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Messages - Ringman

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26
[Ugh!  Crappy Crappy rolls!  This last group has us seriously pinned and we are taking some damage for it! ]

27
[And that's exactly what I want you to do. ;)   These are all just suggestions, and the most important thing is that we all have fun.  Hopefully I haven't sounded too demanding, or controlling to anyone.  If anyone does think I sound like a mad dictator, maybe its because my avatar always looks like the annoyed boss with his cross expression, big desk, and fancy chair. Lol.  I'm having fun, and I think you are all doing great, especially with the limited situation we have here, (not much can happen in a sewer tube.).  ]

28
[ Don't worry.  Only if you want to do it.  And when you want to do it.  You're in control of your character, so you can ignore 4-LOM if you wish, it may add more drama, its entirely up to you.  4-LOM's going to keep shouting for help as he strains on the door, and if somehow he manages to get the final mook level down, I can narrate him miraculously pulling the door up.  Though I doubt it since I'll be rolling against a 2 on any door lifting maneuvers.  ]
[ Also don't worry too much about any of my rule suggestions.  I'm just throwing them out there, some are from advanced WUSHU, and some are ones I made up. You guys have the ability to suggest a veto on anything.  Quickman has the final say, however, and she'll tell us if we need to re-do something or we didn't do something correctly.  If this makes everything TOO complicated we can squash the idea. ]

29
[Sorry bout the long delay.  If that happens again, just take control of 4-LOM.  I've been pretty busy with a load of stuff at work. ]

[In addition to that, I had a possible thought.  I don't think, a true smoke grenade wouldn't work in a vacuum, even with provided oxidizer, as any fire would burn up the oxygen really fast, and smoke wouldn't linger.  Correct me if I'm wrong.  However using a vapor of some kind should work.  I'm assuming that's what's going on here, so no need to veto, just throwing that out there. ]

[Also, since Greedo lost some CHI, nows the time to bring up another rule.  Greedo, needs to add some kind of setback to his next narration.  Getting hurt, or tripping, or dropping/losing his weapon in some way.  Something like that.  However, keep in mind if he loses his weapon, he won't be able to roll against sniper till he gets it back. ]

[Anyway rolling against Droid Brain ]

4-LOM nearly losing concentration with all the noise and smoke, adjusts his audio receptors to only respond to statements by his comrades that include his name, and turns down the volume on all other sounds.  Finally after a few more release of catches the gate's nearly open enough to fit the last person through, but then something unexpected happens.  The last catch malfunctions freezing the gate.  Zuckuss, Greedo, IG-88 and him may be able to squeeze under, but Bossk and Boba Fett will have trouble.  4-LOM reaches down and attempts to pull the gate up by force, but it doesn't budge.  He calls to Bossk "Bossk!  The Gate is stuck, we won't be able to fit underneath!  I  need your help prying this open and FAST!"

[ I had an idea for a possible house rule.  Since this is a team effort of Bossk and 4-LOM (assuming Bossk narrates 4-LOM helping him to lift the gate on his next turn), after Bossk's description you should roll twice, one against 4-LOM's stats and one against Bossk's and then take the better successes of the 2 for both Yin and Yang.  However since lifting a gate is not in 4-LOM's forte, he should roll against a 2 while Bossk will be rolling against a 5 for Strongman.  So take the higher successes from whoever gets the better Yang, and then also take the higher successes from who gets the better Yin.  If you think that's a cool idea.  If Anyone dis-agrees, please speak up. ]

30
[ PAUSE ]
[ Just letting you know, and Quick now, that you aren't actually rolling against temperamental.  That's a weakness.  You only roll against your weaknesses when you are acting AGAINST them, hence out of character.  So if Bossk is getting angry that's actually "in character" for him.  Weaknesses will rarely ever be used, they are there to determine more what your character will not do, rather than what he will do.  If Bossk had kept his cool in this situation, then he'd have to roll against temperamental.  I'd say bounty hunter in this case.  Agreed? ]

[Greedo's move, stating "despite being inclined to make a run for it" is a bit closer to his weakness of coward, but I wouldn't penalize him for it, since he still didn't rush headlong into the scene. ]

