It's dead, Jim.

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Offline Police Girl

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Reply #150 on: July 28, 2011, 01:07:06 AM
Man this debate takes me back.

Back to the time of ZX/ZXA when everyone was talking about how Capcom didn't like the sales outside of Japan.


I thought it was that they disregarded the sales of the ZX games in the US, didn't ZXA sell better here than it did in Japan?



Offline Hypershell

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Reply #151 on: July 29, 2011, 03:27:46 AM
IIRC, it wasn't terribly impressive in either region, but did do better here.

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Offline Night

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Reply #152 on: July 29, 2011, 04:36:34 AM
Usually when a game is developed with a new concept, it takes a few tries to get it just right, like how the zero games got progressively better(for me) with each sequel. Most of the forms in ZXA weren't very balanced and lost value as you cam across better forms. Buckfire for example lost almost all playability once you got Atlas... ^^;

They also focused too much on puzzle elements rather than core gameplay features. It really was a shame since they could have done so many little things that could have made some forms more enjoyable. I would have played with Vulturon a lot more if his Sound attack could actually be used as a shield like he could during the boss fight, or hiding different types of weapon containers in a stage that you could pick up with QueenBee to make up for her lack of fire power!

Maybe they had these kind of things planned for the game, but couldn't put them in due to deadlines or other problems. It's important to know what gameplay elements are most important for a game to make it fun and focus on those. Afterwards, you can build on miniquests and other stuff for replay value. I'm sure Inticreates has a better idea on how boss forms could work and could make it even more enjoyable in the next game, if they get to make one that is.



Offline Flame

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Reply #153 on: July 29, 2011, 06:22:52 AM
Mega Man X9.com's Jeff has made a Legends 3 hub page

http://www.legends3.com/

basically links to all the major L3 efforts,

the Facebook group 100,000 Strong for  Bringing Back legends 3, the devroom petition, the devroom sound off, (Sven reads the topic) and a link to the devroom, which folks are being encouraged to join to up it's numbers, much like the facebook effort.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


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Reply #154 on: August 03, 2011, 03:37:03 AM
Reminder, folks:

The "Legends Never Die" snail-mail campaign is kicking off.  My fellow East Coast fans need to get their stuff out today or tomorrow, with the rest of the time zones to follow.

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Offline BossPlaya

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Reply #155 on: August 16, 2011, 01:52:35 PM
Can you believe the balls that Morgan Webb and Adam Sessler of G4's Xplay have? They have the odacity to say nobody cared about Megaman Legends 3, all whilst after reading an email from an upset fan on the air.



Offline The Great Gonzo

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Reply #156 on: August 16, 2011, 01:59:28 PM
Was it really those two, or that episode's writer?

Either way, depressing as hell.


edit: http://www.themmnetwork.com/2011/08/16/why-was-capcom-going-to-charge-for-the-mega-man-legends-3-prototype-version/



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Reply #157 on: August 16, 2011, 02:33:08 PM
People are still annoyed about this? I honestly forgot the whole thing even existed til just now.



Offline Slash Man

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Reply #158 on: August 17, 2011, 07:02:02 PM
Can you believe the balls that Morgan Webb and Adam Sessler of G4's Xplay have? They have the odacity to say nobody cared about Megaman Legends 3, all whilst after reading an email from an upset fan on the air.
I can understand why they said that, but I'm still going to say it's not true. Sure, it's become more popular after the cancellation, but there was still a lot of hype to begin with. People were thrilled that a long-dead, yet classic, series would finally get a new sequel. We had little reason to doubt Capcom, as even most fans thought it was an impossible endeavor previous to the announcement.

Though, fans are definately more upset after the announcement, as opposed to had it never been announced. Capcom told us it might not happen, but the reason everyone was mad is that they didn't even try (cancelling the prototype edition).



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Reply #159 on: August 19, 2011, 02:27:44 AM
Indeed.

I'm also quite certain that releasing the Prototype as an e-Shop launch title, as originally planned, would have generated a fair amount of buzz.  Hell, they could release it today it'd STILL be the only e-Shop game to not be a port.  Admist the current software drought, the Prototype would have been impossible to NOT notice, had it been released.

