Author Topic: Megaman Doujin Game  (Read 60805 times)

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Offline shadowman

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Re: Megaman Doujin Game
« Reply #25 on: October 15, 2009, 10:03:16 AM »
Sorry I didn't see this thread sooner (I'm Shadowman, the person who took the photo in the first post).

I did try to take some movies of each level but my PC struggled to record anything that would be deamed as watchable but there is a full walkthrough on NikoNiko (You need an account to watch them though): http://www.nicovideo.jp/search/rockmen+r

Its a really fun doujin game, better than most of the Rom Hacks of Megaman 2 and such I've played. The game feels like a compilation of bits taken from the original Rockman series featuring enemies and stage designs reminisent to the earlier games (especially the Nes games). For example, Lazer Mans level is a cross between Star Mans stage (with enemies and low gravity) and Quick Mans stage (Damned instant kill lasers  ;^;)
Boss fights are hit and miss though, some are pretty fun (like Lazer Man and Puppet Man) and others are to easy (Rapid Man).

The fortress levels can get a bit manic as well, a couple of bits in Fortress stage 2 and 3 require quite a bit of trial and error before finally managing to complete them, nothing that ruins the game but a couple of bits that come close to spoiling the fun. The Fortress levels do have the bonus of having you face off against bosses from previous games:


Fortress Boss 1 - Cutman


The mid boss of Fortress Stage 2 - Forte


Fortress Boss 2 - Heatman


Fortress Boss 3 - Airman


Fortress Boss 4 - Rockman


And of course - Wily in his capsule.

All the bosses fight like they do in their respective games (Forte fights like his Wily Stage 1 fight in Rockman 7). Megaman is closest to the Rockman? battle in Rockman Rockman. Wily fights like a much simplified version of his Rockman 7 capsule battle.

The other thing I really liked about this game was the music, all the stage tunes sound really nice and there is even a great remix of Rockman 2's Wily stage 1 theme for Fortress stage 1.

Hell, are there any good scans of the front cover or manual? I'm liking what little I can see of the RMs. /will look into this tomorrow

I could try and get better pictures of the front/back of the case + disc but my camera isn't great. The game didn't actually come with a manual which was slightly disapointing.

Offline Waifu

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Re: Megaman Doujin Game
« Reply #26 on: October 16, 2009, 03:09:53 AM »
Can anyone beat Air Man?  :\

Offline VixyNyan

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Re: Megaman Doujin Game
« Reply #27 on: October 16, 2009, 12:39:08 PM »
Read the guide on RPM. >U<

Oh wait... ♪ You can't beat Air Man, no matter how many times you try, the shooters will push you away, and you will have to waste one E-can. ♪ </wii>
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Offline Keno

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Re: Megaman Doujin Game
« Reply #28 on: October 16, 2009, 07:38:25 PM »
I like how easy Air Man is in actuality. Silly Japs.

Offline Sapphire Knight

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Re: Megaman Doujin Game
« Reply #29 on: October 19, 2009, 07:23:23 AM »
Oooh... Shiney... Must download...
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Offline Rockmaniac

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Re: Megaman Doujin Game
« Reply #30 on: October 19, 2009, 11:58:47 PM »
Cover can be seen here in full - both back & front

http://moon.tiyogami.com/html/make.html

Ian I have a few more things for your collection. Hit me up on MSN...

and anyone have a clue on HOW THE H*LL you order on that page?

Vixy?

/Pete


Offline VixyNyan

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Re: Megaman Doujin Game
« Reply #31 on: October 20, 2009, 12:05:31 AM »
o.o You can't order on that page. It's the Circle or the group who made the game.

There are a bunch of other sites you can try and get it from, like Rakuten.
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Offline Brahman

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Re: Megaman Doujin Game
« Reply #32 on: October 21, 2009, 07:31:37 AM »
This is a very enjoyable game.  I recently managed to purchase a copy off of "Rakuten International" (a centralized Japanese auction site that acts as a middle-ground for shippers and sellers, and will ship internationally).  As has been mentioned, the game has very unique aspects to it: a unique story (I'm guessing takes place sometime after Rockman 9, though this is not made 100% clear), unique Robot Masters (including Piano), and also a very good soundtrack.  The game itself is quite challenging to play, but to me this adds to its fun and replay value.

Unfortunately, I was informed by another Japanese gaming store that this game is no longer in production due to a legal dispute between Capricorn and Capcom, so you cannot order it directly from Capricorn and most stores that were offering the game (who got it from the manufacturer) have stopped orders for it.  However, if you are interested in buying a copy, you can do so via Yahoo! Auctions Japan or even from Rakuten (probably your best bet).

