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Topics - Alice in Entropy

Pages: 1
1
Anime & Manga / Hayate no Gotoku
« on: July 08, 2010, 02:59:08 AM »
Quite frankly, I'm rather shocked and saddened that there isn't already a thread for this cute, colourful, wacky and hilarious manga/anime. I know that a few RPMers are fans of the series and, at least in my case, the adorably eccentric cast of characters.



Quote from: TV Tropes
Sixteen-year-old Hayate is really down on his luck. Because his unemployed parents are good-for-nothings who waste what money they have on gambling, Hayate had to start working at a young age to help out his family.

Although such experience has made him inhumanly fast and tough (he can catch up to a speeding car on his bicycle and knock out a tiger with a single punch) and skilled at things boys aren't normally skilled at, it has also left him in an awkward position. His parents have racked up such a huge debt that they have sold Hayate to "nice men". In a desperate attempt to avoid this fate, Hayate decides to become a "bad guy" and kidnap someone to be held for ransom, but his efforts are mistaken by the girl he targets as a confession of love.

When he helps save the (as it turns out) ultra-wealthy 13-year-old Nagi from real kidnappers, she takes him in and gives him a job as her new personal butler (and love interest) until he can pay off his debt, which will take about 40 years. But Hayate is more attracted to Nagi's beautiful teenage maid Maria, and head butler Klaus is initially disapproving of the boy with such a poor look. And then there's Nagi's pet tiger, Tama, and Nagi's various social peers.

While it sounds like the setup for a gooey romantic comedy (and sometimes the show is just that) Hayate refuses to take anything in its universe the slightest bit seriously. Characters routinely reference the fictional nature of their existence, thinly-veiled parodies of characters from other anime wander on and offscreen for no reason, and people do otherwise illogical things for the express purpose of "advancing the plot."

But then, there is a story arc in the manga as well; events that were originally just jokes have had their backstories explained; and there is a continual thread involving Hayate's past and the origins of his abilities, Nagi's mother, a Mineral Mac Guffin, the Sanzenin and Tachibana family, a girl and a magical castle.

A second season, animated by J.C. Staff, aired in 2009. It follows the manga more closely and has a much higher animation budget.

Oh yeah, this series has been licensed by Bandai Entertainment. Unfortunately, they released the series subbed-only feeling that the series would not be a big hit (and may probably not dub the series). There is a dub made by Red Angel Media, although it is limited to the Southeast Asian viewers.

Based on the manga by Kenjirou Hata.

Discuss.

2
Roleplay / The Busier World of RPM!
« on: April 11, 2010, 08:18:40 PM »
~ No-one knows just what the future holds,
Face it with grace, fortune favours the bold. ~


Lucky Star, Lord Blackmore and Deathwatch arrived in the new RP, fresh for adventure and ready for a new beginning.

"Here we are," said Lucky, smiling, "Pastures new!"

"Indeed, my boy," grinned Blackmore, stroking his chin in thought. Deathwatch said nothing, just nodded in agreement by his master's side.

Lucky glanced upwards at a familiar blue nebula in the sky - the Lucky Cosmos, his own place in the world of RPM. He watched as a small glint, like a star, descended from the nebula and quickly appeared as the Starlight Days, his mobile base. He hopped on board the walking airship and stood at the bow, letting his scarf flutter in the gentle morning breeze.

"Well," he mused to himself with a proud and eager grin, thrusting his finger forward, "Let's get going! Adventure awaits!"

3
Off The Wall / The Feel-Good-About-Yourself Thread
« on: April 05, 2010, 01:18:22 AM »
This is sort of like the "praise the above poster" game, except the aim here is to post an achievement you're proud of, something you like about yourself, or just anything that will make you or other people feel good about yourself. You're more than free - in fact, encouraged - to post something good about another member of the forum on something that you thought was impressive or just something you like about that person.

Basically, just post something to boost your self-esteem or someone else's. I'll start.

I have nice hair.

4
Roleplay / The Galactic Adventures of RPM!
« on: December 31, 2009, 03:08:07 PM »
The Galactic Adventures of RPM!

It's like the Busy World, but RECYCLED IN SPACE! Or something. Make of that what you will. Unless the plot demands it, just assumes it runs on "video game physics", i.e. normally fatal attacks just damage the person until they can't take anymore. You know the drill.

