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Messages - tssf

Pages: 1
1
Fan Creations / Re: My Mega Man 10 NSF (Complete soundtrack)
« on: March 26, 2010, 12:43:39 AM »
I may do one or two more updates, but not for a while. Since the track list has been released (the official one) I can now modify the NSF to be in the correct order. (And in the process, fix some songs which seemed to be wrong..like the credit roll missing some things)

2
Fan Creations / Re: My Mega Man 10 NSF (Complete soundtrack)
« on: March 23, 2010, 07:38:15 PM »
I've already tried the noise at higher volumes, they drowned out the other channels. Plus there's no easy/fast way to up the volume of the noise in every song.. If there was I may consider it. I also updated the NSF about 6 times in the past 2 hours fixing stupid little glitches caused by other people complaining about little problems, so no more.. the guys at Zophar are getting tired of updating their archive, as am I. the beautiful thing about the ZIP file is it contains the source material as well, so you can always change something to your liking if you want, as well.

3
Fan Creations / Re: My Mega Man 10 NSF (Complete soundtrack)
« on: March 22, 2010, 09:37:50 PM »
Thanks all. Mexican Sunflower: Dunno if I'm gonna update mega man medley, we'll see!

4
Fan Creations / My Mega Man 10 NSF (Complete soundtrack)
« on: March 22, 2010, 08:20:47 AM »
I remade the entire soundtrack again this time around using FamiTracker. Hope you all enjoy.

Mega Man 10 NSF link

5
Fan Creations / Re: [YouTube/MP3/NSF] Megaman Medley
« on: September 21, 2009, 03:56:35 AM »
One wonders why you'd intentionally drown out the music with gameplay sound effects when the music is the entire point of it...

One should also wonder why there's another video listed in the description with just the song featured.

Seriously, you did read the "Game Version" part, correct? The whole point of the video and song was to be a nostalgic trip.  How can you have a nostalgic trip without the actual gameplay from Megaman shining through?

If none of these questions answered your question, and you're still wondering why, then you should probably rethink the reason why you're a Megaman fan. :)

Align: Thank you, the whole point was to keep the original style, and make everything one..long..song though. Besides, Megaman remixes tend to completely ruin the feelings of the original songs.

Thanks for all your positive comments, everyone. I'm also glad this received major acclaim on 8bitcollective. Now, I believe I'm done with all this Megaman music.

Take care!

6
Fan Creations / Re: Megaman Medley
« on: September 20, 2009, 07:46:58 AM »
No Bubbleman...  ;^;
Good listen, make a X one. :3

Lol BubbleMan didn't fit the criteria at first. It was going to be "the sharper side" of the enemies, but then I was just trying to get the songs that fit with the medley the most. Cutman, Metalman, Shadowman .. after when I realized some Megaman games didn't have bosses that had things that were sharp and could pierce ..things, I gave up.. MM4's choice selection was because I liked that song :P heh.

Anyway I'm surprised more people haven't commented on this. I dunno if I can make an X medley. If I did, it would definitely be in SNES style.

7
Fan Creations / [YouTube/MP3/NSF] Megaman Medley
« on: September 19, 2009, 02:59:03 PM »
Hi, I swear..this is the last time:

Song Name: Megaman Medley

Description:
I set out to make the ultimate 8-bit Megaman medley. This song has taken my entire knowledge of all Megaman composing techniques, and fused it into one 6 minute and 18 second song. The composition contains one song from every (major) classic Megaman game.

I took great care in the YouTube video to "cancel" channels when sound effects came in. All of this being said, please enjoy. :)

[youtube]http://www.youtube.com/watch?v=_HDO18Yf1Jg&fmt=22[/youtube]
- MP3 Link
- NSF Link (Track 27)

8
Fan Creations / Re: Mega Man 9 Soundtrack Remade in S3M/NSF format
« on: December 05, 2008, 05:35:26 AM »
Lol well, I'm actually getting someone who has a PowerPak to play these NSFs back on true NES hardware.. Once he gets the new videos upped (read: the videos with the awesome music) then I'll post some here. :)

Here's one of Concrete Man:
http://www.youtube.com/watch?v=jPTJRYt3RYk

It's sexy to know that the sound you're hearing is playing off a real Nintendo right there. :D~


9
Fan Creations / Re: Mega Man 9 Soundtrack Remade in S3M/NSF format
« on: December 03, 2008, 05:00:00 AM »
Okay

Okay.

