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Messages - Elpis TK31

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26
Gaming / Re: The "Gargoyle's Quest / Ghosts 'n Goblins" Appreciation Thread
« on: November 10, 2009, 08:37:41 PM »
hahaha, brilliant.

I tried Ultimate GnG, but I failed horribly at collecting those 22 rings >.> gotta get around to that when I get a PSP again.

as for appreciation, I just appreciated the [tornado fang] out of Demon's Crest, maybe it's because of the forms and hidden stuff but goddamn, it's like ZX, but demonic and for SNES! Also, listen to that cathedral music (Phalanx's stage) it's so goddamn beautiful, it's not even funny.

I still have to beat the "Dark Demon" wich I saw a friend of mine do, it looked freaking boring rather than challenging.
kinda like the 100% final form of Phalanx, cockblocker xtreme.

27
News and Announcements / Re: News Roundup: Oct 15 - Oct 24
« on: October 28, 2009, 01:49:53 PM »
Liked the interview about chiptuned rockman and all, but where the f*ck is Masaki Suzuki!? he didn't work on R9 either, so where the hell is he >.< is he still employed by Inti or what?

28
DO WANT! Zero AND Tekkaman Blade, must buy.

[tornado fang] YEAH

-Elpis

29
Gaming / Re: What defines 'Hard Mode'?
« on: September 25, 2009, 06:39:49 AM »
Xtreme2 > World5, but I've never had W5 on cart and that means a big deal to me.

As for Hard mode, you people talk a good game, but have you ever beaten Chaos Legion on Hard?
It is ruthless, and is the only Hard mode clear I am truly proud of.

I love Zero1 Hard mode because it's actually easier than Normal XD
and people say that gimping a weapon is bad, hah.

ZX has the best Hard mode imo, it spices up you're enemies, intensifying the battles and survival of stages while it doesn't remove any of your abilities. I don't see the LE Gauge being locked as crippling, just get hit less >.>

-Elpis

30
X / Re: Best and Worst Armors?
« on: September 25, 2009, 06:25:53 AM »
Xtreme2 is.  X6 is my favorite main-series game.

I basically resent Inti's entire concept of a Hard Mode because they always obtain it by crippling the player.

For me it ties between X5 and ZX.  ZX's Hard Mode is nicely counter-balanced if you've unlocked Model X for the entire game.  Not to mention OIS is death on any difficulty.  And X5 on Xtreme mode...really isn't that hard.  The boss life bars are just tediously tall, but their attack patterns are still simple.  Most of what can be called "hard" in X5 is still there on any level (Ride Chaser, death-beams, and such).

Xtreme2 HAS a hard mode?

Oh jeez, I remember that.  Z1 elves were freaking gluttons.  Is it any wonder I don't want to replay outside of Ultimate when about 3/4 of the game is camping for EC and weapon experience?

That makes X6 close second?

I've never minded the crippling thing, especially not in ZX, since I never use larger than normal LE gauges anyways (just to prevent laziness) also, it's a blessing in Zero1, dear god do I hate normal mode.

I rarely use X on Hard in ZX, be that as he is horribly outclassed (like PX) by other Models at every point.
(and this may be good of me to add, when speedrunning) There is no instance where X provides a faster method of winning than ZX~LX in any circumstance on Hard. he does make alot of stuff alot easier.
OIS is still murder on Hard, but at least now some bosses make for a decent challenge, in a long survival/speed haul.

I've only played X5's xtreme mode with minimal items/no bosses X...

I was talking about the highest difficulty /hard modes when referring the Xtreme games, meaning their Xtreme modes.
(strangely, I have the most trouble with Zero Mission, Gareth does crazy damage >.< the other two are cake.)

Zero1 is all about the Hard and Ultimate modes, screw Normal.

Yeah, I managed nicely around the stupid planning of server locations, but I don't know why they just couldn't have made the three or four non transporting servers able to do transporting >.>

Same here, the Zero series taught me how comfortable it is to dash with the should button.  The Circle button always felt like it was in the way, especially when you wanted to dash-jump and fire at the same time.  I always like the ability to use you special weapon and buster at the same time, as it gives you a lot more freedom.  It also makes armorless X broken in X8...

You think that's bad, MML2 did that job a whole lot worse.

