I'll be a bit disappointed if they're not in Galaxy 2, there's no reason for them to not be there. In fact, it'd be better than the Jr->Bowser->Jr->Bowser-Jr->Bowser from the last game.
I have an idea for that, make it Super Nova Bowser and say that he somehow absorbed the energy from that super nova in the ending of Galaxy. It could be cool if done right.
The mysteries about Nintendo's experimental helper-mode (aka the "kind code") are no more, as today Kotaku was finally able to see the innovative feature in action in New Super Mario Bros. Wii.
The assistance mode will be introduced in Nintendo's marquee November title for the Wii and is officially called the Super Guide. Using it, players who struggle with the classic side-scrolling action in New Super Mario Bros. Wii will be able to let the Wii run through a level on its own, automatically playing through the content without the gamer's input. Players will have the option to re-assume control at any time.
Nintendo's attempt to introduce a special helper mode in Wii games was first reported by Kotaku in January when it came to be known, informally on this site, as the "kind code." In June, Nintendo's development director, Shigeru Miyamoto, confirmed the mode's inclusion in New Super Mario Bros., though the company seemed conflicted at the time about spilling the beans.
Any hesitation about revealing the mode ended this morning when, in a hotel demo suite in New York, Kotaku was shown how the Super Guide works. Nintendo is using this new help option to offer an unprecedented amount of in-game assistance, but it will only be available to players using the game's single-player mode who have failed at a level eight times. Nintendo's intent is to offer Super Guide as a helper for its less skilled customers and to allow its designers to make some of the game's levels devilishly difficult.
New Super Mario Bros. gives a starting player of the game five lives. So, to activate the Super Guide option this morning, a Nintendo representative had to sacrifice her Mario character five times, then use a Continue option to replenish her lives before losing the rest needed to enable the help. Once she did that, a floating green box appeared at the start of the level she had repeatedly failed at. Hitting it with Mario — the only available playable character in single-player — will restart the level in Super Guide mode. Mario is replaced with a computer-controlled Luigi, who then proceeds through the level on his own.
The recorded Luigi playthroughs are run in-engine, not as pre-recorded video. They are, essentially, the equivalent of "ghost modes" commonly available in racing games, though the player can only watch Luigi do his thing, not play alongside him with Mario.
The Nintendo rep showed Kotaku two Luigi super-guide runs. She explained that these would be simple zips through the game's levels and would not reveal shortcuts and secrets. The runs were definitely not the perfect playthroughs that a gamer might find if they searched YouTube for an expertly played Mario Bros. speed run. A more faulty human hand was evident. In fact, in this pre-release version of the game, the first Luigi run that I was shown ended prematurely when Super Guide Luigi died halfway through the level. That's not supposed to happen in the final build, Kotaku was told. In the second Luigi run, the Mario brother got through the level on his own without any trouble.
What separates Super Guide from traditional video-based playthroughs of game levels is that the player can assume control during the Luigi run. At any moment, the player can press a button and cancel the computer control of Luigi. An indicator showing that that game is in Super Guide mode stays on screen, and the player assumes control of Luigi, rather than switching to Mario. But the breakthrough in the feature is that the player is not starting the level from the beginning. They are taking control in the midst of the Super Guide run. Thanks to this, players who repeatedly struggle with a tough part of a level in New Super Mario Bros. Wii will be able to let Super Guide Luigi get past that tough part for them. Even though a player takes over as Luigi using this help system, the completion of the level counts and they can play deeper into the game.
The levels of New Super Mario Bros. Wii I saw today seemed harder than those of the last side-scrolling Mario platformer, New Super Mario Bros. on the DS. Super Guide does appear to have given Nintendo license to make the new game tougher and may provide the relief some players need to get to the end of the latest Mario world-hopping adventure.
I have an idea for that, make it Super Nova Bowser and say that he somehow absorbed the energy from that super nova in the ending of Galaxy. It could be cool if done right.You think that little boswer could absorb me? More like he tries to contain my power but I control his body and destroy the galaxy muahahaha!
Bosses in the campaign include the cast of Koopalings from earlier Mario games. Bowser and Bowser Jr. are nemeses as well. In the one fortress level that we played, the first Koopaling was not any tougher due to four of us fighting him. In fact, even though the platform on which we fought him was crowded with our quartet, he took his beating more quickly.
Well I just want it to be harder if your playing with more people, I mean wouldnt it just be easier and not really a challange?
Like the reviewer said in the full article, that really depends.well since this new game is talking about co-op then I believe that we will have more ground levels and sea levels, oh yes, we need a space level, with ME as the boss.
On small platforms over bottomless areas, it'd be worse.
Boss fights, or in places with a lot of enemies, it's a snap.
Dying 8 times to unlock hand-held mode? That seems a bit much..
Hand-holding mode, sorry.
I still don't know the mode you're talking about <.< Was it in NSMB DS or SMG1?
So big new on the "Demo Play" feature from New Super Mario Bros. Wii...QuoteThe mysteries about Nintendo's experimental helper-mode (aka the "kind code") are no more, as today Kotaku was finally able to see the innovative feature in action in New Super Mario Bros. Wii.
The assistance mode will be introduced in Nintendo's marquee November title for the Wii and is officially called the Super Guide. Using it, players who struggle with the classic side-scrolling action in New Super Mario Bros. Wii will be able to let the Wii run through a level on its own, automatically playing through the content without the gamer's input. Players will have the option to re-assume control at any time.
Nintendo's attempt to introduce a special helper mode in Wii games was first reported by Kotaku in January when it came to be known, informally on this site, as the "kind code." In June, Nintendo's development director, Shigeru Miyamoto, confirmed the mode's inclusion in New Super Mario Bros., though the company seemed conflicted at the time about spilling the beans.
Any hesitation about revealing the mode ended this morning when, in a hotel demo suite in New York, Kotaku was shown how the Super Guide works. Nintendo is using this new help option to offer an unprecedented amount of in-game assistance, but it will only be available to players using the game's single-player mode who have failed at a level eight times. Nintendo's intent is to offer Super Guide as a helper for its less skilled customers and to allow its designers to make some of the game's levels devilishly difficult.
New Super Mario Bros. gives a starting player of the game five lives. So, to activate the Super Guide option this morning, a Nintendo representative had to sacrifice her Mario character five times, then use a Continue option to replenish her lives before losing the rest needed to enable the help. Once she did that, a floating green box appeared at the start of the level she had repeatedly failed at. Hitting it with Mario — the only available playable character in single-player — will restart the level in Super Guide mode. Mario is replaced with a computer-controlled Luigi, who then proceeds through the level on his own.
The recorded Luigi playthroughs are run in-engine, not as pre-recorded video. They are, essentially, the equivalent of "ghost modes" commonly available in racing games, though the player can only watch Luigi do his thing, not play alongside him with Mario.
The Nintendo rep showed Kotaku two Luigi super-guide runs. She explained that these would be simple zips through the game's levels and would not reveal shortcuts and secrets. The runs were definitely not the perfect playthroughs that a gamer might find if they searched YouTube for an expertly played Mario Bros. speed run. A more faulty human hand was evident. In fact, in this pre-release version of the game, the first Luigi run that I was shown ended prematurely when Super Guide Luigi died halfway through the level. That's not supposed to happen in the final build, Kotaku was told. In the second Luigi run, the Mario brother got through the level on his own without any trouble.
