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Base => News and Announcements => Topic started by: Turian on June 03, 2010, 10:42:03 AM

Title: Rockman Online artwork and details.
Post by: Turian on June 03, 2010, 10:42:03 AM
The  Mega Man Network  (http://www.themmnetwork.com/2010/06/03/new-details-and-images-on-rockman-online/) reports that the new Rockman Online game being produced by Korean developer Neowiz, will be using the Rockman X series as its basis. The game is said to use 3D graphics with a 2d perspective, thus evoking games of the past. Here are three pieces of promo art that are circling the web.
(http://s4.postimage.org/SAoCr.jpg) (http://www.postimage.org/image.php?v=aVSAoCr)

(http://s1.postimage.org/GJeU0.jpg) (http://www.postimage.org/image.php?v=gxGJeU0)

(http://s4.postimage.org/IO2i.jpg) (http://www.postimage.org/image.php?v=aVIO2i)
Note: I flipped Zero around because I noticed a mistake in his artwork.


This is where the good news ends. The game so far is only scheduled to be released in Korea, Taiwan and China. There are currently no plans to release this in Japan or America. This is where you come in! Head over to www.capcom-unity.com (http://www.capcom-unity.com) and make your voices heard on their forums.

[youtube]http://www.youtube.com/watch?v=zU0Wjw1Zr4k[/youtube]
Title: Re: Rockman Online artwork and details.
Post by: Mirby on June 03, 2010, 10:44:08 AM
Wow... a new X-installment... pretty cool.

It better have Axl!
Title: Re: Rockman Online artwork and details.
Post by: Sub Tank on June 03, 2010, 11:12:47 AM
@TRADE     Zer0_4000: SELLING 2,000 LITANIUM RODS!
@GENERAL  kevin_exe: how do i mine solid botanium?????
@GENERAL  gbdforever: Need a group for Vile
@GENERAL  meggabustr: i dun no how 2 mine 4 botanium but metools drop it
@TRADE     Zer0_4000: SELLING 2,000 LITANIUM RODS!
@PRIVATE  layer_underboob_69: wan 2 cyber <3~
Title: Re: Rockman Online artwork and details.
Post by: Acid on June 03, 2010, 12:33:11 PM
Sigma is back. Hooray!
Title: Re: Rockman Online artwork and details.
Post by: VixyNyan on June 03, 2010, 12:39:53 PM
I'll be having fun with some lesbian underboob cybering right there~ x3
</wii>
Title: Re: Rockman Online artwork and details.
Post by: Cpie on June 03, 2010, 03:44:40 PM
@TRADE     Zer0_4000: SELLING 2,000 LITANIUM RODS!
@GENERAL  kevin_exe: how do i mine solid botanium?????
@GENERAL  gbdforever: Need a group for Vile
@GENERAL  meggabustr: i dun no how 2 mine 4 botanium but metools drop it
@TRADE     Zer0_4000: SELLING 2,000 LITANIUM RODS!
@PRIVATE  layer_underboob_69: wan 2 cyber <3~

ahahaha I didn't understand at first. Genius! XD
Title: Re: Rockman Online artwork and details.
Post by: Blackhook on June 03, 2010, 03:48:58 PM
*Is not impressed*
Title: Re: Rockman Online artwork and details.
Post by: borockman on June 03, 2010, 03:55:01 PM
.....

I don't even play mainstream MMORPG.
Title: Re: Rockman Online artwork and details.
Post by: Klavier Gavin on June 03, 2010, 03:58:24 PM
*Is not impressed*
.....

I don't even play mainstream MMORPG.

^These.

And I like how they have 2007 on them just like that one other image.
Title: Re: Rockman Online artwork and details.
Post by: Fxeni on June 03, 2010, 04:48:23 PM
Assuming it's one of those free to play ones where they sell extra stuff for real cash, then I might give it a chance. Maybe. If ever it gets released in these parts, that is.
Title: Re: Rockman Online artwork and details.
Post by: The Great Gonzo on June 03, 2010, 05:16:18 PM
And I like how they have 2007 on them just like that one other image.

...maybe because it's been in development since then? I'm pretty sure MMORPGs don't just happen in the space of a few months.

Anyway, even if I can't play it, I'm still excited. Lots of pretty new X-art, plus the potential for an interesting atmosphere (if that makes any sense). :D
Title: Re: Rockman Online artwork and details.
Post by: Gaia on June 03, 2010, 06:55:03 PM
I can see many people popping a wheelie for GBD's honor.

And the rating iiiss..E10. Basically, let's see how far the age rating goes, usually for a MM game. The Zero series would've been "T" if if weren't for the E10 appearing in 0..5 was it?
Title: Re: Rockman Online artwork and details.
Post by: Girla PurpleHeart on June 04, 2010, 04:01:02 AM
Heard about this on MMX9.com, pretty excited, but United States is been slow with stuff from Asia now. As for Japan, I do hope this'll come in handy for "Rockman" fans. =P
Title: Re: Rockman Online artwork and details.
Post by: Kirby Pink on June 04, 2010, 04:25:52 AM
Considering fans demand for a new X game it would not suprise me if this is either localized or translated along with Private Servers.
It's been done before.  If it is localized then don't expect this game for another 3-5 years at minimum. Course this is a diffrent development team and i am guessing they only have the license for it. Course scream from Capcom Unity site along with QQ everywhere...
The art is really nice so far.
Title: Re: Rockman Online artwork and details.
Post by: HokutoNoBen on June 04, 2010, 05:20:38 AM
Eh, as I said before on the other topic: I'd be more elated if this actually was some thing Capcom was making themselves. But since this is yet another Korean-made MMO, it more than likely will be crappy...much like other Korean MMOs.  8D

Any way, with this out of the way, and its Western-status being doubtful, this does a lot to neutralize the "Mega Man Universe" trademark likely being related to this. Which ideally means that it should be something revealed at E3...  *o*
Title: Re: Rockman Online artwork and details.
Post by: Gaia on June 04, 2010, 05:26:43 AM
Any way, with this out of the way, and its Western-status being doubtful, this does a lot to neutralize the "Mega Man Universe" trademark likely being related to this. Which ideally means that it should be something revealed at E3...  *o*

Bleh, it'll mostly fall under the category as "Free Realms" (in an obscure way, I might add). And indeed, that shoots the whole rumor down a lot. I can see this mainly to keep the eyes off of "Mega Man Universe" until unveiling, unless I see a fad (DC and Marvel are doing this, and there's quite a few others too) going on.
Title: Re: Rockman Online artwork and details.
Post by: rock_volnutt2010 on June 04, 2010, 07:22:11 AM
we all know that we need AXL on the online game best artwork btw 3 hunters better than 2
Title: Re: Rockman Online artwork and details.
Post by: Cpie on June 04, 2010, 02:18:00 PM
we all know that we need AXL ...
...as cannon fodder.
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on June 04, 2010, 06:28:44 PM
I'd hesitate to scream for translations on Unity until some actual gameplay experience is known.  That being said, it will kinda blow if the X-series, considered on hiatus, has its next installment as a Korean-exclusive; but if it blows then there's no point.  For them to not even announce a Japanese localization says to me that Capcom themselves aren't too involved in this.  Whether that's good or bad remains to be seen.

The art is nice.  Kinda Yoshikawa-ish, except actually respectful of the existing character designs, without mucking up due to obsessions over polygon counts and wrist action.
Title: Re: Rockman Online artwork and details.
Post by: Mirby on June 04, 2010, 06:33:09 PM
BAAHH!!!! ZERO'S HELMET NOT SPIKY ENOUGH!

lol jk I am a bit intrigued to see how this plays out... can't wait for more info. ^_^
Title: Re: Rockman Online artwork and details.
Post by: rock_volnutt2010 on June 04, 2010, 06:39:30 PM
true to that its always talking zero still its better who knows if the next info is gonna show. i wish it will be compatible to the PS3 so i can play online or offline what would u think everyone?
Title: Re: Rockman Online artwork and details.
Post by: Mirby on June 04, 2010, 06:43:09 PM
I think it's not coming to PS3 and you need to get your sarcasm detector fixed.

Actually, I'm not even sure what you just said...
Title: Re: Rockman Online artwork and details.
Post by: Turian on June 04, 2010, 06:49:16 PM
true to that its always talking zero still its better who knows if the next info is gonna show. i wish it will be compatible to the PS3 so i can play online or offline what would u think everyone?

What is this I don't even...
Title: Re: Rockman Online artwork and details.
Post by: rock_volnutt2010 on June 04, 2010, 06:57:51 PM
BAAHH!!!! ZERO'S HELMET NOT SPIKY ENOUGH!

lol jk I am a bit intrigued to see how this plays out... can't wait for more info. ^_^
well not being sarcastic myself kinda not my type i think still i just being saying bluntly was pretty stupid by stupidity if i say so myself call me crazy just being bluntly if i saying it out bluntly wrong then i am sooo screwed for this
Title: Re: Rockman Online artwork and details.
Post by: The Great Gonzo on June 04, 2010, 07:02:19 PM
well not being sarcastic myself kinda not my type i think still i just being saying bluntly was pretty stupid by stupidity if i say so myself call me crazy just being bluntly if i saying it out bluntly wrong then i am sooo screwed for this

...still not making any sense, man.


The art is nice.  Kinda Yoshikawa-ish, except actually respectful of the existing character designs, without mucking up due to obsessions over polygon counts and wrist action.

I'm curious as to how other character designs will look under this artist. Would they easily blend in with other non-Yoshikawa designs, or be too distinct for that?
Title: Re: Rockman Online artwork and details.
Post by: Klavier Gavin on June 04, 2010, 07:12:22 PM
agree doesn't make any to me as well just being stupid by stupidity

...wat
Title: Re: Rockman Online artwork and details.
Post by: Turian on June 04, 2010, 07:21:38 PM
agree doesn't make any to me as well just being stupid by stupidity

Someone ban this guy already.
Title: Re: Rockman Online artwork and details.
Post by: Mirby on June 04, 2010, 08:40:45 PM
well not being sarcastic myself kinda not my type i think still i just being saying bluntly was pretty stupid by stupidity if i say so myself call me crazy just being bluntly if i saying it out bluntly wrong then i am sooo screwed for this
I've never seen those words strung together in that way... it's like watching a snake tied in a pretzel knot with five more snakes intertwined in the same fashion... it's not natural...

Ahem... at least there's now a high probability that Universe isn't this, as stated previously in this topic.
Title: Re: Rockman Online artwork and details.
Post by: flowercupid on June 04, 2010, 09:38:29 PM
You know guys, it's much easier to just ignore him. As an added bonus, you won't look like jerks!

On-topic though: I never thought I'd say this, but I think I would prefer an MHX2 to this. I don't want to complain without a solid reason, of course. MMO could very well exceed my non-existent expectations and be a lot of fun (for Koreans and other Asians) in the end, but I'm kind of sad that this is the form the X-series revival is taking.

For me personally, whether or not the art style appeals to me is a major factor in my enjoyment of a game/comic/show, but I'm just not a fan here. It really looks like the artist over-referenced the MHX official work. Sure it's 'professional', and the coloring is super shiny and slick, but it's lacking in substance. A bright candy shell with nothing inside. 
Title: Re: Rockman Online artwork and details.
Post by: Sub Tank on June 04, 2010, 09:50:20 PM
it's a good idea to ignore his posts because if you read them out loud you would pass out because there is no time to breathe in between all the words crammed together with no stopping or resting points btw this is a different sentence now i hope you don't mind but i just wanted to put this here for you
Title: Re: Rockman Online artwork and details.
Post by: Jericho on June 04, 2010, 09:58:30 PM
I'm thinking a lot of Protoman fences to disappear soon.
Title: Re: Rockman Online artwork and details.
Post by: flowercupid on June 04, 2010, 10:56:46 PM
it's a good idea to ignore his posts because if you read them out loud you would pass out because there is no time to breathe in between all the words crammed together with no stopping or resting points btw this is a different sentence now i hope you don't mind but i just wanted to put this here for you

*passedtfout*
Title: Re: Rockman Online artwork and details.
Post by: xnamkcor on June 04, 2010, 11:03:11 PM
Art seems like a slightly simplified X8/X7 style with maybe some MHX mixed in.

Any news as to if this is a sidescroller or a top down? Something like Maple Story might be fun.
Title: Re: Rockman Online artwork and details.
Post by: Sub Tank on June 05, 2010, 12:22:23 AM
Something like maple story but fun would be fun.

It sounds like a sidescroller to me.  I'm just hoping I don't have to be level 10 to wall jump.
Title: Re: Rockman Online artwork and details.
Post by: xnamkcor on June 05, 2010, 12:30:30 AM
Something like maple story but fun would be fun.

It sounds like a sidescroller to me.  I'm just hoping I don't have to be level 10 to wall jump.

Only A-Class hunters can wall jump.
Title: Re: Rockman Online artwork and details.
Post by: Rad Lionheart on June 05, 2010, 02:33:18 AM
You have to be at least C-class before you can jump.
and B-class to dash.
Title: Re: Rockman Online artwork and details.
Post by: The Great Gonzo on June 05, 2010, 02:51:58 AM
And S-Class to gain a continuity that isn't a nightmare to sort out or is riddled with fanon.
Title: Re: Rockman Online artwork and details.
Post by: Rad Lionheart on June 05, 2010, 09:44:16 AM
Sounds like an excellent MMO!
Title: Re: Rockman Online artwork and details.
Post by: Mirby on June 05, 2010, 10:14:06 AM
UH-Class is... umm... er... yeah.
Title: Re: Rockman Online artwork and details.
Post by: Superjustinbros on June 05, 2010, 06:50:08 PM
Jugging form the artwork, this seems to be a very interesting concept. Shame about the releases, though.
Title: Re: Rockman Online artwork and details.
Post by: rock_volnutt2010 on June 05, 2010, 07:43:58 PM
what about the ranks GA & PA is there a reward on it? before rank UH all i know is UH is the highest rank or the S rank?
Title: Re: Rockman Online artwork and details.
Post by: The Great Gonzo on June 05, 2010, 08:06:02 PM
what about the ranks GA & PA is there a reward on it? before rank UH all i know is UH is the highest rank or the S rank?

We were being SARCASTIC.
Title: Re: Rockman Online artwork and details.
Post by: Sapphire Knight on June 06, 2010, 12:32:30 AM
well not being sarcastic myself kinda not my type i think still i just being saying bluntly was pretty stupid by stupidity if i say so myself call me crazy just being bluntly if i saying it out bluntly wrong then i am sooo screwed for this
So I take it I'm not the only person who doesn't know what the [tornado fang] this says? Or am I a bit late in asking?

Whatever. A Rockman MMO sounds fun. Hope they release it in North America.
Title: Re: Rockman Online artwork and details.
Post by: Mirby on June 06, 2010, 12:48:37 AM
My roommate translated it for me, but I forgot what she said. Basically, this is what he said.
"I'm not a sarcastic person; not my type of humor. I'm just saying bluntly that something was pretty stupid (I assume the non-spiky Zero's helmet joke I made was what he was referring to), if I do say so myself. Call me crazy, but be blunt if I'm doing something wrong. If so, I'm soooo screwed for this."

Or something like that.
Title: Re: Rockman Online artwork and details.
Post by: TheOnly on June 06, 2010, 06:16:13 PM
....Coummunist Korea, hating on the States like that. XD
Title: Re: Rockman Online artwork and details.
Post by: Aresian on June 06, 2010, 07:04:04 PM
....Coummunist Korea, hating on the States like that. XD

Can't say I blame them.

...

I mean, USA! USA!

Regardless, I'm actually looking forward to this. Megaman X MMO has potential.
Title: Re: Rockman Online artwork and details.
Post by: Turian on June 08, 2010, 07:04:25 AM
How is this not hyped more? This is an awesome concept! And no one else is excited? I remember when Mega Man 9 was announced, it was epic, there was pandemonium. And the news posts where about a million pages long. Now we get something ground breathtakingly awesome (for Mega Man at least) and the only perosn over at the Capcom forums begging for this is me? Seriously, am I the only person in north america that has dreamed of a Maverick Hunter game that's online AND still a sidescroller?! C'mon, we all have fan characters, right?! Where is the support? Let's see it!
Title: Re: Rockman Online artwork and details.
Post by: Rad Lionheart on June 08, 2010, 07:53:22 AM
It's not that exciting of news.
Title: Re: Rockman Online artwork and details.
Post by: Mirby on June 08, 2010, 07:54:25 AM
It really isn't...
Title: Re: Rockman Online artwork and details.
Post by: Turian on June 08, 2010, 09:37:05 AM
How so? Its a new 2d X game. How is this not awesome? You can make you own hunter. And fight in 2d just like the old X games. I don't get how this isn't 100% awesome? Please explain?
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on June 08, 2010, 09:41:42 AM
How so? Its a new 2d X game. How is this not awesome? You can make you own hunter. And fight in 2d just like the old X games. I don't get how this isn't 100% awesome? Please explain?

It might have a monthly cost, and it's not coming out here last I checked.
Title: Re: Rockman Online artwork and details.
Post by: Mirby on June 08, 2010, 09:44:06 AM
Yeah. The only online game I play is free, so I'm happy with that. And it's not useful to us if we can't play it. Because, you know, in all likelihood won't come out here.
Title: Re: Rockman Online artwork and details.
Post by: Turian on June 08, 2010, 10:10:14 AM
 -AC

That was my point guys. Go to Capcom's forums and tell them we want this to come out here. It worked for Tasunoko VS Capcom. It could work here, but we won't know unless we try, right?

I.E, There must be demand to get supply.
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on June 08, 2010, 10:12:36 AM
I still need more information as to what the game fully entails, plus pricing.  Like I said, if it's a pay-per-month type of game, I'm not getting it.
Title: Re: Rockman Online artwork and details.
Post by: Turian on June 08, 2010, 10:20:10 AM
With this level of interest I hope it's a throwaway title with no relevance whatsoever, I also hope it doesn't come out here if no one else is excited because that would mean [acid burst] poor sales and the end of the X series in America. Man, you guys are some grouchy turds lately.
Title: Re: Rockman Online artwork and details.
Post by: Dr. Wily II on June 08, 2010, 10:30:11 AM
... You know, I know you are excited about this Turian, but this game is still in the early works of revealing stuff.
Not much is known at the moment, and that's why people are not warming up to the idea yet.

I suggest giving the people a bit more time, give the game a bit more time to reveal.
THEN let the people decide.
Title: Re: Rockman Online artwork and details.
Post by: Cpie on June 08, 2010, 10:37:45 AM
I bet this game won't even happen. Stuff dates from 2007..
Title: Re: Rockman Online artwork and details.
Post by: Turian on June 08, 2010, 11:12:11 AM
... You know, I know you are excited about this Turian, but this game is still in the early works of revealing stuff.
Not much is known at the moment, and that's why people are not warming up to the idea yet.

I suggest giving the people a bit more time, give the game a bit more time to reveal.
THEN let the people decide.

yeah your right. Besides, even if we don't get to play it, you will right doc? :)
Title: Re: Rockman Online artwork and details.
Post by: Dr. Wily II on June 08, 2010, 11:29:52 AM
Based on the recent surge in popularity in Korean MMORPGs here, there's a high chance the game will be distributed here as well.
Then, I might try.
Title: Re: Rockman Online artwork and details.
Post by: Gaia on June 08, 2010, 05:38:37 PM
How so? Its a new 2d X game. How is this not awesome? You can make you own hunter. And fight in 2d just like the old X games. I don't get how this isn't 100% awesome? Please explain?

They perfer fanservice (Marvel vs Capcom 3's technically fanservice, because it's a man's wet dream come true), it's RPM ya know. It should be renamed tittiest perfect memories where this is going. :\

I'm intrested how the points system works, and the boss gate system however.
Title: Re: Rockman Online artwork and details.
Post by: Dr. Wily II on June 08, 2010, 05:51:38 PM
And in which of the recent posts have people mentioned fanservice?
All I've seen so far are comments that this is an MMO, and the complaints of possible monthly subscriptions, and how it might not be localised.

Please get your facts right or read posts before making ANY comments, jokes or not.
Title: Re: Rockman Online artwork and details.
Post by: Gaia on June 08, 2010, 05:55:55 PM
And in which of the recent posts have people mentioned fanservice?
All I've seen so far are comments that this is an MMO, and the complaints of possible monthly subscriptions, and how it might not be localised.