Raijingeki is also jump-cancelable BTW.  X4's arsenal was pretty nice, it's my personal favorite throughout the series.  X8 would be a close second, though, as it has a nice amount of versatility, especially seeing as Zero has actual weapons he can choose between.

Ever since I played RMZ, and by that I mean Dash L, SubWeapon R, I will NEVER, I repeat NEVER divorce that buttonmapping, it even helps in games that aren't even Rockman, like Cybernator <3
It's so much easier on the fingers too, before this, DashJumpcharging/chargeshot felt stressfull and awkward.

Also, HOLY WTF!? That's insane...I should definately get 100% on Legends2 sometime.

Yeah, X4's Zero skills are badass, but I always seem to have trouble with the triple slash and double jump,
it just seems so lazy compared to X6 somersaullt and zippy(?) slices.
I knew you can jump out of Raijingeki, it saved mah ass back when I was fighting Mushroom in the old days :P
What I always really liked about Zero (random) is that if you turn around after your 1st slash, you automatically do the 2nd slash in that direction, I think it was X5/X6 only but I'm not sure.

-Elpis

31
X / Re: X8. I didnt like it all that much.
« on: September 20, 2009, 04:42:59 AM »
or like, with his one foot...his one foot is in the control area right? XD
Seriously tho, there were other RideArmors in X8 that functioned on their own so...

At the music of X8...Why doesn't anybody mention Lumine's 1st battle or the music played in the cutscenes (betrayal and oncoming generation) those are the real jewels in X8's OST, VS.Lumine 1 makes GodAlbert's battle theme a pathetic joke.

But it throws the kitchen sink at you

They [sonic slicer] and moan about how broken it allegedly is because they can't deal with the fact that they're not up to the task

awesome XD

also, that there be the damn truth, I was once someone that called X6 broken (and not the good kind of broken like OIS), until I stopped sucking and started appreciating...it's also the ONLY MM game that makes for a challenge on Normal mode.

-Elpis

32
X / Re: Best and Worst Armors?
« on: September 20, 2009, 04:18:32 AM »
I noticed last time I played the PC version that you can speed up Raijingeki by chaining it to the first or second saber slash (it skips the charge-up animations when you do).  Certainly makes it a lot more useful.

Well, that made me feel better. 8)

The entire weapon experience system of Z1/Z2 was wrong...

I play Ultimate due to my completist nature

I actually believe the opposite, that it is the best, because it lets you DISABLE the Command Charge and still keep all the other stuff.

Just one slash and Raijingeki's charge frames are skipped, I always thought that was common knowledge, guess I was wrong >.> it also works on GC/PS1 version. I always map the EX attack button to R, so I can play in Zero style :P

Haha, yeah, you play a mean X6 ^^
You also know ALOT about it, more than anyone else around here last time I checked...
So X6 is like your fav MM game? (only other game I can think of is Xtreme2)

Now that I think about it, MMZ is always referred to as being so freaking difficult...but the truth is that only Zero2's hard mode rivals X6's difficulty (in the sense that I deem it to be ruthless for single session deathless play), ZX and ZXA's hard modes also did a great job in difficulty, but still, nothing f*cks me up like X6, and believe you me, I TRIED...on the other hand Zero1's hardmode is arguably the easiest hardmode in a (MM)game ever.
from hardest to easiest hardmodes: X6&X5&Z2, ZXA, ZX, Z4&X8, Z3, X7, Xt1&Xt2, Z1 (my take on them anyways)

Weapon levelling in RMZ = dumbest MM game idea. (that I can think of >.>)
In Zero2 it's become less of a nuisance honestly (even if it is still homo) because they lowered the requirements a bit...I think...like with the Cyberelves...Z1 shows that Inti hadn't the time to work the system out, the LVUP requirements are insane, all elf EC cost combined sums up to MORE THAN THREE TIMES Zero's Max Carry capacity.
WHAT THE F*CK!? Zero2 rectified it in that costs were lowered and better means of acquiring EC were presented, <3 Filter Shield, I never would have gotten below 53 minutes(100% collection) without that.

Oh yeah, I forgot, you like to have it ALL XD

To be honest, my whole gripe with Z4 lies in the fixed-ness of it all...CommandCharge/Rising3rdslash/Saber+1 in Galacta Armor without taking double damage THAT is something worth calling Ultimate.

