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Other Things => Gaming => Topic started by: Ninja Lou on July 18, 2009, 07:48:54 AM

Title: Official Unofficial StarFox discussion thread
Post by: Ninja Lou on July 18, 2009, 07:48:54 AM
http://kotaku.com/5317359/if-nintendo-wont-make-a-hd-starfox-these-guys-will (http://kotaku.com/5317359/if-nintendo-wont-make-a-hd-starfox-these-guys-will)

Its sad Nintendo will kill it and most likely never make anything close to this ever
Title: Re: Wow... Starfox. It won't make it.
Post by: Jericho on July 18, 2009, 07:57:49 AM
I [tornado fang]ing crave new StarFox. Less story, less Sonic Team tier friends, less cinematics.

More blowing [parasitic bomb] up throughout the cosmos, "Top Gun"-esque one liners and some form of kick ass multiplayer, co-op or otherwise. Everything is there to make an awesome entry, I just hope Nintendo capitalizes on it when the chance arrives.
Title: Re: Wow... Starfox. It won't make it.
Post by: Nexus on July 18, 2009, 08:05:32 AM
So, who all thinks that Nintendo will throw a bitchfit and call a Cease and Desist on "Shadows of Lylat" like Square-Enix did on the 3D PC Chrono Trigger remake? Or for that matter, how long 'till it happens?
Title: Re: Wow... Starfox. It won't make it.
Post by: Ninja Lou on July 18, 2009, 08:10:45 AM
If they really wanted it to happen Kotaku should not have posted about this. I am sure nintendo is already getting the papers in order
Title: Re: Wow... Starfox. It won't make it.
Post by: Police Girl on July 18, 2009, 08:12:50 AM
This might be nice... except I know Nintendo is going to C&D them... Arrogant pricks... At least I'm getting a copy of SNES StarFox in 2 days... but some new Arwing action would really be appreciated...
Title: Re: Wow... Starfox. It won't make it.
Post by: lizardcommando on July 18, 2009, 08:47:41 AM
I [tornado fang]ing crave new StarFox. Less story, less Sonic Team tier friends, less cinematics.

More blowing [parasitic bomb] up throughout the cosmos, "Top Gun"-esque one liners and some form of kick ass multiplayer, co-op or otherwise. Everything is there to make an awesome entry, I just hope Nintendo capitalizes on it when the chance arrives.

Oh god yes! Everything you said is exactly what needs to be done with a new Starfox game! Why haven't Nintendo made a new Starfox game already? The Wii is the perfect choice for a new Starfox game. I didn't really like that Starfox game that came out for the DS.
Title: Re: Wow... Starfox. It won't make it.
Post by: Rad Lionheart on July 18, 2009, 08:50:41 AM
I most certainly did not enjoy Star Fox Command, on my DS.
It just wasn't satisfying.
Title: Re: Wow... Starfox. It won't make it.
Post by: Strider Xhaiden on July 18, 2009, 08:57:14 AM
I personally don't get the impression that Nintendo has given up on Starfox, else why include three SF characters in Brawl?

F-Zero on the other hand....lack of F-Zero news makes me a sad robotic panda  :'(
Title: Re: Wow... Starfox. It won't make it.
Post by: Ninja Lou on July 18, 2009, 09:38:19 AM
I personally don't get the impression that Nintendo has given up on Starfox, else why include three SF characters in Brawl?

F-Zero on the other hand....lack of F-Zero news makes me a sad robotic panda  :'(

I dunno game and watch is in there and he hasn't seen a public release since GBA. Kid Icarus made it in and he hasnt had a new game since gameboy.

I read somewhere nintendo has this weird take on starfox. let me see if I can find it.
Title: Re: Wow... Starfox. It won't make it.
Post by: Jericho on July 18, 2009, 10:06:24 AM
Don't go spreading falsehoods there Lou. That guy was only the engine programmer for StarFox SNES and the one responsible for StarFox Command. Nintendo still holds final say on whether or not a new StarFox will be made and how awesome it will be. For reference of the last part, see StarFox 64.
Title: Re: Wow... Starfox. It won't make it.
Post by: Nekomata on July 18, 2009, 10:27:46 AM
assault was great~
Title: Re: Wow... Starfox. It won't make it.
Post by: Saber on July 18, 2009, 11:08:20 AM
assault was great~

The first level of Assault was great. The rest of the game was totally mediocre, as if the first mission and the rest of the game were developed by two entirely different developer teams.
Title: Re: Wow... Starfox. It won't make it.
Post by: Jericho on July 18, 2009, 11:23:04 AM
assault was great~

I didn't get to try it. Stupid limited print nonsense. :(
Title: Re: Wow... Starfox. It won't make it.
Post by: Sky Child on July 18, 2009, 12:43:38 PM
either way we get cool new game
Title: Re: Wow... Starfox. It won't make it.
Post by: Kirby Pink on July 18, 2009, 05:01:42 PM
I haven't seem a C&D on a fan game. Like, built from scratch. And this is built using a diffrent engine and own storyline.
So, why C&D it?
Title: Re: Wow... Starfox. It won't make it.
Post by: Nekomata on July 18, 2009, 05:06:02 PM
because nintendo enjoys throwing out C&Ds? >.>

i mean sure, not as much as square does, but still
Title: Re: Wow... Starfox. It won't make it.
Post by: Fxeni on July 18, 2009, 05:23:15 PM
Shadows of Lylat's been in development for a while. Technically, the game engine is built off of the one from Freespace 2, so it's not exactly original. I'm a bit worried about this one, since it looks like it might not have corridor gameplay, which would seem odd in a Star Fox game (just like it did it Command, for the most part).

Nintendo has had years to take this one down, but they haven't done it yet. Considering it's one of the more well known fan projects when it comes to Star Fox, I'd be surprised if Nintendo didn't hear about it already. I guess we'll see.

As for why does Nintendo not make their own Star Fox... who the heck knows. More concentrated on making games that are sure to sell (ie. Mario and Zelda, all those Casual games too) rather than Star Fox, which is probably wouldn't sell as much.
Title: Re: Wow... Starfox. It won't make it.
Post by: Gotham Ranger on July 18, 2009, 06:58:09 PM
Nintendo's too busy getting shovelware on to Wii to worry about good games.
Title: Re: Wow... Starfox. It won't make it.
Post by: Hypershell on July 18, 2009, 07:42:52 PM
I [tornado fang]ing crave new StarFox. Less story, less Sonic Team tier friends, less cinematics.

More blowing [parasitic bomb] up throughout the cosmos, "Top Gun"-esque one liners and some form of kick ass multiplayer, co-op or otherwise. Everything is there to make an awesome entry, I just hope Nintendo capitalizes on it when the chance arrives.
So incredibly true.

Also, if they do another "all-range" game as opposed to the corridor format, you NEED to be able to manually roll your ship.  That was my biggest complaint in Star Fox Command.  It was excusable in 64 and earlier, but in this day and age, you expect a little more control to be able to pull wild maneuvers.
Title: Re: Wow... Starfox. It won't make it.
Post by: HyperSonicEXE on July 18, 2009, 11:00:45 PM
less cinematics.

Define "cinematics". Recall that SFSnes and SF64 had quite a few cutscenes (usually baddies exploding >0<) that added to the immediacy of your progress and actions.

Everything else, yeah. I think the last time we had a Starfox thread, though, Cuthbert was well, well aware of fans wanting a linear Starfox. I can only assume that the Starfox dev teams thought that there was a balance between on-rails and off-rails when there clearly was not a balance to be had.

And even though they didn't, let's say that if they tried to base the amounts of each kind of gameplay on Starfox 64's formula,
they now have to heavily adjust for more on-rails gameplay to make up for all the lack of it we've had recently.
Title: Re: Wow... Starfox. It won't make it.
Post by: Jericho on July 18, 2009, 11:31:51 PM
Cinematics regarding anything other than the quick intro before a level or special event (boss & level intro, Andross' taunts via radio signal, apes going "I CAN'T BELIEVE I LOST TO THIS SCUM!" before going out in a flaming blast) are extra and can get the axe. XD
Title: Re: Wow... Starfox. It won't make it.
Post by: HyperSonicEXE on July 18, 2009, 11:38:20 PM
Now that I agree with. It was annoying to play through a Starfox Assault mission, and then get interrupted for mindless chatter before hitting the good stuff (I'm specifically thinking Sargasso Space Station). Command was just a pain-in-the-tail all around.

There were times that Starfox 64 would stop you, but the majority of that was something incoming in All-Range mode, whether that was Star Wolf or missiles, etc., and those sequences didn't last all that long.
Title: Re: Wow... Starfox. It won't make it.
Post by: Fxeni on July 19, 2009, 02:01:14 PM
Don't give Cuthbert too much credit there, it was probably his idea to have Command turn out the way it did. Basically all that game's elements are from SF2, which of course he was (and still is) annoyed that it was never officially released. He let his own sense of what he wanted to finally show interfere with what people actually wanted.

Short cutscenes are just fine and dandy, but anything beyond that is unacceptable. The problem is that they try to overcomplicate it too much now, when honestly it needs to be kept freaking simple. Take SF64's cutscenes; those were great. The Star Wolf intros were awesome, and the end of MacBeth was also awesome, and the latter had all of two lines of dialogue.
Title: Re: Wow... Starfox. It won't make it.
Post by: HyperSonicEXE on July 19, 2009, 04:03:01 PM
Don't give Cuthbert too much credit there, it was probably his idea to have Command turn out the way it did.

Granted, but after Assault and Command's critical reviews, I think he knows the fans are looking for on-rails, now.
Title: Re: Wow... Starfox. It won't make it.
Post by: Hypershell on July 19, 2009, 11:54:58 PM
I could accept an off-rails game if the controls were well done, but Command wasn't.  It was too simple, and if they want Star Fox to retain that simplicity, then yes, it needs to be on-rails.  Because when the whole game is off-rails, you expect more control than Command afforded.

At the same time, on or off rails, try to keep a decent level of speed.  Many, many times I played the Assault store demos trying to convince myself to buy it, and I just couldn't do it.  It's.  Too.  Damn.  Slow.  Same reason I hate Command's versus mode.
Title: Re: Wow... Starfox. It won't make it.
Post by: Sub Tank on July 20, 2009, 12:10:46 AM
I want to play as Andross and blow up all the new furry characters.  I'd never get tired of it.
Title: Re: Wow... Starfox. It won't make it.
Post by: HokutoNoBen on July 20, 2009, 02:01:35 AM
After playing some nice mods based on FreeSpace, I could definitely go for a StarFox based one.

But all the same...stories should not have been run. If you really want to try and get a game out, KEEP THAT [parasitic bomb] ON LOCK until you're ready to release it. Then, it won't matter. A C&D wouldn't be able stop something that's already out n about on the internet.  8D

I'm hoping that Metroid 2 Remake is left alone, as well as this one. Every once in a while, it would be nice to get something like these, which Ninty or any other big company likely won't do. 
Title: Re: Wow... Starfox. It won't make it.
Post by: Jericho on July 20, 2009, 02:44:44 AM
and the end of MacBeth was also awesome

Is it bad that now I wanna replay the game again just for this part specifically? XD
Title: Re: Wow... Starfox. It won't make it.
Post by: Kieran on July 21, 2009, 11:30:58 PM
Apparently the Star Fox development team does know about this already, and their response was pretty much "good luck, just don't try to make money off of it."

Whether the suits in Nintendo's legal department agree or not remains to be seen.
Title: Re: Wow... Starfox. It won't make it.
Post by: Pringer X on July 23, 2009, 09:12:45 AM
Nintendo has had years to take this one down, but they haven't done it yet. Considering it's one of the more well known fan projects when it comes to Star Fox, I'd be surprised if Nintendo didn't hear about it already. I guess we'll see.

The same thing happened with SE and Chrono Trigger. Hell, that was probably the worst one of them all since they C&D'd the game I believe a week before it was completed, and the people behind it were working on it for four years.

As for why does Nintendo not make their own Star Fox... who the heck knows. More concentrated on making games that are sure to sell (ie. Mario and Zelda, all those Casual games too) rather than Star Fox, which is probably wouldn't sell as much.

