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Base => News and Announcements => Topic started by: HokutoNoBen on July 16, 2010, 06:08:22 PM

Title: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: HokutoNoBen on July 16, 2010, 06:08:22 PM
Quote
Today we can exclusively announce that Inafune-san is working on Mega Man Universe for the 360 & PS3.  Please find the slightly dry blurb below :-)

Mega Man Universe, the latest entry in Capcom’s long-running Mega Man™ series, will be a revolutionary take on the seminal classic, setting course for a new chapter in classic gaming.
Mega Man games are beloved by fans all over the world. Since their debut in 1987, Mega Man has remained a videogame icon, having starred in more than 140 titles over the last 22 years. The connection he’s made with pop culture at large has extended beyond games and into cartoons, toys, clothing, comics, kid’s meals, and more. Part of that popularity is driven by the series’ ability to evolve over time yet consistently retain the addictive gameplay experience that sets Mega Man games apart.

For the next chapter in this legacy of excellence, Capcom aims to deliver the most creative Mega Man experience yet. In Mega Man Universe, imagination is the star of the game.

“We are thrilled to finally be able to announce Mega Man Universe,” said Kenji Inafune, Head of Research and Development Management for Capcom Entertainment. “This game will break the mold and challenge the conventional wisdom of what a Mega Man game can be. When fans finally get to see it, I believe they’ll envision their most far-out Mega Man dreams coming true.”

Inafune is committed to helping craft a Mega Manexperience that meets the highest expectations of Capcom fans. Most recently Mega Man™ 10echoed this fact when its classic design and compelling gameplay made it one of the most sought after digital downloads of the year. Gamers can expect Mega Man Universeto bring the core experience fans want while delivering on the promise of innovation that Capcom is known for. Its official: classic gaming will never be same again.

Find out more about MMU and lots of other new announcements @ the Capcom Europe Blog next week when we send Fonix out to Comicon in San Diego….

(http://www.capcom-europe.com/blog/wp-content/uploads/2010/07/MMU_LOGO_FIX0507-copy.jpg)

- http://www.capcom-europe.com/blog/2010/07/mega-man-universe/

- Trailer: http://www.gamespot.com/news/6269312.html

http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/video/original/Mega%20Man%20Universe%20(U)%20Trailer.mp4

YESSSSSSSSSSSS!!!!!
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Blackhook on July 16, 2010, 06:12:15 PM
...wait what?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: kosmos on July 16, 2010, 06:14:22 PM
Trailer

http://www.gamespot.com/news/6269312.html (http://www.gamespot.com/news/6269312.html)

Some kind of LBP?, create Mega Man type of levels plus guest characters from other Capcom games?, very confusing and is a downloadable game.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 16, 2010, 06:27:19 PM
So basically they said that this will be the greatest thing ever? For MM fans at least
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 16, 2010, 06:31:39 PM
Well, that trailer was...odd. But at least now we know for sure that MMU and RMO aren't the same thing.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 16, 2010, 06:39:31 PM
Oh yeah... about that trailer:

We now better get to play Ugly Coverart Mega Man!
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: VixyNyan on July 16, 2010, 06:43:01 PM
A create-your-own-MegaMan game then? >U<

And since it mentioned imagination, you would be able to create your own things from ground up, with the Mega Man engine in mind. C:

Think ROM Hacking or game making in general, but a step beyond our wildest imaginations. 3D Dot Heroes/Little Big Planet/Powered Up type of imagination, Mega Man style.

That trailer also showed that you could mix weapons from different games too. Interesting. x3

Character creation would be fun actually! Then we would be able to jump into the Mega Man world and get in touch with the characters from the series~

But I guess we have to wait for more info. ^^;
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Turian on July 16, 2010, 06:44:00 PM
So much awesome in one trailer. I don't even know what to make of this because the trailer was too much crazy.

That's a good thing though.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Align on July 16, 2010, 06:46:09 PM
@trailer:
wtf?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Dexter Dexter on July 16, 2010, 06:48:38 PM
@trailer:
wtf?
SAME HERE
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 16, 2010, 06:49:34 PM
Well I'm sold.

The only thing the trailer was missing was Blues.  XD
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: HokutoNoBen on July 16, 2010, 06:52:10 PM
Well I'm sold.

The only thing the trailer was missing was Blues.  XD

They only can do but so much for a teaser, after all! 8D
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 16, 2010, 06:55:07 PM
They only can do but so much for a teaser, after all! 8D

They should've just called it BLUES UNIVERSE!  8D

Either way though, I'm definitely intrigued.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Urya on July 16, 2010, 07:00:14 PM
Capcom crossover makes me think Super Smash Bros, which in turn reminds me of Mega Man Scramble Battle. Any chance this spawned from that game's grave?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 16, 2010, 07:10:41 PM
We will know more in exactly one week from now, right?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Satoryu on July 16, 2010, 07:11:49 PM
Nothing wrong with a Robot Chicken trailer, but I can't wait to see some real gameplay.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Fxeni on July 16, 2010, 07:15:24 PM
Consider me intrigued. I'm looking forward to seeing the game in action before I jump to any conclusions.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 16, 2010, 07:29:44 PM
Whoa. Trailer was awesome. I laughed my ass off at Ugly Cover art Megaman though XD
I cant wait to see JUST what exactly Capcom is  planning to bring us with this game.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Klavier Gavin on July 16, 2010, 07:32:34 PM
What the [tornado fang] did I just watch?

The last few seconds though...8D
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 16, 2010, 07:34:11 PM
Aw [tornado fang] though. Its only 360/PS3 Download?
Im not amused. :C
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Blackhook on July 16, 2010, 07:37:06 PM
Aw [tornado fang] though. Its only 360/PS3 Download?
Im not amused. :C
This, though I´m still curious about it
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 16, 2010, 07:46:32 PM
[tornado fang]. so not I have to go through the whole Xbox live thing just to get this. ]:(
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: ST Jestah on July 16, 2010, 08:14:41 PM
Well, that was an intresting trailer. I'm a bit sad that it's only a 360/PS3 download.

Will wait for more info/gameplay video of the game before going completely gaga over this.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Gaia on July 16, 2010, 08:21:55 PM
*hugs his PS3*

This looks amusing, I'll wait for it~ XD
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Kieran on July 16, 2010, 08:29:34 PM
So this is Capcom's big announcement, huh?  Good, now we know absolutely nothing that we didn't already know!  I.E., "it's a Megaman game."

Really?  Give us some [tornado fang]ing details.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Black Mage J on July 16, 2010, 08:31:15 PM
I guess that's some kind of robot chicken style commercial with the original hadoukein sound effect.
I'm mildly confused and excited for this.

So this is Capcom's big announcement, huh?  Good, now we know absolutely nothing that we didn't already know!  I.E., "it's a Megaman game."

Really?  Give us some [tornado fang]ing details.
I guess we were already told about guest stars from other games?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: N-Mario on July 16, 2010, 08:34:04 PM
Do we even know that we'll be able to create our own levels, enemies, robot masters with this? All we got a trailer, but no confirmation about what the game play will be like.

I think we better wait till what they show or say over on Comic-Con before we can assume that we'll be able to actually create things with this. Even if we are able to create with it, I bet there will be limitations on what we can do. We're probably better off designing fan games from the ground up using softwares such as MMF2, Game Maker, C, Java, stuff like that. ;)
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: HokutoNoBen on July 16, 2010, 08:36:57 PM
So this is Capcom's big announcement, huh?  Good, now we know absolutely nothing that we didn't already know!  I.E., "it's a Megaman game."

Really?  Give us some [tornado fang]ing details.

No, it's ONE of Capcom's announcements. Not the only one, and certainly not Ono (SF4 Producer)'s either. Ono's announcement (Darkstalkers, or something else) will be next Saturday.

This right here just looks to be the tip of the iceberg. And thus far, I like what I see...  <3
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Kirby Pink on July 16, 2010, 09:06:24 PM
Why is it called Megaman Universe? Why couldn't it just be Capcom Universe?  o~O
Anyhow, if i can make own character take a quick guess who ima do? :P
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Phi on July 16, 2010, 09:10:23 PM
Awesome trailer. Now i await more info!

Nothing wrong with a Robot Chicken trailer, but I can't wait to see some real gameplay.

glad i'm not the only one with that thought.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: KudosForce on July 16, 2010, 09:15:30 PM
Well, that left me dazed and confused, but seeing Arthur getting (possibly) involved made me happy. >w<

Hopefully, MMU(niverse) will be made available for Wii as well, at some point...-_-
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: N-Mario on July 16, 2010, 09:36:45 PM
MMU(niverse)

lol I was just thinking about MMU(nlimited) and MMU(niverse). I had posted a comment about this on Phil's youtube channel. Do you think this will become more confusing as to which game people refer to when it comes to Capcom's game, and a fan game?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: KudosForce on July 16, 2010, 09:38:25 PM
In a word, yes.

Between MM10 and the MMU acronym, Phil can't seem to catch a break, can he? >U<
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Turian on July 16, 2010, 10:06:49 PM
So I was thinking.( oh no here we go..)  If it's not on the Wii and NO ONE has mentioned Live ARCADE, could this be full blown 3D MT framework 2.0 gameplay? Could this be equal to a full retail title, only downloadable so as to save money,instead of having a physical product? Counter arguments? ideas?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 16, 2010, 10:16:50 PM
What the [tornado fang] did I just watch?

The last few seconds though...8D
My thoughts exactly.  I mean, the trailer's awesome, but I'd like to actually know something about the game.

Heh.  "The core experience fans want."  Well, that's what they said about MMPU, so we'll see.

Aw [tornado fang] though. Its only 360/PS3 Download?
Im not amused. :C
And this.  Seriously, Inafune is Picard (http://forum.rockmanpm.com/index.php?topic=4979.msg264547#msg264547).

Well, who knows, since the 3DS is said to actually outmuscle the Wii, maybe we can see it there?  Seriously, if I have to buy a new console for my next MegaMan game, I'm getting a new PC and looking for an RMO translation patch.  If worst comes to worst I suppose I could hijack my brother's 360 and get MMU for him (read: I'll play it about 1000 times for every 1 time he does).

I am excited, and I want to know more.  But I've been more excited, really.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 16, 2010, 10:24:12 PM
I have a 360, but I dont want to pay for XB live just for this game... Its easier when all you have to do is buy a points card for the game. >3>
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 16, 2010, 10:39:34 PM
I have neither a 360 nor a PS3. :/ Oh well, here's to hoping that MMUni is interesting nonetheless.

Quote
Heh.  "The core experience fans want."

I'd think that the fans would want RS-MM/the entire US game continuity stricken from canon despite not interfering with it in any way. But I'm just bitter. >.>
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Saber on July 16, 2010, 10:50:04 PM
WTF is this [parasitic bomb]?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Klavier Gavin on July 16, 2010, 10:55:44 PM
WTF is this [parasitic bomb]?

Seriously.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Phi on July 16, 2010, 10:56:48 PM
WTF is this [parasitic bomb]?

... what's wrong with it?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 16, 2010, 11:00:38 PM
... what's wrong with it?

I'd say nothing aside from the lack of facts.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 16, 2010, 11:02:41 PM
I'd say nothing aside from the lack of facts.

It's a shame Capcom will NEVER announce those facts. They'll just keep the MM & gaming community guessing right up until the game is released.  8D
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Mirby on July 16, 2010, 11:12:48 PM
I'm intrigued... but that's all I can say. I have no facts, therefore I await them with bated breath.

In other words, SOME ACTUAL INFO WOULD BE NICE!!
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Dexter Dexter on July 16, 2010, 11:32:18 PM
X360/PS3 download? You disappoint me, Inafune.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Sub Tank on July 16, 2010, 11:43:12 PM
OH GOD IT'S GOING TO LOOK LIKE CLAY FIGHTER
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 16, 2010, 11:44:33 PM
OH GOD IT'S GOING TO LOOK LIKE CLAY FIGHTER

Or this:

(http://ftwgames.files.wordpress.com/2009/01/skullmonkeys.jpg)
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: OBJECTION MAN on July 16, 2010, 11:46:36 PM
WHAT IS THIS I DONT EVEN-

Details would be nice. Reserving judgment, but I am not sure what to think yet.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Superjustinbros on July 17, 2010, 01:04:55 AM
That was an epic trailer. The ending was amusing. >0<
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Gatuca on July 17, 2010, 01:20:00 AM
maybe teh trailer is just one of those Dont give anything trailer, you know, when they show no actual content from teh real product to raise people's expectations.....

maybe the hwole gimmicky robot chicken dolls was just for the trailer.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Sapphire Knight on July 17, 2010, 01:46:05 AM
Zeheheh.... The Sapphire Knight's interest has been perked. Though, this one waits for gameplay footage before making too many conclusions or hypotheses.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Satoryu on July 17, 2010, 02:04:09 AM
I have a 360, but I dont want to pay for XB live just for this game... Its easier when all you have to do is buy a points card for the game. >3>

(http://img.photobucket.com/albums/v92/Satoryu/facepalm.gif)
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: GameSaver on July 17, 2010, 02:19:59 AM
Look interesting, I just hope it isn't Little Big Capcom or something, though level design is something cool for MegaMan type games.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: VixyNyan on July 17, 2010, 02:23:48 AM
I think people ask too much from Capcom (sequels and things like that) and doesn't give this new game a try at least. x.x

Tabby has the right idea tho~

Quote from: Tabby (MMN)
This looks like it might just be totally silly and ridiculous.
Needless to say, I approve. Time to do something a little more carefree with MM.

<3
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 17, 2010, 02:27:59 AM
Honestly, considering all the fan games out there, all the custom soundtracks and everything of the ilk, why not make a totally customizable Megaman Universe, with constant downloadable content and the like.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Karai on July 17, 2010, 02:29:31 AM
It's obvious. Build things using your very own room and furniture. Take a photo using the console's camera, and the game will generate a playable level.
YOU'LL SEE THAT I'M RIGHT
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 17, 2010, 02:30:19 AM
My room as a MegaMan level would be GLORIOUS!
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 17, 2010, 03:09:57 AM
My room as a Megaman level would be A CLUSTERFUCK!
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 17, 2010, 03:14:56 AM
My room as a Megaman level would be a bottomless pit.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 17, 2010, 03:26:23 AM
Ninja Lou's room as a MegaMan level would just be a void.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: KudosForce on July 17, 2010, 03:32:35 AM
My room as a Mega Man level would be...rather dull and straightforward. -_-0
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Turian on July 17, 2010, 03:33:25 AM
My room would be DC vs Mega Man Vs Transformers(old school and new.) It would be total WAR. And the platforming would be crazy.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Lilirulu on July 17, 2010, 04:02:05 AM
D: Oh GOD MY CAT WOULD CHASE AFTER MEGAMAN! He can defeat Wily but not a cat sent from the very pits of hell!
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 17, 2010, 05:40:34 AM
My room would involve a lot of dragons and kaiju...

I'd think that the fans would want RS-MM/the entire US game continuity stricken from canon despite not interfering with it in any way. But I'm just bitter. >.>
Extremely bitter.

Lines like that actually diminish my expectations, though.  It's like "back to roots" comments: if they need to tell you that yet cannot show you, it's usually because it's actually nothing of the sort.  It doesn't help any that this is coming from the guy who has "no idea" why Powered Up didn't sell.

Like I said, I'm eager to know more.  But it's hard to be confident/excited when you know nothing and have been given only a weirdass stop-motion trailer.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Rad Lionheart on July 17, 2010, 05:45:53 AM
The trailer is a lie.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 17, 2010, 05:50:20 AM
I'm going to hazard a guess and say than MMUni will be more in-line with the US continuity than the JP. I mean, the trailer, the logo...
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 17, 2010, 05:53:50 AM
And besides name, the difference between those continuities is what now?

They seem to be marketing in our direction, yes, probably because recent MegaMan titles have sold better here than in Japan.  Inafune has expressed disgust with Japan's gaming tastes before.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 17, 2010, 06:03:44 AM
And besides name, the difference between those continuities is what now?

Quite a bit, actually. (http://themechanicalmaniacs.com/articles/USstory.php)
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: HokutoNoBen on July 17, 2010, 06:15:07 AM
Honestly, considering all the fan games out there, all the custom soundtracks and everything of the ilk, why not make a totally customizable Megaman Universe, with constant downloadable content and the like.

EXACTLY~ 8D

And honestly, if this game follows in the footsteps of the likes of Modnation Racers and LBP, we can probably expect that a fairly standardized campaign mode will be a part of the mix. If nothing else, Microsoft's rather strict guidelines dictate that you can't just ship out basically a "sandbox shovelware" game and expect that to fly. In the meanwhile, the genius that was MMPU's level-creator could truly stand to be appreciated as it takes a life of its own in a way that it will be appreciated on more mainstream consoles than the PSP's.

They seem to be marketing in our direction, yes, probably because recent MegaMan titles have sold better here than in Japan.  Inafune has expressed disgust with Japan's gaming tastes before.


And honestly, it goes along with what Capcom has been doing in these last few years. Growing increasingly frustrated with the Japanese market, Inafune and Capcom have been using that as all the fuel necessary to turn their sights westward.

Lost Planet, Dead Rising, Street Fighter 4 and Resident Evil 5 were all DEFINITELY western-oriented. Tatsunoko vs. Capcom was basically a flop in Japan, and served more as a stepping stone towards what served to help make a case for MvC3. I'm sure whenever the likes of DMC5 and Ono's new project are unveiled, they more than likely will play to this same aspect.

If they want to try and switch things up a bit for the sake of marketing? Fine. I just hope that some where, a line will be drawn, before Capcom too subscribes to the notion of "next gen brown + bloom" and "moar bald space marines". 8D
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: STM on July 17, 2010, 07:43:10 AM
Withholding comment until more information is out... but the idea is interesting.

Please proceed, Capcom.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 17, 2010, 09:30:21 AM
(http://img.photobucket.com/albums/v92/Satoryu/facepalm.gif)

*ahem*

More accurately, I don't want to have to waste money on a wireless adapter in addition to the actual game, when a system like the wii can connect to the internet without having to buy extra stuff. Its incorporated INTO the console. All I have do do is buy points cards.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 17, 2010, 01:41:08 PM
Quite a bit, actually. (http://themechanicalmaniacs.com/articles/USstory.php)

'Then' is not 'Now'.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: borockman on July 17, 2010, 03:02:37 PM
That is one awesome ads. *late*
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 17, 2010, 04:00:56 PM
Quite a bit, actually. (http://themechanicalmaniacs.com/articles/USstory.php)
"U.S. continuity", in that context, is by definition a chapter-by-chapter derivative work.  It is written piece-by-piece with frequent disregard to the whole (Wily as Light's assistant is the exception, not the rule).  It already outright contradicts itself in many locations, and it is especially infamous that game manuals/boxes from X5 and beyond frequently contradict their own in-game U.S. localizations.  X5, X7, XCM, Xtreme2, and Legends 2 come to mind just off the top of my head.  PU also contradicts MM4.

It is also naive to say that there are not genuine translation errors that may impact continuity if taken literally.  I don't think anyone honestly believes that Xtreme2 takes place in a bathroom.  Then there's Z1's "Z-Buster," which was corrected in Zero Collection.

And for that matter, as long as we're taking gaming magazines into continuity, I need to keep some Battery Biscuits on-hand for Zero.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 17, 2010, 05:55:55 PM
The way I see it, is that some folks just cant accept that what they've thought to be true is actually the US localization team [tornado fang]ing up. SO they insist that its the "U.S. Continuity" so that they can justify it. Even then, they still listen to the japanese one, and aknowledge that Wily was never Lights assistant and theres no prophesy about Zero's unification. So why do they try so hard to stick to the notion of a "US continuity", when they themselves subscribe to the japanese one? I dont get it.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 17, 2010, 06:17:37 PM
'Then' is not 'Now'.

Which doesn't mean MMUni couldn't cull from it; it still exists.

Quote
"U.S. continuity", in that context, is by definition a chapter-by-chapter derivative work.  It is written piece-by-piece with frequent disregard to the whole (Wily as Light's assistant is the exception, not the rule).  It already outright contradicts itself in many locations, and it is especially infamous that game manuals/boxes from X5 and beyond frequently contradict their own in-game U.S. localizations.  X5, X7, XCM, Xtreme2, and Legends 2 come to mind just off the top of my head.  PU also contradicts MM4.

Well, no one ever said it was well-written. >.>

Quote
I don't think anyone honestly believes that Xtreme2 takes place in a bathroom.

I figured that "lavatory" in that case was a typo. :/

I'm not going to disagree about there being genuine goof-ups, but I don't think they should be enough to invalidate something like this. Doing that would also disregard the impact it's made on US/EU gamers (I can't be the only one who went the longest time thinking that Mega knew that Proto was his brother).

Quote
The way I see it, is that some folks just cant accept that what they've thought to be true is actually the US localization team [tornado fang]ing up.

No, I'm fairly certain that those changes were made deliberately.

Quote
SO they insist that its the "U.S. Continuity" so that they can justify it.

[...]

So why do they try so hard to stick to the notion of a "US continuity", when they themselves subscribe to the japanese one? I dont get it.

The problem is, the US and JP continuities are different enough that it's impossible to talk about them as being the same thing without lots of conflict. The easiest thing to do is to separate them--that way, there's no conflict unless someone (like, say, a fan) gets something mixed up.

And now the thread has been derailed. Crap.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Satoryu on July 17, 2010, 08:50:55 PM
*ahem*

More accurately, I don't want to have to waste money on a wireless adapter in addition to the actual game, when a system like the wii can connect to the internet without having to buy extra stuff. Its incorporated INTO the console. All I have do do is buy points cards.

Well that's way different. The way you originally said it, it implied that you thought you needed a Gold account in order to buy the games.

You could just use an ethernet cable to connect your Xbox directly to your router.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Turian on July 17, 2010, 09:34:15 PM
On the page for this game it says that it's going to be available for Xbox Live Arcade. Truth is, not one site out there says ARCADE, they all just say Xbox Live. Just pointing that out.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Ramzal on July 17, 2010, 10:56:45 PM
*Looks at trailer*

Um. Well. If I ever got drugged, dragged and violated and felt really weird this morning, I'm pretty sure it'd feel the same as how I do after watching the trailer. I'm highly confused, and not sure what happened. And I'm not sure if I want a claymation Megaman game. Like I said, not sure.

Edit: I'm glad that Capcom is doing what the video game industry USED to do, which is the same reason for success for the movie, cartoon, and applicant industry. And no, it's not "Going old school" or "Appealing to a certain group." They're taking a chance. Rather than going with "I'm sure people will love this", I'm pretty sure from Megaman 9, 10 to now, the train of thought is "I have no idea if this is going to work, but lets give it a shot."
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Satoryu on July 17, 2010, 11:26:05 PM
On the page for this game it says that it's going to be available for Xbox Live Arcade. Truth is, not one site out there says ARCADE, they all just say Xbox Live. Just pointing that out.

Well all those sites are technically wrong. Xbox Live is the online service in general. Xbox Live Arcade is the section of the Xbox Live Marketplace where you can buy games. Games are referred to as Xbox Live Arcade titles.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 18, 2010, 12:47:32 AM
Quote
The problem is, the US and JP continuities are different enough that it's impossible to talk about them as being the same thing without lots of conflict.

That's highly irrelevant. What's commonly referred to as the US continuity already has a million conflicts with itself and could hardly be called a continuity. Everybody's a cyborg in that one.

Furthermore, strictly speaking, the US and the rest of the world actually has the same continuity as Japan. Any and all differences are those that should never have been made and have already been rectified.


Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 18, 2010, 01:01:49 AM
Quote
That's highly irrelevant. What's commonly referred to as the US continuity already has a million conflicts with itself and could hardly be called a continuity. Everybody's a cyborg in that one.

I'll just quote Gauntlet on this:

Quote
If there are inconsistancies, that is simply the nature of the beast and does not refute the matter. There are a great many continuities that are thought out poorly; it is completely irrelevant.

Quote
Furthermore, strictly speaking, the US and the rest of the world actually has the same continuity as Japan. Any and all differences are those that should never have been made and have already been rectified.

So, no accounting for this?

Quote
Bear in mind that every box and manual is made by Capcom, so they are all canon. However, the number of differences and their impact on Megaman products throughout English-speaking media give a testament to the power of these localizations.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 18, 2010, 02:10:15 AM
Quote
I'll just quote Gauntlet on this:

Just as much as you cannot say there is no US continuity because of inconsistencies with itself, neither can you say a US continuity actually exists because of inconsistencies between translated and the untranslated work. Translated and untranslated work should by definition be the same. Anything else is either new material, or in error.

Quote
So, no accounting for this?

If all is Capcom and therefore canon, then Japan too should follow what is written in US games and manuals, as has effectively happened with X1's manual. Though, inconsistencies being the nature of the beast, in all cases of conflict; we take one source as true over another based on their level of authority.

However, at nearly all times it is Capcom of Japan's productions that hold the highest authority. And with that in mind, the elements introduced by Capcom of America are little different from those we see in Bandai's products; another story.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 18, 2010, 02:28:08 AM
Zan beat me to it and explained it with much less words.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 18, 2010, 02:38:17 AM
Quote
However, at nearly all times it is Capcom of Japan's productions that hold the highest authority.

Except most of us can't friggin' read it, and have to rely on fan translations which may or may not be influenced by the translator.

Quote
Zan beat me to it and explained it with much less words.

And completely disregarded a whole continuity because of "errors". Sorry, pal, but whatever CoA says is just as valid as what CoJ says; we simply have to keep the two continuities separate and note the differences. If you want to follow one, that's fine, but don't claim that the other is invalid for arbitrary reasons.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 18, 2010, 02:46:48 AM
Quote
And completely disregarded... for arbitrary reasons.

And that's exactly the opposite of what I said. I'm not disregarding anything, I'm saying any and all of this material produced by official localizers is part of this single continuity that's the same for all regions. This continuity also includes the likes of MegaMission and Challenger from the Future, with the aforementioned localization materials being treated with the same level of validity; possible to include unless in contradiction. As I said, if not additive it's "Another Story"; "Gaiden", what-ifs, and so on. And if all that fails, using the word "error" suffices.

Quote
Except most of us can't friggin' read it, and have to rely on fan translations which may or may not be influenced by the translator.

So? It's the same for Japan and all the materials produced solely in the US.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 18, 2010, 02:58:38 AM
Quote
And that's exactly the opposite of what I said. I'm not disregarding anything, I'm saying any and all of this material produced by official localizers is part of this single continuity that's the same for all regions.

So how do you account for lingering US elements like Mega knowing that he's related to Proto? After all, CoA hasn't officially retconned that.

And you're still disregarding the fact that the US and JP continuities are separate.

Quote
So? It's the same for Japan and all the materials produced solely in the US.

I was going by your logic that the JP continuity is the one with the highest authority. Japanese people can read their own material, which is the "authoritative" version. No problem there. Japanese interpretation of our own "non-authoritative" material is another story, I think.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 18, 2010, 03:18:06 AM
Quote
So how do you account for lingering US elements like Mega knowing that he's related to Proto? After all, CoA hasn't officially retconned that.

Considering I only know of one source that says Rock knows about ProtoMan, that is a case of creative liberty with the game script. It cannot be considered new material. A translation should be a translation, it should not be alter the meaning of the script. If it is not a proper translation of the Japanese; it is an error. Different from actually writing a new story in a separate medium.

If that doesn't satisfy you; it is a 'what if' event that only occurs in an optional path of MegaMan7, ProtoMan is not guaranteed to have revealed to Rock that he is his brother.

Quote
And you're still disregarding the fact that the US and JP continuities are separate.

How is it separate when any and all material produced in Japan is translated (read: made part of said US continuity) by Capcom of America's whim of financial gain? Just because you don't have access or aren't able to read material does not mean it does not exist. You'd only be making the case for the likes of a German continuity also existing.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 18, 2010, 03:44:30 AM
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It cannot be considered new material.

Except it is, since it was added, liberty or no.

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How is it separate when any and all material produced in Japan is translated (read: made part of said US continuity) by Capcom of America's whim of financial gain?

Because of changes made that don't overlap with the JP continuity.

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If that doesn't satisfy you; it is a 'what if' event that only occurs in an optional path of MegaMan7, ProtoMan is not guaranteed to have revealed to Rock that he is his brother.

It still retroactively implies that the ending of MM3 wasn't just for the benefit of the player. (At least, Megaman doesn't seem to react to MM7's "reveal" in the slightest)

Quote
Just because you don't have access or aren't able to read material does not mean it does not exist. You'd only be making the case for the likes of a German continuity also existing.

I was told that there's no difference between US and EU continuities. (Now, I dunno about there being, say, a German continuity that had enough differences from the others--which is to say, any--but I wouldn't try to discount it because I can't read. I simply don't know if it's true, so I'm not going to make any claims until then.)
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Rock Bomb on July 18, 2010, 03:57:15 AM
Or this:

(http://ftwgames.files.wordpress.com/2009/01/skullmonkeys.jpg)
Celebrity Death Match came to mind.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 18, 2010, 04:13:30 AM
Quote
Except it is, since it was added, liberty or no.

We call that a mistranslation, or a contradiction that's automatically overwritten by the additional authority held by the original; Blues does ask to find out who the more powerful creation is. He simply does so without referring to their mutual father.

Likewise, before you bring it up; MegaMan7's ending has little difference in meaning; robots still aren't supposed to hurt humans for reasons not stated as Asimov's, and Rock still failed to pull the trigger. No matter his response to Wily's mindgame, he is not more than a robot.

Quote
(At least, Megaman doesn't seem to react to MM7's "reveal" in the slightest)

The game isn't coded by the programmers to give Rock a text bubble to actually respond. In fact, being a SNES title, plot is kept to its bare minimum; Rock doesn't say much of anything unless he really has to. You're trying to give false value to the absence of text without considering how the game was made.

Quote
It still retroactively implies that the ending of MM3 wasn't just for the benefit of the player.

It implies the localizer construed the materials this way because he did not have access to the facts.

Quote
I was told that there's no difference between US and EU continuities.

There is only one continuity, plain and simple. They're all translations from the same source. Translations being made solely by financial whims. If Capcom of the region can make money translating that one book that will contradict all the crap they made up over the years, they will translate it.

Again; just because you can't read it doesn't mean it does not exist. All the Japanese exclusive information is part of your US continuity.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Turian on July 18, 2010, 04:21:59 AM
Well all those sites are technically wrong. Xbox Live is the online service in general. Xbox Live Arcade is the section of the Xbox Live Marketplace where you can buy games. Games are referred to as Xbox Live Arcade titles.

So Capcom's own website is wrong? Live is a service that has a separate Arcade section to buy "arcade games",but you can also buy full games for Xbox on the live service.

TL;DR

This may be a full game and not an Arcade title. They are different things.

Case in point:
http://marketplace.xbox.com/en-US/games/default.htm
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 18, 2010, 04:33:15 AM
Quote
Again; just because you can't read it doesn't mean it does not exist. All the Japanese exclusive information is part of your US continuity.

I hate to sound rude, but...What part of "not everything can overlap without conflict" did you not get? If no changes were made, then I could agree that they're both the same continuity. But that's not the case.


Forget that comment I made that started this mess. Instead, maybe MMUni will be more in line with the attitudes held by non-Japanese gamers about the Megaman series.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 18, 2010, 04:36:09 AM
It is not a continuity because it was not a specifically planned derivative version. there isnt even any sensical REASON. It was CoA's localizers deciding to take creative liberty with the game's story, and as they are the localizers, they have the rights to do what they want as long as its in english. CoA probably didnt even bother to check the original to see if it was consistent. after all, thats what the localization team is for! And if nobody is complaining, then all is well.

or, they just dont give a rats ass if the localization is accurate to the original as long as its in english.