Offline Gauntlet101010

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Re: Megaman Doujin Game
« Reply #33 on: October 25, 2009, 02:27:28 AM »
It's too bad they're like that, but not surprising.  Capcom has to protect it's intellectual property, and I guess doujin games are the line.

Offline Brahman

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Re: Megaman Doujin Game
« Reply #34 on: October 25, 2009, 04:36:58 AM »
It's too bad they're like that, but not surprising.  Capcom has to protect it's intellectual property, and I guess doujin games are the line.

True, but they will allow most fan projects to exist.  I think in this case this game was a VERY well-designed fan/doujin title, but they certainly crossed a line by selling the game for profit (and it's not particularly cheap, either!).  I think it's partially a matter of using copyrighted material (not theirs) for profit.

Offline Gauntlet101010

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Re: Megaman Doujin Game
« Reply #35 on: October 25, 2009, 04:47:37 AM »
On a somewhat related note, the Transformers brand has a similar, recent, phenomenon where loads of 3rd party companies are making their own add-ons, such as armor, trailers, and a cassettebot (the Autoscout).  And not low quality KOs you can get from China Town, but high quality origional molds and high quality reproductions too.  Us Transfans are wondering how long that'll last when it finally gets the axe.  It was interesting to know that the same sorta thing happened to MM.  Doujinshi are one thing, but infringing upon the home turf is another.

Offline Brahman

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Re: Megaman Doujin Game
« Reply #36 on: October 25, 2009, 04:58:03 AM »
On a somewhat related note, the Transformers brand has a similar, recent, phenomenon where loads of 3rd party companies are making their own add-ons, such as armor, trailers, and a cassettebot (the Autoscout).  And not low quality KOs you can get from China Town, but high quality origional molds and high quality reproductions too.  Us Transfans are wondering how long that'll last when it finally gets the axe.  It was interesting to know that the same sorta thing happened to MM.  Doujinshi are one thing, but infringing upon the home turf is another.

I enjoy Transformers, but I guess I don't keep up with it that much!  I had no idea that this was going on, but then again, it really doesn't surprise me.  I think it's one thing if you get a license to use someone else's property, but it's copyright infringement to just start making products or games without even asking, and making them for-profit.

Offline Gauntlet101010

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Re: Megaman Doujin Game
« Reply #37 on: October 25, 2009, 05:13:57 AM »
http://www.seibertron.com/transformers/toys/classics/ultra-magnus/1585/ <- This is probably the best example, a trailer that turns into armor for classics Ultra Magnus.  Arguably I'm a bigger TF fan than a MM fan, so I'm all into this already. 

Hasbro keeps saying how much they hate them, but they haven't taken any action yet.  BTW: Fansprojects, the makers of this armor, was at TF Con, as was the Hasbro reps.  And yet, no action seems to have been taken.  Yet.  The TF fandom is holding it's collective beath and some are freaking out at the more obvious KOs (like the mini Masterpeice Prime and Megatron being made by iGear).

Square seems worse, tho.  They stopped an extencive hack of Chrono Trigger dead in it's tracks over this issue.  And that was just a free thing. 

Offline Brahman

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Re: Megaman Doujin Game
« Reply #38 on: October 26, 2009, 05:32:41 PM »
http://www.seibertron.com/transformers/toys/classics/ultra-magnus/1585/ <- This is probably the best example, a trailer that turns into armor for classics Ultra Magnus.  Arguably I'm a bigger TF fan than a MM fan, so I'm all into this already. 

Hasbro keeps saying how much they hate them, but they haven't taken any action yet.  BTW: Fansprojects, the makers of this armor, was at TF Con, as was the Hasbro reps.  And yet, no action seems to have been taken.  Yet.  The TF fandom is holding it's collective beath and some are freaking out at the more obvious KOs (like the mini Masterpeice Prime and Megatron being made by iGear).

Square seems worse, tho.  They stopped an extencive hack of Chrono Trigger dead in it's tracks over this issue.  And that was just a free thing. 

I remember that Chrono Trigger project, and I also remember a project to make a follow-up SNES Chrono Trigger (maybe the same project??), but it certainly did get a cease-and-desist.  Square does seem to be picky about canning fan-projects, but in their case, maybe they do so out of keeping their series' pure.

Another possibility is that Square (or any other company) may be considering a similar project, so they don't want the fans to do the same thing.  A good example of this was a fan-game called "Castlevania: Accursed Seal X," which would have been a 3D remake of Castlevania II: Simon's Quest.

