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Base => News and Announcements => Topic started by: HokutoNoBen on September 18, 2010, 06:45:20 AM

Title: What does Hideki Kamiya know about Rockman DASH?
Post by: HokutoNoBen on September 18, 2010, 06:45:20 AM
*Dunno if this is ready for the News page yet, if so, a mod can move it*

So, per the course for many Japanese developers, Kamiya (director of the ORIGINAL Devil May Cry, Viewtiful Joe and Bayonetta, among others) is also on twitter. Amid all the hoopla relating to people hitting him up about his take on the new Dante design, and teasing about a possible Bayonetta successor, he had this to say just a few mere hours ago.

Quote from: PG_kamiya
If you're Dash fan, you'll be happy soon. RT @OKeijiDragon @PG_kamiya Are you a Rockman DASH fan? I saw "ロックマンDASH" on one of your tweets


- http://twitter.com/PG_kamiya/status/24820780249

Now, it's reasonable to say that Kamiya still keeps contact with a number of people back at his "old stomping grounds" at Capcom. He's even directly stated as such in a blog post of his last year, where he and Kobayashi (DMC4 and Sengoku Basara producer) met at TGS last year. So, might we finally see this damn game some time soon...?  8D
Title: Re: What does Hideaki Kamiya know about Rockman DASH?
Post by: Protoman Blues on September 18, 2010, 06:51:02 AM
News worthy enough for me!  8D
Title: Re: What does Hideaki Kamiya know about Rockman DASH?
Post by: Solar on September 18, 2010, 06:55:25 AM
It really would be awesome if we finally got a Dash 3. It'd be awesomer if we got a Dash collection for consoles too, I really need to play 1 properly and 2 at all.
Title: Re: What does Hideaki Kamiya know about Rockman DASH?
Post by: GameSaver on September 18, 2010, 06:56:37 AM
CHOO CHOOOOOO ALL ABOARD THE SPECULATION TRAIN! NEXT STOP CRAZY TOWN

probably some port of Legends or something for the PS3 network or something
Title: Re: What does Hideaki Kamiya know about Rockman DASH?
Post by: Jericho on September 18, 2010, 07:14:47 AM
Well since I'm already hyped without an outlet, ahem.

*warning, HYPE fueled dream post incoming*

Triggoneta. You hear it here first. XD
Title: Re: What does Hideaki Kamiya know about Rockman DASH?
Post by: Protoman Blues on September 18, 2010, 07:20:27 AM
Triggoneta. You hear it here first. XD

Someone draw this.
Title: Re: What does Hideaki Kamiya know about Rockman DASH?
Post by: Jericho on September 18, 2010, 07:24:17 AM
Someone draw this.

Complete with Tron as Luka for glorious victory. XD
Title: Re: What does Hideaki Kamiya know about Rockman DASH?
Post by: HokutoNoBen on September 18, 2010, 07:24:52 AM
Well since I'm already hyped without an outlet, ahem.

*warning, HYPE fueled dream post incoming*

Triggoneta. You hear it here first. XD

 owob

But any way, Kamiya replied to a comment I made...

Quote from:  PG_kamiya
 
But you gotta believe Kawano san! RT @TreSanBan @PG_kamiya Rockman DASH?!? Don't toy with our hearts like that Kamiya-san!

Kawano-san? Any body familiar with that name...?   :\
Title: Re: What does Hideaki Kamiya know about Rockman DASH?
Post by: Flame on September 18, 2010, 07:28:26 AM
*In b4 its just Trigger confirmed for MVC3*
Title: Re: What does Hideaki Kamiya know about Rockman DASH?
Post by: Jericho on September 18, 2010, 07:29:37 AM
Kawano-san? Any body familiar with that name...?   :\

Yoshinori Kawano perhaps? (http://www.mobygames.com/developer/sheet/view/developerId,147934/)
Title: Re: What does Hideaki Kamiya know about Rockman DASH?
Post by: Flame on September 18, 2010, 07:32:42 AM
Oh? This guys been involved as back as BN2 and Zero 1, not to mention more recent games like 9.
Title: Re: What does Hideaki Kamiya know about Rockman DASH?
Post by: Fxeni on September 18, 2010, 07:35:14 AM
Yoshinori Kawano perhaps? (http://www.mobygames.com/developer/sheet/view/developerId,147934/)
Sounds like he's probably who he's referring to, looking at his track record. He was involved in quite a few Mega Man games, which includes all three Dash games.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: OKeijiDragon on September 18, 2010, 07:44:54 AM
It's Hideki Kamiya.

When I got my reply back from Kamiya-san (I was the one who asked him), I was perplexed. I was like "HOLY [parasitic bomb]".

Plus around that same time (http://twitter.com/PG_kamiya/status/24729306530),  he posted a picture of him and Mega Man Legends 1 & 2, and Tron Bonne director Yoshinori Kawano at the TGS (http://twitpic.com/2p5p28) that's happening right now. I thought the timing was interesting too.

He also said to believe in Kawano-san (http://twitter.com/PG_kamiya/status/24824444918).

Well you guys know that already... just wanted to say hi is all. He's quite enigmatic with a statement like that.

Oh? This guys been involved as back as BN2 and Zero 1, not to mention more recent games like 9.
He also directed the entire Zero series, and Dead Rising.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Jericho on September 18, 2010, 07:49:43 AM
It's Hideki Kamiya.

Trust me, out of everyone on RPM right now who wouldn't know how to spell his name, Ben is definitely not one of them. XD

I'm gonna try and curb my enthusiasm for what could be brewing right now DASH wise, especially after I had one heartbreak over "news" of the 3DS recently, but damn what a kickass time it is to be a gamer this year.
Title: Re: What does Hideaki Kamiya know about Rockman DASH?
Post by: HokutoNoBen on September 18, 2010, 07:53:46 AM
Yep. He told ME to believe. As a NeoGAFfer...."I have....NOCHOICE!" [/General, X4] 8D

Trust me, out of everyone on RPM right now who wouldn't know how to spell his name, Ben is definitely not one of them. XD

I'm gonna try and curb my enthusiasm for what could be brewing right now DASH wise, especially after I had one heartbreak over "news" of the 3DS recently, but damn what a kickass time it is to be a gamer this year.

Another thought? What if it was a 3DS game...?

Rockman 3DS...possible launch title or close enough to it...? *salivates*
Title: Re: What does Hideaki Kamiya know about Rockman DASH?
Post by: Protoman Blues on September 18, 2010, 08:05:30 AM
Another thought? What if it was a 3DS game...?

Rockman 3DS...possible launch title or close enough to it...? *salivates*

That would be sexcellent indeed!  8D
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Jericho on September 18, 2010, 08:16:26 AM
With 3DS being able to handle MT Framework in all its splendor, I say why the [tornado fang] not? Honestly though, platform choice isn't gonna bug me with this game if/when it's announced. As soon as I know what it's dropping for, the game and console will be preordered and picked up (if it's out now).
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Bueno Excelente on September 18, 2010, 04:05:49 PM
Hoo boy. If Legends 3 is announced, it's gonna be massive in this forum.


...I hope it IS! I am SOOOOOOO looking forward to the massive bitching from all of you when [parasitic bomb] like new controls, character design changes and non-repetitive dungeons are announced! It will be DELICIOUS. 8D
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Hypershell on September 18, 2010, 04:11:18 PM
And we look forward to your bitching about whichever of those aspects are not included therefore signaling the lack of evolution in MegaMan games. 8)

A near decade of skepticism has me ready to dismiss this as an MvC3 reference.  But I'm hopeful.  And I will try, very very hard, to not [sonic slicer] about console choice, whatever it may be (though if it's PS3-exclusive I'm going to be up [parasitic bomb]'s creek).

EDITS: Hm...  [sonic slicer] is censored, bitching isn't.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Bueno Excelente on September 18, 2010, 04:21:59 PM
And we look forward to your bitching about whichever of those aspects are not included therefore signaling the lack of evolution in MegaMan games. 8)

A near decade of skepticism has me ready to dismiss this as an MvC3 reference.  But I'm hopeful.  And I will try, very very hard, to not [sonic slicer] about console choice, whatever it may be (though if it's PS3-exclusive I'm going to be up [parasitic bomb]'s creek).

EDITS: Hm...  [sonic slicer] is censored, bitching isn't.
IT WILL BE KINECT EXCLUSIVE.

...AND IT WILL FEATURE HOLOGRAPHIC RIGHT ANALOG STICKS.

...THE WHOLE GAME WILL BE BASED ON RIGHT ANALOG STICKS.