 Lets use an example:

I work for a publisher, and it is my job to translate a book into another language for another country. But instead of simply translating like I should, I go and alter large portions of the work to suit my own tastes and what I think would "work better" or "sell better". I have the authority to do it, because IM the one in charge of localizing it, but Its not a derivative work, because I simply modified the original, and because my job was to translate, not re-write. I said I would translate it. Not change it. Therefore, it is a bad translation. maybe not mis-translation, because it was intentional on my part, but a bad translation, because in addition to translating, I changed the original work. If the publisher doesnt give a crap, that doesnt automatically make it an alternate version. It just means they didnt care and didnt check to see the original material, as long as I translated it for the public. The public doesnt know any better, and they dont have access to the original work, and even then cant read it, so they take what they get, and they like it. So nothing happens. I get to badly translate another day.

Posted on: July 17, 2010, 09:33:42 PM


Case in point:
http://marketplace.xbox.com/en-US/games/default.htm
Correct me if im wrong, but Xbox live marketplace IS the online game download service thing.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Turian on July 18, 2010, 04:42:33 AM
::sighs::

Arcade is the service for small ARCADE GAMES.

Games on demand is the service for FULL DOWNLOADABLE 360 GAMES.

Jesus christ people, read much? I linked to the goddamn page and all.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 18, 2010, 04:44:16 AM
Quote
It is not a continuity because it was not a specifically planned derivative version.

So? It's still easier to refer to it as a separate continuity. It's got lots of internal blunders, yes, but it's distinct enough from the original to warrant calling it so.

Quote
[example]

A bad translation would be PS1 Final Fantasy Tactics, with its lines that make no sense whatsoever. What you're referring to is a kind of adaptation decay.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 18, 2010, 04:53:19 AM
Such an "adaptation decay" does not constitute a new continuity because its scope of impact is limited.  While it can be interpreted as having a wide impact if it occurs in a long saga such as MegaMan, it is not practiced as having a wide impact, as each entry to the series will be localized independent of previous localizations.  Therefore, continuity exists only in the original work, barring consistent and intentional changes (The name MegaMan as opposed to Rockman).

When Keiji Inafune is asked a question by a U.S. MegaMan fan, which continuity is he referring to?  If, by nature of Inafune being CoJ, his comments reflect only CoJ continuity, what is the point of allowing fans of other regions to ask him anything?  By your logic, his writings are subject to CoA alterations and thus hold no direct value outside of Japan.

Well, no one ever said it was well-written. >.>
It's barely "written" at all.  There are no "U.S. continuity writers".  There are the story writers, in Japan, and there's the localization teams elsewhere, who occasionally take a creative liberty.  To them it's inconsequential; probably they even believe they're adding a subtle improvement (brotherly robots touching the audience's hearts; reiterating the franchise name more often to drive home the roots of the game).  But they don't do that with respect to continuity across the entire saga.  Tweaking the same story in localization, which is what MegaMan is, is not the same thing as a total rewrite featuring a new scenario (such as the case with "Raymond Burr" Godzilla, Power Rangers, etc.).  The only instance in which I'd accept "U.S. continuity" is when the change is both intentional and consistent, such as name changes, and whatever side-effects they so induce, such as the case in DASH/Legends 2 with the origin of Volnutt's name.  Localization is a derivative work, but not a derivative continuity.  The original will always take precedence in continuity.

Let's suppose Capcom does the unthinkable and creates a Classic/X time-traveling game.  Let's suppose in such a title that X witnesses a few Wily defeats.  Lets's suppose one of these is RM7.  The fact that in MM7 Rock threatened Wily, does not mean that in the localized version of such a game, that MegaMan X will deem Rock a Maverick, while Rockman X has no reason whatsoever to deem Rock an Irregular in Japan.

Such a phenomenon in localization is hardly exclusive to video games.  Looking at some of my favorite monster movies, an alternate continuity would be if, in bringing a story over, one is intentionally writing a whole new scenario.  Such as Raymond Burr's character in Godzilla: King Of The Monsters and Godzilla 1985.  However, a localization tweak, such as shortening the dialogue of speculating on Orga's spacecraft in Godzilla 2000, does not constitute a continuity change.  It's the same story; the localization team (in this case Sony) simply believed that a small tweak would streamline the film and make it more appealing.  Future projects will not take this into account.

Except most of us can't friggin' read it, and have to rely on fan translations which may or may not be influenced by the translator.
(http://home.comcast.net/~Anguirus/objection.gif)
That is a completely moot statement.  The possibility of "influence by the translator" holds true of all translations both official and unofficial.  Capcom employees are still human beings and as such may influence translations personally.  The frequent use of "Mega Man" in X2 and X3 is one such testament; it ties to MM7's ending as trying to push X as being Rock, a notion which has since been abandoned by Capcom of America and refuted by Capcom of Japan.

I was told that there's no difference between US and EU continuities.
Using your logic, untrue.  If you accept the presupposition that there are different Japan and US continuities, then there are most certainly different US and EU continuities.

(http://img693.imageshack.us/img693/2488/helldevilbat.png)

(http://home.comcast.net/~Anguirus/takethat.gif)

Not a phenomenon exclusive to MegaMan, or for that matter even to political correctness.  The same name kerfunkery goes on between US and EU Fire Emblem games.  Obviously it's less common for two regions of the same language to deviate, but it's not unheard of.  It is entirely possible for two regional corporations working with the same language dialogue to have different ideas of how best to proceed.

Your logic therefore mandates a separate continuity for every region, dependent on the structure of the corporation distributing the game, regardless of language.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 18, 2010, 05:06:29 AM
I remember Thanatos Zero once mentioning a German Megaman booklet or something which was WAY different from the US and Japanese ones. (in other words, it was a translation on par with something CoA would do, but CoG
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 18, 2010, 05:17:21 AM
Such as Raymond Burr's character in Godzilla: King Of The Monsters and Godzilla 1985.  

Raymond Burr's character serves no purpose in either movie.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 18, 2010, 05:21:07 AM
He provides a unique perspective if nothing else, and in 1985, aptly states in words what the entire Heisei and the better half of Millennium series continually dance around: Godzilla is a force of nature; you do not defeat him, you learn to coexist with him.

1985 also changes the circumstances of the Soviet missile launch.  In the 1984 "Gojira", the launch is accidental.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 18, 2010, 05:26:11 AM
He provides a unique perspective if nothing else, and in 1985, aptly states in words what the entire Heisei and the better half of Millennium series continually dance around: Godzilla is a force of nature; you do not defeat him, you learn to coexist with him.

1985 also changes the circumstances of the Soviet missile launch.  In the 1984 "Gojira", the launch is accidental.

That's all his character is there for, to tell us a perspective that pretty much ALL fans of Godzilla already know, therefore making his character useless.

Haha, and I know about the changes.  Trust me, the only thing I know more of than Godzilla is Thundercats.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Gaia on July 18, 2010, 05:29:30 AM
The Flame Wars: The Continuity Wars. Starring Zan, Hypershell, and Gonzo.

Can't we take it to a MM discussion board? Jeebus. However, I am looking for suprises. Can't we all think about it instead of some silly continuity issues? :D
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 18, 2010, 05:30:59 AM
That's all his character is there for, to tell us a perspective that pretty much ALL fans of Godzilla already know, therefore making his character useless.
His role is minimal because he is being added to the existing story rather than writing a fully original story.  But my point is, it is still new content, as opposed to translated content.

There are any number of characters who, in their original Japanese continuity, may be considered equally pointless.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 18, 2010, 05:33:26 AM
His impact is minimal because he is being added to the existing story rather than writing a fully original story.  But my point is, it is still new content, as opposed to translated content.

And my point is that he serves no purpose in either movie. 
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 18, 2010, 05:35:00 AM
Irrelevant.  The purpose of a character does not directly relate to their originality.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Ramzal on July 18, 2010, 05:38:39 AM
Yeah, so hey. Capcom did make this new game, right...
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 18, 2010, 05:38:52 AM
Irrelevant.  The purpose of a character does not directly relate to their originality.

LoL. I'm not trying to make some sort of deep profound statement here.  All I'm saying is that his character is useless and serves no purpose in the two Godzilla movies he's in.  If his character is cut out or missing in either movie, it would not be a loss in any way.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Gaia on July 18, 2010, 05:41:18 AM
Yeah, so hey. Capcom did make this new game, right...

...Yes. But apparently Zan has once again did it. X.X
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 18, 2010, 05:43:57 AM
The Flame Wars: The Continuity Wars. Starring Zan, Hypershell, and Gonzo.
Cant wait to see that movie. Whens it come out? 8D
Quote
Can't we take it to a MM discussion board? Jeebus. However, I am looking for suprises. Can't we all think about it instead of some silly continuity issues? :D
this IS a MM discussion board. We are [supposed to be] discussing MM Universe

Posted on: July 17, 2010, 10:41:58 PM
...Yes. But apparently Zan has once again did it. X.X
And Zan is responsible how..?

Quote
I'd think that the fans would want RS-MM/the entire US game continuity stricken from canon despite not interfering with it in any way. But I'm just bitter. >.>
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 18, 2010, 05:52:39 AM
Quote
That is a completely moot statement.  The possibility of "influence by the translator" holds true of all translations both official and unofficial.  Capcom employees are still human beings and as such may influence translations personally.  The frequent use of "Mega Man" in X2 and X3 is one such testament; it ties to MM7's ending as trying to push X as being Rock, a notion which has since been abandoned by Capcom of America and refuted by Capcom of Japan.

I was referring to fan translations.

Quote
Your logic therefore mandates a separate continuity for every region, dependent on the structure of the corporation distributing the game, regardless of language.

Only if substantial changes are made. It's easier to refer to it as a separate continuity, rather than try to shoehorn one into the other.

Quote
I remember Thanatos Zero once mentioning a German Megaman booklet or something which was WAY different from the US and Japanese ones. (in other words, it was a translation on par with something CoA would do, but CoG

Dammit, I want to see that. ;_;

Quote
Can't we take it to a MM discussion board? Jeebus. However, I am looking for suprises. Can't we all think about it instead of some silly continuity issues? Cheesy

It'd just be more of the same, albeit with the addition of my breaking down and hurling obscenities everywhere. >.>
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 18, 2010, 06:12:27 AM
I was referring to fan translations.
And water is wet.

I'm aware of that.  What I said was, the same criticism you were bringing to fan translations, can be brought against ALL translations, therefore rendering the argument invalid.

Quote
Only if substantial changes are made. It's easier to refer to it as a separate continuity, rather than try to shoehorn one into the other.
"Easier" is a point of view.  It's easier in the context of a single game or event, but substantially more difficult in the context of the ongoing continuity of the saga.  The difficulty by which this "separate continuity" is cemented is directly proportional to how often the original continuity cross-references itself.  The more often it does so, the more likely the derivative continuity is to contradict itself.

"Shoehorning" continuity is necessary to reconcile such contradictions in "U.S. continuity" anyway.  It is unavoidable in an ongoing series being localized in parts without regard to the whole, so such a point cannot be used to credit one interpretation over the other (heck, this can even occur due to presentational issues that have nothing to do with localization; see X4).  The question at hand, then, is do you paste together various fragmented interpretations, or do you respect the continuity which the game developers work off of?

Quote
It'd just be more of the same, albeit with the addition of my breaking down and hurling obscenities everywhere. >.>
That position was already taken by Most Excellent Superbat.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Gaia on July 18, 2010, 06:15:24 AM
Cant wait to see that movie. Whens it come out? 8D this IS a MM discussion board. We are [supposed to be] discussing MM Universe

Posted on: July 17, 2010, 10:41:58 PM
And Zan is responsible how..?

Well, we ARE, but it feels that we are talking about continuities more. And you know how (almost) every debate here begins and ends with Zan? Plus we have a board for that. (http://forum.rockmanpm.com/index.php?board=3.0)

But that sounds like a good idea for a 5-chapter story treatment. Let's see if I can figure out where to begin, I already figured out the setting (1970 Britan).
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Satoryu on July 18, 2010, 06:16:31 AM
So Capcom's own website is wrong? Live is a service that has a separate Arcade section to buy "arcade games",but you can also buy full games for Xbox on the live service.

TL;DR

This may be a full game and not an Arcade title. They are different things.

Case in point:
http://marketplace.xbox.com/en-US/games/default.htm

By mentioning Xbox Live and the Playstation Store, they mean they're smaller, downloadable titles. i.e., XBLA titles on the 360. If this game were to be a full priced retail game, no one would mention the online stores until they're added to the on demand section a month or so after it's released. If they wanted to call it a regular 360/PS3 game, they would just say it's available for 360 and PS3.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 18, 2010, 06:21:31 AM
I already figured out the setting (1970 Britan).
I just laughed out loud.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 18, 2010, 06:22:33 AM
Quote
I'm aware of that.  What I said was, the same criticism you were bringing to fan translations, can be brought against ALL translations, therefore rendering the argument invalid.

... *punches self*

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The question at hand, then, is do you paste together various fragmented interpretations, or do you respect the continuity which the game developers respect?

You note the changes. Compare the two continuities, note what's different, and move on.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 18, 2010, 06:28:58 AM
You note the changes. Compare the two continuities, note what's different, and move on.
A rather nondescript response; that can be said of both our mentalities.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 18, 2010, 06:33:12 AM
A rather nondescript response; that can be said of both our mentalities.

.....so then why can't their be two continuities?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Turian on July 18, 2010, 06:45:24 AM
By mentioning Xbox Live and the Playstation Store, they mean they're smaller, downloadable titles. i.e., XBLA titles on the 360. If this game were to be a full priced retail game, no one would mention the online stores until they're added to the on demand section a month or so after it's released. If they wanted to call it a regular 360/PS3 game, they would just say it's available for 360 and PS3.

Or it's a full fledged title thats download only. Maybe Capcom doesn't wanna mess with disks and stuff.  Otherwise, how could this NOT be on the Wii? Capcom has been known to pioneer and such.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 18, 2010, 07:14:17 AM
.....so then why can't their be two continuities?

I mean, seriously. It's not like doing so would create a rift in the fabric of canon.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Satoryu on July 18, 2010, 07:20:33 AM
Or it's a full fledged title thats download only. Maybe Capcom doesn't wanna mess with disks and stuff.  Otherwise, how could this NOT be on the Wii? Capcom has been known to pioneer and such.

That's just not how things are done. Especially not on 360. There's never been a full sized 360 game that was not released on a hard copy. And the 2 PS3 games that got this treatment were really niche and weren't made by big name companies.

As for not being on the Wii, the game is obviously too big for WiiWare's miniscule size restriction.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 18, 2010, 07:31:54 AM
I mean, seriously. It's not like doing so would create a rift in the fabric of canon.
the thing is more that no matter what changes the US localization makes, it will NEVER actually change the way the story goes.

I think the time travel example is best here.

Quote
Let's suppose Capcom does the unthinkable and creates a Classic/X time-traveling game.  Let's suppose in such a title that X witnesses a few Wily defeats.  Lets's suppose one of these is RM7.  The fact that in MM7 Rock threatened Wily, does not mean that in the localized version of such a game, that MegaMan X will deem Rock a Maverick, while Rockman X has no reason whatsoever to deem Rock an Irregular in Japan.

So no matter what they make, it cant be considered an alternate continuity if it does not change ANYTHING other than making the story more convoluted with inconsistencies.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 18, 2010, 07:39:05 AM
Quote
the thing is more that no matter what changes the US localization makes, it will NEVER actually change the way the story goes.

Therefore, they're separate continuities. If it affected the JP continuity, then it'd have to be called a clusterfuck.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 18, 2010, 07:54:58 AM
So no matter what they make, it cant be considered an alternate continuity if it does not change ANYTHING other than making the story more convoluted with inconsistencies.

Actually, stuff like that can be fixed with a simple re-write or retcon.  Or, X simply wouldn't find MegaMan to be a Maverick in MM7.  That's simple enough to write.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: OBJECTION MAN on July 18, 2010, 08:23:36 AM
I don't get what's so hard to understand, Gonzo.

Translation is the process of converting from one language into another without losing the original meaning or message. What you start with is the same as what you end with. Thus, the American translation is merely an inaccurate crappy translation, not a new continuity. Can it get any more simple?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 18, 2010, 08:46:33 AM
I think her point is, why can't you make said inaccurate crappy translation into it's own continuity.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 18, 2010, 09:07:13 AM
because its just a crappy translation which Capcom has tried to rectify in recent outings and remakes. Not to mention making translations exactly that, accurate translations, ever since the PSX games. They have made absolutely NO effort to preserve a separate continuity. In fact, they have shown to be trying to do the opposite, bringing the US games on the same track as their original counterparts.

Otherwise, Complete works would have a section on its alternate continuities.

if CoJ doesnt aknowledge a US continuity, and CoA doesnt exactly embrace it either, then there isnt one.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 18, 2010, 10:27:03 AM
Like I said though, her point was that there could be one if they wanted to do it.  And it wouldn't actually take much effort either.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 18, 2010, 12:24:42 PM
That position was already taken by Most Excellent Superbat.
Ooooh, I KNEW you thought about me when I wasn't around, buttercup!  :V

Anyway, new Megaman game. Rad. Cool. Not alot of details, but heck, crossovers between other, classic Capcom games! And fan references all around in that trailer, so I guess they're trying to excite fans as much as possible.

It's gonna be a downloadable game, so I guess I'm not gonna see the 3D Megaman game I've always wanted. And the fact that they're showing off so much classicness makes me believe that it's most probably gonna have the classic sprites of pretty much everything, too. Has anyone thought of a possible Megaman series crossover yet? Maybe they wanna unite all the series and tie loose ends to some of them. Or at least provide an encyclopedia of facts, ala Smash Bros Melee/Brawl Trophy list, that tells us stuff we didn't know, and that ties up some storylines Capcom doesn't want to follow.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Turian on July 18, 2010, 01:07:09 PM
Ooooh, I KNEW you thought about me when I wasn't around, buttercup!  :V



This guy is THE life of this crazy ass party!
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 18, 2010, 01:18:06 PM
This guy is THE life of this crazy ass party!
You know the board wouldn't be any fun without me around. 8D
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Blackhook on July 18, 2010, 03:25:07 PM
...Who are you again?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 18, 2010, 04:02:40 PM
I just think of him as Necko's replacement.

.....so then why can't their be two continuities?
I never said there aren't.  I said that the difference between them is naming and the unavoidable side effects thereof.  The page of factoids that Gonzo linked is creative liberties, not continuity.  There's a difference.  Continuity is to be respected by future projects.

Actually, stuff like that can be fixed with a simple re-write or retcon.
In other words, disregarded.  Why?  Because Japanese continuity demands it so.  My point.



BTW, Saber provides us with a bit of German continuity:
Then again, when I was a kid and I played X1 on the SNES, I thought Zero was a girl but that was due to the fact that at that age, I couldn't read English and even the German manual turned Zero into a female.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 18, 2010, 06:10:27 PM
Quote
Then again, when I was a kid and I played X1 on the SNES, I thought Zero was a girl but that was due to the fact that at that age, I couldn't read English and even the German manual turned Zero into a female.

Ah, good to know. Makes me wonder if the change stuck.


After looking at all the posts that were made while I was asleep (damn time zone differences), I'd just like to say:

1.) "Crappy" translation does not excuse complete dismissal.
2.) No matter what you do, you can't change the fact that alterations were made. Dismissing them as "liberties" doesn't make them go away.

If you dismiss them but still talk about all the games sharing the same continuity, it raises problems, for the simple fact that not everything can overlap without conflict. The best thing to do in this case is to separate them and keep them separate.

Oh, and I don't appreciate getting jumped on for that original comment I made. >.>
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 18, 2010, 07:05:48 PM
Nobody jumped on you. You made a comment, we followed up on it. If 3 people jumped on the bandwagon against your point, thats not jumping on you. It means those 3 people did not agree with you. Its Neko-Err- Most Excellent Superbat's job to jump on people.

The fact is though, if you insist on continuities, then that means in the German Continuity, Zero is a female robot in X1 and somehow then became male later. Since the localizers made it such, its "canon". You cannot say that it does not count because they didnt preserve it in future games, because your "US Continuity"'s changes never "stuck". they changed for every game, and had no relevance to the last. its not like the "unification prophesy" ever amounted to anything, and Zero's "blueprints" from X2 were never heard of again. Hell, the wily assistant thing was never touched upon, and even the box art is inconsistent. the US changes are not consistent across the series, which is why it cannot be considered a seperate continuity. if it was, it would respect itself and it's changes.

Capcom US and Japan have made NO effort to preserve alternate continuities.

Your right, they were done, and that wont go away, but that does not mean that Capcom cannot try and "forget" them and bring the story back on track for the US audience. Which is what sourcebooks like Complete works can do, if even slightly. And PU. I think
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 18, 2010, 07:19:31 PM
I just think of him as Necko's replacement.

He's absolutely nothing like Neko.

Quote
I never said there aren't.  I said that the difference between them is naming and the unavoidable side effects thereof.  The page of factoids that Gonzo linked is creative liberties, not continuity.  There's a difference.  Continuity is to be respected by future projects.

Haha, from what I've seen of most Japanese writing at times, they don't care much about continuity.

Quote
In other words, disregarded.  Why?  Because Japanese continuity demands it so.  My point.

Or X can not see MegaMan as a Maverick. Multiple options in terms of writing, especially for something as insanely simple as a video game storyline.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 18, 2010, 07:23:48 PM
Quote
Nobody jumped on you.

Damned if it didn't FEEL like it. >.>

Quote
Capcom US and Japan have made NO effort to preserve alternate continuities.

Just because THEY don't doesn't mean WE can't. Hell, I've been doing that ever since I accepted that region-sorting was a good idea.

By that logic, no one would be allowed to talk about Sonia Belmont just because IGA struck her from the timeline.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: VixyNyan on July 18, 2010, 07:25:54 PM
By that logic, no one would be allowed to talk about Sonia Belmont just because IGA struck her from the timeline.

That still makes me sad. O^O
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 18, 2010, 07:30:20 PM
That still makes me sad. O^O

Same here... ;_; I mean, so many interesting things could've been done with the Belmonts being linked to the Tepes (wasn't it implied that her kid's father was Alucard). But I digress.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 18, 2010, 07:34:30 PM
2.) No matter what you do, you can't change the fact that alterations were made. Dismissing them as "liberties" doesn't make them go away.
Yet you cannot deny that the game creators deem them irrelevant for the purpose of continuing the story.  If the localization team does the same, then the "continuity" we arrive at is no longer even CoA-approved, and exists solely to the players who take it upon themselves to do so.  Dangerously close to fanon, I'd say.

He's absolutely nothing like Neko.
Neko is female and therefore, whether she will admit it or not, unable to resist your sexiness.  A major factor which does not affect the rest of us mere mortals not created in the image of Blues.

Quote
Haha, from what I've seen of most Japanese writing at times, they don't care much about continuity.
Capcom isn't Inticreates.  Even so, Inti does this as a means to an end, not as a routine practice with every title.

Quote
Or X can not see MegaMan as a Maverick.
Pointing a gun at an unarmed human begging forgiveness is exceedingly difficult to excuse.  X hesitates to pull the trigger on characters even when their resolve is unshaken.  Even if X manages to come to that conclusion, it would only be through great deliberation, which would not exist in the original game.

By that logic, no one would be allowed to talk about Sonia Belmont just because IGA struck her from the timeline.
First of all, nobody is talking about what can and cannot be talked about.

Second, an existing character later stricken from the timeline may be discussed as a valid "what if" scenario.  By taking such an extremes you rule out the validity of discussing Awakened Zero.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: VixyNyan on July 18, 2010, 07:47:58 PM
Same here... ;_; I mean, so many interesting things could've been done with the Belmonts being linked to the Tepes (wasn't it implied that her kid's father was Alucard). But I digress.

She was also going to be part in the now-cancelled Castlevania Resurrection for the Dreamcast. She did form a romantic relationship with Alucard too. And since her child Ralph (Trevor) Belmont is part of the canon, it isn't a good idea to just change the canon so that his (biological) mother isn't mentioned at all. x.x

I liked how even female Belmonts were able to use the Vampire Killer to defeat the evil spirits and vampires of Castlevania, so that inspired me to make "Rebecca (VixyNyan) Belmont" part of a CV fanon. But that's completely off-topic tho, so I should talk about it someplace else. ^^;
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 18, 2010, 07:51:18 PM
But that's completely off-topic tho...
Oh, Vixy, aren't we past that? 8D

(in all fairness, there really is nothing MMU-relevant to discuss besides the fact that it exists, which has been well covered, otherwise I'd at least make an effort to maintain that simultaneously with the continuity schtik)
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 18, 2010, 08:13:11 PM
Quote
Yet you cannot deny that the game creators deem them irrelevant for the purpose of continuing the story.  If the localization team does the same, then the "continuity" we arrive at is no longer even CoA-approved, and exists solely to the players who take it upon themselves to do so.  Dangerously close to fanon, I'd say.

Well, nothing in the US continuity has affected the JP continuity, which is the "authoritative" one, so there's no harm in continuing to refer to it as "the US continuity". >.>

Quote
First of all, nobody is talking about what can and cannot be talked about.

I was trying to think of an example. In hindsight, it was a bad one.

But really, what makes more sense? Separating the two continuities (how many times have I used that word?) due to changes that don't overlap, or trying to say they're the same and then having to argue over differences?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 18, 2010, 08:19:11 PM
He's absolutely nothing like Neko.
Still have no idea who Neko is.

Other than that, I'm guessing that, from those other characters, Megaman will probably be using them as powerups or something. If that actually entails FIGHTING them as bosses, I'd certainly love to see that.

Megaman versus Strider. That'd be a fight to watch. I just wouldn't like it if half the roster ended up being Street Fighter characters.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: OBJECTION MAN on July 18, 2010, 08:27:37 PM
She was also going to be part in the now-cancelled Castlevania Resurrection for the Dreamcast. She did form a romantic relationship with Alucard too. And since her child Ralph (Trevor) Belmont is part of the canon, it isn't a good idea to just change the canon so that his (biological) mother isn't mentioned at all. x.x

I liked how even female Belmonts were able to use the Vampire Killer to defeat the evil spirits and vampires of Castlevania, so that inspired me to make "Rebecca (VixyNyan) Belmont" part of a CV fanon. But that's completely off-topic tho, so I should talk about it someplace else. ^^;

On a technical side note here, Legends contradicted the actual established canon up to that point. That is why it was removed. The Dreamcast game also looked pretty terrible the more I learned of it. It has a Belmont who runs away from his destiny like a coward. He is time traveled to the past in the year 1666 and cries like a pussy and doesn't fight. Then Sonia gets time traveled to the year 1666 to make him stop being a pussy. And then all this was orchestrated by an ass ugly female Dracula character. Terrible, even by video game story standards. No wonder it got canceled.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 18, 2010, 08:40:01 PM
Quote
Other than that, I'm guessing that, from those other characters, Megaman will probably be using them as powerups or something. If that actually entails FIGHTING them as bosses, I'd certainly love to see that.

Capcom could bring in some Onimusha guys. :D

Quote
On a technical side note here, Legends contradicted the actual established canon up to that point. That is why it was removed. The Dreamcast game also looked pretty terrible the more I learned of it. It has a Belmont who runs away from his destiny like a coward. He is time traveled to the past in the year 1666 and cries like a pussy and doesn't fight. Then Sonia gets time traveled to the year 1666 to make him stop being a pussy. And then all this was orchestrated by an ass ugly female Dracula character. Terrible, even by video game story standards. No wonder it got canceled.

I heard that the real reason that it was canceled was that the game itself stunk. Nothing to do with the story.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 18, 2010, 08:54:14 PM
Capcom could bring in some Onimusha guys. :D
I would kill for a Jean Reno boss.

...or even some Sengoku Basara dudes. "Yo, Rokkuman! Put ya guns oohn!"
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Ramzal on July 18, 2010, 08:58:56 PM
You know, if someone were to take the time and thought that Hyper, Zan's and whoever has the urge to debate Megaman timelines in an off topic conversation like serious business and convert that into a an operation that's constructive, we could have cured cancer three times over by now.

As far as that new game goes, if it's a "Take a picture of your room and have Megaman run through it", then most gamers are going to have an Olympic obstacle course set.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 18, 2010, 09:05:51 PM
Quote
You know, if someone were to take the time and thought that Hyper, Zan's and whoever has the urge to debate Megaman timelines in an off topic conversation like serious business and convert that into a an operation that's constructive, we could have cured cancer three times over by now.

I dunno; projects/operations associated with me tend to peter out. ^^;

Quote
As far as that new game goes, if it's a "Take a picture of your room and have Megaman run through it", then most gamers are going to have an Olympic obstacle course set.

The right half of my room would be worthy of a Wily Stage, I think. XD
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 18, 2010, 09:48:41 PM
You know, if someone were to take the time and thought that Hyper, Zan's and whoever has the urge to debate Megaman timelines in an off topic conversation like serious business and convert that into a an operation that's constructive, we could have cured cancer three times over by now.
Maybe in other corners of the world.  Here in the U.S., the Ferrengi run the FDA.

Well, nothing in the US continuity has affected the JP continuity, which is the "authoritative" one, so there's no harm in continuing to refer to it as "the US continuity". >.>
Again, I'm not objecting to that.  My issue is not using the term, "U.S. continuity", but rather how you define it.  Or, your page of factoids stating every localization kwirk as its own continuity.  The "U.S. continuity", as I see it, consists of proper noun changes, and Roll Caskett being able to speak and choosing her favorite video game character prior to age 1.  That's pretty much it.

An example from the page you linked earlier: "Arm Cannon".  How the hell is that continuity?  It's a self-explanatory informal label, frequently used to this day by fans to differentiate traditional Busters from "Buster Shot" type weapons.  It's not in any way story-relevant.

As you yourself stated, Japan's continuity is the "authorative" one.  U.S. continuity will never affect it.  Continuity within the U.S. localizations can only exist where such changes are consistent (change of terms, and side effects thereof; no other alteration is currently pursued by CoA).  Any other alteration, to be forgotten by future translations, is a creative liberty of no story relevance.  The story is written in Japan, and merely translated elsewhere.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 18, 2010, 09:52:30 PM
Gauntlet wasn't saying that EVERY change was its own continuity; rather, they're all a part of the US continuity, even if it's all jumbled. The real conflict was with the MM1 box and manual (which both said different things about "Humanoids").
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 18, 2010, 09:57:35 PM
If they cannot be reconciled with each other, much less the storyline as it continues, they do not constitute a single continuity.  They constitute, at best, their own individual continuities which have since been abandoned (at worst, some marketing guy pulling stuff completely out of his ass).  Thus we arrive at several "U.S. continuities", and you must specify which source to which you are referring.  Such is the case when discussing the storyline of the Ruby Spears cartoon, for example.

"Canon" or "continuity" can truthfully refer to any interpretation one chooses.  It may not even refer to the game storylines at all but to entirely separate merchandise that re-interprets the story (see: "manga is not canon"; the shorthand way of saying manga is its own canon, and is not game canon).  When written with no descriptor, it is assumed the most authoritative one; in this case, the original from which all others are derived.  Using the word "interpretation" simply specifies that the continuity at hand is a derivitave.