No godmoding, Mary Sue-ing/Gary Stu-ing, powerplaying or unfair...ness allowed under any circumstances.
 
HAVE FUN, Y'ALL.

5
Roleplay / RPM Fortress - The Roleplay
« on: November 02, 2009, 12:36:21 AM »
RPM is at war.

The time? Right now.

The place? Some random hell-hole in the middle of nowhere.

The reason? No-one knows.

The denizens of RPM didn't agree. They didn't want to agree, for that matter. Most people believed everything was good as it was, and should remain the same; enforcing radical new rule changes and removing the Kobun emoticons would only lead to anarchy. However, there existed a small band of rebels who believed this wasn't the case - they believed the old order had grown stale and trite, and something new had to be done to freshen the place up and give it a new spark of life. Nothing as drastic as a new admin, though...maybe just a different coloured background?

From here, things grew bitter. Rivalries began to be forged in the searing fires of scorn; seeds of distrust had been sown; old friends became enemies, while former enemies joined forces to fight those they mutually despised. From these prejudices, there arose two factions:

Those who believed the established norm was perfect already called themselves the RED Team. Those who wanted a change of colour and skimpier outfits for the ladies became the BLU Team.

However, these causes were promptly forgotten, and the two teams just decided to blow the [parasitic bomb] out of eachother for the hell of it.

-----

Rules are simple. There are two fortresses, one for each team. Between these fortresses is a large, barren plain of mud, metal, trenches and whatever else you might find on the battlefield. Play fair, and no godmoding. If you're gibbed (killed), you respawn elsewhere and continue fighting. Players have whatever abilities and weapons the in-game classes have. There are no winners or losers here - it's just for fun. Otherwise, just treat it as a normal RP.

Team sign-up sheets are below. There should only be one of each class per team; if someone wants to drop out, please say so, and someone else can take over. More people can join if there's enough demand.

RED Team

Soldier: OmegaZ
Scout: Kallen
Pyro: Strangeman
Heavy:
Engineer:
Demoman: Taiyo
Medic:
Sniper: Blackhook
Spy:

BLU Team

Soldier: Super Nova
Scout: Sapphire Knight
Pyro: Magnus Ryujin
Heavy:
Engineer: Dr. Wily II
Demoman:
Medic: Afro-Shroom
Sniper:
Spy: Lucky Star

6
Fan Creations / Writing 101 - With Professor Rythm
« on: August 02, 2009, 05:13:47 AM »
Welcome, class. Please take a seat.

This is just an idea I had, an effort to teach others how to write fiction and poetry; give some advice and tips for those who would like to write; and assemble a comprehensive guide to the art of writing. Each post will contain a seperate "lecture", each one giving advice and explanations for different aspects of writing. Any feedback, comments, suggestions and ideas are very much appreciated.

IMPORTANT NOTE:

I am NOT a professional author. I am aspiring to be one, but for the purpose of this thread, just consider me a non-professional; you may want to take with a pinch of salt. It WON'T turn you you into a fantastic writer with boundless imagination; it's just supposed to help give you an idea of what writing is like, and how you too can become a good writer. This guide may not be for everybody; these are merely my own suggestions.

Enjoy.



LESSON #1 - CHARACTERS

Overview

"A good novel tells us the truth about its hero; but a bad novel tells us the truth about its author."
~ G. K. Chesterton


The characters; the players; the dramatis personae. Call them what you like, but remember that the characters are vital to the story. Even if your story has no characters - if you're writing about a landscape or regional feature, for example - it would be hard to write without personifying the features in question; and if you simply describe them as they are, with no personifcation present, it's not really a story so much as a description of a place.

Every story needs its characters. Even the myths of ancient times, with all their fabulous tales of wonder and excitement, had characters who are remembered even today - whether it's the brave heroes of Ancient Greece or the mighty Gods of the Old Norse. Characters are integral parts of writing fiction, and I'm going to give you some advice on them, from the initial ideas to the finished heroes and villains that will shape your story.

The Protagonist

The central character; the leading figure; the main player. The protagonist is, simply, the main character in your story. They are the one who must embark on the adventure, save the world, retrieve the mystical object, or is simply the basis for the plot. Their actions form the plot of the story, and as such, they are arguably the most important character amongst the cast.

