Comcept clammed up and started going "no comment" when asked. 

Assuming that Comcept isn't so stupid they thought they could lie about there being no delay and get away with it, it certainly looks like they got screwed because Deep Silver didn't pass on any word about problems for days.
Title: Re: Mighty No. 9
Post by: Fxeni on August 06, 2015, 02:00:10 AM
I'm going to go ahead that Comcept asked for an extension and Deep Silver said no at first. Comcept when along their merry way, probably freaking out a little, but then Deep Silver came around.
Title: Re: Mighty No. 9
Post by: Sakura Leic on August 06, 2015, 02:03:45 AM
Well I can at least save some Christmas money for Mighty No. 9, but I still don't know if I want to get the Steam version or wait for the 3DS version.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on August 06, 2015, 02:55:08 AM
To be fair I can't think of any kickstarter off the top of my head that wasn't delayed at some point or another--it's rather common. I'll just ignore all the silly drama and wait for the game and judge it on it's own merits.
Title: Re: Mighty No. 9
Post by: Sakura Leic on August 06, 2015, 02:57:14 AM
Really I think the main source of drama is the internet being the internet en mass.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on August 06, 2015, 03:04:10 AM
Pretty much.
Title: Re: Mighty No. 9
Post by: kosmos on August 06, 2015, 05:24:25 AM
If we assume Comcept isn't lying when they say that their earlier "no delay" claim was made because they hadn't gotten word yet, then it actually sounds like Deep Silver threw Comcept under the bus and told Inafune and company "so... don't panic but there might be a delay..." several days after telling retailers.

I don't know who lied but Amazon changed the date as soon as July, 22. So by that time they already got the news of the delay, the "no delay" answer came after.

If they lied, probably was forced by how bad the Red Ash KS was doing.
Title: Re: Mighty No. 9
Post by: Mary_Nelson on August 06, 2015, 06:11:53 AM
I'm going to go ahead that Comcept asked for an extension and Deep Silver said no at first. Comcept when along their merry way, probably freaking out a little, but then Deep Silver came around.

That doesn't parse.  By all accounts Comcept's role is done.  They were mainly "idea men," with Inti doing most of the real coding.  I don't buy that Inti just "needed more time" for ambiguous reasons.  What we've been told is that the problem is with the internet content.  It makes no sense that Inti and Comcept would have been going "everything's fine!" for this long if there was actually a big chunk of code still to be done.  Inti certainly wouldn't have been taking on so much more work.  On the other hand, I can see a problem with the co-op mode going undetected.  Now if we're talking about a serious problem with the network capabilities then they not only have to fix the problem and test it, they've got to get approval from all the companies whose consoles the game will be on.  For every single last console. 

And comcept just had to try to get MN9 on every console under the sun.

I could be wrong, but that's the way it looks to me.  Inti found a problem and told Deep Silver, but nobody told Comcept until after Comcept made themselves look bad saying things were fine. 

Now why they don't just release the basic game without all that internet frou-frou is a question worth asking them.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on August 06, 2015, 06:29:55 AM
Now why they don't just release the basic game without all that internet frou-frou is a question worth asking them.
Probably because $4,000,000 USD told them to add internet frou-frou from the get-go.
Title: Re: Mighty No. 9
Post by: Fxeni on August 07, 2015, 12:47:34 AM
It makes no sense that Inti and Comcept would have been going "everything's fine!" for this long if there was actually a big chunk of code still to be done.
I'm saying this as someone who works at a gaming company. This is normal. Stupid, yes, but normal.
Title: Re: Mighty No. 9
Post by: Sakura Leic on August 28, 2015, 09:11:01 PM
Okay so there's going to be a Backer exclusive trial version of MN9 coming your guy's way.  It will have 4 stages with all the cut scenes and everything.  You'll also get a free Steam code for Mighty Gunvolt as well, though really if you're buying Azure Striker Gunvolt in the first month this would probably not really matter to much.  The Trial version will be distributed on the 15th of September.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on August 29, 2015, 07:11:01 PM
I'm looking forward to trying it, I'm sure my laptop can run it since I can run Skyrim at  a decent setting XD
Title: Re: Mighty No. 9
Post by: Sakura Leic on August 29, 2015, 07:32:25 PM
Yeah if it can run Skyrim this should be no problem, I wouldn't think it would take much to run the game 3D graphics or no.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on August 29, 2015, 08:23:59 PM
My laptop is old and likely terrible so I thought I'd ask.  XD
Title: Re: Mighty No. 9
Post by: Reaperoid on August 30, 2015, 11:23:35 PM
Free Steam code for Mighty Gunvolt was sent to me for being a M#9 backer, early this morning. I wouldn't have seen it if I hadn't checked my junk folder.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on August 30, 2015, 11:48:10 PM
Thanks for the heads up mine was in the junk folder too XD
Title: Re: Mighty No. 9
Post by: Phi on September 13, 2015, 01:49:41 AM
http://gonintendo.com/stories/242539-comcept-thinking-about-the-future-of-mighty-no-9-considering-se (http://gonintendo.com/stories/242539-comcept-thinking-about-the-future-of-mighty-no-9-considering-se)

Inafune, just calm down for a sec.

Game didn't even come out, and he's ready to pump out yet another kickstarter, I'm sure.

Chill.
Title: Re: Mighty No. 9
Post by: Sakura Leic on September 13, 2015, 01:59:58 AM
While it is good to think about the future and sequels it feels a bit too soon.   I think Inafune really needs to learn patience and slow down a bit considering what's going on right now and Comcept's alleged reputation at the moment.
Title: Re: Mighty No. 9
Post by: Fxeni on September 13, 2015, 05:47:57 PM
He's still used to the way it is in bigger companies. Here's to hoping he learns how it is on the "indie" side.
Title: Re: Mighty No. 9
Post by: Flame on September 16, 2015, 07:28:57 PM
I cant believe even the DEMO is being delayed.

Holy [parasitic bomb] what a disaster this whole thing has been.

And yet he wants to juggle 2 projects at the same time, kickstartying another right before the first one has even finished development?

Its like he's handling Comcept as if he was still working with a capcom sized company with all the trappings that implies- but still kickstarting
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on September 16, 2015, 11:26:07 PM
I cant believe even the DEMO is being delayed.

Holy [parasitic bomb] what a disaster this whole thing has been.

Okay lets not be over dramatic.
Title: Re: Mighty No. 9
Post by: Sakura Leic on September 16, 2015, 11:43:37 PM
Okay lets not be over dramatic.
He kind of does that.....
Title: Re: Mighty No. 9
Post by: Flame on September 17, 2015, 01:27:53 AM
hows this for over dramatic

https://www.youtube.com/watch?v=QWfZDhj-bx0 (https://www.youtube.com/watch?v=QWfZDhj-bx0)
Title: Re: Mighty No. 9
Post by: Sakura Leic on September 17, 2015, 01:31:07 AM
Yeah I personally found the choice kind of odd and didn't like it.....
Title: Re: Mighty No. 9
Post by: Protoman Blues on September 17, 2015, 01:44:47 AM
hows this for over dramatic

https://www.youtube.com/watch?v=QWfZDhj-bx0 (https://www.youtube.com/watch?v=QWfZDhj-bx0)

It's still over dramatic.
Title: Re: Mighty No. 9
Post by: Da Dood on September 18, 2015, 12:31:32 AM
That rap... that rap... -AC

They haven't been handling anything about the pre-release too well, but the game doesn't look bad IMO. From the looks of the demo (at least the vid Protodude posted), it just seems unrefined. I'm okay with that. But I definitely understand people's concerns, especially backers. A $4 million game this certainly isn't from what we've seen.

Also, this has been bugging me since forever, but man, that is one poorly designed logo. There are way too many outlines, the colors don't match, the M isn't aligned with the rest of the text, there are inverted gradients side by side!!!, the 9 looks like it's "dashing" opposite of the text and background, and it doesn't even look like a 9...

(http://i.imgur.com/VKFMLgH.jpg)

Maybe Inafune was the one who designed it and no one had the guts to tell him it looked bad... X(
Title: Re: Mighty No. 9
Post by: Sakura Leic on September 18, 2015, 12:35:48 AM
The colors on the logo do look pretty flat.....
Title: Re: Mighty No. 9
Post by: ViperAcidZX on September 18, 2015, 01:28:25 AM
If only I was a beta backer because I would give some constructive criticism about the logo.
And maybe how he's handling his company.
Title: Re: Mighty No. 9
Post by: VirusChris on September 18, 2015, 07:39:24 AM
Wow you guys and everyone complain about everything about this game... o.o
Plus isn't this a Remix Credit song? Not the actually official Credit song?

I could just imagine Capcom seeing how people are bashing this and think Mega Man will never be popular again and just finish the series and storing it in the back of their storage and say that Mega Man is dead and they'll never make another one as even a "clone" of it is receiving such poor recession from fans of the Mega Man series if they hate Mighty No. 9.

I'm getting tired of this... I'll just be playing other games until MN9 comes out. I got to play the Special Demo of it as I'm a Backer and I'm liking how the game plays quite fun. The graphics don't bother me in the slightest.
Title: Re: Mighty No. 9
Post by: Sakura Leic on September 18, 2015, 07:51:13 AM
Nope Mega Ran's credits song is official, and most of us aren't really complaining about the game per say but we do find some of Inafune and Comcept's decisions a bit questionable, strange, and just doesn't make sense. 

And while I'm okay with the graphics I do see why people are a bit turned off by them, not to mention I don't give a crap about delays since they happen all the time.  But everything else is a bit worrying.
Title: Re: Mighty No. 9
Post by: VirusChris on September 18, 2015, 08:44:47 PM
I'll take delays over rushed produce any day... Project Soul ask for more time to work on SC5 to improve it and Namco Bandai didn't allow it and made them rush it and the game was some incomplete. The gameplay was great, but everything else... not so much.
Title: Re: Mighty No. 9
Post by: Phi on September 18, 2015, 09:44:36 PM
I'll take delays over rushed produce any day... Project Soul ask for more time to work on SC5 to improve it and Namco Bandai didn't allow it and made them rush it and the game was some incomplete. The gameplay was great, but everything else... not so much.

I have no problems with rushed produce.

As long as they're fresh and ready to eat, I demand my source of calcium and Vitamin C, goddammit.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on September 18, 2015, 10:44:41 PM
Can I come to you for rushed produce, VirusChris? DoucheKyo's rushed produce went bad the instant I bought them and they taste like burnt rubber.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on September 19, 2015, 01:40:08 AM
Honestly-I don't really care about odd choices-bad PR or even that silly credits music. All I care is that when I download it and finally play I get a great megaman-esq game that's fun. Thats why I can't be bothered with all this silly drama-it has nothing to do with the game play.

If it gets released and turns out to be [parasitic bomb]-well then you are all entitled to do the doom and gloom talk-I honestly think it was at worst be a decent megaman clone or at best a start of a new franchise we'll hopefully see more of for years to come.
Title: Re: Mighty No. 9
Post by: VirusChris on September 19, 2015, 01:40:14 AM
What is everyone talking abo...? Oh dammit...  -u-'
I wrote the wrong word, I meant "product". Ugh...


You didn't see anything. -_-
Title: Re: Mighty No. 9
Post by: Sakura Leic on September 19, 2015, 01:45:52 AM
I think the drama is silly too for the most part but I do worry for Comcept if MN9 fails.  I don't think it will no matter what the haters say but like I said it's really worrying.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on September 19, 2015, 01:50:00 AM
I think it'll be impossible for MN9 to EVER match the hype it has going for-but I doubt it'll bomb at this point-Concept also has some other projects going right?
Title: Re: Mighty No. 9
Post by: Sakura Leic on September 19, 2015, 01:51:46 AM
Comcept also has Soul Sacrifice, ReCore and the very controversial RED ASH.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on September 19, 2015, 02:08:09 AM
I'm sure they would be fine then.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on September 19, 2015, 02:28:33 AM
There was also another game they got planned for the 3DS but the quietly canceled that one.
Title: Re: Mighty No. 9
Post by: Flame on September 19, 2015, 11:07:26 AM
A 4.4 Mirrion Dorra game MN9 is definitely not.

Not when better looking games have been made for far less

At this point im convinced that the forum backers have just barely been listened to, or that the forum was a bad idea to begin with and they should have just made the game according to their vision
Title: Re: Mighty No. 9
Post by: Reaperoid on September 20, 2015, 10:31:17 AM
or that the forum was a bad idea to begin with and they should have just made the game according to their vision
I swear, it's almost as if this has happened before...!
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on September 26, 2015, 02:16:26 AM
So the demo is pretty fun so far.

Finished the first stage and the did a bit of Pyro's level. The absorb gimmick is kinda neat I'm sure there is more to it than what I've seen but I like the limited buffs you get, Running, jumping and dashing all seem nice and smooth and I really like the voice acting so far.

Game is about what I expected-a 2D game in 3D with smooth controls-solid level design (thus far) and great music. I'll need to try a controller next time I play.
Title: Re: Mighty No. 9
Post by: Dr. Wily II on September 26, 2015, 04:01:10 AM
A demo?
Givemegivemegiveme!
Title: Re: Mighty No. 9
Post by: Sakura Leic on September 26, 2015, 04:08:07 AM
Unfortunately it's Backer only.
Title: Re: Mighty No. 9
Post by: Dr. Wily II on September 26, 2015, 04:30:39 AM
NUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU *fires fin funnels*
Title: Re: Mighty No. 9
Post by: ViperAcidZX on September 26, 2015, 04:51:54 AM
I know how you feel, Doc...
Title: Re: Mighty No. 9
Post by: Police Girl on September 26, 2015, 04:55:39 AM
Its DRM Free, however.
Title: Re: Mighty No. 9
Post by: Da Dood on September 26, 2015, 07:49:59 PM
Pretty cool how the demo is like 5 stages long. That's a lot of content compared to other demos. <3
Title: Re: Mighty No. 9
Post by: Flame on September 26, 2015, 10:41:15 PM
ill be honest, it felt kinda meh.

it played fine I guess, but had some odd design choices, and visually its just still kinda bland. better than the earlier demo version, but still just... I cant put my finger on it.

I guess all I can really say is it isn't exactly what I'd expect out of a $4.4M game

It doesn't even have mouth animations
Title: Re: Mighty No. 9
Post by: Police Girl on September 27, 2015, 02:39:31 AM
had some odd design choices, and visually its just still kinda bland.

It doesn't even have mouth animations

So.... Megaman X7 but minus the slowness and 3D [parasitic bomb]?
Title: Re: Mighty No. 9
Post by: Sakura Leic on September 27, 2015, 02:55:32 AM
I think that might be pushing it.
Title: Re: Mighty No. 9
Post by: Police Girl on September 27, 2015, 02:57:39 AM
I think that might be pushing it.

Yeah, but the graphics sure look it.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on September 27, 2015, 03:37:49 AM
If anything, it sounds like an improvement over X7.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on September 27, 2015, 07:07:58 PM
X7 looks better than this game does. Inti is either having issues with the lighting engine, or cannot seem to understand how to appropriately color this game. It is too dark. No selective contrast and highlighting of important intractable things like, stand-able surfaces, enemies, the player, etc. They don't stand out from the backgrounds. The whole thing is just too dark and hard to see.

Maybe I will play it on stream today. I saw Zan playing it the day the demo came out, but haven't done so myself yet.
Title: Re: Mighty No. 9
Post by: Sakura Leic on September 27, 2015, 07:14:14 PM
Come to think of it I do remember Brandish's stage in particular from the trailer being too dark and fuzzy even if it was sunset. 

The game does need a bit of pop and polish in some places, not to mention some more color in the background couldn't hurt either.  Like I said I don't mind the graphics and think they are okay but I do agree it could have been better and some tweaks would definitely be very much appreciated but it is late and most likely won't happen.

However as long as the game plays well I probably won't mind so much.  Also need to hear more music again, the soundtrack is also equally important.  I'm basically trying to go in with minimal expectations since I really want to treat it as it's own thing and not compare it to Megaman.
Title: Re: Mighty No. 9
Post by: Protoman Blues on September 27, 2015, 08:44:15 PM
Music sounds pretty damn good to me!
Title: Re: Mighty No. 9
Post by: Flame on September 28, 2015, 02:17:57 AM
X7 looks better than this game does. Inti is either having issues with the lighting engine, or cannot seem to understand how to appropriately color this game. It is too dark. No selective contrast and highlighting of important intractable things like, stand-able surfaces, enemies, the player, etc. They don't stand out from the backgrounds. The whole thing is just too dark and hard to see.
for all of X7's flaws, it's visuals definitely weren't one of them. X7 i'd say looks better than X8 in some spots.
but yeah, the game just doesnt have a discernible visual style. It really looks amateurish as far as a 3D game goes, which is inexcusable, as Inti has experience with those. So i can only imagine the problem is the art direction, or something about the directing in general.

I mean, Bloodstained already looked better from just a small 1 room mockup. Though I cant really say that. Mighty no 9's own mockup looked arguably better than the final thing too
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on September 28, 2015, 03:21:34 AM
Come to think of it I do remember Brandish's stage in particular from the trailer being too dark and fuzzy even if it was sunset. 

The game does need a bit of pop and polish in some places, not to mention some more color in the background couldn't hurt either.  Like I said I don't mind the graphics and think they are okay but I do agree it could have been better and some tweaks would definitely be very much appreciated but it is late and most likely won't happen.

However as long as the game plays well I probably won't mind so much.  Also need to hear more music again, the soundtrack is also equally important.  I'm basically trying to go in with minimal expectations since I really want to treat it as it's own thing and not compare it to Megaman.

Soundtrack sounded pretty good-I love that title music the most still though. I admit I gotta listen to it outside the game a bit too though. But yeah graphics aside the gameplay is really solid-I really like the dash absorb idea-it's a neat way to separate Beck from Megaman.
Title: Re: Mighty No. 9
Post by: Zan on September 29, 2015, 06:25:57 PM
Quote
but yeah, the game just doesnt have a discernible visual style. It really looks amateurish as far as a 3D game goes, which is inexcusable, as Inti has experience with those. So i can only imagine the problem is the art direction, or something about the directing in general.

Between Speed Power Gunbike, Gal Gun and some rare DS/3DS titles, Inti actually has fairly little experience with 3D. Their primary body of works consists of 2D platformers.  Still, this begs the question as to why the initial WIP footage actually looked better. It's as if they're deliberately holding back Mighty No.'s graphical performance for the sake of porting.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on September 29, 2015, 10:25:47 PM
It's as if they're deliberately holding back Mighty No.'s graphical performance for the sake of porting.

I haven't really thought too much about that, but I think that's a very good point. They may have gimped it for that reason. Or at the very least have not been able to have enough time to find a suitable middle ground to retrain performance.
Title: Re: Mighty No. 9
Post by: Nexus on October 03, 2015, 11:44:43 AM
Kind of wish they'd of done it on UE4 since that was an up and rising thing two years ago and now is open to all (to the point that Kingdom Hearts III is running on it as of last year with direct tech support from Epic themselves), but I suppose it would've limited porting in the long run to a degree. Just the natural capabilities of UE4 alone tend to make UE3 look ugly as sin in some situations without some real serious effort put into the visuals.

And Mighty No. 9 is definitely a game suffering from that department.
Title: Re: Mighty No. 9
Post by: Soultrigger on October 07, 2015, 10:11:11 AM
I feel like they should've at least unlocked a special weapon or 2. Just the buster gets kinda boring.

Also, got bored and set my score to 99999 and combo counter to 99. Slightly amusing to see a bunch of achievements light up at once.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on October 16, 2015, 11:34:16 PM
.
Title: Re: Mighty No. 9
Post by: Phi on October 16, 2015, 11:35:46 PM
I would've preferred a darker blue, but it looks nice.
Title: Re: Mighty No. 9
Post by: Sakura Leic on October 16, 2015, 11:39:27 PM
Hmmm either a darker blue or grey would have looked better, but it still looks nice.
Title: Re: Mighty No. 9
Post by: Sakura Leic on December 01, 2015, 11:41:17 PM
*gets rid of thread cobwebs*

Dang thread spiders, anyway we have a pretty dang cheesy trailer.

[yt]https://www.youtube.com/watch?v=hGhPC-vwnOk[/yt]

If only the reception could match the energy of the trailer, stupid controversies. :|
Title: Re: Mighty No. 9
Post by: ViperAcidZX on December 02, 2015, 12:12:45 AM
God damn, what are these losers' problem? I'm looking forward to getting my hands on this game.
Title: Re: Mighty No. 9
Post by: Sakura Leic on December 02, 2015, 12:24:04 AM
They're too focused on production values even though an indie game usually doesn't hit multi platforms most of the time and even if they do it's usually something like PS4/Xbone/PC.  Not to mention they're using 3D models instead of 2D sprites and with the porting to 3DS and Wii U the graphics are going to take a hit.  Some people are even spreading a lie that the 2D sprite concept art was supposed to be what the game was supposed to look like and people not in the know are believing it.

In other words people are being graphics whores and not focusing on gameplay, you know the reason people play games in the first place?  I mean don't get me wrong, the graphics could be a lot better, but it's kind of silly to judge a book by it's cover no? 

Not to mention people are really still butt hurt about the delay, though Concept did handle the announcement of the 2nd delay poorly among other things that are kind of justified, but the graphics whores are the loudest ones by far.  I mean what I saw of the gameplay it is good, though having voice acting talking over boss audio cues, which are essential to avoid their attacks especially the 1-hit kill move, is a really poor design decision, and really I don't think they really needed that while you're fighting.  I'm hoping they make a patch for the voice acting during battles to not override the boss audio cues, but I'm not sure if Comcept would have the money for that since patches are kind of expensive.
Title: Re: Mighty No. 9
Post by: Night on December 04, 2015, 10:52:24 PM
All the Bosses should also have visual cues along with the audio cues, Pyrogen at least does. The audio cues are just more noticeable so you end up focusing on them.
Title: Re: Mighty No. 9
Post by: Sakura Leic on December 04, 2015, 10:58:00 PM
Ah I see, that makes a lot of sense.  I only saw the Pyrogen level to be honest since I wasn't a backer. 
Title: Re: Mighty No. 9
Post by: Flame on December 31, 2015, 09:05:55 AM
its not just graphics, I just didnt find the beta demos really that fun at all compared to well, megaman. The dash mechanic just takes any challenge out of the game.

as for the production values, it just doesnt really show just how much went into it. Which matters considering a lot DID go into it.
Title: Re: Mighty No. 9
Post by: Fxeni on January 25, 2016, 12:26:13 PM
I knew the online stuff was going to be a problem... in my experience, it always is.

Quote
To the fans eagerly awaiting the release of Mighty No. 9, 

Unfortunately, we have an announcement that will be very disappointing to all of you. In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms. However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date. We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release.

The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.

Over the end of the year break and the beginning of 2016, the development staff has been working on these issues non-stop without break, and thanks to their hard work the end is in sight. We continue to make progress to resolve these last issues that have been holding up the release of the game on the different platforms.

Because we are constantly working on it in cooperation with all our partners, we want to wait and make sure that everything is confirmed to be ready before giving a new specific release date. But we expect it to realistically be in Spring 2016.

For this 3rd delay of the game, we have no excuses for disappointing our fans and especially our backers once more. We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release.

Although we are far past our original release date, the release of Mighty No. 9 is still right around the corner. We are all working hard to make sure that we can finish and release the game to all of our fans as quickly as possible, and ask once more for your support of this project that we have created together over these last few years.

Keiji Inafune
Title: Re: Mighty No. 9
Post by: Sakura Leic on January 25, 2016, 01:18:05 PM
*sigh* I almost feel like it would have been better if they announced that they would can the online and do local co-op instead but I would imagine that would still result in a huge [parasitic bomb] storm of backers complaining about not getting  everything promised, which they already were anyway.

The worst thing is the online is all they are working on and is taking the majority of their time.  If they also said they'll fine tune other things like making the graphics a little better, particularly the animations and lack of mouth movement, due to negative feedback it might have gone over slightly better, but I would imagine it's not possible with this complicated networking issue to even attempt that.  Not to mention people don't seem to particularly understand just how expensive it is to patch things so just adding the online stuff later would just be another expense that should have been avoided, but I wonder if even that is moot now due to how many man hours they have to spend on this anyway.

I still don't really give too many shits about delays as I always don't since the Miyamoto saying that a delayed game will eventually be good and a bad game will forever be bad something I take to heart, but even I find this disheartening.

Title: Re: Mighty No. 9
Post by: Phi on January 25, 2016, 07:29:25 PM
Hahahahaha

Oh god this is pathetic
Title: Re: Mighty No. 9
Post by: Sakura Leic on January 25, 2016, 07:31:55 PM
I truly pity them, I don't see them recovering their reputation for a long time, if they can.
Title: Re: Mighty No. 9
Post by: Fxeni on January 25, 2016, 07:38:30 PM
They really shouldn't have promised the online stuff, but that's me. [parasitic bomb]'s always more complicated than anticipated.
Title: Re: Mighty No. 9
Post by: Sakura Leic on January 25, 2016, 07:41:47 PM
I agree on that front, and possibly not including so many multi console releases.  It's best to keep it simple for something like this.  Besides I think local co-op for stages rather than racing would have been much more interesting, but that's probably just me.
Title: Re: Mighty No. 9
Post by: Satoryu on January 25, 2016, 09:25:32 PM
I didn't even realize the game was so close to releasing again. Either that's because of the frequent-feeling delays, or that buzz has all but stopped. Doesn't affect me either way. I can be patient, and this doesn't have a "Must Play Now" vibe for me. It'll be ready when it's ready.
Title: Re: Mighty No. 9
Post by: Flame on January 25, 2016, 09:40:41 PM
This whole thing has been nothing short of a disaster.

Inafune's solo development in general has.
Title: Re: Mighty No. 9
Post by: Sakura Leic on January 25, 2016, 10:20:59 PM
I'm sure there's worse development stories than this, but it's still pretty shitty.  Hope Re-Core does well.
Title: Re: Mighty No. 9
Post by: Nexus on January 25, 2016, 10:57:47 PM
I'm not sure what's worse, the fact that it's giving them this much trouble (understandable as said before, these aren't exactly big development teams at IntiCreates or Comcept), or the fact that part of the problem is due to Unreal Engine 3 not being updated anymore. You know, because Epic Games has Unreal Engine 4 out, which even came out at a time relatively early in MN9's development. I think everyone could've understood a delay if they swapped over, but now they're in too deep, and getting stonewalled by an engine that a lot of developers were moving on from anyway.

Besides Arc System Works, but they managed a damn miracle with UE3 in their own right.
Title: Re: Mighty No. 9
Post by: Cpie on January 25, 2016, 11:08:32 PM
Tha campaign had been kind of a trainwreck, sad after its initial success...
Anyone else thinks the game looks kinda disappointing actually? I do
Title: Re: Mighty No. 9
Post by: Sakura Leic on January 25, 2016, 11:11:09 PM
I'm not sure what's worse, the fact that it's giving them this much trouble (understandable as said before, these aren't exactly big development teams at IntiCreates or Comcept), or the fact that part of the problem is due to Unreal Engine 3 not being updated anymore. You know, because Epic Games has Unreal Engine 4 out, which even came out at a time relatively early in MN9's development. I think everyone could've understood a delay if they swapped over, but now they're in too deep, and getting stonewalled by an engine that a lot of developers were moving on from anyway.

Besides Arc System Works, but they managed a damn miracle with UE3 in their own right.
Yeah it probably would have made sense to switch to UE 4 but I'm not in Game Development, did they manage to get UE 4 support for the Wii U, I remember them citing that for not making a Wii U version of Red Ash.

Tha campaign had been kind of a trainwreck, sad after its initial success...
Anyone else thinks the game looks kinda disappointing actually? I do
Pretty much 80-90% of everyone does, even though I think it's okay it needed more polish in a lot of areas.
Title: Re: Mighty No. 9
Post by: Phi on January 25, 2016, 11:21:19 PM
I'm sure there's worse development stories than this, but it's still pretty shitty.

Yes. Sonic X-treme.

If I recall, one of the staff members wanted to commit suicide because of development hell.
Title: Re: Mighty No. 9
Post by: Sakura Leic on January 25, 2016, 11:23:16 PM
Yeah I remember hearing that was hell on earth, the suicide didn't surprise me. 
Title: Re: Mighty No. 9
Post by: Reaperoid on January 26, 2016, 12:54:28 AM
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

WHY DID I BACK THIS [parasitic bomb]
Title: Re: Mighty No. 9
Post by: Sakura Leic on January 26, 2016, 01:11:17 AM
Honestly I'm starting to wonder if Hideki Kamiya's quote should have been reversed about Inafune being a business man and not a creator.  Then again I also don't think it's fair to hold Inafune solely responsible, questionable statements on MN9 cartoons/movie/and potential sequel aside, because Comcept in general seems to be [tornado fang]ing up.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on January 26, 2016, 01:46:45 AM
Daikatana, Duke Nukem Forever--yeah there are worse development stories than MN9.

Still--kinda annoyed it's being pushed back---AGAIN. I just want mah MM fix.  O^O
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on January 26, 2016, 03:43:28 AM
Everyone is blaming Comcept and Inafune, but isn't Inti really the ones developing this game? People seem to be glossing over Inti in this whole endeavor.

Not that I want to throw Inti under the bus, but it is not like they don't have any experience in 3D games... In fact one of their first games, if not THE first, was 3D.

Inafune isn't a programmer that I am aware. He really has nothing to do with the technical failures of the project in that regard. (Though he hasn't helped tensions with his arrogant attitude toward this and Red Ash...)
Title: Re: Mighty No. 9
Post by: Sakura Leic on January 26, 2016, 04:13:45 AM
Unfortunately people tend not to look at the details when looking for someone or something to blame, and I honestly forgot Inti was involved.  They just go for the face, in this case Inafune, and I cite him as being hopelessly naive than arrogant but it doesn't seem to make any difference at this point.

Not to mention the majority people don't do their damn research anyway, like I said there are still people spreading lies about the game originally being 2D and shifting to ugly 3D based on the concept art and not the trailers.  Though I do agree if it was 2D maybe it might have gone over better, especially since Inti has much more experience in 2D.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on January 26, 2016, 06:32:02 AM
Yeah, see? I even had to remind myself when reading about it "hey wait remember Inti is the dev here...".

As far as 2D vs 3D? Doing high res 2D artwork would have been IMPOSSIBLE with their budget. Not even with double the money I bet. There was absolutely NO way it could even have been considered.
Title: Re: Mighty No. 9
Post by: Sakura Leic on January 26, 2016, 06:40:18 AM
Wow that steep?   Guess it goes to show just how little the average gamer know about game development.
Title: Re: Mighty No. 9
Post by: Reaperoid on January 26, 2016, 12:16:00 PM
Honestly? Another delay is bullshit and he knows it.

Just ship it without the network features, the main mode itself should still be complete right?
Title: Re: Mighty No. 9
Post by: Hypershell on January 26, 2016, 10:23:25 PM
Inafune isn't a programmer that I am aware. He really has nothing to do with the technical failures of the project in that regard. (Though he hasn't helped tensions with his arrogant attitude toward this and Red Ash...)
That's kind of the whole point of the "creator vs businessman" discussion, though.  More than a few times we've heard of what hell they're experiencing based on the decision to release on so many platforms.  The criticism by the fans, at least in my eyes, is not that the devs aren't pulling their weight, but rather that the plan of action was unrealistic.

Call me an ass if you must, but this just makes me glad that Red Ash is Fuze's problem now.
Title: Re: Mighty No. 9
Post by: Strider Xhaiden on January 29, 2016, 10:37:57 AM
This seems relevant.

(https://i.chzbgr.com/full/8742693632/h80697485/)
Title: Re: Mighty No. 9
Post by: Fxeni on January 30, 2016, 05:52:42 AM
That's kind of the whole point of the "creator vs businessman" discussion, though.  More than a few times we've heard of what hell they're experiencing based on the decision to release on so many platforms.  The criticism by the fans, at least in my eyes, is not that the devs aren't pulling their weight, but rather that the plan of action was unrealistic.

Call me an ass if you must, but this just makes me glad that Red Ash is Fuze's problem now.
Bolded for emphasis; Going for multiplatform on as many platforms as they did was a terrible choice. That's a lot pf different architectures to take into account.
Title: Re: Mighty No. 9
Post by: Hypershell on January 30, 2016, 06:29:01 PM
The impression I got is that going for all systems in itself is good, going for online in itself is good, but going for both is a nightmare.  Single-player has been complete since before the second delay, that's part of what's grinding a lot of fans' nerves.  They still see MN9 as little beyond a Mega Man successor, and Mega Man is traditionally a single-player game (not that I wouldn't LOVE for something to change that).

I will say that, as much as there's no real way for the delay to not suck, I do respect Inafune for sticking to his guns in the face of adversity.  The point has been made that licensing would not allow him to simply cut and re-add multiplayer at a later point, but I'm sure he's seen plenty of pressure to release it in a broken state and leave it at that; not as if there aren't bigger devs/publishers out there who wouldn't have done exactly that in his situation.

For what it's worth I still trust Inafune's intentions.  But the fact that it takes more than good intentions is why I'm still glad Red Ash's Kickstarter failed.  Can you imagine the [parasitic bomb] storm that there would be if that game was trying to maintain an open development community in the midst of all this?
Title: Re: Mighty No. 9
Post by: Psycho Yuffie on April 08, 2016, 07:38:41 AM
According to the Steam forums, people who received the game by donating to the Kickstarter had their game codes removed from their library. Some people who pre-ordered the game are reporting the same thing. This makes me nervous...
Title: Re: Mighty No. 9
Post by: Phi on April 08, 2016, 08:05:35 AM
This is one disaster after another.