Or pretty much any OTHER series. When was the last good Donkey Kong game that wasn't a port or remake? It also seems like they don't care about F-Zero a whole lot, since the last release was on game cube (and before that the SNES, note I'm talking about console games), and the last actual console Kirby game was on the N64 (discounting the racing-mini game Air Ride) also shows they really don't give a damn about it either. Fire Emblem isn't exactly a big topper either, or Advanced Wars, or a lot of other series. Nintendo really shows favor to Mario, Link, and Pokemon when it comes to games. They pump out more Mario spin-offs than mario games, every E3 we catch wind of something Zelda related, and Pokemon...I don't even have to say it, do I? I imagine Battle Revolution 2 will be announced shortly after the release of Pokemon *Insert metal/jewel here* to kick off the 5th gen.
Title: Re: Wow... Starfox. It won't make it.
Post by: Fxeni on July 23, 2009, 10:47:12 AM
The same thing happened with SE and Chrono Trigger. Hell, that was probably the worst one of them all since they C&D'd the game I believe a week before it was completed, and the people behind it were working on it for four years.
Difference with that one was that SE didn't know up until that point. Apparently, at least the Nintendo dev group does know about this, which is already a step up from that whole SE situation.

It also seems like they don't care about F-Zero a whole lot, since the last release was on game cube (and before that the SNES, note I'm talking about console games)
uhh... F-Zero X?

I see what you mean, by the way, but they're just making what sells. One other thing about the rest of that list you gave though... Fire Emblem is getting a decent amount of releases, so I don't know what the hell you're talking about with that one.
Title: Re: Wow... Starfox. It won't make it.
Post by: Nexus on July 23, 2009, 07:24:55 PM
Compared to the japanese releases, we only have a fraction of the FE games last I checked, kinda like how we only had a portion of the FF series for awhile until they ported the japan-only ones to the PS1/GBA and released them here.

But to the topic on-hand, I estimate that Nintendo has a 80% chance of calling a C&D on Shadows of Lylat, going by all the stuff i've heard and such. Maybe 60-70% if the actual Starfox development team really doesn't give a damn as long as it's not used for profit. Of course, Nintendo itself makes the final decision here and may decide to not listen to them at all.  ::)
Title: Re: Wow... Starfox. It won't make it.
Post by: Nekomata on July 23, 2009, 08:21:55 PM
Compared to the japanese releases, we only have a fraction of the FE games last I checked, kinda like how we only had a portion of the FF series for awhile until they ported the japan-only ones to the PS1/GBA and released them here.
how you guys enjoying your butchered remake of a 20 year old game?
Title: Re: Wow... Starfox. It won't make it.
Post by: Nexus on July 23, 2009, 08:24:55 PM
how you guys enjoying your butchered remake of a 20 year old game?

Never actually PLAYED FE, but this tempts me to grab a ROM and hunt for translation patches.
Title: Re: Wow... Starfox. It won't make it.
Post by: Nekomata on July 23, 2009, 08:29:49 PM
not the one i was talking about.
FE DS remake is awesome.
Title: Re: Wow... Starfox. It won't make it.
Post by: Nexus on July 23, 2009, 08:32:22 PM
not the one i was talking about.
FE DS remake is awesome.

Curse you and your coincidental ways of making me fail.
Title: Re: Wow... Starfox. It won't make it.
Post by: Acid on July 23, 2009, 08:33:57 PM
If FE = Fire Emblem then I disagree.

While the gameplay is not bad it's FAR uglier than the GAB titles. I'm usually not a graphicswhore bit that was a major backstep.
Title: Re: Wow... Starfox. It won't make it.
Post by: Hypershell on July 24, 2009, 03:04:08 AM
Looks a lot better in motion than stills.  Besides, you haven't seen ugly characters until you've checked out the women in F-Zero GX.  *shudder*
Title: Re: Wow... Starfox. It won't make it.
Post by: STM on July 24, 2009, 04:13:35 AM
It's okay... F-Zero GX has Phoenix, the only person manly enough to pose with Captain Falcon and not be destroyed on an atomic level.

As for Star Fox... hey, remember Star Fox 64? Yeah, good times. I want to find the smartass that decided to make Command's story a glorified furry fanfiction and throw them into the path of a subway train. I couldn't stand how much they kept trying to veer the story from "Okay, there's a shitload of aliens trying to kill us all. Let's blow those fuckers up." ...you know... like any Star Fox worth its salt would do... to "HOLY [parasitic bomb] FOX YOU MUST APOLOGIZE TO KRYSTAL AND YIFF HER!!!"

And that is why my favorite ending in that game is the one where everyone but Fox and Falco dies and they go on to enter a spoof of the F-Zero league.
Title: Re: Wow... Starfox. It won't make it.
Post by: Wanda Bear on July 24, 2009, 04:19:33 AM
Wait! Wait! Wait! They haven't put my lovely Krystal in a Smash Bros game! T.T Oh god, why?! Honestly, I saw this coming....
Title: Re: Wow... Starfox. It won't make it.
Post by: Jericho on July 24, 2009, 04:33:18 AM
Anybody else feel like game series that revolve around Saturday morning cartoon level plots that feature anthros as the leads are always going to be destined for outcomes like this once people start focusing on storylines?
Title: Re: Wow... Starfox. It won't make it.
Post by: STM on July 24, 2009, 04:39:52 AM
(facepalms as Sonic 2006 comes to mind)

...Ugh... why don't story writers understand you don't need a damn love plot whatsoever? It can sometimes work in an RPG, but not in everything. It works in... say... Lunar Knights... since Sabata's main motivation is to [tornado fang]ing murder Duke for killing Ellen, the girl he loved. It doesn't work to have a crappy loveplot between several anthro characters override the main point of the story or to take a notable character and have a really questionable kiss with a one-shot human character.

Thank god Unleashed quickly veered Sonic back on track in terms of goofy storyline with an annoying but strangely charming sidekick character. Star Fox was doomed to this track ever since they merged it with Dinosaur Planet and SF Adventures was born.

(You can see the endings for SF Command here (http://nightshade64.googlepages.com/endings) and realize how many involve a romantic plotline of some sort... and the main catalyst usually is Krystal or Slippy's beau, Amanda.)
Title: Re: Wow... Starfox. It won't make it.
Post by: Jericho on July 24, 2009, 04:43:13 AM
I'm personally waiting for Nintendo to give this series a kick in the ass and drop all the story bits that have accumulated from the StarFox Adventure days. They aren't Sonic Team after all, tea tables shall be upended one way or another, especially if they get Miyamoto the story destroyer involved with the series again. XD
Title: Re: Wow... Starfox. It won't make it.
Post by: STM on July 24, 2009, 04:47:53 AM
Star Fox really doesn't need a story. You take this group of pilots, you throw Andross in there or some other evil baddie with a horde of space aliens and you have them blow the living crap out of everything that moves in space. Add in Slippy being a useless bastard and Falco being the snide jerk of the group and you got yourself a game. If the formula wasn't broken, don't fix it by trying to make it something else. This is what kills many promising game franchises or at least brings them into ruin.

Need I point out how Mario's story hasn't changed in about 25 years and yet the games are still a blast to play?
Title: Re: Wow... Starfox. It won't make it.
Post by: Jericho on July 24, 2009, 04:53:46 AM
That's always true. Gameplay will always be more important than story or logic by extension. In a lot of cases, stories tend to stifle the creativity of the gameplay because people then have to think of how much sense thing A makes in plot B's context and what have you until it becomes a whole mess of a thing. This could all could be prevented with one person saying "[tornado fang] logic, go wild and make sure it plays well". XD
Title: Re: Wow... Starfox. It won't make it.
Post by: Protoman Blues on July 24, 2009, 07:06:22 AM
Star Fox really doesn't need a story. You take this group of pilots, you throw Andross in there or some other evil baddie with a horde of space aliens and you have them blow the living crap out of everything that moves in space. Add in Slippy being a useless bastard and Falco being the snide jerk of the group and you got yourself a game. If the formula wasn't broken, don't fix it by trying to make it something else. This is what kills many promising game franchises or at least brings them into ruin.

Need I point out how Mario's story hasn't changed in about 25 years and yet the games are still a blast to play?

You know...they could kill Slippy or make him retire from Star Fox...and that'd work too!   -_-

Otherwise, I agree with you.  Star Fox is a prime example of why I think games need less story.
Title: Re: Wow... Starfox. It won't make it.
Post by: Pringer X on July 24, 2009, 09:28:40 AM
uhh... F-Zero X?

I see what you mean, by the way, but they're just making what sells. One other thing about the rest of that list you gave though... Fire Emblem is getting a decent amount of releases, so I don't know what the hell you're talking about with that one.

For the record, I already mentioned F-Zero X, quite literally before your bold :P As for FE, I'll admit that it's gotten more love recently, but look at how long it took for Nintendo to bring it over state side. The fact that it's very delay has created a trope means that it's not exactly well looked upon with NoA in the early years. Not to mention it's one game every other year. Ever since Melee, we've gotten about 5 FE games; the second and third GBA games, the GC and Wii games, and the remake of the first game for the DS. In 8 years, only 5 games have come out. Granted it takes time to make RPGs, at least more time than other games, and particularly FE games, but NoA didn't even bother releasing the older games on a GBA cart.

If there's one company I actually would never WANT to work for, it's probably Nintendo. They don't give two shits about a lot of their series. Just put out Kirby and Pokemon on the handheld and Mario and Link on the console and the machines print money. Plus, how often do they come out with an original series? I mean, seriously, I think the most recent ones are the Golden Sun games and Starfy games. I mean, I know Capcom isn't exactly innocent of it either, but at least they try a bit more. Dead Rising, Zack and Wiki, and because they were under the name once, you could also count Okami, Viewtiful Joe, and God Hand. Even if most of those games aren't a series, it was at least an attempt to branch out.
Title: Re: Wow... Starfox. It won't make it.
Post by: Jericho on July 24, 2009, 10:02:47 AM
So much farce to dissect... Bleh, I'll do this when I'm not half asleep, just know that a lot of that post is kinda whiny.
Title: Re: Wow... Starfox. It won't make it.
Post by: Fxeni on July 24, 2009, 12:50:40 PM
For the record, I already mentioned F-Zero X, quite literally before your bold :P
Umm... no, you meant F-Zero GX (http://en.wikipedia.org/wiki/F-Zero_GX), which was on the GC. F-Zero X (http://en.wikipedia.org/wiki/F-Zero_X) was on the N64, which you omitted completely.

I still don't get your complaining about the lack of FE games, considering they've released more of those than some other series that are completely neglected.
Title: Re: Wow... Starfox. It won't make it.
Post by: STM on July 24, 2009, 04:46:55 PM
Kid Icarus, anyone?
Title: Re: Wow... Starfox. It won't make it.
Post by: Hypershell on July 24, 2009, 08:46:07 PM
Umm... no, you meant F-Zero GX (http://en.wikipedia.org/wiki/F-Zero_GX), which was on the GC. F-Zero X (http://en.wikipedia.org/wiki/F-Zero_X) was on the N64, which you omitted completely.
I think F-Zero is one of those games that, save GBA, isn't really expected to appear more than once on a console.  And ExciteTruck/Bots has kinda taken over the Wii's high-adrenaline racing for now, but I'm sure a new F-Zero will happen in due time.

I'd be more concerned about why it hasn't appeared on the DS.

Star Fox is a prime example of why I think games need less story.
Maybe it's the fact that I skipped Assault, but I didn't really mind Command's various branches.  It was a nice way to expand the roster and the experience.  Some of them were a bit fanboyish, but oh well, you can always choose a different path.  And whenever they do make a sequel, I'm sure they'll pick one of the more conservative endings.  Let's just hope it's not the default, since if Krystal's with Star Wolf, the same thing's going to happen all over again.  I think letting her live lovey-dovey with Fox, on or off the battlefield, would be preferable.  That way their relationship would be a side item and not the main focus.

Story in and of itself is not the biggest concern, the problem exists should story take precedence over gameplay, and maybe Command is an example of that.  Hard to say without knowing what went on in the development process, but I was really dissatisfied with the controls of the game.  Not only was the lack of a traditional option asinine, but if the game is going to be 100% all-range, that means they're stepping out of arcade territory and towards flight-sim territory, and the depth of your control needs to be enhanced in order to accommodate.  That didn't happen, and the entire game I was cursing the fact that you can't manually roll the ship to a desired angle.  The fact that they took away the 90-degree roll, which even the first game had, felt like even more of a slap in the face.

But we don't know that anybody in Nintendo realized that.  They might have said "it's touch-controlled, we're geniuses," and let it out the door even if the game didn't feature an ounce of dialogue.
Title: Re: Wow... Starfox. It won't make it.
Post by: Jericho on July 24, 2009, 08:58:04 PM
StarTropics, anyone?

Fixed. XD

Now then, since I said I'd do it:

For the record, I already mentioned F-Zero X, quite literally before your bold :P

Fxeni brought ya up to speed on this already.

Quote
As for FE, I'll admit that it's gotten more love recently, but look at how long it took for Nintendo to bring it over state side. The fact that it's very delay has created a trope means that it's not exactly well looked upon with NoA in the early years.