Please get your facts right or read posts before making ANY comments, jokes or not.

I know, it's just that the hype for this MMO is just dead compared to the relatively high MvC3. Plus it's a KOREAN MMO, so I expect it to be free with bonuses costing the usual price range (about 20 for a points card so you can customize further).

And I also know it has a slim chance for being in the states, but look at Nexon, which was origionally Korean/Japan-bred.
Title: Re: Rockman Online artwork and details.
Post by: Dr. Wily II on June 08, 2010, 06:25:07 PM
And you compare MvC3 and this game... Why?
It's not like they are similar, one's a sparring game for crying out loud.
And you expected similar hype?

You know what?
Nevermind. This discussion ends here.

Back to the original MMO discussions.
Title: Re: Rockman Online artwork and details.
Post by: Gaia on June 08, 2010, 06:32:31 PM
Why I can't hardly keep a convo going.  X(

Still, I'm quite intrested in the boss mechanics, if any.
Title: Re: Rockman Online artwork and details.
Post by: Mirby on June 08, 2010, 07:03:42 PM
Wily's avvy goes well with his posts... lol

Turian, while I admit there is a possibility it MIGHT come out over here, I also think that there's a very low probability. If it does well over there, then the odds may go up. And if it has a subscription fee, then that might lower the potential number of players. I'd play it if it were free and localized, but I don't have the money to invest in it if it were a subscription fee.

That being said, I hope it turns out well. Now I wonder what style it'll be... probably 2.5D, eh?
Title: Re: Rockman Online artwork and details.
Post by: OBJECTION MAN on June 08, 2010, 11:54:16 PM
How so? Its a new 2d X game. How is this not awesome? You can make you own hunter. And fight in 2d just like the old X games. I don't get how this isn't 100% awesome? Please explain?

Because MMO's are stupid, and none of us will get to play it.
Title: Re: Rockman Online artwork and details.
Post by: Sky on June 09, 2010, 12:05:26 AM
how do we know it's not going to be like one of those korean mmos that has a cash shop instead of monthly subs?

this is japan we're talking about
Title: Re: Rockman Online artwork and details.
Post by: OBJECTION MAN on June 09, 2010, 12:17:56 AM
$25 a subtank. PAY UP.
Title: Re: Rockman Online artwork and details.
Post by: Turian on June 09, 2010, 12:18:38 AM
Because MMO's are stupid, and none of us will get to play it.

If it plays like the original Mega Man X games, and it has the same mechanics, only with custom armor parts and coloring, how is that stupid? Do you honestly think it will be like WOW? Just for the record, MMO's ARE stupid. I'm with ya. But saying none of us will get to play it, that may be so, but only if we don't ask for it. We have to show that we want it to be released.
Title: Re: Rockman Online artwork and details.
Post by: OBJECTION MAN on June 09, 2010, 12:40:43 AM
Network speeds in the USA just aren't good enough for a real action packed 2D game with 50+ players in a single area. It just wouldn't really work without some kinda lag, which may cause you to lose that wall slide, miss that critical jump, and dash into an enemy by accident.
Title: Re: Rockman Online artwork and details.
Post by: Turian on June 09, 2010, 12:56:58 AM
Fair enough point. Not sure it's valid though. I don't know enough about other places network speeds to argue your  opinion validly. I do know that I have a 20Mbps line dedicated to my house. It's fast.

Edit: I see how that sounded now. I meant that i can't argue the point because I can only rely on first hand knowledge. I don't know anything about the rest of the country. I only know about MY personal connection. SO I am simply saying, I don't know if your point has merit, or if it doesn't.
Title: Re: Rockman Online artwork and details.
Post by: Mirby on June 09, 2010, 04:23:15 AM
You might have a good connection, but what about everyone else who has a worse one than you? That's a bit selfish right there, if you ask me. I HAVE A GOOD CONNECTION SO I WON'T EXPERIENCE LAG! Yeah, good for you. One person's good connection does not equate an entire nation's connection. I admit to not knowing much about network speeds, but what you said struck me as selfish and rude. I'm sorry.

Regardless of that, as OBJECTION MAN stated, network speeds aren't good enough throughout the country in order for a dedicated server to host 50+ players at a playable speed. And if they limited the players per server to say, 25, or even 10, then there'd be too many servers. There's also the cost of maintaining the servers. If not enough people are willing to play a game that would run slowly on their computer and/or pay a monthly fee, then maintaining the servers might not be feasible. It also comes down to the economics of bringing it here. You may be excited for it; not many others in the states are.

And if you don't know a lot about network speeds, don't call the point of someone who does invalid. It's a lot more valid than yours.
Title: Re: Rockman Online artwork and details.
Post by: Turian on June 09, 2010, 04:26:29 AM
Hold up. Don't get mad, re-read my post. I was saying that my connection is good, but I don't know about other places. I also said I couldn't argue his point validly because I don't have the information. I'm not trying to be rude. Put a leash on it please.
Title: Re: Rockman Online artwork and details.
Post by: Mirby on June 09, 2010, 04:31:47 AM
I'm not mad at all; I was just explaining something. I understand what you said; the way you worded it struck me as selfish, that's all. Sorry if I offended you; apparently I read something from your post that wasn't there. My bad.
Title: Re: Rockman Online artwork and details.
Post by: Turian on June 09, 2010, 04:36:24 AM
It's all good! Just wanted you to know that I meant no harm!
Title: Re: Rockman Online artwork and details.
Post by: Mirby on June 09, 2010, 05:20:23 AM
Well I meant none either! :D
Title: Re: Rockman Online artwork and details.
Post by: Flame on June 10, 2010, 04:23:13 PM
Something about how Zero is drawn in the first picture actually reminds me of the Dreamwave Zero.

That being said, the limited releases are somwhat disappointing. pity, since it seems like an interesting concept.
Title: Re: Rockman Online artwork and details.
Post by: DarkSaturn on June 24, 2010, 06:50:55 PM
I LIVE IN SOUTHAMERICA AND THIS GAME WILL NOT BE IN AMERICA AND JAPAN!!!?? OOOOH... *shrugs*  O^O
Title: Re: Rockman Online artwork and details.
Post by: Flame on June 25, 2010, 08:44:10 PM
DID YOU NEED TO SAY IT IN ALL CAPS
Title: Re: Rockman Online artwork and details.
Post by: Rad Lionheart on June 26, 2010, 02:12:20 AM
Not all caps, the shrugging wasn't capitalized at all.
Title: Re: Rockman Online artwork and details.
Post by: DarkSaturn on June 29, 2010, 09:45:46 PM
yeah, the shrug wasnt with cap  B( after all i feel soo bad.
Title: Re: Rockman Online artwork and details.
Post by: Align on June 29, 2010, 09:51:22 PM
I'm still really curious about this game. If it has something like a mission generator (i guess like CoH but 2d platformer) and character creation, it'd be like an infinite amount of megaman games!... with no plot,and the same artwork, weapons, and music, but still.
Title: Re: Rockman Online artwork and details.
Post by: Gaia on June 29, 2010, 11:26:15 PM
I'm still really curious about this game. If it has something like a mission generator (i guess like CoH but 2d platformer) and character creation, it'd be like an infinite amount of megaman games!... with no plot,and the same artwork, weapons, and music, but still.

What I'm really intrested in is the screenshots (and maybe a demo vid), there hasn't been any since it's announcement.
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 09, 2010, 09:53:47 AM
Bringing this back from the dead a bit.

New artwork and apparently it might soon start closed beta.

(http://i887.photobucket.com/albums/ac71/Flame-G102/Stolen%20BLEEP%20images/rockman_online02.jpg)


(credit Protodude (http://protodudesrockmancorner.blogspot.com/2010/08/rockman-online-closed-beta-coming-soon.html))

You know, even if the game ends up sucking, at least we'll have some kick ass artwork!
Title: Re: Rockman Online artwork and details.
Post by: Zan on August 09, 2010, 01:53:26 PM
I'm surprised at the design on the back of the torso and helmet.
Title: Re: Rockman Online artwork and details.
Post by: The Great Gonzo on August 09, 2010, 02:12:55 PM
I'm surprised at the design on the back of the torso and helmet.

*looks at art again* Huh; didn't catch that. :/
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on August 09, 2010, 06:29:14 PM
Well, X's back has been the victim of many inconsistencies, but this is a new one, yeah.
Title: Re: Rockman Online artwork and details.
Post by: Gaia on August 09, 2010, 06:32:38 PM
Hopefully the open beta would give us insight on the gameplay. I'd love to see it in action.
Title: Re: Rockman Online artwork and details.
Post by: N-Mario on August 14, 2010, 01:41:18 AM
I'm surprised at the design on the back of the torso and helmet.

Wut..... Do we even have any official artwork of his back side as to what it is supposed to look like? I did a random google search for RockMan X, and only found one of the scenes of MMX7. Other than that seems most of them have been the front. Probably the reason why there's so many inconsistencies of the design. Otherwise it could be a designers take, like how in Maverick Hunter X has a different design style.

Although I doubt it'll help, but maybe if there was a comparison chart of the inconsistencies of MMX? I don't know. Considering this game isn't made exclusive from Japan. From my memory serves, isn't this game being made in Korean? Well case in point, its like how we have multiple designs for classic Mega Man. I guess it just depends on who is designing the character.
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 14, 2010, 02:56:16 AM
I think X OCW has the X5 concept artwork that shows front side and back.

Maybe the X4 also...
Title: Re: Rockman Online artwork and details.
Post by: Gaia on August 14, 2010, 03:12:50 AM
I think X OCW has the X5 concept artwork that shows front side and back.

Maybe the X4 also...

That and X1's. But it could be just drawing preferences overall, like Zero's own prong problems.
Title: Re: Rockman Online artwork and details.
Post by: N-Mario on August 14, 2010, 03:18:52 AM
Yup. I've got it! Let me check.....

There's a sketch of his back in the early X1-X3 design on P.102. Then on p.138, looks like his design for Maverick Hunter X, also shows his back.

Looking at both pages, they look the same as it should, except that X (and any other characters) apparently got taller from their original form.
So looking at these in my book, then back at the new RM Online artwork, I can see a difference. Wow. o_O 
Title: Re: Rockman Online artwork and details.
Post by: Zan on August 14, 2010, 03:27:19 AM
There's also X7's 3D model.
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on August 14, 2010, 05:48:53 PM
And X5's base cutscenes.

Of course, the PS1's in-game sprites botched X's back, and nobody really cared then.

But it could be just drawing preferences overall, like Zero's own prong problems.
Zero's prong problems have nothing to do with drawing preferences.  They have everything to do with ease of modeling.  See MMXOCW page 138 (why Yoshikawa thought that anyone would CARE if official art matched such a low-poly model, I will never know).
Title: Re: Rockman Online artwork and details.
Post by: Zan on August 14, 2010, 06:06:01 PM
MHX and X8 both "redesigning" the characters to begin with; I don't see why Zero's changed helmet is a "problem."
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on August 14, 2010, 07:08:00 PM
I'm not aware of anyone who has a problem with MHX's art while not having a problem with X8's art...

I can't speak for Flame, but for me personally, I don't care too much about the MHX helmet itself.  X and Zero have both seen plenty of minor detailing inconsistencies over the course of the series.  What bothers me is WHY it happened; that a simple matter of in-game modeling convenience (and badly done at that; MHX's character models are ugly) takes paramount over the official artwork.  Yoshikawa's entire redesign philosophy appears centered around what is most efficient for the game engine, and I don't agree with that.  While it's true that, to some degree, how a concept will be represented in-game is always a concern, the X-series design style was never especially easy to work with.  Ever since the first game, the artwork detailing went well beyond what the SNES sprites could possibly represent, and this became increasingly obvious throughout X2 and X3.  X-series character designs are their own, and are not especially subject to their gaming platform limitations.  The design comes first, and you then ask the best way to represent it within the limits of the hardware, rather than asking what design best conforms to the hardware.  Yoshikawa's approach just feels like a large step backwards; it's mentality that I expect from the NES era, not in present day gaming.

"Even though the game can only provide pixelated representations, I like to believe that all of the characters and awesome scenes come to vibrant life in the minds of our players."
~Sensei, MMXOCW, page 54
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 14, 2010, 07:15:43 PM
I dont have THAT much of a problem with MHX's Zero helmet than I do X8's. At least MHX kept the halfpipe his helmet should have on the back, which lessened the impact of the fact that they leveled his prongs. (again)

But now that you mention it... Its true. The concept art has the usual Zero helmet style, but they have notes saying that the way it is would add more curves to the model, and thus they should level the prongs. (they were saying similar for the Zero ll head ideas)
Title: Re: Rockman Online artwork and details.
Post by: Zan on August 14, 2010, 07:21:54 PM
Quote
Yoshikawa's approach just feels like a large step backwards; it's mentality that I expect from the NES era, not in present day gaming.

I half agree, and half disagree. Beyond the NES games there is always the pixel representation to keep in mind when designing a game character. An example of that being the trouble Oakes and I had with Eriance's designs for New Horizon, which mirrors the issues Inti had with their own work on the ZERO-series. However, for MHX, a polygon based game; I think there's no excuse. Especially since Zero's old helmet already had various 3d representations.
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 14, 2010, 07:33:04 PM
Could it possibly be considered laziness? Just because they didnt want to add a few more "curves" to Zero's model? I mean, given the graphics the PSP is capable of, there should be no excuse for how bad the MHX models are.
Title: Re: Rockman Online artwork and details.
Post by: Acid on August 14, 2010, 07:37:48 PM
I wish I had the time to argue over irrelevant details like this.
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 14, 2010, 07:44:26 PM
Relevance is in the eye of the beholder!
Title: Re: Rockman Online artwork and details.
Post by: Acid on August 14, 2010, 08:06:59 PM
Relevance is in the eye of the beholder!

In which one?

(http://img269.imageshack.us/img269/5142/beholdere.jpg)
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on August 15, 2010, 03:06:20 AM
Could it possibly be considered laziness? Just because they didnt want to add a few more "curves" to Zero's model? I mean, given the graphics the PSP is capable of, there should be no excuse for how bad the MHX models are.
That's how I see it.  X8 suffered similar issues, as compared to previous PS2 titles, the character models were definitely lacking in detail (they didn't even differentiate height between the heroes, which due to difference in stance, leaves X appearing the tallest).  Not as bad as MHX, but still.  To me, it reeks of simply cutting corners.  And it's not even just the character models; both games are guilty of some obvious cheap cop-outs with the mugshots.

Posted on: August 14, 2010, 02:39:27 PM
...the issues Inti had with their own work on the ZERO-series.
Interesting you should bring that up, as Neige carries a similar belt design to some of Zero's early concepts.

Also, taking a look at the X-series again, how often have Zero's gauntlets been properly depicted in dots?  You could say the same of the SNES and his chest plate, although I'd blame that more on poor sprite work than system/style limitations.  X himself is kind of in the same boat there.
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 15, 2010, 07:56:36 AM
How about the buster thing with Zero post X2? in both X3 and X5, the artwork shows Zero using one buster, while the in game sprites both use the other. Only X6 finally got it right.

Yeah it always struck me as odd, how X7, no matter what the opinion on the actual game- had very nice models at least. smoothly animated, fluent, and very nicely done.

X8 on the other hand, they seemed more angular and not as smoothed out.

The height problem in X8 though, actually seems deliberate, given how theres some concept artwork in OCW, which shows the images of the three mains, next to each other, for what seems like size reference, and they are all the same height, with a little line above their heads, as if to EMPHASIZE the fact to the model makers...

Hell- if I may be so bold, I dare say that the X8 Zero helmet design is on a similar note as MHX's. over simplified for convenience with the models.

Posted on: August 15, 2010, 12:56:26 AM
In which one?

(http://img269.imageshack.us/img269/5142/beholdere.jpg)

Oh U.
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on August 15, 2010, 05:08:44 PM
How about the buster thing with Zero post X2? in both X3 and X5, the artwork shows Zero using one buster, while the in game sprites both use the other. Only X6 finally got it right.
Oh, it's worse than that.  In truth there is no official sprite which matches the final X2 artwork's buster.  The sprite used by X2/X3 includes an extra plate from a concept sketch which is almost, but not quite, final (MMXOCW, page 96, top-right image).

X5's sprite seemingly matches X2's better than X3's due to top-bottom symmetry (which ironically the actual X2 sprite lacked), but it has the gold band in the wrong place (thank Zan for pointing that out to me).
Title: Re: Rockman Online artwork and details.
Post by: Zan on August 15, 2010, 07:38:12 PM
I -think- the only sprite that matches the actual X2 buster is X5's battle damaged Zero.
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on August 15, 2010, 08:00:43 PM
Ah yes, forgot about that one.  Between the cracks and the lighting it's hard to tell what details they were going for, but it does appear to be their best shot.
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 16, 2010, 07:17:03 AM
Huh... now that I see it, its true.

Posted on: August 15, 2010, 09:50:35 PM
Since we already know theres new artwork and all that jazz, im going to temporarily hijack this thread to say that Rockman X Mobile was released in Korea.
http://protodudesrockmancorner.blogspot.com/2010/08/rockman-x-port-hits-mobile-phones-in.html

BTW, is it just me, or does the music sound an AWFUL lot like this?
http://www.youtube.com/watch?v=yYV8y4QDKS8
Title: Re: Rockman Online artwork and details.
Post by: Klavier Gavin on August 16, 2010, 07:24:01 AM
Like it's never been done before.

http://www.youtube.com/watch?v=-v_-LuWWs5Y

http://www.youtube.com/watch?v=AF3w8uaKd0Y
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 16, 2010, 07:29:13 AM
Whoa. Since when does Megaman Copy Sonic music? It doesnt NEED to. In any case- a trailer I can understand. but the game itself..?

Wow. Didnt know bout the Sigma one.
Title: Re: Rockman Online artwork and details.
Post by: Zan on August 16, 2010, 03:41:44 PM
Like it's never been done before.

http://www.youtube.com/watch?v=-v_-LuWWs5Y

http://www.youtube.com/watch?v=AF3w8uaKd0Y

Shadow the Hedgehog   Sega   DOL-GUPJ-JPN   12/15/05   JP
Irregular Hunter X   Capcom   ULJM-05043   12/15/05   JP
Title: Re: Rockman Online artwork and details.
Post by: Klavier Gavin on August 16, 2010, 05:18:35 PM
Shadow the Hedgehog   Sega   DOL-GUPJ-JPN   12/15/05   JP
Irregular Hunter X   Capcom   ULJM-05043   12/15/05   JP

Indeed.
Title: Re: Rockman Online artwork and details.
Post by: OBJECTION MAN on August 18, 2010, 03:48:29 AM
We all know Capcom employs a team of spies.
Title: Re: Rockman Online artwork and details.
Post by: Mirby on August 18, 2010, 03:49:42 AM
You mean, you didn't know? They have a real-life fully functional Shadow Man! He knows everything about ninjutsu and being spy that there is to know.
Title: Re: Rockman Online artwork and details.
Post by: Klavier Gavin on August 26, 2010, 07:46:56 AM
[youtube]http://www.youtube.com/watch?v=YnunSRIyqWs[/youtube]
Title: Re: Rockman Online artwork and details.
Post by: Aresian on August 26, 2010, 07:50:17 AM
what.

Well, it looked badass.

But... what?

What. I think we all are confused here right?
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on August 26, 2010, 07:58:23 AM
.......okay, someone needs to .gif me that Blues scene from 2:01-2:04 like right [tornado fang]ing now!
Title: Re: Rockman Online artwork and details.
Post by: Mirby on August 26, 2010, 08:00:55 AM
I saw Rock, Roll, Forte, Dr. Light, Signas, Iris... wait, what?

I thought the canon was screwed before. This takes a steaming [parasitic bomb] right on top of it.
Title: Re: Rockman Online artwork and details.
Post by: Klavier Gavin on August 26, 2010, 08:03:44 AM
I thought the canon was screwed before. This takes a steaming [parasitic bomb] right on top of it.

Cross over.

