RockmanPM Forums

Other Things => Gaming => Topic started by: HyperSonicEXE on October 05, 2009, 02:47:43 AM

Title: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on October 05, 2009, 02:47:43 AM
Any info or thoughts on the upcoming Wii Mario games, post 'em here!

Looking forward to the Groovy, Tubular, Mondo, Way Cool Spin Jump in NSMBWii!

And, of course, Galaxy 2, more of my girl! Talkin' 'bout, my giiiirl' my girl~~

I'd like to see Bowser go back to being SMB3 badass again. Skulls, military equipment, laser statues, hand of doom, heck yeah! /wii
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on October 05, 2009, 04:06:43 AM
I just want some new super mario galaxy 2, yoshi action FTW, the new super mario bros. is okay but it doesent matter for now since the four player idea seems odd to me but whatever.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on October 05, 2009, 04:15:43 AM
New Super Mario Bros. Wii will be an excellent game to play if only because everyone in my house knows how to play Mario and I love games where Magnificent Bastardry is rewarded. XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on October 05, 2009, 04:17:58 AM
I just hope my brother will play NSMBWii with me, it could be so much fun. Oh well, if not I always have my friends on the rare occasion they show up =/

Oh yeah, and 7 koopalings + Bowser Jr. was confirmed for it right? That, 4 player co-op, classic Mario gameplay, how could this game even be anything short of greatness? 8)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on October 05, 2009, 05:04:35 AM
4P multiplayer, co-op, Yoshis, Koopalings: that game is going to ROCK!

So, I wonder what the final boss is? Both games, actually. We already got Dry Bowser...Dry Koopalings? And Galaxy 2; I predict Red Star Bowser. Ooooh, that's a scary thought. Oh wait, since they're shooting for SMW influences, we might see the Koopa Klown Kopter!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on October 05, 2009, 05:33:43 AM
I have an idea for that, make it Super Nova Bowser and say that he somehow absorbed the energy from that super nova in the ending of Galaxy. It could be cool if done right.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on October 05, 2009, 05:40:32 AM
Since I'm just a BIT more excited for a new 2D-style Mario than a 3D-one? NSMB Wii is definitely high on my list atm.

The fact that Roy and the other members of the "Magnificent 7" are also back makes me VERY happy.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on October 05, 2009, 05:47:48 AM
I'll be a bit disappointed if they're not in Galaxy 2, there's no reason for them to not be there. In fact, it'd be better than the Jr->Bowser->Jr->Bowser-Jr->Bowser from the last game.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on October 05, 2009, 06:05:09 AM
I'll be a bit disappointed if they're not in Galaxy 2, there's no reason for them to not be there. In fact, it'd be better than the Jr->Bowser->Jr->Bowser-Jr->Bowser from the last game.

Well, we've already seen Megaleg 2 lugging around a Grand Star. Plus, we'd have seen the Koopalings, by now.

Perhaps they'll shift SMG1 Midbosses to Boss status. Who knows.

I have an idea for that, make it Super Nova Bowser and say that he somehow absorbed the energy from that super nova in the ending of Galaxy. It could be cool if done right.

They'd play up Bowser having the same Spin that Mario had. He uses it in the second Bowser battle in SMG1. Where he got it from, I don't know.
Save Giga Bowser for SMG3. OOOOH YES.
Also, I just replayed this game, and noticed Bowser uses that Rolling Bowser attack from M&L3 in SMG1 as well. That's gotta be an SSB4 move, now.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Da Dood on October 05, 2009, 04:07:19 PM
Koopalings will be in NSMB Wii, I'd say they probably feel they've covered that gap.

I will have stupid amounts of fun with New Super Mario Bros. Wii. My friends aren't really the most hardcore gamers, but everybody loves Mario, so I'm sure the 4P thing will be the perfect excuse for awesome parties.

As for Galaxy 2, I try not to think about it too much because it won't be available for a while. But it's my most anticipated title of 2010, by far.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jazz Shaking on October 05, 2009, 10:32:32 PM
So big new on the "Demo Play" feature from New Super Mario Bros. Wii...

http://kotaku.com/5374432/kind-code-demo-shows-new-super-mario-bros-on-auto+pilot

Quote
The mysteries about Nintendo's experimental helper-mode (aka the "kind code") are no more, as today Kotaku was finally able to see the innovative feature in action in New Super Mario Bros. Wii.

The assistance mode will be introduced in Nintendo's marquee November title for the Wii and is officially called the Super Guide. Using it, players who struggle with the classic side-scrolling action in New Super Mario Bros. Wii will be able to let the Wii run through a level on its own, automatically playing through the content without the gamer's input. Players will have the option to re-assume control at any time.

Nintendo's attempt to introduce a special helper mode in Wii games was first reported by Kotaku in January when it came to be known, informally on this site, as the "kind code." In June, Nintendo's development director, Shigeru Miyamoto, confirmed the mode's inclusion in New Super Mario Bros., though the company seemed conflicted at the time about spilling the beans.

Any hesitation about revealing the mode ended this morning when, in a hotel demo suite in New York, Kotaku was shown how the Super Guide works. Nintendo is using this new help option to offer an unprecedented amount of in-game assistance, but it will only be available to players using the game's single-player mode who have failed at a level eight times. Nintendo's intent is to offer Super Guide as a helper for its less skilled customers and to allow its designers to make some of the game's levels devilishly difficult.

New Super Mario Bros. gives a starting player of the game five lives. So, to activate the Super Guide option this morning, a Nintendo representative had to sacrifice her Mario character five times, then use a Continue option to replenish her lives before losing the rest needed to enable the help. Once she did that, a floating green box appeared at the start of the level she had repeatedly failed at. Hitting it with Mario — the only available playable character in single-player — will restart the level in Super Guide mode. Mario is replaced with a computer-controlled Luigi, who then proceeds through the level on his own.

The recorded Luigi playthroughs are run in-engine, not as pre-recorded video. They are, essentially, the equivalent of "ghost modes" commonly available in racing games, though the player can only watch Luigi do his thing, not play alongside him with Mario.

The Nintendo rep showed Kotaku two Luigi super-guide runs. She explained that these would be simple zips through the game's levels and would not reveal shortcuts and secrets. The runs were definitely not the perfect playthroughs that a gamer might find if they searched YouTube for an expertly played Mario Bros. speed run. A more faulty human hand was evident. In fact, in this pre-release version of the game, the first Luigi run that I was shown ended prematurely when Super Guide Luigi died halfway through the level. That's not supposed to happen in the final build, Kotaku was told. In the second Luigi run, the Mario brother got through the level on his own without any trouble.

What separates Super Guide from traditional video-based playthroughs of game levels is that the player can assume control during the Luigi run. At any moment, the player can press a button and cancel the computer control of Luigi. An indicator showing that that game is in Super Guide mode stays on screen, and the player assumes control of Luigi, rather than switching to Mario. But the breakthrough in the feature is that the player is not starting the level from the beginning. They are taking control in the midst of the Super Guide run. Thanks to this, players who repeatedly struggle with a tough part of a level in New Super Mario Bros. Wii will be able to let Super Guide Luigi get past that tough part for them. Even though a player takes over as Luigi using this help system, the completion of the level counts and they can play deeper into the game.

The levels of New Super Mario Bros. Wii I saw today seemed harder than those of the last side-scrolling Mario platformer, New Super Mario Bros. on the DS. Super Guide does appear to have given Nintendo license to make the new game tougher and may provide the relief some players need to get to the end of the latest Mario world-hopping adventure.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on October 05, 2009, 10:46:07 PM
Hmmm, I wonder if that topic on the new "Kind Code" feature still exists.  If not, it might be worth a new one.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on October 05, 2009, 11:33:09 PM
What kind of "devilishly hard" are we talking about, here?

If it's SMB2JP-esque, forget it, this game's going back after I'm done.
If it's SMB3 World 8 with Small Mario Only-esque, fine, I can appreciate a non-cheap challenge.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on October 05, 2009, 11:36:15 PM
I have an idea for that, make it Super Nova Bowser and say that he somehow absorbed the energy from that super nova in the ending of Galaxy. It could be cool if done right.
You think that little boswer could absorb me? More like he tries to contain my power but I control his body and destroy the galaxy muahahaha!
All I want to do is fly like crazy on both games.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on October 05, 2009, 11:38:59 PM
Quoth Kotaku:
Quote
Bosses in the campaign include the cast of Koopalings from earlier Mario games. Bowser and Bowser Jr. are nemeses as well. In the one fortress level that we played, the first Koopaling was not any tougher due to four of us fighting him. In fact, even though the platform on which we fought him was crowded with our quartet, he took his beating more quickly.

Ah ha. So the Koopalings will be taking up some of Bowser Jr.'s slots, going by NSMB(DS) standards.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on October 05, 2009, 11:47:17 PM
Well I just want it to be harder if your playing with more people, I mean wouldnt it just be easier and not really a challange?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on October 05, 2009, 11:54:06 PM
Well I just want it to be harder if your playing with more people, I mean wouldnt it just be easier and not really a challange?

Like the reviewer said in the full article, that really depends.

On small platforms over bottomless areas, it'd be worse.
Boss fights, or in places with a lot of enemies, it's a snap.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on October 06, 2009, 12:00:25 AM
Possibly, also the fact that Nintendo wants it to be more friendly, but its a MARIO game, its supposed to be fun and slow coming
Like the reviewer said in the full article, that really depends.

On small platforms over bottomless areas, it'd be worse.
Boss fights, or in places with a lot of enemies, it's a snap.
well since this new game is talking about co-op then I believe that we will have more ground levels and sea levels, oh yes, we need a space level, with ME as the boss.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Align on October 06, 2009, 08:51:23 AM
Dying 8 times to unlock hand-held mode? That seems a bit much..
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on October 06, 2009, 08:52:05 AM
I would think kids would give up at 4-5 lives lost.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Pringer X on October 06, 2009, 09:03:00 AM
Dying 8 times to unlock hand-held mode? That seems a bit much..

wazzat?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Align on October 06, 2009, 09:03:55 AM
Hand-holding mode, sorry.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Pringer X on October 06, 2009, 09:06:39 AM
Hand-holding mode, sorry.

I still don't know the mode you're talking about <.< Was it in NSMB DS or SMG1?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on October 06, 2009, 09:14:53 AM
I still don't know the mode you're talking about <.< Was it in NSMB DS or SMG1?

So big new on the "Demo Play" feature from New Super Mario Bros. Wii...

Quote
The mysteries about Nintendo's experimental helper-mode (aka the "kind code") are no more, as today Kotaku was finally able to see the innovative feature in action in New Super Mario Bros. Wii.

The assistance mode will be introduced in Nintendo's marquee November title for the Wii and is officially called the Super Guide. Using it, players who struggle with the classic side-scrolling action in New Super Mario Bros. Wii will be able to let the Wii run through a level on its own, automatically playing through the content without the gamer's input. Players will have the option to re-assume control at any time.

Nintendo's attempt to introduce a special helper mode in Wii games was first reported by Kotaku in January when it came to be known, informally on this site, as the "kind code." In June, Nintendo's development director, Shigeru Miyamoto, confirmed the mode's inclusion in New Super Mario Bros., though the company seemed conflicted at the time about spilling the beans.

Any hesitation about revealing the mode ended this morning when, in a hotel demo suite in New York, Kotaku was shown how the Super Guide works. Nintendo is using this new help option to offer an unprecedented amount of in-game assistance, but it will only be available to players using the game's single-player mode who have failed at a level eight times. Nintendo's intent is to offer Super Guide as a helper for its less skilled customers and to allow its designers to make some of the game's levels devilishly difficult.

New Super Mario Bros. gives a starting player of the game five lives. So, to activate the Super Guide option this morning, a Nintendo representative had to sacrifice her Mario character five times, then use a Continue option to replenish her lives before losing the rest needed to enable the help. Once she did that, a floating green box appeared at the start of the level she had repeatedly failed at. Hitting it with Mario — the only available playable character in single-player — will restart the level in Super Guide mode. Mario is replaced with a computer-controlled Luigi, who then proceeds through the level on his own.

The recorded Luigi playthroughs are run in-engine, not as pre-recorded video. They are, essentially, the equivalent of "ghost modes" commonly available in racing games, though the player can only watch Luigi do his thing, not play alongside him with Mario.

The Nintendo rep showed Kotaku two Luigi super-guide runs. She explained that these would be simple zips through the game's levels and would not reveal shortcuts and secrets. The runs were definitely not the perfect playthroughs that a gamer might find if they searched YouTube for an expertly played Mario Bros. speed run. A more faulty human hand was evident. In fact, in this pre-release version of the game, the first Luigi run that I was shown ended prematurely when Super Guide Luigi died halfway through the level. That's not supposed to happen in the final build, Kotaku was told. In the second Luigi run, the Mario brother got through the level on his own without any trouble.

What separates Super Guide from traditional video-based playthroughs of game levels is that the player can assume control during the Luigi run. At any moment, the player can press a button and cancel the computer control of Luigi. An indicator showing that that game is in Super Guide mode stays on screen, and the player assumes control of Luigi, rather than switching to Mario. But the breakthrough in the feature is that the player is not starting the level from the beginning. They are taking control in the midst of the Super Guide run. Thanks to this, players who repeatedly struggle with a tough part of a level in New Super Mario Bros. Wii will be able to let Super Guide Luigi get past that tough part for them. Even though a player takes over as Luigi using this help system, the completion of the level counts and they can play deeper into the game.

The levels of New Super Mario Bros. Wii I saw today seemed harder than those of the last side-scrolling Mario platformer, New Super Mario Bros. on the DS. Super Guide does appear to have given Nintendo license to make the new game tougher and may provide the relief some players need to get to the end of the latest Mario world-hopping adventure.

http://kotaku.com/5374432/kind-code-demo-shows-new-super-mario-bros-on-auto+pilot
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Align on October 06, 2009, 09:20:29 AM
I still don't know the mode you're talking about <.< Was it in NSMB DS or SMG1?
...scroll up, read text?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Bag of Magic Food on October 06, 2009, 12:59:28 PM
Okay, so it turns out it's not really an AI that can jump into a level at any time.  It's just a bunch of premade level demos that start from the beginning.  Was that truly worthy of a patent?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Pringer X on October 06, 2009, 05:34:29 PM
http://kotaku.com/5374432/kind-code-demo-shows-new-super-mario-bros-on-auto+pilot

Ah. Well, they better damn well take advantage of the difficulty then if they're going to make that claim. Getting 99 lives in NSMBDS was insanely easy, and even by the end I lost less than 12 lives.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Gaia on October 06, 2009, 05:42:44 PM
I remember the origional being much harder. Hopefully they can bring back the beloved difficulty in the wii version to counter that auto buddy thing.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on October 06, 2009, 11:26:10 PM
I love a challenge, Im guesssing that they wanted to give back a nice challenge that will actually appeal to all, isnt that nintendos slogan?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Align on October 06, 2009, 11:47:05 PM
I just hope it won't be like in SMG where it's easy enough to die from instant death traps or slipping over an edge, but practically impossible to die from taking too much damage. Or rather it's very possible, it's just not going to happen anywhere remotely near as much.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on October 07, 2009, 01:37:06 AM
Well when yoshi gains super speed im SURE someone will fall off 8D!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on October 07, 2009, 01:48:11 AM
STOP! STOP JINXING IT!

SMG1 was already picky enough, like SMB3; I don't even want to think it could get worse!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Align on October 07, 2009, 09:54:26 PM
...Picky?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on October 07, 2009, 10:03:24 PM
Yeah, picky.

Spring Mario in Toy Time and Matter Splatter galaxies.
Any of the alternative control segments (rolling ball, manta ray, bubble blower, etc.).
And just a general amount of bastardry when it comes to the player wanting to explore and goof around, but the environment suddenly ends and that's one life off.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on October 07, 2009, 10:05:02 PM
Any of the alternative control segments (rolling ball, manta ray, bubble blower, etc.).

Oh god, that green star .__.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on October 07, 2009, 11:00:48 PM
And it's not like they can't be overcome with some skill or practice, but they're just not all that fun.

Shove all the hard stages and levels into the last world or Galaxy. SMB3's levels get progressively trickier. World 7 and 8 take some learning, although I guess I've played World 8 so much, I can clear it with Regular Mario.

Oh god, that green star .__.

Beware the GIZMOS!

It's fun the first time, because of the OH SHI- factor, but not after that.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on October 07, 2009, 11:09:40 PM
No more mini-games, replace with boss battle with me, NO WAIT I GOT IT! You have to fight me as the secret final boss, its like bowser or whoever starts getting up in your face, then BAM I beat him/her up and then I say "PREPARE FOR JUDGEMENT" round 1 fight!

But with all sillyness away, I would just like some platforming, no mini-games they werent that fun plus they all involved death-by-fall. And the green stars were just......unstar.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on October 07, 2009, 11:11:18 PM
I didn't mind them, in fact, I did go back and play the Bubble Blower stars, but they could be more about skill and specific performance, and less about dying.

And no races.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on October 07, 2009, 11:12:44 PM
That little galaxy mario was a pain in the celestial-ass, although jumping on him for those star chips was fun, KICK KICK KICK OH LOOK STAR CHIPS KICK KICK KICK!!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Da Dood on October 07, 2009, 11:25:23 PM
Dude, I freaking love the Wiimote gimmick levels. I would actually buy a whole game made of ray surfing. When I realized I was getting good at that, I spent hours and hours trying to beat my old records. Even got all 22 Coins at Loopdeeswoop, which was balls hard.

I wish Galaxy had a time attack feature for every Star, with leaderboards, instead of Speedy Comets. Would sky-rocket replay value for sure.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on October 07, 2009, 11:38:50 PM
That is a good idea, and I just KNOW there is some Nintendo spy looking for enemies to them....ever wonder why RPM has like 500 members and only about 50 are ever on? -_-
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Align on October 07, 2009, 11:58:02 PM
The races and other gimmicks weren't horrible or anything, I just didn't like dying so [tornado fang]ing much (yet it wasn't a problem because the game threw extras at you like candy) while hardly ever taking damage.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on October 08, 2009, 12:17:07 AM
Loopdeswoop? Hard?

I only died once on my initial play, and haven't died since. Once I figured out the mechanics and utilized braking, it got really easy.

The minigames were okay, just not so big on the falling off.
And I've seen that the new sequel might still have some of that, but I'm still looking very forward to Rosalina Galaxy 2!

...Mario who?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Da Dood on October 08, 2009, 12:24:14 AM
If you're referring to what I said, I meant that collecting 22 Coins at Loopdeeswoop is what's hard. The course isn't that difficult, the penguin even hints that you have more than enough time to complete (and if you complete it below 1:30, a bonus Slingstar appears on one of the floating islands, you can take it for a crapload of Star Bits).
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on October 08, 2009, 01:49:16 AM
Oh okay. Well, heck, I didn't know about the Sling Star. That's kinda cool, actually.

EDIT: Whoop. Need to modify something. The Megaleg 2 actually looks like it's holding a regular Power Star. Frankly, that makes more sense than Bowser wrecking the Comet Observatory again, but still leaves the bosses in question.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jazz Shaking on October 14, 2009, 05:06:25 PM
(http://www.nintendoeverything.com/wp-content/uploads/2009/10/nsmbw_scan-3.jpg)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on October 14, 2009, 05:31:51 PM
http://www.nintendoeverything.com/?p=25852

Koopa Kids~ Release is December 3rd!

I hope that Peach is playable! <3
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Da Dood on October 14, 2009, 05:36:27 PM
Game of the year!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Acid on October 14, 2009, 08:28:05 PM
OH YES.

WORLD MAPS! AWESOME!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on October 14, 2009, 08:28:16 PM
http://www.nintendoeverything.com/?p=25852

Koopa Kids~ Release is December 3rd!

I hope that Peach is playable! <3

Koopalings YAY!

And I hope for Playable Peach too!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Acid on October 14, 2009, 08:31:27 PM
Is the multiplayer local only?

This is a game I'd LOVE to play with you guys.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on October 14, 2009, 08:33:46 PM
Sadly, there is no WiFi option for this.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Acid on October 14, 2009, 08:34:10 PM
Damnit.

Well, gotta play it with my IRL friends then.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kieran on October 14, 2009, 08:35:16 PM
Boy, it's nice seeing that lot back in action.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on October 14, 2009, 08:42:46 PM
Damnit.

Well, gotta play it with my IRL friends then.

Same here.  This is one game I really wish had WiFi though.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Acid on October 14, 2009, 08:43:46 PM
This game needs Wifi more than Brawl.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on October 14, 2009, 08:47:16 PM
Being the Brawl fan that I am, I'd say as much as Brawl needs it.  One thing is that it needs better WiFi than Brawl.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on October 14, 2009, 10:17:45 PM
http://www.nintendoeverything.com/?p=25852

Koopa Kids~ Release is December 3rd!

I hope that Peach is playable! <3

Ha! Right on my birthday!

Hm, SSBM was the same way, too.

EDIT: Uh! Bowser Jr. got his own Mini Koopa Klown Kopter?
D'awwww.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on October 15, 2009, 03:01:28 AM
Wi-Fi would have been dreamy since I doubt I'll ever have more than 2 players locally.  Oh well...

And I hope for Playable Peach too!
As awesome as that would be, SOMEBODY has to play the damsel in distress if Bowser/Koopa Kids are involved.

Personally I'm hoping for playable Daisy. 8)

Hey, a guy can dream...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on October 15, 2009, 03:08:39 AM
I love how Jr. got his own Clown vehicle.

As awesome as that would be, SOMEBODY has to play the damsel in distress if Bowser/Koopa Kids are involved.

Well, we could have Bowser kidnap the Mario Bros again and have a special mode called New Super Princess Sisters Wii 8D
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on October 15, 2009, 03:12:58 AM
Whatever works.  I'm still wondering why the hell Daisy didn't get a Luigi-esque role in Super Princess Peach. -_-
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on October 15, 2009, 03:32:41 AM
Whatever works.  I'm still wondering why the hell Daisy didn't get a Luigi-esque role in Super Princess Peach. -_-

Because they're planning a new game called Hyper Princess Daisy Action Station?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on October 15, 2009, 04:23:28 AM
Only thing I can say negative? I really don't care for Iggy's design change. He was fine with being the other rainbow-haired mohawk kid. This green hair just doesn't do as much for me.

But whatever! Roy and the gang are back. Jr's in a cute lil klown kopter of his own. The game is promising to be a return to challenging platform action. Oh, and it can be played with up to 3 of my pals.

SO GLAD I paid this baby off in full months ago. I knew this was going to be something special! ^_^
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jazz Shaking on October 16, 2009, 02:38:09 AM
http://www.gonintendo.com/viewstory.php?id=100639

Two new trailers and the official website is now up.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on October 16, 2009, 02:39:57 AM
Apparently AVG is now blocking gonintendo... o-O
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Da Dood on October 16, 2009, 03:46:17 AM
That's just beautiful. Mario has such elegant level design.

Cannot wait!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jazz Shaking on October 16, 2009, 04:40:14 AM
IGN has new NSMBW videos. One is of the new Lemmy Koopa Boss Battle.

http://media.wii.ign.com/media/143/14354229/vids_1.html

Looks like the Koopalings are getting voices at last besides the cartoons.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on October 16, 2009, 05:09:55 AM
Is that some koopaling music from Mario 3 I hear?

You win. Bought.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on October 16, 2009, 05:12:23 AM
Young whippersnappers! Back in my day, Lemmy's balls would have killed you, not bounced you around!

Of course, now there's pits and an ice floor to deal with, so ARGH.

Easy solution, though; don't run under each ball, jump OVER each ball at the lowest point of their bounce.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on October 16, 2009, 05:46:41 AM
IGN has new NSMBW videos. One is of the new Lemmy Koopa Boss Battle.

http://media.wii.ign.com/media/143/14354229/vids_1.html

Looks like the Koopalings are getting voices at last besides the cartoons.

.......Holy [tornado fang] that's sexy.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on October 16, 2009, 08:04:20 AM
So, according to Miyamoto, people who plow through NSMB Wii without having a Super Guide block appear/used (not sure) get a special reward. It looks to be a special title screen of some sort.

There you go, folks. Warm up your thumbs with some Mario 1-3 and World, for a new challenge awaits.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on October 16, 2009, 08:07:07 AM
It looks to be a special title screen of some sort.

There you go, folks. Warm up your thumbs with some Mario 1-3 and World, for a new challenge awaits.

Call me when it's playable Peach and/or Rosalina!

And I'd be warming up with NSMB, I'd think. Gets you used to how Nintendo hides stuff now, graphically speaking.
Like that first fortress where you need the Blue Shell, or that one coin that you would have to know where there was a pipe.
WAT
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Bag of Magic Food on October 16, 2009, 12:24:15 PM
Young whippersnappers! Back in my day, Lemmy's balls would have killed you, not bounced you around!
Well they wouldn't have killed you if you landed on them... But these players were definitely letting the balls land on them instead.  And how did they beat Lemmy from the side like that?  This isn't Sonic the Hedgehog!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Acid on October 16, 2009, 12:29:30 PM
IGN has new NSMBW videos. One is of the new Lemmy Koopa Boss Battle.

http://media.wii.ign.com/media/143/14354229/vids_1.html

Looks like the Koopalings are getting voices at last besides the cartoons.

My god... it's wonderful.

Even classical music.

;_;
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on October 16, 2009, 04:40:52 PM
Well they wouldn't have killed you if you landed on them... But these players were definitely letting the balls land on them instead.  And how did they beat Lemmy from the side like that?  This isn't Sonic the Hedgehog!

Maybe, like the original NES Super Mario, you actually may have a few frames of invincibility on the "upward rise" of your jump. If so much is the case here, then that might open up the case for some more interesting tricks.

Any way...can't stress enough how glad I am that I paid this game off in full. Roy and his posse awaits!  8)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Bag of Magic Food on October 16, 2009, 05:02:20 PM
Hmm, I never heard of that.  I did read that the game only checks that Mario is falling when it decides it's the enemy that should get hurt, but that doesn't sound right to me either.  Surely we've seen Mario get hurt when diving into an enemy from the side?  Hmm, I dunno.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on October 16, 2009, 09:14:35 PM
Actually you're right on the money. Quote TASVideos:

Quote
You don't need to land on the top of an enemy to kill it. As long as you're moving downward as you hit the enemy, you'll kill it. If you time it just right, sometimes you can even hit the bottom of the enemy. This is useful for killing enemies that seem to be too high to jump on.

http://media.tasvideos.org/smbtricks/smb_hatstomp2.gif

(http://lol.rockmanpm.com/smb_hatstomp2.gif)

So, I was wrong. It's still an awesome trick though.  8D
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on October 16, 2009, 09:17:54 PM
......that's a really big "Image is missing" picture!  XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on October 16, 2009, 09:21:20 PM
(http://lol.rockmanpm.com/smb_hatstomp2.gif)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on October 16, 2009, 09:48:10 PM
(http://lol.rockmanpm.com/smb_hatstomp2.gif)

I [tornado fang]ing hated this [parasitic bomb] when I was younger. XD

Damn, SMB: Lost Levels really was a test of skill.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Acid on October 16, 2009, 09:51:22 PM
I actually prefer the DDP version over LL.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on October 16, 2009, 11:14:35 PM
Doki Doki Panic was also a fine game. But I love 2-JP, just because it required some of dat skill!  owob

Still, Yoshi's Island still remains my overall fave "Mario" game. And the fact that Yoshi was able to lap up and spit out hammers with his friggin tongue made me smile. He must have been training! ^_^

Any way, thanks Vix!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on October 16, 2009, 11:16:51 PM
Hmmm, favorite Mario game?  Man, that's a tuffy wuffy.  So many-a good memories.

It's...probably SMB3.  Unless we are including the many other various Mario titles, cause then it'd be Mario Kart 64, which is my 2nd favorite game of all time.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on October 16, 2009, 11:22:47 PM
Super Mario Bros. 3 is gaming god. All other games offer up small sacrifices daily in the hopes of matching it's resplendent nature.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on October 16, 2009, 11:25:47 PM
Hmmm, favorite Mario game?  Man, that's a tuffy wuffy.  So many-a good memories.

It's-a Supaa Mario Brothers Three~ Woo Hoo! (http://forum.rockmanpm.com/index.php?topic=2321.0)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on October 16, 2009, 11:27:09 PM
It's-a Supaa Mario Brothers Three~ Woo Hoo! (http://forum.rockmanpm.com/index.php?topic=2321.0)

Yiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiippieeeeeee!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jazz Shaking on October 17, 2009, 02:51:35 AM
New Super Mario Bros. Wii Story Intro.

http://wii.ign.com/dor/objects/14354229/super-mario-wii-2/videos/smbwii_gmp_gameopening.html

...The cake is a lie...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kieran on October 17, 2009, 02:54:37 AM
Mighty fine broken link ya got there.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jazz Shaking on October 17, 2009, 02:59:54 AM
It's fixed now. Anyway... penguins, propellers, and ice. What's next?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on October 17, 2009, 03:48:00 AM
Funny how we get the Ice Flower AND a Penguin Suit.

Let's see, Koopa shell, Boo Mushroom, Lakitu cloud, Kuribo's shoe...
Raccoon, Frog, Tanooki, and Penguin suits...

...

Bob-Omb and Cat suits.

Now as far as favorite Mario game, that really is a hard question because they are all A games, each with their own ups and downs. Now if anything is fair game, Super Mario RPG, but if it's platformers only...

I'm going to go with Super Mario Galaxy, although World is the "best".
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on October 17, 2009, 05:04:21 AM
Funny how we get the Ice Flower AND a Penguin Suit.

Eh, to me, it's no different from how we had both a leaf that gave Mario 'coon ears and tail, and fursuit that gave similar abilities, plus the nifty thing of turning into a statue, back in Mario 3.  8D

Any way, the intro? 'Twas cute. And I'm liking how the Koopalings seem to each have their own vocal pitch. I was hoping Roy and Morton would sound like they actually have some nice bass in their voice.  8D
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Bag of Magic Food on October 17, 2009, 05:17:44 AM
Wow, and an actual justification for the power-ups scattered everywhere?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on October 17, 2009, 06:39:12 AM
Eh, to me, it's no different from how we had both a leaf that gave Mario 'coon ears and tail, and fursuit that gave similar abilities, plus the nifty thing of turning into a statue, back in Mario 3.  8D

Point taken, but at least that had a general use.

These are both Ice-related. Weird.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Bag of Magic Food on October 17, 2009, 07:58:19 AM
Haven't seen them in action yet, but they remind me of some old SMB1 hacks that turned the fireballs into ice crystals and made them fly straight.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on October 17, 2009, 06:51:22 PM
Yoshi's Island is my fav platformer.  I *WOULD* say SM64DS, if some moron hadn't decided that a super dragon shouldn't be able to grab Bowser's tail without wearing a hat. O:<

It is hard to pick one, though.  Doki/2, and Land also rank among my favorites.  In fact pretty much every Mario platformer is awesome with the exception of Sunshine.  And even that had its moments (forcing Petey to barf up water was pretty cool).

Intro is awesome. 8)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on October 17, 2009, 10:47:14 PM
NSMBWii will be epic, because it features meat shields. You can eat the other players with your Yoshi too!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Acid on October 17, 2009, 10:57:09 PM
I am extremely pleased by the return of overworld maps. I loved that.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on October 17, 2009, 11:33:55 PM
I did not know about the overworld maps! This truly will be the best Mario game ever. No two games will be the same, if only because of the multiplayer aspect. YEAH!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on October 17, 2009, 11:53:36 PM
Oh yes overworld maps only heals the wound.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on October 18, 2009, 03:09:33 AM
You can eat the other players with your Yoshi too!
I hadn't noticed that.  I'll probably be annoying the hell out of my wife with that one. 8)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on October 18, 2009, 07:38:03 AM
Actually, you can't "eat" the other players. But you CAN have the Yoshi keep the player in their mouth for seemingly a good while, then spit them out at the opposition...or into a bottomless pit...or....  8D
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on October 18, 2009, 10:51:25 PM
Good thing this isn't Wi-Fi...

Hokuto No Bully here would keep us from EVER finishing a game!
...unless, of course, we didn't let him out of a bubble... [eyebrow]
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on October 18, 2009, 11:00:47 PM
You guys are worried about how each other would play if it was online? For shame. You all KNOW how I play Smash (anything for a laugh), a game like this would be even worse by extension. XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on October 18, 2009, 11:03:22 PM
Oh man, I can't even imagine the [parasitic bomb] I'm gonna pull on Lou when we get this, and visa versa.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on October 18, 2009, 11:05:05 PM
Hee hee, jk.

I plan on Yoshi-eating some allies, myself.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on October 18, 2009, 11:13:13 PM
1. Obtain Yoshi
2. Mingle with allies
3. Jump over large chasm with them
4. Eat one of them and ditch Yoshi
5. ???
6. Profit!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on October 19, 2009, 01:25:12 AM
Good thing this isn't Wi-Fi...