Do note that previously, due to NCL not knowing how well received a game series like Fire Emblem would be in the West as well as most of the games in the series coming out in the later years of the Nintendo console lifetimes (most notably, Fire Emblem: Shadow Dragons & The Blade of Light, the first one which debuted in the NES/Famicom's golden years) they weren't sure whether or not the risk would be worth it. It was just because of Marth's and Roy's dual cameo in Melee that they were even considered due to the popularity of the characters themselves. It was Nintendo's way of advertising, and since us West folk were all like "whoa, who're these guys?", they tested us to see if Fire Emblem could fly here, and sure enough, it does and well.


Quote
Not to mention it's one game every other year. Ever since Melee, we've gotten about 5 FE games; the second and third GBA games, the GC and Wii games, and the remake of the first game for the DS. In 8 years, only 5 games have come out. Granted it takes time to make RPGs, at least more time than other games, and particularly FE games, but NoA didn't even bother releasing the older games on a GBA cart.

Two things are wrong here. First off, you're comparing this generations' output of Fire Emblem games to a generation that has already concluded. This gen I wouldn't even think is half over yet, naysayers excluded. In that time we've gotten two much higher quality Fire Emblem games (Radiant Dawn & especially Shadow Dragon DS) as well as the promise of more surprises to come. The numbers might not be as great as the previous generation, but considering that last gen was the first gen we even got Fire Emblem here and it was all just so that there would be some name recognition and development of a western fanbase, you can't really hold 5 games in one go as the standard.

The second part to this is that if there are too many releases in too short a time span, you risk over saturating the market with the games. Imagine if Fire Emblem would release bi-annually. Sure us big time Fire Emblem heads would be in nirvana, but the majority of people would actually see this as cash cow efforts and pass them all up. New people who might be interested in the franchise might become discouraged to do so since they wouldn't know which one to jump into first when they see 4 or 5 games on the same rack. It could also come as a knock on the actual quality of the game. The dev team at Intelligent Systems would be forced to churn out as good a product as possible to make ends meet for their next one with only minor or incremental updates from the last game since they don't have a long enough development cycle to bring in the new ideas. This then leads to series burnout where even the hardest of the hardcore FE fans would probably get slightly tired of the same old same old with a little new dressing on the top.

Long story short, I for one welcome the longer time periods between FE games (and most Nintendo and non-Nintendo franchises actually). A delayed game can become a great game with the time, but a released game will be whatever it is (good, bad, unrefined, etc.) forever.

Also, since I failed reading here, the possibility of future Virtual Console + localized JPN Fire Emblem games (or hell even more remakes in the forward thinking vein of Shadow Dragon DS) = everyone's happy. This is all on them though, so I think it's best not to worry about it and just appreciate it when and if it does happen. (It'll save ya a headache or two to think that way.)

Quote
If there's one company I actually would never WANT to work for, it's probably Nintendo. They don't give two shits about a lot of their series.

This is the same company that won't lend out even the images of their characters for others outside of the company to manipulate or use due to their ninja like means of "IP Protection". Need an example of this? Switching Mario's persona to a more serious fighter's personality and giving him denims in Brawl. There's a story about Sakurai having to overcome this just to get Mario. Imagine the hoops he went through for the rest of the cast.

Quote
Just put out Kirby and Pokemon on the handheld and Mario and Link on the console and the machines print money.

I'm not particularly fond of the neglect a lot of series get when it comes to console outings myself, but you know this isn't true. We've had rumblings on HAL working on a console Kirby much like a natural evolution of Super Star since the GCN days ([tornado fang]ing HAL). Pokemon was never really a console series, but we did get our Stadium equivalent in Battle Revolution.  Then you forget a lot of the smaller stuff that really has a fanbase that's getting second chances on Wii. (Sin & Punishment 2, Punch-Out!! Wii, the EXCITE racers)

Quote
Plus, how often do they come out with an original series? I mean, seriously, I think the most recent ones are the Golden Sun games and Starfy games.

They do come up with original series, Captain Rainbow, the Tingle series (which is getting two weird new games soon XD), the Rhythm Tengoku series, and as much as folks want to discredit it, the Wii ___ series. Thing is, it's a risky business trying to create a new property these days since no one is sure how it will sell and who/what market it'd sell to. It wouldn't be much use if you created a top 3 game of the forever with production values out the ass if the market for that kind of game was shallow and "fool's gold" to chase after. I understand your side though because Nintendo, who used to pioneer some of the most amazing new game experiences and series when they were fresh in the game, seems to have fallen back on their laurels and brand name to sell a game. Not like this is bad when 75% of the time they push out a new Mario, Zelda, Metroid and the like, it's always a top tier game. (I do wish for a new StarFox, Kirby, Wave Race, Pilotwings, StarTropics, or even the Kid Icarus reboot, just to see some fresh Kool-Aid from Nintendo soon. XD)

Quote
I mean, I know Capcom isn't exactly innocent of it either, but at least they try a bit more. Dead Rising, Zack and Wiki, and because they were under the name once, you could also count Okami, Viewtiful Joe, and God Hand. Even if most of those games aren't a series, it was at least an attempt to branch out.

Everyone can learn from Capcom this generation. They took chances and seriously pushed their efforts and were rewarded for them. They obviously have a long way to go before their "sequelitis" starts to fade from the public scrutiny, but you also have to admire their forward thinking in this particular round of game generations.

Although the bastards did ax Clover... XD
Title: Re: Wow... Starfox. It won't make it.
Post by: Satoryu on July 24, 2009, 09:17:44 PM
Also, since I failed reading here, the possibility of future Virtual Console + localized JPN Fire Emblem games (or hell even more remakes in the forward thinking vein of Shadow Dragon DS) = everyone's happy. This is all on them though, so I think it's best not to worry about it and just appreciate it when and if it does happen. (It'll save ya a headache or two to think that way.)

silly Jelly. Nintendo doesn't care about the Virtual Console anymore.
Title: Re: Wow... Starfox. It won't make it.
Post by: Bag of Magic Food on July 24, 2009, 09:20:42 PM
This is the same company that won't lend out even the images of their characters for others outside of the company to manipulate or use due to their ninja like means of "IP Protection". Need an example of this? Switching Mario's persona to a more serious fighter's personality and giving him denims in Brawl. There's a story about Sakurai having to overcome this just to get Mario. Imagine the hoops he went through for the rest of the cast.
Where was this IP Protection back in the Super Mario World days, when they seemed to license Mario's image to anybody just to sell more merchandise, and stuff like Mario Is Missing was coming out?
Title: Re: Wow... Starfox. It won't make it.
Post by: Jericho on July 24, 2009, 09:28:17 PM
Where was this IP Protection back in the Super Mario World days, when they seemed to license Mario's image to anybody just to sell more merchandise, and stuff like Mario Is Missing was coming out?

Dunno honestly, it's been impressive watching the ebb and flow of Nintendo to be quite honest. XD

I miss the stuff like the Super Mario Bros. cartoon shows for this reason dammit.
Title: Re: Wow... Starfox. It won't make it.
Post by: Bag of Magic Food on July 24, 2009, 09:39:23 PM
Yeah, where's our Super Mario 64 cartoon?
Title: Re: Wow... Starfox. It won't make it.
Post by: Pringer X on July 24, 2009, 10:28:08 PM
Umm... no, you meant F-Zero GX (http://en.wikipedia.org/wiki/F-Zero_GX), which was on the GC. F-Zero X (http://en.wikipedia.org/wiki/F-Zero_X) was on the N64, which you omitted completely.

I still don't get your complaining about the lack of FE games, considering they've released more of those than some other series that are completely neglected.

ooooooooooooooh <.<

It's not the lack of FE games, it's just the lack of care for anything other than Mario, Zelda, or Pokemon with Kirby mixed in. I know the post was whiny, but for the most part, it's true. Every other series got maybe 1 game on each console, while those got more (granted Kirby's been knocked down to portable games with Pokemon, it still fits). I know there's the over-saturation that Jelly mentioned, but apparently that hasn't stopped the trumpets of Mario, Zelda, and Pokemon from coming up with spin-offs, more games, or what have you. As for the risks in original stories and whatnot, I think they'd do a lot better than most would expect. I mean, I don't see Prototype or INfamous being based on a pre-existing franchise and yet they're popular as all hell. It's how it's marketed and what the fan base is like.
Title: Re: Wow... Starfox. It won't make it.
Post by: HyperSonicEXE on July 24, 2009, 10:32:56 PM
Ah, see, those were the "early days" in the careers of these characters (i.e. Mario, Link, Pikachu, etc.) And like any celebrity, you start out with heavy-to-absolutely ludicrous marketing, or, "whoring yourself out."

Then, like any celebrity, you hit your high-point. For these guys, that was the SNES to N64 when SMW, SM64, and OoT completely stormed the world. And that's when you have this kind of property protection and high-maintenance.

Because if you don't, you hit the next stage of stardom, which is decline. Trying to regain your stardom at this point is like a Ponzi Scheme; it will eventually fail. This stage is categorized by even more whoring out. For Hollywood, it's game show appearances and cameos. For videogames, it's commercial advertisements (Guitar Hero) or spinoff games (Sega Tennis Superstars and SONIC and Sega All-Stars Racing).

Which is why many people were forecasting doom for Nintendo. And, depending upon their care of their IPs, it just might still happen. As excited as I am for the new slew of AAA games, public interest still does not have anywhere NEAR the fervor it should have. Granted, if there's too much, it will cheapen and mainstream the experience, and if there's too little, it becomes cultish and unprofitable (I fear Mega Man is headed down that path...).

How has Nintendo managed to keep this balance? Actually, don't give them all the credit; the fans have done most of that job for them.
Title: Re: Wow... Starfox. It won't make it.
Post by: Hypershell on July 24, 2009, 10:59:04 PM
Where was this IP Protection back in the Super Mario World days, when they seemed to license Mario's image to anybody just to sell more merchandise, and stuff like Mario Is Missing was coming out?
CDi happened.  Can you blame Nintendo for guarding their IPs like Fort Knox after that?

Posted on: July 24, 2009, 04:49:22 PM
ooooooooooooooh <.<

It's not the lack of FE games, it's just the lack of care for anything other than Mario, Zelda, or Pokemon with Kirby mixed in. I know the post was whiny, but for the most part, it's true. Every other series got maybe 1 game on each console, while those got more
That greatly depends on how you define a "Mario game", you know.  Spinoffs/sports are everywhere, but Mario platformers generally went one to a console, sans remakes, which is a big part of why E3 was such a surprise for me.  NSMBWii *AND* Galaxy 2?  They're going all-out now.  Last time we had that pleasure was way back on the SNES, and even then, some people don't consider YI truly a Mario game.

Also, I have to draw your attention to Metroid, which you neglected.  Got back in the spotlight after Prime.

Zelda also went for the longest time with only one "main-series" entry on GCN.  FSA was something of a tech experiment, albeit a fun one, and Twilight Princess didn't come until the Wii was already out.
Title: Re: Wow... Starfox. It won't make it.
Post by: Bag of Magic Food on July 25, 2009, 12:03:40 AM
Yeah, I was expecting the main Super Mario Brothers platformers to come out about 3 per console like on the NES, but the SNES era seems to be when all the weird Mario spin-offs began in earnest and started to drown out the traditional style.  At least Mega Man X and Final Fantasy stuck to 3 titles per console pretty well.  Heck, I think Legend of Zelda has been averaging more "main games" per console than Mario.  Mario just doesn't want to get too tied down to a genre despite having all those games.
Title: Re: Wow... Starfox. It won't make it.
Post by: Protoman Blues on July 25, 2009, 12:45:12 AM
Well, if anything, Punch Out gives me hope for Nintendo franchises of the future.  I mean, we haven't seen a Punch Out game since SNES Super Punch Out, and Punch Out Wii is such a great, great new addition.  Also, Wario Land: Shake It is another great Nintendo franchise brought back as well. 

With StarFox, it's still possible to help it rise up again, and just from the Lylat Cruise stage in Brawl, you can see how beautiful they can make it.  The one good thing also is that since the DS game, I think Nintendo has learned their lesson, in terms of offering alternate control schemes, for their franchise games.  Either way, only time will tell.
Title: Re: Wow... Starfox. It won't make it.
Post by: Satoryu on July 25, 2009, 04:57:00 AM
they might've learned their lesson about story, too, looking at Mario Galaxy 2.
Title: Re: Wow... Starfox. It won't make it.
Post by: Protoman Blues on July 25, 2009, 04:58:58 AM
I just hope Super Mario Galaxy 2 also has Super Peach Galaxy 2 as well, not to mention more Communist Flying Mario!
Title: Re: Wow... Starfox. It won't make it.
Post by: HyperSonicEXE on July 25, 2009, 07:46:43 AM
Little Mac prefaced Punch-Out Wii, I can only hope Star Wolf as a playable on top of the James McCloud blurb in his trophy prefaces something new!
Title: Re: Wow... Starfox. It won't make it.
Post by: Pringer X on July 25, 2009, 09:20:31 AM
they might've learned their lesson about story, too, looking at Mario Galaxy 2.

