Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - King Reaper

Pages: 1
1
Fan Creations / Battle Network: The Card Game
« on: February 05, 2012, 12:12:59 AM »
This is an idea I've been tossing around for a while. It originally started as an attempt to emulate Battle Chip Challenge as a card game, but eventually evolved into something more like the actual games.
What I have right now is a sort of turn-based BN setup with elements of Yugioh and chess. With sufficient interest, I'll start making cards, and a playable, online multiplayer version could then be made using OCTGN for playtesting purposes.

Some input on the ruleset we have now would be great, before we actually get started on card design.

Megaman Battle Net Card Game

Decks: Each character has a set 54 card deck based on a poker deck. 4 of every card,2 through 10, Jack, King, Queen, Ace, and two jokers. The 2 through 10 cards are chips and summons with some abilities mixed in. Face cards are navi attacks and abilities. Not sure what jokers do yet.

Playing field: Cards, when played, are placed into a 6x3 battlefield set up like the play field from the BN games.

Summons: Each navi has a “summon limit” and each summonable card has a cost. Navis can only have summons on the field if their total cost is within their summon limit. (Summon limit and summon cost will be referred to as “Navi memory” and “Memory Cost” respectively.) A summon’s health and attack power (if it is capable of attacking) are determined by its card rank. For example, a summon on a rank 2 card would only have 2 health an attack power. Summons can only be destroyed by cards of equal lower rank or any face card. Also listed on each summon card are movement capabilities and attack range.

Battle Chips: Like summons, a battle chip has a set attack range, and their attack power is dependent on the card’s rank. Battle chips are single-use unless otherwise stated, and can only destroy units of equal or lower rank. Battle chips can used by any of your units on the field.

Combat: When one player attacks a summon and destroys it, the excess damage is transferred to the opponent’s navi. For example, if a rank 10 summon destroys a rank 5 summon, the summon is destroyed and the opponent’s navi takes 5 damage. Also, if a player’s navi uses an attack with a strength of 15 to attack a summon of rank 5, the opponent’s navi would take 10 damage. Attacking the navi directly deals the full damage of the move.

First Turn: Both players draw to five cards regardless of navi abilities. Both players summon as many cards from their hand to the play field as their Navi Memory allows. Players then determine who goes first (by RPS or coin flip).Player who goes first draws to five cards or more if their navi ability allows it and turns continue normally from here on.

Turn structure: At the start of every turn, the player draws until they have five cards in their hand, no more, no less, unless their navi has an ability that allows them to draw more, or the opponent has an ability preventing them from drawing, etc. After drawing, the player may summon a card from their hand to the field in any position unless one is specified by the card. Players may then move one of their units and attack with one of their units. They are only allowed to perform one of each of these actions each turn. The unit they choose to move, if they move one, doesn’t have to be the same unit they choose to attack with. Similarly, when summoning a unit, that doesn’t have to be the unit the player moves or attacks with. When attacking, you may use any Battle Chip in your hand in place of the unit’s standard attack.

Navi abilities: Ability cards will indicate when the ability can be played (Start of turn, end of turn, etc). When an ability is played, the opponent may counter with one of their own if possible.

Minor Notes:
•   Might include a way to return face cards to your hand if that eventually becomes an issue.
•   Maybe jokers can be stronger attacks/summons with higher costs for using them?

EDIT: Perhaps this would be better off in the fangame section?

EDIT EDIT: Some mockup cards I've completed. The design is more or less finished, just the specifics of health, memory, etc need to be ironed out.




and a small glimpse of upcoming cards...


Posted on: February 01, 2012, 12:51:50 PM
Hrm



well that's curious

2
General / No April Fool's game this year?
« on: April 01, 2010, 04:17:27 PM »
I suppose they weren't fooling anyone anymore, but they had kind of become tradition, dontcha think?
Oh well. Perhaps next year I'll cook one up myself.

3
Gaming / Battle Fantasia
« on: January 11, 2010, 05:42:42 AM »
So I recently downloaded this game "Battle Fantasia" on PSN. I had heard some things about it, as well as seen some youtube vids.
While the reviews I had read for it viewed the game as being tepid at best, the videos on youtube told me otherwise, and I had christmas money burning a hole in my pocket.

The graphics, while admittedly not the best to ever grace this generation, are crisp and vibrant, and I found the "storybook" presentation to be one of my favorite aspects of the game.
The battles are fast paced without being hectic, feeling to me like a middle ground between Guilty Gear's super crazy rushdown combos and Street Fighter's calculated, strategic approach.

Thus far, I've been maining Face(or trying to, at least), and I was wondering if there was anyone else out there who plays this game as well? (and maybe would like to have a match with me)
My PSN ID is RocketFetus


4
Rockman Series / So... What Now?
« on: June 18, 2009, 02:10:24 AM »
With the ZX series apparently not getting a third installment, and SSR3 apparently being the last of that series, What's next?
If Capcom has plans for the Blue Bomber, they ain't talkin'.
What do you all think? What might Capcom have on the horizon? Or do you think they could have decided to put the ol' blue boy to rest?

5
Off The Wall / DoorKnob
« on: April 13, 2009, 04:00:06 AM »

Yep

6
Gaming / PictoChat
« on: April 13, 2009, 03:44:19 AM »
So... I turned on my DS today, as I often do, to play a game.
For some reason, my attention was drawn to the PictoChat button on the DS' main screen. I decided to click it and screw around with the drawing function. Slightly amusing, but ultimately pointless.
The question I pose to you people is thus: Have any of you used the PictoChat feature of your DS? I mean, beyond screwing around a little when you first bought your DS.
I mean, honestly, the way it's set up, in order to use PictoChat with someone, you're close enough that you could actually just go and talk to them. Not only that, but you pretty much have to talk to them and agree to go into PictoChat, since it's not like people carry their DS around with them and randomly enter PictoChat to see if anyone else is using it.

Yeah. That's basically it.

7
Off The Wall / Quickman
« on: February 01, 2009, 07:48:43 AM »
Quickman does not get a noun before his name. He is excluded from the Nounmen games. he can only play with the other Adjectivemen.

8
Fan Creations / King Reaper! HE MAKES STUFF!
« on: November 08, 2008, 10:36:32 PM »
Okay, ART!
First up is a somewhat recent piece. This was done in MSPaint, so I suppose you could call it Pixel Art. I went for simplicity for this one, and I'm sure you could guess my inspiration. Since it was made, it's been in... two art shows? Yeah.


Next up is another sort-of pixel art thing. Done in MSPaint again for my Advanced Placement art class. The assignment was to make a design with words. I like how it came out.


MORE COMING VERY SOON... this is just what I already had on my computer.

Pages: 1