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Messages - Jazz Shaking

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51
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: November 08, 2009, 07:34:54 AM »
Having donned a Mario costume, I can tell you that Mario's high-pitched voice even grinds the imitator's ears when trying to talk in long spurts.

They shoulda stuck with the N64 voice.
But then again, that goes for Starfox, too!

But... his N64 voice is his voice still. Charles Martinet? And he's such a nice guy and so humble in real life....
[youtube]
http://www.youtube.com/watch?v=u7408M-RcFo[/youtube]

52
Gaming / Nintendo wants to bring out your inner Fashionista!
« on: November 03, 2009, 02:53:27 AM »
http://stylesavvyds.com/#/home

Well... this is definitely different.

53
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: October 21, 2009, 05:33:58 AM »
http://www.gametrailers.com/video/preview-new-super/57913#_text

GameTrailers Preview. New footage, explains how exactly Super Guide works, and shows what Larry Koopa sounds like.

55
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: October 19, 2009, 04:27:34 AM »
Man proposes to his wife..."Super Mario World," style.

http://www.youtube.com/watch?v=nlCIUI9vCHg&fmt=22

Cute proposal.

56
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: October 17, 2009, 02:59:54 AM »
It's fixed now. Anyway... penguins, propellers, and ice. What's next?

57
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: October 17, 2009, 02:51:35 AM »
New Super Mario Bros. Wii Story Intro.

http://wii.ign.com/dor/objects/14354229/super-mario-wii-2/videos/smbwii_gmp_gameopening.html

...The cake is a lie...

58
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: October 16, 2009, 04:40:14 AM »
IGN has new NSMBW videos. One is of the new Lemmy Koopa Boss Battle.

http://media.wii.ign.com/media/143/14354229/vids_1.html

Looks like the Koopalings are getting voices at last besides the cartoons.

59
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: October 16, 2009, 02:38:09 AM »
http://www.gonintendo.com/viewstory.php?id=100639

Two new trailers and the official website is now up.

60
Gaming / Re: Concept Artwork For "Epic Mickey" from Warren Spector
« on: October 16, 2009, 12:42:57 AM »
Ahem...

Quote
As Game Informer has been hyping for weeks now, their latest issue features a huge spread on Epic Mickey. You get your first look at in-game screens and brand-new art, as well as Mickey's redesign, and a host of other characters. Obviously, I cannot show you that here, but thanks to Hero of Legend, I can give you the first details!

- Mickey's appearance is much, much closer to his original debut style
- Disney was the one to approach Spector
- Spector originally was against the idea of creating a Mickey game, because he said that he didn't do kids games
- Spector changed his mind when Disney said that they were looking for someone to 'reinvigorate' Mickey
- Disney had to get back the rights to Oswald before he could be used in this game
- the sorcerer Yensid creates a pen-and-paper world for his forgotten creations, which is where Oswald lives
- this world is similar to Walt Disney World
- Mickey enters this world through a magic mirror, and accidentally spills paint and paint thinner on the drawing of this world. Mickey escapes before Yensid finds out.
- The spill that Mickey caused ends up turning the drawing into a twisted version of what was originally created.
- the Phantom Blot ends up taking over this world
- many years later, after Mickey becomes successful, he re-enters the mirror and sees what has happened to the world. The Phantom Blot drags Mickey into the world, which is where your adventure begins
- use the Wiimote to paint in buildings, platforms and more
- swipe away enemies with the Wiimote when using paint thinner
- create/destroy the world as you go along
- Junction Point took hundreds of photos while at Disney World in order to capture the essence of the park, and translate ideas into the game
- play the game as you like, either destroying everything in sight, or taking the hero's route. It's completely up to you, and you can mix-and-match play styles
- Gremlin Village is reminiscent of 'It's a Small World'
- Mickey's appearance and stance will change based on the way you play the game
- trade some items for health
- Pete returns, and at one point attacks you with a huge zepplin
- Donald Duck animatronic pieces are scattered throughout one portion of the game. Collect them to put him back together.
- Spector wants this game to scare kids, in some ways
- the game will also have funny parts
- Spector calls the game world's visuals 'the bastard child of Tim Burton and Disney'
- elements of platforming, exploration and role-playing
- go into the inner-workings of some levels and rides
- visit the gears and mechanics underneath the 'It's a Small World' ride, complete with an eerie re-imagining of the music
- enter movie screens to move from in-game island to island
- movie screen transitions put you into a 2d world, where you'll revisit some of Mickey's old cartoons
- find sketches, and bring them to life with your paintbrush
- sketches can be activated to give you new powers (clock sketch to slow time, TV sketch to distract enemies, and more)
- collect 'E-Tickets' to enter rides, and use as a form of currency to buy power-ups
- Jim Dooley 'Pushing Daises' is doing the soundtrack

