Author Topic: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!  (Read 140969 times)

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Offline Sapphire✧9

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A new Fangame !? Hell yessh...
I'm currently making a megaman game using N64mario's. I am no where near to playable state. But I'm still learning it.
So, I though that I could get more motivation from opening a topic about it.

Even though there is no official story yet. I'm happy to tell you that engine is going well right now.

The Title Screenshot (the only complete frame of game xD);






These sprites are only for showcase, using them without my permission will result with my spirits haunting you  :W

Enemy A:

MXN-R 000 Rider Joe
MXN-R 001 Flibo
MXN-R 002 Ramaty
MXN-R 003 Wind Blower
MXN-R 004 Elec Trap No.1
MXN-R 005 Flame Brush
MXN-R 006 Flame Thrower
MXN-R 007 Turtle-O-Eel
MXN-R 008 Junk Eater
« Last Edit: January 18, 2010, 01:48:48 AM by Nebula ★ Black »

Offline VixyNyan

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Re: Megaman: Redemption
« Reply #1 on: May 16, 2009, 05:49:28 PM »
So you picked the gold one instead of green? ^^
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Offline Dr. Wily II

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Re: Megaman: Redemption
« Reply #2 on: May 16, 2009, 05:53:14 PM »
There was green? XD

Gold looks more appropriate though. :P

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Offline kuja killer

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Re: Megaman: Redemption
« Reply #3 on: May 16, 2009, 06:13:00 PM »
Woa so you decided to start your own huh? well goodluck with it. Hope you can finish yours sometime, compared to me taking years and years to finish my hack :P

Offline Sapphire✧9

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Re: Megaman: Redemption
« Reply #4 on: May 16, 2009, 09:41:11 PM »
Hacking have limitations though. I bet it could have been 3 times for your game with MMF2.

Posted on: May 16, 2009, 18:14:24
Even though I'm doing the game, I will only post tiles, sprite sheets and mockups for now. Because I dont want to hype people. I will not post any critical game screenshot until I have something good enough to show.

Offline Sub Tank

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Re: Megaman: Redemption
« Reply #5 on: May 16, 2009, 10:03:02 PM »
I don't think your title is ridiculous enough for a Megaman fan game.

try MEGAMAN CHAOS X: HYPER ZOMBIE APOCALYPSE, DAWN OF SIGMASAURUS

Offline Acid

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Re: Megaman: Redemption
« Reply #6 on: May 16, 2009, 10:03:32 PM »
This is Mega Man.

Not Sonic.

Offline Night

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Re: Megaman: Redemption
« Reply #7 on: May 16, 2009, 10:18:56 PM »
Megafan game should just be Titled "Megaman" and have some subtitle underneath it like the japanese versions had...

It makes it look more like a megaman game and not an expensive Hollywood blockbuster...

Offline Align

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Re: Megaman: Redemption
« Reply #8 on: May 16, 2009, 10:27:25 PM »
Well, good luck with it.

Offline RMX

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Re: Megaman: Redemption
« Reply #9 on: May 16, 2009, 11:13:16 PM »
This is Mega Man.

Not Street Fighter.

There

Offline Sapphire✧9

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Re: Megaman: Redemption
« Reply #10 on: May 17, 2009, 01:23:12 AM »
Get Equipped with updated tileset !


Offline Acid

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Re: Megaman: Redemption
« Reply #11 on: May 17, 2009, 01:30:53 AM »
I like that tile-set.

Offline N-Mario

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Re: Megaman: Redemption
« Reply #12 on: May 17, 2009, 06:53:32 AM »
This is why I prefer to keep the engine source closed until it's finished. The engine still lacks tons of features I have to add into it.