Wasn't Miyamoto actually pissed about the subtle story bits added in or whatever? I remember reading his reaction, and the text kinda gave off that he was laughing on the outside, but wanted to strangle the guy responsible for it. I know weird <.<

Well, it seems like Atlus is starting to show some love to Nintendo and try to bring in the middle age audience, with another Shin Megami game coming out on the DS in the future, and a new Yggdra Union. They've already released Devil Survivor and Endless Frontier out, which aren't half bad games themselves, so hopefully Atlus will start putting out some games on the Wii. They could probably put the Persona series on the Wii as well (though, I think they're being re-released on the PSP, I know there's at least one SMT game on the PSP coming out).
Title: Re: Wow... Starfox. It won't make it.
Post by: Fxeni on July 25, 2009, 06:05:28 PM
The problem with adding too much story to a game series that has previously survived on very little is that it could easily change the preconceived images that fans have of the characters. Take Star Fox as a perfect example. The earlier games had little story but kicked so much ass. Once they started adding in a story with a grander scope it started to fall apart, Command in particular being the biggest offender by far. While Assault was generally disliked for only it's gameplay (stupid on-foot sections), it's story was kept relatively simple. Command had the double whammy of weird controls (which I personally didn't mind, but lots of people did) and a pretty horrendous story that went on about everything that no one cared about in a Star Fox game. This effectively alienated a lot of people simply because the story and the way the characters behaved didn't fit at all with what people had come to expect from the series.

That said, I could see why Miyamoto wants a grand story out of his Mario. People may say that they want more story in such-and-such series, but it's not really what they want. As for the Mario series, the various RPGs are expected to have some sort of plot beyond "save the princess", but even these are kept relatively simple.
Title: Re: Wow... Starfox. It won't make it.
Post by: Hypershell on July 25, 2009, 06:58:20 PM
With StarFox, it's still possible to help it rise up again, and just from the Lylat Cruise stage in Brawl, you can see how beautiful they can make it.  The one good thing also is that since the DS game, I think Nintendo has learned their lesson, in terms of offering alternate control schemes, for their franchise games.  Either way, only time will tell.
It sounds nice but I'm not really convinced of that.  One, they had that lesson learned in Metroid Prime Hunters, which IIRC was released before Command.  Two, they made all-touch Zeldas.  Three, they remove GCN support from New Play Control games.

There are good signs, though.  Mario Kart Wii, Punch-Out!!, and Fire Emblem Shadow Dragon.  So here's hoping.
(for the record, I love the Wii Wheel in MK, I simply believe that players should be given a choice if possible)

As for Brawl, yes, it's beautiful.  But many times Smash makes things look infinitely better than their own games do, Mario being the biggest example.  Of course, there are exceptions, particularly with the later-released games.  And SF Adventures was, visually, pretty cool.  So that's a good sign as well, but pace concerns me far more than visuals.  Assault utterly failed there, even without the on-foot segments, it still blows.

I just hope Super Mario Galaxy 2 also has Super Peach Galaxy 2 as well, not to mention more Communist Flying Mario!
I'm hoping for Daisy in NSMBWii, myself.  I'm sure it won't happen, but it would be awesome.
Title: Re: Wow... Starfox. It won't make it.
Post by: Bag of Magic Food on July 25, 2009, 10:06:11 PM
The problem with adding too much story to a game series that has previously survived on very little is that it could easily change the preconceived images that fans have of the characters.
I wonder how many players shouted "WHAT, I thought they were from Brooklyn!" at the end of Yoshi's Island.
Title: Official Unofficial StarFox discussion thread
Post by: LightningKitsune on December 30, 2009, 05:26:01 PM
Well sure.

Discuss the StarFox series, the games, characters, most hated level, etc.

It's so cool, it's official-unofficial.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Hypershell on December 30, 2009, 06:18:37 PM
I'm just going to go ahead and say that the next Star Fox should be titled "Star Fox 64 2" during development.  Because that's the only way the franchise is going anywhere.  Adventures was a decent game that included a crappy Star Fox minigame.  Assault was atrociously slow even before you got anywhere on-foot, which is an evil concept that should NEVER be applied to any flight game.  And Command, while respectable, has crummy controls.  Overall nothing compares to the first two (or even three, if you count the Command-ish unreleased SNES game).
Title: Re: Official Unofficial StarFox discussion thread
Post by: Jericho on December 30, 2009, 08:49:54 PM
Mandatory Jelly post of "StarFox 64 > StarFox SNES >>>>>> all other StarFox games (lol Command)" goes here.

Also, less story, on foot missions (unless they can be worked out to be more like Sin & Punishment), all range mode missions & characterizations, more Top Gun style snippy one liners and blowing [parasitic bomb] up corridor shooter style in a fast moving Arwing/Landmaster/Blue Marine.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Nekomata on December 30, 2009, 08:53:49 PM
dinosaur planet was awesome.

more on foot stuff, plz.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Jericho on December 30, 2009, 08:56:16 PM
dinosaur planet was awesome.

more on foot stuff, plz.

You know what the problem was with Dinosaur Planet/SFA? It felt like a game with a huge identity crisis. XD
Title: Re: Official Unofficial StarFox discussion thread
Post by: Protoman Blues on December 30, 2009, 09:08:09 PM
Only if they make on foot missions akin to Jet Force Gemini.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Acid on December 30, 2009, 09:13:03 PM
dinosaur planet was awesome.

It sure as [tornado fang] wasn't a Starfox game though.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Jericho on December 30, 2009, 09:14:21 PM
Only if they make on foot missions akin to Jet Force Gemini.

Oh HELL YES. XD
Title: Re: Official Unofficial StarFox discussion thread
Post by: DarkWaltz on December 30, 2009, 09:21:57 PM
Only if they make on foot missions akin to Jet Force Gemini.

Hellz yes on that one. XD
Title: Re: Official Unofficial StarFox discussion thread
Post by: LightningKitsune on December 30, 2009, 09:37:14 PM
Only if they make on foot missions akin to Jet Force Gemini.

And give it the same kind of awesome track JFG had.

I'm gonna say it now.

Rith Essa. Best. Music. Ever.
Title: Re: Official Unofficial StarFox discussion thread
Post by: DarkWaltz on December 31, 2009, 05:19:06 AM
Great, now I gotta break out my JFG game. XD Rith Essa and Cerulean were definately the most visually impressive of the planets in my opinion, and Tawfret succeeded in freaking me out. o.o
Title: Re: Official Unofficial StarFox discussion thread
Post by: Hiryu on December 31, 2009, 05:28:04 AM
Nuff' Said.


Title: Re: Official Unofficial StarFox discussion thread
Post by: Protoman Blues on December 31, 2009, 06:00:07 AM
Great, now I gotta break out my JFG game. XD Rith Essa and Cerulean were definately the most visually impressive of the planets in my opinion, and Tawfret succeeded in freaking me out. o.o

Can't let you do that, StarFox!  Can't disagree with you there, DarkWaltz!  XD
Title: Re: Official Unofficial StarFox discussion thread
Post by: HyperSonicEXE on December 31, 2009, 06:39:17 AM
Oooh, Starfox love without news? RPM, you rock!

Sin and Punishment 2 is really getting my goat. On the one hand, I really want to play it, but at the same time, what kind of reward am I going to get for buying it? Will it even be fun enough to replay? Is the story worth replaying? How about unlockables? If DQ:Swords, Ghost Squad, and S&P1 were any indicator, I'd say it'll be a rental at best.

Were these questions going through the Starfox crews' heads when they took the series off its rails? Because that's blasphemy; Starfox games have branching paths and enough dialogue and intrigue combined with in-your-face gameplay that keeps it fresh just fine.
Title: Re: Official Unofficial StarFox discussion thread
Post by: LightningKitsune on December 31, 2009, 04:22:27 PM
Holy CRAP.

Forgot how intense Venom 1 was. XD

Title: Re: Official Unofficial StarFox discussion thread
Post by: DarkWaltz on December 31, 2009, 04:32:25 PM
Possibly because they wanted to make it seem like they're being innovative. However, it didn't translate well into the games when they did this, and it seems they deviated from the roots instead of maintaining them and building up from it.  And if I remember correctly, the StarFox games are jumping around different developers with each game, Adventures being Rare, and Assault and Command by two other companies.

If we should get a decent StarFox game, it needs to go back to who had developed SF64. I think that was done by Nintendo themselves with Miyamoto as producer (Or was he the director? ). I could be wrong though.

Holy CRAP.

Forgot how intense Venom 1 was. XD

Venom 1 in Expert mode = abuse of the barrel roll.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Jericho on December 31, 2009, 04:51:37 PM
Venom 1 in Expert mode = abuse of the barrel roll.

This level was sooo good, I'm still shocked that it's considered a part of the "easy route". XD
Title: Re: Official Unofficial StarFox discussion thread
Post by: DarkWaltz on December 31, 2009, 05:06:08 PM
Seriously, the hard route on Expert mode was actually easier then the easy route was. More so because Expert doubled the amount of enemies you had to fight through, which isn't considered on Venom 2 since you bypass the defense force and only have to deal with Star Wolf. But expert mode is still fun despite the headache Venom 1 gives you. XD
Title: Re: Official Unofficial StarFox discussion thread
Post by: Jericho on December 31, 2009, 06:36:10 PM
Honestly speaking right now, I think the only reason I underrate Venom 1 is because hard/red route Venom is preceeded by THE best level in the game, Area-[tornado fang]ing-6. Seriously, I'll say the name and I'll remember the music, the intro and all the enemies that needed blowing up and [tornado fang]... I need to play it now. XD
Title: Re: Official Unofficial StarFox discussion thread
Post by: Protoman Blues on December 31, 2009, 07:32:33 PM
That's because Area-6 is one of SF64's best themes in the game, clearly.
Title: Re: Official Unofficial StarFox discussion thread
Post by: DarkWaltz on December 31, 2009, 07:50:19 PM
I always liked Corneria's music. It's probably the most recognizable for me. XD I'm sad to say I forgot Area 6's music though..
Title: Re: Official Unofficial StarFox discussion thread
Post by: Protoman Blues on December 31, 2009, 07:53:28 PM
Which Corneria?  SNES or SF64?  I have this discussion with Jericho all the time about how I think the SNES Star Fox game has a much more superior soundtrack to SF64.  I think I made my case either in an old Star Fox thread, or in that VG Music Thread. 
Title: Re: Official Unofficial StarFox discussion thread
Post by: Tickle Buffalo on December 31, 2009, 08:03:10 PM
Who even remembers what 64 Corneria's music sounds like? I certainly don't.
Title: Re: Official Unofficial StarFox discussion thread
Post by: DarkWaltz on December 31, 2009, 08:17:33 PM
SNES's Corneria. I think 64's was very close to it though less... epic?
Title: Re: Official Unofficial StarFox discussion thread
Post by: Protoman Blues on December 31, 2009, 08:18:56 PM
Here, I found our SF64 vs SNES Star Fox soundtrack discussion. (http://forum.rockmanpm.com/index.php?topic=723.msg35997#msg35997)

SNES's Corneria. I think 64's was very close to it though less... epic?

Nah, 64's Corneria music wasn't even close to the awesomeness of SNES's.
Title: Re: Official Unofficial StarFox discussion thread
Post by: HyperSonicEXE on December 31, 2009, 11:17:55 PM
You also take double damage in Expert Mode.

Which wouldn't be so bad, really, except you also lose your wings in one hit. Now THAT is nuts.

Who even remembers what 64 Corneria's music sounds like? I certainly don't.

*is currently whistling it*
But Corneria SNES > SF64.

Holy CRAP.

Forgot how intense Venom 1 was. XD

On Expert it's crazy, but Aquas preps you for it well enough, I think. I seem to recall getting the Titania medal on Expert being even harder. I was still new to the game, but I had a decent amount of experience under my belt.

Aquas and Sector Z, well heck, you probably won't know until near the end whether or not you're going to get the medal. Whoo.

Area 6, though? Pfft. Breeze. 300, shoot, they should've made it 400. Unload 2 Smart Bombs on the space mines at the beginning, and watch your counter climb.

