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Messages - Bag of Magic Food

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1026
Original / Re: Bubble Lead, or Bubble Lead?
« on: November 15, 2008, 02:47:05 PM »
Except it canonically isn't made out of lead! Sourcebooks FTW!
Sourcebooks are full of lies!

1027
Where did this picture come from?  A magazine ad?

He’s ripping out Wood Man’s guts…with his hands! Man, that is absolutely brutal. Screw the Mega Buster, I’m going to pull him apart with my bare fists!
Maybe that was the OLD way of stealing weapons, before he learned how to jump and suck balls out of the walls.

I'm not sure which is more scary: Rock ripping Woodman apart or Dr. Wily the alien?
Dr. Wily's alien form?  You mean that shadow in the corner?  Although his "normal" form already looks pretty scary there, with his pointy ears and all.

I'll just reiterate what I said over at Capcom Unity:

Quote
You know, this ad reflects how American gamers probably saw Megaman at the time (and the box art didn't help). To us he was a mook-mangling machine (in the literal and figurative sense);
That's how I still see him.

Anywho, even if it's long before it's time, doesn't Mega look alot like X there? >.>
The plain round shoulders make me think of Megaman Trigger.  But then he has the yellow straps on his helmet like EXE or the first Megaman box art...

1028
X / Re: In the end, Zero's purpose came to pass.
« on: November 15, 2008, 02:33:11 PM »
Yeah, the World Robot Union is a bunch of retro-jerks who arbitrarily kill thinking robots except for their special favorite "classics".

without Zero, there would have been no maverick virus, without no Virus, there would have been no maverick wars,
You know, I'm pretty sure there never was any "Virus"; it was just a myth that reploids used to try to excuse their actions.

Light secretly took Rock's mind (or whatever he needed) and made X.
In an interview Capcom states that Rockman and X are separate characters...one is not the other.
Maybe that interview was part of the cover-up!  METAFICTION!

1029
The glitches are gone from the Anniversary Collection. If you want the glitches, I'd get the VC version of MM3.
You mean only the second-player debug cheats are gone, right?  I thought Anniversary Collection was just an emulation of an emulation.

1030
Original / Re: Bubble Lead, or Bubble Lead?
« on: November 14, 2008, 01:34:42 PM »
Too bad, because I'll never mention it out loud for fear of saying it wrong.

1031
Original / Re: Bubble Lead, or Bubble Lead?
« on: November 14, 2008, 01:23:43 PM »
This reminds me of the best bash.org quote ever.

<guy1> is it pronounced live or live?
<guy2> live
<guy1> ok thanks
I'm not even going to try to guess what "Live A Live" is.

1032
Original / Re: Bubble Lead, or Bubble Lead?
« on: November 14, 2008, 06:19:35 AM »
Why doesn't Time Man have the Bright Stopper?

1033
Original / Re: Bubble Lead, or Bubble Lead?
« on: November 14, 2008, 05:12:35 AM »
The only really strong evidence against me is that the Kanji reads "ree-doh" or "ri-doh".
Typo!

And why don't we call it Lead Storm?  Maybe Wind Man should change his name to Lead Man.  Or Air Gravity Man.

1034
Original / Re: Bubble Lead, or Bubble Lead?
« on: November 14, 2008, 05:06:45 AM »
But Search Snake could do that too.  Why don't we call it Lead Snake?

1035
Original / Re: Bubble Lead, or Bubble Lead?
« on: November 14, 2008, 05:02:32 AM »
But don't most of the projectile weapons "lead" you in that they travel in front of you?

1036
Original / Re: Bubble Lead, or Bubble Lead?
« on: November 14, 2008, 04:57:17 AM »
Yeah, they probably just misspelled it in the Japanese version.

1037
Rockman Series / Re: Front Page theme weeks of classic goodness
« on: November 14, 2008, 04:56:50 AM »
Rockman - 1987 (FC), 1999 (PS)
Why are you only mentioning the NES games' ports to Playstation?  What about the versions on PSP, Genesis, some cell phones...

1038
Original / Re: Bubble Lead, or Bubble Lead?
« on: November 14, 2008, 04:54:29 AM »
Wait, does it ever bounce in the water like BubbleMan's bubbles, or is it yet another weapon that works nothing like the way it does for the boss you get it from?