(http://api.ning.com/files/ALHbJ*Ym8XB22LHVsRqMHbp-Ei6nHUSJ9fqEbGHqrP87hBuKhY87bYpxSyjQz1FzKjK5bWbglCNvgmWQxH6oWfAlzutJUbVf/coolface1.jpg)

And unless it's 2D, the damn game WILL have to evolve in some way from the previous titles. It's inevitable. And you won't find me complaining about that.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: ViperAcidZX on September 18, 2010, 04:25:07 PM
Please, please, please let Legends 3 come into reallity, I haven't played Legends in a LONG time.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: TheOnly on September 18, 2010, 04:35:28 PM
Then buy DASH 1 and 2. XD
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: ViperAcidZX on September 18, 2010, 04:40:42 PM
Don't have a PS3 of my own to play it. D:
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: TheOnly on September 18, 2010, 05:00:16 PM
..........Its for the PSOne...
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Flame on September 18, 2010, 06:15:43 PM
Legends 3 is the Duke Nuekem of the Megaman franchise.

Capcom always teases Legends stuff, but we never actually get the damn game. 8D
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Night on September 18, 2010, 06:16:09 PM
Didn't Inafune-san mention an "often requested" game to be coming out this year at PAX? ovo
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Flame on September 18, 2010, 06:17:51 PM
Wasnt that MVC3?
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Night on September 18, 2010, 06:23:25 PM
This was when they were giving detail on Megaman Universe, by which time MvC3 was already known about for months and had trailers! ^^;
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Jericho on September 18, 2010, 06:24:17 PM
On top of that, he mentioned that it was an announcement that Mega Man fans would truly love.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Bueno Excelente on September 18, 2010, 06:43:55 PM
On top of that, he mentioned that it was an announcement that Mega Man fans would truly love.
That could mean pretty much anything.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Fxeni on September 18, 2010, 06:45:51 PM
Watch it be something like being able to use Trigger in MMU :P
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Hypershell on September 18, 2010, 07:11:24 PM
I wish I could deny that.  I really do...



IT WILL BE KINECT EXCLUSIVE.

...AND IT WILL FEATURE HOLOGRAPHIC RIGHT ANALOG STICKS.

...THE WHOLE GAME WILL BE BASED ON RIGHT ANALOG STICKS.
Well, I already have remarkably better success at handling imaginary right analogue sticks than Daemon Hatfield, so I guess holographic would be the next step up. 8D

Quote
And unless it's 2D, the damn game WILL have to evolve in some way from the previous titles. It's inevitable. And you won't find me complaining about that.
Who do you think you're fooling?  You already complain about the 2D games (ZX) not evolving.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Acid on September 18, 2010, 07:32:02 PM
I just want Legends 3.

I don't care what system it's for.

I have them all.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Phi on September 18, 2010, 07:34:58 PM
With 3DS being able to handle MT Framework in all its splendor, I say why the [tornado fang] not? Honestly though, platform choice isn't gonna bug me with this game if/when it's announced. As soon as I know what it's dropping for, the game and console will be preordered and picked up (if it's out now).

Sure, we would basically have a (original)Xbox/Wii graphically looking game, so that satisfies me enough. But then of course, people would [sonic slicer] and moan saying the graphics "suck" or it's not on PS3/360.

One problem if it was on 3DS though would be the control, what with the single analog.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Bueno Excelente on September 18, 2010, 07:39:06 PM
I wish I could deny that.  I really do...


Well, I already have remarkably better success at handling imaginary right analogue sticks than Daemon Hatfield, so I guess holographic would be the next step up. 8D
Who do you think you're fooling?  You already complain about the 2D games (ZX) not evolving.
The hell you talking about? A 3D Megaman game will already be an evolution, and seeing as Capcom will NOT have that retarded tank control scheme in this generation on a new system (unless the game is for the PSP or something) the game WILL evolve, in controls as well as environments, simply due to the fact that it's being made in superior hardware that it was made years ago, and unless they try to make it retro 32-bit, the changes WILL happen.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: ViperAcidZX on September 18, 2010, 07:40:23 PM
..........Its for the PSOne...

*inb4 I remind people of my paper-thin wallet and lack of a PS1/PS2*


But still, here's to hoping we get Legends 3!
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Jericho on September 18, 2010, 07:41:06 PM
Sure, we would basically have a (original)Xbox/Wii graphically looking game, so that satisfies me enough. But then of course, people would [sonic slicer] and moan saying the graphics "suck" or it's not on PS3/360.

One problem if it was on 3DS though would be the control, what with the single analog.

Oh man, people are in for such a pleasant surprise if they think that 3DS is only Xbox1/Wii tier. Not even for the sake of starting some arguments, but there have been pretty knowledgeable people commenting on its potential output that originally thought it was somewhere around that area spec wise, but have later stated that if anything, they were being too harsh on the system (without meaning to at that). The current consensus is that instead of being an Xbox+, it's actually more of a 360--. XD

Meanwhile, [tornado fang] the whiners, they didn't want Legends 3 enough if a platform choice would stop them from getting it or saying it'd be suited to another console better .
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Bueno Excelente on September 18, 2010, 07:46:10 PM
Oh man, people are in for such a pleasant surprise if they think that 3DS is only Xbox1/Wii tier. Not even for the sake of starting some arguments, but there have been pretty knowledgeable people commenting on its potential output that originally thought it was somewhere around that area spec wise, but have later stated that if anything, they were being too harsh on the system (without meaning to at that). The current consensus is that instead of being an Xbox+, it's actually more of a 360--. XD

Meanwhile, [tornado fang] the whiners, they didn't want Legends 3 enough if a platform choice would stop them from getting it or saying it'd be suited to another console better .
I do believe the 3DS might be all that and a bag of chips, but why do those SF4 screenshots look like total crap so far?
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Jericho on September 18, 2010, 07:50:21 PM
I do believe the 3DS might be all that and a bag of chips, but why do those SF4 screenshots look like total crap so far?

Surprisingly, SSFIV3D is really early. They have the assets and engine running since the 3DS is just unreal effective to program for and get things running on, but they are still doing the fine tuning and various other things with the game at the same time now. There's a really good interview and thread on this here (http://www.neogaf.com/forum/showthread.php?t=407060) if you'd like to take a look.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Fxeni on September 18, 2010, 07:51:28 PM
and seeing as Capcom will NOT have that retarded tank control scheme in this generation on a new system
RE4 and RE5, dude. Those both have Tank controls, and they're both recent. I wouldn't put it outside the realm of possibility for Capcom to go that way. Not that the controls handled badly anyways, for me at least.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Phi on September 18, 2010, 07:54:03 PM
I do believe the 3DS might be all that and a bag of chips, but why do those SF4 screenshots look like total crap so far?

According to one of the interviews, the game was only 10% complete or so. So there's plenty of time for improvement. (yeah, yeah. Jelly already covered that) Another thing, given how insane Revelations' graphics look, i wonder if it could really get much better than it already is. (it is one of the early 3DS games afterall)
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Bueno Excelente on September 18, 2010, 07:55:03 PM
RE4 and RE5, dude. Those both have Tank controls, and they're both recent. I wouldn't put it outside the realm of possibility for Capcom to go that way. Not that the controls handled badly anyways, for me at least.
They're a different sort of tank controls, the kind you can't move while you shoot. Those wouldn't be used for Megaman. They still want you to shoot while moving.

According to one of the interviews, the game was only 10% complete. So there's plenty of time for improvement. Another thing, given how insane Revelations' graphics look, i wonder if it could really get much better than it already is. (it is one of the early 3DS games afterall)
Until now, I haven't seen any gameplay from Revelations so far.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Jericho on September 18, 2010, 07:56:34 PM
Until now, I haven't seen any gameplay from Revelations so far.

The thing they showed for it, just to give you a heads up, was 100% real time. Also, seriously, check that link I gave you. It has a ton of great info like this.

Edit: [tornado fang]ing sentence structure, how does it work? XD
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: AquaTeamV3 on September 18, 2010, 08:00:45 PM
retarded tank control scheme

Wait, what's wrong with MML's control scheme?  Played perfectly to me, and I wouldn't have it any other way.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Acid on September 18, 2010, 08:11:03 PM
By making proper use of the shoulder buttons Mega Man moves as swiftly as a fox.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Jericho on September 18, 2010, 08:15:03 PM
By making proper use of the shoulder buttons Mega Man moves as swiftly as a fox.

This, seriously. XD
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: xnamkcor on September 18, 2010, 08:36:26 PM
..........Its for the PSOne...

And PC, and PSP can play PSX games. And a decent PC can play PSX games.
And PS2 can play them.