Posted on: March 11, 2013, 10:55:48 AM
[OOPS forgot to take my turn ] [Droid brain (continued) ]
4-LOM turns down his audio receptors a tad, to ignore the noise and commotion from behind him and concentrates on slicing the door.  First he locates the mechanism by which the door itself is raised, it's a simple chain, crank, pully system.  He locates the circuit that activates the internal crank, and gives it some juice.  The grate clicks up a notch.  He realizes there are auto catches in the grooves that prevent the grate from accidentally falling on someone, which also must be synchronously released along with the raising of the grate.  He raises it several clicks more, making sure to release the catches in-time with the raise to prevent the door from jamming.  If only the organic sophonts knew how difficult this stuff actually was!  [ Should be open by next round! ]

31
[ Yep!  You got it now.  Man the dice weren't loving me!  Three 6's ugh! ]

32
[ Lol!  Bossk's shooting blindly shouldn't be a problem, as long as he's in FRONT of the group. ]

33
QuickEdit: Recalculated roll, your Chi is fine.  My bad!

(Alrighty, four dice: Two Yins and two Yangs, rolling against a 5... Roll them bones!
 
Yin: 5, 5
Yang: 3, 1

Mook rating reduced by four.)

(Maine Coon Hazard is up, and the mook rating is 46.)

(Feel free to go nuts with your narrations and take out some mooks!  Remember, you control the mooks, the DM does not.  You control the mook numbers and actions.  If you want to bring in a bunch and start kicking their asses, go for it!)

[Just posting this as an example since I just now noticed it.  Here's an example where both Yin's failed since he's supposed to be rolling a 4 or under for successes.  Which means Greedo would've lost a chi here since he didn't role a single success to negate the scene's attack.  However, as I stated previously, we'll ignore that and move on, and try to do it right in the next scene.  I'll try to catch these, the next time around.  Let's continue. ]

34
[Good one Wily.  That works for me!]
[Question for Quickman, how wide would you say the pipes are?  How many people can they fit side to side.  Just thought with all these lasers going around it may be tricky to shoot without hitting our comrades.  Something to take into consideration with our narratives, if its important. ]
[ On a side note: Since this is beginning Wushu, I think we should just stick to the normal rules, but the door hacking situation could be counted as a Secondary objective.  Essentially it would be given its own mook rating.   In which case you'd have to divvy up my Yang successes between the main mooks (Soldiers) and the secondary mooks (The door).  It wouldn't typically add to the scene attack, unless it were something like a fire that we'd have to put out.  And it wouldn't necessary need to be completed to end the scene, but may affect the story depending on how it is connected to the story.  Without giving it a mook rating, I could say I hacked the door in one turn, which I think would be a bit lame.  So I'm being fair and describing it as taking place over a round or two.  Once again, this is nothing to worry about now, just something that might be interesting to include for future play sessions. ]

35
[ Not to be a stickler, but wouldn't Bossk be blinded by the Flash bang? I'll let that be the DM's call ]
4-LOM (Droid Brain)
Now knowing he needs to act fast, he first contracts the diaphragm's in his eyes to adjust to the new high light levels, and then opening up a plate connects his interface to the door.  He begins talking to the computer on the other end in, translating its language, and attempting to convince it that he is not a foreign threat.  The computer doesn't buy it, so 4-LOM shuts it down altogether before it can boot his connection.  This leaves him on manual he still has to go through all the proper routines to open the door.  He looks to Fett, "Do you have any grenades in that utility belt of yours that can hold these guys off?"

[After the action is over, you DM should let us rp where we go from here.  We do have some maps, we should be able to put them to good use, plus we can pick a leader and get ourselves organized a bit.]

36
[ OK PAUSE !  OOC FOR THE REST OF THIS POST ]

Ok Quick.  I apologize for de-railing this, and I haven't had time to read through everything just yet, but it appears you are making a few mistakes.

Also please read this post as if it was said in the nicest most soothing voice.  I really have no clue how to type this without sounding like a jerk.

#1 You've been adding up the Yang results, and the Yin results.  It doesn't work that way. The numbers don't mean anything other than to tell you whether you had a success or not.  The reason for this is that it encourages people to use more actions.  The number of actions and the trait chosen should be largely determine your likelihood of successfully moving the scene.
You compare the numbers you roll against the stat you are rolling.  You get successes by rolling that stat or UNDER.
So if I roll against Sniper, my stat is a 5.  Any rolls that hit 5 or under are considered a success.  You count the number of successful die rolls.  So earlier I had a 5 and a 4. You said that reduced the mook level by 9.  That is incorrect.  It only reduces the mook level by 2.  Because I had 2 successes.  
This works the same with Yin.  Anything under my stat is a success.  I need at least one success to defend the scene's attack of 1.  If the number of successes are under the number of the scene's attack, we lose a chi.  