Hokuto No Bully here would keep us from EVER finishing a game!
...unless, of course, we didn't let him out of a bubble... [eyebrow]

Actually, the latest thing says that a player CAN release himself from the bubble, if he shakes the wiimote hard enough.

I can imagine the fun times and superdickery that will ensue when my "Smash Company" at UMBC gets a hold of this game. SO. AWESOME.  8D
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on October 19, 2009, 03:15:00 AM
I gotta say the end of the Miyamoto interview yesterday makes me sad:

Quote
Why isn't Princess Peach a playable character in New Super Mario Bros. Wii?

I thought it'd be nice to have her as a playable character, but the toad characters had a similar physique to a Mario character than Peach does. And if one of the four had a dress, we'd have to come up with a special programming to handle how the skirt is handled in the gameplay, and that's really the only reason why Peach isn't playable (laughs). Of course If we had Wario in there we'd have to program a way to make him fart. (laughs)
The attempt to soften the blow is appreciated, Shiggy, but it still hurts like hell.  No Peach, no Rosalina, no Daisy... ;O;

And seriously, skirt physics?!  That's the reason?!  Honestly! O:<
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Dr. Wily II on October 19, 2009, 03:26:43 AM
Skirt physics. Serious business. *runs*
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on October 19, 2009, 03:33:09 AM
Well, he gets points for attention to detail. Shame it'll mostly be wasted on trying to block people obsessed with looking up a skirt.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on October 19, 2009, 03:45:59 AM
I wonder if he meant how Peach floats with her skirt... Either way, puzzling concept is puzzling.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on October 19, 2009, 03:47:44 AM
I'd also imagine it's been mostly done with Brawl, at least how it'd be done, so this is more a roundabout way of saying "we never considered her. How can you play as her when she's been KIDNAPPED, you foreigner?!"
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on October 19, 2009, 04:00:21 AM
I'd imagine that Brawl is a different game engine.

"we never considered her. How can you play as her when she's been KIDNAPPED, you foreigner?!"
At least if he'd have said that I'd have accepted it.  But lack of dress physics also kills any hope for Rosalina and Daisy.  Oh yeah, and Wario's not in because they didn't program farting.  >.>

Seriously, I'd hoped that Nintendo was wiser than to release a 4-player Mario game with only the brothers and two Toads playable.  The series has more of a cast to offer than that, and it's just a wasted opportunity.  You'd think the people who brought back the freaking Koopa Kids would have noticed that.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Gaia on October 19, 2009, 04:03:11 AM
Seriously, I'd hoped that Nintendo was wiser than to release a 4-player Mario game with only the brothers and two Toads playable.  The series has more of a cast to offer than that.  You'd think the people who brought back the freaking Koopa Kids would have noticed.

I personally think Miyamoto's trying to bring back the Papa (remember the Doki Doki Panic/SMB2 thing?) in them. They were playable in SMB2, why not now? it's supposed to be a NOSTALGIC project if I recall.  XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on October 19, 2009, 04:04:24 AM
They were playable in SMB2
No, *A* Toad was playable in SMB2.  The other one was Peach.

I guess you're the guy she was trying to fool in SMB3.

What's even weirder about the use of the two Toads is that it's two new Toads.  They could have just as easily used "the" Toad, and Toadette, leaving Toadsworth play the supporting role.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Gaia on October 19, 2009, 04:07:52 AM
Actually, he could be the same Toad or an entirely diffrent toad, hence the "they". and when did she decide fool anyone anyway in SMB3?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on October 19, 2009, 04:10:27 AM
Actually, he could be the same Toad.
"The" Toad has red spots, not blue (barring NES color palette issues).  Rather than being playable, original Toad is the one to fire off the propeller and penguin suits in the opening video.

Quote
and when did she decide fool anyone anyway in SMB3?
*facepalms*
(http://sydlexia.com/imagesandstuff/bullshit_nes_endings/smb3_end.png)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jazz Shaking on October 19, 2009, 04:27:34 AM
Man proposes to his wife..."Super Mario World," style.

http://www.youtube.com/watch?v=nlCIUI9vCHg&fmt=22

Cute proposal.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on October 19, 2009, 04:52:51 AM
Peach floats using MAAAAAAGIC; couldn't it also keep her skirt in place?

Man proposes to his wife..."Super Mario World," style.

http://www.youtube.com/watch?v=nlCIUI9vCHg&fmt=22

Cute proposal.

One day...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on October 19, 2009, 05:25:41 AM
Seriously, I'd hoped that Nintendo was wiser than to release a 4-player Mario game with only the brothers and two Toads playable.  The series has more of a cast to offer than that, and it's just a wasted opportunity.  You'd think the people who brought back the freaking Koopa Kids would have noticed that.

The basic thing is, they wanted to make sure that each player was playing with the same "playstyle", and had a similar model to match. Everybody in the game plays just like Mario. Luigi doesn't have his "floaty" jumps, Toad doesn't run any faster after picking items up, or any other frivolous thing.

In short, the other option would have been to just have as play as 4 different colored Marios, and we would have gotten the same result (and likely the same type of complaints 8D).

Frankly, the only thing I question is why it had to be two toads, when one of them could have been something like a Hammer(less) Bro. It could have also sufficed. I mean, thanks to the Paper Mario games, especially, we know that some Troopas have no problem with co-oping with Mario and da crew. Plus, a Hammer Bro would have been close to Mario's build, and could have been modeled to follow suit with the same play style.

Such a thing would not have put a stop to the various belly-aching out there, but I think it would have at least given a bit more variety than a straight clone of the 3P.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Bag of Magic Food on October 19, 2009, 06:58:53 AM
Seriously, I'd hoped that Nintendo was wiser than to release a 4-player Mario game with only the brothers and two Toads playable.
My problem with it is that it makes Luigi look more like the palette swap of Mario he started as.  2 Toads, 2 Marios...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Align on October 19, 2009, 06:58:48 PM
*facepalms*
(http://sydlexia.com/imagesandstuff/bullshit_nes_endings/smb3_end.png)
I don't remember this part of the game...


As for skirt physics; why then doesn't Luigi handle differently?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kieran on October 19, 2009, 08:17:16 PM
Oh come on, I knew about that and I've beaten SMB3 maybe once in my life.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jazz Shaking on October 19, 2009, 10:01:29 PM
NSMBW Nintendo power Scans

http://s42.photobucket.com/albums/e305/CamronGod/New%20Super%20Mario%20Wii%20NP%20Scans/
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on October 19, 2009, 10:05:04 PM
I wonder what we have here. (http://kotaku.com/5384658/nintendo-is-working-on-new-mario-game)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Acid on October 19, 2009, 10:05:48 PM
Probably Mario Party 9.

But I PRAY FOR A NEW PAPER MARIO JESUS CHRIST
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on October 19, 2009, 10:06:34 PM
I hope for a new Mario Kart 64 style game every time.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Acid on October 19, 2009, 10:07:22 PM
Sheesh... the first comment:

Quote
omg how can they not get tired of the character? there are tons of other franchises that could bring in way more money. Bring back Starfox, or Kid Icarus.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on October 19, 2009, 10:08:42 PM
Perhaps this time, Luigi is kidnapped, and Mario & Peach go on an adventure to save him!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Acid on October 19, 2009, 10:09:44 PM
Nintendo promised us a Paper Luigi!

And I WANT a Paper Wario!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Bag of Magic Food on October 19, 2009, 10:31:01 PM
Mario Is Missing IN 3D!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Acid on October 19, 2009, 10:34:50 PM
I certainly wouldn't miss that game.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on October 19, 2009, 10:36:52 PM
http://gonintendo.com/viewstory.php?id=100932

First review, what's the score? 96% :O
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Fxeni on October 19, 2009, 10:47:03 PM
Do keep in mind that's from the Official Nintendo Magazine, so it should be taken with a grain of salt.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on October 19, 2009, 10:56:46 PM
True, but combined with all the great impressions from other sites and people that played it, the game looks damn amazing.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on October 20, 2009, 03:27:42 AM
I wonder what we have here. (http://kotaku.com/5384658/nintendo-is-working-on-new-mario-game)

Well, we do know that EAD Tokyo is working on SOMETHING ELSE besides Mario Galaxy 2. Intelligent Systems' Paper Mario team has been pretty quiet too; it's been almost 2 years since SPM (which wasn't "enough" of a Paper Mario game for some people, but I digress).

Then there's the fact that Nintendo renewed their copyright for Mario Museum (Aka All-Stars). Whether it be yet another excuse to repackage that SNES-era collection (plus hopefully more), or something more ambitious (using the NSMB engine to remake all 3-4 games from that collection...?  8D), they'd likely would have a good cause for Martinet to get another paycheck.

Frankly, I see little reason for Mario Party to come back, at this time. Not as long as the Mario & Sonic games are basically doing the same thing, and making money for Nintendo (and Sega) all the same.

But hey, as long as I'm in "wishful thinking" mode? How about a hi-res, sprite-based Yoshi's Island sequel for the Wii HD. A game starring Bowser (and/or his kids, now that they're back in the forefront)? Mario & Sonic...the ACTUAL platformer, courtesy of Tokyo EAD?  8)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on October 20, 2009, 04:13:51 AM
Eh, when is there not a new Mario spinoff?  This just means Nintendo isn't resorting to clip re-use for the next time Mario shows his face.

The basic thing is, they wanted to make sure that each player was playing with the same "playstyle", and had a similar model to match. Everybody in the game plays just like Mario. Luigi doesn't have his "floaty" jumps, Toad doesn't run any faster after picking items up, or any other frivolous thing.
There is nothing about Peach's character model that necessitates the return of SMB2 attributes.  Being female and wearing a dress does not break a platformer.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on October 20, 2009, 04:50:57 AM
There is nothing about Peach's character model that necessitates the return of SMB2 attributes.  Being female and wearing a dress does not break a platformer.

Agreed. But surely you can see that even proposing Peach would just open yet ANOTHER can of worms.

If you have Peach play just like Mario and the others, you'll have people crying foul:

"OMG, SHE DOESN'T HAVE DAT FLOAT! PHAIL!!1111!"

On the other hand, if you bring back "DAT FLOAT":

"OMG, SHE'S BROKEN FOR A GAME LIKE THIS! SHE'S FOR CASUAL GAMERS! LOL!!!"


So literally, there was no way that people were going to be happy if Peach was in the game, one way or the other. Probably the only reason people aren't as quick to belly-ache about Luigi, and the omission of his floatier jumps, is due to the fact that this is supposed to be a "classic" style game, and thus, they're more willing to accept that. Especially since everybody else is a clone of Mario, too.

Peach doesn't have that kind of luxury. Beyond the sports/party games, in practically every appearance she's made, she's had DAT FLOAT. You're not going to be able to have people "divorce" themselves of that concept, as easily as say, Luigi going back to being a clone of Mario.


So, to me, it's just a thing of "it is what it is". Just as much as how now, in this game, you can't take Yoshi with you from level to level. This time, he's localized to that level you got him, and then he dumps your ass after that level is done, no matter if you were good to him or not.  ;O;

It ain't perfect, but again...it is what it is. Still not going to stop me from enjoying probably the most enjoyable Mario game in years, in any case.  :)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on October 20, 2009, 05:07:10 AM
After all, Ben....Luigi Blew It.

Regardless, we'll all be a lot happier after this game comes out, and then when they make Super Power Princesses, when Peach & Daisy team up Thelma & Louise style and stick it to the man!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Bag of Magic Food on October 20, 2009, 05:59:28 AM
Maybe that's a secret unlockable mode.   8)

And what did Luigi blow?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Da Dood on October 20, 2009, 07:22:14 PM
Pre-order tomorrow. owo
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Align on October 20, 2009, 07:55:19 PM
I already did, what's stopping you?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Da Dood on October 20, 2009, 08:17:33 PM
Can't go to the mall today. I'll be waiting a month to play this, what's a day to pre-order!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Align on October 20, 2009, 08:39:56 PM
Ah, not an online shopper then?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Da Dood on October 20, 2009, 08:52:40 PM
Brazil shopper. :\ No pre-ordering online around where I live as far as I know.

I'm lucky to even get a pre-order option! That's only for the really huge games here.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on October 20, 2009, 11:21:55 PM
I've had mine pre-ordered for a while, now. I also pre-ordered Galaxy 2 and M&L3 that same time.

I'll get my money's worth, but I can just hear those $150 disappearing like Coins out of a Question Block. ;_;

And if it is Mario All-Stars DS, well, that doesn't make up for the VC's, but it helps. Enough to keep me from buying a GBA, anyway. I don't think that's it, though, I mean, they'd just reuse sound clips.

'Crazy fun', I'm betting it's a spinoff.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on October 21, 2009, 01:02:04 AM
If you have Peach play just like Mario and the others, you'll have people crying foul:

"OMG, SHE DOESN'T HAVE DAT FLOAT! PHAIL!!1111!"
I know for a fact Peach did not hover in Super Paper Mario, she merely slow-falled with her parasol (and since NSMBWii has the propeller suit for aerial stunts, she doesn't need any of her own).  Not sure about Super Princess Peach.  What you have to bear in mind is that in SMB2 there were no power-ups beyond health/being big.  That's WHY it made sense for every character to have their own abilities.  When you've got a mushroom, a dinosaur, two suits, two flowers, and who knows what else available, there's no point.

Somebody ALWAYS bitches about ANYTHING and EVERYTHING.  You cannot honestly tell me that the people who care whether or not Peach hovers are more than negligible.  If every other character is a Mario clone then the fact that she would be could hardly be seen as unusual.

Do not misunderstand me.  I am not arguing for the SMB2 cast minus abilities.  I think that they should have gone well beyond that.  It's reported fact that they already assigned character selection to player preference rather than player number (Player 2 is not automatically Luigi, and so forth), and since this is a "party" platformer, there's no reason they need to limit themselves to four characters.  Much less three plus a clone.  I can think of nine characters off the top of my head without even touching the playable-koopa department.  For that matter I could well understand why they'd want Peach as the damsel in distress and not a player, but "skirt physics" is an obvious cop-out, and it knocks out two other characters besides her.

Quote
this is supposed to be a "classic" style game
(http://www.nesmaps.com/images/Titles/SuperMarioBrothers2jTitle.png)
(http://home.comcast.net/~Anguirus/takethat.gif)

"Classic style" has nothing to do with it.  They simply wanted all players to handle the same.  It's fair, and it's easier to approach.  I respect that.

Quote
you can't take Yoshi with you from level to level.
......
(http://mysite.verizon.net/Serpentara/steamroller.jpg)

Quote
It ain't perfect, but again...it is what it is. Still not going to stop me from enjoying probably the most enjoyable Mario game in years, in any case.  :)
Well, it's the one non-versus simultaneous game that my wife will probably play, so it won't stop me either.  I'm just saying, they were negligent on a few points.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on October 21, 2009, 03:15:09 AM
I know for a fact Peach did not hover in Super Paper Mario, she merely slow-falled with her parasol (and since NSMBWii has the propeller suit for aerial stunts, she doesn't need any of her own).  Not sure about Super Princess Peach.  

She did Float in that game (when she was all Joyful). 8D

Quote
Somebody ALWAYS bitches about ANYTHING and EVERYTHING.  You cannot honestly tell me that the people who care whether or not Peach hovers are more than negligible.  If every other character is a Mario clone then the fact that she would be could hardly be seen as unusual.

You'd be surprised, is all I'll say. 8D

There are somethings that may come up, where people may be more than willing to look the other way. Zero's Saber Holster in TvC being "wrong" is an example of this. It doesn't really impact all but the most anal of people. Luigi going back to being a clone of Mario is what I would think is yet another example of this.

But then there are the things that could only be described as the stuff that describes anal-retentive to the max. And yet, it can't be ignored, because those who care about such things can actually be QUITE numerous, or at least, proportionate enough so that it can stand to cause significant problems. Case in point, SNK's own KOFXI, and ESPECIALLY KOFXII. For whatever reason, SNK thought that they could some how skate by, and neglect certain things. To say the least, everybody's favorite "bouncy" ninja, Mai Shiranui. Wasn't in the arcade version of XI, and was a complete NO-SHOW in XII, to a lot of people's surprise.

And well, the writing has been on the wall, again, especially when it comes to KOFXII. You can only play with people's expectations but so much, before they'll bite back. And with Nintendo's demographic being as wide, "passionate" and yet, also down-right stubborn (if not outright "spoiled") when it comes to certain things? I think that Nintendo, in the end, probably made the better decision. Better to have no Peach, than to have a Peach that likely would have pissed off a great deal of people in that respect, one way or the other. Especially when it's more or less an established part of her character to have a float/hover mechanic of SOME degree, in every platforming-type game she's appeared in.

Quote
http://www.nesmaps.com/images/Titles/SuperMarioBrothers2jTitle.png

"Classic style" has nothing to do with it.

In your example, the one game is one player (much like its "American" counterpart) and was also conducive to having the differing characters play differently. The other games (the original versions of SMB1, 3 and World), were able to support 2 player, and had Mario and Luigi play exactly the same.

That, was what I was intending, when I was referring to the classic style. NSMBWii is an evolution of that concept of how the two players played together, with basically the same character. The only real difference is that 2-4 are playing at the same time.

Quote
I'm just saying, they were negligent on a few points.

I'm not contesting that much either. But to me, it's either a thing of "it is what it is" one hand, and at least doing a good deal to avoid some unnecessary flak on another.

Because again, I say that one should not underestimate the fans, and what could happen when their ire is irked too much for its own good... 8D
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on October 21, 2009, 03:22:38 AM
Because again, I say that one should not underestimate the fans, and what could happen when their ire is irked too much for its own good... 8D

On that one note, I'll contest.  I think fans (specially gamers), no matter how much they complain and are irked, will still suffer through anything.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on October 21, 2009, 03:45:17 AM
Pretty sure we prove that on a regular basis with Sonic.

I can't help but find it ironic that Ben uses an example of a fan's reaction to a character's absence as evidence to why a character's absence to avoid irking the fans is acceptable.

And that's the thing.  I don't agree that kicking Peach out of the game dodges the issue, not if reviewers are already raising eyebrows before game release (when we could have been hopeful for some sort of unlockables, they rather jumped the gun, and Miyamoto confirmed).  I will reiterate again however that I *DO* find her absence acceptable; she's a damsel-in-distress character and that's what she's doing.  We can't rescue a group of dream-bee-people every game.  But even outside of her it's not as if there weren't other characters to consider, even other princesses, or even other pre-established Toads.  Using two new Toads, especially when we already have THREE Toads, is pointless.

She did Float in that game (when she was all Joyful). 8D
That's actually counter-productive to your argument, then.  If there's precedent for the float being acceptable as a situational move, then Peach's presence in any game with an aerial power-up should be fine.  Again, the propeller-suit would have her covered.

Quote
In your example, the one game is one player (much like its "American" counterpart) and was also conducive to having the differing characters play differently. The other games (the original versions of SMB1, 3 and World), were able to support 2 player, and had Mario and Luigi play exactly the same.
I believe my original post already said that in simpler, if more vague, terms.

Although to be fair, and I'm not condoning this (in fact I hated it), but SMA4 broke that trend.  It was very clearly developed with Gameboy Player use intended, making multiplayer viable as long as your friend puts their controller down when it's not their turn, and yet Luigi still floaty-jumps.  I actually do find it annoying in that one because the run-in-the-air shpiel really doesn't work for me outside of Sub-Con, and I find the All-Stars SMB3 sprites badly animated for it, especially in conjunction with the raccoon tail.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Bag of Magic Food on October 21, 2009, 03:51:33 AM
From what I could figure, Luigi's jump wasn't any floatier in Super Mario Advance 4 unless you played an e-Reader level or used a certain e-Reader switch card.  Normally it was only animated differently.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on October 21, 2009, 03:52:48 AM
Hm...  I'll have to check that again.  But the animation in and of itself was annoying enough.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jazz Shaking on October 21, 2009, 05:33:58 AM
http://www.gametrailers.com/video/preview-new-super/57913#_text

GameTrailers Preview. New footage, explains how exactly Super Guide works, and shows what Larry Koopa sounds like.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on October 21, 2009, 10:37:21 AM
Mario 4/Mario World 3 vibe just went through the roof.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Gotham Ranger on October 21, 2009, 10:48:47 AM
[tornado fang], this makes the Wii almost seem desirable!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on October 21, 2009, 06:40:32 PM
Pretty sure we prove that on a regular basis with Sonic.

The Sonic fanbase, as a whole, has seemingly such a low regard for quality now-a-days, I don't think they should even be considered beyond the notion of "sucker".

And to think, they used to call us Mega Man fans "Capcom's suckers".  8D

Quote
I can't help but find it ironic that Ben uses an example of a fan's reaction to a character's absence as evidence to why a character's absence to avoid irking the fans is acceptable.

The "irony", if you chose to see it as such, takes a back seat to more of the notion of "how to do things right", or at least, go about from the stand-point of pissing off the least amount of people, as possible. Again, SNK's example is an example of how you [acid burst] people off, when they've come to expect certain things, and then it was taken away. Nintendo's example is more along the lines of "let's not rock the boat, and take the lesser of two evils, as opposing to opening Pandora's box unnecessarily".

Quote
That's actually counter-productive to your argument, then.  If there's precedent for the float being acceptable as a situational move, then Peach's presence in any game with an aerial power-up should be fine.

I don't necessarily see it as such.

If by the same token, Yoshi's Island (as much as I love it so) is not viewed as a traditional Mario game, but yet, certainly makes a lot of equally compelling things for the green dino as well, then I would wager the same can apply for a number of other games in the series. Yoshi is also not used to the extent that I would have liked for a game like this, but again, it is what it is, and for a game like this, it "works".


So, again, we seem to see eye to eye on this basic issue, but I still see it in a decidedly different context. To me, the very fact that Miyamoto talked about Peach's dress, and then went on to talk about Wario supposedly "having to be able to fart" in the same paragraph, leads me to believe that there was likely a good deal of things to consider than certainly what we know now.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on October 21, 2009, 10:11:14 PM
I got the impression that the Wario bit was a joke to detract from the fact that Peach wasn't playable.

And, honestly, why would she be? She gets kidnapped; you'd have to disable access to Bowser's Castle after beating the game. Sure playing as her would be great, but it doesn't make sense given the story, not on the first playthrough nor in its postgame.

Or have a New Game+. And that's not in there, otherwise, Miyamoto wouldn't have deconfirmed Peach.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on October 21, 2009, 10:27:47 PM
Luigi meets Luigi in Galaxy, doesn't that invalidate the argument?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on October 21, 2009, 11:14:47 PM
Luigi meets Luigi in Galaxy, doesn't that invalidate the argument?

Except that Miyamoto didn't deconfirm Luigi.

Sure, it's as possible for there to be a Galaxy Peach or Mecha Peach or even a Belome or Doopliss Peach, but we don't have any of these rationally explainable clones period.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on October 21, 2009, 11:19:00 PM
And, honestly, why would she be? She gets kidnapped; you'd have to disable access to Bowser's Castle after beating the game. Sure playing as her would be great, but it doesn't make sense given the story, not on the first playthrough nor in its postgame.

I was talking about this.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on October 21, 2009, 11:40:29 PM
Anything and everything is valid for postgame; the story's over.  It doesn't have to make sense anymore.  But at the same time, re-working an ending for the sake of character selection is not Nintendo's forte.  See SM64DS.  Part of me is thinking they wanted an all-male and non-disturbing (Wario) cast so that Peach can comfortably kiss whoever saves her.  Otherwise they could have used original Toad and Toadette instead of Blue Toad and Yellow Toad.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Bag of Magic Food on October 22, 2009, 12:33:03 AM
Aw, no Peach-Toadette kiss?  You made me imagine that for nothing.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on October 23, 2009, 06:05:36 AM
Anything and everything is valid for postgame; the story's over.  It doesn't have to make sense anymore.  But at the same time, re-working an ending for the sake of character selection is not Nintendo's forte.  See SM64DS.  Part of me is thinking they wanted an all-male and non-disturbing (Wario) cast so that Peach can comfortably kiss whoever saves her.  Otherwise they could have used original Toad and Toadette instead of Blue Toad and Yellow Toad.

Or Peach kissing Peach.

I guess I should have pointed out the assumption that Peach is not replaced by anybody in the postgame ending.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on November 03, 2009, 02:04:04 AM
(http://i35.tinypic.com/o6z1b8.jpg)

World 9? Makes sense I guess.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on November 03, 2009, 06:48:57 AM
Leaked already? Hm.

I wonder if World 9 is hard as [tornado fang].
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: CephiYumi on November 03, 2009, 06:51:39 AM
what?  your lives save now?  hmmm
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on November 03, 2009, 06:56:53 AM
...Free-For-All?  Coin Battle?  Sounds like Brawl to me!  XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Align on November 03, 2009, 07:57:38 PM
90 lives? That bodes ill...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on November 03, 2009, 08:03:53 PM
Get 99 and play as hatless Mario.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 04, 2009, 02:40:30 AM
(http://i35.tinypic.com/o6z1b8.jpg)

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on November 05, 2009, 01:03:55 AM
90 lives? That bodes ill...
Not necessarily.  Depends on the player, how much replaying they're doing, what tricks they know, etc.  I mean, Mario 1, 3, and World all have "get a frikkin' ton of extra lives" tricks.  3, perhaps the most critically acclaimed game of all, had one in the second freaking stage.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on November 05, 2009, 02:01:45 AM
When playing Super Mario World, I probably leave Yoshi's Island with at least 45-50 lives.  It's pretty much standard Mario.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 07, 2009, 06:05:37 AM
I just finished off NSMBDS.

Yeah, I died some, but I still have 99 Lives and I'm only a few Star Coins from being 100%, although that's because I memorized half the game. Still, it's been so long that I couldn't possibly remember everything; same goes for SMB3's levels and SMSunshine's Blue Coins.

Thus, their replay value.

That said, I'm THRILLED to hear that the new suits are plentiful, and ILL that the Mini Mushroom will return. NSMB DS had so many Star Coins and secrets that rely on the Mini Mushroom but yet there were next to none. Hopefully that gets fixed.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Da Dood on November 07, 2009, 12:39:24 PM
You actually don't even need that many to appear because you can store them in an inventory just like SMB3. As you advance and grab minis, hold on to 'em until you really need 'em. ;)

I would kill for this feature in Galaxy.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Align on November 07, 2009, 03:22:49 PM
Communist Mario in every galaxy!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on November 07, 2009, 03:57:12 PM
I would kill for this feature in Galaxy.
I'd settle for a Fire Flower that didn't come with a timer.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 07, 2009, 04:11:23 PM
You actually don't even need that many to appear because you can store them in an inventory just like SMB3. As you advance and grab minis, hold on to 'em until you really need 'em. ;)

I would kill for this feature in Galaxy.

Yeah, if I could find 'em. :\

Worse, the Mushroom Houses have them, but it's a random draw. The best 2 ways are to go back to World 1 and farm 'em, or wait for the Red Winged Question Blocks.

And yes, more flying, include flying between planets, and remove timers.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Da Dood on November 07, 2009, 04:14:16 PM
Oh, I meant that for the Wii game. The inventory is huge.

On the DS it really sucks to find the power-ups.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 07, 2009, 04:24:03 PM
Oh, I meant that for the Wii game. The inventory is huge.

On the DS it really sucks to find the power-ups.

Oh, okay. Yeah, I'm not to worried about NSMBWii; they're already basing it on NSMB DS, and Nintendo's usually pretty good at learning from minor mistakes.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on November 07, 2009, 07:25:21 PM
The PAL version got leaked. '>.>

[youtube]cTi17Vdy0CU[/youtube]

[youtube]I3Kt8LQGaNs[/youtube]
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on November 07, 2009, 07:42:54 PM
I look forward to HBC assisted streams
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Acid on November 07, 2009, 07:50:08 PM
Oh that looks great.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on November 07, 2009, 08:15:07 PM
(http://lol.rockmanpm.com/nsmbwii-dolphin.jpg) (http://lol.rockmanpm.com/nsmbwii-dolphin.jpg)

The game freeze right after the File Select. >0<
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Align on November 07, 2009, 08:28:39 PM
http://www.youtube.com/watch?v=cTi17Vdy0CU&feature=player_embedded
Thank god.


It takes several seconds before the embarrassing Mario voice kicks in at the Wii game select screen. This time I won't have to mute all sound when starting up.
Doesn't sound as energetic as in SMG though?


Man, that's a great intro
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kieran on November 08, 2009, 01:40:08 AM
I like how the Koopa kids are all like "Here, have some cake!"

And Mario and Luigi are like "NO!  THE CAKE IS A LIE!"
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on November 08, 2009, 02:19:43 AM
Shame we can't mute Mario. He's been getting more and more irritating as years pass.

And this is compared to a scamp like Sonic.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Acid on November 08, 2009, 02:20:28 AM
I don't mind his voice.

:C
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on November 08, 2009, 03:24:19 AM
His voice only gets in the way when hes you know, trying to say WORDS, besides lets-a-go otherwise I think he has an okay voice. Maybe a little too high though.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 08, 2009, 06:41:59 AM
Having donned a Mario costume, I can tell you that Mario's high-pitched voice even grinds the imitator's ears when trying to talk in long spurts.

They shoulda stuck with the N64 voice.
But then again, that goes for Starfox, too!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jazz Shaking on November 08, 2009, 07:34:54 AM
Having donned a Mario costume, I can tell you that Mario's high-pitched voice even grinds the imitator's ears when trying to talk in long spurts.

They shoulda stuck with the N64 voice.
But then again, that goes for Starfox, too!

But... his N64 voice is his voice still. Charles Martinet? And he's such a nice guy and so humble in real life....
[youtube]
http://www.youtube.com/watch?v=u7408M-RcFo[/youtube]
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 08, 2009, 06:08:57 PM
Nothing, at all, against Martinet.

But the SM64 voice is deeper and more staccato than the Mickey Mario voice we've been getting since Luigi's Mansion. Which is why they've done that, BTW. Universality of VA appeal; higher voices are cartoonier and therefore more friendly to a greater age range of end-users.

Although it's that kind of "de-balling" that has killed some once-great series.
Megaman X 1-3 to X4 and on come to mind. That was aesthetic "de-balling".
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jazz Shaking on November 08, 2009, 06:33:12 PM
But it's been 13 years since Super Mario 64. Don't you think his voice might have changed over time? I don't think anyone's voice would be exactly the same 13 years later...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kieran on November 08, 2009, 06:48:40 PM
No, but typically people's voices don't get higher-pitched as they get older.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on November 08, 2009, 06:53:16 PM
Am I the only one getting a Rainbow Road vibe from the World 9 music?
http://www.youtube.com/watch?v=eM8C7EYtXX8
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Gaia on November 08, 2009, 07:06:12 PM
Now THAT'S a great track, especially if bits of Rainbow Road can be heard in there.

Quote
You guys might be right, since the file is called "map09_rainbow"

And this is from one of the comments too.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 08, 2009, 07:23:10 PM
Huh.

So, Kamek powers up the Koopalings on the Castles.
The review says it'll make Bowser Jr. cool for once.

...

You...you don't think Kamek would age him to make, in effect, 2 Bowsers?!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Bag of Magic Food on November 09, 2009, 03:15:28 AM
GIGA BOWSER JUNIOR
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on November 09, 2009, 03:22:50 AM
ew, what a disgusting mental image, I would prefer to see Bowser Jr. and Bowser go, FUUUUUSIIIOOOON HA! 8D
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 09, 2009, 03:44:01 AM
Despite the Klown Kar, Final Boss music sure sounds like an on-foot, on-ground battle to me. Or at least one of the two are on-ground.

http://www.youtube.com/watch?v=5n8oS-TZuRc&fmt=18
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Satoryu on November 09, 2009, 03:53:52 AM
ew, what a disgusting mental image,

Wouldn't look any real different from Giant Baby Bowser in Yoshi's Island, I would think.

Quote
I would prefer to see Bowser Jr. and Bowser go, FUUUUUSIIIOOOON HA! 8D

The size difference is too great, so the Fusion Dance wouldn't work.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on November 09, 2009, 03:56:46 AM
No I mean, when Bowser jr. grows to the size of bowser, it might work, but its just silly dream.
I would also like to see a battle where everyone is free falling, jumping on cannons to hit bowser.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 09, 2009, 04:04:48 AM
Bowser (or Bowser+, last boss of SMS and NSMBDS) and Grown Bowser Jr. would be more deadly as a duo, rather than a fused thingamabob.

Giga Bowser and Adrenaline Baby Bowser can't even take down the Marios.

Dunno about Adrenaline Bowser, though.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on November 09, 2009, 04:08:08 AM
I guess, double teaming, but two against four still wouldnt be fair, unless your playing with 0-1 friends. Though think of the power Vegito had in DBZ, bowseerr JR. would anihilate the entire world with his earth shattering fire balls and rolling spike cannon paint brush of doom.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 09, 2009, 04:11:08 AM
Heh, I was thinking Mario and Luigi vs. the 2. But you're right, there's 4 players now; it's like Bowser and Bowser Jr. is almost guaranteed, but I'm curious to see what made Bowser Jr. "cool" in this game.

