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Messages - Hypershell

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Gaming / Re: The "What are you currently playing?" Thread
« on: December 30, 2017, 03:53:37 AM »
I've already invested 100 hours into Xenoblade 2.  My favorite game of the year, but it's mostly because I just enjoy the story/characters.  It's pretty much an interactive anime, and its localization was handled a HELL of a lot better than Tokyo Mirage Sessions.  But the map system just sucks.

They have an event gallery, thankfully, but it seems to leave out the Heart To Heart conversations.

Welcome to the club, Lou!

Gaming / Re: VG Music Thread
« on: December 27, 2017, 07:59:31 AM »
Another Xenoblade, another awesome battle theme.

Now who wants to start pestering Nintendo for Rex and Pyra in the next Smash?

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News and Announcements / Re: Mega Man 11 OFFICIAL TRAILER Announcement
« on: December 06, 2017, 08:37:24 PM »

I was actually starting to expect MM11 after Nintendo and Sony were retweeting the event (I should hope they have more sense than to retweet another boot showcase), and basically all of the artwork floating around leading up to it was Classic series.  Ironically, the X Collection and the LC Switch ports (ALL of which I will be buying on Switch) were bigger surprises.  I was happy to see the stream give a nod to the entire franchise, especially with the big X memories discussion.

I'm just going to say it: I'm glad to see Mega Man without Inafune.  I love Inafune, but his 2D heyday is clearly behind him, and I got really sick and tired of what would have been FOUR Classic games that removed the slide had Universe not been cancelled.  So no more of that.  No more chasing 2's shadow.  No more NES milking, which was questionable at MM10 and would have been just boring now.  And FREAKING EGUCHI IS THE DIRECTOR, WHOO-HOO!

And to anyone bitching that the armor change was taken from MN9, it wasn't.  BN did that already.

Star Force costume in that GameInformer screen?  Could we see more easter-eggs from other series?  Sure hope so.

Always happy to see more Rush, PLEASE PLEASE PLEASE let the Rush Jet be as wonderfully broken as it was in MM3 so that we don't have to see Rush reduced to Item 2 with a decorative face, thank you.

And yeah, hoping to see Proto Man and Bass.


My initial thought was, Capcom Unity = ...

Wait, wait, my initial thought was, "Oh great, the second boot to complete the pair they started at TGS."

AFTER THAT, my thought was, Capcom Unity = CoA = No new game but maybe a compilation if we're lucky?  On the Switch this time since everyone rightfully ripped them a new one over LC2 skipping Nintendo?

The thing is, it really seems like they're asking for publicity this time and not just phoning it in, plus Nintendo and Sony are both retweeting it.  Sony has no reason to spread the news of Legacy Collection being ported, and neither they nor Nintendo would touch "Mega Man the clothing line" with a ten foot pole if they had any idea what's good for them.  So, maybe we actually will see a new game, finally?  If we do, I'm pretty sure it'll be MM11.  MM11 is a distant third place in terms of Mega Man games I'd want to see (I'd be more exited about X or Legends), but every single piece of imagery around this is focused around the Classic series.  The logo, the gift packages, every single layer of the cake in the cards.

I don't think they're going to all of this trouble for a Gameboy/sidegame Legacy Collection.  On the other hand, they've done stupider things.  So I guess we'll see.

Gaming / Re: VG Music Thread
« on: November 21, 2017, 06:32:52 AM »
A little difficult to appreciate Fire Emblem Warriors's music when your favorite character is Tiki (because the Awakening gauge has its own theme music and she's built to use it near constantly).


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Gaming / Re: Sonic Forces ~Join the Uprising~
« on: November 15, 2017, 08:22:03 AM »
Yeah, I laughed at that when I saw it.

Beat the game about two days ago.  I mean, I actually do find it enjoyable even if flawed.  It won't change your mind about modern Sonic games either way.  I think the disheartening part is that there's so much Sega COULD learn from it, but we all know they probably won't.

