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Messages - Gatuca

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51
Fan Games / Re: C# MegaMan Engine
« on: March 27, 2011, 11:10:09 PM »
tesserex, one question?

is it possible to create slopes?

are you gonna allow to use slope tile blocks in the engine, cause i kinda need those for my own project, specially for taichi woman stage.

Posted on: March 27, 2011, 06:00:26 AM
here's an example man


52
Fan Creations / Re: Stardius' Silly Stupid Stuff & Sprites
« on: March 24, 2011, 01:15:40 AM »
nice pixel arts you do man, specially the roll one.

53
OK, just let me know.
Meanwhile I'll try to sketch Robotonga...
...anyone know how to attach files?

i think you could click on "Add image to post" while posting, but you could try photobucket

54
that's pretty much not gonna happen :P.

im triying to came up with the levels, and tiles first than the music.

55
Fan Games / Re: MegaMan R
« on: March 20, 2011, 06:24:18 AM »
not bad, but wouldnt the title conflict a bit :P

56
Fan Creations / Re: BarylTDF's gallery of everything.
« on: March 05, 2011, 08:05:46 AM »
Who is that supposed to be? :P.

57
Yep, its Gelato Tiles.....
speaking of......

http://forum.rockmanpm.com/index.php?topic=3947.25

Posted on: February 13, 2011, 01:32:10 AM
Hey guys.......guess what?


58
Fan Creations / Re: Gatuca's Unoriginal Workshop
« on: February 13, 2011, 02:29:01 AM »
ill show you the tiles for Volcano Woman and Gelato Girl





And i want some suggestions of what could beign improved.

59
Fan Creations / Re: Kevvviiinnn's Magical Sound Chamber
« on: February 12, 2011, 06:35:58 AM »
i gotta say, you are an inspiration for many people to track songs in 8-bit style.

speaking so, what is more fun and easy to use to you, Famitracker, Chiptunes or FL studio with samples?.

60
I wanna ask an honest question......

Is it really appropiette to show people the Tiles one is working, considering those change a lot :P.

i said this because......................

I FINISHED VOLCANO WOMAN TILES!!!!! and they now looks megamanish enough i guess.....

but the reason of my question is since hbnf2, mex dont show the entire tilesheets, maybe i shouldnt do it either, or i dont know.

please tell me guys  :(

Posted on: February 11, 2011, 08:18:07 AM
oh anyways, ill show you this :P

[spoiler][/spoiler]

Can you guys tell me witch Robot Master this belongs too?

61
Wow, How many times i remade Volcano Woman Tiles?  o-O



considering im looking for the MM5-6 Style of graphics :P...its gonna be quite a work, what doenst convince me are of course the ground tiles, and how im gonna put the "decorations tiles" like totems and roses and such, to kept them megamanish enough.

62
Fan Creations / Re: MM Fanprojects
« on: February 03, 2011, 08:58:49 PM »
8-bit remastered versions of bubbleman and diveman! <3
You can shoot down!
You can play as Splash Woman!  0v0

This is just Nitpicking but.....

the bubbleman version it seems so, tough it could sound better with softer noises and snare from MM3-6....but the diveman version sounds like a downgraded version in the MM2 style (with the MMC1 sound chip) because of the more harsher sound noises, and MM4 was a MMC3 game :P.

Plus the Yasahi's should give you extra shots as opposed to points :P.

And does anyone know Tarbo's Page?.

63
Fan Creations / Re: MM Fanprojects
« on: February 02, 2011, 10:14:31 PM »
My guess is Wave Man and Aqua Man.

64
Fan Creations / Re: MM Fanprojects
« on: February 02, 2011, 08:24:14 PM »
[youtube]http://www.youtube.com/watch?v=rR2Y80SaOQU&feature=feedu[/youtube]

Made by Tarbo

65
[spoiler]Dunno if you remember it, but that picture is actually from the planned Ending, wich KudosForce helped me with teh script, what i dont remember well is how many cutscenes are going to be in total.[/spoiler]

Speaking of Cutscenes.......does anyone know if its possible to make "Gameplay Cutscenes" like in many megaman games on an Engine?.