 For "continuity", or the "continuous or connected whole (http://dictionary.reference.com/browse/continuity)", to exist, the changes must be continuous and connected, functioning as one.  Rock appearing on MM1 box art as a 40 year old guy with gold highlights and a pistol does not form continuity with any other MegaMan information.  It is not continuous, not connected, not acknowledged, by any other source in the game story, except as an inside joke.  To refer to its continuity is literally to refer to a world with no other source whatsoever besides that one image.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 18, 2010, 10:05:05 PM
What, you can't note the inconsistencies? I mean, NAdM is a trainwreck, but it's still considered its own continuity.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 18, 2010, 10:20:32 PM
Inconsistencies by their very nature damage continuity, but they can easily, and have already in MegaMan/Rockman games, occur for reasons completely irrelevant to localization.  So I'm not really sure where you're going with that.  The ability to note inconsistencies is necessary to either viewpoint.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Saber on July 18, 2010, 10:26:03 PM
Ah, good to know. Makes me wonder if the change stuck.

No. Zero was correctly identified as male in all following titles.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 18, 2010, 10:27:52 PM
No. Zero was correctly identified as male in all following titles.
...and as female in all following fanart. 8D
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 18, 2010, 10:29:48 PM
Zero being female would certainly make the whole Zero/Iris thing more interesting.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Saber on July 18, 2010, 10:31:01 PM
...and as female in all following fanart. 8D

There was no such thing over here that I am aware of. In any case, the only place where that happened was in the manual that was apparently very sloppily translated. The game itself remained untranslated in English. I believe the only Rockman X games that actually had German texts in-game were Command Mission (since it's an RPG), Irregular Hunter X and X8.

Also, Hypershell, using the world "continuity" for this was rather farfetched, for what the German X1 manual said I mean.

Zero being female would certainly make the whole Zero/Iris thing more interesting.

You may want to read Kieran's The Other Side then. Features a female, bisexual Zero.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 18, 2010, 10:32:55 PM
There was no such thing over here that I am aware of.
I was making a joke as to people saying Zero looks like a girl, and making him such in quite a bit of fanart.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 18, 2010, 10:37:20 PM
As Gauntlet pointed out, the US continuity is presented as a single whole. Inconsistencies happen, and just because it's poorly thought out doesn't refute anything.

I don't think it's good debate form to ask to just drop something, but it feels like we're just going in circles...

@Saber, about the manuals vs. the in-game text: Aaaagh. X_X
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 18, 2010, 10:40:52 PM
Manuals vs. in-game text, as I established *AGES* ago, is perfectly observable in U.S. localizations.

Manuals gave us the Force Armor, multiple centuries of war within 21XX, desk jobs constituting a "mysterious disappearance", and the notion that one of the newbies in XCM is a female impersonator, while another is two people (two PLAYABLE people; Redips doesn't count).

I was making a joke as to people saying Zero looks like a girl, and making him such in quite a bit of fanart.
Hell, the official manga makes Zero look like a girl.  Iwamoto's obsession with removing Zero's helmet doesn't help any.

Zero being female would certainly make the whole Zero/Iris thing more interesting.
A couple of fancomics have already tackled that one.  Reploid Hunter Iris (http://bobandgeorge.com/comics/archives.php?name=iris&page=18&perpage=5) comes to mind as at least Iris thinking that.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 18, 2010, 10:44:44 PM
Quote
and the notion that one of the two girls in XCM is in fact an impersonator.

Wait what?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 18, 2010, 10:45:57 PM
XCM's box reads "5 new playable characters, including a mysterious female Reploid."

That accounts for Massimo, Spider, and one of the girls.  Meaning one of the other girls is a man and that there is another invisible party member who does absolutely nothing.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 18, 2010, 10:48:34 PM
So basically, Zero's the first Raiden. (Birdo and Poison don't count)
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 18, 2010, 10:49:19 PM
Ah.

...now I have the mental image of cross-dressing-boy!Cinnamon. :/  
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 18, 2010, 10:52:01 PM
I'd say that Cinnamon's appearance makes her the more likely, but Chameleon Chips being what they are, you can never be too sure.

Either way, Axl's set up to be traumatized.  He thinks that Marino is checking him out, and Cinnamon's the only girl his own age.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 18, 2010, 11:27:30 PM
Alternatively...

*Axl turns into Alia* "Problem solved!"

(Not really, since he hasn't really switched orientations as well, but he could try)
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: VixyNyan on July 18, 2010, 11:31:26 PM
*Axl turns into Alia* "Problem solved!"

Mega Man: Home Movie (http://www.newgrounds.com/portal/view/366344)
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 19, 2010, 12:06:50 AM
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I hate to sound rude, but...What part of "not everything can overlap without conflict" did you not get? If no changes were made, then I could agree that they're both the same continuity. But that's not the case.

From the very beginning, we've said that the "US-continuity" is inconsistent with itself. You argued: Inconsistencies do not make it any less of a continuity. But at the same time you say that the US-exclusive info being inconsistent with the Japanese-exclusive info demands two continuities.

I think your stance is what's inconsistent here; if inconsistencies do not destroy continuity, then all is one continuity regardless of inconsistencies.

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You note the changes. Compare the two continuities, note what's different, and move on.

In the view that there is but one continuity, what is noted are the inconsistencies. Inconsistencies do not require the creating of a continuity of its own.

According to continuity, Zero is male. Zero being female is an inconsistency written in the MegaManX1 manual published in Germany. According to continuity, Sigma is the supreme masterpiece of Dr. Cain. Sigma being the supreme masterpiece of Dr. Smith is in inconsistency written in the Capcom Sound Series Rockman X1 booklet. The Capcom Sound Series RockmanX1 booklet does not warrant a new continuity in which Sigma is the supreme masterpiece of Dr. Smith.

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By that logic, no one would be allowed to talk about Sonia Belmont just because IGA struck her from the timeline.

1) Just because IGA did not mention it, does not necessarily mean it does not exist; absence of mention is not evidence of removal from continuity.
2) If stricken from the "IGA continuity" it simply means her games' story does not connect with the story of those other titles. We can strictly talk of the story of her games without trying to apply unrelated concepts from IGA's continuity to it.

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Pointing a gun at an unarmed human begging forgiveness is exceedingly difficult to excuse.

Rock points the 'gun', regardless. The difference is in what he says while doing so. Or rather, in him saying anything at all: "..."

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Second, an existing character later stricken from the timeline may be discussed as a valid "what if" scenario.  By taking such an extremes you rule out the validity of discussing Awakened Zero.

This is why I don't really agree with the label of "continuity" to replace "canon"; timelines aren't necessarily linear, especially not when player input exists. Just because an event does not happen according to the linear timeline a sequel established, does not mean that the event is not canon. Awakened Zero is one such example, but also VAVA mode, any of the alternate modes seen in Powered Up, and yes, even X4 within itself. Further exemplified by ZX's "choose your own gender" aspect. Maybe Gonzo wants to talk about an "Aile continuity" and "Vent continuity" but I think it has little value; it's all canon, and the true continuity leading to the far flung future of Rockman DASH favors neither.

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You know, if someone were to take the time and thought that Hyper, Zan's and whoever has the urge to debate Megaman timelines in an off topic conversation like serious business and convert that into a an operation that's constructive, we could have cured cancer three times over by now.

It worries me that you do not seem to believe that people that work in scientific fields put MUCH MUCH MUCH more thought and effort into EVERYTHING they work on.

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The "U.S. continuity", as I see it, consists of proper noun changes, and Roll Caskett being able to speak and choosing her favorite video game character prior to age 1.  That's pretty much it.

Considering CoA can't keep their own names straight, I'm not even granting them that much. The only thing that means that canonically, IF you go with the translated name, you have to go with the altered name origin; because it is not the same name. Which name you go by does not make a new continuity. It merely changes a few facts here and there.

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the notion that one of the newbies in XCM is a female impersonator

Rather; only one of the females is mysterious, the other characters have unspecified gender. Alternatively, Marino got her hands on that copy chip and 'transformed'.

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(two PLAYABLE people; Redips doesn't count).

X's new armor? Or playing as Nana when controlling those Mechaniroids.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 19, 2010, 12:23:27 AM
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From the very beginning, we've said that the "US-continuity" is inconsistent with itself. You argued: Inconsistencies do not make it any less of a continuity. But at the same time you say that the US-exclusive info being inconsistent with the Japanese-exclusive info demands two continuities.

I think your stance is what's inconsistent here; if inconsistencies do not destroy continuity, then all is one continuity regardless of inconsistencies.

My argument was, just because US continuity is an internal mess doesn't mean it can't stand on its own, separate from the JP continuity.

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In the view that there is but one continuity, what is noted are the inconsistencies. Inconsistencies do not require the creating of a continuity of its own.

A few, maybe it could be left alone. A lot, like the case is with Classic MM, and trying to say that both regional versions are wholly the same doesn't really work.

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This is why I don't really agree with the label of "continuity" to replace "canon"

It doesn't. Canon encompasses continuity; it's not replaced by it.

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Maybe Gonzo wants to talk about an "Aile continuity" and "Vent continuity"

Those are timeline splits. >.> And no, I don't. I've about had enough of this conversation.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 19, 2010, 01:00:34 AM
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My argument was, just because US continuity is an internal mess doesn't mean it can't stand on its own, separate from the JP continuity.

But if that can stand on its own, the combined mess of what the Japanese, Americans, Germans and who else wrote, can also stand together as a single continuity with many inconsistencies. Either way, you're noting inconsistencies, favoring one interpretation, and moving on.

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A few, maybe it could be left alone. A lot, like the case is with Classic MM, and trying to say that both regional versions are wholly the same doesn't really work.


Thing is, what exactly is this US continuity? From the top of my head, the first biggest addition/change is the story in the MegaMan manual; the story of assistant Dr. Wily. This story is further recited and added upon in other sources such as Nintendo Power. Kobun20's Reploid Research Lavatory nicely details how this story evolved over time. It's an interesting read, especially if you really value the story as it was originally told in the US.

However, there are also sources in the US continuity that tell of the story as it is told in Japan; MegaMan8 and MegaMan and Bass come to mind. So, either one acknowledges a conflict between those two stories, or one considers them as adding to each other to paint a complete picture.

In the above example, there is no conflict between US and Japan continuity that does not exist within the US continuity itself. As such, there's no need to consider them as separate entities; the US continuity would be the same as the Japan continuity with some added stuff.

Many other things in the US continuity are solely additive; the name of the time institute, the name of the time machine, the time Wily traveled to the future. This is in no way contradictory with what the Japanese text says, and thus can help shape the overall mythology of the series, even if it is not mentioned in Japan. Something similar has happened in X1, when the Japanese took the US-written MMX1 manual and made it their own with only a few alterations.

What else is there? Some of the boxes mentions the characters as cyborgs, but that is also inconsistent with the US continuity itself; as an inconsistency, we do not consider it valid, and it makes no difference in the question of "one continuity versus two".

The only thing that remotely could warrant the existence of a second continuity is the rewrite of the actual game script instead of translating as should be. See: MM7, MMX2, MMX5. However, the same was done in such classic titles as "A Link to the Past" and "Chrono Trigger". Both games have seen a ported rerelease in recent years, with a completely retranslated script, that rectified many of the inconsistencies and yes, "mistranslations", that existed within the originals.

So, what do we do with this? It's easiest to see it all as a huge mistranslation and only the Japanese as bonafide fact. But, for all I care, the altered US script is some strange timeline split akin to IHX's two X playthroughs where everybody for some strange player input reason happens to say different thing, that are still somehow valid. You know, how bosses will say different things to X because you selected a different difficulty?

Like I said before; game stories are entirely linked to player input. What the player does can change the way the plot moves, and it is always unclear what the sequel actually goes by. As already evidenced by such titles as RockmanEXE: this player input of buying a specific version does not make a new canon or continuity. So if you really wish to include information as factual; just consider it the epitome of player input to buy the American version over the Japanese version, and consider both as valid. Just like one shouldn't really care which X playthrough of IHX actually happened, or which EXE game you actually bought.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 19, 2010, 01:12:50 AM
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the US continuity would be the same as the Japan continuity with some added stuff.

"Wily being Light's assistant/partner/what have you just prior to stealing Light's robots" (US) is not "Wily went into seclusion, with the implication that his leaving it and his theft of Light's robots happened at the same time" (JP).
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 19, 2010, 01:20:04 AM
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"Wily being Light's assistant/partner/what have you just prior to stealing Light's robots" (US) is not "Wily went into seclusion, with the implication that his leaving it and his theft of Light's robots happened at the same time" (JP).

Wily did not seclude and steal Right's robot at "the same time." He secluded himself for some time and stole Right's robots upon his return.

What you seem to have missed however, is that both those things ARE mentioned in US sources. The latter is not Japanese exclusive, at all. Ergo, you're dealing with an inconsistency within the US-continuity.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 19, 2010, 01:25:36 AM
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Wily did not seclude and steal Right's robot at "the same time." He secluded himself for some time and stole Right's robots upon his return.

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"Wily went into seclusion, with the implication that his leaving it and his theft of Light's robots happened at the same time" (JP).

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What you seem to have missed however, is that both those things ARE mentioned in US sources.

The seclusion was never implied in the US versions.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: OBJECTION MAN on July 19, 2010, 01:32:48 AM
So by Gonzo's logic, rather lack there of, just about each game forms a new continuity. Wonderful.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 19, 2010, 01:35:05 AM
So by Gonzo's logic, rather lack there of, just about each game forms a new continuity. Wonderful.

No.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 19, 2010, 01:50:51 AM
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The seclusion was never implied in the US versions.

Wily's exile was mentioned in Mega Man Powered Up. It is US continuity too. Of course, that just means I'm going to get "Powered Up is a different continuity" thrown my way. Aside from that; the US-continuity is thus in no way different from the Japanese continuity, it is all one whole with many inconsistencies.

Furthermore, reciting myself; it is Capcom's financial whims that translates the Japanese material. Anybody with the financial backing (see Udon) can incorporate the Japanese-exclusive material into your US specific continuity. So, anybody willing to finance a huge translation exercise, or are we still gathering 15 million for DASH3?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: OBJECTION MAN on July 19, 2010, 01:54:51 AM
No.

You might want to go back and re-read your own actual posts then, or can't you keep your own points straight?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 19, 2010, 02:17:24 AM
I dunno, I think Gauntlet said it better than I could on MMPU:

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Because it deviates so greatly from the MM1 (not only from the box and manual, but also as it agrees much more with the Japanese version of the game), as well as it's addition of Oilman and Timeman, I consider Megaman Powered Up to be a separate continuity rather than an addition or overwrite of the US game continuity.

As game information is supposed to be additive and not overwriting, MMPU provides an enormous amount of incomparable information. So much so that it's disruptive to the normal flow of information in the US game continuity. While it might overwrite continuity on the Japanese side of things (a whole 'nother discussion), it's simply seperate on the US side.

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the US-continuity is thus in no way different from the Japanese continuity, it is all one whole with many inconsistencies.

Even though [tornado fang] it this is going nowhere

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You might want to go back and re-read your own actual posts then, or can't you keep your own points straight?

I re-read my posts. I did not imply that every game would need its own continuity. All the games that are released in the US go under "US"; same with JP, and I was talking about "US continuity"/"JP continuity" as a whole--the exception being MMPU, for reasons listed in this post's first quote.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Lilirulu on July 19, 2010, 02:34:04 AM
It's pity the JP MM/RM Fans, for they do not get to experience the glory that is the MM1 Boxart! I hope the MM1 outfit is DLC or optional outfit sort of thing~
Of course I won't be playing this game because I don't own a PS3/XBOX360. 8D

And could you guys stop arguing over if there is a damned US continuity or not? It's kinda aggravating especially when I'm genuinely interested in this game and every time I look back at this page all I see is back and forth gabbier over something that really isn't that important/not relevant at all!
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 19, 2010, 02:35:16 AM
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And could you guys stop arguing over if there is a damned US continuity or not?

I really want to right now. ;_;
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 19, 2010, 02:36:48 AM
I think Gauntlet failed at his own effort by not including Powered Up. A US-release title is a US-released title. Stick to your own creed and incorporate it into continuity. The exclusion of both cyborgs and Powered Up is a sad black stain on Gauntlet's article. Really, Powered Up did not mention any new backstory in Japan. It fits nearly with the old, and what happened in the US was simply this; it got properly translated for once.

Why is it so hard to acknowledge that the US continuity has internal conflicts that are no different from trying to incorporate the US-exclusive factoids into the Japanese continuity? Why is it so hard to consider everything as a single whole? The same goes for incorporating the remakes. Inconsistencies were the nature of the beast; so accept them as they are. If you're telling me not to throw away the US-exclusive info, I've been telling you to not throw away the Japan-exclusive info. Why not make the mythology of MegaRockMan a grand whole?

Ok... it's official, that 15 million of DASH3 funds is gonna go to translating all the Japanese exclusive info and rewriting the history of MegaMan!
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 19, 2010, 02:36:58 AM
Talk about MMU instead. Or speculate until it's Friday.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 19, 2010, 02:42:55 AM
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Really, Powered Up did not mention any new backstory in Japan.

Even though, you know, Timeman and Oilman suddenly exist.

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Why is it so hard to consider everything as a single whole?

I just figured it'd be easier not to get everything mixed up. >.>
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 19, 2010, 02:50:37 AM
I'd like to speculate a bit.

They seem to be pushing the arcade stuff quite a bit, so I think the powerups will mostly be based on the Capcom arcade classics. Maybe the arcade machines themselves will be inside the game. Heck, maybe the classic games will be unlockable.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 19, 2010, 02:52:11 AM
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I'd like to speculate a bit.

They seem to be pushing the arcade stuff quite a bit, so I think the powerups will mostly be based on the Capcom arcade classics. Maybe the arcade machines themselves will be inside the game. Heck, maybe the classic games will be unlockable.

Sounds interesting. Dunno about that last one, though, what with most of the NES games being on VC already.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 19, 2010, 02:55:11 AM
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Even though, you know, Timeman and Oilman suddenly exist.

That's why people invented Retroactive Continuity; to have one thing overwrite the other without having to start a new continuity. And if all else fails; Crisis.

Furthermore, the American press release pretty much outright states that the remakes are in-continuity with the originals.

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I just figured it'd be easier not to get everything mixed up. >.>

But the US continuity has the same mix ups with itself... I don't see there being much more conflict added. The Japanese stuff mostly fixes some gaps in the plot where we never got the explanation for; see Blues' origin.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Lilirulu on July 19, 2010, 02:57:28 AM
Has it been explained why it's called "MegaMan Universe" not "Capcom Universe" If it obviously is gonna include character from other Capcom games?

I wonder if there will be playable Roll? or The Rolls? or Kalinka~ *o* Playable Kalinka~ Somedays I really wish Capcom would make MM2-4 So I could have playable Kalinka...I don't know what she would attack with (a crowbar?) but goddammit I wanna play as Kalinka! :p If I knew how to code/rom-hack I would make a Kalinka MM Fangame I think I'm gonna make sprites just encase the day arises~
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 19, 2010, 03:10:21 AM
@Zan: I don't remember Capcom ever saying that MMPU overrode MM1...

@Lilirulu: Playable Kalinka sounds good. :3 I mean, it's about time she appeared in other game.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 19, 2010, 03:18:05 AM
They said in their MMPU and MHX press release:
o Get a peek at events that unfolded before the plotline of the first Mega Man X game
o Gain valuable insight into the motives of enemies and allies, even learning Sigma's reasons for starting his rebellion movement.

Clearly referencing a relation with the original story for at least MHX and MMX. MMPU is described as a similar remake with regard to MM1, so we must assume the same applies with MMPU and MM1.

Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 19, 2010, 05:07:09 AM
Besides, doesn't PU have a Classic mode where there's no Time and Oil Man?

Key word is also Re-make. AKA they are making Megaman X1 and Megaman 1 over again, for the modern era. Anything that was not there before is only NEW information, meant to expand the existing story. EG: Day of Sigma and Boss Dialogue.

PU itself though, aside from the retroactive inclusion of Time and Oil man, does not change anything, instead, both the JP and US versions stick to the JP story. Which means, that since this is the new Megaman 1, Megaman 1 now has the correct backstory. With 2 more bosses thrown in by Inafune. And it only adds information that expands on Protoman. Nothing contradictory.

I dont understand why people want to PRESERVE a US continuity, when it is full of horible changes that even Capcom has been trying to forget, erase, and fix. (like, yknow, PU  being translated with the correct story.) Otherwise, PU would have been translated with the original story simply for the sake of "US continuity".

Now. You said: "Just because THEY [Capcom] don't [preserve US continuity] doesn't mean WE can't"

thats the thing, According to you, No matter what branch, Capcom is capcom, and US capcom has just as much of a say in the story and continuity as CoJ does. Well, if THEY are not preserving a US continuity, then by your logic, that should be the end of that, there is no US continuity because CoA doesnt want a "US continuity". So basically you are going against what you yourself said on CoA's power over Megaman. So even though they have the right to change and make a new continuity, if they dont want to preserve that continuity, then too bad, it is still the US continuity?

Also, "...doesnt mean WE cant"

so its just pure fanwank then. CoJ doesnt care for a US continuity with the localization blunders, and CoA doesnt either. Only you, the fans are for some reason, intent on having two continuities.

You can document all the continuities you want, but if capcom is NOT preserving separate continuities, then there ARE NONE. Only one whole, like Zan said- with inconsistencies in the US translation. (and the German X1 booklet)

The Sonia Belmont deal is hardly relevant to this. her WHOLE GAME was considered not part of IGA's storyline. The game itself still stands alone however, as a Gaiden, a what if- its OWn storyline, where Alucard was Trevor's father.

Much how like Lords of Shadow is not part of IGA's storyline either, even though it takes place even before Lament of innocence. Its a standalone story.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 19, 2010, 05:23:51 AM
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I dont understand why people want to PRESERVE a US continuity, when it is full of horible changes that even Capcom has been trying to forget, erase, and fix.

Quality isn't the issue here. It's for ease of reference. If we judge solely by quality, then NAdM shouldn't be allowed to be its own continuity. (Also, I already said that the Sonia example was a bad one in hindsight)

Can we just drop this and get back to speculating about MMUni? This current conversation is going absolutely nowhere.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 19, 2010, 05:28:07 AM
Theres very little to talk or speculate about given how little facts we've gotten.

If it was for ease of reference, then it is far easier to consider them all localization inconsistencies. Errors. BAD localization. Is it so hard to reference anyway? everyone knows how bady localized early Megaman was. The bigger issue is getting the correct facts to people, since that is much more difficult.

NAdM (thats the Brazilian comic right?) is it's own canon, much like Ariga and Iwamoto are. NAdM is just another canon.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 19, 2010, 05:29:54 AM
Okay, can I just ask, what exactly is so badly localized about the US MegaMan games?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 19, 2010, 05:40:06 AM
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Theres very little to talk or speculate about given how little facts we've gotten.

We could just talk about what we hope the game will do. >.> I dunno, anything to get the thread back on track.

Okay, can I just ask, what exactly is so badly localized about the US MegaMan games?

There were a few changes from the original script, plus made-up terms. I'm more interested in changes than bothered by them, so I don't see it that way. But that's just me.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 19, 2010, 05:50:43 AM
Okay, can I just ask, what exactly is so badly localized about the US MegaMan games?

Megaman and crew being robot like "Humanoids"/Cyborgs,

Megaman's early box art,

Wily being Light's assistant just prior to Megaman 1,

Megaman knowing about Protoman being his brother

Almost all of Megaman 7, Including the added "Die wily"

Zero's unification "prophesy" and blueprints,

I think Zan Hyper and or Marshy can illustrate more of the localization blunders better than I can.

But see, this is exactly what Im talking about. *points at PB*

Rather than bothering to preserve a continuity made from bad localization, we have to get the real facts to the fans. Because if we start with there being different continuities, it makes the story much more complicated than it has to be.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 19, 2010, 05:56:10 AM
Megaman and crew being robot like "Humanoids"/Cyborgs,

Megaman's early box art,

Wily being Light's assistant just prior to Megaman 1,

Megaman knowing about Protoman being his brother

Almost all of Megaman 7, Including the added "Die wily"

Zero's unification "prophesy" and blueprints

Ah

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I think Zan Hyper and or Marshy can illustrate more of the localization blunders better than I can.

I hope one of them does, cause this doesn't seem like anything that major...

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But see, this is exactly what Im talking about. *points at PB*

Rather than bothering to preserve a continuity made from bad localization, we have to get the real facts to the fans. Because if we start with there being different continuities, it makes the story much more complicated than it has to be.

Again, I hope one of them does give me more information, cause from what you've described, I see little reason why they can't just Macross/Robotech it.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 19, 2010, 05:59:35 AM
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Rather than bothering to preserve a continuity made from bad localization, we have to get the real facts to the fans. Because if we start with there being different continuities, it makes the story much more complicated than it has to be.

Not if only one is relevant to your discussion, I think. >.> If nothing else, it would make sorting out fanon easier. (ex. If it's not a part of the US localization/continuity/dfklhfgh, and it can't be found in the original)

As for the "real facts": Get to work on translating those sourcebooks, then. Remember to cite sources, and don't piece things together on your own without letting the readers know.

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Again, I hope one of them does give me more information, cause from what you've described, I see little reason why they can't just Macross/Robotech it.

Same here.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Solar on July 19, 2010, 06:36:47 AM
Finally got the chance to see the trailer and...I have no [tornado fang]ing idea of what to expect @__@

Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 19, 2010, 06:37:46 AM
Finally got the chance to see the trailer and...I have no [tornado fang]ing idea of what to expect @__@

Just do what I do.  Hope for Waffles.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 19, 2010, 06:48:59 AM
Just do what I do.  Hope for Waffles.
what KIND of waffles..?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 19, 2010, 06:57:23 AM
Fresh Belgian US continuity Waffles.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: HokutoNoBen on July 19, 2010, 07:05:38 AM
Wow, I go away to be the best man in my best friend's wedding, and lookit all that I missed! 8D

Any way, the main thing I'm hoping is that the 8-bit MM sprite model being showcased indicates that there may be a way to possibly import NES/SNES sprites into the mix. Or at least those those "Xtreme" sprites...  8D
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 19, 2010, 07:21:53 AM
Fresh Belgian US continuity Waffles.
God damn. Its like 1:00 am in the morning and now I want waffles. :|
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 19, 2010, 07:37:08 AM
Wow, I go away to be the best man in my best friend's wedding, and lookit all that I missed! 8D

You might say you were his.....Mega-Man?  AHAHAHAHAHA!  8D

Heh, I've got Best Man duties coming up a year from now.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 19, 2010, 02:05:59 PM
Quote
I hope one of them does, cause this doesn't seem like anything that major...
Quote
Megaman and crew being robot like "Humanoids"/Cyborgs,
Megaman's early box art,
Wily being Light's assistant just prior to Megaman 1,
Megaman knowing about Protoman being his brother
Almost all of Megaman 7, Including the added "Die wily"
Zero's unification "prophesy" and blueprints,

-Inconsistent names everywhere. They can't even stick to their own stuff.
-The existence of Monsteropolis; that multi faceted land of robot-like humanoids.
-Roll going completely unmentioned and unnamed until MM3/MM4, and even then there are those sources considering her either a new character, or not a robot at all.
-Exclusion of a LOT of facts that were originally written in the manuals.
-Plasma Cannon versus a Rock Buster with Solar Bullets, in fact, MM4 made it sound like the Mega Buster was introduced in 4; it was only upgraded in 4.
-Time Skimmer, Chronos Institute, 37 something years into the future.

-Altered the game instead of properly translating them (X2, X3, X5, MM7, PU, ZERO, Legends, EXE4+.). Resulting in Serges' character being butchered, Vile being killed years ago while it wasn't nearly that long and Vile haunting X in his dreams while he should actually be reviving again and again, Wily being a comrade of X's, Rock being more than a robot when he isn't, ProtoMan outright exclaiming Light is his father when he wants nothing to do with Light, Rock being called "Blue Bomber" instead of "Original" by his copy, everybody making too many puns in an already overly cutesy game. A hand held gun being the Z-buster; rectified in Z-collection. Confusing what a Decoy is by naming them Carbons and somehow introducing yet another name; Betas. Confusing the mankind playback plan with what Juno was doing. Changing the origin of Rock Voulnutt's name. "What a fine young man she is.", abbreviating terms like crazy and cutting out a lot of content.

-The Reploid War lasting centuries while we're still in the same century (21XX)
-Zero acting weird to an anti-virus while he only acts weird to the virus itself.
-Exclusion of X's in-depth schematics and Right's deeper warning about worrying.
-Nearly all dates in Cain's Journal being off, two journal dates being unified as one, and there being stuff about Zero in the Sigma rebellion date.

-Lab accident before the unveiling of the first six robots in which one robots goes array and sets the lab on fire. An enraged Wily accusing Light of jealousy and intentionally sabotaging the experiment; which leads to Wily stealing the plans of the industrial robots and disappearing for several months.
-Rock being a courageous male human wearing a robot shell so that Wily cannot reprogram MegaMan.
-Rush transformations having impossible specs. No way Rush Marine can move that fast!
-Zero being X's trusted robocanine that died in X1. Aaarf, he wants one!

And I probably forgot a LOT of things.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Blackhook on July 19, 2010, 03:06:43 PM
-Lab accident before the unveiling of the first six robots in which one robots goes array and sets the lab on fire. An enraged Wily accusing Light of jealousy and intentionally sabotaging the experiment; which leads to Wily stealing the plans of the industrial robots and disappearing for several months.
-Rock being a courageous male human wearing a robot shell so that Wily cannot reprogram MegaMan.
-Rush transformations having impossible specs. No way Rush Marine can move that fast!
-Zero being X's trusted robocanine that died in X1. Aaarf, he wants one!

And I probably forgot a LOT of things.


Wait what?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 19, 2010, 03:24:01 PM
Quote
Wait what?

Get equipped with the Reploid Research Lavatory (http://kobun20.blogspot.com/).
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 19, 2010, 04:44:28 PM
Aw, but changes like those are part of what makes the overall Megaman mythos so interesting! ;_;

Still not sure how Zero became a dog, though.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Xero on July 19, 2010, 05:31:32 PM
PS3/Xbox360

NOT WII

INAFUNNNEEEEEE!!!!!
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: KudosForce on July 19, 2010, 06:56:43 PM
The least you folks could do is fix up the TV Tropes articles for the Mega Man series. I mean, after all, only a few of the RMs's personalities have been mentioned there, and someone erroneously used Quint's data card info from the US RM&F, for instance.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 19, 2010, 07:00:57 PM
Aw, but changes like those are part of what makes the overall Megaman mythos so interesting! ;_;

Still not sure how Zero became a dog, though.
The same way the other changes happened. Bad translation.

Or, that one guy happened to just have watched "the Nightmare Before Christmas".

They dont make it interesting. It makes it annoying and confusing. For example, I didnt know X5 was THAT badly translate where they changed thing around. (Comrade thing aside, but I simply thought that was a mistake due to vague Japanese writing) I want to know the story, not the localization team's own fanwank that they insert into the story.
The least you folks could do is fix up the TV Tropes articles for the Mega Man series. I mean, after all, only a few of the RMs's personalities have been mentioned there, and someone erroneously used Quint's data card info from the US RM&F, for instance.
or, we could instead, put the correct facts in the ever growing MMN wiki.
Hell, maybe even our own.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 19, 2010, 08:10:32 PM
Quote
I want to know the story, not the localization team's own fanwank that they insert into the story.

Then translate the sourcebooks. That's where a lot of the story is, and they're not going to be brought over any time soon.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 19, 2010, 08:24:49 PM
Quote
Then translate the sourcebooks. That's where a lot of the story is, and they're not going to be brought over any time soon.

MegaMan Zero Official Complete Works
Mega Man Complete Works
Mega Man X Complete Works
and so on.

All of which even effectively advertised Japanese-only materials such as the Remastered Tracks and Rockman and Forte Challenger from the Future, even keeping original Japanese logos.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Lilirulu on July 19, 2010, 08:26:02 PM
Well they do make the US side interesting on how bad they F'd-up  the localization/translation/whatever. I lol'd at hearing that Zero was a DOG!
Gonzo I think you should refer to it maybe as the "US Side" or something. :p

X needs a dog ;^;

Also, Who was that knight dude in the trailer?

Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 19, 2010, 08:29:59 PM

Also, Who was that knight dude in the trailer?



Arthur from Ghosts n Goblins/Ghouls n Ghosts.

Anyway, Just to drop this off here...
Its a translated X1 script. (has the original, the japanese, and the translated japanese)
 you can see how in many cases, the meaning or sentiment of a part changes due to how it's translated.

[spoiler]Mega Man X / Rockman X Script

Rockman X transcription by Boco the Chokobo
Translation from Japanese by Boco the Chokobo
Editing / Formatting by Boco the Chokobo
Mega Man X transcription by Reeve

boco@chibiusa-loves-hotaru.zzn.com
reeve@megaman-x.com


Intro
--------------------------------------------------------------
NOM ENGINEER WORK SYSTEM
Model CPS-9204

Copyright © 2105, 2109, 2114
NOM Corporation
All Rights Reserved

real  mem = 8192 TB
avail mem = 32768 TB

primary data cache : 512KB
primary inst.cache : 768KB
secondary cache    : 32768KB

login: Dr.CAIN
code : ******

>device -dvl -a

reading "R.X.S."              * MMX line reads "reading "M.X.S.""
reading "BD-E"
reading "WARNING"



ROCKMAN X                     * MMX line reads "MEGAMAN X"
SPECIFICATION

"HEAD" IS
EQUIPPED WITH:

Broad-range
Eye Camera

Ultra-sensitive
Voice Recogni-
tion System

Voice Genera-
tion System
made by MOKUOO                * MMX line reads "made by HAYATOM"
Inc.



"CHEST" IS
EQUIPPED WITH:

Accumulative
Energy Gene-
rator

Micro-fusion
Fuel Tank

Central Joint-
controlling
System



"ARMS" ARE
EQUIPPED WITH:

X-Buster (Rock                * MMX line reads "X-Buster (Mega"
Buster Mark17)

Energy
Amplifier

Variable
Weapon System



"LEGS" ARE
EQUIPPED WITH:

Gyroscopic
Stabilzation
System

Emergency
Acceleration
System
 (Optional)



INTERIOR
SKELETON:

Reactive armor
skeleton which
reduces damage
by 93 percent.

BODY SKIN:

Lightweight
"Titanium-X"
alloy.



WARNING:

"X" IS THE FIRST OF A NEW
GENERATION OF ROBOTS WHICH
CONTAIN AN INNOVATIVE NEW
FEATURE - THE ABILITY TO
THINK, FEEL AND MAKE THEIR
OWN DECISIONS. HOWEVER THIS
ABILITY COULD BE VERY DAN-
GEROUS. IF "X" WERE TO BREAK
THE FIRST RULE OF ROBOTICS,
 "A ROBOT MUST NEVER HARM
A HUMAN BEING", THE RESULTS
WOULD BE DISASTROUS AND I
FEAR THAT NO FORCE ON EARTH
COULD STOP HIM.

APPROXIMATELY 30 YEARS WILL
BE REQUIRED BEFORE WE CAN
SAFELY CONFIRM  HIS RELI-
ABILITY. UNFORTUNATELY I WILL
NOT LIVE TO SEE THAT DAY,
NOR DO I HAVE ANYONE TO
CARRY ON MY WORK. THEREFORE,
I HAVE DECIDED TO SEAL HIM
IN THIS CAPSULE, WHICH WILL
TEST HIS INTERNAL SYSTEMS
UNTIL HIS RELIABILITY HAS
BEEN CONFIRMED. PLEASE DO
NOT DISTURB THE CAPSULE
UNTIL THAT TIME.

"X" POSSESSES GREAT RISKS
AS WELL AS GREAT POSSIBILI-
TIES. I CAN ONLY HOPE FOR
THE BEST.

        SEPTEMBER 18, 20XX
                   T.RIGHT    * MMX line reads "T.LIGHT"




From here on, the Mega Man X script is on the left, the Rockman X in the
 middle, and the translation on the right. Chapter breaks are unofficial,
 but character names are from CAPCOM. Actions are in --these--.


Awakening Road
--------------------------------------------------------------

 Vile:                 VAVA:                        Vava:
You worthless piece   BAKAme!orenikaterutodemo     Idiot! You thought you could
of scrap metal, did   omattaka EKKUSU!             beat me, X?
you think you         
could defeat me?      inochiha hitotsushikanainda, You only live once. Should've
                      daijinitsukaubekidattana..   used it for something more
                      HAHAHAHA!                    important.. HAHAHAHA!

--Zero shoots Vava's Ridearmor's arm off--

 X:                    EKKUSU:                      X:
I guess I'm           ku,kusou!                    D..dammit!
not powerful enough   orenochikaradeha,yatsurawo   I'm not strong enough to beat
to defeat him...      taosukotohadekinainoka...    them, am I...
                     
 Zero:                 ZERO:                        Zero:
X, you shouldn't      EKKUSU,imanoomaedeha,        X, as you are now, you don't
expect to defeat him, yatsura,SHIGUMAwotaosukotoha stand a chance against them -
he is designed to be  dekinaidarou.                no, against Sigma.
a war machine.       
                      shikashiomaeniha,tatakaini   But, since this is a war,
Remember, you have    yotte,nouryokuwotakameru     you'll gain abilities and
not reached full      chikaragaaru!                power with experience.
power yet.           
                      sonochikarade omaehamotto    You should expect a lot for
If you use all the    tsuyokunareruhazuda!         yourself.
abilities you were   
designed with, you    imanooreyorimozutto...       Compare that to me, and even
should become         orehasorenikakeruze!         I wouldn't know the result.
stronger...           
                      orehasakiniitte SHIGUMAno.   I'll go scout ahead for
You may even become   AJITOwosaguru.               Sigma's stronghold.
as powerful as I am. 
                      omaeha kakuchinoHANTA-wo     Your orders are to fulfill
I'll scout ahead and  buttsubushitekure.           your duty as a Hunter.
collect as much       
information on        mataatodeaou...              We'll rendezvous later.
Sigma's fortress
as I can.             EKKUSU...                    X...
                      shinunayo.....               ..don't die...
I'll meet up with you
when you get there.   
See you later!       
                     
X, I know you can do 
it!                   



ICY PENGUIGO - Leg Part               * MMX: Chill Penguin
--------------------------------------------------------------

 Dr. Light:       RAITOhakase:                 Dr. Right:
So you've        EKKUSUyo,yahari              X! It seems you've
come...          kiteshimattaka..             come after all...
                 
X, I gave you    dekireba omaeniha,           I wanted you to have
the ability      heiwanahibiwo okutte         a peaceful existance,
to choose        hoshikattanojya...           if it were at all
your own path in                              possible...
life,            koremo,unmei
                 nanokanou...                 This, also, was a
and I hoped                                   predestined possibility.
the world        KAPUSERUnihairunojya,
would allow      EKKUSU.                      Enter the capsule, X.
you to choose a 
peaceful one.    sousureba,omaeha             Well then, you'll recieve
                 DASSHUga dekiruyouninari,    the ability to dash,
But now it       idounouryokuga oohabani      which I expect will be
seems that       APPUsuruhazujya.             a substantial increase
you are                                       in your capabilities.
destined to      konoyounaKAPUSERUga         
fight.           madakakuchini kakusareteoru. I've already hidden
                 tsuyokunaritainonara         capsules like this one
Because I        KAPUSERUwo                   all over the place.
thought the      sagashidasunojya!            If you want to become
world might                                   strong, search for them!
need a new       tsuraikotomo ookarouga,
champion,        ganbarunojyazo..             Surely on this journey,
                 EKKUSUyo...                  you'll encounter heartbreak.
I have hidden                                 Just do your best...
capsules like   
this one.                                     X....
                 
If you find     
and use them     
you will be     
able to increase
your powers     
                 
beyond           
anything the     
world has       
ever known.     
                 
Step into       
this capsule     
                 
and recieve     
an accelera-     
tion system     
to boost your   
speed.           
                 
Good Luck, X!   


STORM EAGLEED - Head Part             * MMX: Storm Eagle
--------------------------------------------------------------

 Dr. Light:       RAITOhakase:             Dr. Right:
This capsule     kokodeha,HERUMETTOwo     Here, the Helmet Power-
contains an      PAWA-APPUsaseru          Up Part will be given.
enhancement for  PA-TSUwoataeyou.
your helmet                               With the Head attack,
                 HEDDOTAKKUde,tokubetsuna special ceilings can
which will allow tenjyouwokowshite        be broken, making it
you to break     susundeikukotoga         possible to continue
some ceilings    dekirujyrou.             onward.
with a headbutt.


BURNIN' NOUMANDER - Arm Part          * MMX: Flame Mammoth
--------------------------------------------------------------

 Dr. Light:        RAITOhakase:             Dr. Right:
This capsule      kokodeha,EKKUSUBASUTA-wo Here, I will grant
contains a part   PAWA-APPUsaseruPA-TSUwo  you the X-Buster
                  sazukeyou.               Power-Up Part.
which will
increase the      arayuruSHOTTOwo          If you charge the
capabilities      CHA-JIsaserukotode,      shot, this will
of your X-Buster. yorikyouryokunakougekiga draw out a more
                  kuridaserujyarou.        powerful strike.
You can use it
to fire all
types of weapons.


STING CHAMELEAO - Body Part           * MMX: Sting Chameleon
--------------------------------------------------------------

 Dr. Light:     RAITOhakase:               Dr. Right:
This capsule   kokodeha,BODIwoPAWA-APPU   Here, the Body Power-
contains a new saseruPA-TSUwoataeyou.     Up Part will be given.
type of body
armor.         uketaDAME-JIwo,hangenshite This will reduce by
               kurerukotojyarou.          half all damage recieved.
It will reduce
damage to your
systems by
fifty percent.


ARMOR ARMAGE - Hadouken               * MMX: Armored Armadillo
--------------------------------------------------------------
 Dr. Light:       RAITOhakase:                Dr. Right:
I give you a     fufufu,doujyaEKKUSU!        Fuhuhu, `sup X?
special present. kitaenukareta,              I guess training you
Now, enter the   konokaradana!!              in this body would be
capsule, please!                             a huge mistake, eh!
                 ushironimiyuru daibakufude,
                 kitaenikitaenuitanojya!!    Behind the Big Shaking
                                             Shogunate is the place for
                 bakufutoyuutemo,            special training!
                 "edobakufu"no
                 kotodehanaizo!!             With the Shogunate and
                                             me doing karate, it's like
                 sonnakotoha do-demoyoi!     being back in Edo!
                 EKKUSU! KAPUSERUni
                 hairunojya!                 Such a good feeling! X!!
                                             Get in that capsule!!
                 washiga shugyounosue
                 etokushita wasawo,omaeni    Once we're done training,
                 sazukeyou! tadaashi         I'll grant you a new technique!
                 uchikataha,jibunde          But you need to figure out
                 mitsukerunojya!!            how to use it on your own!

                 EKKUSUyo, shugyoujya!       Train, X!
                 shugyou orunomijya!!        Training is the only way!!


Sigma's Stronghold
--------------------------------------------------------------

 Zero:                ZERO:                     Zero:
Finally! We've found EKKUSU,tsuniSHIGUMAno     X, I've finally
Sigma's fortress!    AJITOwomitsukedaze!!      discovered Sigma's
                     totetsumonakuookina       stronghold!  It's
Let's go in and put  yousaida!                 friggin' HUGE!!
an end to his war
against the humans!  hitotsujinawadeha ikanai  It'd be impossible
                     darouga,OREtachinoPAWA-de for anyone else, but
                     ikkiniketchakuwo          with our power, we'll
                     tsuketeyarouze!!          put an end to this!



Again
--------------------------------------------------------------

 Zero:                 ZERO:                       Zero:
Let's split up.       tekinokougekiwobunsansasere X, to confuse
                      tameni,futateniwakarete     the enemy, we'll
I'll go in first and  koudousuruzo EKKUSU!        act in two groups.
then you can slip in
while I keep the main OREhasakiniiku!             I'll go first!
defense force         omaemo atokarakitekure!!    Follow after me!!
busy!



Irregular Hunter                      * MMX: Maverick Hunter
--------------------------------------------------------------

 Zero:                 ZERO:                 Zero:
Stay back, X, I'll    EKKUSU,sagatteiro!    X, stand down!
take him on!          koitsuha OREgataosu!  This guy is mine!

--Zero is captured--

 Vile:                 VAVA:                   Vava:
X, do what I tell you FUFUFU...               Fuhuhu...
or he's history!      koitsuwo tasuketaika,   You wanna try to
                      EKKUSU!                 save him, X?

                      tasuketainonara,        Do what I say if
                      OREnomeireini shitagae! you want to help him!

                      sousureba inochidakeha  If you do, I just might
                      tasuketeyaru...         spare him...

 Zero:                 ZERO:                   Zero:
Don't listen to him,  EKKUSU,OREnikamawazu    X, don't worry about me!
X! Go ahead and blast koitsuwo yatteshimae!!  Just do it!!
him!!

 Vile:                 VAVA:                        Vava:
Dream on Zero!        zuibun iseigaiina            It's good to be commander,
X knows he can't      ZERO! omaegasonokinara,      huh, Zero? Digging your own
defeat me!            soremoiidarou...             grave is fine with me...

My armored carrier is EKKUSU,sukoshihatsuyokunatta Well, X?  I was almost
more than a match for tsumaridarouga,OREno         worried for a second, but
his ancient weapons!  RAIDOA-MA-ha oohabni         my Ride Armor gives me
                      PAWA-APPU                    a much greater power-up!!
                      shiteiru!!
                                                   You'll see how I got my
                      OREnihamukautoha,            reputation! I'll crush you
                      minohodoshirasume! ikuzo!!   like a can of sardines!
                                                   Let's go!!

--X is captured--

 Zero:                  ZERO:                  Zero:
Maybe..... but I'm not omaenoaiteha,EKKUSU    It's not X you should
through yet!           dehanaku konoOREda!!!  worry about -- it's me!!!

--Zero self-destructs--

 Vile:                 VAVA:                     Vava:
What a worthless      BAKAnayatsume,sonnakotode What a stupid bastard, trying
gesture! I can't be   konoorega taoserutodemo   something that stupid to kill
defeated so easily!   omottanoka!?              someone like me.. just what was
                                                he thinking?
So X, it's just you   saaEKKUSU,tsugihaomaeno
and me now!           banda! kakugohaiika!?     Well, X.. your number is up!
                                                Are you prepared!?

--X breaks free--

 Vile:                 VAVA:                     Vava:
What the...!? Where   na,nanii-!! omaeni,       What the hell!? You,
did that energy come  sonnachikaraga nokotteita you still had all that
from??                toha!                     power!

It really doesn't     FU,maoyoi!                Heh, it's still alright..
matter how much       inujinishitaZEROni,       I'll send you to be
energy you absorb X,  suguniwaseteyruze!!       together with your precious
                                                Zero!!
you are still far too EKKUSU,kakugoshiro!!!
weak! Prepare to be                             X! Prepare to die!!
terminated!

--Vava dies; Arm Part collected--

 Zero:                 ZERO:                     Zero:
X, I've taken too     EKKUSU,munendaga OREha    X.. I have regrets, but..
much damage.....      kokomadeda...             it's a little late now..

Auto repair systems   omaenochikaraha,          Your power, it's already
can't handle it...    sudeniOREwokoeteiru...    surpassed mine...

My power is fading    imanoomaenara...          Right now.. I'm sure..
fast...               SHIGUMA..wo...            you... could stop...
                      taoserukamo...shi..re...  Sig.... ma.....
Your power is greater
than I thought.       ......                    ......
                      ......                    ......
Maybe you can destroy
Sigma.

--Vava dies; Player is Lazy--

 Zero:                 ZERO:                          Zero:
You are more powerful zuibuntsuyokunttana,           You've grown very strong,
than you were before, EKKUSU...                      X...
but Sigma is much
more than he appears  daga,SHIGUMAha gaikenkaraha    But Sigma seems to have
to be.                hakarishirenaai PAWA-wo        unimaginable power...
                      motteiru...
You're going to need                                 I'm done, I've fought...
an edge.              OREhamou,tatakaen...           there's only one of us
                      tadahitotsu,nokosaretanozomiha left.. only you, X...
Take my arm cannon    EKKUSU, omedakeda...
and your attack power                                Take my Arm Part with
should increase.      OREnoA-MUPA-TSUwo              you.. it'll increase the
                      motteike...                    attack power of your
Good Luck, X!         BASUTA-no kougekiryokuga       Buster...
                      kakudanniAPPU
                      suruhasuda...                  ..of course, I don't know
                                                     if you can take the recoil
                      mottomo,omaega tsukai          of the thing or not...
                      konsetaranohanashidagana...
                                                     See ya...
                      jyana...                       X....
                      EKKUSU...
                                                     ..my last wish....
                      tanondazo.....



Repliroid King                        * MMX: Reploid King
--------------------------------------------------------------

 Sigma:                SHIGUMA:                     Sigma:
Welcome! I see you    fufufu...subarashiiyo,       Fuhuhu.. superb job, X!  You
managed to get here   EKKUSU.hitoridekokomde       made it here all by yourself.
by yourself.          tadoritsukutoha.             Truly splendid.
Very impressive!      jitsunisubarshii.
                                                   Well then, since we're even,
I could destroy you,  sateto,sugunidemowatashito   I'd love to suggest a contest
but I would not rob   oteawase negaitainogaga,     of sorts - well, it seems my
my pet of that        ainiku watashinoPETTOga      pet here won't permit that.
pleasure.             sorewoyurushitekurenakutene.
                                                   So I guess I might as well
He knows how to deal  nanishiro,urgirimonono       leave the management of the
with betrayers.       shimatsuh,subetekoreni       traitors entirely up to him..
                      makaseteirunodene...
Should you live,                                   Be that as it may, it is my
I will be waiting for soredeha EKKUSU,             Heart's desire to be able to
you. Don't disappoint kimito tatakaerukotowo,      join you in glorious combat.
me X!                 kokoroyorinegtteiruo.        HAHAHAHAHA....
                      HAHAHAHAHA...

--Velguarder dies--

 Sigma:                SHIGUMA:                         Sigma:
Excellent job, X!     migotoda,EKKUSU.                 So beautiful, X.
I see why Zero        soredekoso,anoZEROga             You are very much the
counted on you. You   mikondotokoda.                   man Zero hoped you'd be.
are almost as good a
hunter as I was.      dehanozomidoori,watashiga        As I hoped, I will be
                      aitewoshiteyarou.                your partner in this last
But, the time of your konowatashinitatawatsuitakotowo, dance. I build within me
destruction has       anoyodekoukisurugayoi!           the power to open the
arrived! You shall                                     very gates of Hell itself!
regret ever having
defied me!

--Sigma is dying--

 Sigma:                SHIGUMA:                    Sigma:
No!!! It's not        BA,BAKAna...                F..fool... when I face you,
possible! I'm a       omaegaotokini,konowatashiga I lose like this...
Reploid! I can't be   yararerutoha...
destroyed by you!                                 Why...
                      nazeda...                   Why did you destroy
Why, X?!              nazeomaeha,watashini        my dream..!
Why have you done     imukatta...
this to us?!                                      Our time..
                      warera,REPURIROIDOno        The Age of Repliroids..
Without the humans,   jidaiga...
my Reploid brothers                               ..it's coming...
could have ushered in hajimarouto...
a new age.....                                    ..he.. said it.. was...
                      iu..no..ni.....



The Transient Silence
--------------------------------------------------------------

THE WAR HAS ENDED   tatakaiha owtta.                The battle has ended;
FOR NOW AND PEACE   ashitani nareba,                for tomorrow, a
HAS BEEN RESTORED.  futatabi heiwana asaga          peaceful morning will come.
BUT THOSE WHO       otozurerukotodarou.             However, those who have
SACRIFICED THEM-    shikashi,kizutsuki taore,       lost their lives on this
SELVES FOR THE      yorunoyamiheto kieteitta        dark night cannot see the
VICTORY WILL NEVER  monotachiga,sonoasawo           peaceful sunrise. Morning
RETURN.             mukaerukotoha hasshitenai.      will not arrive for them.

EXHAUSTED, X GAZES  hitori tachitsukusu             For the only one standing,
AT THE DESTRUCTION  EKKUSUno sugataha,              exhausted, the light from
HE HELPED CAUSE     bakuhatsunohikarini terasarete, the explosions illuminating
AND WONDERS WHY HE  imanimo kieteshimaisounimieta.  him, it cannot come too soon.
CHOSE TO FIGHT.
WAS THERE ANOTHER   naze,tatakawanakuteha           Why, why is it that
WAY?                naranainoka.                    I must fight?
                    daremoEKKUSUni,sonokotowo       For X, the answer
STANDING ON THE     oshieteha kurenai.              does not come.
CLIFF, THE ANSWERS  yasumumamonaku,dokokade         After a moment's respite,
SEEM TO ESCAPE HIM. IREGYURA-tachiga hasseishi,     the Irregulars rise some-
HE ONLY KNOWS THAT  futatabikareha tatakainouzuheto where, and the hurricane of
HE'LL FIGHT THE     makikomarete ikunotarou...      battle continues...
MAVERICKS AGAIN
BEFORE HE FINDS     yasashiwo sutekirenu            Your kindness cannot
HIS ANSWER.         IREGYURA-HANTA-•EKKUSU.         be discarded,
                    karenotatakaiha,                Irregular Hunter X.
HOW LONG WILL HE    dokomade tsuzukunode arouka.    Will his fight
KEEP ON FIGHTING?   kareno udeni                    carry on, somewhere?
HOW LONG WILL HIS   tsumetaku hikaru,               The X-Buster on his arm
PAIN LAST?          EKKUSUBASUTA-no                 shines cooly...
MAYBE ONLY THE      kagayakitotomoni...
X-BUSTER ON HIS
HAND KNOWS FOR
SURE.....



 Sigma:                    SHIGUMA:
YOU HAVE WON A TEMPORARY  omaegataoshitamonoha,watashi jishindehanai.
VICTORY, X! WHAT YOU      BARABARAninattaKIKAIha,watashino bunshinno
DESTROYED WAS ONLY A      younamono.watashihafutatabi,jittaitonatte
TEMPORARY BODY -- MY      yomigaeru... EKKUSUyo,mata aeruhiwo
SPIRIT REMAINS INTACT.    tanoshimini shiteiruzo.HAHAHAHAHA...

IN TIME I WILL FIND OTHER    Sigma:
BODIES STRONG ENOUGH TO     The one you defeated was not me.
DO MY BIDDING AND I WILL    This time was my other self's opportunity.
RETURN. I SHALL SEE YOU     But I revive again. X.. soon will come the
SOON, X. VERY SOON...       day when we truly meet. HAHAHAHAHA...
                         


--------------------------------------------------------------
Special Thanks:
--------------------------------------------------------------
For translational advice and kanji lookup,
 EDICT ( http://rut.org/cgi-bin/j-e )
 BABELFISH ( http://babelfish.altavista.com/ )
 Boyer-Johnson Sensei ( pxb1203em@evsc.k12.in.us )
For Rockman X resources,
 Reeve ( reeve@megaman-x.com )
 Servbot 20 ( servbot20@rockmania.i-p.com )
For the Mega Man X script,
 Reeve ( reeve@megaman-x.com )
For forcing me to translate Rockman X in the first place,
 TDOMMX ( tdommx@hotmail.com )
For GameFAQs itself,
 CJayC ( gamefaqs@gamefaqs.com )
For making life worth living,
 Heather ( amazonessduo@hotmail.com )


© Boco the Chokobo, 2002
This file may be freely distributed as long as it remains unaltered. 
Asking permission to distribute it almost guarantees a no.
This is a derivitave work of material © CAPCOM 1993, and is done with
permission - not liscense.[/spoiler]

EDIT: Never mind, i found the X2 one. With just a google search too!

Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: VixyNyan on July 19, 2010, 08:34:45 PM
Also, Who was that knight dude in the trailer?

[youtube]http://www.youtube.com/watch?v=aLTQRJXzwP0[/youtube]
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 19, 2010, 08:37:34 PM
-Inconsistent names everywhere. They can't even stick to their own stuff.
-The existence of Monsteropolis; that multi faceted land of robot-like humanoids.
-Roll going completely unmentioned and unnamed until MM3/MM4, and even then there are those sources considering her either a new character, or not a robot at all.
-Exclusion of a LOT of facts that were originally written in the manuals.
-Plasma Cannon versus a Rock Buster with Solar Bullets, in fact, MM4 made it sound like the Mega Buster was introduced in 4; it was only upgraded in 4.
-Time Skimmer, Chronos Institute, 37 something years into the future.

-Altered the game instead of properly translating them (X2, X3, X5, MM7, PU, ZERO, Legends, EXE4+.). Resulting in Serges' character being butchered, Vile being killed years ago while it wasn't nearly that long and Vile haunting X in his dreams while he should actually be reviving again and again, Wily being a comrade of X's, Rock being more than a robot when he isn't, ProtoMan outright exclaiming Light is his father when he wants nothing to do with Light, Rock being called "Blue Bomber" instead of "Original" by his copy, everybody making too many puns in an already overly cutesy game. A hand held gun being the Z-buster; rectified in Z-collection. Confusing what a Decoy is by naming them Carbons and somehow introducing yet another name; Betas. Confusing the mankind playback plan with what Juno was doing. Changing the origin of Rock Voulnutt's name. "What a fine young man she is.", abbreviating terms like crazy and cutting out a lot of content.

-The Reploid War lasting centuries while we're still in the same century (21XX)
-Zero acting weird to an anti-virus while he only acts weird to the virus itself.
-Exclusion of X's in-depth schematics and Right's deeper warning about worrying.
-Nearly all dates in Cain's Journal being off, two journal dates being unified as one, and there being stuff about Zero in the Sigma rebellion date.

-Lab accident before the unveiling of the first six robots in which one robots goes array and sets the lab on fire. An enraged Wily accusing Light of jealousy and intentionally sabotaging the experiment; which leads to Wily stealing the plans of the industrial robots and disappearing for several months.
-Rock being a courageous male human wearing a robot shell so that Wily cannot reprogram MegaMan.
-Rush transformations having impossible specs. No way Rush Marine can move that fast!
-Zero being X's trusted robocanine that died in X1. Aaarf, he wants one!

And I probably forgot a LOT of things.


Wow, that sure is a lot of details, facts, and other things left out, mistranslated, or otherwise just done differently from the Japanese version.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 19, 2010, 08:40:00 PM
Quote
MegaMan Zero Official Complete Works
Mega Man Complete Works
Mega Man X Complete Works
and so on.

The others, then. >.> And those are primarily artbooks.

About that script:

Quote
© Boco the Chokobo, 2002

Isn't this the yaoi-influenced one? >.>
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 19, 2010, 08:42:05 PM
what?
Dunno bout that. Whatever the dude/dudette might like, the script is just a translated one. ive read through it, and I dont see anything distinctly yaoi related.

in any case, heres the X2 one, (since X2 was far worse off with the translation than X1 was)
[spoiler]
Mega Man X2 / Rockman X2 Script

Rockman X2 transcription by Boco the Chokobo
Translation from Japanese by Boco the Chokobo
Editing / Formatting by Boco the Chokobo
Mega Man X2 transcription by Reeve

boco@chibiusa-loves-hotaru.zzn.com
reeve@megaman-x.com


The Mega Man X2 script is on the far left.  The Rockman X2 script and my
translation share the space on the right, with the Japanese in the middle and
the translation on the far-right if space permits; otherwise with the Japanese
on top and the translation below.  Lines will seperate them in the second case.

The Japanese version does not label who is speaking and when; the colors, text
speed, and speech patterns are instead used to identify characters.  Since the
US version -does- list who is speaking, I won't bother adding it in to the
other versions like I did in X1, excepting the rare instances when different
people talk in the Japanese version.  Sagesse's name is changed to Serges in
the US version, and X's to Mega Man, so be aware of that as you read.

A (p) in the text means a short pause before the rest of the characters are
displayed.  Also, Sigma's next-to-last line slows down as it displays, having
more and more time between each character (his scream is at fast speed, like
Agile's text) - I've removed all mentions of speed from the script otherwise.
(for reference, Agile speaks fast, Violen speaks slow, and everyone else uses
the same text speed except as mentioned above)


Intro
--------------------------------------------------------------

It has been 6 months since     saikyounoIREGYURA- "SHIGUMA"tono tatakaikara     
the destruction of (Sigma)     hantoshigo...                                   
and little has changed.                                                         
                               EKKUSUha SHIGUMAnosantouno IREGYURA-noshoriwo   
The Maverick revolt started    omonaninmutoshite katsudoushiteita.             
by Sigma is over, but Mega     ----------------------------------------------
Man X and the new generation   It has been half a year since the battle with
                               the strongest Irregular, "Sigma".
of Maverick Hunters have yet                   
to destroy all of Sigma's      X has been actively processing the third-class
followers.                     Irregulars who were under Sigma as his main duty.


Lead by information gained by  kyoumo mata EKKUSUha HANTA-kichikarano
Dr. Cain, Mega Man X and the   shireiwoukeIREGYURA-ga seizousareteiruto sareru
rest of the Hunters have
                               koujyouno chousa oyobi hakainotame
tracked the last of the        nakamano IREGYURA-HANTA-to tomoni shutsudoushita.
Mavericks to an abandoned      ----------------------------------------------
reploid factory.               Today also, X again acts on orders from the
                               Hunter Base; to investigate a factory suspected
There they hope to wipe out    of producing Irregulars,
the last of the resistance.
                               and to attempt to destroy it with the help of
                               the other Irregular Hunters.
                               

Little do they suspect that    shikashi sorehaEKKUSUnitottearatanatatakaiheno
real war is about to begin...  PURORO-GUdeshika nakatta...
                               ----------------------------------------------
                               However, this would become for X nothing but
                               a prologue to a new battle...

MEGA MAN X2         ROKKUMAN X2                  ROCKMAN X2
Versus X-Hunters    " BA-SASU KAUNTA-HANTA- "    "VERSUS COUNTER-HUNTERS"


An Observation (Behind the Curtain)
--------------------------------------------------------------

(SERGES)                       yatsuga EKKUSUnanoka... narubodo nakanaka
This is their leader.          yarioruwai.
His name is Mega Man X.        ----------------------------------------------
                               So that is X... I see he's becoming quite
                               a competitor.


(VIOLEN)                       FUN! taishitakotonaiZE!
Those who underestimated him   ----------------------------------------------
are now nothing but scrap.     HAH!  He is no such thing!


(AGILE)                        tashikani kareno nouryokuha kikendesune.
We won't make the same         imanouchini taoshite shimawanakuteha...
mistake.                       ----------------------------------------------
                               Certainly, his abilities are quite dangerous,
He is powerful, but he is      don't you think?  Surely we should not be giving
blind to what is happening     thought to defeating him now..
around him.


(SERGES)                       koyatsuno shoriha washirano bukani
Our Mavericks will keep him    makaserutosurukanou.
busy until we are ready.       ----------------------------------------------
                               I propose we leave it to our subordinates to
                               deal with him and see how it goes.


(AGILE)                        ...tokorode anoREPURIROIDOga kanseisurunoni
Yes. How is the plan           itsumadekakarunodeuka...
proceeding?                    ----------------------------------------------
                               ...by the by, how long do you suppose it will
                               take to complete that one Repliroid?


(SERGES)                       PA-TSUha hobo kanseishite irunojyaga
Collection is proceeding as    ...(p)seigyokairoga fukanzennanojya.
scheduled.                     ----------------------------------------------
                               I've almost completed the parts, but... (p)
However, we are having         the control circuit is still imperfect.
problems with the control
chip.