1. FOR THE LOVE OF GOD, KEEP YOUR MOMENTUM PHYSICS CONSISTENT.  I think I was 20 stages in (hey, they ARE short stages) before I realized why I can't platform for [parasitic bomb] in the game: Modern Sonic and Rookie have very little ability to brake in midair, which isn't so bad once you realize the game has a stomp (that ALSO took quite a few stages...).  Classic Sonic, though?  Stops INSTANTLY.  Like, STH4 if not harder, except when you pull back on the stick rather than defaulting.  Causes me to short-change my jumps constantly.  And wonder why I didn't get that same response in 2D with the other characters.  It's like two completely different games just got mashed together because they happened to have similar abilities on paper.
2. Just...stop using Classic Sonic in 3D games.  2D may have been dignified for Sonic as a franchise, but most if not all of that was done by other developers.  It has been a LONG LONG TIME since it was Sonic Team's forte, and it's redundant with the 3D characters jumping into 2D segments anyway.  The literal only Classic Sonic stage I gave a damn about was Death Egg.  And he has no reason to exist in the story, either.  Yay, the Phantom Ruby, too bad Classic Sonic doesn't talk and so cannot communicate to the rest of the cast that he's seen it before.
3. Again, jump dash.  I hate being in mid-air with that useless excuse for a double jump.  You have so little control over your momentum, it's atrocious.
4. Wispon on the shoulder button, awkward.  I get why they did it, team-up stages, and I like the team-up stages, but they could have had the shoulder button change abilities or just use Y as a duplicate button in Rookie's solo levels.  I keep hitting Y to kill things, because it's how Sonic kills things, and hell how half the video game mascots in history kill things, yet for the Rookie it does nothing.
5. Wisp abilities being relegated to Rookie was a good idea.  Each weapon working with only one wisp ability was a bad idea.  If you're going to do that, at least let us change weapons mid-stage.  You should not have to restart a level and/or memorize what wisps to expect.
6.  Level design 101, first stage (and I mean EACH CHARACTER's first stage, including reinforcing shared actions) needs to teach the player what all you can do.  Quick Step and Stomp were glossed over until later on, and both are pretty well mandatory to maneuvering your character given the game's questionable sense of momentum.
7.  NEVER EVER LET SONIC RUN OFF THE SIDE OF A CORRIDOR.  Metropolis got pretty bad with this one.  "Follow the path" should not be a challenging action in the first place, and it's doubly offensive when combined with the game's boost mechanics.  Why the game is such a pain about getting Sonic to follow the curve of the course in the first place, I'll never know, but at least put some rails on your runways in the sky.

Overall, loved the music, loved the Rookie (can the next game just read our Forces save data?), loved Sonic's character (*sniff* "That's not fear.  I ran all the way here."), and while the levels ARE noticeably short, that's not necessarily a bad thing.  It makes the game easier to enjoy in small bursts (relevant to people who carry the Switch around as a handheld).

One other thing I'd like to see Sega do, though, is to take boost off of Sonic.  Not out of the game, mind you, but just to entertain boost and non-boost level design in a single title.  They could bring Blaze back and have her handle the boost levels (it IS from Sonic Rush, after all).

Gaming / Re: Sonic Forces ~Join the Uprising~
« on: November 09, 2017, 07:03:29 AM »
Soundtrack is a step up from the previous post-Colors 3D games, IMHO, so there is that.  And the character creation is honestly fun, I love having the launch bonus memorabilia from other IPs mixed with a Chaos Emerald T shirt, I've got the "fanboy/girl newb" look down.  I was surprised you couldn't name your character, but maybe it's for the best.  Since the game doesn't pretend to care, hearing "Rookie" all the time doesn't sound as out of place.

But...honestly, the controls are stiff and the colors are so bland you can barely see anything.  I'm actually GLAD the level design and enemies are so preschool level because you can hardly react to anything anyway.  They put neon lights on the pits, at least, but the enemies look like mud.  And yeah, the story takes itself too seriously.  Rescuing Sonic after Eggman actually won is an interesting idea, but Tails is useless, Amy's voice makes me miss 4KIDS FOR GOD'S SAKE, and I just can't buy Knuckles as a war commander.  Hearing Rouge talk like she just got back from a sleepover with Camilla was, uh, memorable at least.

Classic Sonic should not be a thing as long as Modern is still jumping into 2D segments anyway, not to mention it now raises the question of why you aren't playing Mania.  If we MUST do multiple Sonics, could we please have a Dreamcast-era Sonic that does a jump-dash instead of that MMZ-level excuse for a double jump?

For a $40 new release, it's fun.  And lack of color contrast aside, it is pretty, even on the Switch (I imagine having access to multiple versions makes the Switch look worse, but if it's the only one you know, it works).  Lots of stunt scenes to look at.  But yeah, it would not have been worth $60.

Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 17, 2017, 06:18:33 AM »
The focus was more that the mode does not change when docked. The system goes into high power mode, and yet the specs don't change? Lazy, or incompetence on Sega's part. Or its so incredibly rushed they didn't have time to implement such a thing? Regardless the reason, it's all bad news.

Also 30FPS is garbage, plain and simple. At the very least they could offer 60FPS in docked mode. In a high speed action game, it is pretty much bullshit to have 30FPS.
This pretty much sums up my knee-jerk reaction.  And, honestly, Sonic Adventure 2 ran at 60fps on the Dreamcast in 2001, so that level of fluidity is a long way from "new."  For a fast-paced game like Sonic they really should have stuck to that standard, framerate in such a style means a lot more to me than resolution or jagginess of shadows.

I mean, it's still a console game on a handheld, ya-de-ya, and I don't own a PS4 or an XBone, so if I'm getting the game at all (and for $40 minus an Amazon Prime discount, I am), it's gonna be on the Switch.  30fps doesn't make the game unplayable (SA1 ran that way back in the day), and it's a sad fact that the industry doesn't prioritize framerate the way it should.  But I ain't gonna lie, for Sonic speed, it hurts.

Just to put this into context, this is the company whose last otherwise great game somehow screwed up the Switch's basic UI, and they only JUST fixed it, what, a week ago?  Yeah, they are rushing the Switch, I'm quite certain this is a matter of poor optimization for the system.  But I actually appreciate the effort, bumps in the road and all, seeings how a lot of other third parties are either doing nothing, or more deliberately screwing the end user (NBA2k18 being on a cart that is 1/4 the size it should be).  It's a post-system-launch time crunch; delay only the Switch version and it becomes irrelevant, delay all versions and you miss the holiday.  So yeah, it's rushed.

Gaming / Re: The "What are you currently playing?" Thread
« on: October 05, 2017, 06:53:24 AM »
Super Mario Run
*ducks a thrown pot*
I know, I know, phone game, but Daisy's in it!

*a'hem*  Also got the Joule and Call DLC for Mighty Gunvolt Burst.  I kinda want to make sure that Inti knows we like Joule, after the limbo that ASG2 left her in.

Rockman Series / Re: 4'4" Mega Man Plushie Coming This Winter
« on: September 27, 2017, 05:30:19 AM »
I'm starting to worry about Capcom.

Gaming / Re: VG Music Thread
« on: September 19, 2017, 08:36:56 AM »
Can I just say I spent ENTIRELY too much time on this demo?  Like, I accidentally deleted my Primrose save, and re-completed it anyway.

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Speaking of recent battle music of badassery...

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Gaming / Re: [sonic slicer] about Sonic
« on: August 29, 2017, 03:57:17 AM »
Well, no Sonic game can ever surpass S3&K.

However, Sonic Mania's quality is certainly high up, in terms of level design. It's fantastic.

A surprising amount of people hate Blue Spheres for some reason, but I always liked it. That being said, they were a little too monotonous in Mania, and should have been divided with gambling bonus stages or maybe something new entirely.
This pretty much mirrors my thoughts.

Yeah, since I missed the Mania discussion, may as well leave my two cents now:

-Ruby Delusions is like sex for my ears.  It's my new favorite Act 2 boss theme for the series, even if S&K still has the best Act 1.
-Love the course selection.  Hydro City, Flying Battery, and Lava Reef more or less represent the best of S3&K (I do miss Sky Sanctuary, though).
-Glad that Blue Sphere progress is cumulative across all save files.
-Knuckles still has unique paths, so that's cool.
-Oil Ocean Act 2 boss, that thing just throws the kitchen sink at you, and I love it.
(click to show/hide)

