RockmanPM Forums
Rockman & Community => Fan Creations => Fan Games => Topic started by: OBJECTION MAN on May 03, 2010, 09:44:10 PM
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Megaman 7 getting the NES treatment was cool. I think doing 8 is unnecessary though, especially with all the dumb changes. So it makes me wonder what games should get a fan remake? Here are just a few that came to mind.
Megaman X7
Why has no one tried to correct this blunder yet? The story was pretty neat. Just keep things 2D gameplay wise and remake the stages a little. For Axl, you really just need to slap in something like X8's gameplay and you're good to go. If put into X4-6 or X1-3 style I'm sure it could be forged into a good game. You can even keep the soundtrack, since it was pretty damn good.
Rockman & Forte Wonderswan
An interesting premise, but looks and plays pretty bad. It could be a good game with some updates.
Megaman V
The game is awesome, but just think about having a more standard screen to character ratio, and with color.
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i once tried to put a screen together from one of the levels from the gameboy mm5 ..but it seriously just doesn't ever work out because the levels always use like no more than around 100 tiles ex-cluding mid-bosses.
that's even less than NES mm1's 128 tile tilsets
and the tiles are way too small, they seriously dont fit well on a NES screen at all. :\
this test image is what i mean, about being on a NES screen
(http://www.a3share.com/members/1119/megaman5GBtest-0.png)
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I think with some slight modifications to the existing map might help. The best technique I've used to try and recreate the gameboy maps is to centre everything and build additional tiles outside to fill the remainder of the NES sized frame. Therefore you could still use the original small tiles for Mercury's stage, but just add more of them to the tops and bottom. Here's how I did something similar to MMII's tilesets. But of course, the MMII tilesets were roughly based on NES mm2's tiles too, so instead of colouring the gameboy ones I've used the NES tiles. The concept still remains the same, I added more to the tops and bottom and sides. Centering the original room layouts in the middle and building around the outside.
(http://i168.photobucket.com/albums/u190/dimension_w/MegaManWorld_Screenshots1.png) (http://i168.photobucket.com/albums/u190/dimension_w/MegaManWorld_Screenshots2.png)
I'm planning to try and recreate the gameboy games in NES style once NMario's Engine is done, its too cool a concept to not try! I think the Special Stages in mm10 have proven the gameboy stages can be done in NES style too.
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A very ambitious project.
Ambitious and awesome.
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A very ambitious project.
Ambitious and awesome.
And not to forget...
FOR EVERLASTING PEACE!
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and the tiles are way too small, they seriously dont fit well on a NES screen at all. :\
this test image is what i mean, about being on a NES screen
I would just recreate the levels with the new map size in mind. Take general layout and adapt it to the full screen size of the NES. There is a lot of potential here, especially if you consider those half height tiles the Gameboy titles have and envision them as no longer such.
Simply filling the outside like Yoku did looks a little weird and is definitely a waste of space. You might as well not even bother adding screen space like that.
Edit: Something like this;
(http://img72.imageshack.us/img72/3457/mercurynes.gif)
(http://img243.imageshack.us/img243/474/mercurycomparison.gif)
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I would just recreate the levels with the new map size in mind. Take general layout and adapt it to the full screen size of the NES. There is a lot of potential here, especially if you consider those half height tiles the Gameboy titles have and envision them as no longer such.
Simply filling the outside like Yoku did looks a little weird and is definitely a waste of space. You might as well not even bother adding screen space like that.
Edit: Something like this;
(http://img72.imageshack.us/img72/3457/mercurynes.gif)
Yep thats the kind of thing I meant. That reminds me of the Special Stages in MM10. Nicely done.
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woa now that's pretty cool, your image objection. just loaded up visual boy advance a sec ago and that level getting to that part, kinda could see. How like part of that screen is only like half-visible on the gameboy screen, while 1 and half screen lengths of that hallway visisble on the nes-like image. hmm wow
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I'm planning to try and recreate the gameboy games in NES style once NMario's Engine is done, its too cool a concept to not try! I think the Special Stages in mm10 have proven the gameboy stages can be done in NES style too.
If you get around to doing that, could it be possible for you to make a castle path map for the Wily Star, in Mega Man V/Rockman World 5's remake?
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If anyone was curious as to a comparison shot with the original, here it is. Also added to the example post.
(http://img243.imageshack.us/img243/474/mercurycomparison.gif)
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i was looking at that hallway from the vgmaps site, comes out to exactly 960 pixels wide, which is 6 gameboy screens, but only 3.75 NES screens, so the deminsions probably would be weird depending on how many screens long something is
if it were 1120 for 7 screens, then it would 4.3 NES screens. so what about the rest ? :( Would have to all be entirly custom extra stuff added on ? :\
i still think it would be hard to make-out :|
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You just need to stretch it out some keeping the original theme and level in mind. It wouldn't be difficult.