Ain't the Klown Kar.
And I don't think Nintendo would timeskip beyond a simple Dry Bowser, either.
Or Misty. Mmmm, timeskips.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on November 09, 2009, 04:14:51 AM
Bowser Jr. is cool becuase he has the name of his pops and the koopa children look kinda retro compared to his bandana thing-ey wearing paintbrush laughing buttocks. Or maybe Miamoto is disapointed in the Koopalings too.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 09, 2009, 04:29:32 AM
Bah, if he was disappointed with them, they wouldn't be back, not here, or in M&L1.

I can't wait. I just can't wait! I can't wait to play Rainbow Land; this will be AWESOwait...

Wait. Will World 9 have a boss? Or a fortress?
...ha, what, is the boss 'Cosmic Mario and Cosmic Luigi'? Maybe it just ends.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on November 09, 2009, 06:31:39 PM
Im guessing some kind of galtaic force , maybe an antire multistage boss where you have to.....jump on him of course, but something cool, like some kind of sun monster that uses a black hole to suck the four players in.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on November 09, 2009, 06:32:44 PM
NSMB Wii Streaming (http://www.livestream.com/iplaygamesandyouwatch)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on November 09, 2009, 08:29:52 PM
I AM NOT WATCHING IT.

Willpower is fading, but dammit, I can make it to next week without being spoiled. XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on November 09, 2009, 08:39:26 PM
I'm definitely not watching it at all.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on November 09, 2009, 09:10:50 PM
You shouldn't go there anyway. They treat girls badly in there.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on November 09, 2009, 09:20:45 PM
Do they kidnap them and keep them locked in a castle?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Harruhy on November 09, 2009, 09:59:38 PM
Guy in the stream finished playing.

[spoiler]"Hey Mario, did I tell you about the secret world?"

lol, World 9.[/spoiler]
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Night on November 09, 2009, 10:14:01 PM
Man, I got banned the minute I walked in...  8D
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Harruhy on November 09, 2009, 10:15:49 PM
He banned basically everyone. >_>
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: CephiYumi on November 09, 2009, 10:36:40 PM
guess I missed it ^^;
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jazz Shaking on November 10, 2009, 12:47:52 AM
Nintendo World (New York City) selling game early on Nov 14th. Launch Party Event.
[youtube]
http://www.youtube.com/watch?v=rfOo6LKRQFo
[/youtube]

Skip to 10:26. Also good for fans of Allison and Gary...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on November 10, 2009, 01:14:27 AM
Oh look, another event in New york I could only dream of going to. Ah well I still have my words, and that is allthat matters.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 10, 2009, 03:18:10 AM
*watches Ice Flower video clip*
*Mario freezes a Dry Bones*
*throws ice block, shatters and destroys Dry Bones*

YES
FINALLY
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on November 10, 2009, 03:36:18 AM
Nintendo World (New York City) selling game early on Nov 14th. Launch Party Event.
[youtube]
http://www.youtube.com/watch?v=rfOo6LKRQFo
[/youtube]

Skip to 10:26. Also good for fans of Allison and Gary...

[tornado fang]. YES.

Excite total. XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 10, 2009, 06:43:32 AM
Just finished beating Super Mario Land.

Poor physics aside, WOW, SARASALAND IS REALLY DANGEROUS. Bowser could use some of these enemies like the Sprint Moai or the China Dolls.

I'd kinda like to see a little Super Mario Land tributing in a newer Mario game.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on November 10, 2009, 06:44:52 AM
I'd kinda like to see a little Super Mario Land tributing in a newer Mario game.

I'd be all for that as well.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 10, 2009, 06:47:09 AM
Nintendo seems kinda hesitant to touch anything Gunpei Yokoi had his hands on, though.

Metal Combat, SML/2:SGC, all sorts of content.

I don't know whether it's out of some respect thing since his passing, or his estate doesn't want Nintendo's hands in his work, or what.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on November 11, 2009, 01:18:57 AM
It's probably just the simple fact that Super Mario Land is not considered as "mainstream/traditional" a Mario title as the others.  If Nintendo felt dirty from touching it, we'd have not heard Sarasaland's underground theme remixed in Brawl.

I'd kinda like to see a little Super Mario Land tributing in a newer Mario game.
Damn straight.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: CephiYumi on November 11, 2009, 01:26:00 AM
China Dolls

Jiang Shi ^^
they should come back, even though they'd be completely out of place >w<
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 11, 2009, 02:00:59 AM
Jiang Shi ^^
they should come back, even though they'd be completely out of place >w<

Yeah, those! I just made up names; I don't even recall seeing enemy names as a kid. Worlds 3 and 4 were REALLY out-of-nowhere. But the Jiang Shi act like jumping Dry Bones; make 'em look like porcelain dolls and stick 'em in Ghost Houses. And the Sprint Moai's and Boulders should definitely be in a mountain world.

Game's not too terribly hard, per se, but the run, jump, and fall physics WILL snag you.

It's probably just the simple fact that Super Mario Land is not considered as "mainstream/traditional" a Mario title as the others.  If Nintendo felt dirty from touching it, we'd have not heard Sarasaland's underground theme remixed in Brawl.

And yet Daisy's become a mainstay. True, they had the Underground theme as well as Forest Maze, so they haven't forgotten, at least.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on November 11, 2009, 02:26:33 AM
Yeah, it did handle a little more loose than your average Mario, but you do get used to it.

So far as enemies go, I miss the Bomb Koopas.

And yet Daisy's become a mainstay.
As much as it pains me to say this, that's only true in spinoffs (sports/party games).  Daisy has not been featured in a "main" Mario game.  Mario Kart is pretty much the high point of her appearances.  Believe me, I want that to change, but time after time opportunities for her are missed.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jazz Shaking on November 11, 2009, 02:40:44 AM
http://www.ustream.tv/channel/multiplayer-super-mario-bros-wii-live-broadcast

Live stream right now. Hurry! Warning. Spoilers of course.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 11, 2009, 04:06:40 AM
Yeah, it did handle a little more loose than your average Mario, but you do get used to it.

So far as enemies go, I miss the Bomb Koopas.
As much as it pains me to say this, that's only true in spinoffs (sports/party games).  Daisy has not been featured in a "main" Mario game.  Mario Kart is pretty much the high point of her appearances.  Believe me, I want that to change, but time after time opportunities for her are missed.

I suppose one could adjust to it, but good luck playing any other Mario game afterwards.

Heh, Bomb Koopas were slightly annoying, but kept that rush going!

NSMBWii included. Fine, keep Blue Toad, but yellow could have been Daisy!

Posted on: November 10, 2009, 07:42:57 PM
Don't spoil anything, just tell me one thing:

Compare the difficulty to another Mario game.

I'm hearing:
"Easy if you ignore all star coins. Hard if you try to get them all."

And NSMBDS was Normal Mode getting all the Star Coins. Not impossible, just a little trial-and-error, but mostly resetting because you lost/didn't have _____ Mushroom/Power/Suit.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on November 13, 2009, 10:01:21 PM
Well....that's certainly a glowing review of the game. (http://kotaku.com/5403839/new-super-mario-bros-wii-review-go-buy-a-wii)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Da Dood on November 13, 2009, 11:46:00 PM
2 days, ARGH! Fly, time, fly in your Tanooki suit already!

>w<
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 14, 2009, 02:56:06 AM
Anyone else get the Charles Martinet pre-order phone message?
It was full, FULL of win.

"And-a make sure you go to the right-a store, 'cause then you'll walk in and they'll be like 'Hey, wassa matta with you?! You gotta go to the right store!'"  >0<

But I can wait; I've got a research paper to RE-finish...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on November 14, 2009, 02:58:52 AM
Not me.  I'm camping Wal-Mart at midnight.

NSMBWii included. Fine, keep Blue Toad, but yellow could have been Daisy!
So incredibly freaking true.  Blame Miyamoto and his lack of skirt physics.   -_-
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: CephiYumi on November 14, 2009, 03:15:40 AM
Anyone else get the Charles Martinet pre-order phone message?

awwwww, I wish I had pre-ordered there, I would have kept that message saved forever >w<
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 14, 2009, 03:22:50 AM
awwwww, I wish I had pre-ordered there, I would have kept that message saved forever >w<

If I had known it was coming, I'd have let Voicemail catch it!

Maybe when I get back from cycling laundry, I'll type a transcript.

So incredibly freaking true.  Blame Miyamoto and his lack of skirt physics.   -_-

And yet NSMBDS had Peach falling with dress-guiding sparkles!

Argh! Now that I remember that, I call BS on that explanation of theirs!



Alright, let's see if I can remember, and this is not verbatim, I assure you...:

"Hi, I'm Charles Martinet, but you probably know me as *switches voice* Mario! Hey! Calling to remind you to pick up New Super Mario Bros. Wii when it-a arrives Sunday at your local store-a! And-a make sure you go to the right-a store, 'cause then you'll walk in and they'll be like, 'Hey, wassa matta with you?! You gotta go to the right store!' Oh, and New Super Mario Bros. Wii will be great, because for the first time, you can-a play with 4 players simultaneously! You can play Single Player, Multiplayer Cooperative, and Multiplayer Competitive! It'll be super kooky, crazy fun! Be sure to pick up your copy on Sunday, and-a thank you so much for a playing my game! Woohoooo!"

I think that pretty much captures it. And I'm almost sure an audio clip will hit this crazy web any day, now.
If not, well, shoot, I might just pick up the ol' microphone here and imitate it myself just for RPM. Might even throw in a little...KING BOWSER.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Fxeni on November 14, 2009, 05:37:10 AM
Another review of NSMBWii (http://www.gametrailers.com/video/review-new-super/59073)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Satoryu on November 14, 2009, 06:57:35 AM
I'm probably the only guy in the world who isn't getting this game Day 1 by choice. True, I really want to play it. But I need to put something on my Christmas list. And shockingly enough, I can wait a month more.

I'm weird.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on November 14, 2009, 07:01:56 AM
I'm probably the only guy in the world who isn't getting this game Day 1 by choice. True, I really want to play it. But I need to put something on my Christmas list. And shockingly enough, I can wait a month more.

I'm weird.

Actually, I'm getting it for X-Mas as well.  However, Lou is getting it opening day, so we'll be playing it on Sunday.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on November 14, 2009, 07:36:15 AM
I'm probably the only guy in the world who isn't getting this game Day 1 by choice. True, I really want to play it. But I need to put something on my Christmas list. And shockingly enough, I can wait a month more.

I'm weird.
I want to play the game of course, just that im sure one of my friends will get around next week, they all have motion plus and WiiSportsresort, I havent even started collecting money for it. Dont really think thats mooching, we do this kind of thing all the time. And whats so hot about normal anyways?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 14, 2009, 04:32:32 PM
Bah, Normal sucks. All of us cool, nerdy cats are Hard-Mode! 8)

At any rate, tomorrow I'm going to try and cram this game as much as possible so that when I make my bi-annual trip to see my best bud, I get to show him all of the game's coolest stuff.

I've been trying to train my brain to look for secrets/Star Coins. SMG still stumped me at times (Buoy Base Green Star), but I'm fairly confident in my NSMBDS prowess.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on November 14, 2009, 07:50:49 PM
To the RPM New YAWRKARS... you better get lots of pictures of this Mario event at Nintendo World. -_-
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on November 14, 2009, 08:02:54 PM
Sucks that I probably won't make it at this rate. I really wanted to go. ;_;
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on November 15, 2009, 05:59:00 AM
To the RPM New YAWRKARS... you better get lots of pictures of this Mario event at Nintendo World. -_-

Scanning/Transferring them now...

Sucks that I probably won't make it at this rate. I really wanted to go. ;_;

You poor, poor Brooklynite...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on November 15, 2009, 06:26:48 AM
On a scale of 1 - "[tornado fang]" how good was the event?
Title: Here We GOOOOOOOOOOOOOO! - The Nintendo-a World NSMBWii Event
Post by: Protoman Blues on November 15, 2009, 07:22:43 AM
(http://img509.imageshack.us/img509/6586/sc000afecd.jpg)

Yes, it's-a me, your sexcellent Protoman Blues, with a fun recap of the Nintendo World New Super Mario Bros. Wii Event.  Being that this is probably one of my most anticipated games of the year, if not my MOST anticipated game of the year, I was compelled to venture into the city on this misty Saturday.  Now, I was going mainly to check out how they decked out my beloved and NYC exclusive Nintendo World store for the event.  They did not, repeat, did not disappoint.  First and foremost, I was alerted that their was a tournament being held to actually try and win the game that day.  Needless to say, I entered without-a hesitation.  Waiting outside with the rest of the Mario loving nerds, we were also told that we could check out the "Mario Museum" they had set up in a tent outside.  Naturally, I took some pics, so here they are.

(http://img190.imageshack.us/img190/4633/1114091523b.th.jpg) (http://img190.imageshack.us/i/1114091523b.jpg/)(http://img199.imageshack.us/img199/3563/1114091524a.th.jpg) (http://img199.imageshack.us/i/1114091524a.jpg/)(http://img35.imageshack.us/img35/5937/1114091525a.th.jpg) (http://img35.imageshack.us/i/1114091525a.jpg/)(http://img35.imageshack.us/img35/9982/1114091525b.th.jpg) (http://img35.imageshack.us/i/1114091525b.jpg/)(http://img163.imageshack.us/img163/6668/1114091525c.th.jpg) (http://img163.imageshack.us/i/1114091525c.jpg/)(http://img4.imageshack.us/img4/452/1114091525d.th.jpg) (http://img4.imageshack.us/i/1114091525d.jpg/)(http://img4.imageshack.us/img4/7752/1114091526a.th.jpg) (http://img4.imageshack.us/i/1114091526a.jpg/)(http://img199.imageshack.us/img199/9081/1114091526b.th.jpg) (http://img199.imageshack.us/i/1114091526b.jpg/)
(http://img35.imageshack.us/img35/3738/1114091526c.th.jpg) (http://img35.imageshack.us/i/1114091526c.jpg/)(http://img199.imageshack.us/img199/9793/1114091527a.th.jpg) (http://img199.imageshack.us/i/1114091527a.jpg/)(http://img38.imageshack.us/img38/1844/1114091527b.th.jpg) (http://img38.imageshack.us/i/1114091527b.jpg/)(http://img4.imageshack.us/img4/2531/1114091527d.th.jpg) (http://img4.imageshack.us/i/1114091527d.jpg/)(http://img199.imageshack.us/img199/4315/1114091528a.th.jpg) (http://img199.imageshack.us/i/1114091528a.jpg/)(http://img4.imageshack.us/img4/8222/1114091528b.th.jpg) (http://img4.imageshack.us/i/1114091528b.jpg/)(http://img38.imageshack.us/img38/784/1114091528c.th.jpg) (http://img38.imageshack.us/i/1114091528c.jpg/)
(http://img199.imageshack.us/img199/3990/1114091528d.th.jpg) (http://img199.imageshack.us/i/1114091528d.jpg/)(http://img190.imageshack.us/img190/6263/1114091528e.th.jpg) (http://img190.imageshack.us/i/1114091528e.jpg/)(http://img163.imageshack.us/img163/4663/1114091529a.th.jpg) (http://img163.imageshack.us/i/1114091529a.jpg/)(http://img163.imageshack.us/img163/462/1114091529b.th.jpg) (http://img163.imageshack.us/i/1114091529b.jpg/)(http://img190.imageshack.us/img190/6333/1114091529c.th.jpg) (http://img190.imageshack.us/i/1114091529c.jpg/)(http://img190.imageshack.us/img190/6504/1114091529d.th.jpg) (http://img190.imageshack.us/i/1114091529d.jpg/)(http://img163.imageshack.us/img163/6729/1114091530a.th.jpg) (http://img163.imageshack.us/i/1114091530a.jpg/)(http://img97.imageshack.us/img97/8244/1114091530b.th.jpg) (http://img97.imageshack.us/i/1114091530b.jpg/)
(http://img10.imageshack.us/img10/176/1114091530c.th.jpg) (http://img10.imageshack.us/i/1114091530c.jpg/)(http://img269.imageshack.us/img269/4733/1114091531a.th.jpg) (http://img269.imageshack.us/i/1114091531a.jpg/)(http://img38.imageshack.us/img38/4230/1114091531b.th.jpg) (http://img38.imageshack.us/i/1114091531b.jpg/)(http://img190.imageshack.us/img190/3426/1114091532a.th.jpg) (http://img190.imageshack.us/i/1114091532a.jpg/)(http://img10.imageshack.us/img10/222/1114091532b.th.jpg) (http://img10.imageshack.us/i/1114091532b.jpg/)(http://img690.imageshack.us/img690/6766/1114091532c.th.jpg) (http://img690.imageshack.us/i/1114091532c.jpg/)(http://img36.imageshack.us/img36/7396/1114091533a.th.jpg) (http://img36.imageshack.us/i/1114091533a.jpg/)(http://img10.imageshack.us/img10/7565/1114091532d.th.jpg) (http://img10.imageshack.us/i/1114091532d.jpg/)

And thus was my trip through the Mario Museum, which was a very nice display of things I own, things I want, and things I really wanted to steal.  After the trek through the Museum, guests were allowed in the other tent outside to actual play the game.  I could not, as I had entered in the tournament.  They had a DJ outside to, oddly not playing Mario music, but stiil.  Here's what was on his DJ Booth.

(http://img694.imageshack.us/img694/5849/1114091534a.th.jpg) (http://img694.imageshack.us/i/1114091534a.jpg/)

Now, as there was no more reason to be outside and wet, it was time to get inside and get dry.  Needless to say, the place was REALLY packed, with both tournament goes, and people there to buy the game early.

(http://img190.imageshack.us/img190/4803/1114091538a.th.jpg) (http://img190.imageshack.us/i/1114091538a.jpg/)(http://img10.imageshack.us/img10/5913/1114091537a.th.jpg) (http://img10.imageshack.us/i/1114091537a.jpg/)(http://img690.imageshack.us/img690/4159/1114091539a.th.jpg) (http://img690.imageshack.us/i/1114091539a.jpg/)

Well well, look who's-a here  XD  (http://img10.imageshack.us/img10/8403/1114091540a.th.jpg) (http://img10.imageshack.us/i/1114091540a.jpg/)

Even though he has a couple, does PB want another pic with Mario?  ABBBBB-SOLUTELY! 

(http://img97.imageshack.us/img97/9330/1114091540b.jpg)

The tourney was being held upstairs, and as it is a video game tournament, obviously it wouldn't start at the time it was suppose to, so nothing else to do but wander around, look at things I want, and snap more pics.

(http://img36.imageshack.us/img36/7018/1114091543e.th.jpg) (http://img36.imageshack.us/i/1114091543e.jpg/)(http://img69.imageshack.us/img69/3936/1114091547a.th.jpg) (http://img69.imageshack.us/i/1114091547a.jpg/)(http://img36.imageshack.us/img36/4034/1114091555a.th.jpg) (http://img36.imageshack.us/i/1114091555a.jpg/)(http://img690.imageshack.us/img690/2513/1114091557a.th.jpg) (http://img690.imageshack.us/i/1114091557a.jpg/)(http://img10.imageshack.us/img10/6862/1114091557b.th.jpg) (http://img10.imageshack.us/i/1114091557b.jpg/)(http://img190.imageshack.us/img190/3962/1114091558b.th.jpg) (http://img190.imageshack.us/i/1114091558b.jpg/)(http://img190.imageshack.us/img190/2401/1114091604a.th.jpg) (http://img190.imageshack.us/i/1114091604a.jpg/)(http://img190.imageshack.us/img190/6489/1114091603b.th.jpg) (http://img190.imageshack.us/i/1114091603b.jpg/)
(http://img402.imageshack.us/img402/161/1114091604c.th.jpg) (http://img402.imageshack.us/i/1114091604c.jpg/)(http://img69.imageshack.us/img69/8522/1114091615a.th.jpg) (http://img69.imageshack.us/i/1114091615a.jpg/)(http://img690.imageshack.us/img690/2313/1114091617a.th.jpg) (http://img690.imageshack.us/i/1114091617a.jpg/)(http://img690.imageshack.us/img690/8989/1114091604b.th.jpg) (http://img690.imageshack.us/i/1114091604b.jpg/)

And thus, that last picture was the area in which the tournament was held, and where yours truly got knocked out the first round.  LoL, no biggie though.  I came very close, and got a free t-shirt anyway!  After the tournament, Lou finally met up with my friend and I at Nintendo World, and there was only one thing left to do...

(http://img339.imageshack.us/img339/2543/sc000b2e2f.jpg)(http://img269.imageshack.us/img269/6038/sc000b426c.jpg)(http://img24.imageshack.us/img24/1174/sc000b519a.jpg)

And thus ended the event.  Our princess was clearly in another castle, so it was time to leave.  Out of all the events that I've been at in Nintendo World, this is by far my favorite.  Very well organized & lots of goodies and treats for all.  I can't wait to play this game tomorrow with Lou-igi!  I hope you all enjoy-a da pics!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on November 15, 2009, 07:30:42 AM
Looking forward to picking this up tomorrow as well. Just curious, what was the tournament about?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on November 15, 2009, 07:36:11 AM
Looking forward to picking this up tomorrow as well. Just curious, what was the tournament about?

Essentially, you had to play through a level with all the characters.  The 2 with the highest number of points would move on to the next round.  LoL, luck of the draw, I happened to get the bracket with 2 REALLY good players.  In just about every other bracket, the high score average was 15,000 points, with 8,000 being the next highest, and so on.  I actually got 15,000, but #2 got 18,000 and #1 got 21,000.  Dem's da breaks. 

1st Prize was the game, $100 Nintendo World Gift Card, and free NSMBWii T-shirt
2nd Prize was the game, $50 Nintendo World Gift Card, and free NSMBWii T-shirt
3rd Prize was the game, $20 Nintendo World Gift Card, and free NSMBWii T-shirt
4ht Prize was a $20 Nintendo World Gift Card, and free NSMBWii T-shirt
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on November 15, 2009, 07:47:35 AM
ARE YOU [tornado fang]ing SERIOUS? I would have destroyed at the game for the game if I had known that. XD

Meanwhile, I am now totally pissed that I couldn't make it. That DJ booth alone was smile inducing.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on November 15, 2009, 07:48:47 AM
ARE YOU [tornado fang]ing SERIOUS? I would have destroyed at the game for the game if I had known that. XD

Meanwhile, I am now totally pissed that I couldn't make it. That DJ booth alone was smile inducing.
On a scale of 1 - "[tornado fang]" how good was the event?

Sooo, does that post answer your question?  XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on November 15, 2009, 07:49:04 AM
More than.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on November 15, 2009, 07:50:04 AM
I was actually trying to find you there too, even listening for your name to be called in the tourney.  Alas, no Jericho.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 15, 2009, 08:45:36 AM
Mario Christmas hat?!

To which glorious bastard do I send my money to get one of those hats?!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on November 15, 2009, 08:54:20 AM
Not Ninja Lou.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 15, 2009, 09:04:10 AM
I can't even find it at my usual online stores, and Ebay just has knockoffs.

Although ToyWiz has something pretty kickin' right here:

http://www.toywiz.com/banprestominiboxedgoldcoins.html

PVC Gold Coins! In the words of M. Bison,

Yes!
YES!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: The Drunken Dishwasher on November 15, 2009, 09:20:10 AM
And ups my anticipation to buy NSMBWii at Monday.  Glad to hear it was goomba-licious PB~
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on November 15, 2009, 01:52:05 PM
Apparently only actual video-game stores got this early.  Wal-Mart and Target aren't carrying it yet for some God-forsaken reason, so I made a midnight visit for nothing (hey, it worked for Brawl).

And if I know my semi-local Gamestops, they probably sold out on pre-orders alone, like they do everything.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on November 15, 2009, 06:44:05 PM
I saw a lot of red cases in boxes at mine just now. They had pre-orders set aside and some for general release in a box, so you may as well try them out. They opened early today too.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 15, 2009, 06:44:21 PM
Playing NSMBWii right now!

Wow, this really is fun! I'm totally getting into it! Boy...they sure do like their secret areas, huh? Geez, they're EVERYWHERE. And Roy's fortress, WHOO, EVERYWHERE. Like every other wall has coins or a door hidden behind it! That's nuts!
At any rate, I've already completely cleared World 1, cannon, star coins, everything, halfway through World 2. Here's some thoughts so far:

+Solid fundamentals
+Plenty of items thanks to Toad rescuing
+Inventive use of boosted jump height and ice blocks
+Secrets are properly hinted at; not too difficult to find, but not NES-era BS, either
-Hopefully Propeller and Mini Mushrooms become more plentiful
-It's not skill difficulty, it's obstacle "difficulty" again; that only slows the game down and hurts it
-Can't freaking save at a good time to make up for the lack of power-ups for exploration; quick save...MEH.
-Wii Remote hiccups every now and then, that can cost, otherwise cool use of the Wii Remote
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on November 15, 2009, 07:57:33 PM
I'm at about a similar point.  Mrs. Shell is out and about so I haven't had the chance to try multiplayer.

+Hey, it's Mario.
+I cannot tell you how much ass the Koopa Kid battle theme (http://www.youtube.com/watch?v=iYSLWrfX-kc&feature=PlayList&p=4631EDFB63792ECD&playnext=1&playnext_from=PL&index=39) kicks.
+FRIKKIN SMB3 HAMMER BROS REMIX!!! (http://www.youtube.com/watch?v=wsClEoR-AlA)
-Shaking Wii remote to lift Toad seems clunky.  Other than that, remote usage is responsive.
-Only Players 2-4 can select their character.  Player 1 *MUST* be Mario.
? For a company pushing a non-HD piece of hardware, I find it more than a little bizarre that there is no fullscreen option.
? The Ice Flower is a lot more plentiful than the Fire Flower, in the first world anyway.

I saw a lot of red cases in boxes at mine just now. They had pre-orders set aside and some for general release in a box, so you may as well try them out. They opened early today too.
Mine refused to set aside general release boxes for FIRE EMBLEM.  That's pretty darn sad.  I don't trust them for new releases, and I'm annoyed with the fact that every time I step into the store they try to sell me a pre-order.  Most gamers have internet access; if I wanted to pre-order something I wouldn't leave the house to do it.

Fortunately, there's always Best Buy.  It's been so long since I shopped there that I forgot about them.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on November 15, 2009, 09:25:40 PM
I also just took out World 1, though haven't found the exit to the cannon. Pretty simple so far, with my 25 some-odd lives, although I am loving the ice flower quite a bit. Freezing Cheep-Cheeps is fun.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on November 15, 2009, 09:26:30 PM
[tornado fang]. I really want this game.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Da Dood on November 15, 2009, 10:51:21 PM
Yeah, my pre-order got stuck apparently. I guess I'll have the game tomorrow.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 15, 2009, 11:43:49 PM
Now most of the way through World 4, only missing one World 3 Ghost House coin.

And right now, I'm on the World 4 Ghost House, and I've got all the Star Coins, but there's this little burrowed passage. I'm Mini Mario, but I can't walk through it? What's up with this? IT'S JUST FOR THE MICE?! Wtf...

Also trying to figure out how to get to the W4 Cannon. Found it. PM me if you want to know. I tell you, it's Team Rocket trouble, double trouble.
And still having to explore the World 3 Ghost House for that last coin.

Solid game, but man, they didn't learn their suit/secrets lessons.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: The Drunken Dishwasher on November 16, 2009, 12:06:15 AM
bought it~, but since this is DnD night, my brother will get the first play-touch on it, whilst I play it tomorrow morning and then multiplayer when my brother comes back from work~ hohoh, can't wait~
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on November 16, 2009, 12:34:28 AM
Just got home from playing it with Lou.  We got as far as World 3 before I had to head out.

Honestly, this type of game is truly all I ever want out of gaming.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on November 16, 2009, 12:44:37 AM
I'll just say that, I love this game to death, but I'll be pissed if I get to the end and there is no Player 1 Character Select code hidden in the credits.  I'd hate to think that the DS is capable of one-upping the Wii, trivial a detail as it may seem.  I happen to love the man in green, and I despise the idea of being "punished" for being first player.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 16, 2009, 02:37:08 AM
Took the World 5 cannon to World 8 and beat the game.

THIS
IS
DELICIOUS

I've gotta do spoilers!
[spoiler]
Okay, so, it's already cool enough that Jr. HIJACKED BOWSER'S Koopa Klown Kar! On the airship! Now,

EPIC FINAL BATTLE
So you trounce Bowser once, but you're missing the last Star Coin. You run under him, hit the switch, there's Peach.
WRONG. It's Kamek! And she Rump Commands Bowser! The Final Battle is an auto-scrolling race against Bowser's wrath! He's tearing up the place, spitting house-sized fireballs at you, swiping his claws and destroying his castle trying to get you! This plays a lot like the Megaman Tribute entry that Vixy helped with. Then at the end, there's a HUGE switch, that destroys the castle floor, drains the lava, and takes Adrenaline Bowser with it!

Standard ending, Luigi and the two Toads arrive in hot air balloons, Luigi opens the...basket door?...for them and bows, Peach takes Mario's hand (0v0), and sail off into the sky...leaving Luigi behind, Luigi hitches a ride with the Toads.
After all that, it shows Mario and Peach in the balloon, and Peach asks Mario if she had ever told him about "that secret world".

Now, I know DARN WELL what that means! But, it just so happens, you unlock World 9 afterwards.

Final scene, Larry's crawling on the ground, Jr. condescendingly points toward the other Koopalings, instructing Larry to help get Bowser+ back on his stomach or feet, whichever he can do.
THEY DO! Bowser wakes up on his stomach with a loud THUD! Everyone rejoices!
...but...uh...his little episode causes the ground to shake, and the front end of the castle falls on him...
[/spoiler]

Totally worth EVERY frustrating moment trying to get all the Star Coins (well, where I played)! Good thing that cannon was there, though; I was getting tired of OBSTACLE COURSE again and again and again and again.

Even if this game doesn't have replay value (which, I think it might, but only as much as NSMBDS, which is low), it was so worth the experience!
Now, onto that...secret world!
...so using that as a pickup line... 8D
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on November 16, 2009, 02:44:52 AM
Well, Aldo beat me to it.

Star Coins, incidentally, unlock [spoiler]"Secret World" levels.  8 stages, all Star Coins in one World unlocks a particular stage.[/spoiler]

Now for ending talk:[spoiler]Man, that final Bowser fight was so epic.  I do kinda wish it wasn't necessary to beat Bowser with a switch, though.  I miss the axes of old.

Is it just me or is Peach getting even MORE uptight with her hero-thanking?  She's gone from kiss on the cheek to arm holding.  Who knows, maybe she feels guilty turning her back on Bowser all the time (as well she should, considering that I don't recall seeing any annulment at the end of Super Paper Mario).

Either way the fact that the ending is Mario-specific ala SM64DS leaves me at all the more a loss as to why the player selection was not expanded.  There's really so much more they could have done.[/spoiler]

I really can't get enough of that Hammer Bros. remix.  Even playing only Worlds 1, 5, and 8, I deliberately hit map enemies whenever possible, and wound up with something like sixty Mushrooms. 8)

Oh yeah, and we all knew it was coming, but...
...I'll be pissed if I get to the end and there is no Player 1 Character Select code hidden in the credits.  I'd hate to think that the DS is capable of one-upping the Wii
And in addition to this, GUESS WHAT?  PEACH'S SKIRT WAVES AS SHE FALLS! (http://kotaku.com/5384278/miyamoto-asked-why-peach-isnt-playable-looks-to-skirt-issue)

SHIGERUUU!!! O:<



(still worth it ~w~ )
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 16, 2009, 03:09:25 AM
Nearly forgot to mention:
At 99 Lives, Mario/Luigi loses the hat. You don't take extra damage or anything, it's just gone.

Found World 3 Ghost House Third Star Coin. It's kinda where I expected it would be, but I just had to risk my neck to get it.

About SPOILERS:
[spoiler]Aw, come on, Mario blushes when she asks him about the "Secret World"! I don't know about you guys, but I think we know precisely what Peach is going to do for her whoknowswhat-th birthday! óVó[/spoiler]
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on November 16, 2009, 03:18:30 AM
Now that, I didn't know.  I only have 60-70 lives.

And as far as blush-inducing "secret world" talk from a Princess goes, I'd rather hear that from Daisy. :V  Ah well, can't win 'em all.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 17, 2009, 06:57:30 AM
<----
She'd love a place like World 9; stars, it's in the sky, etc.

Eh, I guess they don't have "Feeling like you're on cloud 9" in Mario World, they have "Feeling like you're on World 9". 8D

Posted on: November 15, 2009, 10:08:47 PM
Well. Five-Star Complete.

I'm pretty well a walking encyclopedia now, although there's probably a few secrets I'm fuzzy on from memory.