What separates Super Guide from traditional video-based playthroughs of game levels is that the player can assume control during the Luigi run. At any moment, the player can press a button and cancel the computer control of Luigi. An indicator showing that that game is in Super Guide mode stays on screen, and the player assumes control of Luigi, rather than switching to Mario. But the breakthrough in the feature is that the player is not starting the level from the beginning. They are taking control in the midst of the Super Guide run. Thanks to this, players who repeatedly struggle with a tough part of a level in New Super Mario Bros. Wii will be able to let Super Guide Luigi get past that tough part for them. Even though a player takes over as Luigi using this help system, the completion of the level counts and they can play deeper into the game.
The levels of New Super Mario Bros. Wii I saw today seemed harder than those of the last side-scrolling Mario platformer, New Super Mario Bros. on the DS. Super Guide does appear to have given Nintendo license to make the new game tougher and may provide the relief some players need to get to the end of the latest Mario world-hopping adventure.
http://kotaku.com/5374432/kind-code-demo-shows-new-super-mario-bros-on-auto+pilot
I still don't know the mode you're talking about <.< Was it in NSMB DS or SMG1?...scroll up, read text?
http://kotaku.com/5374432/kind-code-demo-shows-new-super-mario-bros-on-auto+pilot
Any of the alternative control segments (rolling ball, manta ray, bubble blower, etc.).
Oh god, that green star .__.
http://www.nintendoeverything.com/?p=25852
Koopa Kids~ Release is December 3rd!
I hope that Peach is playable! <3
Damnit.
Well, gotta play it with my IRL friends then.
http://www.nintendoeverything.com/?p=25852
Koopa Kids~ Release is December 3rd!
I hope that Peach is playable! <3
And I hope for Playable Peach too!As awesome as that would be, SOMEBODY has to play the damsel in distress if Bowser/Koopa Kids are involved.
As awesome as that would be, SOMEBODY has to play the damsel in distress if Bowser/Koopa Kids are involved.
Whatever works. I'm still wondering why the hell Daisy didn't get a Luigi-esque role in Super Princess Peach. -_-
IGN has new NSMBW videos. One is of the new Lemmy Koopa Boss Battle.
http://media.wii.ign.com/media/143/14354229/vids_1.html
Looks like the Koopalings are getting voices at last besides the cartoons.
It looks to be a special title screen of some sort.
There you go, folks. Warm up your thumbs with some Mario 1-3 and World, for a new challenge awaits.
Young whippersnappers! Back in my day, Lemmy's balls would have killed you, not bounced you around!Well they wouldn't have killed you if you landed on them... But these players were definitely letting the balls land on them instead. And how did they beat Lemmy from the side like that? This isn't Sonic the Hedgehog!
IGN has new NSMBW videos. One is of the new Lemmy Koopa Boss Battle.
http://media.wii.ign.com/media/143/14354229/vids_1.html
Looks like the Koopalings are getting voices at last besides the cartoons.
Well they wouldn't have killed you if you landed on them... But these players were definitely letting the balls land on them instead. And how did they beat Lemmy from the side like that? This isn't Sonic the Hedgehog!
You don't need to land on the top of an enemy to kill it. As long as you're moving downward as you hit the enemy, you'll kill it. If you time it just right, sometimes you can even hit the bottom of the enemy. This is useful for killing enemies that seem to be too high to jump on.
(http://lol.rockmanpm.com/smb_hatstomp2.gif)
Hmmm, favorite Mario game? Man, that's a tuffy wuffy. So many-a good memories.
It's-a Supaa Mario Brothers Three~ Woo Hoo! (http://forum.rockmanpm.com/index.php?topic=2321.0)
Funny how we get the Ice Flower AND a Penguin Suit.
Eh, to me, it's no different from how we had both a leaf that gave Mario 'coon ears and tail, and fursuit that gave similar abilities, plus the nifty thing of turning into a statue, back in Mario 3. 8D
You can eat the other players with your Yoshi too!I hadn't noticed that. I'll probably be annoying the hell out of my wife with that one. 8)
Good thing this isn't Wi-Fi...
Hokuto No Bully here would keep us from EVER finishing a game!
...unless, of course, we didn't let him out of a bubble... [eyebrow]
Why isn't Princess Peach a playable character in New Super Mario Bros. Wii?The attempt to soften the blow is appreciated, Shiggy, but it still hurts like hell. No Peach, no Rosalina, no Daisy... ;O;
I thought it'd be nice to have her as a playable character, but the toad characters had a similar physique to a Mario character than Peach does. And if one of the four had a dress, we'd have to come up with a special programming to handle how the skirt is handled in the gameplay, and that's really the only reason why Peach isn't playable (laughs). Of course If we had Wario in there we'd have to program a way to make him fart. (laughs)
"we never considered her. How can you play as her when she's been KIDNAPPED, you foreigner?!"At least if he'd have said that I'd have accepted it. But lack of dress physics also kills any hope for Rosalina and Daisy. Oh yeah, and Wario's not in because they didn't program farting. >.>
Seriously, I'd hoped that Nintendo was wiser than to release a 4-player Mario game with only the brothers and two Toads playable. The series has more of a cast to offer than that. You'd think the people who brought back the freaking Koopa Kids would have noticed.
They were playable in SMB2No, *A* Toad was playable in SMB2. The other one was Peach.
Actually, he could be the same Toad."The" Toad has red spots, not blue (barring NES color palette issues). Rather than being playable, original Toad is the one to fire off the propeller and penguin suits in the opening video.
and when did she decide fool anyone anyway in SMB3?*facepalms*
Man proposes to his wife..."Super Mario World," style.
http://www.youtube.com/watch?v=nlCIUI9vCHg&fmt=22
Cute proposal.
Seriously, I'd hoped that Nintendo was wiser than to release a 4-player Mario game with only the brothers and two Toads playable. The series has more of a cast to offer than that, and it's just a wasted opportunity. You'd think the people who brought back the freaking Koopa Kids would have noticed that.
Seriously, I'd hoped that Nintendo was wiser than to release a 4-player Mario game with only the brothers and two Toads playable.My problem with it is that it makes Luigi look more like the palette swap of Mario he started as. 2 Toads, 2 Marios...
*facepalms*I don't remember this part of the game...
(http://sydlexia.com/imagesandstuff/bullshit_nes_endings/smb3_end.png)
omg how can they not get tired of the character? there are tons of other franchises that could bring in way more money. Bring back Starfox, or Kid Icarus.
I wonder what we have here. (http://kotaku.com/5384658/nintendo-is-working-on-new-mario-game)
The basic thing is, they wanted to make sure that each player was playing with the same "playstyle", and had a similar model to match. Everybody in the game plays just like Mario. Luigi doesn't have his "floaty" jumps, Toad doesn't run any faster after picking items up, or any other frivolous thing.There is nothing about Peach's character model that necessitates the return of SMB2 attributes. Being female and wearing a dress does not break a platformer.