MN9 better be the best goddamn game of all time for the nonsense people are put through.
Title: Re: Mighty No. 9
Post by: Sakura Leic on April 08, 2016, 08:10:47 AM
I'm hoping it's just some stupid mistake, but I'm not getting my hopes up until we get an answer.  But yeah I really pity and feel sorry for Comcept, and the fans too.  Honestly I've just grown numb after all this, I mean I can handle delays no problem, even if I agree in a way that they should just release the single player campaign and then patch in the online, but everything else is kind of ridiculous. 
Title: Re: Mighty No. 9
Post by: Psycho Yuffie on April 08, 2016, 08:43:51 AM
I was going to pre-order it when I went into the discussions. I thought they might have some news of a possible release date. I found that nugget instead. Needless to say, I chose not to pre-order right now.
Title: Re: Mighty No. 9
Post by: Sakura Leic on April 08, 2016, 08:46:08 AM
Yeah I don't really bother with pre ordering stuff anymore, I was planning on getting it during a Steam Sale after it releases.
Title: Re: Mighty No. 9
Post by: Police Girl on April 08, 2016, 08:51:08 AM
I was going to pre-order it when I went into the discussions. I thought they might have some news of a possible release date. I found that nugget instead. Needless to say, I chose not to pre-order right now.

Can you provide a link?
Title: Re: Mighty No. 9
Post by: Psycho Yuffie on April 08, 2016, 09:16:54 AM
Oh, I think this was for the beta that backers got--not pre-orders. I think.

Is a link. (http://steamcommunity.com/app/314710/discussions/0/385429254951857287/)
Title: Re: Mighty No. 9
Post by: Police Girl on April 08, 2016, 10:07:54 AM
Huh, I always thought they decided against putting the Beta on Steam (It was originally planned as a time-limited thing) in favor of making everybody eligible for it able to redeem a DRM-Free version off Humble Bundle instead.

I checked that and noticed I still had mine.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on April 08, 2016, 06:45:27 PM
This is one disaster after another.

MN9 better be the best goddamn game of all time for the nonsense people are put through.
If it turns out to be like Duke Nukem Forever or Evolve, I'm going to be pissed, especially since I pre-ordered the dammed thing for Wii U.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on April 09, 2016, 03:49:59 AM
Yeah, there was no official release codes yet. Just beta stuff. No cause for alarm.
Title: Re: Mighty No. 9
Post by: Sakura Leic on April 09, 2016, 03:52:51 AM
Okay that makes much more sense then.
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 02, 2016, 09:24:11 PM
http://www.mightyno9.com/en/20160502 (http://www.mightyno9.com/en/20160502)

Seems they're aiming for a late June release, and seem to be sure this time, hopefully they can make it.  Anyone happen to know when the Summer Steam Sale is?
Title: Re: Mighty No. 9
Post by: Strider Xhaiden on May 02, 2016, 09:52:26 PM
Wait, June release now?

[spoiler](http://www.mememaker.net/static/images/memes/4218030.jpg)[/spoiler]
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 02, 2016, 09:53:19 PM
Yeah due to issues with the Network function.
Title: Re: Mighty No. 9
Post by: The Great Gonzo on May 02, 2016, 10:00:25 PM
I hope they can make the release date this time, because I'm legit really worried about the dev team's emotional well-being at this point--life keeps dumping on them and everyone's calling Inafune nasty things, even though I sincerely doubt that all of the blame can be laid on him.
Title: Re: Mighty No. 9
Post by: Phi on May 02, 2016, 10:03:44 PM
I think I've already exhausted all of my laughter regarding this game.
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 02, 2016, 10:10:51 PM
I hope they can make the release date this time, because I'm legit really worried about the dev team's emotional well-being at this point--life keeps dumping on them and everyone's calling Inafune nasty things, even though I sincerely doubt that all of the blame can be laid on him.
Yeah I share the same sentiment.  I mean mistakes were made, things were handled quite poorly, the plan may have been too ambitious for its own good, and honestly the PR drama was overly stupid, but I honestly can't just condemn people for trying their best and being utterly screwed over so many goddanm times and people keep bitching at them when they have almost no idea what the hell it's like not only to develop a game but running an independent company.  It's hell on multiple levels.

I mean I can't deny Inafune and Concept had [tornado fang]'d up, and maybe they should have just released the game and patch in the Multiplayer later, but I also understand why they don't want to put an "unfinished" product out there either. 

In the end I just want to forget the drama and play a fun game.  That's all I want in the end.
Title: Re: Mighty No. 9
Post by: Satoryu on May 02, 2016, 10:20:20 PM
The game has gone gold, which means it is ready for release. An absolute catastrophe is the only thing that can really make it miss its release date now.
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 02, 2016, 10:23:58 PM
Yeah I figured that's what it meant even if I was really unfamiliar with the term.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on May 03, 2016, 01:03:55 AM
Inafune stated before that due to the way the ratings system works they cannot just patch in online at a later date. They would have to rerelease the game as a separate edition which would enable them to get a different rating for the online features.
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 03, 2016, 01:05:03 AM
Thanks for the clarification Objection Man.
Title: Re: Mighty No. 9
Post by: Reaperoid on May 03, 2016, 02:31:11 AM
Late June only for PC/Consoles.
 God knows when for handhelds...
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 03, 2016, 02:34:13 AM
Yeah I'm just going to get it for Steam to be honest.
Title: Re: Mighty No. 9
Post by: Reaperoid on May 03, 2016, 03:47:20 AM
I can't remember my platform choice, it's been way too long

I probably chose 3ds so that's my fault
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 03, 2016, 03:49:18 AM
Yeah I can understand why that makes you feel a bit worried.  Hopefully they can get it by the Holidays, but I'm sure that's a realisitc estimate. :\
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on May 03, 2016, 10:32:58 PM
They may allow you to change the platform, who knows.

I am getting it for Steam initially. If I liked it I would consider getting the 3DS version because I think it would make a fun and good on the go game. The simplified graphics may even improve the presentation honestly...
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 03, 2016, 10:42:04 PM
Yeah it might look better for handhelds, or at least the 3DS.
Title: Re: Mighty No. 9
Post by: Reaperoid on May 16, 2016, 10:04:48 AM
I don't read the bulletins, but was I meant to get another platform selection survey...?

Don't think my choice is changing, I would prefer the 3ds version still
Title: Re: Mighty No. 9
Post by: Police Girl on May 16, 2016, 05:19:31 PM
I got one too.

It doesn't even work lol.
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 16, 2016, 06:32:57 PM
Seems there was an error with the survey, they're going to try again tomorrow.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on May 17, 2016, 12:44:52 AM
Yeah, the one I got didn't work either. Still going for the Steam version.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on May 25, 2016, 08:13:14 PM
As if the butthurt detractors didn't have enough reasons to [parasitic bomb] on Mighty No. 9...

[youtube]youtu.be/YngbHOz--oc[/youtube]
There are no words for how embarrassing this trailer is.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on May 25, 2016, 08:21:42 PM
"Like an Anime fan on promnight"

Ouch.  XD
Title: Re: Mighty No. 9
Post by: Satoryu on May 25, 2016, 11:19:44 PM
Eh, it's harmless. A corny trailer isn't going to worsen anyone's idea of the game. Or improve it, but the haters have long made up their minds already.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on May 26, 2016, 01:54:48 AM
"Make the bad guys cry like an anime fan on prom night."

11/10

Day. One.
Title: Re: Mighty No. 9
Post by: Phi on May 26, 2016, 01:59:20 AM
The cringe is real.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on May 26, 2016, 02:56:23 AM
I'm gonna assume that line is going to be a shoe-in for Banzai Pecan 2. :\
I hope that game doesn't get made.
Title: Re: Mighty No. 9
Post by: Mirby on May 26, 2016, 10:20:07 AM
What's interesting about this trailer is Deep Silver thought this would be a great ad but didn't run it by Comcept or Inti Creates. Takuya Aizo, CEO of Inti Creates, hates this trailer (https://twitter.com/t_aizu/status/735652527450947584).
Title: Re: Mighty No. 9
Post by: The Great Gonzo on May 26, 2016, 02:52:48 PM
Deep Silver also thought that misogynistic gore would be a great way to promote Dead Island(?), so...maybe we're lucky that this trailer is ONLY really corny?

Maybe Comcept or Inti will put together a better trailer to make up for this one.
Title: Re: Mighty No. 9
Post by: Dr. Wily II on May 26, 2016, 03:13:45 PM
*licks the cheese*
Title: Re: Mighty No. 9
Post by: Hypershell on May 26, 2016, 06:26:10 PM
Hey, my prom night was awesome, no matter how much candle wax I spilled on myself.

...that probably came out wrong.

I really do hope this game does well, but it seems like anything and everything that can go wrong does, as far as public perception is concerned.
Title: Re: Mighty No. 9
Post by: Night on May 26, 2016, 11:05:40 PM
hehe, it's funny because anime fans are losers who can't get dates  XD

why...just...why Σ(/)_=`)
Title: Re: Mighty No. 9
Post by: VirusChris on May 27, 2016, 03:16:37 AM
What's interesting about this trailer is Deep Silver thought this would be a great ad but didn't run it by Comcept or Inti Creates. Takuya Aizo, CEO of Inti Creates, hates this trailer (https://twitter.com/t_aizu/status/735652527450947584).

Oh ouch... that must've hurt for them. Deep Silver seems to constantly screw over them. Why didn't they run it by them first?

I wouldn't mind a MN9 trailer like this:
Mega Man X Command Mission Five New Mega Man Games (2004) 15 US TV Commercial (http://www.youtube.com/watch?v=elrzC3Bj9Pk#)

OK maybe not exactly like this, but you get the point.
Title: Re: Mighty No. 9
Post by: Phi on May 27, 2016, 03:42:28 AM
Oh ouch... that must've hurt for them. Deep Silver seems to constantly screw over them. Why didn't they run it by them first?

I wouldn't mind a MN9 trailer like this:
Mega Man X Command Mission Five New Mega Man Games (2004) 15 US TV Commercial (http://www.youtube.com/watch?v=elrzC3Bj9Pk#)

OK maybe not exactly like this, but you get the point.

[spoiler]http://youtu.be/dGFUijdwWdk (http://youtu.be/dGFUijdwWdk)
[/spoiler]

Uncanny
Title: Re: Mighty No. 9
Post by: Flame on May 27, 2016, 05:39:43 AM
Oh ouch... that must've hurt for them. Deep Silver seems to constantly screw over them. Why didn't they run it by them first?

I wouldn't mind a MN9 trailer like this:
Mega Man X Command Mission Five New Mega Man Games (2004) 15 US TV Commercial (http://www.youtube.com/watch?v=elrzC3Bj9Pk#)

OK maybe not exactly like this, but you get the point.
oh man, the days when megaman still got TV commercials. I feel old whenever I see one like this.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on May 27, 2016, 02:15:08 PM
oh man, the days when megaman still got TV commercials. I feel old whenever I see one like this.

I know right-back when we were getting several megaman games per years. Good times.
Title: Re: Mighty No. 9
Post by: TGHoly on May 27, 2016, 06:12:27 PM
Day 1 because I back it. :p

but can't deny I lol this trailer but for me its just look funny nothing more.  8)
Title: Re: Mighty No. 9
Post by: Waifu on May 28, 2016, 01:19:17 AM
The trailer needs work and it doesn't bode well for Mighty No. 9 as it more hype to quell the hatedom.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on May 28, 2016, 02:47:42 AM
The trailer needs work and it doesn't bode well for Mighty No. 9 as it more hype to quell the hatedom.

Honestly the game will either stand or fall on it's own merit regardless of dumb internet drama in the end. If it's fun it's fun, if it's not then thats it for Inafune.
Title: Re: Mighty No. 9
Post by: Nexus on May 28, 2016, 03:17:35 AM
(http://i.imgur.com/cjCXA4Y.png)
Title: Re: Mighty No. 9
Post by: Dr. Wily II on May 28, 2016, 04:29:34 AM
... MEGAMAN IS MADE OF PEPPERONI PIZZA
Title: Re: Mighty No. 9
Post by: Phi on May 28, 2016, 04:37:02 AM
No, doc....

We ARE Pizza!
Title: Re: Mighty No. 9
Post by: Satoryu on May 28, 2016, 05:17:46 AM
Honestly the game will either stand or fall on it's own merit regardless of dumb internet drama in the end. If it's fun it's fun, if it's not then thats it for Inafune.

I don't know. I feel all the drama and delays have stained the game so much that barely anyone is going to give it a chance anymore. Which is ridiculous, but that's the internet for you.
Title: Re: Mighty No. 9
Post by: Dr. Wily II on May 28, 2016, 05:20:21 AM
No, doc....

We ARE Pizza!
*head explodes into Hawaiian*
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 28, 2016, 05:33:13 AM
I don't know. I feel all the drama and delays have stained the game so much that barely anyone is going to give it a chance anymore. Which is ridiculous, but that's the internet for you.
I can only hope the power of Let's Playing can save it, but that's probably asking too much.
Title: Re: Mighty No. 9
Post by: Phi on May 28, 2016, 05:42:54 AM
I don't know. I feel all the drama and delays have stained the game so much that barely anyone is going to give it a chance anymore. Which is ridiculous, but that's the internet for you.

At this point, being pissed off at how this game is being presented and delayed is the natural reaction.

Then again, you are the same person who stated that we don't deserve Legends 3, so who knows how your thought process works.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on May 28, 2016, 05:50:25 AM
(http://i.imgur.com/cjCXA4Y.png)
This reminds me of a really shitty Mega Man creepypasta slowbeef read on Retsupurae.

No, doc....

We ARE Pizza!
[spoiler=spoilish stuff for an old-ass anime(?)][yt]youtu.be/7cdIx-tWFug[/yt]
God I'm such a [tornado fang]ing dinosaur for remembering this.[/spoiler]

I don't know. I feel all the drama and delays have stained the game so much that barely anyone is going to give it a chance anymore. Which is ridiculous, but that's the internet for you.
I don't think I can put it any better myself. Back then when this was first announced people were excited to see a revival of Mega Man by Inafune's team, but now the majority of the Internet see it as joke to mock and bash into ground.
Title: Re: Mighty No. 9
Post by: Police Girl on May 28, 2016, 06:12:33 AM
Well we gotta keep in mind how much bullshit we've seen before the game even came out.

-Over $4M into its funding on kickstarter
-Community drama because of a bad community manager
-A second crowdfunding campaign because they ran out of money.
-Planned Features being removed with little to no fanfare
-Planning an animated series before the game is even out or successful.
-Delays after Delays with little word as to why.
-Partnering with a distributor, then not giving backers the option to receive actual physical copies of the game except for those strange USB/Disc things (And I thought a "Physical" copy that they had for the Kickstarter backers came with one of those, not just a [tornado fang]ing box!)

Personally it was the second crowdfunding thing they did that set it over the line for me.
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 28, 2016, 06:17:43 AM
Uh that second crowdfunding campaign was specifically for voice acting and extra stuff that people asked for that had nothing to do with extra developement but rather just some extra pizzazz and I have no idea what removed features are you talking about?
Title: Re: Mighty No. 9
Post by: ViperAcidZX on May 28, 2016, 06:26:30 AM
Also didn't they mention one of the reasons for the delays was because they couldn't get the online components of the game working so they pushed it back to fix that before release instead of releasing the game first and patching the online stuff second?
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 28, 2016, 06:28:44 AM
Pretty sure that's what most of the delays were for.
Title: Re: Mighty No. 9
Post by: Nexus on May 28, 2016, 06:43:21 AM
I think that was mostly because despite being accompanied by veterans and getting help from IntiCreates, most of the team is still new faces to the industry and they're not used to UE3 (nor getting direct aid on UE3 from Epic Games, like Square-Enix is with Kingdom Hearts 3 and UE4). But that was still netcode for multiplayer features that didn't necessarily have to be in the game at launch, and judging by a trailer from last year compared to now, the game didn't exactly get some extra polishing on the surface level during that downtime either. This whole thing was a lot of hype, and I should know I was on the hype train especially since I created the thread 3 years ago (feels so long ago yet not at the same time!), that got eaten away by mismanagement, people losing trust in Inafune, and the hype giving way to bitter cynicism on many sides for the aforementioned reasons. At best, the game will be an average clone with dashing and absorption as a primary gimmick focus.

It says something when people are way more hyped for Azure Striker Gunvolt 2, especially with Copen mode essentially being Mega Man mode. But then not only is that announcement still a little fresh, but ASG1 was pretty good and thus they have a respectable basis to work from, compared to Mighty No. 9 which had concept art. Some people still felt suckered in by that, despite the fact that right there on the kickstarter page they stated the game would be in 3D, but I can still see why there'd be disappointment since the actual game graphics look like slightly higher-res PSP models at best with none of the lighting style or artistic detail the concept art promoted. Infact it's almost like lighting was barely even handled beyond stock UE3 factors and some basic dynamics on explosions.
Title: Re: Mighty No. 9
Post by: Phi on May 28, 2016, 06:50:50 AM
I never cared for this in the beginning.

All of these issues certainly isn't changing my mind.
Title: Re: Mighty No. 9
Post by: Police Girl on May 28, 2016, 07:05:33 AM
Uh that second crowdfunding campaign was specifically for voice acting and extra stuff that people asked for that had nothing to do with extra developement but rather just some extra pizzazz and I have no idea what removed features are you talking about?

The ability to get powers from enemies. Sorta Z-Knuckle style.

But other than that, the RED ASH deal too. Pushing TWO kickstarters for another game and an anime thing before they were even finished with MN9, after already losing the trust of lots of people, they lost more trust after that (Them immediately funding it right before the end with the mystery chinese group was shady as hell too.)
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 28, 2016, 07:07:52 AM
What, aren't those supposed to be the buffs?  I'm pretty sure it wasn't Z-Knuckle styled to begin with was it?
Title: Re: Mighty No. 9
Post by: Police Girl on May 28, 2016, 07:22:05 AM
Well, that's certainly what they originally said it was going to be.


Quote
So what makes Mighty No. 9—the character as well as the game—different? Simply put: the ability to transform! Of course our hero, Beck, earns new weapons as he defeats each of his fellow Mighty Number boss robots, but more than that, his body itself can also reconfigure into new shapes, allowing for all kinds of new skills and abilities!

For example, his limbs might become giant magnets, enabling him to walk up walls or rip away enemy shields... Or maybe extendible spring-loaded hands would allow him to activate far-away switches or work as a grappling hook... Or he could have a tank-like body, easily crossing over spikes and pushing objects around the levels... These are just a few possibilities we’re considering (the game is still in the design phase), but you get the idea!

And it’s not only killing bosses that gets Beck new powers. Taking out other enemies with a certain weapon, or hitting them in their weak spot, can expose one of three types of “xel” (pronounced “cell”) energy Beck can sap (if he’s quick enough), store, and unleash later via his own Mighty Skills! Give yourself a double-jump and speed boost for a limited time, unleash a concentrated flurry of powerful punches directly ahead, or set off a blast that hurts everything on the screen! Whatever final form it takes, this system will add depth and strategy to the action, as you choose how to approach and defeat even normal bad guys to best fuel your special powers.
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 28, 2016, 07:23:20 AM
Hmm that's a shame they couldn't implement that. :\
Title: Re: Mighty No. 9
Post by: Hypershell on May 28, 2016, 07:31:30 AM
I have strongly mixed feelings.

On one end, Deep Silver can burn in hell, and ever since day one I've resented the "Mega Man fans must automatically love this because Inafune is making it" attitude anyway.

On the other, I was sincerely hoping that Mighty would be able to succeed on its own merits, even if it was never ever promoted as if it could.  I respected the balls of an "oldschool" game going to retail.  I believed that Inafune left Capcom for a reason and was genuinely interested in seeing what he could do on his own.

Apparently what he cannot do is good PR.  Or planning, for that matter.

I've only got so much money to spend and so much time on my hands, with plenty of other games past and present competing.  Taking snide jabs at your own target audience in the style of a "What? We were only kidding" schoolyard squabble, while trying to promote a game whose visuals make X8 look good, that might not get a "BOYCOTT IT FOREVAH!!!" reaction from me, but it still takes you down a few pegs on my priorities list.

And I need to ask: Of those who supported MN9, how many truly did so for MN9's sake, and how many wanted to send Capcom a message?  Because that ship sailed.  The game may yet somehow pull a positive reaction out of a hat upon release, but it will never again be the phenomenon that it was at the time of its Kickstarter.
Title: Re: Mighty No. 9
Post by: Satoryu on May 28, 2016, 10:11:11 AM
At this point, being pissed off at how this game is being presented and delayed is the natural reaction.

Then again, you are the same person who stated that we don't deserve Legends 3, so who knows how your thought process works.

Oh yeah I did say that! Ha, that was a fun time. Can't say much has changed since then, though. But what I've said about the Mega Man community then really applies to most any internet community, then and now. Hell, I feel internet culture is even worse now. Everyone's pissed off about everything.

And I just roll my eyes. The hate and vitriol just isn't worth it. Cooler heads prevail, as they say.

Also my thought process is not 100% accurately portrayed by what I say. I have difficulty fully expressing myself. It feels like what I type never gets my point across the way I want, so I rewrite and rewrite, and things could get lost in all that. This post took an hour to write, for example.

And I need to ask: Of those who supported MN9, how many truly did so for MN9's sake, and how many wanted to send Capcom a message?  Because that ship sailed.  The game may yet somehow pull a positive reaction out of a hat upon release, but it will never again be the phenomenon that it was at the time of its Kickstarter.

This is a very, very good question, and every backer should think about their answer. I'm sure a lot of people felt the latter because of the fallout after the cancellations and such. They want Mega Man. And having Inafune make something very much like it without interference from the stingy Capcom bigwigs was the best news ever. Bloodstained and Yooka-Laylee were kind of in the same boat. But those guys haven't yet had a reaction from their former big companies. Capcom has received the message, and more Mega Man stuff is in the pipeline, like it or not.

For me personally, I'm a fan of Mega Man-styled gameplay. I think that was more than enough reason to back it. Having Inafune and Inti on board is just icing on the cake. They know Mega Man well more than anyone.

Simply, I want to play the game. But it's not an immediate necessity. It's done when it's done. And the controversy has no impact on the game, so it doesn't matter to me. And if the game turns out to be subpar, oh well. That's just the chance you take in life.
Title: Re: Mighty No. 9
Post by: Nexus on May 28, 2016, 10:46:37 AM
I hadn't backed it mainly because i'm stingy about my limited income, and admittedly I haven't backed a single kickstarter campaign at all. But my brother backed it with $80, so either way I cut it, i'll be able to play Mighty No. 9 anyway.

I have this massive Mega Man itch I want to scratch yet I have no idea what to play. Last year I finally beat X4 with Zero after all these years, and X5 was just so obnoxious with backtracking and level design that I eventually fell off and didn't bother completing it. There's so many other Mega Man games I could play, especially via emulation, but for some reason I lack a lot of legitimate means to play the series nowadays thanks to no converter cables for my PS2 (and not knowing where my PS2 is), and I just want to sit down with a Mega Man game again and do it the old-fashioned way of straight-up playing it with no strings attached. Mighty No. 9 is potentially an interesting new option, but I have this doubt that it'll scratch my itch properly.
Title: Re: Mighty No. 9
Post by: kosmos on May 28, 2016, 02:43:26 PM
A lot of stuff "leaked" in youtube, final boss included, go ahead if you want to be spoiled  XD

https://www.youtube.com/channel/UCFadjYHkXsmTSUop8_dnTKg/videos (https://www.youtube.com/channel/UCFadjYHkXsmTSUop8_dnTKg/videos)
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on May 28, 2016, 02:52:09 PM
I have strongly mixed feelings.

On one end, Deep Silver can burn in hell, and ever since day one I've resented the "Mega Man fans must automatically love this because Inafune is making it" attitude anyway.

On the other, I was sincerely hoping that Mighty would be able to succeed on its own merits, even if it was never ever promoted as if it could.  I respected the balls of an "oldschool" game going to retail.  I believed that Inafune left Capcom for a reason and was genuinely interested in seeing what he could do on his own.

Apparently what he cannot do is good PR.  Or planning, for that matter.

I've only got so much money to spend and so much time on my hands, with plenty of other games past and present competing.  Taking snide jabs at your own target audience in the style of a "What? We were only kidding" schoolyard squabble, while trying to promote a game whose visuals make X8 look good, that might not get a "BOYCOTT IT FOREVAH!!!" reaction from me, but it still takes you down a few pegs on my priorities list.

And I need to ask: Of those who supported MN9, how many truly did so for MN9's sake, and how many wanted to send Capcom a message?  Because that ship sailed.  The game may yet somehow pull a positive reaction out of a hat upon release, but it will never again be the phenomenon that it was at the time of its Kickstarter.

Little of A and B honestly-I wanted a new MM game and I was curious what Inafune would make without capcom getting in the way and at the same time I wanted to help send a message to capcom that they screwed us over and the desire for not only more Megaman was still there.
Title: Re: Mighty No. 9
Post by: Frozen Potato on May 28, 2016, 03:06:48 PM
Still a wonder how Gunvolt got 2 games already(2nd game still in development) while MN9 still barely crawling out for its own first release within the same time frame.
Title: Re: Mighty No. 9
Post by: Hypershell on May 28, 2016, 05:14:56 PM
Gunvolt is a smaller scale project.  They just hit, like, 160k downloads on the original, if they're calling that successful then what does that tell you about its budget?  Mighty is drowning in its excess of bells and whistles; it's no secret that the basic single-player has been done for ages.

Capcom has received the message, and more Mega Man stuff is in the pipeline, like it or not.
To be fair, the merchandising machine has loved Mega Man consistently since well before the cancellation wave.  The only thing that really changed is that Capcom gave us a metric [tornado fang] ton of re-releases and not just the same NES games over and over (and the same NES games got a physical release).
Title: Re: Mighty No. 9
Post by: The Great Gonzo on May 28, 2016, 05:55:10 PM
And I just roll my eyes. The hate and vitriol just isn't worth it. Cooler heads prevail, as they say.

Just sayin', but I remember "cooler heads" still being called all sorts of nasty things because they dared to be human and have feelings, however restrained they were.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on May 28, 2016, 06:55:33 PM
And I need to ask: Of those who supported MN9, how many truly did so for MN9's sake, and how many wanted to send Capcom a message?  Because that ship sailed.  The game may yet somehow pull a positive reaction out of a hat upon release, but it will never again be the phenomenon that it was at the time of its Kickstarter.

Oh yeah I did say that! Ha, that was a fun time. Can't say much has changed since then, though. But what I've said about the Mega Man community then really applies to most any internet community, then and now. Hell, I feel internet culture is even worse now. Everyone's pissed off about everything.

And I just roll my eyes. The hate and vitriol just isn't worth it. Cooler heads prevail, as they say.

Also my thought process is not 100% accurately portrayed by what I say. I have difficulty fully expressing myself. It feels like what I type never gets my point across the way I want, so I rewrite and rewrite, and things could get lost in all that. This post took an hour to write, for example.

This is a very, very good question, and every backer should think about their answer. I'm sure a lot of people felt the latter because of the fallout after the cancellations and such. They want Mega Man. And having Inafune make something very much like it without interference from the stingy Capcom bigwigs was the best news ever. Bloodstained and Yooka-Laylee were kind of in the same boat. But those guys haven't yet had a reaction from their former big companies. Capcom has received the message, and more Mega Man stuff is in the pipeline, like it or not.

For me personally, I'm a fan of Mega Man-styled gameplay. I think that was more than enough reason to back it. Having Inafune and Inti on board is just icing on the cake. They know Mega Man well more than anyone.

Simply, I want to play the game. But it's not an immediate necessity. It's done when it's done. And the controversy has no impact on the game, so it doesn't matter to me. And if the game turns out to be subpar, oh well. That's just the chance you take in life.
I couldn't back the game during the Kickstarter boom years ago because of money problems my family was going through, but I did manage pre-order for the Wii U version during Christmas last year, and despite the delays and drama it created, I still have some hope of Mighty No. 9 being a decent game in it's own right. Unfortunately it's hard to remain hopeful and optimistic without stooping to the level of a complete douchebag, even outside of Mighty No. 9. The Internet is filled with the most angriest, hateful, and pessimistic motherfuckers you never want to find with a few simple clicks, and I agree with Satoryu because it's only getting worse as time goes on. It's one of the reasons I'm such a shut-in. I wouldn't be surprised in 10 years time, the Internet will be filled with nothing but angry losers.

As for Mighty No. 9, I hope it turns out to be a decent game, but I'm not in a rush to play it like all the displeased backers and whatnot. I got a bunch of games in my backlog already that I haven't played yet and they can tie me over until the day Mighty No. 9 is ready to be shipped to digtal distribution stores. I'd rather have a game that works properly on Day 1 than a broken, rushed mess. If Mighty No. 9 doesn't meet my expectations, I will always have games like RosenkreuzStilette to fall back on. I wish I could quote Stop Skeletons From Fighting (Derek Alexander, a.k.a. Happy Video Game Nerd), but the second I do I'm looking at a million and one douchebags telling me "ur retarted" for having more humility than they ever will.
Title: Re: Mighty No. 9
Post by: Satoryu on May 28, 2016, 09:04:35 PM
Just say it. Don't listen to anyone like that. They're not worth it. Plus Derek is amazing.

To be fair, the merchandising machine has loved Mega Man consistently since well before the cancellation wave.  The only thing that really changed is that Capcom gave us a metric [tornado fang] ton of re-releases and not just the same NES games over and over (and the same NES games got a physical release).

I was referring to the new animated series and the mobile game.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on May 28, 2016, 09:53:41 PM
Well as Derek once said in his Castlevania Game Boy "trilogy" reviews, "Ease up on the nerd-rage Internet, and try being happy for once."
Title: Re: Mighty No. 9
Post by: The Great Gonzo on May 29, 2016, 12:24:52 AM
...guys, you do realize that Capcom not only wasted everyone's physical and emotional investment in MML3, but made no meaningful effort to make up for that for YEARS. It's not fair to expect people to just passively roll with that.

And by now I think most of the vitriol has died down anyway?
Title: Re: Mighty No. 9
Post by: Phi on May 29, 2016, 12:44:49 AM
Sato is saying that Capcom can cancel any long-awaited game for no apparent reason, and we should just shrug our shoulders and be okay with it.

Sure, that makes A LOT of sense.
Title: Re: Mighty No. 9
Post by: Satoryu on May 29, 2016, 01:44:03 AM
Dude that's not what I'm saying. What that post back then, and what I feel now, really amount to "Stop being so angry."
Title: Re: Mighty No. 9
Post by: Phi on May 29, 2016, 02:43:27 AM
I suppose I didn't extrapolate that from "you guys don't deserve it".
Title: Re: Mighty No. 9
Post by: Protoman Blues on May 29, 2016, 03:17:33 AM
And I need to ask: Of those who supported MN9, how many truly did so for MN9's sake, and how many wanted to send Capcom a message?  Because that ship sailed.  The game may yet somehow pull a positive reaction out of a hat upon release, but it will never again be the phenomenon that it was at the time of its Kickstarter.

Both. The essential idea behind ALL of this was that if Capcom wasn't going to make anymore MegaMan games, it'd be nice to support someone that actually is. That hasn't changed, despite all the crap MN9 has gone through/put us through. Throughout all of this [parasitic bomb], Capcom has still shown absolutely no inclinations of making more MegaMan games, be it Classic, X, Legends, etc.

This game could be absolute [parasitic bomb] and I'd have zero regrets about the money I spent to support it. The point was to have a chance. At the time, this was pretty much the best chance we had to both have a new MM type game and show support for said style of game. Will it matter? Probably not. Thus far all we've seen out of Capcom regarding the franchise, besides the usual merch, is a new animated series that fans are already angry with/not willing to give a chance after LITERALLY one image and a few sentence describing it. So what the [tornado fang] does all of this tell you? It tells me that gamers are impatient, unpleaseable assholes and that's not going to change. It means that Capcom is simply going to continue going with series' that are guaranteed money makers, which MegaMan obviously no longer is. We'll see if the new cartoon can actually change that. I'm not holding my breathe though.
Title: Re: Mighty No. 9
Post by: Mirby on May 29, 2016, 03:27:15 AM
There was also Legacy Collection, which was met with much hate because it didn't have 9 and 10 or that it didn't have 7 and 8 or that it accurately emulated the NES versions which included slowdown and screen flicker, among many other things. I mean I rather enjoyed it and the challenge mode is kinda cool but... considering the hate that a newish Mega Man title got because it was just a collection, I can easily see Capcom deciding we don't need more games. Which pisses me off because it's like, so many people complain that there's not a single Mega Man game from Capcom released in years and when they actually try to release something it's met with vehement vitriol and then when they decide no more MM games the complaints due to very poor reception of MMLC and the whining will start over again.
Title: Re: Mighty No. 9
Post by: Amatiramisu on May 29, 2016, 03:34:24 AM
I've kept away from MN9 in general because Inafune's company has made so many missteps that I lost interest in general.

However, when Capcom releases a collection that nobody really needs or wants, people are gonna be upset. Fact of the matter is that nobody was gonna thank MMLC when the Classic series has already had endless re-releases and virtual console releases, etc.
Companies need to be held accountable for their actions and decisions. They need to be able to listen to the community instead of deciding what the community wants and then blaming the community for not eating up what they put out. That's why Ubisoft's been getting negative PR, that's why Nintendo's been getting negative PR, that's why Capcom's been getting negative PR.

So when someone says they disagree with a massive community who are unhappy with a product, I'd say that tells me they're just overly dedicated to the franchise behind the product and they are happy being fed whatever the people behind the product shove down their throats anyway.
Title: Re: Mighty No. 9
Post by: Satoryu on May 29, 2016, 03:38:39 AM
This game could be absolute [parasitic bomb] and I'd have zero regrets about the money I spent to support it. The point was to have a chance. At the time, this was pretty much the best chance we had to both have a new MM type game and show support for said style of game. Will it matter? Probably not. Thus far all we've seen out of Capcom regarding the franchise, besides the usual merch, is a new animated series that fans are already angry with/not willing to give a chance after LITERALLY one image and a few sentence describing it. So what the [tornado fang] does all of this tell you? It tells me that gamers are impatient, unpleaseable assholes and that's not going to change. It means that Capcom is simply going to continue going with series' that are guaranteed money makers, which MegaMan obviously no longer is. We'll see if the new cartoon can actually change that. I'm not holding my breathe though.