(AGILE)                        watashitachino mokutekinotameniha
We have little time.           anoREPURIROIDOnochikaraga hitsuyounanodesu.

We must finish construction    isoganakuteha...
on schedule.                   ----------------------------------------------
We must hurry...               For the sake of all of our plans, that
                               Repliroid's power is indispensible.

                               To not hurry would mean...


A Challenge
--------------------------------------------------------------

(AGILE)                        ...(p)EKKUSUme!
I see now why Sigma fell at
the hands of Mega Man X.       ...sasugani ichidotohaie SHIGUMAsamawo
                               taoshitadakenokotoha arimasune.
He is quite formidable.        ----------------------------------------------
                               ...(p) X!

                               ...it is as expected in that he was after all
                               once able to defeat Lord Sigma, hm?


(SERGES)                       bukadakeni makashiteha okennou...(p)
I am not sure our Mavericks    chokusetsu washiranotede taosushikanaika.
can hold him long enough.      ----------------------------------------------
                               Defeating our subordinates shows power...(p)
We may have to intervene.      Perhaps he will only fall by our own hands.
 

                               ku'ku'ku'... (NOTE: This is probably the sound
                                             of their communications system.)

                  -- Meanwhile, in the Bat-Cave... --

(MEGA MAN)                     KEINhakase!(p) nanika oyobidesuka?
Dr. Cain! what happened?!      ----------------------------------------------
                               Dr. Cain!(p)  Why did you call?


(DR. CAIN)                     KAUNTA-HANTA-tonanoru IREGYURA-kara
A group of Mavericks calling   tsuushinga haittanojya.
themselves the (X-Hunters)     ----------------------------------------------
                               We've recieved a transmission from a group of
have just contacted us...      Irregulars calling themselves the Counter-
                               Hunters.


(SERGES)                       "... ...GAGA... GAGAGA   (Note: radio static)
Greetings. We have all of       ROKKU... E...KUSU..."     Rock...  e..X...
Zero's parts.
                               "...ZEROnoPA-TSUha WASHIraga teniireta
                                torimodoshitakereba..."
                               ----------------------------------------------
                               "...we have obtained Zero's parts, which we
                                know you'd like to recover..."

                        AGILE:
           "EKKUSU,anatahitoride watashitachini      "X, please come and
            aini kitekudasai"                        meet with us, alone."



(VIOLEN)                       "omaega OREtachini katereba
They can be yours,              ZEROnoPA-TSUwo kaeshiteyaruZE!"
if you can defeat us!
          ----------------------------------------------
                               "If you win against us, we'll give them back!"


(AGILE)                        "tanoshiminishiteimasuyo...(p)
We look forward to meeting      EKKUSU..."
you, X!                        ----------------------------------------------
                               "It has been a pleasure dealing with you.(p)
                                X..."


(DR. CAIN)                     konokichini ZEROnokoudouwo seigyosuru
X, Zero's control chip is      KONTORO-RUPA-TSUwo hokanshiteorunojya.
still stored here.             
                               yueni yaturaha soukantanni
I doubt it is possible to      ZEROwo saiseisurukotohadekinaimazujya.
resurrect him without it.      ----------------------------------------------
                               We still have the Controller Part in the base,
                               which rules Zero's behavior.

                               So for them, it isn't possible to revive Zero
                               so simply.


(MEGA MAN)                     KEINhakase(p)
Dr. Cain, I've got to get      ZEROnoPA-TSUha orega torimodoshimasu!
Zero's parts back              ----------------------------------------------
                               Dr. Cain..(p) I'll recover Zero's parts!
at any cost!   


Challenge Accepted
--------------------------------------------------------------

ENCOUNTER WITH VIOLEN:

(VIOLEN)             gahahahaha'!               AHAHAHAHAHAHA!
X, I shall crush     konoBAIORENsamano PAWA-de  The power of Master
you like a tin can!  hineritsubushiteyaroZE!    Violen will crush you!

-battle-

(VIOLEN)             gugugugu'...               Grr...
it cannot be!        dokonikonnaPAWA-ga         where were you hiding
Now the unification  kakusareteirunoda!         that power..!
is in jeopardy!


You got              ZEROnoBODIPA-TSUwo         Obtained Zero's
Zero part No.2!      teniireta!                 body parts!


ENCOUNTER WITH AGILE:

(AGILE)              yahari kimashitane         So you came after all,
Welcome X.           EKKUSU...                  hm, X..?
Your destruction is  konoAJI-RUga               Please let me, Agile,
at hand!             oaiteitashimashou.         be your partner here.

-battle-

(AGILE)              konowatashiwo kokomade     That I was cornered
I may have failed,   oitsumerutoha...           this time.. I can
but you will never   shinjiraren!               hardly believe it!
live to see Zero!
                     anatawo omaku              It seems we'll need to keep a
                     miteitayoudesune.          closer eye on you from behind
                     tsugini autokiwotanoshimini  the curtain.  It has indeed
                     shiteimasuyo...       been a pleasure.  Until next we meet!


You got              ZEROnoREGGUPA-TSUwo        Obtained Zero's
Zero part No.1!      teniireta!                 leg parts!


ENCOUNTER WITH SAGESSE:

(SERGES)             WASHInonaha SA-GESUjya.    My name is Sagesse.
I am Serges and I    nakanaka ikinoyosasouna    You seem to have a very good
cannot allow you to  yatsujyaga soremo          style, but how long do you
stop the             itsumade motsukanou.       suppose you'll be able
unification!                                    to hold on to it as well?

It is for the good
of all!

-battle-

(SERGES)             sasugajyano...             As I expected...
You have merely      kokohaichido nigeruto      This is my only
delayed,the          surukanou.                 opportunity to escape.
inevitable. We will
meet again...


You got              ZEROnoHEDDOPA-TSUwo        Obtained Zero's
Zero part No.3!      teniireta!                 head parts!


Mission Accomplished
--------------------------------------------------------------

(DR. CAIN)                     oo! tsuiniZEROnoPA-TSUwo subete teniiretanoka!(p)
I can try to reactivate Zero  korede ZERowoyomigaeraseru kotogadekiruzo.(p) daga
to help, but I need more time
                               sukoshi jikangakakarisouda. moushibaraku
before you can reinstall his   ganbattekure.  tanondazo EKKUSU.
control chip...                ----------------------------------------------
Try to slow them down!         Oh! Have you recovered all of Zero's parts?(p)
                               I should be able to revive him with these.(p)
Good luck!
                               But it will take a little time.  Try to hold on
                               for a bit longer is all I'm asking, X. 


A Father's Legacy
--------------------------------------------------------------

RIGHT CAPSULE - METAMOR MOTHMENOS:

(LIGHT)                EKKUSU konoKAPUSERUni     Enter the capsule, X.
Mega Man X, enter      hairunojya.
the capsule.                                     Here, I will grant you
                       kokodeha PAWA-APPUshite   a power-up for your Body.
This enhancement       BODIPA-TSUwo sazukeyou.
will modify your                                 By converting damage recieved
body armor.            tekikarano DAME-JIwo      from enemies into weapon
                       bukiENERUGI-ni kaete      energy, something like a
With it you can        bokuhatsusaserukotoga     large power discharge can be
absorb damage and      dekirunojya.              executed.
transfer it into
explosive weapon
energy.


RIGHT CAPSULE - CRISTAR MYMINE:
                                                 
(LIGHT)                EKKUSU konoKAPUSERUni     Enter the capsule, X.
Mega Man X, enter      hairunojya.
the capsule.                                     Here, I will give you a
                       kokodeha aratana me       part to replace your eyes.
This enhancement       tonaru PA-TSUwoataeyou.   Utilizing your internal energy,
will modify your       EKKUSUnoENERUGI-wo        a Radar will be produced.
radar optics.          riyoushita               
                       RE-DA-jya.                When used in various places,
It uses some energy,                             it is posible to find
but with it you        samazamana bashode        hidden items.
will be able to see    shiyousuruto nakusareta   
objects that you       AITEMUwo mitsukerukotoga  Good luck, X...
could not see before.  dekirunojya.

Good luck, Mega Man.   ganbarunodazo EKKUSU...


RIGHT CAPULE - SONIC OSTREAGUE:

(LIGHT)                EKKUSU konoKAPUERUni      Enter the capsule, X.
Mega Man X, enter      hairunojya.
the capsule.                                     Here, I will grant you
                       kokodeha JYANPUryokuwo    a part to increase your
This enhancement       PAWA-APPUsaseru PA-TSUwo  jumping power.
will modify your       sazukeyou.
main drive unit.                                 You may now execute
                       kuuchuude DASSHUsuru      the Dash while
With it you will be    kotoga dekiruyouni        in mid-air.
able to dash while     naruhazujya.
in mid-air.

Use it wisely,
Mega Man X.


RIGHT CAPSULE - WHEEL ALLIGATES:

(LIGHT)                EKKUSU konoKAPUERUni         Enter the capsule, X.
Mega Man X, enter      hairunojya.
the capsule.                                        I will grant you a
                       CHA-JISHOTTOwo               part to further power-up
This enhancement       saraniPAWA-APPUsaseru        your charged shots.
will modify your       PA-TSUwosazukeyou.
X-Buster.                                           By accumulting energy,
                       ryoureni ENERUGI-wotamete    you may continuously
With it you will       renzokude kougekisurukotoga  attack through the use
be able to charge      dekiru DABURUCHA-JIjya.      of a Double Charge.
energy in both arms
at once.               arayuruSHOTTOwo              Since all shots are now
                       CHA-JIsaserukotode,          able to be charged,
This enables you to    yorikyouryokunakougekiga     this part can draw out
shoot a Double-Shot    kuridaserujyarou.            a more powerful strike.
or to charge any
weapon!


Double-Zero Point
--------------------------------------------------------------

WITHOUT ZERO:

(DR. CAIN)                     suman EKKUSU...(p) tattaima KAUNTA-HANTA-no
I'm sorry X...                 hutoriga konokichiniarawarete...
One of the X-Hunters attacked
                               ZEROnoPA-TSUwo subete ubawareteshumattanojya...
the base and...
took all of Zero's parts       yatsuraha jibunnoAJITOni modotte
away...                        ZEROwo IREGYURA-toshite yomigaeraserutsumorijya.

They are going to rebuild      KAUNTA-HANTA-no kichiha DABURUZEROPOINTO
Zero at their base.
                               hokkyokutenni arukotoga wakattanojyaga...
I tracked them to location     ----------------------------------------------
00 - The North Pole!           Sorry, X...(p) the surviving Counter-Hunters
                               stormed the base...

                               They stole all of Zero's parts, damn them...

                               They returned to their fortress, and they intend
                               to revive Zero as an Irregular.

                               The Counter-Hunter Base is at 00-Point.

                               That's somewhere near the North Pole, but...


(MEGA MAN)                     KEINhakase!(p)
I can't let them tamper with   orega ZEROwo tasukenikimasu!
him Dr. Cain.                  ----------------------------------------------
                               Dr. Cain!(p)
I've got to save him!          I'm going to save Zero!


WITH ZERO:

(DR. CAIN)                     EKKUSU!
Mega Man X! I've located       KAUNTA-HANTA-no kichiwo hakkenshitazo!
The X-Hunters base!
                               DABURUZERO POINTO(p) hokkyokutenda!
It's at grid location 00.      ----------------------------------------------
That's right at the            X!  I've located the Counter-Hunter Base!
North Pole!
                               00-Point..(p) the North Pole!


(MEGA MAN)                     wakarimashita KEINhakase(p) shutsudoushimasu.
Roger, Dr. Cain! I'm on my     ----------------------------------------------
way!                           Understood, Dr. Cain.(p)  I'm on my way.


(DR. CAIN)                     ZEROnoshuufukuniha mousukoshijikanga kakaru.(p)
It will take some more time    soremade ganbattekure.
to reactivate Zero...          ----------------------------------------------
                               Zero's repairs are taking a bit longer than I
Slow them down                 thought.(p)  Take care until then.
Mega Man X!


Revenge! Counter-Hunters
--------------------------------------------------------------

VIOLEN'S DEFEAT:

(VIOLEN)               KISAMAga OREyori             You think you're so
What?! How could he    sugureteirutodemoiunoka!(p)  much better than me!
have overloaded my     konoOREnoPAWA-gatsuujinutoha My power is only starting -
circuits?!!
Arrrggghhh...          guaaaaa~!                    GUAAAAAA!


SAGESSE TANK'S DEFEAT:

(SERGES)               WASHIhakokode horobirunoka?  I'm being destroyed here?
This is impossible!
The prophecy must      RAITOnowasuregatamino        Being defeated by the
be fulfilled!          ROBOTTOni matahaiboku        robotic memento of Right..
                       surutoha... munenjya..       such regret...


INTERLUDE WITH A DEAD MAN:

(LIGHT)                yokuzo kokomadekita!!        Wow, you came here!!
Wow! You are so cool!  EKKUSU!                      X!
I'm not worthy!!!      konkainowasaha koreda!       The latest peacemaker
I'm not worthy!!!      hore!sassato hairunojya.     is this!  So!
                                                    Enter, quickly!
Step inside for
a special surprise!


AGILE FLYER'S DEFEAT:

(AGILE)                masaka...                    Never... has that
NO!! This cannot be!   konnahasudeha...             happened...
!! Master,avenge me!
                       SHIGUMAsama                  Master Sigma!
                       douka warewarenokatasawo!    How.. with our toughness..!


AFTER ALL IS SAID AND DONE:

(SIGMA)                ...(p)                       ...(p)
It has been a while,   hisashiburidana EKKUSU.      It's been a while, eh, X?
Mega Man X...


(MEGA MAN)             ...!(p) SHUGUMAka!           ...!(p)  Sigma!?
What?! Sigma!!


(SIGMA)                ...(p)                       ...(p) Somehow, the Counter-
It seems that the      douyara KAUNTA-HANTA-no      Hunter operation also seems
X-Hunters have         sakusenmo shippainoyouda.    to have failed.  But
failed.                daga anshinshitamae.         you can't relax just yet.
But don't worry,
                       omaenotameni tanoshii        I've prepared a
I have arranged for    shukouwo youishitearu        wonderful plan,
some new toys for      nodayo.                      just for you.
you to play with
...                    chuuouKONPYU-TA-de           I'll be waiting at
                       matteiruzo.                  the Central Computer.


HUNTER VERSUS HUNTER
--------------------------------------------------------------

(SIGMA)                hisashiburidana EKKUSU.      It's been a while, eh, X?
Look who I found       konohiwo machiwabiteitazo.   We've been waiting for this
wandering around                                    day, for your apology.
Mega Man!              shoukaishiyou
                       karegawatashino              Let me introduce him.
My friend here has     aratanaPA-TONA-da.           He is my new partner.
a small problem with
you.                   mukashino nakamadoushi       You were comrades in the
                       zonbunnitatakatte            old days, before he began to
It seems that you      kuretamae.                   fight as freely as he wished.
let him die and he's
not too happy about
that!

Now I think it is
time that he repays
the favor!


WITHOUT ZERO:

(MEGA MAN)             ZERO...                      Zero...
Zero...


(ZERO)                 ...EKKUSUka?                 ...X?


(MEGA MAN)             ! saokuga modottanoka        ! You've recovered from that
Do you remenber me...  ZERO!                        change in heart?  Zero!


(ZERO)                 aa... omaeniha               Yeah... You really must've
Yea... I guess so...   zuibun meiwakuwo             wanted to see me again if you
Sorry to cause you     kaketamitaidana.             risked your life with all
so much trouble.                                    those troublesome annoyances.
                       EKKUSU! omaehaSHIGUMAwo
X, you need to go      oikakero.                    X! Chase after Sigma.
after Sigma!
I'll try and           oreha konokichino            I'll destory the base's
destroy the main       MEINKONPYU-TA-wo             Main Computer!
computer!              hakaisuru!


(MEGA MAN)             shinukika! ZERO!!            You'll die!  Zero!!
Take care of
yourself, Zero.
I don't have time
to put you back

together again!


(ZERO)                 orekara daijoubuda(p)        I'll be okay.(p) Go quickly!
I'll be ok.            hayakuikunda!
Get going,X!


WITH ZERO:

(ZERO)                 SHIGUMA!oreno COPI-nishiteha Sigma! You seem to have made
Sigma, you should      dekiga yokunaiyoudana.       a mistake in copying me.
have studied the
blueprints closer!

There is only one
Zero!


(SIGMA)                onore ZERO!                  Why you..! Zero!
Wait, Zero!            nazekisamaha watashini       Why haven't you
I know your secret!    KIBAwo mukeru!!              turned to my side!!
You were destined
to follow me!          kisamanohontounotekiha       Your true enemy
                       watashidehanaihazuda.        shouldn't be me.


(ZERO)                 oreha omaega                 But I still hate you.
Maybe so, but I        kirainanosa.
still don't like
you!


(SIGMA)                CHIi!                        Damn!
Fine.
If you will not
follow me, then
I'll watch you die

once again!


(MEGA MAN)             ZERO!                        Zero!
Zero!


(ZERO)                 EKKUSU matasetana.           I kept you waiting, didn't
Sorry to keep you      daga aisatsuhaatode!(p)      I, X?  But the pleasantries
waiting, Mega Man X.   oretachiga                   will have to wait!(p) What
The greetings will     imasubekikotoha              we need to do now is
have to wait.
                       SHIGUMAwotaosukotoda!        to defeat Sigma!
We've got to defeat
all the                oreha konokichino            I'll destroy the
Mavericks including    MEINKONPYU-TA-wo             base's Main Computer.
Sigma!                 hakaisuru.
                                                    X!  You chase after Sigma!
I'll take out the      EKKUSU! omaehaSHIGUMAwo
main computer,and      oikakero!
you follow Sigma.
Let's go!


BOTH:

(ZERO)                 kokoda! EKKUSU!              Here! X!
Here it is, X!         konosakinoheyani SHIGUMAno   Sigma's true form is
Sigma lies just        hontaiga aruzo!              in that last room!
ahead!


Repliroid King, take 2
--------------------------------------------------------------

(SIGMA)                dokomademo watashinojyamawo  No matter where, my annoyance
You are merely a       shitaitoiunokane...          wants to go at it and speak
bothersome insect,     EKKUSU!                      sweetly... X!
Mega Man X!
                       naraba PAWA-APPUshita        In that case, this Sigma's
It is about time       konoSHIGUMAga mizukara       power-up will personally
that I crush you       kisamawo yamini              kill you and bury you in
beneath my heel!       houmutteyarutoshiyou.        the oblivion of darkness.


--battle--

(SIGMA)                EKKUSU...                    X...
Mega Man X, I have
lost to you            konkaimo                     This time, too,
again...               watashinomakenoyouda.        I was defeated.

Each defeat only       ...dagawatashiha             ...but any degree of new
makes me stronger      nandodemoyomigaeri           power can be matched
and serves to bring    aratanachikarawo             by me.
you closer to your     erukotoga dekiru.
ultimate doom!                                      If you think your victories
                       kisamano shourinadohonno     and such at this time are
But, something is      hitotokinomonodeshika        worth anything -
not right.             nainoda!                     they're not!
I... don't quite
understand...          shikashi ZEROhanaze...       However, Zero.. why...
Why did Zero...        yatsuha... saigono...        he was.. the last of...
                       WAI.. NAN...ZUno...          Wi.. num.. bers....
He is ... last...
of the doctor's        guoooooooooo~!               Guoooooooooo~!
creations...

Arrrrrggggghhhhh...


A Time of Peace
--------------------------------------------------------------

Joined by his friend Zero,    futatabiyattekita SHIGUMAnokyouiwoshirizoke
Mega Man X gazes out over     shinyuu·ZEROwo sukuidashitaEKKUSU
the sea.
                              HANTA-toshiteno ninmuwomattoushi
Sigma has once again been     ZEROtomitsumeru asahinoumiga
destroyed, but X wonders if   EKKUSUno tooikiokuwo yobisamasoutosuru
the fighting will truly end. 
                              EKKUSUha kangaeru
Was Dr. Light's dream of a    tsumetaiBODYIkara afurederu atsuichikarato
world in which reploids and   atatakana yasuraginowakewo
humans lived together in
peace merely a dream?         ningento kikai
                              aiirenu futatsunoseimeiga kyouzonsuru
The price of peace is often   heiwanasekai sorehakatsute
high, X thinks to himself.    hitorinokagakushaga nozondeyamanakatta
                              risoukyou
Who or what must be
sacrificed for it to become   mizukaranitakusareta
reality?                      RAITOhakaseno negaiwo
                              yagatekareha shirukotoni narunodarouka
And when the time comes,     
will he be able to do it?     EKKUSUyo
                              aratanaru tatakainimuke
The future holds the answers  sonochiisanasonzainonakani
or...                         himerareta ooinaruchikarawo
                              imhayukkurito yasumerugaii

                              konoheionnotokiga
                              karisomenomononi owaranukotowo inorinagara...


Once again, the threat of Sigma has been dealt with.
X has rescued his close friend, Zero.

Having fulfilled his duty as a hunter,
X watches the morning sun's reflection on the waters with Zero,
the sight calling his distant memories and causing them to awaken. 

X is thinking,
his cold body flooded with hot energy and
the warm sense of peace.

Humans and machines,
incompatible in their second try at coexistance.
A peceful world - one that
a single scientist wishes for and works towards.
Utopia.

Entrusted personally with
Dr. Right's wishes -
will it eventually become clear to him?

X.
You are destined for new battles
during your short existance,
but your great hidden power
can rest well a little longer.

This time of peace..
All one can do is pray that it never ends...



--------------------------------------------------------------
Special Thanks:
--------------------------------------------------------------
For translational advice and kanji lookup,
 EDICT ( http://rut.org/cgi-bin/j-e )
 BABELFISH ( http://babelfish.altavista.com/ )
 Boyer-Johnson Sensei ( pxb1203em@evsc.k12.in.us )
For Rockman X resources,
 Reeve ( reeve@megaman-x.com )
 Servbot 20 ( servbot20@rockmania.i-p.com )
For the Mega Man X2 script,
 Reeve ( reeve@megaman-x.com )
For forcing me to translate Rockman X in the first place,
 TDOMMX ( tdommx@hotmail.com )
For GameFAQs itself,
 CJayC ( gamefaqs@gamefaqs.com )
For making life worth living,
 Heather ( amazonessduo@hotmail.com )


© Boco the Chokobo, 2002
This file may be freely distributed as long as it remains unaltered. 
Asking permission to distribute it almost guarantees a no.
This is a derivitave work of material © CAPCOM 1994, and is done with
permission - not liscense.
[/spoiler]
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Rodrigo Shin on July 19, 2010, 08:50:15 PM
X1 script on GameFAQs, Vile battle on Sigma 1:
"I'll send you to be together with your precious Zero!!"

According to a japanese speaker at the time who was keeping tabs on the first reason these retranslations were being done (a retranslation ROM project), Vile says "Zero died like a dog" (died in vain) and that X will soon join him.

I don't remember exactly what "Boco" claimed to it, but ultimately that line was not in the patched ROM - and the guy overseeing the project (coding the changes and such) wasn't going to arbitrarily change it if it happened to be untrue.

So while you're not going to find anything glaringly-Yaoi-like, now that's some lot of poetic license there. Whenever things get fuddly-cuddly I'd take it with a grain of salt.

After all you're talking about someone who claimed Magma Dragoon is jealous of X and Zero's relationship and that's why he wants to destroy either of them.

And as for what the thread is... was about... the teaser didn't do anything for me.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 19, 2010, 08:57:19 PM
What Mr. Shin just said. Also:

Quote
what?
Dunno bout that.

Maybe my mind's just in the gutter, but some of Sigma's lines seemed...odd. For Sigma, anyway.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 19, 2010, 09:35:06 PM
Quote
And those are primarily artbooks.

Not Zero's. And the other two are full of developer interviews, highlighting the Japanese side of things.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 19, 2010, 09:38:58 PM
I'm sure there's still a lot of info that's not in MMOCW/MMXOCW. And I don't own MMZOCW, so I didn't realize that... ._.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 20, 2010, 01:13:49 AM
MMOCW/MMXOCW may be primarilly art books, but there's still a *LOT* of behind-the-scenes info regarding developer intentions and design inspiration.  Also some character descriptions that clarify previously ambiguous/unclear points, including specifying that Iris had the hots for Zero during Erasure (previous translations stated that in the context of saving her life, thus implying their relationship as new to the Repliforce War; this is not actually the case).

Rock points the 'gun', regardless.
I really need to stick to X/Zero/ZX/Legends (or at the very least, post-MM8).  It's what I'm good at.

Even though, you know, Timeman and Oilman suddenly exist.
No offense, but nobody should *NEED* to tell you why that point is moot.  The same criticism applies to all regions, thus it does not excuse Gauntlet neglecting PU for the sake of the U.S.

Quality isn't the issue here. It's for ease of reference.
(http://home.comcast.net/~Anguirus/holdit.gif)
We've established, when you previously granted genuine translation errors, that Xtreme2 does not take place in a bathroom, correct?  In what way is the Reploid Research Lavatory more difficult to reference than any legitimate setting?

-Inconsistent names everywhere. They can't even stick to their own stuff.
-The existence of Monsteropolis; that multi faceted land of robot-like humanoids.
-Roll going completely unmentioned and unnamed until MM3/MM4, and even then there are those sources considering her either a new character, or not a robot at all.
-Exclusion of a LOT of facts that were originally written in the manuals.
-Plasma Cannon versus a Rock Buster with Solar Bullets, in fact, MM4 made it sound like the Mega Buster was introduced in 4; it was only upgraded in 4.
-Time Skimmer, Chronos Institute, 37 something years into the future.

-Altered the game instead of properly translating them (X2, X3, X5, MM7, PU, ZERO, Legends, EXE4+.). Resulting in Serges' character being butchered, Vile being killed years ago while it wasn't nearly that long and Vile haunting X in his dreams while he should actually be reviving again and again, Wily being a comrade of X's, Rock being more than a robot when he isn't, ProtoMan outright exclaiming Light is his father when he wants nothing to do with Light, Rock being called "Blue Bomber" instead of "Original" by his copy, everybody making too many puns in an already overly cutesy game. A hand held gun being the Z-buster; rectified in Z-collection. Confusing what a Decoy is by naming them Carbons and somehow introducing yet another name; Betas. Confusing the mankind playback plan with what Juno was doing. Changing the origin of Rock Voulnutt's name. "What a fine young man she is.", abbreviating terms like crazy and cutting out a lot of content.

-The Reploid War lasting centuries while we're still in the same century (21XX)
-Zero acting weird to an anti-virus while he only acts weird to the virus itself.
-Exclusion of X's in-depth schematics and Right's deeper warning about worrying.
-Nearly all dates in Cain's Journal being off, two journal dates being unified as one, and there being stuff about Zero in the Sigma rebellion date.

-Lab accident before the unveiling of the first six robots in which one robots goes array and sets the lab on fire. An enraged Wily accusing Light of jealousy and intentionally sabotaging the experiment; which leads to Wily stealing the plans of the industrial robots and disappearing for several months.
-Rock being a courageous male human wearing a robot shell so that Wily cannot reprogram MegaMan.
-Rush transformations having impossible specs. No way Rush Marine can move that fast!
-Zero being X's trusted robocanine that died in X1. Aaarf, he wants one!

And I probably forgot a LOT of things.
Well, by simply listing "inconsistent names everywhere", you rule out most of the easy stuff.  It might be worth noting that it's not even just character names.  Force Armor and Great Legacy come to mind.

Items from earlier in the discussion not in that list are the missing 5th Command Mission newbie and the infamous Laguz Island bathroom of evil.

-I know that Marshmallow Man has contested the notion of Zero's "awakening" being incomplete in X5.  This is presumably not in the original script.

-Alia's last line in the Zeroless X6 ending was tweaked a bit to be more suggestive as to her having an attachment to X.

-"Mega Man" starring in X-series games has been going on as recently as X8.

-Pretty much all mentions of Cain in the X4 manual.  His creating Double, and the Cain Labs directive about restructuring the 17th and 0th Hunter Units (another manual point which is contradictory to the game storyline, I might add).

Posted on: July 19, 2010, 07:10:52 PM
***MISSING RED LANTERN TURIAN QUOTE***

Too slow, Red.  But I'll clarify further.

He said that only of MMOCW/MMXOCW, not MMZOCW, which is both.  And really, all are both.  It's a matter of what the primary role is.  MMZOCW is the sole sourcebook of the Zero series.  MMOCW/MMXOCW add to existing Japanese books and thus primarily focus on art/development, but even so, there are a few nifty tidbits.  Ever wonder if Berkana ever had a legitimate occupation?  That's in there.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Turian on July 20, 2010, 01:20:00 AM
Too slow, Red.  But I'll clarify further.

He said that only of MMOCW/MMXOCW, not MMZOCW, which is both.  And really, all are both.  It's a matter of what the primary role is.  MMZOCW is the sole sourcebook of the series.  MMOCW/MMXOCW add to existing Japanese books and thus primarily focus on art/development, but even so, there are a few nifty tidbits.  Ever wonder if Berkana ever had a legitimate occupation?  That's in there.

Sorry about the delete. Didn't know you read it.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 20, 2010, 02:01:12 AM
Every time Xtreme 2's Research Lavatory is mentioned, I chuckle a little.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 20, 2010, 02:20:29 AM
Quote
MMOCW/MMXOCW may be primarilly art books, but there's still a *LOT* of behind-the-scenes info regarding developer intentions and design inspiration.  Also some character descriptions that clarify previously ambiguous/unclear points, including specifying that Iris had the hots for Zero during Erasure (previous translations stated that in the context of saving her life, thus implying their relationship as new to the Repliforce War; this is not actually the case).

I was talking about other info in books that haven't been completely translated yet. Yes, R20 has a lot, but I don't think it has everything.

Quote
We've established, when you previously granted genuine translation errors, that Xtreme2 does not take place in a bathroom, correct?  In what way is the Reploid Research Lavatory more difficult to reference than any legitimate setting?

Already ruled out "especially bad typo"?


As long as we're talking about/mentioning "bad" translations: Someone cited this translation of the RnF CD database in an almost-argument about Quint. Please note that it was posted on GameFAQs on Oct. 16, 2002, before the release of GBA MMnB:

Quote
CD #066

?????? Quint

A robot Dr. Wily made from the future. His weapon is the Sakugarne.

"Your life ends here!"

Good Point: Can predict and see the future
Bad Point: Extremely punctual and easily confused when falls of his time routine
Likes: Digging holes for traps
Dislikes: Time Paradox

[translated by Mega Boy]

Call me Ms. Cynical, but I think he made that up. >.>

In this fandom, fan translations are supposed to be the "definitive" version, right? I wouldn't really care about that example up there, but I think the translator was implying that this list (http://www.gamefaqs.com/gba/589568-mega-man-and-bass/faqs/19725) is totally faithful to the original. Someone care to check? I can't verify it myself, being unable to read Japanese, but some of those other entries seem a bit dodgy.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Gatuca on July 20, 2010, 06:53:24 AM
can we PLEEEEEEEEEEEEEEEEEEEEAAASE Go Back on Topic?

its kinda disrespectful that people does this much of Off topic specially when it goes on and on....... ;^;
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 20, 2010, 06:56:32 AM
this is the fate of ALL RPM topics.
spontaneous derailment.

ESPECIALLY when someone mentions the word canon/continuity.