It's how Wily found out about X and came up with the idea on building Zero. 8D
Title: Re: Rockman Online artwork and details.
Post by: Wanda Bear on August 26, 2010, 08:06:59 AM
.......okay, someone needs to .gif me that Blues scene from 2:01-2:04 like right [tornado fang]ing now!
On it right now, sir!
Title: Re: Rockman Online artwork and details.
Post by: Mirby on August 26, 2010, 08:09:40 AM
I take it this chronicles the cataclysm then? 8D
Title: Re: Rockman Online artwork and details.
Post by: TheOnly on August 26, 2010, 08:34:00 AM
New teaser trailer I guess.

http://bit.ly/csLJ2A
Title: Re: Rockman Online artwork and details.
Post by: Klavier Gavin on August 26, 2010, 08:37:18 AM
New teaser trailer I guess.

http://bit.ly/csLJ2A

Seriously? I posted this already, like, 7 or 8 posts before yours. |:
Title: Re: Rockman Online artwork and details.
Post by: Fxeni on August 26, 2010, 08:39:37 AM
New teaser trailer I guess.

http://bit.ly/csLJ2A
A little late there, methinks.

Anywho, it's clearly a crossover of many sources. So far I see Classic, X and EXE influences, but I'm curious to see just how much they decide to toss in.
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on August 26, 2010, 08:40:34 AM
The DrillMan remix is pretty sweet too.
Title: Re: Rockman Online artwork and details.
Post by: TheOnly on August 26, 2010, 08:48:06 AM
WOOPS! Silly me...
Title: Re: Rockman Online artwork and details.
Post by: Setsuna F. Seiei on August 26, 2010, 09:28:03 AM
For the love of god someone rip that BGM.
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 26, 2010, 09:29:03 AM
That looked insanely badass, and once again proves that the Megaman series NEEDS to have an anime. (be it Classic, X, or Zero)

Classic X crossover huh. sounds interesting. LOOKS interesting. BTW, weve established this isnt part of the timeline right? as in, "not canon" *cringes at having to say that*

Also, bout time they gave Classic Forte a cloak. He looks badass in a cloak. if a bit too cliche.
Title: Re: Rockman Online artwork and details.
Post by: Klavier Gavin on August 26, 2010, 09:29:23 AM
For the love of god someone rip that BGM.

I ripped the video. Been watching it the past hour and a half or so. 8D
Title: Re: Rockman Online artwork and details.
Post by: Mirby on August 26, 2010, 09:31:01 AM
BTW, weve established this isnt part of the timeline right? as in, "not canon" *cringes at having to say that*

You do know we were joking about that, right?
Title: Re: Rockman Online artwork and details.
Post by: Klavier Gavin on August 26, 2010, 09:31:29 AM
You do know we were joking about that, right?

It's Flame...
Title: Re: Rockman Online artwork and details.
Post by: Mirby on August 26, 2010, 09:32:40 AM
Good point, Klavier. ;)
Title: Re: Rockman Online artwork and details.
Post by: Wanda Bear on August 26, 2010, 09:35:52 AM
For the love of god someone rip that BGM.

On it...*takes breath* also...

No one minds the sounds from the video the music right? -_-
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on August 26, 2010, 09:42:30 AM
(http://www.imgbox.cc/images/12870070613625271603.gif) (http://www.imgbox.cc/viewer.php?file=12870070613625271603.gif)

<3 U Wanda!  0v0
Title: Re: Rockman Online artwork and details.
Post by: Setsuna F. Seiei on August 26, 2010, 09:43:37 AM
On it...*takes breath* also...

GODSPEED! My new PS3 needs more Rockman tracks for ACE:R!

Quote
No one minds the sounds from the video the music right? Shifty Eyes

Not at all. I'll be blowing up Angels, Mobile suits and Armored Cores with it so the explosions and SE's will fit right in!
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 26, 2010, 09:50:25 AM
Hey I was just making sure is all.
cut me some slack. I SHOULD be sleeping right now.
Title: Re: Rockman Online artwork and details.
Post by: Wanda Bear on August 26, 2010, 09:58:04 AM
The best I could do while sleep deprived. >.> Coding can be a [sonic slicer].

http://kiwi6.com/uploads/hotlink?id=ud8hmvdzjp
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on August 26, 2010, 10:00:00 AM
Once again, <3 U Wanda!
Title: Re: Rockman Online artwork and details.
Post by: Wanda Bear on August 26, 2010, 10:02:46 AM
Once again, <3 U Wanda!
You better! ^^ <3 <3 <3
Title: Re: Rockman Online artwork and details.
Post by: Mirby on August 26, 2010, 10:04:03 AM
<wanda, pm>

You're awesome Wanda! ^.^
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on August 26, 2010, 10:06:14 AM
You better! ^^ <3 <3 <3

Hehe, you know it baby!  8)
Title: Re: Rockman Online artwork and details.
Post by: Setsuna F. Seiei on August 26, 2010, 10:07:54 AM
Thanks Wanda!
Title: Re: Rockman Online artwork and details.
Post by: Kirby Pink on August 26, 2010, 10:15:47 AM
Hm, is it just me or did they add some sorta shoulder on Megaman?
Also, Bass is bad ass... Sporting Megaman Zero 2 cape.
Title: Re: Rockman Online artwork and details.
Post by: Sapphire Knight on August 26, 2010, 10:18:49 AM
Er... is that file supposed to be an MP3? Just asking to make sure my comp didn't screw up.

Also, I think the cape is supposed to be a reference to Bass.EXE. But, then again, that's just me.
Title: Re: Rockman Online artwork and details.
Post by: Wanda Bear on August 26, 2010, 10:30:22 AM
Er... is that file supposed to be an MP3? Just asking to make sure my comp didn't screw up.

Also, I think the cape is supposed to be a reference to Bass.EXE. But, then again, that's just me.
Yup, just downloaded it again. Its mp3 alright.
Title: Re: Rockman Online artwork and details.
Post by: Sapphire Knight on August 26, 2010, 10:32:36 AM
Okay. That's a relief.
Title: Re: Rockman Online artwork and details.
Post by: kosmos on August 26, 2010, 10:50:17 AM
Amazing anime trailer, but the fact that this game is for PC, online and without a western release date makes me sad. They should make something anime related with the classic or X series, the trailer is too awesome.
Title: Re: Rockman Online artwork and details.
Post by: Wanda Bear on August 26, 2010, 10:53:04 AM
Amazing anime trailer, but the fact that this game is for PC, online and without a western release date makes me sad. They should make something anime related with the classic or X series, the trailer is too awesome.
No anime for Guilty Gear
No anime for Blazblue
No anime for the X series

 O:<
Title: Re: Rockman Online artwork and details.
Post by: Saber on August 26, 2010, 11:23:53 AM
Someone forgot that Forte has violet stripes under his eyes >_> No wait, there they are, but extremely faint...

And when I saw Roll in that trailer, I immediately thought of K-ON!. The design looks too similiar.
Title: Re: Rockman Online artwork and details.
Post by: borockman on August 26, 2010, 12:59:58 PM
That's quite an awesome trailer.

Amazing anime trailer, but the fact that this game is for PC, online and without a western release date makes me sad. They should make something anime related with the classic or X series.

Seconded...
Title: Re: Rockman Online artwork and details.
Post by: Rin on August 26, 2010, 01:04:29 PM
IRIS IS ALIVE!
FORTE IN CAPE A'LA FORTE.EXE!
ROCKMAN FIGHTING BLUES!
SIGNAS LOOKING COOL!
DARK [parasitic bomb]!

It has everything Rockman related I would ever want.
Now I want to play this mmo.
BUT I WILL NEVER BE ABLE TO! ;____;
Y U DO DIS, CAPCOM?!
Title: Re: Rockman Online artwork and details.
Post by: Acid on August 26, 2010, 01:30:11 PM
That was rather enjoyable to watch. I liked the music. I liked Yellow Devil. I REALLY liked those little redesigns everywhere. Would have liked some gameplay/ingame footage though.

What a shame this is a MMO. What a shame.
Title: Re: Rockman Online artwork and details.
Post by: Bueno Excelente on August 26, 2010, 01:33:49 PM
Funny how the entire cool factor of the trailer is that it's got no gameplay footage whatsoever, and it's entirely fan-pandering. =P

It's hella cool to see classic characters duking it out like that in crisp clean anime, yeah. But it's all for the sake of promoting a game we know nothing about so far. =P
Title: Re: Rockman Online artwork and details.
Post by: The Great Gonzo on August 26, 2010, 02:42:26 PM
That was an enjoyable trailer. :)

Though, at least one person on PRC assumes that this is "THE BRIDGE". I highly doubt that.
Title: Re: Rockman Online artwork and details.
Post by: Acid on August 26, 2010, 03:11:23 PM
"THE BRIDGE". I highly doubt that.

Same with me.
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 26, 2010, 03:24:19 PM
Someone forgot that Forte has violet stripes under his eyes >_> No wait, there they are, but extremely faint...

And when I saw Roll in that trailer, I immediately thought of K-ON!. The design looks too similiar.
haha, looking at it again, your right. I didnt notice till you mentioned it.
Title: Re: Rockman Online artwork and details.
Post by: Lilirulu on August 26, 2010, 04:51:55 PM
I'm guessing I'm the only one that noticed megaman's figure. He's got a perfect hourglass.
Title: Re: Rockman Online artwork and details.
Post by: Blackhook on August 26, 2010, 04:54:53 PM
Wheter that game will be good or not, the trailer will always stay awesome.
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on August 26, 2010, 05:18:44 PM
Funny how the entire cool factor of the trailer is that it's got no gameplay footage whatsoever, and it's entirely fan-pandering. =P

It's hella cool to see classic characters duking it out like that in crisp clean anime, yeah. But it's all for the sake of promoting a game we know nothing about so far. =P

LoL, in the end it's promoting a game we're most likely not getting, so I think we're all just loving the animation & DrillMan remix!  8D
Title: Re: Rockman Online artwork and details.
Post by: Blackhook on August 26, 2010, 05:21:22 PM
LoL, in the end it's promoting a game we're most likely not getting, so I think we're all just loving the animation & DrillMan remix!  8D
...Sounds fine by me
Title: Re: Rockman Online artwork and details.
Post by: Bueno Excelente on August 26, 2010, 05:55:44 PM
This all goes to show that Capcom is crazy for not just doing a cool Rockman anime and be done with it.
Title: Re: Rockman Online artwork and details.
Post by: Shinigami No Tekken on August 26, 2010, 05:58:37 PM
So yeah. I finally decided to check out this thread, and so far, I'm pretty impressed by what I've seen.
Title: Re: Rockman Online artwork and details.
Post by: Blackhook on August 26, 2010, 05:59:34 PM
This all goes to show that Capcom is crazy for not just doing a cool Rockman anime and be done with it.
No, because they had to give us a Megaman EXE and Starforce anime and three crappy OVA´s...well there is still Super Adventure Rockman...which is kind of decent
Title: Re: Rockman Online artwork and details.
Post by: Align on August 26, 2010, 06:47:30 PM
They tried with ZX, but everyone went "shitsux"... which it did, but...
Title: Re: Rockman Online artwork and details.
Post by: Blackhook on August 26, 2010, 06:49:04 PM
The main problem with ZX is that you don´t know who you should pick as the main character.
Title: Re: Rockman Online artwork and details.
Post by: Shinigami No Tekken on August 26, 2010, 06:49:39 PM
They tried with ZX, but everyone went "shitsux"... which it did, but...

The main problem with ZX is that you don´t know who you should pick as the main character.

Answer: Nobody likes ZX.
Title: Re: Rockman Online artwork and details.
Post by: Blackhook on August 26, 2010, 06:55:25 PM
Yep, and your sig is the proof of it
Title: Re: Rockman Online artwork and details.
Post by: Shinigami No Tekken on August 26, 2010, 07:03:17 PM
Yep, and your sig is the proof of it

Nobody likes ZX save for a few people.
Title: Re: Rockman Online artwork and details.
Post by: Align on August 26, 2010, 07:41:41 PM
Well I meant the anime preview thing they did, which didn't take off because it sucked.
Title: Re: Rockman Online artwork and details.
Post by: Shinigami No Tekken on August 26, 2010, 07:48:08 PM
Well I meant the anime preview thing they did, which didn't take off because it sucked.

I thought it was okay. ._.
Title: Re: Rockman Online artwork and details.
Post by: The Great Gonzo on August 26, 2010, 07:55:35 PM
I'm guessing I'm the only one that noticed megaman's figure. He's got a perfect hourglass.

I noticed; I just didn't bring it up.
Title: Re: Rockman Online artwork and details.
Post by: DjKlzonez on August 26, 2010, 09:11:23 PM
I don't get it, weren't the reploids (X series cast) modeled after X?
Title: Re: Rockman Online artwork and details.
Post by: TheOnly on August 26, 2010, 09:13:23 PM
Saving the best for last?
Title: Re: Rockman Online artwork and details.
Post by: Acid on August 26, 2010, 09:19:28 PM
This game is a confirmed MMO, right?

Cause if not... "Online" might merely refer to a story/gameplay relevant element.
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 26, 2010, 09:20:31 PM
Ive never seen a 2D sidescrolling MMO. wonder how that would work.
Title: Re: Rockman Online artwork and details.
Post by: Acid on August 26, 2010, 09:29:07 PM
Ive never seen a 2D sidescrolling MMO. wonder how that would work.

Maple Story
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 26, 2010, 09:36:22 PM
I never played it. :|
But I guess I can visualize it sort of.
Title: Re: Rockman Online artwork and details.
Post by: Aresian on August 26, 2010, 09:50:56 PM
I actually like ZX, to me it did a lot of things right, even if there were many things done wrong. In fact, more right than wrong. Star Force is the only cancer that exists in a whole series case. >_>

That's why it's dead, hoes.

But I digress... I do hope we get this, because it might actually be a worthwhile MMO. With the debilitating flow of FFXIV's XP limitation system and the fact that almost all the MMOs of late are rehashes of old ones... I'm looking for new avenues of MMOdom.

So, crazy people making this game, please gimme a taste?
Title: Re: Rockman Online artwork and details.
Post by: VixyNyan on August 26, 2010, 10:03:45 PM
Ive never seen a 2D sidescrolling MMO. wonder how that would work.

La Tale, Grand Chase, MS, and other things.

For a top-view with 2D sprites, there's Trickster Online.
Title: Re: Rockman Online artwork and details.
Post by: Bueno Excelente on August 26, 2010, 10:43:30 PM
Well I meant the anime preview thing they did, which didn't take off because it sucked.
Never seen this. Gotta sometime.

...by the way, speaking of Megaman anime, what's the general consensus on Day of Sigma?
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 26, 2010, 10:48:54 PM
Awesome?

Also, is it just me, or when that robot is draggign that other robot and then seems to stab him... is it just me or does it resemble Blues he's dragging?
Title: Re: Rockman Online artwork and details.
Post by: The Great Gonzo on August 26, 2010, 10:53:29 PM
Also, is it just me, or when that robot is draggign that other robot and then seems to stab him... is it just me or does it resemble Blues he's dragging?

It does. :/ At least he shows up later, un-stabbed.
Title: Re: Rockman Online artwork and details.
Post by: Bueno Excelente on August 26, 2010, 11:40:19 PM
So if Day of Sigma was made, why not a whole X anime? Makes no sense to just make an OVA for a single game unlock (I think that was its only purpose).
Title: Re: Rockman Online artwork and details.
Post by: TheOnly on August 27, 2010, 12:52:09 AM
Ummm, maybe it won't loot in a lot of $$$, REMBER, ITS CAPCOM WE TALKING ABOUT HERE. XD
Title: Re: Rockman Online artwork and details.
Post by: Gaia on August 27, 2010, 01:10:31 AM
Now that Iris is "back" it's assuming her remains was found and was repaired, and her memory after she met Zero was wiped (speculation on my part, but this could be a "V2"). But this looks like an "loltimeshit" plot.

Also.. Less teaser, more gameplay. I've been dying to see it. Although it was badass, Yellow Devil's one of my fave bosses. Anyone notice Alia's appearance?  8D
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 27, 2010, 01:59:24 AM
I just noticed, Iris has that "operator headband" thing that Alia has.
Title: Re: Rockman Online artwork and details.
Post by: greekguy7 on August 27, 2010, 04:52:04 AM
I actually like ZX, to me it did a lot of things right, even if there were many things done wrong. In fact, more right than wrong. Star Force is the only cancer that exists in a whole series case. >_>

That's why it's dead, hoes.

But I digress... I do hope we get this, because it might actually be a worthwhile MMO. With the debilitating flow of FFXIV's XP limitation system and the fact that almost all the MMOs of late are rehashes of old ones... I'm looking for new avenues of MMOdom.

So, crazy people making this game, please gimme a taste?
Of course, That had the only boss named cancer.


Im hoping it will turn out like Digimon RPG online, was koreon exclusive, but in a few years, they made english version

Title: Re: Rockman Online artwork and details.
Post by: Gaia on August 27, 2010, 05:18:23 AM
Im hoping it will turn out like Digimon RPG online, was koreon exclusive, but in a few years, they made english version

Except that had barely customizable tamers (in which case, mostly everyone and thier grandmother looked like the Season three mains), and they used the Season 3 Digimon set, which I belive up to that point Season 4 didin't exist yet. This MMO is an entirely diffrent beast.
Title: Re: Rockman Online artwork and details.
Post by: Mirby on August 27, 2010, 05:20:30 AM
I don't he think he meant that detail. I think he only meant that it was Korea only, but was released here eventually.
Title: Re: Rockman Online artwork and details.
Post by: MrBaryl on August 28, 2010, 08:58:15 AM
I was thinking, Would this game explain the connection between Classic and X series?
Title: Re: Rockman Online artwork and details.
Post by: Mirby on August 28, 2010, 08:59:04 AM
No, this is obviously non-canon. I think that connection has already been established with the fact that Dr. Light created X and Dr. Wily created Zero.
Title: Re: Rockman Online artwork and details.
Post by: MrBaryl on August 28, 2010, 09:07:49 AM
¿So Mega, blues, roll and company just died?

Not a really good happy ending.
Title: Re: Rockman Online artwork and details.
Post by: Wanda Bear on August 28, 2010, 09:17:02 AM
I just noticed, Iris has that "operator headband" thing that Alia has.
SHe used to be an operator back in the day. lol
Title: Re: Rockman Online artwork and details.
Post by: Align on August 28, 2010, 12:28:07 PM
¿So Mega, blues, roll and company just died?

Not a really good happy ending.
We're all going to die some day. They probably went peacefully.
Title: Re: Rockman Online artwork and details.
Post by: The Great Gonzo on August 28, 2010, 03:41:31 PM
¿So Mega, blues, roll and company just died?

Not a really good happy ending.

This'll be a crossover game where Mega and X live at the same time, I think. Not that the trailer makes that clear.

I doubt Capcom would let a company make a Classic-era/crossover product wherein someone who isn't an RM dies horribly. I mean, look at SAR.
Title: Re: Rockman Online artwork and details.
Post by: MrBaryl on August 28, 2010, 05:49:25 PM
Didn't Roll died at SAR?
Title: Re: Rockman Online artwork and details.
Post by: The Great Gonzo on August 28, 2010, 05:55:57 PM
Didn't Roll died at SAR?

In the normal game over sequence, yes.

But, see, Inafune very strongly dislikes SAR, with that event being one of the reasons why. So RMO being able to get away with it seems unlikely.
Title: Re: Rockman Online artwork and details.
Post by: Gaia on August 28, 2010, 07:38:58 PM
In the normal game over sequence, yes.

But, see, Inafune very strongly dislikes SAR, with that event being one of the reasons why. So RMO being able to get away with it seems unlikely.

Mostly because usually it's how the Game Over cutscene is triggered. But having Rockman appear weither be he's dead or not is very strange. It probably felt surreal to him.
Title: Re: Rockman Online artwork and details.
Post by: xnamkcor on August 28, 2010, 08:01:30 PM
Are we gonna put up a link to the trailer on the main news page?

http://www.youtube.com/watch?v=zU0Wjw1Zr4k
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on August 28, 2010, 08:02:09 PM
I would HOPE so...

Also, is it just me, or when that robot is draggign that other robot and then seems to stab him... is it just me or does it resemble Blues he's dragging?
Color's a bit bright to be ProtoMan.  Plus no scarf.  I'm betting it's some no-name robot.

Actually, I thought it looked like a disarmed CutMan at first, then I took notice that it has a belt and not robo-underwear.  Not uncommon among the random rioting 'bots, though.

Though, at least one person on PRC assumes that this is "THE BRIDGE". I highly doubt that.
If it was, X and Zero would be the ONLY X-series characters.  Time-paradoxing Zero's creation would be asinine, especially since Power Fighters already established Zero's origins (which contrary to popular belief have nothing to do with X-copying).