This this all of this.

Also Phi, the type of gamer described up there are the ones I said were undeserving.
Title: Re: Mighty No. 9
Post by: Mirby on May 29, 2016, 04:34:27 AM
That's exactly the reaction I was referring to. They try to actually release SOMETHING and it's met with hate because it's not what anyone wanted. But when a series is dormant for so long and the company tries to release something in that franchise, even if it is just a collection of past games, they usually do so to test the waters to see if the series is worth supporting financially to release actual new games.

So when that collection fails because everyone hates it because "that's not what we wanted" the company sees no reason to continue releasing new games in that franchise. See where I'm going with this?

I mean that might not be the case here, but that's usually how it works.
Title: Re: Mighty No. 9
Post by: Frozen Potato on May 29, 2016, 04:39:09 AM
^ That sounded like Capcom was using us as a guinea pig to see whether the game is relevant or not using the same cheap method over and over and over, they should have realized they wouldn't get good results with just that.
Title: Re: Mighty No. 9
Post by: The Great Gonzo on May 29, 2016, 04:39:38 AM
I've kept away from MN9 in general because Inafune's company has made so many missteps that I lost interest in general.

I get the feeling that a lot of new game companies are at risk of floundering for a bit before they hit their stride, especially if the people in charge were more used to a different role. Comcept has the misfortune of being really visible, I think.

Quote
However, when Capcom releases a collection that nobody really needs or wants, people are gonna be upset. Fact of the matter is that nobody was gonna thank MMLC when the Classic series has already had endless re-releases and virtual console releases, etc.

And didn't that proprietary engine that one of the devs went on at length about turn out to just be a normal emulator? That didn't endear MMLC to most folks, either.

I can only hope that Capcom actually listened to all the constructive criticism of their constant half-assing and that their apparent efforts to turn things around are sincere.

But when a series is dormant for so long and the company tries to release something in that franchise, even if it is just a collection of past games, they usually do so to test the waters to see if the series is worth supporting financially to release actual new games.

After an interminable string of re-releases (and at least one shoddy iOS port) broken up only by the comically dull grindfest that was Xover, I'm not sure if it counts as "testing the waters" anymore.
Title: Re: Mighty No. 9
Post by: Mirby on May 29, 2016, 04:48:20 AM
Don't get me wrong, they could have tested the waters with an actual new game instead of a collection, but the fact that the thing they tested the waters with got such negative responses probably isn't a good indicator to them to actually make a new game lol
Title: Re: Mighty No. 9
Post by: Dr. Wily II on May 29, 2016, 05:05:16 AM
Am I the only other one that appreciates Legacy Collection? ._.
Title: Re: Mighty No. 9
Post by: The Great Gonzo on May 29, 2016, 05:08:23 AM
It could also indicate that they need to stop being lazy (or appearing lazy). Seriously, that's the most common complaint I see wrt: all these re-releases.

At the VERY LEAST, if Capcom's going to keep doing this, they ought to take care of some games that haven't been re-released as of this post. A physical release of Megamans 9 and 10 (with all the DLC) would be appreciated--if the 3DS could handle it, then that's where I'd like it to go.
Title: Re: Mighty No. 9
Post by: Amatiramisu on May 29, 2016, 05:25:42 AM
Don't get me wrong, they could have tested the waters with an actual new game instead of a collection, but the fact that the thing they tested the waters with got such negative responses probably isn't a good indicator to them to actually make a new game lol

Uh, I think it's an indicator that nobody wants another re-release and they want something new.

It could also indicate that they need to stop being lazy (or appearing lazy). Seriously, that's the most common complaint I see wrt: all these re-releases.

At the VERY LEAST, if Capcom's going to keep doing this, they ought to take care of some games that haven't been re-released as of this post. A physical release of Megamans 9 and 10 (with all the DLC) would be appreciated--if the 3DS could handle it, then that's where I'd like it to go.

Yeah MMLC would've done better had it been at least, I don't know, complete.
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 29, 2016, 05:31:41 AM
While I do agree that the MMLC is pretty lazy since there were lots of other methods to obtain the first 6 classic games at the time I don't know what would have been a better option if they couldn't release a new game.  That being said the vitriol was way too extreme too.

At the very least we finally have all 3 Legends games on the PSN which is pretty amazing with the hurdles they had to go through to do that.   

I personally would have liked all 6 battle network games in a collection myself, but since they are RPGs it is kind of infeasible to do that with a single 3DS cart I think, not to mention the dual versions starting with 3, though we can probably do without White for how lacking it is compared to Blue and Blue Moon's glitchiness, it's still a [parasitic bomb] load of stuff to squeeze in even with today's current technology.
Title: Re: Mighty No. 9
Post by: Satoryu on May 29, 2016, 05:45:55 AM
Am I the only other one that appreciates Legacy Collection? ._.

I have no qualms with Legacy Collection. I do own Anniversary Collection, but those ports suck. LC is practically 1-1. It's a bargain too. Buying all 3 on Virtual Console costs twice as much, PSN is probably even more expensive, and the NES carts go for stupid amounts of money. And the Challenge mode was fun.
Title: Re: Mighty No. 9
Post by: Amatiramisu on May 29, 2016, 06:57:01 AM
ZX collection would be cool.

Or, y'know, ZX3. But uh
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 29, 2016, 06:59:31 AM
I mean a ZX collection is a bit lower priority since DS carts can be played on 3DSes, but [tornado fang] yeah I needs my ZX3.

Title: Re: Mighty No. 9
Post by: Dr. Wily II on May 29, 2016, 07:05:25 AM
I JUST NEED MORE AILE
Ashe is fine too, BUT MORE AILE
Title: Re: Mighty No. 9
Post by: Protoman Blues on May 29, 2016, 07:05:53 AM
Don't get me wrong, they could have tested the waters with an actual new game instead of a collection, but the fact that the thing they tested the waters with got such negative responses probably isn't a good indicator to them to actually make a new game lol

Testing the waters with a new game would be more costly than the Legacy Collection, which is essentially what it boils down to. Capcom is pretty much in a no-win situation right now regarding MegaMan, business wise. No matter what they do, it will be the wrong answer. With the release of the Legacy Collection, people clamored for new games. If they actually made a MegaMan 11, people would complain that it was yet another Classic series game instead of X, ZX3, or Legends 3. While they could make an X9 or ZX3, it falls into the same trap of Legends 3 in that it probably won't make a lot of money for them, unlike say a Street Fighter game.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on May 29, 2016, 07:13:02 AM
Or Resident Evil, since they're probably devoting their time on developing REmake 2.
Title: Re: Mighty No. 9
Post by: Amatiramisu on May 29, 2016, 07:18:40 AM
I mean a ZX collection is a bit lower priority since DS carts can be played on 3DSes, but [tornado fang] yeah I needs my ZX3.

I mean by that logic we didn't really need MMZ Collection since GBA carts could be played on NDSes.

I JUST NEED MORE AILE
Ashe is fine too, BUT MORE AILE

(http://25.media.tumblr.com/tumblr_mema4cfZDL1rknjwto1_500.png)

Testing the waters with a new game would be more costly than the Legacy Collection, which is essentially what it boils down to. Capcom is pretty much in a no-win situation right now regarding MegaMan, business wise. No matter what they do, it will be the wrong answer. With the release of the Legacy Collection, people clamored for new games. If they actually made a MegaMan 11, people would complain that it was yet another Classic series game instead of X, ZX3, or Legends 3. While they could make an X9 or ZX3, it falls into the same trap of Legends 3 in that it probably won't make a lot of money for them, unlike say a Street Fighter game.

But people didn't really like SFV that much either. Pokken Tournament of all things outsold it.

Or Resident Evil, since they're probably devoting their time on developing REmake 2.

They're making a new RE though, no?
Title: Re: Mighty No. 9
Post by: Protoman Blues on May 29, 2016, 07:23:50 AM
But people didn't really like SFV that much either. Pokken Tournament of all things outsold it.

Perhaps not, but it still probably makes them more money than a MegaMan game, due to tourneys and such.
Title: Re: Mighty No. 9
Post by: Dr. Wily II on May 29, 2016, 07:26:32 AM
(http://25.media.tumblr.com/tumblr_mema4cfZDL1rknjwto1_500.png)
YES BOOTY
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 29, 2016, 07:27:14 AM
Perhaps not, but it still probably makes them more money than a MegaMan game, due to tourneys and such.
That's unfortunately very true.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on May 29, 2016, 07:31:28 AM
I mean by that logic we didn't really need MMZ Collection since GBA carts could be played on NDSes.

(http://25.media.tumblr.com/tumblr_mema4cfZDL1rknjwto1_500.png)

But people didn't really like SFV that much either. Pokken Tournament of all things outsold it.

They're making a new RE though, no?
Umbrella Corps or Resident Evil: Bio-Terror? They were the other games in development listed on Wikipedia.

Also Phi and Ashe think alike. 8D *shot*
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 29, 2016, 07:32:55 AM
I think I actually did hear about an RE2 REmake as well.
Title: Re: Mighty No. 9
Post by: NitroWhite on May 29, 2016, 07:47:46 AM
MN9 looks like crap but I wasn't really planning to get it anyways. some anon on /v/ showed some game play of a build he got. (wouldn't say) Saw the final boss fight and everything
Title: Re: Mighty No. 9
Post by: ViperAcidZX on May 29, 2016, 07:51:26 AM
Already ahead of you on that. (http://forum.rockmanpm.com/index.php?topic=7205.msg504469#msg504469) I personally only spoiled myself to small bits of Ray of nothing else.
Title: Re: Mighty No. 9
Post by: NitroWhite on May 29, 2016, 07:55:57 AM
I just laugh at this whole thing and at these devs and their mismanagement. These fuckers needed a publisher to keep them on track and slap them in the heads when they [tornado fang] up.
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 29, 2016, 07:58:35 AM
The thing is DeepSilver was that Publisher, and apparently they didn't do a good job of "keeping them on track".
Title: Re: Mighty No. 9
Post by: Mirby on May 29, 2016, 08:02:45 AM
Testing the waters with a new game would be more costly than the Legacy Collection, which is essentially what it boils down to. Capcom is pretty much in a no-win situation right now regarding MegaMan, business wise. No matter what they do, it will be the wrong answer. With the release of the Legacy Collection, people clamored for new games. If they actually made a MegaMan 11, people would complain that it was yet another Classic series game instead of X, ZX3, or Legends 3. While they could make an X9 or ZX3, it falls into the same trap of Legends 3 in that it probably won't make a lot of money for them, unlike say a Street Fighter game.
Exactly my point. There's parts of this fanbase that would be horribly offended if they released one thing you mentioned, another part that would be offended if they released another thing listed, and so on and so forth. It's just... a PR minefield for them no matter what they release. Damned if they do, damned if they don't.
Title: Re: Mighty No. 9
Post by: NitroWhite on May 29, 2016, 08:03:50 AM
At this point EA could of done a better job. Just think about it for a second, that EA as [parasitic bomb] as they are, could [tornado fang] it up this badly. At least they would have it released already (mind you they'd make the multiplayer a season pass only bullshit)
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 29, 2016, 08:06:37 AM
The thing is why would EA care about a little start up company in Japan and could they fix the Network problems which according to OBJECTION MAN, who is a indie game developer here, can't be patched like normal?
Title: Re: Mighty No. 9
Post by: NitroWhite on May 29, 2016, 08:08:57 AM
At least for your second point, EA would probably fire the guy and have them use one of their already made systems for multiplayer.
Title: Re: Mighty No. 9
Post by: Amatiramisu on May 29, 2016, 08:10:46 AM
He's speaking in hypotheticals, with EA as a developer.

And also EA isn't that bad anymore so
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 29, 2016, 08:14:29 AM
Firing people wouldn't solve a damn thing, in fact that would make it worse, especially since the Network problems are individual to each platform, and we can't forget how [tornado fang]ing complicated the Wii U and Handhelds are due to how alien it is compared to PC, PS4, and Xbone.  It can't  be solved with one size fits all system.

Title: Re: Mighty No. 9
Post by: NitroWhite on May 29, 2016, 08:18:17 AM
you sure are taking this more seriously than I was, just stating that EA as a publisher could do a better job than this disaster MN9 ended up being.

tho I'm mostly just pissing on this game for my own lulz
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 29, 2016, 08:20:45 AM
Can't help it, I'm a Human Resources Major.  My job is to identify problems and how to fix them to make an organization work better.  At least ones I get into the field.

This is surprisingly similar to that, in a round about way.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on May 29, 2016, 08:21:29 AM
tho I'm mostly just pissing on this game for my own lulz
Thanks for proving mine and few other's points on the matter at hand...
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 29, 2016, 08:23:32 AM
To be fair I'm just repeating some of what OBJECTION MAN and Fxeni have said multiple times in a very rudimentary manner along with some intuition and Cuban Sass.

Title: Re: Mighty No. 9
Post by: Amatiramisu on May 29, 2016, 08:25:42 AM
Mmm i'll take some of that cuban sass bby~

*ahem*

Anyways I just think that between the constant delays, the PR shitstorm that was Inafune's SJW girlfriend or whatever the hell that whole thing was, and the general lack of interest in the mainstream outside the MM fanbase, I honestly can't see the game doing well.
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 29, 2016, 08:29:07 AM
The only thing that it has hope for is it's own merits, however a small hope it may be.

I mean keep in mind there are people who still want to play the game, and word of mouth can be powerful internet drama be damned.  It's a hell of a long shot don't get me wrong, I ain't stupid and severe damage has been done, but it shouldn't get in the way of people enjoying a game, and in the end that's all that matters.
Title: Re: Mighty No. 9
Post by: Protoman Blues on May 29, 2016, 08:33:32 AM
Anyways I just think that between the constant delays, the PR shitstorm that was Inafune's SJW girlfriend or whatever the hell that whole thing was, and the general lack of interest in the mainstream outside the MM fanbase, I honestly can't see the game doing well.

And that's pretty much the reason why there's Zero (see what I did there  8D) reason for Capcom to make any new MegaMan games. They hilariously and arsonistically burned their PR bridges with the Legends 3 clusterfuckbuster and there is no interest from the mainstream outside the MM fanbase for a brand new MegaMan game.

Unless Nintendo wants to push for a new MegaMan game based on the excitement of having him in the Smash Bros., our best hope for the franchise is currently tied to an upcoming animated series that people are already pissed about. In other words, the situation is still Mega-bleak, ladies and gentlemen.
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 29, 2016, 08:37:45 AM
It is very mega bleak for sure, but I don't want to give up until the entire hand is played.  It just ain't my style, naive as hell as I'm aware it is.

I just hope if they do make a game out of that show it's good and fresh, but I can't judge what isn't a reality yet, events have a weird way of twisting expectations.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on May 29, 2016, 08:49:36 AM
It is very mega bleak for sure, but I don't want to give up until the entire hand is played.  It just ain't my style, naive as hell as I'm aware it is.

I just hope if they do make a game out of that show it's good and fresh, but I can't judge what isn't a reality yet, events have a weird way of twisting expectations.
Spiritia Rosenberg (from RosenkreuzStilette) would be proud.
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 29, 2016, 08:59:38 AM
To be fair I was channeling OG Yu-Gi-Oh Heart of the Cards BS since that is totally something that should be relied on right guys? 8D

I mean realistically this would get a Pyhric Victory at best, and even if I consider that significant given the current circumstances that is still a huge ass blow and investors would be very doubtful to invest in Comcept with high reluctance.  Idealistically Comcept will learn from their mistakes, Re-Core does well, RED ASH by some miracle becomes sleeper hit, and maybe Inafune can make a sequel to Soul Sacrifice to make up for this, but again this is ideal and not realistic.

But hey stranger things have happened and while I am realistic I don't like being negative either.

That being said I have no hope for the RED ASH anime because [tornado fang] white washing Call.
Title: Re: Mighty No. 9
Post by: Phi on May 29, 2016, 09:10:49 AM
To be fair I was channeling OG Yu-Gi-Oh Heart of the Cards BS since that is totally something thag should be relied on right guys? 8D

I mean realistically this would get a Pyhric Victory at best, and even if I consider that significant given the current circumstances that is still a huge ass blow and investors would be very doubtful to invest in Comcept with high reluctance.  Idealistically Comcept will learn from their mistakes, Re-Core does well, RED ASH by some miracle becomes sleeper hit, and maybe Inafune can make a sequel to Soul Sacrifice to make up for this, but again this is ideal and not realistic.

But hey stranger things have happened and while I am realistic I don't like being negative either.

That being said I have no hope for the RED ASH anime because [tornado fang] white washing Call.

The RED ASH anime will probably be bad due to being a video game adaptation, not because of white washing.
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 29, 2016, 09:16:23 AM
To be fair the anime continuity takes place in an alternate Universe and has a [parasitic bomb] load of other characters that won't show up in the game as well as a different story line so it at least won't be like a Dangan Ronpa Anime rushed thing.

I'm mostly using it as a scapegoat for being dead weight for a Kickstarter that had a very low chance of succeeding in the first place because Inafune thought it would be a brilliant idea to launch 2 kickstarters at once even though that's the dumbest [parasitic bomb] ever. 
Title: Re: Mighty No. 9
Post by: Amatiramisu on May 29, 2016, 09:40:43 AM
I was honestly more excited for Red Ash but Inafune's handling was VERY stupid and I'm honestly pessimistic about it ever reaching completion.

If we're talking kickstarters though, Igarashi [tornado fang]ing nailed it. <3
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 29, 2016, 09:43:19 AM
Same here my friend, I mean like I said I'm hoping for a miracle for RED ASH.

At the very least I think it's better they're keeping the game development a bit more quiet than MN9 for now, but here's hoping it can't get worse.
Title: Re: Mighty No. 9
Post by: VirusChris on May 29, 2016, 10:06:14 AM
Been playing Legends 2 recently and I do hope Red Dash does excellent when it comes out (I did back it a little  >w<).

I backed up MN9 and I'm still looking forward to it, damn the haters. True the trailer was "too old-school" but I did have a little guilty pleasure enjoying some parts of it, but yeah Deep Silver screwed up there.

I find it humorous people claimed they were "lied" to about the premise of the game being Hi-Quality 2D Artwork when it was written there in FINE PRINT that it was going to be all in 3D and the concept art was to give an example of what it's going to be like. A shame though, I think the concept art would've been a better way to envision the game world, but to each to their own. Also a shame they were unable to get the mix transformation abilities from foes for Beck (Axl was sort like this but minor as he just copied their abilities or forms for X7 and X8).

Also the delay on the Online part... wasn't that because Sony and Microsoft WOULDN'T allow games released on their consoles to have NO Online features available at start and have Comcept delay the game to meet Sony and Microsoft's rule to release the games on the PS and Xbox consoles?

Anyway seeing some of the "leak" intro gameplay of Ray I have to say... the game looks amazing! And I cannot wait to play it, especially the Ray stages. That passive damage to your health on top you taking damage from your foes? She's going to a fun challenge to play as. Though her character model feels off to me. I know she's falling apart, but I thought she been more red in color for her armor.

Not spoiling myself with the Final Boss and waiting on the game itself to play it and see it from myself.

I know I'm going to like MN9 very much. ^_^
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 29, 2016, 10:11:51 AM
I don't know, I don't trust that leak when the game comes out in late June.  I mean that's beyond suspicious.
Title: Re: Mighty No. 9
Post by: VirusChris on May 29, 2016, 10:25:45 AM
Mighty Number 9 - Ray's Intro Stage (http://www.youtube.com/watch?v=vpF9Pq699wY#)

I mean that's beyond suspicious.

...it is?
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 29, 2016, 10:28:05 AM
Yes, I don't trust that leak as far as I can virtually throw it.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on May 29, 2016, 07:28:48 PM
The thing is why would EA care about a little start up company in Japan and could they fix the Network problems which according to OBJECTION MAN, who is a indie game developer here, can't be patched like normal?

It's not a technology thing, it's an ESRB thing. The ESRB rates things differently when you have an online component to the game. Patching in the online components later gets funky because the physical store bought box has one rating and the content ends up being different, which should have a different rating, when you update.

Most of this information comes from Inafune but I don't think there is much reason to not believe it. I know for a fact that online components simply existing in the game are part of the ESRB rating.

It is possible for digital titles that this isn't a problem as it can be re-rated on the digital store front, where physical copies can't be changed once printed. This is speculation though. I think Double Dragon neon, a digital only game, did patch online in after the fact. However if it was a DLC add-on (to which I am not sure either way) that DLC add-on would have possibly been rated on it's own there by bypassing this issue. Mighty No. 9 in that case, if this was possible, would have to SELL you the online components. I think that would have gone over a LOT worse than a delay.

Just some food for thought.
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 29, 2016, 07:35:37 PM
Thanks for the corrections, again.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on May 29, 2016, 07:53:12 PM
What about physical retail re-prints of certain games that had their ratings changed at some point because the ESRB probably didn't get a tape of a game that didn't clearly show the contents of said game, like what happened with The Elder Scrolls IV: Oblivion? It had a Teen rating when it first came out (my older brother still even has the first print release of Oblivion), but after the ESRB found out their was mutilated corpses in that game, it was given a Mature rating later.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on May 29, 2016, 09:26:55 PM
I believe such a thing gets the developer in trouble with the ESRB, and there may even be a fine involved. Speculation though, but what I do know is its not making the ESRB happy when that happens.
Title: Re: Mighty No. 9
Post by: Flame on May 30, 2016, 12:01:03 AM
At this point I just want it all to be over and done with. Im burned out on MN9 drama.

that said, at least it looks better than the animated series is looking. game may be a mess every which way from gameplay to marketing to development, but Inafune and his crew definitely know how to press all the right "Mega Man buttons" designwise and conceptwise.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on May 30, 2016, 12:35:11 AM
At this point I just want it all to be over and done with. Im burned out on MN9 drama.

that said, at least it looks better than the animated series is looking. game may be a mess every which way from gameplay to marketing to development, but Inafune and his crew definitely know how to press all the right "Mega Man buttons" designwise and conceptwise.
Amen to that. It's just sad to detractors only want to [parasitic bomb] on Inafune and this game just to make themselves feel better. *cough**cough* Don't get me wrong, they definitely screwed up with marketing and such, but I don't think it's worth turning it into a war crime.
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 30, 2016, 12:42:45 AM
I just get annoyed by the ones who want to [parasitic bomb] on this game for fun since it's the "cool" thing to do and the liars who keep spreading the tall tale that it was supposed to be a 2-D Sprite game. 
Title: Re: Mighty No. 9
Post by: ViperAcidZX on May 30, 2016, 02:06:15 AM
I know, right? If you ask me, it's [tornado fang]ing pathetic to see these idiots putting this game and the developers down 24/7/365, as if they're trying to make themselves better than Inafune's team, and those more understanding and patient about the situation. Last time I checked, no body is perfect. They're no better than a schoolyard bully pushing around kids and getting away with anything they do. It's also sad to see that people are severely forgetting that what Comcept shown in the initial Kickstarter pitch is just a concept art, not what the final product is going to be.
Title: Re: Mighty No. 9
Post by: Flame on May 30, 2016, 05:12:53 AM
Amen to that. It's just sad to detractors only want to [parasitic bomb] on Inafune and this game just to make themselves feel better. *cough**cough* Don't get me wrong, they definitely screwed up with marketing and such, but I don't think it's worth turning it into a war crime.
well that comes from the fact that for all the massive amount of money it got, it visually doesnt really reflect that, and there's been games with far smaller budgets that look way better
Title: Re: Mighty No. 9
Post by: Protoman Blues on May 30, 2016, 05:20:44 AM
well that comes from the fact that for all the massive amount of money it got, it visually doesnt really reflect that, and there's been games with far smaller budgets that look way better

I'm legit curious, which games are you talking about? How much did they cost to make?
Title: Re: Mighty No. 9
Post by: Hypershell on May 30, 2016, 05:52:14 AM
Both. The essential idea behind ALL of this was that if Capcom wasn't going to make anymore MegaMan games, it'd be nice to support someone that actually is. That hasn't changed, despite all the crap MN9 has gone through/put us through. Throughout all of this [parasitic bomb], Capcom has still shown absolutely no inclinations of making more MegaMan games, be it Classic, X, Legends, etc.

This game could be absolute [parasitic bomb] and I'd have zero regrets about the money I spent to support it. The point was to have a chance. At the time, this was pretty much the best chance we had to both have a new MM type game and show support for said style of game. Will it matter? Probably not. Thus far all we've seen out of Capcom regarding the franchise, besides the usual merch, is a new animated series that fans are already angry with/not willing to give a chance after LITERALLY one image and a few sentence describing it. So what the [tornado fang] does all of this tell you? It tells me that gamers are impatient, unpleaseable assholes and that's not going to change. It means that Capcom is simply going to continue going with series' that are guaranteed money makers, which MegaMan obviously no longer is. We'll see if the new cartoon can actually change that. I'm not holding my breathe though.
Well, I can respect that even if I don't agree with it (except for the "gamers are impatient, unpleaseable assholes" part, 'cuz they kind of are).  My issue is that I get aggravated by overzealous fans of the spiritual successors, as they have an unfortunate tendency to dismiss the original so long as gameplay is similar enough.  But if one has ANY respect for the whole "video games are art" mentality, I cannot possibly imagine denying that the specific characters and world that they depict have an appeal of their own beyond mere play mechanics.  They certainly do to me.  I mean, case in point: Mega Man X Command Mission.  I know enough about RPGs to know it's not THAT good of an RPG, but it's supremely awesome because it's freaking Mega Man X in an RPG.

Given that, I don't think it is stubborn or unpleaseable to cite the fact that Mighty can never be Mega Man (or that Red Ash can never be Legends).  Apart from that, I DO want more oldschool-styled platformers, but I have Shantae and Gunvolt for that.

There was also Legacy Collection, which was met with much hate because it didn't have 9 and 10 or that it didn't have 7 and 8 or that it accurately emulated the NES versions which included slowdown and screen flicker, among many other things. I mean I rather enjoyed it and the challenge mode is kinda cool but... considering the hate that a newish Mega Man title got because it was just a collection, I can easily see Capcom deciding we don't need more games. Which pisses me off because it's like, so many people complain that there's not a single Mega Man game from Capcom released in years and when they actually try to release something it's met with vehement vitriol and then when they decide no more MM games the complaints due to very poor reception of MMLC and the whining will start over again.
While the core fans range from upset to indifferent I think the general public is another matter; pretty sure I saw MMLC as the poster child of the eShop's best sellers list.  It also got my wife talking about Mega Man, and my wife doesn't talk about Mega Man.  How did that happen?  Because it exists at retail, where people can look at it on a shelf.  It's been SIX YEARS since the last time that happened, and that was Zero Collection.

And that's pretty much the reason why there's Zero (see what I did there  8D) reason for Capcom to make any new MegaMan games. They hilariously and arsonistically burned their PR bridges with the Legends 3 clusterfuckbuster and there is no interest from the mainstream outside the MM fanbase for a brand new MegaMan game.

Unless Nintendo wants to push for a new MegaMan game based on the excitement of having him in the Smash Bros., our best hope for the franchise is currently tied to an upcoming animated series that people are already pissed about. In other words, the situation is still Mega-bleak, ladies and gentlemen.
Step 1: Nintendo announces they collaborate with Capcom on a new Mega Man exclusive.
Step 2: Nintendo does their ninja-secret-development thing and gives NO FURTHER DETAILS until the release is set in stone and the game is ready to be demoed off.  Whatever it is they do reveal uses the Smash Bros. designs.

Problem.  Solved.  It could be Classic, X, Legends, nobody would care, they'd love it anyway.

[spoiler=THIS IS BRILLIANT]You know what?  Make it Legends, and make the Mega Man Amiibo let you play Legends as Classic Mega Man. 8B[/spoiler]
Title: Re: Mighty No. 9
Post by: Nexus on May 30, 2016, 07:11:56 AM
I'm legit curious, which games are you talking about? How much did they cost to make?

He's probably referring to this image passing around.
(http://jesusfuck.me/di/E4AX/96a.png)
Title: Re: Mighty No. 9
Post by: Reaperoid on May 30, 2016, 07:58:47 AM
well that comes from the fact that for all the massive amount of money it got, it visually doesnt really reflect that, and there's been games with far smaller budgets that look way better
well we can't all afford mouth animations like you can
Title: Re: Mighty No. 9
Post by: Protoman Blues on May 30, 2016, 08:19:55 AM
Well, I can respect that even if I don't agree with it (except for the "gamers are impatient, unpleaseable assholes" part, 'cuz they kind of are).  My issue is that I get aggravated by overzealous fans of the spiritual successors, as they have an unfortunate tendency to dismiss the original so long as gameplay is similar enough.  But if one has ANY respect for the whole "video games are art" mentality, I cannot possibly imagine denying that the specific characters and world that they depict have an appeal of their own beyond mere play mechanics.  They certainly do to me.  I mean, case in point: Mega Man X Command Mission.  I know enough about RPGs to know it's not THAT good of an RPG, but it's supremely awesome because it's freaking Mega Man X in an RPG.

The specific character and world absolutely have an appeal of their own. The issue here is that Capcom is not ACTUALLY making games about those specific characters and worlds that we like. The majority of fans have "dismissed" the series because the series has been missing for a long time and there are pretty much zero signs that Capcom has any plans to start it up again. As I said when MM9 & MM10 came out, "the only reason I stopped buying 8-bit classic MM games is they stopped making them!" After years of damn near hopeless abandonment and cameos here and there, even the most loyal of fans are going to move on to something new, something or someone that's going to give them something they want.

For example, there's a game that came out not too long ago called Last Fight. I played the demo at PAX East and it's a spiritual successor to Capcom's Power Stone series. It's a lot of fun. While it's not going to have the characters I love, it's not like I'm getting that anyway. A while back, at another PAX back in Seattle, I talked to S-Kill about this when SFIV came out. He's a HUGE Power Stone fan and he was honest that there's little to no chance that Capcom will ever make a Power Stone 3 because it was more of a cult hit and didn't make much money, unlike SF. Maybe that will chance if Last Fight does well. I sincerely doubt it.

Quote
Step 1: Nintendo announces they collaborate with Capcom on a new Mega Man exclusive.
Step 2: Nintendo does their ninja-secret-development thing and gives NO FURTHER DETAILS until the release is set in stone and the game is ready to be demoed off.  Whatever it is they do reveal uses the Smash Bros. designs.

Problem.  Solved.  It could be Classic, X, Legends, nobody would care, they'd love it anyway.

[spoiler=THIS IS BRILLIANT]You know what?  Make it Legends, and make the Mega Man Amiibo let you play Legends as Classic Mega Man. 8B[/spoiler]

I'm all for this. They should make it an NX release title.

He's probably referring to this image passing around.
(http://jesusfuck.me/di/E4AX/96a.png)

Ahhhh okay.
Title: Re: Mighty No. 9
Post by: Mirby on May 30, 2016, 09:07:14 AM
I find it kinda funny that Half-Genie Hero is there because that was on KS the same time as this and I ended up backing that over MN9 because I couldn't afford to do both lol
Title: Re: Mighty No. 9
Post by: ViperAcidZX on May 30, 2016, 07:00:13 PM
But wasn't Skullgirls funded through IndieGoGo because of Lab Zero's falling out with Reverge Labs and they needed donations to keep development going when Autumn Games picked the Skullgirls IP, unless that was their initial budget they worked with when development of the game first started?
Title: Re: Mighty No. 9
Post by: Hypershell on May 30, 2016, 08:05:52 PM
The specific character and world absolutely have an appeal of their own. The issue here is that Capcom is not ACTUALLY making games about those specific characters and worlds that we like. The majority of fans have "dismissed" the series because the series has been missing for a long time and there are pretty much zero signs that Capcom has any plans to start it up again. As I said when MM9 & MM10 came out, "the only reason I stopped buying 8-bit classic MM games is they stopped making them!" After years of damn near hopeless abandonment and cameos here and there, even the most loyal of fans are going to move on to something new, something or someone that's going to give them something they want.

For example, there's a game that came out not too long ago called Last Fight. I played the demo at PAX East and it's a spiritual successor to Capcom's Power Stone series. It's a lot of fun. While it's not going to have the characters I love, it's not like I'm getting that anyway. A while back, at another PAX back in Seattle, I talked to S-Kill about this when SFIV came out. He's a HUGE Power Stone fan and he was honest that there's little to no chance that Capcom will ever make a Power Stone 3 because it was more of a cult hit and didn't make much money, unlike SF. Maybe that will chance if Last Fight does well. I sincerely doubt it.
I get that, but moving on is done at the individual's discretion, when, and what is infinitely more important, WHERE they choose.  The fanbase labels one "spiritual successor" and expects everyone to make the move to that specific game.  It doesn't work like that.

And besides, there is a difference between a dead franchise and a neglected franchise.  In the last four years I've gotten three brand new games that let me play as Mega Man.  Capcom just didn't make them.
Title: Re: Mighty No. 9
Post by: Protoman Blues on May 30, 2016, 10:03:23 PM
I get that, but moving on is done at the individual's discretion, when, and what is infinitely more important, WHERE they choose.  The fanbase labels one "spiritual successor" and expects everyone to make the move to that specific game.  It doesn't work like that.

And besides, there is a difference between a dead franchise and a neglected franchise.  In the last four years I've gotten three brand new games that let me play as Mega Man.  Capcom just didn't make them.

Of course it doesn't work like that. You're talking about what a certain fanbase chooses or doesn't choose and if time has taught us anything, it's that rabid fanbases are dumb. loud and scattered. The only reason this particular spiritual successor got as much labeling is because it was created by the original creator of MegaMan. That's no reason to blindly follow them at all, but you're dealing with a fanbase that WILL blindly follow stuff no matter how bad it is. Case in point, playing an amazingly shitty RPG just because it has MegaMan X in it!  8D

The point with all of this is for you to do you. I supported MN9 for the reasons I stated. If other people don't want to because of whatever reason, that's no problem. There's Shovel Knight, Shantae, Gunvolt, and other such franchises out there. Well, you know, except for MegaMan.
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 30, 2016, 10:12:36 PM
Eh I'll say that Command Mission wasn't that bad and it was kind of unique, but there were quite a few problems with it I agree.  The writing could have used a bit of sprucing up and honestly the newer characters really needed more presence, especially Marino and Cinnamon.

