Yammark (http://lol.rockmanpm.com/X6-J-HunterBase-Stage01-Yammark-BossInfo.png) (http://lol.rockmanpm.com/X6-J-HunterBase-Stage01-Yammark-BossInfo.png) | Turtloid (http://lol.rockmanpm.com/X6-J-HunterBase-Stage02-Turtloid-BossInfo.png) (http://lol.rockmanpm.com/X6-J-HunterBase-Stage02-Turtloid-BossInfo.png) | Sheldon (http://lol.rockmanpm.com/X6-J-HunterBase-Stage03-Sheldon-BossInfo.png) (http://lol.rockmanpm.com/X6-J-HunterBase-Stage03-Sheldon-BossInfo.png) | Wolfang (http://lol.rockmanpm.com/X6-J-HunterBase-Stage04-Wolfang-BossInfo.png) (http://lol.rockmanpm.com/X6-J-HunterBase-Stage04-Wolfang-BossInfo.png) |
Heatnix (http://lol.rockmanpm.com/X6-J-HunterBase-Stage05-Heatnix-BossInfo.png) (http://lol.rockmanpm.com/X6-J-HunterBase-Stage05-Heatnix-BossInfo.png) | Mijinion (http://lol.rockmanpm.com/X6-J-HunterBase-Stage06-Mijinion-BossInfo.png) (http://lol.rockmanpm.com/X6-J-HunterBase-Stage06-Mijinion-BossInfo.png) | SharkPlayer (http://lol.rockmanpm.com/X6-J-HunterBase-Stage07-SharkPlayer-BossInfo.png) (http://lol.rockmanpm.com/X6-J-HunterBase-Stage07-SharkPlayer-BossInfo.png) | Scaravich (http://lol.rockmanpm.com/X6-J-HunterBase-Stage08-Scaravich-BossInfo.png) (http://lol.rockmanpm.com/X6-J-HunterBase-Stage08-Scaravich-BossInfo.png) |
One of my wishes with RPM was that it would have (almost) every cutscene and dialogs easily available from every game.Every dialog? You know there are such things as NPC´s in the Z, ZX, Legends games. Talking with them doesn´t count?....Do you want those dialogs too? 8D
No plans for the Data/Brother Action RPGs yet. o.o;Aw, why not? Can you not think of a good way to show conditional dialogue branches, or are you reluctant to resort to text because there would be way too many images? I thought these would be the games where a full script was most desired.