Star 1: Beat the game.
Star 2: Get all the Star Coins in Worlds 1-8.
Star 3: Get all the Star Coins in World 9.
Star 4: Visit all: Levels, Alternate Goals/Levels, Ghost Houses, Fortresses, Castles, Warp Pipes, and Cannons. Toad Houses, Baddies, Toad Rescues, etc. mean jack.
Star 5: Don't use Super Guide. You can have the block appear (STUPID FLYING BEETLES), just don't use it.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on November 17, 2009, 07:45:18 AM
Little addition on Star 5: You CAN use it, but clearing the level will keep the icon on the world map red. When ALL the icons are blue, you'll unlock it... meaning you have to go back to the level you used Super Guide in and beat it yourself.

...Made it to World 6. I'm going at my own pace, accounting for school and such. I'm loving how the game is slowly raising the difficulty while not making it irritatingly so.

Also the little treat at the end of World 4. Mmm...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 17, 2009, 06:39:58 PM
Little addition on Star 5: You CAN use it, but clearing the level will keep the icon on the world map red. When ALL the icons are blue, you'll unlock it... meaning you have to go back to the level you used Super Guide in and beat it yourself.

...Made it to World 6. I'm going at my own pace, accounting for school and such. I'm loving how the game is slowly raising the difficulty while not making it irritatingly so.

Also the little treat at the end of World 4. Mmm...

There's an even better version of the same little treat after World 6.
Let's just say...Mario decides to get in on the action.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Fxeni on November 17, 2009, 07:10:01 PM
All I have to say is that for me this game doesn't compare to SMB3, SMW or SMW2. Still fun, mind you, but it's missing something.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Psycho Yuffie on November 17, 2009, 08:28:30 PM
New Super Mario Bros. Wii even has got my attention. It looks like it's a lot of fun.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on November 17, 2009, 10:30:43 PM
It is fun. Even when I saw some end-game scenes, I still want to play it!
The game is coming in December in Japan. >oo<
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 18, 2009, 01:23:05 AM
All I have to say is that for me this game doesn't compare to SMB3, SMW or SMW2. Still fun, mind you, but it's missing something.

It's one big museum of past Mario awesome in the generic NSMB art style without doing what SMB3, SMW, and SMS did; meaningfully add to the series. SMW lettering and enemies have been used ever since, SMB3 set the series' tone, and SMS pervades through a number of games using some island themes, Piantas, and of course, Bowser Jr.

All of NSMBWii's memorable content was borrowed in some fashion from previous greats. The only new memorable things were Bowser/Jr. hijinks, World 9, and the Koopaling Rematch theme.

That said, it's still GREAT.

Hopefully NSMBWii pays a tribute to all the previous material that forces the devs to "move on", and Super Mario Galaxy 2 solidifies what SMG1 started, which was to contribute to the series like 3, World, and Sunshine.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Fxeni on November 18, 2009, 01:53:55 AM
Funny you mention SMS, since most people were disappointed by that one. I liked it to a certain degree, personally. As for NSMBWii... well... I find the controls a bit on the sluggish side at times. Maybe I'm just too used to the older games, but they definitely felt more fluid to me.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on November 18, 2009, 02:49:54 AM
I can intentionally throw Ninja Lou-igi into a pool of purplicious poison.

This is the greatest Mario game ever.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 18, 2009, 03:01:55 AM
SMSunshine might have been a disappointment to some, but it certainly did its share of work as far as the IP is concerned. Luigi's Mansion started the 3D update, but SMS finished the job by having a full Mario, Bowser, Peach, Toads, and other essential cast fully fleshed out instead of remaining their SM64 polygon counterparts. The same basic models are updated and used in spinoffs and SMG from there on out. SMS also has elements from it in MK:DD, MKDS, SSBB, PM2:TTYD, etc.

Now as for NSMBWii, let me see if I can't recall all, that's right, all, of the influences it has from previous games:
SMB1: Flagpoles, "Sky" bonus levels, underground levels and BGM, hidden vines, boss Switch, some songs and sound effects (fireballs), Koopas not knocked out of shells, Infinite Lives/flagpole trick
SMB2: Toad, POW Block, Carrying items
SMB3: Items on World Map/No in-stage hold, Airships, Koopaling First Fight theme, various enemies, World Map enemy fights, Anchor, songs
SMW: Yoshi, Secret goals, Single checkpoints w/ Mushroom Boost if Regular Mario, Back Door to Ludwig's castle, select enemies and gimmicks (i.e. Chainlink Climbing), World 9 acts like a hybrid of Star Road/Special Zone, block Switch, Koopa Clown Car, Hot Air Balloons
SMW2: Kamek's power boosts, Yoshi Fluttering, Ground pound wave-generating floors
SM64: Select songs (Freeing Toad in the World Map enemy fights), some sound effects (Warp Cannon aiming, Chain Chomp bark, etc.), Koopa Keys, Bowser face on life lost, Wall Kick/Ground Pound/Triple Jump
SMA4: Hint Videos
MK: Rainbow Road-themed World 9 BGM
NSMB: Enemy/music sync, Star Rank/completion, graphical style, hidden areas shown by see-through element, overall stage aesthetics and structure, Star Coins, Warp Cannons, powerups, anything else really

It's one thing for the series to build upon itself, but I think seeing this level of borrowing a third time after NSMB already did so would be very dangerous to the IP's health as far as "going stale".

I can intentionally throw Ninja Lou-igi into a pool of purplicious poison.

This is the greatest Mario game ever.

Strangely enough, I never fell into the poison. Lava, bottomless sky, yeah, but no death by spikes, poison, or electrocution.

And I got my dad to play from the start to W1 Fortress.
...let's just say that picking him up REALLY sped us up. >U<
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on November 18, 2009, 03:12:24 AM
I just love the Co-OP aspect to it so very very much.  Especially in a Mario game.  I'm really hoping this does insanely well, so that companies (I [tornado fang]ing MEAN YOU, CAPCOM) take note of this, and give us some more 2-D Co-OP games.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 18, 2009, 03:17:04 AM
Yeah, we're severely lacking in X/Zero/Axl and Vent/Grey/Ashe/Aile co-op.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on November 18, 2009, 03:26:03 AM
I still miss Daisy.  But I can't help but love this game.

Oh, and Aldo, some notes on your tributes:
-SMB1: Infinite lives stomping on a Koopa Shell before the flagpole.
-SMB1/3: Koopas cannot be kicked out of their shells.
-SMW: Koopa Clown Car
-SMA4: Hint videos.
-POW block is originally from Mario Bros. (and yes it DOES work if you bash it from below; Mrs. Shell brought that to my attention)  Only the ability to throw it is SMB2.

And I got my dad to play from the start to W1 Fortress.
...let's just say that picking him up REALLY sped us up. >U<
Same for me and Mrs. Shell.

It seems, no matter how much she likes Mario, she's weakened by the need to follow two characters on-screen.  She can't even play MM2 Power Fighters.  But I did leave Larry to her and she trashed him, so HOPEFULLY she will continue.

I just love the Co-OP aspect to it so very very much.  Especially in a Mario game.  I'm really hoping this does insanely well, so that companies (I [tornado fang]ing MEAN YOU, CAPCOM) take note of this
Damn straight.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 18, 2009, 03:30:14 AM
I still miss Daisy.  But I can't help but love this game.

Oh, and Aldo, some notes on your tributes:
-SMB1: Infinite lives stomping on a Koopa Shell before the flagpole.
-SMB1/3: Koopas cannot be kicked out of their shells.
-SMW: Koopa Clown Car
-SMA4: Hint videos.
-POW block is originally from Mario Bros. (and yes it DOES work if you bash it from below; Mrs. Shell brought that to my attention)  Only the ability to throw it is SMB2.

Heh, Koopa Clown Car is almost spoilers, that's why I didn't post it. Same for Hot Air Balloons.
Didn't know about SMA4's hint videos, though.
POW Block seemed to function like SMB2's the most, so that's that one.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on November 18, 2009, 03:34:58 AM
Heh, Koopa Clown Car is almost spoilers, that's why I didn't post it. Same for Hot Air Balloons.
Not really, magazine scans confirmed Jr.'s Koopa Clown Car before release.

Although now that we're going that route:

[spoiler]SMW2: Ground pound wave-generating floors.[/spoiler]

Quote
POW Block seemed to function like SMB2's the most, so that's that one.
It's more execution than actual function.  The game just happens to not require flipping enemies before killing them, and most POW Blocks are on the floor so hitting them from below is rare.  But really, the core concept is simply, you hit POW, POW hits everything.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on November 18, 2009, 03:47:20 AM
I love how an in-sync ass stomp from 2 players will create a POW block effect!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Ninja Lou on November 19, 2009, 01:43:18 AM


I can intentionally throw Mario the "P"lum"B"er into a pit of closing spikes....

Greatest Mario Game Ever!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: X-3 on November 19, 2009, 02:41:38 AM
Just beat it. Great game, though I wish it used the stuff it introduced more. Most of the time something new appears in one level...and then never or rarely appears again.

I took my time getting Star Coins, so now I get to tackle what are probably the hardest parts of the game!

I also played co-op yesterday, and while it was slow because my sister isn't much a video-gamer, it was still fun as hell.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on November 19, 2009, 02:57:08 AM
I managed to coerce Mrs. Shell into nearly two full worlds of co-op today.  Awesome.

Take my advice, if co-oping with a platforming newbie, best play in levels you haven't been to yet.  They appreciate it when you're finding out stuff together.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 19, 2009, 03:13:43 AM
Just beat it. Great game, though I wish it used the stuff it introduced more. Most of the time something new appears in one level...and then never or rarely appears again.

I took my time getting Star Coins, so now I get to tackle what are probably the hardest parts of the game!

Yes, but as much as SMB3 and SMW are hailed, they both do pretty much the same thing as what NSMBWii has done. All of these games maintain the challenge and surprise by having elements that are semi-unique or unique to each level. The orbs and globs of water in World 7 were VERY cool and a refreshing change of pace. That said, it was a shame considering how much of this game was "borrowed" from past games that some elements weren't used a number of times. I kinda wished that the Switches from SMW made a full-blown return, not a quick cameo...

Uh...the Star Coins are the hardest parts of the game.

Except the ice level in World 9. OH WHAT A HEADACHE THAT SECOND HALF IS.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on November 19, 2009, 03:36:22 AM
I don't see how anything can be more troublesome than the couple of World 8 levels where constant [parasitic bomb] is raining down on you.  That's one thing from NSMB on the DS that I wish they had axed.  Skies thick with crows and volcano rocks do not make for good platforming.

Seriously, I saw Toad stuck in 8-1 and said, "[tornado fang] it, you're on your own."
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 19, 2009, 04:18:34 AM
My gripe with the game is the same gripe I had with Lost Levels, only this time the headache is optional:

There are many Star Coins and Secret Goals that, in the valid process of finding them, you will either die or waste an incredible amount of time on.

Having fun exploring that level? Time limit.
Know where that hidden path generally is? Oops, wrong pit, you die.
Best of all? We worked so hard designing THIS kind of game that we forgot to keep the levels short, and the reward for your hard work is MORE work.

NO! Playable characters, Godmoding, widgets for your console: anything but just "more of the same"!

Even SMG1 had 2 postcards, an extra level, and playable Luigi afterwards! Luigi and the Toads weren't even available in 1P after completion, and NSMBDS had Luigi!

...although that really just confirms the REAL reason this game is so important to the series. Those who have seen the ending, 'you know what I mean.' ;)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on November 20, 2009, 03:05:07 AM
Honestly, I don't have any problems with the level design.  It's tricky at times but thus far acceptable (barring the minor World 8 gripe I discussed earlier).  Granted, I do have a lot of Star Coins to go.  But still, it all seems challenging but fair.  Quite addicting, too.

Quote
Luigi and the Toads weren't even available in 1P after completion, and NSMBDS had Luigi!
This is my main gripe with the game, honestly.  Character-wise there is so much more appeal that could have been generated with so little effort that I find it almost sickening.  Player 1 *MUST* be Mario?!  That is crap.  There's no reason for it.  No reason Peach can't give her attention to Mario even if he wasn't the one to bust her out of the cage (SM64DS; Yoshi is the first one she notices, not to mention who saved Mario's ass, but Mario still gets the kiss).

Then there's the simple lack of characters.  I said it before and I'll say it again: there is no reason the game should have been limited to Mario, Luigi, and two Toads.  It's an obvious cop-out in a game otherwise reeking of top quality.  Toadette, Daisy, Wario, and Waluigi, that's just off the top of my head.
And why the hell ISN'T Daisy at Peach's Birthday Party, anyway?  That in itself is almost enough to make me consider DFA (http://furboz.deviantart.com/gallery/#DFA-Comic) to be canon. -AC

So, barring the fact that in a 4-player game I'm stuck as Mario, only one other thing bothers me.  This is the one blunder the game shares with Sunshine: improper execution of Yoshi.  I am really, really scared for his usage in SMG2 at this point, Nintendo seems to have forgotten the little dino's place as a proper ally.  Yoshi in this game is almost as rare as his wing bonus stage in SMW.  Why even bother if they're going to kick you off of him at the end of the level?  He deserves better than to be reduced to the gimmick of 5-or-so stages.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Da Dood on November 20, 2009, 04:05:29 AM
I got the game, played all of World 1 and some of World 2.

I'm loving it so far. It's more NSMB, basically, which is enough for me.

The overworld inventory is by far my favorite addition. Solves my biggest issue with NSMB, because sometimes for a secret you'd have to use a power-up that wasn't even available there, and you'd risk getting hit and being forced to seek those red ? blocks on the map.

Also, Tiny Mario is so adorable. >w<
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Harruhy on November 20, 2009, 04:33:06 AM
Also, Tiny Mario is so adorable. >w<

No hat Mario is great too.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 20, 2009, 06:04:10 AM
They at least evened out the secrets amongst the various suits and forms. Mini Mario has a nominal amount of secrets, really.

I kinda miss having access to items in-stage, but then that's kinda easy.

I'm going to fight the final boss again before calling it a night.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on November 20, 2009, 10:25:40 PM
I got the everything cleared message in-game and now a five-star profile. I never did see one super guide block the whole playthrough and once you beat the game, it won't activate.

Great game, though. I was happy I kept the final bosses and World 9 (in general) a secret to myself.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 21, 2009, 01:32:12 AM
Yeah, the final boss would have been boring if I had seen it coming.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on November 21, 2009, 02:25:29 AM
[spoiler=Final Boss]The chase part... oh man, I was actually going, "Oh [tornado fang], oh [tornado fang], oh [tornado fang] (accidentally wallslides into a lava wave) [tornado fang]![/spoiler]
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Da Dood on November 21, 2009, 03:06:07 PM
World 3 was amazing. The ghost house, the red switch, the fortress with the rotating blocks, the castle, the whole thing. Wow.

I have all Star Coins so far, plus World 5 and 6 open via secret exits, but I'm gonna play through normally.

This game is great. :D
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Da Dood on November 21, 2009, 03:37:47 PM
I hear there's a little reward for 100%'ing the game without even seeing a Super Guide block. Apparently the stars in your save file will sparkle.

I'm already screwed, saw it twice, but you can still save yourself. :|

EDIT: No double post button?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on November 21, 2009, 03:59:25 PM
If you replay the Super Guide levels without using Super Guide, you will get your new star. ^^
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 21, 2009, 04:43:33 PM
Yep.

I just played a number of W7-9 levels without trying to get the Star Coins.
IMMENSELY easier. It's crazy how drastic the difference is.

Maybe I will keep this game and just not mess with Star Coins in future replays. I should do the same in NSMBDS, too.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on November 21, 2009, 07:36:51 PM
It's like this:

Use Super Guide? You can still get the 5th star, just go back and beat the levels you used Super Guide in without using it. They will not glitter, though.

Didn't use Super Guide? Well then you're clearly an awesome Mario player if you have five stars, so here, we'll make your stars sparkle. Winners get sparkly things!

But yes, most of the level's challenge in single player is getting the Star Coins. Otherwise, it's trying to not die with another to three players on the screen at the same time as you.

EDIT: Also, star coins in NSMB DS don't matter too much. They're in much easier to get locations than NSMB Wii's in general.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on November 21, 2009, 07:38:39 PM
I pre-ordered flagjp NSMBWii for $4 dollars (including shipping)~ :cookie:
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on November 21, 2009, 07:39:32 PM
Who wouldnt spend so much time oging through levels ot make pictures sparkle! Oh whats that? You want more for doing such a greta effort? You beat the game thats a reward enough, no go away, we are trying to make DS fit with Balance table.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on November 21, 2009, 07:42:45 PM
It's better than getting nothing, though it is a little lame.

It wasn't even much of a great effort. Just play carefully and watch where you're jumping. When you beat the game (you can warp with the cannons) Super Guide immediately shuts off on all further level playthroughs. You'll still get the sparkle effect. It just shows you didn't need any hand-holding to beat the game.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on November 21, 2009, 07:45:38 PM
Thing is, I dont really like going that extra mile unless I get to see or do something good. Its lame that for MY ( Im not as amazing in mario games as most of you) effort all I get is sparkly stars, whatever im going to go play Tekken 6 and spam hworong's kicks.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on November 21, 2009, 07:52:18 PM
Well, it's just there for those that do. I think getting the five stars themselves is more of the achievement. The sparkles are just a little extra icing on the cake: it's nice, but more style than substance.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Tickle Buffalo on November 21, 2009, 08:09:12 PM
Thing is, I dont really like going that extra mile unless I get to see or do something good.

So why are you playing games at all? They're all effort for very little reward.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 21, 2009, 08:54:24 PM
So why are you playing games at all? They're all effort for very little reward.

Sometimes, the game itself, the story, the memories you'll get, etc., IS the reward.

NSMBWii, not the case.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on November 21, 2009, 09:14:38 PM
So why are you playing games at all? They're all effort for very little reward.

Eye candy and music to your ears~ :3
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Helada Quemadura on November 21, 2009, 09:27:21 PM
Q: We got the game and fell in love with it already. Since we are into game design and programming, we like to look at how the levels are made and the look at the mechanics as well.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Tickle Buffalo on November 21, 2009, 09:32:54 PM
Sometimes, the game itself, the story, the memories you'll get, etc., IS the reward.

NSMBWii, not the case.

Hey, I'm trying to motivate people to greater heights here. Stop ruining it.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on November 21, 2009, 09:38:30 PM
Hey, I'm trying to motivate people to greater heights here. Stop ruining it.
greater heights

[youtube]C03Zd6q6vu0[/youtube]
Stage 5 (http://www.youtube.com/watch?v=C03Zd6q6vu0)

[youtube]Bp9SpVjEBYw[/youtube]
Final Boss (http://www.youtube.com/watch?v=Bp9SpVjEBYw)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on November 21, 2009, 09:41:16 PM
You will NEVER get me to become an overachiever! Besides I mean if the game is entertaining then of course I will play it, if I have  real life competition, which is the case with pokemon, soulcalibur and most fighting games, I will play it more and practice By the way, no one will be able to beat me in soulcalibur now that I have mitsurugi's moves down and by no one i mean my real life friends. Sometimes I prefer the sheer factor of beating a stage or boss or gaining a level that adds to the fun. But once hte world is saved or destroyed and everything is mostly done, I doubt I will really come back for the extra goodies, such as catching all the pokemon in a region. So I really am just talking about pursuading me to do more with the game, if I unlock something worthwhile (some kind of costume change, new weapon or something like that) then I will try and get it, if its something thats really just there to show what you did (Trophies achievemeants of that sort) I really wont go ahead and complete the extra chalenges.

EDIT: Its just confusing to WATCH the ship dodge those things, let alone actually do so.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Tickle Buffalo on November 21, 2009, 09:54:18 PM
I can beat Suwako. :)




:(
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 21, 2009, 11:32:37 PM
Hey, I'm trying to motivate people to greater heights here. Stop ruining it.

What, IRL stuff?

Overrated. :P
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Tickle Buffalo on November 21, 2009, 11:57:31 PM
How about if I motivate him to play games IRL?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Da Dood on November 22, 2009, 12:52:30 AM
Anchor stage. Holy crap.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on November 22, 2009, 04:01:06 AM
Yeah, rented it with some friends, three people became 6 people, so we took turns, it was fun, though I could have heard "pop my bubble" around 34 times.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Harruhy on November 22, 2009, 04:04:36 AM
So I got this last night. It was alright, and getting the Star Coins is a bit annoying but meh.
I'm gonna play it with a few pals tomorrow, but right now, didn't seem like a good use of $67.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Da Dood on November 22, 2009, 06:18:15 PM
Oh crap, I got a warp cannon to World 8.

Must... resist...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Harruhy on November 23, 2009, 01:03:54 AM
Hrm. I can't say I enjoyed this game, even when playing it with friends.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Align on November 23, 2009, 06:44:38 PM
It's been OK so far. Basically SMB3 with new graphics.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Da Dood on November 25, 2009, 02:28:02 PM
Almost done with New Super Mario Bros. Wii.

Sorry if this has been mentioned here, but people at GameFAQs have apparently found all the rewards:

Quote
* Platinum Sparkling Stars (on your file): Clear the game 100% without recording any deaths.
* Gold Sparkling Stars: Clear the game without activating and/or using the Super Guide by dying 8 consecutive times in any level.

(Note that these effects can disappear upon violating these conditions, even if they were satisfied upon initially clearing the game.)

With or without these special effects, players can earn up to five stars by satisfying the below conditions in no particular order:

* Clear the game's main quest (defeat Bowser in World 8)
* Collect all 207 Star Coins in Worlds 1~8.
* Clear all levels (including those in World 9) with all secret exits where applicable.
* Collect all 231 Star Coins in Worlds 1~9.
* Clear/visit every dot on every world map (all red dots should turn blue): this includes cannons and mushroom houses.

So, in short, on my first file I'm not even getting the gold sparkly thing. :P
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on November 25, 2009, 10:48:07 PM
Quote
* Platinum Sparkling Stars (on your file): Clear the game 100% without recording any deaths.
Damn.

And may I say, World 8 [spoiler]That lone secret exit is DEVILISHLY hidden.  I thought for sure I had all Star Coins there, then World 9's gate gave me zee uppercut.[/spoiler]
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Da Dood on November 25, 2009, 11:47:46 PM
Yeah, I didn't know I was missing a level until I decided to open the Star Coins menu for no reason. And I had to visit the Peach Castle to see if any hint movies mentioned a secret goal in W8, then voilá, back to the target level to search for the alternate exit. Finding it wasn't that difficult, the two red bridges screamed OH HEY WE ARE ABNORMAL.

I beat the game. Final battle was incredible, so different from normal Mario final battles.

I have all Star Coins except in World 9, which I haven't visited yet. Tomorrow.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on November 25, 2009, 11:54:31 PM
Damn.

Confirmed fake IIRC.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Da Dood on November 26, 2009, 12:05:34 AM
Well, that saves a lot of trouble.

Too bad though, sounds like a good challenge. :|
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Tickle Buffalo on November 26, 2009, 12:06:56 AM
You can always try it anyway. If you'd like.


I might pass, though.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 26, 2009, 02:08:41 AM
Well if you just kept resetting the game when you die, don't go after the Star Coins, and warp to World 8, it'd actually be pretty easy since you can then save at-will.

But not much point to it; it's in poor taste to not allow all skill levels of gamer not to build up their ability, then get such a shallow unlockable.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Harruhy on November 26, 2009, 02:20:13 AM
And may I say, World 8 [spoiler]That lone secret exit is DEVILISHLY hidden.[/spoiler]

I have to say 8-7 was pretty awesome.
At first I was like "oh cool, rollercoaster-esque", and then near the end I was like "HOLY [tornado fang] DUAL TRACKS".
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 26, 2009, 02:45:46 AM
You know, I saw the hint earlier in the stage where it shows platforms underground, but I was so busy going after Star Coins that I didn't go back. :O
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on November 26, 2009, 04:02:27 PM
I never bothered with Hint Movies and I honestly don't even know where the Star Coins menu is.  Couldn't find ANY conspicuous-looking spots on the map, so I internet-searched which World 8 stage has a secret exit.  From there, pretty much as Da Dood said.  It's easy to find if you're actually looking for it, but running through the stage you think it's some kind of spike ball scenery or something.

I have to say 8-7 was pretty awesome.
At first I was like "oh cool, rollercoaster-esque", and then near the end I was like "HOLY [tornado fang] DUAL TRACKS".
Took the words out of my mouth.  If there is one thing more awesome than a roller coaster over lava, it's a FRIKKIN DUAL TRACK BONE DRAGON ROLLER COASTER over lava. 8)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Da Dood on November 26, 2009, 06:02:43 PM
I didn't actually watch the hint movie, I just looked through the menu in the castle to see if they mentioned a secret goal in W8 (because they also mention the level where the alternate exit is located).

I'm planning to watch all the hint movies in one sitting like a reward for getting 100% in the game. :)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 27, 2009, 12:11:32 AM
Took the words out of my mouth.  If there is one thing more awesome than a roller coaster over lava, it's a FRIKKIN DUAL TRACK BONE DRAGON ROLLER COASTER over lava. 8)

For all the badassery Nintendo forgot to put in from SMB3's World 8, that was a righteous new addition.

As was the hallway leading up to the final fights (though I don't know if I'd call that 'new').
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on November 28, 2009, 05:03:02 PM
Just got this game yesterday. Holy God, it really is Super Mario Bros. 3 on steroids. The amount of creativity that is present in one level of this game absolutely [parasitic bomb] stomps the entirety of NSMB DS. And I'm only officially up to Ice Land err, World 3. XD

Also, I can pick my brother up, abuse his propeller suit to get me places, then chuck his ass into an obstacle. Game is high [tornado fang]ing tier. XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on November 28, 2009, 09:05:39 PM
Just be glad you don't have Worthless Lou as a teammate!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: The Drunken Dishwasher on November 29, 2009, 12:30:47 AM
Or my cousin and his buddies.  Who are all douchebags.
AND IT'S SO [tornado fang]ing FUN!!!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on November 29, 2009, 06:45:41 AM
Ok, just got his today and I just came back from beating world 1 with my brother. So much fun, this game is awesome. Even when we were both killed because of me pretty much being an [dark hold] to my brother, it was fun, and I can already tell the Propeller Suit is one of the best suits ever 8)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on November 29, 2009, 06:53:06 AM
I'll never forget threatening my brother over who gets the suit. I yelled out loud after chucking him in a chasm, "I'll kill a [sonic slicer] for my propeller suit." XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on November 29, 2009, 07:18:21 AM
Good thing the suits come in multiples, or else blood would be shed for the propeller suit.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Tickle Buffalo on November 29, 2009, 07:42:47 AM
Propeller suits are ugly, fire/ice flowers are much better. All pretty and flowery and kinda making me question my masculinity.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Align on November 29, 2009, 12:03:10 PM
I could've been playing this with my brother, but when he left his girl, he also left all his stuff, including the extra wiimote I had given them as a present so they could play together... I'm not sure if it's ironic or just annoying.

EDIT: Well. Few hours later, and said brother just called me to say he bought another controller. I guess he really doesn't want to see his ex.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on November 29, 2009, 06:39:19 PM
Propeller suits are ugly, fire/ice flowers are much better. All pretty and flowery and kinda making me question my masculinity.
Ugly, but useful.

It's no Hammer Suit or Blue Shell, this is true, but it works.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: The Drunken Dishwasher on November 29, 2009, 08:23:10 PM
4 player fire/ice suit is something awesome to ALWAYS see~
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Align on November 29, 2009, 09:25:19 PM
Had a lot of fun this time. Now I want to see more platformers with samescreen multiplayer...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on November 30, 2009, 03:45:23 AM
I've been wanting to see more of that since Contra. ::)

100% cleared the game today, 5 sparkly stars.  And I gotta say, to any who are worried about the game not being challenging, World 9-7 will hit you like a Piranha Plant to the testicles.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Harruhy on November 30, 2009, 03:49:22 AM
World 9-7 will hit you like a Piranha Plant to the testicles.

Goddamn.
That goddamn level.
It's not tough, but enjoy getting your dang Star Coins.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on November 30, 2009, 03:53:18 AM
You know, as much as I really don't want to come off as jumping on the internet bitching wagon, it is my sincerest hope that next gen, we get a New! Super Mario Bros. Wii+ with a level builder and online multiplayer. I never realized just how well suited for hilarity competitive multiplayer Mario could be. I'm playing with my brother and since we both have incredibly different playstyles when it comes to Mario platformers, it makes for some of the craziest [parasitic bomb] ever. I can only wonder what it would be like to do this with you guys.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on November 30, 2009, 04:00:52 AM
Simple, I would be running  and jumping on peoples heads to try and finish the stage without a injury, while everyone else is  screaming "POP MY BUBBLE [sonic slicer]!" While I steer clear of them. I would wish for some online multiplayer and more meat on the mario games, possibly more multiplayer options such as level aditor and online. I mean the 2D platforming Mario isnt going to go stale, the last one was on the SNES and games come and go pretty rfast if you try and think about other types of media. Overall I enjoyed the brief time I had with the game and playing with my less expierienced friends (they can play a mean brawl, but thats about it, no other games besides guitar hero and 3D mario.) as they tried to survive as I ran through msot of the levels pretty easily.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Fxeni on November 30, 2009, 04:08:24 AM
I mean the 2D platforming Mario isnt going to go stale, the last one was on the SNES
Wait what?

I got to try the coop mode, and it's fairly entertaining. Lots of these levels weren't really designed with that in mind, I get the feeling, although it amplifies the craziness. Still not quite as good as it's earlier brethren for me, though.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kit on November 30, 2009, 04:09:21 AM
I'm too lazy to read fifteen pages.

I haven't played NSMBW yet.

Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on November 30, 2009, 04:14:29 AM
I'm too lazy to read fifteen pages.

I haven't played NSMBW yet.

You need to fix this ASAP. Even more so if you have good friends or Peter to screw around with in game. XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on November 30, 2009, 04:14:54 AM
Wait what?

I meant it hasnt been used as an idea pot much, so there is still enough costumes and worlds to keep 2D Mario going.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on November 30, 2009, 04:16:09 AM
I admit that it's hard to ignore the yearning for online play.  Then again, if one thing will disrupt your runs more than 2-to-4-player craziness, it's 2-to-4-player craziness with lag.

Really, though?  Nintendo needs to step up their online presentation anyway.  Knowing them, even if this was a Wifi title they probably wouldn't include WiiSpeak.  And that's something that, unless they get the brass to release an actual headset, really should have been standard a long time ago.

Brawl is tolerable in that regard due to customized taunts.  But sneaking messages into NSMBWii's controls would be a lot tougher.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on November 30, 2009, 04:19:20 AM
Is there really any need for telling a person your playing how much they suck? That and " I need that powerup!" or "Pop my bubble!".
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on November 30, 2009, 04:21:08 AM
I also have to mention that while online would have been a great addition, I'm content to wait until near lagless platforming becomes viable for Nintendo. *Prays for next gen with better online services*
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on November 30, 2009, 04:23:09 AM
By that time, nintendo will learn how to make next-gen graphics AND motion control. They will also transform the friend codes from 7 digit to 5 digits!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on November 30, 2009, 05:01:25 AM
I've been wanting to see more of that since Contra. ::)

100% cleared the game today, 5 sparkly stars.  And I gotta say, to any who are worried about the game not being challenging, World 9-7 will hit you like a Piranha Plant to the testicles.

Haven't we all since Chip & Dale did it so long and awesomely ago! 

Also, the challenge in the game comes from the Multiplayer aspect.  One wrong jump from your teammate, and you die.  Running into someone, you could die.  Having a teammate who liked to throw you in acid/lava/etc. (like me) you could die!  However, that's what makes the game so much fun.  Honestly, playing this game by yourself is nowhere near as much fun as with someone.  This is why I really wish this game had Online Co-Op, and why the next one really must.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on November 30, 2009, 05:35:33 PM
Goddamn.
That goddamn level.
It's not tough, but enjoy getting your dang Star Coins.

And then watch the Super Skill video.

Which is a misnomer; choreographing and knowledge in advance =/= skill.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on December 05, 2009, 04:20:50 PM
Is there really any need for telling a person your playing how much they suck? That and " I need that powerup!" or "Pop my bubble!".
If it were Random, hell no.  Amongst Friends, hell yes.  Part of playing with friends is yelling at each other, laughing at deaths, congratulating for cool moves, expressing relief at close calls, cursing for chucking into lava, all that stuff.  Voiceless means disconnected.  That's just the way it is.

Posted on: November 30, 2009, 09:03:00 PM
You know, I replayed the last stage today to see if anything changes after a 100% clear/99 lives.  It doesn't, that I can see.  But you know, as awesome as Bowser is in this game, there is one thing they botched that will probably leave me preferring the DS to rematch the ...

VOICE!!!  Dammit, Bowser is a reptile.  A big, scary, beast.  Okay, so its cute and charming and whatever to have some guy roaring into a mic for party games, but for crying out loud *DO NOT* do that in platformers.  Not here, not in Galaxy.  He should have had the more animal-like SFX.