Or Legends. 8D
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Solar on July 20, 2010, 06:59:17 AM
In RPM off-topic is on topic. Always. Anyone that's been here for a while should know that already.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Turian on July 20, 2010, 07:02:07 AM
According to MM network:

"Keiji Inafune has announced on his own blog that, unlike other Mega Man games of recent times, he is fully in charge of the concept and design of Mega Man Universe. He believes it is a Mega Man game that captures the taste of Mega Man nostalgia, and expects it to be enjoyed by Mega Man fans all over the world. He also considers it as “everyone’s Mega Man."

Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 20, 2010, 07:06:43 AM
"everyone's megaman"
Wonder what that could mean.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 20, 2010, 08:18:00 AM
Quote
Call me Ms. Cynical, but I think he made that up. >.>

Looks like he did, considering the actual Japanese text clearly reads "Rockman".

Quote
In this fandom, fan translations are supposed to be the "definitive" version, right?

No, "accurate" translations are what's definitive. Regardless of whether they're produced by fans or Capcom. Notice that nobody is complaining about the parts of the game script that are accurately translated. Case in point, there's preciously little complaining about the localization of ZERO and ZX, aside from voice acting.

Quote
the infamous Laguz Island bathroom of evil.

I'm also reminded of that strange story in Xtreme2's manual.

Quote
-Alia's last line in the Zeroless X6 ending was tweaked a bit to be more suggestive as to her having an attachment to X.

That and they dropped the mention of Isoc's force field actually protecting Zero.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 20, 2010, 09:32:31 AM
Not to mention the mis-naming of Berkana, Garreth, and Iris as "Belkana", "Garres" and "Aillis" respectively.

Since I couldnt find the manual story online, I took the liberty of typing it out.
[spoiler]In a high security government research facility, a mysterious incident caught the attention of the world. All the computerized reploid researchers had suddenly stopped functioning!

When the reploids were examined, scientists discovered that all their programs had been deleted. Despite powerfull security programs, they had been wiped clean of all operating data. Even the security programs were gone.

This disaster was called "Erase" and created panic throughout the scientific research community. Scientists immediately started planning their countermeasures.

Within a few days, another massive "Erasure" incident occurred on an isolated research island. An investigation team was immediately sent to the island.. There they discovered a small army of "irregular" reploids, who had already been defeated in the past.

A new type of DNA chip was found on one of the irregular reploids. The chip contained DNA data duplicated from irregular reploids in the past. Investigators sspected that it was used to revive them.

Someone developed this new chip, which extracts DNA data from reploids and reproduces it. It also contains a program that produces a sigma virus and then erases itself. This dreadful chip is called "DNA Soul."

Now, Mega Man X and Zero receive an order to defeat the irregulars on the island and collect all the DNA Soul!

Who hacked into the mother computer?
What is this invisible enemy's goal?

Once again, X readies for battle, repeatedly asking himself if fighting is the only way to preserve world peace ...[/spoiler]

personally, I lol at the very random reference to the mother computer just thrown in there.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 20, 2010, 12:36:23 PM
"everyone's megaman"
Wonder what that could mean.
Let's hope it means that it evolves along the necessary terms, while keeping to its roots. Meaning that any who are new to the franchise might start playing it without a problem.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 20, 2010, 02:07:17 PM
Quote
Let's hope it means that it evolves along the necessary terms, while keeping to its roots.

Evolution requires sacrifice. *Presses button.*
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 20, 2010, 04:12:52 PM
Quote
No, "accurate" translations are what's definitive. Regardless of whether they're produced by fans or Capcom. Notice that nobody is complaining about the parts of the game script that are accurately translated. Case in point, there's preciously little complaining about the localization of ZERO and ZX, aside from voice acting.

D'oh.

I do remember reading that back in the "old days", many fan translations weren't quite accurate, but were accepted as such anyway, leading to large amounts of fanon being mistaken for canon. That's one reason why the X series is (allegedly) such a nightmare to sort out.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: HokutoNoBen on July 20, 2010, 05:13:26 PM
According to MM network:

"Keiji Inafune has announced on his own blog that, unlike other Mega Man games of recent times, he is fully in charge of the concept and design of Mega Man Universe. He believes it is a Mega Man game that captures the taste of Mega Man nostalgia, and expects it to be enjoyed by Mega Man fans all over the world. He also considers it as “everyone’s Mega Man."

Makes sense. This is very likely the title he teased about being "excited and very pleased to be working on" back at Captivate. It's not everyday that a guy in his position (Head of Capcom's R&D) gets to be so involved in any one project so in-depth. I presume this is also what he was referring to when he said he "wanted to do something new with Rockman" back last December too...
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 20, 2010, 06:55:58 PM
D'oh.

I do remember reading that back in the "old days", many fan translations weren't quite accurate, but were accepted as such anyway, leading to large amounts of fanon being mistaken for canon. That's one reason why the X series is (allegedly) such a nightmare to sort out.
well maybe back then. But with all the info available to us today, its really not that hard to sort out. whats hard, is
A. trying to fill the gaps in parts of the story than have not yet been explained, (sort of like what we did with the Virus in relation to Zero and the X4 flashback before Capcom actually stated the Virus as a subspecies of Roboenza, and made to control Zero)
and
B. trying to get fans to know the actual story, and discard their fanon ideas. (and crack through the skulls of hardheads like that one from a while back who claimed everything outside the games was fanservice and not canon)
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Gaia on July 20, 2010, 08:24:24 PM
this is the fate of ALL RPM topics.
spontaneous derailment.

ESPECIALLY when someone mentions the word canon/continuity.

Or Legends. 8D

When this happens, half of the fourm (three members total) go batshit insane~ XD
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Blackhook on July 20, 2010, 08:37:43 PM
My topics never got derailed...as far as I know
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 20, 2010, 11:15:56 PM
Quote
I do remember reading that back in the "old days", many fan translations weren't quite accurate, but were accepted as such anyway, leading to large amounts of fanon being mistaken for canon. That's one reason why the X series is (allegedly) such a nightmare to sort out.

I don't remember anything of the sort, fan translations never really 'added' to the confusion that is the X-series. That series is first and foremost hard to decipher because of the way Capcom of Japan made it, secondly because of the way Capcom of America localized it.

The only thing that remotely close to fan translations altering the perception of the X-series would be the matter of Three Keys from RZOCW. Which wasn't so much a matter of translation, as it was interpretation. The literal translation we have courtesy of MarshmallowMan is as is the best reference we have for that text, because as a matter of fact, Udon's localizer also that messed up that text by trying to apply his own interpretation, born from the fan debates at that time. It wouldn't be until years later, with fan translation of the ZERO-collection official site, that new information revealed to the fans the true intent behind some of what's written in Three Keys.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 20, 2010, 11:23:50 PM
Quote
I don't remember anything of the sort,

Eh, I had to take the article's word for it; I wasn't in the fandom back then.

Quote
fan translations never really 'added' to the confusion that is the X-series. That series is first and foremost hard to decipher because of the way Capcom of Japan made it, secondly because of the way Capcom of America localized it.

Surely, fanon helped to complicate the matter further, right?

It may just be my crappy memory, but I don't think I've heard anything about that "Three Keys" bit; what was the Udon translator's interpretation?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Align on July 20, 2010, 11:47:21 PM
Capcom actually stated the Virus as a subspecies of Roboenza
I don't remember that part...
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 20, 2010, 11:58:58 PM
Quote
I don't remember that part...
Get equipped with the Zero-collection official site timeline.

Quote
It may just be my crappy memory, but I don't think I've heard anything about that "Three Keys" bit; what was the Udon translator's interpretation?

Marshmallowman's translation:
Sigma Virus
The dreadful Sigma Virus that transforms Repliroid to Irregular.
The true form of which, was a suffering circuit Right inserted into X during the time of his creation.
A Repliroid which possesses a suffering circuit,
in regards to a society where humans and Repliroids coexist,
so as to be biased towards neither side,
it is fated always to worry continuously as to which side it should stand upon.
Zero was the first Repliroid to be infected with the Sigma Virus but
Zero which was developed by Wily to be a completely evil Repliroid,
despite being infected by Sigma Virus isn't transformed into an Irregular, [instead]
was reborn as a good Repliroid.
But,
as Zero bustled about for the sake of fulfilling his missions as an Irregular Hunter
the Sigma virus lying dormant within his own body was scattered throughout the world
inviting an ironic result.
And so Zero, having become carrier of the Sigma Virus, was admitted to the research facility.

***

Udon's localization:
Sigma Virus
The terrifying virus that causes a Reploid to go Maverick.  The virus actually originated from one of the circuits that Dr. Light installed in X's brain.  The circuits function was to keep X neutral and unbiased in matters concerning humans and Reploids.  Tragically, the very same circuit condemned X to a life plagued by the philosophical question that weighed the value of humans against that of Reploids - a question to which there was no answer.  Zero was the first Reploid to be infected by the virus, but as an android created solely for evil, destructive purposes by Dr. Wily, the virus affected him uniquely.  Instead of going Maverick, the virus turned Zero into a warrior driven by goodness, not evil.  Unfortunately, by tirelessly fulfilling his destiny as a Maverick Hunter, Zero inadvertently spread the virus throughout the world.  Eventually, as the host of the virus, Zero was taken to a research facility for study.

***

Key differences exist in the beginning; Udon's localizer added details to the circuit - virus relationship that's not at all explained within the original text. After which, explaining the regular function of said circuit in Reploids, Udon removes the mention of Reploids in general, replacing it with just X.

Udon's interpretation of the circuit - virus relationship was eventually proven wrong by the ZERO-collection official site. The latter half, concerning Zero becoming good by the virus, was proven by that same site, but prior to that was not as unambiguous as Udon makes it out to be; without the additional explanations given, it seemingly went against all established fact.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 21, 2010, 12:14:03 AM
As Gonzo is unfamiliar with the Three Keys, Zan, you should probably point out that Three Keys carried the caution that it was concept info and may not be canonical (Udon allegedly chose a more definitive translation figuring that the disclaimer would be enough).  Zero-series concept includes such things as the original X being the villain, so while Three Keys offered some valuable developer insight, it was NEVER meant to be taken without a shaker of salt in either region.

The developer interviews further reiterate the Dark Elf backstory in particular, which is part of Three Keys, as having changed over the course of development (see Aizu's commentary on page 169).
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 21, 2010, 12:15:41 AM
I dunno, the original text about the virus turning Zero good seems to go against established fact, too. They both imply a canceling out of evil, I think. Then again, I could be (and probably am) wrong.

Quote
As Gonzo is unfamiliar with the Three Keys, Zan, you should probably point out that Three Keys carried the caution that it was concept info and may not be canonical (Udon allegedly chose a more definitive translation figuring that the disclaimer would be enough).  Zero-series concept includes such things as the original X being the villain, so while Three Keys offered some valuable developer insight, it was NEVER meant to be taken without a shaker of salt in either region.

Ah, good to know.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 21, 2010, 12:22:53 AM
Quote
As Gonzo is unfamiliar with the Three Keys, Zan, you should probably point out that Three Keys carried the caution that it was concept info and may not be canonical (Udon allegedly chose a more definitive translation figuring that the disclaimer would be enough).  Zero-series concept includes such things as the original X being the villain, so while Three Keys offered some valuable developer insight, it was NEVER meant to be taken without a shaker of salt in either region.

Despite the disclaimer, a good 70% or so has been confirmed outside of Three Keys, though.

Quote
I dunno, the original text about the virus turning Zero good seems to go against established fact, too. They both imply a canceling out of evil, I think. Then again, I could be (and probably am) wrong.

Before 2010, this would be the case. Then we got this info:


    At least 200 years ago
    The birth of X
    When an incident occurred where an unknown computer virus came from space and causes robots to become violent and riotous, Dr. Light completed the battle robot “X” worrying about the future of Earth. Hypothesizing X could battle robots infected by viruses, he gave X the perfect virus counter-measure. Meanwhile Dr. Light developed a great number of armors, but this presented the possibility of X becoming a threat to mankind. To confirm the safety of X’s cognition program, Dr. Light sealed away X in an analysis capsule.

    1XX years ago
    The birth of Zero
    Zero was produced by Dr. Wily, who schemed at taking over the world. But he contained a flaw in his cognitive program that made him violent and unwilling to obey instructions, so Dr. Wily himself sealed Zero in a capsule.

    1XX years ago
    The Sigma Virus outbreak
    A subspecies of the terrible computer virus from long ago is generated, and begins driving robots mad locally. The human leadership acknowledges these infected robots as Mavericks, and orders them to be disposed of. The source was found to be an unknown computer virus that had prevailed over 100 years ago emerging from the capsule Zero slumbered in. Later, this virus was named the Sigma Virus, after the Reploid “Sigma” who led a revolt against the human leadership.

    1XX years ago
    Zero awakens
    Receiving information of Zero awakening from his capsule and causing violence, the Maverick Hunter Sigma finds and intercepts him. during this incident, Sigma is infected by the unknown computer virus leaking out from Zero’s capsule, but at the same time Zero, having his armor damaged in the battle with Sigma, also becomes infected with the virus. Due to this, Zero’s personality completely changed, and he would turn to working as a Maverick Hunter.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 21, 2010, 12:30:29 AM
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but at the same time Zero, having his armor damaged in the battle with Sigma, also becomes infected with the virus.

That makes it sound like the best way to combat the virus is to never put on or touch another piece of armour ever. Not that it would help Sigma. XD
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 21, 2010, 12:36:10 AM
I dunno, the original text about the virus turning Zero good seems to go against established fact, too. They both imply a canceling out of evil, I think. Then again, I could be (and probably am) wrong.
The Zero Collection timeline, which incidentally has since been pulled from the internet, states that the virus was created to curb Zero's aggressive tendencies.  Zero in his original state was so out-of-control violent that he would not respond to any orders, Wily's or otherwise.

The virus turning Zero good is a Three Keys point which I adamantly contested because it is seemingly contradictory to X5, undoing its own effects.  But if you look at the virus's effect on Zero as not a matter of good/evil but as a matter of dampening Zero's emotions, then it makes sense.  You have the out of control X4 flashback, the balanced Hunter we know and love, and the apathetic Awakened Zero.

because as a matter of fact, Udon's localizer also that messed up that text by trying to apply his own interpretation, born from the fan debates at that time.
To be fair, and give credit where it's due, Udon's localizers were the LEAST of the fan's concerns regarding Three Keys misconceptions.  Fans jumped to conclusions with early impressions of the Three Keys leading to the nonsense of "Light created the virus", which made its way into a few gaming websites (for that matter so did the notion of post-X5 games being non-canonical, which the Zero Collection timeline directly refutes).

If anything, Udon mentioning only X and not Reploids in general in a way makes the Keys less specific, not more.  They're basically not touching the issue of how well the "Suffering Circuit" was copied to other Reploids.  Other than that I don't see any issues with the segments you copied.

Posted on: July 20, 2010, 06:30:51 PM
Despite the disclaimer, a good 70% or so has been confirmed outside of Three Keys, though.
(http://home.comcast.net/~Anguirus/objection.gif)
True as that may be, it does not excuse globalizing the validity of the facts contained within.  Aizu's own words directly state that Dark Elf's origins, more specifically the functions of her transformation to Dark Elf as stated in Three Keys, are invalid.  So the Three Keys contains both confirmed valid and confirmed invalid information.

Three Keys:
"Unfortunately, Mother Elf was overwhelmed by the effects of the Sigma Virus used to make her, which caused her to become Dark Elf and set the Elf Wars into motion."

Aizu:
"Originally, it was understood that Mother Elf was created using some properties of the Sigma Virus as a Cyber-elf with the ability to control Reploids, but some of the negative properties of the Sigma Virus were also transferred during the process, resulting in Dark Elf.  We ended up changing a couple of those details."
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 21, 2010, 12:40:28 AM
Quote
which incidentally CoJ has since pulled from the internet

But is still referenced partially within their character profiles...

By the way, ever notice Capcom of America made their own version of that site?
http://megaman.capcom.com/mmzc/

I get the impression they either directly swiped Marshmallow's RTRZ translations for their big four profiles, or went to MegaMan Network.

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Fans jumped to conclusions with early impressions of the Three Keys leading to the nonsense of "Light created the virus"

Udon didn't quite help to let that nonsense conclusion die in a fire.

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which made its way into a few gaming websites (for that matter so did the notion of post-X5 games being non-canonical, which the Zero Collection timeline directly refutes).

Just X6... And you know how gaming sites are. Or even gaming magazines for that matter. Aarf!

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They're basically not touching the issue of how well the "Suffering Circuit" was copied to other Reploids.

The original doesn't either; but it at least mentions its existence in Repliroids. Which is somehow related to the point of calling Zero an evil Repliroid within the same text.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 21, 2010, 12:47:25 AM
But is still referenced partially within their character profiles...
Given the nature of conceptual information as I've outlined above, that proves nothing.  The ZC timeline is an exceedingly valuable source of insight, but I'm not willing to accept it as irrefutable without cross-reference.  The character profiles provide said cross-reference on their respective points, that is all.

Example: Zero's creation 1XX years ago.  We ALL had a field day with that one.

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Just X6...
Yes, I remember that debate vividly.  Still, it's a start.

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The original doesn't either; but it at least mentions its existence in Repliroids. Which is somehow related to the point of calling Zero an evil Repliroid within the same text.
That's speculation.  Reploids are derivative works from X whereas Zero is not.  It could just be bad spacing.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 21, 2010, 12:49:32 AM
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That's speculation.  Reploids are derivative works from X whereas Zero is not.  It could just be bad spacing.

You say that as if there's any point to including the suffering circuit mention unless it somehow relates to Zero and Omega. Keeping in mind the point of Three Keys.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 21, 2010, 12:52:59 AM
The virus relates to Zero.  The suffering circuit relates to the virus.  That the connection is there cannot be denied, I merely called to question whether it is direct or indirect.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 21, 2010, 12:55:05 AM
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The virus relates to Zero.  The suffering circuit relates to the virus.  That the connection is there cannot be denied, I merely called to question whether it is direct or indirect.

Hence, there's 'somehow' a relation, which is easily lost by word twisting the likes of which Udon did. Who knows what that relation is. In the case of the removed mention of Repliroids; just as it is important to not create selectivity when there is ambiguity, it is also important not to create ambiguity when there's selectivity.

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Example: Zero's creation 1XX years ago.  We ALL had a field day with that one.

But do we have anything else aside from the 1XX label to call into question? The timeline cross-referenced itself on many occasions, and is on many cases cross-referenced in the character profiles. I think it pretty much comes down to just that 1XX label being the only thing with cross-reference.

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Aizu's own words directly state that Dark Elf's origins, more specifically the functions of her transformation to Dark Elf as stated in Three Keys, are invalid. 

He does not. The account by Aizu does not wholly match with Three Keys; we cannot confirm they are the same.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 21, 2010, 12:56:50 AM
Im just glad that the biggest X series mystery, (that being the X4 flashback, how Sigma got the virus and Zero malfunctioned) was finally laid to rest.

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http://I get the impression they either directly swiped Marshmallow's RTRZ translations for their big four profiles, or went to MegaMan Network.
nothing new for Capcom. They seem to do stuff like that all the time.

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Just X6... And you know how gaming sites are. Or even gaming magazines for that matter. Aarf!
and fans being quick to label games they didnt like as "not canon"
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 21, 2010, 01:01:01 AM
Hence, there's 'somehow' a relation, which is easily lost by word twisting the likes of which Udon did. Who knows what that relation is. In the case of the removed mention of Repliroids; just as it is important to not create selectivity when there is ambiguity, it is also important not to create ambiguity when there's selectivity.
There IS ambiguity.  Period.  The Three Keys' disclaimer places the entire thing in ambiguity.  Selectivity only exists in what can be confirmed through another source.  The Three Keys is not fact, it is insight.

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But do we have anything else aside from the 1XX label to call into question?
I recall a great deal of confusion as to the nature of Sigma's infection.

Also some juicy new details as to Project Elpizo, and X's reaction thereof.  I LOVE IT, mind you, and would die to hear more, but that doesn't mean it isn't subject to change.  Especially if for reasons unknown to us CoJ is trying to unsee it.  They took it down, we don't know why.  That's the textbook definition of a "grain of salt" situation.

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The timeline cross-referenced itself on many occasions
Irrelevant.  Cross-referencing only establishes validity when it involves two different sources.  If you CANNOT cross-reference within the same source, you have a very shitty source.

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He does not. The account by Aizu does not wholly match with Three Keys; we cannot confirm they are the same.
I provided quotes that parallel the exact same information.  Aizu is not going to restate the whole section, so of course it doesn't "wholly match".  What in his statement DOESN'T match?

Three points parallel across both quotes:

-Mother Elf created from Sigma Virus
-Negative properties of Sigma Virus transfer to Mother Elf
-Negative properties of Sigma Virus create Dark Elf

The latter two are not cross-referenced by any other source, and both accounts of them neglect to mention Weil.  Both accounts are stated to be conceptual information, one possibly not canon, one definitely altered in some unspecified way.  How is that not a match?

Aizu's only information not present in Three Keys is Mother Elf having the ability to control Reploids; which we already know by game events that Dark Elf does.  Further, it is no small stretch for one who by each and every account was born to alter Reploid behavior, regardless of to what end.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Legendary on July 21, 2010, 01:01:48 AM
This thread grew kinda quickly...o.o

I really do hope Ryu ends up being playable in some way, shape, or form...Teasel too, but that'd be a bit much.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 21, 2010, 01:02:21 AM
well, he does say "everyone's megaman"..
So I wouldnt be surprised if various different Megamen are playable.

Teasel though... maybe not. Trigger, possibly.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 21, 2010, 01:22:41 AM
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I recall a great deal of confusion as to the nature of Sigma's infection.

I grant you that, but only in the matter of something 'more' happening than what the timeline describes, as shown in X4 and implicated by both Sigma and Inafune. Not something that's in conflict with Sigma's described infection; simply an omission, like the text has many similar omissions.

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Also some juicy new details as to Project Elpizo, never previously mentioned in any source.  And I LOVE IT, mind you, and would die to hear more, but that doesn't mean it isn't subject to change.  Especially if for reasons unknown to us CoJ is trying to unsee it.

Project Elpis details were recited in character profiles. If I recall correctly, Elpis' and maybe Omega's too. Noting that Project Elpis is the use of Dark Elf with Omega to control all Repliroids.

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Irrelevant.  Cross-referencing only establishes validity when it involves two different sources.  If you CANNOT cross-reference within the same source, you have a very shitty source.

X5 as a game is a shitty source on the virus awakening Zero because nothing else cross-references that subject?

Thing is, the Zero collection timeline is not a small thing, it is several entries which tell a complete story from start to finish. Within that story, a lot of matters are recited, and many points which are cross-referenced in the character profiles simply depend on the whole. The cross-referenced points such as Zero sealing himself as a result of the Nightmare Incident, X's perfect virus countermeasures, Zero turning good and Project Elpis simply cannot entirely stand alone.

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I provided quotes that parallel the exact same information.  Aizu is not going to restate the whole section, so of course it doesn't "wholly match".  What in his statement DOESN'T match?

In the interview it is said that Mother Elf was created as a Cyber-elf with the ability to control Reploids. Being made from the Sigma Virus, with some of the negative properties of the Sigma Virus transferred during the process, she became Dark Elf.

Aizu said several details changed; not specifying which.

Three Keys simply states an aspect of Sigma Virus in her creation, and that overwhelming her.

We know Mother Elf is NOT created to be Cyber-elf with the ability to control Reploids (though Dark Elf) is; Mother elf was creation as an anti-virus. Furthermore, though not necessarily, the text seemingly implicates the corruption to Dark Elf as upon birth, which we also know is not true.

Neither of these untrue details are mentioned in Tree Keys. The only correlation is the matter of Sigma Virus as part of her creation, and that aspect being related to her change of Dark Elf. However, as we already have some changed details spotted in Aizu's words; we cannot conclude whether all of it is was changed, or just the aforementioned details.

As such, with Dr. Vile's "curse" in mind, nothing exists to confirm or deny the nature of that being what Three Keys and Aizu explained.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 21, 2010, 01:35:40 AM
X5 as a game
Keyword: Game.  Produced and released by Capcom.  It can be retconned, but cannot be taken back.  An out-of-game source which was released and then pulled is valuable by every sense of the word, but is not on its own an absolute.  Not without knowing why it was pulled, and we can only guess.  It may be a conceptual link they're not willing to commit to.  Or it may be final and they just wanted to save it for their next book.  We don't know either way.

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Thing is, the Zero collection timeline is not a small thing, it is several entries which tell a complete story from start to finish. Within that story, a lot of matters are recited, and many points which are cross-referenced in the character profiles simply depend on the whole. The cross-referenced points such as Zero sealing himself as a result of the Nightmare Incident, X's perfect virus countermeasures, Zero turning good and Project Elpis simply cannot entirely stand alone.
I disagree.  X having a perfect virus countermeasure is in no way related to the Nightmare or to Project Elpizo.  Neither are the latter two related to each other.  They each relate to those points which are previously established, which is fine and dandy, except that those previously established points DID stand alone.  Filling in more material is always welcome, but that they can be filled in one way does not mean that they can be filled in only that way.

In fact that virus countermeasure speaks against it.  In linking the whole thing to the "virus from space", presumably Roboenza, it says that these points are being newly expanded.  Whether that connection was given the final stamp of approval or is still subject to change is unclear.

Zero Collection timeline being "small" or not is irrelevant.  Concept is not "small".  The whole of concept is not completely invalidated based on one or two points changing.  That's why we call it insight.

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We know Mother Elf is NOT created to be Cyber-elf with the ability to control Reploids (though Dark Elf) is; Mother elf was creation as an anti-virus.
As I said in my last post: "...it is no small stretch for one who by each and every account was born to alter Reploid behavior, regardless of to what end."

An anti-virus may kill the virus but that doesn't mean it'll undo what damage was done.  See where I'm going with that?  The ability to alter Reploid programming on such a deep level surely carries the potential of more than one application; there is nothing that says the transformation of Mother Elf to Dark Elf is not simply a matter of intent rather than ability.  Aizu is discussing ability, not purpose, there is a difference.  Furthermore, Project Elpizo as an official backing of a "controller" leaves the implication that Weil wasn't the only one to see that potential use in Mother Elf.

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Furthermore, though not necessarily, the text seemingly implicates the corruption to Dark Elf as upon birth, which we also know is not true.
Speculation.  By saying "not necessarily", you render your own point moot.  You cannot discredit information simply because your own optional interpretation doesn't fit.

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Neither of these untrue details are mentioned in Tree Keys.
One may well be true in canon, as I've outlined above.  The other is not "mentioned", it is your own personal interpretation of context.  Invalid.  Aizu did not state that Dark Elf was created at birth, he simply did not specify that she wasn't.  And nothing, save you, says that she was.  That is not a valid argument.  I can tell you that "early concept" strongly correlates to "originally" (which it does), but that alone proves nothing.



We're going off on a tangent, though.  Because regardless of Aizu's words, that the Three Keys disclaimer exists cannot be denied, and as such, information from the Three Keys cannot stand as fact without support from another source.

"The information that follows comes from the early concept phases for the Zero series' scenario, and therefore may not be canonical."

When was that statement ever retracted?  It wasn't.  You argue against that, you argue against fact.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 21, 2010, 01:44:06 AM
...

*sets up stand*

-ZAN vs HYPERSHELL-

watch it now, live! only $2 per entry!
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 21, 2010, 02:02:01 AM
Damn, I'm broke. XD;
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: OBJECTION MAN on July 21, 2010, 03:25:14 AM
Let's hope it means that it evolves along the necessary terms, while keeping to its roots. Meaning that any who are new to the franchise might start playing it without a problem.

If Inafune is completely in charge, expect evolution along the lines of no charge, and no slide. His big thing about Megaman is simple gameplay, thus we got Megaman 9.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 21, 2010, 03:32:41 AM
If Inafune is completely in charge, expect evolution along the lines of no charge, and no slide. His big thing about Megaman is simple gameplay, thus we got Megaman 9.
We got Megaman 9 due to him wanting to make a new classic Megaman game to fit the original series as best as he could. And he followed the mold of MM2, questionably the best of the series. This is a whole new game, for new players such as fans. We should expect simple gameplay, but a different basis.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 21, 2010, 03:35:01 AM
What they need to do, is stop trying to suck up to Megaman 2, and just try something new already. why the hell havent we gotten a 3D Classic Megaman yet? and by 3D I MEAN full 3D. We went from 1-6's style, to 7's style, then to 8's style. the next logical step would be to try a 3D Megaman. or at least a NEW 2.5D megaman. (I dont mean a remake, I mean a new game.)

A retro game was fine for classic's return.(9) 10 was questionable, and the "retro factor" is wearing thin by now. (as is the ugly box art joke by now) more 8 bit games now would just feel like stale Megaman 2 wannabees.

Oh crap. here I go again with the 8 bit vs "evolution" thing...
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Dexter Dexter on July 21, 2010, 04:05:47 AM
This is supposedly a make-your-own Mega Man game, right? If so, then I have plans to make a GB-ized Mega Man game. It will be DELICIOUS. bVd As for the rest of you, sorry if I interrupted your discussion.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 21, 2010, 05:01:18 AM
What they need to do, is stop trying to suck up to Megaman 2, and just try something new already. why the hell havent we gotten a 3D Classic Megaman yet? and by 3D I MEAN full 3D. We went from 1-6's style, to 7's style, then to 8's style. the next logical step would be to try a 3D Megaman. or at least a NEW 2.5D megaman. (I dont mean a remake, I mean a new game.)

A retro game was fine for classic's return.(9) 10 was questionable, and the "retro factor" is wearing thin by now. (as is the ugly box art joke by now) more 8 bit games now would just feel like stale Megaman 2 wannabees.

Oh crap. here I go again with the 8 bit vs "evolution" thing...
An actual 3D Megaman, with a good mix of platforming and shooting elements, is something the franchise definetly needs. Specially since 3D platforming is such a great genre nowadays, but has very few games in the first place.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 21, 2010, 05:36:25 AM
An actual 3D Megaman, with a good mix of platforming and shooting elements, is something the franchise definetly needs. Specially since 3D platforming is such a great genre nowadays, but has very few games in the first place.
Ive always used the X-Buster quake mod as an example, and ill use it again.
http://www.moddb.com/mods/x-buster/images/

http://www.youtube.com/watch?v=Y-wsiyf-5jY
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 21, 2010, 06:30:10 AM
Ive always used the X-Buster quake mod as an example, and ill use it again.
http://www.moddb.com/mods/x-buster/images/

http://www.youtube.com/watch?v=Y-wsiyf-5jY

That looks REALLY good. Seriously, why not a Megaman game like that? It'd be fun to have, and imagine the detail the futuristic levels could have overall.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 21, 2010, 06:34:08 AM
not just that, imagine the overall complexity they CAN have. multiple floors and pathways, with powerups and stuff on them. Yknow, give the impression of an ACTUAL futuristic building or something. to get that one capsule you see up on a ledge, you would have to find a way to get up there.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 21, 2010, 08:42:00 AM
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I disagree.  X having a perfect virus countermeasure is in no way related to the Nightmare or to Project Elpizo.  Neither are the latter two related to each other.

I think you're missing the point in that these four separate matters are cross-referenced by other sources, and from there, feel in the gaps between themselves. It's simply how these matters require the rest of the text as build-up or explanation, which validates a large majority, of not all of it.

X's perfect virus countermeasures validates X's creation paragraph, whereas Zero's turning good and Omega's imperfect virus countermeasures effectively validates the entire section from Zero's creation to his turning good, albeit not every detail, it doesn't make sense without the added explanation. From there, we have several paragraphs which are indisputably true, then the Nightmare Incident which is once again cross-referenced in X's profile, some more indisputable paragraphs, and eventually Project Elpis being cross-referenced by TK-31's profile.