The Hero

"The hero is one who kindles a great light in the world, who sets up blazing torches in the dark streets of life for men to see by."
~ Felix Adler


The protagonist is usually somebody special or unique, whose importance is recognised by the other characters. They may not initially realise how important they are, but they soon become aware of their own special talents, their place in the fate of the universe or just decide to help others. The protagonist may be a beloved do-gooder, a champion of justice, or just somebody who opposes the evil empire; in this case, they would be seen as the hero. Famous examples of heroes include Mega Man, Superman, Luke Skywalker, Mario, Spiderman and Optimus Prime. They are all seen as heroes because they oppose characters who are clearly defined as being evil - there are no gray areas (for the most part; we will look at exceptions later in this lecture), and the characters they fight must be punished. They do what's right, not for money, fame or glory, but because it's the right thing to do. Even in the face of adversity, they stand strong, and their courage, honour and bravery ultimately pays off - it is the age-old rule of fiction that the courages hero invariably thwarts the wicked villain. In some cases, tragedy only serves to make them even stronger, as they vow to defeat the evil villain that has caused them harm; a good example would be Peter Parker, who was inspired to become Spiderman and fight crime when his uncle was murdered by a criminal thug.

For the most part, we take the side of the hero, because we admire or respect them; we want to see them succeed, we feel bad when they are beaten, we cheer them on during hard times, and we feel happy when they win and save the day. The hero is an extravagant portrayal of how most of us would like to be, a manifestation of truth, honour and justice. Remember, though, this is not entirely realitic: if your character becomes too much of a pastiche of virtue and valour, they may not be seen as being believable. Remember, everybody has flaws, even heroes. The difference between an ordinary person and a hero is that a hero has the courage to face these flaws, overcome them, and ultimately do the right thing. A good hero is never invincible; if they were, we wouldn't be able to indentify with them, and they would become stale and boring. The best heroes are those whom we can relate to, whose pain we can identify with, somebody we can sympathise with. They may be a shining suit of armour to defend against the vile forces of evil, but if there is no soul within the armour, it is nothing more than a cold, empty shell. An empty shell cannot protect its loved ones, because it can't have loved ones. A hero must be able to experience emotion, to feel pain, to take a hit and get knocked down, but still find the strength to get back up again. They can never be truly kept down, because their courage enables them to get back up again. We don't admire and respect the hero because they're braver and stronger than us; we admire and respect them because they remind us of ourselves, or as we should be.

"Not the glittering weapon fights the fight, but rather the hero's heart."

The Anti-Hero

"The same energy of character which renders a man a daring villain would have rendered him useful in society, had that society been well organized."
~ Mary Shelley


The concept of a protagonist is often seen as being synonymous with the concept of a hero. This is often the case, as described above, but not necessarily always true. The protagonist can be less than heroic and still remain the main focus of your story. This type of character is often called an anti-hero, because they are not really heroes in the traditional sense.

An anti-hero may be someone who, despite their vices, questionable morality and/or cruel methods of opposing the villains, has some semblance of pathos or a sense of justice; or they may just be swashbuckling rogues. Alternatively, they may be twisted, morally-bankrupt lunatics who are simply cast in the leading role; or they may just not be at all heroic, but not necessarily crazed either. Another type still would be those who really don't want to be heroes or have little to no interest in saving the day, perhaps even directly opposing the notion that they are heroic; perhaps they are simply protagonists in the purest sense, with no redeeming or condeming values. Examples of anti-heroes in the former sense would be Batman, Han Solo, Zorro, James Bond and Conan the Barbarian. Examples in the middle sense would be Patrick Bateman, Hannibal Lecter, the Hulk and Travis Touchdown. Examples in the latter sense would be Rincewind, Susan Sto Helit, Hamlet and Frodo Baggins.

When writing anti-heroes, it is important to remember that, just because they aren't truth-and-justice types like true heroes, they aren't necessarily unheroic; those who fall under the former case can indeed be very heroic, but they may have something that seperates them from usual heroes - a flaw, if you will, such as alcohol abuse, greed, lust, spite, excessive wrath, or a motivation that would be considered immoral or selfish. In some cases, this makes them more believable; they are flawed, just like everybody else, and are not invincible or super-heroic. Those that fall under the latter sense are often heroes or are destined to be heroes, but simply choose not to accept this or refuse to act that way, or just don't seem at all heroic - they're just the main characters.