Warren Spector on Mickey

"I want him to be a hero...and I want to remind him that it's okay to behave badly."

Warren on Oswald

"All he really wants is to be loved by Walt Disney. In the end, the Blot won the war and pushed Oswald into hiding and exile."

Warren on the Gremlins

"The Gremlins are the only forces of good in the world that can continue to fight against the Blot.

Warren on the Bunny Kids

"These are going to be the breakout stars of the game. Mark my words."

Warren on the Buddies (Donald, Goofy, ect.)

"Oswald is trying to recreate Mickey's life, so he has the Mad Doctor build these animatronic versions of his buddies."

Warren on the Mad Doctor

"He's from an early 30's cartoon that is pretty swell."

Warren on the Phantom Blot

"The Phantom Blot has been a consistent villain since 1939. He's just been lame."

Warren on the Blotlings

"They're the popcorn unit. You need something that the player can just swat away. They're supposed to be funny, silly and stupid."

Warren on the Beetleworx

"In order to deal with these guys, you have to erase their painted bits to get to the vulnerable inert spots underneath."

61
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: October 14, 2009, 05:06:25 PM »

62
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: October 05, 2009, 10:32:32 PM »
So big new on the "Demo Play" feature from New Super Mario Bros. Wii...

http://kotaku.com/5374432/kind-code-demo-shows-new-super-mario-bros-on-auto+pilot

Quote
The mysteries about Nintendo's experimental helper-mode (aka the "kind code") are no more, as today Kotaku was finally able to see the innovative feature in action in New Super Mario Bros. Wii.

The assistance mode will be introduced in Nintendo's marquee November title for the Wii and is officially called the Super Guide. Using it, players who struggle with the classic side-scrolling action in New Super Mario Bros. Wii will be able to let the Wii run through a level on its own, automatically playing through the content without the gamer's input. Players will have the option to re-assume control at any time.

Nintendo's attempt to introduce a special helper mode in Wii games was first reported by Kotaku in January when it came to be known, informally on this site, as the "kind code." In June, Nintendo's development director, Shigeru Miyamoto, confirmed the mode's inclusion in New Super Mario Bros., though the company seemed conflicted at the time about spilling the beans.

Any hesitation about revealing the mode ended this morning when, in a hotel demo suite in New York, Kotaku was shown how the Super Guide works. Nintendo is using this new help option to offer an unprecedented amount of in-game assistance, but it will only be available to players using the game's single-player mode who have failed at a level eight times. Nintendo's intent is to offer Super Guide as a helper for its less skilled customers and to allow its designers to make some of the game's levels devilishly difficult.

New Super Mario Bros. gives a starting player of the game five lives. So, to activate the Super Guide option this morning, a Nintendo representative had to sacrifice her Mario character five times, then use a Continue option to replenish her lives before losing the rest needed to enable the help. Once she did that, a floating green box appeared at the start of the level she had repeatedly failed at. Hitting it with Mario — the only available playable character in single-player — will restart the level in Super Guide mode. Mario is replaced with a computer-controlled Luigi, who then proceeds through the level on his own.

The recorded Luigi playthroughs are run in-engine, not as pre-recorded video. They are, essentially, the equivalent of "ghost modes" commonly available in racing games, though the player can only watch Luigi do his thing, not play alongside him with Mario.

The Nintendo rep showed Kotaku two Luigi super-guide runs. She explained that these would be simple zips through the game's levels and would not reveal shortcuts and secrets. The runs were definitely not the perfect playthroughs that a gamer might find if they searched YouTube for an expertly played Mario Bros. speed run. A more faulty human hand was evident. In fact, in this pre-release version of the game, the first Luigi run that I was shown ended prematurely when Super Guide Luigi died halfway through the level. That's not supposed to happen in the final build, Kotaku was told. In the second Luigi run, the Mario brother got through the level on his own without any trouble.