Okay....

This is the last time.

I SWEAR..

Sorry Vixy, I had to update a few songs and I noticed your NSFe set used outdated songs (A problem that occurs when someone puts out multiple versions such as I did :( )

This is the absolute FINAL version, complete with NSFe and Original soundtrack titles / timings / orders: http://tssf.gamemusic.ca/Remakes/GIBStuff/tssf_mm9_nsfs.zip

For accuracy's sake, I even included Soundtrack vs. Wii versions of songs. I also did not like Magma's theme without the note cuts, so I included an extra version of that as well, called the "NES style" because yes, had the song been done on a real NES in the first place, it would have used note cuts similar to that.

ENJOY.

DONE.

YAY.

Hmm..now what? O.o;

10
Fan Creations / Re: Mega Man 9 Soundtrack Remade in S3M/NSF format
« on: December 02, 2008, 07:10:45 PM »
I ...actually don't know if I want to. Regardless, if you want to create your own multi-NSF with the S3M's, it's pretty simple.

All you have to do is type s3m2nsf <filename1.s3m> <filename2.s3m> etc etc etc ..the order of which your files are posted will create the same order in the NSF.

11
Fan Creations / Re: Mega Man 9 Soundtrack Remade in S3M/NSF format
« on: December 01, 2008, 03:00:16 AM »
Awesome Reg, maybe you can convert it into a Torrent and pop it up on some torrent sites. :)

EDIT: Hmm Well it seems I figured out how to make a multiple NSF with all the S3M's into one big NSF.. think I should do one last release? :P heh

12
Fan Creations / Re: Mega Man 9 Soundtrack Remade in S3M/NSF format
« on: November 28, 2008, 10:28:36 PM »
I tried to contact him to help him get his remakes more accurate, but he's not responding to me.

Could be because I emailed him in English..too bad I don't speak Japanese. :(

13
Fan Creations / Re: Mega Man 9 Soundtrack Remade in S3M/NSF format
« on: November 28, 2008, 09:27:34 AM »
Hmm it seems that the guy who did the Rockman 7 FC and 8 FC music tracks, also remade a bunch of 9 music.

http://ca.youtube.com/watch?v=NHWVmK_6ajc

14
Fan Creations / Re: Mega Man 9 Soundtrack Remade in S3M/NSF format
« on: November 27, 2008, 07:50:42 AM »
Thanks guys. Do me a favour, if you like what you hear don't hesitate to pass it on. I'm trying to get it around to as much people as possible. I even somehow managed to get it posted at Zophar's Domain, which is actually really cool, to have it featured along side actual Mega Man soundtrack rips. Hehe.

Thanks again!

15
Fan Creations / Re: Mega Man 9 Soundtrack Remade in S3M/NSF format
« on: November 26, 2008, 11:02:12 PM »
Haha. Thanks Vixy. Glad to know someone appreciates the hard work I did.

16
Fan Creations / Re: Mega Man 9 Soundtrack Remade in S3M/NSF format
« on: November 26, 2008, 07:56:45 PM »
I liked the bass bridge in the ST/360 version. I mean, when I first heard the soundtrack, I wondered how Inti Creates came up with a buzz-tastic sound like that for a bass bridge. My ears liked it. ^^

Well the bridge is the same in the Wii/ST version.. It's just the pulse width modulation selection changed in the Wii version (They're using the 15% pulse width tone instead of the 25% the Soundtrack uses)

Here is the pattern from my S3M at that part:

Quote
Pasted Pattern - S3M

|B-301v48...|F#402v48A01|F#305......|A-206v32...
|B-301v32...|F#402v32...|^^^........|.....v28...
|B-301v48...|F#402v48...|F#305......|.....v23...
|B-301v32...|F#402v32...|^^^........|.....v18...
|B-301v48...|F#402v48...|F#305......|.....v13...
|B-301v32...|F#402v32...|^^^........|.....v08...
|C#401v48...|G#402v48...|G#305......|A-506v48...
|C#401v32...|G#402v32...|^^^........|.....v40...
|C#401v48...|G#402v48...|G#305......|.....v32...
|C#401v32...|G#402v32...|^^^........|.....v24...
|C#401v48...|G#402v48...|G#305......|.....v16...
|C#401v32...|G#402v32...|^^^........|.....v08...
|E-401v48...|B-402v48...|B-305......|A-506v48...
|E-401v32...|B-402v32...|^^^........|.....v40...
|E-401v48...|B-402v48...|B-305......|.....v32...
|E-401v32...|B-402v32...|^^^........|.....v24...
|E-401v48...|B-402v48...|B-305......|.....v16...
|E-401v32...|B-402v32...|^^^........|.....v08...
|F#401v48...|C#502v48...|C#405......|^^^........
|F#401v32...|C#502v32...|^^^........|...........
|F#401v48...|C#502v48...|C#405......|...........
|F#401v32...|C#502v32...|^^^........|...........
|F#401v48...|C#502v48...|C#405......|...........
|F#401v32...|C#502v32...|^^^........|...........
|B-401v48...|F#502v48...|F#405......|A-206v32...
|B-401v32...|F#502v32...|^^^........|.....v28...
|B-401v48...|F#502v48...|F#405......|.....v23...
|B-401v32...|F#502v32...|^^^........|.....v18...
|B-401v48...|F#502v48...|F#405......|.....v13...
|B-401v32...|F#502v32...|^^^........|.....v08...
|C#501v48...|G#502v48...|G#405......|A-506v48...
|C#501v32...|G#502v32...|^^^........|.....v40...
|C#501v48...|G#502v48...|G#405......|.....v32...
|C#501v32...|G#502v32...|^^^........|.....v24...
|C#501v48...|G#502v48...|G#405......|.....v16...
|C#501v32...|G#502v32...|^^^........|.....v08...
|E-501v48...|B-502v48...|B-405......|A-506v48...
|E-501v32...|B-502v32...|^^^........|.....v40...
|E-501v48...|B-502v48...|B-405......|.....v32...
|E-501v32...|B-502v32...|^^^........|.....v24...
|E-501v48...|B-502v48...|B-405......|.....v16...
|E-501v32...|B-502v32...|^^^........|.....v08...
|F#501v48...|C#602v48...|C#505......|^^^........
|F#501v32...|C#602v32...|^^^........|...........
|F#501v48...|C#602v48...|C#505......|...........
|F#501v32...|C#602v32...|^^^........|...........
|F#501v48...|C#602v48...|C#505......|...........
|F#501v32...|C#602v32C00|^^^........|...........


Notice how the notes retrigger? Also notice how A01 is at the top, telling the S3M to play at the fastest pattern speed S3M is capable of playing back at.. I had to put note velocities of 48, and 32 back and forth because otherwise the NSF would have just played straight notes..at that speed, note cuts in the effects column (the one beside the velocities) don't work, so note cuts would have been impossible. However, because this S3M uses samples, and because the Soundtrack used samples, the tones retrigger their waveform causing more of a pulsing sound. The NES sound chip is only at max 60hz, so there's no way it could have retriggered the tones with cuts in between them ..it's just impossible for that little chip to do it. It could do it at a slower speed, but then the effect is gone. Notice how the S3M better represents the effect though?

In the soundtrack/wii versions, I'm pretty sure the Triangle wasn't playing at that point, however the two channels playing back the notes just didn't have the same impact in the NSF, so I had the Triangle playing notes as well.

17
Fan Creations / Re: Mega Man 9 Soundtrack Remade in S3M/NSF format
« on: November 26, 2008, 07:37:45 PM »
The inaccuracies are pretty nitpicky.. I mean I'm only missing about a few notes.. You probably wouldn't notice them unless you were looking for them.

Blah.