There is nothing about Peach's character model that necessitates the return of SMB2 attributes. Being female and wearing a dress does not break a platformer.
If you have Peach play just like Mario and the others, you'll have people crying foul:I know for a fact Peach did not hover in Super Paper Mario, she merely slow-falled with her parasol (and since NSMBWii has the propeller suit for aerial stunts, she doesn't need any of her own). Not sure about Super Princess Peach. What you have to bear in mind is that in SMB2 there were no power-ups beyond health/being big. That's WHY it made sense for every character to have their own abilities. When you've got a mushroom, a dinosaur, two suits, two flowers, and who knows what else available, there's no point.
"OMG, SHE DOESN'T HAVE DAT FLOAT! PHAIL!!1111!"
this is supposed to be a "classic" style game(http://www.nesmaps.com/images/Titles/SuperMarioBrothers2jTitle.png)
you can't take Yoshi with you from level to level.......
It ain't perfect, but again...it is what it is. Still not going to stop me from enjoying probably the most enjoyable Mario game in years, in any case. :)Well, it's the one non-versus simultaneous game that my wife will probably play, so it won't stop me either. I'm just saying, they were negligent on a few points.
I know for a fact Peach did not hover in Super Paper Mario, she merely slow-falled with her parasol (and since NSMBWii has the propeller suit for aerial stunts, she doesn't need any of her own). Not sure about Super Princess Peach.
Somebody ALWAYS bitches about ANYTHING and EVERYTHING. You cannot honestly tell me that the people who care whether or not Peach hovers are more than negligible. If every other character is a Mario clone then the fact that she would be could hardly be seen as unusual.
http://www.nesmaps.com/images/Titles/SuperMarioBrothers2jTitle.png
"Classic style" has nothing to do with it.
I'm just saying, they were negligent on a few points.
Because again, I say that one should not underestimate the fans, and what could happen when their ire is irked too much for its own good... 8D
She did Float in that game (when she was all Joyful). 8DThat's actually counter-productive to your argument, then. If there's precedent for the float being acceptable as a situational move, then Peach's presence in any game with an aerial power-up should be fine. Again, the propeller-suit would have her covered.
In your example, the one game is one player (much like its "American" counterpart) and was also conducive to having the differing characters play differently. The other games (the original versions of SMB1, 3 and World), were able to support 2 player, and had Mario and Luigi play exactly the same.I believe my original post already said that in simpler, if more vague, terms.
Pretty sure we prove that on a regular basis with Sonic.
I can't help but find it ironic that Ben uses an example of a fan's reaction to a character's absence as evidence to why a character's absence to avoid irking the fans is acceptable.
That's actually counter-productive to your argument, then. If there's precedent for the float being acceptable as a situational move, then Peach's presence in any game with an aerial power-up should be fine.
Luigi meets Luigi in Galaxy, doesn't that invalidate the argument?
And, honestly, why would she be? She gets kidnapped; you'd have to disable access to Bowser's Castle after beating the game. Sure playing as her would be great, but it doesn't make sense given the story, not on the first playthrough nor in its postgame.
Anything and everything is valid for postgame; the story's over. It doesn't have to make sense anymore. But at the same time, re-working an ending for the sake of character selection is not Nintendo's forte. See SM64DS. Part of me is thinking they wanted an all-male and non-disturbing (Wario) cast so that Peach can comfortably kiss whoever saves her. Otherwise they could have used original Toad and Toadette instead of Blue Toad and Yellow Toad.
(http://i35.tinypic.com/o6z1b8.jpg)
90 lives? That bodes ill...Not necessarily. Depends on the player, how much replaying they're doing, what tricks they know, etc. I mean, Mario 1, 3, and World all have "get a frikkin' ton of extra lives" tricks. 3, perhaps the most critically acclaimed game of all, had one in the second freaking stage.
I would kill for this feature in Galaxy.I'd settle for a Fire Flower that didn't come with a timer.
You actually don't even need that many to appear because you can store them in an inventory just like SMB3. As you advance and grab minis, hold on to 'em until you really need 'em. ;)
I would kill for this feature in Galaxy.
Oh, I meant that for the Wii game. The inventory is huge.
On the DS it really sucks to find the power-ups.
http://www.youtube.com/watch?v=cTi17Vdy0CU&feature=player_embeddedThank god.
Having donned a Mario costume, I can tell you that Mario's high-pitched voice even grinds the imitator's ears when trying to talk in long spurts.
They shoulda stuck with the N64 voice.
But then again, that goes for Starfox, too!
You guys might be right, since the file is called "map09_rainbow"
ew, what a disgusting mental image,
I would prefer to see Bowser Jr. and Bowser go, FUUUUUSIIIOOOON HA! 8D
Nintendo World (New York City) selling game early on Nov 14th. Launch Party Event.
[youtube]
http://www.youtube.com/watch?v=rfOo6LKRQFo
[/youtube]
Skip to 10:26. Also good for fans of Allison and Gary...
I'd kinda like to see a little Super Mario Land tributing in a newer Mario game.
I'd kinda like to see a little Super Mario Land tributing in a newer Mario game.Damn straight.
China Dolls
Jiang Shi ^^
they should come back, even though they'd be completely out of place >w<
It's probably just the simple fact that Super Mario Land is not considered as "mainstream/traditional" a Mario title as the others. If Nintendo felt dirty from touching it, we'd have not heard Sarasaland's underground theme remixed in Brawl.
And yet Daisy's become a mainstay.As much as it pains me to say this, that's only true in spinoffs (sports/party games). Daisy has not been featured in a "main" Mario game. Mario Kart is pretty much the high point of her appearances. Believe me, I want that to change, but time after time opportunities for her are missed.
Yeah, it did handle a little more loose than your average Mario, but you do get used to it.
So far as enemies go, I miss the Bomb Koopas.
As much as it pains me to say this, that's only true in spinoffs (sports/party games). Daisy has not been featured in a "main" Mario game. Mario Kart is pretty much the high point of her appearances. Believe me, I want that to change, but time after time opportunities for her are missed.
NSMBWii included. Fine, keep Blue Toad, but yellow could have been Daisy!So incredibly freaking true. Blame Miyamoto and his lack of skirt physics. -_-
Anyone else get the Charles Martinet pre-order phone message?
awwwww, I wish I had pre-ordered there, I would have kept that message saved forever >w<
So incredibly freaking true. Blame Miyamoto and his lack of skirt physics. -_-
I'm probably the only guy in the world who isn't getting this game Day 1 by choice. True, I really want to play it. But I need to put something on my Christmas list. And shockingly enough, I can wait a month more.
I'm weird.
I'm probably the only guy in the world who isn't getting this game Day 1 by choice. True, I really want to play it. But I need to put something on my Christmas list. And shockingly enough, I can wait a month more.I want to play the game of course, just that im sure one of my friends will get around next week, they all have motion plus and WiiSportsresort, I havent even started collecting money for it. Dont really think thats mooching, we do this kind of thing all the time. And whats so hot about normal anyways?
I'm weird.
To the RPM New YAWRKARS... you better get lots of pictures of this Mario event at Nintendo World. -_-
Sucks that I probably won't make it at this rate. I really wanted to go. ;_;
Looking forward to picking this up tomorrow as well. Just curious, what was the tournament about?