As for ZXA, streamlining yes, but in ZX it could have saved a minute for sure.
(like if they had allowed you to TRANCE THE HELL back from D-2 after fighting Girouette)
Yeah, stuff that matter XD

-Elpis

33
X / Re: Best and Worst Armors?
« on: September 18, 2009, 09:38:42 PM »
As with X2 the raw firepower is well worth the tradeoff, not that it doesn't take an adjustment.

That and Double Jump really should have been part of OX, even if it is awesome as-is.  I am, thankful, however, that OX's normal-mode charged saber is the PROPER Z1-3 attack strength.  The nerfing of that move in ZX never made any sense to me.

This truly demonstrates a difference in play styles.  I can rather easily nail Serpent's first form with no damage.  My love of Double Charge Wave encourages me to find safe spots in his pattern, and you don't really need to attack that often when a full combo wipes out half a life bar.

I'm glad someone else has some sense.  I play every X-series game on the hardest level.  And I play every Zero-series game on Ultimate, which is [acid burst]-simple.  There's no reason challenge should be the full and sole determining factor in fun.

Chain Rod <3

Double Jump would have been sweet, since there's no chip for it >.> DashjumpAirdashDoublejumpHover O_O
That would cover SO insanely much ground/air XD

To be honest, I hadn't even noticed the nerfing of Saber strength in ZX until you mentioned it, I always had a feeling it was slightly weaker, but I never tested it, Z4 was the only case I knew for sure.

Awesome, I play X series games usually on the easier modes, especially for games like X5 and X6.
Not that I didn't beat their Xtreme modes, it's just that I suck too hard at it...and thus don't enjoy it as much...
X7 is strangely the only X game with Hard mode that I runned low% and enjoyed.
I didn't know what I was doing when I started X6, but with sheer playing I eventually beat it.
I WILL NEVER play X6 on Xtreme/X no armor again. I already die enough with all gear >.<

For the Zero series I have a varied approach, Z1 only Ultimate&Hard, Z2 both, Z3 Normal&Hard, Z4 Easy,Normal.
I don't like having to deal with upgrades in mah saber, ALL or NONE for Z1...I don't play Z3 Ultimate because I suck at switching between CommandCharge and Rakusaiga...and I don't like Z4 enough to play Hard, it's Ultimate is the worst of the series, hell even Normal NewGame+ in Z2 beats it.

Weapon energy resortered in Trance Servers would have been awesome...It does however make LME capsules even more insignificant...there's only one spot in all ZXA where I remember picking those up, the second part of the Submarine Volcano.

As for Serpent, I always have a harder battle with him in his first form (hardmode only) Because the second really broadcasts it's attacks and even tho he can give pressure in third phase it's not as annoying as when the first form chains it's attacks so much you can't even get a Saber/Buster charge combo in >.>

I really wish you weren't locked into certain forms when fighting Albert.  The cool thing about Serpent was that you could take him with any mode you chose.

You're not locked, I meant it in the sense of challenge, like doing it with only Model A, or Atlas y'know?
I tried for ages, but Siarnaq just can't take Alberts shield down >.<
I've never said locked, I just said he can't do it on it's own, unlike the other of the Rockman forms.

-Elpis

34
X / Re: Best and Worst Armors?
« on: September 17, 2009, 11:16:27 PM »
I always found that kind of stupid.  I think at least one elemental attack should be free, as well as shadow dashing.  Come to think of it, charge shots should be free anyway; one thing that bugged me in ZXA was the fact that Vent/Aile's charged attacks cost meter.  It was free in ZX as well as the Z' Series, so why is costs anything at all is beyond me.  Model Px particularly felt awkward in the fact that you had to activate something before shadow-dashing. 

The recharging meter was nice, but most of the moves didn't need to cost anything in the first place, barring forms like Chronoforce whose charged attacks are practically broken in some cases.  The fact the it took meter for Queenbee to fly was too much, she's a bee for crying out loud!

ZX didn't have a LM Gauge, logically, since Grey/Ashe copied ZX, they have to spend LME, it's not like they're using their own buster afterall.

The same thing goes for Kaizemine and Condorock, and ofcourse, to limit overusage I think.

shadow dash should not be restricted to PX's overdrive, it should be a regular move of both PX and P, as it defines Phantom and balances out his weak attack power.