Edit: Legends 2 Plays nice if you assign your mouse to the Look function(Right stick, I think)
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Bueno Excelente on September 18, 2010, 08:57:52 PM
By making proper use of the shoulder buttons Mega Man moves as swiftly as a fox.
>shoulder buttons
>movement

...that is what's wrong with it. Nothing wrong with it back then, but plenty of wrong with it now that we have controllers to make all kinds of movement possible. Using shoulder buttons to move around in this day and age is not just unrealistic, it would be idiotic for anyone with two brain cells to rub on each other. Itagaki has already said in the past that all he'd need was the Dead Rising engine, and they'd be able to develop the thing in no time.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Gaia on September 18, 2010, 08:59:51 PM
> Legends
> Bayonetta (with Metroid: Other M gameplay thrown in) Gameplay
> Success

But at least Capcom still aknowlidges it's existance.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Klavier Gavin on September 18, 2010, 09:01:24 PM
inb4 the misadventures of tron bonne 2
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Jericho on September 18, 2010, 09:02:01 PM
> Legends
> Vanquish Gameplay + Dungeon Crawling a la previous DASH entries
> Success

Fixed. 8D
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Acid on September 18, 2010, 09:02:11 PM
Using shoulder buttons to move around in this day and age is not just unrealistic, it would be idiotic for anyone with two brain cells to rub on each other.

Nothing against you, but that's one of the dumbest [tornado fang]ing things I have ever read in my life.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Bueno Excelente on September 18, 2010, 09:20:40 PM
Nothing against you, but that's one of the dumbest [tornado fang]ing things I have ever read in my life.
Would you be so kind to explain this? Because honestly, nostalgia isn't enough of a reason to pick up a SERIOUSLY aged control scheme that's worse than the old Tomb Raider games in terms of fast movement unuseability. Why in the hell would Capcom reuse the old movement style, ALONG with the [tornado fang]ing dumb turning-by-triggers when they can simply use the system all third-person shooters use nowadays, which is intuitive, and you don't need to carefully position yourself one or two steps to the right just because the [tornado fang]ing controls take seconds to make a single turn.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: AquaTeamV3 on September 18, 2010, 09:27:25 PM
I'm still confused as to how you're having trouble with the control scheme.  Not only can you turn while running (streamlining things greatly), you can also do a quick turn with the circle button.  Rolling is pretty much the best evasive maneuver in the franchise, giving you large invincibility frames that really do wonders in boss fights.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Bueno Excelente on September 18, 2010, 10:02:47 PM
I'm still confused as to how you're having trouble with the control scheme.  Not only can you turn while running (streamlining things greatly), you can also do a quick turn with the circle button.  Rolling is pretty much the best evasive maneuver in the franchise, giving you large invincibility frames that really do wonders in boss fights.
WHOOOOA. You can TURN while running? Man, that's a total movement revolution. Who needs quick intuitive controls that all games use nowadays when you got [parasitic bomb] like THAT?
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: xnamkcor on September 18, 2010, 10:31:22 PM
There's always re-assigning the triggers to left and right on the stick.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Bueno Excelente on September 18, 2010, 11:26:20 PM
There's always re-assigning the triggers to left and right on the stick.
Finding excuses to make a bad control system slightly better does not replace the need for today's control scheme on a possible new Legends.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: AquaTeamV3 on September 18, 2010, 11:33:34 PM
"Bad" is pretty subjective.  It's one thing if you don't like the system, but complaining when the game clearly offers a solution to it (changing the controls) seems pointless.  I'd be perfectly fine if Capcom just included both control methods in a new game.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: M[u]ddy on September 18, 2010, 11:48:53 PM
Finding excuses to make a bad control system slightly better does not replace the need for today's control scheme on a possible new Legends.
It's not like you have to manually reassign buttons. There are 3 control schemes you can select:
A: "Tank Controls"(for some reason default)
B: "Normal Controls"
C: "PSP Friendly Controls" (no L2 and R2)
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: xnamkcor on September 18, 2010, 11:51:45 PM
Finding excuses to make a bad control system slightly better does not replace the need for today's control scheme on a possible new Legends.

Today's control scheme is outdated. We need a better one.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Bueno Excelente on September 19, 2010, 12:23:38 AM
"Bad" is pretty subjective.  It's one thing if you don't like the system, but complaining when the game clearly offers a solution to it (changing the controls) seems pointless.  I'd be perfectly fine if Capcom just included both control methods in a new game.
For nowadays' controls, YES, it's bad. Controllers have evolved, and so have games. No other game ever used any kind of control like this, simply because it doesn't work anymore. With any game with quick reactions, fast enemies and other kind of hazards, dual analog stick control plus one dodge button works fine.

It's not like you have to manually reassign buttons. There are 3 control schemes you can select:
A: "Tank Controls"(for some reason default)
B: "Normal Controls"
C: "PSP Friendly Controls" (no L2 and R2)
AGAIN, none of those would work well in the least with a recent game, and with a new Legends game, unless they go 32-bit retro, you shouldn't expect old controls, or the game would be seriously awful.

Today's control scheme is outdated. We need a better one.
This is so [tornado fang]ing stupid I'm not even gonna bother with typing a good answer. Mind explaining your logic, genius?
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: AquaTeamV3 on September 19, 2010, 12:28:47 AM
Controllers have evolved, and so have games

Well, if it's released for the PS3, it'll have the exact same controller.  I honestly haven't played many new games at all sans Wii (old-schooler here), but if the control scheme worked on the PSX, why wouldn't it work on PS3?  As the saying goes, "If it ain't broke, don't fix it".
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Bueno Excelente on September 19, 2010, 12:31:03 AM
Well, if it's released for the PS3, it'll have the exact same controller.  I honestly haven't played many new games at all sans Wii (old-schooler here), but if the control scheme worked on the PSX, why wouldn't it work on PS3?  As the saying goes, "If it ain't broke, don't fix it".
...

...you people are trolling me, right? You people are certainly making me the fool in some kind of twisted online candid camera just to get my reaction. Because there is no way anyone on Earth is this dumb.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Protoman Blues on September 19, 2010, 01:02:25 AM
Because there is no way anyone on Earth is this dumb.

Always make sure to check your grammar and sentence structure before your insults.  :P

I think what they are trying to say is that while yes, they can update the control scheme with better controls, there's no reason why they can't include the older Legends controls Legends fans are use to. The controller, being the physical DualShock thingy that you hold in your hands, is the same controller that Legends 2 used. It's no different than Halo offering the vastly superior "Legacy" controls for their games.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Bueno Excelente on September 19, 2010, 01:49:56 AM
Always make sure to check your grammar and sentence structure before your insults.  :P

I think what they are trying to say is that while yes, they can update the control scheme with better controls, there's no reason why they can't include the older Legends controls Legends fans are use to. The controller, being the physical DualShock thingy that you hold in your hands, is the same controller that Legends 2 used. It's no different than Halo offering the vastly superior "Legacy" controls for their games.
Unless the game is made exactly like the old ones, which were limited due to hardware limitations of the time, no, it will NOT be like it. [parasitic bomb] like lock-on and turning with the triggers , as well as maze like dungeons with samey textures are a thing of the past, of the 32-bit age. People aim up and down as well as left and right nowadays. And a lock-on seriously isn't the way to deal with a game where you have to be turned to your enemy at all times. That would be like making a current-generation first person shooter with ABXY as turning controls. It would be STUPID, because we have analogs that work better, and just because Goldeneye and Perfect Dark were good games, it doesn't mean their controls aren't clunky as [tornado fang] nowadays.

So seriously? If anyone wants a current Legends game to be well-paced and good in quality, they gotta stop being nostalgic for the [tornado fang]ing control scheme. Otherwise, IF that control scheme was indeed an option, they'd have to scale back the rest of the damn game so using analog controls would slow the action down to a crawl and would make it TOO DAMN EASY. There's a reason controls evolved. Because they're easier and more logical to use that way, giving place to better games with more fast-paced action. I want to play a Legends game where enemies pop out from everywhere and shoot at me the way enemies are supposed to shoot. I don't want to have to turn to one slowly, then lock-on it, fire, then turn back to the other one and lock-on to it as well. I want to do it intuitively, the way ANYONE could do it nowadays. Pick up the damn Lost Planet engine and replace the models and some physics. There, that's your Legends 3.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: The Great Gonzo on September 19, 2010, 02:00:21 AM
Sir, you may have some good points amidst all that ranting, but getting all explosive like this is making you look like an [dark hold].
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Acid on September 19, 2010, 02:03:23 AM
I just love our board's censorship.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Protoman Blues on September 19, 2010, 02:13:30 AM
Unless the game is made exactly like the old ones, which were limited due to hardware limitations of the time, no, it will NOT be like it. [parasitic bomb] like lock-on and turning with the triggers , as well as maze like dungeons with samey textures are a thing of the past, of the 32-bit age. People aim up and down as well as left and right nowadays. And a lock-on seriously isn't the way to deal with a game where you have to be turned to your enemy at all times. That would be like making a current-generation first person shooter with ABXY as turning controls. It would be STUPID, because we have analogs that work better, and just because Goldeneye and Perfect Dark were good games, it doesn't mean their controls aren't clunky as [tornado fang] nowadays.