Hey, time-farking is what makes it fun.  That being said, ignoring the Classic/X crossover aspect for a second, Signas shouldn't be the Maverick Hunter commander while Iris is alive.  Whether they're glazing over that, or we're looking at an earlier point in his career, who knows?

Funny how the entire cool factor of the trailer is that it's got no gameplay footage whatsoever, and it's entirely fan-pandering. =P
Well, we know it's a 2.5D online sidescroller, and that in itself is more than we know about MegaMan Universe.

I see your point.  But I won't argue with anyone fan-pandering me with Iris. 8)
Title: Re: Rockman Online artwork and details.
Post by: xnamkcor on August 28, 2010, 08:05:55 PM
Yay for Forte in a non-EXE game.
Megaman can fly?
Suddenly, Blues double air kicks.
The first part of the video is a good representation of what the internet is like.
This looks pretty good, even though I have no info on the actual gameplay.

PS: Forte with his EXE mantle outside of an EXE game and Blues double kicking in the air are some of the most awesome fan pandering I've ever seen.
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on August 28, 2010, 08:10:18 PM
Hey, time-farking is what makes it fun.  That being said, ignoring the Classic/X crossover aspect for a second, Signas shouldn't be the Maverick Hunter commander while Iris is alive.  Whether they're glazing over that, or we're looking at an earlier point in his career, who knows?

Hey, I have always questioned the idea of Signas commanding ANYTHING, since I still don't see what purpose he provides is moral support. We actually don't know his qualifications at all.

As for Iris.....maybe they just don't trust her!  8D
Title: Re: Rockman Online artwork and details.
Post by: Acid on August 28, 2010, 08:18:21 PM
I'm just happy that Sigma is involved.
Title: Re: Rockman Online artwork and details.
Post by: Aresian on August 28, 2010, 09:04:53 PM
Ah yes, Hypershell continually reminds me that there is nothing wrong with fanboying all over the place.

Especially for Iris. Sweet Iris. XD

Honestly, I feel like playing Megaman X 4 all over again because of this.
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on August 28, 2010, 09:07:51 PM
Ah yes, Hypershell continually reminds me that there is nothing wrong with fanboying all over the place.

LoL, how do you think I came up with my name?  :P
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 29, 2010, 03:21:21 AM
Hey, I have always questioned the idea of Signas commanding ANYTHING, since I still don't see what purpose he provides is moral support. We actually don't know his qualifications at all.

As for Iris.....maybe they just don't trust her!  8D
Qualifications? well having the best CPU of all time seems to  be the main one. Personally, ive always wanted to see Sigmas in combat to see what his combat style would be like. I cant help but imagine Colonel...

Also, speaking of earlier in Sigmas' career, its possible that he was already a high up hunter... Hell, maybe he's the Maverick hunter equivalent of Colonel! I mean, he DOES look the part... 8D
Title: Re: Rockman Online artwork and details.
Post by: Gaia on August 29, 2010, 03:27:47 AM
Qualifications? well having the best CPU of all time seems to  be the main one. Personally, ive always wanted to see Sigmas in combat to see what his combat style would be like. I cant help but imagine Colonel...

Also, speaking of earlier in Sigmas' career, its possible that he was already a high up hunter... Hell, maybe he's the Maverick hunter equivalent of Colonel! I mean, he DOES look the part... 8D

Plus he has "the chin" of the Tick!  XD
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on August 29, 2010, 03:30:30 AM
Qualifications? well having the best CPU of all time seems to  be the main one. Personally, ive always wanted to see Sigmas in combat to see what his combat style would be like. I cant help but imagine Colonel...

Also, speaking of earlier in Sigmas' career, its possible that he was already a high up hunter... Hell, maybe he's the Maverick hunter equivalent of Colonel! I mean, he DOES look the part... 8D

Does he has the best CPU of all time?

Even if he does, what the hell does that mean? We never see him on the field, or even doing useful [parasitic bomb] in the base. He just stands there and pats you on the back! Hell, Alia can do that! XD
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 29, 2010, 03:40:06 AM
oops, I typoed. I meant SIGNAS.

I recall the manuals stating that he currently has the most advanced CPU.
Title: Re: Rockman Online artwork and details.
Post by: Mirby on August 29, 2010, 04:36:30 AM
Wasn't Signas built to replace Colonel?
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 29, 2010, 04:58:46 AM
No, he took over as Hunter General when the previous one resigned in shame over the Repliforce incident.

Although i dont know if we know anything about Signas previous to that.
Title: Re: Rockman Online artwork and details.
Post by: Mirby on August 29, 2010, 05:32:34 AM
Quote from: Mega Man X5 Instruction Booklet
SIGNAS
When the previous general of the hunters resigned to take command of the Reploids War, Signas was selected for the general's post. Although his fighting abilities have not yet reached their peak, he has the most precise CPU of all existing Reploids.

You were right.

I love replacementdocs.
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on August 29, 2010, 05:39:17 AM
Ah yes, Hypershell continually reminds me that there is nothing wrong with fanboying all over the place.
I knew there was some reason I stayed here. 8)

Quote
Especially for Iris. Sweet Iris. XD
Damn straight.

He just stands there and pats you on the back! Hell, Alia can do that! XD
It'd be a hell of a lot more enjoyable, too. :V

Although i dont know if we know anything about Signas previous to that.
Nothing comes to mind.  I recall no info, ever, about much of anything that any of X5's supporting cast did before X5 (besides Alia).  If they're taking that into account, it'd certainly be interesting.  But I'm not ready to trust a Korean game to be consistent.  Consistent or not, though, I'm sure it'll be awesome.

According to Servbot20's collected sourcebook info, Signas was never intended to be a fighter.  Doesn't say what he WAS doing, though, just more of the whole high-end CPU stuff.
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 29, 2010, 05:42:02 AM
Im always reminded of that one guy in Day of Sigma. Who looked SO much like Signas. (well, he had the hat, anyway)
I recall a looong time ago, reading that he was a private investigator before becoming Hunter General. however, I an certain that that has no factual basis. (although I can see why someone would think that, when they say he has the most precise CPU of all reploids to date)

Lol, i can totally See Signas doing the Sherlock Holmes thing.

The thought amuses me.
Title: Re: Rockman Online artwork and details.
Post by: The Great Gonzo on August 29, 2010, 05:43:03 AM
Quote
But I'm not ready to trust a Korean game to be consistent.  Consistent or not, though, I'm sure it'll be awesome

Personally, my concern isn't consistency (though it would be nice); my concern is whether or not Capcom of Japan will acknowledge it.
Title: Re: Rockman Online artwork and details.
Post by: xnamkcor on August 29, 2010, 06:09:53 PM
How about this wild theory?
Signas is a automaton and was built just prior to being put on duty.
Title: Re: Rockman Online artwork and details.
Post by: Hiryu on August 29, 2010, 06:37:58 PM
Does he has the best CPU of all time?

Even if he does, what the hell does that mean? We never see him on the field, or even doing useful [parasitic bomb] in the base. He just stands there and pats you on the back! Hell, Alia can do that! XD

Seriously, that's all he does in X8.

"Good Job X! You deserve some rest!"

"But Signas, I totally just fell into a lava pit/spike trap 3 times at the beginning of the stage. How is that a good job?"
Title: Re: Rockman Online artwork and details.
Post by: Mirby on August 29, 2010, 09:28:23 PM
Seriously, that's all he does in X8.

"Good Job X! You deserve some rest!"

"But Signas, I totally just fell into a lava pit/spike trap 3 times at the beginning of the stage. How is that a good job?"

"I SAID GOOD JOB!"

"Yeesh, okay.... calm down man..."
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 29, 2010, 10:16:22 PM
How about this wild theory?
Signas is a automaton and was built just prior to being put on duty.
But thats no fun.
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on August 29, 2010, 10:26:42 PM
It'd be a hell of a lot more enjoyable, too. :V

Nothing comes to mind.  I recall no info, ever, about much of anything that any of X5's supporting cast did before X5 (besides Alia).  If they're taking that into account, it'd certainly be interesting.  But I'm not ready to trust a Korean game to be consistent.  Consistent or not, though, I'm sure it'll be awesome.

According to Servbot20's collected sourcebook info, Signas was never intended to be a fighter.  Doesn't say what he WAS doing, though, just more of the whole high-end CPU stuff.

Exaaaaaaactly! XD

And even if he does have a high-end CPU, it's not like we see him do anything with it other than praise! What a waste of processing power!  8D
Title: Re: Rockman Online artwork and details.
Post by: Acid on August 29, 2010, 10:27:31 PM
What are you talking about?

Signas runs on Windows Vista and never crashes. THAT is power.
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 29, 2010, 10:27:50 PM
Lol, he had a desk job.
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on August 29, 2010, 10:32:24 PM
LoL, then make him look like Bill Lumburgh!
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 29, 2010, 10:35:12 PM
Hey, when are we going to get a front page news update? (specifically on this trailer) we havent gotten one since Megaman Universe Trailer. Theres a serious lack of news uptates...
Title: Re: Rockman Online artwork and details.
Post by: Blackhook on August 29, 2010, 10:36:26 PM
Nah I bet he has some EVIL intentions...I mean that guy looks like Redips and his name is similiar to Sigma!...No good can come from him
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on August 29, 2010, 10:37:17 PM
I dunno! XD

Hell, KG technically should've done it when he posted that trailer. I'm pretty sure he has the power to do so!
Title: Re: Rockman Online artwork and details.
Post by: Acid on August 29, 2010, 10:38:13 PM
Hey, when are we going to get a front page news update? (specifically on this trailer) we havent gotten one since Megaman Universe Trailer. Theres a serious lack of news uptates...

Wait for TGS.
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 29, 2010, 10:43:38 PM
Still, theres a very general lack...
Title: Re: Rockman Online artwork and details.
Post by: xnamkcor on August 29, 2010, 10:44:11 PM
If we already had other news within the week, sure, but we have nothing to report this week, we might as well post the trailer on the main site.
Title: Re: Rockman Online artwork and details.
Post by: Blackhook on August 29, 2010, 10:45:39 PM
Still, theres a very general lack...
So what? We still have the same picture of the week from X-mas ... 8U
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 29, 2010, 11:05:15 PM
 I mean, i usually expect protodude to post those clusters of news he used to do, but he doesnt do that anymore, and MMN and his corner post all the news while our main page news section just sits there.

So what? We still have the same picture of the week from X-mas ... 8U
Totally forgot about that. (I bookmarked the forum)
yeah. thats true.

Title: Re: Rockman Online artwork and details.
Post by: Hypershell on August 30, 2010, 03:27:10 AM
I'm baffled as to why the trailer isn't on the front page.  It contains valuable information as to what characters will be appearing in the game, besides being decidedly awesome enough to justify posting even if it offered absolutely nothing.

How about this wild theory?
Signas is a automaton and was built just prior to being put on duty.
As I said above, if that were the case, he should not be on duty while Iris is alive.  Signas was not assigned command of the Hunters until after the Repliforce War.
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 30, 2010, 03:50:27 AM
They added it to the Rockman Online artwork post on the front page.

Seriously?

Come on. You news guys have been kinda slacking off recently.
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on August 30, 2010, 05:26:26 AM
Honestly, I pretty much figured most of the forum members simply get their MM news from Protodude's Rockman Corner, just like everyone else does, including Capcom-Unity at times.

LoL, but if you want a new news post THAT badly, hang on...
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 30, 2010, 05:44:12 AM
We have the news section on the front page and the news rank for a reason. otherwise, why DO we have it?
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on August 30, 2010, 05:47:27 AM
LoL, you tell me, Mr. I Bookmarked The Forum.

Listen, we keep up-to-date as much as possible, but quite frankly we're not MMN or Protodude's Rockman Corner. We don't update the Rockman news as regularly as they do. If you hadn't noticed from the forum itself, we're pretty laid back here. It's not like you're missing out on anything important, or something gets missed because WE didn't post it.
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 30, 2010, 05:49:55 AM
Well maybe, but I figure if weve got it, we might as well use it for its worth. :P
Title: Re: Rockman Online artwork and details.
Post by: Wanda Bear on August 30, 2010, 05:50:45 AM
They added it to the Rockman Online artwork post on the front page.

Seriously?

Come on. You news guys have been kinda slacking off recently.
But RPM is always cutting a little slack. :'(
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on August 30, 2010, 05:52:48 AM
Lets also be honest here too. Pretty much all the mods are somewhat busy in real life, so we primarily leave it up to the News Soldiers in order to ferret out information. LoL, but if they're a little laid back about it, we're not going to fire them. It's not like we pay them money anyway. Hey, if anyone here wants to volunteer to be one of our news hounds, present your resume to us and we'll look it over!  8)
Title: Re: Rockman Online artwork and details.
Post by: Wanda Bear on August 30, 2010, 05:59:56 AM
Lets also be honest here too. Pretty much all the mods are somewhat busy in real life, so we primarily leave it up to the News Soldiers in order to ferret out information. LoL, but if they're a little laid back about it, we're not going to fire them. It's not like we pay them money anyway. Hey, if anyone here wants to volunteer to be one of our news hounds, present your resume to us and we'll look it over!  8)
*thinks about it* I woooould like to see my name in green....I could ban teh idiots......I get a fancy locky thingy.....I get to sit in the mod corner....Nahhhhh, PB knows I'm waaaay to busy to become one. XD
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 30, 2010, 06:03:20 AM
*thinks about it* I woooould like to see my name in green....I could ban teh idiots......I get a fancy locky thingy.....I get to sit in the mod corner....Nahhhhh, PB knows I'm waaaay to busy to become one. XD
News Soldiers = mods? I didnt know that.

I would have volunteered a while ago, but I didnt want to overdo it with the news. But hey, if RPM's ok with that, then im ok with it.
Title: Re: Rockman Online artwork and details.
Post by: Wanda Bear on August 30, 2010, 06:05:25 AM
Ohhhh, you know what I mean. ^^
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on August 30, 2010, 06:06:10 AM
*thinks about it* I woooould like to see my name in green....I could ban teh idiots......I get a fancy locky thingy.....I get to sit in the mod corner....Nahhhhh, PB knows I'm waaaay to busy to become one. XD

LoL, you wander too much!  8D

News Soldiers = mods? I didnt know that.

I would have volunteered a while ago, but I didnt want to overdo it with the news. But hey, if RPM's ok with that, then im ok with it.

News Soldier does not = Mod. It just means you can post News & Announcement topics.
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 30, 2010, 06:06:42 AM
Quote
*thinks about it* I woooould like to see my name in green....I could ban teh idiots......I get a fancy locky thingy.....I get to sit in the mod corner....Nahhhhh, PB knows I'm waaaay to busy to become one.
Quote
News Soldier does not = Mod. It just means you can post News & Announcement topics.


Oh, sorry Wanda.  Actually, I thought you were serious.  -u-'

But hey. If Im so adamant about the news, I wouldnt mind doing something about it.

Besides not wanting to overdo it, I was also somewhat discouraged from volunteering for it since
A. we have a bunch of news folks, and
B. RPM discourages asking for spots and stuff. (although that may just be limited to moderation staff)
Title: Re: Rockman Online artwork and details.
Post by: Wanda Bear on August 30, 2010, 06:18:45 AM
LoL, you wander too much!  8D
I do! When I stop though, I expect a corrination. >.>

XD
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on August 30, 2010, 06:19:17 AM
I do! When I stop though, I expect a corrination. >.>

XD

We'll give you one as grand as when Luke & Han got their medals!
Title: Re: Rockman Online artwork and details.
Post by: xnamkcor on August 30, 2010, 03:51:45 PM
I'm baffled as to why the trailer isn't on the front page.  It contains valuable information as to what characters will be appearing in the game, besides being decidedly awesome enough to justify posting even if it offered absolutely nothing.
As I said above, if that were the case, he should not be on duty while Iris is alive.  Signas was not assigned command of the Hunters until after the Repliforce War.

In what game did they coexist?
Title: Re: Rockman Online artwork and details.
Post by: Align on August 30, 2010, 05:18:56 PM
Remind me why we are arguing canon about the upcoming korean megaman mmorpg?
Title: Re: Rockman Online artwork and details.
Post by: The Great Gonzo on August 30, 2010, 05:28:07 PM
Remind me why we are arguing canon about the upcoming korean megaman mmorpg?

I guess everyone assumes that it'll be in the same continuity as the mainline games. Which, like the "OMG BRIDGE" assumption, I doubt.
Title: Re: Rockman Online artwork and details.
Post by: xnamkcor on August 30, 2010, 06:10:37 PM
Remind me why we are arguing canon about the upcoming korean megaman mmorpg?

That's what I'd like to know.
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 30, 2010, 08:03:26 PM
Were just making assumptions is all. After all, trailer doesnt tell us much about story either, other than everyone from classic -X coexisting and stuff.

Also, who else is reminded of the Ruby Spears intro when you see Rock and Blues fighting? 8D
Title: Re: Rockman Online artwork and details.
Post by: KudosForce on August 31, 2010, 12:12:04 AM
Also, who else is reminded of the Ruby Spears intro when you see Rock and Blues fighting? 8D

*raises hand* 8)

Granted, I've actually acquired and started watching the series on DVD, but still. The fight does remind one of that.
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on August 31, 2010, 01:43:28 AM
In what game did they coexist?
They didn't.  That's the point.  Signas, according to all sourcebook info (both Servbot20's translated stuff, and MMXOCW) did not take command of the Hunters until after the Repliforce war.  In other words, not until after Iris was dead.

I guess everyone assumes that it'll be in the same continuity as the mainline games. Which, like the "OMG BRIDGE" assumption, I doubt.
Don't get me wrong, I doubt that too.  But hey, we gotta talk about SOMETHING.  And if it's remotely connected to Iris, so much the better. 8D

Also, who else is reminded of the Ruby Spears intro when you see Rock and Blues fighting? 8D
The thought crossed my mind.  Although, Ruby Spears ProtoMan doesn't have a shield, so I was more thinking of MM3.

By no means a bad thing, though.
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 31, 2010, 03:31:45 AM
Holy [parasitic bomb]. I just realized something.

I never actually noticed RS Protoman's lack of a shield.

Holy [parasitic bomb]...
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on August 31, 2010, 03:56:35 AM
Holy [parasitic bomb]. I just realized something.

I never actually noticed RS Protoman's lack of a shield.

Holy [parasitic bomb]...

..................

Wow
Title: Re: Rockman Online artwork and details.
Post by: Gaia on August 31, 2010, 03:59:00 AM
..................

Wow

Who's to blame with all the [parasitic bomb]'s going around to even notice? XD
Title: Re: Rockman Online artwork and details.
Post by: GameSaver on August 31, 2010, 10:54:59 AM
rockman online is about the cataclysm, trufax
Title: Re: Rockman Online artwork and details.
Post by: Mirby on August 31, 2010, 11:15:08 AM
I take it this chronicles the cataclysm then? 8D
Said it already, GS.
Title: Re: Rockman Online artwork and details.
Post by: Flame on August 31, 2010, 03:59:08 PM
..................

Wow
Ive just been blown away.

I SERIOUSLY never actually noticed it was missing.
Title: Re: Rockman Online artwork and details.
Post by: Yoku Man on August 31, 2010, 04:12:57 PM
After a few times watching that impressive trailer, I realised Rush, or any of Mega Man's other helper friends, were absent. I don't think Rush is needed now anyway if Mega Man can now fly. I bet there actually is a plot reason for it in the game. I also think I've worked out how the game ends, I think they may have spoiled it in the trailer;  by seeing similar backgrounds in different shots and such.

[spoiler]I think the very last shot is Mega Man in that glowing core room you see a few shots prior. It has the same lighting and background, and I think Mega Man needs to destroy it to set everything back to normal.[/spoiler]
Title: Re: Rockman Online artwork and details.
Post by: TheOnly on August 31, 2010, 06:45:30 PM
[spoiler]Or just let havoc run colorfully wild. XD[/spoiler]
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on August 31, 2010, 06:59:45 PM
Ive just been blown away.

I SERIOUSLY never actually noticed it was missing.

It's the first thing I noticed was missing.
Title: Re: Rockman Online artwork and details.
Post by: AquaTeamV3 on August 31, 2010, 08:29:01 PM
I don't think Rush is needed now anyway if Mega Man can now fly. I bet there actually is a plot reason for it in the game.