What separates Super Guide from traditional video-based playthroughs of game levels is that the player can assume control during the Luigi run. At any moment, the player can press a button and cancel the computer control of Luigi. An indicator showing that that game is in Super Guide mode stays on screen, and the player assumes control of Luigi, rather than switching to Mario. But the breakthrough in the feature is that the player is not starting the level from the beginning. They are taking control in the midst of the Super Guide run. Thanks to this, players who repeatedly struggle with a tough part of a level in New Super Mario Bros. Wii will be able to let Super Guide Luigi get past that tough part for them. Even though a player takes over as Luigi using this help system, the completion of the level counts and they can play deeper into the game.

The levels of New Super Mario Bros. Wii I saw today seemed harder than those of the last side-scrolling Mario platformer, New Super Mario Bros. on the DS. Super Guide does appear to have given Nintendo license to make the new game tougher and may provide the relief some players need to get to the end of the latest Mario world-hopping adventure.

63
Entertainment / Re: I DROPPED THE SCREW IN THE TUNA! - Kenan and Kel
« on: September 11, 2009, 01:10:17 AM »
Yeah, jumping to conclusions like that is only natural given how much I loved the show. I also fid it strange that it would just pop up like that. *shrug*

Anyways, WHO LIKES ORANGE SODA? 8D

[youtube]http://www.youtube.com/watch?v=oylkO0LTVvg[/youtube]

KEL DOES!

64
Entertainment / I DROPPED THE SCREW IN THE TUNA! - Kenan and Kel
« on: September 11, 2009, 12:41:38 AM »


[youtube]
http://www.youtube.com/watch?v=tQhW230D79o
[/youtube]

God damn. This shows needs to be back on.

65
Gaming / Re: Mario & Luigi RPG 3 (Bowser's Inside Story)
« on: September 07, 2009, 06:36:32 PM »


Hell yes! This is finally hitting the US soon. September 14th to be exact. Playing as Bowser is going to rock!  :D

66
Gaming / Re: The Professor Layton Thread
« on: September 01, 2009, 10:55:51 AM »
WARNING! You have the option of not watching and saving yourself some story bits. AKA Spoilers alert!

[youtube]http://www.youtube.com/watch?v=h1rT3j0c0bM[/youtube]

Wow this looks great. Can't wait till... 2011 for the US release.

67
Gaming / Re: Metroid Prime Trilogy Pack Coming Aug. 24th
« on: August 25, 2009, 07:58:59 AM »
Tis out now!

68
Gaming / Re: The Professor Layton Thread
« on: August 25, 2009, 07:58:14 AM »
Now it's officially out!

69
Gaming / New Mario & Sonic: Winter Olympic Games Trailer.
« on: August 20, 2009, 07:52:40 AM »
http://www.youtube.com/watch?v=pXb2rSDyIQ4&eurl=http%3A%2F%2Fgonintendo.com%2Fviewstory.php%3Fid%3D93626&feature=player_embedded

Confirmed Characters are...

Mario Series

    * Mario
    * Luigi
    * Peach
    * Daisy
    * Yoshi
    * Wario
    * Waluigi
    * Bowser
    * Bowser Jr.
    * Donkey Kong

 Sonic Series

    * Sonic
    * Tails
    * Knuckles
    * Amy
    * Blaze
    * Shadow
    * Vector
    * Dr. Eggman
    * Silver
    *Metal Sonic

Wii Events

    * Alpine Skiing
    * Downhill Skiing
    * Speed Skating
    * Bobsleding
    * Snowboarding
    * Ice Hockey
    * Ski Jumping
    * Dancing on Ice

 DS Events

    * Alpine Skiing
    * Skeleton
    * Snowboard Cross
    * Bobsleding
    * Ice Shuffleboarding

70
Gaming / Re: Sonic & SEGA All Stars Racing
« on: August 19, 2009, 06:15:34 PM »
http://www.youtube.com/watch?v=TscjFq37x3Q&fmt=22

New trailer. Knuckles, Billy Hatcher, Beat, and Alex Kidd all confirmed.