Rant over.  The game's got it where it counts, there are just some finer points that could have stood some attention.



BTW, I was running through the Hint Videos yesterday.  Some of them are pretty funny.  World 1-3 Super Skills, the three other characters on Yoshis go through the whole stage playing catch with Luigi.  World 3-5 Super Skills, Luigi gets picked on a lot in the opening as the others leave him behind, but he gets the last laugh.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on December 05, 2009, 07:07:58 PM
But Bowser wants to tell you it's SHOOOOOOOWTIME!

His dialogue from SMB3 to today has always been amusing or contributing. Even in SMS, when the voice was WAY OFF, the content was enjoyable.

Let the man speak, I say.
Hell, let all of them speak. Did anyone even say anything beyond grunts and generic sounds? Mario actually spoke more words in the menus than everyone in the entire game.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on December 05, 2009, 07:27:56 PM
Mario fully talking (as Charles Martinet) sounds weird and would get annoying extremely fast.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on December 05, 2009, 07:36:25 PM
Mario fully talking (as Charles Martinet) sounds weird and would get annoying extremely fast.

You're right; Mario imitating Charles Martinet would get annoying.

 8D
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on December 05, 2009, 07:47:54 PM
Smartass or not, it'd still be a horrible move.

To put it into perspective, if you think Sonic is bad now, Mario will be on par with it in a fully speaking role. Same with Link and most other silent protagonists. Samus is the only one that's managed so far to break the barrier with Metroid Other M, though I credit this more to her having a talented voice actress in Jennifer Hale.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on December 05, 2009, 08:39:45 PM
Does anyone else yell at Peach to simply jump off the ship before you go to the next world?  I mean, SHE CAN HOVER!  XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on December 05, 2009, 09:05:32 PM
She's not too bright in times of a crisis... except that one time in her own game.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on December 05, 2009, 09:16:07 PM
Does anyone else yell at Peach to simply jump off the ship before you go to the next world?  I mean, SHE CAN HOVER!  XD

I yell at Mario actually XD

"JUMP ON THE [tornado fang]ing SHIP! JR CAN DO IT; WHY THE HELL CAN'T YOU?! YOU'RE SUPPOSED TO BE THE BEST JUMPER IN THE WORLD!"
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on December 05, 2009, 09:17:00 PM
I yell at Mario actually XD

"JUMP ON THE [tornado fang]ing SHIP! JR CAN DO IT; WHY THE HELL CAN'T YOU?! YOU'RE SUPPOSED TO BE THE BEST JUMPER IN THE WORLD!"

It's clear that there are a lot of people at fault here, yes! 
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Align on December 05, 2009, 11:48:58 PM
Hell, he could do it in SMB3. Though it did require an anchor to be down.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on December 06, 2009, 02:12:27 AM
It's better when he has the propeller suit on. There's almost no excuse there... or how about the times he actually gets on to the ship?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on December 06, 2009, 02:15:08 AM
Can you blame Mario for being conflicted on whether or not he WANTS to rescue the princess after all this time?

As for Peach, I still say she's covering her secret relationship with Bowser.  I know her security is incompetent, but a giant cake of unknown origins with Koopaling hair?  Tell me she didn't let that happen.

I yell at Mario actually XD

"JUMP ON THE [tornado fang]ing SHIP! JR CAN DO IT; WHY THE HELL CAN'T YOU?! YOU'RE SUPPOSED TO BE THE BEST JUMPER IN THE WORLD!"
Even Jr. has the occasional failure with that (I LOLed so much at the end of World 4).
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on December 06, 2009, 02:31:45 AM
Speaking of people with hops, Bowser in that first form battle puts most of the Mario jumpers to shame. Holy [tornado fang]. XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on December 06, 2009, 03:06:30 AM
Pretty much the way it was in NSMB for the DS.  Probably due to the fact that, while they were trying to mimick the NES battle style, the fact that Bowser is considerably larger than he was back then makes jumping over him a lot less feasible.

As far as that goes, I STILL say they need to go back to using an axe instead of those damn switches...
[spoiler=end game]And maybe a (golden?) hammer to knock out some key support beam or something at the end of the final battle, instead of flushing the lava-toilet.  Not sure, though.[/spoiler]
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Bag of Magic Food on December 06, 2009, 06:39:08 AM
Mario fully talking (as Charles Martinet) sounds weird and would get annoying extremely fast.
What, like in those "Mario's floating head" videos?
http://www.youtube.com/watch?v=yMN-1iixSdY (http://www.youtube.com/watch?v=yMN-1iixSdY)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on December 13, 2009, 03:11:12 AM
Um this is a Super Mario game and all, but no one told me it was this easy! >v<;

(http://lol.rockmanpm.com/nsmbwiiworld1progress.jpg)

(http://lol.rockmanpm.com/nsmbwiiworld2progress.jpg)

(http://lol.rockmanpm.com/nsmbwiiworld3progress.jpg)

I haven't lost any 1ups yet. ^.^ </wii>
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on December 13, 2009, 03:18:06 AM
Um this is a Super Mario game and all, but no one told me it was this easy! >v<;

You will say otherwise in Level 5. Seriously, it gets awesome there. XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on December 13, 2009, 04:03:21 AM
How many Mario games AREN'T that easy in World 1?  Trust me, it'll get up there in due time.

And yeah, platinum stars are fake, but best of luck to ye anyway, Vix.  I'm sure you'll join us 5-sparkly people plenty quick.  However, I reiterate, that along the way:
World 9-7 will hit you like a Piranha Plant to the testicles.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on December 13, 2009, 04:28:06 AM
Um this is a Super Mario game and all, but no one told me it was this easy! >v<;

You don't have a Ninja Lou screwing the whole team thing up!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on December 13, 2009, 04:47:10 AM
You don't have a Ninja Lou screwing the whole team thing up!

Oh yeah this too! If you don't have a teammate to watch over (be it for good or bad reasons), I can imagine the difficulty not being there for the first few levels.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on December 13, 2009, 04:49:00 AM
The challenge of this game lies with actually cooperation.  The more players you have, the harder it is due to them screwing you up.  I mean, it's Mario so you should have plenty of 1-Ups to spare.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: CephiYumi on December 13, 2009, 04:51:04 AM
So I was finally able to watch a stream of this in multiplayer today and it looked really fun and chaotic.  It was a nice watch nya, but jus made me more sad that there is no wifi/nobody close to play with >w<

It also seemed a lot easier, even though you are running and jumping all over each other it looked like you could jus bubble whenever you wanted to o.o
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on December 13, 2009, 04:53:04 AM
Yeah, you can Bubble-Up sometimes to save yourself.  Even so, it's still very chaotic, even with just two people.

But yeah, it's the main reason why I wish this game has Wii-Fii.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on December 13, 2009, 05:05:46 AM
It's easier, yet at the same time harder and chaotic in a way. It's something you have to experience XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: CephiYumi on December 13, 2009, 05:12:26 AM
yeah thats what I kinda figured from watching it ^^
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on December 15, 2009, 01:26:52 AM
Played this with buddies over the weekend.

GEEZ, it is harder with friends! Ah, perhaps there's a reason Nintendo hasn't been doing co-op up until this point.

...well designing a 1P game but making slightly larger platforms and dumping 4 people into it is NOT good design. I was hoping this wasn't the case, but we all tried a number of levels. It was especially clear in World 9-2 that they were just ****ing around; we even tried picking each other up to 2 at a time to clear that level like 1P pros, but it wasn't happening.

Still fun, though. Just don't expect the same performance.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on December 15, 2009, 01:34:04 AM
With 2 players it's chaotic but very much a blast.  I've gotten to World 5 with my brother and nearly the same point with my wife.  I'm HOPING to do a 4-player rampage for New Year's Eve; we'll see how that goes.

Simply put, it's a whole different game depending on how many people are there.  It is so mainly because players interact and collide rather than simply passing each other.  If you ask me, it's ingenious.  It encourages you to screw around with each other and overall just have a blast while you're still on your way to rescue the princess.

And seriously, as with every Mario game, 1-Ups are in such great supply that it shouldn't matter.  In fact I'm wondering how the hell Vix *DOESN'T* have 99 lives by World 3.



If there is one thing more hilarious than screwing up your friends in this game, though, it's watching how the success (http://www.gamesindustry.biz/articles/record-breaking-mario-bros-tops-japanese-top-ten) of this game is causing the so-called "hardcore" gaming press to rip their hair out.  They cannot fathom that a 2D game that lacks Muramasa's eye-popping animations is outselling Mario Galaxy.  Case in point (http://wii.ign.com/articles/105/1054621p1.html), and the rebuttal (http://seanmalstrom.wordpress.com/2009/12/12/matt-casamassina-melts-down/).

I bet my semi-local Wal-Mart is real sorry they didn't stock that one on launch day.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on December 15, 2009, 01:36:21 AM
I've played the game with at least 3 people, and simply put, it's more fun with the more people you have.  I think that's why they didn't make it where you could choose anyone for first player, because this game is clearly meant to be played with friends.

Having said that, they really should've made the game online.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on December 15, 2009, 01:45:43 AM
It is more fun with more people, now that's a given. Same's true for Mario...anything! Mario Kart, SMB DX, Sports spinoffs, Galaxy for pete's sake, you name it!

Still though, I wish you'd "passthrough" the other players rather than bump.

And World 9-1 had a few long jumps with enough Koopas, but 9-2 didn't.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on December 15, 2009, 01:48:59 AM
I dunno that I'd call Galaxy more fun with more people.  Second player in Galaxy is relatively pointless.  And sooner or later, second player realizes that.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on December 15, 2009, 01:57:29 AM
If there is one thing more hilarious than screwing up your friends in this game, though, it's watching how the success (http://www.gamesindustry.biz/articles/record-breaking-mario-bros-tops-japanese-top-ten) of this game is causing the so-called "hardcore" gaming press to rip their hair out.  They cannot fathom that a 2D game that lacks Muramasa's eye-popping animations is outselling Mario Galaxy.  Case in point (http://wii.ign.com/articles/105/1054621p1.html), and the rebuttal (http://seanmalstrom.wordpress.com/2009/12/12/matt-casamassina-melts-down/).

I bet my semi-local Wal-Mart is real sorry they didn't stock that one on launch day.

As much as I LOVE their tears on this one, I am actively saying [tornado fang] them and enjoying my manic run through with just my brother. When my sister (the second oldest and only other person who can give me a run for money in most of my games) comes back from college this Christmas and we get our 4 Wiimotes, [parasitic bomb] will get real. XD

Also, Matt Cassamassina is truly a hit or miss artist on Nintendo affairs. He might get one or two noteworthy things to present every now and then from the Big N, but geez, he always sounds like he's championing that "derp hardcore gaems" agenda.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on December 15, 2009, 02:10:22 AM
Matt is a Metroid fan who wishes it was on the XBox360.

If his article convinced me of anything it's that "Hardcore" and "Casual" do not encompass the entire gaming audience.  Because NSMBWii is neither.  And I do not see it as an inferior Galaxy that just caught a greater piece of the hype train and fanboy attention to miraculously sell better, which is seemingly what the hardcore thinks of it.  I see it as exactly the kind of game I was waiting for the last couple of console generations.

Maybe we should just start calling ourselves oldschool and leave it at that? 8B
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on December 15, 2009, 02:14:23 AM
Old schoolers. I like it. 8B

You know, a part of me really likes debating and learning the ins and outs of what makes a game casual or hardcore to folks. There's an amazing psychology behind it. As much as it gets annoying to sift through when people want to be witty and edgy, just learning to understand it helps me out tons in the long run.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on December 15, 2009, 02:30:31 AM
Oldschool in the house. 8B

SNES = Greatest console thus far.
[spoiler]Yes, I know I said it was the N64 before, but then I realized just how many All Time Top 10 contenders are on the SNES.[/spoiler]
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Tickle Buffalo on December 15, 2009, 02:39:38 AM
You know, a part of me really likes debating and learning the ins and outs of what makes a game casual or hardcore to folks.

Hardcore games are basically like casual games except with loads more bloom.



(Did you know, L4D2 forces you to go around copying and pasting IPs just to play on a server in your damn country? Seriously, I'm literally entering IPs in the console. It feels old school as [tornado fang]. Just felt I'd bring that up while we were on the subject and all.)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on December 15, 2009, 02:40:29 AM
Hardcore games are basically like casual games except with loads more bloom.

I figured it was something like that. XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Tickle Buffalo on December 15, 2009, 02:51:42 AM
Also hardcore games have BLOOD EVERYWHERE a lot of the time.

(I'd bring L4D up again but lol australia)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on December 15, 2009, 05:29:43 AM
Maybe we should just start calling ourselves oldschool and leave it at that? 8B

How about simply "gamers"? I started on the PS64 gen so I'm not exactly oldschool :(

 However, honestly, NSMBW seems to only give trouble to the press because pretty much everywhere I go the praise is unanimous.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: The Drunken Dishwasher on December 15, 2009, 11:09:49 AM
don't worry Taiyo.  You don't have to be 'old school' just because one generation pushed you further to be a 'gamer' and then you start to focus more attention on the games before that era.

Gaming for me started all the way from NES, but I sucked as [parasitic bomb], so a summary of me back in the day is, "lololol Mario~ jump jump jum...[tornado fang]...WAH!" *turn off*.  I slowly did got better, but only played it bits and bits while I watched my brother beat a game beginning to end (even the times where he got a tad frustrated by some hard segments).

So yeah, I think the first game I actually beated by myself would have to be Super Mario RPG (I think...) and man I felt so good for that, but, I still wasn't super into gaming that i'd read articles of E3 and such.  Only 2 games truly got me into gaming and that FF7 and Pokemon.  Those two gave me the final push and Pokemon also introduced me to emulation because me and my family don't have the means to buy 1 console per generation, so I got my Psx late (I even got my PS2 and DC late, but we don't regret so.).  So emulation was quite a big thing for me back in...whenever Pokemon Red and Blue came out in the NA.

So don't feel out of place Taiyo.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Align on December 15, 2009, 06:28:55 PM
(Did you know, L4D2 forces you to go around copying and pasting IPs just to play on a server in your damn country? Seriously, I'm literally entering IPs in the console. It feels old school as [tornado fang]. Just felt I'd bring that up while we were on the subject and all.)
There is a console command for "do not connect to servers with higher ping to me than this", if that's the problem...?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on December 16, 2009, 12:24:41 AM
Gaming for me started all the way from NES, but I sucked as [parasitic bomb], so a summary of me back in the day is, "lololol Mario~ jump jump jum...[tornado fang]...WAH!" *turn off*.  I slowly did got better, but only played it bits and bits while I watched my brother beat a game beginning to end (even the times where he got a tad frustrated by some hard segments).
Hey, we were all sucky kids at some point.  I remember when Glass Joe was the only Punch-Out!! opponent I could reliably defeat.

How about simply "gamers"? I started on the PS64 gen so I'm not exactly oldschool :(
I would say that you don't have to be old to be oldschool (X4 certainly qualifies in my book, not to mention all the Mario re-releases and VC stuff).  But whatever you're comfortable with.  Whatever we are, we're not hardcore, but we kick ass.

Quote
However, honestly, NSMBW seems to only give trouble to the press because pretty much everywhere I go the praise is unanimous.
That's pretty much it.  The press's "benchmark" for a successful Mario game is Galaxy and they cannot fathom the fact that a game with nowhere near the same level of glitz and glamor is getting equal if not more widespread appeal.  And that's it.  In every Galaxy-to-Bros. comparison they make talking about how Bros. is a letdown, they talk about Galaxy's graphics and orchestrated soundtrack.  Never once about Galaxy's gameplay.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Tickle Buffalo on December 16, 2009, 12:54:09 AM
There is a console command for "do not connect to servers with higher ping to me than this", if that's the problem...?

Yeah, but manually entering IPs makes me feel way more like some sort of genius hacker, so I stick with that.


The point is that you have to fight with the console in that game. When was the last time you needed to do that? Like, Quake 2 or something. So damn old school.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on December 16, 2009, 12:59:42 AM
That's pretty much it.  The press's "benchmark" for a successful Mario game is Galaxy and they cannot fathom the fact that a game with nowhere near the same level of glitz and glamor is getting equal if not more widespread appeal.  And that's it.  In every Galaxy-to-Bros. comparison they make talking about how Bros. is a letdown, they talk about Galaxy's graphics and orchestrated soundtrack.  Never once about Galaxy's gameplay.

The press doesn't like remakes. It's not completely "NEW AND EXCITING".

And if you think that's malarky, check out OSS' Famitsu rating and sales in Japan compared to EXE1.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Police Girl on December 16, 2009, 01:11:04 AM
How about simply "gamers"? I started on the PS64 gen so I'm not exactly oldschool :(

I started on the SNES, at age 3.  :P

I REALLY want to play NSMBWii, but I might just have to wait till Christmas... :(
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on December 16, 2009, 01:20:30 AM
In every Galaxy-to-Bros. comparison they make talking about how Bros. is a letdown, they talk about Galaxy's graphics and orchestrated soundtrack.  Never once about Galaxy's gameplay.

Honestly, as much as I absolutely love Galaxy's sountrack, I can't help but feel that it'd be kinda out of place in NSMBW.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on December 16, 2009, 01:25:54 AM
Honestly, as much as I absolutely love Galaxy's sountrack, I can't help but feel that it'd be kinda out of place in NSMBW.

It's because they are 2 completely different types of games.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on December 16, 2009, 01:28:29 AM
Exactly, 2 different kinds of games need 2 different types of presentations.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Bag of Magic Food on December 16, 2009, 07:21:41 AM
And if you think that's malarky, check out OSS' Famitsu rating and sales in Japan compared to EXE1.
Where?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on February 15, 2010, 01:34:42 PM
Coin Battle Event in Japan~ (http://www.famitsu.com/game/news/1232108_1124.html)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on February 20, 2010, 11:25:54 PM
What's this crazy-arse rumor I'm hearing about a Green Hill Galaxy?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on February 21, 2010, 03:44:44 PM
Yea, I heard about it on random sites too...

TSSZ News (http://www.tssznews.com/2010/02/05/rumor-sonic-appearance-in-super-mario-galaxy-2/)
Destructoid (http://www.destructoid.com/rumor-sonic-the-hedgehog-playable-in-mario-galaxy-2-162746.phtml)
Nintendolife (http://wii.nintendolife.com/news/2010/02/sonic_playable_in_super_mario_galaxy_2)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on February 22, 2010, 01:18:40 AM
Wait, and Sonic playable? Okay, that was believable at a Green Hill Galaxy, but now it's just crazy.

...still, there is a Yoshi that runs fast...

NO. NO, THEY COULDN'T.

I secretly wouldn't mind but it's still...not the proper time or place.

Quote
explaining that Sonic will be in a stage called "Green Hill Galaxy."

Now if Sonic were limited to this Galaxy, now that would make sense.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on February 22, 2010, 01:30:03 AM
Hahahahahaha.  That would be interesting, indeed.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on February 22, 2010, 01:39:50 AM
It's making more and more sense the more I think of Final Egg SA1's platforming and the Loopdeloop Galaxy being equivalent to a Sonic ground loop.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on February 24, 2010, 03:51:45 AM
Quote

Australia, February 23, 2010 - As part of Nintendo Australia's major announcements today, IGN can confirm that two of Nintendo's most anticipated titles are on their way to Wiis much sooner than originally anticipated.

Both Super Mario Galaxy 2, follow-up to 2007's smash platformer, as well as Metroid: Other M (Team Ninja's take on the seminal sci-fi adventure/platformer) are both due for release between June and August this year.

Nintendo Australia's Greg Arthurton reiterated that both titles were most definitely not holiday season releases. This leaves an interesting vacancy for 'other' major releases over this period, we'd speculate.

This news comes ahead of tomorrow's Nintendo press event being held in the US. IGN US will be in attendance to confirm these details.

http://uk.wii.ign.com/articles/107/1071574p1.html

Please let at least one of them come out before July please let at least one of them come out before July please let at least one of them come out before July please let at least one of them come out before July please let at least one of them come out before July please let at least one of them come out before July.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on February 24, 2010, 04:13:43 AM
Methinks Mario's getting the honors Tai. Metroid seems to be the late summer/early fall fling going by past releases.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on February 24, 2010, 04:16:35 AM
Methinks Mario's getting the honors Tai.

That's awesome, I mean, what better birthday present than the sequel to a candidate for game of the forever?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on February 24, 2010, 05:50:12 AM
Now all we need is for that Rogue Squadron Wii game rumor to be true, and this is the best year ever.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on February 24, 2010, 05:51:23 AM
Now all we need is Kirby Wii, and maybe a new Paper Mario and this is the best year ever.

Fixed, for my purposes.  8D
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on February 24, 2010, 06:48:49 AM
Fixed, for my purposes.  8D

You don't want a Rogue Squadron Wii game?   :(

You know, I wonder if Kirby could be Porkins.   8D
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on February 24, 2010, 08:53:17 AM
You know, I wonder if Kirby could be Porkins.   8D

All he's gotta do is copy Porkins' abilities! 8D

Mid year, between June and August for Other M? Dang they're fast!
But what's the holiday release? And just what is that Mario game Martinet tweeted about?

C'mon Super Mario All-Stars DS!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on February 24, 2010, 09:30:29 AM
Holiday 2010: Zelda.

I thought we had this cleared earlier.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on February 24, 2010, 03:56:37 PM
Holiday 2010: Zelda.

I thought we had this cleared earlier.

The internet refuses to believe that Mario, Zelda & Metroid can all be out within a year of each other (2002 & 2006 - 2007 be damned). It's as if they're more content to [sonic slicer] about what's not coming out and lacking software lineup rather than read the writing on the wall that Big Boss painted using Aonuma's blood, sweat & tears. XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on February 24, 2010, 08:06:41 PM
Holiday 2010: Zelda.

I thought we had this cleared earlier.

Didn't even know it had a set date.

And E3 will more than likely give us the exact day.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Acid on February 24, 2010, 08:08:19 PM
Didn't know about that date either.

It better be a global release.
Title: Super Mario Galaxy 2 Trailer of Bliss & Saccharine Awesome.
Post by: Jericho on February 24, 2010, 08:17:22 PM
Link (http://www.gametrailers.com/video/nintendo-media-super-mario/62271)

(http://i46.tinypic.com/35j9kw4.jpg)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on February 24, 2010, 08:32:40 PM
*kicks laptop*

Come on load faster! D:
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on February 24, 2010, 08:38:59 PM
*kicks laptop* Come on load faster! D:

Loads faster~ (http://www.gametrailers.com/video/nintendo-media-super-mario/62270?type=flv)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on February 24, 2010, 08:48:23 PM
Oh man, the puzzles look even more OH SHI worthy than before! Maybe not harder, necessarily, but will scare you, make you think! owo

And people are complaining about Bowser Jr.

...what? That's as bad as complaining about Ball-And-Chain Robotnik being back when the S2 Drill Car already returned in Sonic Advance 1. Junior's redeemed himself already in NSMBWii.

This game will be great.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on February 24, 2010, 09:04:43 PM
That trailer redefines level design. Jesus. XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on February 24, 2010, 09:12:58 PM
That trailer redefines level design. Jesus. XD

Well, and the Dry Bones heads chomping away at the floor isn't unlike Matter Splatter Galaxy or the Black Hole Reactor.
Nor is the swinging from post to post or Yoshi from flower to flower new; Super Mario Sunshine.
And SMG1 did cover hollow planets and structures, but on a basic level.

SMG2 takes away some exploration in exchange for some solid fun platforming, 2D and 3D. Which is honestly fine; some of the SMG1 galaxies' stars weren't that fun. Too long.
Title: Screens! ASDJKL;
Post by: Jericho on February 24, 2010, 09:25:59 PM
Metroid

Quote
(http://media.nintendo.com/nintendo/bin/1uWlnYoljp7ShXx3GSYw46yoU2kyoNUs/7ydABCaGXLYLWImTw00DmTHW0E9C1CEU.jpg)
(http://media.nintendo.com/nintendo/bin/FysYhPJOeCrt8xKTHNRaWGE3kL_zlskz/XhpUQ0Iki8Xr3tnc97NnEl4WWSr1AmWB.jpg)
(http://media.nintendo.com/nintendo/bin/KHAKWgjofldq0LNxmXPdwE3pF-vZHLwD/Dni1pIhlmdSP1Mm1XHjYt6TX2hkh0MZJ.jpg)
(http://media.nintendo.com/nintendo/bin/ZFuZogAUyNa884E8kalyWkdpOh2_5LV7/HTc2uG_rpxmHkEw6Hljmej9NLxkweo0z.jpg)
(http://media.nintendo.com/nintendo/bin/xw_fInbM52BndBH17kyPW4T72vDZouO2/qkRGXwo5u7eLUS34HOEDMNvklxFwFjE0.jpg)
(http://media.nintendo.com/nintendo/bin/yyjo-mVufMc57y32vlpdii3Nrj2HEjy8/a6l8hLwZA4SdpvpKyx0nUe3aM7_HSGa2.jpg)
(http://media.nintendo.com/nintendo/bin/kqVJ7QY1aWfObEmcGLUMeCPSTQNQRSWb/tYTys_-90m7j-5ulYT6N0cHyZl_1za-C.jpg)
(http://media.nintendo.com/nintendo/bin/LCbtWtjHDvg80h1lchCCwDvp6-ngsRIH/gex2r3j8dh55W-K-3ibATtQhkOMNljNU.jpg)
(http://media.nintendo.com/nintendo/bin/TN45ZzjLXzN-nXpkDKcPexkHlJoiqxXv/Xeo7UxDqGS-tGq6IOttVk_MyHkBnbvw0.jpg)
(http://media.nintendo.com/nintendo/bin/nbtBBgkBL28DF_sDQvo2YbRnckN504wE/xf_1unD_UvANHBSy_-YK2XYqqmj9lXct.jpg)

Galaxy 2

Quote
(http://media.nintendo.com/nintendo/bin/4uur_MOW7Rpd8BXmZa4obWAA5W3lcgup/pQaYLR2A3-mDJ5LRgV7jqik6y4n69Uv8.jpg)
(http://media.nintendo.com/nintendo/bin/V00uxE3_d1UIQjqRpdVBvQDya-qw4uq_/p2yW9apFBtyhjPB1iVhPVcONGSeOGKdn.jpg)
(http://media.nintendo.com/nintendo/bin/AkYrSaLQyS8q3SpuWtoiuerll2RwZvBQ/xGWwScLfiQ9xcEgOHRtR218NPhlcJ6Z7.jpg)
(http://media.nintendo.com/nintendo/bin/iO_noYIb-H9me9Pxpm4G9aqRyx6JqVng/zTwSXrmGMuwyjV-HYoBqe3DmS8vYAwnq.jpg)
(http://media.nintendo.com/nintendo/bin/8gg7bwHA9zdQE0PS79JAK5zIep9x1mNg/-gWi4JinJllO_EYz6pac_PfFyt0-V-iT.jpg) - Wii just went [tornado fang]ing SSJ3 for this. Holy [parasitic bomb].
(http://media.nintendo.com/nintendo/bin/anOwz6tpIGtJxOk0kUOJoNY-soDtU0ug/aKYpcJ5u90FmhS61Wd4BgcpSqsKJAF40.jpg)
(http://media.nintendo.com/nintendo/bin/1b1nHLUGTiX2W49Zysu3rRPpfy_DzErl/iCMtBD-C5H06NBxG9vL_WFCD-EBY9n46.jpg)
(http://media.nintendo.com/nintendo/bin/Yahh8tIhzlzln16Vde1pCwam3ZhrV_yD/Qe-vxf8GM1l7ezgIiKP8L4IN3l4X5qBb.jpg)
(http://media.nintendo.com/nintendo/bin/400W3iFfVN4GzlXAweCHheBh-PGPPhZg/w5xyGb4Ti98XbXqJj4rI3TgG_FFcfnbt.jpg)
(http://media.nintendo.com/nintendo/bin/zMhR0KAubXdRPypRYsH0bx08P5fFJ839/QdYW_3i2wdrZx3Ru_sRqIAwu9e2XHXgE.jpg)
(http://media.nintendo.com/nintendo/bin/rxAjAmOX70pof3K913eX8R3LXJ5u1Oj0/shZ0bbdAWk-svjaq6gm3BSbNkOtjuI2D.jpg)

Jesus [tornado fang], Super Mario Galaxy's art/visual style always impresses.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Acid on February 24, 2010, 09:35:11 PM
Seems very impressive.

Mario's bosses have become even bigger.

Makes you wonder what they're planning for Zelda.

[spoiler]Colossi-sized bosses? [/spoiler]
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on February 24, 2010, 09:39:17 PM
Junior redeemed himself in the BitF Christmas Carol. Anyways... EPIC! More side-scrolling segments, Yoshi once again a vital part to solving some puzzles (like in Sunshine) hopefully without as much water-dissolving, and some crazy boss fights again (like that dragon or Junior's robot there). This is going for win on the greatest scale. And I think it will succeed!

EDIT: Thank god I posted slowly. First off, Other M looks AWESOME! And Galaxy 2? Lessee.... world maps without a hub world like in Galaxy 1, heck yeah! Plumber's Head Galaxy? (that's what I'm calling it) SWEET! And old and new elements returning to create a masterpiece? I think so.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: SUIKA on February 24, 2010, 09:42:54 PM
Quote
(http://media.nintendo.com/nintendo/bin/FysYhPJOeCrt8xKTHNRaWGE3kL_zlskz/XhpUQ0Iki8Xr3tnc97NnEl4WWSr1AmWB.jpg)

Aw. She's waving at us.

So uhm, that's a pretty soon release date for having not that much info released about it since the original announcement.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on February 24, 2010, 09:56:23 PM
THERE'S A BLACK GUY! lol I just watched that trailer. If there is one, someone please post a link to the Metroid topic. So we can keep this one about Mario.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on February 24, 2010, 10:27:44 PM
I can't tell if the Mario Head galaxy is the hubworld or another level.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on February 24, 2010, 11:58:52 PM
That trailer REALLY made my day. Level design looks leaps and bounds above even the awesome original. Plus, more 2D-tastic segments are <3.

Any way, I have no prob with Jr, in fact, I even started to like the lil tyke the more I got acquainted with him. Of course, I only hope that Roy and the rest of the Magnificent 7 are slated to be here too.

Pre-order has already been made. I just have to wait for that call in the merry month of May.  *o*
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on February 24, 2010, 11:59:57 PM
Definitely needs moar Iggy, Morton, Lemmy, Ludwig, Roy, Wendy, and Larry.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on February 25, 2010, 12:52:37 AM
Definitely needs moar Iggy, Morton, Lemmy, Ludwig, Roy, Wendy, and Larry.

Maybe in 3. For now, they need to take a break; they could be in each game back when Bowser Jr. wasn't around (SMB3, SMW, Yoshi's Safari), but now they need to pace themselves (especially since they had the same "jump on them" attack pattern in NSMBWii).
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on February 25, 2010, 12:55:53 AM
Well, with better attack strategies. Like in SSS (an RPG, yes, but each kid had their own attacks and unique strats to beat each one).
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on February 25, 2010, 04:00:31 AM
Exactly.

I mean, Junior himself was pretty boring to fight in NSMB for DS. He was a mini-boss in each world, and the same basic strategy applied each time. Jump on the head and GG. Galaxy was an entirely different story, though. He appeared 3 times on his own, and each "fight" was a different one (if you count when he just summoned fodder to fight Mario on his behalf "fights").

So, honestly, there's nothing that could stop them from doing likewise with the rest of the gang. And hey, if they actually gave them written dialogue (like Jr has in Galaxy), it would be another "first" for the original 7.

Besides, I'd like to think that, for all that they went through to not re-introduce the 7, but also give them brand new, revamped designs? That should imply that we should be seeing more of them, now. And shoot, short of like maybe a future iteration in the Mario Baseball series or whatever, how many other venues would be present to utilize the Koopalings?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on February 25, 2010, 04:03:11 AM
That trailer was pretty awesome.  And yeah, I have no beef with Jr., now that the Koopalings are back anyway!   8D
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Acid on February 25, 2010, 04:06:23 AM
I kinda hope they won't do the "Bowser kidnapped Peach" thing again. Not that story is important in any way here.

Maybe I'm just worried about the boss battles. Bowser³ was pretty... uh
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on February 25, 2010, 04:07:43 AM
A Super Peach Galaxy would be pretty sweeeet!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on February 25, 2010, 04:09:52 AM
I kinda hope they won't do the "Bowser kidnapped Peach" thing again. Not that story is important in any way here.

Has there EVER been a Mario game (not counting Party/sports and similar spin-offs) in which Peach doesn't get kidnapped by someone or something? ...I'm not sure if Mario & Luigi counts.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on February 25, 2010, 04:13:43 AM
Mario Land.