Ordinary and Unexpected

"There goes my hero,
Watch him as he goes.
There goes my hero,
He's ordinary."
~ Foo Fighters, "My Hero"


Remember that your protagonist does not need to be a big, handsome, lantern-jawed doer-of-good. As partially described above, the protagonist does not have to be a hero. For example, Ulysses by Jame Joyce features a protagonist named Leopold Bloom: in the story, Bloom does nothing that can be seen as heroic. He doesn't rescue a damsel in distress; he doesn't save the day; he doesn't even defeat any greater evil. The story simply follows his exploits during that particular day, with nothing too out of the ordinary occuring, and without him performing any acts of selfless nobility to earn him the title of "hero". Bloom is simply an ordinary man that Joyce penned a story about; he is the protagonist by virtue of being the main character, and little else.

Alternatively, your protagonist could be something the readers would not expect as a hero: Death in the Discworld series is a good example. Death is, as his name implies, the Grim Reaper himself. In the early books, Death is not a nice character: he is mean, spiteful, haughty, arrogant and sees his job as just a job, with little regard for the people whose souls he collects. Later on, though, he becomes a friendlier character - he loves his granddaughter very much, and wants to be a good grandfather to her. He doesn't know much about children, but he does his best to keep her pleased, even assembling a swing in the back garden with his bare hands - it is flawed, but he does his best, because he loves her. As well as that, he grows fond of human beings, and even protects them from greater evils - when the Auditors of Reality, who govern all natural laws and physics in the universe, sack him for going against his "contract", he settles down as a humble farmer. Eventually, when the Auditors introduce the "New Death" - a cold, monstrous phantom who represents fear and the unknown - to collect the souls of the deceased, the former Death goes and defeats him, earning his old job back and ensuring there is somebody doing the job who actually cares for others. Both of these aspects have poignant undertones, and we feel bittersweet as a result. Death wants nothing more than to be a good grandfather and to help people, but it's very difficult when he represents death itself. We, the readers, know he can never be truly accepted as "normal", but he does what he can to ensure others are safe and happy; and after all, what else does a hero need to be but a guardian and helper? We would not expect Death, of all people, to be a hero, so it makes it all the more comforting and interesting when he becomes just that.

There is potential for good in everyone. It's up to you to find that good and turn it into a strong, believable main character.

The Antagonist

What is a hero without a villain? Without anybody to oppose them and makes things difficult for them, the protagonist would not have much to do, and the story would not be very interesting. The antagonist is simply the character who goes against the protagonist, gets in their way, creates problems they must overcome and ensures an uneasy journey. If there is conflict in a story, it is usually betweem the protagonist and their arch-foe or rival. Because they keep the story interesting, they are arguably almost as, if not just as or even more than, important to the story as the protagonist themselves.

The Villain

"He who does not punish evil commands it to be done."
~ Leonardo da Vinci


When we think of the antagonist, we usually think of a villainous character. Somebody who is, at their core, evil. They represent the opposite of the heroes described above: whereas heroes do what's right, they do what's wrong. Where heroes do their best to help others, they only want to hurt others. Where heroes represent truth, honour and justice, they represent sin, deceipt and corruption. "Classic" villains are characters who are clearly designed to be hated and opposed: they are the black to the hero's white, the person who represents everything the hero dislikes or is against. For this reason, their role in the story was to cause trouble for the hero, but eventually be defeated, much to the delight of the readers. They have no redeeming qualities: they are evil, pure and simple. Examples of characters like this would be Sauron, Emperor Palpatine and Voldemort.

Villains have evolved since then, and with changing views on right and wrong came new opinions on how the antagonist should be portrayed. If you want to write a believable antagonist, then you should remember that nobody actually believes they are evil: they have their reasons for opposing the protagonist and doing wrong, be it because of differing morals, insanity or spite for the protagonist. Let's use a famous movie villain as an example of how even villains can have a good side, and how to have a well-rounded, believable antagonist.

Darth Vader may seem like a tall, imposing, intimidating lord of evil dressed in a black cape, but it would be unfair to label him as "evil": it is shown that the only reason he turned to the Dark Side was because of his will to protect his beloved wife at all costs. He was being manipulated by a greater evil, and eventually became so loyal to this evil that he chose to forsake morality in favour of power and revenge. He still possessed some semblance of justice, though, as he slays his master to save his son, whom he had previously attempted to coax into joining him; this act proves to the audience that he has a human side, as any parent who witnessed their child in danger would likely rush to their aid. Vader repents, and his spirit becomes one with the Force. Despite his evil deeds throughout the series, we cannot help but feel sorry for him - he is not really a villain, but a tragic character whose love for his wife lead to him becoming the unwilling slave of a madman. He once had likes, dislikes, hobbies, hopes, dreams and feelings, but he was forced to hide them beneath the iconic helmet he wears, a symbol of the loss of his old way of life. In this manner, he is not just a "flat" villain who only serves to do bad things: he is a realistic character, somebody whom we can believe in and accept as a person.

