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Messages - Treleus

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51
Forum Games / Re: "What Are You Thinking Now?"
« on: December 28, 2012, 02:27:22 AM »
I'm beginning to realize that I'm horrible at commitments. I'm just starting to manage my own time. Turns out that's a really important prerequisite to committing to anything.

Even regular forum'ing is a commitment, albeit more one built on the instant gratification of a next reply or thousands of topics to reply to. Still, it's being part of a community.

All I want to do these days is either distract myself from work or play videogames. Perhaps I'm spending too much time watching Game Grumps or the next hot thing instead of making plans to do something different.

I think I'll get to that closet renovating plan once Time Gentlemen, Please! finishes.

52
Forum Games / Re: Add a caption to the previous poster's avatar, ROUND TWO!
« on: December 27, 2012, 11:01:45 PM »
*Sees no avatar, defaults to signature*

HEAD INJURY GAMES

You'll either feel like you've sustained a head injury or will need one for full enjoyment!

53
Forum Games / Re: Make up a Crazy Lie about the Above Poster
« on: December 27, 2012, 10:58:54 PM »
He's not a real knight. He's actually a pirate in disguise.

54
Off The Wall / Re: How was everyones christmas this year?
« on: December 27, 2012, 10:57:23 PM »
Happy Soft Pillow-Snuggling Xmas~



That's all that needs to be said~ :3

I'm sleepy all of a sudden.

Had a fairly sick Christmas, but not an altogether un-magical one:




Not my photos but [tornado fang] it I don't have an iPhone

Pretty quiet otherwise. Was in the middle of reorganizing my desk, because it looked terrible and I got some new mini-drawers. I really just want to redo our entire room (share it with my bro), starting with the closet and ending with a new setup for the TV/game consoles.

I topped the day off with The Rescuers Down Under, which I loved when I was a kid and am still amazed at today. Dat animation, man. Lovable characters, too. Cody's a sweet kid, and just a tunic and sword away from pretty much being Link.

55
General / Re: Happy 25th to the Blue Bomber~
« on: December 27, 2012, 10:49:57 PM »
Hope to enjoy at least one more legendary adventure with you, Blue Boy. Happy Anniversary.

56
Rockman Series / Re: Sven Needs Your Input: Digital Capcom Games
« on: December 27, 2012, 06:42:52 PM »
I sincerely hope that we get the Prototype soon. It's too good not to get released. I'll play it in Japanese, I don't care.

As for X6/X5, if the game is not tailored for X to be unarmored, then why have him as an option? An extra, extra hard mode whose difficulty depends on misguided level design? Better to give him the previous armors' abilities and progress the character that way instead of providing unnecessary options. Same goes for the option to bypass stages. This game would be a lot better if at least two things were rectified:

1) You could get through the game with X without needing anything
2) THAT'S IT

It could still use copy+paste as a method for enemy placement, and I'd be a little less pissed at it just for that. Also if it didn't start me off with the armor from the last game. Mostly, it's the fact that the design is so hell-bent on getting you to use armors (that I don't like to boot), parts (which are a pain to get/rescuing Reploids is bullshit), or Zero that pisses me off about X6. In spite of times where X6 actually shines, the whole experience kinda bores me, or leaves me with anything but accomplishment at the end of it.

If you gave me a choice between a gauntlet of, like, 8 variations of Buebeam and playing X6, I might find the former much more rewarding in terms of challenge.

57
Rockman Series / Re: Sven Needs Your Input: Digital Capcom Games
« on: December 26, 2012, 09:38:20 PM »
Except Nightmare Mother doesn't have only one weapon it takes damage from. That makes it 1000 times better by default.

Nah, I disagree. Boobeam's at once more thrilling and rewarding to defeat. Plus it takes less than a third of the time it takes to defeat Nightmare Mother.

[youtube]http://www.youtube.com/watch?v=ARAp-SAq4gY[/youtube]

[youtube]http://www.youtube.com/watch?v=I65mRaqFTe4[/youtube]

Even if the weak points are hard to get to, and I've got limited ammo, I'd rather do critical damage with each shot rather than chip away at a huge life bar. Extra points for requiring you to use the Transport Items to maneuver around the barriers.

58
Rockman Series / Re: Sven Needs Your Input: Digital Capcom Games
« on: December 25, 2012, 09:14:30 PM »
I disagree. I liked it. i particularly enjoyed the fact you couldnt climb on walls, since yknow, they were made of ICE. They also went full out with the slippery thing on it. it was an alright stage.