Substitute Peach for Daisy, though.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on February 25, 2010, 04:31:21 AM
I don't know what they'll do for bosses this time around; we've already seen 2 or 3 sub-bosses, depending on what that Fire Hippo's deal is.

I just get the feeling there'll only be one Bowser Battle at the end this time, but I could very easily be wrong.

Anything's possible, now.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Bag of Magic Food on February 25, 2010, 07:23:19 AM
Has there EVER been a Mario game (not counting Party/sports and similar spin-offs) in which Peach doesn't get kidnapped by someone or something? ...I'm not sure if Mario & Luigi counts.

(http://img.photobucket.com/albums/v299/RyanFerneau/princessandtheothers.png)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on February 25, 2010, 07:40:49 AM
It wasn't really a Mario game and it was also a dream, so doesn't really count.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kit on February 25, 2010, 08:12:04 AM
Mario Land.

Substitute Peach for Daisy, though.

AWW YEAH.
But I don't want this HI IM DAISY [parasitic bomb].
Gimme long haired Daisy with deeper sexy voice and we have a deal.

It wasn't really a Mario game and it was also a dream, so doesn't really count.

wat
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on February 25, 2010, 03:25:11 PM
I'm refering to the fact that 2 USA is just Doki Doki Panic in disguise >_>
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Acid on February 25, 2010, 03:39:23 PM
I liked Doki Doki Mario. How come so many people hate it?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on February 25, 2010, 03:55:28 PM
It gets a lot of hate? I've never seen it.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on February 25, 2010, 04:50:21 PM
It gets some for being so out there (primarily because it's actually some other game), and for difficulty.

I kinda get the first, though I personally don't care. Actually, I think the locales fit the Mario formula fairly well.
And as for the latter, yeah, World 6 sucks, but that's about it. And 6-3's got a shortcut, although 6-1 is the main problem. The rest of the game? Eh, just throw the key down when Phanto gets close, and squat-jump through 4-2. Not that big a deal, otherwise.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kit on February 25, 2010, 05:18:16 PM
It gets some for being so out there (primarily because it's actually some other game), and for difficulty.

I kinda get the first, though I personally don't care. Actually, I think the locales fit the Mario formula fairly well.
And as for the latter, yeah, World 6 sucks, but that's about it. And 6-3's got a shortcut, although 6-1 is the main problem. The rest of the game? Eh, just throw the key down when Phanto gets close, and squat-jump through 4-2. Not that big a deal, otherwise.

People find it difficult? That's interesting.
But yeah World 6 sucks...which one is that again? <__<
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on February 25, 2010, 05:21:28 PM
SMB2USA discussion? All I'll say is Nintendo should revisit that formula one more time. Maybe a New! Super Mario Bros. 2 would be good for it? XD

Also, I think I've found my new favorite piece of Nintendo promo art ever:

(http://i48.tinypic.com/6901p2.jpg)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on February 25, 2010, 09:20:40 PM
SMB2USA discussion? All I'll say is Nintendo should revisit that formula one more time. Maybe a New! Super Mario Bros. 2 would be good for it? XD

Also, I think I've found my new favorite piece of Nintendo promo art ever:

(http://i48.tinypic.com/6901p2.jpg)

Yeah that's pretty [tornado fang]ing sweet right there.

Also, I love Super Mario Bros. 2.  I mean, that's the origin of Luigi Blew It.

Posted on: February 25, 2010, 19:59:05
Gameplay footage! (http://www.gonintendo.com/viewstory.php?id=115414)

Now, I look and listen for specific things when watching these, and the most IMPORTANT thing I heard was a SMG version of the Athletic Theme from SMW, when riding Yoshi (around when Yoshi gets the Dash Pepper).

PB is VERY happy!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on February 25, 2010, 09:24:44 PM
I forgot to post that here the last time I watched the footage. Speaking of speedy Yoshi, Sonic can work in 3D confirmed. XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on February 25, 2010, 09:30:38 PM
Shame on you for not posting that sooner, Jelly!  That theme is SO important.  I mean, it's so much fun to Brawl too as well!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on February 25, 2010, 09:40:36 PM
Yeah that's pretty [tornado fang]ing sweet right there.

Also, I love Super Mario Bros. 2.  I mean, that's the origin of Luigi Blew It.

Posted on: February 25, 2010, 19:59:05
Gameplay footage! (http://www.gonintendo.com/viewstory.php?id=115414)

Now, I look and listen for specific things when watching these, and the most IMPORTANT thing I heard was a SMG version of the Athletic Theme from SMW, when riding Yoshi (around when Yoshi gets the Dash Pepper).

PB is VERY happy!

Mirby is ecstatic! Classic music, classic world themes (SM64 repeated the large-small theme with Tiny-Huge Island), this might just be the best Mario game yet!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: The Drunken Dishwasher on February 25, 2010, 09:44:07 PM
To be honest.  I have no problems if Sonic being playable in SMG2 being true.  Mainly because if Nintendo does it right (and they probably will), I want to see the reaction of the Sonic Fanbase.  Must be a nice storm to witness~
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on February 25, 2010, 11:33:06 PM
It wasn't really a Mario game and it was also a dream, so doesn't really count.

Semantics not withstanding, the fact still remains that, in the end, Miyamoto himself was more involved with DDP (and then it's "make over" 2/USA) than he ever was with 2/JP/Lost Levels (which he wasn't at all). In fact, I believe in one interview many moons ago, he went on to say that he considered it the "real" Mario sequel more than the one that Japanese got. 8D

Hell, for the most part, most Japanese players today know the game by it being "USA" than from its DDP origins. A sign of the times, I say. 8D

To be honest.  I have no problems if Sonic being playable in SMG2 being true.  Mainly because if Nintendo does it right (and they probably will), I want to see the reaction of the Sonic Fanbase.  Must be a nice storm to witness~

While a possibly nice thing to think of...I still dunno.

I mean, at this point, I would have rather EAD invested the time in an actual, true to life "Mario + Sonic" platformer, than for just them to shoe-horn Sonic into a designated Mario game. And just the opposite is also true; I don't want to see Mario in a Sonic game either. So, I'm hoping those rumors don't pan out, and instead hint at possibly something else entirely...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on February 25, 2010, 11:53:35 PM
Galaxy 2 is looking frikkin' sweet.  I'm still curious as to how exactly Yoshi will be handled, whether there will be specific "Yoshi segments" or if he'll be the optional-yet-forever-useful companion that he was in World.  I really, really would prefer the latter seeings how I don't like my main dino being segregated from significant portions of the game (Sunshine, NSMBWii, and to a far lesser extent 64DS), but we'll see.

And loving that promo art.

Hell, for the most part, most Japanese players today know the game by it being "USA" than from its DDP origins. A sign of the times, I say. 8D
To say nothing of the constant recurrence of Bob-ombs, Shy Guys, and Birdo.  Also Peach's attributes in Smash.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on February 25, 2010, 11:54:11 PM
And Snifits too!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on February 26, 2010, 12:03:04 AM
Snifits are somewhat less common, but good point.

Posted on: February 25, 2010, 05:56:40 PM
But I don't want this HI IM DAISY [parasitic bomb].
To hell with that, HI I'M DAISY is awesome.

If you want a long-haired deep-voiced princess, go with Rosalina.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on February 26, 2010, 12:05:18 AM
Snifits are somewhat less common, but good point.
They're prevalent in Booster's Tower in SMRPG.

If you want a long-haired deep-voiced emo-haired princess, go with Rosalina.
Fix'd.

Actually, anyone got that pic of Rosalina getting hit in the head by a ball?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Bag of Magic Food on February 26, 2010, 12:49:33 AM
And Snifits too!
And Pokey!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Acid on February 26, 2010, 12:50:33 AM
And Wart.

Who showed up in Link's Awakening later.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on February 26, 2010, 01:25:07 AM
True. Forgot about Wart.

And in a Metroid hack I downloaded yesterday.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Align on February 26, 2010, 01:27:06 AM
And Wart.

Who showed up in Link's Awakening later.
...As a ROCKSTAR!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kieran on February 26, 2010, 02:56:49 AM
Galaxy 2 is looking frikkin' sweet.  I'm still curious as to how exactly Yoshi will be handled, whether there will be specific "Yoshi segments" or if he'll be the optional-yet-forever-useful companion that he was in World.  I really, really would prefer the latter seeings how I don't like my main dino being segregated from significant portions of the game (Sunshine, NSMBWii, and to a far lesser extent 64DS), but we'll see.

If the fireflower in SMG1 is any indication, we're all [tornado fang]'d when it comes to Yoshi.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on February 26, 2010, 03:07:20 AM
If the fireflower in SMG1 is any indication, we're all [tornado fang]'d when it comes to Yoshi.

Then again, there was that cool upward ascending spin jump Mario & Yoshi could do in Sunshine...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on February 26, 2010, 03:24:09 AM
People find it difficult? That's interesting.
But yeah World 6 sucks...which one is that again? <__<

Second desert world. Worse than the final world, IMO.

If you want a long-haired deep-voiced princess, go with Rosalina.

Stop, stop getting me excited!
 O^O

Yoshi's going to work a fair amount of miracles, but I think the plumbers will still be doing the majority of the work. Oh, and, looking forward to jump-dismounting Yoshi to avoid a black hole. >BD

As for Sonic, I've come to grips with it. A fluid, perfectly controlling cameo of the lil' blue bastard would be a nice slap in the face of all the people who've made us Sonic fans miserable.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on February 26, 2010, 03:27:43 PM
(http://biobreak.files.wordpress.com/2009/06/betrayal.jpg)

If the fireflower in SMG1 is any indication, we're all [tornado fang]'d when it comes to Yoshi.
If *ANY* power-up in 3D Mario history is a sign, we're [tornado fang]'d.  I'm clinging to the hope that they're doing something different.

3D Mario has thus far never allowed carrying anything, whatsoever, with you after a stage clear, whether it's use is otherwise timed or not.  That was one of three big points to Yoshi's downfall in Sunshine (the other two being fruit fetch-questing to hatch the egg, and THE DAMN EVAPORATION ON CONTACT WITH FRIKKIN WATER).

Actually, anyone got that pic of Rosalina getting hit in the head by a ball?
No, but http://mishaps with Yoshi and ice cream (http://nintendrawer.deviantart.com/art/ICE-CREAM-O-O-150346360) might float your boat.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on February 26, 2010, 11:37:12 PM
I think an RPM'er drew it, or if not I saw it here.

Anyways, with the World Map, maybe we can keep a power-up. Or Yoshi. *thinks of SMW*
MAYBE THE SMW ATHLETIC IS A HINT THAT THEY'RE USING SMW STYLE! *hopes*
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on February 27, 2010, 07:02:36 PM
Yoshi may be star-specific; if not, he'll certainly prove a hassle for some puzzles that need Mario's smaller size and greater mobility.

And yeah, they're definitely borrowing from SMW a little; how long has it been since we've seen saws? SML2:6GC, SMW, and Yoshi's Story.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on February 27, 2010, 07:54:57 PM
Yoshi may be star-specific; if not, he'll certainly prove a hassle for some puzzles that need Mario's smaller size and greater mobility.

And yeah, they're definitely borrowing from SMW a little; how long has it been since we've seen saws? SML2:6GC, SMW, and Yoshi's Story.

I would like to think that there would still be means for Mario to hop off, if necessary. Hopefully, that would do more for the notion of Yoshi just staying his green ass put, instead of disappearing or whatever.  8D

But again, everything else looks fine. I'm only concerned about Roy and the other members of the Magnificent 7 at the moment.  8D
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on February 27, 2010, 08:02:12 PM
In every game that has a rideable Yoshi, there is a means to jump off. Why should this be any different?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on February 27, 2010, 08:19:47 PM
I would like to think that there would still be means for Mario to hop off, if necessary. Hopefully, that would do more for the notion of Yoshi just staying his green ass put, instead of disappearing or whatever.  8D

Well, sure, but I mean trying to complete the same star 2 ways, much like you could in SMW, is kinda hard to do in 3D. Not that it wasn't tricky in SMW, but then, the controls were simpler, the puzzles were simple movement between 2D gaps of hitboxes and ground, and didn't involve wall straddling, wall kicks, the spin for extra jump height, or any number of moves that Mario will need to complete 3D games/SMG2.

I mean, unless they gave Yoshi the same moveset as Mario, and made their combined hitbox/spatial differential relatively the same. Then it wouldn't be much more complicated.

Either way, this definitely replaces a Super Mario Sunshine Wiimake on my wishlist since all I wanted that for was to point at whatever I'm squirting instead of using the Control Stick. Using the pointer for Yoshi's tongue should much suffice. owo
...maybe.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on February 28, 2010, 03:23:44 PM
Of all the things wrong with Sunshine they have a lot more to do besides just aiming.  *ESPECIALLY* when it comes to Yoshi.

The hitbox thing is an interesting point, but is it really ABSOLUTELY NECESSARY to have a hitbox as small as Mario to get past any particular puzzle?  The only problem areas I see are when crouching is required, which is rare in a 3D game, and even when needed, who's to say Yoshi couldn't manage?  Have you seen the dino's duck in Smash; rather than crouching, he lays flat against the ground.  If Mario did the same, perhaps sliding off-center on the saddle as well, I think they could get down about as well as Mario's crouch.  For any other situation the hitbox could just be a trade-off.

Spinning for extra height actually works in Yoshi's favor, since the flutter-jump has long since been a signature of his and carries a far greater impact (in a way it actually feels odd to me to return to SMW since he didn't have it back then).  Wall-kicking is perhaps the most awkward thing, but we do know already that Galaxy 2 is introducing the inflatable Yoshi, which could be a great work-around.

I would also point out that the occassional required jump-off needn't enrage Yoshi's fans, so long as he's waiting for you when it's over.  Remember that in World Yoshi was unable to use vines and P-Balloons, and also was more limited in his use of other things such as triangle blocks.  USUALLY (save one stage in Valley of Bowser, IIRC) it was no big deal.  You either did what you had to do and came back for the little guy, or if the stage permitted you made good use of your Blue Shells.

Speaking of which, I miss the wings.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kit on February 28, 2010, 03:40:17 PM
Speaking of which, I miss the wings.

:c me too
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on February 28, 2010, 06:11:35 PM
Of all the things wrong with Sunshine they have a lot more to do besides just aiming.  *ESPECIALLY* when it comes to Yoshi.

The hitbox thing is an interesting point, but is it really ABSOLUTELY NECESSARY to have a hitbox as small as Mario to get past any particular puzzle?  The only problem areas I see are when crouching is required, which is rare in a 3D game, and even when needed, who's to say Yoshi couldn't manage?  Have you seen the dino's duck in Smash; rather than crouching, he lays flat against the ground.  If Mario did the same, perhaps sliding off-center on the saddle as well, I think they could get down about as well as Mario's crouch.  For any other situation the hitbox could just be a trade-off.

Spinning for extra height actually works in Yoshi's favor, since the flutter-jump has long since been a signature of his and carries a far greater impact (in a way it actually feels odd to me to return to SMW since he didn't have it back then).  Wall-kicking is perhaps the most awkward thing, but we do know already that Galaxy 2 is introducing the inflatable Yoshi, which could be a great work-around.

I would also point out that the occassional required jump-off needn't enrage Yoshi's fans, so long as he's waiting for you when it's over.  Remember that in World Yoshi was unable to use vines and P-Balloons, and also was more limited in his use of other things such as triangle blocks.  USUALLY (save one stage in Valley of Bowser, IIRC) it was no big deal.  You either did what you had to do and came back for the little guy, or if the stage permitted you made good use of your Blue Shells.

Speaking of which, I miss the wings.

I definitely had the Bowser gravity switching arrows in mind, as well as successive enemy hopping and gap/crusher puzzles. Only the enemy hopping would possibly prove really troublesome, but we hardly ever see that in 3D.

Indeed, making the spin-jump Yoshi's flutter would get the SMW crowd (self included) back on track.

With the Wii's processing, Yoshi waiting wouldn't be such a big deal. The real trick is getting Yoshi back after a Mario-only puzzle, then having to continue on, unable to go back (which SMG1 had a lot of). I think multiple Yoshi eggs could remedy that, though.

Which brings me to another burning question; what happens if Mario gets a suit or power while on Yoshi? SMW nulls Mario's abilities; same here? Does the power up go away? Can Yoshi grab a Red Star, turn dark blue with wings, and fly?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on February 28, 2010, 06:33:38 PM
Speaking of which, I miss the wings.

I did, until Communist Flying Mario, which I REALLY hope SMG2 has much MUCH more of.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kieran on February 28, 2010, 07:58:19 PM
Yeah, wasn't there only ONE STAGE in Galaxy 1 that used the Red Starman?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on February 28, 2010, 08:03:50 PM
Yeah, wasn't there only ONE STAGE in Galaxy 1 that used the Red Starman?

Comet Observatory and Gate Galaxy.

Le sigh.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on March 01, 2010, 12:21:17 AM
I did, until Communist Flying Mario, which I REALLY hope SMG2 has much MUCH more of.
Point taken.  But Yoshi wings as an alternate would still rock outstandingly.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on March 01, 2010, 12:52:34 AM
And would still fit the game's motif with the wings.

But then again, if you're playing SMG, you're already suspending disbelief quite a bit; wings on a dinosaur traveling through airless space shouldn't be much of a problem, anyway.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on March 01, 2010, 01:03:35 AM
wings on a dinosaur traveling through airless space
Ridley says hello.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on March 03, 2010, 04:26:47 AM
Ridley says hello.

See? Exactly.

...well, Ridley has an excuse, though; he travels from planet to planet. Those wings come in mighty handy regardless of your gravity.
...oh. Well, now Yoshi has that excuse too. :3
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Gaia on March 03, 2010, 06:20:53 AM
See? Exactly.

...well, Ridley has an excuse, though; he travels from planet to planet. Those wings come in mighty handy regardless of your gravity.
...oh. Well, now Yoshi has that excuse too. :3

And extra points for being reptilian for the advantage to being able to adapt to harsh conditions~

Still, I wonder if there'll be any Yoshi-Only segments..
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Bag of Magic Food on March 03, 2010, 06:48:48 AM
More Metroid games where you ride Ridley plz
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on March 03, 2010, 11:05:46 PM
More Metroid games where you ride Ridley plz

Oh dear.

Samus and Meta-Ridley teaming up in Metroid VI? Oh that's just too wacky.

But this is Nintendo. We just had a Zelda game where Zelda's spirit is Link's aid, and then the next game, the Master Sword is a girl.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on March 03, 2010, 11:21:10 PM
Yeah. Someone's smoking a little something-something over at Nintendo HQ, methinks. How else would we get such strange things going on?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Align on March 04, 2010, 12:16:37 AM
Zelda has had it's fair share of strangeness since the beginning, though.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Irgendein on March 04, 2010, 12:20:51 AM
Not to mention it hasn't even been confirmed that the girl is the Master Sword.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on March 04, 2010, 02:36:19 AM
I did, until Communist Flying Mario, which I REALLY hope SMG2 has much MUCH more of.
I really want a communist propaganda style poster with Mario in these colors flying in the air looking all evil.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on March 04, 2010, 02:37:35 AM
I expect that if anyone were to fill your request, it would either be Acid/Ace or SubTank.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on March 04, 2010, 04:56:42 AM
I really want a communist propaganda style poster with Mario in these colors flying in the air looking all evil.

Who doesn't?  WHO, I ASK YOU!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on March 04, 2010, 05:30:13 AM
Clearly everyone because it does not exist yet. :|
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on March 04, 2010, 05:40:04 AM
Well then we need to Communistically force someone to do this for Mother Russia!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on March 04, 2010, 09:28:23 PM
IN MOTHER RUSSIA, PICTURE DRAWS YOU!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on March 09, 2010, 10:03:44 PM
I asked Freakazoid if he wanted to go to the Yakov Smirnov Film Festival with me.
And he said...
No.
"CLOOOOOOOOOOONE!"

[youtube]http://www.youtube.com/watch?v=E5d1XpPXTb4[/youtube]

SMW ATHLETIC!!! 0v0
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Gaia on March 09, 2010, 10:07:43 PM
Hey, Yoshi might actually pull it off this time, plus tips on how to deal with two bosses~
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on March 09, 2010, 10:26:50 PM
Yeah. Also, classic music in classic-themed stage. Midway point ripped straight from NSMBWii (no problem with that). This is the game to beat all games.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on March 10, 2010, 12:00:14 AM
Yeah. Also, classic music in classic-themed stage. Midway point ripped straight from NSMBWii (no problem with that). This is the game to beat all games.

Yeah, I had to stop and think on that midpoint there, like, "...was this in SMG1?" So fluid.

I...don't know if I could call this the 3D Mario to beat all 3D Marios, just yet. I know I'm a bit biased since there's a severe lack of Rosalina, but I'd kinda like to see a game with Koopalings or Rosalina joining Mario and Co. permanently or something about somebody's parents and/or the past or Bowser's wife, or some sort of big twist not maybe in this game but in perhaps SMG3 that has better-to-picture perfect gameplay that does more to impact the series before slapping a crown on it.

EDIT: But if there isn't an SMG3 and this game does all of the above, then by all means, crown it.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on March 10, 2010, 12:13:54 AM
Decent ideas, but I think that's bit "busy" for what should be a 3D Mario platformer, first and foremost. But hey, that's what the "spin-offs" are for. I'm going to be campaigning hard, until Bowser and/or his family get their own game.

Doki Doki Panic-style game, with Jr and the Koopalings taking center stage? "CardBoard Bowser", with his kids being his various partners for the adventure at hand?

Skies the limits! ^_^
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on March 10, 2010, 12:24:39 AM
Really only need one of those plot points; too many cooks spoil the broth. And again, the Koopalings need a rest, now, what with NSMBWii and all.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Gaia on March 10, 2010, 12:35:30 AM
Really only need one of those plot points; too many cooks spoil the broth. And again, the Koopalings need a rest, now, what with NSMBWii and all.

And it's most likely they might show up in an odd-numbered year in the future; first appearance was SMB3, then SMW, Yoshi's Safari, roll in the GBA, M&L:SS, the occasional cameos in the spinoffs, and more recently, NSMBWii.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on March 10, 2010, 01:50:55 AM
Really only need one of those plot points; too many cooks spoil the broth. And again, the Koopalings need a rest, now, what with NSMBWii and all.

Why do they need a rest when they, quite literally, just re-appeared? And with re-designs, no less? For all sakes and purposes, they've been re-launched as "new additions" to the fold and introduced to a new generation of gamers.

Give me another "mainstream" game, or even a spin-off/RPG appearance, and then I would be more willing to relent. But I'm not about to do so when I can more than likely count on seeing GYAT. DAMN. BABIES. in another (spin-off) game some time soon, much less continue to tolerate the presence of other second-string characters like Petey, Waluigi and Daisy for this last decade and some change.


But hey, turn-about is fair play! Let's talk about Rosalina, shall we? She just did appear in Mario Galaxy, then the following year's Mario Kart Wii, and you can more than likely can count on seeing her again in MG2. Furthermore, I wouldn't be surprised if she becomes a regular in Mario sports games before they would even think about say, Captain Syrup.

Still, ol' girl is in no danger of being "over-exposed", right...? owob
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on March 10, 2010, 01:58:34 AM
While I agree with you, I'm currently preoccupied by waiting for that "communist propaganda style poster with Mario in these colors flying in the air looking all evil" to quote STM.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on March 10, 2010, 06:40:35 AM
Why do they need a rest when they, quite literally, just re-appeared? And with re-designs, no less? For all sakes and purposes, they've been re-launched as "new additions" to the fold and introduced to a new generation of gamers.

Give me another "mainstream" game, or even a spin-off/RPG appearance, and then I would be more willing to relent. But I'm not about to do so when I can more than likely count on seeing GYAT. DAMN. BABIES. in another (spin-off) game some time soon, much less continue to tolerate the presence of other second-string characters like Petey, Waluigi and Daisy for this last decade and some change.


But hey, turn-about is fair play! Let's talk about Rosalina, shall we? She just did appear in Mario Galaxy, then the following year's Mario Kart Wii, and you can more than likely can count on seeing her again in MG2. Furthermore, I wouldn't be surprised if she becomes a regular in Mario sports games before they would even think about say, Captain Syrup.

Still, ol' girl is in no danger of being "over-exposed", right...? owob

Lol'd at the babies part.

Captain Syrup got comparatively plenty of face time in Wario Land: Shake It! (and the rest of the Wario Land games). Waluigi hasn't even been in a decent part of a game. Daisy was captive once. Let's get these second tiers AND the Koopalings in a good old fashioned Mario RPG that isn't Mario and Luigi, which is now kinda tired. Let's have another 3 Member Party with Mario, Luigi, Donkey Kong, Peach, Wario, and Yoshi, with Waluigi and Daisy as optional party members. That makes 8 people; perfect counter number to the Koopalings and Junior, then the last battle is Bowser and his latest plot against 2 teams of 3 Star Children. No babies. That takes care of everyone's respectable face time.

Rosalina? Over-exposed?
Never! 0v0
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kieran on March 10, 2010, 03:37:09 PM
All this talk makes me realize just how much I miss Super Mario 64.

Can Bowser and Mario just have it out mano a mano again like the old days?

In particular, I could go without seeing Junior again for the rest of my life.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on March 11, 2010, 03:13:50 AM
I dunno, I think Junior's more or less proven himself in the NSMB games.  Basically, he's a way to open up more frequent boss fights without having to kick Bowser's tail too many times in the same game (be honest, dunking him in lava every four stages probably wouldn't fly anymore these days).  I also liked the NSMB(DS) concept of facing both as a tag-team and watching Bowser get pissed off when Junior's down.

Bowser's certainly badass enough to stand out without his kids, though.  That is, of course, why we have Bowser's Inside Story.

Let's get these second tiers AND the Koopalings in a good old fashioned Mario RPG that isn't Mario and Luigi, which is now kinda tired. Let's have another 3 Member Party with Mario, Luigi, Donkey Kong, Peach, Wario, and Yoshi, with Waluigi and Daisy as optional party members. That makes 8 people; perfect counter number to the Koopalings and Junior, then the last battle is Bowser and his latest plot against 2 teams of 3 Star Children. No babies. That takes care of everyone's respectable face time.
I'm not sure that DK belongs in that group.  His connection to Mario is pretty loose.  Yeah, he's still in Kart and RPG, but when it comes to platforming DK stands alone.  His main concerns are food and friends, and frankly, I don't think Bowser should be having issues with a big ape.

Speaking of which, I'm not sure one will be topping Bowser's Inside Story when it comes to Bowser vs. the Bros. in an RPG.  Not that I WOULDN'T like to see such a title, but the RPGs are usually the ray of hope for Bowser himself to see some play time, and seeing him as the final boss against a party of more than two characters calls for some external power-up, meaning we'd likely get some "Bowser-derivative" as is often the case in M&L anyway.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Bag of Magic Food on March 11, 2010, 03:34:10 AM
Basically, he's a way to open up more frequent boss fights without having to kick Bowser's tail too many times in the same game (be honest, dunking him in lava every four stages probably wouldn't fly anymore these days).
Wasn't that what the first 7 kids were for?  (Though that didn't stop Super Mario Bros. 3 from making you fight BOOM-BOOM once or twice every world.)  But I guess 8 kids is cool too.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on March 11, 2010, 03:37:56 AM
Well, from SMB3 onwards Mario games got substantially longer than they used to be, hence Boom Boom, Reznors, Kamek, etc.

But yeah, pretty much.  NSMBWii simply presents Jr. as the "ringleader" of the kids, and segregates him a bit by setting him as "boss" of the airship levels rather than any actual towser/castles, which the original 7 dominate.  I think that was a pretty successful merger.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on March 22, 2010, 10:43:27 PM
New news, that may not be what everybody wants to hear. But here we go!

Quote
We first speculated on it last month, but now it's confirmed: Super Mario Galaxy 2 will abandon the hub worlds featured in the plumber's other 3D adventures in favor of a traditional world map. Shigeru Miyamoto explains, "You can think of it in terms of something similar to Super Mario World or New Super Mario Bros. Wii, where you will have a rather convenient map to navigate."

He continues, "We want players to focus on the joy of the action instead of getting to each game course. We wanted to make it as accessible as possible and as easy as possible for the players. Also because we’re going to incorporate a number of different stars and conquering all the stars is going to be one of the most challenging missions for the player, we want them to understand as easy as possible where they should go next and which places they should go back to in order to get access to the remaining stars."

- http://gameinformer.com/b/news/archive/2010/03/22/mario-galaxy-2-map.aspx

Me? Personally, this doesn't hurt me that much. If there was any "weakest link" in Galaxy in my eyes, it would be the hub world. It just didn't have the whimsy that 64's castle gave me, and by the time I completed the game once, I would have been happier with a "level select" of some sort any way.

So, far as I'm concerned, it's better to go back to the style of 3/World/YI one more again, especially if they bother to load it up with hidden secrets and the like. Plus, if the story facet is being tossed by the wayside any way, then this likely won't affect much else. Won't be surprised if the Toads and other character interactions are still to be found within the castles themselves.

Additionally, maybe this might be a thing that benefits Yoshi. After all, maybe it could be a thing that he could stand to be an "item" that could be "stored" on the map select, so that you could opt to go into a stage with or without him. Or maybe he'll just a pussy and refuse to enter into some select stages, like back in World.  XD

But basically, I guess I'm alright with this. But what of you guys?

Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Dexter Dexter on March 22, 2010, 10:47:12 PM
Does this mean we won't see Rosalina?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on March 22, 2010, 10:59:14 PM
We know story is going to be minimized, but I still think we have plenty of reason to see her again.

Maybe...just maybe...? Bowser finally sees that Rosalina might be a possible better catch than Peach, and realizes that she'd be perfect to "see what life is like on Jupiter and Mars".  8D 8D
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on March 22, 2010, 11:02:34 PM
In other words, hold my hand Ben!   8)

Yeah, I've got no problem with this at all.  Like I said, I just hope that the worlds include more of Communist Flying Mario.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on March 22, 2010, 11:06:48 PM
The weakest link in Galaxy was massive number of stars and galaxies that were not fun to revisit. I'm specifically thinking of the sand, Freezeflame, Honeyhive and Gold Leaf, and Deep Dark galaxies. They were forced, they felt forced, and it showed in the gameplay.

As for Rosalina, the elimination of a hubworld means nothing. Her comet had already long taken off, anyway, and you know there will be one or two Lumas that will reference her. And if she's not in 2, she's gotten way too much attention to not become a permanent member in 3. The Grand Finale galaxy really foreshadows the idea that she will make Mario World her home world along with some Lumas.

she'd be perfect to "see what life is like on Jupiter and Mars".  8D 8D

On a related note, I still believe Rosalina, having her wand and a number of Lumas, attacks, and other possible equipment, in addition to all the monsters and worlds that space can provide, would make an excellent Action-game heroine to ride the wave of NGS, GoW, Bayonetta, DMC, etc.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Ike-Mike on March 22, 2010, 11:15:30 PM
Good to see that one of the original SMG's accepted flaws is being adressed.
I never saw the point on why I was supposed to traverse a level to get to all the other levels anyway.

This really puts my hopes up that SMG2 will be even better than the first and even then I think SMG is the greatest game of all time.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on March 22, 2010, 11:30:00 PM
The hub-world didn't bug me in the least, in fact the ability to fly through as communist-colored Mario made it a fun way to get wherever you wanted to go.  Now if the red stars WEREN'T there, I'd have probably hated it, 'cuz all the warp-arcs would get tedious and what have you.  But if Galaxy 2 had an open hub with Yoshi Wings, that'd damn well be good enough for me.

So far as the "weakest link" goes, I'm with Aldo.  The strongest point of a first-time Galaxy playthrough is that level progression is reasonably quick.  Then you defeat Bowser and realize you only have half the stars, and once you're done back-tracking, the later 1/3+ of the stages crawls along at Sunshine's pace.  If somebody decided to honestly put only 3 or 4 stars to a world, that could be the best thing to happen to 3D Mario (even better than a proper power-up system, and we all know how much I [sonic slicer] about that).  "Mario sandboxing" was fun when 3D was new, but two console generations later Nintendo needs to ease up a little and offer better variety.  More levels rather than more stars.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Dexter Dexter on March 23, 2010, 12:28:12 AM
Speculation of Rosalina's appearance aside, I think that the NSMB-style world map would be better than the hub world. [parasitic bomb]'d be cash.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on March 23, 2010, 12:58:47 AM
Speculation of Rosalina's appearance aside, I think that the NSMB-style world map would be better than the hub world. [parasitic bomb]'d be cash.

And that's probably what Nintendo was thinking about, from the jump.

NSMB and its "Wii-cessor" were smashing successes because of their simplicity, fun and "easy-to-get-into-ness". A hub world would more than likely do more to confuse some people who just want to "get to the next stage immediately, like they could in NSMB. So, it's likely that the fact that NSMBWii was going to debut first probably lit up a few lightbulbs on how to do smart design that would garner more casual gamers. And for the rest of us, it'll just end up being more streamlined.