Guiilted me into it:

http://tssf.gamemusic.ca/Remakes/GIBStuff/wilystg2.s3m <- S3M Wii version
http://tssf.gamemusic.ca/Remakes/GIBStuff/wilystg2.nsf <- NSF Wii version
http://tssf.gamemusic.ca/Remakes/GIBStuff/wilystg2_st.s3m <- S3M Soundtrack/XBox 360 version
http://tssf.gamemusic.ca/Remakes/GIBStuff/wilystg2_st.nsf <- NSF Soundtrack/XBox 360 version

18
Fan Creations / Re: Mega Man 9 Soundtrack Remade in S3M/NSF format
« on: November 26, 2008, 07:11:31 PM »
Vixy, I had no idea you knew about the other videos..that's cool though. Also i didn't know you composed as well..but anyway, S3M2NSF probablyw ouldn't be a good choice. It sucks up memory like nothing else, and it doesn't support macro instrumentation, or repeat patterns to save memory. However if you want to try it, no problem there. :) A good choice for "beginner" tracking work would be Mod Plug Tracker, however I despise it, always have. I've always used Impulse Tracker. Schism Tracker is the Impulse Tracker "clone" for Windows/Mac/etc, since Impulse Tracker is DOS-based. However it has some bugs with S3M (like when you save an S3M, it will always cut off the last sample, or screw up the last few rows of a pattern..which is why I'm using an older version of Schism. ModPlug Tracker might be the best choice for you)

I just found a few more inaccuracies with Wily Stage 2 (the bass in the ending bridge) and the lack of vibrato in the staff roll..Blah. I'm done with it, no more updates! NOooo more. Haha. Gotta move on.

But anyway thanks for the nice comments, I hope everyone else enjoys the music as well. I hope some day these NSFs will find their way in ROM hacks some how..I doubt they will though. But anyways, enjoy all. I haven't truly tracked much in the past few years, but it's nice to see that these Mega Man 9 songs show that I "still have it" I guess. I guess that's what I get for remaking music for the past ..I dunno..15 years. Lol.

19
Fan Creations / Mega Man 9 Soundtrack Remade in S3M/NSF format
« on: November 26, 2008, 04:11:17 PM »
Hi everyone, I was referred here by MissVixy, someone I met on YouTube as I was browsing some Mega Man videos.

First, the story:

Anyway, The purpose of this post is to show everyone what I've been working on for the past few months. Some people may know who I am, if they're into a little game called Chrono Trigger. I did the music for a project called Chrono Resurrection, but that's not what this is about.

I've always been a huge Mega Man fan (particularly Mega Man 2 and 3) and when 9 was announced, I was ecstatic. However, I didn't really think about remaking any of the music until I started visiting some YouTube videos. They were good but they just didn't feel like Mega Man style to me. I did a few Mega Man remakes in the past and was slightly familiar with the style, so I thought I'd remake one of the fun ones first. A buddy of mine, mv (Xavier Dang) turned me onto a piece of software another old friend reduz co-created called S3M2NSF. It takes specially made S3M files and converts them to NSF format. So I decided to try it out with my first Mega Man 9 remake.

Flash In The Dark was my first remade song. It was fun, but it was simplistic compared to the other ones. I was still sorta happy with it, but I wanted more of a challenge. So, I took it upon myself to try Something a LOT harder. Then something more fun.

Then, it was like an obsession, I just couldn't stop. I started remaking the Mega Man 2 menu music re-do's, and then the master bosses came on. I really hadn't planned on recreating the full soundtrack, but here it is. Completed..final version, no more updates or revisions. I'm committed to the errors that are still in here (like for instance, the Staff Roll forgetting a couple vibrato effects..I personally don't mind it, it gives it a Mega Man 1 feel)

Download:
NSF/S3M Soundtrack
Video:
YouTube Video Demonstrating Soundtrack

Anyway. So yes, here is the entire NSF soundtrack. I hope you enjoy it. I tried my best to keep the NES Mega Man feel in these NSF files. NSFe with Soundtrack timings are also included, as well as the S3M source files should you have an S3M player. If you DO have an S3M player, make sure you go into the setup and disable interpolation, because that will give it the true NES sound. :)

Enjoy.

-Mathew Valente [TSSF]

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