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Looks pretty sweet! ^_^
X7 should be done as well; maybe as X4-6 style to keep it up. The only thing is one would need custom Axl sprites. :(
Unless you wanted to use these ones that I found...
(http://www.pd.sprites-inc.co.uk/Scratch/BlackbeltDude/newaxlreview9ib2cz.png) (http://www.pd.sprites-inc.co.uk/Scratch/BlackbeltDude/)
CLICKY!
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X7 should be done as well; maybe as X4-6 style to keep it up. The only thing is one would need custom Axl sprites. Sad
If you're going to tackle such a huge project, you damn better know how to sprite, and making Axl's sprites would be the least of your worries.
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Yeah, it would be much more than that... regardless of the style, you'd need Axl sprites.
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And hundreds of other sprites.Trust me, a 32 bit styled MMX7 is immposible to make. A 16-bit styled version would look bad
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Megaman X4,5 or 6 in SNES style would be interesting.
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To be honest, I´m not really a fan of the Snes style. X1-2 are great, but they just don´t look that great in my opinion. MM7 looked better
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If I could what I really want to do is do the opposite of what they did with Megaman 7 to Megaman 4.
I would really love to play that game with graphics done with the quality of Megaman and Bass. Not using the same sprites but they would have that same quality. Once I get decent recording equipment I could do the music myself, with an arrangement style primarily rock based. I'd also tinker with the Wire item so it would work like the Chain Rod from Zero 2. Alter the stages so it's not just Megaman 4 with new paint. Make the story more immersive and have it work like X5 and X6 with clean stills to convey the story.
Megaman 4 was my first videogame ever and I think a lot of the stages were fun so it would be cool if I could do this.
~~~edit~~
It would also be really cool to see a fanmade Xtreme 3.
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Megaman X7
Why has no one tried to correct this blunder yet? The story was pretty neat. Just keep things 2D gameplay wise and remake the stages a little. For Axl, you really just need to slap in something like X8's gameplay and you're good to go. If put into X4-6 or X1-3 style I'm sure it could be forged into a good game. You can even keep the soundtrack, since it was pretty damn good.
Will never ever happen. Too big of a project for a fan remake.
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It inspired me to find the (PC) version with translations. Had to stop at the first 3D section due to lack of up key.
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Will never ever happen. Too big of a project for a fan remake.
This may be an big project, but is not impossible.
BTW, I've been always interested in make a MMX4 remake (SNES Style). The major problem is the sprites. The engine... well, I'm almost done with mine 8)
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This may be an big project, but is not impossible.
BTW, I've been always interested in make a MMX4 remake (SNES Style). The major problem is the sprites. The engine... well, I'm almost done with mine 8)
You could probably use the same sprites. Look at Megaman and Megaman and Bass. Same sprites lesser system. In fact Megaman even gained a new animation for when he was low on health.
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Megaman X4,5 or 6 in SNES style would be interesting.
not really.
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You could probably use the same sprites. Look at Megaman and Megaman and Bass. Same sprites lesser system. In fact Megaman even gained a new animation for when he was low on health.
No, it wouldn't look good, just take a look at X of SNES Series and any enemy from PSX Series, compare them.
not really.
It depends on the person, for me, would be awesome.
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I meant use the PSX sprites of X and Zero.
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No, it wouldn't look good, just take a look at X of SNES Series and any enemy from PSX Series, compare them.
I think you are missing the point here. take X4, port it over to the SNES, and it can work just fine, as long as the music is changed and the animated cutscenes removed.
Also, depends on the person, sure, but theres a reason that it moved to the PSX in the first place. it outgrew the style. It just wouldnt look right in the SNES style.
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If you're going to tackle such a huge project, you damn better know how to sprite, and making Axl's sprites would be the least of your worries.
This.
Will never ever happen. Too big of a project for a fan remake.
Its doable, but you'd need a good team and some pro skills. There exist such indie developers, but they are few and far between.
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It would also be really cool to see a fanmade Xtreme 3.
Got any ideas?
Posted on: 2010-05-04, 22:58:46
Its doable, but you'd need a good team and some pro skills. There exist such indie developers, but they are few and far between.
Don't think they'll work for free, either.