I hope this makes sense.


So, I'm not going to make us redo that scene or anything, but here's a quick break - down of what should've happened based on the rolls, as an example.

For Wily we had
Yang : 4 , 4 , 3 against a 5.  All 3 rolls are less than or equal to 5 so that makes 3 successes.  That reduced the mook rating by 3.
Yin : 1  - also against a 5.  That's easily less than or equal to 5 so that makes one success. That means Wily defended against the mook attack of 1, so no chi loss.

#2 You said that the description of how the mooks look is entirely up to the player.  This is not entirely correct.  Their basic look is up to the DM.  You need to provide the players with story cues.  We can add some details, like the mook was a fat guy, or a tall guy, or had a scar on his face or was weilding a thermal detonator / etc,  but you need to remember to stop any of us with a veto if our details are not plausible with the theme of the scenario.  Also, feel free to interject details in between our posts if you'd like, especially if the players seem to be having trouble getting started.  For example, when the other characters were being described as waiting for the mooks, you could've described some mooks dropping down behind us, or preparing to aim at us.  You can do this as long as it is not directly conflicting with things we've already stated, that you did not veto.  Once something is stated, its done, unless you the DM veto it. This may mean backing things up or changing some narratives if you didn't catch in until late, but we'll get the hang of this eventually, and vetos won't happen as often.  Furthermore, the players can suggest a veto at any time (which should tell the players to stop the action.)  But the DM has to approve.  The DM has full power to veto anything with or without suggestions from the player.  

#3 This part seemed fine, but remember, you determine the final stat being used for the rolls.  So I can say I'm using sniper, but if I never shoot at anything, or my shooting is clearly being undermined by another thematic stat, say I shoot a guy then describe my next 3 actions hacking into a system (Droid Brain) then you gotta check me on that.  

#4  give us some time to narrate what we are doing in between scenes, instead of just thrusting us into the next wave.  We do need to narrate the character's rp-ing during downtime, but we don't have to roll against anything, unless we're trying to do something fairly challenging, like trying to pick a lock or whatever.  At which point its a scab roll.  So after the sewer battle, I would've let us narrate where we were going, and yadda yadda.  Like since 4-LOM has schematics of the sewer, he should've been able to determine where they should go next, and vetoes still apply in these scenes as well.

Aside from that, I think people are doing alright.  We'll get the hang of this eventually.  I'm new to this too, so feel free to challenge me on any of the above statements.



37
[Hey Quick, you can roll for me and Wily consecutively, but I'll need to post now or I'll miss the chance ]
[ Using sniper , natch ]
4-LOM shouts "Wait Bossk!  We need to come up with a strategy first!!!," but its too late.  4-LOM crouches down low, hoping to avoid crossfire, and steadies his arms with his knee.  He is careful in providing cover fire for Bossk, as not to hit the quickly moving target, and picks off any stragglers sneaking up on him from the periphery.  He looks to the others, "We need to get in there and assist him, before he gets himself disintegrated!"

[Somebody's gonna have to take leader, of this, but its not going to be me as 4-LOM isn't that kind of character.  My personal vote goes to either Fett or Ig-88, but I'll let you guys decide, and fighting over the leader position, only at first, might make for good roleplaying. ]

38
Fan Creations / Re: Quickie's Stuff.
« on: March 01, 2013, 12:43:11 AM »
I can tell you're getting tired doing these.  I hate to nitpick,  ;^; but 4-Lom's hand looks like its way to small in comparison to the body.  Boba Fett's helmet appears that it had a blind date with a trash compactor (its too squished), and Dengar's face looks like an orc had sex with a gorilla.  On the other side, I love you're Vader, Tarkin and Yoda.  They look fantastic!  Zuckuss looks great as usual, and I can't really complain about Bossk.  And don't anyone jump on me for what I said, because I can easily point out WAY more things wrong with  my own artwork.

39
Roleplay / Re: Wushu Campaign! Index in first post. SIGNUPS NOW OPEN!
« on: February 26, 2013, 02:39:04 PM »
Well, if we don't get Dengar, then I nominate Boba Fett as our pilot!  I remember our play test with Zuckuss piloting using only a 3!  :o

40
Roleplay / Re: Wushu Campaign! Index in first post. SIGNUPS NOW OPEN!
« on: February 25, 2013, 05:53:31 PM »
Just letting you know I'm here.  Since this is a first time for most of us, the rules may change to adjust the group. 