I also don't like how the only method of healing you had were finding Sub Tanks and Cinnamon, but I especially hated the former.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on May 30, 2016, 10:25:01 PM
I PUT EVERY POWERUP ITEM I HAD INTO SPIDER BECAUSE HE WAS SO [tornado fang]ing COOL. EVERY SINGLE ONE. THEN I WAS [tornado fang]'d.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on May 30, 2016, 10:29:19 PM
I need to play that game one day... if Dolphin is willing to not create glitches with the graphics, or if I can get GC copy for cheap.
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 30, 2016, 10:36:27 PM
I PUT EVERY POWERUP ITEM I HAD INTO SPIDER BECAUSE HE WAS SO [tornado fang]ing COOL. EVERY SINGLE ONE. THEN I WAS [tornado fang]'d.
God I am so sorry man. *pats back*
Title: Re: Mighty No. 9
Post by: Amatiramisu on May 30, 2016, 10:44:32 PM
TBH I didn't like gunvolt too much either. I liked the level design but the combat was unintuitive and frustrating imo.

Plus I don't like depressing stuff.
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 30, 2016, 11:12:46 PM
Yeah I do agree I didn't like the tagging system, though I really did like the plot.  However getting the Chaos Emeralds for the True Ending is kind of bullshit though.
Title: Re: Mighty No. 9
Post by: Hypershell on May 31, 2016, 12:13:03 AM
For me it was more that the true ending requires equipping useless items against an already balls-hard boss.  It was still fun, but it makes the game tough to pick up again after you've been away from it for a while.

The only reason this particular spiritual successor got as much labeling is because it was created by the original creator of MegaMan.
At what point did Akira Kitamura join Comcept?

Besides, that's no excuse.  Original creators are not immune to mucking up their own work, and if one expects a given franchise, style, etc. to survive the ages, passing the torch at some point is absolutely vital.
Title: Re: Mighty No. 9
Post by: Protoman Blues on May 31, 2016, 12:18:08 AM
At what point did Akira Kitamura join Comcept?

Besides, that's no excuse.  Original creators are not immune to mucking up their own work, and if one expects a given franchise, style, etc. to survive the ages, passing the torch at some point is absolutely vital.

It's not an excuse. I'm just explaining the partial reasoning behind it. Again, the overall point is that Capcom isn't doing dick.
Title: Re: Mighty No. 9
Post by: Amatiramisu on May 31, 2016, 12:22:42 AM
Yeah Gunvolt's next to impossible without prevasion as it is. Unlike the Zero/ZX games that were hard yet fair, Gunvolt's bosses hit you with so much AOE and stuff that's unavoidable that prevasion is really necessary until you can perfectly dodge near everything.
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 31, 2016, 12:26:35 AM
Yeah seriously, especially Jota.  [tornado fang] Jota man.
Title: Re: Mighty No. 9
Post by: Hypershell on May 31, 2016, 12:28:59 AM
To be clear, my problem is not with the act of blindly following, it's with demanding others to do the same, and/or faulting them when they refuse.  Sad to say, there was a LOT of that going on when Mighty was still considered successful.

As for Cappy......I'd less say they're doing nothing and more say they're taking baby steps.  They're licensing and they're re-releasing.  Is it enough?  Hell no.  But it's better than where they were in 2011, and it certainly beats the hell out of what, say, Power Stone fans have gotten.  To say now that Mega Man is beyond recovery is a bit premature.  I will grant, though, that unless something else is in the works that we don't know about, things do look like they're about to get worse before they get better.
Title: Re: Mighty No. 9
Post by: Protoman Blues on May 31, 2016, 12:55:41 AM
To be clear, my problem is not with the act of blindly following, it's with demanding others to do the same, and/or faulting them when they refuse.  Sad to say, there was a LOT of that going on when Mighty was still considered successful.

As for Cappy......I'd less say they're doing nothing and more say they're taking baby steps.  They're licensing and they're re-releasing.  Is it enough?  Hell no.  But it's better than where they were in 2011, and it certainly beats the hell out of what, say, Power Stone fans have gotten.  To say now that Mega Man is beyond recovery is a bit premature.  I will grant, though, that unless something else is in the works that we don't know about, things do look like they're about to get worse before they get better.

Like I said, a ton of fanbases are idiots. Whether they are blindly following something OR forcing others to do so, both situations are ultimately stupid.

And these aren't exactly "baby steps" they're taking. They're pretty much doing the same thing they've been doing for a while, which is banking on nostalgia. It's not nothing, but it's not really something either. MegaMan isn't beyond recovery, but the only sign we've gotten that they're trying something/anything is a animated series that people are already pissed at.
Title: Re: Mighty No. 9
Post by: Flame on May 31, 2016, 08:09:52 AM
As for Cappy......I'd less say they're doing nothing and more say they're taking baby steps.  They're licensing and they're re-releasing.  Is it enough?  Hell no.  But it's better than where they were in 2011, and it certainly beats the hell out of what, say, Power Stone fans have gotten.  To say now that Mega Man is beyond recovery is a bit premature.  I will grant, though, that unless something else is in the works that we don't know about, things do look like they're about to get worse before they get better.

theyve been licensing for ages now. I'ts pretty much the ONLY megaman activity.

if anything, the ONLY valid "baby step" has been that they commissioned an animated series, and we'll see how THAT goes, considering people are already upset at it, and capcom gauges interest extremely vaguely and refuses to ever consider their own judgement at fault, so if the series turns out [parasitic bomb], and people dont watch it, they'll just say "oh well people dont like megaman anymore I guess"
Title: Re: Mighty No. 9
Post by: Phi on May 31, 2016, 08:38:31 AM
Make your posts easier to read, and less like verbal diarrhea.

Thanks.
Title: Re: Mighty No. 9
Post by: Hypershell on May 31, 2016, 04:40:20 PM
And these aren't exactly "baby steps" they're taking. They're pretty much doing the same thing they've been doing for a while, which is banking on nostalgia. It's not nothing, but it's not really something either. MegaMan isn't beyond recovery, but the only sign we've gotten that they're trying something/anything is a animated series that people are already pissed at.
Why are they pissed at it?  Because it deviates too far from the source.  No spiritual successor can solve that, and people found plenty of other reasons to be pissed at Mighty.

Legacy Collection came with a survey that included questions on interest in future sequels/collections in Japan, BTW.

theyve been licensing for ages now. I'ts pretty much the ONLY megaman activity.
I believe I said as much regarding the merchandising four pages ago.  They got a bit better about it in terms of their crossovers, though, you gotta give them that.  After the cancellation wave we were looking at Bad Box Art and a scooped up PC fangame.  I'll take Smash and PxZ over that any day.

That's to say nothing of the Archie comic, God rest its soul.

Quote
if anything, the ONLY valid "baby step" has been
STOP.

The correct answer is Legends on PSN.
Title: Re: Mighty No. 9
Post by: Phi on May 31, 2016, 07:28:08 PM
Why are they pissed at it?  Because it deviates too far from the source.  No spiritual successor can solve that, and people found plenty of other reasons to be pissed at Mighty.

Legacy Collection came with a survey that included questions on interest in future sequels/collections in Japan, BTW.

Also, due to the extremely simplistic character design the animated series has.

As for the survey, it genuinely wouldn't surprise me if those questions are really only for future collection ideas, not sequels.

They haven't shown to care about new entries, quick cash-in MM9 and 10 notwithstanding.

Which leads me to

Quote
STOP.

The correct answer is Legends on PSN.

You mean the game disc you can easily pop into your PS3?

PB is right. Capcom has been banking on nostalgia.
Title: Re: Mighty No. 9
Post by: The Great Gonzo on May 31, 2016, 08:23:36 PM
You mean the game disc you can easily pop into your PS3?

Assuming you HAVE a physical disc. Prices for the Legends games (MoTB especially) regularly reached into the hundreds, didn't they?

Which is not to say that Capcom ain't banking on nostalgia or anything.
Title: Re: Mighty No. 9
Post by: Police Girl on May 31, 2016, 09:49:08 PM
Assuming you HAVE a physical disc. Prices for the Legends games (MoTB especially) regularly reached into the hundreds, didn't they?

Not really with Legends 1, that can still be found for $30-$40 if you look in the right places. Legends 2 is more expensive ($60-$90 depending on the seller/condition), but not to the extent of Misadventures which seems to have found a happy spot at $200+ (probably had a shorter print run because "vidya game with girl on cover= it probably won't sell).
Title: Re: Mighty No. 9
Post by: ViperAcidZX on May 31, 2016, 10:01:58 PM
You mean the game disc you can easily pop into your PS3?

PB is right. Capcom has been banking on nostalgia.
At the risk of being wrong and getting into trouble, I feel there's some hostility with your post.
Title: Re: Mighty No. 9
Post by: Protoman Blues on May 31, 2016, 10:13:17 PM
Why are they pissed at it?  Because it deviates too far from the source.  No spiritual successor can solve that, and people found plenty of other reasons to be pissed at Mighty.

Legacy Collection came with a survey that included questions on interest in future sequels/collections in Japan, BTW.

So. The. [tornado fang]. What. Who cares if it deviates too far from the source material? It doesn't change the fact that they're pissed at 1 frame and a few sentences of detail. If they're going to be pissed at that, pissed at MN9, then there's really no hope for this franchise because the people they're trying to make games for truly are unpleaseable assholes, and Capcom is fully aware of this! It means they can't make one thing because they'll be pissed that they're not making the other thing. "Here's MM11." "WHERE'S X9?" "Here's X9" "WHERE'S ZX3??" "Here's something new." "RAAAAAAAAAAAGE!!!"

Unless Nintendo actually does collaborate with Capcom to make a new MM game, they'll just keep pumping out cameos and downloadables and that'll be it, survey be damned.
Title: Re: Mighty No. 9
Post by: Sakura Leic on May 31, 2016, 10:19:11 PM
At the risk of being wrong and getting into trouble, I feel there's some hostility with your post.
Uh no, he's just being frank honestly.
Title: Re: Mighty No. 9
Post by: Amatiramisu on June 01, 2016, 12:11:56 AM
I'unno PB I'd be able to die happy after ZX3.

I mean I'll get my copy and chug some bleach I don't give a [parasitic bomb] that's all I asked for fam :^)
Title: Re: Mighty No. 9
Post by: Phi on June 01, 2016, 12:45:51 AM
I honestly don't think many would complain if they made ZX3, and that goes double for X9.

Because that would mean they're actually trying to do something new, but yeah, not going to happen any time soon.
Title: Re: Mighty No. 9
Post by: Hypershell on June 08, 2016, 06:32:42 AM
ZX in general is an outstanding concept with questionable presentation and execution.  I would kill for ZX3, but merely being ZX3 doesn't guarantee it will be a great thing, so....aw [tornado fang] it, I want ZX3, let's leave it at that.

So. The. [tornado fang]. What. Who cares if it deviates too far from the source material? It doesn't change the fact that they're pissed at 1 frame and a few sentences of detail. If they're going to be pissed at that, pissed at MN9, then there's really no hope for this franchise because the people they're trying to make games for truly are unpleaseable assholes, and Capcom is fully aware of this! It means they can't make one thing because they'll be pissed that they're not making the other thing. "Here's MM11." "WHERE'S X9?" "Here's X9" "WHERE'S ZX3??" "Here's something new." "RAAAAAAAAAAAGE!!!"
To be fair the fanbase had grown accustomed to looking forward to more than one Mega Man game at a time.  One game did not satisfy them even when they were a happy fanbase, because one game was never really expected to.

Does it suck that somebody always has to whine?  Yes, yes it does.  But I maintain today just as I did nearly five years ago that the scathing resentment of the fanbase is entirely Capcom's fault.  When they cancelled Legends 3, they shut down not only a long-demanded game, but a community that they built solely around the love of that game, one which drafted and submitted ideas to Capcom based on nothing but sheer passion, one which instantly forgave every broken website function they stumbled upon, one which was happy to discuss the favorite cookies of Capcom's employees, greived with them over natural disasters, and laughed with them at one of the heads of L3's development prancing around in a Battle Network character costume because he's just that much of a Mega Man nerd.  Capcom did not just strike against a game or even a franchise, they directly struck against the fanbase itself.  They invited their core fans, their evangelists, into a warm and cozy project and then cut them off and threw them to the wind with absolutely no warning as soon as some nameless dick suit decided it was convenient.  Capcom demonstrated, through that action, that their own consumers mean nothing and that their seeming displays of community with them are nothing but a complete smokescreen.

And so yes, I do argue, that even if Capcom is only banking on nostalgia and doing literally nothing else, the fact that they are doing an at all competent job of just banking on nostalgia is in and of itself an improvement over the absolute [parasitic bomb] muckpit that they dug themselves into.
Title: Re: Mighty No. 9
Post by: Protoman Blues on June 08, 2016, 08:30:39 AM
To be fair the fanbase had grown accustomed to looking forward to more than one Mega Man game at a time.  One game did not satisfy them even when they were a happy fanbase, because one game was never really expected to.

Does it suck that somebody always has to whine?  Yes, yes it does.  But I maintain today just as I did nearly five years ago that the scathing resentment of the fanbase is entirely Capcom's fault.  When they cancelled Legends 3, they shut down not only a long-demanded game, but a community that they built solely around the love of that game, one which drafted and submitted ideas to Capcom based on nothing but sheer passion, one which instantly forgave every broken website function they stumbled upon, one which was happy to discuss the favorite cookies of Capcom's employees, greived with them over natural disasters, and laughed with them at one of the heads of L3's development prancing around in a Battle Network character costume because he's just that much of a Mega Man nerd.  Capcom did not just strike against a game or even a franchise, they directly struck against the fanbase itself.  They invited their core fans, their evangelists, into a warm and cozy project and then cut them off and threw them to the wind with absolutely no warning as soon as some nameless dick suit decided it was convenient.  Capcom demonstrated, through that action, that their own consumers mean nothing and that their seeming displays of community with them are nothing but a complete smokescreen.

And so yes, I do argue, that even if Capcom is only banking on nostalgia and doing literally nothing else, the fact that they are doing an at all competent job of just banking on nostalgia is in and of itself an improvement over the absolute [parasitic bomb] muckpit that they dug themselves into.

Lol what? Of COURSE it's Capcom's fault. It's all Capcom's fault. That's the point! In one glorious, unmitigated [tornado fang] up, they managed to arson away one of their most loyal fanbases and scatter them to the [tornado fang]ing winds. I mean, do you remember how close the Capcom Unity people were with the MM fanbase before this [parasitic bomb] happened? Before they had to play crowd control with a rightfully hurt & pissed off group of people? Capcom [parasitic bomb] in their fan's faces and have done little to nothing to offer any sort of anything since then except the same "banking on nostalgia" [parasitic bomb]...WHICH THEY WERE ALREADY [tornado fang]ing DOING BEFORE THE LEGENDS 3 DEBACLE!! I mean, that's literally what MM9 & MM10 were. They were new games, but they were still games that relied on people's childhood love of the classic MM series. THEN they announced MML3 at that Comic Con, which again was always not going to be a monetary hit for them because it was a cult favorite even among MM games. THEN they Temple of Doom style ripped their fanbase's hearts out of their [tornado fang]ing chest.

So the fact that you think their recent stint of banking on nostalgia is an "improvement" is downright laughable, because at least before the MML3 [tornado fang] up their nostalgic bank-wank included ACTUAL new games fans could play through instead of games some fans might be playing slightly because Rock, X, Zero, etc. is making a cameo in it. (IE: Smash, Project X Zone). The latter is part of the overall problem of Capcom still, after 5-6 years, offering pretty much zero hope that we're ever going to see another MM game from them again.

It is that lack of caring why a lot of MM fans latched onto MN9 in the first place. It was the only sign of actual hope they had that they would either...

A. get a new platforming series they cared about, as well as a company that cared about them
B. send Capcom a message that they are willing to pay for a new MM game
C. both

And again, those are the reasons that despite the delays, the crappy trailers, the fact that I doubt I'll see a MN9-2, and all the other clusterfuck this game has gone through, I have absolutely no regrets about the money I spent on MN9's Kickstarter because, in the end, it's not like that money was [tornado fang]ing going to a new MM game anyway.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 10, 2016, 07:08:23 AM
Is it wrong for me to be more excited about playing Ray more than Beck? At least the like/dislike ratio in this trailer is fairing better than the "Masterclass" trailer though I get the feeling about more than half of those dislikes are just from trolls that still want to [parasitic bomb] on Mighty No. 9.

[youtube]youtu.be/K_dzxeDtJWk[/youtube]
Title: Re: Mighty No. 9
Post by: Nexus on June 10, 2016, 07:48:25 PM
Ray's decreasing health and encouraging of dash spam at least creates some gameplay synergy. Something about the system just seems boring as hell for Beck in comparison, like they really wanted to spice up the X series dash by making it crucial for defeating enemies, but completely missed the mark.
Title: Re: Mighty No. 9
Post by: Flame on June 10, 2016, 11:07:57 PM
Ray's decreasing health and encouraging of dash spam at least creates some gameplay synergy. Something about the system just seems boring as hell for Beck in comparison, like they really wanted to spice up the X series dash by making it crucial for defeating enemies, but completely missed the mark.
this so much. The dash mechanic makes the game trivial for beck. its just... Boring as a gameplay mechanic Ray being melee with the dash seems to just work better. sinde it seems like more of a risk reward thing. you are a close range figher, you weaken them with melee and dash through them before you get hit
Title: Re: Mighty No. 9
Post by: Amatiramisu on June 11, 2016, 12:03:45 AM
Yeah I already hate that mechanic. I just despise when you need some gimmick to kill enemies like Gunvolt's ridiculous tagging system.
Title: Re: Mighty No. 9
Post by: Mirby on June 11, 2016, 04:26:03 AM
You don't need to tag enemies to kill them in Gunvolt though. You can just shoot them repeatedly and it works, or use an ultimate attack to deal damage. Tagging them just makes it so your Flashfield will do more damage because it's focusing on the tags. Tagging is hardly required though.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 11, 2016, 05:25:06 AM
True-but it doesn't really change the fact that Gunvolt really has way too much complication for what should in essence just be a simple run and gun platformer like the Zero/ZX series.

It would have been cooler to have Gunvolt just manipulate lightning and have all his attacks based on various ways he could do that. Rather than whatever the hell Gunvolt was trying to do---either way it made my hands hurt.
Title: Re: Mighty No. 9
Post by: VirusChris on June 11, 2016, 08:07:32 AM
Ah you guys... I love reading your posts! ^_^

Makes me feel warm and fuzzy inside... and glad to see civil folks. Perhaps you could educate the people in these comments:
http://www.siliconera.com/2016/06/10/keiji-inafune-expresses-regret-mighty-no-9s-delay-looking-forward-sequel/ (http://www.siliconera.com/2016/06/10/keiji-inafune-expresses-regret-mighty-no-9s-delay-looking-forward-sequel/)

But then again they are kinda toxic and I don't think I'm that good at explaining things to them like you guys do. They never said it was Inafune himself that pulled the plug on MML3 and calling him a con man when he's finally going to deliver the game. Sigh... people will forever been salty.

Ah, sorry for ruining the fun times here. Let's go back to discuss how poor Capcom's decision on MM games have been recently and their other series as well.
Title: Re: Mighty No. 9
Post by: Amatiramisu on June 11, 2016, 08:33:15 AM
Plus shooting everything to death did almost no meaningful damage in Gunvolt, and was completely inefficient during bosses.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 12, 2016, 03:23:14 AM
Perhaps you could educate the people in these comments:

But then again they are kinda toxic and I don't think I'm that good at explaining things to them like you guys do.
I don't think I can do any better when you got a hatedom with all of the emotions of a T-800 since all they want to do is inspire arguments (https://www.youtube.com/watch?v=5d0Nft78mRc), they can't be reasoned with, and want nothing more than to see Inafune crash and burn at this point. Trying to show any sign of consideration or humility will likely backfire like Gonzo said.
Title: Re: Mighty No. 9
Post by: Amatiramisu on June 12, 2016, 07:24:44 AM
Well I want Inafune AND Kojima to crash and burn but i'm not insistent on it i'm just waiting for karma is all :^)

...In all seriousness though, you need to see things from their point of view. They're VERY frustrated with Inafune's constant delays and the way he's handled... Well, everything lately. Comcept has been shady as all hell.
Title: Re: Mighty No. 9
Post by: VirusChris on June 12, 2016, 09:36:22 AM
I'm aware, but their attitude is... irrational at times.

I know that Inafune has delay the game due to the Engine they first started working on stopped being support and they had to start over again, Deep Silver someone messed up on the first publishing (I need to look into that again to see the exact details), and then Sony and Microsoft's rule about not releasing games without online components in... it's just one string of bad luck with another!

Though he did bit off more than he could chew and he should've started with releasing the game first before trying to do a multiple media franchise with it and the timing with Red Ash didn't help at all.

If he planned things better and communicate with his fans he might of defused some of the hate and frustration in the first place, but what's done is done. Hopefully he's learned his lesson and plans better and tries to regain some of the trust in lost in people.

But he at least IS releasing a game so he did promise to deliver the game. I enjoyed the demo and I look forward to the full game. I might make that my first Let's Play video. ^_^

Though I'm thinking TMNT: Mutants in Manhattan or Odin Sphere first.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 12, 2016, 09:38:43 AM
Red Ash Chris, it's Red Ash not Red Dash.
Title: Re: Mighty No. 9
Post by: VirusChris on June 12, 2016, 09:44:16 AM
Oh sorry my bad! ^^;
Title: Re: Mighty No. 9
Post by: Amatiramisu on June 12, 2016, 11:13:14 AM
Red Ash, Rockman DASH, same [parasitic bomb] :^)

Yeah, Comcept really screwed the pooch on both campaigns. I honestly prefer new KojiPro keeping things under wraps.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 12, 2016, 03:59:46 PM
Red Ash, Rockman DASH, same [parasitic bomb] :^)
It's not and it's honestly a pet pevee of mine to compare 2 different series to each other.
Title: Re: Mighty No. 9
Post by: Phi on June 12, 2016, 08:43:48 PM
It's not and it's honestly a pet pevee of mine to compare 2 different series to each other.

I'm pretty sure Inafune slyly created the name to appear like "Re DASH". We both know that he's not above making digs at Capcom.

And the character designs do look similar, especially that one dude who looks like a redesigned Teisel.
Title: Re: Mighty No. 9
Post by: Amatiramisu on June 12, 2016, 08:46:45 PM
It's not and it's honestly a pet pevee of mine to compare 2 different series to each other.

shh bby is ok

I'm pretty sure Inafune slyly created the name to appear like "Re DASH". We both know that he's not above making digs at Capcom.

And the character designs do look similar, especially that one dude who looks like a redesigned Teisel.

I was being sarcastic, but this is what I was getting at, yes.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 12, 2016, 08:49:13 PM
I'm pretty sure Inafune slyly created the name to appear like "Re DASH". We both know that he's not above making digs at Capcom.

And the character designs do look similar, especially that one dude who looks like a redesigned Teisel.
Even so I want to hold a game by it's own merits by not comparing it to something else. 
Title: Re: Mighty No. 9
Post by: Phi on June 12, 2016, 08:55:01 PM
Even so I want to hold a game by it's own merits by not comparing it to something else.

Fair enough, but you can't blame people for bringing up Legends, when Inafune himself welcomes the comparison.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 12, 2016, 10:37:01 PM
I'm aware, but their attitude is... irrational at times.
That's exactly my problem. I can understand some of the disappointment some people have with Mighty No. 9, but when they take things to far, I'm tempted to tell them to go [tornado fang] themselves, especially the ones that goes around spreading lies about the game.

I know that Inafune has delay the game due to the Engine they first started working on stopped being support and they had to start over again, Deep Silver someone messed up on the first publishing (I need to look into that again to see the exact details), and then Sony and Microsoft's rule about not releasing games without online components in... it's just one string of bad luck with another!
I think the Masterass trailer is just icing on the firestorm for Deep Silver.

Though he did bit off more than he could chew and he should've started with releasing the game first before trying to do a multiple media franchise with it and the timing with Red Ash didn't help at all.

If he planned things better and communicate with his fans he might of defused some of the hate and frustration in the first place, but what's done is done. Hopefully he's learned his lesson and plans better and tries to regain some of the trust in lost in people.
This is one thing that I can actually agree with. Inafune can't get his priorities straight with Mighty No. 9 and especially Red Ash. Comcept should have just focused on working on Mighty No. 9, gauge people's interest (sadly, seeing it now, it went and did a 180° for a lot people), and see what happens from there. But nope, "gotta get an animated series out ASAP for Mighty No. 9, same for our next project even if it kills us!" I hope Inafune is taking the criticism and not just the [parasitic bomb]-talking to heart (unlike some people I know), but as the saying goes: "talk is cheap."
Title: Re: Mighty No. 9
Post by: Hypershell on June 15, 2016, 08:28:03 AM
Ultimately Mighty still has to see release and face the test of time before this hack drama is finished, but the fact that they managed run themselves into a brick wall in terms of PR is why a lot of the people who originally wanted to send Capcom a message are facing the regret that they are: This was their big, empowering chance to show the big-wigs how to do it right, but now they're just praying that Capcom ISN'T paying attention, because even if by some miracle Mighty is still successful, the troubled road it took to get there is not going to inspire confidence in games of a similar style.  Mighty is in the position of having to succeed in spite of its core fans rather than because of them, and nobody wants to tell Capcom that they should be doing that.

Red Ash was just a spectacular disconnect between a businessman and his consumers.  People expected Inafune to become an indie developer when he left Capcom, and he just isn't conducting his business that way.  He wants to be bigger than that, he saw crowdfunding as just one more revenue source, and he will not hesitate to close his doors if he thinks that is what will benefit his game development, which is exactly what he did. 

Even so I want to hold a game by it's own merits by not comparing it to something else.
Unfortunately Inafune simply does not present his products that way.  We never did get a name or description for that girl who was introduced to us with a boob-shot to highlight her similarities to Tron, now did we?

It irritates the crap out of me too, because it's what drives the fanbase to call the two interchangeable and belittle those who are not willing to make the blind exodus.

Lol what? Of COURSE it's Capcom's fault. It's all Capcom's fault. That's the point! In one glorious, unmitigated [tornado fang] up, they managed to arson away one of their most loyal fanbases and scatter them to the [tornado fang]ing winds. I mean, do you remember how close the Capcom Unity people were with the MM fanbase before this [parasitic bomb] happened? Before they had to play crowd control with a rightfully hurt & pissed off group of people? Capcom [parasitic bomb] in their fan's faces and have done little to nothing to offer any sort of anything since then except the same "banking on nostalgia" [parasitic bomb]...WHICH THEY WERE ALREADY [tornado fang]ing DOING BEFORE THE LEGENDS 3 DEBACLE!! I mean, that's literally what MM9 & MM10 were. They were new games, but they were still games that relied on people's childhood love of the classic MM series. THEN they announced MML3 at that Comic Con, which again was always not going to be a monetary hit for them because it was a cult favorite even among MM games. THEN they Temple of Doom style ripped their fanbase's hearts out of their [tornado fang]ing chest.

So the fact that you think their recent stint of banking on nostalgia is an "improvement" is downright laughable, because at least before the MML3 [tornado fang] up their nostalgic bank-wank included ACTUAL new games fans could play through instead of games some fans might be playing slightly because Rock, X, Zero, etc. is making a cameo in it. (IE: Smash, Project X Zone). The latter is part of the overall problem of Capcom still, after 5-6 years, offering pretty much zero hope that we're ever going to see another MM game from them again.
Inafune is banking on nostalgia now every bit as much as he was when he was part of Capcom developing MM9/10; he goes to Kickstarter with NOTHING BUT nostalgia and concept art.  The only reason that worked for Mighty and not for Red Ash is because the wounds from Capcom were still fresh, Mighty made loftier promises (releasing on all platforms and not just PC), and Comcept didn't have a previous Kickstarter game still sitting unreleased.  To paraphrase Jim Sterling, Comcept not only banked on nostalgia, they drove the discovery of the fact that nostalgia has a credit limit.

The reason I consider Capcom's current nostalgia-grabs preferable to their previous nostalgia-grabs is because the previous ones were focused almost exclusively on the NES style, to the point of neglecting the rest of the franchise.  Two new NES games, five old NES games, four re-releases of PS1 ports of NES games, and a remake of MM2 with [parasitic bomb] controls.  The fact that X1 and X2 existed on Wii's Virtual Consoles was sadly refreshing back then.  The current batch is, if nothing else, greater in scope; it spans darn near everything outside of ZX and Star Force.
Title: Re: Mighty No. 9
Post by: Protoman Blues on June 15, 2016, 10:06:34 AM
Inafune is banking on nostalgia now every bit as much as he was when he was part of Capcom developing MM9/10; he goes to Kickstarter with NOTHING BUT nostalgia and concept art.  The only reason that worked for Mighty and not for Red Ash is because the wounds from Capcom were still fresh, Mighty made loftier promises (releasing on all platforms and not just PC), and Comcept didn't have a previous Kickstarter game still sitting unreleased.  To paraphrase Jim Sterling, Comcept not only banked on nostalgia, they drove the discovery of the fact that nostalgia has a credit limit.

The reason I consider Capcom's current nostalgia-grabs preferable to their previous nostalgia-grabs is because the previous ones were focused almost exclusively on the NES style, to the point of neglecting the rest of the franchise.  Two new NES games, five old NES games, four re-releases of PS1 ports of NES games, and a remake of MM2 with [parasitic bomb] controls.  The fact that X1 and X2 existed on Wii's Virtual Consoles was sadly refreshing back then.  The current batch is, if nothing else, greater in scope; it spans darn near everything outside of ZX and Star Force.

Obviously Inafune is banking on nostalgia. That was clear from day 1. But that is absolutely not the only reason it worked for MN9 and not for Red Ash. The other reason it worked for MN9 is because Red Ash is an attempt to be a spiritual successor to the Legends series and, as it's been made painfully obvious to us, the Legends series is not a money making franchise and not enough people care about it for it to make a profit. It never was. As we've gone over, Legends 3 was never, repeat NEVER, going to make Capcom a profit at all. That is the primary reason they scrapped it in the first place, fans hearts be damned.

Jim Sterling doesn't need to look at Comcept to magically discover that nostalgia has a credit limit, because Capcom has proven that over and over again since even before the L3 shitfest. People will pay $10-$20 for a nostalgia trip like MM9/MM10. The majority of people are not paying $40-$60 for a new game like that, or an X9, ZX3, etc., even with shiny new graphics. That's why we've seen a big heaping helping of jackshit from them and why we'll most likely see the same for years to come.

And while they were primarily focusing on the classic series, at least we got something new to play. Not cameos, not DLs or collection series of the same game we've played, but something new. No matter the series, I will take new over re-tread any day of the [tornado fang]ing week, because cameos, re-treads, DLs, and collection series are still neglecting the franchises. When X1-X3 and MM7 are released on the New 3DS VC, I'll buy them to have those games portable. But if given the choice between that and a new classic 8-bit MM11, I would take the latter without giving it a second thought. Hell, I'd take a ZX3 and I have yet to play the ZX series.
Title: Re: Mighty No. 9
Post by: Mr. Haxwell on June 17, 2016, 07:50:48 AM
http://youtu.be/QqGrhkF0AXQ (http://youtu.be/QqGrhkF0AXQ)
Title: Re: Mighty No. 9
Post by: Nexus on June 17, 2016, 09:28:10 AM
Something about Mighty No. 9's level design seems like a fangame that doesn't get how Mega Man design works. I can tell that in some ways it's more like the X series which just throws obstacles to avoid and enemies in your way to destroy as the level progresses compared to Classic's "this part of the level is this challenge, get used to it and then master it," yet occasionally you get Classic-style moments like the spiked wall falls, but something just doesn't right about it all.
Title: Re: Mighty No. 9
Post by: Hypershell on June 17, 2016, 09:41:36 AM
Spiked wall falls really don't belong in the first batch of stages, IMHO.  Splash Woman's stage REALLY irritated me with how stealthily they threw that one out there.

As we've gone over, Legends 3 was never, repeat NEVER, going to make Capcom a profit at all.
Don't give me that "we all knew it was going to fail anyway" crap, you're just buying into what little bullshit Capcom gave us to justify themselves.  Legends will always be risky, but nobody can call it certain death when any sales data on it outside of Japan is over a decade old (and the sales data in Japan was two unenhanced ports trying to pass themselves off as full retail PSP games, brilliant move there).  SOMEBODY thought the thing was worthwhile if its production outlasted Universe's following Inafune's departure.

This is not touching the fact that Prototype was done and scrapping the project before getting it out the door only cost Capcom any chance they had to offset their loss and/or test the waters properly.  That wasn't sales logic, that was CoJ deliberately attacking the Devroom for threatening the closed-door development mentality (Gregaman referenced this in his cancellation-day message).

Quote
And while they were primarily focusing on the classic series, at least we got something new to play. Not cameos, not DLs or collection series of the same game we've played, but something new. No matter the series, I will take new over re-tread any day of the [tornado fang]ing week, because cameos, re-treads, DLs, and collection series are still neglecting the franchises.
I've got 122 hours and still counting of "new" logged into Project X Zone 2, Genmu Zero-ing grunts all the way.  No sidescroller clone will ever match that, nor will any NES rehash.  There's the gameplay formula, there's whose name is in the credits, and there's whether or not you're actually playing as a Mega Man character.  If Capcom's going to neglect the franchise; I'd rather they be schooled by someone who respects the characters than by someone who respects the stage select screen.