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Offline Flame

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Reply #160 on: August 19, 2011, 03:34:53 AM
lol people care what xplay thinks.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


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Reply #161 on: August 19, 2011, 04:17:04 AM
Quote
one of which is a sniper shot that hits wherever the opponent is. This super leaves the opponent in a crumple stun that can be comboed off of, but if missed, has a long cooldown that leaves you wide open to attack.

Hmm, I'm guessing her Lv2 Super will basically be near-identical to Snake's Final Smash, only on auto-pilot and platform-less. Guess that means NO ESCAPE!  >BD

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Police Girl

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Reply #162 on: August 19, 2011, 04:20:08 AM
lol people care what xplay thinks.

Yeah, they pretty much show their suckiness at video games in their Network Transmission Review.

BAWW GUTSMAN IS TOO HARD, no he isn't, don't stand next to him dumbasses.



Offline Phi

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Reply #163 on: August 19, 2011, 04:23:37 AM
I'd much rather watch IGN's video game reviews than X-play's. That says something.



Offline The Great Gonzo

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Reply #164 on: August 19, 2011, 04:28:55 AM
I liked X-Play back in '03-'06... :/

Also, dunno if this was mentioned yet, but: http://protodudesrockmancorner.blogspot.com/2011/08/farwell-devroom.html



Offline Waifu

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Reply #165 on: August 20, 2011, 04:50:59 AM
Good bye dev team, I hardy knew ya.   :'(



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Reply #166 on: August 28, 2011, 08:46:26 PM
Next big project, for those not keeping up, is an international Servbot collaboration.  Started by Japanese fan O.S., spread to the english-speaking internet thanks to Dashe and Amunshen.

Deadline is September 10.  Details here: http://legendsneverdieproject.wordpress.com/

I just wrapped up my submission.


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Offline Slash Man

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Reply #167 on: September 11, 2011, 06:38:22 AM
Sorry for bringing this thread back, but I just remembered something of relevance.

Remember Mega Man? The ORIGINAL on the NES? Gamers today may know that it's pretty hard-to-find game, and this normally happens to games that didn't do so hot during its original run (of course fan demand has also made it more valuable). The thing is, Mega Man's poor sales would have made Capcom forget about it and move on, however it was fan reception that made Capcom give the Blue Bomber a second chance. With a lot on the line, and a potential disaster, Mega Man 2 was released. I think we all know the rest.

The point is; listen to the fans. You've got an overwhelmingly large number of people who want this game released. Though the time between Mega Man and Mega Man 2 is a lot different than the span between Legends 2 and [what would be] 3, it's all the same. It's late, I hope that all made sense.



Offline Bueno Excelente

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Reply #168 on: September 11, 2011, 11:44:19 AM
Sorry for bringing this thread back, but I just remembered something of relevance.

Remember Mega Man? The ORIGINAL on the NES? Gamers today may know that it's pretty hard-to-find game, and this normally happens to games that didn't do so hot during its original run (of course fan demand has also made it more valuable). The thing is, Mega Man's poor sales would have made Capcom forget about it and move on, however it was fan reception that made Capcom give the Blue Bomber a second chance. With a lot on the line, and a potential disaster, Mega Man 2 was released. I think we all know the rest.

The point is; listen to the fans. You've got an overwhelmingly large number of people who want this game released. Though the time between Mega Man and Mega Man 2 is a lot different than the span between Legends 2 and [what would be] 3, it's all the same. It's late, I hope that all made sense.
You'll find that very hard. Capcom of the past isn't the Capcom of now. Their entire business standards have changed, and now, they're a multi-million dollar company with several gaming hits around the world. They function like a Hollywood movie company, and their interest is not to please the fans, but to please the general audience with blockbuster games.



Offline Turian

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Reply #169 on: September 12, 2011, 09:47:46 AM
I have been silent on this matter until now, because I wanted to carefully think before I posted this:

1. This is Keiji Inafune's fault. If he had waited until this was finished to leave, we would be playing the prototype right now.
2. This is also Marketing in CoA's fault. They have been under selling the Mega Man Brand FOR YEARS.

The reason I say it's Inafune's fault, is because he was the only person at Capcom pushing for new Mega Man games. Without him, Mega Man the brand, as we know it will cease to exist. There will be new games, but not like they have been. They will be completely different.

The reason I say this is also CoA's fault, is because the marketing over here had sucked from day one for Mega Man. I really think gamer's would like Mega Man if they had been marketed to properly in the past, this would in turn have made the brand more popular when we where younger, and that in turn would have forced CoJ to make better quality MM games. We would be playing triple A titles right now if CoA had done a better job at marketing Mega Man.