I agree with this, but I do like to note that maybe it was Inti's attempt of limiting it's use, so you couldn't spam like in Zero3...that Siarnaq doesn't have it at all made me mad, they could've use the A button or something to at least keep it in...but NOOO, we get an upward fan of kunai toss and touch kunai, woop-tee-doo >.<
Oh well, at least the whole horror(?) pose and dialogue make Siarnaq worthwhile. It's a shame he can't beat Albert on his own >.>

-Elpis

35
X / Re: Best and Worst Armors?
« on: September 16, 2009, 10:48:12 PM »
OIS is fun to use, but I kinda resent the fact that it amounts to quick "insta-flicks" on and off when attacking.  Locking in it (after a charge-up akin to Model A's Giga) would have been more reasonable.

It is entirely fair.  Soultrigger said "after X3", which by definition encompasses multiple consoles.  Xtreme2 was released after X5, thus it fixed the broken air-dash physics of the previous two PS1 games.  That future developments failed to heed such a fix does not undo the fact that the fix existed.

Are you kidding?  Zero's GROUND dash is gimped in X8, much less air.
X and ZX series are made by different development teams.  That ZX games feature superior air-dash physics in no way guarantees that a future X-series title would.
Case in point: X8 was released after Z3.

And on the topic of double-jumping, Z3/Z4 is superior for distance, but it fails in height.  No amount of dashing can fix that.

Very true.  Although I enjoy the proper use of a Double Charge Wave, but that's just me.
To be fair, we don't have dashjump-airdash.  We have dashjump-airdash-hover.  Quite broken, and awesome.
I don't mind if speed and firepower of the shots are sufficient, as they were in X2 (but most definitely NOT in X3).  I'm more concerned with using both arms in a double charge shot, which has never been done since X3.  Inti does some pretty low-frame attack animations, so it really shouldn't have been too hard for them to do alternate buster frames for Model X.

I like the whole on and off thing, but that's just because I like that raw pwnage, and being able to conserve some LME, even if I do agree it would have made more sense if you couldn't cancel it...then again, you wouldn't be able to switch forms becuase you're locked in OIS...no, I'm quite happy they didn't go that way, it would have [tornado fang]'d ZX hard.

I didn't read Soultrigger post, sorry, in that case, I said nothing. even tho HX still beats the crap out of it
As for X8, oh yeah, Zero's dash did suck...but it's still hellz better than PS1 dashing.

No amount of Dashing can fix height, but Recoil Rod propelling can. (as for Z4 /care, who needs heigth there anyway)

As for Model X, I don't really see the need for the two arms in Double Buster thing, but that's just cuz since that didn't work well for X2 and X3...OX does equally worse on ground, not being able to do that in dash...and it's a bloody shame there's no Charge Saber in OIS, just because the DCS takes up both Charge Slots >.>
They went in the right direction with OX, but they didn't quite make it yet.

Because even with OIS, Serpent is somewhat annoying in his second form. (thank god for Hx tornado here)

Its bad because it is overpowering a character from the start. theres nothing wrong with it if you EARN it, but othewise...

Serpent in his second form is only annoying if you get caught in his OH SO ELABORATE attacks, I'm serious, even on Hard, this is not the biggest concern...Serpent's first however is a much bigger threat(on hard).
You earn OIS like you Earn Metal Blade, GTFO, it's only overpowering if you do it right (like I do.)
Also, I cannot stress this enough, it is by far the most speedrun friendly system in MM/gaming.
Besides you don't HAVE to use OIS, I only realized using it after mah 10th playthru orso (I was a saber diehard)

Well, easy = bad when it comes to games, & broken = easy, so broken must equal bad.

Your logic fails.
Easy games can be fun just as much as hard games, people only play "hard" games/modes and talk about it are stuck up bastards, there's nothing wrong with playing something on a difficulty level less than the hardest.

Also, broken doesn't make a game easy, it just gives you an edge, hell I would have never gotten good times on Zero1 without the brokenness of the Z-saber in that game. OIS does make [parasitic bomb] easier, but it's no guarantee for a deathless run on ZX's hard mode, believe me...that being said, it's of less use on Easy, since ZX's Rolling and PX Shuriken are WA-HEY more broken....and I love it.