As far as ice stages go, there have been better. Wolfang's unremarkable when it's not forcing you to wait for ice blocks to barrel past you.

Only with the Night,are blinds. otherwise his stage is actually kind of unremarkable. it DOES have an annoying leap of faith down the spiked slope though.

Which follows a great stand-around segment on the snail-bots, and precedes an admittedly challenging gauntlet of Mantis bots guarding the boss room.

Eeeeh, granted, but I personally didnt mind it as much as heatnix.

They're both bad, but Heatnix's is actually less frustrating less of the time. It doesn't have any of those irritating rocket arm guys or a few miles of bottomless water.

Thing about X6, is it's brutal unforgiving nature means you will never get bored with it's difficulty. X4 I find less and less enjoyment in because Ive played it so much that it just offers me no challenge at all. It became boring to play. X5 just a slight bit tedious.
 X6 however, throws the kitchen sink at you, and therefore it feels that much more satisfying to plow through it all. Heatnix is the epitome of unfinished, ill grant you that- but the rest of the stages are not that bad, and some are interesting. I liked the laser puzzles in Sheldon's stage. I liked The ice gimmick in Wolfang's. I liked the Central Museum and it's somewhat randomized area warps. (and Im one of the few people who actually kind of like the Central Museum music)  I also liked The Final Countdown The Weapon's Center, with Illumina. And I don't mind Shark Player's stage. It's practically Dustman X. On Steroids.

The thing about X6 and X5 is they both share the same feeling of tedium, except the latter mixes it with an unprecedented amount of difficulty. Trying to survive in stages like Central Museum or the Weapon Center is addicting, but the fact that the rest of the stages are tedious undercuts the thrill for me.

I just like X6. I like the final stages with their spike fetish, I like the bosses, I like the music, (at least we agree on that) Above all though, the story and presentation- It's the only post X4 Game, (that is, with multiple armors) that actually reflects each and every armor, in X's Mugshot. (X8 was just one armor with color variations, and they were too lazy to even properly make THOSE mugshots) Even Zero's Black Armor gets it's own mugshot. Every character has one, and they are all animated, ala X4. (well, slightly better than X4. these blink) Only Sigma does not have his own custom animated mugshot, instead using the X5 stage select Final stage icon for some strange reason.

X5's the only competition when it comes to post-X4 games, and they're both virtually the same. An animated mugshot isn't much in the way of presentation, although it is nice. X6's bosses are actually not that bad.

X6's story was fantastic, and Gate was the best villain in the X series, by far. being incredibly fleshed out and caringly designed for a one off ONE GAME character. he had a backstory, motivations, even character relations with the cast.

Also, X6 is probably the best characterization X has ever gotten.

Yeah, I agree with most of that. Gate basically fell prey to the same thing Sigma did, but he didn't just become another Sigma, and the backstory was nice. X had more of a character to show off in this game than in previous games, including X4.

59
Rockman Series / Re: Awesome Mega Man X fanimation for MM's 25th
« on: December 25, 2012, 07:38:27 PM »
I liked that he actually resorted to a weapon instead of a full-blown armor.

Better to save it against Sigma in his juggernaut second form.

60
Rockman Series / Re: Awesome Mega Man X fanimation for MM's 25th
« on: December 22, 2012, 09:46:49 PM »


That was good stuff. Just some good old action.

61
Rockman Series / Re: Sven Needs Your Input: Digital Capcom Games
« on: December 22, 2012, 09:19:08 PM »
Full disclosure: I don't think X4's the best X game ever. That would be X1. X4's just the most enjoyable out of the Playstation games.

I still fail to see how X6 is a masterpiece. That's grandiose praise for a game includes such fabulously unfun stages as Blaze Heatnix, Blizzard Wolfang, Commander Yammark, and Blastoise Whatever-the-[tornado fang]. X6 doesn't so much challenge my skill as it does my patience, and that's why, even with all the good things it does with weapon abilities, the plot (that one tell-all cutscene after you've grinded for three hours), and some stages/bosses (Gate being a clever example), it's an arguably unfinished game. I see the potential, but as it is, it's mostly a nightmare.

The music's great, though.

Also, Boobeam Trap has nothing on Nightmare Mother.