Another good type of villain is the "well-intentioned extremist": a character who believes, whole-heartedly, that what they are doing is the right thing and is for the good of the people. This view tends to conflict with the view of the protagonist, and this conflic of beliefs can make for an exciting and thought-provoking story. If you would like to include some moral and/or philosophical debate in your story, this is a good method of doing so. A good example of a "well-intentioned extremist" would be Sigma, the antagonist of the Mega Man X series. Notice I don't call him a villain; this is because, at least compared to a few other Mega Man antagonists, Sigma is not necessarily evil. Looking at it from a purely objectional stand, robots are intended to be superior to human beings, and so they would be the next logical step of evolution. Sigma sees this as gospel, and wants robot-kind to become the dominant species. He is labelled a Maverick, but really, who is the true Maverick: the one who goes against "the norm", or the ones who oppose logical evolution? This is the kind of socio-philosophical debating your readers might enjoy, because it makes them think. On the other hand, if you're writing an action story or something similar, you may not want to overdo it on the deep thinking and profound questioning. As with all things, a good balance is needed.

The Villain in Disguise

"I can smile, and smile, and be a villain."
~ William Shakespeare


Not all villains are obvious, of course. Not all villains dress in black cape and wear the skulls of their slain enemies as trophies - in fact, many of them just seem like ordinary people. These villains, in some cases, are even more dangerous and fearsome than those described above, because it's difficult to label them. Generally, this type of villain falls under the category of "sociopath". They seem ordinary enough, nothing too unusual about them - except that, deep inside, they are cold, ruthless, sadistic and hateful people. Often, this might be the result of some form of childhood trauma; maybe they had an absusive alcoholic father who beat them, or maybe they witnessed their family being killed in front of them. Or maybe they just have a latent superiority complex and want to assert their dominance. Whatever the reason, something has transformed them from innocent victims to fiendish monsters. As we did above, we'll use another famous villain, this one perhaps a little less well-known, as our example.

Dio Brando of the manga series JoJo's Bizarre Adventure began as just an ordinary boy living in Victorian England. His father, however, was a terrible aloholic, and would frequently get violently drunk and beat his son senseless. As well as that, he cruelly forced his wife to do all the work around the house, driving her to an early grave. Dio grew to hate his father, and as vengeance, poisoned him. As a final act of contempt, the young Dio visited the cemetary and spat on his deceased father's grave. After that, he was sent off to be raised by a wealthy nobleman. Dio became the adoptive brother of the nobleman's son, Jonathan. Jonathan was excited to have a brother, and did his best to make friends with Dio. Dio's hatred for his father was corrupted him as whole, though, and instead he chose to make Jonathan's life a living hell. He commited such cruel acts as kicking and burning Jonathan's dog, humiliating and beating Jonathan's girlfriend, pummeling Jonathan and even poisoining Jonathan's father. However, nobody suspected Dio of anything; he was viewed by others as a respectable young man, rather than what he actually was: a psychopathic madman who wished only to harm others. In a twist for the bizarre, Dio dons an ancient Aztec mask and sacrifices his humanity to become a vampire, proving to the readers that he is not an ordinary person. After a long, gruelling series of battles, Jonathan at last brings his psychotic brother's rampage to an end, and retires to a life of peace with his wife. Alas, Dio returns from the grave as a severed vampire head and attacks the ship Jonathan and his wife are travelling on. Jonathan's wife and a child she rescues escape, but Jonathan sacrifices himself to drag Dio with him to a watery grave. Dio is thought to be dead, but he returns a hundred years later, attaching his severed head to Jonathan's lifeless body, and continuing his terrible rampage, this time even more mighty and twisted then before. The reader can feel no sympathy for Dio, because the source of his insanity - his drunken, abusive father - is far outweighed by the atrocities he commits to the hero and those the hero holds dear. And what the reader must remember is that nobody even realises Dio could be behind such evil acts - he hides his wicked urges behind a sophisticated smile. To the outside world, he is a perfectly ordinary young man; to himself, he is like that of a god; and to those like poor Jonathan, he is the devil incarnate.