71
Gaming / Rare Wants To Bring Back Classic IPs With Natal
« on: August 18, 2009, 01:13:09 AM »
VideoGamer posted up an interview with Rare where they shed some light on some of their plans with Natal. It seems they want to bring back some of their classic IPs with new Natal functionality, and have one in mind in particular. They wouldn't clarify which one though.

Quote
Originally Posted by VideoGamer:
Great news for Rare fans: The legendary UK developer has said Microsoft’s motion-sensing technology Project Natal provides it with an opportunity to investigate some of its older classic games.

Not only that, but Rare reckons it could do an “absolutely phenomenal, world-beating” Natal version of one classic IP in particular.

Speaking exclusively to VideoGamer.com, design director George Andreas, who has been with the company for 15 years, said “there are IP that we have looked at and are looking at and will be looking at in the future”.

Rare has one of the most impressive back catalogues of any developer in the world. In the 90s it created some of the greatest games of all time, including Donkey Kong Country, Killer Instinct, GoldenEye, Banjo-Kazooie, Perfect Dark, Conker's Bad Fur Day and Diddy Kong Racing.

After being purchased by Microsoft in 2002, Rare moved on to creating games for the Xbox 360 console, including Kameo: Elements of Power, Perfect Dark: Zero, and more recently Viva Piñata and, Banjo-Kazooie: Nuts and Bolts.

Andreas said: “Natal as well gives us an opportunity to maybe at some point in the future investigate some of those older IPs. I won’t name names.

“One in particular actually I think we can do an absolutely phenomenal, absolutely phenomenal version on with Natal. The interface, the way you interact with it – I think it would be an absolutely world-beating product. But we need to explore a little bit more in that direction.”

Rare is knee deep in secret Natal projects at the moment, and recently advertised for designers to help it create experiences for the technology. Rare was also behind the New Xbox Experience Avatars, which launched last November.

Andreas added: “Yes, there are IP that we have looked at and are looking at and will be looking at in the future as well. So, never say never. Nothing is dead in the water. There is always scope to bring something back if we feel it’s the right time.”

When asked what classic franchise he was referring to, Andreas replied: “I’ll keep that to myself for now.”

Food for thought, Rare fans.
Source: http://www.videogamer.com/news/rare_...lassic_ip.html

72
Gaming / The Professor Layton Thread
« on: August 17, 2009, 04:32:00 PM »


The Curious Village proved that Level 5 could make something so charming. I hope this and the inevitable "The Last Time Travel," as well as the prequel trilogy will continue the trend. That and the upcoming "Eternal Diva" movie as well. For those unfamiliar with this charming British professor, check out the ending of the first game if you wish to see how he is.

http://www.youtube.com/watch?v=GTsWk5H8QEo&feature=related

And a trailer for this game if you want to know what it's about...

http://www.youtube.com/watch?v=r8XlsiwlGAE

73
Has anyone else tried this game? It's pretty good.

On the tropical Vivosaur island, the Richmond archaeological foundation has built a fantastic resort. Using the brilliance of Dr. Diggums, they have developed a process to revive dead animals from fossil fragments. As a side-effect of this process, the dead animals are not complete copies of the creatures they originally were in life - they gain unusual appearances and best of all - superpowers. Vivosaur Island has become a playground for the rich where wealthy young dinosaur fanatics can revive extinct animals in the form of superpowered monsters and fight them against each other for glory and fame.

A (another!) Mons series from Nintendo, Fossil Fighters is a collection Mon RPG/paleontology sim for the DS. It is Nintendo's answer to Spectrobes and Dinosaur King.

The overworld is a lot like Custom Robo Arena. There is a single town that expands a bit as you play. There seems to be about 5 adventure fields that you revisit and that expand as you progress in the story as you get new items. At a dig site, you can fight NPCs, dig up Fossils, and go on story-related quests.

The gameplay flow consists of:
* Digging up a Fossil. Simple enough - use the radar to find the blips, hit the ground, and you get a fossil. Occasionally enemies will challenge you to a fight for a Fossil. Digging may get you a plain old rock (junk), a Gem Rock (sold for high value if cleaned), and one of four types of Fossil Rock (Head, Torso, Arms, Legs).

