Sonic Colors (Wii, DS)

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Offline Mirby

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Reply #200 on: June 02, 2010, 04:49:53 AM
Both Rush games were developed jointly by Dimps and Sonic Team. In fact, I think Sonic Team's to blame for Marine.

Hey, one of the things I enjoyed most about Rush Adventure was Deep Core. It was like a top-down shooter...

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Offline ST Jestah

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Reply #201 on: June 02, 2010, 05:24:30 AM





Well...not sure wether to be happy or neutral about this.
I do like the look of Pastry Zone.

Don't see anything about the little color aliens.



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Reply #202 on: June 02, 2010, 12:05:03 PM
Both Rush games were developed jointly by Dimps and Sonic Team. In fact, I think Sonic Team's to blame for Marine.
I'm guessing they're also to blame about Rush 1's story and Rush 2's collectables and 3D sceneries to walk around and do nothing in when you could be blazing around in levels.



Offline Kieran

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Reply #203 on: June 02, 2010, 03:45:22 PM
Sounds about right, yeah.

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Reply #204 on: June 02, 2010, 04:42:38 PM
Pretty much, yeah. It probably went something like this...

Sonic Team: HEY DIMPS! ANYTHING GREAT YOU CAN MAKE WE CAN DUMB DOWN WITH STUPID IDEAS!
Dimps: Yeah right!
ST: NO REALLY! CHECK IT OUT! *craptasticness is born*
Dimps: *jawdrop*

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Reply #205 on: June 02, 2010, 09:38:20 PM
There's good and bad things about this.

Bad things? I shall play the games anyway.

Good things? I won't waste any money in them. 8D



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Reply #206 on: June 02, 2010, 09:43:10 PM
There's good and bad things about this.

Bad things? I shall play the games anyway.

Good things? I won't waste any money in them. 8D
Amen to that! ^_^

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Reply #207 on: June 02, 2010, 11:03:55 PM
Strangely, Sega is one of the few companies who can actually make money on the Wii besides Nintendo. I guess that's why this game won't have a PS3/360 version.



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Reply #208 on: June 02, 2010, 11:54:52 PM
There's good and bad things about this.

Bad things? I shall play the games anyway.

Good things? I won't waste any money in them. 8D

This is fact.



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Reply #209 on: June 03, 2010, 02:25:26 AM
Anyone expecting a better, more suited to the game level design this time? Fewer pitfalls and such. Talking about Unleashed 2.



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Reply #210 on: June 03, 2010, 03:14:24 AM
Hopefully thats only a portion of a few stages. I would like to see some fast paced, but not insanely fast platforming stages myself. Sonic doesn't always have to use the boost does he? Is the boost function really that necessary to make a good Sonic game?



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Reply #211 on: June 03, 2010, 03:49:10 AM
Hopefully thats only a portion of a few stages. I would like to see some fast paced, but not insanely fast platforming stages myself. Sonic doesn't always have to use the boost does he? Is the boost function really that necessary to make a good Sonic game?
Nope. I actually think that making SLOWER Sonic games would save the character. But Sonic Team won't hear it. "HE'S FAST, SO HE NEEDS TO BE FAST. SINGLEDIMENSIONAL CHARACTER TRAIT"



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Reply #212 on: June 03, 2010, 04:17:52 AM
Maybe we are wrong here flash. It might not just be unleashed







These scans are from Sonic Retro. I did not make them.



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Reply #213 on: June 03, 2010, 04:27:13 AM
"won't be subjected  toany uncomfortable romances this time around"

Looks we won't see strange human-anthro relations then.. with Tails ONCE AGAIN playing the sidekick.. And we get to dig his grave for a change in Ben's view.

...HOLD THE PHONE!? Does this mean that the serious stuff was Sony's work all this time??

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

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Reply #214 on: June 03, 2010, 04:39:16 AM
Maybe we are wrong here flash. It might not just be unleashed







These scans are from Sonic Retro. I did not make them.

WHY. WHY WHY WHY WHY WHY am I SUCH a sucker for beautiful levels. Because those levels DO look damn beautiful, and if the gameplay isn't just running forward and actually has powerup imput to conquer obstacles... they might GET IT RIGHT. But I won't get my hopes up. Nope, won't get fooled again until I watch some damn gameplay.

Rush 3 is still Rush 3 so far. 8D



Offline Turian

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Reply #215 on: June 03, 2010, 04:42:26 AM
True. Rush 3 is still rush 3.



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Reply #216 on: June 03, 2010, 05:21:23 AM
WHY. WHY WHY WHY WHY WHY am I SUCH a sucker for beautiful levels. Because those levels DO look damn beautiful, and if the gameplay isn't just running forward and actually has powerup imput to conquer obstacles... they might GET IT RIGHT. But I won't get my hopes up. Nope, won't get fooled again until I watch some damn gameplay.