I'd like to clarify some of the rules:

The GM determines the number and type of dice you get per turn, by YOUR NARRATIVE.  The more details/actions you describe the more dice you'll be awarded.  This is typically capped at 5 total.  The kinds of actions you describe will determine what kind of dice.  For example, if you describe your character doing something to bring the scene to a resolution (like killing bad guys, defusing a bomb, or plotting the best route between planets), you will be awarded Yang dice which, if successful, will reduce the Threat Rating.  If you describe you're character doing anything reactive or defensive like your character getting hurt, running, or putting himself in a defensive position, that gets a Yin dice.  If the type of action can't really be put in either context, it will typically default to Yin. 

As a courtesy the DM will always award you at least 1 free Yin dice to be used for defence against the scenes attack of 1 per round.  The more Yin dice you get, the less likely your character will end up losing chi, and ultimately losing their narrative power for that scene.  This provides an incentive to prevent people from constantly describing their character as always kicking ass.

Example:

The scene is a hallway firefight between Imperial Storm Troopers and 4-LOM.

4-LOM's narrative:
"4-LOM strafes out from behind the wall, into the corridor, and shoots one of the troopers in the gap of the armor on their left shoulder, effectively forcing him to drop his blaster.  The Stormtrooper behind him fires a return shot, that narrowly misses 4-LOM's head.  4-LOM, dives back into his safe spot behind the wall, just before the hallway becomes flooded with a cloud of blaster bolts.  4-LOM, now safe in the alcove, runs a diagnostics on himself to check for damage, and finding none, prepares for the next shot."

DM's interpretation:
The relevant trait, which is typically stated by the player, but can be overridden by the DM, is Sniper.
The DM assigns the player 4 dice for 4 actions: 4 LOM shoots/has a near miss/hides/runs diagnostics.  Your mileage may very. 

Here's how the DM might assign the dice:
 - Shooting - Yang (4-LOM tried to kill the bad guys)
 - Near miss - Yin (4-LOM played a passive role in this action)
 - Hiding - Yin (4-LOM attempted to gain a better defensive position)
 - Diagnostics - Yin ( This is mostly a passive action, as 4-LOM is not currently trying to eliminate the threat )

The DM would then roll for the player.   At least 1 successful Yin roll is needed to defend the player from the attack of 1 from the scene.  4-LOM has 3 chances at this.  If his 1 Yang dice is successful it will reduce the threat rating by 1.

Now here's a contrasting narrative:
"4-LOM goes full offensive, and takes out multiple troopers with his blaster.  3 of them drop from head shots. As fourth trooper comes charging at him, 4-LOM drops the man with a body shot.  4-LOM lets out a disturbing synthetic laugh as he lobs a thermal detonator at the leftovers. The explosion is massive, sending 5 more storm troopers flying into nearby walls, dying instantly. 4-LOM reloads his blaster and shouts "Hasta Salami, got nothing on me!"."

The DM interprets as this:
Trait : Sniper
 - Shoots troopers the first 3 - Yang
 - Shoots troopers the fourth trooper - Yang
 - Lobs detonator at troopers - Yang
 - Taunts the enemy - Yin*  (This one would be counted as a Yang, since taunts are considered an offensive tactic to demoralize the enemy, but the DM gives the player a Yin as a courtesy.)

So that's 3 Yang, and 1 Yin.  The plus-side of having more Yang, is that 4-LOM could potentially remove up to 3 points from the scene's threat rating.  The downside is, if that one Yin roll fails, 4-LOM will lose a point of chi.  If 4-LOM loses all of his chi, he doesn't get to do any more narration for this scene.

To reiterate - BALANCE IS IMPORTANT.  Describe your character constantly acting cool and always on the offence, and you may see your narration get cut-short.  Describe your character constantly running from everything, and always on the defensive, and you won't be reducing the threat-rating which will drag the scene out. 

My advice:
At the beginning of the scene, play it safe. Try to describe an equal amount of defence and reaction as offence and action.  As the scene finally begins wearing to a close, if you've still got plenty of chi to spare, narrate your character performing more risky, ass-kicking actions.  It will make for a more dramatic sequence to see characters that are clearly out-gunned in the beginning, but start gain the upper-hand in the end.

@Quickman: Sorry if this post was a bit wordy, feel free to trim it down to be more concise, and add it to the main rules post.  Also let me know if you disagree with anything.