If you don't feel comfortable or ambitious enough to write a full-fledged super-villain, or just want to be different, this kind of villain is a good alternative. Be sure to remember that they may have feelings, too, and despite their sadism and insanity, they should not think they are actually evil. Remember that nobody truly believes they are evil.

Other Characters

We'll finish up this lesson on characters with a very brief look at some other types of characters.

Deuteragonist and Tritagonist

"To others we are not ourselves but performers in their lives cast for a part we do not even know we are playing."
~ Elizabeth Bibesco


The other important characters in the cast; like the protagonist and antagonist, they are named after parts played by actors in Ancient Greek Theater. The deuteragonist is the second-most important character; they may be the "sidekick" in some cases. The tritagonist is the third-most important character. One could argue that the entire remaining "main cast" consists of deuter- and tritagonists. An example would be the Mega Man X series: X could be seen as the protagonist, Zero as the deuteragonist, and Axl as the tritagonist.

Background Characters

"Every human being has hundreds of separate people living under his skin. The talent of a writer is his ability to give them their separate names, identities, personalities and have them relate to other characters living with him."
~ Mel Brooks


A word of advice: don't be so hasty to dismiss background characters. While they may seem like random, pointless, faceless characters - much like extras in a movie - they should still all have their own personalities, backstories, families, hobbies, and everything else that makes them unique. You may not choose to develop these traits, but it's still handy to remember that they're more than just faceless nobodies. For a fun and interesting twist, why not have a background character narrate the story, or even have the protagonist be just a simple civilian, with the "heroic" character as just a background person? It's a good idea to experiment sometimes, as long as you have fun with it.



And thus, the first lesson is concluded. I hope you have enjoyed it, and I hope you will find it useful.

~ Professor Rythm



To all writers, avoid Mary Sues, it's a GOLDEN rule.

 PS: Mary Sues, for those who don't know, are those amazingly pretty, wise, intelligent, skilled, eternally young ladies in anime/fics/stuff whatever. They also beat the crap out of everyone with their magic and godly powers. And they attract the main character, eternal undying love crap and all.

      Girly perfect ladies if you want. And I hate those in fics/writings/whatever (the reason why I hate Bollywood movies, also)

Some advice:

Mary Sues generally are bad, and you should do your best not to make the protagonist overpowered/overly popular.
But there is no way to avoid every cliche out there. You will always meet some. So don't get mad over that stuff. Besides, a character completely free of ALL cliches would be the blandest shell of what's supposed to be a character ever.

But if it helps, remember this:

A character is defined by their flaws. Not by their skills.

7
Fan Creations / Rockman Perfect Memories...BRAWL!
« on: January 08, 2009, 09:53:39 PM »
Okay, this is just a silly idea I had for a made-up game, in a similar vein to Borock and Taiyo's ping-pong game. RPM has a wide cast of colourful, chaotic and crazy characters, right? Well, I figured - why not have all of us RPM-ers duke it out in an over-the-top scrapfest like Brawl?

The idea is simple: just say you'd like to be added to the list of combatants, come up with your own moveset, share ideas and, of course, have fun! And why stop there? Why not make up items, stages, etc. based on RPM lore? Artwork based on the game is definitely allowed, and by all means encouraged!

Let's BRAWL!

---

THE LIST OF COMBATANTS:

Enigma

Taiyo

Vixy

Guy Fonderball

RMZX.EXE:
Not very fast on his feet, but has extremely fast attacks.

Moveset:
  - Normal B: Charge Geass:
RMZX.EXE charges a Geass that will stun the person it hits. Longer stun the longer its charged
  - Side B: Shoulder Ram
RMZX.EXE Rams into an enemy with his Shoulder to knock them back.
  - Up B: Anti-Grav Jump
RMZX.EXE jumps much higher than usual, can normally attack after the jump is over.
  - Down B: Slide
RMZX.EXE uses this to evade, and kick people with his extended foot.
  - FINAL SMASH- SPINZAKU
Using Hax(Which RMZX.EXE has.) RMZX.EXE uses a fast spinning kick to attack and KO anybody instantly.

HyperSonic.EXE:
Similar to Sonic. Really, who else would I be? Falco? When I'm already an offshoot of Sonic?