Of course, it helps that I was already a fan of Namco X Capcom anyway.  Plus there's the fact that PxZ1 gave us post-X4 Iris, and you damn well know no main-series Capcom game was EVER going to do that. 8)
Title: Re: Mighty No. 9
Post by: Nexus on June 17, 2016, 12:00:02 PM
Spiked wall falls really don't belong in the first batch of stages, IMHO.  Splash Woman's stage REALLY irritated me with how stealthily they threw that one out there.
This case doesn't seem too hard in Jim's video, but simultaneously you don't have the advantage of vertical scroll stops giving you a second's premonition of what's about to come up.
Title: Re: Mighty No. 9
Post by: Protoman Blues on June 17, 2016, 12:02:30 PM
Don't give me that "we all knew it was going to fail anyway" crap, you're just buying into what little bullshit Capcom gave us to justify themselves.  Legends will always be risky, but nobody can call it certain death when any sales data on it outside of Japan is over a decade old (and the sales data in Japan was two unenhanced ports trying to pass themselves off as full retail PSP games, brilliant move there).  SOMEBODY thought the thing was worthwhile if its production outlasted Universe's following Inafune's departure.

This is not touching the fact that Prototype was done and scrapping the project before getting it out the door only cost Capcom any chance they had to offset their loss and/or test the waters properly.  That wasn't sales logic, that was CoJ deliberately attacking the Devroom for threatening the closed-door development mentality (Gregaman referenced this in his cancellation-day message).

Read my words. There's a difference between "doomed to fail" and "not going to make a profit." MML3 would have sold decently among MM fans and might (emphasis on might) have even made enough money to offset the cost of making it, but your average gamer has little interest in that franchise. Monster Hunter, RE, SF undoubtedly makes them more money than MM games. The game was clearly and primarily meant to be a "Thank You, loyal fans" type of game, much like MM9 & MM10 were. The Legends series was always a cult favorite, even among MM fans. Hell, an X9 probably had a better chance of making more money than a Legends 3 ever would among non-MM fans.

And while the fan involvement was a nice touch of said "Thank You, loyal fans", if they truly thought it had any chance of actually making them a lot of money, they wouldn't have pushed so hard for fan involvement in the first place. They would have just announced it, then eventually released it. You know, like pretty much EVERY SINGLE OTHER MEGAMAN/CAPCOM GAME they put out before it. Wanting to have fan involvement was a nice gesture, but it was still a ploy to garner casual gamer, non-MM fan interest from day [tornado fang]ing one of its announcement at the NYCC. It failed and turned a decent community PR event into a devastating heart-wrenching clusterfuck because CoJ are giraffe [tornado fang]ing moronic douchedumpsters.

And of course CoJ wasn't using sales logic. That was obvious from the moment they were going to charge actual money for a demo. A DEMO. I don't give a rats ass that it was only $2. You do not charge people for a [tornado fang]ing demo.

Quote
I've got 122 hours and still counting of "new" logged into Project X Zone 2, Genmu Zero-ing grunts all the way.  No sidescroller clone will ever match that, nor will any NES rehash.  There's the gameplay formula, there's whose name is in the credits, and there's whether or not you're actually playing as a Mega Man character.  If Capcom's going to neglect the franchise; I'd rather they be schooled by someone who respects the characters than by someone who respects the stage select screen.

Of course, it helps that I was already a fan of Namco X Capcom anyway.  Plus there's the fact that PxZ1 gave us post-X4 Iris, and you damn well know no main-series Capcom game was EVER going to do that. 8)

No offense to the time you've put into PXZ2, but so what? You could've just as easily said "I've put in countless, unrelenting hours into Marvel vs. Capcom 3 and I've mastered Zero" or "I [tornado fang]ing own people with MegaMan in Smash Bros." and it means absolutely dick in regards to the current state of the franchise, which is straight [tornado fang]'d.  I bought PXZ2 for $15 on Amazon and I will eventually play it, but that's because the game interests me even outside of X & Zero being in it. Just like how Smash Bros. interests me outside of Rock being in it. Those games are, in NO way, a replacement or substitute for a side-scrolling MegaMan game, whether classic, X, Zero, or the ZX series. That's what I want to play.

I like side-scrollers. That's why I love Shovel Knight & Shantae and that's why I'm hoping Mighty No. 9 is fun. If it is, I'll buy the next one. I'll eventually get into the Gunvolt series. If some other non-Comcept Kickstarter comes out and says they're going to make a "MegaMan style platformer" then I'll help fund that as well. They are giving me what I want. Capcom is not and no amount of cameos in other non side-scroller games is going to change that.
Title: Re: Mighty No. 9
Post by: Nexus on June 20, 2016, 05:47:31 PM
While I personally don't listen to big name reviewers usually, it's getting mediocre scores all around, like 5.6 from IGN, 6.5 from Destructoid, and is currently trending a 62% on Metacritic for what it's worth. The crowds against the game already had all the ammo they need but this is going to be their meme they pass around for a bit it seems.
Title: Re: Mighty No. 9
Post by: VirusChris on June 20, 2016, 11:41:10 PM
Unfortunately.
Title: Re: Mighty No. 9
Post by: Satoryu on June 21, 2016, 12:01:55 AM
Well keep in mind IGN is literally retarded.

I actually watched IGN's review last night out of curiosity. All I got from it is the ice power is OP. Everything else was just words.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 21, 2016, 12:08:36 AM
Well keep in mind IGN is literally retarded.

I actually watched IGN's review last night out of curiosity. All I got from it is the ice power is OP. Everything else was just words.
......That's actually a bad thing considering Metal Blades exist?
Title: Re: Mighty No. 9
Post by: Nexus on June 21, 2016, 12:17:07 AM
The ice weapon freezes enemies more efficiently for dash drains, so careful usage and some dash spam can essentially tear swathes through enemy groups. Although infinite air dashes doesn't help the matter.
But then neither does the fact that spamming the blade weapon apparently makes you invulnerable during the animation, and it doesn't expend energy if it doesn't hit anything.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 21, 2016, 02:00:23 AM
I'm still waiting for my copy to arrive since I pre-ordered the Wii U version. Hopefully my brother didn't screwed up the order by almost not having the money ready this morning and my mom having to cover the cost.

Well keep in mind IGN is literally retarded.

I actually watched IGN's review last night out of curiosity. All I got from it is the ice power is OP. Everything else was just words.
Need I remind everyone of IGN's Double Dragon Neon review?

[youtube]youtu.be/D8vsNj3GJO8[/youtube]
Title: Re: Mighty No. 9
Post by: Dr. Wily II on June 21, 2016, 02:03:35 AM
ign iz team magma becos too much water
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 21, 2016, 02:13:11 AM
I think this video that Johnny from Happy Console Gamer might be relevant, plus I think some of us can relate with the ride that Mighty No. 9 went through.
[youtube]youtu.be/DwV5khivRn0[/youtube]
Title: Re: Mighty No. 9
Post by: VirusChris on June 21, 2016, 04:48:21 AM
I agree with him. Thanks for sharing this Viper.

By the way for those who backed the game... where do you get the code or something to get it and play the game when it comes out to public for everyone? I know I think I'm getting the PC and Wii U version, but I wanted some clarify to help with it.

I plan to make MN9 my first Let's Play videos even though I know it's going to get dislike I think like to do it.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 21, 2016, 05:34:11 AM
I'm guessing they'll email the code to us for what ever platform we supported? I can't remember if I entered my PSN name when doing that survey way back.

As for Might Number 9's iffy IGN review, well I'm planning on avoiding any and all information being spread about it right now-regardless of it's quality I want to go in as open minded as humanly possible and not be swayed by naysayers. Basically judging the game on it's own merits and critiquing accordingly.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 21, 2016, 05:43:13 AM
As for Might Number 9's iffy IGN review, well I'm planning on avoiding any and all information being spread about it right now-regardless of it's quality I want to go in as open minded as humanly possible and not be swayed by naysayers. Basically judging the game on it's own merits and critiquing accordingly.
Exactly my plan. Already in one of my video feed on YouTube there's a vid titled "Mighty No. 9 Doesn't Get Mega Mega", which hell no I'm not going to be arsed to watch it.
Title: Re: Mighty No. 9
Post by: VirusChris on June 21, 2016, 06:01:14 AM
Agreed.


EDIT: It looks like the codes for MN9 for all backers are here! Just got mine in the mail... but it seems like I'm getting the Wii U version instead of getting the Stream version as well. ^_^;

Well it's alright. I'm going to try it out!
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 21, 2016, 02:50:00 PM
Same here, my code just dropped too for the PS4 version (well I guess PSVita/PS3/PS4 are cross-what ever).

I'll download it when I get back from work and see how it plays.
Title: Re: Mighty No. 9
Post by: AquaTeamV3 on June 21, 2016, 03:11:08 PM
Anyone's PS4 codes working? Mine isn't working and reportedly others are having the same problem. Maybe we'll have to wait for the PSN store to update later this afternoon.
Title: Re: Mighty No. 9
Post by: Mirby on June 21, 2016, 07:51:52 PM
Apparently Inafune feels like even if this has a bunch of issues, "it's better than nothing."

I kinda feel like that's not an appropriate response about a game that got over $4 million having a bunch of problems.
Title: Re: Mighty No. 9
Post by: VirusChris on June 21, 2016, 08:01:02 PM
Well accurately the game itself is about 1 million put into it as the rest of the money went into taxes, paying Kickstarter for their help, getting publishers for 3 countries, etc... there was a lot more to do with the "business" with the money than the game itself, but whatever. I do recall someone met with Keiji recently and he looked pretty dang stressed out. He wore himself too thin.


I got to play it, I'll admit there's a bit of a framerate issues with it but nothing unplayable. Also I did encountered an audio bug already when I went to fight Dyna. Died on her the first time and when I went back I got this weird static buzzing noise that wouldn't go away until I restarted the game.

Anyway I've played a few levels and the Ray DLC and I'm having a blast, it's pretty darn fun. I was not away that Ray has her own Story Mode like the Vile Mode from MHX which is pretty darn cool. And the forms... I beat Mighty No. 7 Brandish and got his form, though his stage gave me a bit of grieve due to the instant death if you didn't land on the cars, and you switch from long-range blaster to a short-range sword that does a good amount of damage and I'm loving it!

The game has problem I won't deny it and I knew it wasn't going to be a perfect game, but I'm enjoying it nonetheless and well hold reserves until I beat it from start to finish and try out the other modes as well.

Right now I say the game is a 6.5 - 7/10 score for me. I think that's a fair grade, but I need to play more of the game before I make any final calls.

Though it does have issues I do wish Keiji Inafune the best of luck in the future with a sequel he intents to make and overall make it a better experience than the first game and to his other projects as well.
Title: Re: Mighty No. 9
Post by: Satoryu on June 21, 2016, 08:45:24 PM
I feel sorry for all the people that chose the 360 version. Not because that version is late, but that they don't have a better console yet.

What's this I'm hearing about the WiiU version bricking consoles? If that's true, I bet it's just like the problem Freedom Planet faced: a strange bug that occurs on actual consoles but not on devkits. I hear the PC version is being detected as malware too. Hope the Sony platforms are okay. Cause this launch already sounds disastrous.

Anyone's PS4 codes working? Mine isn't working and reportedly others are having the same problem. Maybe we'll have to wait for the PSN store to update later this afternoon.

Yeah the store probably had to update first. I tried about 3 AM last night and the code didn't work. Put it in just now and it worked.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 21, 2016, 09:10:40 PM
I really hope the Wii U issue is just a smear campaign by the detractors to get people to not buy the game at all. I'm still in the dark about this game since my copy hasn't even arrived yet.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 21, 2016, 09:23:43 PM
Anyone's PS4 codes working? Mine isn't working and reportedly others are having the same problem. Maybe we'll have to wait for the PSN store to update later this afternoon.

My codes worked on the PS4, downloading now hopefully I can play a little before I go into work.
Title: Re: Mighty No. 9
Post by: Satoryu on June 21, 2016, 09:33:49 PM
The WiiU thing might be mistakenly calling it a brick instead of a hard lock. I can't find out anything concrete. It might just be a game of telephone going on.
Title: Re: Mighty No. 9
Post by: VirusChris on June 21, 2016, 10:05:02 PM
I have the Wii U version and I've played a few levels on it.

The only things I've encountered were the weird audio bug that popped up after dying once to Dynatron and then I think it froze once when I was trying to play the Ray DLC Stage for the first time. After I restarting the game and tried it again it worked. Maybe I was a little impatient? The loading does seem long even for a digital copy of the game.

I was no aware that the Wii U version of games had some issues with it. Ouch that's going to hurt MN9 even more.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 21, 2016, 11:04:42 PM
So played through Pyrogen and Cryo's stages and while I don't really have too many issues with the level design (yet), outside the cheap final section of Pyrogen's level the bosses are another story.

Both that I've faced suffer for different but annoying reasons.

Pyrogen has little to no tells when he preforms his attacks, both use the same animation and it's really hard to tell if he's going to shoulder rush/explode you or jump. Worse is his ultimate attack is a ONE HIT KILL from what I can tell and it's nearly impossible to dodge from my 5+ attempts so far. I guess I'm not spamming dash enough, either way it's an awfull boss fight.

Eventually I gave up and tried Cryo's Stage. Nothing to terrible design wise, but nothing memorable either; it's way to dark and reuses the same mini boss twice (second time Cryo harasses you too but still.)

Again Cryo is a terrible boss, her freeze attacks are hard to dodge for all the wrong reasons (mostly due to the space you rarely get to move around in due to her ice pillar power, and you BARELY have any time to lay any damage down if you get frozen and half the time she'll be vunrable to dash but be in the air about to use her freeze pillar undoing ALL the damage because you can't dash into her in time.

Yeah this feels frustrating rather than fun so far, I'm uhh gonna keep trying but it's not been a good first impression so far.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 21, 2016, 11:41:45 PM
Yeah from what I saw of the beta Pyrogen just plain sucks, his cues are actually audio cues but they get drown out during the mid boss dialog.  I also heard the horror stories about Cryo in conventions.

I just hope not too many of the bosses are that BS, though I get the feeling they won't.  Someone really needs to find that boss order ASAP.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 22, 2016, 12:23:46 AM
Didn't they kind of spoiled that in one of the earlier trailers?
Title: Re: Mighty No. 9
Post by: Satoryu on June 22, 2016, 12:27:09 AM
I didn't have any problem with Pyro, actually. I just kept my distance and shot him constantly. The last part of his stage did kill me a bit too, but that was because I was being impatient.

The other stage I've done so far was Aviator. Reminds me of Propeller Knight quite a bit. I wouldn't recommend doing that stage until you're more familiar with your dash controls.

Overall, I don't think the game is bad by any stretch. Dare I say, I'm having fun. Haters gonna hate.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 22, 2016, 12:29:02 AM
I'm watching a Stream and after I warned them against doing 1 or 2 first they chose Counter Shade, for glorious Steve Blum sexiness.  It's an interesting stage to say the least.
Title: Re: Mighty No. 9
Post by: Satoryu on June 22, 2016, 12:47:04 AM
Good news for WiiU owners: a patch is coming today (http://venturebeat.com/2016/06/21/mighty-no-9s-launch-is-a-mess-but-deep-silver-promises-relief-to-wii-u-players/) to fix the problems with loading and framerate issues.
Title: Re: Mighty No. 9
Post by: VirusChris on June 22, 2016, 12:53:40 AM
Good news for WiiU owners: a patch is coming today (http://venturebeat.com/2016/06/21/mighty-no-9s-launch-is-a-mess-but-deep-silver-promises-relief-to-wii-u-players/) to fix the problems with loading and framerate issues.

And I am a Wii U owner, this is good news indeed!

Also people had trouble with Cryo? I thought she was pretty easy to beat as I did beat her easily in the demo as well.

Now I can't say what Pyro is like, but if he is anything like the fire-based boss from Gunvolt I might be annoyed.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 22, 2016, 01:17:10 AM
Can't wait for the dickheads to use the launch patches to [parasitic bomb] on the game even more. /sarcasm If anything, at least they're quick to fix the issues that were reported unlike some developers—

Quote from: Venture Beat
Also, developer Comcast
(http://i.imgur.com/hcynuWY.jpg)
Title: Re: Mighty No. 9
Post by: Phi on June 22, 2016, 01:26:36 AM
(http://i.imgur.com/hcynuWY.jpg)

"Fest it up!"
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on June 22, 2016, 01:32:14 AM
OH BOY ITS DONWLOADING


Did I also get a DRM free version? I got direct download links on Humble...
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 22, 2016, 01:36:53 AM
The Humble storepage never mention a DRM-free version being included, it just states it requires Steam to redeem. Backer bonus, probably? I'm hoping a DRM-free version comes to GOG or Humble eventually for non-backers.
Title: Re: Mighty No. 9
Post by: VirusChris on June 22, 2016, 01:51:12 AM
Can't wait for the dickheads to use the launch patches to [parasitic bomb] on the game even more. /sarcasm If anything, at least they're quick to fix the issues that were reported unlike some developers—
(http://i.imgur.com/hcynuWY.jpg)

Glad to know they're fix any issues that might occurred... was a little worried they weren't.

Anyway what anime is that screenshot from?
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 22, 2016, 02:41:39 AM
And I am a Wii U owner, this is good news indeed!

Also people had trouble with Cryo? I thought she was pretty easy to beat as I did beat her easily in the demo as well.

It's not that she's hard it's that she is designed to constantly be in the air 90% of the time and it just pads out the fight.
Title: Re: Mighty No. 9
Post by: VirusChris on June 22, 2016, 03:03:15 AM
I never had a problem with that. I thought the fight was fine.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 22, 2016, 03:30:08 AM
I never had a problem with that. I thought the fight was fine.

Well I did.  -_-
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 22, 2016, 03:47:54 AM
Should I fire up some RosenkreuzStilette to get some practice while I wait for my copy to arrive and patches get put out?
Title: Re: Mighty No. 9
Post by: Dr. Wily II on June 22, 2016, 03:58:12 AM
Based on frustrations, load up IWBTG instead. 8D
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on June 22, 2016, 04:20:22 AM
Dug into it. It plays pretty good. Better than it looks. I had fun with a few stages. Gonna stream it this weekend.
Title: Re: Mighty No. 9
Post by: Cherrykorock on June 22, 2016, 05:01:31 AM

Tl;dr don't believe the reviews, the gameplay is satisfying and addictive. The controls are 100% responsive and easy to pull off. Unlike Megaman this game wants you to go very fast and kill everything.

You can dash, air dash, and low dash. Best part? Not limited to a single air dash and can keep doing it, although you lose altitude quickly. Also you can change directions and grab a ledge if you feel you're going to miss a jump.

I'm about 4 bosses in and the powers are pretty fun and have some utility to them. Near as I can tell there is kind of a weakness chain but not really. It's all about finding the right weapon to satisfy the conditions.

I.e. If there's a lot of small things at once use the Pyro form, if there's an enemy at an awkward angle use Dyna form. Etc.

You'll find yourself switching forms frequently.

The difficulty comes from 3 places.

Your Xcelerate(the dash kill), hazards, and tough bosses.

Lemme explain the risk of Xcelerating. You hit an enemy X number of times, they flash a color, then you dash into them. The faster you do it the more Xel (points and [parasitic bomb]) you get as well as boosts in power, speed, and I think defense. However there are a lot of times there are many enemies placed at once or a really precarious situation so you can't dash all Willy nilly. You have to be careful and fast. That's where the excitement and frustration. You wanna go fast but you need to pay attention because this game is NOT shy about 1 hit deaths. Hell, a boss has one. (very avoidable though)

The music feels very Megaman 1 (swear I hear part of Firemans theme in the boss tune..) and the sounds are great although the voices and SFX drown the music out! You can turn those down and its much better. You can also adjust your controls to your liking. I set Dash to the ZL (left bumper) because of the Zero/Zx series and it feels a lot better.

Graphics are good for an indie game and a Wii U title but nothing worth mentioning really.

This game is all about the gameplay and it feels great.

I bought it on the Wii U shop for $20 and picked up the DLC for an additional $5.

Definitely worth it. Haven't touched the DLC yet.

+Fun as hell
+Tough but fair
+Feels fresh with some Megaman vibes
+Multiple air dashes (!)
+Good visual design and characters
+controls are flawless
+Great price
+Music never feels out of place or too subdued
---------
-Lazy storytelling
-Bad story
-No facial animations
-So-so English voice acting at best
-Stages aren't very difficult or interesting in places
-Very long load times even for just respawning!!!
 
It's a very good game just don't go in expecting Megaman 11 or whatever. Playing it like a Megaman game will [tornado fang] you hard!!
Title: Re: Mighty No. 9
Post by: AquaTeamV3 on June 22, 2016, 05:09:53 AM
Game is fun so far, I've taken out 4 robot masters Mighty Numbers already. There is one section in Dyna's stage that reeks of terrible level design. "Hey, let's introduce the player to this movement option in a death trap where they have to start over if they slightly misjudge a hitbox".  X(

I like mechanic of defeated bosses helping you out in other stages. Feels like a natural evolution of what they did in X1.

Also, glad it wasn't just me having trouble trying to judge Pyro's next move. Even the voice tells don't seem to help much, I feel like I'm rolling dice.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 22, 2016, 05:34:50 AM
I know this a bit late, but here's some clarification about the "It's better than nothing (http://nichegamer.com/2016/06/21/mighty-no-9-owners-unhappy-performance-issues-console-bricking-bugs/)" quote that Inafune himself never said, but it was something the Deep Silver translator added. For once, my hunch was actually right.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 22, 2016, 05:37:55 AM
Ugh [tornado fang] Deep Silver. -AC
Title: Re: Mighty No. 9
Post by: Phi on June 22, 2016, 05:47:05 AM
(http://i.imgur.com/jeguZf4.jpg)

They couldn't be bothered to proofread the credits

Brilliant
Title: Re: Mighty No. 9
Post by: Night on June 22, 2016, 06:23:37 AM
Pyrogen has little to no tells when he preforms his attacks, both use the same animation and it's really hard to tell if he's going to shoulder rush/explode you or jump.

Yeah from what I saw of the beta Pyrogen just plain sucks, his cues are actually audio cues but they get drown out during the mid boss dialog.

 -AC
I keep seeing this everywhere and wondering why people keep thinking like this. Are they not paying attention to him before his attacks? Maybe it's the fact that he has audio cues that's actually encouraging players to not pay as much attention to his visual cues, but he does have them. Go watch some gameplay from someone else and you'll see it.

If he leans down and puts his hand to the ground, he's going to do a straight charge.
When he raises his arms up? He's going to body slam.
Is he pounding his fists together? It's his explosion move.

Haven't I mentioned this before?  :|

I can't say anything about his insta-kill move or any of the other bosses until I've actually played myself, but I know for sure he doesn't have just audio-cues.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 22, 2016, 06:25:10 AM
I did watch someone else play Pyrogen, hench the advice because the audio cues are better than the visual cues since the visual cues are more subtle.  The Instant Kill does have a notable visual cue however. 
Title: Re: Mighty No. 9
Post by: Protoman Blues on June 22, 2016, 06:44:13 AM
Okay, I'm two levels into this annnnnnnnd I really don't see a problem with this game. I'm really enjoying myself actually!
Title: Re: Mighty No. 9
Post by: VirusChris on June 22, 2016, 08:02:57 AM
I know this a bit late, but here's some clarification about the "It's better than nothing (http://nichegamer.com/2016/06/21/mighty-no-9-owners-unhappy-performance-issues-console-bricking-bugs/)" quote that Inafune himself never said, but it was something the Deep Silver translator added. For once, my hunch was actually right.

Hmm... are some of the people even reading that tidbit? I see in the comments they keep on saying some things... maybe after it was added?

Also tired people saying this is a mediocre game that's $4 million... they do not understand how game development and management work. >_>;

Sadly it's because of these uneducated kids (and Deep Silver not helping with the matter) that's really hurting this game more than it should. Honestly I'm enjoying MN9, it's a blast! I love how fast-pace it is and how tough it can be if you're impatient at times.
Title: Re: Mighty No. 9
Post by: Flame on June 22, 2016, 09:05:37 AM
well having played it, its ok I guess. it's pretty much exactly what the demos gave us, just more polished. I'm still not terribly fond of the dash based combat. Ray meanwhile, plays much better
Title: Re: Mighty No. 9
Post by: VirusChris on June 22, 2016, 09:15:20 AM
well having played it, its ok I guess. it's pretty much exactly what the demos gave us, just more polished. I'm still not terribly fond of the dash based combat. Ray meanwhile, plays much better

Ray is fun, but holy cow her health depleting mechanics is challenging to keep high! XD

Plus you don't have to rely on the dash-based combat, you can just shoot from afar like most action side-scrolling platformer games like this.

Also the people on Steam and bloody mean on MN9! So many negative reviews and it seems more on them hating it like most people with the money thing again saying it's "Not Recommended"... it's asinine. Well I posted my very first review on Stream which is MN9 and it's a positive one and I know I'm going to take a lot of heat for it, but I don't care. I enjoyed and I will freely express that.
Title: Re: Mighty No. 9
Post by: Satoryu on June 22, 2016, 09:24:39 AM
Steam, Chris. You mean Steam. And the reaction there is not surprising at all.

I'm actually really digging the dash mechanic. It makes moving around really swift, and comboing it as a kill move is pretty satisfying. The stat boosts are kinda whatever, though. I don't think they add much.

With Pyro I wasn't looking for cues at all. I just kinda reacted and kept my distance.

I've beaten all 8 numbers now. Brandish's stage, Cryo's boss fight, and the challenge with Seismic form are the only things that really frustrated me so far. Some of the forms are not very good, but that's par for the course in Mega Man. Story is dumb, some of the voices are overacting, Call is supremely underacting, and what little music I hear isn't sticking.

Despite those nitpicks, I'm overall really liking it still.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 22, 2016, 09:29:11 AM
To be fair to Call the under acting is on purpose since they wanted to make it a point that she's more robot like than the others.
Title: Re: Mighty No. 9
Post by: VirusChris on June 22, 2016, 09:42:15 AM
Steam, Chris. You mean Steam.

Another blunder by me, what's new? -u-'

EDIT: Well I'm peeved... my review didn't register on Steam and I have to write it again! I hate when things like this happen. o//////o
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 22, 2016, 05:02:17 PM
Hmm... are some of the people even reading that tidbit? I see in the comments they keep on saying some things... maybe after it was added?

Also tired people saying this is a mediocre game that's $4 million... they do not understand how game development and management work. >_>;

Sadly it's because of these uneducated kids (and Deep Silver not helping with the matter) that's really hurting this game more than it should. Honestly I'm enjoying MN9, it's a blast! I love how fast-pace it is and how tough it can be if you're impatient at times.
I'm tempted to make a Disqus account to tell these losers to [tornado fang] right off. I'm sick of seeing this bullshit everywhere I go, it's almost as bad as Unkawaii's experience of Undertale's rabid fans, and as well as seeing these fuckwits bash any review that gives a positive yet fair review of the game. Granted, I still haven't gotten my copy and it probably won't show up until next week (thanks, Amazon), but Jesus [tornado fang]ing Christ, this should be the textbook definition of "pathetic." And I for one am not going to stand this [parasitic bomb] any longer. I would also like to add that some people must major graphic whores when they're trying to remake the game on the Unreal 4 engine. Can't wait for the system requirements to go much higher than it needs to be.

EDIT: Well I'm peeved... my review didn't register on Steam and I have to write it again! I hate when things like this happen. o//////o
Is it a long review? I ran into a problem when I tried to submit my review of Banzai Pecan: The Last Disgrace of This Century (http://steamcommunity.com/id/AmethystViper/recommended/341440/) because of how much I wanted to rip BrothaKyo a new [dark hold] so I had to abridge it and stick the unabridged version in my crappy Blogger account until I can summon up the drive to make a new/better blog elsewhere. Maybe shortening it might help.
Title: Re: Mighty No. 9
Post by: Nexus on June 22, 2016, 05:36:42 PM
Welp, my brother got a Humble Bundle key for PS4 due to being a backer, but the PS4 key didn't work. Goes to work, comes back in the night to find he's been switched for a Steam key instead. Except it was only the DLC, and he still don't actually have the game code. Anyone else been screwed over like this?
Title: Re: Mighty No. 9
Post by: Phi on June 22, 2016, 07:46:57 PM
I'm tempted to make a Disqus account to tell these losers to [tornado fang] right off. I'm sick of seeing this bullshit everywhere I go, it's almost as bad as Unkawaii's experience of Undertale's rabid fans, and as well as seeing these fuckwits bash any review that gives a positive yet fair review of the game. Granted, I still haven't gotten my copy and it probably won't show up until next week (thanks, Amazon), but Jesus [tornado fang]ing Christ, this should be the textbook definition of "pathetic." And I for one am not going to stand this [parasitic bomb] any longer. I would also like to add that some people must major graphic whores when they're trying to remake the game on the Unreal 4 engine. Can't wait for the system requirements to go much higher than it needs to be.

Telling people to [tornado fang] off will make the situation worse, not better.
Title: Re: Mighty No. 9
Post by: Flame on June 22, 2016, 07:54:26 PM
Plus you don't have to rely on the dash-based combat, you can just shoot from afar like most action side-scrolling platformer games like this.

issue is the game is balanced around dashing. so you are meant to hit 2 times maybe, and then dash. otherwise it takes too long to kill enemies, and they are often placed in spots that make that annoying. It's worth noting that unlike megaman enemies, MN9 enemies really dont move a whole lot.
Title: Re: Mighty No. 9
Post by: Strider Xhaiden on June 22, 2016, 08:30:03 PM
I'll just leave this here.

[spoiler](https://dl.dropboxusercontent.com/u/82510710/ThisIsAThing.png)[/spoiler]
Title: Re: Mighty No. 9
Post by: The Great Gonzo on June 22, 2016, 08:31:10 PM
Telling people to [tornado fang] off will make the situation worse, not better.

Though I imagine that in this case, ANYTHING that isn't "lol comcept" would make things worse...
Title: Re: Mighty No. 9
Post by: Phi on June 22, 2016, 08:35:40 PM
Though I imagine that in this case, ANYTHING that isn't "lol comcept" would make things worse...

All anyone can do is ignore them.

Though most people here are known to have trouble with that.
Title: Re: Mighty No. 9
Post by: Flame on June 22, 2016, 08:40:06 PM
I'll just leave this here.

[spoiler](https://dl.dropboxusercontent.com/u/82510710/ThisIsAThing.png)[/spoiler]
glorious
Title: Re: Mighty No. 9
Post by: Phi on June 22, 2016, 08:42:45 PM
I'll just leave this here.

[spoiler](https://dl.dropboxusercontent.com/u/82510710/ThisIsAThing.png)[/spoiler]

A little too fitting.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 23, 2016, 02:49:52 AM
Beat my first boss, Mighty Number 8

My god the level leading to him was AWFUL, went on waaaay to long and was just a short loop.  :\

That being said Mighty Number 8 was fun to fight, boss room took advantage of his sniper powers while not being to annoying for the player. Maybe my opinion will turn around after all.  8D
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 23, 2016, 02:52:35 AM
Yeah from what I've seen while I think the level is interesting I think having no check point due to that loop and instant kill wire trap lazers so you have to start the entire thing over again can be a bit cruel. :\
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 23, 2016, 02:59:27 AM
Yeah from what I've seen while I think the level is interesting I think having no check point due to that loop and instant kill wire trap lazers so you have to start the entire thing over again can be a bit cruel. :\

Less cruel and more tedious, honestly I feel that applys nearly every level so far-they kinda go on and on and extra lives are rare.

Honestly I think I know what my biggest issue with MN9 is gameplay wise, the lack of a wall jump-it feels wrong to be able to dash/air dash without some form of maneuverability on walls, seriously lose the grapple and give me a wall dash plz.

Sure Infafune will only need another million to implement that right? j/k 8D

Title: Re: Mighty No. 9
Post by: Sakura Leic on June 23, 2016, 03:00:56 AM
Yeah Beck really needs a Wall Jump I agree.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 23, 2016, 03:06:46 AM
Also I think the game might have been listening because after my last game over now it's showering me with lives.  X(

Highway stage is fun if not a little long, did anyone else spot the game grumps poster on a billboard in area 1?  8D
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 23, 2016, 03:07:35 AM
Yeah I did, it's kind of charming in a way.
Title: Re: Mighty No. 9
Post by: Dr. Wily II on June 23, 2016, 03:09:22 AM
Apparently, the more you die, the better the items "Eddie" gives you.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 23, 2016, 03:10:39 AM
Yeah he does, it goes from extended buffs, to "E-Tanks", to even giving lives.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 23, 2016, 03:12:57 AM
Apparently, the more you die, the better the items "Eddie" gives you.

By more you mean max out my lives by area 3 of the Highway stage?  8D

Yeah he does, it goes from extended buffs, to "E-Tanks", to even giving lives.

Ah okay-I figured thats why I was getting random stuff at check points.
Title: Re: Mighty No. 9
Post by: Dr. Wily II on June 23, 2016, 03:15:21 AM
Anyways, has there been any word for a 3DS release, besides a general in 2016? I know I'll definitely get that. AS A PHYSICAL COPY :W



By more you mean max out my lives by area 3 of the Highway stage?  8D
He's "Eddie", be thankful it's not more big Weapon Capsules. 8D
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 23, 2016, 03:16:25 AM
Still no word unfortunately. :\
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 23, 2016, 03:17:53 AM
Just beat Brand

Okay now THAT was a megaman feeling level.

Stage was challenging but fair, and while it did drag a little bit I really enjoyed it, the boss was ALOT of fun.