ARE YOU [tornado fang]ing SERIOUS? I would have destroyed at the game for the game if I had known that. XD
Meanwhile, I am now totally pissed that I couldn't make it. That DJ booth alone was smile inducing.
On a scale of 1 - "[tornado fang]" how good was the event?
I saw a lot of red cases in boxes at mine just now. They had pre-orders set aside and some for general release in a box, so you may as well try them out. They opened early today too.Mine refused to set aside general release boxes for FIRE EMBLEM. That's pretty darn sad. I don't trust them for new releases, and I'm annoyed with the fact that every time I step into the store they try to sell me a pre-order. Most gamers have internet access; if I wanted to pre-order something I wouldn't leave the house to do it.
...I'll be pissed if I get to the end and there is no Player 1 Character Select code hidden in the credits. I'd hate to think that the DS is capable of one-upping the WiiAnd in addition to this, GUESS WHAT? PEACH'S SKIRT WAVES AS SHE FALLS! (http://kotaku.com/5384278/miyamoto-asked-why-peach-isnt-playable-looks-to-skirt-issue)
Little addition on Star 5: You CAN use it, but clearing the level will keep the icon on the world map red. When ALL the icons are blue, you'll unlock it... meaning you have to go back to the level you used Super Guide in and beat it yourself.
...Made it to World 6. I'm going at my own pace, accounting for school and such. I'm loving how the game is slowly raising the difficulty while not making it irritatingly so.
Also the little treat at the end of World 4. Mmm...
All I have to say is that for me this game doesn't compare to SMB3, SMW or SMW2. Still fun, mind you, but it's missing something.
I can intentionally throw Ninja Lou-igi into a pool of purplicious poison.
This is the greatest Mario game ever.
And I got my dad to play from the start to W1 Fortress.Same for me and Mrs. Shell.
...let's just say that picking him up REALLY sped us up. >U<
I just love the Co-OP aspect to it so very very much. Especially in a Mario game. I'm really hoping this does insanely well, so that companies (I [tornado fang]ing MEAN YOU, CAPCOM) take note of thisDamn straight.
I still miss Daisy. But I can't help but love this game.
Oh, and Aldo, some notes on your tributes:
-SMB1: Infinite lives stomping on a Koopa Shell before the flagpole.
-SMB1/3: Koopas cannot be kicked out of their shells.
-SMW: Koopa Clown Car
-SMA4: Hint videos.
-POW block is originally from Mario Bros. (and yes it DOES work if you bash it from below; Mrs. Shell brought that to my attention) Only the ability to throw it is SMB2.
Heh, Koopa Clown Car is almost spoilers, that's why I didn't post it. Same for Hot Air Balloons.Not really, magazine scans confirmed Jr.'s Koopa Clown Car before release.
POW Block seemed to function like SMB2's the most, so that's that one.It's more execution than actual function. The game just happens to not require flipping enemies before killing them, and most POW Blocks are on the floor so hitting them from below is rare. But really, the core concept is simply, you hit POW, POW hits everything.
Just beat it. Great game, though I wish it used the stuff it introduced more. Most of the time something new appears in one level...and then never or rarely appears again.
I took my time getting Star Coins, so now I get to tackle what are probably the hardest parts of the game!
Luigi and the Toads weren't even available in 1P after completion, and NSMBDS had Luigi!This is my main gripe with the game, honestly. Character-wise there is so much more appeal that could have been generated with so little effort that I find it almost sickening. Player 1 *MUST* be Mario?! That is crap. There's no reason for it. No reason Peach can't give her attention to Mario even if he wasn't the one to bust her out of the cage (SM64DS; Yoshi is the first one she notices, not to mention who saved Mario's ass, but Mario still gets the kiss).
Also, Tiny Mario is so adorable. >w<
Thing is, I dont really like going that extra mile unless I get to see or do something good.
So why are you playing games at all? They're all effort for very little reward.
So why are you playing games at all? They're all effort for very little reward.
Sometimes, the game itself, the story, the memories you'll get, etc., IS the reward.
NSMBWii, not the case.
Hey, I'm trying to motivate people to greater heights here. Stop ruining it.
greater heights
Hey, I'm trying to motivate people to greater heights here. Stop ruining it.
* Platinum Sparkling Stars (on your file): Clear the game 100% without recording any deaths.
* Gold Sparkling Stars: Clear the game without activating and/or using the Super Guide by dying 8 consecutive times in any level.
(Note that these effects can disappear upon violating these conditions, even if they were satisfied upon initially clearing the game.)
With or without these special effects, players can earn up to five stars by satisfying the below conditions in no particular order:
* Clear the game's main quest (defeat Bowser in World 8)
* Collect all 207 Star Coins in Worlds 1~8.
* Clear all levels (including those in World 9) with all secret exits where applicable.
* Collect all 231 Star Coins in Worlds 1~9.
* Clear/visit every dot on every world map (all red dots should turn blue): this includes cannons and mushroom houses.
* Platinum Sparkling Stars (on your file): Clear the game 100% without recording any deaths.Damn.
Damn.
And may I say, World 8 [spoiler]That lone secret exit is DEVILISHLY hidden.[/spoiler]
I have to say 8-7 was pretty awesome.Took the words out of my mouth. If there is one thing more awesome than a roller coaster over lava, it's a FRIKKIN DUAL TRACK BONE DRAGON ROLLER COASTER over lava. 8)
At first I was like "oh cool, rollercoaster-esque", and then near the end I was like "HOLY [tornado fang] DUAL TRACKS".
Took the words out of my mouth. If there is one thing more awesome than a roller coaster over lava, it's a FRIKKIN DUAL TRACK BONE DRAGON ROLLER COASTER over lava. 8)
Propeller suits are ugly, fire/ice flowers are much better. All pretty and flowery and kinda making me question my masculinity.Ugly, but useful.
World 9-7 will hit you like a Piranha Plant to the testicles.
I mean the 2D platforming Mario isnt going to go stale, the last one was on the SNESWait what?
I'm too lazy to read fifteen pages.
I haven't played NSMBW yet.
Wait what?I meant it hasnt been used as an idea pot much, so there is still enough costumes and worlds to keep 2D Mario going.
I've been wanting to see more of that since Contra. ::)
100% cleared the game today, 5 sparkly stars. And I gotta say, to any who are worried about the game not being challenging, World 9-7 will hit you like a Piranha Plant to the testicles.
Goddamn.
That goddamn level.
It's not tough, but enjoy getting your dang Star Coins.
Is there really any need for telling a person your playing how much they suck? That and " I need that powerup!" or "Pop my bubble!".If it were Random, hell no. Amongst Friends, hell yes. Part of playing with friends is yelling at each other, laughing at deaths, congratulating for cool moves, expressing relief at close calls, cursing for chucking into lava, all that stuff. Voiceless means disconnected. That's just the way it is.
Mario fully talking (as Charles Martinet) sounds weird and would get annoying extremely fast.