Besides, as some one else brought up on GAF, the "hub world" has done a lot to outlive its usefulness, as far as 3D Mario is concerned. It was awesome in 64, and it did a lot to help you learn the controls and orient yourself, playing as Mario in a 3D world. But since then, it's not as "special" any more, and it's only done more to get redundant as time goes on.

So, for the sake of, again, streamlining, I can dig this.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on March 23, 2010, 01:00:52 AM
I think people just miss hearing the "BA BA BA BABABA" when they jump into the paintings.   8D
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on March 23, 2010, 02:13:45 AM
And that's probably what Nintendo was thinking about, from the jump.

NSMB and its "Wii-cessor" were smashing successes because of their simplicity, fun and "easy-to-get-into-ness". A hub world would more than likely do more to confuse some people who just want to "get to the next stage immediately, like they could in NSMB. So, it's likely that the fact that NSMBWii was going to debut first probably lit up a few lightbulbs on how to do smart design that would garner more casual gamers. And for the rest of us, it'll just end up being more streamlined.

Besides, as some one else brought up on GAF, the "hub world" has done a lot to outlive its usefulness, as far as 3D Mario is concerned. It was awesome in 64, and it did a lot to help you learn the controls and orient yourself, playing as Mario in a 3D world. But since then, it's not as "special" any more, and it's only done more to get redundant as time goes on.

So, for the sake of, again, streamlining, I can dig this.

And that brings up another point.

Peach's Castle. Delfino Plaza. Comet Observatory.
...a Mario-head planet? Really? When there's already another one?

In addition to keeping the player from reaching the meat of the game, Mario hub worlds also have to have a level of grandeur to be respectable. They are very fun to mess around in, always have, always will. These places become iconic; it takes a lot of dev time and resources to make one. Especially when you consider it needs to be glitch-free, any interactivity, and of course having to compose music that keeps the player satisfied for an exceeding period of time.

The key reason for it was probably time-waste elimination.
But, there is still the Mario planet. Mario must somehow access the Galaxy Map. I believe there will be a "hub-world", just not a large, or traditional hub-world. You'll probably talk to that one big blue Luma, and he'll show you the Galaxy Map. Most Mario hub-worlds take time to traverse, and have individual portals to each level. This one may be smaller and have only one entry point, so Nintendo didn't call it a "hub world".

As long as I don't have to walk to everything like SMW and NSMB forever and ever, I'm okay...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on March 23, 2010, 11:41:37 PM
Let's have a level list where you choose the stage and it warps you there! Wait, hasn't that already been done... in a series that used to be good?

Or they could at least do a classic Crash-style hub, that was small and simple, but still functional.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on March 24, 2010, 01:34:09 AM
Let's have a level list where you choose the stage and it warps you there! Wait, hasn't that already been done... in a series that used to be good?

Or they could at least do a classic Crash-style hub, that was small and simple, but still functional.

After beating the game, you could choose your level from a list in the GBA version of Super Mario World. And of course we know of SMW2:YI's level select.

Mario is still good, although sales of the console games (see: anything that's not SMB1) have solidly declined. It's not deserved, though; Galaxy was still a great game. Sunshine was too, even with its faults.

And the Crash style is more or less what this may be, but with only one entry point.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kieran on March 24, 2010, 02:51:50 PM
The problem I see with hub worlds in reference to Mario is that the one in Galaxy was pretty much entirely pointless.  There was nothing to do there at all except run around aimlessly between levels.

Mario 64 (and Sunshine to a lesser extent) actually had things for you to DO in the hub worlds.  Peach's castle was chock full of secret crap for you to hunt down, and while Sunshine's wasn't nearly as inspired, at least there was SOME stuff for you to do.  The Comet Observatory had virtually no purpose except for level entrances.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on March 24, 2010, 04:29:56 PM
Well that's true, it certainly didn't have the same amount of extra tasks you could fulfill as the other 2.

Still, you had the Green Star galaxies, the Prankster Comet Luma you could feed to get those moving, the Red Star power and the 1-Ups those got you, Rosalina's Storybook in the library, the Luigi/Mailtoad interaction, and some other fun things you could do that kept it from being a total bore.

Like Star Bit Hit-and-Runs. 8)

Also jumping on Rosalina to find out she has that very convenient barrier! Mmmm.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kieran on March 24, 2010, 07:57:13 PM
This is why Bowser will never kidnap Rosalina.  He'd just bounce right off.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on March 24, 2010, 08:29:45 PM
I forgot about that in SMA2, and in Yoshi's Island. I was actually referencing the old Spyro games...

Still, I agree that the Comet Observatory was not as interactive as the previous hubs.
Peach's Castle let you explore fully in 3D and talk to Toad, and also you got to talk to Yoshi when you got all stars.
Delfino Plaza was much better; you got to ride Yoshi, swim around, spray the Piantas if you wanted... in fact it was probably as close to an open-ended world as we've seen in a Mario game. Seeing as there was just as much interactivity in the main levels as well.
Comet Observatory had everything you mentioned and... well unless you got to fly around it was boring after that. But there were lots of levels!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on March 24, 2010, 09:43:47 PM
This is why Bowser will never kidnap Rosalina.  He'd just bounce right off.

Strange though how he was able to completely sap the Comet Observatory (and effectively Rosalina) of their power, but yet didn't kidnap her or didn't even think to wipe her and the Lumas out entirely so that they didn't come back to bite him later. Makes you wonder what his game is, trying to only kidnap Peach in SMG2.

1) He's either NOT messing with Lumas/Rosalina so that she's blissfully unaware of Mario World's events, basically leaving him alone.
2) Going back into space is Bowser's way of trying to lure her back to Mario World because he messed up the first time, and this time he plans to do everything the right way. And when you consider how close he was to being rid of Mario at the beginning of SMG1, and all the failures he's had in the past, I don't blame him!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on March 24, 2010, 09:47:01 PM
Bowser's main quality: Persistence. Even in BIS, he had that. Well there's that, and pure stubbornness. Which was demonstrated repeatedly in BIS.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on March 24, 2010, 11:09:31 PM
http://kotaku.com/5501000/super-mario-galaxy-2-logo-has-a-little-friend

So a Luma's tagged onto the main logo? A red one at that. Normally I wouldn't find that so suspicious, but...red? If it were yellow or even Mario's apricot Luma from 1, I wouldn't think about it, but...red?

Is this an indicator that the Lumas (and possibly Rosalina) are a permanent part of the series? Or is this just a piece of promotional art, nothing more?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on March 24, 2010, 11:19:10 PM
Well, it's Galaxy 2. They wouldn't completely ignore such vital components of the original Galaxy.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on March 24, 2010, 11:21:39 PM
Sure, but to get title logo space? That, to me, implies a lot more than just heavy involvement in the Galaxy line.

But then again, he's not there on the boxart, so this is probably just promo art.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jazz Shaking on March 31, 2010, 08:28:41 PM
New Super Mario Galaxy 2 Trailer.

[youtube]http://www.youtube.com/watch?v=tqw4LP2nL64[/youtube]

(http://farm3.static.flickr.com/2760/4478740626_4fa42ff998.jpg)
Rock Mario  powerup anyone?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on March 31, 2010, 08:38:45 PM
ROCK MARIO LOOKS AWESOME! 
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Irgendein on March 31, 2010, 08:43:53 PM
Ah, so that's what the Mario Planet is for. Looks awesome.

Also, I wonder when we'll get to hear more of the new music.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on March 31, 2010, 08:53:09 PM
He steers his Mario Planet head with a Golden Ship Steering Wheel.  SOLD!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on March 31, 2010, 09:43:17 PM
GORON MARIO LOOKS AWESOME! 

DO IT RIGHT GODDAMNIT! XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on March 31, 2010, 09:44:08 PM
So that's what that is; it's both the hub world AND the gateway to the world map! Sweet! Also, returning power-ups (Bee Mario, Boo Mario, Rainbow Mario) and new ones (Rock/Goron Mario).... This is shaping up to be quite epic!

Actually, I think a Goron might try eating Rock Mario...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Bag of Magic Food on March 31, 2010, 11:07:01 PM
I think every video game character needs a ball form now
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on April 01, 2010, 03:51:59 AM
He steers his Mario Planet head with a Golden Ship Steering Wheel.  SOLD!

Fool! You were already sold! These are the kinds of things that bring bartering of firstborn children into the mix! 8D

Any way...VERY impressive. And good on them, making a planetoid "hub" that you drive out to the galaxies. A month and some change can't go any faster...  0v0
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on April 01, 2010, 04:06:12 AM
Fool! You were already sold! These are the kinds of things that bring bartering of firstborn children into the mix! 8D

I meant sold on the idea of the floating Mario head planet piloted like a Pirate Ship!  LoL, the game sold me as soon as it was announced!   8)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kieran on April 01, 2010, 05:25:14 AM
*crosses fingers for non-timed fireflower*
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on April 01, 2010, 07:19:41 AM
Okay, Rock Suit's pretty awesome, but does it beat the Hammer Bros. Suit?

...maybe!

But piloting a planet with a Captain's wheel; now Nintendo's just being silly! >0<

Also, didn't I call how that hub world would work? Believe I did, We Bad.

Glorious Golden Yoshi, too.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Superjustinbros on April 01, 2010, 07:54:57 PM
Well, I can't wait to get my hands on Galaxy 2. Here's hopes that it's going to be awesome.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on April 01, 2010, 09:35:21 PM
I don't think there's that many of us who can wait for this.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on April 02, 2010, 12:21:49 AM
I can, but only because I haven't seen Rosalina yet.

When that happens, though, I'm pretty much going to storm a headquarters or two. XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on April 02, 2010, 12:27:41 AM
*boards up her HQ*

HA!
Also, if there's Lumas, there's probably Rosalina.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on April 02, 2010, 12:30:35 AM
*boards up her HQ*

HA!
Also, if there's Lumas, there's probably Rosalina.

Good point.

And no, not hers! Some Nintendo HQ and try to snag my own early copy!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on April 02, 2010, 12:44:49 AM
You could always use my time machine, ya know...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on April 02, 2010, 12:47:49 AM
What, and miss out on an epic Matrixy karate fight with Reggie Fils-Aime?!

Are you crazy?!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on April 02, 2010, 12:49:08 AM
Can I join in?

Although you might wanna be careful. I scouted Reggie once, and his power levels were pretty close to 9000. and that's when he was sleeping. Imagine what they are when he's awake!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on April 02, 2010, 12:51:17 AM
Pfft, he can't compare to my power level of...

...17...

...well @#$*!

[spoiler]Seriously, though, that one guy with the gun at the beginning of DBZ was 5? Sucks to be human, srsly.[/spoiler]
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jazz Shaking on April 14, 2010, 09:36:22 PM
New Famitsu Scans

http://www.nintendoeverything.com/37046/
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on April 14, 2010, 10:31:59 PM
Sweet! Thanks!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on April 15, 2010, 12:51:50 AM
omg, how often are they gonna use that "Peach's Castle in the background of a 2D segment" cliche?!

Not that I mind, honestly, but we've seen it in NSMB, NSMBWii, and now SMG2. Very interesting.

Oh look! 2P! I'm glad to see...
...2P is the Red Luma?! What if...what if there IS a Rosalina mode, and 2P is Polari?!
...ah, who am I kidding? It's Luigi Blew It and a Green Luma. 8D
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Dexter Dexter on April 15, 2010, 12:58:05 AM
These scans are fascinating and all, but I have absolutely NO idea what they say. :\
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on April 15, 2010, 01:18:57 AM
Ditto. Still, more info on the hub planet. I think...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on April 15, 2010, 03:50:54 AM
Yeah, I'm curious to see what role the bigger Luma plays. I get the feeling he's the new Prankster Luma.

http://www.toywiz.com/apr101751.html
And lookee there! Mario Yahtzee!
DAY ONE
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on April 16, 2010, 01:02:39 AM
2D segment
In before "NSMBWii would be better if it looked/sounded like this" editor comments.

(EDITS: Clarified)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on April 16, 2010, 03:11:09 AM
In before "Bros. would be better if it looked/sounded like this" editor comments.

And that's when we remind them about NSMBWii.

Not that it was bad, just a little stale.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on April 16, 2010, 03:16:50 AM
I disagree.  NSMBWii was easily one of the most fun times I've ever had playing a video game.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on April 16, 2010, 03:19:36 AM
Meant more like the music and graphics.

Played great.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on April 16, 2010, 03:22:12 AM
I had no issue with either of those!

[youtube]http://www.youtube.com/watch?v=3yklB7h0LgU[/youtube]

In fact, this is one of my favorite Mario songs!   8D
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on April 16, 2010, 03:44:51 AM
Personally, I'm hooked on the map battles:

[youtube]http://www.youtube.com/watch?v=wsClEoR-AlA[/youtube]

NSMBWii.
By "Bros.", I meant the most recent one, as in exactly that.  The "competition" if you will, for the foremost Mario title on Wii.

I don't need to remind you guys of the bitchfest that went on among gaming editors for NSMBWii's lack of orchestras and particle effects, do I?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on April 16, 2010, 05:45:10 AM
So, new gameplay footage featuring some of the new compositions and crazy levels. (http://www.youtube.com/watch?v=nTipZb_cUyo) I'm in [tornado fang]ing love with THE MARIO 64 BOWSER THEME REMIX WITH CHORUS, OH MY GOD. XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on April 16, 2010, 05:46:34 AM
Well, it seems to me that the Galaxy games are also about fanservice so that doesn't surprise me. Comments after it loads.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on April 16, 2010, 06:09:14 AM
So, new gameplay footage featuring some of the new compositions and crazy levels. (http://www.youtube.com/watch?v=nTipZb_cUyo) I'm in [tornado fang]ing love with THE MARIO 64 BOWSER THEME REMIX WITH CHORUS, OH MY GOD. XD

You can never EVER go wrong with Road to Bowser.  Also, the SMW Boo House theme was awesome!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on April 16, 2010, 06:14:29 AM
Is it bad that I'm trying to track down a soundtrack for this after watching that video? ^_^
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on April 16, 2010, 07:13:20 AM
Did I hear someone mention Mario 64 Bowser theme remix? 8)

Too bad you can only hear it for a few seconds...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on April 16, 2010, 07:43:02 AM
Yeah, that really pisses me off about the video... you're like "THIS TRACK IS-what? next part?"
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on April 16, 2010, 05:14:26 PM
New Mario powerup. He goes cloud hopping:

(http://cdn.medialib.officialnintendomagazine.co.uk/screens/screenshot_29513.jpg)

http://www.officialnintendomagazine.co.uk/article.php?id=16659 (http://www.officialnintendomagazine.co.uk/article.php?id=16659)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on April 16, 2010, 05:43:07 PM
Ooh, I like it. It needs to have a green version that uses bushes instead of clouds though XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on April 16, 2010, 06:39:24 PM
Ooh, I like it. It needs to have a green version that uses bushes instead of clouds though XD

Quiet, you!  XD XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on April 16, 2010, 06:56:05 PM
Love the SMW athletic theme in there.  That's quite possibly my favorite.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on April 16, 2010, 07:42:38 PM
Love the SMW athletic theme in there.  That's quite possibly my favorite.

Yeah, I agree that's right up there as well.  Man this game is going to be awesome!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Dantonumanoa Ongdolota Amycronicon on April 16, 2010, 10:13:54 PM
(http://cdn.medialib.officialnintendomagazine.co.uk/screens/screenshot_29513.jpg)
I want those clouds.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on April 17, 2010, 12:39:38 AM
First SMW Athletic reborn, now SM64 Bowser?!  0v0

And Cloud Mario.
...why didn't I think of that? Clouds are a huge part of Mario games.
EDIT: Hey, so now that he's Cloud Mario, can he do Omnislash?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on April 17, 2010, 12:43:25 AM
Hmmm... Earth (Rock) Mario, Wind (Cloud) Mario, Water (Ice) Mario, Fire Mario... all we need is Heart Mario and we'll have Captain Planet Mario!

also, lol HSEXE
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on April 17, 2010, 01:31:53 AM
Ooh, I like it. It needs to have a green version that uses bushes instead of clouds though XD

(http://i39.tinypic.com/2vukc4i.jpg)

8D
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Align on April 17, 2010, 01:32:36 AM
Didn't we already have Road to Bowser in SMG1? Different mix from this, but still.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Irgendein on April 17, 2010, 01:35:01 AM
So, new gameplay footage featuring some of the new compositions and crazy levels. (http://www.youtube.com/watch?v=nTipZb_cUyo) I'm in [tornado fang]ing love with THE MARIO 64 BOWSER THEME REMIX WITH CHORUS, OH MY GOD. XD
Wow, I'm impressed by those little snippets of the sondtrack. Looks to be just as incredible as the first one's. Now all that I need to see are some tougher-looking levels.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kieran on April 17, 2010, 01:52:18 AM
Didn't we already have Road to Bowser in SMG1? Different mix from this, but still.

Yes, but this sounds like a superior version.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on April 17, 2010, 02:41:59 AM
Also of note:

Climbing fences are back! Eeeeeeeeeeeeeeeeeeeeeeeeeeee!
Also, lol, the Fail Rangers. Those stupid Toads are at it again! XD
And it is SMW Ghost House redone!

Oh yeah, SMG1's soundtrack might not have been worth getting on CD, but this DEFINITELY would be! Cannot wait to hear the entirety of the new Koopa Road.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on April 17, 2010, 03:24:47 AM
That's why I'm looking for it!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on April 17, 2010, 03:28:41 AM
Is it May 23 yet?

...and now I got the opening/grand finale stage music in my head. [tornado fang].
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on April 17, 2010, 03:35:48 AM
Is it May 23 yet?

...and now I got the opening/grand finale stage music in my head. [tornado fang].

You're better than me though. I'm trying (and failing horrifically) to piece together what that even more grandiose sounding Road to Bowser would sound like. I think this is the absolute best version of that theme.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on April 17, 2010, 03:42:19 AM
You're better than me though. I'm trying (and failing horrifically) to piece together what that even more grandiose sounding Road to Bowser would sound like. I think this is the absolute best version of that theme.

Depends on how they do that chorus. Sounds really high-pitched, right now; could either be GLORIOUS or a train wreck of massive proportions.
EDIT: I listened to that part again. Sounds like they won't overdo it, but there seems to be other melody lines. Didn't train wreck, but it ain't the Koopa Road we know.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on April 17, 2010, 07:20:40 AM
Didn't we already have Road to Bowser in SMG1? Different mix from this, but still.

You can never have enough Road to Bowser, IMO!

Also, as awesome as Cloud/Bush Mario is, I still hope we see more of Communist Flying Mario.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on April 17, 2010, 07:38:55 AM
Yeah, I demand Communist Flying Mario stars in every galaxy! >=(
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on April 17, 2010, 07:49:07 AM
Whatever happened to that pic we all requested? WE NEED COMMUNIST FLYING MARIO PROPAGANDA POSTER!

EDIT: AND CAPTAIN PLANET MARIO!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on April 17, 2010, 10:29:28 AM
[post deleted]
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on April 17, 2010, 10:33:33 AM
Don't need you, you Rosalinaphiliac.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on April 17, 2010, 04:29:40 PM
Remember kids, don't think and drink.

EDIT: Also
Ouch much? I'm contributing.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on April 17, 2010, 08:06:42 PM
I know... but that post didn't need explanation, given your feelings towards Rosalina. Regardless... I must find this soundtrack!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on April 17, 2010, 08:09:02 PM
Yay, clouds. Reminds me of Item 1.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on April 17, 2010, 08:14:58 PM
lol I can see that...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on April 17, 2010, 08:25:04 PM
Oh now that'd be interesting if that's how it worked.

Generating cloud platforms.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on April 17, 2010, 08:26:22 PM
Will you need to make four at just the right placement to reach a ladder that leads to a green dragon and small platforms?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Bag of Magic Food on April 19, 2010, 04:19:11 AM
New Mario powerup. He goes cloud hopping:

(http://cdn.medialib.officialnintendomagazine.co.uk/screens/screenshot_29513.jpg)
I thought you had to evert to layer 2 or 3 to do that.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on April 19, 2010, 04:21:15 AM
Oh now that'd be interesting if that's how it worked.

Generating cloud platforms.
Yes, it would be entertaining to time your jumps and the generating of clouds.
Will you need to make four at just the right placement to reach a ladder that leads to a green dragon and small platforms?
A green dragon named Bowser, of course.  XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Align on April 20, 2010, 02:15:35 PM
Bowser... with wings?!

Oh the horror!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Bag of Magic Food on April 21, 2010, 03:32:17 AM
Yoshi gets wings, Mario's hat gets wings, hey why not?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on April 21, 2010, 09:21:10 PM
Nintendo EAD Tokyo is absolute God Tier now. Check out these two new Mario Galaxy 2 trailers that show off co-op, crazy ass platforming (seriously, it's mind warpingly amazing the kind of stuff going on in here), and confirm the re-appearance of a character with an even crazier role this time.

Trailer #1 (http://www.youtube.com/watch?v=7_2uilWh7JE)
Trailer #2 (http://www.youtube.com/watch?v=qleVPr10PRw)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Irgendein on April 21, 2010, 09:27:16 PM
The more I see this game the more it looks to be better than the first.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on April 21, 2010, 09:44:41 PM
This is shaping to be the the best Mario game ever, it really is. Graphics: phenomenal. Sound: eargasmic. Gameplay: Holy [tornado fang]ing [parasitic bomb]! It's the trifecta!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on April 21, 2010, 09:57:40 PM
http://www.gamesradar.com/wii/super-mario-galaxy-2/preview/super-mario-galaxy-2-new-suit-new-co-op-and-more/a-20100420175740709035/g-2009060210524839056/p-2

A wee bit more info on the new features.
Also, the way the cloud costume is implemented will make for much more diverse puzzles.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Bag of Magic Food on April 21, 2010, 11:12:57 PM
Puzzles like this?
(http://img.photobucket.com/albums/v299/RyanFerneau/RockmanJ-0.png)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on April 21, 2010, 11:36:08 PM
Haha no.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on April 22, 2010, 01:03:01 AM
Well now, Cloud Mario and the co-op look very promising.

[spoiler]Woohoo, Cosmic Rosalina! At least she's present in some capacity!

I will take it! Hopefully EAD and Miyamoto have no malice towards her and would use her more actively![/spoiler]
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on April 22, 2010, 01:07:25 AM
NOW YOU CAN BE INSIDE HER! O_o I think... if she's not solid... the transparency makes me think so.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on April 22, 2010, 01:11:49 AM
No she goes into Mario. :\

If she's anything like Cosmic Mario, you can smack into them.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on April 22, 2010, 01:14:20 AM
owo Rosalina~ <3
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on April 22, 2010, 01:16:34 AM
I know! 0v0

It's such a great sign! I almost wonder if she'll play a part in the ending, now that they've bothered to carry the character model over.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Dexter Dexter on April 22, 2010, 01:18:34 AM
Is she supposed to be Rosalina in astral projection form or something?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on April 22, 2010, 01:22:13 AM
They're throwing in a whole storyline where Rosalina is some sort of celestial goddess or something... I don't know... Still, I think it's to bring the Super Guide feature in for people having trouble, to bring back Rosalina in some capacity for the Rosalina fans, and to give added continuity to SMG1... I think. Makes sense to me.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on April 22, 2010, 01:23:24 AM
Well, this "Cosmic Witch" is gonna be your Super Guide when you're not able to go past some of the obstacles in the game.

If you ask for her assistance, you will get a Bronze Star instead of Gold Star.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on April 22, 2010, 01:26:39 AM
Is she supposed to be Rosalina in astral projection form or something?

I don't think we know what the Cosmics are. Cosmic Mario and Cosmic Luigi, then Cosmic Rosalina are different. They're similar, physically, but the Cosmic Mario Bros.' are competitive, possibly evil, whereas Cosmic Rosalina seems to be helpful or nurturing.

Whether Cosmic Rosalina is being controlled by the real Rosalina, we don't know. Cosmic Mario Bros.' sure weren't. The Cosmics may be a whole race of beings, with their own sets of personalities.

Well, this "Cosmic Witch" is gonna be your Super Guide when you're not able to go past some of the obstacles in the game.

If you ask for her assistance, you will get a Bronze Star instead of Gold Star.

Who is that Rosalina lady? ...is she a witch? >U<
lol, I remember that. You know, she does have a lot of similarities to the Good Witch of the North, including bubble transport...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on April 22, 2010, 02:02:14 AM
lol... I don't think I'd heard about the Cosmics... meh, no matter.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on April 22, 2010, 02:06:38 AM
That's just it, we don't know a whole lot about them, period. The Cosmics were more or less a ripoff of the Shadow Mario from Super Mario Sunshine.

Even to me. But now that Cosmic Rosalina appears to have a different persona, now we need questions answered.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Fxeni on May 05, 2010, 07:49:14 PM
Itsa Luigi! (http://www.gametrailers.com/video/luigi-gameplay-super-mario/65200)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: The Drunken Dishwasher on May 05, 2010, 08:32:06 PM
Did I just heard the SMW Ghost Mansion theme arranged? :D
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kieran on May 05, 2010, 08:55:05 PM
*watches a few of the other videos*

Oh, yay.  Timed [tornado fang]ing fireflowers again.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on May 05, 2010, 09:55:05 PM
Looks like he plays the same as Mario... cool!

I would get a Wii just for this.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Ninja Lou on May 06, 2010, 08:32:54 AM
Super Luigi Galaxy 2 is all that matters
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on May 06, 2010, 08:56:08 AM
Super Luigi Galaxy 2 is all that matters
QFT.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Rayl on May 06, 2010, 11:33:55 AM
If i didn't already have justified reasons for buying my Wii then god dammit this game will. It really looks wonderful but i hope that getting to the final boss this time will be a bit harder or at least require more stars then it did in the first game.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on May 15, 2010, 02:54:24 AM
RawMeat at GoNintendo just got his game. Some feeds from him right here.

Youtube
Fluffy Bluff alternate star (http://www.youtube.com/watch?v=mzQ4ZcWa1II)
Sky Station Galaxy - 'Storming the Star Fleet' (http://www.youtube.com/watch?v=jehkuKV4O9M)
Yoshi Star galaxy - 'Saddle up with Yoshi' (http://www.youtube.com/watch?v=Q6OMq6Xx2W0)

Source: GoNintendo 'End of Day' thoughts - Super Mario Galaxy 2: Three direct-feed videos for your pleasure (http://gonintendo.com/viewstory.php?id=123602)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Rayl on May 16, 2010, 12:26:52 PM
Thanks for posting those Vixy :3 Those videos are all quite awesome :D
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: X-3 on May 18, 2010, 02:47:08 AM
Whomp's Fortress Returns (http://www.youtube.com/watch?v=TfVig9hJ0L8)

Hmm, guess we might see more galaxies like this.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Dexter Dexter on May 18, 2010, 03:25:06 AM
Now how am I going to get this thing on a [tornado fang]ing SUNDAY?!

Anyhow, vids are awesome.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Bag of Magic Food on May 18, 2010, 04:38:22 AM
Sky Station Galaxy - 'Storming the Star Fleet' (http://www.youtube.com/watch?v=jehkuKV4O9M)
Mario has shadow clones come after him like in PlugMan's stage???
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on May 19, 2010, 11:50:45 PM
Charles Martinet presents Galaxy 2 in Spanish (http://www.youtube.com/watch?v=psBzID7MXqk)

[youtube]http://www.youtube.com/watch?v=psBzID7MXqk[/youtube]

And in-game footage~ (http://www.youtube.com/watch?v=86hicZjY64w)

[youtube]http://www.youtube.com/watch?v=86hicZjY64w[/youtube]

Posted on: May 19, 2010, 23:46:23
And over 6 minutes of footage from RMC at GoNintendo (http://www.youtube.com/watch?v=sDnJgTEg_Wo)

[youtube]http://www.youtube.com/watch?v=sDnJgTEg_Wo[/youtube]
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: irgpie on May 19, 2010, 11:52:15 PM
Oh thank goodness, Yoshi learned how to swim again.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kieran on May 20, 2010, 03:19:35 AM
http://www.youtube.com/watch?v=cEf9jbgnHcM I think I just came.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on May 20, 2010, 03:40:36 AM
Holy... [tornado fang]ing.... [parasitic bomb].... WHOMP'S FORTRESS GALAXY!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: X-3 on May 20, 2010, 03:58:03 AM
From what I've heard, it's part of the Throwback Galaxy.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Bag of Magic Food on May 20, 2010, 04:47:23 AM
If it's in Super Mario Galaxy, does that mean you can't fall off into the void?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on May 20, 2010, 04:50:13 AM
No, there's a black hole below it now.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on May 21, 2010, 01:10:04 AM
I saw it a while ago too.

O^O Me so happy~
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on May 21, 2010, 02:47:56 AM
(http://img4.imageshack.us/img4/1632/mariogalaxy2invite.jpg)

 8D
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on May 21, 2010, 02:49:06 AM
DO IT MUFFIN~!! 0v0
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on May 21, 2010, 02:51:23 AM
Oh I'll definitely be there!  Right before I go to work!   8)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Dexter Dexter on May 21, 2010, 02:54:08 AM
(http://img4.imageshack.us/img4/1632/mariogalaxy2invite.jpg)
AAAAAAAAAAAAAAAAAAUUUUUGH [tornado fang] it's a shame I can't be there.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Klavier Gavin on May 21, 2010, 05:24:17 AM
[youtube]http://www.youtube.com/watch?v=IdmMyDlx3dE[/youtube]

[tornado fang] yeah!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on May 21, 2010, 05:30:03 AM
Is it bad that I'm more excited for the soundtrack than the game?

I don't have a Wii; if I did, it would probably be about equal.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on May 21, 2010, 08:57:23 PM
flagus Super Mario Galaxy 2~ <3

(http://lol.rockmanpm.com/supermariogalaxy2/supermariogalaxy2p01.jpg)

(http://lol.rockmanpm.com/supermariogalaxy2/supermariogalaxy2p02.jpg)

(http://lol.rockmanpm.com/supermariogalaxy2/supermariogalaxy2p03.jpg)

(http://lol.rockmanpm.com/supermariogalaxy2/supermariogalaxy2p04.jpg)

(http://lol.rockmanpm.com/supermariogalaxy2/supermariogalaxy2p05.jpg)

(http://lol.rockmanpm.com/supermariogalaxy2/supermariogalaxy2p06.jpg)

(http://lol.rockmanpm.com/supermariogalaxy2/supermariogalaxy2p07.jpg)

(http://lol.rockmanpm.com/supermariogalaxy2/supermariogalaxy2p08.jpg)

(http://lol.rockmanpm.com/supermariogalaxy2/supermariogalaxy2p09.jpg)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: irgpie on May 21, 2010, 09:02:21 PM
(http://lol.rockmanpm.com/supermariogalaxy2/supermariogalaxy2p06.jpg)
Any reason why the trees and hill look like they're missing textures?

Edit: Oh, heh. Didn't even notice pupil-less Mario in the last pic.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Align on May 21, 2010, 10:34:08 PM
Glowing with inner power.

also wtf suddenly 2D?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on May 21, 2010, 10:41:37 PM
http://www.youtube.com/user/WiiC24#p/u/7/Z2GHF8icAXI

For more of the epic music. Haunty Halls Galaxy is our favorite Ghost House theme, Bowser's Lava Lair is Koopa's Road, and Throwback Galaxy is Mario 64 Main Theme (aka Bob-Omb Battlefield). The original tracks are sweet too.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: irgpie on May 21, 2010, 10:44:32 PM
My my, the Final Boss theme sure sounds... happy. Also thought I heard a bit of Beware the Forest Mushrooms in it for a sec.
Title: live stream~ (Galaxy 2)
Post by: VixyNyan on May 22, 2010, 12:43:51 AM
live stream~

http://www.justin.tv/vixynyan
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Dexter Dexter on May 22, 2010, 12:57:17 AM
The title screen looks muy awesome.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on May 22, 2010, 02:27:23 AM
Epic! Still watching, as you know!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on May 22, 2010, 05:40:13 AM
Clips from the live stream. World 1-3.
Part 1 (http://www.justin.tv/vixynyan/b/264054838)
Part 2 (http://www.justin.tv/vixynyan/b/264054870)
Part 3 (http://www.justin.tv/vixynyan/b/264054900)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on May 22, 2010, 05:58:09 AM
It was awesome to watch. ^_^
Title: The Nintendo World SMG2 Platinum Member Event....HERE WE GOOOOOO!
Post by: Protoman Blues on May 22, 2010, 09:27:36 AM
Of course, I was not that platinum member.  Ninja Lou was.  However, that ticket allowed for a guest to come, and since I'm Lou's bestest best friend in the whole wide world, I was his +1 for the evening, which he got a Gehrig jersey because of too.  YOU'RE WELCOME BUDDY.  Anyway, enough of hearing about Ninja Lou & PB.  Time to SEE them as well.  Here are some photos from the event.

