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Messages - Gatuca

Pages: 1 2 3 ... 21
1
Emulation / Re: NES palette
« on: February 20, 2013, 05:32:36 AM »
Ok thanks guys, i really can make use of this.

2
Emulation / NES palette
« on: February 06, 2013, 05:59:54 AM »
Can somebody told me which NES palette is the most accurate, some emulators actually had their own, but i really need to know, since some palettes i been found on the internet, REALLY do quite vary.

3
Fan Games / Re: Megagirl R / ロックガール R (Official Wip Thread)
« on: February 05, 2013, 11:40:41 PM »
Another fake shot? Or did you actually begin development of this game?

kinda harsh huh?

[spoiler] This is from one of the Maps from the game, as in the way its gonna be, MEX is busy with his projects but he has recently write a new engine..............again.

Me and my crew are working on the assets.[/spoiler]

4
Fan Games / Re: Megagirl R / ロックガール R (Official Wip Thread)
« on: February 05, 2013, 07:55:33 PM »


SO Yeah  >w<

5
Fan Games / Re: Rockman World: VS Killers/Megaman: The Hunter Numbers
« on: February 05, 2013, 07:38:57 PM »
The Red Pillar Looks Decent Enough. but the rest STILL needs re-work to fit the megaman graphical scheme.

6
Fan Games / Re: Rockman World: VS Killers/Megaman: The Hunter Numbers
« on: January 30, 2013, 02:50:37 AM »
As a Tip, take a look also to the maps of the original NES games (preferably starting with Megaman 3, cause the 1st 2 games graphical cores hasn't aged well) as well of certain late Capcom NES games JUST to get some ideas.

7
Fan Games / Re: Rockman World: VS Killers/Megaman: The Hunter Numbers
« on: January 28, 2013, 04:37:25 AM »
No offense but those tiles still needs lots of work to make me think on Megaman.

maybe you should look at the tiles of the stages of each game like maps to get inspiration on hoe the shading works on those, as well as their forms.

8
Fan Games / Re: Fan Game: Megaman Maximum
« on: December 25, 2012, 06:09:40 AM »
[spoiler]Aside from some glitches that had been pointed out, that indeed need to be iron out, (and the fact that there wasn't a boss battle) It Does look like it is gonna be a good experience, and from the demo i played, the programming and physics are good, (which is one of the MOST crucial aspects on these fan-games), it also does gave an official feel vibe like Megaman 7 FC did, plus i like your graphical scheme, very MM5-6-7fc.

I highly Encourage you to Continue your project dude and we can see it in the future.[/spoiler].

9
Fan Games / Re: Fan Game Statuses
« on: December 25, 2012, 06:02:59 AM »
Guys, Guys, i think he IS referring to all the projects that started or in some way or another were announced here:

Mega Girl R (Mine)- Just working on the Assets (sprites, tiles, concepts, music) but no programming at all (we don't have an Engine yet, and MEX my programmer, he promised one but got sidetrack by his commercial projects), tough on a positive note, we have been liking how the project has been evolving.

Mega Man TT - Sadly............Cancelled, but Tesserex Engine is still in Developing and close to be completed.

Megaman 72 - Fogottten?.

Megaman F - Still in Development.

Megaman Maximun - Still in Development. [spoiler]But Hfbn2 released a playable stage in his DA[/spoiler]

Megaman Dissonance - Cancelled and turned into a Sprite Comic

Megaman Hollow Fate - Abandoned?, Cancelled?........i really dont know, it just dissapeared.

Megaman + (Megaman Plus) - Same as Mine, but is coming nicely and it has got a nice reworking.


10
Fan Games / Re: Fan Game: Megaman Maximum
« on: December 18, 2012, 08:34:37 AM »
Hfbn2 Has released a Demo of a FULL playable stage of Megaman Maximun to play as a celebration for the 25th Anniversary.

http://www.mediafire.com/?98chh9fic7lfjtd

Check it out cause i think its gonna be deleted later............maybe?.

11
General / Re: Happy 25th to the Blue Bomber~
« on: December 18, 2012, 02:37:18 AM »
Happy Birthday Megaman, and i hope things Actually get better for you.

12
Gaming / Re: The koopalings are NOT related to Bowser!!!
« on: September 24, 2012, 11:21:17 PM »
Here's the one and only answer you all need.

BAD RETCON out of someone who clearly doenst know his own series anymore  -_-

13
Fan Creations / Re: MM Fanprojects
« on: July 02, 2012, 06:40:51 AM »
you know, looking at that video, i have to wonder, Why does many of the romchackers have the false mentality that making the game BS harder to the point of only being beatable with save states makes it a good hack?.