That's my two cents.



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Reply #170 on: September 12, 2011, 10:46:40 AM
Re #1: Technically correct. But I find it hard to fault him for wanting to do something he enjoys that other people can also enjoy.



Offline Bueno Excelente

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Reply #171 on: September 12, 2011, 11:26:01 AM
Oh, please. He left because Capcom had been bullshitting him for years, and he knew this was gonna happen. Legends was his favorite series, but Capcom had become the most horrible place for him to work at, so he left it. And yeah, look at the company now. Four different versions of Street Fighter 4 since it came out, refusing to localize a beloved series, turning its best zombie franchise into a generic zombie killing squad game, re-releasing Dead Rising 2 with only a small expansion and a non-canon story, screwing Devil May Cry up the ass in possibly the worst way possible, making an Okami sequel which is the same game downgraded, releasing a new version of MvC3 not even a year after the first one came out, ignoring franchises like Strider and Breath of Fire, while baiting fans with stuff like Darkstalkers and not even making it.

The man has been working for years and years at this company, he helped create it, he helpes develop many, many of their key franchises, and if it wasn't for him, Capcom wouldn't be the successful company they are. But they screwed him over, and now operate like 90% of big japanese developers. Just trying to make the next big gaming blockbuster. He DESERVES a way out of this misery.



Offline The Great Gonzo

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Reply #172 on: September 12, 2011, 11:39:33 AM
Also, I get the feeling that Capcom would've cancelled MMU and MML3 even if Mr. Inafune hadn't quit. It'd just take them longer.



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Reply #173 on: September 12, 2011, 12:30:53 PM
Sorry for bringing this thread back, but I just remembered something of relevance.

Remember Mega Man? The ORIGINAL on the NES? Gamers today may know that it's pretty hard-to-find game, and this normally happens to games that didn't do so hot during its original run (of course fan demand has also made it more valuable). The thing is, Mega Man's poor sales would have made Capcom forget about it and move on, however it was fan reception that made Capcom give the Blue Bomber a second chance. With a lot on the line, and a potential disaster, Mega Man 2 was released. I think we all know the rest.
MM2 was done in what free time Inafune and Co had. That was the condition from Capcom for Mega Man to get a sequel. Luckily for us, it worked out.

Quote
The point is; listen to the fans. You've got an overwhelmingly large number of people who want this game released. Though the time between Mega Man and Mega Man 2 is a lot different than the span between Legends 2 and [what would be] 3, it's all the same. It's late, I hope that all made sense.
Internet Echo Chamber in effect. Your "overwhelmingly large" number of people is just a very vocal minority. When it came to the Legends series, Capcom did listen to the fans. And the fans didn't buy the games. I don't think the PSP rereleases did so hot either. Cult status or not, the fact is all three Legends games put Capcom in the red which is why it we didn't get a Legends 3 ten years ago.

And it's not just Capcom that's gone awry. Inafune's later Capcom years weren't so hot either. He spent alot of time trying to recreate the magic that was Mega Man 2 and failed (though he lucked out with Dead Rising becoming the hit it was). He's one of the people who pushed for Devil May Cry to become what it is under Ninja Theory, so he could get that so beloved "Western Touch" ( http://xbox360.ign.com/articles/112/1129209p1.html ). His vanity projects, Maverick Hunter X and Mega Man Powered Up, tanked hard -- Just like all three Legends titles. And if ZXA couldn't get a sequel when outsold both MHX and MMPU world wide, there's no way that a series that put Capcom in the red was going to get a solid sequel after a decade. Capcom may be going to crap, but Inafune wasn't helping his own case.



Offline Bueno Excelente

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Reply #174 on: September 12, 2011, 01:07:32 PM
Not just that. Fan communities like these are a dime a dozen. And Capcom knows they'll buy their games regardless of what they do. I'm not gonna buy any games from Capcom in the future, mostly because I'm not really interested in anything they have to offer except for Asura's Wrath. But you guys are probably gonna give them money for every single franchise you're even slightly interested in, that's how fan communities work. Fans [sonic slicer], but then always buy it in the end. So it doesn't really matter if you like it or not. They're still going to get your money. They just need your attention.