So was it perfect?  Nah, of course not.  But it's damn good, the next best thing after S3&K easily.  My nitpicky complaints are as follows:
-The "pinch of death" where two vertically moving platforms slide past each other, and you're standing at the edge of the lower one, you die from the top one coming down rather than get pushed aside.  I know that's true to the Genesis physics, but I think there is such a thing as being too authentic.
-I need to test this more, but in co-op it feels like the computer tries to take back control of Tails EVERY SINGLE TIME he goes off-screen.  Which, this is a Sonic game, that happens a lot.  It seems to ignore Player 2 control inputs that were entered before Tails actually lands (IE, if you're holding the control stick while he flies in thinking you need to get him running right away, the game ignores you and leaves Tails under CPU control until you enter a new input).
-Blue Sphere does break the flow of the game after a while, especially on ye olde Super replays.  Compounding this is that they as bonus levels do not give any normal-stage-relevant bonuses, like rings and shields.  Since its score is cumulative across all files anyway I'd have appreciated an option to just play it separately after the game was cleared.
-The 3D special stages use flat ground textures for the bumpers...WHY?!  Also having both bombs and spikes is redundant since they are both the same thing functionally yet look completely different and are thus easy to miss at high speeds if you're looking for one and get zonked by the other.  Overall it's just harder to tell what's going on in the stages than it should be.  They also control like the Pilotwings Rocket Belt, but as a gaming veteran I can dig the "bad but in an oldschool nostalgic bad kind of way" design choice.
-Hydro City Act 1 is the one stage that feels inferior to its original (oddly, this is the one time when Act 1 is the heavier remix than Act 2).  The boats and bubbles just break the flow of the stage.
-Unpopular opinion, but think Press Garden is the weakest zone.  I like the stage gimmicks, but the color palette is horrid.  In Act 2 there are background pillars using foreground color palettes, which is a completely amateur mistake that makes the zone feel unprofessional.  Ditto for the tree trunks using the background palette, though that's not as bad since at least they're noticeably larger than anything in the background.  I also think they could have made better choices for the Act 1 crates, two shades of blue to differentiate between background and foreground is not as clear as it should be, I'd have rather seen the "solid" color used for standard crates and a grey metal/stone palette for the tougher ones, which would have made the Act 1 boss more intuitive.  I also think that the Act 2 boss was an unnecessary difficulty spike.
-On Nintendo Switch there is a bug that lags the UI tremendously.  The Home button takes an eternity to respond, and if you hold it for the Quick Sleep, the menu will pop up but will not respond to control inputs.  I have no clue how that could possibly have been missed in play testing, and Sega needs to patch it, pronto.

There is actually a way to manipulate Natures of the VC Gen 1 Pokemon, it's based on the last digit of their EXP oddly enough.
As usual, GameFreak makes sure that the elite can break the game.  I should have guessed.  However it also seems to reroll IVs randomly (They couldn't have just doubled the Gen1 IVs and cloned Special?).  I mean, three perfect guaranteed is nothing to sneeze at, if you want breeding fodder, but to use the actual Pokemon you had originally it's still a small gamble.

Well, whatever, I'm off the Pokemon train until it comes to Switch.  I'm trying to avoid insanely long play times on my 3DS anymore, hoping to not have to carry multiple systems around.

Gaming / Re: Mighty No. 9
« on: August 01, 2017, 08:26:26 AM »
Lack of dowsing is a bummer.
Really?  If it's otherwise the same as the Switch, the game has no visual cues to a lot of its secrets.  I somehow missed the dowsing upgrade at first and it really holds you back.

It just can't help but to continue. [tornado fang]ing up is now their tradition. They can't break the habit!
Boxes with manuals that don't fit in them.  The fact that the franchise is handled by people who literally cannot measure paper pretty much sums everything up.

Even if it's 20 bucks more I would say it's a much better value.  I mean, those are some meaty games, they'll keep you busy.  Plus the whole second-controller-in-the-box thing.

But yeah, I'd just as soon have those on a Switch Virtual Console.  My TV is out of HDMI ports, and my 2-year-old will not be kind to those controller cords.

As for supply, well, they can't very well do WORSE than the NES Classic, now can they?  This will probably still be hard to find but just less abysmally so.

I know, right?  I actually made a Miiverse friend that I was bummed about leaving behind.  Doesn't look like she(?) got a Switch yet, but at least it puts my mind at ease.

Gaming / Re: [sonic slicer] about Sonic
« on: June 24, 2017, 05:40:49 AM »
The OC creator is cool but from a gameplay standpoint I can't help but feel like "gadget character" would have made a lot more sense for Tails.  I mean, screw it, this probably makes for better marketing, but still it'd be nice if Sonic's best bud had some actual gameplay to him in a 3D game again.  I was very nearly tempted to buy/defend Rise of Lyric on those grounds, for crying out loud (and honestly I can still say that I enjoyed its demo better than Shattered Crystal's).

Werehog had the same issue, since if you wanted a stretchy brawler Chaos should have fit that bill.  Speaking of which, glad to see Chaos is coming back.  Don't really care what contrived story reason they think of, he's just a cool character to see.

I'm still a little worried about the modern Sonic gameplay as it looked rather bland, but hey, gotta actually play it first.