...see, I want another on-rails Starfox game that's so good I can spout facts about it, too. XD
Title: Re: Official Unofficial StarFox discussion thread
Post by: Jericho on December 31, 2009, 11:24:58 PM
Honestly, that one hit clipped wings thing in expert mode along with how much time I put into that game when I was younger is probably the reason why I blaze through the game with either a fear of or skill for not crashing into anything hurled at me. XD

That's how you do a hard mode imo.

Also Aquas isn't as bad to medal as a lot of folks think, just remember that formations count and always alway always get those Hit+3 clusters quickly. Finally, Zoness. Zoness in SF64 is another one of my favorite levels of anything ever.
Title: Re: Official Unofficial StarFox discussion thread
Post by: DarkWaltz on January 01, 2010, 12:22:14 AM
I'm going to have to revisit my 64, for both Star Fox and JFG. It's been so long since I've played either one. XD

Katina and Sector Z are the ones I never could get medals on except for one time which unlocked Expert. I can't remember how I did but I did...
Title: Re: Official Unofficial StarFox discussion thread
Post by: Kieran on January 01, 2010, 01:25:42 AM
I had medals on absolutely every stage except for Titania.  No matter what I did, I always came up one or two kills short.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Protoman Blues on January 01, 2010, 02:05:46 AM
I have gold medals on every stage! I'm the best!
Title: Re: Official Unofficial StarFox discussion thread
Post by: LightningKitsune on January 01, 2010, 03:47:53 AM
Word of advice if you're going to tackle the Sector Z medal. GO FROM SECTOR X. Otherwise Katt will show up and potentially take away a Copperhead missle from you.

Sector Z was the last one for me. A real pain in the tail. I think either Aquas or Katina gave me trouble also.

Venom's is easy if you go the hard route and take on Star Wolf. Hit +50 for each of them.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Hypershell on January 01, 2010, 07:07:18 AM
That's IF you kill them quickly.  Which granted isn't too hard.

Honestly speaking right now, I think the only reason I underrate Venom 1 is because hard/red route Venom is preceeded by THE best level in the game, Area-[tornado fang]ing-6. Seriously, I'll say the name and I'll remember the music, the intro and all the enemies that needed blowing up and [tornado fang]... I need to play it now. XD
Oh, the sweet sweet memories...

"Great Fox will cover you."

*blasts capital ships into oblivion*

That truly is the best of 64's lineup, but if not for Great Fox blasting the [parasitic bomb] out of the enemy, I'd probably rank SNES's Space Armada over it.  Very, very close call, though.

Which Corneria?  SNES or SF64?  I have this discussion with Jericho all the time about how I think the SNES Star Fox game has a much more superior soundtrack to SF64.  I think I made my case either in an old Star Fox thread, or in that VG Music Thread. 
64's soundtrack is awesome.  But Corneria?  Victory Jingle?  Professor Hanger?  Venom Course 2?  Space Armada?  You just can't argue with any of those on SNES, much less all combined.

I have gold medals on every stage! I'm the best!
I had, on N64.  I have yet to devote that much time into VC's SF64, though.
Title: Re: Official Unofficial StarFox discussion thread
Post by: OKeijiDragon on January 01, 2010, 07:30:51 AM
Here, I found our SF64 vs SNES Star Fox soundtrack discussion. (http://forum.rockmanpm.com/index.php?topic=723.msg35997#msg35997)

Nah, 64's Corneria music wasn't even close to the awesomeness of SNES's.
[youtube]http://www.youtube.com/watch?v=AWKhv9WQYn8[/youtube]

^ This would make your case.

Such a shame the original composer for SF1 left Nintendo after it was released. Why did he leave in the first place?
Title: Re: Official Unofficial StarFox discussion thread
Post by: Fxeni on January 02, 2010, 06:14:49 AM
Ah, good ol StarFox. It's been mentioned on these forums a few times. First things first though;

StarFox Music> StarFox 64 Music.

Now that that's out of the way, I like this series for the most part. The first two are at the top of the list for obvious reasons. On Foot StarFox is a no-no, unless it's on it's own and not mixed in with the flying and driving (I second the JFG motion here). They should really make another game with the Corridor/All-Range ratio of SF64. It doesn't feel like a StarFox game without the proper amount of Corridor segments.
Title: Re: Official Unofficial StarFox discussion thread
Post by: HyperSonicEXE on January 02, 2010, 07:11:57 AM
Thread got me wanting to play SF64 again, so I took Expert and the following hardest medal route:

Corneria-Meteo-Katina-Sector X-Titania-Bolse-Venom 1

Bolse.
Was.
HARD.

Only because I'd keep getting random enemy collisions. Argh! </wii>
Title: Re: Official Unofficial StarFox discussion thread
Post by: LightningKitsune on January 02, 2010, 05:10:05 PM
That and the laser spam coming from it's core.

Macbeth was fun when you flip the switch. Cue 1812 Overture.
Title: Re: Official Unofficial StarFox discussion thread
Post by: DarkWaltz on January 03, 2010, 04:41:37 AM
Along with massive amounts of explosions.

I think the boss on Macbeth was one of the hardest. Damn thing moved around so much it was hard to hit it. That and I suck driving the Landmaster, give me the Arwing any day.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Protoman Blues on January 03, 2010, 06:45:42 AM
I prefer the Arwing as well, but I was pretty good at the Landomastahhhh.  The Sub too, but I could honestly do without it in future Star Fox games.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Fxeni on January 03, 2010, 07:08:01 AM
I liked the torpedo spam, as unnecessary as it is.
Title: Re: Official Unofficial StarFox discussion thread
Post by: LightningKitsune on January 04, 2010, 05:05:37 PM
I always liked to imagine how Andross seized control of Macbeth. I found one explanation on a 64 playthrough.

"I just imagine Andross walked into a meeting one day and shot everyone in the face."

Title: Re: Official Unofficial StarFox discussion thread
Post by: DarkWaltz on January 05, 2010, 07:12:25 PM
I always wondered how Andross was able to create such a huge army in the first place, since it seems that there were many loyal to him, or they possibly could have been mercenaries for hire.

Now that I think about it, Macbeth might've been the first one that Andross fully controlled. Macbeth is known for weapons manufacturing and such, he might have had influence there from the beginning. Because of this Area 6 and Bolse were able to be built before Coneria finally noticed that something was up.
Title: Re: Official Unofficial StarFox discussion thread
Post by: OKeijiDragon on January 07, 2010, 05:49:09 AM
Two of my favorite games in the Star Fox series happen to be Star Fox 2 and Star Fox 64. For SF2, being the most famous unreleased title in the world, it's such a shame that such a wonderful game like it didn't see the light of day in retail. That doesn't do the game any justice and something should be done about it! ;)

One thing I liked about Star Fox 2 was its controls for the Walker parts. With the right controller settings, the game plays very similarly to Mega Man Legends.  >w< That's definitely a neat thing (to me at least, cause I'm used to those kind of controls.)

Also, did a run for it (http://www.youtube.com/user/KeijiDragon#grid/user/E8A414BF36445239) just recently.
Title: Re: Official Unofficial StarFox discussion thread
Post by: LightningKitsune on January 07, 2010, 04:31:11 PM
I know there's a somewhat complete ROM of StarFox 2 out there. I wish they would work on it and put it on the Virtual Console.

Aside from Area 6, Meteo's got my vote as favorite level.

Title: Re: Official Unofficial StarFox discussion thread
Post by: Kieran on January 07, 2010, 08:31:27 PM
They are not going to finish Starfox 2 and put it on VC.  I roll my eyes harder every time I see someone talk about that.  Pretty soon they're gonna spin out of control and fly out.
Title: Re: Official Unofficial StarFox discussion thread
Post by: VixyNyan on January 07, 2010, 09:04:41 PM
The VC emulator doesn't support Super FX chip just yet. And there are other chips tested, like CX4 (X2 and X3) and those didn't work either. But the moment that Nintendo is able to put up the original Star Fox on VC, we can inject Star Fox 2 into it, and be able to play it on the Wii. ^^
Title: Re: Official Unofficial StarFox discussion thread
Post by: OKeijiDragon on January 07, 2010, 11:11:14 PM
They are not going to finish Starfox 2 and put it on VC.  I roll my eyes harder every time I see someone talk about that.  Pretty soon they're gonna spin out of control and fly out.
Of course they won't finish it. THEY ALREADY DID!  ::)

I've said this already before, but I feel that if Star Fox hits VC and does very well, then I'm positive we would see Star Fox 2 on VC too. It would be even better if Nintendo releases a new Star Fox game for Wii as well.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Mirby on January 07, 2010, 11:21:56 PM
They finished Mother 1, (completely translated too!) but never released it. Still, VC needs moar StarFox!
Title: Re: Official Unofficial StarFox discussion thread
Post by: Fxeni on January 08, 2010, 01:03:19 AM
Nintendo wants to forget that StarFox 2 was ever made, so don't get your hopes up. I will be pleasantly surprised if ever they do release it, but it's very highly unlikely.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Hypershell on January 09, 2010, 04:30:15 AM
I don't think it's too likely, either.  But we probably all said that about Japan-only releases.  I mean, who honestly saw Sin & Punishment coming before any credible news on it broke?

Either way, they should.  Whether or not they will is another matter.

The VC emulator doesn't support Super FX chip just yet. And there are other chips tested, like CX4 (X2 and X3) and those didn't work either. But the moment that Nintendo is able to put up the original Star Fox on VC, we can inject Star Fox 2 into it, and be able to play it on the Wii. ^^
If you're going to hack, then why the hell would you go to the trouble of injecting ROMs into VC files when you could just use SNES 9X GX and enjoy SF2 this very second?  Even when compatibility is expanded, no amount of VC tampering is going to match GX's control options (what do you know, you CAN play MMX with a Wii Remote).

So far as VC compatibility goes, I think that's more a matter of them not releasing what they're not using than it is not being actually able.  They got Mario Kart and SMRPG, so they are obviously both open to and able to emulate coprocessor chips.  I wouldn't be in the least surprised if a Super FX VC has already been gathering dust in Nintendo's magic workshop somewhere.
Title: Re: Official Unofficial StarFox discussion thread
Post by: VixyNyan on January 09, 2010, 04:47:08 AM
Of course it would run on GX. You should have read a little closer. ^^
This is for the Wii players who wants to make a flashy channel with their own ID tag, pictures and things.
I guess that won't matter tho. What I want, is more N64 support. And more games support for SDL Mame. o.o
Title: Re: Official Unofficial StarFox discussion thread
Post by: Hypershell on January 09, 2010, 04:54:39 AM
Don't we all?  'course, with Smash64 on VC, most of my reason for watching Wii64 went out the window.  Unless by some miracle they pull off Transfer Pak support I'll probably only look to it for a few obscure titles.

As for MAME, just waiting for Power Fighters.

This is for the Wii players who wants to make a flashy channel with their own ID tag, pictures and things.
So get a Channel Forwarder for SNES 9X GX. >U<
Title: Re: Official Unofficial StarFox discussion thread
Post by: VixyNyan on January 09, 2010, 04:56:51 AM
Ah well, at least the Wii Message Board log will say "Star Fox 2"~ >U<
Title: Re: Official Unofficial StarFox discussion thread
Post by: Protoman Blues on April 19, 2010, 09:19:03 AM
Bayonetta creator dying to make StarFox (http://www.gonintendo.com/viewstory.php?id=120936)

......please, Nintendo?  PLEASE?
Title: Re: Official Unofficial StarFox discussion thread
Post by: Mirby on April 19, 2010, 09:33:32 AM
LISTEN NINTY! IF YOU DON'T HEED HIS REQUEST... well, heed it. You don't want to know what'll happen if you don't...
Title: Re: Official Unofficial StarFox discussion thread
Post by: The Drunken Dishwasher on April 19, 2010, 09:52:08 AM
OH DEAR GOD.  Nintendo PLEEEEEASE DO THIS FOR US!!!

Never such a request is ever so...

Rare 8D
Title: Re: Official Unofficial StarFox discussion thread
Post by: Fxeni on April 19, 2010, 01:49:14 PM
Bayonetta creator dying to make StarFox (http://www.gonintendo.com/viewstory.php?id=120936)

......please, Nintendo?  PLEASE?
I sure as hell hope Ninty's paying attention. If they do get through with it, I also hope they stay the hell out of the process as much as possible and let Platinum do their thing, since Ninty doesn't know what people want to see in StarFox.
Title: Re: Official Unofficial StarFox discussion thread
Post by: HokutoNoBen on April 19, 2010, 03:13:14 PM
Let him. As seems to be the shared sentiment over at GAF, it would be so much in the way of a win-win situation. Ninty stands to get a quality Star Fox release for the first time in over a decade, and Kamiya will get a game of his that likely will sell gangbusters for the first time since the days of RE2.