MN9 is starting to grow on me.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 23, 2016, 03:35:17 AM
Highway stage is fun if not a little long, did anyone else spot the game grumps poster on a billboard in area 1?  8D
I will confess, I did watch a livestream from Andrew Dickman when he tried to play Mighty No. 9 (not he entire game obviously), and someone in the stream chat mentioned Egoraptor donated $3K for the Game Grumps poster in the highway level.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 23, 2016, 03:40:37 AM
Backer perk I imagine?
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 23, 2016, 03:41:50 AM
Maybe, probably similar to the one in Shovel Knight since they're also there along with Vixy herself.
Title: Re: Mighty No. 9
Post by: Dr. Wily II on June 23, 2016, 03:44:50 AM
Did anyone get the perk of dining with Inafking?
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 23, 2016, 03:45:32 AM
I think there was at least 1 person who paid that.
Title: Re: Mighty No. 9
Post by: Protoman Blues on June 23, 2016, 04:03:51 AM
Alright, so I've played through and beaten this game. My thoughts:

I. [tornado fang]ing. Love It.

I had a blast playing this game the first time through. The level design is fun & challenging (although the sniper one is a bit tedious, yeah. Lol) and I love the personalities of the Mighty Numbers. Anyone who tells you that Avi is not the best Mighty Number is a liar!  8D Cryo is up there because I'm a sucker for puns, but Avi steals the show. While like one or two of the weapons are meh/useless (like most MM games), the majority of them are great. Cryo,  Dyna, and Brand's definitely stand out, but Batt & Avi's weapons are great and Pyro's is useful at certain times. The story is basic, which is fine. The voice acting could use some work in some areas, but it's definitely not a huge negative. If I had one complaint, it'd be that the stage background music isn't all that loud and it should be louder cause the soundtrack is pretty good!

Yeah, seeing the Game Grumps & The Protomen billboards in the back of the Highway stage was awesome.

Overall, this is probably the closest I've felt to playing a Mega Man game in a long time and I loved it. I would happily back a Mighty No 9 sequel.

Protoman Blues is pleased!   8B
Title: Re: Mighty No. 9
Post by: Dr. Wily II on June 23, 2016, 04:08:19 AM
With PB's seal of approval, your arguments are invalid. XD
Title: Re: Mighty No. 9
Post by: Cherrykorock on June 23, 2016, 04:08:37 AM
Okay so 9 bosses down (mighty 1-8 plus the dlc Raychel).

I can safely say there is a definitive weakness  chain ala Megaman and I wont spoil it but the game DOES tell you which weapon to use if you pay attention in the stages after you've beaten a boss or two. Even better there are also weapons that do more damage/more useful than the Beck Buster even if it isn't AS good as the proper weakness.

Imho the best level is Slash Beast I mean Mighty No 7 with the worst probably being Mighty No 4.

Btw after turning down the SFX to like 1/4 of the volume and the voices to about 1/3 I can clearly hear the music and it's rally good even if they aren't too catchy (sans the fight theme and Zer- mighty no 7)

The sniper rifle form is my go to form and the rest are kinda fun but not anywhere as usual barring maybe the sword and grenade forms.

Btw I don't know if this happens to anyone else but for some reason when I use the Helicopter form the blade like to fly into the foreground more often than not, a glitch?
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 23, 2016, 04:10:06 AM
I wish I was good at platformers. :\
Title: Re: Mighty No. 9
Post by: Protoman Blues on June 23, 2016, 04:12:00 AM
[yt]https://www.youtube.com/watch?v=Cs5BO6OWkl4[/yt]

I love this song a lot!
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 23, 2016, 04:15:21 AM
I wish my copy would arrive already.
Title: Re: Mighty No. 9
Post by: Cherrykorock on June 23, 2016, 04:15:59 AM
[yt]https://www.youtube.com/watch?v=Cs5BO6OWkl4[/yt]

I love this song a lot!
I love everything about Aviator!!!!

Btw have you tried the chiptuned ost option yet?? Its so good!
Title: Re: Mighty No. 9
Post by: Protoman Blues on June 23, 2016, 04:17:28 AM
I have not, but I plan to. And yes, Avi is the best!!!
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 23, 2016, 04:19:45 AM
[yt]https://www.youtube.com/watch?v=Cs5BO6OWkl4[/yt]

I love this song a lot!

That track shall now be called "Beckers"

I'm taking back a lot of my harsher criticism from before-MN9 is a solid game, but I would recommend doing the bosses at least in the reverse of their order on the menu.

Then again I'm trying to avoid the transformations and just go pure buster when I can.

Title: Re: Mighty No. 9
Post by: Protoman Blues on June 23, 2016, 04:20:20 AM
I did the bosses in no real order at all. It's fun as hell!
Title: Re: Mighty No. 9
Post by: Reaperoid on June 23, 2016, 04:24:10 AM
Anyways, has there been any word for a 3DS release, besides a general in 2016? I know I'll definitely get that. AS A PHYSICAL COPY :W
No physical for handhelds, which also means you'll have to buy Ray separately ;(

Quote
He's "Eddie", be thankful it's not more big Weapon Capsules. 8D
I always liked the giant hovering capsule from the PS X games...
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 23, 2016, 04:28:16 AM
Deep Silver isn't making physical copies for handhelds, that sucks.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 23, 2016, 04:31:04 AM
Although, physical copies on consoles goes for about $30 USD (I'm not sure what's the exchange rate is like in Singapore), and since digital is about $20 and Ray is an extra $5, it's a bit cheaper than physical. But yeah, not having the option for a physical copy on handhelds sucks when you want to save on file space on your memory/SD card. Also [tornado fang] Deep Silver.
Title: Re: Mighty No. 9
Post by: Cherrykorock on June 23, 2016, 04:32:24 AM
, but I would recommend doing the bosses at least in the reverse of their order on the menu.

Then again I'm trying to avoid the transformations and just go pure buster when I can.
I started from left to right but then jumped around after u beat Dyna.
----------
Btw seriously, everyone, turn down the SFX volume to like 1/4 of the bar and the Voices to about 1/3 but keep the music at MAX for the best soundscaoe during the levels!! Otherwise you'll never ever ever get to enjoy the music.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on June 23, 2016, 04:38:38 AM
Yeah Beck really needs a Wall Jump I agree.

I tried to wall cling to save myself a bunch of times now.
Title: Re: Mighty No. 9
Post by: Protoman Blues on June 23, 2016, 04:39:31 AM
Wall Jumping. Haha, you X junkies you!  8D
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 23, 2016, 04:42:08 AM
Well I'd try sliding but that just looks silly PB!  8D
Title: Re: Mighty No. 9
Post by: Protoman Blues on June 23, 2016, 04:55:16 AM
That's what crouch dash is for!  8)
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 23, 2016, 05:02:19 AM
Yeah even though I am absolutely pathetic in everything Megaman I do like my wall climbing. 

Ugh I wish I wasn't so bad at Megaman games. X(
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 23, 2016, 05:04:18 AM
That's what crouch dash is for!  8)

Touche.

Yeah even though I am absolutely pathetic in everything Megaman I do like my wall climbing. 

Ugh I wish I wasn't so bad at Megaman games. X(

We could hire Wily to steal PB's megaman powers and give them to you.  8D

Title: Re: Mighty No. 9
Post by: Satoryu on June 23, 2016, 05:05:55 AM
Eh, I haven't felt the need for a wall jump in this game. Being able to hang on ledges is plenty for me.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 23, 2016, 05:08:22 AM
There are one or two levels it would have been nice, and I'd still like to see it. But I admit once I realized how much you can spam the dash it's kinda crazy the acrobatics Beck and pull off in some of the levels.

Still not quite sure if the dash gives you any frames of invincibility though?
Title: Re: Mighty No. 9
Post by: Dr. Wily II on June 23, 2016, 05:17:16 AM
I usually go with the default 1USD=1.60SGD. However...

NO HANDHELD PHYSICAL BUT HAVE CONSOLE PHYSICALS WHEN I DO NOT HAVE A CONSOLE WHATSOEVER THIS IS ACE ATTORNEY ALL OVER AGAIN AAAAAAAAAAAAAAAAAAH
Title: Re: Mighty No. 9
Post by: Protoman Blues on June 23, 2016, 05:21:51 AM
I'd love an upward Dash, cause the downward Dash can definitely be useful at times!
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 23, 2016, 05:41:26 AM
I usually go with the default 1USD=1.60SGD. However...

NO HANDHELD PHYSICAL BUT HAVE CONSOLE PHYSICALS WHEN I DO NOT HAVE A CONSOLE WHATSOEVER THIS IS ACE ATTORNEY ALL OVER AGAIN AAAAAAAAAAAAAAAAAAH
I know that pain with Ace Attorney. I know, man... :'(

Yeah even though I am absolutely pathetic in everything Megaman I do like my wall climbing. 

Ugh I wish I wasn't so bad at Megaman games. X(
How about some Mega Man coaching? As a less evil alternative to taking PB's powers.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 23, 2016, 05:44:53 AM
It's not easy, even if I watch play through after play through I can't replicate what they do. :\

The closest I got was 7 out of 8 bosses in Megaman Zero 4 on Normal.  I kept dying at Cocapetri's/the fussy Rooster's stage since it has a lot of vertical crushing.  Otherwise I can only beat the Inti Games and only on Easy Mode, period.
Title: Re: Mighty No. 9
Post by: Dr. Wily II on June 23, 2016, 06:09:27 AM
Try your hand on the Rockman World games then. 2 is infamously short.
Title: Re: Mighty No. 9
Post by: Amatiramisu on June 23, 2016, 06:12:17 AM
But 4 is the easiest of the lot
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 23, 2016, 06:15:39 AM
But 4 is the easiest of the lot
I know, I'm impressed I got that far on Normal, especially since I usually have trouble wall jumping in a certain section in Tech Kraken's stage.  You severely underestimate how much I suck at platformers.

Also [tornado fang] the Butterfly Lady who's name slips my mind at the moment's stage, seriously [tornado fang] that noise. 

Try your hand on the Rockman World games then. 2 is infamously short.
I want to at least try to beat X and X4 first.
Title: Re: Mighty No. 9
Post by: Protoman Blues on June 23, 2016, 06:18:31 AM
[yt]https://www.youtube.com/watch?v=27dmzTt0VVM[/yt]

Also a great song!
Title: Re: Mighty No. 9
Post by: Reaperoid on June 23, 2016, 06:33:33 AM
X4
I have way too many game saves backed up for that one. Never did finish the no items Zero run though, wew lad that was rough
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 23, 2016, 06:38:18 AM
I know, I'm impressed I got that far on Normal, especially since I usually have trouble wall jumping in a certain section in Tech Kraken's stage.  You severely underestimate how much I suck at platformers.

Also [tornado fang] the Butterfly Lady who's name slips my mind at the moment's stage, seriously [tornado fang] that noise. 
I want to at least try to beat X and X4 first.
I would say try X4 first since it seems a bit easier since it's the one I played the most out of the X series, although Sigma's final form can really [tornado fang] you over if you're not prepared, speaking from experience. And yeah, Sol Titanion is a major annoyance for me, both as a boss and her laugh.

I have way too many game saves backed up for that one. Never did finish the no items Zero run though, wew lad that was rough
I remember doing no Heart Tank runs years ago on the X Collection for the GameCube, and it was pretty challenging.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 23, 2016, 06:45:59 AM
Oh no, it's not her, it's her damn stage!
Title: Re: Mighty No. 9
Post by: VirusChris on June 23, 2016, 06:49:32 AM
Is it a long review? I ran into a problem when I tried to submit my review of Banzai Pecan: The Last Disgrace of This Century (http://steamcommunity.com/id/AmethystViper/recommended/341440/) because of how much I wanted to rip BrothaKyo a new [dark hold] so I had to abridge it and stick the unabridged version in my crappy Blogger account until I can summon up the drive to make a new/better blog elsewhere. Maybe shortening it might help.

Is that so? That might explain why it didn't register when I hit post! But I know there's some reviews that are long, perhaps mine's was too long? Honestly that's lame.

Anyway I finally beat MN9 and holy cow what a rush! It really was fun, but frustrating, game! I have to admit some of the level designs is what really caused me death a lot and the slow down on the framerate doesn't help either, but nonetheless it really is a fun game.

Honestly did anyone had any trouble with Call's last section of her stage when you played her? I do like her slow, but stronger attacks and more "patient" playstyle to show how different she is. Though honestly I died a lot on the final part and I first thought the barrier would protect me from the death spikes, but nope. It took me several tries until I realize I could've used both the dash and slow descend of Call's hover ability to make it safely... though the last part is kinda narrow.

And the final stage... oh my gosh! Those Xel Blocks took me a moment to figure out how those work and you have to be close to them to prevent them from reforming again until you move away and though I do enjoy using Bat's Form a lot and it helps it's advise to not use it on the last section with the air currents as it slows down the framerate considerable when you attack the Xel Blocks and prevents your actions being register and fall to your death.

And the final boss, I died a lot on her until I learned the patterns. I finally beat her first form without getting a hit, though I took some hits on her second form and she hurts a lot! Sucks when you die your Healing Items are gone as well which is a little poor in game design. True it's a hard game at times with a lot of trial and error, but once you learn the stage and patterns is becomes quite fun to see how fast you can clear it.

The robot factory confused me a bit on the part when you need Avi's Form to continue on... kinda like how using the Mighty Forms are necessary in that stage which is kinda cool.

Though I do miss aspects on finding hidden rooms and obtaining special power-ups, but seeing as this more closely to Classic Mega Man style so no hidden power-ups really and no Wall Jumping as they was part of the X series and later the Zero and ZX series.

There are flaws in the game, but I still enjoyed it nonetheless. I do hope the sequel is WAY better kinda like how MM2 was so much better than the first one. Also it was a nice surprise with the final boss getting a true form in the end. I think a lot of people liked that design after and I was not expecting it.

I might try out some of the challenges later and finish Ray's Story, but for now a break and I need to keep on working on FFXIV on my character to cap all his classes and finish the Moogle BT Quests.

Did you guys enjoy it as well?
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 23, 2016, 06:58:01 AM
Whoops, I misread that, but then again it was her fight that really stood out for me, especially when trying to do S-rank runs.
Title: Re: Mighty No. 9
Post by: Reaperoid on June 23, 2016, 09:28:20 AM
Oh no, it's not her, it's her damn stage!
yeaaaaaa that wasn't great

(http://40.media.tumblr.com/ac532d82b31aa8da82e6a7e345d882a5/tumblr_n2zufebvdR1t0sy23o1_500.jpg)
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 23, 2016, 09:33:07 AM
Seriously I severely underestimated how fast the percentage rose in Sunny Weather. :o
Title: Re: Mighty No. 9
Post by: Dr. Wily II on June 23, 2016, 09:55:24 AM
At least it proved Zero has Dry Skin! Or he runs on Solar Power! 8D
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 23, 2016, 09:57:21 AM
Please don't insinuate he's a Pokemon. :|
Title: Re: Mighty No. 9
Post by: Dr. Wily II on June 23, 2016, 10:15:40 AM
ZERO ZERO!
MAKE IT HAPPEN- *shot*
Title: Re: Mighty No. 9
Post by: Phi on June 23, 2016, 10:27:29 AM
yeaaaaaa that wasn't great

(http://40.media.tumblr.com/ac532d82b31aa8da82e6a7e345d882a5/tumblr_n2zufebvdR1t0sy23o1_500.jpg)

[yt]http://www.youtube.com/watch?v=GiTWnfTPPrc[/yt]
Title: Re: Mighty No. 9
Post by: Hypershell on June 23, 2016, 06:58:13 PM
I heard the Wii U version was plagued with network errors, possibly bricks, and needed an immediate patch to correct itself.  Good thing I'm replacing my console anyway, although with Tokyo Mirage on the way I just might hold off on this game until it goes on sale.

Monster Hunter, RE, SF undoubtedly makes them more money than MM games.
I think the only one of those that was consistent was Resident Evil (it's biggest "failure" was still a multi-million seller).  Street Fighter was brought back from the dead with SF4, and while Monster Hunter is HUGE in Japan, it was virtually unknown to the western world before Tri, and pretty much took until 4 to get on its feet as a proper multi-region series.

Quote
I like side-scrollers. That's why I love Shovel Knight & Shantae and that's why I'm hoping Mighty No. 9 is fun. If it is, I'll buy the next one. I'll eventually get into the Gunvolt series. If some other non-Comcept Kickstarter comes out and says they're going to make a "MegaMan style platformer" then I'll help fund that as well. They are giving me what I want. Capcom is not and no amount of cameos in other non side-scroller games is going to change that.
Fair enough, I just dived back into Gunvolt two days ago and God knows I'm at the edge of my seat waiting for Half Genie Hero.

All I'm saying is that I resent the attitude of Mighty being the "definitive" one, the sole successor on which Mega Man's legacy and fanbase ride.  The only justification for that is Inafune's name being on it.  And you know what?  That's not enough.  The PSP games and MM9 were all mediocre, and Inafune headed all of them.  MM10 was the main reason I thought he might know what the hell he was doing.

I would say try X4 first since it seems a bit easier since it's the one I played the most out of the X series, although Sigma's final form can really [tornado fang] you over if you're not prepared, speaking from experience.
Agreed, especially while playing as X, X4 is among the easier entries to the series.

Of course, you could also pop in Xtreme2 and plow through everything with your ridiculously overpowered Power-Up Parts.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 23, 2016, 07:09:49 PM
Unfortunately I kind of share PB's bias of not having a seperate Dash Button due to the limited technology.  I really don't like double tapping the D-Pad to Dash and it used to be quite finicky to me. :\
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 23, 2016, 08:01:13 PM
Can't you map dash to a shoulder button or something? Cherry mentioned she remapped the Dash button to the ZL button with the Wii U version, and I saw an option in the options menu on a friend of mine's livestream yesterday that you can disable the double-tap dash function, though he was playing it on PC.

possibly bricks
I'm pretty sure that's an exaggerated lie like the "it's originally going to be 2D" bullshit sheep are spreading. I have not seen a single shred of evidence of bricking a Wii U, just hardlocking/crashing. And speaking of sheep, someone on my twitter feed tried to give the game away only for the sheep he tried to give the game away to turning out to be a obvious douchebag and responded with death threat in return. What a bunch of babies.
Title: Re: Mighty No. 9
Post by: Amatiramisu on June 24, 2016, 01:39:30 AM
Di-Did you guys see this

(https://67.media.tumblr.com/2bafabe73e39b32868ecf514dde1d706/tumblr_o98d87q7v31qk26epo3_540.png)
(https://67.media.tumblr.com/fd7ab74c3e1b742c0e567b93dcdc9c54/tumblr_o98d87q7v31qk26epo5_400.png)
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 24, 2016, 01:41:20 AM
Already saw that. Can't wait for that to be proven wrong when I get it.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 24, 2016, 01:42:29 AM
We saw, and honestly most of us don't care it seems.
Title: Re: Mighty No. 9
Post by: Amatiramisu on June 24, 2016, 01:45:22 AM
I thought it was hilarious. ._.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 24, 2016, 02:17:15 AM
I feel like I'm missing some context here. XD
Title: Re: Mighty No. 9
Post by: irgpie on June 24, 2016, 02:18:35 AM
I feel like I'm missing some context here. XD
https://twitter.com/pg_kamiya/status/249735186936369153

It was prior to MN9's kickstarter by about a year.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 24, 2016, 02:20:38 AM
Hideki Kamiya once said "Inafune is a Business Man not a Creator"

The MN9, Comcept, and Inafune Haters use that as "proof" that Inafune's ideas suck.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 24, 2016, 02:23:46 AM
Oh, that twat. I vaguely remember that tweet way back.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 24, 2016, 02:24:48 AM
Yeah Kamiya has a huge grudge against Inafune. :\

I mean Hideki Kamiya is kind of an ass, and while I can respect that at times it does really make me question that he's that guy who made Okami.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 24, 2016, 02:28:18 AM
Hideki Kamiya once said "Inafune is a Business Man not a Creator"

The MN9, Comcept, and Inafune Haters use that as "proof" that Inafune's ideas suck.
Too bad Comcept or (god forbid) Deep Silver can't remove that and make it a generic "—A bitter Generous Backer". And seriously, what the [tornado fang] Inafune ever did to Kamiya "deserve" to that kind of ire.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 24, 2016, 02:31:03 AM
Yeah Kamiya has a huge grudge against Inafune. :\

I mean Hideki Kamiya is kind of an ass, and while I can respect that at times it does really make me question that he's that guy who made Okami.

It's just unprofessional, that sorta mud flinging doesn't help anyone at all.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 24, 2016, 02:32:59 AM
According to TV Tropes Inafune is supposably responsible for Kamiya leaving.  He has no ill will against Capcom and says that nobody has the right to insult Capcom.  But Inafune he utterly hates, and he went as far as to say MN9 is an insult to Capcom.

So yeah, Kamiya has a major grudge that seems a bit warrented but at the same time he's really salty too. :\
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 24, 2016, 02:37:27 AM
Jezz, that's worse than me with BrothaKyo. He should be thankful that he was able to get more creative freedom with his [parasitic bomb] working at Platinum Games.
Title: Re: Mighty No. 9
Post by: Phi on June 24, 2016, 02:40:24 AM
Oh, that twat. I vaguely remember that tweet way back.

But that's his opinion.

And he can't be a twat... he created Okami and some of the best action games ever made.

Honestly, I can name any game I enjoy and find people that dislike it.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 24, 2016, 02:40:45 AM
Yeah again Kamiya can be a huge ass jerk and petty at times, sometimes it's pretty awesome but sometimes it's not and quite childish.  He has a grudge against Death Battle for making Bayonetta and Dante fight, he utterly hates repeated questions, and he hates Kill la Kill since a huge amount of people asked if he would make a Kill la Kill game.

Kamiya really has no sense of tact and it's really surprising. :o
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 24, 2016, 02:44:19 AM
He has no ill will against Capcom and says that nobody has the right to insult Capcom.

Plenty of people have the right to insult capcom for all the crap they pulled though, kinda hurts his credibility when he sucks up to a pretty shady developer while at the same time pretending any of us should care about his petty problems.

But Inafune he utterly hates, and he went as far as to say MN9 is an insult to Capcom.

Not sure where he gets that idea? MN9 was a direct response to a lack of MM from Capcom, yeah I'm sure there was some desire to stick it to them but an "insult". He's kinda being dramatic there.

Title: Re: Mighty No. 9
Post by: Sakura Leic on June 24, 2016, 02:46:54 AM
Yeah it's really shocking to see a game developer have that kind of behavior despite how many awesome games he's made.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 24, 2016, 02:57:29 AM
Yeah again Kamiya can be a huge ass jerk and petty at times, sometimes it's pretty awesome but sometimes it's not and quite childish.  He has a grudge against Death Battle for making Bayonetta and Dante fight, he utterly hates repeated questions, and he hates Kill la Kill since a huge amount of people asked if he would make a Kill la Kill game.

Kamiya really has no sense of tact and it's really surprising. :o
I remember seeing that Death Battle, and while it was AWESOME, I had a feeling Dante was going to win since he has been fighting demons longer than Bayo has slaying monstrous-looking angels (plus Bayo uses demons in battle, so that's another disadvantage against her). Honestly, he should be grateful that both of his characters were featured in a web series just battle it out for fun, but it seems he has way too much worship for Bayonetta than his other works. :\
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 24, 2016, 02:59:11 AM
It's not that, he rather they work together than beat the crap out of each other.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 24, 2016, 03:08:37 AM
oh boo hoo his weird hair fetish character lost to Dante.

More I learn about the guy the more I want to ignore everything he makes out of spite.  8D
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 24, 2016, 03:10:21 AM
Uh no it's not that he favors Bayo, it's the idea that they fought at all, he doesn't want them to fight.
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 24, 2016, 03:12:12 AM
Maybe not but the Death Battle fans certainly did.  8D
Title: Re: Mighty No. 9
Post by: Protoman Blues on June 24, 2016, 03:12:20 AM
I think the only one of those that was consistent was Resident Evil (it's biggest "failure" was still a multi-million seller).  Street Fighter was brought back from the dead with SF4, and while Monster Hunter is HUGE in Japan, it was virtually unknown to the western world before Tri, and pretty much took until 4 to get on its feet as a proper multi-region series.

True. But even with the inconsistency, I'm still willing to wager that it makes more than a new MM game.

Quote
Fair enough, I just dived back into Gunvolt two days ago and God knows I'm at the edge of my seat waiting for Half Genie Hero.

All I'm saying is that I resent the attitude of Mighty being the "definitive" one, the sole successor on which Mega Man's legacy and fanbase ride.  The only justification for that is Inafune's name being on it.  And you know what?  That's not enough.  The PSP games and MM9 were all mediocre, and Inafune headed all of them.  MM10 was the main reason I thought he might know what the hell he was doing.

Fair enough. I mean, you can't stop rabid fans from being rabid. And while I'm meh on the PSP's MHX, I thought Rockman Rockman, MM9, & MM10 were awesome, and not just because they were the first games to give me Playable Blues.  8D
Title: Re: Mighty No. 9
Post by: Phi on June 24, 2016, 03:14:08 AM
Already saw that. Can't wait for that to be proven wrong when I get it.

You're unsure if Kamiya is right or not?
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 24, 2016, 03:18:26 AM
You're unsure if Kamiya is right or not?
Start from Page 63 and come back. ;)
Title: Re: Mighty No. 9
Post by: Blue Valkyrie on June 24, 2016, 03:24:14 AM
Whelp thats enough MN9 drama for me. So managed to get to the Call stage, I'm guessing I have the typical 4 fortress stages after?
Title: Re: Mighty No. 9
Post by: AquaTeamV3 on June 24, 2016, 05:01:59 AM
I started off thinking that Ray's gameplay was kinda meh...and then I got my first special weapon. I like the fact that her weapons feel FAR more innovative than Beck's, and once mastered, you can really fly through the respective stages. The one that acts like Sonic's homing attack is my personal favorite.
Title: Re: Mighty No. 9
Post by: Satoryu on June 24, 2016, 09:16:53 AM
Just beat the game. Holy [parasitic bomb] the final boss kicked my ass. Is that thing even possible buster only? I didn't stand a chance until I started using Brandish.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 24, 2016, 09:23:00 AM
From what I read from TV Tropes ironically people rag the final boss for having predictable boss patterns, so maybe? :\

Like how bad is that boss fight from your experience?
Title: Re: Mighty No. 9
Post by: Phi on June 24, 2016, 05:03:06 PM
I'm surprised no one here mentioned the 4 hour long credits.
Title: Re: Mighty No. 9
Post by: VirusChris on June 24, 2016, 06:33:13 PM
Just beat the game. Holy [parasitic bomb] the final boss kicked my ass. Is that thing even possible buster only? I didn't stand a chance until I started using Brandish.

Beat MN9... took me several tries on the Final Boss until I can beat the first form without taking any damage at all. I was doing alright for the Second Form, but I started to take damage and had to pop a healing item as I was getting close to beating it. The first time I "killed" the boss, the boss popped up from below me and I died because I had low health as I didn't know it was going to do that and I had to reset it.

That was the final phase and after it is the clear... I was ticked when I learned this when I avoided it the second time.

I used Battalion for that fight and it made the fight easier. So much trial and error, but it became easier as I learned the pattern. Though I hated the Xel Blocks in the Final Stage once I figured them out it made it easier to travel through the level, no hand holding but sheesh... I enjoyed the game and now Ray's Story Mode is left.

Boss hits hard and have the Healing Items RESET after each death made this harder at first, but it came into place once I know what to expect. Still difficult regardless.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 24, 2016, 06:51:57 PM
I'm surprised no one here mentioned the 4 hour long credits.
Is it longer than Ubi games? :\
Title: Re: Mighty No. 9
Post by: Phi on June 24, 2016, 07:36:53 PM
I don't think any Ubi game had credits that were several hours long.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 24, 2016, 07:42:19 PM
Okay that has to be an exaggeration if no one here mentioned that. :\
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 24, 2016, 07:42:39 PM
Comcept just put a new post (http://www.mightyno9.com/en/20160624) for those having problems with their product keys. Also there is sadly a delay for Europe when it comes to the Ray Expansion DLC on PS3/PS4.
Title: Re: Mighty No. 9
Post by: Phi on June 24, 2016, 07:50:29 PM
Okay that has to be an exaggeration if no one here mentioned that. :\

[yt]http://www.youtube.com/watch?v=znfU6zXvVcQ[/yt]
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 24, 2016, 07:51:51 PM
Damn, then again with 70,000 backers it makes sense. :\
Title: Re: Mighty No. 9
Post by: Phi on June 24, 2016, 07:54:38 PM
 :\
Title: Re: Mighty No. 9
Post by: Dr. Wily II on June 24, 2016, 07:56:48 PM
No way to speed up the scrolling? :\
Title: Re: Mighty No. 9
Post by: Phi on June 24, 2016, 08:00:47 PM
Nope.

(http://i.imgur.com/2HI4hdI.jpg)
Title: Re: Mighty No. 9
Post by: Protoman Blues on June 24, 2016, 08:20:28 PM
Just beat the game. Holy [parasitic bomb] the final boss kicked my ass. Is that thing even possible buster only? I didn't stand a chance until I started using Brandish.

I think it is, but it's probably a lot harder that way.

[spoiler]The first form of Trinity, once you memorize the pattern, is easier with just the buster. After realizing the pattern, if I got hit it was more my own fault. The second form, even if you learn the pattern, is not easy with the buster. I beat it by abusing Dyna's weapon. When the flower form first crawls along, Dyna's weapon allows you to take out two of the "stalks" at a time, which replenishes your power meter for it. Then you can attack five of those bad boys onto the main Trinity flower head for massive damage. The real kicker is when it's in the middle. The constant pollen spew makes it hard to stay below and hit it/dash through it, which is pretty much how you beat it.[/spoiler]
Title: Re: Mighty No. 9
Post by: Satoryu on June 24, 2016, 09:09:03 PM
[spoiler]Yeah, the part when it's in the middle shooting gunk all over the place. There must be something I'm missing there. I have no idea how to move around it. Thankfully Brand nulls those projectiles. Oddly Avi does not protect you from them.[/spoiler]
Title: Re: Mighty No. 9
Post by: AquaTeamV3 on June 25, 2016, 12:17:40 AM
[spoiler]Yeah, the part when it's in the middle shooting gunk all over the place. There must be something I'm missing there. I have no idea how to move around it.[/spoiler]

[spoiler]Am I the only one that just spammed the ice ability during that fight? It slows down Trinity's movement and hits fairly hard.

As for the 'spewing gunk' in the middle part, the trick is to take out the base. Once that happens, you can chill on the upper platforms since the gunk can't reach you at that height.[/spoiler]
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on June 25, 2016, 01:11:04 AM
Can you skip it?? Please tell me you can skip it, lol.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 25, 2016, 01:21:25 AM
Maybe the game will save before the credits?
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 25, 2016, 01:23:33 AM
Can you skip it?? Please tell me you can skip it, lol.
From a livestream I've seen from one of my friends, I can confirm you can skip parts of or all of it. Though my question is why couldn't the backer list have its own section outside of the game credits like what Skullgirls did for those that donated to their IndieGoGo campaign?
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 25, 2016, 01:34:26 AM
Yeah that is admittedly is a really bizarre choice.
Title: Re: Mighty No. 9
Post by: Nexus on June 25, 2016, 01:36:46 AM
in a game filled with bizarre decisions, it doesn't really surprise me
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 25, 2016, 01:39:45 AM
That is true I guess. 
Title: Re: Mighty No. 9
Post by: Cherrykorock on June 25, 2016, 07:22:57 PM
[spoiler]Am I the only one that just spammed the ice ability during that fight? It slows down Trinity's movement and hits fairly hard.

As for the 'spewing gunk' in the middle part, the trick is to take out the base. Once that happens, you can chill on the upper platforms since the gunk can't reach you at that height.[/spoiler]
[spoiler]I just used missiles the whole fight...[/spoiler]
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 25, 2016, 08:06:38 PM
[spoiler]Huh.....so Trinity becomes Call D in the end?[/spoiler]
Title: Re: Mighty No. 9
Post by: Satoryu on June 25, 2016, 09:47:40 PM
[spoiler]Am I the only one that just spammed the ice ability during that fight? It slows down Trinity's movement and hits fairly hard.

As for the 'spewing gunk' in the middle part, the trick is to take out the base. Once that happens, you can chill on the upper platforms since the gunk can't reach you at that height.[/spoiler]

I'll definitely have to try that.

I was watching a friend play as Ray yesterday. She looks really fun.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 25, 2016, 10:40:57 PM
My copy finally arrived! Installing the DLCs as we speak.
Title: Re: Mighty No. 9
Post by: Protoman Blues on June 25, 2016, 11:17:10 PM
[spoiler]Am I the only one that just spammed the ice ability during that fight? It slows down Trinity's movement and hits fairly hard.

As for the 'spewing gunk' in the middle part, the trick is to take out the base. Once that happens, you can chill on the upper platforms since the gunk can't reach you at that height.[/spoiler]

[spoiler]I didn't spam the Cyro ability. I spammed the Dyna ability. And yeah, you can easily take out the base of the flower. But the problem is that if you have to dash through it when it's spewing gunk, you're gonna get hit. Although I'm tempted to try using Brand while down there next time.

See? Next time. BECAUSE I WANT TO TRY NEW THINGS TO BEAT THIS BOSS BECAUSE I REALLY LIKE THIS GAME! [/spoiler]
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 26, 2016, 12:03:44 AM
So far I am really enjoying it. I got my ass kicked by Pyrogen's stage and by Pyro himself, but I overcame the adversity and got my first A-rank clear in a single run. Very satisfying. 8)
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 26, 2016, 12:04:54 AM
Damn that's pretty amazing you managed to get an A Rank. 
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 26, 2016, 12:46:24 AM
I know, surprised too. I was expecting a B at best or C at worst, but BAM, A-rank. Admittedly, seeing a few players struggle on Pryo's level may have helped me prepare put the pieces together in some places beforehand, especially that last stretch with the raining fireballs, but for me seeing and executing don't always go so well. I think all the time I've spent playing TG_Holy's Metagal and attempting a minimalist run of Mega Man X1 earlier (very poorly) may have also helped prepare me for Mighty No. 9.

Now then, back to getting my ass kicked by Cryo's level.
Title: Re: Mighty No. 9
Post by: AquaTeamV3 on June 26, 2016, 03:55:31 AM
I really like how devs handled the harder difficulties. While I don't care for the fact that you get all weapons at the start, it feels like they put actual effort into making the game harder. None of that Mega Man Zero crap of nerfing the player, here the enemy placement and boss attack patterns have been beefed up to add more challenge without making you feel weaker. Considering the fact that so many games get this wrong, I was pleasantly surprised to see that it wasn't the case here.
Title: Re: Mighty No. 9
Post by: Protoman Blues on June 26, 2016, 06:02:25 AM
I'm looking forward to trying this on the harder difficulty later on.
Title: Re: Mighty No. 9
Post by: Hypershell on June 26, 2016, 06:25:41 AM
Nice to know they got SOMETHING right.  Yeah, Inti's concept of a Hard Mode isn't something I was ever terribly fond of either.  They've gotten better with that in recent years, though.