If ppl start making mm games from my engine now, they wouldn't have much to choose from, with the lacking features. I still have to add in moving platforms, conveyor belts, slippery floors (I have made a code for the ice floors in one of my small examples, but it's still not accurate IMO) and even a pause menu needs to be made for my engine to be complete. X_X

Offline Pringer X

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Re: Megaman: Redemption
« Reply #13 on: May 17, 2009, 07:55:24 AM »
A new Fangame !? Hell yessh...
I'm currently making a megaman game using N64mario's. I am no where near to playable state. But I'm still learning it.

Wait, could explain just a bit? I was working on a fan game some years back on Game Maker (like v6 or v7), but I sucked at the programming needed, so i couldn't finish it in the slightest.

I'm assuming you mean an engine that N-Mario made (due to his comment), and I was wondering just what is possible. I just need to make it so that enemies shoot at you, you jump correctly, and all of the ut-most basic moves (I don't think I'd need sliding).

Offline Dr. Wily II

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Re: Megaman: Redemption
« Reply #14 on: May 17, 2009, 08:38:02 AM »
I don't think your title is ridiculous enough for a Megaman fan game.

try MEGAMAN CHAOS X: HYPER ZOMBIE APOCALYPSE, DAWN OF SIGMASAURUS
...
Sigmasaurus... :3


Get Equipped with updated tileset !


From the looks so far... Midboss, and more sparks.
Evil. XD

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Offline Sapphire✧9

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Re: Megaman: Redemption
« Reply #15 on: May 17, 2009, 11:13:22 AM »
Yea, I actually want to do sprites and backgrounds first. And start making the actual game after the engine is complete. I tried everything but megaman dont teleport in to the coordinates I gave on the map. So, I am just wandering around with what I can do right now. Everything related to the game will be posted here though.

Offline Pringer X

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Re: Megaman: Redemption
« Reply #16 on: May 18, 2009, 01:41:35 AM »
Hey Speed, once you get the hang of the engine and it's fully completed, you mind helping me out with my fan game? I've got everything done on paper, from abilities, to bosses, to enemies. I figured I'd start out just recycling everything, using the original stages for each boss and having their powers be effectively the same when fighting them, the major difference is when you get a hold of them.

Offline Sapphire✧9

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Re: Megaman: Redemption
« Reply #17 on: May 18, 2009, 02:01:38 PM »
I will think about it once I'm done with my mine. But wait are you Sniper X, or is it just my imagination.

Offline Dr. Wily II

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Re: Megaman: Redemption
« Reply #18 on: May 18, 2009, 02:12:47 PM »
Pringer X =/= Sniper X

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Offline Sniper X

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Re: Megaman: Redemption
« Reply #19 on: May 18, 2009, 03:51:52 PM »
Pringer X =/= Sniper X
Someone calls me?

Offline Sapphire✧9

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Re: Megaman: Redemption
« Reply #20 on: May 18, 2009, 04:49:34 PM »
A Big update !!! New enemies and new tileset...



By the way I am taking it slow to make it look better since engine is going to take just too much time.

Offline Blackhook

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Re: Megaman: Redemption
« Reply #21 on: May 18, 2009, 04:55:38 PM »
Is that Joe riding a bike? Sweeeeeet....You make better BG´s than me....but that´s no suprise

Offline Sapphire✧9

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Re: Megaman: Redemption
« Reply #22 on: May 18, 2009, 04:58:28 PM »
Is that Joe riding a bike? Sweeeeeet....You make better BG´s than me....but that´s no suprise

Yep, both enemies are close to their ZX:A counterparts. But you can do better BGs, just try to do it yourself and not use official ones. Still takes too much time though.

Offline Dr. Wily II

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Re: Megaman: Redemption
« Reply #23 on: May 18, 2009, 05:09:19 PM »
Wow... Motor Joes... XD
Real nice...
And let me guess... Typhoon Man?

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Offline Sapphire✧9

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Re: Megaman: Redemption
« Reply #24 on: May 18, 2009, 05:13:28 PM »
Wow... Motor Joes... XD
Real nice...
And let me guess... Typhoon Man?

#1: Its Rider Joe
#2: Pulse Woman (Its only a mockup btw)