62
Fan Creations / Re: TENK presents, a Maine Coon Hazard art production
« on: December 22, 2012, 08:56:46 PM »
Loving the artwork. Keep it coming.

63
Rockman Series / Sven Needs Your Input: Digital Capcom Games
« on: December 21, 2012, 05:29:20 PM »
http://www.capcom-unity.com/sven/blog/2012/12/20/we-need-your-input

Here's a nicely comprehensive survey as to what we want to see from Capcom on the digital front. Everything's fair game: ports/compilations, HD ports/remakes/compilations, and new HD titles, whether you're on a PC or console. Here's what I put down on mine more or less:

Yes to ports/compilations/new HD titles of Mega Man classic, the SNES half of Mega Man X + X4 (maybe X6 if it's cleaned up), Power Stone, Dino Crisis, the pre-PSP Ghosts n' Goblins games, BN1 & 2, Breath of Fire, and Cyberbots: Full Metal Madness (not listed; entered in)

No to ports/compilations/ new HD titles of Resident Evil, Onimusha, Viewtiful Joe, Dead Rising, etc. etc.

"Franchise extensions" sounds like a mixed bag. It could be anything from turning Mega Man into an MMO or Resident Evil into an adventure game. Since this is for digital games and not retail, I shouldn't be expecting anything huge, so this could be cool and harmless. Or it could be more of Rockman Xover, which may or may not be exciting. This is getting a pretty resounding "eh" from me; there's few if any Capcom franchises I want to see reinvented or branched off right now. I don't really want to see Breath of Fire turning into something other than an RPG about dragons in a fantasy world, for instance. I guess I wouldn't blow a gasket if BoF's latest iteration turned out to be a social game experiment for the iPhone, but I wouldn't be buying it.

Like I said, I do want to see an HD remake of the Mega Man X games, if it takes some cues from MHX and writes a better/different plot and main character. I'd also love to see HD remakes of the old Breath of Fire games; those could do with some major overhauling. Even Legends could do with a new coat of paint. I'd want to see these kinds of projects the most, for starters. Then, or as a coincidence, franchise reboots/new entries. $10 seems like a reasonably accessible price for digital title remakes/new entries.

I put down my support for the following franchises: Strider, Power Stone, Mega Man, Ghosts n' Goblins, Dino Crisis, Darkstalkers, Breath of Fire, Ace Attorney, 194X, and Cyberbots: Full Metal Madness. Assuming we actually get HD remakes/new entries in most of these franchises, we could be looking at a very rich Capcom renaissance.

64
Zero / Re: I had no clue that lot of fans hated MMZ4
« on: December 20, 2012, 10:35:56 PM »
There's just very little perceivable gravity to stuff that happens in these worlds, because the characters being focused on have little connection to it themselves. The drama is focused instead on what directly happens to them or, as the player, to you. The latter is where and why I think Mega Man X succeeded in telling a story: it was about you through the character, or vice versa. The games after that tried to get you to care about the overarching plot, which focused more on Zero and Sigma and less on X, i.e. you. Once X4 split "you" up, this culminated the shift of focus begun by X2. So, the plot involved both of them, but was more focused on Zero's importance to the plot; X became more an optional vehicle driving towards the unfolding of Zero's importance, in that he was the progenitor of the virus and Wily's last attempt to crush Dr. Light's creation(s). Take Zero out, and it's just X (you) and Sigma (or any other 'enemy'). The rest of the world remains a distant group of spectators.

With Mega Man Zero, you have more connections to the world in the form of Ciel and the resistance base, but even there I don't think the games do a good enough job of deepening those connections and making them meaningful. How much did you actually care about Ciel and the resistance base? You might like them, sure, but did you care whether or not they lived or died? Some of them were cute, like Allouette and old Andrew, while only a few (or one) actually helped you, like Cerveau and Ciel, but I never had a moment where I felt like my actions determined whether they lived or died. I never felt tense. The only exception I can think of is the boss fight with Aztec Falcon, but not only was that a pretty easy fight, but chances are you died before the garbage disposal shredded the Resistance members. While I can say Mega Man Zero is the darkest Mega Man has ever been, it's still more of an action game to me--and a hard one--than a dramatic experience.

65
Zero / Re: I had no clue that lot of fans hated MMZ4
« on: December 20, 2012, 05:38:30 PM »
Like the Sky Lagoon falling, the magnitude of the tragedy seems so ... distant. Like an inserted afterthought.