I highly doubt that flying Megaman will actually be an in-game thing.  They pulled the same thing in MM8's intro; Megaman's fighting Quick Man in mid-air as well, and there's no explanation for that either. (X4's intro did the same to a lesser extent.)  It's just there to make the trailer look good.
Title: Re: Rockman Online artwork and details.
Post by: Yoku Man on August 31, 2010, 10:56:40 PM
I highly doubt that flying Megaman will actually be an in-game thing.  They pulled the same thing in MM8's intro; Megaman's fighting Quick Man in mid-air as well, and there's no explanation for that either. (X4's intro did the same to a lesser extent.)  It's just there to make the trailer look good.

Aww, heh,  I can imagine poor Rush watching Mega Man fly around in MM8 and RMO's trailer's and whining, walking away with his tail tucked between his legs. "Okay Rush you've reached your expiry date, you're no longer needed in the exciting trailers. Its decided by law, you must be scrapped!" - Dr Light.
Title: Re: Rockman Online artwork and details.
Post by: Gaia on August 31, 2010, 11:04:33 PM
Aww, heh,  I can imagine poor Rush watching Mega Man fly around in MM8 and RMO's trailer's and whining, walking away with his tail tucked between his legs. "Okay Rush you've reached your expiry date, you're no longer needed in the exciting trailers. Its decided by law, you must be scrapped!" - Dr Light.

It's that or he could be modified to be the family pet (and maybe put up for adoption). He's a dog made of metal you know.
Title: Re: Rockman Online artwork and details.
Post by: Waifu on September 01, 2010, 07:04:03 AM
Man, this game looks interesting I wonder what will the game be like?
Title: Re: Rockman Online artwork and details.
Post by: Acid on September 01, 2010, 01:17:26 PM
Now we'll have to wait roughly two weeks. Chances are high we will get more information and footage then.
Title: Re: Rockman Online artwork and details.
Post by: Rin on September 01, 2010, 02:09:56 PM
I love how you people talk, like this game will be "canon" or something.
Iris is alive, this is enough proof that this game might be just pure fanservice in MMO form.
Nothing more, nothing less.

On the other hand, we might never frickin' know. Time Travel, n'stuff.
Wily already had a Time Machine, so what's stopping him from causing more stupid [parasitic bomb] across the two timelines?

You guys know what makes me sad, tough? THAT THIS IS A TRAILER FOR AN MMO, AND NOT A ROKKUMAN ANIMU!
I'm sure it would be better than "CROSSU FYUSION - The Anime".
Title: Re: Rockman Online artwork and details.
Post by: Night on September 01, 2010, 04:17:36 PM
I wish I knew what studio did these trailers...  <3
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on September 03, 2010, 03:50:45 AM
I love how you people talk, like this game will be "canon" or something.
If you paid attention you'd know that Gonzo already pointed that out.  See my last post.

Quote
Iris is alive, this is enough proof that this game might be just pure fanservice in MMO form.
Not necessarily.  I could be arguing out of my spare time.  It depends on the timeframe.  Notice that Axl hasn't yet appeared, so nothing says that the X-series timeframe we're looking at isn't the interim between Xtreme2 and X4.
Title: Re: Rockman Online artwork and details.
Post by: Bueno Excelente on September 03, 2010, 05:52:42 AM
I love how seriously some Megaman fans take their canon. =P
Title: Re: Rockman Online artwork and details.
Post by: Flame on September 03, 2010, 07:36:22 AM
Megaman canon = srs bsnss
Title: Re: Rockman Online artwork and details.
Post by: TheOnly on September 03, 2010, 07:41:07 AM
srs bsnss

ummm, I could never get the hang what the letters mean, mind explaining?
Title: Re: Rockman Online artwork and details.
Post by: Mirby on September 03, 2010, 07:43:21 AM
the letters = srs bsnss

(SERIOUS BUSINESS!!)
Title: Re: Rockman Online artwork and details.
Post by: TheOnly on September 03, 2010, 08:10:57 AM
Ohhhhh!!!! NOW I GET IT!! Je-je-je-je....am going to bed now....
Title: Re: Rockman Online artwork and details.
Post by: Waifu on September 03, 2010, 03:57:48 PM
the letters = srs bsnss

(SERIOUS BUSINESS!!)

Even that is an understatement, just look at Zan and Hypershell's posts on the X forum alone.
Title: Re: Rockman Online artwork and details.
Post by: Zan on September 03, 2010, 04:59:47 PM
Not necessarily.  I could be arguing out of my spare time.  It depends on the timeframe.  Notice that Axl hasn't yet appeared, so nothing says that the X-series timeframe we're looking at isn't the interim between Xtreme2 and X4.

Who's to say the video is actually consistent with the game itself? We already have the likes of the X3 intro for comparison. Aside from that, the game itself could span different timeframes; we've yet to see both classic and X at the same time, nor Signas and Iris at the same time.
Title: Re: Rockman Online artwork and details.
Post by: TheOnly on September 03, 2010, 05:43:52 PM
And maybe other series may get smashed in there too I imagine.
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on September 03, 2010, 06:00:13 PM
Playable Iris.

That's all Hypershell needs to hear!  8D
Title: Re: Rockman Online artwork and details.
Post by: TheOnly on September 03, 2010, 08:23:00 PM
And that's all he's gonna get, "hear", XD.
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on September 03, 2010, 09:57:31 PM
Who's to say the video is actually consistent with the game itself? We already have the likes of the X3 intro for comparison.
Touche.

Playable Iris.

That's all Hypershell needs to hear!  8D
PB, you really need to stop feeding us ideas that are too damn awesome to be true.  You're going to make heads explode one of these days.
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on September 03, 2010, 10:38:25 PM
PB, you really need to stop feeding us ideas that are too damn awesome to be true.  You're going to make heads explode one of these days.

Don't I though?  8)
Title: Re: Rockman Online artwork and details.
Post by: Shinigami No Tekken on September 10, 2010, 06:39:03 AM
Don't I though?  8)

You do.
Title: Re: Rockman Online artwork and details.
Post by: TheOnly on September 10, 2010, 07:16:38 PM
You need PB immunity shot from your DR. that way your head won't blow. XD
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on September 10, 2010, 08:05:17 PM
I assumed that was a given.  RPM isn't safe without a PB-immunity shot, but I believe even that will only take so much punishment before it craps out.  And then exploded heads and loose socks will be everywhere.
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on September 10, 2010, 08:10:20 PM
Hey, I can't help it if my ideas are just that awesome?  8D
Title: Re: Rockman Online artwork and details.
Post by: Shinigami No Tekken on September 10, 2010, 08:16:31 PM
I assumed that was a given.  RPM isn't safe without a PB-immunity shot, but I believe even that will only take so much punishment before it craps out.  And then exploded heads and loose socks will be everywhere.

Where do I apply for one?

Hey, I can't help it if my ideas are just that awesome?  8D

Sexcellence overload! Error! Error! Shutting Down!
Title: Re: Rockman Online artwork and details.
Post by: Zan on September 10, 2010, 09:41:29 PM
I assumed that was a given.  RPM isn't safe without a PB-immunity shot, but I believe even that will only take so much punishment before it craps out.  And then exploded heads and loose socks will be everywhere.

I presume your PB-immunity shot is called Xtreme2, I doubt that will ever crap out.
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on September 10, 2010, 09:44:40 PM
I presume your PB-immunity shot is called Xtreme2, I doubt that will ever crap out.

LoL, touche!  8D
Title: Re: Rockman Online artwork and details.
Post by: Sapphire Knight on September 10, 2010, 10:09:21 PM
I think the PB-effect is some sort of aura, as I remain unaffected.  -_-
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on September 10, 2010, 11:53:16 PM
I presume your PB-immunity shot is called Xtreme2, I doubt that will ever crap out.
The game, no, but the physical cartridge did.



......IT WAS YOU!!!
*chases PB with his magic fish*
Title: Re: Rockman Online artwork and details.
Post by: TheOnly on September 11, 2010, 12:41:48 AM
"Magic fish" made me fall off my chair and LOL. XD
Title: Re: Rockman Online artwork and details.
Post by: Shinigami No Tekken on September 11, 2010, 01:48:01 AM
WHAT HAS THIS WORLD COME TO? Oh. Caps lock.

OH WAIT. I'M NOT LAZY SO I SPAM USING THE SHIFT KEY. EAT DAT.
Title: Re: Rockman Online artwork and details.
Post by: Flame on September 11, 2010, 02:43:21 AM
Haha, my Xtreme 2 cartridge is immune to PB.
"Magic fish" made me fall off my chair and LOL. XD
Hes had it for a while now bro.
WHAT HAS THIS WORLD COME TO? Oh. Caps lock.

OH WAIT. I'M NOT LAZY SO I SPAM USING THE SHIFT KEY. EAT DAT.
what...
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on September 12, 2010, 12:04:17 AM
Hes had it for a while now bro.
To be fair, I don't whip it out nearly as often.  These days I prefer Von Kaiser's secret to fashion success (http://www.youtube.com/watch?v=z3alBlArb3I).
Title: Re: Rockman Online artwork and details.
Post by: Shinigami No Tekken on September 13, 2010, 03:57:40 AM
what...

Yeah I really don't know where that came from.
Title: Re: Rockman Online artwork and details.
Post by: TheOnly on September 17, 2010, 08:57:02 AM
WHAT HAS THIS WORLD COME TO? Oh. Caps lock.

OH WAIT. I'M NOT LAZY SO I SPAM USING THE SHIFT KEY. EAT DAT.

what...

Yeah I really don't know where that came from.

Hi! Are you a human or a bot? XD
Title: Re: Rockman Online artwork and details.
Post by: Archer on September 17, 2010, 08:59:37 AM
He's just an idiot.
Title: Re: Rockman Online artwork and details.
Post by: TheOnly on September 17, 2010, 09:19:26 AM
I forgot to add that as a choice. XD
Title: Re: Rockman Online artwork and details.
Post by: Shinigami No Tekken on September 17, 2010, 04:06:45 PM
He's just an idiot.

Eh. Truth be spoken.
Title: Re: Rockman Online artwork and details.
Post by: Flame on September 17, 2010, 07:59:15 PM
http://www.themmnetwork.com/2010/09/17/behold-megapin/

EDIT: I posted this in the wrong topic. how stupid of me.
Title: Re: Rockman Online artwork and details.
Post by: Gaia on September 17, 2010, 08:10:58 PM
http://www.themmnetwork.com/2010/09/17/behold-megapin/


*looks up origional show on Youtube*

Something of intrest I may look into later~
Title: Re: Rockman Online artwork and details.
Post by: Irgendein on September 29, 2010, 09:04:20 PM
So, I guess in all the excitement over Dash 3, no one's really noticed this: A Rockman Online website (http://blog.naver.com/rmonline) was launched today.

Amongst some old and new artwork, there's some of armour for X and even Zero and Duo
(http://img833.imageshack.us/img833/648/b7cfb8c7bec6b8d3.jpg)
(http://img840.imageshack.us/img840/3230/c1a6b7cebec6b8d3.jpg)
(http://img840.imageshack.us/img840/4989/b5e0bfc0bec6b8d3.jpg)
Title: Re: Rockman Online artwork and details.
Post by: Klavier Gavin on September 29, 2010, 09:06:11 PM
(http://img833.imageshack.us/img833/648/b7cfb8c7bec6b8d3.jpg)
(http://img840.imageshack.us/img840/3230/c1a6b7cebec6b8d3.jpg)
(http://img840.imageshack.us/img840/4989/b5e0bfc0bec6b8d3.jpg)

Saw those. WAS thinking about making a news post...

I like how they didn't even bother fixing unarmored Zero's image.
Title: Re: Rockman Online artwork and details.
Post by: Blackhook on September 29, 2010, 09:06:37 PM
Holy shi! Zero EXE!
Title: Re: Rockman Online artwork and details.
Post by: Mirby on September 29, 2010, 09:07:14 PM
What's wrong with it?

IS THE HELMET NOT POINTY ENOUGH?
Title: Re: Rockman Online artwork and details.
Post by: Klavier Gavin on September 29, 2010, 09:08:58 PM
What's wrong with it?

(http://img840.imageshack.us/img840/3230/c1a6b7cebec6b8d3.jpg)

(http://s4.postimage.org/IO2i.jpg) (http://www.postimage.org/image.php?v=aVIO2i)
Note: I flipped Zero around because I noticed a mistake in his artwork.

:v
Title: Re: Rockman Online artwork and details.
Post by: Blackhook on September 29, 2010, 09:10:12 PM
sdrawkcaB Z
Title: Re: Rockman Online artwork and details.
Post by: Gaia on September 29, 2010, 09:15:02 PM
sdrawkcaB Z

You know, someone can easily photoshop the Z where it "should" be. :\
Title: Re: Rockman Online artwork and details.
Post by: Acid on September 29, 2010, 09:26:24 PM
So, I guess in all the excitement over Dash 3, no one's really noticed this: A Rockman Online website (http://blog.naver.com/rmonline) was launched today.

Amongst some old and new artwork, there's some of armour for X and even Zero and Duo
(http://img833.imageshack.us/img833/648/b7cfb8c7bec6b8d3.jpg)
(http://img840.imageshack.us/img840/3230/c1a6b7cebec6b8d3.jpg)
(http://img840.imageshack.us/img840/4989/b5e0bfc0bec6b8d3.jpg)

I REALLY like this X armor. Personally I think the best looking armor since the X1 upgrade.
Zero's armor looks cool. Not awesome, but cool.
Duo... eh I prefer the original. Why does he need extra armor anyway?
Title: Re: Rockman Online artwork and details.
Post by: Mirby on September 29, 2010, 09:29:15 PM
So he's not left out... :P
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on September 29, 2010, 09:43:00 PM
Pretty slick looking armor...

But I'm not seeing any Blues yet!  8D
Title: Re: Rockman Online artwork and details.
Post by: Align on September 29, 2010, 10:14:07 PM
The other armours are badass, but I can't get over the LEGO-block shoulder-pad Duo has...
Title: Re: Rockman Online artwork and details.
Post by: Mirby on September 29, 2010, 10:15:11 PM
It just means he can connect to other Duos... owait.
Title: Re: Rockman Online artwork and details.
Post by: AquaTeamV3 on September 30, 2010, 04:03:48 AM
IMO that's the color scheme X's armor should've been using all along.  None of that gold stuff, just a simple blue and white.
Title: Re: Rockman Online artwork and details.
Post by: Mirby on September 30, 2010, 07:03:19 AM
Palette and Layer confirmed for appearance.

Had my friend who can read Korean take a look at this (http://blog.naver.com/PostView.nhn?blogId=rmonline&logNo=113407701) from the official website (http://blog.naver.com/rmonline).

Quote
[21:51] <@Mirby> DONUT
[21:51] <@Mirby> QUESTION
[21:51] <Donut> sup
[21:51] <@Mirby> Can you read Korean?
[21:51] <Donut> yea
[21:51] <@Mirby> http://blog.naver.com/rmonline
[21:51] <@Mirby> next to green girl, does it explain why she's there?
[21:51] <@Mirby> [palette]
[21:54] <Donut> uh
[21:54] <Donut> no idea what she's tlaking about
[21:54] <Donut> but she said she's shinib hunter?
[21:55] <@Mirby> shinib hunter... hmmm
[21:55] <@Mirby> thanks for the effort
[21:55] <Donut> well
[21:55] <Donut> UCA
[21:56] <Donut> then it says new center
[21:56] <Donut> er
[21:56] <Donut> news center
[21:56] <@Mirby> yeah, UCA. That's the good guys
[21:57] <Donut> is there something called aelia
[21:57] <@Mirby> alia
[21:57] <@Mirby> she's a navigator
[21:57] <@Mirby> there's also Gaia, where the game takes place
[21:58] <Donut> shes saying she's with alia
[21:58] <@Mirby> yeah
[21:58] <Donut> and the raya? is tight
[21:58] <@Mirby> she's a navigator too
[21:59] <@Mirby> probably saying Layer
[21:59] <@Mirby> the third X8 navigator
[21:59] <Donut> oh
[21:59] <Donut> yeah that makes sense
[21:59] <@Mirby> yeah
[21:59] <@Mirby> seriously, you've been a big help here
[21:59] <Donut> so she's saying she's getting along with those two
[22:00] <@Mirby> yeah, that makes sense
[22:00] <Donut> thats all that says in the first paragraph
[22:00] <Donut> yeah my korean sucks but i can read
[22:00] <Donut> lol
[22:00] <@Mirby> well that was enough info
[22:01] <@Mirby> I'm copypasting this into the Rockman Online thread on RPM, okay?
[22:02] <Donut> uh ok
[22:03] <Donut> she keeps mentioning something about a pallete
[22:03] <Donut> or pallet
[22:03] <@Mirby> that's her name
[22:03] <@Mirby> Pallette
[22:03] <Donut> oh
[22:03] <Donut> rofl
[22:03] <@Mirby> *Palette
Title: Re: Rockman Online artwork and details.
Post by: Flame on September 30, 2010, 07:18:51 AM
X's armor reminds mo of those Megamissions armors where it would be very slight upgrades to his regular blue armor.
Title: Re: Rockman Online artwork and details.
Post by: The Great Gonzo on September 30, 2010, 07:26:40 AM
I'm diggin' those armours. :D

Read that you're essentially playing as a Copyroid. This worries me slightly.
Title: Re: Rockman Online artwork and details.
Post by: Flame on September 30, 2010, 07:30:59 AM
I'm diggin' those armours. :D

Read that you're essentially playing as a Copyroid. This worries me slightly.
Description sounded more like a Newgen.
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on October 01, 2010, 03:13:38 AM
I'm reading this as ZX with Copy Chips instead of Biometals.  But maybe it's just their way of justifying multiples of our iconic characters?  Fine and dandy.  But I'm wondering by what logic they feel the need to copy the Navigators.  Not complaining, I will never complain about more Iris.  Just wondering.

Dunno how I feel about all characters having armor upgrades.  Zero's is nifty, but it's no Absolute Zero.  And Duo's...well, I prefer the original.

(http://postfiles10.naver.net/20100928_121/rmonline_12856534495925OPcc_JPEG/%B1%C3%B1%D8%B7%B9%C7%C1%B7%CE%C0%CC%B5%E5%BF%AC%C7%D5.jpg?type=w2)
Liking that tricked out CutMan.

And I'm surprised nobody mentioned this:
http://postfiles9.naver.net/20100928_120/rmonline_1285653449443SpiaV_JPEG/%B1%B9%C1%A6%B4%EB%B7%FA%BF%AC%C7%D5.jpg?type=w2
We'd already know Iris from the trailer, but Colonel as well?  I'm certainly curious.  Maybe Zero won't be the only sword-wielding player? (seriously, no way will the Player selection stop at those three; the internet would explode in rage if Rock, ProtoMan, and Bass weren't playable after that trailer)
Title: Re: Rockman Online artwork and details.
Post by: Acid on October 01, 2010, 03:16:33 AM
IMO that's the color scheme X's armor should've been using all along.  None of that gold stuff, just a simple blue and white.

I don't mind a little gold, but other than that I completely agree with you. This color scheme seems perfect to me.
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on October 01, 2010, 03:19:35 AM
I don't particularly care about the color scheme of X's armors, but I do like this new one.  Has kind of a "space-age" feel to it.

The only one of X's armors that I actually disliked, appearance-wise, was Neutral.  It's just too obvious that they made it to cover lazy development, especially that face plate.
Title: Re: Rockman Online artwork and details.
Post by: VirusChris on October 02, 2010, 09:37:21 PM
I don't know if this is mentioned before, but some people I know who played LaTale the Korean version in the US (even though we have the English version out) so I believe it's possible for us to play this Rockman MMO even if it's Korean-only.


There was a method around the Region thing to prevent people outside of Korean to play the game.