Mania still has me a lot more psyched, of course.  It's like a smoother S3&K except the boss music isn't as good and there probably aren't any Super Emeralds.  But hey, you can't beat perfection, and literally any excuse to revisit Flying Battery is fine by me.

Switch update 3.0 went live, which among other things, FINALLY recommends friends from past Nintendo systems!  Both 3DS and Wii U are supported.  So I can finally begin stalking the dozen or so RPM bums who never shared their Switch code on the forums, yay!

Gaming / Re: rEduce, rEuse, rEcycle -- E3 2017 Extravaganza!
« on: June 19, 2017, 07:51:41 AM »
Can I just say that as hard as I try to not get excited for 3DS games, and as much as it ticks me off to see 3DS games that don't even bother to include 3D (and really, if your game runs on the original, no excuse to not be 3D on the New), that Mario & Luigi Superstar Saga + Bowser's Minions looks crazy fun.

*sighs*  Never did replace my New XL with the busted screen, though...  But holy crap, that Metroid 2 remake.  Zero Mission being my favorite GBA game of all time, I can't very well pass that up.  LOVE their version of the Varia Suit.

New Woolly-ish Yoshi, yay!

Xenoblade 2 looks freaking sweet but I keep expecting to see a redesign of Pyra, just 'cuz...well, Nintendo's not been doing so hot in the localization censorship department over the last few years.

Pokemon announcement felt like an apology for the Direct, given that they had ABSOLUTELY NOTHING to show, not even a logo or an illustration.  I think Nintendo is in an odd spot with trying to support the 3DS, in that the mass market is still eating it up but their core fans are demanding more Switchery.  The lack of backwards compatibility is a sticker there since it means you have to lug around two handhelds, assuming you use the Switch for its Switchness that it was actually built for.

Prime 4 has a logo, which is more than Pokemon can say.

Fire Emblem Warriors, freaking sweet, day one, even if I am ticked that Ike isn't in it.  Tiki amiibo?  SOLD!

Mario + Rabbids, I was on board already, but liking what I see.  Never played X-Com, so this style is new to me.

Mario Odyssey trailer was epic, that was the greatest misdirection I've seen in a very very long time.

The only thing that bugs me is that outside of Rocket League, third parties (most especially Capcom) showed ABSOLUTELY NOTHING for the Switch.  Whatever happened to Octopath Traveler and Dragon Quest XI?  And on Capcom's end, wasn't that whole "we'll use our overpriced SF2 remake to gauge interest" thing supposed to be a mistranslation?  *sighs*  Oh well, more money for me to give to the indies, I suppose.  IntiCreates and Zoink thank you for your sloth.

Original / Re: Mega Man Legacy Collection 2
« on: June 19, 2017, 07:32:28 AM »
You do remember that was from a time when Capcom included bonus spinoff games in their Mega Man collections?

Yeah, they don't quite make the same effort that they used to.

The lack of Switch version is [tornado fang]ing dumb. And no Arcade games? No rockboard? No Soccer? Cripes are they gonna do a third one then?
Don't forget MM&B, which is really awkward since MM9 references it in the ending.

But yeah, took the words out of my mouth on the Switch. -AC

Original / Re: Mega Man Legacy Collection 2
« on: June 08, 2017, 06:13:52 AM »
I think asking the 3DS to emulate a PS1 game might be a bit too much effort for Capcom to care.  There's really no excuse for lacking a Switch version, though.

On a side note we also have Pokken Deluxe on Switch and Pokemon Gold and Silver on the VC.  Oddly no Crystal though.
I guess they noticed that on 1st gen everyone got Yellow and didn't want to repeat?  That means no Extremespeed Dratini, though.  Oh well, VC transfers are horrid since you can't predict Natures.

Pokken DX is nice since the Wii U wasn't getting the arcade's updates, so there should be some substantial new content there.  I never did get around to the original.

Ultra Sun/Ultra Moon...  It's not that they look bad, it's just that honestly I'm ready for the 3DS to die.  I get that the demand is there and it only makes sense from a business perspective, but once you get your hands on a Switch it's really hard to go back, ESPECIALLY for RPGs which are games that demand long hours (a shame because I really really like the looks of Ever Oasis).  They could have done one 3DS version and one Switch version like they did with the first Mystery Dungeon on GBA/DS. 

Gaming / Re: [sonic slicer] about Sonic
« on: June 08, 2017, 06:02:01 AM »
I love how the elevator buttons go 1-2-3-K-M, so they are effectively telling their target audience to ignore STH4 in the hopes that they got it right this time.  XD

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