There's a difference between gameplay & control scheme. You're suggesting turning Legends into a game where you do aim up and all that fun stuff, instead of the lock-on type play that the Legends games had. That's different than saying they should change the control scheme, and based on what I've read, people are assuming a Legends game would be that type of gameplay. So that's different.

Also yes, the ABXY turning control wouldn't work because of the 2nd Analog being more useful for it. But the Halo "LEGACY" control scheme is just an updated version of it. The gameplay is still the same for the most part.

Quote
So seriously? If anyone wants a current Legends game to be well-paced and good in quality, they gotta stop being nostalgic for the [tornado fang]ing control scheme. Otherwise, IF that control scheme was indeed an option, they'd have to scale back the rest of the damn game so using analog controls would slow the action down to a crawl and would make it TOO DAMN EASY. There's a reason controls evolved. Because they're easier and more logical to use that way, giving place to better games with more fast-paced action. I want to play a Legends game where enemies pop out from everywhere and shoot at me the way enemies are supposed to shoot. I don't want to have to turn to one slowly, then lock-on it, fire, then turn back to the other one and lock-on to it as well. I want to do it intuitively, the way ANYONE could do it nowadays. Pick up the damn Lost Planet engine and replace the models and some physics. There, that's your Legends 3.

And again, gameplay vs. control scheme comes up again. So no need to comment on that aspect further.

Also, you might want to play a Legends game like that, but that doesn't mean other Legends fans don't. It's funny how personal preference works like that.

And finally...

Quote
I want to do it intuitively, the way ANYONE could do it nowadays. Pick up the damn Lost Planet engine and replace the models and some physics. There, that's your Legends 3.

Unless I'm reading this wrong, you're complaining about fans & companies who hang onto older game styles, outdated controls schemes, and constantly talk about improvement, yet you're suggesting that Capcom simply use the Lost Planet engine for Legends 3 instead of actually trying something new? LoL, that sounds like a Most Excellent Contradiction!  8D

I just love our board's censorship.

One day I'll update it!  8)
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Zan on September 19, 2010, 02:15:20 AM
Can't we just say Capcom would use Lost Planet as a basis for DASH3 and be done with it?
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Acid on September 19, 2010, 02:17:23 AM
One day I'll update it!  8)

It's fine the way it is!

Can't we just say Capcom would use Lost Planet as a basis for DASH3 and be done with it?

Didn't Inafune even state explicitly that he'd use the LP engine? So yeah, let's do it.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Bueno Excelente on September 19, 2010, 02:19:38 AM
There's a difference between gameplay & control scheme. You're suggesting turning Legends into a game where you do aim up and all that fun stuff, instead of the lock-on type play that the Legends games had. That's different than saying they should change the control scheme, and based on what I've read, people are assuming a Legends game would be that type of gameplay. So that's different.

Also yes, the ABXY turning control wouldn't work because of the 2nd Analog being more useful for it. But the Halo "LEGACY" control scheme is just an updated version of it. The gameplay is still the same for the most part.

And again, gameplay vs. control scheme comes up again. So no need to comment on that aspect further.

Also, you might want to play a Legends game like that, but that doesn't mean other Legends fans don't. It's funny how personal preference works like that.

And finally...

Unless I'm reading this wrong, you're complaining about fans & companies who hang onto older game styles, outdated controls schemes, and constantly talk about improvement, yet you're suggesting that Capcom simply use the Lost Planet engine for Legends 3 instead of actually trying something new? LoL, that sounds like a Most Excellent Contradiction!  8D

One day I'll update it!  8)
...I'm saying the old gameplay was suited to the game's old design, which was limited by the hardware.

...update Legends' graphics and release it today. It'll get [parasitic bomb] ratings because it's a limited game for the time we live in. A Legends game nowadays would have to up the ante considerably in terms of pretty much everything, starting with the 3D movement.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Zan on September 19, 2010, 02:20:05 AM
Quote
Didn't Inafune even state explicitly that he'd use the LP engine? So yeah, let's do it.

They've been saying from the very beginning they designed Lost Planet with DASH3 in mind.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Acid on September 19, 2010, 02:27:03 AM
They've been saying from the very beginning they designed Lost Planet with DASH3 in mind.

Which brings me back on topic:

If Inafune and Capcom were preparing MML3, how come Kamiya teases us now?
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Protoman Blues on September 19, 2010, 02:30:25 AM
...I'm saying the old gameplay was suited to the game's old design, which was limited by the hardware.

...update Legends' graphics and release it today. It'll get [parasitic bomb] ratings because it's a limited game for the time we live in. A Legends game nowadays would have to up the ante considerably in terms of pretty much everything, starting with the 3D movement.

Yessss. This is what I was pointing out!  You were simultaneously arguing both game play & control scheme, not directly responding to one single argument over the other, and thus your argument got all silly willy.   8)

They've been saying from the very beginning they designed Lost Planet with DASH3 in mind.

Could Lost Planet just be a cover up and secret plot to gain enough popularity for Legends 3? XD

Which brings me back on topic:

If Inafune and Capcom were preparing MML3, how come Kamiya teases us now?

...He's a dick?
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Phi on September 19, 2010, 02:33:11 AM
Which brings me back on topic:

If Inafune and Capcom were preparing MML3, how come Kamiya teases us now?

Perhaps they were still at a conceptual stage. They most likely experimented a variety of times to actually find a solid design/control that worked for the franchise.

I don't think MML3 would be carbon copy of Lost Planet's control scheme.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Acid on September 19, 2010, 02:34:18 AM
...He's a dick?

Kamiya?

Judging from his twitter he seems to be a pretty cool guy. Not dicky at all.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Protoman Blues on September 19, 2010, 02:35:58 AM
Kamiya?

Judging from his twitter he seems to be a pretty cool guy. Not dicky at all.

Hey, Kojima seems like a pretty cool guy as well. But he's cockblocked me for the last time!  B(
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Jericho on September 19, 2010, 02:36:50 AM
Which brings me back on topic:

If Inafune and Capcom were preparing MML3, how come Kamiya teases us now?

There were a lot of mentions that Inafune got held back because other projects needed the spotlight or had to be green-lit first, and then there was that experimental phase the MT Framework engine (the one created with DASH in mind) entered before producing the awesome we know about it now.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Acid on September 19, 2010, 02:36:59 AM
But he's cockblocked me for the last time!  B(

Oooooh I doubt that! He just recently stated "Yeah I could make MGS5!" (Instead of well I dunno... Snatcher or ZoE maybe?)

I'd still like being friends with him.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Flame on September 19, 2010, 02:39:31 AM
...

"One mention of Legends, and everyone goes batshit."

8D
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Protoman Blues on September 19, 2010, 02:40:03 AM
Oooooh I doubt that! He just recently stated "Yeah I could make MGS5!" (Instead of well I dunno... Snatcher or ZoE maybe?)

I'd still like being friends with him.

LoL, I meant that I've stopped believing his Kojimalies! Until I see a brand new trailer or something, I believe nothing he says regarding other game franchises he'd like to work on! XD

And yeah, I'd still like to be friends with him too!  8)
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Acid on September 19, 2010, 02:41:49 AM
There were a lot of mentions that Inafune got held back because other projects needed the spotlight or had to be green-lit first, and then there was that experimental phase the MT Framework engine (the one created with DASH in mind) entered before producing the awesome we know about it now.

So what you're saying is... when Kamiya left Capcom he took with him the knowledge that we will one day have Legends for sure? But he doesn't know how development is going?
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Gaia on September 19, 2010, 02:44:06 AM
...

"One mention of Legends, and everyone goes batshit."

8D

Oh, oh dear. XD
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Bueno Excelente on September 19, 2010, 03:04:01 AM
I honestly think the Lost Planet gameplay would be suitable for a Legends game, but they'd have to make the aim and the movement ALOT faster, and the jumps quite higher. Aside from that, I think it would work out quite well. 3D Megaman NEEDS to be a third-person shooter. Heck, either that, or have a gameplay similar to Other M. But I honestly don't think that'd go well.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Acid on September 19, 2010, 03:06:04 AM
similar to Other M. But I honestly don't think that'd go well.

I could see the threads already

BAAAAAAWWWWWW THEY RUINED TRIGGERS CHARACTER

HE CRIED WHEN HE SAW TEASEL BONNE
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Bueno Excelente on September 19, 2010, 03:13:50 AM
How else would the gameplay of a 3D Megaman game work? I mean... a lock-on mechanic is just pathetic in this day and age, and in the last few years, companies pretty much just do it if you plan to fix it later (lawl Prime trilogy) or if your shooting gameplay is too [tornado fang]ing shabby for the visually impressive world you created (lawl GTA). Aside from that, there's no excuse to put a lock-on mechanic as your only option in a third/first person shooter.