Does anyone else yell at Peach to simply jump off the ship before you go to the next world? I mean, SHE CAN HOVER! XD
I yell at Mario actually XD
"JUMP ON THE [tornado fang]ing SHIP! JR CAN DO IT; WHY THE HELL CAN'T YOU?! YOU'RE SUPPOSED TO BE THE BEST JUMPER IN THE WORLD!"
I yell at Mario actually XDEven Jr. has the occasional failure with that (I LOLed so much at the end of World 4).
"JUMP ON THE [tornado fang]ing SHIP! JR CAN DO IT; WHY THE HELL CAN'T YOU?! YOU'RE SUPPOSED TO BE THE BEST JUMPER IN THE WORLD!"
Mario fully talking (as Charles Martinet) sounds weird and would get annoying extremely fast.What, like in those "Mario's floating head" videos?
Um this is a Super Mario game and all, but no one told me it was this easy! >v<;
World 9-7 will hit you like a Piranha Plant to the testicles.
Um this is a Super Mario game and all, but no one told me it was this easy! >v<;
You don't have a Ninja Lou screwing the whole team thing up!
If there is one thing more hilarious than screwing up your friends in this game, though, it's watching how the success (http://www.gamesindustry.biz/articles/record-breaking-mario-bros-tops-japanese-top-ten) of this game is causing the so-called "hardcore" gaming press to rip their hair out. They cannot fathom that a 2D game that lacks Muramasa's eye-popping animations is outselling Mario Galaxy. Case in point (http://wii.ign.com/articles/105/1054621p1.html), and the rebuttal (http://seanmalstrom.wordpress.com/2009/12/12/matt-casamassina-melts-down/).
I bet my semi-local Wal-Mart is real sorry they didn't stock that one on launch day.
You know, a part of me really likes debating and learning the ins and outs of what makes a game casual or hardcore to folks.
Hardcore games are basically like casual games except with loads more bloom.
Maybe we should just start calling ourselves oldschool and leave it at that? 8B
(Did you know, L4D2 forces you to go around copying and pasting IPs just to play on a server in your damn country? Seriously, I'm literally entering IPs in the console. It feels old school as [tornado fang]. Just felt I'd bring that up while we were on the subject and all.)There is a console command for "do not connect to servers with higher ping to me than this", if that's the problem...?
Gaming for me started all the way from NES, but I sucked as [parasitic bomb], so a summary of me back in the day is, "lololol Mario~ jump jump jum...[tornado fang]...WAH!" *turn off*. I slowly did got better, but only played it bits and bits while I watched my brother beat a game beginning to end (even the times where he got a tad frustrated by some hard segments).Hey, we were all sucky kids at some point. I remember when Glass Joe was the only Punch-Out!! opponent I could reliably defeat.
How about simply "gamers"? I started on the PS64 gen so I'm not exactly oldschool :(I would say that you don't have to be old to be oldschool (X4 certainly qualifies in my book, not to mention all the Mario re-releases and VC stuff). But whatever you're comfortable with. Whatever we are, we're not hardcore, but we kick ass.
However, honestly, NSMBW seems to only give trouble to the press because pretty much everywhere I go the praise is unanimous.That's pretty much it. The press's "benchmark" for a successful Mario game is Galaxy and they cannot fathom the fact that a game with nowhere near the same level of glitz and glamor is getting equal if not more widespread appeal. And that's it. In every Galaxy-to-Bros. comparison they make talking about how Bros. is a letdown, they talk about Galaxy's graphics and orchestrated soundtrack. Never once about Galaxy's gameplay.
There is a console command for "do not connect to servers with higher ping to me than this", if that's the problem...?
That's pretty much it. The press's "benchmark" for a successful Mario game is Galaxy and they cannot fathom the fact that a game with nowhere near the same level of glitz and glamor is getting equal if not more widespread appeal. And that's it. In every Galaxy-to-Bros. comparison they make talking about how Bros. is a letdown, they talk about Galaxy's graphics and orchestrated soundtrack. Never once about Galaxy's gameplay.
How about simply "gamers"? I started on the PS64 gen so I'm not exactly oldschool :(
In every Galaxy-to-Bros. comparison they make talking about how Bros. is a letdown, they talk about Galaxy's graphics and orchestrated soundtrack. Never once about Galaxy's gameplay.
Honestly, as much as I absolutely love Galaxy's sountrack, I can't help but feel that it'd be kinda out of place in NSMBW.
And if you think that's malarky, check out OSS' Famitsu rating and sales in Japan compared to EXE1.Where?
explaining that Sonic will be in a stage called "Green Hill Galaxy."
Australia, February 23, 2010 - As part of Nintendo Australia's major announcements today, IGN can confirm that two of Nintendo's most anticipated titles are on their way to Wiis much sooner than originally anticipated.
Both Super Mario Galaxy 2, follow-up to 2007's smash platformer, as well as Metroid: Other M (Team Ninja's take on the seminal sci-fi adventure/platformer) are both due for release between June and August this year.
Nintendo Australia's Greg Arthurton reiterated that both titles were most definitely not holiday season releases. This leaves an interesting vacancy for 'other' major releases over this period, we'd speculate.
This news comes ahead of tomorrow's Nintendo press event being held in the US. IGN US will be in attendance to confirm these details.
Methinks Mario's getting the honors Tai.
Now all we need is Kirby Wii, and maybe a new Paper Mario and this is the best year ever.
Fixed, for my purposes. 8D
You know, I wonder if Kirby could be Porkins. 8D
Holiday 2010: Zelda.
I thought we had this cleared earlier.
Holiday 2010: Zelda.
I thought we had this cleared earlier.
