Well, my main problem with Megaman at the moment is that the games I do like aren't being made anymore. The last one I gave two shits about was ZX Advent, and that was what, two years ago now? Even then, Capcom USA couldn't be bothered to spend more than a hundred bucks localizing it, and so the game got ridiculed for poor translation and abhorrent voice acting. That certainly didn't help matters. I fear any half-assed attempt Capcom makes to continue it will be met with the same treatment.
The Maverick Hunter X series had huge potential, but Capcom decided to act like a bunch of retarded chimpanzees and release it on a system that nobody in Japan even owned, and now they'll never touch it again. X9 doesn't seem too likely to me either, at least not an X9 that would surpass or even simply match X8 in quality.
And we all know Megaman Legends 3 is never going to happen unless one of us hands Inafune $15,000,000 in cash (he's probably inflated that figure to $20,000,000 by now).
I liked EXE... for the first three games. The latter three and Starfuc--er, Starforce never should've even occured. Although at least EXE5 and 6 were tolerable; I played through the first Starforce game and wanted to fly to Japan to kick Inafune in the balls afterward. The battle system is 100% Grade-A Recycled, Watered-Down Bullshit. Just like the plot (the sole exception being the subplot with Sonia, which is the only part of the entire game I actually liked). I'm not even going to bother with 2 and 3, because I know it's only more of the same.
So where does that leave us? ...With Inafune now planning to milk even more MM Classic games out of the NES. We're at 7 out of 10 so far. I'm sure it's great for all you retro fanatics, but I never even liked the original Megaman games. They're too [tornado fang]ing hard.
So yeah. Perhaps I'll feel a little better when Capcom actually makes another game I like.
I somewhat agree with you. since i *somewhat* enjoyed the SF series. the last great BN game IMHO was BN3. iut started going downhill from there. I mean, look at 6, thats not even a CHALLENGE. you have very good chips available to buy VERY early in the game, making it easy as [parasitic bomb], whereas in 3, you had to fork over an arm and a leg in the undernet, which was also annoying as heck in order to be able to buy ONE super duper chip. SF has the same problem.
but I digress.
its true, that they were very stupid in releasing MHX on the PSp=P. it was still too new I think. they should have just stuck with the PS2. nobody would have minded it. or even better, once they saw the sales on the PSP wernt working out, they could have ported ito over to the PS2. we might have had a MHX2 by now.
and then theres Advent. yeah. it STILL baffles me why they used the X7 cast when they had already moved on to the much better Ocean group for 2 X games already. seriously. I STILL dont get it. and god help me if ZX3 has the same voice cast I will throw my game out the window.
and I agree on the NES bit... a little. the MMclasic nes games were hard, but think about it, if they were too easy, they would have been too short. plus, they are that hard that when you beat it, it really feels satisfying. however, that era has PASSED. if you want to make an NES game for nostalgia, its ok. one game for the nostalgia is acceptable and even desirable. its kind of silly that theyd make it a mainstream game, but thats overlookable. it was Megamans anniversary, and it was retro. but if they think they can abuse the excuse of "retro" and "nostalgia" to crap out NES game after Nes game, then there seriously stupid. and incredibly lazy. the same goes for a Snes style X9. that would be just being lazy, and just screwing with the plot further. because lets face it... with the depth and complexity the X series has grown in terms of storytelling, how much story do you think can really be told and twisted around in an Snes game? ecause if they make it, then they are, 9if MM9 is anything to go by,) going to basically make another X1. you dont get an air dash, and we'd be lucky if we get Zero. and forget Axl. how the hell are they going to Snesify a character that requires more for him to work? he has multi directional rapid firing. and can copy enemies forms. as well as hover and air dash from the start. those things never existed in the Snes X series, and if capcom decides to stick to the "true Snes style" of the X series, Axl will get messed up. BIG time. then Zero. if we even get him, Snes Zero has never really been portrayed too well I think. i dont remember who here it was who said it, but I agree. in the X snes series, he was still buster only. i wonder how well they would portray him now that hes saber only? especially since his abilities have also evolved. he now uses multiple types of Melee weapons, and has a few more complicated moves. as well as being able to double jump and air dash from the start. he would probably be degraded bad. or, they could pull a MM9, and make him a DL character like protoman, but with no story as well.
dammnit capcom.... >__<