(and yes, I consider "only option" when the only viable way to play the game normally is that one.)
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Phi on September 19, 2010, 03:15:26 AM
You know, having an X game using a style similar to Other M could be really interesting. The gameplay is already simple as it is.

Legends using that style however, would make it feel entirely different from the previous games.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Protoman Blues on September 19, 2010, 03:17:56 AM
I've never played Lost Planet, so I don't know the game style, therefore I have no real opinion on that.

As for game play style, it needs to be more like Cannon Spike! XD
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Flame on September 19, 2010, 03:38:04 AM
Oh, oh dear. XD
Am I wrong?
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Bueno Excelente on September 19, 2010, 03:44:18 AM
I've never played Lost Planet, so I don't know the game style, therefore I have no real opinion on that.

As for game play style, it needs to be more like Cannon Spike! XD
Got no problems with making the game top down myself. =P But I think that would [acid burst] off even more people.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Turian on September 19, 2010, 03:51:35 AM
Please don't kill me guys...

I think Mega Man would work well as an FPS. Pinpoint shooting and dodging?  -_-
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Bueno Excelente on September 19, 2010, 03:53:56 AM
Please don't kill me guys...

I think Mega Man would work well as an FPS. Pinpoint shooting and dodging?  -_-
YES IT WOULD. THANK YOU.

...ONLY NOW EVERYONE WILL HATE YOU AND CALL YOU HALOFAG.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Acid on September 19, 2010, 03:55:44 AM
I HATE YOU.

HALOFAG.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Jericho on September 19, 2010, 03:58:06 AM
YES IT WOULD. THANK YOU.

...ONLY NOW EVERYONE WILL HATE YOU AND CALL YOU HALOFAG.

No lies, it would work. Since the market's bukkake'd daily with FPS however, I'd much rather them try something different.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Bueno Excelente on September 19, 2010, 04:01:36 AM
No lies, it would work. Since the market's bukkake'd daily with FPS however, I'd much rather them try something different.
FPS games can be quite different. Many nowadays have the typical realistic behavior, weapons and physics like Call of Duty and Battlefield. But look at Halo's physics, or at Bioshock's weapons. They're wacky and colorful and bouncy and fun and cool.

So a Megaman FPS would not only work really well, it would be the realistic next best step for the franchise.

FANS WOULD [sonic slicer] LIKE THE [chameleon sting]ing FIST OF THE NORTH STAR but it would ultimately be a very good game and they'd probably become disappointed when the old style comes back, ala Prime/Other M. 8D
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Acid on September 19, 2010, 04:04:03 AM
FPS games can be quite different.

Not to the people who don't play them. Which, and I am pretty sure, is the majority of the MM community. Without heavy marketing the game wouldn't really sell well I'd assume.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Protoman Blues on September 19, 2010, 04:04:36 AM
Please don't kill me guys...

I think Mega Man would work well as an FPS. Pinpoint shooting and dodging?  -_-

I shall comment on this when I get home!  [eyebrow]
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: OBJECTION MAN on September 19, 2010, 04:09:01 AM
I recall Inafune mentioned they made the engine with Legends in mind, but that doesn't necessarily mean it would play exactly like that.

However... I don't think it would be all that bad. LP gives you a bit of auto aim within its cross-hairs, and moves pretty fluidly. Increase jump, and maybe increase the auto-aim scope for the sake of user-friendly-ness, and you're good to go.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Jericho on September 19, 2010, 04:12:42 AM
FPS games can be quite different. Many nowadays have the typical realistic behavior, weapons and physics like Call of Duty and Battlefield. But look at Halo's physics, or at Bioshock's weapons. They're wacky and colorful and bouncy and fun and cool.

So a Megaman FPS would not only work really well, it would be the realistic next best step for the franchise.

FANS WOULD [sonic slicer] LIKE THE [chameleon sting]ing FIST OF THE NORTH STAR but it would ultimately be a very good game and they'd probably become disappointed when the old style comes back, ala Prime/Other M. 8D

Nah, it's not the logical next best step, Metroid: Other M is actually closer in line with what the series is about, wacky platforming challenges capped off with an encounter with a creative boss character/mechanization. (Also, the usage of crazy abilities that while limited, enhance the platforming challenges, and solve thinly veiled puzzles within the levels.) FPS Megaman would more than likely be forced to remove most of the platforming or focus less upon it and highlight something that's more of a secondary thing within the series, the shooting. Before you come at me with "How can MM shooting be a secondary mechanic?" consider this -- if it were the highlight of the series, you think we wouldn't have had a standard 8 direction shooting mechanic in the 2D games by now? XD
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Acid on September 19, 2010, 04:14:33 AM
marketing

Speaking of that.... Capcom sucks at marketing. They should leave that to Nintendo or something. Now THAT would make the game a success.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: The Great Gonzo on September 19, 2010, 04:42:40 AM
Agreed.

Though, a Megaman FPS would have to be a side-game. There's a lot to go wrong with arbitrarily changing genres.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Acid on September 19, 2010, 04:44:15 AM
Though, a Megaman FPS would have to be a side-game.

Well either spin-off a la BN and SF, or if they HAVE to tie it in, put it in the big gap between ZX and Legends.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Protoman Blues on September 19, 2010, 05:25:17 AM
Please don't kill me guys...

I think Mega Man would work well as an FPS. Pinpoint shooting and dodging?  -_-

Okay, now that I'm home, allow me to comment on this. I am a pretty big FPS fan. Now while I really do think that a FPS MegaMan would be awesome, I don't really think it'd be suited for the Legends series so much.  Now, I'm not a Legends expert, as I have yet to finish the first game or start the second, due to...well life really, so feel free to correct me if I'm wrong. However, based upon my experience of playing it, as well as watching our beloved Vixy play through the game, Legends seems more like a Zelda-ish type adventure game to me, more so than a 1st, 2nd, or 3rd person shooter.  A 5th person shooter is RIGHT out! If anything, I'd rather see the Legends series lean more towards have a Wii type control scheme, with Wind Waker-ish type graphics, to more fit its style.

If they were to do a FPS type MegaMan game, I'd rather it be its own separate series, so to speak. Hell, I'm still waiting for my Giant Mech style MegaMan game. Of course, that's most likely just my ZOE3 longing leeching over to my Megalust. XD
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: AquaTeamV3 on September 19, 2010, 05:55:45 AM
Now while I really do think that a FPS MegaMan would be awesome, I don't really think it'd be suited for the Legends series so much.  Now, I'm not a Legends expert, as I have yet to finish the first game or start the second, due to...well life really, so feel free to correct me if I'm wrong. However, based upon my experience of playing it, as well as watching our beloved Vixy play through the game, Legends seems more like a Zelda-ish type adventure game to me, more so than a 1st, 2nd, or 3rd person shooter.

8)

My sentiments exactly.  Legends is a unique game, and it doesn't necessarily need to be "upgraded" in terms of controls.  The Lock-on system in MML2 was nice the way it was, and it's one of those traits that really defined the game.  All MML3 needs to do is expand on what the previous games started; multiple full-explorable islands, more reaverbots, more Bonne shenanigans, more weapons, and the great story writing that the series is known for.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Aresian on September 19, 2010, 05:58:04 AM
Haha, I hate you guys so much.

Anyways, I'm glad I had better things to do than to hit this up when it started, otherwise I'd be going nuts and fighting Flash on a rooftop with lens flares and DBZ style combat with Matrix effects... it'd be shitty, but lulzy.

That said... I worry about the potential L3. For all the reasons I used to worry. But I'm excited too.

This sums up my thoughts. What? No epic post of opinionation or something that will clash with Flash or a rant about how I hate Gaia? Nope, not this time Josey. I'm satisfied knowing that everything that could be said is being said and I had absolutely no gamble in it.

Ciao.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Turian on September 19, 2010, 06:00:51 AM
Well, I didn't mean legends. I meant a side series starring the original MM but still side series. No need to make a totally new MM for an experiment game.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Protoman Blues on September 19, 2010, 06:06:12 AM
My sentiments exactly.  Legends is a unique game, and it doesn't necessarily need to be "upgraded" in terms of controls.  The Lock-on system in MML2 was nice the way it was, and it's one of those traits that really defined the game.  All MML3 needs to do is expand on what the previous games started; multiple full-explorable islands, more reaverbots, more Bonne shenanigans, more weapons, and the great story writing that the series is known for.

