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Messages - HKLurch18

Pages: 1 2 3 ... 6
1
Fan Games / Re: Megaman 72 is back
« on: April 13, 2011, 11:41:37 AM »
howdy hoh guys! i am here to present you 2 of our enemies who will appear in mirror man's level, enjoy!


2
Fan Games / Re: Megaman 72 is back
« on: February 08, 2011, 05:06:14 PM »
Happy Anniversary, Rockman 72!

Yeah, so two years already...
With this anniversary I will announce that Mirror Man's level will be the first one to be implemented into the engine.
Here are some popular Questions that I will answer:

Q: When will Megaman 72 be released or when can we expect to get a demo?
A: Well, Megaman 72 does not have a release date yet, it is too far from completion,
and we decided not to give you guys a demo untill we have found most bugs and balanced everything for your enjoyment.

Q: Why did you choose Mirror Man and not someone else?
A: We decided to go with Mirror Man first because of his tileset being the most polished and good-looking.
It gives us on the spriting department more time to get the other tilesets equally good-looking as Mirror Man's.

Q: Does this mean that we will see a video of Mirror Man's level first?
A: Yes, Mirror Man's level will be the first one to be shown in action through YouTube.

Q: What happened to Buzz Man, wasn't he supposed to be the first one released?
A: That was the plan, but there's something I'm not willing to reveal to you guys just yet, so you will have to wait and see. >:D

Q: Will Megaman72 really include online co-op?
A: That was the idea, but we will focus on getting the normal co-op and even the game finished before we decide.
It is possible to add an online mode, but that would push the release date alot, because online takes alot of work to implement.

Q: Will there be any DLC (Downloadable Content)?
A: Yes, but we will still focus on the game itself and finish it before revealing what we will include in the DLC.

3
Fan Games / Re: Megaman 72 is back
« on: February 01, 2011, 06:45:38 PM »
I heard that MM72 is going to recruit a new composer and kevvviiinnn refused it.

Is that true? If yes, then I may be of some help.

advertisement durr

Oh yes, I have listened to some of your tunes as well! You got style, man! Groovy  8B

4
Fan Games / Re: Megaman 72 is back
« on: January 30, 2011, 01:44:00 PM »
Thanks for the warm welcome, guys!
Also, thanks you MSX, for putting together these nice preview screens.
And finally, Thank you, hfbn2, for those kickin' tiles! :)

5
Fan Games / Megaman 72 is back
« on: January 28, 2011, 03:52:27 PM »
Hello Guys, it's me, Lurch, and I am glad to announce that Megaman 72 is back on track.

I left the project a while ago and I am sure that many of you considered MM72 to be gone with me, but luckily my good pal MSX still kept working on it. He even found an amazing coder  for our project, who some of you guys may know under the name "Snikkabo".
Anyways, I rejoined the project again and we are having our comeback on RPM, now!
(I hope you don't midn that we opened a new thread for the sake of organization and stuff)

We have some other new additions as well! hfbn2 was so kind to help us out with some great tiles for both Distort and Saw man's level.
Other additions and plans for the project are a 2-Player Coop mode (Off and ON-line!), 3 playable Characters, every one with a different playstyle (Megaman, protoman, Bass) as well as several modes and Gamepad support.

For more detailed information, please visit us on our forums!

http://72dpiarmy.supersanctuary.net/viewforum.php?f=57&sid=e73ee76c1f20980fb711ee67c5d14626

Many greetings and thanks for taking your time!

6
Fan Games / Re: MegaMan 72
« on: November 03, 2010, 05:49:59 PM »
So, where do I begin with what probably is going to be a pretty long post after quite a long time?

An apology might be the best way to start.As some of you might have noticed I pretty much disappeared, like, 2 month ago without leaving a trace, even removing the videos of MM72 from youtube and, what you do not know, kicking Deviant art and this side out of my bookmarked web-sites as well. Leaving you guys uninformed for such a long time was rather rude and that's what I want to apologize for.

now, off to the main topic and I guess that you guys already saw this coming, but here it is, straight from the big one's mouth:

Megaman 72 is now officially dead.