Unfortunately I kind of share PB's bias of not having a seperate Dash Button due to the limited technology.  I really don't like double tapping the D-Pad to Dash and it used to be quite finicky to me. :\
Then don't, just spam your air-dash (jump button in midair, easy peasy).  Zero starts with it and X can find it very quickly in Catfish's stage.  In Xtreme2 you actually get to keep your air-dash momentum until you hit the ground, so it's much faster than on the console games.

Also the Classic-series-style "slide" command of Down+Jump works on the ground.  You can't really dash-jump that way, but, again, air dash.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 26, 2016, 06:31:09 AM
I really need to play a game with air-dashing, I'm not used to doing that.
Title: Re: Mighty No. 9
Post by: Satoryu on June 26, 2016, 11:15:25 AM
I just realized. When Patch gives you items, the compartment they come from is on its behind. Patch is pooping out health and lives. Upside down.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 26, 2016, 08:43:45 PM
I dunno, I think they're popping them out of their crouch then their poophole when I take a closer look at it.

Wait—OH GOD, THE IMPLICATION! :o
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 26, 2016, 09:07:43 PM
Welp I think considering what happened at Objection-Man's stream we can confirm that Patch is the true evil in the universe.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 26, 2016, 10:03:31 PM
Okay, it's actually the stomach the items are coming out of going by the concept art (http://i.imgur.com/oXA03UU.jpg), but that's not stopping them from being the evilest little bastards of Mighty No. 9.

(http://i.imgur.com/Geh8i8A.png)
LOOK AT IT! LOOK AT THE EVIL IN ITS EYES!!
Title: Re: Mighty No. 9
Post by: Amatiramisu on June 27, 2016, 02:25:17 AM
I really need to play a game with air-dashing, I'm not used to doing that.

ZX1/2? Model H?
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 27, 2016, 02:27:26 AM
ZX1/2? Model H?
Eh to be honest even though Model H is broken I actually used Model P a lot.  Kunais everywhere!
Title: Re: Mighty No. 9
Post by: Amatiramisu on June 27, 2016, 02:44:15 AM
Model P was THE speedrun form. Especially in ZXA where they buffed his neutral attack.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 27, 2016, 02:47:07 AM
I also use F for Pandora and Prometheus since it has vertical shooting.
Title: Re: Mighty No. 9
Post by: Satoryu on June 27, 2016, 05:02:39 AM
Model P was THE speedrun form. Especially in ZXA where they buffed his neutral attack.

Not at all in ZX1. In fact it's never used. HX gets the lion's share for obvious reasons. P is pretty good in ZXA though.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 27, 2016, 06:29:18 AM
I beaten the main game, and I'm gonna say it's a good game, I had a good time with it, however the Wii U version is not the ideal version to play and sometimes it makes me wish I had the PC version. The performance issues is what really bugs me with the game on the Wii U. I really don't mind the graphics, however I get the feeling the game wants to run at 60 FPS a few times but can't. On Wii U it's sub 40-30 FPS most of the time, and sometimes suddenly drops to single digits when I go very fast or when lots of things are happening on screen, even with bloom disabled. I'm not sure if it's an issue of optimization, the Wii U not being powerful enough, or both, but I'm hoping they'll fix the performance issues eventually. I wouldn't mind if they lock it at 30 FPS (inb4 I get called a console peasant) if it means stopping the dropped frames and stuttering. I also ran into a nasty bug that Objection Man ran into in the final level which made it harder than it should have been. Other than, it felt rewarding learning the patterns and how to address certain obstacles in the stages and get the most points possible. The Mighty Numbers are also fun, the controls are tight when the frame-rate issues weren't working against me, and the soundtrack is pretty good. Overall, did not regret picking this game up.
Title: Re: Mighty No. 9
Post by: Nexus on June 27, 2016, 09:54:38 PM
So I downloaded the game via my brother's PS4 account (he's an $80 backer) and decided to beat Ray's stage immediately after passing the intro. Not too hard, but it was a little obnoxious with some of the enemy placement, and I can see why Beck's dash is a pain in the ass considering it's all too easy to dash through one enemy and slam your face into the one behind it.

Then I played Pyrogen's stage and lost all my lives to spikes, constant damage around every corner and death pits. I didn't even get to the later parts where I know it gets even more hectic. Whoever designed that level can go [tornado fang] themselves, this is the first stage in the order that most people are probably likely to play and the difficulty spike is so massive. At least Guts Man's stage in MM1 only really screwed you at the very beginning, not midway to the end constantly.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 27, 2016, 10:13:32 PM
Cryo is even worse unfortunately.

Perhaps you should try Brandish or Counter Shade next time.  Though Counter Shade's stage is probably going to test your patience because of how different it is once you understand how the stage works it shouldn't be too bad.
Title: Re: Mighty No. 9
Post by: AquaTeamV3 on June 28, 2016, 02:28:37 AM
Countershade's stage is fine if you can get around those obnoxious electric traps. Seriously, what is it with this game and purple strands of death?

I think Avi is a good boss to start with. His stage is fairly straightforward, and once you understand how his attacks work, there's no real reason why you should ever get hit. Seismic works too, some moderately tough (but fair) platforming followed by an easy boss fight.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 28, 2016, 06:46:48 AM
Cryo is even worse unfortunately.
Agreed. The last stretch of Cyro's level is usually what kills my score runs because of the spikes and knockback.
Title: Re: Mighty No. 9
Post by: VirusChris on June 28, 2016, 12:49:41 PM
Kinda wish you can gain upgrades to beef Beck like "No Knockback" effect and such.

I recently played MM7 and MM8, which I never got to play before when they were first release, and I enjoyed the power-ups you find hidden in the stages.
Title: Re: Mighty No. 9
Post by: Nexus on June 28, 2016, 03:17:51 PM
Honestly a lot of the main game feels like it was developed by assholes who don't understand Mega Man level design, and didn't design the stages around the dash either besides those lazy moments of infinite air dashes.
There's Classics hard, Mega Man Zero hard, and Mega Man & Bass hard. This feels like somewhere closer to MM&B in that you'll be thrown into a room with an instant death obstacle, and you'll probably die the first time inevitably if you don't catch onto the trick and it's still obnoxious enough to probably kill you multiple times after that too. Meanwhile damage and enemy positions go in tandem with screwing you up. And then you'll hit a moment, a flow, where the game doesn't seem all that hard, only to get stopped in place because another instant death obstacle pops up.

Am I really supposed to crouch dash precisely under these two giant purple death generators in a row? The game tells me to crouch dash (which in and of itself is arguably a bad game design choice if you have to tell a player to use a certain function just to continue), but I always seem to come up way too early and die as a result.

EDIT: And apparently Countershade's stage has no checkpoints. Wonderful.
Title: Re: Mighty No. 9
Post by: AquaTeamV3 on June 28, 2016, 06:07:07 PM
Am I really supposed to crouch dash precisely under these two giant purple death generators in a row? The game tells me to crouch dash (which in and of itself is arguably a bad game design choice if you have to tell a player to use a certain function just to continue), but I always seem to come up way too early and die as a result.

That is easily my least favorite segment of the game by far. There's no reason for you to know that crouch dashing even exists (you auto crouch-dash under those narrow passages), and the game introduces you to the mechanic in a situation where you die if you happen to be off by a little. You have to stand uncomfortably close to the hazard and crouch dash so that you'll come up on the other side. It's horribly designed.
Title: Re: Mighty No. 9
Post by: Nexus on June 28, 2016, 08:00:34 PM
Well I hate to say I turned up the Normal difficulty lives count to 9, but it's becoming necessary with how much instant death there is in this game. I beat Avi after five deaths, if only because I finally figured out how to avoid all of his attacks but one consistently and his second phase speeds him up so that double-damage ram hurts like hell. I then took on Brandish, beat him after two deaths. Now i've figured out Countershade's level gimmick but those goddamn electric wires get me every time.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 29, 2016, 05:14:36 AM
Anyone noticed the ranking system having some leeway in getting high ranks for Beck? I was score-running through Brandish's stage, died to Brandish in my first life, but defeated him on the second life and still managed to get an A-rank. A similar situation happened when I tried to run through Avi's and Battalion's stages. I'm guessing the rank is tied to how much points you can rack up as long as you don't die often and get as much bonuses as possible. I also noticed that you get docked for dying; I've lost 2000pts being taken away per death as Ray but I haven't paid attention to see if it happens with Beck as well.

-EDIT-
Okay you do get docked for dying as Beck as well.
Title: Re: Mighty No. 9
Post by: Nexus on June 30, 2016, 07:47:00 PM
Well I've reached the end game but put the game down for now after realizing just how obnoxiously drawn out the final boss is going to be. I have seen the ending, though, so I know what goes down.
Honestly? The presentation and graphics don't bother me that much, though at the very least they could've drawn animated mouths for when people speak - and they wouldn't even have to be lip-synched. My opinion from before still stands that the level designers decided to be a bunch of lazy asses when it came to punishing the player, because instant death is just way too frequent. I never died by normal enemy damage once, although I've come close. The weapons suffer from the old Mega Man effect of 'a couple are really good (Brandish, Battalion), the rest are situational'. The Dash mechanic was still poorly thought out.

More particularly, the bosses are also really annoying. It's one thing to learn their patterns, took me a bit with Pyrogen, but it's another when most of them come down to either finding the right circumstances to avoid almost all damage, or trading hits back and forth until you die or they go down. I brute-forced several of the bosses by just finding a good weapon and spamming it (aka the two I mentioned above, though ice on Batt was.. unintuitive). If I hadn't, no pattern mastery would've saved me from a lot of pain, especially when they start throwing out the instant kills. Even Pyrogen and I came down to the wire since I didn't have his weakness yet, so I had to buster-only him.

What puzzles me is the multiplayer inclusion, they scapegoated it last year as being part of the reason for delays (though really it was probably just Deep Silver's awful publishing and Red Ash) yet it doesn't seem to have any worth at all. No one's obviously going to be playing Mighty No. 9 for its multiplayer. And the co-op is apparently designed in a way that Call has to be on-screen to be controlled or else she'll go into an off-camera autofollow mode, and can die and be revived freely, but.. it's not local, it's online-only, which means having two people on two consoles and TVs/monitors means jackshit. And no one will be playing Race Battle either. So that's an entire pair of modes down the drain.

This game wasn't terrible. But it was frustrating, and less fun than any mainline Mega Man game I've ever played besides Mega Man & Bass, and that's a hell of a statement.
Title: Re: Mighty No. 9
Post by: Flame on June 30, 2016, 09:09:56 PM
yeah the game isnt terribly engaging. its not particularly fun compared to classic megaman games. the Dash mechanic was definitely poorly thought out- for beck anyway- Ray is actually somewhat engaging. The decreasing health makes for an incentive to dash.

But they drop the ball there too. Ray doesnt even need to attack enemies to dash them. you can just dashspam without attacking at all, for small enemies at least. but the core is there- Ray's gameplay is infinitely more engaging than beck's

on Kamiya...

he did say that thing about inafune being a businessman, but he later clarified (after it became such a big meme) that he never meant it as an insult. He "respects inafune as a businessman" or something like that.
Title: Re: Mighty No. 9
Post by: Sakura Leic on June 30, 2016, 09:26:44 PM
I did remember hearing Kamiya clarifying that, but it's so hard to find on the Internet considering that meme greatly overshadows what he really meant, especially recently. :\
Title: Re: Mighty No. 9
Post by: ViperAcidZX on June 30, 2016, 10:09:25 PM
I can recall seeing him retweeting something someone else said that was along the lines of "if you like Mighty No. 9 you're jealous" or some garbage (which by the way I never asked to see that tweet, somebody on my following list retweeted that and it showed up on my feed).

As for the game itself, I personally put down Mega Man & Bass and have little incentive to give that game up another chance whereas Mighty No. 9 kept me playing, and has kept me playing since I got it. I can definitely see where Nexus and Flame are coming from, but whatever Mighty No. 9 does wrong was never enough to for me to put it down. Maybe it's because I enjoy figuring a way around the problem with this game, and seeing a payoff that rewards patience and practice. Either that or I've gone crazy. I mean did get my ass handed to me a bunch of times with Pryo's stage when I first starting this game, but eventually I persevered and came out on top with an A-rank which felt rewarding, and was able to do that across all of the other stages for Beck (though I got an S from replaying the intro stage but that's easy compared to the others). Maybe the frame-rate issues on the Wii U version is both a blessing and a curse? From my experience, the controls were tight enough to let me know that "I screwed up" more than having "the level designers are bastards" come to my mind when the frame-rate wasn't working against me.

-EDIT-
Here's something I forgot to mention: in the final level, I noticed the reforming Xels seemed to respawn based on my position than being completely broken(?). In that one spot Objection Man had trouble with, instead of using the Super Missiles (a.k.a. Battalion's weapons) from a distance, I just used the Pippy-pop (a.k.a. Beck's buster) close to the bottom stair step and shoot the bottom until it's solid and broke an opening above the bottom one and advanced through that way. I can't be certain if that's the case with other versions of the game, however.
Title: Re: Mighty No. 9
Post by: Nexus on June 30, 2016, 10:53:06 PM
Maybe i'm being overly harsh, but I didn't back it and only looked forward to it as a fan. I am a bit of a harsh critic at first until I soften up to something, if I ever do, though.

Also i'm sure anything can be made better by just playing it enough to memorize and perfect it. Those who play past their anger and annoyance to actually start score attacking the stages for A and S ranks or speedruns will probably better appreciate it than those who just play these games through and are done with it for a bit.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on July 01, 2016, 12:05:57 AM
I just had a crash, but hear me out on this before any fingers are gonna be pointed. I think the crash happened probably from overheating the system since I've been playing it a lot. The game never crashed on me once since the v1.1 patch until now. When my game froze, I did what any common sense person would do (and because something like this happened to be with BioShock 2 and Splatterhouse 2010 on the Xbox 360) by unplugged the power from the back, plugged it backed in, and tried powering it back on again. Everything is still functional, however, when I took the disc out of my Wii U, I felt a faint warmth from the disc from playing it so much. The disc is still fine, though. So I literally just debunked the "bricking" rumor.
Title: Re: Mighty No. 9
Post by: Satoryu on July 07, 2016, 03:44:19 AM
I actually had the PS4 version crash on me last night. I was doing Challenge 36, which is beat every stage back to back on one life. It's as brutal as it sounds. Took me forever to beat it. But one time I got up to Cryo and beat her, and after the results screen I got an error code and was booted to the XMB. No widespread info on PS4 crashes, so it's probably just a freak thing.

I feel Battalion is the best boss to go after first. His stage is easy, the boss fight is easy, and the weapon you get is THE best in the game. Don't argue with that. It's incredibly powerful, and it has low energy cost. It is this game's Metal Blade.

However that only applies to Beck, I feel. I started playing Ray today. Battalion's stage gets a bit trickier when you can't get rid of explosive barrels from afar. And the fight is a lot harder cause if you play it too safe, your health will run out. But if you go ham on him, he'll hit you before you can absorb from him.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on July 07, 2016, 05:51:42 AM
I haven't played all the challenges yet since I started up a Hard mode game and almost done, just have to beat the final level. And yeah, I can't agree more with going for Battalion first instead of Pyro, which is why I like to call it the Super Missile. It's great for clearing groups of enemies and milking as much out of the score multiplier as possible. Ray, which I managed to beat last night, in some areas felt like a wake-up call compared to Beck's game, especially with the late-end game bosses. The choke points with Ray for me where Bat and Branish, although part of was probably from me trying to go too gung-ho on them, Branish's case switched up his desperation attack a bit that throw me off (plus I didn't get the pattern down for Beck either), and having a hard time predicting where Bat was going to jump to and not colliding with him when I'm vulnerable. An example for me was the Nameless tank, which admittedly had a bit of out of the box thinking to avoid one of its which I liked, but I'm not sure if this its own issue with the Wii U version's poor frame-rate or it requires super-precise timing, I ended up getting hit anyways despite trying the idea I came up with out. So what I did to deal with it was lolclawing it to death ASAP and bounce off it during one of its other attacks to take down the tank quickly as possible.

[spoiler=Final Boss]For Trinity, the first form wasn't too bad for me when I used Bat's Gatling gun to soften her up when she was doing the Yellow Devil attack then clawing her when she prepared the reversed version of that, but the second form and the flower rushing attack was too quick for me anticipate with just Ray's claws so I used Cryo's bouncy ice balls to slow Trinity's flower rush attack down so I can score some quick hits with the claws.[/spoiler]

Title: Re: Mighty No. 9
Post by: Zan on July 10, 2016, 03:24:24 PM
I've been enjoying MN9. It's different from MegaMan, but not in a bad way. See, I actually like the dash mechanic, and most of the gameplay. I just feel the following tweaks would've helped streamline the experience:

-Double jump, to correct for missed ledge grabs.
-Removal of Beck's uncontrollable stagger/stumble after landing.
-Down dash cancel by side dashing or double jump.
-Weapon select on pause.
-Sub-tank carryover after death.
-Random power up removal.
-Piercing shot toggle and/or charge attack (ala Gunvolt).
-More boss destabilization moments for Ray.

As far as the presentation goes, the lack of facial expressions was my biggest disappointment. It just saps so much charm out of the game. I can live with the graphics, though. A few color modifications to the shader, and they're good to go. See attachments.

Title: Re: Mighty No. 9
Post by: Nexus on July 10, 2016, 10:52:16 PM
Yeah, this game is just missing weird little things or focused on odd stuff that the average MM game knew not to screw up (albeit through some trial and error, but that was almost 30 years ago). Especially the power-up buff system, which sure as heck isn't random as it's always specific enemies giving specific buffs. It's like they wanted to keep the enemy mini-transformations from early concepts but went about it in a very questionable fashion. Tight platforming becomes worse when an enemy right before a precise section suddenly speeds up your normal movement, and entire sections immediately become a huge slog if you screw up or take too long with a piercing shot buff - especially if the enemy patterns are practically designed around the usage of the power-up, meaning you have no choice but to acutely dash cancel before you ram into that second or third enemy behind the one you destabilized first.

I was expecting the stumble to only be a little story-telling mechanic to tell me that Beck wasn't exactly an experienced fighter, but it stays the whole game and can unexpectedly slip you up at the worst times, like landing on a ledge with any amount of forward momentum causing you to stumble off by accident. When the core game you're ripping off is designed around tight, responsive controls, taking control from the player as an inherent game element sucks.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on July 10, 2016, 11:21:15 PM
I've been enjoying MN9. It's different from MegaMan, but not in a bad way. See, I actually like the dash mechanic, and most of the gameplay. I just feel the following tweaks would've helped streamline the experience:

-Double jump, to correct for missed ledge grabs.
-Removal of Beck's uncontrollable stagger/stumble after landing.
-Down dash cancel by side dashing or double jump.
-Weapon select on pause.
-Sub-tank carryover after death.
-Random power up removal.
-Piercing shot toggle and/or charge attack (ala Gunvolt).
-More boss destabilization moments for Ray.

As far as the presentation goes, the lack of facial expressions was my biggest disappointment. It just saps so much charm out of the game. I can live with the graphics, though. A few color modifications to the shader, and they're good to go. See attachments.



Are those the vanilla PC graphics or did you use a post-processing injector like ReShade or Sweet FX? The colors seems harsher and over-saturated, for me at least. The stumbling I noticed it happens when you still give Beck movement while landing and it seems you can cancel out the animation by dashing, although that could lead into dashing into an enemy, or worse, 1-hit kill traps. A couple of other things I would like to add to balance some things out:

- Remove the MM1 invincibility frame issue with 1-hit kill traps
- Checkpoints for Countershade's stage, perhaps a checkpoint for each time you subdue him when you're pursuing him
- Actually explain the crouch dash in the intro stage and have the levels actually require the player to use it instead of always having the player "squeeze" through gaps automatically in levels, this way players can familiarize themselves how to use it to avoid hazards like the one in Dynatron's stage and dodge certain attacks

Also I don't think it's the lack of expression that the characters display but rather its the lack of actual animations that hurt the characters visually, it's more stiffer than Sonic '06 mannequin-like models.
Title: Re: Mighty No. 9
Post by: Zan on July 10, 2016, 11:45:06 PM
Quote
which sure as heck isn't random

Not random, yes.
It's just all sorts of useless when a struggling player can't really use it.

Quote
Are those the vanilla PC graphics or did you use a post-processing injector like ReShade or Sweet FX?

ReShade/SweetFX. It's over-saturated, yes, but that will boil down to further tweaking and preference. The increased vibrance is definitely a plus, though. Just compare it drabness of the actual Pyrogen stage. It's hard to tell there's anything but grey in there.

Let me upload a comparison (see attachment).

Quote
- Remove the MM1 invincibility frame issue with 1-hit kill traps
- Checkpoints for Countershade's stage, perhaps a checkpoint for each time you subdue him when you're pursuing him
- Actually explain the crouch dash in the intro stage and have the levels actually require the player to use it instead of always having the player "squeeze" through gaps automatically in levels, this way players can familiarize themselves how to use it to avoid hazards like the one in Dynatron's stage and dodge certain attacks

Agreed on all points.

Quote
I was expecting the stumble to only be a little story-telling mechanic to tell me that Beck wasn't exactly an experienced fighter, but it stays the whole game and can unexpectedly slip you up at the worst times, like landing on a ledge with any amount of forward momentum causing you to stumble off by accident. When the core game you're ripping off is designed around tight, responsive controls, taking control from the player as an inherent game element sucks.

Ray doesn't have it, so here's hoping toward its removal in a sequel.
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 10, 2016, 11:48:08 PM
Hmm would you think a power-up shop like MM 7-10 be a good addition?
Title: Re: Mighty No. 9
Post by: Zan on July 10, 2016, 11:55:56 PM
Hmm would you think a power-up shop like MM 7-10 be a good addition?

A power-up shop would be a great way to replace the current power-up system actually. Have Beck collect the different Xel colors to spend on three different categories: speed, power, life.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on July 11, 2016, 12:40:06 AM
ReShade/SweetFX. It's over-saturated, yes, but that will boil down to further tweaking and preference. The increased vibrance is definitely a plus, though. Just compare it drabness of the actual Pyrogen stage. It's hard to tell there's anything but grey in there.
I'm more of a "less is more" kind of a person when it comes to messing around with SweetFX/ReShade, especially when it comes to using Luma Sharpening. Sometimes a subtle change makes a bigger impact. Here's an example of me using SweetFX (newer versions and ReShade crashes the game sadly) on Darksiders based on a present I found but made some changes of my own to make the changes more subtle and comparable to the console versions since the PC version also had washed out colors (full HD versions can be found in the links below).

Full HD: (before) (http://i.imgur.com/l1k8YbH.png) | (after) (http://i.imgur.com/tqwOChL.png)

Title: Re: Mighty No. 9
Post by: Protoman Blues on July 11, 2016, 12:56:59 AM
I've been enjoying MN9. It's different from MegaMan, but not in a bad way. See, I actually like the dash mechanic, and most of the gameplay. I just feel the following tweaks would've helped streamline the experience:

-Double jump, to correct for missed ledge grabs.
-Removal of Beck's uncontrollable stagger/stumble after landing.
-Down dash cancel by side dashing or double jump.
-Weapon select on pause.
-Sub-tank carryover after death.
-Random power up removal.
-Piercing shot toggle and/or charge attack (ala Gunvolt).
-More boss destabilization moments for Ray.

As far as the presentation goes, the lack of facial expressions was my biggest disappointment. It just saps so much charm out of the game. I can live with the graphics, though. A few color modifications to the shader, and they're good to go. See attachments.

Yeah, I pretty much agree with most of this. I wouldn't mind Beck getting a double jump from one of the Mighty Numbers he beats, kinda like the extra jump and slow glide down he gets from Avi.
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 11, 2016, 01:06:52 AM
A power-up shop would be a great way to replace the current power-up system actually. Have Beck collect the different Xel colors to spend on three different categories: speed, power, life.
Yeah I just found a temporary piecing shot to be stupid and felt a shop system would be better based off of that.  Oh and something to get rid of Beck's Ninja Gaiden Knock Back.
Title: Re: Mighty No. 9
Post by: Nexus on July 11, 2016, 02:19:34 AM
I still have to wonder what the hell they were really doing between 2015 and 2016, especially such a late release in 2016? I get that Red Ash, Recore and other stuff like the Deep Silver publishing deal probably tied their hands in various ways, but it's like they 'finished' MN9 and then just said "okay everyone drop what you're doing and let's work everything else out." That extra year's worth of time could've easily been spent fixing bugs, improving the various ports, and other things.
Title: Re: Mighty No. 9
Post by: Zan on July 11, 2016, 03:08:03 AM
I still have to wonder what the hell they were really doing between 2015 and 2016, especially such a late release in 2016? I get that Red Ash, Recore and other stuff like the Deep Silver publishing deal probably tied their hands in various ways, but it's like they 'finished' MN9 and then just said "okay everyone drop what you're doing and let's work everything else out." That extra year's worth of time could've easily been spent fixing bugs, improving the various ports, and other things.

Because MN9 was ported to everything under the sun simultaneous to its development, little to no changes were made after the core product saw completion. The workload for a minor change would've multiplied for every version in existence. Inafune has openly acknowledged this problem after release.
Title: Re: Mighty No. 9
Post by: Satoryu on July 15, 2016, 11:33:05 PM
However that only applies to Beck, I feel. I started playing Ray today. Battalion's stage gets a bit trickier when you can't get rid of explosive barrels from afar. And the fight is a lot harder cause if you play it too safe, your health will run out. But if you go ham on him, he'll hit you before you can absorb from him.

I beat Ray mode last week. I take some of the above back now that I know a bit more about her gameplay. While some barrels can be taken care of by the third slash from a distance, the best way to handle a bunch of them is to bonk into them with your dash. You have a bit of invulnerability after you bounce off, just like Mic's form for Beck.

I still found the fight with Batt a bit tricky. You have to play super duper safe. If you're too close to him when he decides to jump, he'll run into you. It's actually like that with a bunch of the bosses. I ended up beating Dyna first cause I game overed on everyone else I tried, and I kept my life count at 2. Avi is actually pretty easy to fight first as well.

I'm kinda disappointed with most of Ray's weapons. Dyna's, Cryo's, and Brand's are barely any different from Beck's. Avi's and Shade's are a nightmare to hit bosses with reliably. And Batt's, while being a long range weapon that Ray desperately needs, is a far cry from how good Beck's is. There's no real game breaker for Ray. The closest is Mic's, which is a drill hookshot that is super cool. But like other strong weapons, its ammo isn't the best.
Title: Re: Mighty No. 9
Post by: Flame on July 16, 2016, 04:09:14 AM
Going through the robot factory, I have to say, was excruciatingly painful. It is amazingly poorly designed. The difficulty is firmly artificial. of particular note: any part with spikes. Especially the section where you have to drop down using Avi's power. the spikes have a fairly unforgiving hitbox, and momentum is a [sonic slicer], ESPECIALLY with Avi's power. I had to abuse the mid air momentum shifting that spamming transform gives you to get past it.  Amd then there's that part with the platforms above the spikes. where it wants you to both use weapons to hit switches ABOVE you, while dealing with enemies hanging from the ceiling in front of you, who knock you off the platforms into the spikes, which follow the Megaman 1 rule.

That was annoying.
Title: Re: Mighty No. 9
Post by: Satoryu on July 16, 2016, 05:22:24 AM
The first part I got through no problem my first time, but I have died to it on other runs. I think it's because of over correcting too much in between the spikes. If you do the dashes probably you get through perfectly every time.

Second part, Batt bomb. Nuff said.
Title: Re: Mighty No. 9
Post by: Blackhook on July 16, 2016, 04:49:50 PM
This game is poorly optimised malware. I didn't have fun at any point while playing this game (mostly because the framerate on my laptop just added to the frustration) and I don't want to go back to it.

I can't believe there are people willing to defend this game though.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on July 17, 2016, 12:43:12 AM
How is this game malware? I disproven the "rumor" of the game bricking Wii Us and the Wii U version has the worse frame-rate from the other versions I've seen yet I can enjoy it.

I beat Ray mode last week. I take some of the above back now that I know a bit more about her gameplay. While some barrels can be taken care of by the third slash from a distance, the best way to handle a bunch of them is to bonk into them with your dash. You have a bit of invulnerability after you bounce off, just like Mic's form for Beck.

I still found the fight with Batt a bit tricky. You have to play super duper safe. If you're too close to him when he decides to jump, he'll run into you. It's actually like that with a bunch of the bosses. I ended up beating Dyna first cause I game overed on everyone else I tried, and I kept my life count at 2. Avi is actually pretty easy to fight first as well.

I'm kinda disappointed with most of Ray's weapons. Dyna's, Cryo's, and Brand's are barely any different from Beck's. Avi's and Shade's are a nightmare to hit bosses with reliably. And Batt's, while being a long range weapon that Ray desperately needs, is a far cry from how good Beck's is. There's no real game breaker for Ray. The closest is Mic's, which is a drill hookshot that is super cool. But like other strong weapons, its ammo isn't the best.
My problem is the iffy i-frames from bouncing off enemies with Ray's tackle, which is why I tried to 1-cycle the Nameless tank when I dealt with it. I could see a bit of utility with Avi's weapon for Ray by using to reach high places quickly since you can lock onto enemies above and I noticed it gets a little more height than jumping.
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 17, 2016, 12:47:25 AM
He might be talking about how the Steam Version kind of sets off things like Avast.

[yt]https://m.youtube.com/watch?v=Hqglwib7nA4#[/yt]
Title: Re: Mighty No. 9
Post by: ViperAcidZX on July 17, 2016, 12:51:48 AM
I remember seeing Johnny tweeting the same thing happened with the DRM-free version before the review (spoiler alert: Johnny was not pleased with game), though I highly doubt the game would have any malicious code in the game. Valve wouldn't allow that sort of thing to slip by their validation process or it's going to look bad on them, not just the developers.
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 17, 2016, 12:58:01 AM
Well he was more disappointed than not pleased, which is worse to him since he'd rather rage than be bored. 
Title: Re: Mighty No. 9
Post by: Zan on July 17, 2016, 02:10:28 AM
Quote
Especially the section where you have to drop down using Avi's power. the spikes have a fairly unforgiving hitbox, and momentum is a [sonic slicer], ESPECIALLY with Avi's power. I had to abuse the mid air momentum shifting that spamming transform gives you to get past it.

Know your dash range. And rely on your airdash with Avi activated. There's no real need to maneuver the d-pad there.

Quote
then there's that part with the platforms above the spikes. where it wants you to both use weapons to hit switches ABOVE you, while dealing with enemies hanging from the ceiling in front of you, who knock you off the platforms into the spikes, which follow the Megaman 1 rule.

Brandish the whole section. You'll hit the switches, reflect the projectiles, and feel cool while defying gravity.

Alternatively: Battalion.

Quote
This game is poorly optimised malware. I didn't have fun at any point while playing this game (mostly because the framerate on my laptop just added to the frustration) and I don't want to go back to it.

I can't believe there are people willing to defend this game though.

Street Fighter V gets flagged by Avast all the time, crashes on the dot of 15 minutes whenever Wacom Tablet drivers are running, and lags out your opponent with roll-backs because it's too taxing on the CPU and GPU.

I found ways around the former two. Do I fault the game for the latter? Hell no.

And you're saying MN9 has framerate issues? Get a better rig. Like seriously.

Quote
Ray mode

Haven't made much progress into Ray mode yet because of a Cease & Desist order from Objection Man. Next saturday we'll be racing that on stream. At least if everything goes according to plan.

Title: Re: Mighty No. 9
Post by: ViperAcidZX on July 17, 2016, 03:10:04 AM
Brandish the whole section. You'll hit the switches, reflect the projectiles, and feel cool while defying gravity.

Alternatively: Battalion.
That's what I've been doing and it's not a bad idea if I'm not feeling like attempting to use the riskier way of Avi's form.

Street Fighter V gets flagged by Avast all the time, crashes on the dot of 15 minutes whenever Wacom Tablet drivers are running, and lags out your opponent with roll-backs because it's too taxing on the CPU and GPU.
I remember seeing this happening with some people who bought the game on Steam. Hell, even Rayman Forever (http://pcgamingwiki.com/wiki/Rayman), the MS-DOS port of Rayman 1, still has false positives in some its files yet nothing malicious was found in that game though I heard the reason that game gets false positives from some anti-virus software because an older virus use the same name as one of its executables.

I found ways around the former two. Do I fault the game for the latter? Hell no.
I'm probably going to get some [parasitic bomb] for this, but as someone who's play some challenging games enough to tell the different between a challenge (i.e. me sucking at a game) and artificial difficulty (i.e. when the developers screwed up somewhere in the game's difficulty curve), I want to post a quote from TotalBuscuit and his This Is Why We Can't Have Nice Things on God Hand that I used in a comment I made on SomecallmeJohnny's review of the game:

"You are totally capable of dealing with this. We gave you the tools, why didn't you use them? A bad workman always blames his tools, and when you start off with [God Hand], you will be a bad workman. Some people will not be able to accept that, and as a result, they will absolutely despise the game."

Now I'm not gonna say that Mighty No. 9's difficulty is well-handled since some of us can agree there are some things that fell through the cracks of this games (e.g. bad knockback from dashing, MM1 i-frames to spikes, instant death traps), but to me this is tame compared to playing X6 on Extreme with X only (though I used his armors because that games hates armorless X (https://www.youtube.com/playlist?list=PL9A7DD8572486C671)) or Mega Mari, and when I get destroyed in Mighty No. 9, I didn't buckle or screamed "[tornado fang] this game!" like some people (not you guys though), I kept a cool head, wised up, and learned how to get around the problem then came up on top. Even without if didn't have scoring gimmicks, succeeding was enough a reward for me, and it kept me playing.