No, he has a point actually. He just explained it badly, and a tad more doucheily! XD

I mean, I had no general issue with the control scheme for the most part, but to not upgrade the controls simply due to nostalgia isn't really a good gaming decision or business decision with the many control options available to us now in this glorious new era of gaming. The fact is that Legends 2 came out 10 years ago, and control schemes have definitely changed since then. Like I said, if they were to continue with the Zelda-ish adventure style gameplay, then I'd personally love a Zelda-ish Wii-style control scheme for the game.

Don't get me wrong. If MM9 & MM10 have taught us anything, it's that nostalgia sells. But with Legends, outside of the "OMG IT'S LEGEND THREEEEEEE" fans who would buy the game no matter what, they could easily expand on both the gameplay & controls more to try to make it for a broader audience, and I don't just mean hot purple hair sexy gaming broads!  8D

Well, I didn't mean legends. I meant a side series starring the original MM but still side series. No need to make a totally new MM for an experiment game.

I'd still prefer they just make a new series.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Gaia on September 19, 2010, 06:11:09 AM
Hell, I'm still waiting for my Giant Mech style MegaMan game. Of course, that's most likely just my ZOE3 longing leeching over to my Megalust. XD

Do tell. You never told me you have a ZOE mech.. -_-
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Protoman Blues on September 19, 2010, 06:12:42 AM
Do tell. You never told me you have a ZOE mech.. -_-

Nor did I say it in that post. For once, think before you actually type!
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Gaia on September 19, 2010, 06:13:50 AM
Nor did I say it in that post. For once, think before you actually type!

I know, I know. But sometimes RPM gets too wound up for something and I fail to -logically- catch up. XD
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Protoman Blues on September 19, 2010, 06:16:23 AM
I know, I know. But sometimes RPM gets too wound up for something and I fail to -logically- catch up. XD

Well it's time to start, because I'm starting to consider what you do spam. Bannable spam!
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Aresian on September 19, 2010, 06:27:10 AM
And frankly, that's my shtick. Only I can post bannable spam and get away with it. It's what makes me so charming.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: AquaTeamV3 on September 19, 2010, 06:27:37 AM
@PB:

I think a wise option would be to have multiple control schemes; one for people more used to the old one, and a next-gen one.  As a guy who knows little-to-nil about "modern" gaming controls, I'd probably be lost in the sauce with a new scheme.  A Wii setup that could potentially use the Classic Controller would sell me easily.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Gaia on September 19, 2010, 06:35:29 AM
@PB:

I think a wise option would be to have multiple control schemes; one for people more used to the old one, and a next-gen one.  As a guy who knows little-to-nil about "modern" gaming controls, I'd probably be lost in the sauce with a new scheme.  A Wii setup that could potentially use the Classic Controller would sell me easily.

Yes, just look at LoZ: Link's Crossbow Training, anyone remember that? I remember hearing that the controls were quite nice (I haven't played it yet).
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Protoman Blues on September 19, 2010, 06:45:41 AM
@PB:

I think a wise option would be to have multiple control schemes; one for people more used to the old one, and a next-gen one.  As a guy who knows little-to-nil about "modern" gaming controls, I'd probably be lost in the sauce with a new scheme.  A Wii setup that could potentially use the Classic Controller would sell me easily.

Like the Most Excellent dude said though, if they revamp the game play with say the Wii control scheme, then having a 10 year old control scheme will probably not work that well for it. If they can make it work, then yes, more control schemes are never a bad thing. However, sadly you not knowing much about modern gaming controls is something they probably won't factor in.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: OKeijiDragon on September 19, 2010, 08:17:54 AM
Like the Most Excellent dude said though, if they revamp the game play with say the Wii control scheme, then having a 10 year old control scheme will probably not work that well for it. If they can make it work, then yes, more control schemes are never a bad thing. However, sadly you not knowing much about modern gaming controls is something they probably won't factor in.

Use the bloody Classic Controller Pro, bro.

(http://www.infendo.com/wp-content/uploads/2010/01/Classic-Controller-Pro.jpg)

Hell, besides Nintendo, Capcom was the one who oversaw the design of that controller. It's practically a PS2 controller made for the Wii, which makes sense since Monster Hunter was a PS2 -- or just a PlayStation-branded -- game. I can definitely see myself playing a Legends game with it's "old" control scheme that controller.

Besides, I'd rather play a DASH 3 with familiar controls than playing it with a different scheme just because some people couldn't be assed to learn DASH 2 controls (I say DASH 2, because DASH 3 will be build upon it's predecessor). DASH 1's controls are primitive, Lock-On is useless today. But DASH 2 significantly improved it, Lock-On is still a [sonic slicer] but it's still much better then having you stand to lock into something. I'm totally fine with DASH 2's controls.

EDIT: I was still editing my post while Blues was replying back. Sorry for taking this long.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Protoman Blues on September 19, 2010, 08:27:03 AM
Use the bloody Classic Controller Pro, bro.

(http://www.infendo.com/wp-content/uploads/2010/01/Classic-Controller-Pro.jpg)

Hell, besides Nintendo, Capcom was the one who oversaw the design of that controller. It's practically a PS2 controller made for the Wii. I can definitely see myself playing a Legends game with that controller.

You're missing the point. The point is that it might only work if they kept the same Legends style game play. If the revamp the game play of the game, I.E. looking up, aiming, etc., then the control scheme might not be the same. I'm not saying they can't.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Bueno Excelente on September 19, 2010, 01:02:47 PM
You're missing the point. The point is that it might only work if they kept the same Legends style game play. If the revamp the game play of the game, I.E. looking up, aiming, etc., then the control scheme might not be the same. I'm not saying they can't.
And I'm saying that they CAN'T maintain the complete style of the old games in nowadays' gaming world because it was limited to hardware to begin with. A game made today would have more differences in scenery, more platforming, more varied obstacles, and not be made out of repetitive labyrinths with samey textures.

And for people saying they should maintain the old controls, listen to yourselves.The old controls were there because there was no easier way of moving in a 3D environment like that. Now that there is, they will not use those controls, just like FPS controls no longer use the button-turning they used on Goldeneye and on the old PC games. Just like we no longer use d-pads to move on 3D games, because THERE IS NO NEED TO. Controls no longer need to bend themselves over to provide suitable playable schematics in limited controller, because THEY'RE ALREADY AVAILABLE.


(sigh) What I feel is that these people will never, ever, EEEEEEEEVER get the point, because they've never played any game with a meaningful dual analog setup, being stuck in the friggin' void of retro games, Nintendo and JRPGs (and whatever games appeal to the specific niche of weeaboos that I haven't thought of).
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Acid on September 19, 2010, 01:54:55 PM
Bat, I think you're a VERY serious case of taking things far too seriously.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Bueno Excelente on September 19, 2010, 01:58:58 PM
Bat, I think you're a VERY serious case of taking things far too seriously.
(http://www.agileproductdesign.com/blog/images/inigo.jpg)
You say that... I don't think it means what you think it means.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: xnamkcor on September 19, 2010, 05:04:19 PM
How about this. We assume each console will have some sort of aiming device and we set ir up like this:
Wii Controler With a WM+ and a Nunchaku
Plays like Twilight princess, but camera more for jumping and you can pan it manually.
What would be lock on, just tightens the camera behind Zero and makes it easier to aim, but you can still platform while in this mode. In zoomed out mode, it'd be easier to jump and stuff, but you can still shoot things.

PS: I demand more roller blade jumping opprotunities.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: OKeijiDragon on September 19, 2010, 09:47:21 PM
(http://www.agileproductdesign.com/blog/images/inigo.jpg)
You say that... I don't think it means what you think it means.
It's means you are bat crazy for taking it this serious.

The controls for the Legends game worked and it worked fine for those games (sans Lock-On perhaps. Improvements for Lock-On is welcome), and it didn't seem to stop people from enjoying the games either. MML doesn't need its controls "redone" for this generation, in my opinion. As someone said, you don't fix was wasn't broken.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Bueno Excelente on September 19, 2010, 10:12:34 PM
It's means you are bat crazy for taking it this serious.

The controls for the Legends game worked and it worked fine for those games (sans Lock-On perhaps. Improvements for Lock-On is welcome), and it didn't seem to stop people from enjoying the games either. MML doesn't need its controls "redone" for this generation, in my opinion. As someone said, you don't fix was wasn't broken.
Again, it's like saying black and white soundless movies should be made to be played in our HDMI TVs.

...the old controls were made for the old style of the game which was hampered by the technology of the time. A New Legends game, if not retro, would have to adopt a completely different control system.

In other words, the old controls were made because there were no analog sticks at the time, and most of the game took place in repetitive mazes. If there were, and the technology allowed for more variety, the game would have been very different.