Even Rockman No Constancy seemed UN-enjoyable at times because of the aggressive AIs, AND i played that game on a TV on an EMU on PSX, to have the experience, now while Rockman 4 MI does have some kickass design ideas, it also falls from the same trap A LOT of hackers felt into it, IS JUST WAY TOO HARD TO ACTUALLY BE ENJOYED, is not fun, is just frustration and pain, this is what its know as bad difficulty or as i like to called it, Kaizo Difficulty, you know, like those plethora of Mario Hacks with levels designs which only porpusse were to make it playable trough emulators and make people suffer?

Sadly 4MI is kinda near to that trap, if only because of the lack of blinking time and

[spoiler]that wily capsule fight[/spoiler]

there should be a little bit more of balance, dont you think, the problem is that a lot of this hacks, are made to have been played on emulators with save states and not on actual console, and is kinda of a torture, why not making the game REAL FUN, a little challenge is fine but cmon.

now on the other side and responding to N-Mario, maybe because Puresabe was going for re-imagining Megaman 4, and take a new spin on it while having ideas and design elements and nods from the other games, while he could just going for a Rockman No Constancy way of borrowing tilesets from other games, this hack is not a re skinned megaman 4, is a unique take on the game, BUT, not without that issue i mentioned.


14
Fan Creations / Re: MM Fanprojects
« on: June 25, 2012, 07:17:02 PM »
I Know this topic is practically abandoned but.....

[youtube]http://www.youtube.com/watch?v=DZ4gkrg5JFw&feature=plcp[/youtube]

And............

http://www4.atpages.jp/borokobo/neo/download.html#ROCK4

Go For It NOW!!!

Posted on: June 23, 2012, 18:25:41
[youtube]http://www.youtube.com/watch?v=86o7TcNvOVM&feature=channel&list=UL[/youtube]

15
Fan Games / Re: NMario's Mega Man World Fangame/Engine
« on: June 23, 2012, 07:34:59 PM »
You Know what would be an Awesome Idea, that someone makes a Rockman World game based around the Robot Masters from the Fangames (or at the very least the ones that are legit or have chances or seeing the light of day).

[spoiler]Rockman World Idol Battles/Megaman Mania: The Super Villain Quad[/spoiler]

16
Fan Games / Re: Megagirl R / ロックガール R (Official Wip Thread)
« on: January 30, 2012, 07:11:25 PM »
Sorry  :'(

17
Fan Games / Re: Megagirl R / ロックガール R (Official Wip Thread)
« on: January 30, 2012, 07:32:48 AM »
Chimera?King, please dont resurrect dead treads in that way, when something new is coming on, me or any of my companiers will post something about it.

18
Fan Creations / Re: Stardius' Silly Stupid Stuff & Sprites
« on: January 16, 2012, 12:33:49 AM »
Im Glad that you decided to go back on spriting.

19
Fan Creations / Re: MM Fanprojects
« on: January 01, 2012, 09:27:27 PM »
I Wonder if the SWF file can be used on the Wii?

20
Fan Creations / Re: MM Fanprojects
« on: January 01, 2012, 04:12:15 AM »
this is how an 8-bit revival should look if you ask me guys.

21
Fan Creations / Re: MM Fanprojects
« on: December 30, 2011, 05:52:44 AM »
i wonder how long it took to this fangame to be finished. it looks really impresive.

BTW, it cant be played on the WII?.

22
Fan Creations / Re: MM Fanprojects
« on: December 03, 2011, 11:26:39 PM »
For what i Recall, Game Maker 8.

I Still Think he needs to Work on his Tiles better.

24
Fan Games / Re: Megagirl R / ロックガール R (Official Wip Thread)
« on: September 15, 2011, 04:51:52 AM »
Sebamkfan is currently my composer now and he has been doing a great job, specially at mimmicking the MM5 style in my opinion.

[youtube]http://www.youtube.com/watch?v=8nP5xEAMXWs&feature=feedu[/youtube]

[youtube]http://www.youtube.com/watch?v=-AaRk7jPxpA&feature=feedu[/youtube]


25
Fan Games / Re: Megagirl R / ロックガール R (Official Wip Thread)
« on: September 12, 2011, 08:35:34 PM »
Here's 2 surprises Courtesy of Sebamkfan.

[youtube]http://www.youtube.com/watch?v=j8J2JZQ0l54&feature=feedu[/youtube]

[youtube]http://www.youtube.com/watch?v=5HgCrfaM1m4&feature=feedu[/youtube]


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