-Elpis


36
X / Re: Best and Worst Armors?
« on: September 14, 2009, 12:13:44 AM »
Why does it seem that broken = bad to most people?

OIS has got to be the most broken gameplay mechanic in years (it provides with pwnage of bosses faster than some Ultimate modes of Zero series) and I love it more than anything.

I would love to see Dashdoublejumpairdash someday. But I 'm quite content with just Airdashing in Dashjumps and not HAVING TO STAND STILL while performing a double charge shot.

-Elpis

37
X / Re: Best and Worst Armors?
« on: September 13, 2009, 04:32:33 PM »
The entire fanbase noticed the lack of air-dash momentum in PS1.  But if you think H/HX was the one to fix it, you need to get equipped with Xtreme2.  Badly.

Xtreme2 was on gameboy, it's not fair to say it fixed airdashing.
Because it didn't change dick for X7 wich airdashing was still gimped...I'm not sure about X8.
I haven't played it in quite a while, but if it fixed it, it was the one to fix it for the future, not Xtreme2.

All in all, HX did a better job at Airdashing than any other MM game, save X3 w/Foot Chip.
It's like Z3~Z4 did a way better job at double jumps, allowing them after a Dash, wich Zero couldn't do from X4~X8 but Forte could >.>

-Elpis

38
ZX / Re: Let's list uses for the "obscure" biometals that are hard to use.
« on: September 05, 2009, 10:42:14 PM »
lol, OIS > Metal Blade.

-Elpis

39
ZX / Re: Do you think ZX series would sell more if it was on Wii?
« on: August 31, 2009, 10:13:26 PM »
ZXA was dead in stage BG design. the music was not as good either, with
only a few tracks being relly memorable, whereas the entire ZX1 ST was beautiful.

actually, yknow what it feels like, it feels like they overloaded ZX with
awesome, and then didnt have barely any left for ZXA

Dead is a good f*cking term. the music is a taste matter imo, but I do agree with you.

It certainly does feel like you say, they overloaded ZX with awesome and were left
short with ZXA, you can notice this in the smallest things, the annoying forced
transformations, the dead atmosphere...they should've taken more time to think
those things trough.

I wasn't talking about the Quests, I was talking about the Intermissions,
wich are stuff like the invasion of a Resistance/Guardian base. a mission set
between missions. I love ZX's quests, but I'm not saying ZXA's quests were bad,
they were enjoyable too.

but all in all ZXA cut into the players freedom wich is A BAD BAD THING!
MORE AREAS MORE SECRETS MORE PWNAGE, I don't mind more forms,
as long as the drawbacks are contained to an amusing level.

As for voice acting, JAP OR GTFO! :P I only really enjoy japanese voice acting.
I navigated my way through in japanese (reading barely enough to get around,
mainly area name and trying new spots, I even took use out of the backgrounds
too, lol.) the stupidest thing did happen...I couldn't find Serpent HQ, forgetting
entirely there was a huge door behind me while fighting Giro >.> when I did find it,
I slapped myself in the face.

Anyways even in japanese navigation of Rockman games is easy /SSR.

@Hypershell
They kinda are intermissions, but for some reason, the intensity is alot less than
in the previous 5 title's intermissions...
Saving the people in the desert is so 2002.
Attack of Legion HQ is very Zero-esque, so I do like that.

I do agree with the starting points, even tho I never had issues with the
routeplanning, I can work my way around cinq Ville by transerver just the way
I like...even tho a server in Area J and H wouldn't have hurt, imo.

OIS is too simplistic, but I really don't give a damn about that, Serpent can still
mess you up at the end of hardmode, even with OIS he can kick your ass fine.
OX is awesome, something I liked best about ZX is that Double Charge Shot
returned WITHOUT the drawback of having to stand still (unless jumping).
And while FX does have this feature, I can live with it like with Forte.

Also, it's Messenko? not Rakuhouha? damn I have aids in my eyes >.>

Nerfing is bad, m'kay, didn't appreciate it in Z4, can't appreciate it now.
btw in ZXA, is the charge saber 1 1/2 the regular slash's strength? I forgot.

True, If anything I make use most of OIS due to the swiftness and effectiveness,
but chargeshots are reserved for occasional use, except X/ZX ofcourse.

Oh yes, I'm not denying the better localization, but that's not really any of
my concern, I have a steady source wich gives me access to easy import from japan.
I do see why some people could select ZXA above ZX, in America.