Shall I look it up for you guys?
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on October 03, 2010, 02:36:16 AM
I don't see how one can say for sure if the same method will apply, especially since Cappy doesn't seem too enthused yet about releasing it elsewhere.  I say we can jump off that bridge when we come to it; dunno if anyone else feels differently, though.
Title: Re: Rockman Online artwork and details.
Post by: Trang on October 04, 2010, 08:13:32 PM
I like the designs so far... I just didn't like very much the fact that they put together old artworks in different styles (that pic with Sigma, chameleon dude from X1 and others)... Anyway, I think playing as a copy-chipped Reploid sounds very cool, this time you're not the cool dude anymore. Hope the gameplay is good enough to make me play it.
Title: Re: Rockman Online artwork and details.
Post by: Setsuna F. Seiei on November 18, 2010, 07:43:36 AM
MY BODY WAS NOT READY.
[youtube]zMZFeod6H2A[/youtube]

[youtube]WZq9YjDmiCk[/youtube]
Title: Re: Rockman Online artwork and details.
Post by: Fxeni on November 18, 2010, 08:21:27 AM
Trailer's pretty nifty. The gameplay looks alright so far, I just hope there's more variety in design styles so not everyone looks like X and Zero.
Title: Re: Rockman Online artwork and details.
Post by: borockman on November 18, 2010, 09:08:40 AM
That is one huge Sting Chameleon!  :o
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on November 18, 2010, 10:02:52 AM
Ummmmmmmmmmmmmmm I REALLY want to play this.
Title: Re: Rockman Online artwork and details.
Post by: Align on November 18, 2010, 11:22:36 AM
I totally [tornado fang]ing called it. If anyone is going to make a good MMO, it's Capcom.
With some help from neowiz but, you know...
Title: Re: Rockman Online artwork and details.
Post by: Acid on November 18, 2010, 01:59:44 PM
Is this newsworthy? Edit: Nope it's not. Posted already

http://www.siliconera.com/2010/11/18/first-mega-man-online-video/

Must admit, that looks pretty awesome.
Title: Re: Rockman Online artwork and details.
Post by: Rin on November 18, 2010, 02:12:29 PM
Goshdarn, I so want to play this now.
I mean, it has Isoc. FREAKIN' ISOC! (If we should believe the trailer).
Title: Re: Rockman Online artwork and details.
Post by: Acid on November 18, 2010, 02:17:24 PM
HOLY [parasitic bomb] IT'S MAOH

(http://img109.imageshack.us/img109/959/motherfuckingmaoh.jpg)
Title: Re: Rockman Online artwork and details.
Post by: Night on November 18, 2010, 02:34:22 PM
They have zero series enemies too?
(http://i828.photobucket.com/albums/zz210/kobunnight/Megaman/megascorpia.jpg)
Title: Re: Rockman Online artwork and details.
Post by: Solar on November 18, 2010, 03:21:36 PM
Wow, if I'm honest, I must admit that I never thought I'd really be interested in this, but that new trailer proves me wrong.

Trailer's pretty nifty. The gameplay looks alright so far, I just hope there's more variety in design styles so not everyone looks like X and Zero.

I really wouldn't count on it...
Title: Re: Rockman Online artwork and details.
Post by: Acid on November 18, 2010, 03:39:31 PM
I would find it funny if everyone was Zero and X. And honestly, even with a wider variety (like Duo and Bass), there would still be more Zeros than anything else.
Title: Re: Rockman Online artwork and details.
Post by: Flame on November 18, 2010, 04:02:41 PM
HOLY [parasitic bomb] IT'S MAOH

(http://img109.imageshack.us/img109/959/motherfuckingmaoh.jpg)
When i saw him there i was like, "Holy [tornado fang]ing [parasitic bomb], it's Maoh the Giant." They really ARE going all out with the bosses and enemies and stuff.
Title: Re: Rockman Online artwork and details.
Post by: Align on November 18, 2010, 04:14:20 PM
I think it's supposed to be class-based like Team Fortress (or a million others but everyone knows TF2 nowadays...), rather than the usual create-a-adventurer MMOs usually have.
Title: Re: Rockman Online artwork and details.
Post by: Fariator on November 18, 2010, 04:24:32 PM
Maple Story meets Mega Man X8 / Maverick Hunter X? Anyone?

Anyway, looks pretty cool. My only concern is the game's tempo, as it looks a little bit too slow. MMORPGs are usually more or less slow, but we're dealing with Mega Man here.

Just hoping I could get to play it sometime.
Title: Re: Rockman Online artwork and details.
Post by: Rin on November 18, 2010, 04:31:08 PM
Maple Story meets Mega Man X8 / Maverick Hunter X? Anyone?
No.
Maple Story is pure crap.
Title: Re: Rockman Online artwork and details.
Post by: Fariator on November 18, 2010, 04:38:27 PM
I'm only saying that the gameplay looks like a mix of the two, for me at least. Don't know any other MMORPG that looks like MapleStory, so yeah.
Title: Re: Rockman Online artwork and details.
Post by: Acid on November 18, 2010, 05:01:21 PM
Do you think this guy will come back too?

(http://img528.imageshack.us/img528/1383/mmmmmx2eyeset.png)
Title: Re: Rockman Online artwork and details.
Post by: Fariator on November 18, 2010, 05:16:26 PM
He better should be in the game. My favorite intro boss from SNES Mega Man games.

Also I would like to see X6 (well... Isoc is already in) and Zero 3-4 mavericks while we are at it.
Title: Re: Rockman Online artwork and details.
Post by: Acid on November 18, 2010, 05:19:20 PM
They'll probably throw Omega in.
Title: Re: Rockman Online artwork and details.
Post by: Align on November 18, 2010, 05:37:38 PM
Anyway, looks pretty cool. My only concern is the game's tempo, as it looks a little bit too slow. MMORPGs are usually more or less slow, but we're dealing with Mega Man here.
I don't think it looks any slower than your average X game. Just the players being noobs and not dashing at all.
Title: Re: Rockman Online artwork and details.
Post by: xnamkcor on November 18, 2010, 06:37:34 PM
They have zero series enemies too?
(http://i828.photobucket.com/albums/zz210/kobunnight/Megaman/megascorpia.jpg)
http://www.sprites-inc.co.uk/files/X/X2/Enemy/mmm-mmx2scorpin.gif

Looks like the X2 scorpion.
Title: Re: Rockman Online artwork and details.
Post by: Align on November 18, 2010, 06:42:47 PM
Except for the tailspike. And moving around. And the colours....
Title: Re: Rockman Online artwork and details.
Post by: MrBaryl on November 18, 2010, 06:55:24 PM
That's Mega Scorpia from Z2, and it looks like he recovered his pincer, good for him.

It would be interesting to see some bosses from X6 in this as well, Nightmare Mother anyone? :)
Title: Re: Rockman Online artwork and details.
Post by: Zan on November 18, 2010, 08:17:41 PM
The design doesn't wholly match Mega Scorpia, but it definitely heavily borrows from it. It's more like an "X-series" version of it.

Also, I'm VERY interested in seeing Isoc in there.
Title: Re: Rockman Online artwork and details.
Post by: Hiryu on November 18, 2010, 11:43:34 PM
The 2nd trailer and gameplay video was totally awesome. I can only hope that they bring it over to the US.

Out of curiosity, what Maverick was that around 0:53 in the trailer? It looked like Flame Hyenard, but I'm not too sure.

Title: Re: Rockman Online artwork and details.
Post by: Flame on November 18, 2010, 11:59:52 PM
The design doesn't wholly match Mega Scorpia, but it definitely heavily borrows from it. It's more like an "X-series" version of it.

Also, I'm VERY interested in seeing Isoc in there.
Yeah same. I find it especially interesting considering that supposedly everyone's dead and every Zero is pretty much a clone.

Damn. Isoc's gonna have a field day. countless Zero's for him to obsess over.

Posted on: November 18, 2010, 23:55:42
(http://i887.photobucket.com/albums/ac71/Flame-G102/vlcsnap-2010-11-18-20h24m27s145.png)

Zero is totally Batman.

X could be Superman....

Would that make Duo the Martian Manhunter?

http://megamanx9.com/forum/index.php?showtopic=3106
Title: Re: Rockman Online artwork and details.
Post by: Zan on November 19, 2010, 12:00:42 AM
[youtube]http://www.youtube.com/watch?v=p5DeXQbiJZg[/youtube]
Title: Re: Rockman Online artwork and details.
Post by: Flame on November 19, 2010, 12:12:30 AM
Whoa. Those finishers are cool. It seems that that theme we've been hearing in the trailers is the boss theme then?

Too bad the sound quality is so bad.

Also, is it just me, or was that Stone Man as a stage enemy?


Also, those stage enemies from the forest stage were the ape enemies from MM8 and MM&B!
Title: Re: Rockman Online artwork and details.
Post by: Zan on November 19, 2010, 12:19:17 AM
Let's not forget the new artwork:
http://protodudesrockmancorner.blogspot.com/2010/11/new-rockman-online-characters-spotted.html
http://protodudesrockmancorner.blogspot.com/2010/11/sneak-peek-at-new-rockman-online.html
http://www.themmnetwork.com/2010/11/17/rockman-online-first-gameplay-look/
Title: Re: Rockman Online artwork and details.
Post by: ST Jestah on November 19, 2010, 12:21:08 AM
I'm hoping they'd give us a bit more information about more class types soon (if there are any more...which there should be).

I noticed Rock in one of the trailers and want to know if he will be playable type (along with the rest of the MM1 gang) and if so, will he just be an X type (so he can wall jump/climb the already seen stages), or will he have his own skills/actions and maybe even own stages.

Also, Mega Man Killers and Pharoah Man with the possibility of other RMs as a boss...awesome. And is it just me, or is Cut Man model sporting some wierd looking goggles/eyewear in the trailer.
Title: Re: Rockman Online artwork and details.
Post by: MrBaryl on November 19, 2010, 12:30:18 AM
Yay for even cooler X, and that Stoneman must be an Area Boss.
Title: Re: Rockman Online artwork and details.
Post by: Flame on November 19, 2010, 12:32:01 AM
HHHHHRRRRRRGGGGH
I want this so bad.
Title: Re: Rockman Online artwork and details.
Post by: ST Jestah on November 19, 2010, 12:44:07 AM
@Mr.Baryl: No, he would have had his own room like Pharoah Man and Sting Chameleon if he were a boss.
Plus he went down too easily in that trailer which pretty much ranks him down to a big enemy, like Wood Man.

Course there's nothing that says there isn't a boss type of him somewhere in the game, considering there are a lot of clones of old Robot Masters and such.
Title: Re: Rockman Online artwork and details.
Post by: Flame on November 19, 2010, 12:55:28 AM
That Upgraded Pharoaman really just looks awesome.
Title: Re: Rockman Online artwork and details.
Post by: Gaia on November 19, 2010, 12:59:56 AM
Yay for even cooler X, and that Stoneman must be an Area Boss.

It might actually be a revamped version of these guys:

(http://www.sprites-inc.co.uk/files/X/X1/Enemy/old%20(up%20untill%20the%20rest%20are%20re-ripped)/mmm-mmxrockman.GIF)
Title: Re: Rockman Online artwork and details.
Post by: ST Jestah on November 19, 2010, 01:03:26 AM
That Upgraded Pharoaman really just looks awesome.
Punk, Enker and Ballade's armors don't look half-bad either. Blues looks awesome too...but after seeing him, Cut Man, Pharoah Man, and the Killers in the images Zan has provided us with. I'm starting to wonder if those guys will just be bosses in this game instead of being playable character types.
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on November 19, 2010, 01:05:52 AM
I have no doubt ProtoMan will be playable.  Remember, we've already seen the "default" ProtoMan look in the first trailer, so the recently released art looks to me like an upgrade armor along the same lines as the X, Zero, and Duo types we previously saw.

Iris, Command Mission cast, and Maoh the Giant are ALL in this game?  This is ludicrous levels of awesome; we *MUST* pester the ever loving hell out of Capcom to release this game elsewhere.

The design doesn't wholly match Mega Scorpia, but it definitely heavily borrows from it. It's more like an "X-series" version of it.
I would safely call it Mega Scorpia.  Nearly all of the characters in RMO, especially enemies, do not "wholly match" previous renditions.

I've noticed some other subtle Zero-series references.  Ryusa Mixer and Rayblade, both from Z1.
Title: Re: Rockman Online artwork and details.
Post by: The Great Gonzo on November 19, 2010, 01:13:05 AM
Quote
I noticed Rock in one of the trailers and want to know if he will be playable type

Rock being a playable type would mean that he's dead.

Dammit game, don't give me any more reasons to call you "The Clone Saga". ;_;
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on November 19, 2010, 01:20:16 AM
Why would Rock NOT be dead if X and Zero are?
Title: Re: Rockman Online artwork and details.
Post by: Align on November 19, 2010, 01:20:42 AM
I wonder what the death penalty is in normal play? In the videos they just respawn immediately, but it could just be testing mode.
Title: Re: Rockman Online artwork and details.
Post by: Flame on November 19, 2010, 01:27:07 AM
It might actually be a revamped version of these guys:

(http://www.sprites-inc.co.uk/files/X/X1/Enemy/old%20(up%20untill%20the%20rest%20are%20re-ripped)/mmm-mmxrockman.GIF)
No im pretty sure its the ape enemies.

also, better sound video of X gameplay. Seems that Justice league watchtower looking place is the character select.

http://www.youtube.com/watch?v=Hk_M_BRrtkY
Title: Re: Rockman Online artwork and details.
Post by: ST Jestah on November 19, 2010, 01:27:49 AM
Rock being a playable type would mean that he's dead.

Dammit game, don't give me any more reasons to call you "The Clone Saga". ;_;
...
Why would Rock NOT be dead if X and Zero are?
Plus hasn't it already been established that most, if not all, the characters in this game are "clones of past heroes" and such?
Title: Re: Rockman Online artwork and details.
Post by: The Great Gonzo on November 19, 2010, 01:59:25 AM
Just the vague hope that he survived and was just forgotten. >.>
Title: Re: Rockman Online artwork and details.
Post by: Flame on November 19, 2010, 03:01:36 AM
Yknow, it seems like Rockman Online has no touch damage with enemies.

EDIT: A 'tuber posted this comment on the animated trailer. It made me lol.

"Wat

A MMX version of Airman? God Help us all.

Clearly, he must be the newest model of the terminator."
Title: Re: Rockman Online artwork and details.
Post by: Gaia on November 19, 2010, 03:13:10 AM
Yknow, it seems like Rockman Online has no touch damage with enemies.

EDIT: A 'tuber posted this comment on the animated trailer. It made me lol.

"Wat

A MMX version of Airman? God Help us all.

Clearly, he must be the newest model of the terminator."

God damnit Team nekokan!

But the gameplay feels smooth and and plays well, very nice.
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on November 19, 2010, 03:30:34 AM
Yknow, it seems like Rockman Online has no touch damage with enemies.
Have you observed that with standing/walking?  Because saw multiple dash-throughs and just assumed it was a Shadow Dash upgrade.
Title: Re: Rockman Online artwork and details.
Post by: MrBaryl on November 19, 2010, 04:08:05 AM
Once again Woodman have showed us why He is incredible :D
Title: Re: Rockman Online artwork and details.
Post by: Flame on November 19, 2010, 04:48:19 AM
By being an easily dispatched in stage enemy...?
Title: Re: Rockman Online artwork and details.
Post by: borockman on November 19, 2010, 07:01:17 AM
I wonder if there will be some kind of resources/parts hunt involved?

If it's true, I want to collect 6 Wood man's head and 18 Stone man's brick!  8D
Title: Re: Rockman Online artwork and details.
Post by: Aresian on November 19, 2010, 09:11:27 AM
Oh God... Yes. YES.

YES! This is just what the doctor ordered. This... Yes please. Also, Axl. Yes.
Title: Re: Rockman Online artwork and details.
Post by: Acid on November 19, 2010, 01:10:35 PM
THEY BETTER BRING THIS OVER

I SWEAR TO GOD
Title: Re: Rockman Online artwork and details.
Post by: Flame on November 19, 2010, 02:31:10 PM
Seriously. I mean really, what ever possessed them to make such a radical departure from the standard Mega man game Korea exclusive?
Title: Re: Rockman Online artwork and details.
Post by: Align on November 19, 2010, 04:06:20 PM
It's a bit of a hassle to set up servers and to make sure the game code connects you to one in your country rather than random (which works fine if you confine them all to a modestly sized country like Korea).
Title: Re: Rockman Online artwork and details.
Post by: OBJECTION MAN on November 20, 2010, 02:26:04 AM
If there is not a US release for this aweosme title, I will be very disappointed. It looks incredibly badass.
Title: Re: Rockman Online artwork and details.
Post by: The Great Gonzo on November 22, 2010, 01:57:43 PM
http://www.themmnetwork.com/2010/11/22/yet-more-rockman-online-details/ (http://www.themmnetwork.com/2010/11/22/yet-more-rockman-online-details/)

Cinnamon is a character type, yet is still alive (at least I think). Hm.
Title: Re: Rockman Online artwork and details.
Post by: VixyNyan on November 22, 2010, 04:21:42 PM
Now I know who I'll pick~

(http://lol.rockmanpm.com/cinnavix.gif)
Title: Re: Rockman Online artwork and details.
Post by: Blackhook on November 22, 2010, 04:35:59 PM
Now I know who I'll pick~

(http://lol.rockmanpm.com/cinnavix.gif)
Who made that?
Title: Re: Rockman Online artwork and details.
Post by: Sniper X on November 22, 2010, 05:15:28 PM
Vixy did.
Title: Re: Rockman Online artwork and details.
Post by: MrBaryl on November 22, 2010, 06:13:50 PM
(http://lol.rockmanpm.com/cinnavix.gif)

That Sprite is really good.

Well if this game ever gets here I'm choosing X and Duo owob Shining Finger!
Title: Re: Rockman Online artwork and details.
Post by: Align on November 22, 2010, 10:58:35 PM
>Just a MORPG
Aw. Well, it might be for the best.
Title: Re: Rockman Online artwork and details.
Post by: The Great Gonzo on November 23, 2010, 01:01:56 AM
http://protodudesrockmancorner.blogspot.com/2010/11/evdn-more-rockman-online-tidbits.html

Quote
Proto Man and Bass are not playable characters.

Sorry, Hypershell.
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on November 23, 2010, 01:09:55 AM
Well I'm sad now!  :(
Title: Re: Rockman Online artwork and details.
Post by: MrBaryl on November 23, 2010, 03:53:09 AM
Quote
One of X’s special attacks is described as a Capoeira-style spinning kick he can do in the air to repeatedly hit enemies at close range.

What? No Hadouken / Shoryuken for X?
Title: Re: Rockman Online artwork and details.
Post by: Night on November 23, 2010, 04:20:14 AM
Now I know who I'll pick~

(http://lol.rockmanpm.com/cinnavix.gif)

Cinnamon~ <3
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on November 24, 2010, 01:29:00 AM
So...if Cinnamon's a player (YES), does that mean we have a Cinnamon-armor to look forward to?

http://protodudesrockmancorner.blogspot.com/2010/11/evdn-more-rockman-online-tidbits.html

Sorry, Hypershell.
A shock, to say the least.  Though, if they're "thinking" of adding more, that could still change.

Title: Re: Rockman Online artwork and details.
Post by: Acid on November 24, 2010, 01:32:06 AM
If we actually get this game I'll sure as heck roll X.

No doubt. No second thought.
Title: Re: Rockman Online artwork and details.
Post by: borockman on November 24, 2010, 02:01:51 AM
So...if Cinnamon's a player (YES), does that mean we have a Cinnamon-armor to look forward to?
A shock, to say the least.  Though, if they're "thinking" of adding more, that could still change.



You don't mean.... French maid Cinnamon do you? *droolz*
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on November 24, 2010, 02:15:17 AM
I doubt it, seeings how we're thus far lacking Treble Boost Zero.  But you never know.
Title: Re: Rockman Online artwork and details.
Post by: Aresian on November 24, 2010, 03:56:32 AM
I'm satisfied with that bit of news. If we're limiting character choice, Protoman and Bass would be a waste of choices.

On that notion, Axl is still in the for the running. Axl can be made to play differently than X in a variety of ways and/or options due to their different character styles. Where as, Protoman and Bass are basically akin to clones. No one wants clones.

That said, look for Marino. She'll be in it, I'm sure. Thief type characters are always in ORPGs.

Duo takes Massimo's place however, so toss that out. Gambler characters are useless, so no Spider sadly.