Im asking this because i noticed that Megaman 7 & 8 FC does omit many in game "Gameplay Cutscenes".

[spoiler]save for the end cutscene in Megaman 8 FC, but looks more like still shots[/spoiler]

The only one i noticed it had both types of cutscenes is Megaman Unlimited Intro.

66
Thanks MEX, that's all i wanted to know :P.

Posted on: January 25, 2011, 07:42:10 PM
SUPER SPOILER, A CUTSCENE, CLICK UNDER YOUR OWN RISK

[spoiler][/spoiler]


67
Fan Games / Re: Megaman 72 is back
« on: January 28, 2011, 11:17:04 PM »
All i can say guys is..welcome Back  8)

68
Fan Games / Re: Fan Game: Megaman Maximum
« on: January 27, 2011, 07:19:55 PM »
i have to say, I LOVE the designs of those tiles, they are very megamanish, and plus they look like MM5-6 wich is awesome, in contrast to capcom's recent obsession to make the newer megaman games look like Megaman 2 :\.

Maybe you could help me with some tiles in the future?

69
Thnaks Mex, i Really Aprieciete it.

Technically Mex, i already posted in here, in form of a link to pixiv. but maybe ill post it itt here so peole can see it :P.

BTW Mex, quick question, how you think you might take with my lil song request?

70
well, i just happen to like the style i be using lately, but the second suggestion seems pretty worth, thanks man.

Posted on: January 20, 2011, 05:40:55 AM
i do wanna apologize for my complains before, i realize i shouldnt been said that, im sorry guys.

now on to other things....

[spoiler]

ロックガール R 女の子総攻撃!! / Rockgirl R "Girls All-Out Attack!!!" / Megagirl R[/spoiler]


71
i dont think is that, i think is about the fact that most of my drawings are left in the dust, and is not just me, i be seen plany of artowors that are well done, and they also dont get as much recognition.

And on the other hand, i be seen artworks in Inafune Style that get good recognition, so no, i dont think that's the problem. :\

72
Hey Man, Thanks a lot.

Any suggestions for the art that can be twaek or something, because i gonna be honest.

Is it bad if your art doesnt get as much recognition no matter the effort you put on it?, specially on Pixiv?.

Because i gotta admit, is kinda frustrating, but i cant complain cause i dont wanna be classified as an Attention Begger.

73
Fan Games / Re: Megagirl R / ロックガール R (Official Wip Thread)
« on: January 19, 2011, 09:34:10 PM »
Not sure if you guys already did fix the tileset problem Tesserex talk in his treadh, either way i like your comments about the stage.

1.-No Yoku Blocks Wont be in this stage
2.-The Stage is only at less than 1/3 part, id say the stages are gonna be pretty longer, so yeah, i need to add more bottom pits, but i dont plan to abuse on many spikes, i dont want to end on the "Kaizo" tendency :P

Posted on: December 18, 2010, 04:23:46 AM
New Update...sorta!

http://www.pixiv.net/member_illust.php?mode=medium&illust_id=16044409

Ill Put effort on this one, tell me what do you think?

74
Fan Creations / Re: Gatuca's Unoriginal Workshop
« on: January 18, 2011, 12:35:55 AM »
Of Course Buddy  8)

Posted on: December 05, 2010, 00:01:10
http://www.pixiv.net/member_illust.php?mode=medium&illust_id=16004687

hint: that picture is part of something big  8D

sorry for the mistake in the URL

75
Fan Games / Re: C# MegaMan Engine
« on: January 14, 2011, 10:46:39 PM »
men dont worry about the dislike on the video, this is youtube were are talking about, most likely was just a troll.

As for the engine, it looks amazing, also i heard that you changed the music usage in order to use NSF files, but my question is, shoudl it be separate NSF files for separate songs?.

also is it possible for changing the requirements for running the actual engine, so people with crappy PC can run the whole thing, not just the editors?. :P

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