Armed Hu/Re is awesome, but I do miss the aura of awesome from enemies no longer
stopping in their tracks because you are harmless, I don't know why, but it added
a lot for me.

-Elpis

40
ZX / Re: Do you think ZX series would sell more if it was on Wii?
« on: August 29, 2009, 09:16:54 PM »
If X6 is forgettable it's because you suck.  If Xtreme2 is forgettable it's because you're lazy (*smack PB* PLAY IT!). 
100% agreed, you opened my eyes when it comes to these two titles, and for it, I am truly grateful.
*hugs X2 Soul Eraser cartridge*

@Zan:
Zan you misread what I said, I said that they didn't spend as much time, not that they are of less quality, they are just less original and less vexing, if you look at ZX, nearly every area has a memorable(MOVING) background, and there is alot more diversity, making ZX feel WAY more lively than ZXA of wich the BG design felt bleak -compared to ZX, with the exception of Ouroboros and Submarine Volcano, wich are epic. 
ZXA has more character sprites, but it sucks in stage and BG design...hmm, yeah I think I'll stay with ZX.

Antiquated? perhaps, but I do so like the feel it has, I prefer it vastly to ZXA's lack of choosing your own path.
Intermission stages and Final Stages ARE A GOOD THING, and besides, ZXA has final stages too >.> it's already so locked in it's path that an intermission would be strange.

Real men don't use maps, especially not when it comes to megaman, WHO THE F*CK USES A MAP IN MM GAMES!?
thats worse than using cyberelfves, imo. you are completely right that the map sucks balls, but I've never used maps, not in ZX and not in ZXA, but ZXA's is definately better designed, no question.
(note that this is not meant to be offensive to anyone, it's just how I REALLY feel.)

You're probably right in the plot/player develpment thing, but keep in mind that the answer to the questions of ZX would not have been so statisfying without knowing so little in ZX. I also can't deny that the plotrelevance of missions is alot more varied in ZXA, however, in ZX I thought getting the 6 passwords to get to Model V and destroy it was more than enough reason/justification.

Obviously, you care ALOT more about plot than I do, don't get me wrong, I love the storylines and everything, but at the end of the day I'm more tied to gameplay. ZX had 5 non-falseroid battles, even if they weren't "random" wich, btw only two of the 5 of ZXA are.

True, due to the larger arsenal you can be tactical on a higher level in ZXA and this is something I DO appreciate about ZXA, on the other hand, I SO LOVE raping bosses, and OIS does it better than ANYTHING (screw metal blade) I've seen so far.
ZXA = tactics, ZX = speed/pwn, both win imo.

quirky? QUIRKY!? TACTICAL FINISH SYSTEM! and besides, everybody that uses EC to restore levels of a LM gauge is a total loser. while you are right in that the shared/auto-recov LME gauge is more userfriendly, it also makes the LME capsules much more useless, whereas ZX had the feeling of an X or Classic Rockman game, filling gauges and stuff.

It's what gives ZX a strategic approach, how much LME do I need for a LM? when and where do I need X charge attack? when and where do I need said amount of LME? can I get it from drops or do I need to nab a placed capsule? How much can I attack boss X on weakspot to get enough LME for scene X? ofcourse, those are things you discover when speedrunning.
(wich I realize isn't for everyone, and thus some of the strategy of ZX will be lost on some people.) I would have been milder on ZXA if forms actually enabled shortcuts, like FX does in Area I...but they don't, they just open alternate paths...

And while ZX's arsenal may be less wide than ZXA's, ZX's forms have far less drawbacks, they all have a base set of abilities, and a set of model unique abilities, whereas most forms in ZXA don't even have all the BASE abilities, try finding a good use for Bifrost >.> having to change between every room and moving at that speed make boring gameplay, now THAT is quirky.

I'm not saying ZX did everything better, but ZXA didn't do it either. both have flaws, imo ZXA has more, mainly due to it feeling less alive than ZX. did I mention ZX is my fav game? because it is.

-Elpis

41
ZX / Re: Do you think ZX series would sell more if it was on Wii?
« on: August 23, 2009, 11:13:19 PM »
ZXA > ZX in all respects.

what? except that the background designers didn't care/spend as much time on it >.>
The only BG's that were impressive were the intro of Submarine Volcano and Ouroboros.