Plus, it's clear that Kamiya, After Burner fan boy that he is, more than has an adequate "knack" for this. Lord knows he's been trying to force-feed us his love for corridor shooters in his various gamers, often to the over-the-top degree that embodies his very games.  8D

Besides, I'd love to see what he could do with Fox. After a decade's worth of furry melodrama married with poor game play, it'd be nice to put Fox back on the track of over-the-top, tongue-in-cheek humor that would directly speak to those of us who love the first two games. Or at least, certainly SF64.  owob

Nintendo, if you don't do anything else to listen to fan suggestions in the next decade and some change...PLEASE. DO IT.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Jericho on April 19, 2010, 03:48:33 PM
Kamiya & StarFox sounds like the weirdest combination ever. Even then, I can't help but support the [tornado fang] out of this potential matchup. XD
Title: Re: Official Unofficial StarFox discussion thread
Post by: DarkWaltz on April 19, 2010, 04:16:46 PM
Come on Nintendo! Let him do it. The franchise is stagnant and dull at the moment, you now have a chance to get it going again. Do not waste it!
Title: Re: Official Unofficial StarFox discussion thread
Post by: HyperSonicEXE on April 19, 2010, 08:26:33 PM
WHAT

Kamiya wants STARFOX?

This just won't end without Fox ripping out Andross' eyeballs, and suggestive Krystal screenplay, I just know it... XD
Title: Re: Official Unofficial StarFox discussion thread
Post by: Ninja Lou on April 19, 2010, 08:47:01 PM
I rather have the team that did X7 work on Starfox......   ::)

Seriously though this would be cool.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Mirby on April 19, 2010, 11:29:19 PM
I thought Andross was dead once and for all... D:
Title: Re: Official Unofficial StarFox discussion thread
Post by: Fxeni on April 20, 2010, 12:04:12 AM
Yeah, Andross is dead. Which brings me to a point about the newer games, actually. One of the many problems with the newer ones is that the main villains are weak. They just don't incite the motivation to go kick their ass quite as well as Andross did. This isn't to say that they should bring him back, but they should come up with an enemy I actually give two shits about. The closest thing to that post 64 was General Scales, and what a cop-out that turned out to be.
Title: Re: Official Unofficial StarFox discussion thread
Post by: HyperSonicEXE on April 20, 2010, 12:33:32 AM
But then what do you do?

Andrew, Pigma and even Wolf can't carry the main villain load.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Protoman Blues on April 20, 2010, 12:36:33 AM
...Make a new villain?
Title: Re: Official Unofficial StarFox discussion thread
Post by: Mirby on April 20, 2010, 12:42:07 AM
CAN'T LET YOU DO THAT, STAR FOX! IF I DID, THEN... HOLD ON, VILLAIN CALL... *mumble mumble* I'LL HAVE TO LET YOU DO THAT, STAR FOX! I'VE JUST BEEN REPLACED....

That's what would happen if Wolf became the main villain. Or something... He has to remain the rival. Just throw more F-Zero characters in, that should work! ^_^
Title: Re: Official Unofficial StarFox discussion thread
Post by: HokutoNoBen on April 20, 2010, 05:26:43 AM
The closest thing to that post 64 was General Scales, and what a cop-out that turned out to be.

To play Rareware's advocate, that's an example of what happened when Rare was probably out of time, and there was likely plenty of things they couldn't hope to resolve in the transition from the original DP to what we got with the Star Fox bastardization. The Scales character model is there, and it can even be interacted with (for some fun, put on the "Camo" disguise, and Scales will follow Fox around like any of the other mooks 8D). It's just that whatever boss battle they had planned got ultimately canceled out. 8D

It's really a shame too. Scales was an interesting character. But he HAD to get shoved out of the limelight just so that they could throw ANDROSS IN THE MIX FOR NO REASON!!!!  8D
Title: Re: Official Unofficial StarFox discussion thread
Post by: OKeijiDragon on April 20, 2010, 08:45:57 AM
WHAT

Kamiya wants STARFOX?

YES.  owob

Nintendo, particularly Miyamoto, may known to be very protective of how their characters are being used, but since the director of such reputation for making such awesome games (Resident Evil 2, Devil May Cry, Viewtiful Joe, and Bayonetta) would like a hand at making a Star Fox title, I see no reason for them not to trust a competent designer who would clearly know what he'd be doing than Namco ever did.

suggestive Krystal screenplay, I just know it...

NO. She became this needless love interest for Fox. He was just fine young and single.

The less furry romance, the better. That is, unless, of course, Kamiya could work with that somehow.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Sub Tank on April 20, 2010, 10:05:22 AM
suggestive Krystal screenplay

I HOPE IT SUGGESTS HER DEATH AND DISMEMBERMENT
Title: Re: Official Unofficial StarFox discussion thread
Post by: Mirby on April 20, 2010, 10:09:16 AM
lol Subby...
Title: Re: Official Unofficial StarFox discussion thread
Post by: Jericho on April 20, 2010, 09:44:01 PM
I HOPE IT SUGGESTS HER DEATH AND DISMEMBERMENT

respeck_knuckles.jpg
Title: Re: Official Unofficial StarFox discussion thread
Post by: Mirby on April 21, 2010, 05:45:52 AM
So true...
Title: Re: Official Unofficial StarFox discussion thread
Post by: HyperSonicEXE on April 21, 2010, 06:22:47 AM
...Make a new villain?

Yeah, that really panned out well.

I dunno, though, they could possibly make a villain on the same level as Andross.

Though I really refuse to believe Andross got that big/was a giant brain. I don't care what experiments he did. He's a genius; they could rewrite him as alive if they wanted to.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Mirby on April 21, 2010, 06:57:51 AM
Your sig oddly fits your post...
Title: Re: Official Unofficial StarFox discussion thread
Post by: Saber on June 29, 2010, 03:34:44 PM
What's this? I was under the assumption there was general hatred for Slippy, but not for Krystal. I never had any issues with her.

Posted on: April 21, 2010, 12:01:32
*gets thread back up*

So, now that Nintendo's announced a remake of Star Fox 64 for the 3DS, what are your thoughts on it? I was actually hoping that they would develop an all-new Star Fox for the Wii that was more back to the roots, but I guess right now I couldn't ask for much more, now could I? Afterall, 64 IS the best game in the series.

Anything specific you'd like to see in 64 3D? New missions perhaps? New planets? Free play ability to play any level whenever you feel like it?
Title: Re: Official Unofficial StarFox discussion thread
Post by: Bueno Excelente on June 29, 2010, 03:50:59 PM
*gets thread back up*

So, now that Nintendo's announced a remake of Star Fox 64 for the 3DS, what are your thoughts on it? I was actually hoping that they would develop an all-new Star Fox for the Wii that was more back to the roots, but I guess right now I couldn't ask for much more, now could I? Afterall, 64 IS the best game in the series.

Anything specific you'd like to see in 64 3D? New missions perhaps? New planets? Free play ability to play any level whenever you feel like it?
...good controls would be nice. The last DS title just didn't impress in that department.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Jericho on June 29, 2010, 04:50:11 PM
...good controls would be nice. The last DS title just didn't impress in that department.

*Thanks God for an analogue slider stick on the 3DS*

Seriously, I'm not all that anal about controls or trying different things, but after playing a little of Command a while back, I can understand where the resentment for that kind of control comes from.

Meanwhile, I can only hope that this remake of sorts will only lead to a more full fledged StarFox in the future, be it for the 3DS or Wii.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Protoman Blues on June 29, 2010, 06:00:38 PM
Well one thing I'm happy about is that it's not just a straight port. From those photos they showed of the control scheme, it looks great to me. 

However, you know what I'd really love above everything else? Playable Star Wolf.  I think it'd be awesome if, either Star Wolf was hired by General Pepper, or if you go the opposite path on the map, start at Venom, then work your way to Corneria, perhaps in a n Andross betrayal mode.  Also, include them in the damn multiplayer.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Jericho on June 29, 2010, 06:12:50 PM
However, you know what I'd really love above everything else? Playable Star Wolf.  I think it'd be awesome if, either Star Wolf was hired by General Pepper, or if you go the opposite path on the map, start at Venom, then work your way to Corneria, perhaps in a n Andross betrayal mode.  Also, include them in the damn multiplayer.

As much as I want to argue that such a mode should be in a bigger better and more 64 like badass version of StarFox, I've been in desperate need for some greater than 6 player space dogfighting for a looooooong time now. Motion seconded.

The Betrayal mode would also be the hotness.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Protoman Blues on June 29, 2010, 06:14:52 PM
The sad thing is, they're probably going to replace the voice actors.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Jericho on June 29, 2010, 06:15:59 PM
The sad thing is, they're probably going to replace the voice actors.

Realizing this made me think that this is the one time I'd want Nintendo to cheap out and reuse all the old voice clips. :(
Title: Re: Official Unofficial StarFox discussion thread
Post by: Protoman Blues on June 29, 2010, 06:28:42 PM
They still might, but I highly doubt it.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Bueno Excelente on June 29, 2010, 06:56:43 PM
Realizing this made me think that this is the one time I'd want Nintendo to cheap out and reuse all the old voice clips. :(
Didn't they do that in Melee? They'll probably do the same here.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Protoman Blues on June 29, 2010, 06:59:00 PM
Didn't they do that in Melee? They'll probably do the same here.

I don't recall the Star Fox 64 voices in Melee.  If you mean Brawl, those were not the same VA clips.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Bueno Excelente on June 29, 2010, 07:29:27 PM
I don't recall the Star Fox 64 voices in Melee.  If you mean Brawl, those were not the same VA clips.
Might just be confused. Oh, well. They're not gonna reuse the horrible clips just for the same of net memes.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Jericho on June 29, 2010, 07:32:55 PM
horrible clips

[youtube]http://www.youtube.com/watch?v=E29iOPSxF94&feature=player_embedded[/youtube]
Title: Re: Official Unofficial StarFox discussion thread
Post by: Protoman Blues on June 29, 2010, 07:34:07 PM
Might just be confused. Oh, well. They're not gonna reuse the horrible clips just for the same of net memes.

Nostalgia aside, the original voice for Wolf was a lot better, IMO.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Jericho on June 29, 2010, 07:36:20 PM
Nostalgia aside, the original voice for Wolf was a lot better, IMO.

No nostalgia or meme whoring here, but all of the VA for the N64 game did a fantastic job.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Bueno Excelente on June 29, 2010, 08:01:08 PM
No nostalgia or meme whoring here, but all of the VA for the N64 game did a fantastic job.
For the time? Yeah. But they sound awful nowadays.

...and Slippy's voice is always annoying.
Title: Re: Official Unofficial StarFox discussion thread
Post by: HokutoNoBen on June 29, 2010, 09:38:34 PM
Well, seeing how the original game is still available on the VC, I would like to think that this remake on the 3DS would likely have to sport additional content. So, as much as I like the original game and its voice acting thereof, I think a remake needs to have an updated script and utilizing the current casts on both the English and Japanese sides of the equation. Again, the original game is definitely there, if you want to experience it that way. *huggles his SF64 and rumble pack* 

Any way, after a decade of getting everything BUT the "64 sequel" that was all that we really wanted? Going back to 64 seems to be a fine idea. Maybe this could be the start of doing a new thing with the series, where everything (except perhaps Panther, cuz he's awesome) is cleansed from the series. I mean, would any body, besides creepy deviant artists and the like, really miss out on Krystal and all the inane "storyline" that was attributed to the series in these last few years? Hell, are Adventures, Assault and Command even really worth remembering that much, at all?

To me, the answer is clear. All of that can stand to be "DMC2'd", while Nintendo EAD starts anew after this 64 remake, focusing on putting this franchise where it belongs.  owob
Title: Re: Official Unofficial StarFox discussion thread
Post by: Mirby on June 29, 2010, 09:49:59 PM
I had fun with Command... :(

*hides*
Title: Re: Official Unofficial StarFox discussion thread
Post by: Bueno Excelente on June 29, 2010, 10:30:09 PM
Didn't Starfox 64 have no way of setting normal aim controls and stuck us with reverse? I remember that turned me off from the game and I honestly never got used to it as I played it.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Protoman Blues on June 29, 2010, 10:52:50 PM
Hell, are Adventures, Assault and Command even really worth remembering that much, at all?

Not in my mind!  They are already dead!  XD

Didn't Starfox 64 have no way of setting normal aim controls and stuck us with reverse? I remember that turned me off from the game and I honestly never got used to it as I played it.