Offline Waifu

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Re: Megaman Doujin Game
« Reply #39 on: October 26, 2009, 06:04:25 PM »
Chrono Trigger in 3d would have been awesome! So would have been a doujin of Sonic Adventure 3 that would have even more awesome if they make better than Sega can, that would be excellent.

Offline Keno

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Re: Megaman Doujin Game
« Reply #40 on: October 27, 2009, 06:19:07 PM »
Honestly, this game isn't that good. It's OK, it just needs a lot more polish. Mega Mari was smoother.

Offline Brahman

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Re: Megaman Doujin Game
« Reply #41 on: October 28, 2009, 07:09:44 PM »
Honestly, this game isn't that good. It's OK, it just needs a lot more polish. Mega Mari was smoother.

I thought Rockmen R was pretty good.  It has a great soundtrack and some rather interesting bosses.  However, there are quite a few glitches/bugs that occur every now and then throughout the game, and it can be frustratingly hard due to those and some of the crazy stage layouts.

Offline Keno

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Re: Megaman Doujin Game
« Reply #42 on: October 29, 2009, 04:38:02 PM »
The charging needs to shut the [tornado fang] up. Do you know enough Japanese to be a doll & translate the options screen?

Offline Turian

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Re: Megaman Doujin Game
« Reply #43 on: October 29, 2009, 09:27:29 PM »
I want this game, but its not for sale anymore. If anyone knows how I can obtain it, please PM me.

Offline Brahman

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Re: Megaman Doujin Game
« Reply #44 on: October 29, 2009, 10:56:45 PM »
I want this game, but its not for sale anymore. If anyone knows how I can obtain it, please PM me.

If you want a legal copy of the game, you'd have to check somewhere like TaoBao, Eurotaku, or Rakuten International (those sites have had it before and, even though it's not being produced anymore, they still get used/unopened copies from time to time).

Unfortunately, I don't intend to distribute a copy of the ISO to anyone other than those who have already received it, but maybe someday someone else will release it publically if they are so inclined.

@Keno: Vixy could probably help you with giving a translation of the game's options.  I basically figured it out by trial and error myself.  I'm not sure what exactly some of the options on the top of the page do, but the others allow you to change the keyboard settings (which, if you want to use a controller, you could do with Joy2Key).   The last set of choices (bottom-right) asks if you want to use the default settings or use these (bottom choice).

Offline Turian

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Re: Megaman Doujin Game
« Reply #45 on: October 30, 2009, 07:48:17 AM »

Unfortunately, I don't intend to distribute a copy of the ISO to anyone other than those who have already received it

That's cool, keep your little click. I didn't wanna be in it anyways. So, anyone who's not a hater gonnna point me in a direction that's not made of FAIL?

Offline The Great Gonzo

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Re: Megaman Doujin Game
« Reply #46 on: October 30, 2009, 09:56:16 PM »
That's cool, keep your little click. I didn't wanna be in it anyways. So, anyone who's not a hater gonnna point me in a direction that's not made of FAIL?

It's not a clique. Distributing the ISO to those without the game would get him in serious trouble, I think.

Offline Gauntlet101010

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Re: Megaman Doujin Game
« Reply #47 on: October 30, 2009, 09:58:24 PM »
And he did say a lot of legal ways to get it.  Sometimes you gotta get things the legal way.

Offline Turian

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Re: Megaman Doujin Game
« Reply #48 on: October 30, 2009, 10:11:20 PM »
It's not a clique. Distributing the ISO to those without the game would get him in serious trouble, I think.

Thanks for the spelling check error. I knew I didn't spell that word right, but I couldn't remember how to spell it. I even looked it up. LOL.

And he did say a lot of legal ways to get it.  Sometimes you gotta get things the legal way.

Hmm..k.

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Re: Megaman Doujin Game
« Reply #49 on: October 31, 2009, 12:08:06 AM »
http://www.seibertron.com/transformers/toys/classics/ultra-magnus/1585/ <- This is probably the best example, a trailer that turns into armor for classics Ultra Magnus.  Arguably I'm a bigger TF fan than a MM fan, so I'm all into this already. 

Hasbro keeps saying how much they hate them, but they haven't taken any action yet.  BTW: Fansprojects, the makers of this armor, was at TF Con, as was the Hasbro reps.  And yet, no action seems to have been taken.  Yet.  The TF fandom is holding it's collective beath and some are freaking out at the more obvious KOs (like the mini Masterpeice Prime and Megatron being made by iGear).

Square seems worse, tho.  They stopped an extencive hack of Chrono Trigger dead in it's tracks over this issue.  And that was just a free thing. 
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