1039
Isn't that what I just said?

1040
Original / Re: Mega Man 9's secret?
« on: November 14, 2008, 04:51:01 AM »
Jumping and shooting into doors can really pay off sometimes!

1041
Original / Re: Bubble Lead, or Bubble Lead?
« on: November 14, 2008, 04:50:15 AM »
The bubble led!

1042
I think the songs were decent, but they didn't know how to make the Game Boy's sound sound good.

1043
Original / Re: Mega Man 9's secret?
« on: November 14, 2008, 03:38:07 AM »
I thought it was a little secret.

1044
In addition to the squeaky sound, MegaRockMan World 2 also had consistently smaller sprites for everything, whereas the other Game Boy games only shrank enemies where absolutely necessary.  Plus the game engine was completely different from all the other games and didn't have the usual polish.  Energy fills while the action continues?  You can't stop sliding early?  You can't jump or slide into boss gates?  The screen scrolls past the first boss gate as you walk up to it?  What is this?  Oh yeah, and you can't fire a weapon with fewer units of energy than it's supposed to use, which means you can't beat ClashMan entirely with his main weakness!  On the other hand, MegaRockMan World 2 didn't have the slowdown issues of the later games, so that's one positive.

Of course then you run into people like myself who HATE MM2. As I'm finding more and more, I'm hoping the "general consensus" on MM2 starts to change to a "Eh, it's got good and bad."
I've been experimenting with weapons in Megaworld The Wily Wars, and I've noticed that most of 2's weapons are major energy guzzlers.  Air Shooter and Leaf Shield use 2 units, Crash Bomb uses 4 units, the biggest Atomic Fire uses 10 units--which is pretty much the only useful size, as the medium shot uses 6 units but is usually much less powerful, and the uncharged shots are little better than your standard weapon; and the Time Stopper uses everything left in the bar unless you die first.  So you usually need to know which enemies are best taken down by which weapons and when they'll be coming up in order not to waste most of your energy before you actually get to use your weapons to make things easier.  And then you have Metal Blade, which works pretty much like Quick Boomerang, except you can fire it in any direction, and maybe a couple more enemies are resistant to it.  What kind of stupid balance is that?

Finally, MegaRockMan 2 was also the game that started the tradition of bosses that aren't affected by the regular Buster.  So if you run out of your opponent's only weakness, too bad!  The fight may as well be over now!  But you've got to lose all your lives before you can try again, because the continue point is past where any refills were!

1045
ZX / Re: What Do You Want to See in a ZX3?
« on: November 13, 2008, 01:56:12 PM »
- no more fire-ice-lightning circle. have the weakness circle return to Mega Man roots.
More fire-ice-lightning-scissors-rocks-bombs circles, then.

put in more classic or x series robots as models,
Have they made a Model C that lets you run around with scissors on your head yet?

1046
Original / Re: Mega Man 9's secret?
« on: November 12, 2008, 07:39:51 AM »
Well, the most you can get, without a New Game+...

1047
Really, are you sure?  I thought he said he liked it somewhere.

Anyway, who has gotten good at fighting ShadowMan?  Because if I ever did, I've forgotten...

1048
Original / Re: Mega Man 9's secret?
« on: November 12, 2008, 07:22:55 AM »
It could possibly be accessed after seeing every cutscene variation.
Hmm, the order you play through levels might make a difference.  In addition to ending on a different level each time, you could try going in reverse weakness order (so you'll only have the correct weapon for the 8th Robot Master), alphabetical order, numerical order of "creation", or anything crazy like that.  I admit we'll probably never test all 40320 orders of level completion unless we divide up the work among a lot of people, and even then, how do we know there isn't some other condition to fulfill along with that particular order?

And hey, has anyone ever tried just collecting screws and dying over and over at the beginning of the game in order to fill up on items before even completing the first level?   8D

1049
Original / Re: Mega Man 9's secret?
« on: November 11, 2008, 09:21:10 PM »
However, the info that I remember reading was from some gaming magazine or something, that said you got to fight CutMan, when it turns out they actually meant GutsMan.
It doesn't help when people call him "CutsMan"!  Thanks a lot, Captain N and Horse the Band!

1050
Original / Re: How can Blues just be so sexy and perfect?
« on: November 09, 2008, 06:40:27 AM »
Yep, the TV show's one mistake was leaving out BluesMan's shield.

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