41
Gaming / Re: The "What are you currently playing?" Thread
« on: February 22, 2013, 02:03:21 PM »
@Quickman
If you want I can give Phoenix Wright to you.

42
Forum Games / Re: "What Are You Thinking Now?"
« on: February 20, 2013, 04:15:20 PM »
@Quickman:
Got two character sheets written up.  Need to write up a few more and hammer out story details, and then get working on the campaign itself.

I personally think this deserves its own thread, by now.  I think we've got more than enough of an idea to get the ball rolling. I'll be posting you some draft character sheets for the rest of the party shortly. Then we can post the topic and get some people to join with an explanation of what they're taking part in.  I'll help you bang together a campaign and a few house rules to spice things up after we get our roster assembled.  Then we'll play on the fly.  Since its something completely new, I think its best to just jump right in and learn as we go.

43
Fan Games / Re: RockMan: Battle and Chase 2
« on: April 02, 2010, 04:37:47 AM »
I'd be interested in programming this project in OpenGL C code, however only if someone else is doing ALL the artwork.  I hate working on projects with people that don't want to do anything, and I've been on board several in the past.  If we did this in the style of Mario Kart for the snes it could all be pixel art, and I could easily do the objects as 3d textured planes.  This would involve plenty of learn as I go, since I've only made one 2d game and a few arcade demos in OpenGL, but that's why I'm interested.  If you're really dedicated to this, and I mean doing all the pixel art, pm me.

44
Fan Creations / Re: Quickie's Stuff.
« on: October 03, 2009, 02:02:51 AM »
Not bad.  Looks like he got punched in the cheek alot.  Lookin a bit puffy there.

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Fan Creations / Re: Quickie's Stuff.
« on: September 02, 2009, 11:12:49 PM »
No hard feelings, man.  I wasn't taking it as criticism.  I thought you were selling YOURSELF short!  You said as an example "I couldn't imitate Han very well."  That's not very fair to you.  With enough practice you could probably sound dead on to the untrained ear, just like anything it takes time.  I think even in time subtle differences can be eliminated because in reality all voice is is the vibrations of the vocal chords mixed with the shape of your cranial cavities.  While its nigh impossible to change the shape of your cranial cavities, you can adjust the shape of your mouth inside and out, position of your tongue and the vibrations of your vocal chords to produce just about any sound.  It would take a VERY VERY skilled person to do that, and believe me I'm nowhere near there.  But I would never say "impossible".

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Fan Creations / Re: Quickie's Stuff.
« on: September 02, 2009, 07:22:21 PM »
Well you're first statement I don't agree with.  I believe you can get a level of authenticity to a close enough level that only subtle differences remain.  No matter what your voice is.  It all takes practice.  These voices don't just come out of the woodwork it took alot of practice to figure out how to get my voice to do the right sound even.  However the second statement, he shouldn't be that high all the time, I can easily fix and is something I've been trying to find a good balance with.  I dropped him down much lower on the last two sentences on the first line I just think I went TOO low there.  I've been doing his angry lines in the car over and over again to try to find that balance.

47
Fan Creations / Re: Quickie's Stuff.
« on: September 01, 2009, 03:57:11 PM »
Thanks for the compliments guys!  Its this kind of stuff that keeps us stressing out over projects like these.  The voices took the longest amount of time.  First we had to deal with making alien-speaking characters still sound the same while speaking english, no small feat.  Plus we were constantly revising from criticisms of our friends to keep the characters sounding authentic.  
I know I had complaints from Proto that Han was too low and complaints from my girlfriend that Lando was too low originally.  With Han, now, I seem to have satisfied most. But, with Lando I'm getting feedback from my gf, that he's perfect, and feedback from Proto that he is too high.  Ah well, I'll try to find that middle ground for the next installment.  

Also, I have to hand it to Quickie for suffering through the different voices she had to do before finally constructing something perfect for Zuckuss, it paid off in the end.  Most of her voices have been "invented" just for this, while I've been using alot of stock voices that I've created over the years while reading books and comics aloud with my GF, or impersonations of existing characters.  

Quickie's worked much harder on this than I have.  She's been writing the blocking and sound fx placement during weekdays when I have work, and still recording and editing on the Fridays we meet.  Hands off to her.  I think the next one will be out much sooner because we won't have to deal with Audacity and we won't need to come up with many new voices.  Except for ... Dodonna, ugh.

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