The only potentially questionable aspect that remains lies with some of the details; but those are details repeated over and over again, to the point the entire narrative demands on it.

All in all, I'd say only the 1XX years ago is truly in question; having no context to explain the discrepancy.

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As I said in my last post...
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Speculation.  By saying "not necessarily", you render your own point moot.  You cannot discredit information simply because your own optional interpretation doesn't fit.

That I'm speculating is exactly the point; just as you are. Because, there are several details mentioned by Aizu not in Three Keys. Yes, several details ended up changing, but we simply do not know that it were the same points as in Three Keys which were changed later on. Aizu's interview and Three Keys together do not confirm or deny these being the same concept, or them being different parts of Dark Elf's concept phase. Concept is not a static thing; it evolves over time. Someone like Dr. Vile who had many different concepts should highlight that.

Like you yourself said:
"You cannot discredit information simply because your own optional interpretation doesn't fit."

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We're going off on a tangent, though.  Because regardless of Aizu's words, that the Three Keys disclaimer exists cannot be denied, and as such, information from the Three Keys cannot stand as fact without support from another source.

Though the disclaimer exists, but there's nothing at current that outright denies any aspect of Three Keys; Inti saying it "may not" be canon does not exclude it from being all canon, just as much as certain key points may eventually turn out to be false, they may also turn out to be true. Which is why I objected to relating Dark Elf's Three Key concept to Aizu's words.

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What they need to do, is stop trying to suck up to Megaman 2, and just try something new already.

In my opinion, sucking up to Rockman2 AND Rockman WAS trying something new. Remember that "retro" was once new in a world which was all high definition and 3D. Likewise, with the introduction of slide and charge as early as the third and fourth games, the series was never able to explore the original gameplay concepts in full. By making these games to that original standard whilst incorporating their vast amount of experience with newer titles, both Rockman9 and Rockman10 were able to achieve things previously unprecedented in the series.

It's simply the case that Inti failed to add unlockable features outside of the core game without having to rely on downloads. Rockman9 and Rockman10 sorely needed something akin to RockmanS and RockmanC from Rockman Rockman. The means to eventually upgrade the gameplay to more modern standards, without taking away from the balance created by the Rockman2 base.

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not just that, imagine the overall complexity they CAN have. multiple floors and pathways, with powerups and stuff on them. Yknow, give the impression of an ACTUAL futuristic building or something. to get that one capsule you see up on a ledge, you would have to find a way to get up there.

Play more Metroid Prime?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 21, 2010, 12:56:27 PM
not just that, imagine the overall complexity they CAN have. multiple floors and pathways, with powerups and stuff on them. Yknow, give the impression of an ACTUAL futuristic building or something. to get that one capsule you see up on a ledge, you would have to find a way to get up there.
Like all 3D games have been for a long time, you mean. =P
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 21, 2010, 05:44:00 PM
As interesting as a 3D Megaman would be, there's a lot that could go wrong, too. Ever hear of the Polygon Ceiling (http://tvtropes.org/pmwiki/pmwiki.php/Main/PolygonCeiling)?

But as long as we're going to discuss 3D MM, I'd like the levels to be along the lines of the first two Tomb Raiders': expansive and atmospheric (though without the block puzzles).
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 21, 2010, 09:49:42 PM
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Play more Metroid Prime?
Hey, why not. The only problem being that first person probably wouldnt be the best route. I once again use X-buster as an example.

the thing is I feel capcom has become too afraid to try those kinds of new things. X7 failed horribly, and so now they are shunning the thought of another 3D megaman game. When in reality, they should have worked off of X7 as a base, and built up. change what was bad, and improve what was good.

I mean, all the other franchises from around Mega's time have already been in 3D since the N64. Megaman, had Legends which was it's 3D title, but with Legends all but dropped in the bin, Megaman has gone back to having no 3D titles. Something it sorely needs to catch up to the others.


Posted on: July 21, 2010, 11:04:09 AM
http://protodudesrockmancorner.blogspot.com/2010/07/inafune-talks-mega-man-universe.html

Quote
GS: Do you feel that Mega Man needs a reboot or makeover?
KI: I don’t think it is necessary to determine exactly where the character is heading. Mega Man 9 and Mega Man 10, which were done in the 8-bit style, proved that Mega Man is still widely accepted by its fan base. But, that doesn’t mean that we need to stick only to that 8-bit style because all the fans would get bored of the series. It’s not about whether or not the style is new or old; it is about making new ideas. I am always looking for new ideas for Mega Man.
Well, at least he recognizes it..
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 21, 2010, 10:03:15 PM
Well the creator of a series/franchise is not always right.

[spoiler](http://img137.imageshack.us/img137/1859/georgelucashfl289961143.gif)[/spoiler]
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Turian on July 21, 2010, 10:50:09 PM
Well the creator of a series/franchise is not always right.

[spoiler](http://img137.imageshack.us/img137/1859/georgelucashfl289961143.gif)[/spoiler]

Here, here!
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 21, 2010, 11:32:50 PM
Here, here!
...what..?

Posted on: July 21, 2010, 04:04:40 PM
BTW, I just spotted another script inconsistency in the X series. While not too significant in the grand scheme of things, it is notable.

In X4, when Sigma is conversing with the General in X's opening movie,

Sigma says "Do you believe they pose a significant threat?"

Now here's the difference.

In the English version, General replies with "Perhaps..."

After which Sigma continues with "You already know the truth General etc etc."

In the japanese version of this cutscene, General does not actually say anything until he dismisses Sigma.

Its interesting when you think about it, Since one moment he is almost agreeing with Sigma, that Maverick hunters may pose a threat to him, and then turns around and says he wont betray the humans.

with him not saying anything though, it makes his resolve to "not betray the humans" seem more solid.

http://www.youtube.com/watch?v=MyBLVQ_5uv8

compare with

http://www.youtube.com/watch?v=CixtpZiIk5A
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: KudosForce on July 21, 2010, 11:44:57 PM
That's Lull Destruction for ya; translators add in dialogue where there wasn't any, because, apparently, us Americans do not like it when there is silence (whereas silence has subtle, symbolic meaning, in Japan). ::)

Case in point: Dragon Ball Z's English dub.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Turian on July 22, 2010, 12:28:19 AM
...what..?

Posted on: July 21, 2010, 04:04:40 PM
BTW, I just spotted another script inconsistency in the X series. While not too significant in

I fixed my post. It should make sense now.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Align on July 22, 2010, 12:35:01 AM
I think it's "Hear, hear!" anyway, as in "Listen to this man!"..
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 22, 2010, 01:38:41 AM
Well the creator of a series/franchise is not always right.

[spoiler](http://img137.imageshack.us/img137/1859/georgelucashfl289961143.gif)[/spoiler]

My god....his neck....
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 22, 2010, 01:42:34 AM
What neck?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 22, 2010, 01:44:17 AM
Exactly.  It's been swallowed up by his love of special effects.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 22, 2010, 02:52:21 AM
(http://img.photobucket.com/albums/v502/Ashurahori/sfdgeasgresawe4gyae3tw.jpg)

Necks of fruitful creators prosper.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 22, 2010, 03:04:25 AM
that never fails to make me laugh.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: HokutoNoBen on July 23, 2010, 02:40:17 AM
So, Inafune came to the stage at the Capcom Panel. Here's the interesting bits:

Quote from: 1up Live Blog
5:19
   
Mike Nelson:
last but not least, Mega Man Universe
Thursday July 22, 2010 5:19 Mike Nelson
5:20
   
Mike Nelson:
Inafune is here to talk about his game.
Thursday July 22, 2010 5:20 Mike Nelson
5:21
   
Mike Nelson:
"I've come today to talk about this newly announced Mega Man project. and I'd like to introduce the producer who will be working with me on this. Ikaka Ahito. I'm not sure I spelled her name right."
Thursday July 22, 2010 5:21 Mike Nelson
5:22
   
Mike Nelson:
"The game won't be out for a little while yet. Please support us as you provide more information later." and now back to Inafune.
Thursday July 22, 2010 5:22 Mike Nelson
5:22
   
Mike Nelson:
you=we
Thursday July 22, 2010 5:22 Mike Nelson
5:22
   
Mike Nelson:
"I'd like to talk about Mega Man's history, first."
Thursday July 22, 2010 5:22 Mike Nelson
5:25
   
Mike Nelson:
He's talking about how Mega Man's true name is Rock Man, and how he thought it was always a goofy name (the Mega Man). He wasn't crazy about the old man pictures that was on the original box arts. "I know from personal experience, that more people come up to me and tell me how much of a Mega Man fan they are. This happens more in America than in a fan. The funny thing is is that they all introduce themselves as '#1 Mega Man" fan. So let's settle this. Who in this room is the #1 fan?"
Thursday July 22, 2010 5:25 Mike Nelson
5:27
   
Mike Nelson:
"Ok, lets meet at the Capcom booth and you guys will have to fight for the crown. I'm kidding, please don't punch each other. Ok, let's talk Mega Man Universe what a lot of you came for. As a lot of you know there is a trailer and is designed to be mysterious, in that it doesn't show what the game is about."
Thursday July 22, 2010 5:27 Mike Nelson
5:27
   
Mike Nelson:
"This trailer came about that everyone has their own idea what Mega Man is and what it means to them."
Thursday July 22, 2010 5:27 Mike Nelson
5:28
   
Mike Nelson:
"Everyone has their own perception of what Mega Man is. Our feelings in making this game is a platform in that people can play as their favorite mega man, or their favorite character, to encourage imaginative play with this game."
Thursday July 22, 2010 5:28 Mike Nelson
5:29
   
Mike Nelson:
"The goal of Mega Man Universe is for you to play as the Mega Man of your dreams."
Thursday July 22, 2010 5:29 Mike Nelson
5:30
   
Mike Nelson:
"The goal is to have Mega Man fans unite together in one place" (sounds like multiplayer of some sort) "I can't go into detail, but you might have an idea of what I'm talking about. And for those who haven't seen the trailer, we're going to show that right now."
Thursday July 22, 2010 5:30 Mike Nelson
5:31
   
Mike Nelson:
and again, this trailer is pretty great. These props are actually at the Capcom booth.
Thursday July 22, 2010 5:31 Mike Nelson
5:33
   
Mike Nelson:
"I know the trailer is a little mysterious, but what did you think?" Applause, of course. "We'll do our best to get this game into a playable form as soon as possible. We'll have more Mega Man Universe news coming in the near future. I feel bad that you call came here....but I'm going to let you in on stuff that the press doesn't even know..." But I'm HERE
Thursday July 22, 2010 5:33 Mike Nelson
5:35
   
Mike Nelson:
"Of course Mega Man Universe is someting I've always wanted to make. But there are other things going on in Mega Man for this year. There are going to be more Mega Man announcements forthcoming. I will tell you that it is an 'oft-requested thing'"
Thursday July 22, 2010 5:35 Mike Nelson
5:35
   
Mike Nelson:
the crowd starts to shout titles, to which he only responds "Thank You"
Thursday July 22, 2010 5:35 Mike Nelson
5:36
   
Mike Nelson:
so that's about it. The man is like Yoda. So we'll have to wait a little longer for more Mega Man Universe news, but it looks like we'll probably hear something sooner than that regarding an "oft-requested" Mega Man game.

- http://www.1up.com/do/newsStory?cId=3180510

Well, so we have more than one Mega Man game to look forward to, eh? Alright, Inafking...I'll play your waiting game.  owob
So there's more
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 23, 2010, 02:58:11 AM
Well, it can only be 3 things that people keep asking for.
MHX2, Legends 3, maybe PU2.

(Though Im keeping my fingers crossed for Xtreme 3. 8D 8D )
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Turian on July 23, 2010, 03:01:11 AM
Well, it can only be 3 things that people keep asking for.
MHX2, Legends 3, maybe PU2.

(Though Im keeping my fingers crossed for Xtreme 3. 8D 8D )

Legends 3. Its is the MOST often asked about Mega Man game.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Satoryu on July 23, 2010, 03:03:57 AM
What a tease you are, Inafune.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 23, 2010, 03:10:50 AM
The Kotaku article said that "fans began shouting for Legends 3" before Inafune said "Thank you". I dunno if they'd make two big Megaman games in a year, but maybe.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 23, 2010, 03:21:59 AM
Playable favourite characters, eh?

Quote
that people can play as their favorite mega man,

Why do I have a bad feeling that RS-MM will be excluded?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: HokutoNoBen on July 23, 2010, 03:27:15 AM
Legends 3. Its is the MOST often asked about Mega Man game.

It's some where between X and DASH. And I still think it sways a bit more in X's favor, if we count the larger Western fan base that cares more about X than DASH.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 23, 2010, 03:42:46 AM
Playable favourite characters, eh?

Why do I have a bad feeling that RS-MM will be excluded?

PLASMA POLWER!

They are probably going to go only for the game versions, and the box art versions of Rock.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 23, 2010, 04:58:03 AM
I'll play your waiting game.  owob

The waiting game sucks. Let's play Hungry Hungry Hippo!
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: CephiYumi on July 23, 2010, 05:06:10 AM
It is

Without a doubt

...whatever you want it to be
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 23, 2010, 05:09:14 AM
It is

Without a doubt

...whatever you want it to be

Cephi, you're being sexually cryptic here.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: CephiYumi on July 23, 2010, 05:14:35 AM
I-I am? o.o
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 23, 2010, 05:22:53 AM
You is!  8)
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: CephiYumi on July 23, 2010, 05:33:36 AM
I-If you say so ^^;
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Lilirulu on July 23, 2010, 05:53:34 AM
Playable favourite characters, eh?

Why do I have a bad feeling that RS-MM will be excluded?

Because RS-MM isn't that much a variation on the orignal MM :p

I'd rather playable Kalinka,Waltz, or Ra THOOOORRRRR

Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 23, 2010, 05:56:28 AM
Quote
Ra THOOOORRRRR

Given Mr. Inafune's attitude towards SAR...not likely. ;_; BUT DAMN THAT WOULD BE AWESOME.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protodude on July 23, 2010, 07:18:35 AM
Japan's MMU site is up: http://www.capcom.co.jp/megaman_universe/index.html

Curiously, they're calling MEGA MAN Universe as opposed to ROCKMAN Universe.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 23, 2010, 07:55:22 AM
Japan's MMU site is up: http://www.capcom.co.jp/megaman_universe/index.html

Curiously, they're calling MEGA MAN Universe as opposed to ROCKMAN Universe.
because thats the name they licensed from the start.

which was also odd.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Turian on July 23, 2010, 09:35:09 AM
Because they are hung up it not ruining the "Rockman" name with a non continuity game. If it says Mega Man they can just write it off.



I guess?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 23, 2010, 09:49:09 AM
Because they are hung up it not ruining the "Rockman" name with a non continuity game. If it says Mega Man they can just write it off.



I guess?
Dont think Continuity works the way you think it does, bro.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 23, 2010, 12:36:32 PM
This is a big crossover game, and I think Inafune wants to make it something international. Megaman was more popular than Rockman (he says) so I guess it's just a way to standardize the game all over. Only western players care about that boxart thing, for example.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Turian on July 23, 2010, 06:19:05 PM
Dont think Continuity works the way you think it does, bro.

I didn't say it wasn't Canon. Just not gonna fit in the storyline, MAYBE. We still know nothing about the games story. I'm just speculating. But Superbat made a good point, I'll go with that for now.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: HokutoNoBen on July 23, 2010, 06:55:37 PM
This is a big crossover game, and I think Inafune wants to make it something international. Megaman was more popular than Rockman (he says) so I guess it's just a way to standardize the game all over. Only western players care about that boxart thing, for example.

It probably also has to do with the fact that Inafune acknowledges that the Mega Man fan base is larger abroad than it is at home. Couple that with how Inafune has already made his displeasure with Japanese gamers known, and I guess that makes something like this only easier.

It'll be interesting to read the thoughts of 2channers and the like as we go forward. After all, many Japanese fans of the Akumajo Dracula series didn't take kindly to IGA trying to force the "Castlevania" name on them.  8D
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 23, 2010, 07:29:07 PM
I still think MegaMan is a cooler name than RockMan.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: CephiYumi on July 23, 2010, 07:39:42 PM
I like the use of both
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 23, 2010, 07:41:34 PM
Well I like that his real name is Rock, and that when he Strong Sense of Justice'd, he became MegaMan!  XD
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Lilirulu on July 23, 2010, 07:45:40 PM
Well I like that his real name is Rock, and that when he Strong Sense of Justice'd, he became MegaMan!  XD

Same here~! ouob
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Mirby on July 23, 2010, 08:06:18 PM
Oh, shut up PB. You know you love the name Blues even more. ;D
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 23, 2010, 08:08:37 PM
Indeed. But Blues isn't Rock, now is he?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Blackhook on July 23, 2010, 08:15:13 PM
Every hero needs an alter ego :D
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 23, 2010, 08:46:57 PM
I'd just like the name Rock if the series was about two buddy cops, Rock and Roll. And they solved crimes and stuff by doing big shoot-outs while ranting about their ex-wives and whining about being too old for this [parasitic bomb].
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Satoryu on July 23, 2010, 08:48:19 PM
I think they should've kept Knuckle Kid.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Turian on July 24, 2010, 02:52:07 AM
I'd just like the name Rock if the series was about two buddy cops, Rock and Roll. And they solved crimes and stuff by doing big shoot-outs while ranting about their ex-wives and whining about being too old for this [parasitic bomb].

You had a strong start there. But then you went all lethal weapon on me!
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: KudosForce on July 24, 2010, 02:59:25 AM
Same here~! ouob

That makes three of us. 8)
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: HokutoNoBen on July 24, 2010, 07:05:40 PM
We have confirmation of a release window. Winter. MMU section starts at 4:54

http://www.capcom-unity.com/jgonzo/blog/2010/07/23/let_me_take_you_for_a_ride:_a_tour_of_the_capcom_comic-con_booth_part_1

Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 25, 2010, 06:00:17 AM
Hoo boy, time to play catch-up.

If Inafune is completely in charge, expect evolution along the lines of no charge, and no slide. His big thing about Megaman is simple gameplay, thus we got Megaman 9.
Sometimes I hate it when you're right...

HOPEFULLY, the no charge/no slide thing will at least be contained in the NES style.  I mean, in all titles, they have acknowledged the other abilities, merely diminished them.  I'd just like to see them in without having to swallow double damage.

For that matter, I wouldn't mind seeing ProtoMan with an upgrade to restore the "ultimate buster" status he enjoyed in PU (could do without the boss-flinching, though, since that renders specials obsolete).

Well the creator of a series/franchise is not always right.
We're supposed to gather meaningful insight from the one fanbase that hates its own source more than the Sonic fanbase does?

Seriously, if you want to speak of "the creator is not always right", you don't need to look outside of Inafune.  Just look at X5: Leaving others to "finish" (I use that term *VERY* loosely, X6 or no X6) your current story without you just so you can abandon it in favor of a spinoff.  A spinoff which discards a great deal of signature elements, I might add.

What a tease you are, Inafune.
So true, but I'm still hoping for L3.  I'm also hoping it doesn't let Picard force me to play in HD.

Well I like that his real name is Rock, and that when he Strong Sense of Justice'd, he became MegaMan!  XD
As do I.

Also like to activate the R.O.C.K. System via ROCK ON! to become a MegaMan (it may not be in any text script but it is what the U.S. ZX wound up with vocally).

[spoiler=Zan Wars]
X's perfect virus countermeasures validates X's creation paragraph, whereas Zero's turning good and Omega's imperfect virus countermeasures effectively validates the entire section from Zero's creation to his turning good, albeit not every detail-
(http://home.comcast.net/~Anguirus/holdit.gif)
Sound logic, but I reject your premise.  I cannot agree with your examining conceptual validity based on paragraph spacing rather than on a point-by-point basis.  It's senseless.  Line spacing establishes related information but says nothing as to how, and therefore, in and of itself does not establish any dependency.

Quote
That I'm speculating is exactly the point; just as you are. Because, there are several details mentioned by Aizu not in Three Keys.
I'll grant you that both viewpoints are technically possible.  But as a matter of likelihood, I'm citing the parallels in what is directly stated, while you're citing discrepancies with what is at best loosely implied.  We're both on a limb, but I do think yours is further out.

Quote
Concept is not a static thing; it evolves over time.
My point.  3 Keys is concept.  Concept, as it evolves over time, cannot be treated as a singular whole with regards to its validity the way that a canonical source can.  That any portion, be it 30% or less, was altered does not invalidate the rest.  That any portion, be it 70% or more, was confirmed does not confirm the rest.

Quote
Though the disclaimer exists, but there's nothing at current that outright denies any aspect of Three Keys
"Not denied" does not equal "confirmed" however, thus the disclaimer remains in effect and should be reiterated when offering the Three Keys as a source.

Three Keys still contains information which has not been verified, including the transfer of negative Sigma Virus properties and their role in the creation of Dark Elf.  The sole cross-reference to those points is Aizu's interview quote regarding the "original" details of the Dark Elf's origins as having changed, and while the implication of additional information may be gathered from that quote, no such additional information is directly stated.  Make of that what you will.[/spoiler]
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 25, 2010, 02:18:43 PM
Quote
Also like to activate the R.O.C.K. System via ROCK ON! to become a MegaMan (it may not be in any text script but it is what the U.S. ZX wound up with vocally).

That's very Mega of you, I mean Rocking.

Quote
Sound logic, but I reject your premise.  I cannot agree with your examining conceptual validity based on paragraph spacing rather than on a point-by-point basis.  It's senseless.  Line spacing establishes related information but says nothing as to how, and therefore, in and of itself does not establish any dependency.

Not just the line spacing, but also the dependency within the text itself. Many facts simply do not make sense without the preceding ones. Case in point, Zero being turned good by the virus without the mention of his programming flaw. Which is why we had so many issues with just Three Keys.

Now that we have additional information to elaborate on otherwise fragmented materials, we should not disregard it unless a later release directly contradicts the information.

Quote
"Not denied" does not equal "confirmed" however, thus the disclaimer remains in effect and should be reiterated when offering the Three Keys as a source.

Thing is, you were citing a comparison between the two concepts in order to outright deny aspects of Three Keys. That comparison is invalid because we do not know the extent of the changes Aizu mentioned. Fact of the matter is that nothing in Three Keys has yet been denied, only confirmed and unconfirmed. The Dark Elf's Sigma Virus relation can still be entirely true, regardless of Aizu's words.  In fact even if Aizu meant exactly that part having changed, until we have a valid explanation to replace it, Inti can always go back and reintroduce concepts that once were. Likewise, Inti can at any point validate every aspect of Three Keys, just as much as they can invalidate the remaining unknowns.

Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 25, 2010, 02:39:30 PM
The amount of MM related discussions increased recently. Possibly related to the announcement of MMUniverse?

I love it.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 25, 2010, 02:40:58 PM
Making some more vague predictions, from what he said, I'm betting this game will let you pretty much adjust your play style to whatever type of gameplay you like. And since it's a 360/PS3 game, I'm betting it's big on download size, and probably has a ton of achievements/unlockables for completing the whole game with the 8-bit Megaman, or the Ugly Cover Megaman, for example. The game will obviously have to be beautiful beyond any kind of bit sprite art, since it's meant for HD consoles. And I'd honestly really would like it if you did something such as start as 8-bit Megaman, then as you progress, you would evolve in your own form and asthetic, as well as the levels. That'd be pretty fun.

By the way, what are we calling the ugly Megaman from the cover art? Cover Megaman? We need an official name for this [tornado fang]er.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 25, 2010, 02:42:29 PM
Ugly Man
Cover Man
AMERI-MAN

Donno.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Blackhook on July 25, 2010, 02:56:03 PM
Colorful coalminer man? CCM?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Turian on July 25, 2010, 04:07:57 PM
The Gold Bomber.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 25, 2010, 06:13:25 PM
No.

He shall be named Steve. Steve's good.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 25, 2010, 06:25:32 PM
The amount of MM related discussions increased recently. Possibly related to the announcement of MMUniverse?

I love it.
Me too. I was starting to miss these discussions.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: GP Aznable on July 25, 2010, 06:34:50 PM
Let's just see how far can it get better... nonetheless I'm not hoping much about this one.


The original series might have come to the dead end....
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: OBJECTION MAN on July 25, 2010, 06:40:10 PM
By the way, what are we calling the ugly Megaman from the cover art? Cover Megaman? We need an official name for this [tornado fang]er.

Megaman US1
or
Megaman AM1
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: KudosForce on July 25, 2010, 06:49:52 PM
How about...Mega Grandpa?

The original series might have come to the dead end....

Depending on how you look at it, that might be a good thing; That way, the Original MM fan game scene will be able to flourish and evolve! ;)

Myself, I think that they're using MM10 as a spiritual stopping point for the series, whatwith the MMX in-jokes/references involved.

Besides, it's good to quit while you're ahead, before the series reaches the unlucky number 13 (unlike Final Fantasy '>.>)
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 25, 2010, 06:53:23 PM

The original series might have come to the dead end....

If they keep making nes games instead of taking a new approach to classic, then it sure as hell has.
How about...Mega Grandpa?

Depending on how you look at it, that might be a good thing; That way, the Original MM fan game scene will be able to flourish and evolve! ;)


Fan games are a hell of a lot more creative that Capcom is willing to be with Megaman, but Id still rather see CAPCOM man up and try something new that will make me go "wow".

Actually, let's hope MMU is exactly that.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: GP Aznable on July 25, 2010, 06:58:37 PM
Besides, it's good to quit while you're ahead, before the series reaches the unlucky number 13 (unlike Final Fantasy '>.>)

This. [tornado fang]ing THIS.


In my country, they called FF13 'Turtle Hunting Game'. Man, this is a prove that DQ9 WAY better than FF13.

Sorry for off-topic.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 25, 2010, 07:18:07 PM
They can keep making classic NES style MM games, and I'll keep playing them!
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 25, 2010, 07:34:41 PM
I'll continue to look forward to them as long as they're good games in their own right.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 25, 2010, 07:48:39 PM
Megaman US1
or
Megaman AM1
No, it's Steve now.

(http://img.photobucket.com/albums/v502/Ashurahori/MegaManNES.jpg)

I have branded him so with MSPaint and Arial font.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 25, 2010, 07:50:23 PM
I'm a mod.

I declare his name is not Steve
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 25, 2010, 07:58:24 PM
How about Vaguely-Hungoverman?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 25, 2010, 08:07:27 PM
I'm a mod.

I declare his name is not Steve
Capcom will decide that, not mods. 8D
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Lilirulu on July 25, 2010, 08:13:20 PM
He should be called BOB

Or Mega/RockBoy for the irony of it.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 25, 2010, 08:27:51 PM
GoldenAssMan?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 25, 2010, 08:33:04 PM
Retro Man?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Blackhook on July 25, 2010, 09:27:44 PM
Golden squat dude?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Mirby on July 25, 2010, 09:57:02 PM
GoldenAcidMan?

fix'd. For he is Acid's avvy, thus his name is now Acid.


Steve Acid. ;)
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 25, 2010, 09:57:56 PM
How about we never speak of him again?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Mirby on July 25, 2010, 09:58:35 PM
Never-speak-of-him-again Man?

Nah, too wordy. :P
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 25, 2010, 09:59:34 PM
How about we never speak of him again?

Because then we'd forget a fine example of why one should never try to paint a cover for a game in the last six hours.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 25, 2010, 10:39:04 PM
I maintain Steve is his official name because I call shotgun quadruple infinity.

Say hello to Steve, everybody.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Mirby on July 25, 2010, 10:44:48 PM
I agreed. His last name is Acid though.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Blackhook on July 25, 2010, 10:45:46 PM
He musn´t be called Steve or he will be controled by the evil Marik Ishtar!
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 26, 2010, 01:29:13 AM
They can keep making classic NES style MM games, and I'll keep playing them!
You might keep playing them,others might too, but some others will gradually get tired of it. And once it dies off sufficiently, it will go back to how it was before 9.(AKA dead) Then god knows when we'll get another classic game again. X and Classic are the two that Capcom seems to leave on the shelf more often than not in favor of GOTTA CATCH EM' ALL POKEM- EXE/STARFORCE style games. Zero series is over... And ZXA sold badly enough that we are still waiting on ZX3 and it may not come for a long time.

I dont want Megaman to be nothing more than a nostalgic memory of the past.

Sure too much of a good thing CAN be a bad thing, (FF13 example noted,) But They cant just keep catering to one side of the fanbase. the other half deserves something for them too.
How about we never speak of him again?
Because then we'd forget a fine example of why one should never try to paint a cover for a game in the last six hours.
I maintain Steve is his official name because I call shotgun quadruple infinity.

Say hello to Steve, everybody.
Why not just U.S.  Box art Megaman?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 26, 2010, 02:02:11 AM
Flame you are extremely paranoid about the 8-bit style. To the point where it's just plain annoying.

Why the heck do you slobber over that? You don't even play Classic Mega Man.

Actually... don't answer. It will be the usual "I don't like it" debate anyway.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Mirby on July 26, 2010, 02:57:16 AM
It's because there's not enough pointy helmet for him to complain about in it. ;)
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 26, 2010, 02:59:11 AM
Flame you are extremely paranoid about the 8-bit style. To the point where it's just plain annoying.

Why the heck do you slobber over that? You don't even play Classic Mega Man.

Actually... don't answer. It will be the usual "I don't like it" debate anyway.
I dont? Why dont I? I sure do. I have played all megaman games out there from the numbered series, and the first GB game.

I just dont see why Megaman should be stuck in the past forever when other characters from his era have evolved and prospered. Megaman is the only one of them who cant seem to ever do so.

 Its more than just "not liking".
Ive played 1-6, and I enjoyed them. I played 7, and while It it isnt my favorite, I enjoyed it. I played 8, and loved it. Same for 8.5. Now. 8 and MMnB's style is real nostalgic to me, and yet I would rather they did not return to it.
Nostalgia can only go so far. And it's very possible to capture nostalgic feel while still adhering to the current era. (which actually, MMU might be doing.)

Its not that I dont like the 8 bit style, and it has nothing to do with paranoia. I just wish Capcom would stop trying to emulate Megaman 2, and try something else with the blue guy.. If they're going to go with 8 bit, at least do something new with it. not strip it down to Megaman 2's mechanics, and then give us the MM4 charge shot with double Damage in the form of Protoman. Bass was nice, and he had treble boost in 8 bit. Why not bring back Megaman's own rush adapters that he hasn't used since 6 and 7? Maybe introduce a new one. or even a new Rush ability. Hell, if they went as far out as to give us Bass in an 8 bit game, then give us Duo, and give him a unique play style. His giant fist more than allows it. Or bring in the split paths from 6.

what bothers me isnt so much the 8 bit style as what it represents when Capcom makes "retro games" in its style. nothing new. Just new bosses. I mean, at least take some stuff from the other 8 bits too. they've got plenty to offer.

And if anything, it goes back to what I said. the other side of the fanbase that would prefer a more modern Megaman needs some love too.

Id just like a little evolution in my Megaman.

[insert Mark Gatha 'You Maverick!" here ]

It's because there's not enough pointy helmet for him to complain about in it. ;)
here we go again with that.

THAT was just my opinion dear lass.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Mirby on July 26, 2010, 03:00:18 AM
You know I was just messing with you there by pointing out one of your more... humorous arguments, right?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 26, 2010, 03:02:40 AM
You know I was just messing with you there by pointing out one of your more... humorous arguments, right?
I'll humor you then.

pointy helmets.

http://i887.photobucket.com/albums/ac71/Flame-G102/post%20stuff/Zerohelmets-2.png
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 26, 2010, 03:09:34 AM
Quote
what bothers me isnt so much the 8 bit style as what it represents when Capcom makes "retro games" in its style. nothing new. Just new bosses. I mean, at least take some stuff from the other 8 bits too. they've got plenty to offer.