(http://img16.imageshack.us/img16/1160/img2784v.jpg)(http://img94.imageshack.us/img94/3858/img2785l.jpg)(http://img59.imageshack.us/img59/1663/img2787v.jpg)

If you noticed, the shirt I was holding was free, and quite awesome if I do say so myself.  Lou got the Blimp Yoshi T-Shirt.  I like mine better!  XD

Anyway, onto some scenery...

(http://img41.imageshack.us/img41/3070/img2789c.jpg)(http://img34.imageshack.us/img34/2754/img2790c.jpg)
(http://img35.imageshack.us/img35/5104/img2792qi.jpg)(http://img641.imageshack.us/img641/7457/img2804f.jpg)
(http://img29.imageshack.us/img29/1011/img2806j.jpg)

Also, now more of us and scenery...

(http://img194.imageshack.us/img194/8762/img2795f.jpg)(http://img33.imageshack.us/img33/6141/img2797k.jpg)
(http://img84.imageshack.us/img84/5972/img2802z.jpg)

Oh, look who it is-a...

(http://img17.imageshack.us/img17/4720/img2810e.jpg)

After that, there were trivia games and such, to which Lou and I did not get picked sadly.  He really wanted that Mario Chess Set, and I really wanted those Nintendo World gift cards.  Ah well.  Intermixed between the trivia, the interview, and everything else we both got a chance to play the game.  It's nothing short of fan-[tornado fang]ing-tastic.  Yoshi is absolutely incredible and fun to use.  I love the use of the tongue.  Several people who played it before hand told me that they like it more than the first SMG.  So, that just about wraps it up, cept for two quick things. 

The first thing is that I'm not quite sure why they had these giant invincibility condoms in the store, but hey, why not?

(http://img14.imageshack.us/img14/7088/invincibilitycondom.gif)

The second is Charles signing autographs for all the fans in attendance.  Such a nice-a guy!

(http://img401.imageshack.us/img401/9839/img2828w.jpg)(http://img541.imageshack.us/img541/9038/img2831.jpg)

And that's-a it. Sunday, Nintendo World is holding a similar, smaller event like this for the official launch of the game.  I'll be there, although probably not for long.

Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on May 22, 2010, 09:36:57 AM
I wish I could've been there, but alas I'm a West Coaster. Regardless, looks like it was a good time to be had by all!

I wish I had that shirt you got PB. It is fairly awesome, if I do say so myself.
Title: More streaming~ (Mario Galaxy 2)
Post by: VixyNyan on May 22, 2010, 05:27:38 PM
http://www.justin.tv/vixynyan
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Fariator on May 22, 2010, 06:05:13 PM
I watched some of that stream of yours, and I overjoyed when the SMG2 arrangement of this (http://www.youtube.com/watch?v=ZHn-KrQjG-E&feature=related) kicked in (if I recall right :P).

Too bad that I don't have all that much money to spend at the moment, so I probably have to delay buying this by a month or two.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on May 22, 2010, 08:22:35 PM
(http://img3.imageshack.us/img3/892/sc00027400.jpg)

Me happy!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: irgpie on May 22, 2010, 08:24:56 PM
All I can make out is the "Woo Hoo!!", what's the rest say?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on May 22, 2010, 08:31:03 PM
"WooHoo!!
Mario
Charles Martinet"
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HokutoNoBen on May 22, 2010, 10:39:02 PM
I am seething in agony and jealousy of you both.  owob

Great to see that fun times were had!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on May 22, 2010, 11:51:15 PM
I am seething in agony and jealousy of you both.  owob

Great to see that fun times were had!

Would it help if I told you that Lou and I get to meet Kojima next month?   8D

I will obviously be asking for a ZOE3! 
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on May 22, 2010, 11:58:22 PM
Ask him for some more Boktai, please! WE NEED MORE BOKTAI! :D

Lucky. Now I'm even more jealous. :P
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on May 23, 2010, 12:20:42 AM
(http://lol.rockmanpm.com/supermariogalaxy2complete.jpg) (http://lol.rockmanpm.com/supermariogalaxy2complete.jpg)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on May 23, 2010, 12:21:44 AM
YAY! I was hoping you'd post that message it said it sent. ^_^
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Black Mage J on May 23, 2010, 12:28:52 AM
I will obviously be asking for a ZOE3! 
I remember my cousin buying that for MGS 2.

Vixy sure finished that game quick.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on May 23, 2010, 12:43:18 AM
Not really, I think... Hey Vix. What's the total gameplay time there? Now I'm curious...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on May 23, 2010, 12:48:04 AM
Clips from the live stream. World 4-6 and more.
Part 4 (http://www.justin.tv/vixynyan/b/264096983)
Part 5 (http://www.justin.tv/vixynyan/b/264097001)
Part 6 (http://www.justin.tv/vixynyan/b/264097022)
Part 7 (http://www.justin.tv/vixynyan/b/264097048)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Turian on May 23, 2010, 07:00:51 AM
I'm playing this game right now. It's worthy of the perfect scores it's getting. At first it's all "meh", but then it gets all "ARGGG"! It's an awesome game.
Title: Even more live streaming~ (Mario Galaxy 2)
Post by: VixyNyan on May 23, 2010, 02:03:31 PM
http://www.justin.tv/vixynyan

I won't play any ending-related things.
Just collecting the last couple of stars trying to get 100%. >U<.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on May 23, 2010, 04:35:22 PM
I'm playing this game right now. It's worthy of the perfect scores it's getting.
Thank God for those orchestras and particle effects, eh?

Well, I ordered this online with slowass shipping for the sake of GameStop's "$20 off a future order" shpiel.  In the meantime I never 100%-ed Galaxy1, and I have Endless Ocean Blue World and Metroid Prime 2 to tear through, so there's PLENTY to keep me busy.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on May 23, 2010, 07:19:37 PM
I would just like to take this post to thank my buddy Ninja Lou for those Platinum passes to Nintendo World on Friday. I bought the game today, and it was total [tornado fang]ing chaos. A line just to get in, a line to wait for pix with Mario & Luigi, and a line to meet Charles Martinet. Although I'm sad I didn't have time to wait for a pic with both Mario & Luigi, simply to rub the Luigi pic in Lou's face like the ass that I am, at least the line to actually buy the game was pretty short.  Either way, chaos!

Now, I shall play it tonight after work, dinner, and The Last Starfighter.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on May 24, 2010, 12:49:23 AM
I have 124 stars now~ ^o^

Another stream tomorrow I hope. ^^;
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on May 24, 2010, 12:55:51 AM
Heh. Good luck on getting that one damn star.

PB: Lou's gonna be happy, with the PLAY AS LUIGI WHENEVER YOU WANT (after a certain point) feature.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on May 24, 2010, 01:01:43 AM
Clips from the live stream. World 1-3.
Part 01 (http://www.justin.tv/vixynyan/b/264054838)
Part 02 (http://www.justin.tv/vixynyan/b/264054870)
Part 03 (http://www.justin.tv/vixynyan/b/264054900)
Clips from the live stream. World 4-6 and more.
Part 04 (http://www.justin.tv/vixynyan/b/264096983)
Part 05 (http://www.justin.tv/vixynyan/b/264097001)
Part 06 (http://www.justin.tv/vixynyan/b/264097022)
Part 07 (http://www.justin.tv/vixynyan/b/264097048)

Clips from the live stream. Collecting stars AFTER beating the game.
Part 08 (http://www.justin.tv/vixynyan/b/264152100)
Part 09 (http://www.justin.tv/vixynyan/b/264152107)
Part 10 (http://www.justin.tv/vixynyan/b/264152127)
Part 11 (http://www.justin.tv/vixynyan/b/264152140)
Part 12 (http://www.justin.tv/vixynyan/b/264152157)
Part 13 (http://www.justin.tv/vixynyan/b/264152161)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on May 24, 2010, 01:51:06 AM
Just got this game today too.

Man, I'm not even done with world 1 yet but so far it's just pure fun, I absolutely loved the drilling level. However, if you're one of THOSE guys that hated how you get more lives in NSMBW than you'll ever need...well...lets just say that if you do world 1 in one sitting and you don't have 40+ lives you're doing something very wrong.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: irgpie on May 24, 2010, 01:56:28 AM
Haven't beaten it yet, but there's one bit that bothers me so far: In the intro it mentions that the Star Festival comes once every century, and that time has come again, etc. So unless I missed something here, does the game technically take place a century after the first? (ridiculous as that may sound)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kieran on May 24, 2010, 03:46:32 PM
Obviously this is a different Star Festival than the previous game.  A better Star Festival.

That or it's take 2, since Bowser ruined the first one, and now he's ruined the second one too.  Damn you, Bowser!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: N-Mario on May 24, 2010, 08:20:46 PM
(http://img3.imageshack.us/img3/892/sc00027400.jpg)

Me happy!

I see an angry star creature. Adding the eyebrows on it was intentional or not by Charles Martinet. Nice autograph though. :)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Dantonumanoa Ongdolota Amycronicon on May 24, 2010, 08:33:56 PM
Charles Martinet
Is that the voice actor for Mario?
(If so, then ohh mah gawd)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on May 24, 2010, 08:50:03 PM
Is that the voice actor for Mario?
(If so, then ohh mah gawd)

Yea it was! ^.^

Oh, look who it is-a...

(http://img17.imageshack.us/img17/4720/img2810e.jpg)

The second is Charles signing autographs for all the fans in attendance.  Such a nice-a guy!
(http://img401.imageshack.us/img401/9839/img2828w.jpg)(http://img541.imageshack.us/img541/9038/img2831.jpg)

We all-a love the happy nice guy~ >U<
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on May 24, 2010, 08:51:11 PM
The line to get his autograph on Sunday was insanely huge.  I'm really glad I got it on Friday.
Title: Streaming~ (Galaxy 2)
Post by: VixyNyan on May 25, 2010, 12:10:22 AM
http://www.justin.tv/vixynyan

Stone Cyclone Galaxy! I'll have my revenge now~! >U<
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Dantonumanoa Ongdolota Amycronicon on May 25, 2010, 12:21:27 AM
The line to get his autograph on Sunday was insanely huge.  I'm really glad I got it on Friday.
Geez, thing things one must do to collect memorabilia.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on May 25, 2010, 05:51:39 AM
176 Stars now~ <3

Clips from the live stream.
Part 14 (http://www.justin.tv/vixynyan/b/264233872)
Part 15 (http://www.justin.tv/vixynyan/b/264233892)
Part 16 (http://www.justin.tv/vixynyan/b/264233908)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on May 25, 2010, 06:00:47 AM
It was awesome. You're getting closer! ^_^

This is turning into a Let's Play thing now. :P
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Rayl on May 25, 2010, 11:01:19 AM
I've been playing it for roughly 8 hours total now.

I have 96 stars with the first four worlds being 100% complete. In World 5 i'm missing two Comet Medals and in World 6 i've got a few worlds that i haven't even touched yet.

As for the Special World i've done the first three, with ease i might add but then Stone Cyclone Galaxy made an appearance and despite the fact i KNOW i should be able to beat it i just can't seem to. I'm having a lot of unlucky runs mainly due to my repeated attempts to get the Comet Medal in that level on top of getting everything else. I'll knuckle down with it soon and just blitz the levels.

In other news i nearly have 9999 star bits  >0<

Edit:

Beat Stone Cyclone and the following stage Boss Blitz. I now have something like 101 or 102 stars. I need to get 110 to access the the final hungry Luma and by extension the final stage in the game. I've opened up a new galaxy in World 6 but i have yet to play it. I'm currently trying to find the Comet Medals i don't have in World 5. I'm having trouble finding the Comet Medal in Fleet Glide Galaxy.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Align on May 25, 2010, 09:40:21 PM
What the hell it's not even out yet!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: irgpie on May 25, 2010, 09:40:49 PM
It came out Sunday in North America. Also Piracy
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Align on May 25, 2010, 09:49:20 PM
I know, it's just...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: irgpie on May 25, 2010, 09:51:38 PM
I'm not surprised people are that far, really. Game's just as easy as the first. I myself beat the Final Boss less than 12 hours after getting the game (it was about 12:30 at night when I finished, but nevertheless)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on May 25, 2010, 10:06:26 PM
What the hell it's not even out yet!

Nintendo World sold it on Sunday.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Ninja Lou on May 25, 2010, 11:13:56 PM
Release date was May 23rd.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Align on May 25, 2010, 11:20:36 PM
I know it's out over there you fools, it's not out HERE.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on May 26, 2010, 06:59:55 AM
http://www.justin.tv/vixynyan

Getting close to 100% now~ ^u^

Posted on: May 25, 2010, 23:38:07
(http://lol.rockmanpm.com/supermariogalaxy2perfect242stars.jpg) (http://lol.rockmanpm.com/supermariogalaxy2perfect242stars.jpg)

(http://lol.rockmanpm.com/supermariogalaxy2vixynyan242stars.jpg) (http://lol.rockmanpm.com/supermariogalaxy2vixynyan242stars.jpg)

0v0
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Blackhook on May 26, 2010, 07:01:34 AM
...how long exactly have you spend with the game?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on May 26, 2010, 07:07:10 AM
Clips from the live stream. 100%'ing the whole game~ <3
Part 17 (http://www.justin.tv/vixynyan/b/264259604)
Part 18 (http://www.justin.tv/vixynyan/b/264259613)
Part 19 (http://www.justin.tv/vixynyan/b/264259625)
Part 20 (http://www.justin.tv/vixynyan/b/264259677)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Rayl on May 26, 2010, 09:10:54 AM
I've got about eleven hours now with a amount of roughly 109 stars. I've gotten the accursed medals in World 5 but i'm waiting for the star comet challenges to appear so i can 100% it.

I'm just not having any luck in finding those medals  >^< I'm spending more time finding them then i am stars  -u-'
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on May 26, 2010, 09:48:37 AM
I spent all night playing this game.  It's so much goddamn fun.  In fact, it's too much fun, because I just realized I have to be up in 3 hours.

Tomorrow's gonna hurt!  XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on May 26, 2010, 09:53:04 AM
Everyone, try beating Vixy's All Clear time! CHALLENGE START!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Klavier Gavin on May 26, 2010, 02:45:50 PM
Japanese Orchestra Featurette (http://www.gametrailers.com/video/japanese-orchestra-super-mario/100576)
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Blackhook on May 26, 2010, 03:05:30 PM
..Now I want to play it too...damn you people
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Klavier Gavin on May 26, 2010, 05:56:11 PM
(http://i45.tinypic.com/4qojs4.jpg)

- two discs
- 70 song
- performed by a group of 70 professional musicians operating under the name "Mario Galaxy Orchestra"
- 500 points
- register SMG2 product code, and get it for 300 points


Japanese Club Nintendo product.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on May 27, 2010, 06:09:07 AM
Wait a sex, I've been home now for a good 30 minutes, and for some strange reason, I'm not playing Super Mario Galaxy 2.

Time to fix that! 
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Rayl on May 27, 2010, 11:01:24 AM
I've been playing for 11 and a half hours now and i have 129 stars.

The problem i'm now having is finding all those accursed green stars >_>; I'm finding them fairly easily on levels like Flip Swap but everything else is just a pain train as generally i'm not good at paying attention to everything :p
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on May 27, 2010, 10:02:57 PM
Every time I think this game can't get any better, it does.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: HyperSonicEXE on May 29, 2010, 06:35:17 PM
242 Stars First Run: 29:04:50

I felt kinda bad about leaving this thread I created out there hangin' before going, especially since this is such an awesome game, so let's SPOILERS one more time shall we?

Ending
[spoiler]Classic Bowser battle. The meteors even leave shockwaves, and then he also wheels out his fire breath, holy cow. Then, just when you think it's over, he CRASHES THROUGH THE FLOOR and EATS the Grand Star! And then in true SMW2 fashion, is huge and in the background, while you have to hurl more Glorious Golden Meteors at him.
You beat him, he laments over the huge slice of cake he never got (lol), and accepts his beating. The Grand Star rescues Peach, and you can mess with her before grabbing it alongside Peach and Luma. There are Star Bits on the underside of that planetoid, BTW.
You return to Starship Mario, Rosalina comes and picks up her Luma from Mario Daycare...and leaves with his hat?! Wait, wait a minute!!!
Everyone returns home, cue the ending. Oh, and Bowser's okay, but he knows how Small/Regular Mario feels now, shall we say.
[/spoiler]

Post-Game and Post-120 Stars
[spoiler]Yea, Special World! And Rainbow Road FINALLY makes its platforming appearance as a Roll-A-Ball stage! That alone is worth the price of admission!
Then we see the trail of Rosalina's Comet Observatory; it's normally blue, but after 120 Stars, it's green! We find Luma returning to Mama's Library and putting on Mario's cap for a story about the Green Stars...
Ah, but it doesn't end there, THEN you find the Green Stars which are hidden in SM64 ways throughout each galaxy. Then after you run the LandmasterGrandmaster Galaxy once, collect 9999 Star Bits, and then you'll have to do a DAREDEVIL RUN. OMFG, I spent 45 lives and 1-2 hours on that Star!
[/spoiler]

Post-The Perfect Run
[spoiler]But it's worth it, because after the 3 Boomerang Bros., a Launch Star will appear, shooting you to the Princess of the Stars herself! Talk to her, and grab the Star. Or, if you're Boss (like I did), backflip up and over the house, grab the 1-Up, and THEN grab the Star. Risky? You bet your sweet tail! But hey, you're Boss, right? You won't fall off and have to do it all over again. ...not that you couldn't anyway. 8D
Rosalina doesn't grab the Star alongside you ala Peach in the ending, but she joins everyone on Starship Mario! Totally worth the frustration (but that's because I'm a fan of the character, admittedly)![/spoiler]

Can't wait to see what they've got up their sleeves next.
Anyway, want help on some specific Stars, just hit up a certain popular imageboard and I'll be there (although I'll have a Mario-esque coat of paint ;)).
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on May 30, 2010, 10:08:40 PM
65 stars in, the only one that gave me any real trouble was the Slide Purple Coins, since the controls are a little strange.

Game's been fantastic so far, a much needed detox from the train wreck that was FF13.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on May 30, 2010, 10:51:12 PM
Oh I forgot to mention, I got this game earlier this week and hot [tornado fang]ing damn I'm in love. I'm going REEEEEALLY slow though, thanks to other people hogging the system when I'm not paying attention. Just from the 27 stars I currently have & played levels for, I can only imagine how crazy this game will get.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on May 31, 2010, 04:43:08 AM
80 something stars right now and in world 5 (I have been getting every single star in each galaxy). I love this game so much, can't say I've found anything to not be fun. My only real complain is how you can only use Luigi one time in each galaxy and then it's just a ghost that you can race for no reward at all =/
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: VixyNyan on May 31, 2010, 09:51:31 AM
My only real complain is how you can only use Luigi one time in each galaxy

Beat the game once and there will be NO complaints at all. ^^
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on May 31, 2010, 05:45:50 PM
I'm going REEEEEALLY slow though, thanks to other people hogging the system when I'm not paying attention. Just from the 27 stars I currently have & played levels for, I can only imagine how crazy this game will get.
You think that's bad?  I have four.  In addition to TV-hogging, this game arrived only on Friday (damn cheapass shipping), and Metroid Prime Trilogy is still fighting for my time.

Nevertheless, I *HAD* to get in there long enough to see Yoshi, which thankfully wasn't long at all.  Still wish you could take him between stages (requiring to dismount for a star and refusing to allow him in the first place aren't quite the same thing, you know), but otherwise, I love the guy.  They did good this time, for sure.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kieran on May 31, 2010, 06:25:53 PM
Just bought the game, but it may be a few hours before I can play it.  All my rechargable batteries are dead as a doornail.

Incidentally, has anybody had problems with the included system update killing homebrew or anything like that?  Just out of curiosity.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on May 31, 2010, 07:03:02 PM
If your homebrew survived NSMBWii, it'll survive Galaxy 2.  There has been no Wii System Update since 4.2 last September.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kieran on June 01, 2010, 03:20:58 AM
4.2 is what was included with the SMG2 disc, apparently.  I'd previously been running 3.4.

Homebrew seems to have survived intact.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kieran on June 01, 2010, 03:44:00 AM
Scratch that, actually, it would appear that the system update disabled everything but the Homebrew Channel, and I can't get anything within HBC to load properly It seems emulators work but not other stuff.  Weird...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on June 01, 2010, 03:53:38 AM
You think that's bad?  I have four.  In addition to TV-hogging, this game arrived only on Friday (damn cheapass shipping), and Metroid Prime Trilogy is still fighting for my time.

You HAD to remind me that Trilogy is STILL there where I left it months ago =( Man I need more time for gaming.

Also, seeing my brother attemp to do it now reminded how much of a pain the prankster comet in the Chomp Works Galaxy or however it was called (the one with the Chain Chomp factory) is. Holy [parasitic bomb], keeping the chomp alive while avoiding cosmic Marios? >____<
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on June 01, 2010, 09:27:29 AM
113 stars, that final boss was pretty fun. Some of the pranksters haven't been terribly annoying with relatively few actually being truly frustrating, if even.

All I've really got left before the green stars is finishing up the last seven pranksters.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Rayl on June 01, 2010, 02:02:35 PM
To be honest if you're really scared about it then find a update blocking homebrew or use something like gecko to load your games.

... It's what i do anyway  :)

185 stars right now and i can't remember how much time i've spent on it but if i were to estimate i'd say i'm in the early/mid 20 hour mark.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kieran on June 01, 2010, 03:50:09 PM
I'm 8 hours in or so and have got 36 stars.  I've been chasing after the prankster comets as they show up.  I wish they were all as entertaining as the one in Cloudy Court--that one was actually pretty fun.  The purple coin challenge in Flip-Swap was kind of a pain in the ass, but I think I was making it harder than it had to be.

That reminds me... there aren't 100-coin stars in this game, are there?
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on June 01, 2010, 04:00:46 PM
Purple Coin challenges have basically replaced the 100-coin stars in the Galaxy games.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kieran on June 01, 2010, 08:11:58 PM
I figured they were more of a replacement for the Red Coin stars, but I guess it's more a combination of the two.  Oh well, given the ratio of coins to star bits in these games, you'd probably be hunting for over an hour just to FIND a hundred coins.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on June 02, 2010, 03:18:02 AM
Got my first taste of the dash pepper, and thus far I can easily describe this game in two phases:

1. WHERESTHENEXTYOSHIGALAXYWHERESTHENEXTYOSHIGALAXYWHERESTHENEXTYOSHIGALAXY???!!!
2. WHOO-HOO!  Yoshi egg!

Seriously, I thank God for the low star count to the Galaxies throughout most of the game (got all I could in World 1 to see if anything happens), but they could have put 80 Stars in Hightail Falls Galaxy, and I'd have probably gotten them all before going anywhere else.  That dash pepper is just too much crazy fun.

Scratch that, actually, it would appear that the system update disabled everything but the Homebrew Channel, and I can't get anything within HBC to load properly It seems emulators work but not other stuff.  Weird...
Not that weird.  There are a lot of different exploits at work in homebrew, patching a few breaks a few, not all.  4.2 black-lists a few title IDs, so outdated versions of DVDx and HBC will not work (in addition any programs using DVDx need to be updated to recognize the new version).  The Boot2 update will also overwrite Bootmii, though you can easily restore that.  And the bug used in Bannerbomb v1 was removed.

The next thing to come to mind breaking would be anything dependent on fakesigning, but unless you tracked down IOS16, that should have already been removed on a 3.4 console.  There are apps to restore the fakesigning bug, though.

Really, to explain why anything breaks on a given Wii, you need to know not only what that something is but what apps you have been running previously that may have altered the console.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Fxeni on June 03, 2010, 04:33:29 PM
So... sliding segments in co-op are kind of a pain in the ass, since the Luma pretty much covers Mario up due to the camera angle. Makes it harder to properly react to what's coming up, especially when purple coins are involved.

Otherwise, loving this game so far.

Posted on: June 02, 2010, 09:59:50 AM
Did I ever mention that I hate Spring Mario? Well, I'll say it now if not... I really really hate Spring Mario XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kieran on June 03, 2010, 08:27:24 PM
Yeaaaah, I was kind of annoyed to see they brought that [tornado fang]ing thing back.

While I'm thinking about it, where the hell IS the Throwback Galaxy and whatever the one from Sunshine is? 
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: irgpie on June 03, 2010, 09:06:07 PM
Spring Mario is easily the worst Mario Power-up ever, really.
While I'm thinking about it, where the hell IS the Throwback Galaxy and whatever the one from Sunshine is? 
Throwback Galaxy is in World 6 and Starshine Beach Galaxy is in World 4, I do believe. Starshine Beach isn't based off any Sunshine levels though, just has Piantas and that's it.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on June 03, 2010, 09:07:33 PM
Spring Mario = atrocity. They should've brought back the leaf from Mario 3! RACCOON MARIO IN 3D! YEAH!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on June 03, 2010, 09:13:48 PM
LoL, I actually like Spring Mario.  Haha, and don't worry, he's only on one level.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on June 03, 2010, 09:21:54 PM
I just don't like how he controls. I like the idea (it's pretty much a straight rip from the Wario Land games), I just suck at controlling him. And what I can't control I hate.

WHICH IS WHY I'LL TAKE OVER THE WORLD! AHAHAHAHA!

Ermm.. I mean... I just don't like him because I have some difficulty controlling him. That's all.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Dexter Dexter on June 03, 2010, 09:25:04 PM
Oy vey. Spring Mario was one of things I hated about Galaxy 1. Especially that boss fight in the kitchen galaxy (I forget what it was called).
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: irgpie on June 03, 2010, 09:28:30 PM
My main issue with Spring Mario is the above mentioned controls, and also I find it a pain to time his Super Jump in general. It's been the waste of one too many lives for me.

Especially that boss fight in the kitchen galaxy (I forget what it was called).
Toy Time Galaxy.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Fxeni on June 03, 2010, 10:30:49 PM
LoL, I actually like Spring Mario.  Haha, and don't worry, he's only on one level.
Thank goodness... I was worried I'd have to do something involving it for the Prankster Comet when it came along. You don't know how relieved I was when I saw it was set in a portion of the level that had nothing to do with that powerup XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on June 03, 2010, 10:31:42 PM
LoL, again I've never had a problem with Spring Mario, with the controls or anything.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on June 03, 2010, 10:50:50 PM
LoL, again I've never had a problem with Spring Mario, with the controls or anything.

This. You kids need to get some foresight and get off my lawn. XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on June 03, 2010, 10:55:49 PM
I got the hang of it eventually...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Fxeni on June 03, 2010, 11:26:36 PM
My main issue with it is the Super Jump, it seems a bit more finicky with the timing than some of the other powerups. That, and there was plenty of times where I swore I should have jumped, but instead I just kinda ended up weakly hopping into that gleeful grin of those carefree chomps. It just doesn't feel as intuitive as everything else in the Galaxy games, I find.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Hypershell on June 04, 2010, 03:58:01 AM
Never had a problem with Spring Mario either.  The worst thing to happen to me in either Galaxy game involves purple coins (Battle Rock and trying to keep my controls straight between the top and bottom platform; though I can only imagine purple coins on a slide will be hell).

Worst Mario power-up?  Not sure there's been one that even counts as bad.  The only two I find questionable are Sunshine's version of Yoshi, and the SMB3 music box.  Most pointless goes to Yoshi's Power Flower in SM64DS.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on June 04, 2010, 05:10:53 AM
Eh, I don't hate the spring power up, but I can see where the hate comes from, hell, I feel like it hates me a lot at times too >_>

What I can't see the hate though is the Fluzzard, seriously, it just feels great and the controls work perfectly.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on June 04, 2010, 06:36:26 AM
So... The Perfect Run. It's the stuff tears are made of.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on June 04, 2010, 06:49:23 AM
I've warned people about that.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: The Drunken Dishwasher on June 04, 2010, 07:56:54 AM
Okay, so far, 81 stars.

Man, things get slightly harder in World 5.

But MAN OH MAN, DAT SHIVERBURN GALAXY!!!

left me in the corner of my room shatting.  I loved it. (the part where you're skating, while dodging the 5 ...i'll call them mouth shooters for now, fire coconuts, while paying attention to the green coconut and in that small space where you can [tornado fang] up and die~

Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on June 04, 2010, 07:59:56 AM
Yeah, that last part was giving me some problems (The fourth section wasn't hard at all, as I always entered with a full deck of clouds from the third section.)

Took a break for two hours, restarted it up, killed myself immediately to reset the stage... pretty much annihilated it in less than five minutes. It felt good because I used a secret move to kill the last enemy (long jump + spin... caused Luigi to stun the enemy by kicking it into the air then immediately kicking it again for the kill.)

So yeah, 242 stars. Fantastic game. The last mission, as much a punch to the face it is, triggered some nostalgia... those who don't get it will if and when they make it there (unless you spoiled yourself :| )
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Jericho on June 04, 2010, 08:08:01 AM
So... The Perfect Run. It's the stuff tears are made of.

Tears in a rage way or tears in a manly tears "[tornado fang]ing yes" kind of way? XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on June 04, 2010, 08:26:35 AM
Tears in a rage way until you beat it and then tears in a manly tears "[tornado fang]ing yes" kind of way.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: STM on June 04, 2010, 08:31:23 AM
Wot she said.

The stage will make you rage quite a bit on the second star (you might rage on the first, but it's not as painful) until you pull that one run off. Then you'll feel like such a badass, you could wrestle 10 bears and skin them alive.

But now we're entering John Marshton territory.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Rayl on June 04, 2010, 01:28:55 PM
I struggled with star 241 and then on 242 i managed it on my 5th try.

As for my completion time... i don't remember >_>;; But it was in the late 20/early 30 hour mark.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on June 12, 2010, 05:23:07 AM
241 stars, almost there...

Also, did you guys know that whenever you're on Shiverburn Galaxy, you're being watched?
http://gonintendo.com/viewstory.php?id=126769
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: CephiYumi on June 12, 2010, 05:36:58 AM
creepy
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Fxeni on June 15, 2010, 11:18:38 PM
Late and such, I know, but I finally got around to beating it yesterday. All 242 stars at 25:57:45 (although the game was left paused at times, dunno if that counts in)... The Perfect Run made me so so sad. The part right after you use the clouds was by far the most difficult part of the whole thing.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Kieran on June 16, 2010, 02:15:58 AM
I'm only up to 111 stars.  Stupid ...things.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Protoman Blues on June 16, 2010, 02:31:24 AM
Heh, I actually took a break when I got to the green stars.  Damn, just too many other games out right now!  XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: X-3 on June 19, 2010, 09:31:01 PM
174 stars in.

I might get overloaded by sheer...green.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on June 22, 2010, 02:05:29 AM
YES!

*does a victory dance and pose*

Finally 242 stars, it only took me 38 hours XD

Was I the only one to do ALL of the green stars with Luigi? It just felt right XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on June 22, 2010, 02:06:09 AM
No, Vixy did too. Also, congrats.

NOW GET EVERY TITLE IN EVERY BOKTAI GAME! AHAHAHA!
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Solar on June 22, 2010, 02:08:42 AM
Not touching 3 on that though, the whole being forced to restart annoys me and it's not really the best weather for 1 these days -__-

I'm almost done with 2 though, but I don't think I'll ever find all of the equipment or finish the Platinum arena XD
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Mirby on June 22, 2010, 02:09:41 AM
[parasitic bomb], I'm still stuck on Gold for Zoktai... ^_^
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Police Girl on June 22, 2010, 02:53:10 AM
Just Got Star #120. Going to start the Green Star mess after I re-beat Bowser.

[tornado fang], World S was filled with Replays from SMG1, 8-Bit Mario/Luigi, The [tornado fang]ing Stone Cyclone (Natural Doubletime now, no less.), The Boss Battles.... Lets hope the last parts are better...
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: X-3 on June 22, 2010, 02:54:54 AM
Was I the only one to do ALL of the green stars with Luigi? It just felt right XD

I did all of the green stars with Luigi too. Also all of the World S stars, and any stars that had Luigi offering his help. Basically, more than half of the game. This game will be known as "Super Mario Greenxy 2" to me.

Got star #242. The feeling of actually getting that level done was the best reward. Seeing how many times I died was nice too, in a kind of twisted way.

Overall, I have to say the game was good, but not great. I'd say I liked Galaxy1 more, but it's been awhile since I've actually played it.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Rayl on June 30, 2010, 06:40:09 PM
YES!

*does a victory dance and pose*

Finally 242 stars, it only took me 38 hours XD

Was I the only one to do ALL of the green stars with Luigi? It just felt right XD

I did most of the green stars with Luigi yeah... because you know, Luigi is just... better.
Title: Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
Post by: Police Girl on July 01, 2010, 11:40:13 PM
YES!

*does a victory dance and pose*

Finally 242 stars, it only took me 38 hours XD

Was I the only one to do ALL of the green stars with Luigi? It just felt right XD

25 Hours... And I did all the green as Luigi.

344 deaths, not bad... could be better at points.