It's like the X and Zero series want to be serious, but also for kids? I dunno.

66
Rockman Series / Re: ROCKMAN HOLIC <Full Album on Youtube>
« on: December 20, 2012, 05:35:22 PM »
Full soundtrack: http://www.youtube.com/watch?v=a7KxCYy05Lg&list=PLYOhlrWDdgt3_AOoa8DYGJpGABSGw-F37

I have to admit, X-BUSTER doesn't sound as cool as in the anime promo. I still like it, but eh ... Ruri had a point.

But hey, the other ones sound pretty awesome too.

67
Zero / Re: I had no clue that lot of fans hated MMZ4
« on: December 19, 2012, 10:32:41 PM »
At the centre of Neo Arcadia, two million people instantaneously met their demise by Ragnarok's attack. It is also implicated that Neo Arcadia has literally thousands of districts. (Area Z-3079 was hit by Omega's missile.)

I missed that detail. I thought the bulk of them were evacuated beforehand or something.

68
Off The Wall / Re: Post a Random Fact About Yourself
« on: December 18, 2012, 08:12:39 PM »
I hate dancing, but if you push me on stage, I might improvise some halfway-decent freestyle [parasitic bomb].

If things go well, great! I'll keep dancing.

If not, I'll towel off and down some scotch.

69
Off The Wall / Re: "What's Upsetting You Right Now?"
« on: December 18, 2012, 08:01:50 PM »
Other than interrupted sleep because my bro was screaming in his, Vega. SFxMM.

He's an [dark hold].

70
Fan Games / Re: Megaman vs Street Fighter Fangame
« on: December 18, 2012, 02:53:26 PM »
[spoiler]God I hate Vega.[/spoiler]

Pretty cool game, SonicZH. I enjoyed it. The fact that it kicked my ass here and there authenticates it as a Mega Man game to me. Also, I love the easter eggs.

[spoiler]1) At select screen, move cursor to Ryu, then hit Right, Right, Right, and Left to remove Mega Man's helment.
2) In any stage, hit Pause, then hit Up, Down, Down, Down to play Guile's theme[/spoiler]

71
Entertainment / Re: At The Movies With RPM
« on: December 16, 2012, 11:42:09 PM »
Saw The Hobbit.

Going to see it again, with the whole family.

72
Fan Games / Re: Megaman vs Street Fighter Fangame
« on: December 16, 2012, 11:39:48 PM »
Better question: who's betting they'll release it at midnight tonight?

73
Zero / Re: I had no clue that lot of fans hated MMZ4
« on: December 16, 2012, 11:38:00 PM »
Playing the games, I never connected with Zero because it seemed like he didn't exhibit any emotion at all. His expression never changed and there was too much talking and dialogue going back-and-forth for me to care. I guess I wasn't just that into it, but I can still agree that Z4 is the game that felt most good to me, or where I felt most invested into the story. It definitely had the strongest emotional content of the series because of Zero's sacrifice, but also because of who he was fighting for: not just Ciel and the reploids, but also for Neige and the humans. It was the interplay between these parties, and the one person fighting for them, that registered best with me from the Zero series. Weil and Kraft made great villains as well, even if the latter was really a dark horse.

Also, I'm disappointed you didn't mention Max Heat, easily the best stage tune in the game. I mean, goddamn. Trailer music wins.


74
Fan Games / Re: Megaman vs Street Fighter Fangame
« on: December 16, 2012, 06:02:31 PM »
This probably isn't the thread for it, but wouldn't it be wild if one of the announcements is some kind of videogame Mega Man X Sonic crossover? To coincide with the Archie Comics?

75
Entertainment / Re: At The Movies With RPM
« on: December 14, 2012, 07:54:22 PM »
The Hobbit came out today.

Gonna see it 3D HFS tomorrow.

IT'S GONNA BE TIGHT YO.

[youtube]http://www.youtube.com/watch?v=3Ma9GAkkJkw[/youtube]

Blunt the knives, bend the forks,

Mash the bottles and burn the corks,

Chip the glasses and crack the plaaaaates,

THAT'S WHAT BILBO BAGGINS HATES!

Cut the cloth, tread on the fat,

Leave the bones on the bedroom mat,

Pour the milk on the pantry floooooooor,

SPLASH THE WINE ON EVERY DOOR!

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