Hmm... fresh out of ideas here. Colonel is also unnecessary due to Zero, so no way to live out the Zero vs Colonel PVPs that would sprout up EVERYWHERE.
Title: Re: Rockman Online artwork and details.
Post by: Flame on November 24, 2010, 04:55:57 AM
Im eager to know how Duo plays. Most likely mid range? (X is short range and Zero close range, and if Axl gets in, then he would likely be like in X8) Duo could be mid range punches, maybe even street fighter type fighter attacks. XD

Though I'd be upset if he doesn't sport his ramming attack from PF.
Title: Re: Rockman Online artwork and details.
Post by: MrBaryl on November 24, 2010, 06:28:17 AM
I think Duo will have low range attacks with decreassed mobility, clichéd Powerhouse.

Regarding character types, What do you think of Double being playable?
Title: Re: Rockman Online artwork and details.
Post by: Flame on November 24, 2010, 06:29:35 AM
Double...

Why...?
Title: Re: Rockman Online artwork and details.
Post by: borockman on November 24, 2010, 07:08:20 AM
Why should we play as Double when we can kick his ass?  8D
Title: Re: Rockman Online artwork and details.
Post by: Zan on November 24, 2010, 07:42:05 PM
Quote
On that notion, Axl is still in the for the running. Axl can be made to play differently than X in a variety of ways and/or options due to their different character styles. Where as, Protoman and Bass are basically akin to clones. No one wants clones.

That's quite backwards. As several of the classic games prove, neither Blues nor Forte are that much of a clone of Rockman. Axl on the other hand, always had his gameplay modeled after others; X in X7 and Forte in X8.  The only things that really distinguish Axl are his hover and his copy chip. The latter of which likely will not be balanced well because it quite overshadows other characters in versatility.

Furthermore, I don't think it really matters that the gameplay of characters is cloned from another; what we need more than anything is visual changes. Even if the gameplay is the same, atleast not everyone with a buster would look like X. So, more than anything gameplay orientated, I would presume a major reason for Blues and Forte's exclusion is to return them to their original antagonistic roles.



Title: Re: Rockman Online artwork and details.
Post by: Aresian on November 26, 2010, 12:31:30 AM
Let me counter.

The only difference between Megaman and Protoman is that Protoman has a shield and a stronger buster. Otherwise, he's just a clone. Oh and he takes more damage... real innovative.

Megaman and Bass. Same thing really, except he can dash and aim in different directions. Huh.

Axl on the other hand, while playing similarly, has a myriad of other weapons he's used, a hover device with gliding wings that CAN be used for flying, if done properly. (Watch the trailer, maybe he can fly now. X can't do that TECHNICALLY) So, multiple different types of guns... maybe he becomes the long range character. Longer range than X. Plus flying. And that isn't even counting in the transformation chip.

I'm reading potential here. Bass and Protoman don't have that much in terms of potential for uniqueness. I'm looking at this from more than a "lol Megaman" perspective. I'm looking at it from a MORPG perspective, tied in with abilities that have been shown from the series. Bass and Protoman haven't shown much in the way of unique abilities. Axl has shown abilities that set him apart from his comrades.

My two cents.
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on November 26, 2010, 04:15:05 AM
Axl flying is something that Bass has already done with Treble Boost.

Alternate weapons are far from exclusive to him; Zero's done the same in every title that he has.  X COULD do buster attachments as well ala Command Mission.  I will admit, though, I myself am quite fond of Axl's G-Launcher.  I'm just saying from an objective standpoint that I think Zan has a point.

Except for this:
...copy chip. The latter of which likely will not be balanced well because it quite overshadows other characters in versatility.
That depends wholly on how it's adapted for gameplay.  As a matter of perception, ZXA throws us off due to copying other MegaMen.  If you were to take that setup, reduce it only to animaloids, and throw it into the same roster as X-series style X and Zero (VWS/Learning System included), then I'd imagine more than a few players would consider a traditional weapon system superior to a roster of forms that, while granting high versatility as a whole, come off as extremely limited individually.

It all depends on how it's played.  There's any number of ways to limit the Copy Chip without going to the extreme gimmick junk that X7/X8 do, rendering it near worthless.  But I'd imagine the greater issue at hand is the sheer redundancy of Copy Chip Hunters copying a Copy Chip Hunter.  There's no point to copying Axl except for Axl's core abilities, unless the current tech is somehow less flexible than his (granted that is very well conceivable if the current hunters are locked to a single copy for life, which might go a ways as to explaining copied Navigators).

Honestly, for them to have gone the whole "copying legendary heroes" route, while planning this game as an MMO originally, I was expecting more player types than 4-7.  I mean, considering the abundance we've already had in single-player games like ZXA and PU...
Title: Re: Rockman Online artwork and details.
Post by: Aresian on November 26, 2010, 05:32:17 AM
Bass needs attachments to fly.

Wasn't counting Zero into the mix, as this was mostly just a relevance between the shooting characters. Why?

Because of common sense. RPG common sense that is. Zero is the melee character obviously, Duo could be considered a tank/monk type. Cinnamon is the OBVIOUS healer.

You see what I'm getting at here? X takes up the obvious Megaman position. Having Bass or Protoman is POINTLESS because that spot is already taken. Axl however, has non-attachment based attributes and readily used factors that make it obvious that he could fit in a variety of other roles, unlike the lack of versatility that is the other two candidates. It really is an irrefutable point when you don't bring in unrelated material into the discussion. Such as Zero's weapon use. That just goes under how Zero has multiple melee weapons... which a melee fighter would need. To do melee fighting.

Axl however could use different kinds of guns, be more of a long range fighter strictly. Or who knows, like stated, something involving the Copy Chip, with the guns as an obvious main weapon. That is my point.
Title: Re: Rockman Online artwork and details.
Post by: OBJECTION MAN on November 26, 2010, 05:48:38 AM
Honestly, for them to have gone the whole "copying legendary heroes" route

<_<

Everyone is playing as Axl, A-Trans'd into a legendary hero.

*dodges brick*
Title: Re: Rockman Online artwork and details.
Post by: Align on November 26, 2010, 08:33:29 AM
I don't really see how Bass is a clone of Megaman any more than Axl is of X. You do know that Bass has the rapid-fire capabilities of Axl as well, right? They play quite differently in Megaman & Bass.
Title: Re: Rockman Online artwork and details.
Post by: Aresian on November 26, 2010, 12:19:42 PM
You weren't paying attention obviously. Yes, I'm aware of Bass' whole rapid fire buster deal. However, it goes into more than just gameplay. (even though Axl still plays noticeably differently than X as opposed to Bass just being a better Megaman)

I'm also marking off of their abilities both in-game and out of the game. The fact that Axl is more his own existence with his own technologies, potentials and extras that set him apart from X. Where as, Bass was literally constructed to be an equal challenge to Megaman. (or superior, if you ask Wily when he made him) However, all Bass literally has everything Megaman has. A support unit that he can combine with, a weapon copy system, buster and so on.

X has all those traditional things, minus a support unit obviously. He has the armor system instead.

Axl has access to a variety of weapons to compensate for a lack of buster-used weapon copy system. He has hover jets, wings that can extend and maybe be used for gliding and a copy system.

Hmm. If you step out of your understanding of X7 and X8 and take the picture for what it is, you can see that Axl has more potential for a character type in a MORPG as opposed to Bass or Protoman.

End of discussion, there really is nothing left to be said on my part. This post should sum up what I have to say.
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on November 26, 2010, 04:28:11 PM
Bass needs attachments to fly.
(http://home.comcast.net/~Anguirus/objection.gif)
It's an attachment which he's had since the birth of the character.  How often do you see Bass without Treble?  That is every bit as valid as any non-standard weapon used by Axl.

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Wasn't counting Zero into the mix, as this was mostly just a relevance between the shooting characters. Why?

Because of common sense. RPG common sense that is. Zero is the melee character obviously, Duo could be considered a tank/monk type. Cinnamon is the OBVIOUS healer.
I only compared Zero to Axl for the sake of noting that Axl has no exclusive rights to the use of varying weapons.

But if you must, forget Zero, because X did it in Command Mission.  Between the Gatling Buster and the X-Collider, the game showed a lot of potential for varying arm attachments to mix up his attacks.  And isn't it "RPG common sense" that all characters should have varying equipment in the first place?  You're attacking your own point with that.

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You see what I'm getting at here? X takes up the obvious Megaman position. Having Bass or Protoman is POINTLESS because that spot is already taken. Axl however, has non-attachment based attributes and readily used factors that make it obvious that he could fit in a variety of other roles, unlike the lack of versatility that is the other two candidates. It really is an irrefutable point when you don't bring in unrelated material into the discussion.
Varying weapons is easily refutable to anyone familiar with Command Mission, and I said all I had to on the Copy Chip in my last post.  Whether or not it's viable as a gameplay addition really depends on what direction they're going with the current hunters' copy abilities.

I would also stand by Zan's previous post of a visual difference going a long way.  Seriously, in a multiplayer game is it really necessary that all our buster players HAVE to look like X?

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Such as Zero's weapon use. That just goes under how Zero has multiple melee weapons... which a melee fighter would need. To do melee fighting.
Irrelevant.  Melee combat in and of itself by no means constitutes a more valid reason for alternate weapons than distance combat.

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Axl however could use different kinds of guns, be more of a long range fighter strictly. Or who knows, like stated, something involving the Copy Chip, with the guns as an obvious main weapon. That is my point.
Barring the Copy Chip, which is questionable under the game's premise, I have to agree that there's nothing there that X couldn't do.  Not that I don't want to see Axl in there, I do.  But I do not see how "clone logic" can be used to favor him over Bass.  The fact is, in gameplay, Axl is the X-series Bass.  If you're going to argue "possibilities", then you need to offer that same leeway to all characters on the table.  To do otherwise is simply playing favorites.
Title: Re: Rockman Online artwork and details.
Post by: Aresian on November 27, 2010, 04:52:12 AM
And yet somehow, I see Busters as plasma oriented weapons, not sniper rifles (even though he had a range amplifying weapon in Command Missions), Gernade Rifles, Flame Throwers... you get my point? It's more than just "lol X has multiple weapon ATTACHMENTS on his arm" so to speak.

Oh well. I've said my part and I stand by it. Treble is still an attachment by the way. He ATTACHES himself to Bass. Then Bass can fly. Attachment.

Yeah.

Ciao.

NOTE: Yes, they will all be exacts outside of how we play/equip/level our characters. Why do I say this? Because if you play any MORPGs like Grand Chase or what have you, you pick a CHARACTER and play that character.
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on November 27, 2010, 05:33:02 AM
Oh well. I've said my part and I stand by it. Treble is still an attachment by the way. He ATTACHES himself to Bass. Then Bass can fly. Attachment.
I don't believe I ever denied that.  But you have yet to explain how an attachment somehow invalidates itself as an ability, much less when it has long been established as a recurring standard power-up for the character.

The glaring contradiction in your argument is that Treble being an "attachment" doesn't make the Treble Boost ability any less Bass's.  Treble is Bass's support and noone else's.  Axl's varying weapons, on the other hand, are not his own, but are either purchased or found.  His own weapon is the pistols, and that's it.  By the same logic you could invalidate his Copy Chip: In the absence of expansions, the Copy Chip is worthless except for viral defense.

Quote
And yet somehow, I see Busters as plasma oriented weapons, not sniper rifles (even though he had a range amplifying weapon in Command Missions), Gernade Rifles, Flame Throwers... you get my point?
(http://home.comcast.net/~Anguirus/objection.gif)
Double-standard.
Those weapons are not Axl's own, but are acquired as a matter of game progression.  To pit them against X, you must therefore pit them against X's equivalent to such progress, the Variable Weapon System.  Incidentally that supplied him with a flamethrower in his very first appearance.
Title: Re: Rockman Online artwork and details.
Post by: Flame on November 27, 2010, 05:42:22 AM
Treble is a reoccurring power up much like Armors are for X. And incidentally, this game actually has armors for even characters such as Zero, Duo, and from what it seems, Protoman.

Characters who have never really gotten armors. (Outside of the Megamissions Zero armors)
Title: Re: Rockman Online artwork and details.
Post by: Aresian on November 27, 2010, 07:11:35 AM
Treble is a reoccurring power up much like Armors are for X. And incidentally, this game actually has armors for even characters such as Zero, Duo, and from what it seems, Protoman.

Characters who have never really gotten armors. (Outside of the Megamissions Zero armors)

Those armors are consequence of it being an RPG not LIGHT made Armor Upgrades. 8|

God, you people.

Oh well, I'm done debating this. I'm standing by my statements. We'll know soon enough either way, how they're going to play this. So, [tornado fang] it.
Title: Re: Rockman Online artwork and details.
Post by: Flame on November 27, 2010, 09:15:34 AM
Those armors are consequence of it being an RPG not LIGHT made Armor Upgrades. 8|

God, you people.

Oh well, I'm done debating this. I'm standing by my statements. We'll know soon enough either way, how they're going to play this. So, [tornado fang] it.
And Treble was made by Wily. Your point?

We also dont know how X or Zero's armors come about. Duo made his himself it seems, but we dont know bout the others
Title: Re: Rockman Online artwork and details.
Post by: Align on November 27, 2010, 12:47:47 PM
Oh well, I'm done debating this. I'm standing by my statements.
Those are mutually exclusive.

Either prove you're right, stay silent and prove nothing, or gracefully admit you're wrong.
Title: Re: Rockman Online artwork and details.
Post by: Zan on November 27, 2010, 01:03:51 PM
Quote
Because of common sense. RPG common sense that is. Zero is the melee character obviously, Duo could be considered a tank/monk type. Cinnamon is the OBVIOUS healer.

Even if those characters all fit a certain niche, why would we limit the visual variety of those? Why limit things to just having everyone play as one character with different armors? For example, we could be playing as Lifesavor using Cinnamon's gameplay, just as much as we could play as Rockman and Blues using X's gameplay, just as much as Axl and Forte can share the same gameplay.

Not taking advantage of said variety is not a decision based on player character gameplay, but much more one based on a need to return characters to their original antagonistic and support roles; having Forte return as a boss, having Blues become the mysterious ally once again. Not entirely unlike Zero's case, their promotion to player character has removed an aspect of what originally made them who they are.
Title: Re: Rockman Online artwork and details.
Post by: Aresian on November 27, 2010, 01:54:16 PM
Those are mutually exclusive.

Either prove you're right, stay silent and prove nothing, or gracefully admit you're wrong.

No. I'll do as I please, I'm not limited to your choices. Like I said, I'm standing by what I've said. I still decree that my opinion is correct, I'm just choosing not to debate it any further. It's a waste of time, a circle jerk if you will. I'll wait for the game to prove my point right or wrong.

Even if those characters all fit a certain niche, why would we limit the visual variety of those? Why limit things to just having everyone play as one character with different armors? For example, we could be playing as Lifesavor using Cinnamon's gameplay, just as much as we could play as Rockman and Blues using X's gameplay, just as much as Axl and Forte can share the same gameplay.

Not taking advantage of said variety is not a decision based on player character gameplay, but much more one based on a need to return characters to their original antagonistic and support roles; having Forte return as a boss, having Blues become the mysterious ally once again. Not entirely unlike Zero's case, their promotion to player character has removed an aspect of what originally made them who they are.

That would be nice, I'm not saying that it shouldn't be that way. I'm just saying, if you know anything about these kinds of MORPGs, you'll know that there are generally two types in this area. Games where you make your own character with a class. And games where every character is a physical clone and representation of that class.

It isn't that you are playing a Melee Hunter, it is that you are playing the character Zero. And so is the other guy next to you. And the other person too. Though, someone else might be playing X.

That is to say, AGAIN reference Grand Chase. All Melee characters are Elesis. All Archers are Lire and so on and so forth.

What am I saying this over and over again for? Because no one is getting the point. My POINT is, that this is the style of game I'm EXPECTING. SPECULATING. When someone said "There will be a bunch of Zeros running around" they weren't kidding. You will play CLONES of characters, that you level up accordingly and probably distribute points and what have you.

So, until the company says otherwise, I believe this is the most accurate assumption in terms of how it'll work. That's all. Nothing else. Okay?

And Treble was made by Wily. Your point?

We also dont know how X or Zero's armors come about. Duo made his himself it seems, but we dont know bout the others

Pretty sure armor in THIS game will be provided by whatever faction/Hunter Base/Neo Arcrapia exists as opposed to Duo clones popping armor out of no where and X and Zero armies getting their armor from dead scientists.

But my point is th-- Naw... nevermind.
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on November 27, 2010, 03:30:58 PM
Hoo boy, we lost you on the train somewhere, and my apologies for the misunderstanding.  There's no "speculation" as to whether or not Bass and ProtoMan are playable; it's stated that they currently are not, despite appearances in artwork and trailer.  In discussing that possibility we are discussing merely a hypothetical scenario, which only wishful thinking dictates *MIGHT* yet happen as the game is still in development and less than halfway finished.  In arguing against that, you are arguing against its validity, not its likelihoood (it is already understood by those following RMO news that the likelihood is pretty low.).

Pretty sure armor in THIS game will be provided by whatever faction/Hunter Base/Neo Arcrapia exists as opposed to Duo clones popping armor out of no where and X and Zero armies getting their armor from dead scientists.
As old as this is getting, I feel compelled to point out that X getting armor from someone other than Light is nothing new.  That's been going on since Xtreme2 at the earliest; X5 at the latest.  Command Mission features three armors for him and one for Zero, the origins of such are never explained (though it is strongly implied that X's default "New Armor" is current tech due to the dash upgrade discussion).

Not taking advantage of said variety is not a decision based on player character gameplay, but much more one based on a need to return characters to their original antagonistic and support roles; having Forte return as a boss, having Blues become the mysterious ally once again. Not entirely unlike Zero's case, their promotion to player character has removed an aspect of what originally made them who they are.
Thing is, from what we've seen in the trailers, it's possible Rock might be in this boat as well (gameplay scenes show closeups of him attacking while Zero is clearly the selected player, in addition to his aiding X, from the sidelines, against AirMan in the anime trailer).  Maybe ProtoMan could be the "mysterious guy that nobody knows who's side he's on" as he was in 3-5, whereas Rock may be the "good guy on the sidelines" that ProtoMan became in 6-9.

I'm just wondering if the entire current playable Classic cast being NPCs isn't overdoing it.  That Duo may well be the only player character from that era is a bit of a letdown, but I'm still interested in seeing what they do with it.
Title: Re: Rockman Online artwork and details.
Post by: Align on November 27, 2010, 05:34:01 PM
No. I'll do as I please, I'm not limited to your choices. Like I said, I'm standing by what I've said. I still decree that my opinion is correct, I'm just choosing not to debate it any further. It's a waste of time, a circle jerk if you will.

You can certainly just keep saying you're right without bothering to further your point if you want, but it's not significantly different from the staying silent option. Also those weren't meant as commands, just a list of options.
As for circle jerk, well... that's when everyone agrees on something, not arguing about it. Currently you seem to be having a different conversation than what the rest of us are seeing.
Title: Re: Rockman Online artwork and details.
Post by: The Great Gonzo on November 27, 2010, 06:48:21 PM
Quote
I still decree that my opinion is correct,

Opinions are subjective.

Kinda pointless to be saying on the Internet, but still.


Quote
I'm just wondering if the entire current playable Classic cast being NPCs isn't overdoing it.  That Duo may well be the only player character from that era is a bit of a letdown, but I'm still interested in seeing what they do with it.

It's hardly overdoing it if it means no roving gangs of Airmen. D: I'm hoping that something interesting comes out of this, too, and that no one shows up just to hand over their data, say a few words, and then drop dead. (If "no one" turns out to be Megaman, I'd have to break something)
Title: Re: Rockman Online artwork and details.
Post by: Aresian on November 28, 2010, 01:16:37 AM
@Hypershell: Yeah, I guess maybe it is from the way I talk or how I word things, but obviously my direction of point is different than everyone else present. Story of my life really. It seems like people were of the persuasion that it would make perfect sense for Bass and Protoman to be playable characters. I'll say one more time what my point was, for clarification.

I don't think (key words, don't think) Bass and Protoman will be playable because of the RPG quota. The quota that exists in my little head (and various RPGS, MORPGS and MMORPGS) indicates that they will sooner fill specific roles with the limited character slots they have left. Going old school on you, traditionally there is a DPS Melee, Tank, Healer, Magic Attacker, Ranged Physical, Thief and so on. Because of this and the fact they said they are only adding so many more characters... well, it should be self explanatory at this point.