At least for the guys over at 72dpi.com, including my very self.
Personally speaking, things have changed a lot since i graduated from school, but just blaming these changes would not be the full truth. another reason besides my new activities is the lack of actual lust to continue this. So many hours went into MM72,time i could have invested in a far better way. At least this is what i have realized over the last couple of weeks and i am glad i did.
I realized that what I did was pretty much pointless. sure, there were nice components to spriting and all, like meeting a couple of new guys via the internet, but in the long run this simply wasn't worth it compared to the stuff i do nowadays in my spare time.
I cannot speak for the other guys who worked on this but i am pretty sure they enjoy being rid of the burden that was this fan project.

However, i still got everything we worked on on my harddrive. If anybody wants to pick this project up as it is now and steer it into a direction he or she wants to, feel free to contact me so i can give you what we have accomplished in those 1 and a half year of spriting,composing, etc.

With best regards,

Tim

7
Fan Games / Re: MegaMan 72
« on: September 01, 2010, 09:23:21 AM »
Fear and Loathing. Nice.

You just became 100,000x cooler in my book, man! ^.^
that's the power that this movie has ;)

8
Fan Games / Re: MegaMan 72
« on: September 01, 2010, 08:08:15 AM »
yeah, I am also familiar with the saying

"We cannot stop here!

this is bat country!"

;)

9
Fan Games / Re: MegaMan 72
« on: August 31, 2010, 10:46:22 AM »
Makes me think of a casino in like, Nevada or something. (Nevada has mountains right?)

http://en.wikipedia.org/wiki/Sierra_Nevada_%28U.S.%29

:)

10
Gaming / Re: The "What are you currently playing?" Thread
« on: August 26, 2010, 10:22:28 PM »
I just jumped on to the WarioWare DIY train.

And to tell you the truth, it's a train worth jumping on to.

11
Fan Games / Re: MegaMan 72
« on: August 25, 2010, 10:08:52 AM »
yeah i like it too :)

also, the rails in the background are for a specific kind of platform that's not done yet, just thought i might add this :)

12
Fan Games / Re: MegaMan 72
« on: August 25, 2010, 09:45:37 AM »
Hey guys, some more indoor-Casino stuff has been done recently. We also finally got the out-door bg done, cannot wait to show it to you guys, but for now this has to do:


Gamble man theme by MC jimmy: http://www.youtube.com/watch?v=fB6vqKqMVaI

hope you like it:)

13
Fan Games / Re: MegaMan 72
« on: August 23, 2010, 10:50:00 AM »
Yes,Yes i have, Majestro!

I am proud to present you DomoPJ's latest masterpieces -

MEGAMAN 72 POWERED UP!






And, as the final showstopper, Mute's new design finally has been revealed!


and, as a little bonus, I present you balance's transformation into the Ba-LANCE:

14
Fan Games / Re: MegaMan 72
« on: August 12, 2010, 04:45:23 PM »
The saw dozer's wheel ain't exactly round...

maybe they lack air O_o

I can move the wheel-cover up a little, that should give the impression of round-ness =)

15
Fan Games / Re: MegaMan 72
« on: August 12, 2010, 04:09:17 PM »
I like everything among those enemies. It's just the SawDozer is probably scaled up so it's hard to get a good idea of what he looks like at normal size but yeah, those are cool ^_^


thanks you, man :)

here is the new saw dozer in its original size:



also a sneak preview of gamble man's stage. it's just a random tileset showoff, just so you know :)



16
Off The Wall / Re: suggest haircuts!
« on: August 12, 2010, 03:18:11 PM »
or the always classic:


17
Fan Games / Re: MegaMan 72
« on: August 11, 2010, 12:32:24 PM »
Hey Guys, just letting you know that we are currently re-doing the old tilesets and enemies to look a lot sassier than before ;)

I finished redoing all of gamble man's enemies yesterday. I tried to stick with the NES limitations as best as i could (at least i hope i did ;) )
so yeah, here are the redone enemies:

Grande Roulette:



A brighter color scheme, better lighting and overall clearer drawn.