*kicks laptop* Come on load faster! D:
That trailer redefines level design. Jesus. XD
(http://media.nintendo.com/nintendo/bin/1uWlnYoljp7ShXx3GSYw46yoU2kyoNUs/7ydABCaGXLYLWImTw00DmTHW0E9C1CEU.jpg)
(http://media.nintendo.com/nintendo/bin/FysYhPJOeCrt8xKTHNRaWGE3kL_zlskz/XhpUQ0Iki8Xr3tnc97NnEl4WWSr1AmWB.jpg)
(http://media.nintendo.com/nintendo/bin/KHAKWgjofldq0LNxmXPdwE3pF-vZHLwD/Dni1pIhlmdSP1Mm1XHjYt6TX2hkh0MZJ.jpg)
(http://media.nintendo.com/nintendo/bin/ZFuZogAUyNa884E8kalyWkdpOh2_5LV7/HTc2uG_rpxmHkEw6Hljmej9NLxkweo0z.jpg)
(http://media.nintendo.com/nintendo/bin/xw_fInbM52BndBH17kyPW4T72vDZouO2/qkRGXwo5u7eLUS34HOEDMNvklxFwFjE0.jpg)
(http://media.nintendo.com/nintendo/bin/yyjo-mVufMc57y32vlpdii3Nrj2HEjy8/a6l8hLwZA4SdpvpKyx0nUe3aM7_HSGa2.jpg)
(http://media.nintendo.com/nintendo/bin/kqVJ7QY1aWfObEmcGLUMeCPSTQNQRSWb/tYTys_-90m7j-5ulYT6N0cHyZl_1za-C.jpg)
(http://media.nintendo.com/nintendo/bin/LCbtWtjHDvg80h1lchCCwDvp6-ngsRIH/gex2r3j8dh55W-K-3ibATtQhkOMNljNU.jpg)
(http://media.nintendo.com/nintendo/bin/TN45ZzjLXzN-nXpkDKcPexkHlJoiqxXv/Xeo7UxDqGS-tGq6IOttVk_MyHkBnbvw0.jpg)
(http://media.nintendo.com/nintendo/bin/nbtBBgkBL28DF_sDQvo2YbRnckN504wE/xf_1unD_UvANHBSy_-YK2XYqqmj9lXct.jpg)
(http://media.nintendo.com/nintendo/bin/4uur_MOW7Rpd8BXmZa4obWAA5W3lcgup/pQaYLR2A3-mDJ5LRgV7jqik6y4n69Uv8.jpg)
(http://media.nintendo.com/nintendo/bin/V00uxE3_d1UIQjqRpdVBvQDya-qw4uq_/p2yW9apFBtyhjPB1iVhPVcONGSeOGKdn.jpg)
(http://media.nintendo.com/nintendo/bin/AkYrSaLQyS8q3SpuWtoiuerll2RwZvBQ/xGWwScLfiQ9xcEgOHRtR218NPhlcJ6Z7.jpg)
(http://media.nintendo.com/nintendo/bin/iO_noYIb-H9me9Pxpm4G9aqRyx6JqVng/zTwSXrmGMuwyjV-HYoBqe3DmS8vYAwnq.jpg)
(http://media.nintendo.com/nintendo/bin/8gg7bwHA9zdQE0PS79JAK5zIep9x1mNg/-gWi4JinJllO_EYz6pac_PfFyt0-V-iT.jpg) - Wii just went [tornado fang]ing SSJ3 for this. Holy [parasitic bomb].
(http://media.nintendo.com/nintendo/bin/anOwz6tpIGtJxOk0kUOJoNY-soDtU0ug/aKYpcJ5u90FmhS61Wd4BgcpSqsKJAF40.jpg)
(http://media.nintendo.com/nintendo/bin/1b1nHLUGTiX2W49Zysu3rRPpfy_DzErl/iCMtBD-C5H06NBxG9vL_WFCD-EBY9n46.jpg)
(http://media.nintendo.com/nintendo/bin/Yahh8tIhzlzln16Vde1pCwam3ZhrV_yD/Qe-vxf8GM1l7ezgIiKP8L4IN3l4X5qBb.jpg)
(http://media.nintendo.com/nintendo/bin/400W3iFfVN4GzlXAweCHheBh-PGPPhZg/w5xyGb4Ti98XbXqJj4rI3TgG_FFcfnbt.jpg)
(http://media.nintendo.com/nintendo/bin/zMhR0KAubXdRPypRYsH0bx08P5fFJ839/QdYW_3i2wdrZx3Ru_sRqIAwu9e2XHXgE.jpg)
(http://media.nintendo.com/nintendo/bin/rxAjAmOX70pof3K913eX8R3LXJ5u1Oj0/shZ0bbdAWk-svjaq6gm3BSbNkOtjuI2D.jpg)
(http://media.nintendo.com/nintendo/bin/FysYhPJOeCrt8xKTHNRaWGE3kL_zlskz/XhpUQ0Iki8Xr3tnc97NnEl4WWSr1AmWB.jpg)
Definitely needs moar Iggy, Morton, Lemmy, Ludwig, Roy, Wendy, and Larry.
I kinda hope they won't do the "Bowser kidnapped Peach" thing again. Not that story is important in any way here.
Has there EVER been a Mario game (not counting Party/sports and similar spin-offs) in which Peach doesn't get kidnapped by someone or something? ...I'm not sure if Mario & Luigi counts.
Mario Land.
Substitute Peach for Daisy, though.
It wasn't really a Mario game and it was also a dream, so doesn't really count.
It gets some for being so out there (primarily because it's actually some other game), and for difficulty.
I kinda get the first, though I personally don't care. Actually, I think the locales fit the Mario formula fairly well.
And as for the latter, yeah, World 6 sucks, but that's about it. And 6-3's got a shortcut, although 6-1 is the main problem. The rest of the game? Eh, just throw the key down when Phanto gets close, and squat-jump through 4-2. Not that big a deal, otherwise.
SMB2USA discussion? All I'll say is Nintendo should revisit that formula one more time. Maybe a New! Super Mario Bros. 2 would be good for it? XD
Also, I think I've found my new favorite piece of Nintendo promo art ever:
(http://i48.tinypic.com/6901p2.jpg)
Yeah that's pretty [tornado fang]ing sweet right there.
Also, I love Super Mario Bros. 2. I mean, that's the origin of Luigi Blew It.
Posted on: February 25, 2010, 19:59:05
Gameplay footage! (http://www.gonintendo.com/viewstory.php?id=115414)
Now, I look and listen for specific things when watching these, and the most IMPORTANT thing I heard was a SMG version of the Athletic Theme from SMW, when riding Yoshi (around when Yoshi gets the Dash Pepper).
PB is VERY happy!
It wasn't really a Mario game and it was also a dream, so doesn't really count.
To be honest. I have no problems if Sonic being playable in SMG2 being true. Mainly because if Nintendo does it right (and they probably will), I want to see the reaction of the Sonic Fanbase. Must be a nice storm to witness~
Hell, for the most part, most Japanese players today know the game by it being "USA" than from its DDP origins. A sign of the times, I say. 8DTo say nothing of the constant recurrence of Bob-ombs, Shy Guys, and Birdo. Also Peach's attributes in Smash.
But I don't want this HI IM DAISY [parasitic bomb].To hell with that, HI I'M DAISY is awesome.
Snifits are somewhat less common, but good point.They're prevalent in Booster's Tower in SMRPG.
If you want a long-haired deep-voiced emo-haired princess, go with Rosalina.Fix'd.
And Snifits too!And Pokey!
And Wart....As a ROCKSTAR!
Who showed up in Link's Awakening later.
Galaxy 2 is looking frikkin' sweet. I'm still curious as to how exactly Yoshi will be handled, whether there will be specific "Yoshi segments" or if he'll be the optional-yet-forever-useful companion that he was in World. I really, really would prefer the latter seeings how I don't like my main dino being segregated from significant portions of the game (Sunshine, NSMBWii, and to a far lesser extent 64DS), but we'll see.
If the fireflower in SMG1 is any indication, we're all [tornado fang]'d when it comes to Yoshi.
People find it difficult? That's interesting.
But yeah World 6 sucks...which one is that again? <__<
If you want a long-haired deep-voiced princess, go with Rosalina.
If the fireflower in SMG1 is any indication, we're all [tornado fang]'d when it comes to Yoshi.If *ANY* power-up in 3D Mario history is a sign, we're [tornado fang]'d. I'm clinging to the hope that they're doing something different.
Actually, anyone got that pic of Rosalina getting hit in the head by a ball?No, but http://mishaps with Yoshi and ice cream (http://nintendrawer.deviantart.com/art/ICE-CREAM-O-O-150346360) might float your boat.
Yoshi may be star-specific; if not, he'll certainly prove a hassle for some puzzles that need Mario's smaller size and greater mobility.