...but I'm repeating myself, because honestly, many of the people I'm trying to explain my point here are [tornado fang]ing dumbasses who refuse to play any game with that kind of gameplay to begin with, so end up having NO idea how accurate controls work in the first place. AGAIN, like I said, it would be like when Goldeneye and Perfect Dark put the camera directions in buttons. It was in buttons because there was no second analog. When controllers started having a second analog, THEN we started having proper FPS games in consoles.

But of course, people will continue to not read my comments, and people will continue to say the same thing, that they liked the old controls and that the new game should have the old console, while banging their heads in the desks to make fire and drooling in their food to keep it warm. Thus is the ignorant weeaboo caveman life.

I'm [tornado fang]ing done.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Gaia on September 19, 2010, 10:16:02 PM
Oooh... kay.. never seen him this mad before (Calling the Kettle Black by calling someone who likes a control scheme that works well with a series a weaboo.. yeah) .. So, uh, can we have a topic lock before it gets even more crazy in here?
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Bueno Excelente on September 19, 2010, 10:18:09 PM
Oooh... kay.. never seen him this mad before.. So, uh, can we have a topic lock before it gets even more crazy in here?
Thought that of all people, you'd agree with me on Legends. =P
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Gaia on September 19, 2010, 10:19:50 PM
Thought that of all people, you'd agree with me on Legends. =P

Well, raging over controls is kinda like raging over the troll chris-chan's sex tape, it doesn't help. It'd just anger more people. @.x

Guess I gotta leave this topic.. real slow, see ya. *backs away slowly*
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: xnamkcor on September 19, 2010, 10:20:25 PM
It's means you are bat crazy for taking it this serious.

The controls for the Legends game worked and it worked fine for those games (sans Lock-On perhaps. Improvements for Lock-On is welcome), and it didn't seem to stop people from enjoying the games either. MML doesn't need its controls "redone" for this generation, in my opinion. As someone said, you don't fix was wasn't broken.

>DASH's Controls
>Not Broken
 8D

PS: Why can't we just include the old controls, but engineer the game to be played with the new controls? Want old controls? Go for it, but you'll die alot. It'll be like obligatory Hard Mode for stubborn people.

PPS: Zero's Sabre better be less broken and more fun this time.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: OKeijiDragon on September 19, 2010, 10:31:39 PM
>DASH's Controls
>Not Broken
 8D
I'm talking about Legends 2's controls. It's still not as "broken" as people think it is.

Want old controls? Go for it, but you'll die alot. It'll be like obligatory Hard Mode for stubborn people.
You'll die a lot. I won't.  ;)
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Turian on September 19, 2010, 10:34:31 PM
Goddamnit Bat, Goddamnit.  owob
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Jericho on September 19, 2010, 10:37:26 PM
Again, it's like saying black and white soundless movies should be made to be played in our HDMI TVs.

...the old controls were made for the old style of the game which was hampered by the technology of the time. A New Legends game, if not retro, would have to adopt a completely different control system.

In other words, the old controls were made because there were no analog sticks at the time, and most of the game took place in repetitive mazes. If there were, and the technology allowed for more variety, the game would have been very different.


...but I'm repeating myself, because honestly, many of the people I'm trying to explain my point here are [tornado fang]ing dumbasses who refuse to play any game with that kind of gameplay to begin with, so end up having NO idea how accurate controls work in the first place. AGAIN, like I said, it would be like when Goldeneye and Perfect Dark put the camera directions in buttons. It was in buttons because there was no second analog. When controllers started having a second analog, THEN we started having proper FPS games in consoles.

But of course, people will continue to not read my comments, and people will continue to say the same thing, that they liked the old controls and that the new game should have the old console, while banging their heads in the desks to make fire and drooling in their food to keep it warm. Thus is the ignorant weeaboo caveman life.

I'm [tornado fang]ing done.

Three things.

1. So Goldeneye & Perfect Dark aren't proper FPS games all of a sudden? I'm mostly basing this on your off hand comment about proper FPS games on consoles. If they weren't proper, then what the hell were they? Put simply, they were incredible given the advance in design and potential for these games to exist on a console, and they were designed for the consoles that they were made for at the time. Technical evolution be damned, without them trying to do something, there wouldn't be console FPS, plain and simple. And hell, if anyone here wants my God's honest advise on playing FPS games, the [tornado fang] are you doing with a dual analog controller? Keyboard and mouse all day, distant runner up Wiimote & Nunchuk. XD

TL:DR version of this is simply this. People need to stop seeing in [tornado fang]ing reverse and realize that things stack up one on top of the other.

2. Everyone in here should know or already knows that with the next installment of the DASH games, there will be change to accommodate for the 10 year progression in input design and technology that we've gone through since DASH2. What I don't seem to understand is why you feel as though the game will be fundamentally broken for using a "step up" evolution from the controls of 2000. Not everything requires a dramatic earth moving shift in order to accommodate everyone. May I direct your attention for a bit to the 3D Zelda series that still uses a similar control and input method as it did in 1998 and still manages to be accessible, interesting, and show change all at the same time?

TL;DR version - Most people here aren't saying they would hate change, they are saying that the game should be fun in the same way that the first two entries were. Stop. Drawing. Conclusions.

3. Confession time - We've been on pretty good terms honestly, especially since there's never been a person on RPM like you to give an interesting 100% "on the other side of things" opinion about a lot of things game wise, HOWEVER... That will all change and very rapidly if I have to come in guns ablaze and defend the "poor Neanderthal, 'drools on their own [parasitic bomb]' weeaboo" members one more time. How come I can direct a reply at anyone without coming to such an abrasive conclusion and you can't seem to based on your response above? Lighten up, it's the net after all. :P

TL:DR version - Say that again, SAY THAT AGAIN, I dare you...

(http://media.photobucket.com/image/pulp%20fiction%20say%20what%20again/Franken_Stang/pulp-fiction.jpg)
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: AquaTeamV3 on September 19, 2010, 10:43:01 PM
PPS: Zero's Sabre better be less broken and more fun this time.

The only way they could make the Blade Arm more fun would be to let us use it in the air.  Come to think of it, that'd probably just make it more broken, though.  :P

But of course, people will continue to not read my comments, and people will continue to say the same thing, that they liked the old controls and that the new game should have the old console, while banging their heads in the desks to make fire and drooling in their food to keep it warm. Thus is the ignorant weeaboo caveman life.

For me, it's just a matter of preference.  I understand where you're coming from, but the MML2 controls worked perfectly for me.  Lock-on may have had a few bugs, but TBPH you didn't need it as often as you think you did. 
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: xnamkcor on September 19, 2010, 10:44:02 PM
Legends 2's controls are awesome on a PC using WASD+Mouse, but Joystick instead of WASD is an improvement and, depending on your skill with aiming a real weapon, a Wii Remote might let you control alot more naturally than a mouse.

Besides the obvious flaw of only having one rotatinal axis on the WM+, it would be fun to unlock the Z-Sabre and play Legends 3 with "1:1" controls. The obvious question is, how will Zero look in Dash Style? Or, by 3, would the Dash Style have changed?
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Fxeni on September 19, 2010, 10:45:06 PM
2. Everyone in here should know or already knows that with the next installment of the DASH games, there will be change to accommodate for the 10 year progression in input design and technology that we've gone through since DASH2. What I don't seem to understand is why you feel as though the game will be fundamentally broken for using a "step up" evolution from the controls of 2000. Not everything requires a dramatic earth moving shift in order to accommodate everyone. May I direct your attention for a bit to the 3D Zelda series that still uses a similar control and input method as it did in 1998 and still manages to be accessible, interesting, and show change all at the same time?
This is exactly what Capcom (the company in question here) did with RE, hence why I brought it up before. Batsy took it as if I mean DASH could have the same controls as RE, but that's not what I meant. I mean the controls in Re4&5 are evolved from the earlier games. I'm just saying it's quite possible Capcom may stick with the same base structure and move on from there. I wouldn't put it past them to do so.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: AquaTeamV3 on September 19, 2010, 10:47:33 PM
Besides the obvious flaw of only having one rotatinal axis on the WM+, it would be fun to unlock the Z-Sabre and play Legends 3 with "1:1" controls. The obvious question is, how will Zero look in Dash Style? Or, by 3, would the Dash Style have changed?

Is it wrong if I say that I don't want to see Zero in the Legends series?  The (sometimes subtle) cameos are pretty much all that's necessary in the series, this isn't Battle Network, after all (remembers Network Transmission).
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: xnamkcor on September 19, 2010, 10:47:56 PM
Is it wrong if I say that I don't want to see Zero in the Legends series?  The (sometimes subtle) cameos are pretty much all that's necessary in the series, this isn't Battle Network, after all (remembers Network Transmission).