So, the new techniques used for said bosses (Block Devil anyone?), unique enemies and stage hazards, and ability to play as Proto and Bass in an 8-bit environment don't count?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 26, 2010, 03:12:56 AM
I mentioned Bass. I wouldnt mind plaing protoman proper though, without having to take double damage and using the charge shot from 4.

That, and theres no reason for Megaman to forget an ability hes had since 3. the Charge shot I can swallow on the grounds of gradually disarming as time went by. (petty incients wouldnt require a giant energy blast. Though even then theres little reason why Light wouldnt have given it back after 9) But the slide? he forgot how to slide?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Mirby on July 26, 2010, 03:17:14 AM
I just figured it out! Wily put the points on Zero's helmet so he could headbutt X and kill him in one blow, like spikes!! 8D
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Dexter Dexter on July 26, 2010, 03:19:45 AM
If they're going to go with 8 bit, at least do something new with it.
Didn't Mega Man 10 do that? I mean, special stages with Rockman Killers in them, and gameplay based on actual skill rather than... what Mega Man 9 had, and... et cetera?

Or bring in the split paths from 6.
Again I ask, didn't Mega Man 10 do that? What I saw in it was a Mega Man game that exceeded 8-bit standards, despite the 8-bit facade. (And by "facade" I mean "graphics", although I think that term is vague somewhat.)

Id just like a little evolution in my Megaman.
So would I, but it looks as if Inafune will stick to the much-beloved (by Inafune and most MM fans) 8-bit appearance. Honestly, I wouldn't care if the next MM game was 8-bit, 16-bit or whatever (but I'd prefer for the next one to be 16-bit), but we should muster up patience if we are ever to see a MM game without the 8-bit look.

Damn, I've been typing for so long and everybody's posting here and there. o-O MUST... POST

Posted on: July 25, 2010, 08:17:43 PM
You know what I'd like to see?

8-BIT X GAME
8-BIT X GAME
8-BIT X GAME
8-BIT X GAME
NES style
*shot*
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 26, 2010, 03:19:48 AM
As Gonzo said, they do new things.

Playable Protoman and Bass, Time attack modes and boards and DLC (wether THAT is good or not is another matter). Progress is there, although it's slowly I admit that.

Al lthe points you made can be kept and improved while they keep the 8bit style.

And this:

8-BIT X GAME
8-BIT X GAME
8-BIT X GAME
8-BIT X GAME

Has to happen. I demand it.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 26, 2010, 03:33:00 AM
We already had 8 bit X. it was called Xtreme and Xtreme 2.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Dexter Dexter on July 26, 2010, 03:45:37 AM
Not in NES style, mind you.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 26, 2010, 03:53:59 AM
Im pretty sure thats how it would have looked.

Abeit- with better colors.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: KoiDrake on July 26, 2010, 04:58:37 AM
I think I've said it before, but... Xtreme was awful
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 26, 2010, 05:02:53 AM
Only the first one. The second one was the [parasitic bomb].
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 26, 2010, 05:04:05 AM
I'd like the second one more if I could defeat Wire Sponge. ;_;
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 26, 2010, 05:21:58 AM
You might keep playing them,others might too, but some others will gradually get tired of it. And once it dies off sufficiently, it will go back to how it was before 9.(AKA dead) Then god knows when we'll get another classic game again.

You can use the exact same argument in reverse for why others might NOT play it if it is not in 8-Bit style. 
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 26, 2010, 06:54:32 AM
You can use the exact same argument in reverse for why others might NOT play it if it is not in 8-Bit style. 
Yes, true..
But what solution would you propose then to that argument, if it is applicable to both sides?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Mirby on July 26, 2010, 06:56:48 AM
How about ignoring that possibility, and just enjoying the games when they come out? That's what I do, and it saves me a lot of stress.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 26, 2010, 07:39:50 AM
Yes, true..
But what solution would you propose then to that argument, if it is applicable to both sides?

You're asking for a solution to a problem that I don't think Capcom cares about, because they know full well that no matter what MM game they put out, their most loyal of MegaMan fans are going to buy, no matter whether it's 8-bit, 16-bit, or PB-bit.  As of right now though, nostalgia is in, and the non-hardcore "buy every MM game" people are enjoying the classic 8-bit style which they grew up on, as well as the awesome cheesy box art.  They have no reason to stop. 

The thing you seem to be missing out on here is that the problem are gamers, not Capcom.  No matter what they do, they can't please everybody.  Whereas someone like you complains about them keeping up the 8-bit classic game play, someone like me loves it and doesn't care.  For me, the 8-Bit classic games are all I look for in my classic Mega Man.  Perhaps they can make the slide & Mega Buster downloadable or unlockable, just like in Rockman Rockman.  Perhaps they can give me more Overpowered Playable Blues, or more Roll in different outfits with her broom-fu mastery.  For me, those are all just icing on the cake.  Like I've said many times, the only reason I stopped buying NES MegaMan games is because they stopped making them.

For all you know though, the solution IS Megaman Universe.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 26, 2010, 07:44:35 AM
Your right.


Also, playable Roll would be amazing.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Mirby on July 26, 2010, 07:52:30 AM
PB-bit.
Is that the most sexcellent bit level?

and you should totally work that into your personal text or something.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 26, 2010, 09:56:53 AM
I'll be the first one to defend the idea that the Megaman series needs to evolve, and that hardcore fans should go screw themselves if they want the same game over and over. But even I'll have to admit that Capcom is the last company to do something like that. While they're making money, they'll give the fans what they want, and they don't mind adding a few more sprites to the last game and calling it a sequel. Heck, I was VERY surprised, before playing the actual games, to see how much actual non-text content was added to each new Phoenix Wright game. The DS ports with minimal updates didn't help. It's the way Capcom works. While directors like Kojima want to give a whole new spin on a game, innovating and changing it on each new iteration, Capcom simply adds new stuff and is done with it. I expect Dead Rising 2 to work EXACTLY like the first one did, only with more combos, more features, and a new character/world. But it'll feel EXACTLY the same, without any changes.

Tons of companies do this for alot of games. Using the same engine/assets.

...Capcom is just blatantly obvious about it.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 26, 2010, 10:25:26 AM
Tons of companies do this for alot of games. Using the same engine/assets.

...Capcom is just blatantly obvious about it.

Cause they know it's going to make them money.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: KudosForce on July 26, 2010, 12:55:07 PM
Also, it helps most players remain in their comfort zone. If things get too drastically different, they'll get hesitant and be turned off.

Let's not forget that Capcom aren't the only ones who've recycled a game engine structure, recently. *cough*Nintendo'sSuperMarioGalaxy2*cough*
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 26, 2010, 01:29:50 PM
Also, it helps most players remain in their comfort zone. If things get too drastically different, they'll get hesitant and be turned off.

Let's not forget that Capcom aren't the only ones who've recycled a game engine structure, recently. *cough*Nintendo'sSuperMarioGalaxy2*cough*
Nintendo's spent years making completely original Mario games in look, aspect and gameplay. If their very best Mario game of all time (widely regarded as, for you picky ones) requires an expansion, I say let them. As long as we're not still getting Mario Galaxies for years, I'm okay with it. But for one, although I love playing certain games and wish there could be more of them, I certainly hate playing expansions of the same game for years and years.

Also, time for more speculatan:

As Steve is finally given some gameplay importance in the next game, anyone thinks he'll play a little differently, or he'll be the same as regular Megaman gameplay, with just a skin? An ideal thing would be to have Steve-based levels, complete with ugly boxart enemies and bosses. At least a single level, just for fun.

...man, now I want a Steve game.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: KudosForce on July 26, 2010, 06:52:28 PM
Hmm, fair enough. Though, it can be difficult to find ways to innovate things, or mix them up a bit.

That said, it's not confirmed if Mega Grandpa's actually in yet, but we'll see. ;)
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 26, 2010, 06:54:32 PM
Capcom tried to be innovative with Breath of Fire.

It killed the series.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: GP Aznable on July 26, 2010, 07:06:48 PM
Capcom tried to be innovative with Breath of Fire.

It killed the series.
Yeah, I miss this series. Great RPG. Unique characters.


I have to agree with you, sometimes being too innovative might backfire. I can dare say that I actually have fun with those old-school games. But I gotta admit that things must change... be it better or worse.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Satoryu on July 26, 2010, 07:51:51 PM
"Don't change what ain't broken" is a true Mega Man fan's creed. If you don't like the same old stuff in every game, why the hell are you here?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 26, 2010, 08:20:10 PM
Capcom tried to be innovative with Breath of Fire.

It killed the series.
Innovation also requires quality to succeed.

"Don't change what ain't broken" is a true Mega Man fan's creed. If you don't like the same old stuff in every game, why the hell are you here?
Well, it seems I do not fit your definition of a true Mega Man fan.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Mirby on July 26, 2010, 08:30:19 PM
Innovation also requires quality to succeed.
Well, it seems I do not fit your definition of a true Mega Man fan.
Innovation also requires execution. It can be innovative, but even if it's good quality, it needs good execution as well.

And I don't either, by those standards.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 26, 2010, 08:51:38 PM
Innovation also requires execution. It can be innovative, but even if it's good quality, it needs good execution as well.

And I don't either, by those standards.
There's alot of factors, but quality includes execution, design, etc.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Mirby on July 26, 2010, 08:54:20 PM
True, true.

This only means we're in agreement here, ya know.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 26, 2010, 09:02:59 PM
Yep, I know. Don't get me wrong, I love the original series and still play it. But after two new retro games, I think it needs something fresh.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Fariator on July 26, 2010, 09:05:37 PM
"Don't change what ain't broken" is a true Mega Man fan's creed. If you don't like the same old stuff in every game, why the hell are you here?
Sure. Classic Castlevania jumping isn't broken, because it gets its job done - don't fix it. Oh, wait...

While I don't mind repetition as long the gameplay stays fun, the fact is that innovation and ambitious game designing is hardly seen in today's commercial games. Hopefully Capcom breaks that tradition for once in years with Universe. For me Sin & Punishment 2 is definetely the freshest game expierence in years. It would be so satisfying if I get that feeling with a Mega Man game for once, too.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Lilirulu on July 26, 2010, 09:29:12 PM
I'll be on the side of innovation and change when I can play all the megamna games on my DS :p
Though most of my opnions will be null and void seeing as I only can watch walkthroughs/let's play of games becuase I don't have the money for the console there on/the game itself.

8D I can't wait to see Let's Plays of MMUni! I wonder if it'll have a stage creator feature like MMPU
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: ST Jestah on July 26, 2010, 09:43:38 PM
A thought just ocurred to me. If MMUni truly is gonna be a build-your-own Mega Man game game.

Would it be possible to make your own Robot Masters even if the game comes with a new set of them? And what about fortress bosses, would we be able to make those too?
If it does, I know a certain few people who would be happy with this...well a lot really.

Also, options to give your mega man diffrent actions. Such as giving him the ability to dash, slide and chargeshot.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Blackhook on July 26, 2010, 09:50:49 PM
I'll be on the side of innovation and change when I can play all the megamna games on my DS :p
Though most of my opnions will be null and void seeing as I only can watch walkthroughs/let's play of games becuase I don't have the money for the console there on/the game itself.

8D I can't wait to see Let's Plays of MMUni! I wonder if it'll have a stage creator feature like MMPU

Just like me....
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 27, 2010, 12:13:45 AM
Yep, I know. Don't get me wrong, I love the original series and still play it. But after two new retro games, I think it needs something fresh.
SOME people would consider going back to 8 bit "fresh"
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 27, 2010, 12:27:42 AM
And SOME people are still spouting utter bullshit.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: KudosForce on July 27, 2010, 12:28:16 AM
Speaking of fresh, it was nice of them to introduce sports (Strike Man), as a new RM theme.

It'd be nice to see some other new ones. Of course, I expect some of the old ones to get re-used again. There can only be so many themes, after all...
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Mirby on July 27, 2010, 12:30:00 AM
Classic GridMan anyone?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 27, 2010, 12:30:47 AM
Classic GridMan anyone?

Who now?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Mirby on July 27, 2010, 12:31:57 AM
Meijin's Navi in EXE5.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 27, 2010, 12:33:14 AM
Oh... well I never played that one.

Stopped paying attention to BN after MMBN4
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 27, 2010, 12:36:41 AM
Meijin's Navi in EXE5.

That's Footman from EXE. GridMan is Mr. Famous' from Battle Network.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: KoiDrake on July 27, 2010, 12:40:52 AM
SOME people would consider going back to 8 bit "fresh"
We don't want fresh stuff, we want fun games. If they can obtain fun with a fresh idea that's another story.
I wouln't mind seeing a new classic game released periodically actually, considering they are cheap to produce and yet fun to play.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: KudosForce on July 27, 2010, 12:56:27 AM
I wouln't mind seeing a new classic game released periodically actually, considering they are cheap to produce and yet fun to play.

I can vouch for and live with that philosophy.

Classic GridMan anyone?

That will only happen if Capcom has the guts to make an official Classic Shark Man (which would be the equivalent of "Jumping the shark", basically). :(
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 27, 2010, 01:03:10 AM
Evolution is always necessary sooner or later. In pretty much everything. Games included. Sooner or later, Megaman games are going to need to evolve, mostly because I don't see any young people being completely enthralled by the retro style of the games. I'd like to see a good and steady evolution, not just "we want the same thing over and over again and [tornado fang] non-fans".
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 27, 2010, 01:05:44 AM
Mega Man's evolution was called "X"
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: KoiDrake on July 27, 2010, 01:16:17 AM
They can always make a spinoff game or a sidestory like Megaman & Bass for that too.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 27, 2010, 01:35:23 AM
Mega Man's evolution was called "X"
Which wasn't much of an evolution in the first place.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: HokutoNoBen on July 27, 2010, 01:43:39 AM
Mega Man's evolution was called "X"

As well as "DASH", "Zero", "ZX", "Ryuusei" and "EXE", as well as the various spin-offs they inspired (Hello, Battle N Chase, Soccer, Arcade "Power" games, Network Transmission, and etc.). All of which could be described as different approaches that tried to change up the Rockman formula, to different degrees and just as many levels of success.

So, I merely say give credit where it's due. Capcom and their affiliates have definitely tried to do different things with the Rockman series. And even there, they couldn't please everyone, in spite of the different things that each respective series/game tried to offer. After all, ZX could be described as a game that tried to definitely "evolve" the Rockman series, and look what happened there, sales- and critically-wise.

I'll openly admit that while I would definitely welcome almost any new twist(s) that Capcom could offer for the series, going more conservative is likely to be Capcom's line of reasoning for going for the nostalgia. By and large, it works. And in Japan, especially, developers on that side have had a rude awakening that basically boils down to how they can't rely on the more "fair-weather" non-fans and kids to get sales, and the attempt to market to that demographic has only done more to turn off established fans. So, if you're a company in the interest of making money, what should you do? Continue to try and vie for a demographic that couldn't give a rat's ass, no matter what you try to do to appeal to them, or go more for the "true blue" who are practically guaranteed sales as long you don't [acid burst] them off too much? The answer should be clear, especially in this economy. 8D

Which wasn't much of an evolution in the first place.

Well, which is it? You just said...

I'd like to see a good and steady evolution

And X was definitely an evolution of the classic Rockman formula. By virtue of giving the main character new abilities, it incited a whole new means for level designers and play testers to work towards the goal of balancing a game play experience. Isn't that EXACTLY what you wanted? 
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 27, 2010, 02:35:04 AM
X didn't evolve the franchise much. The character still controlled pretty much the same way, just with a few added abilities. They could have easily added those abilities and made the enemies a bit more serious in the original series. It would have been the exact same thing. Legends felt like the first truly different game, not because it was 3D, because it played differently. Seemed like a bit of an evolution, but they never went through with it. And while pretty much all platforming characters have either died or continue to evolve, Megaman keeps standing in the exact same place, not being able to duck or aim his damn gun. Instead, we get a dash and a wall jump. Notice something with pretty much every single franchise there is. They evolve, so game characters have more freedom of movement and become more powerful as a result. We can verify this with pretty much every single franchise. Even stuff like Final Fantasy and Resident Evil have tried to give players more freedom in their latest titles, so the gameplay experience is more of a "I am a fun-to-control, powerful, all-around playable character, let me go through this well-crafted challenge", rather than "Oh no! I cannot aim at this enemy directly above me! This is making my game quite tougher!" This WORKS. Even Mario and Sonic, dispite returns to their roots once in awhile, always keep evolving their gameplay, for better or for worse, for the sake of getting more and more people to enjoy the experience. While Megaman seems like a very closed affair. JUST for the hardcore fans. I honestly think that's not a very healthy route to lead a franchise.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 27, 2010, 03:38:16 AM
X5 introduced Ducking. Then suddenly, after X7, Ducking disappeared.  Im still asking myself what possible reason there could have been for making X and co. not be able to duck anymore.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Gaia on July 27, 2010, 03:47:48 AM
Axl's ability to hover, maybe? Send him in and you can cover (almost) any obstacle with ease.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 27, 2010, 04:54:45 AM
yeah, but what happened to ducking? Not even in ZX can you duck. Its like X and Zero, (and Axl for that matter, since he could duck in X7,) forgot how to bend their legs that way.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 27, 2010, 05:56:23 AM
I'll openly admit that while I would definitely welcome almost any new twist(s) that Capcom could offer for the series, going more conservative is likely to be Capcom's line of reasoning for going for the nostalgia. By and large, it works. And in Japan, especially, developers on that side have had a rude awakening that basically boils down to how they can't rely on the more "fair-weather" non-fans and kids to get sales, and the attempt to market to that demographic has only done more to turn off established fans. So, if you're a company in the interest of making money, what should you do? Continue to try and vie for a demographic that couldn't give a rat's ass, no matter what you try to do to appeal to them, or go more for the "true blue" who are practically guaranteed sales as long you don't [acid burst] them off too much? The answer should be clear, especially in this economy. 8D

You know, my statement of this was much smaller! XD
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Mirby on July 27, 2010, 06:00:30 AM
Was that the one with "PB-bit" in it?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Gary Loaki on July 27, 2010, 06:05:52 AM
Am I the only one here who wants a completely 8-bit Megaman game with an in depth character creation system a-la 3D Dot Game Heroes?

Plus full buster customization? (That was we can indeed get Ryu to play? :3)
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 27, 2010, 06:10:08 AM
Am I the only one here who wants a completely 8-bit Megaman game with an in depth character creation system a-la 3D Dot Game Heroes?

Plus full buster customization? (That was we can indeed get Ryu to play? :3)

I'm hoping this is in MM Universe.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 27, 2010, 06:33:33 AM
I'm hoping this is in MM Universe.

Seconded. :) I'd have lots of fun with both systems.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: KoiDrake on July 27, 2010, 07:15:57 AM
yeah, but what happened to ducking? Not even in ZX can you duck. Its like X and Zero, (and Axl for that matter, since he could duck in X7,) forgot how to bend their legs that way.
The way I see it, Megaman games where made for you to jump in order to dodge. Adding the ducking would make the game a lot less dinamic, as you would be able to just stay on place and see how the shots go over you.
Now, the slide is a whole different story. I could care less about the charged shot in Megaman, but why did they took that away? It brings so many posibilities!
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Ramzal on July 27, 2010, 03:04:10 PM
I'm personally getting sick of milking 8 bit. Honestly, if they do it again it's not even them taking chances anymore, but trying to appeal to a sheep like fanbase. I've already lost a lot of interest in new Megaman games, they need to try something -new- soon or have Megaman fall out, because the new age gamers don't dig it -that- much.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 27, 2010, 03:10:26 PM
Plus full buster customization? (That was we can indeed get Ryu to play? :3)

So basically an improved version of what Legends had?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 27, 2010, 03:20:18 PM
Quote
"Oh no! I cannot aim at this enemy directly above me! This is making my game quite tougher!"

Play X7 more.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 27, 2010, 04:15:55 PM
Play X7 more.
I have. It's just a bad game.

I really do love it when people talk to me about a specific series with something that bothers me, and when I explain my disdain for that thing, they tell me to play this one specific game of the series in this one specific part with this one specific move. I'm a dude who's played certain games of the series which he's find pretty damn cool and fun. I'm not about to get buried under six tons of bullshit just to uncover this amazing single move that other games have been doing as standard and better for years

(People who go "DEN UR NOT A FAN!!", being a fan doesn't mean you have to like everything the franchise you're a fan of is in. I'm also a fan of Sonic, Crash and Spyro. And I don't have to enjoy all the crap they put out with those nowadays.)
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 27, 2010, 04:44:38 PM
Quote
I have. It's just a bad game.

Thus you know why Capcom is afraid of evolution.

Quote
I really do love it when people talk to me about a specific series with something that bothers me, and when I explain my disdain for that thing, they tell me to play this one specific game of the series in this one specific part with this one specific move.

Except, ducking has been in the series since X5, and aiming since Rockman and Forte. Fact of the matter is, they tried these elements, have made proper use of these elements. They simply felt there to be adequate reasons not to include them in their other titles. One could bring up plenty of reasons why these moves work against a certain gameplay ideal intended by the developers.

Case in point, ZX restricts ducking to Hu/Re forms, and aiming to Model F, for specific gameplay reasons.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 27, 2010, 04:52:02 PM
Evolution has to be done well in order to be good. That evolution was forced, and the game itself was bad. It wasn't because it was slightly different. It was because it was more of the same in the worst way.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: GP Aznable on July 27, 2010, 05:53:39 PM
Ok. How 'bout a Megaman game that played like Gears of War? Gamer these days sure fond of 'the Tough-Space Marine' type character, which might fit the MM1(US) cover Megaman. He sure looked like one. As for the robot masters, let them be.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Flame on July 27, 2010, 06:24:04 PM
Ok. How 'bout a Megaman game that played like Gears of War? Gamer these days sure fond of 'the Tough-Space Marine' type character, which might fit the MM1(US) cover Megaman. He sure looked like one. As for the robot masters, let them be.
I think this is another thing some dont seem to get. All because I want a current Gen megaman doesnt mean I want a Halo/Gears of War clone with BROWN AND BLOOM. Why cant I just get, yknow, HD Current Gen Megaman? Megaman re-tooled for the current hardware?
a fully 3D, HD Megaman, with nice graphics, and fun gameplay?
Whats so hard to understand or accept about that? Nostalgia on the brain? Because Nostalgia very quickly becomes "milking" and the "sheep like fanbase" that Ramzal mentioned, will just eat it up. And since the older fanbase is so enthralled by nostalgia, thats all we will ever get.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 27, 2010, 06:26:05 PM
What I don't get are people who think CHANGE IS GOOD CHANGE MUST HAPPEN and then forget that change might as well turn something into [parasitic bomb].

3D Mega Man? Sure, I'm cool with that. But classic Mega Man in 3D? I don't need that.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Lilirulu on July 27, 2010, 06:39:02 PM
I'd be happy with a MMPU style megaman game (on the DS)
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 27, 2010, 06:42:29 PM
I'd be happy with a MMPU style megaman game (on the DS)

I think every new game will from now on go onto the 3DS.

Wasn't a MM game for the 3DS announced already? I hink there was one on the game list
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: GP Aznable on July 27, 2010, 06:43:02 PM
Yea, I maybe wrong about my opinion and you do have a point, Flame. Some fans are sticking with the ideas that said 'Old-School rules! No changing. BAD BAD BAD.' For me, nostalgia's good, changing also good as long as the gameplay is still fun yet simple. I don't care what those picky fans say about MMU, I just wanna see how the outcome would be.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Lilirulu on July 27, 2010, 06:45:23 PM
I think every new game will from now on go onto the 3DS.

Wasn't a MM game for the 3DS announced already? I hink there was one on the game list

And that makes me sad :C I just got my DS this year, just to learn that there is a new system coming out that I won't be able to afford

Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 27, 2010, 06:47:47 PM
You can always get a 3DS later. When Nintendo releases the next handheld!

It will be a small device that enables you to connect your brain to Nintendo's Wiirtual Reality system wherever you are!
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 27, 2010, 06:58:47 PM
Quote
Some fans are sticking with the ideas that said 'Old-School rules! No changing. BAD BAD BAD.'

See: X7, ACID and Zan's posts.

About the 3DS: I don't remember any Megaman game announced for it. (Yet, hopefully)
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 27, 2010, 07:03:36 PM
About the 3DS: I don't remember any Megaman game announced for it. (Yet, hopefully)

Huh... could have sworn that I heard something about MM2 getting 3D-ified

Oh well. It's bound to happen. Has there ever been a Nintendo handheld without a Mega Man game?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Fariator on July 27, 2010, 07:11:38 PM
Oh well. It's bound to happen. Has there ever been a Nintendo handheld without a Mega Man game?

Virtual Boy... As if it counts.

And Mega Man 2 is being re-released on 3DS, just with the addition of 3D magic. So for now it doesn't matter all that much.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 27, 2010, 07:14:54 PM
I thought MM2 3D was part of a collection. :/ Bah, my memory's shitty.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 27, 2010, 07:37:22 PM
Virtual Boy... As if it counts.

Welllllll isn't the 3DS basically the Virtual Boy done right?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Fariator on July 27, 2010, 07:51:09 PM
It's the DS done better(?). Honestly I keep reading 3DS as "Triple Dual Screen".

But about MMUni, are there any clues when actually worth the time revelations concering the gameplay would be shown?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 27, 2010, 07:52:09 PM
I'm personally getting sick of milking 8 bit. Honestly, if they do it again it's not even them taking chances anymore, but trying to appeal to a sheep like fanbase. I've already lost a lot of interest in new Megaman games, they need to try something -new- soon or have Megaman fall out, because the new age gamers don't dig it -that- much.

Except, the "new-age gamers" already don't dig MegaMan that much already, and they're not going to jump in just because of sparkling new graphics, fabulous new super motion controls, or dazzling new gameplay.  They have their Madden's, they have their Wii Sports & Party game, on so on and so forth.  Again, what you and Flame don't seem to understand is that the "sheep-like fanbase" is their most loyal customer, and they are the ones who buy their product a lot more than anyone else, so from a business standpoint, it currently makes sense to continue with the oh-so boo hoo terrible 8-bit nostalgia milking.  Hell, perhaps they even made SheepMan as a testament to how we will buy anything they put out!  

Once again, the problem isn't Capcom, but the gamers themselves.  The problem is people like me, because I WILL BUY ANY 8-BIT MEGAMAN GAME THEY PUT OUT without any remorse or regret, because those are the MegaMan games I have the most fun playing, more than the X series, more that any series.  SO, in order to get them to stop milking the 8-Bit Cow, you're going to have to convince people like myself to stop buying the 8-bit games.  Guess how good your chances of that happening are? I'll give you a hint. Your percentage of success has the same name as a popular MM Universe character!  8)
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 27, 2010, 07:53:55 PM
But about MMUni, are there any clues when actually worth the time revelations concering the gameplay would be shown?

Next best date is TGS (Tokyo game Show) at September 16th, if Capcom doesn't show there we will have to wait for info to slowly come in.

I tell you though:

If MMUni is indeed a "make your own MM game" title then you can bet your bums I will make Paper Mega Man
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Satoryu on July 27, 2010, 08:08:53 PM
What I don't get are people who think CHANGE IS GOOD CHANGE MUST HAPPEN and then forget that change might as well turn something into [parasitic bomb].

The PS2 Castlevanias are a good indication of that. People clamored for something other than Metroidvanias, they get something different, and proceed to hate on it. (Disclaimer: I am a fan of both PS2 games.) The internet is so fickle. They don't know what the hell they want.

To clarify my original post, I am not in any way lobbying that any and every Mega Man should be emulating 2. To me, the most Mega Man needs to evolve is introducing a few new ideas in each sequel or subseries. Which they've done in most if not all games. Add things on to enhance the gameplay that was already there. There's no need to reinvent the wheel. The exceptions of course are Legends, EXE and SS, because they're completely different genres. But within those subseries, how much did they evolve with each next game?

And wanting Mega to aim his regular weapon is blasphemy. You don't do that. That's not how Mega Man works.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Zan on July 27, 2010, 08:34:48 PM
Personally, they can evolve as much as or little as they want to. As long as the games continue to be quality titles. And regardless of how retro Inti goes, they deliver quality.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Satoryu on July 27, 2010, 08:38:42 PM
Personally, they can evolve as much as or little as they want to. As long as the games continue to be quality titles.

The greatest truth of all.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Protoman Blues on July 27, 2010, 09:03:00 PM
Plus, for all we know, MM Universe is an evolution of sorts for the franchise.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Bueno Excelente on July 27, 2010, 11:42:54 PM
I think this is another thing some dont seem to get. All because I want a current Gen megaman doesnt mean I want a Halo/Gears of War clone with BROWN AND BLOOM. Why cant I just get, yknow, HD Current Gen Megaman? Megaman re-tooled for the current hardware?
a fully 3D, HD Megaman, with nice graphics, and fun gameplay?
Whats so hard to understand or accept about that? Nostalgia on the brain? Because Nostalgia very quickly becomes "milking" and the "sheep like fanbase" that Ramzal mentioned, will just eat it up. And since the older fanbase is so enthralled by nostalgia, thats all we will ever get.
Simple-minded people will protect what they know and attempt to make it last forever, criticizing anything different. Games are either old-school classic style, or they're SPACE MARINES FPS SWEARING JOCKS EVERYWHERE.

There's the possibility of good change. People just gotta be able to see it.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 28, 2010, 12:01:11 AM
They can change Mega Man X, Mega Man Zero and Mega Man Legends as much as they want, but not MMC. If that results in anything even remotely resembling the abomination that is X7 I will thwo a tantrum that breaks the planet in two.

You want experiments? Make a new Mega Man.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Alice in Entropy on July 28, 2010, 12:05:58 AM
If that results in anything even remotely resembling the abomination that is X7 I will thwo a tantrum that breaks the planet in two.

This sent me into a fit of giggles, for some reason.

I don't play Mega Man games as much as I used to, nor do I care much for franchise anymore, so I have little else to say. :U
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Hypershell on July 28, 2010, 12:25:27 AM
Except, the "new-age gamers" already don't dig MegaMan that much already, and they're not going to jump in just because of sparkling new graphics, fabulous new super motion controls, or dazzling new gameplay.  They have their Madden's, they have their Wii Sports & Party game
(http://home.comcast.net/~Anguirus/objection.gif)
You need there to actually be a non-NES-style MegaMan game on the Wii before you can make the claim that Wii party games would thwart a new-age MegaMan.  Not since the SNES has Capcom given a Nintendo home console an original, traditional MegaMan title.

Games are either old-school classic style, or they're SPACE MARINES FPS SWEARING JOCKS EVERYWHERE.
I really hate to admit how much truth there is to that...

Quote
There's the possibility of good change. People just gotta be able to see it.
There will always be good change and bad change.  That's life.  There have been good changes to MegaMan.  Just because they re-use a lot of crap doesn't mean that they haven't made some nice tweaks.

Ironically, I maintain that what changed in X7 fared better than what stayed the same.  The 2D gameplay in that title is atrocious.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 28, 2010, 12:33:47 AM
So I think at this point it's perfectly justified if I close this thread. It's nt about MMU anymore.

And as far as this recent debate goes: I will see if we can somehow avoid that from now. It never goes anywhere, never brings up anything new and ALWAYS boils down to personal preferences which will ultimately cause unnecessary drama.

If someone wants to have the last word be quick.
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: The Great Gonzo on July 28, 2010, 12:40:22 AM
Will it be re-opened when more info on MMUni is released, or will a new thread be opened for it?
Title: Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
Post by: Acid on July 28, 2010, 12:41:19 AM
We will make a new thread. And then I will personally make sure it stays on topic.