* Cleaning - a very intense minigame. You have about less than a minute to excavate the fossil. You get points for clearing away debris, and lose points for damaging the fossil. You only have one type of each Vivosaur in the game. Improvements on Fossil cleaning the same type of fossil add stats to already dug-up Vivosaurs. Completing Vivosaur skeletons unlocks new moves. Fossils that don't beat high scores are donated for points which can be exchanged for rare Fossil Parts.

* Battle - Battle plays a lot like a TCG. You have Fossil Points, which are you mana. You get a set ammount for each turn that you can build up for more powerful attacks, or spend on weaker attacks. There are four slots on the battle field - the leader, which does the most damage, can target all of the enemy slots except the escape slot, but also takes the most damage. Two support slots - they can target the leader, but not the enemy's support slots. Their damage taken is reduced, as well as their damage output (unless they're a ranged attacker like a flying Pterosaur-type or a charging Pachychepalasaurus type.) Each Vivosaur has 4 attacks that can be unlocked with each new piece of their skeleton. You gain levels via either battling or improving on excavating fossils. There's a simple elemental battle system in place, ala Pokemon. You can cause the Leader retreat to an escape zone for a few turns, which renders it unable to do anything, but it won't take any damage - and one of your Support Vivosaurs can be switched in.

The story is crap, the same old "Three Evil Goons want to steal monsters to commit crimes and you have to stop them and become a Vivosaur Master" that Pokemon has beaten into the ground, which is a shame because they could have had you fighting against evil humanoid Dinosaurs, or evil Cavemen, or time-traveling or anything more interesting. I'm told it gets better, though, and culminates with a fight against a giant robot in outerspace . . . somehow.

Oh, also, while you battle, two of the game's creators run commentary on the top screen that is VERY, VERY funny, don't miss it. They have some of the best dialogue I've ever seen in a videogame.

There's a shop where you can sell Jewels and fossil rocks to buy upgrades to your tools, but it's very, very expensive. There's also a museum mode that lets you view information on all the dinosaurs and prehistoric animals the Vivosaurs used to be.

All in all, I'm really loving this game, although I'm getting a bit tired of all of the T-Rex like carnivorous dinosaurs that dominate much of the early game. You'll find more carnivorous dinosaur parts early on than any other kind, which doesn't really make any sense (the prey should be more numerous than the predators) and all of the T-rex style dinosaurs like Shamshamsaurus (Sp?) kind of blur together.

All in all, a pretty good game and I'd really like to see a sequel with an expanded array of dinosaurs and more prehistoric and extinct creatures (I was a little dissapointed to find that you couldn't raise Trilobites, Anomalocaris, Dodos, or early hominids).

The battle system plays much more like the Pokemon TCG than the Pokemon video games, though.

I love extinct animals, though. I hope they continue this series and stuff in pretty much any animal that was ever in those "Walking With Prehistoric Animals" BBC CGI documentaries.

On the plus side, Andrewsarchus is in it. It is an ancient predatory mammal that is a relative of dolphins and was one of the largest terrestrial predators ever. And it had hooves. It was basically a dolphin-wolf-horse thing. Awesome.

Also, the writing, story, and dialogue are noticeably better than any of the Pokemon games (but it's still not exactly Final Fantasy or something).

74
Gaming / Capcom's Sengoku Basara (sequel) confirmed for the Wii
« on: August 12, 2009, 05:02:34 AM »
http://it.nikkei.co.jp/digital/news/...04H%2011082009

In the effort to strengthen the relationship for the Wii, the next title of Sengoku Basara series has been confirmed to be released on the Wii, in addition to their effort of Monster Hunter 3.

75
 
http://kotaku.com/5332425/why-did-nintendo-send-me-a-rock-in-the-mail

Video of Nintendo sending the game inside an actual rock as a gift to Kotaku. They also provide a chisel, and brush. Also of him chiseling the game out.

 
Quote
  I've received a lot of peculiar things from Nintendo in the past: A DSi cake, a call from Mario, a box of candies, but this is the first that made me work to find out what it was.

    Inside today's package was a large white rock with the words Fossil Fighters cut into its surface. Digging deeper into the shredded paper that filled the box I also found a chisel, a brush and a large piece of brown paper.

    To work then.


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