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megaman xtreme and xtreme 2 use megaman x- x3 mavericks, so why dont megaman xtreme 3 uses mavericks from x4- x6 ::) ? Sure i will love it owo
for the megaman x7, emm i think this will be a little difficult in x4 style, so i prefer a snes style, but is our decision :W
and for megaman 5 in nes, i want to make this a little ago o//////o but i s**k on programing, so... but is a very good idea! only that... 8U it have a very fews enemies (in my opinion) so...
and for megaman and bass 2, the enemies are a little... ugly? but with a little modification they can look a little better >0<
(sorry for my stupid english guys i am spanish :\ )
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Fangame remakes?! Remake the entire Rockman World series for DSiWare!
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Meh, the only good things the Xtreme series had imo were Gareth and Berkana, the rest was lame.
And I would rather see an original product and not a remake of an old game... one can dream.
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Despite the kobun overload, you speak English better than another member here... I'm impressed.
And you don't need to censor suck. We have auto-filters here that will take care of that.
And your ideas are pretty good.
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And I would rather see an original product and not a remake of an old game... one can dream.
Well then, you're in luck.
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I'm already working on the music for X4'94!
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Got any ideas?
Other than having Double and Iris as playable characters, not really. Maybe combining the armor pieces from X4-X6 in a style like X8's.
@KoiDrake: I just thought they were really fun and had great play control.
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http://www.arc-nova.org/kuja_killer/MMC5%20ExAtt%20MegaMan3.nes
i dont know why im even bothering wasting time on this ..but select "glacier woman" ...i guess the reason i just tried out the first hallway of that mecury stage from gameboy mm5 is just cause im bored...and the fact that there's still zero activity going on with this hack for reals still yet
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Haha! Nice!
I inspired someone! Mission accomplished.
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talyn, thanks for the response!!!
and i have 2 fangames remakes in my head and are rockman strategy and rockmen R in fc. (wich rockmen r is a fangame too but is soo goood...)
i imagine a megaman strategy in nes style (in the same fact as the normal rockman, obviously) and rockmen R... we know >0<, but rockmen r was on a only week to download and now is impossible to get this, but in nicovideo are some videos of Rockman r, and the enemies are the same of mm1 - mm8 so dont problem in this. but how i say, im suck in programming, so are only ideas.
oh and i imagine a old and a new version of rockmen r, to change some powers of the enemies and bosses, how the stupid dashing of powerman xDDD and change a little the stages, with some different enemies (incluiding some bosses of the fortress).
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Well then, you're in luck.
Yeah, about that. There are actually many good games in the making, my bad.talyn, thanks for the response!!!
and i have 2 fangames remakes in my head and are rockman strategy and rockmen R in fc. (wich rockmen r is a fangame too but is soo goood...)
i imagine a megaman strategy in nes style (in the same fact as the normal rockman, obviously) and rockmen R... we know >0<, but rockmen r was on a only week to download and now is impossible to get this, but in nicovideo are some videos of Rockman r, and the enemies are the same of mm1 - mm8 so dont problem in this. but how i say, im suck in programming, so are only ideas.
oh and i imagine a old and a new version of rockmen r, to change some powers of the enemies and bosses, how the stupid dashing of powerman xDDD and change a little the stages, with some different enemies (incluiding some bosses of the fortress).
Well, that´s something different. I would like to see something done with Rockman Strategy, but not with the strategy style it had. I would either keep with the same style of the classic Megaman games or do a SRPG (not for nes). I have no idea what Rockman R is...
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Yeah, about that. There are actually many good games in the making, my bad.
Yes. My reply may or may not have had a double meaning too. Who knows if some of my posts on the forums here had important clues of any sort. A mystery!
Or I could just be bullshitting. Only time will tell I suppose. You never know!
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Obviously Objection Man works for Blue Screens, Inc.
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KujaKiller, Please... make a hack of Megaman 5 (GB) 8)
a port of this game for nes would be wonderful. <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3
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koidrake yep in classic style is MUUUCH BETTER that the rpg, and rockman r is a doujin game that roll is the principal character (roll you are soo beautifuuul owo) the story is simple:
a emergency ocurred in a frozen park and megaman go, the only thing that he cant wait is that there is a copy of roll (named piano) and she tend a tramp to megaman. finally, wily gots megaman and inserted a chip that controlle megaman. roll, worried for the loong time passed, go to the chill place to search megaman, and finally find to the copy of she, after a long battle, the copy say that if roll want to see megaman, roll have to defeat all the robot masters, and fastly the copy roll transport. now roll have to fight 8 robot masters (power man, waltz man, weasel man, flareman, rapid man, puppet man, energy man and laser man) to see megaman other time.
there is a forum that talk more information of the game:
http://forum.rockmanpm.com/index.php?topic=2486.0
or see the videos on nico video (you have to register, and this is a very big pain in the ass) -u-'
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I am not sure that this counts, but I believe Mega Man 21XX should be remade, and done from scratch.