Whereas ZX had much more lively designed areas, making the game truly alive, something I can't say of ZXA.
Oh and the stagedesign overal was alot less impressive (but that could just be me being bugged by them placing rooms inbetween each segment of a stage for a warp point. >.>)

Having said that, I was really bummed out by the lack of connection between the stages, it's logical that you can't just walk to cinq ville...but damn, the level of interconnecting stages in ZXA just makes me cry, especially after ZX.

-Elpis

42
Rockman Series / Re: The way you play Mega Man games
« on: June 28, 2009, 12:47:32 AM »
Naked.

-Elpis

43
ZX / Re: Favorite Character?
« on: June 25, 2009, 09:55:09 PM »
Aile is over-rated >.> or at least over-fanboy'd >.> Vent FTW!

Anyways, fav char is Serpent, fav boss is Luarle (that crazy b!tch XD)

-Elpis


44
[tornado fang] yes, FINALLY a new rockman game... not exactly what I expected, but I'm too excited to give a [tornado fang], YAY for new rockman games.

-Elpis

45
Rockman Series / Re: The way you play Mega Man games
« on: May 05, 2009, 07:04:39 PM »
Releasing the charge button while sliding in R4, and pushing it down again before the slide ends.

Other quirks...I slash/shoot while walljumping in ZX, oh and I turbodash (rapid forward) while the slow guy in Anubis' mission follows you...hmm...other than that, just speedrunning.

-Elpis

46
X / Omg, Red Zone meets RockmanX 16bit sfx!
« on: May 03, 2009, 12:48:51 AM »
it even has a bit of sigma's 1st battle theme too ^^
didn't see this posted anywhere else on the forum, so I hope you enjoy it.

http://www.youtube.com/watch?v=5Fl6WJAqrpM&feature=channel_page

-Elpis

47
Off The Wall / Re: The 'How Was Your Day' Thread
« on: February 19, 2009, 12:55:31 AM »
Well my day was just outright [tornado fang]ing awful.

Why? because people broke into my house stealing everything I had saved money for and worked hard to get.
bye bye Super Famicom, Super Nes, Street fighter dolls, Megaman dolls, SSR3 box, EXE1 box, 40 Gameboy games, 20 PS2 games, PS2, Gamecube, Game Boy Player, 16 gamecube games, 40 dvds(including box set of Street fighter II V), toy dinosaur(protoceratops, nostalgic item), DVD Recorder, PSP, 10 jap psp games, game boys, game boy micro.

So yeah my day was [tornado fang]ing great, nothing like losing everything you worked for. and then some.
how the [tornado fang] do I deal with this? my games are everything to me, they're the freaking reason why I still function in this pitififul excuse of a world. If I had lost my Zero/ZX titles too I would've gone nuts.

I really don't understand why this happened, I've done nothing to deserve this...why have they taken this from me?
how dare they. I am going to use every resource I have to get the people that did this...and I will make them experience pain like they have never felt before. God will do me justice.

-Elpis

48
Original / Re: Who do you always fight first, and why?
« on: February 06, 2009, 11:24:45 PM »
Guts, Air, Snake, Pharaoh, Star, Flame, Freeze, Tengu, Cold(or Ground) and Splash.

Because:
1- Super Arm for Magnet Beam
2- pixel jumping and my favorite way to start up the weakness cycle.
3- then Topman, so I have both WO's covered.
4- because I freaking LOVE Pharaoh Shot, sometimes I used just that and the buster.
5- come on people, SUPER ARROW!
6- habit, I barely play it, and it sets up the WO nicely.
7- Early Super Adapter, good weakness order.
8- again habit.
F- Ground is more fun, but Cold sets up the WO better.
9- because speedrunning says it's best to start with.


-Elpis

49
ZX / Re: Official RPM Falseroid/Livemetal Design Thread
« on: February 06, 2009, 11:12:16 PM »
Yeah, those Elpis model sprites are AWESOME! they're all good tho, especially Inarabitta, that's so cute ^^

-Elpis

50
Challenge Mode / Re: Escape from area M
« on: January 26, 2009, 05:05:11 PM »
It wasn't a joke, I've beaten it upside down (on easy...)

It's more fun/challenge on Normal tho ^^

-Elpis

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