I remember being able to switch it, but I'm not 100% sure.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Bueno Excelente on June 29, 2010, 11:00:18 PM
I remember being able to switch it, but I'm not 100% sure.
I think that was just in the SNES version.

If it was an actual dogfighting game, I would have taken reverse aiming, plane-style. But Starfox is a shooter, you're not exactly free to roam everything. So I look at the aim, not the ship, as what I actually control. The way Nintendo always uses reverse camera for everything without giving us an option to change it (Mario Sunshine, Wind Waker, etc) kinda pisses me off.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Fxeni on June 30, 2010, 11:17:36 AM
As much as I like SF64, I would have preferred something brand new in the same vein as SF64 as opposed to the original yet again. I've played the [parasitic bomb] out of it and the original. Speaking of which, if ever they do make a new one proper I hope the music is closer to the SNES game. The tracks were so much better than SF64's.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Saber on June 30, 2010, 12:49:25 PM
if ever they do make a new one proper I hope the music is closer to the SNES game. The tracks were so much better than SF64's.

BLASPHEMY!
Title: Re: Official Unofficial StarFox discussion thread
Post by: Kieran on June 30, 2010, 03:57:45 PM
Just different styles really.  SF had kind of a techno-ish soundtrack.  SF64's was orchestral.  I can't really say I prefer one over the other considering the fact they might as well be entirely different games.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Saber on June 30, 2010, 06:06:46 PM
Are you sure that you're not confusing 64 with Assault? Because that's the one with the orchestral soundtrack (which I was not that much a fan of).
Title: Re: Official Unofficial StarFox discussion thread
Post by: Protoman Blues on June 30, 2010, 06:51:27 PM
BLASPHEMY!

It's the truth.

SNES Star Fox was not only a superior soundtrack, it is one of the best game soundtracks ever made.  I already did a soundtrack analysis with Jericho about it in the VG Music Topic.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Saber on June 30, 2010, 07:08:53 PM
I'd hardly call it an analysis, since you only listed SNES Star Fox music, but didn't compare it to 64's.

Do it again =P
Title: ONLY I HAVE THE BRAINS TO COMPOSE SONGS FOR LYLAT (SF Soundtrack Comparison)
Post by: Protoman Blues on June 30, 2010, 09:03:37 PM
I'd hardly call it an analysis, since you only listed SNES Star Fox music, but didn't compare it to 64's.

Do it again =P

Heh, I thought I did.  LoL, but if you insist.  I do have a day off today!  XD

Posted on: June 30, 2010, 19:09:49
First of all, I shall start by quoting the original posts that Jericho & I made, simply for the fact that it has a lot of the songs posted in them, plus a few of my major points...

[spoiler=Original Posts]
SNES Star Fox - Corneria (http://www.youtube.com/watch?v=fIP0TxIb8zg&feature=related)

How do I put this....it's simply one of the best Video Game songs EVER.  This is one of those treasured moments of my childhood: the one when I play this game for the first time and kick some ass to this awesome piece of music.  You can imagine my utmost disappointment when Star Fox 64's Corneria level did NOT have this song in it.  Granted, I'll never be one to say that SF SNES is a better game than SF 64, cause it's not.  SF 64 is a better game all around, but SF SNES has the music better soundtrack, in my honest opinion.  I'm not even saying the SF 64's soundtrack is bad either.  I enjoy it a lot.  But still, and this isn't nostalgia talking, I think SF SNES's soundtrack is vastly superior.  I was so very happy when Brawl remixed some of my favorite SNES SF songs.  

SNES Star Fox - Space Armada (http://www.youtube.com/watch?v=XSiot2xxoYo&feature=related)

Which was Remixed into this:

SSBB - Star Fox SNES Space Armada (http://www.youtube.com/watch?v=80Cp3mQoYEg&feature=related)

They also remixed the Corneria song I posted into this as well:

SSBB - Star Fox SNES Corneria (http://www.youtube.com/watch?v=LXc2vUQKWCQ&feature=related)

Which made me all kinda happy!  Ironically enough, they also chose the EXACT SF 64 songs that I wanted Remixed as well too.  

Star Fox 64 - Star Wolf (http://www.youtube.com/watch?v=oWZ8jEZd5uI&feature=related) & Star Fox 64 - Area 6 (http://www.youtube.com/watch?v=8sVtZmt-_kc&feature=related) both got remixed into these tracks:

SSBB - Star Fox 64 Star Wolf (http://www.youtube.com/watch?v=GI6vIfxkEYM&feature=related) & SSBB - Star Fox 64 Area 6 (http://www.youtube.com/watch?v=eucORXzzgLs&feature=related)

One last thing to mention.  If you don't say "CAN'T LET YOU DO THAT, STAR FOX!" every time you hear the Star Wolf theme, then I don't know what's wrong with you!   8D

More to come...

Now then, RPM might not know this, but PB & I have been going back and forth over which of the two (true) Star Fox games had the better soundtrack. PB is of the mindset that Star Fox on the SNES had the greater soundtrack. With its unique, upbeat and catchy chiptune style there's no doubt in my mind that it's of another class entirely when talking about VG music. The sounds and music of Star Fox 64 to which I am more accustomed to however, decided to go for a more dramatic and often times militarist approach. So which one works best? SNES or 64? Hajime Hirasawa's compositions or Koji Kondo's? Well, I'll leave it to you all to decide.

Some choice recommendations from the soundtrack from me include:

Star Fox 64 - Aquas (Amazing, amazing work.) (http://www.youtube.com/watch?v=nWcDpvf57fA&feature=related)
Star Fox 64 - Area 6 (Absolute Classic.) (http://www.youtube.com/watch?v=-dIETrKo0Ao&feature=related)
Star Fox 64 - Boss Battle B (If this doesn't scream big [tornado fang]ing boss ahead, you're listening to it wrong.) (http://www.youtube.com/watch?v=ZLdeWCLb2i4&feature=related)
Star Fox 64 - Credits (If you don't feel a sense of accomplishment listening to this, you missed out!) (http://www.youtube.com/watch?v=cpeTnDCvsNI)
Star Fox 64 - Destinations (Nice way to set the mood for traveling through space.) (http://www.youtube.com/watch?v=LJW1FswdT9Y)
Star Fox 64 - Katina (To this day, I still consider this an amazing song. The opening from :00 to :07 is brilliant.) (http://www.youtube.com/watch?v=bACFhIYrA6c&feature=related)
Star Fox 64 - Sector X (Ominous and foreboding. Very atmospheric.) (http://www.youtube.com/watch?v=6bFojDENj4Q)
Star Fox 64 - Star Wolf's Theme (How the [tornado fang] could I make a SF64 choice list without this one? CAN'T LET YOU DO THAT STARFOX!) (http://www.youtube.com/watch?v=o5ZBu3nHJkM&feature=related)
Star Fox 64 - Title Theme (Something about it after the initial fanfare reminds me of a Toonami ad spot, "Space is The Place".) (http://www.youtube.com/watch?v=-Z99Xi4ES2Y)
Star Fox 64 - Warp Zone (Perfect "I can see forever!" music imo. Considering the warps were trippy, this works well. XD) (http://www.youtube.com/watch?v=hlco24RbNAw)

Also, be sure to check the comments on the side of these videos, they give a nice little history lesson on the makings of the Star Fox series.

Also, I gotta say the Brawl mix of the SF64 Star Wolf theme is one of the best musical moments in video games for me this year.

EDIT - Oh dammit all, I forgot my second favorite song from SF64, Zoness (http://www.youtube.com/watch?v=VtUx72O6xpc). XD

Now, here's a perfect reason of why I also say that the SNES Star Fox is superior: The Boss Music.  I do agree with Jelly here that Boss B from SF 64 is awesome, and so are Boss A & C as well...but that's it.  Whereas SNES Star Fox pretty much offered a Boss Theme for almost every level, with a few repeats.  Allow me to share them with you!

Star Fox SNES - Corneria Boss Theme (http://www.youtube.com/watch?v=ji8KNeRN2N8&feature=related)
Here we have the first boss of the game, with it's downright ominous opening and kick ass guitar riffs and drum beats.  Easily one of the best Boss Theme's ever.

Star Fox SNES - Asteroid, Space Battle (http://www.youtube.com/watch?v=bdrJCheLRcg&feature=related)
Not much, mind you, but fits the boss fight perfectly.  Also, with it's already awesome drums and violins and horns, it makes for an excellent boss theme!

Star Fox SNES - Space Armada Core Battle (http://www.youtube.com/watch?v=A4rrfxAPhIY&feature=related)
Again, not much to this one, but you're simply destroying the core of a huge battleship to which you've flown straight into like the badass Arwing Pilot you are.  While flying in, you also are treated to this:

Star Fox SNES - Title Demonstration (http://www.youtube.com/watch?v=GvJn__Wpxn0)
I don't even need to go into what a great lead in this is, because they use this track to lead into the Main Title of the game, showing Andross' forces heading for Corneria!  Again, bad-assery at it's finest!

Star Fox SNES - Macbeth Boss (http://www.youtube.com/watch?v=8zfuIDkOJfQ&feature=related)
Here's where we get into a few Boss Tracks which so perfectly fit the boss that you're fighting.  Our awesome spinning top enemy on Macbeth deserved a kick ass theme to go with it, which fit it so well.

Star Fox SNES - Fortuna Boss (http://www.youtube.com/watch?v=6wr40B_1Xn0&feature=related)
One of my favorite Boss Fights, because you're fighting a giant Two-Headed Dragon named Monarch Dodora, a CLEAR homage to King Ghidorah from Godzilla fame.  This song did him mucho justice-o!  

Star Fox SNES - Titania Boss (http://www.youtube.com/watch?v=JjMuOiWFi7E&feature=related)
BYE-BYE!  LoL, I can't say how well this theme fit the boss, but that doesn't matter as it's easily one of the best Boss Themes EVER in VG History.  The kick ass guitar work on the intro is too awesome, and it only gets better from there!

Star Fox SNES - Venom Boss 1 (http://www.youtube.com/watch?v=JjMuOiWFi7E&feature=related)
It re-uses the main drums of the Asteroid Battle, but with the epic-y opening leading into said drums, not to mention the chip tunish kick-assity added to the drums make this track awesome.

Star Fox SNES - Venom Boss 2 (http://www.youtube.com/watch?v=thd1eDyNaZQ&feature=related)
LoL, only change here is the opening.  Move along!  XD

Star Fox SNES - Andross Boss (http://www.youtube.com/watch?v=-aOS_AklEZ4&feature=related)
I love the eerie sound as Andross forms his all too famous, eye shootin', wall spittin' face, and then it goes into the main battle track.  Now this track, I can go back and forth between which I like better: The SNES or 64 version, cause both fit Andross extremely well.  

I could also go into just how awesome each individual Planet Theme is as well.  Perhaps I will later!

Oh, I know what I'm talking about!  Let's continue, shall we.  8)

Star Fox SNES - Main Theme (http://www.youtube.com/watch?v=eEU_siFiS8Q&feature=related)
Now, one thing I love about this entire soundtrack, much like a REALLY well done Bond soundtrack, is how just about every track is unique yet still connects with the overall main theme of the game.  This is the Main Theme, played at the end of the game!

Star Fox SNES - Asteroid Field, Venom Orbital (http://www.youtube.com/watch?v=iOudLg6h8oU)
Here we have the Asteroid, Venom Orbital.  If you've ever seen vids of someone playing Star Fox SNES, or played it yourself as you ALL should have, this track is absolutely perfect for both the Asteroid Field & the Venom Orbital approach.  It keeps the main Star Fox theme, and adds an opening and intensely suspenseful track all on it's own.

Star Fox SNES - Macbeth (http://www.youtube.com/watch?v=JKMCbix3hCA&feature=related)
Here we have another great example of the track fitting it's level perfectly.  Again, it keeps the Main Theme in the game slightly, but completely adds to the atmosphere of flying through the core of a planet, where Andross might set up a base.  That FIEND!

Star Fox SNES - Fortuna (http://www.youtube.com/watch?v=ZDr6FMGwpFM&feature=related)
Now here, we have a lush green world with randomly growing vegetation, as well as an oceanic part to go with it.  Fortuna takes you across a few different types of atmosphere, which this track completely compliments, along with adding in the Main Theme in an eerie and downright sexy way!  

Star Fox SNES - Titania (http://www.youtube.com/watch?v=AzlN6UO4gDM&feature=related)
Another track to fit it's level perfectly, as it gives up an Arctic type feel to it with it's chip-tuneness, it's awesome background guitar at types, and it's frosty use of the Main Theme.  

