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Gaming / Re: Sonic Forces ~Join the Uprising~
« Last post by Flame on October 18, 2017, 07:35:17 PM »
it really is amazing to see how the boost formula has been watered down more and more since unleashed.

But Boost is at least limited by it's energy meter. (in theory anyway) but the avatar just has a massive reaching main attack that seems to kill enemies instantly.
Gaming / Re: Sonic Forces ~Join the Uprising~
« Last post by Frozen Potato on October 18, 2017, 02:07:44 AM »
For the first time, I am legit worried for this game on the fact that we just plow through enemies with absolutely little challenge. Just looking at it makes me nausea. Hold your horses game what the [tornado fang].

Gaming / Re: Sonic Forces ~Join the Uprising~
« Last post by OBJECTION MAN on October 18, 2017, 01:39:53 AM »
Holy [parasitic bomb]. It's literally a straight, flat, corridor. I expected a bit of hyperbole in your impressions, but it really is just that...
Gaming / Re: Sonic Forces ~Join the Uprising~
« Last post by Phi on October 18, 2017, 12:34:04 AM »
The QTE was fine. It didn't last too long like, say, KH2's QTEs.

The mind-numbingly linear level design is hot garbage though. It also doesn't help that you can mow down enemies with a single attack.

If you think that's fun, then no offense Chris, but your standards seem super easy.

That's Chris for you.

It don't take much.
Entertainment / Re: The RPM Boob Tube Thread (56k warning)
« Last post by Mr. Haxwell on October 17, 2017, 09:06:43 PM »
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Gaming / Re: Sonic Forces ~Join the Uprising~
« Last post by Flame on October 17, 2017, 09:02:11 PM »
That avatar gameplay is some of the most linear railroaded gameplay I've ever seen in a sonic game. And that cinematic qte stuff seems really pace breaking and out of place. A QTE should be a QUICK time event, not a cutscene time event.

If you think that's fun, then no offense Chris, but your standards seem super easy. I'm glad you're enjoying this train wreck, but I just can't match your strange enthusiasm.

And I still think it's super lazy that they've been reusing the sonic voice from Colors every time there's wisp pick ups.

Gaming / Re: Sonic Forces ~Join the Uprising~
« Last post by VirusChris on October 17, 2017, 07:00:58 PM »

A sneak peek at a boss battle with Infinite, possible the first fight with him, and we finally see what the Rental Hero feature is:

Rental Heor & Infinite Boss Battle sneak peak

It's Mega Man X8's TAG TEAM SYSTEM! You can use another player's Avatar on Avatar Stages and Battles and swap them out to use their character and equipment. So if you have a Burst Wispon and the second Avatar you're using from a friend uses a Lightning Wispon you can switch between the two and explore the stages with both abilities. Don't know if there's a limit to it.

That's kinda of cool.

As for the the Infinite boss fight... I'm taking it that it's the first fight with him and he's not taking you seriously just going easy on you. Not to mention when you get hit by the red cubes you're sent into a slow down time dimension? Still trying to figure this out a bit, either Infinite timed his time attack in or the red cubes send you to another dimension where everything is red and slow.

Space Port Gameplay (Frozen Chemical Plant Zone?)

Wow... just wow. This looks amazing fun! I was grinning from ear to ear watching this and the music too! We also get a look at actual gameplay of the Drill Wispon and it looks like fun! Not exactly like the Boost gameplay, but a quick burst like it.

There's a QTE event in that stage too, even though the prompt window isn't shown, but I like how it added a cinematic part of the stage to it. Makes it more like an epic adventure through the stages, even if it's only one time. There appears to be other areas with the line of rings for Lighting Wispon powers.

I do hope they have the airships in the sky move in the distant later instead of being static in the sky. Though I do like the snow effect as well and what appears to be the blue liquid from Chemical Plant being frozen on some parts of the stage. The area looks like it's on the higher parts of the Chemical Plant.

We might be going to the Death Egg from here as the Death Egg is more or less confirmed to be in the game. If you looked carefully at the concept art of the Hidden Base Zone artwork.

Another video I found of Space Port with a different Avatar, with dialogue and has the Rental Avatar feature shown more:

Apparently the QTE thing is only the ONE thing in the end. Kinda like The Bingo from Mania, the Rocket from SA2, and The Tornado part from SA1. Just short and quick little events for some fun story telling.

They finally released the English version of this trailer. 
Gaming / Re: Sonic Forces ~Join the Uprising~
« Last post by OBJECTION MAN on October 17, 2017, 02:19:31 PM »
What they want to do (rake in holiday cash $$$$) and what they should do (wait on Switch releases until they understand it and can make a quality product on it) are two different things imo. I'd rather have a late game than a shitty one.
Gaming / Re: Sonic Forces ~Join the Uprising~
« Last post by Hypershell on October 17, 2017, 06:18:33 AM »
The focus was more that the mode does not change when docked. The system goes into high power mode, and yet the specs don't change? Lazy, or incompetence on Sega's part. Or its so incredibly rushed they didn't have time to implement such a thing? Regardless the reason, it's all bad news.

Also 30FPS is garbage, plain and simple. At the very least they could offer 60FPS in docked mode. In a high speed action game, it is pretty much bullshit to have 30FPS.
This pretty much sums up my knee-jerk reaction.  And, honestly, Sonic Adventure 2 ran at 60fps on the Dreamcast in 2001, so that level of fluidity is a long way from "new."  For a fast-paced game like Sonic they really should have stuck to that standard, framerate in such a style means a lot more to me than resolution or jagginess of shadows.

I mean, it's still a console game on a handheld, ya-de-ya, and I don't own a PS4 or an XBone, so if I'm getting the game at all (and for $40 minus an Amazon Prime discount, I am), it's gonna be on the Switch.  30fps doesn't make the game unplayable (SA1 ran that way back in the day), and it's a sad fact that the industry doesn't prioritize framerate the way it should.  But I ain't gonna lie, for Sonic speed, it hurts.

Just to put this into context, this is the company whose last otherwise great game somehow screwed up the Switch's basic UI, and they only JUST fixed it, what, a week ago?  Yeah, they are rushing the Switch, I'm quite certain this is a matter of poor optimization for the system.  But I actually appreciate the effort, bumps in the road and all, seeings how a lot of other third parties are either doing nothing, or more deliberately screwing the end user (NBA2k18 being on a cart that is 1/4 the size it should be).  It's a post-system-launch time crunch; delay only the Switch version and it becomes irrelevant, delay all versions and you miss the holiday.  So yeah, it's rushed.
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