Keyboard and mouse all day, distant runner up Wiimote & Nunchuk. XD

Nunchuck & Mouse all the way.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Turian on September 19, 2010, 10:49:55 PM
Aren't Lost Planet and Dead Rising basically the evolution of the legends controls anyways? The engine was made by the same people with Legends in mind, right?
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: xnamkcor on September 19, 2010, 10:53:25 PM
Aren't Lost Planet and Dead Rising basically the evolution of the legends controls anyways? The engine was made by the same people with Legends in mind, right?

I have a feeling, what was meant by that was that they had a game "like Legends" in mind. That is to say, they wanted to make an engine for a third person game that happened to have shooting, but the exploration element mandated a camera and controls for jumping. Legends fits that bill very well and was a thing people knew. To say that they actually had an actual Legends game in mind is optimistic.


PS: DASH 3, Zero needs to have an unlockable camera.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Jericho on September 19, 2010, 10:54:15 PM
Aren't Lost Planet and Dead Rising basically the evolution of the legends controls anyways? The engine was made by the same people with Legends in mind, right?

That's another thing, if there are clearly examples from Capcom themselves for how a possible Legends/DASH3 would play, why all the frustration over how it should play? That seems kinda silly. XD
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: xnamkcor on September 19, 2010, 10:59:16 PM
Maybe the reality of it being a Legends tile demands that the controls must suit it specifically, and a generic TPS game, while great in its own merit, is not the same as Legends.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Aresian on September 19, 2010, 11:01:07 PM
Oh Jer, I wuv you.

Give me a big hug you ol' lug.

Also, what? This discussion is still going on? It better have ended after Jeri's show stopper.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Acid on September 19, 2010, 11:03:26 PM
Oh Jer, I wuv you.

Give me a big hug you ol' lug.

Also, what? This discussion is still going on? It better have ended after Jeri's show stopper.

You know it will go on unless this thread is locked.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Bueno Excelente on September 19, 2010, 11:07:08 PM
Three things.

1. So Goldeneye & Perfect Dark aren't proper FPS games all of a sudden? I'm mostly basing this on your off hand comment about proper FPS games on consoles. If they weren't proper, then what the hell were they? Put simply, they were incredible given the advance in design and potential for these games to exist on a console, and they were designed for the consoles that they were made for at the time. Technical evolution be damned, without them trying to do something, there wouldn't be console FPS, plain and simple. And hell, if anyone here wants my God's honest advise on playing FPS games, the [tornado fang] are you doing with a dual analog controller? Keyboard and mouse all day, distant runner up Wiimote & Nunchuk. XD

TL:DR version of this is simply this. People need to stop seeing in [tornado fang]ing reverse and realize that things stack up one on top of the other.

2. Everyone in here should know or already knows that with the next installment of the DASH games, there will be change to accommodate for the 10 year progression in input design and technology that we've gone through since DASH2. What I don't seem to understand is why you feel as though the game will be fundamentally broken for using a "step up" evolution from the controls of 2000. Not everything requires a dramatic earth moving shift in order to accommodate everyone. May I direct your attention for a bit to the 3D Zelda series that still uses a similar control and input method as it did in 1998 and still manages to be accessible, interesting, and show change all at the same time?

TL;DR version - Most people here aren't saying they would hate change, they are saying that the game should be fun in the same way that the first two entries were. Stop. Drawing. Conclusions.

3. Confession time - We've been on pretty good terms honestly, especially since there's never been a person on RPM like you to give an interesting 100% "on the other side of things" opinion about a lot of things game wise, HOWEVER... That will all change and very rapidly if I have to come in guns ablaze and defend the "poor Neanderthal, 'drools on their own [parasitic bomb]' weeaboo" members one more time. How come I can direct a reply at anyone without coming to such an abrasive conclusion and you can't seem to based on your response above? Lighten up, it's the net after all. :P

TL:DR version - Say that again, SAY THAT AGAIN, I dare you...

(http://media.photobucket.com/image/pulp%20fiction%20say%20what%20again/Franken_Stang/pulp-fiction.jpg)
Let's see... I'll try not to repeat myself here, because I'm getting tired of this.

1- They're really good games, they were awesome for the time, and they still manage to be pretty good today. But their controls are atrocious for today's standards, and there is NO FPS nowadays that offers button camera controls as an alternative to analog controls, no matter what the game is. Analog controls are STILL the best console-wise, because as good as the Wiimote is at aiming, it's awful at turning and overall camera control, making the FPS games that use it much more sluggish. MY trouble is with people saying that the current games should have the old controls. Which doesn't make any [tornado fang]ing sense, just as putting Killzone 2 with button camera controls wouldn't. Yes, keyboard+mouse still reigns, but it's hard to pull off in a non-PC environment. Analogs bring the experience as close as it can be.

2- The only step-up evolution there would be is this. The fact that both sticks would be used for movement and turning/camera control. But I also think the game would change too, because back then, it was limited by the technology of the time, and it came out a bunch of repetitive mazes with samey textures. A new game would be FAR different from that. It would provide more obstacles, less straight pathways to follow, and of course, the controls would have to allow the kind of movement through those sections. Yes, the controls would be QUITE evolved, the kind that would pretty much change most stuff from the old games. So my point stands.

3- My insult was directed at people who didn't read what I read in the first place and made me repeat myself constantly, making the same points that had already been made.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: The Great Gonzo on September 19, 2010, 11:11:30 PM
Quote
3- My insult was directed at people who didn't read what I read in the first place and made me repeat myself constantly, making the same points that had already been made.

I thought it was more like, "dismissing everyone's counter-points".

Jerricho's not gonna be happy.
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: AquaTeamV3 on September 19, 2010, 11:25:15 PM
Can't we just agree to disagree?  -AC

I'm just confused as to why to you keep comparing Legends to first-person-shooters; they're two completely different things.  I understand that the controls will be upgraded to compensate for gameplay additions and the like, but a complete overhaul's kinda overkill, especially given Turian's point about Dead Rising and Lost Planet.

That said, I hope you know that there aren't any hard feelings on this side or anything.  I respect your opinion as much as anyone else's, but it wouldn't hurt to calm down a bit.  :D
Title: Re: What does Hideki Kamiya know about Rockman DASH?
Post by: Jericho on September 19, 2010, 11:25:34 PM
Let's see... I'll try not to repeat myself here, because I'm getting tired of this.

1- They're really good games, they were awesome for the time, and they still manage to be pretty good today. But their controls are atrocious for today's standards, and there is NO FPS nowadays that offers button camera controls as an alternative to analog controls, no matter what the game is. Analog controls are STILL the best console-wise, because as good as the Wiimote is at aiming, it's awful at turning and overall camera control, making the FPS games that use it much more sluggish. MY trouble is with people saying that the current games should have the old controls. Which doesn't make any [tornado fang]ing sense, just as putting Killzone 2 with button camera controls wouldn't. Yes, keyboard+mouse still reigns, but it's hard to pull off in a non-PC environment. Analogs bring the experience as close as it can be.

2- The only step-up evolution there would be is this. The fact that both sticks would be used for movement and turning/camera control. But I also think the game would change too, because back then, it was limited by the technology of the time, and it came out a bunch of repetitive mazes with samey textures. A new game would be FAR different from that. It would provide more obstacles, less straight pathways to follow, and of course, the controls would have to allow the kind of movement through those sections. Yes, the controls would be QUITE evolved, the kind that would pretty much change most stuff from the old games. So my point stands.

3- My insult was directed at people who didn't read what I read in the first place and made me repeat myself constantly, making the same points that had already been made.

1. I understand that and already addressed it with my thoughts above. Again, don't look at what you have now and think backwards with GoldenEye & Perfect Dark. Also, (as much as lately I hate championing Nintendo things because it paints me as a fanboy when I just like leveling the playing field info wise) Wiimote & Nunchuk actually is insanely accurate once you incorporate M+ into the mix, or have a good bounding box / sensitivity algorithm going. The problem is that not many folks try different things with the IR pointer, but that's a holdover from not making many games on Wii (and thus not playing with its potential) period... 8D

EDIT: [parasitic bomb], I actually forgot the biggest part of my response in regards to keeping the legacy without changing the direction with the controls. Again, see the Zelda comparison, but for the sake of this post, look at #2.

2. Maybe I should have left my initial response unedited. Originally where I put input design, I had simply typed design. Since the discussion was about the controls, I went back and added/changed that. Yes, the game's design and what kind of things you could find yourself doing in a current gen DASH will all get bigger, better, and perhaps more bad ass, but my point on making a design that offer the kind of fun the DASH series originally got popular for still stands.

3. No excuses there, sorry. Don't insult people and they'll be more willing to actually take what you say and give it a thought. On top of that, insulting them because they don't "get it" is rude.

Meanwhile, show's over, pool's closed, etc. DASH3 is coming and that's all I really needed to know.
Not like I didn't before though...