And you're saying MN9 has framerate issues? Get a better rig. Like seriously.
Well, it was nice knowing you, Zan...

[spoiler]On a serious note: unless it was a gaming laptop, I doubt a laptop would handle Mighty No. 9 going by its minimum requirements, and in that case I'd suggest you get a lower spec game like RosenkreuzStilette, Metagal, or the Mega Man fan games like Mega Man: Super Fighting Robot.[/spoiler]

Haven't made much progress into Ray mode yet because of a Cease & Desist order from Objection Man. Next saturday we'll be racing that on stream. At least if everything goes according to plan.
I'm looking forward to see this. I'm not sure if there's any tips I can provide despite that I've cleared Ray's story on Normal recently.
Title: Re: Mighty No. 9
Post by: Blackhook on July 17, 2016, 11:37:15 AM
The thing is I refuse to believe a game like that needs a high spec gaming PC.

Quote
...in that case I'd suggest you get a lower spec game like RosenkreuzStilette, Metagal, or the Mega Man fan games like Mega Man: Super Fighting Robot


Assuming I haven't played them already (except Metagal)? Each of them being better in every regard than MN9?
Honestly, MN9 is almost the same As Megaman Unlimited. Unfair yet bland level design, boring story, boring yet unfair boss battles and a playable Zero.
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 17, 2016, 09:35:39 PM
Actually looking at the minimum requirements I'm actually not sure I can run MN9 on my current Laptop that well since my processor ain't that great.  It has 1.6 GHz (and I am not familiar with how much this can be pushed either since I am hardly a computer expert) but the minimum requirements call for 2.8 GHz.  I do have 6 GB of ram on this thing but again I'm not sure that would make up for it. :\

Keep in mind this laptop is probably more than 5 years old as well.

EDIT: Okay seems this processor can be pushed to at least 2.5 GHz with turbo clocking, which again I don't exactly know how that works.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on July 18, 2016, 01:09:58 AM
Actually looking at the minimum requirements I'm actually not sure I can run MN9 on my current Laptop that well since my processor ain't that great.  It has 1.6 GHz (and I am not familiar with how much this can be pushed either since I am hardly a computer expert) but the minimum requirements call for 2.8 GHz.  I do have 6 GB of ram on this thing but again I'm not sure that would make up for it. :\

Keep in mind this laptop is probably more than 5 years old as well.

EDIT: Okay seems this processor can be pushed to at least 2.5 GHz with turbo clocking, which again I don't exactly know how that works.
I'm not a computer expert either, though not I'm sure if pushing it 2.5GHz will make Mighty No. 9 run at a playable frame-rate (about 30-40 FPS should suffice going my experience with the Wii U version and playing Dark Souls III on my underpowered PC), and turbo clocking can heat up the CPU unless your system has proper cooling.

The thing is I refuse to believe a game like that needs a high spec gaming PC.
Sorry, but my computer is medium spec compared to what's on the market now (it has an NVIDIA 750 with 2GB VRAM, AMD FX-4350 which isn't a great CPU compared to an FX-8350, and 4GB of RAM), yet it meets most of Mighty No. 9's recommended requirements. But then again, I've played other games with lower requirements with worse optimization than Mighty No. 9 (not that I had a chance to play the PC version of Mighty No. 9 yet). Also has it occurred to you try to lowering your settings? My computer barely meets Dark Souls III's minimum requirements yet I can get better performance if I knock it down from 1920x1080 on Max settings to around 1280x720 on High settings going from 30 FPS tops to 60 FPS respectively. Not to mention there are games using Unreal Engine 3 that runs terribly, even on monster hardware, like Day One: Garry's Incident and the launch version of Batman: Arkham Knight.
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 18, 2016, 01:46:18 AM
That and I have no idea how to Turbo Clock in the first place. :\
Title: Re: Mighty No. 9
Post by: ViperAcidZX on July 18, 2016, 02:59:09 AM
That and I have no idea how to Turbo Clock in the first place. :\
What's your CPU's model number and brand?
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 18, 2016, 03:02:21 AM
http://www.cpubenchmark.net/cpu.php?cpu=AMD+A8-3520M+APU (http://www.cpubenchmark.net/cpu.php?cpu=AMD+A8-3520M+APU)
Title: Re: Mighty No. 9
Post by: Amatiramisu on July 18, 2016, 04:19:57 AM
You should be able to OC right through the AMD driver.
Title: Re: Mighty No. 9
Post by: Reaperoid on July 18, 2016, 06:32:45 AM
That's an integrated GPU, no chance of that...
Title: Re: Mighty No. 9
Post by: Blackhook on July 18, 2016, 09:48:22 AM
I am pretty sure MN9 is not wort OCing your laptop over...
Title: Re: Mighty No. 9
Post by: Amatiramisu on July 18, 2016, 08:24:01 PM
That's an integrated GPU, no chance of that...

OCing an APU still gives performance boosts. I had a desktop with an A6-3650 a couple years ago and OCing it gave me about a 5FPS boost in most games. Not much but just enough to tip you over to the edge of playability in most cases.

I am pretty sure MN9 is not wort OCing your laptop over...

But this is a valid point.

Also OCing is risky business, especially on stock cooling. And ESPECIALLY if you're on a laptop with even worse cooling than your average desktop.
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 18, 2016, 08:52:09 PM
Don't worry I was certainly not planning that, especially since I don't even know how to do it nor would I risk something like that.  Heck I probably wouldn't do it even if I had a good computer.
Title: Re: Mighty No. 9
Post by: Amatiramisu on July 18, 2016, 09:07:25 PM
If you have a good computer and replace the cooling with something better then it's not as big a deal.

But at the same time if you have a good computer, odds are you wouldn't NEED to overclock anyway.
Title: Re: Mighty No. 9
Post by: Sakura Leic on July 18, 2016, 09:08:11 PM
Exactly. :P
Title: Re: Mighty No. 9
Post by: ViperAcidZX on July 20, 2016, 12:08:14 AM
That feeling when I S-ranked the final stage as Ray on Hard mode...

(http://i.imgur.com/eJZKHAp.gif)

SO. [tornado fang]ing. HAPPY! Beating it after many times getting slaughtered by the final boss would have been reward enough for me, but seeing that S-rank was the perfect cherry on top. 8)
Title: Re: Mighty No. 9
Post by: Zan on July 24, 2016, 02:48:15 AM
No Ray Race Stream today. Life got in the way.

In other news: Hyper mode is tough!
Title: Re: Mighty No. 9
Post by: ViperAcidZX on July 24, 2016, 05:42:44 AM
No Ray Race Stream today. Life got in the way.

In other news: Hyper mode is tough!
No kidding. I just finished Hyper mode as Beck today and holy [parasitic bomb] is Hyper mode brutal compared to the previous difficulties. As if locking up Patches away to keep them from torturing Objection Man to provide healing items wasn't hard enough, healing items seems more scarce than Hard or Normal. It did feel satisfying for the most part finishing it, notably when I managed an S-rank for the final stage again as Beck this time, the frustrations I did had during Hyper mode did feel there was a payoff when I finally succeeded. If people are badmouthing this game for being too unforgiving on Normal mode of all things, they'll certainly cry and scream (https://www.youtube.com/watch?v=VLn4V2e9Plg) if they tried Hyper mode first. And is it just me or does Hyper mode penalizes your death harder than Hard?

A couple of other things I want to list here as suggestions or nitpicks/issues I have though:
[spoiler=Kind of a big list -EDIT-]- Couldn't they have the Options settings in one menu instead of two? It would help streamline configuring and tweaking settings and maybe saving time instead of having to wait for the loading screen to open up the General (or as I would refer to as "System") Settings.
- Instead of having the player having to erase a slot to make a "clean" save file and wipe out whatever progress they made or hi-scores, why not give the player to New Game+ the same slot by carrying over whatever score/rank they made in X stage yet it would still play like you're starting new. I'm guessing there's one for each difficulty, but about those that have the Retro Hero DLC that adds Maniac mode? I'd have to erase a slot to make a new game for a separate difficulty if they're already used. That or bump up the save slots to like 9 or something.
- An option to let you decide if you want all weapons from the start or not à la Zone of the Enders: The 2nd Runner across all difficulties would be nice.
- A "Skip-All Cutscenes" function where all story cutscenes are cut out akin to what DuckTales Remastered did after a patch address complains about its cutscenes eating play time. Kinda unfair that Ray sort of does this for her campaign where Beck's cutscenes are removed (though few like that intermission with Avi proroaching Beck after beating the mini-boss still plays but gets skiped over immediately) to make her story to work, though I think it would be better if they give you the option to remove them entirely from the Options menu like the Patch support on difficulties less than Hyper. This would not only streamline subsequent playthroughs, but also makes speedrunning the game, well, more streamlined.
- Having shortcuts for certain forms is helpful, though I think it would be better if they handled it like they did with Azure Striker Gunvolt on PC where you could quick select Gunvolt's special skills with the directions of the Right Stick. Plus this would alleviate not being able to use all shortcut buttons when trying to using the Wii Classic Controller/Pro instead of the Wii U Gamepad/Pro Controller since the former doesn't have clickable thumbsticks.
- Why no Boss Rush for Ray? I would love to wreck the bosses in the quickest time with her and Beck.
- Why does there have to be a countdown for each boss in Boss Rush? Considering the Wii U version, the time does add up in-between loading and this countdown.
- Brandish's bug where it makes you invulnerable to projectiles(?) gotta be fixed. Sorry, but to me, that's like using the pause trick in Mega Man 1.
- Does Retro Hero Beck have to be a pre-order or retail (PS4, Xbone, Wii U) exclusive DLC? Furthermore, why can't we just use Retro Beck for difficulties outside of Maniac, it would go nicely with the 8-bit soundtrack. I would like the Retro Beck to apply on Beck's other forms (I only see it affect Beck's normal form), but I guess they didn't have enough money to work with to make that happen.
- For the PC version from what I've read on PC Gaming Wiki, why couldn't there be a separate option for FXAA (fast-approximate anti-aliasing), tone-mapping, and bloom lighting instead of having the Bloom setting handle all three at once? In some cases I don't mind FXAA when MSAA (mutli-sampling anti-aliasing) isn't tanking performance or not working in some games, but if I had the option of either FXAA or MSAA (although its possible to use both), I'd go with the latter since it doesn't blur the screen. And on the Xbox 360 version (from the demo at least), why have a V-sync option when the game is locked to 30 FPS anyways unlike say BioShock where you can unlock it to 60 FPS (on the Xbox 360 version at least) at the expense of screen tearing.
- Adding to the PC version from what I've read from PCGW, there should be support for other aspect-ratios besides 16:9.
- An option to show or hide the Mighty Number's advice in the stage select screen? I think this spoils the whole idea of what Mega Man did where you had to guess which weapon you ganked from the boss you just beaten is going to be effective to the next boss you're going to fight or not.
- Taking an idea that Astebreed did, how would an option to turn off or hide all of the scoring-related elements from the HUD sound if you don't want to play/replay a level for high-score or rank sound? I mean Mighty No. 9 does give you the option to turn off the 100% combo counter and the message that pops when you do mid-air chain absorption or feats (e.g. speeding through a section/mini-boss or doing well in the stage), so why not an option to make it feel more a straightforward Mega Man-like game with an emphasis on speed.[/spoiler]

Also, should we gather some of our thoughts and feedback of Mighty No. 9 and try to contact the devs in hopes they'll maybe apply them for a potential patch for Mighty No. 9 or a sequel? I mean Inti-Creates has listened to feedback, issues, and suggestions with Azure Striker Gunvolt's PC port before. Assuming Inti and (most likely) Comcept are not being flooded with thousands of hate e-mails and tweets.

And now then...

(http://i.imgur.com/f3D2Qwq.png)

Time for some straight up masochism...
[spoiler=Maniac]So far what I know about Maniac mode's changes so far is that you have all weapons from the get-go like in Hard/Hyper mode, but the enemies' and bosses' behavior seemed to be based on Normal, which I guess isn't too bad considering the Hard version of the enemies/bosses would have been way more brutal than Hyper was.[/spoiler]
Title: Re: Mighty No. 9
Post by: SoloUnit315 on July 31, 2016, 07:31:15 PM
Assuming Inti and (most likely) Comcept are not being flooded with thousands of hate e-mails and tweets.

... They are... The release was a well known flop with a lot of critical exposure. Everything was handled very irresponsibly, and from what I can tell, backers are still waiting for a product they were promised that they already know is mediocre at the very best and nowhere near the embellished hype or the demos and concepts they've seen. Personally, I thought the game was... Fairly awful. It looked ugly, the stages were lackluster, uninspired, and just didn't feel fun at all to me. All of this seemed very very lazy. The boss battles were okay, but that did little to keep me captivated. I didn't play it all the way through... I don't intend to...

It would honestly surprise me if a sequel is made. It certainly will NEVER be made on a crowd funding platform, that's pretty much for certain. Oh well, I can honestly say that I was no longer invested in it a year and a half ago, so at least I wasn't very disappointed. Really, I don't think getting in contact with the devs will mean anything. How many times has getting in contact with the devs worked with anything Megaman? Getting in contact with the devs didn't matter when this was being made. Sorry, but I'm skeptical enough to say that getting in contact with the devs won't matter for a sequel, either. Just let them do their thing, let the game designers be game designers, and we'll see what comes of it. So far, fan suggestions and fans playing major roles in development has been nothing but a castastrophic mess.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on August 03, 2016, 06:52:31 AM
Holy [parasitic bomb] the final boss kicked my ass. Is that thing even possible buster only?
I just did with Beck Buster only.

[spoiler]It was hard but doable, though I made things worse for myself by doing it on Hard since I couldn't fall back on Normal since I erased that save file to start Maniac mode, but I kind of got an idea how to deal with the two other patterns Trinity gets during her Yellow Devil form. The Flower of Death form isn't too hard besides that one attack where she spews pollen from the middle of the arena which I'm having a hard time figuring out how not to get hit and being able to weaken her for the ramming attack. Not sure if I can explain it well, but there is a rhythm with the ramming attack by: 1.) rapid-firing her stem within at least a quick dash distance when she starts charging, 2.) quickly dash away from her (maybe twice just to be safe), then shoot her again until the stem is weakened for absorption, 3.) dash through the stem before she finishes charging through the arena, this way you should be able to give yourself enough time to repeat Steps 1 and 2 again until the bud's left, and 4.) attack the bud then get out of the way before she hits you or absorb her if she's destabilized.

This might take a longer time to take each chunk of her life bar, but once you get the rhythm down, this attack shouldn't pose as much of a threat. However there's that pollen spewing attack that leaves her wide open for attacks, which you can use to weaken her enough before she reaches the destabilization so you can absorb her again during the ramming attack, but there in lies the problem I haven't found a solution to. The pollen spewing seems to track where you are in the arena and how high she's stacked up on her steams and I haven't found a proper away around it without taking a hit Beck Buster only.[/spoiler]

It looked ugly
Sorry, but you (https://youtu.be/et6sZ1zJOow) have not (https://youtu.be/AWkROZsFQZg) seen ugly (https://youtu.be/yAj3es5YEzk).

How many times has getting in contact with the devs worked with anything Megaman?
Except I never mentioned Mega Man, said Inti Creates listened to feedback on Gunvolt's PC release. Ask Objection Man and he can tell you all about how it was unplayable at launch, not to mention Inti Creates added features to the game a few of us suggested for the PC version.

Also, here's something I'm surprised that no one mentioned: YOU HAVE A DODGE MOVE. I kid you not, the back jump move (Action Shift+Jump) gives you i-frames during the jumping animation (not the one where you shoot downward), you can graze through most attacks and enemies with this and influence the distance of the jump as well. I tried this on the Nameless tank that give me problems before and it made dodging that one attack so much easier if timed right. Even with Avi's carpet bombing attack, I grazed through that, too. I also tried it as 1-HP Wonder against the signs in Branish's stage and I didn't die by grazing. How am I the only one that noticed this?
Title: Re: Mighty No. 9
Post by: Mr. Haxwell on August 11, 2016, 10:06:34 AM
http://youtu.be/CsuX3kqob1M (http://youtu.be/CsuX3kqob1M)

I thought this was kinda funny. :D
Title: Re: Mighty No. 9
Post by: ViperAcidZX on August 22, 2016, 07:27:11 AM
The game and Ray Expansion is on sale for Steam with the next 35 hours if anyone's interested.
Title: Re: Mighty No. 9
Post by: Reaperoid on August 22, 2016, 08:10:35 AM
Already on sale and I don't even have my copy yet... Hahaha, what a joke.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on August 24, 2016, 12:50:51 AM
I saw it in Walmart already price reduced.

Megaman Legacy Collection is priced higher on PS4 than Mighty No. 9.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on August 24, 2016, 01:05:33 AM
what a joke
Ever stop to consider they have a lot on their hands, not just people not getting their copy?

On another note: I completed every stage in Hyper Mode with an S-rank last night and got to a shiny new medal on the save file to prove my mettle. I also just completed the final single-player challenge, No. 36, and man what a tense and anxious rush that was. I was worried and nervous the entire time, afraid I was gonna choke mid-late way into the challenge and go back to square one, especially at Countershade's stage, the Prison, and the Robot Factory stage, but I steeled my nerves and won. All single-player challenges done, now there's just the Boss Rush mode left as far as single-player stuff is concerned.
Title: Re: Mighty No. 9
Post by: Sakura Leic on August 24, 2016, 01:35:28 AM
Well to be fair hearing nothing about the Handheld versions current status isn't really helping the situation, just saying.
Title: Re: Mighty No. 9
Post by: Amatiramisu on August 24, 2016, 01:35:54 AM
Alright Viper, I've kept from saying anything but come on man. I get you like the game and still respect the company, but is it not a LITTLE ridiculous that someone expecting a copy of the game they paid for STILL has yet to recieve it so long after release? I don't care how small or overworked a company is. A good company should be held to a standard, and that standard is "if somebody buys your product, they should recieve that product in a timely manner".

Comcept has been failing on MULTIPLE fronts and, sure I respect that you're willing to give them a chance, but in my eyes, and the eyes of many other people, they've blown it on more than a few cases.
Title: Re: Mighty No. 9
Post by: Mirby on August 24, 2016, 01:51:19 AM
Not to mention you claim they have a lot on their hands but... what would that be? I mean it can't be making post-release DLC because that caused all the delays, right?

So what else could be on their plate other than, I dunno, making the handheld versions? I mean if you want to say Inti is to blame, then that I can understand. They're releasing Gunvolt 2 and working on Bloodstained, along with other things I'm sure.

But Comcept... I have no idea what they might be doing that would delay the handheld versions. Red Ash maybe? But that would be irresponsible of them when MN9 should take top priority, and there's no excuse for them to delay that even further in favor of other things.
Title: Re: Mighty No. 9
Post by: Sakura Leic on August 24, 2016, 01:56:52 AM
There's also Recore, but we haven't heard too much on that either.
Title: Re: Mighty No. 9
Post by: Phi on August 24, 2016, 01:59:09 AM
This MN9 delay is pissing me off, I need some of the ol' Banzai Pecan to put me at ease.
Title: Re: Mighty No. 9
Post by: Mirby on August 24, 2016, 01:59:23 AM
 Either way, Comcept should have the handheld versions of MN9 as priority numero uno instead of ReCore and Red Ash and whatever else they have. Otherwise it just sets a bad precedent and is very bad publicity.
Title: Re: Mighty No. 9
Post by: Amatiramisu on August 24, 2016, 02:02:07 AM
They should finish their game before even thinking about Red Ash and whatever Recore is. (I genuinely haven't heard of Recore. Are they SERIOUSLY starting a third project...?)
Title: Re: Mighty No. 9
Post by: Mirby on August 24, 2016, 02:03:24 AM
ReCore's been in the works for a bit, actually.
Title: Re: Mighty No. 9
Post by: Sakura Leic on August 24, 2016, 02:04:14 AM
And Microsoft Exclusive.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on August 24, 2016, 02:16:47 AM
Not to mention you claim they have a lot on their hands but... what would that be? I mean it can't be making post-release DLC because that caused all the delays, right?

So what else could be on their plate other than, I dunno, making the handheld versions? I mean if you want to say Inti is to blame, then that I can understand. They're releasing Gunvolt 2 and working on Bloodstained, along with other things I'm sure.

But Comcept... I have no idea what they might be doing that would delay the handheld versions. Red Ash maybe? But that would be irresponsible of them when MN9 should take top priority, and there's no excuse for them to delay that even further in favor of other things.
I doubt there's going to be any other DLC for Mighty No. 9 beyond the Ray Expansion since a bunch of the other features were funded and available already, though I don't get why the Retro Hero DLC is pre-order exclusive. As far as Inti Creates' side of things, all I've pretty seen from them lately is between Gunvolt 2, The Striker Pack, and sometimes Gal Gun on twitter. I haven't seen anything from Inti regarding Mighty No. 9. For Comcept's side, I wouldn't be surprised if they went quiet from all the [parasitic bomb] they're still getting, especially Inafune. Making the handheld ports could be a strong possibility to be honest, since their hardware is much different than a console or computer, not to mention the Linux and Mac versions are not out yet, so I wouldn't be surprised if they're still working those versions too. If it did come down to them saying "[tornado fang] it, let's work on our other projects", then I'll give you guys that.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on August 26, 2016, 11:28:20 PM
Inticreates is the one actually making the game though. Consider Comcept a consulting and management company that hires studios to do the actual game development.

Now as far as I am aware, the handheld versions are NOT done by Inticreates, so that's off their plate. Next up is the Xbox360 version, which I'm not sure who is doing it but my best guess would be that it IS Inticrates. So that, along with patches, is what Inticreates is working on now I would imagine.

Given this game is probably a complete loss for them at this point after expanding development time so far, I wonder if they're even giving any shits about completing everything. They could just be taking their time cause there is no budget left to even work on this.

Also, no update on any of the physical rewards beyond the shirt. Radio silence, and no ETA. Hope I actually get them.
Title: Re: Mighty No. 9
Post by: Satoryu on August 27, 2016, 12:25:57 AM
The 360 version seems to have been out for a little while now. I actually turned on my 360 for the first time in a year, checked the shop (which barely gets updated cause Xbox One took all the focus) and it was there.

Also Recore is another joint project with another company. Don't recall their name, but they're made up of people who worked on the Metroid Prime games.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on August 27, 2016, 12:34:25 AM
I can attest on the Xbox 360 version's availability since I checked in both the US and JP Xbox 360 store around the game's launch window and it's there. I even have the demo installed, and it seems more stable than the Wii U version but I've played what the demo offered (the opening stage). And just to throw it out there, ReCore's dev team is named Armature Studios and their game comes out next month.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on August 27, 2016, 01:20:55 AM
Guess some people didn't get their codes yet then. I saw people complaining about not having the 360 version yet.

So yeah, even more off the to-do list.

I dunno. Maybe they're all busy playing Legacy Collection.
Title: Re: Mighty No. 9
Post by: Mirby on August 27, 2016, 07:27:16 AM
Like I said, Inti Creates is also busy working on Bloodstained, and probably a few other unannounced things. But if they're not working on the handheld versions, then who is? Is it Comcept, and if it is then what is their excuse here?
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on August 27, 2016, 05:40:30 PM
Naw, it's some other company outside of that. They offered to do it and Comcept brought them on. I don't remember the name of them though.
Title: Re: Mighty No. 9
Post by: Flame on September 01, 2016, 07:35:41 AM
Also, no update on any of the physical rewards beyond the shirt. Radio silence, and no ETA. Hope I actually get them.
This was on my mind recently. I really wanted that retro box and manual.

Though i've considered my MN9 money wasted anyway so I wouldnt even be bothered if they never delivered. i got the shirt, but ive been so bruised over this game that I cant even bear to wear it. I'm embarrassed to wear it.

I wonder if that guy who got the dinner with Inafune ever actually got that dinner.
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on September 17, 2016, 11:25:50 PM
I wonder if the rewards are printed and ready but maybe make references to versions of the game that don't exist yet, and so they want to wait until everyone gets the game first?
Title: Re: Mighty No. 9
Post by: Treleus on December 10, 2016, 02:56:33 AM
I can't wait to see the first hints of the Mighty No 9 TV show.

What would you rather have: a Mega Man cartoon made by the people behind Ben 10 and Ultimate Spider Man,

OR,

A 3D cartoon by Inafune's new company?
Title: Re: Mighty No. 9
Post by: Sakura Leic on December 10, 2016, 03:56:26 AM
I kind of think Man of Action might, keyword might, be able to make a good Megaman cartoon if they care about it enough.  The main crew of Man of Action actually only produced the Original Series, Alien Force onwards were taken over by some other guys, you can't really hold the baggage of Alien Force onwards on them.  The other show they made Generator Rex was also pretty good and I highly recommend it.

On the other hand, Ultimate Spiderman sucks since they don't really give too much care to it, Man of Action even says you shouldn't expect much from a cartoon airing on Disney XD but when you have things like Phineas and Ferb and Gravity Falls beloved by a lot of people that's not an excuse.  I mean yeah they are working for Marvel but come on people that's not an excuse.

So it's a 50/50 shot.

Meanwhile we only know so little about the MN9 cartoon other than Beck is going to be clumsier.    Until I see more I can't say much on it....but as of right now I'm setting expectations on the low end for both cartoons.
Title: Re: Mighty No. 9
Post by: Treleus on December 10, 2016, 05:40:39 AM
I think we're probably going to see the Red Ash animated feature before we see the first episode of Mighty No. 9 3D.
Title: Re: Mighty No. 9
Post by: Sakura Leic on December 10, 2016, 06:26:22 AM
While I am interested in RED ASH the game, though we haven't heard much since after the utterly messy kickstarter and until I see the gameplay I can't judge if I want to get it, I don't really care for the anime for various reasons.
Title: Re: Mighty No. 9
Post by: Treleus on December 13, 2016, 04:09:17 AM
Well, if it ever comes out, it'll be better than nothing.

(https://i.imgur.com/qxWwmeg.png)
Title: Re: Mighty No. 9
Post by: ViperAcidZX on December 14, 2016, 01:07:03 AM
it'll be better than nothing

(http://i.imgur.com/uP01kVy.jpg)
Remember when Sega said that a decade ago not once, but twice?
Also thanks for reminding me how ungrateful bastards people can be.

[youtube]youtu.be/3MWEHwvcnyM[/youtube]

[youtube]youtu.be/KD5C7jUbpxM[/youtube]
Title: Re: Mighty No. 9
Post by: Treleus on December 14, 2016, 07:58:13 PM
Old news. Let's see if Comcept can laugh at themselves about this within 10 years.
Made you look. Post quotations next time instead of YouTube reviews.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on December 15, 2016, 12:17:41 AM
Made you look. Post quotations next time instead of YouTube reviews.
1. You're doing a pathetic job at it.
2. Make me.
Title: Re: Mighty No. 9
Post by: Reaperoid on December 15, 2016, 01:19:22 AM
Hey Treleus, I liked it better when you hadn't posted for three years. Go back to doing that.
Title: Re: Mighty No. 9
Post by: Treleus on December 15, 2016, 08:37:11 AM
1. You're doing a pathetic job at it.

(https://i.imgur.com/PDLcKnZ.jpg)

Hey Treleus, I liked it better when you hadn't posted for three years. Go back to doing that.

Who are you again?
Title: Re: Mighty No. 9
Post by: Reaperoid on December 15, 2016, 08:56:19 AM
Who are you again?
(http://itisamystery.com/iiam.gif)
Title: Re: Mighty No. 9
Post by: Treleus on December 15, 2016, 09:22:39 AM
[youtube]! No longer available (http://www.youtube.com/watch?v=KzKajWC2wNY#)[/youtube]

[spoiler]Weird. It injected a url wrapper.[/spoiler]
Title: Re: Mighty No. 9
Post by: Police Girl on December 15, 2016, 09:25:54 AM
You screwed up your link.

Anyway, physical rewards are apparently supposed to start being ready next month? And they still haven't bothered getting those 3DS or Vita versions done have they.
Title: Re: Mighty No. 9
Post by: Reaperoid on December 15, 2016, 10:55:57 AM
Physical rewards, it depends, from what i see around the place. Shirts and plushes yes, boxes and USBs no.

3ds and Vita are probably MIA, there's no official word on them aside from the announcement that the porting developer changed.
Title: Re: Mighty No. 9
Post by: ViperAcidZX on December 15, 2016, 04:38:00 PM
And they still haven't bothered getting those 3DS or Vita versions done have they.
Last I heard the handheld ports are being worked on by another developer similar to what happened with the Mac and Linux versions.

<douchebaggery>

Hey Treleus, I liked it better when you hadn't posted for three years. Go back to doing that.
Title: Re: Mighty No. 9
Post by: Amatiramisu on December 15, 2016, 07:33:50 PM
I'm still entirely disinterested in MN9 and I pray that Comcept gets the eventual sequel actually right.
Title: Re: Mighty No. 9
Post by: Treleus on December 15, 2016, 08:45:24 PM
How would a sequel improve on the original? The game itself seems alright.

<crabby>
Title: Re: Mighty No. 9
Post by: Satoryu on December 15, 2016, 10:30:13 PM
There's always room to improve. The core gameplay is solid, it could just use a couple refinements. Much like how Mega Man 2 fixed some of the issues the first game had.
Title: Re: Mighty No. 9
Post by: Police Girl on December 15, 2016, 11:11:27 PM
There's always room to improve. The core gameplay is solid, it could just use a couple refinements. Much like how Mega Man 2 fixed some of the issues the first game had.

And then MM3 took what MM2 did and perfected it.

So really Mighty no 9 Part 3 is the one we need to wait for.
Title: Re: Mighty No. 9
Post by: Sakura Leic on December 15, 2016, 11:16:21 PM
Let's hope MN9 Part 3 doesn't add unnecessary 2nd Fortresses and Doc Robots to artificially extend gameplay. XD
Title: Re: Mighty No. 9
Post by: Reaperoid on December 15, 2016, 11:17:45 PM
Ugh, the Doc Gemini section...
Title: Re: Mighty No. 9
Post by: Sakura Leic on December 15, 2016, 11:25:21 PM
I mean I do think 3 is the best of the Classic games but the Doc Robot stages were so unnecessary even for a fake finale game. 
Title: Re: Mighty No. 9
Post by: Amatiramisu on December 16, 2016, 02:49:22 AM
MM3 was perfect shh shh </3
Title: Re: Mighty No. 9
Post by: Flame on January 11, 2017, 01:53:22 AM
At this point I dont even care about the remaining physical rewards anymore... I think I'm still owed a box? I can't be bothered to check. I know I got the shirt already.
Title: Re: Mighty No. 9
Post by: Reaperoid on July 26, 2017, 02:01:55 AM
Boxes are starting to arrive...

And they messed that up too
https://www.reddit.com/r/MightyNo9/comments/6pby8z/kickstarter_physical_box_reward_manual_doesnt_fit/ (https://www.reddit.com/r/MightyNo9/comments/6pby8z/kickstarter_physical_box_reward_manual_doesnt_fit/)
Title: Re: Mighty No. 9
Post by: OBJECTION MAN on July 29, 2017, 05:39:20 AM
It just can't help but to continue. [tornado fang]ing up is now their tradition. They can't break the habit!
Title: Re: Mighty No. 9
Post by: Mirby on July 29, 2017, 10:25:14 PM
There already is a MN9 sequel, it's called Mighty Gunvolt Burst and it's actually good.

But now there's an issue with the 3DS version of that and not being able to update it? Not sure if that's been resolved but without the update you can't get the free Ekoro DLC that's being offered for it lol. MN9 just taints what it touches it seems
Title: Re: Mighty No. 9
Post by: Reaperoid on July 30, 2017, 03:01:19 AM
3ds version is held back a bit in general, too. Lack of dowsing is a bummer. Also don't use rapid fire, short range diffusion shots on the final boss, it crashes the game.
Title: Re: Mighty No. 9
Post by: Hypershell on August 01, 2017, 08:26:26 AM
Lack of dowsing is a bummer.
Really?  If it's otherwise the same as the Switch, the game has no visual cues to a lot of its secrets.  I somehow missed the dowsing upgrade at first and it really holds you back.

It just can't help but to continue. [tornado fang]ing up is now their tradition. They can't break the habit!
Boxes with manuals that don't fit in them.  The fact that the franchise is handled by people who literally cannot measure paper pretty much sums everything up.
Title: Re: Mighty No. 9
Post by: Reaperoid on August 01, 2017, 08:53:10 AM
Really?  If it's otherwise the same as the Switch, the game has no visual cues to a lot of its secrets.  I somehow missed the dowsing upgrade at first and it really holds you back.
No actual Dowsing part on 3DS, only the audio cue of destroyable walls, unfortunately
Title: Re: Mighty No. 9
Post by: Mirby on August 02, 2017, 07:26:53 AM
Honestly I feel like the dowsing isn't as necessary since you can just shoot suspicious walls and find the items. I had no issue finding the secret rooms on 3DS without the dowsing feature, actually. The level design and layouts are solid enough to give hints on where to look, imo.
Title: Re: Mighty No. 9
Post by: Reaperoid on August 02, 2017, 09:49:39 AM
I don't want to go shooting every single wall until one goes ping, though, hahaha
Title: Re: Mighty No. 9
Post by: Sakura Leic on August 02, 2017, 08:01:03 PM
Well I guess it's better than poking the walls with a sword like in 2D Zeldas.
Title: Re: Mighty No. 9
Post by: Mirby on August 05, 2017, 03:18:12 AM
It's not like the stages are that long, honestly. And it's quite obvious that a stage won't lead to a secret room if you just came up or were on the other side of it lol. And most of them seem to be ones you can basically walk in, similar to walls that would hide wall chicken in Castlevania, so with that in mind it doesn't seem that hard to find them lol. Not for me at least.

Anyways the  3DS v1.1 patch for it has finally come out in NA, a week late, and as such Inti extended the free period for Ekoro (for 3DS in NA only) for an extra week.