In case it isn't (and no, I'm not being an ass, it just seems like others have missed my point) Bass and Protoman wouldn't fill this quota for not being THAT much different from X. X probably already fills... hmm, some kinda cross between Ranged Physical and DPS Melee. Really, I'm not too sure how to rate him, someone else can do that. Zero would be DPS Melee strictly. I'm pretty sure Duo is Tank. If he isn't someone is smoking good stuff, since he's the biggest, baddest guy I know that fits that role outside of [tornado fang]ing General. Healer? Need I go any further than Cinnamon.

OK. So... I hope I didn't lose anyone there. My point/opinion/view of the game comes from the information provided at this point, that is all. I don't have any intention of being hopeful of a better situation, since I know how these things go. They aren't going to put the time and effort into making full-blown character creation or make gender swaps of specific classes. (I.E. for Healer you have Lifesaver and Cinnamon or for X-style you have X and Alia) It won't happen, pretty sure.


@Others: *shrugs* Opinions ARE subjective. I just want the logical points in my opinion to at least be understood, since it seemed like no one was understanding that. And uh... don't really care what Align said at this point. Reached that point by now.


NOTE: X looks like AOE, basically the equivalent of a Mage. Just another side note I guess.
Title: Re: Rockman Online artwork and details.
Post by: Zan on November 28, 2010, 01:36:33 AM
Quote
In case it isn't (and no, I'm not being an ass, it just seems like others have missed my point) Bass and Protoman wouldn't fill this quota for not being THAT much different from X. X probably already fills... hmm, some kinda cross between Ranged Physical and DPS Melee. Really, I'm not too sure how to rate him, someone else can do that. Zero would be DPS Melee strictly. I'm pretty sure Duo is Tank. If he isn't someone is smoking good stuff, since he's the biggest, baddest guy I know that fits that role outside of [tornado fang]ing General. Healer? Need I go any further than Cinnamon.

That's understandable, but comparing Forte and Axl in a sidescrolling shooter environment, what other niche than "multidirectional rapid fire" exists? If anything, Axl would be more preferred as a player character to go with X and Zero, and also because unlike Forte, he's never been a boss.

The "Tank" should have been Signas, though!
Title: Re: Rockman Online artwork and details.
Post by: Aresian on November 28, 2010, 01:47:39 AM
That's understandable, but comparing Forte and Axl in a sidescrolling shooter environment, what other niche than "multidirectional rapid fire" exists? If anything, Axl would be more preferred as a player character to go with X and Zero, and also because unlike Forte, he's never been a boss.

The "Tank" should have been Signas, though!

OK, I don't mind the rest. Just glad it is understandable now. Though... Signas. Huh, if he wasn't so useless, I might've thought he might fit that place marker. And in retrospect, he's big enough, and cool looking enough. Sure, why not. I'd play Signas. If Duo wasn't in it, I'd say Massimo myself. He's major Tank material.
Title: Re: Rockman Online artwork and details.
Post by: Gaia on November 28, 2010, 01:49:15 AM
The "Tank" should have been Signas, though!

Having a certain ancient cannon in your arsenal would be quite interesting.. yeees..
Title: Re: Rockman Online artwork and details.
Post by: Zan on November 28, 2010, 01:52:54 AM
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Having a certain ancient cannon in your arsenal would be quite interesting.. yeees..

Blastoff!! *repeat from multiple angles*

Quote
If Duo wasn't in it, I'd say Massimo myself. He's major Tank material.

Ah yes, Massimo too, completely forgot about him. Since Cinnamon is in, he would have been the preferred choice. As a matter of fact, I'd also like to see Marino included in a more speedster/agility type role as well. If they can find a way to include even Cinnamon with a combative role in a sidescroller, the entire Command Mission team should be in.
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on November 28, 2010, 02:05:33 AM
I was wondering about that.  The primary "hurdle" in including Classic characters in X-style side-scrolling is the use of dashing and wall-kicking as standard mechanics.  Duo I can sort of excuse, since he's a space-alien robot who already pulled his own VWS out of nowhere, but even though Cinnamon's an X-series character she falls into that same boat.  She always runs, never dashes, and pretty clearly wasn't built to be athletic.  So how is she going to work with that?

Yep, we needs us some more gameplay footage...

the limited character slots they have left.
I get what you're saying, but such a barrier is not set in stone.  And that it even exists is kind of a letdown for me, as I believe I mentioned somewhere earlier.  If we've had 16 distinct player types in ZX Advent, a MegaMan platformer, then we should not be limited to "maybe 7 or 8" in what was originally planned to be a MegaMan MMO.
Title: Re: Rockman Online artwork and details.
Post by: Aresian on November 28, 2010, 02:12:16 AM
I'm wondering about that.  The primary "hurdle" in including Classic characters in X-style side-scrolling is the use of dashing and wall-kicking as standard mechanics.  Duo I can sort of excuse, since he's a space-alien robot who already pulled his own VWS out of nowhere, but even though Cinnamon's an X-series character she falls into that same boat.  She always runs, never dashes, and pretty clearly wasn't built to be athletic.  So how is she going to work with that?

Yep, we needs us some more gameplay footage...

Maybe Cinnamon can Fly/Hover with her wings?

Or maybe she CAN dash now or could always dash but it was never necessary? But it is a point against the Classic characters. Bass could dash, but not wall jump. Duo is a beast, so I won't worry about him. He can do whatever he wants.

Ah yes, Massimo too, completely forgot about him. Since Cinnamon is in, he would have been the preferred choice. As a matter of fact, I'd also like to see Marino included in a more speedster/agility type role as well. If they can find a way to include even Cinnamon with a combative role in a sidescroller, the entire Command Mission team should be in.

Yeah, I stated Marino a few pages back due to her Thief/Ninja-esque style. She fits that role very well. I dunno if Massimo will make it in still, because of Duo... but it'd be nice. They just fit the same character type from an RPG perspective. Of course, idealistically, we could just get them both in. Or Massimo could play the Heavy Damage Dealer role that is in some RPGs as opposed to Tank. Or maybe Duo could be more akin to a Monk than a Tank and Massimo could take Tank.

Getting ahead of myself though, I guess. Hopefully we'll get some answers as to who else is added soon.
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on November 28, 2010, 02:18:20 AM
Maybe Cinnamon can Fly/Hover with her wings?

Or maybe she CAN dash now or could always dash but it was never necessary? But it is a point against the Classic characters. Bass could dash, but not wall jump. Duo is a beast, so I won't worry about him. He can do whatever he wants.
Her "wings" are her hair, that's not at all believable.  And this is saying a lot from fans who swallow cyber-elves.

All Classic-characters were shown to wall-kick in the arcade games, they simply can't wall-climb.  They could do something like Buckfire's Canyon Jump without raising too many eyebrows.
Title: Re: Rockman Online artwork and details.
Post by: Aresian on November 28, 2010, 02:52:59 AM
Her "wings" are her hair, that's not at all believable.  And this is saying a lot from fans who swallow cyber-elves.

All Classic-characters were shown to wall-kick in the arcade games, they simply can't wall-climb.  They could do something like Buckfire's Canyon Jump without raising too many eyebrows.

Could've sworn she had wings on her back. Guess I'm crazy. I haven't looked at her back in a while though, so yeah.

And true. I dunno if it'd still work so well in a platformer sense, but I guess we'll see.
Title: Re: Rockman Online artwork and details.
Post by: Flame on November 28, 2010, 03:18:13 AM
Duo, Bass and Protoman can all dash. (which is why I just thought it a let down that in 9 and 10 they made him simply slide) Rock is the only who cant. (never could guess why the PROTOTYPE can while the improved model cant.  Wall kick they all can, and a Buckfire type wall kick but no cling is definitely possible.

I'd be cool if more of the Command Mission cast besides Cinnamon made it in.

Also, I'd support playable Signas in all seriousness if only to see what combat type he would be. I mean appearance would make you think something like colonel, with a saber, but hey, you never know.
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on November 28, 2010, 03:48:44 AM
I'd rather take the actual Colonel, 'specially since we already saw both his silhouette and Iris.

On Signas, the trailer shows him looking stressed after talking to shadowy (human?) guys.  Apparently we're witnessing some form of government outside of the Hunters putting pressure on him, and if that's the case, then he can FINALLY stay at the Hunter Base without being written off as doing absolutely nothing.  As long as he's not reduced to the cheerleader that he was in X8, I'm fine.

On ProtoMan, IIRC, him being a "prototype" of a fighting robot is mainly a RubySpears thing.  In the games he is a "prototype" of a humanoid robot, later modified for combat by Wily.
Title: Re: Rockman Online artwork and details.
Post by: Aresian on November 28, 2010, 06:31:39 AM
I get what you're saying, but such a barrier is not set in stone.  And that it even exists is kind of a letdown for me, as I believe I mentioned somewhere earlier.  If we've had 16 distinct player types in ZX Advent, a MegaMan platformer, then we should not be limited to "maybe 7 or 8" in what was originally planned to be a MegaMan MMO.

Either I missed this part or you editted your post. Anyway. While I agree that it shouldn't exist, I do believe it does. They said themselves that they are only adding "x" amount more. This is subject to change as is all things before something is finalized sure. But even so... something tells me they won't be giving us much. The downgraded it to a MORPG. The style they are shooting for resembles Grand Chase-esque games. Mind you, I want to be hopeful. So... yeah.
Title: Re: Rockman Online artwork and details.
Post by: Flame on November 28, 2010, 10:58:18 PM
I'd rather take the actual Colonel, 'specially since we already saw both his silhouette and Iris.

On Signas, the trailer shows him looking stressed after talking to shadowy (human?) guys.  Apparently we're witnessing some form of government outside of the Hunters putting pressure on him, and if that's the case, then he can FINALLY stay at the Hunter Base without being written off as doing absolutely nothing.  As long as he's not reduced to the cheerleader that he was in X8, I'm fine.

On ProtoMan, IIRC, him being a "prototype" of a fighting robot is mainly a RubySpears thing.  In the games he is a "prototype" of a humanoid robot, later modified for combat by Wily.
I still cant help but find the notion of Signas calling down a giant weapon of mass destruction to attack hillarious.

Also, my point was that he was basically Rock's prototype, combat aside. Wily modified the prototype for combat, learning Light's tricks from the process, enabling him to pull off R1. Rock is then modified by Light for combat. Now, I don't exactly remember if Protoman even slid in 3 and 5, but the point is eventually he could suddenly dash. Unless he always could. but by that moment, Rock still cant.

Maybe its just differences in how Wily and Light make combat robots, (which we know differences exist) but I just found it somewhat odd that where everyone else has an advanced acceleration system, Light never thought to improve Rock's own, leaving it instead for X. (who mind you, doesn't even have it enabled initially)
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on November 29, 2010, 02:19:40 AM
ProtoMan did slide in 3.

Him dashing is mainly an arcade thing.  I THINK he did so in 7, not sure.  Either way it's a small percentage of his appearances.
Title: Re: Rockman Online artwork and details.
Post by: OBJECTION MAN on November 29, 2010, 04:19:05 AM
ProtoMan did slide in 3.

What? I don't think so.

Him dashing is mainly an arcade thing.  I THINK he did so in 7, not sure.  Either way it's a small percentage of his appearances.

He did so in 7, then the two arcade titles. That's three appearances, TWO which are a PLAYABLE FORM. I'd say its pretty substantial.
Title: Re: Rockman Online artwork and details.
Post by: AquaTeamV3 on November 30, 2010, 12:02:09 AM
ProtoMan did slide in 3.

When?!  All I remember him doing is jumping around and firing.
Title: Re: Rockman Online artwork and details.
Post by: VixyNyan on November 30, 2010, 12:59:11 AM
(http://img213.imageshack.us/img213/5443/protomanmm3sheet.gif) (http://www.sprites-inc.co.uk/files/Classic/Protoman/PM8/)
Title: Re: Rockman Online artwork and details.
Post by: Flame on November 30, 2010, 01:19:30 AM
Looking at Sprites inc, he didnt Dash till the Arcade games, or slide until 9.
Title: Re: Rockman Online artwork and details.
Post by: Gaia on November 30, 2010, 02:23:13 AM
Looking at Sprites inc, he didnt Dash till the Arcade games, or slide until 9.

All he did was make a hole in the ground he was standing on, I might add.
Title: Re: Rockman Online artwork and details.
Post by: AquaTeamV3 on November 30, 2010, 02:27:17 AM
Looking at Sprites inc, he didnt Dash till the Arcade games, or slide until 9.
Sprites Inc shows that he did indeed dash in MM7, just for clarification.
Title: Re: Rockman Online artwork and details.
Post by: Karasai♪ on November 30, 2010, 02:56:43 AM
Zero crosses his legs while he sits down?

 owob
Title: Re: Rockman Online artwork and details.
Post by: Flame on November 30, 2010, 03:25:44 AM
Sprites Inc shows that he did indeed dash in MM7, just for clarification.
And that. slipped my mind
Title: Re: Rockman Online artwork and details.
Post by: Hypershell on December 04, 2010, 04:06:57 AM
What? I don't think so.
My apologies.  For how often I play 3, that's shameful.  I must have been half-asleep.
Title: Re: Rockman Online artwork and details.
Post by: Flame on December 24, 2010, 11:17:33 PM
Right from the RO blog-
(http://img204.imageshack.us/img204/114/illust1r.jpg)

X series + Duo. I just awesomegasam'd
Title: Re: Rockman Online artwork and details.
Post by: The Great Gonzo on December 25, 2010, 01:00:57 AM
That has to be the awesomest bit of official art featuring Duo that I've ever seen. Too bad it's not really him arg buzzkill
Title: Re: Rockman Online artwork and details.
Post by: MrBaryl on December 25, 2010, 01:33:09 AM
That looks like a AT field. awesome!
Title: Re: Rockman Online artwork and details.
Post by: Protoman Blues on December 25, 2010, 02:21:39 AM
Right from the RO blog-
(http://img204.imageshack.us/img204/114/illust1r.jpg)

X series + Duo. I just awesomegasam'd

Ahhhhhhh X. Pushed to the back yet again!

Still though, awesome poster!
Title: Re: Rockman Online artwork and details.
Post by: Flame on December 25, 2010, 06:05:39 AM
Well, he IS a ranged fighter. It kinda makes sense.
Title: Re: Rockman Online artwork and details.
Post by: Aresian on December 25, 2010, 07:07:12 AM
Yeeeah, they're kinda fulfilling their MMORPG roles in that poster well. Duo as Tank, Zero as Melee DMG Dealer, Cinnamon as Healer and X as Ranged DMG Dealer.

I think it's a fantastic portrayal of what to expect.
Title: Re: Rockman Online artwork and details.
Post by: borockman on December 25, 2010, 07:31:33 AM
Nice poster, also lol at PB comment.
Title: Re: Rockman Online artwork and details.
Post by: Flame on December 25, 2010, 09:22:32 AM
Lol, I can get where he's coming from though. X doesn't get enough love from Cappy.

But like Fence said, its a pretty accurate description of their battle types. Tank, melee, mid range healer, and ranged.

Cinnamon herself is a melee fighter when she isn't healing. But since she's primarily a healing type, her ideal position would be just where she is. Mid range. Close enough to get up close and personal if she needs to, but far back enough to be able to heal from a distance.
Title: Re: Rockman Online artwork and details.
Post by: Zan on December 25, 2010, 02:41:45 PM
Looking at the poster, it makes me realize Duo should be replaced with Massimo, and Marino should be added in.
Title: Re: Rockman Online artwork and details.
Post by: Flame on December 25, 2010, 06:46:23 PM
Marino would be thief type I guess. Either that or Melee. And yeah I suppose. Though its still awesome to see Duo getting some awesome action.
Title: Re: Rockman Online artwork and details.
Post by: VirusChris on December 25, 2010, 07:29:02 PM
Saved... it's just too awesome to NOT download the image!

X series + Duo = OVERLY BEYOND EPIC FTW!
Title: Re: Rockman Online artwork and details.
Post by: Flame on December 25, 2010, 08:15:50 PM
Duo really does fit right into the X series. Especially with those purifying powers of his. if it works on Evil Energy, then I couldnt see why it wouldnt work on Sigma Virus. They are both programs with energy bodies.
Title: Re: Rockman Online artwork and details.
Post by: Waifu on December 26, 2010, 04:22:02 AM
Duo does fit right in however what about that other robot in Mega Man 8? Whatever happened to him? Anyway, I wonder how they intedn to implement all this Mega Man series into this one Universe?
Title: Re: Rockman Online artwork and details.
Post by: Flame on December 26, 2010, 05:34:41 AM
Duo does fit right in however what about that other robot in Mega Man 8? Whatever happened to him? Anyway, I wonder how they intedn to implement all this Mega Man series into this one Universe?
He died clashing with Duo. And even Duo only survived because Rock brought him to Light to repair. Wily instead just took the power source from the other robot's remains.
Title: Re: Rockman Online artwork and details.
Post by: Gaia on December 31, 2010, 08:09:49 PM
In case anyone missed TMMN's recent update:

(http://www.themmnetwork.com/wp-content/uploads/2010/12/onlinesigma-450x359.jpg)

Quote
   Young masses, a new revolution is drawing near! The sun you all knew from long ago has disappeared beneath the horizon. As the new year dawns, everything you know, ladies and gentlemen, will change.

    We, for example, were born as far greater beings than the humans, yet… we are bound to their principles. Throw off the bonds of the ancient humans, and join the evolution of the new generation! Yes! We will evolve and progress! For our revolution! Please do not forget the day the era our new evolution began! Yes! Once again, that new age is drawing near!

    The day of the Reploids!

    Until that day comes, pray you’re one of the chosen… and a survivor.

Here we go again. XP

Source. (http://www.themmnetwork.com/2010/12/31/sigma-ruins-the-new-year/)
Title: Re: Rockman Online artwork and details.
Post by: Setsuna F. Seiei on September 27, 2011, 11:05:58 PM
So what the hell, did Capcom murder this too?
Title: Re: Rockman Online artwork and details.
Post by: Flame on September 27, 2011, 11:32:54 PM
So what the hell, did Capcom murder this too?

http://protodudesrockmancorner.blogspot.com/2011/09/rockman-online-launching-next-year.html

itsa gonna launch next year.
Title: Re: Rockman Online artwork and details.
Post by: slayer on September 29, 2011, 03:56:59 AM
i hope so....
Title: Re: Rockman Online artwork and details.
Post by: OBJECTION MAN on September 29, 2011, 06:41:56 AM
I'm really excited to see more of this. It looks like a great game, and would be hella fun with a good party. At the same time I'm pissed because I'll never get to play it.
Title: Re: Rockman Online artwork and details.
Post by: xnamkcor on September 29, 2011, 07:43:29 AM
I'm really excited to see more of this. It looks like a great game, and would be hella fun with a good party. At the same time I'm pissed because I'll never get to play it.

Why won't you play it? Moral or religious objections to the game?
Title: Re: Rockman Online artwork and details.
Post by: Bueno Excelente on September 29, 2011, 10:47:46 AM
Why won't you play it? Moral or religious objections to the game?
Same reason we won't. Korea-only, if I'm not mistaken.
Title: Re: Rockman Online artwork and details.
Post by: Flame on September 29, 2011, 12:22:07 PM
Well, actually

Quote
G-Star 2011 is said to be putting a large emphasis on "internationalization", according to MMO Site.
We dont know what that means, but hopefully it means what it sounds like.
Title: Re: Rockman Online artwork and details.
Post by: Bueno Excelente on September 29, 2011, 12:25:26 PM
Well, actually
We dont know what that means, but hopefully it means what it sounds like.
There's no cash in bringing it over. They probably just mean they'll be testing for new markets. But in the land of the many F2P MMOs, this game wouldn't make a big splash over here, specially in the way it's presented/aparently marketed.
Title: Re: Rockman Online artwork and details.
Post by: Flame on September 29, 2011, 12:27:03 PM
Well we can hope cant we?
Title: Re: Rockman Online artwork and details.
Post by: Flame on September 10, 2012, 06:58:31 AM
Gonna just drop this here.

http://www.rockmancorner.com/2012/09/new-rockman-online-art-emerges.html

'pparently the concept artist for RMO posted some previously unreleased concept art to his personal website.

Gotta say, they do look real nice.

Although him posting them to his own site and not RMO's site could be indicative of what we've been kinda fearing, and he just wants to put those out there so as to not let the art go to waste.
Title: Re: Rockman Online artwork and details.
Post by: Ladd Spencer on September 24, 2012, 07:39:31 AM
And then he says it's canceled, only to thereafter pull said statement, yet leaves the images up.