Biso-Bot:



again, clearer lines, brighter colors etc. He also uses the same palettes Grande roulette uses.
Same also counts for the mid-boss of gamble man's stage,

Gamble Machine:



That's all for the gamble man enemies. the G-man himself currently gets a facelift, too.

But before i finish him, i decided to tackle one of saw man's enemies.

remember this guy? :


I wanna be honest here, that truck really looks ugly. i cannot stand looking at it, so, again, it was facelift time and i present you the new Saw-Dozer!



I used clearer lines for that one, the overall design is better thought out and it uses saw man's palettes.

I hope you like those reworked enemies :3


18
Fan Games / Re: MegaMan 72
« on: August 06, 2010, 08:19:41 AM »
felt like doing so ;)

19
Fan Games / Re: MegaMan 72
« on: August 05, 2010, 03:21:26 PM »
double post to show you a new mock up of mirror man's stage, this time I wanna show you some more BG tiles i made.



i hope you enjoy it :)

20
Fan Games / Re: MegaMan 72
« on: August 04, 2010, 08:13:18 PM »
oh yeah,i totally forgot about that. ^_^

21
"I just saw Garbage Pail Kids"

22
Fan Games / Re: MegaMan 72
« on: August 04, 2010, 04:30:47 PM »
hmm I was using the very bright yellow that i also used for the shiny tiles, but i think that using the skintone rock has for his face might work even better and make it look a bit more authentic, so thanks :)

in fact, with the enemies being blue and brightly yellow, both of them could use rock's shade of blue, too!

23
Forum Games / Re: Praise the above poster!
« on: August 04, 2010, 03:51:20 PM »

great artist with a lot of talent

24
Fan Games / Re: MegaMan 72
« on: August 04, 2010, 02:53:09 PM »
Okay, now that the waved here have calmed down a little bit, i think its time for me to post another, more developed preview picture of Mirrorman's very sciency looking stage. (and cause this is just a mockup, none of the tile and enemy placement here is stationary)



Usually I use 2 palettes for the bg but for his stage, I thought that 1 would be totally enough, so i got 1 to spare for the death lasers, overall :)

speaking of lasers, the reflector enemy got changed into some sort of security guard robot, directing the laser (which is part of a security system altered by mirror man) all over the place.

I tried to come up with all sorts of sciency stuff for the bg and i am still doing more, the stage is supposed to take place inside a laser research facility afterall. ( fun fact, laser beams gain their streinghth by getting reflected back and forth through a pipe filled with a special type of matter)

A lot of the bg tiles will flash in and fade to black to keep things interesting and in motion.

I hope you enjoy this so far, i think it beats the old mock-up by a longshot :D

25
Fan Games / Re: MegaMan 72
« on: July 31, 2010, 06:10:07 PM »
Like somebody said, I did not copy Phil's idea here in its entirety. (is this even a word? X) )

as some of you may know, MM72 exists longer than just a couple of months, and the idea of Mirror man's stage using Lasers similar to Quick man's was brought up a really long time ago.

I admit that we got that idea from Phil's rainbow man video, but so what? it's not like we just use his lasers or graphics, or that we lead them run through a prism to spread all over the place.

In addition, the lasers isn't the only thing you will see in Mirror's stage.

To the guys saying its like a "sheldon" stage from MM6, may be, I never played that game so any similarities are unintentional. -.-

There's another thing i'd like to say: This here is a  fan game created by fans for the fans and i am pretty dang sure the same can be said about MMU, so why all the fake competion-making?

I do not see MMU as a competition to MM72, in fact, I'd say the more well-crafted fan games the better!

So guys, please for the sake of peace and unity and whatever, simply accept that messing with death lasers isn't something that cannot be used by several people.

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