And yeah, they're definitely borrowing from SMW a little; how long has it been since we've seen saws? SML2:6GC, SMW, and Yoshi's Story.
I would like to think that there would still be means for Mario to hop off, if necessary. Hopefully, that would do more for the notion of Yoshi just staying his green ass put, instead of disappearing or whatever. 8D
Speaking of which, I miss the wings.
Of all the things wrong with Sunshine they have a lot more to do besides just aiming. *ESPECIALLY* when it comes to Yoshi.
The hitbox thing is an interesting point, but is it really ABSOLUTELY NECESSARY to have a hitbox as small as Mario to get past any particular puzzle? The only problem areas I see are when crouching is required, which is rare in a 3D game, and even when needed, who's to say Yoshi couldn't manage? Have you seen the dino's duck in Smash; rather than crouching, he lays flat against the ground. If Mario did the same, perhaps sliding off-center on the saddle as well, I think they could get down about as well as Mario's crouch. For any other situation the hitbox could just be a trade-off.
Spinning for extra height actually works in Yoshi's favor, since the flutter-jump has long since been a signature of his and carries a far greater impact (in a way it actually feels odd to me to return to SMW since he didn't have it back then). Wall-kicking is perhaps the most awkward thing, but we do know already that Galaxy 2 is introducing the inflatable Yoshi, which could be a great work-around.
I would also point out that the occassional required jump-off needn't enrage Yoshi's fans, so long as he's waiting for you when it's over. Remember that in World Yoshi was unable to use vines and P-Balloons, and also was more limited in his use of other things such as triangle blocks. USUALLY (save one stage in Valley of Bowser, IIRC) it was no big deal. You either did what you had to do and came back for the little guy, or if the stage permitted you made good use of your Blue Shells.
Speaking of which, I miss the wings.
Speaking of which, I miss the wings.
Yeah, wasn't there only ONE STAGE in Galaxy 1 that used the Red Starman?
I did, until Communist Flying Mario, which I REALLY hope SMG2 has much MUCH more of.Point taken. But Yoshi wings as an alternate would still rock outstandingly.
wings on a dinosaur traveling through airless spaceRidley says hello.
Ridley says hello.
See? Exactly.
...well, Ridley has an excuse, though; he travels from planet to planet. Those wings come in mighty handy regardless of your gravity.
...oh. Well, now Yoshi has that excuse too. :3
More Metroid games where you ride Ridley plz
I did, until Communist Flying Mario, which I REALLY hope SMG2 has much MUCH more of.I really want a communist propaganda style poster with Mario in these colors flying in the air looking all evil.
I really want a communist propaganda style poster with Mario in these colors flying in the air looking all evil.
Yeah. Also, classic music in classic-themed stage. Midway point ripped straight from NSMBWii (no problem with that). This is the game to beat all games.
Really only need one of those plot points; too many cooks spoil the broth. And again, the Koopalings need a rest, now, what with NSMBWii and all.
Really only need one of those plot points; too many cooks spoil the broth. And again, the Koopalings need a rest, now, what with NSMBWii and all.
Why do they need a rest when they, quite literally, just re-appeared? And with re-designs, no less? For all sakes and purposes, they've been re-launched as "new additions" to the fold and introduced to a new generation of gamers.
Give me another "mainstream" game, or even a spin-off/RPG appearance, and then I would be more willing to relent. But I'm not about to do so when I can more than likely count on seeing GYAT. DAMN. BABIES. in another (spin-off) game some time soon, much less continue to tolerate the presence of other second-string characters like Petey, Waluigi and Daisy for this last decade and some change.
But hey, turn-about is fair play! Let's talk about Rosalina, shall we? She just did appear in Mario Galaxy, then the following year's Mario Kart Wii, and you can more than likely can count on seeing her again in MG2. Furthermore, I wouldn't be surprised if she becomes a regular in Mario sports games before they would even think about say, Captain Syrup.
Still, ol' girl is in no danger of being "over-exposed", right...? owob
Let's get these second tiers AND the Koopalings in a good old fashioned Mario RPG that isn't Mario and Luigi, which is now kinda tired. Let's have another 3 Member Party with Mario, Luigi, Donkey Kong, Peach, Wario, and Yoshi, with Waluigi and Daisy as optional party members. That makes 8 people; perfect counter number to the Koopalings and Junior, then the last battle is Bowser and his latest plot against 2 teams of 3 Star Children. No babies. That takes care of everyone's respectable face time.I'm not sure that DK belongs in that group. His connection to Mario is pretty loose. Yeah, he's still in Kart and RPG, but when it comes to platforming DK stands alone. His main concerns are food and friends, and frankly, I don't think Bowser should be having issues with a big ape.
Basically, he's a way to open up more frequent boss fights without having to kick Bowser's tail too many times in the same game (be honest, dunking him in lava every four stages probably wouldn't fly anymore these days).Wasn't that what the first 7 kids were for? (Though that didn't stop Super Mario Bros. 3 from making you fight BOOM-BOOM once or twice every world.) But I guess 8 kids is cool too.
We first speculated on it last month, but now it's confirmed: Super Mario Galaxy 2 will abandon the hub worlds featured in the plumber's other 3D adventures in favor of a traditional world map. Shigeru Miyamoto explains, "You can think of it in terms of something similar to Super Mario World or New Super Mario Bros. Wii, where you will have a rather convenient map to navigate."
He continues, "We want players to focus on the joy of the action instead of getting to each game course. We wanted to make it as accessible as possible and as easy as possible for the players. Also because we’re going to incorporate a number of different stars and conquering all the stars is going to be one of the most challenging missions for the player, we want them to understand as easy as possible where they should go next and which places they should go back to in order to get access to the remaining stars."
she'd be perfect to "see what life is like on Jupiter and Mars". 8D 8D
Speculation of Rosalina's appearance aside, I think that the NSMB-style world map would be better than the hub world. [parasitic bomb]'d be cash.
And that's probably what Nintendo was thinking about, from the jump.
NSMB and its "Wii-cessor" were smashing successes because of their simplicity, fun and "easy-to-get-into-ness". A hub world would more than likely do more to confuse some people who just want to "get to the next stage immediately, like they could in NSMB. So, it's likely that the fact that NSMBWii was going to debut first probably lit up a few lightbulbs on how to do smart design that would garner more casual gamers. And for the rest of us, it'll just end up being more streamlined.
Besides, as some one else brought up on GAF, the "hub world" has done a lot to outlive its usefulness, as far as 3D Mario is concerned. It was awesome in 64, and it did a lot to help you learn the controls and orient yourself, playing as Mario in a 3D world. But since then, it's not as "special" any more, and it's only done more to get redundant as time goes on.
So, for the sake of, again, streamlining, I can dig this.
Let's have a level list where you choose the stage and it warps you there! Wait, hasn't that already been done... in a series that used to be good?
Or they could at least do a classic Crash-style hub, that was small and simple, but still functional.
This is why Bowser will never kidnap Rosalina. He'd just bounce right off.
GORON MARIO LOOKS AWESOME!
He steers his Mario Planet head with a Golden Ship Steering Wheel. SOLD!