Rush 3 is still Rush 3 so far. 8D

You and I are scarily similar with this. I see surrealism and crazy uses of colors in the visuals/art direction and I just wig the [tornado fang] out and "OMG MUST PLAY" even when time tells me that I should wait a bt before putting any amount of money forward. XD



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Reply #217 on: June 03, 2010, 05:29:58 AM
You and I are scarily similar with this. I see surrealism and crazy uses of colors in the visuals/art direction and I just wig the [tornado fang] out and "OMG MUST PLAY" even when time tells me that I should wait a bt before putting any amount of money forward. XD
YES. Look at it. Beautiful levels. AMAZING colors. The way everything just seems to be a siren song for us who love big fantasy worlds to play around in with bouncy stuff.

...still gonna pirate it in the most illegal way I can guess. >____> If I am happy with it, then I'll GLADLY give away my money for it. For both, even. But I'm NOT risking it.



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Reply #218 on: June 03, 2010, 05:42:36 AM
I do like what I've read.


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Reply #219 on: June 03, 2010, 05:54:53 AM
YES. Look at it. Beautiful levels. AMAZING colors. The way everything just seems to be a siren song for us who love big fantasy worlds to play around in with bouncy stuff.

...still gonna pirate it in the most illegal way I can guess. >____> If I am happy with it, then I'll GLADLY give away my money for it. For both, even. But I'm NOT risking it.
Ah, the old testing reason, eh?

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Offline Turian

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Reply #220 on: June 03, 2010, 11:09:27 AM
My reason is the best reason. I just like free [parasitic bomb]. And I hate paying money for games that are only "okay." I can buy food and gas with my money.



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Reply #221 on: June 03, 2010, 12:32:26 PM
My reason is the best reason. I just like free [parasitic bomb]. And I hate paying money for games that are only "okay." I can buy food and gas with my money.
Me too. But whenever I download or pirate a game, unless I'm REALLY REALLY achin' to play it, even if it's a good game, I just don't feel motivated to do it. Feels like playing a borrowed game. Doesn't feel like I "own" it, unless there's no other way to get it.



Offline Kieran

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Reply #222 on: June 03, 2010, 03:42:18 PM
I don't know, it still looks like Unleashed 2 to me.  And Unleashed wasn't a bad formula in theory, Sega just cocked it up like they do everything else.

The same thing'll probably happen here.  The gameplay mechanics will actually be decent, but the level design and execution of certain features will be so bad as to make the game frustrating to play at best.

There's nothing that says Sonic isn't running 300 miles per hour like in Unleashed either.

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Commander Shepard: *stares blankly at a video of scantily clad asari dancers* ...What kind of hotel is this?
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Shepard: Where?
Liara: The lower reaches, near the bottom.
Shepard: I meant, "where on the asari body?"
Liara: So did I.


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Reply #223 on: June 03, 2010, 03:45:47 PM
I don't know, it still looks like Unleashed 2 to me.  And Unleashed wasn't a bad formula in theory, Sega just cocked it up like they do everything else.

The same thing'll probably happen here.  The gameplay mechanics will actually be decent, but the level design and execution of certain features will be so bad as to make the game frustrating to play at best.

There's nothing that says Sonic isn't running 300 miles per hour like in Unleashed either.
Unleashed was just "running forward". If they take out the boost and make it so the game plays something like Secret Rings, it might be halfway decent.



Offline Klavier Gavin

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Reply #224 on: June 04, 2010, 12:59:00 AM
- different colored wisps mean different power-ups
- power-ups only last for a limited time
- yellow wisp = drill
- drill for burrowing underground or speeding through water
- green wisp = laser
- use laser to zip across the screen and destroy enemies
- 7 or 8 wisps in all
- carry 1 wisp at a time
- activate by flicking the Wiimote
- gauge at the bottom of the screen shows how much longer the power-up will last
- yellow wisp lasts about 10 seconds
- red wisp = fireball
- red wisp is only in the DS version
- red wisp allows you to boost in any direction, give access to new heights
- red wisp allows you to ignite a rocket platform
- unique boss battles in both versions
- Wii bosses do pop up in DS title
- tilt Nunchuk to drift around corners
- during the demo that Nintendo Power played, roughly 70% of the gameplay was 2.5d
- 3D perspective for speed portions, 2.5D perspective for more platforming-based action
- tons of hidden paths
- some hidden paths can only be accessed via use of certain wisps
- mysterious emblems are scatted about levels, with their purpose being unknown
- if drill power-up runs out while you're drilling underground, you'll die
- antennas will warp you to new sections of a level, if you have the laser wisp
- rocket wisp as well

From here