Star Fox SNES - Meteor (http://www.youtube.com/watch?v=mjyjteX8Udk&feature=related)
Time to skim along the surface of a Meteor to this track.  Once again, fantastic use of the Main Theme, as well as a great track to signify still being in Space.  One of my personal favorites.

Star Fox SNES - Sector X & Sector Z (http://www.youtube.com/watch?v=fj0-CkV5PNE&feature=related)
An Epic Track for Sector's X & Z, still using the Main Theme uniquely and quite frankly, kick-assily as well!  XD

Star Fox SNES - Venom 1 & 3 (http://www.youtube.com/watch?v=jz9iXZFsvFY&feature=related)
All you Melee fans should definitely recognize the opening of this track, as it was used on Corneria in that game.  Short, Simple, but still awesome use of the Main Theme at the end.

Star Fox SNES - Venom 2 (http://www.youtube.com/watch?v=yRcmAnht3QM&feature=related)
Another Venom track here, which doesn't quite have all of the Main Theme in it, but makes itself different and yet similar to the sound of Venom.  Again, another fantastic track here.

So as I mentioned, like a really good Bond soundtrack, the SNES Star Fox soundtrack manages to so awesomely incorporate it's Main Theme into just about every one of their songs.  This is yet another reason I think, as a soundtrack, it's overall better.  Now, I leave you with the TWO Course Clear Themes, to signal my Victory!   8D

Star Fox SNES - Course Clear (Band Version) (http://www.youtube.com/watch?v=idytIA-Vi0c&feature=related)
Star Fox SNES - Course Clear (Orchestra Version) (http://www.youtube.com/watch?v=20-f4QMkhtQ&feature=related)

[/spoiler]

To put extra emphasis on this one fact, I'm going to repeat it!  "Like a really good Bond soundtrack, the SNES Star Fox soundtrack manages to so awesomely incorporate it's Main Theme into just about every one of their songs."  This is the main reason why I think the SNES Star Fox soundtrack is superior, but to be fair, I will compare certain tracks as best as I can, cause Star Fox 64 had more planets.

Corneria: SNES vs. SF64
....Seriously, does this even need a comparison?  I mean really?  There's NO comparison as to how much better the SNES version is.  The SF64 song itself pretty much whines at you around 0:14 seconds in that it's NOT the SNES Star Fox theme.  The first track of a soundtrack can be very important, as it can get you into what you're watching or playing.  SF64 thankfully makes this up with its better game play and the awesome feel of the Rumble Pak, cause the song really doesn't.

Asteroid Field, Venom Oribital/Meteo, Area 6: SNES vs SF64
Here we have a more fair comparison than the previous joke of one.  The Meteo track for SF64 was actually pretty decent, but suffers from having not that much in it.  It only clocks in at about :51 seconds before it repeats itself.  The SNES track, while heroic & awesome, can be seen as repetitive.  However, with both games, the pacing of both tracks is spot on, SNES being more fast paced than SF64.  These two tracks though can boil down to more of a personal preference thing. Again though, I give the nod to SNES because like the other tracks, it incorporates the SNES Star Fox theme into it.  This does not make it a better song, but I think it makes it a better soundtrack.  

Since the SNES Asteroid Field theme is the Venom Orbital, I'll compare it with Area 6 of SF64. Now, Area 6 is probably the best track in SF64, and there's a good reason why too.  It's one of the only tracks to actually have a somewhat SNES fast paced feel to it.  Even with SF64's more militaristic approach, it works and works very well.  It can really get you into the level you're playing.  I actually wish more tracks in SF64 had the same Area 6 feel to it.  Katina is probably the closest second.  I'm not saying that the SNES Venom Orbital cannot, cause it really fits well with the level.  

Macbeth & Titania: SNES vs SF64
I'm gonna save myself some time & effort on this one, because SF64 uses the same theme for Macbeth & Titania.  You can essentially call this theme the LANDOMASTAH theme, for obvious reasons.  It's very militaristic, pretty much like an army's march and it's very fitting for the tank.  Overall I have no general complaints with this theme, except that it would've been the perfect time to fit in the SF64 theme, which they almost did in the beginning of the song.  Meanwhile, Macbeth & Titania for the SNES both fit it's respective levels perfectly, as I mentioned up above, and creatively mixed in the main theme with it.  Same with up above, it doesn't necessarily make it a better song/songs, just a better soundtrack.

Sectors X-Z: SNES vs SF64
Again saving myself some time here.  Sectors X & Z in SNES are awesome, and kick ass.  Sector Y just reminds me how painful those damn jellyfish could be, but otherwise fit the level perfectly.  Sector X in the SF64 kinda has a Sector Y SNES feel to it.  Kinda adds a mysteriousness to the Sector, which was the intent I'm sure. Not one of my favorite tracks, but it still works.  Sector Y for the SF64 is pretty good, but that's more because I think it works better as Solar's theme more than Sector Y per se.  Sector Z for the SF64 is really just the theme then the boss music.  Nothing much going on here at all.  Overall though, I think the SNES Sectors are better for the reasons I mentioned up above.  Sector X SNES is more uplifting and riveting than Sector X SF64 (even though SF64 wasn't going for riveting), Sector Y SNES fits better with the feel of the level more than Sector Y SF64, due to it working better with Solar, and Sector Z...well even though the SNES one is just Sector X again, Sector Z in SF64 has no real theme.

Venom: SNES vs. SF64
Now to be fair, SNES Venom's opening, both Levels 1 & 3 and Level 2, are both just plain epic.  Melee proved this fact CLEARLY with their compilation.  When it comes to the SF64 version, this is a case where the song suffers because the previous song before it, Area 6, was just so good, so fast paced, that it made the SF64 song seem lackluster in comparison, whereas the SNES Venom tracks just build off of the previous track.

This is actually where I'm going to end my comparison, since I already explained the Boss Theme comparison up above, and the many other themes have nothing to compare it to.  The SNES soundtrack flows better as a soundtrack, as each track builds off one another stage after stage.  The SF64 soundtrack, while having very good songs that work with the stage being played, does not flow as well when put together.  This sort of soundtrack works better for an Ocarina of Time type Zelda game, in which each Dungeon song had a different feel to it, just like the planets/levels did in SF64's Lylat System.  Again, this is not to take anything away from the songs themselves (well maybe SF64 Corneria) as they were great songs.  But as a soundtrack, the SNES version is better.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Kieran on July 01, 2010, 03:41:04 PM
Are you sure that you're not confusing 64 with Assault? Because that's the one with the orchestral soundtrack (which I was not that much a fan of).

SF64's soundtrack was also orchestral-sounding.  Just... synthesized.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Bueno Excelente on July 01, 2010, 03:52:59 PM
Damn, I'm not a big fan of either. ;_; I wish I was, I love arguing on the net.

Also, after listening to both soundtracks, I have come to a conclusion. Although I'm DEFINETLY not a fan of techno music, and prefer orchestral in most cases, both games use a crappy synthesizer (by nowadays' terms) due to the technology back then. And looking at both games sound-wise, at least SNES soundtrack looks quite well-composed, inventive, and with a bit more quality, while 64 soundtrack, while still good, lacks any kind of panache which might make it stand out among the pile of games with similar soundtracks. SNES has techno, yes. But good techno. Which honestly, it's hard to find.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Protoman Blues on July 01, 2010, 07:17:02 PM
It's a good combination of rock & techno, which like I said, goes very well together with the stages each song is played on.
Title: Re: Official Unofficial StarFox discussion thread
Post by: VixyNyan on July 18, 2011, 12:44:04 AM
Here's my take on SF64 3D, using 2 cameras! XD

[youtube]http://www.youtube.com/watch?v=J0x41OUfkEI[/youtube]

The game is as awesome as the original~ :cookie:
Title: Re: Official Unofficial StarFox discussion thread
Post by: Phi on July 18, 2011, 01:07:28 AM
I dunno if it's just my computer, but the video started to mess up later. (skipping frames)

Thanks for the gameplay though. Glad to hear it's just as fun.
Title: Re: Official Unofficial StarFox discussion thread
Post by: VixyNyan on July 18, 2011, 01:11:18 AM
I dunno if it's just my computer, but the video started to mess up later. (skipping frames)

It's my weak laptop. It wasn't strong enough to keep all the frames. ^^;
Title: Re: Official Unofficial StarFox discussion thread
Post by: Hypershell on July 19, 2011, 12:02:46 AM
Game looks awesome.  I can't wait to see what the warps look like on the 3DS. 8)

I had fun with Command... :(

*hides*
It was certainly the best post-64 Star Fox, even if that's not saying much.  But the game could have used a traditional control mode.  Also, while I loved the variety of characters, scenarios, and endings, there should have been one "definitive" ending set apart from the rest.  The first-pass one is pretty lousy.

I don't object to the theory of Fox getting the girl (who would?), but with the execution of Star Wolf's Panther being her "mother's house" where she runs when there's a problem, it's kinda hard to not see Krystal as a [sonic slicer].  She is literally defined by her love interests.  Had she signed up with Corneria or Katina, without the lure of a rival lover, she might not have come off as being so shallow.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Sakura Leic on April 21, 2016, 07:00:47 AM
Holy freaking crap this thread is almost 5 years old but we didn't have a Star Fox 0 thread.  Anyway I wanted to post the Star Fox 0 anime short here.

[yt]https://m.youtube.com/watch?v=wA2-0nTxaGg#[/yt]
Title: Re: Official Unofficial StarFox discussion thread
Post by: Protoman Blues on April 21, 2016, 07:40:10 AM
I'd totally watch a Star Fox animated series.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Sakura Leic on April 21, 2016, 07:42:48 AM
Judging by the comments I think anyone would.  I really do have to wonder why Pepper gives pieces of his fur as a good luck charm. o-O

Also it's been 10 days since they came back from Sauria......if Krystal is in the next game please don't [tornado fang] it up like last time.

Title: Re: Official Unofficial StarFox discussion thread
Post by: Police Girl on April 23, 2016, 02:21:19 AM
Holy [parasitic bomb] the controls are janky.

the reticle keeps getting dis-calibrated.

Its fun, but i really can't get used to the motion controls.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Sakura Leic on April 23, 2016, 02:32:41 AM
Yeah the learning curve is a bit steep, but you'll get it eventually and then you'll have lots of fun.  That seems to be the general concensus of it if you stick with it.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Hypershell on April 26, 2016, 08:24:00 AM
I've seen people defend the controls and I've seen people rip them apart.  I dunno, I need to try it for myself, but I will say that I miss the days when Nintendo included multiple control setups in the same game.  They seem to have gotten away from that in the last year or so for some reason.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Sakura Leic on April 26, 2016, 08:29:34 AM
Yeah admittedly having multiple control settings would be ideal but it is what it is unfortunately. :\
Title: Re: Official Unofficial StarFox discussion thread
Post by: irgpie on April 27, 2016, 08:46:03 PM
I guess I'll put this here like the official anime short was
 (http://www.youtube.com/watch?v=uieM18rZdHY#)
Could not be anymore contrasting to that, but I quite like it.
Title: Re: Official Unofficial StarFox discussion thread
Post by: OBJECTION MAN on April 30, 2016, 12:05:19 AM
So is this game any good. Is it even in the same galaxy as SF64? (Pun sort of intended.)
Title: Re: Official Unofficial StarFox discussion thread
Post by: Sakura Leic on April 30, 2016, 12:17:39 AM
It depends on how you approach it, you have to take it slow.  The main thing you have to know is that until you master the controls the game will be very difficult, once you do get used to them whether you like them or not is a matter of opinion. 

The level design seems to compensate for the multiple vehicles you get since it's explorative and there's different win conditions like the 64 version.  In fact it pretty much the 64 version of Star Fox, since you know reboot and all, but with lots of remixed level designs and changes.  So yes it is the same galaxy.  In fact the game has 19 different possible ways to get to your goal because of the different path ways. 

So yeah I say don't give up on it too early and really try to get used to the controls to get your own opinion on them.  It's a kind of game that kind of at least deserves a fair chance I think, but again whether if you'll like the controls at the end of the day is up to you.

Also there is a co-op function you can try where one person controls the Arwing with the control pad and the other controls the shooting with the game pad if you're interesed as well.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Mirby on April 30, 2016, 02:02:46 AM
I found out today that a friend of mine voiced Fox in that The Battle Begins short.

Which is pretty cool.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Sakura Leic on April 30, 2016, 02:03:58 AM
Damn that's pretty freaking awesome.
Title: Re: Official Unofficial StarFox discussion thread
Post by: Protoman Blues on April 30, 2016, 02:06:44 AM
I found out today that a friend of mine voiced Fox in that The Battle Begins short.

Which is pretty cool.

Tell him we want more!