Fool! You were already sold! These are the kinds of things that bring bartering of firstborn children into the mix! 8D
*boards up her HQ*
HA!
Also, if there's Lumas, there's probably Rosalina.
2D segmentIn before "NSMBWii would be better if it looked/sounded like this" editor comments.
In before "Bros. would be better if it looked/sounded like this" editor comments.
NSMBWii.By "Bros.", I meant the most recent one, as in exactly that. The "competition" if you will, for the foremost Mario title on Wii.
So, new gameplay footage featuring some of the new compositions and crazy levels. (http://www.youtube.com/watch?v=nTipZb_cUyo) I'm in [tornado fang]ing love with THE MARIO 64 BOWSER THEME REMIX WITH CHORUS, OH MY GOD. XD
Ooh, I like it. It needs to have a green version that uses bushes instead of clouds though XD
Love the SMW athletic theme in there. That's quite possibly my favorite.
(http://cdn.medialib.officialnintendomagazine.co.uk/screens/screenshot_29513.jpg)I want those clouds.
Ooh, I like it. It needs to have a green version that uses bushes instead of clouds though XD
So, new gameplay footage featuring some of the new compositions and crazy levels. (http://www.youtube.com/watch?v=nTipZb_cUyo) I'm in [tornado fang]ing love with THE MARIO 64 BOWSER THEME REMIX WITH CHORUS, OH MY GOD. XDWow, I'm impressed by those little snippets of the sondtrack. Looks to be just as incredible as the first one's. Now all that I need to see are some tougher-looking levels.
Didn't we already have Road to Bowser in SMG1? Different mix from this, but still.
Is it May 23 yet?
...and now I got the opening/grand finale stage music in my head. [tornado fang].
You're better than me though. I'm trying (and failing horrifically) to piece together what that even more grandiose sounding Road to Bowser would sound like. I think this is the absolute best version of that theme.
Didn't we already have Road to Bowser in SMG1? Different mix from this, but still.
New Mario powerup. He goes cloud hopping:I thought you had to evert to layer 2 or 3 to do that.
(http://cdn.medialib.officialnintendomagazine.co.uk/screens/screenshot_29513.jpg)
Oh now that'd be interesting if that's how it worked.Yes, it would be entertaining to time your jumps and the generating of clouds.
Generating cloud platforms.
Will you need to make four at just the right placement to reach a ladder that leads to a green dragon and small platforms?A green dragon named Bowser, of course. XD
Is she supposed to be Rosalina in astral projection form or something?
Well, this "Cosmic Witch" is gonna be your Super Guide when you're not able to go past some of the obstacles in the game.
If you ask for her assistance, you will get a Bronze Star instead of Gold Star.
Super Luigi Galaxy 2 is all that mattersQFT.
Sky Station Galaxy - 'Storming the Star Fleet' (http://www.youtube.com/watch?v=jehkuKV4O9M)Mario has shadow clones come after him like in PlugMan's stage???
(http://img4.imageshack.us/img4/1632/mariogalaxy2invite.jpg)AAAAAAAAAAAAAAAAAAUUUUUGH [tornado fang] it's a shame I can't be there.
flagus Super Mario Galaxy 2~ <3
(http://lol.rockmanpm.com/supermariogalaxy2/supermariogalaxy2p06.jpg)Any reason why the trees and hill look like they're missing textures?
I am seething in agony and jealousy of you both. owob
Great to see that fun times were had!
I will obviously be asking for a ZOE3!I remember my cousin buying that for MGS 2.
I'm playing this game right now. It's worthy of the perfect scores it's getting.Thank God for those orchestras and particle effects, eh?
Clips from the live stream. World 1-3.
Part 01 (http://www.justin.tv/vixynyan/b/264054838)
Part 02 (http://www.justin.tv/vixynyan/b/264054870)
Part 03 (http://www.justin.tv/vixynyan/b/264054900)
Clips from the live stream. World 4-6 and more.
Part 04 (http://www.justin.tv/vixynyan/b/264096983)
Part 05 (http://www.justin.tv/vixynyan/b/264097001)
Part 06 (http://www.justin.tv/vixynyan/b/264097022)
Part 07 (http://www.justin.tv/vixynyan/b/264097048)
(http://img3.imageshack.us/img3/892/sc00027400.jpg)
Me happy!
Charles MartinetIs that the voice actor for Mario?
Is that the voice actor for Mario?
(If so, then ohh mah gawd)
Oh, look who it is-a...
(http://img17.imageshack.us/img17/4720/img2810e.jpg)
The second is Charles signing autographs for all the fans in attendance. Such a nice-a guy!
(http://img401.imageshack.us/img401/9839/img2828w.jpg)(http://img541.imageshack.us/img541/9038/img2831.jpg)
The line to get his autograph on Sunday was insanely huge. I'm really glad I got it on Friday.Geez, thing things one must do to collect memorabilia.
What the hell it's not even out yet!
My only real complain is how you can only use Luigi one time in each galaxy
I'm going REEEEEALLY slow though, thanks to other people hogging the system when I'm not paying attention. Just from the 27 stars I currently have & played levels for, I can only imagine how crazy this game will get.You think that's bad? I have four. In addition to TV-hogging, this game arrived only on Friday (damn cheapass shipping), and Metroid Prime Trilogy is still fighting for my time.
You think that's bad? I have four. In addition to TV-hogging, this game arrived only on Friday (damn cheapass shipping), and Metroid Prime Trilogy is still fighting for my time.
Scratch that, actually, it would appear that the system update disabled everything but the Homebrew Channel, andNot that weird. There are a lot of different exploits at work in homebrew, patching a few breaks a few, not all. 4.2 black-lists a few title IDs, so outdated versions of DVDx and HBC will not work (in addition any programs using DVDx need to be updated to recognize the new version). The Boot2 update will also overwrite Bootmii, though you can easily restore that. And the bug used in Bannerbomb v1 was removed.I can't get anything within HBC to load properlyIt seems emulators work but not other stuff. Weird...
While I'm thinking about it, where the hell IS the Throwback Galaxy and whatever the one from Sunshine is?Throwback Galaxy is in World 6 and Starshine Beach Galaxy is in World 4, I do believe. Starshine Beach isn't based off any Sunshine levels though, just has Piantas and that's it.
Especially that boss fight in the kitchen galaxy (I forget what it was called).Toy Time Galaxy.
LoL, I actually like Spring Mario. Haha, and don't worry, he's only on one level.Thank goodness... I was worried I'd have to do something involving it for the Prankster Comet when it came along. You don't know how relieved I was when I saw it was set in a portion of the level that had nothing to do with that powerup XD
LoL, again I've never had a problem with Spring Mario, with the controls or anything.
So... The Perfect Run. It's the stuff tears are made of.
Was I the only one to do ALL of the green stars with Luigi? It just felt right XD
YES!
*does a victory dance and pose*
Finally 242 stars, it only took me 38 hours XD
Was I the only one to do ALL of the green stars with Luigi? It just felt right XD
YES!
*does a victory dance and pose*
Finally 242 stars, it only took me 38 hours XD
Was I the only one to do ALL of the green stars with Luigi? It just felt right XD