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Topics - Apollo

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Fan Games / Mega Man VR
« on: March 31, 2013, 07:24:39 PM »
"IN THE YEAR 20XX . . ."

"A NEW COMPANY, 'VENTUS ROBOTICS',  HAS DEVELOPED AN EXCITING AI UPGRADE, WHICH ALLOWS ROBOTS TO NOT ONLY THINK AND FEEL, AS BEFORE, BUT NOW TO BECOME SELF-AWARE."

"THEY ARE CLOSER TO HUMAN BEINGS THAN EVER . . ."




SOUNDTRACK PREVIEWS:

https://soundcloud.com/dreieckmann/mega-man-vr-title-2a03
https://soundcloud.com/dreieckmann/mega-man-vr-menu-2a03
https://soundcloud.com/lumpyspaceknight/mega-man-vr-sound-man-2a03
https://soundcloud.com/lumpyspaceknight/mega-man-vr-flare-woman-2a03
https://soundcloud.com/lumpyspaceknight/mega-man-vr-bandit-man-2a03
https://soundcloud.com/lumpyspaceknight/mega-man-vr-sabre-man-2a03
https://soundcloud.com/dreieckmann/mega-man-vr-weapon-get-2a03
https://soundcloud.com/lumpyspaceknight/mega-man-vr-unknown
https://soundcloud.com/dreieckmann/mega-man-vr-wily-stage-3-4

All music and sound is being produced in the latest version of FamiTracker, Ricoh 2A03, 60 Hz.

The engine is being developed in C++, and the library is SFML.

EXTRA

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