Moveset:
  - Up + B: Teleport:
Works like Mewtwo's old Teleport, looks digitalized and stuff.
  - Down + B: Lightspeed Spindash
A faster and higher priority version of Sonic's Spin Dash.
  - Side + B: Ultrasonic Attack
Doesn't flinch, doesn't launch, but deals 3% damage to everyone else and "attacks" items.
  - Regular B: Homing Attack
Same as Sonic's.
  - Final Smash: Full Power
No holds barred; same as Super Sonic, only far faster and more out of control, but it's an instant K.O. if I tag ya.

SuperKitsu:
Similar to Bowser, due to her horns 'n' fire 'n' stuff.

Moveset:
  - Up + B: Super Pounce
Crouches into a ball and leaps high into the air. If it comes in contact with a foe, she kisses them with a giggle, causing damage.
  - Down + B: Tantrum
Stomps on the ground in a rage while ranting.
  - Side + B: Horn Smash
Rears back and headbutts with a growl.
  - Regular B: Fireball
Shoots a fireball from her mouth.
  - Final Smash: Super Sexy Kitsu Flash
I rip my shirt off, exposing my green swirl nipples and strike a sexy pose. "KNOCKOUT!" flashes on the screen, causing considerable damage to everyone.

Misc.:
- Intro: A green Megaman-like beam comes down from the sky, and Kitsu appears, back to the audience. She's topless and
as she realizes where she is an exclamation point appears over her head and she pulls on her shirt as she turns around.
- Idle: Puts her hands on her hips, and looks around, shrugging.
- Win: She streches and wiggles her hips a little, saying "Hmm...that was nice. Call me sometime." and winks.
- Lose: Turns around, growls and begins to sharpen her claws.
- Taunts:
Up taunt:  Throws a cookie into the air, balances it on her nose, and then eats it.
Side taunt: Paws the ground like a bull, snorts, and lowers her head, as if to charge.
Down taunt: Grazes her claws on the ground as she kneels and smirks toothily, saying "Let's do this."

Fxeni:
He wields his staff/spear/scythe, Yamalok.

Moveset:
- Both Modes:
  - Down+B: Yamalok switch

Switches modes on Yamalok. The 2 options are spear and scythe.
- Spear Mode:
  - Up+B:

Jumps up with a strong thrust of the spear into the air, followed by a slam into the ground if it comes in contact with an opponent.
  - Side+B:
Twirls Yamalok around, blocking any projectile in front. Can move left and right, but it's very slow.
  -B:
Quick multi-thrust (sort of like Sword Rain from the Tales of series).
- Scythe Mode:
   - Up+B:

Flips over opponent and slashes downwards.
  - Side+B:
Quickly rushes forward, slashing with scythe. Hits multiple times.
  - B:
Charges up Yamalok. Once charged, pressing B again will use an extra strong slash.
- Both Modes:
  - Final Smash: Bardo Mortis

Starts by swinging Yamalok extremely quickly. If it connects, it sends the opponent into the air, where I jump up and start slashing away, all beams extended at full capacity from Yamalok. For the final blow, I twirl it around and stab it into the opponent and send an energy surge into them, creating a strong ball of power around them. If any other opponent that wasn't caught in the initial strike is hit by said ball, they will receive damage as well.

Robo-Ky/Zakura:
Playstyle is like Zelda/Shiek (except "Zelda" is replaced by Marth).

Moveset:

- Robo-Ky:
  - Up+B: Boosters
Ky activates a pair of boosters in his legs to propel himself upward. Acts similar to Snake's Cypher move.
  - Side+B: Shotgun Suprise
Ky the forearm on his non-sword arm and fires a quick, short-range blast from the shotgun hidden in his elbow. Cannot be charged, damage equivalent to a half-charged shot from Samus.
  - Neutral B: Dynamo Ky
A pair of Dynamo's unfold from Ky's back and he dashes forward a short-distance. Any character caught in the dash is impaled on Ky's sword and lifted into the air, where the dynamos activate and unleash an electrical discharge through Ky's sword, damaging the opponent. Ky then moves back to his ready stance and flings the enemy off his sword into the floor. Distance covered by the dash is approximately the same as Capt. Falcon's Raptor Boost.
  - Down+B: Character Switch
Ky teleports out and is replaced by Zakura.
Final Smash: Ride The Lightning
Shared between both characters, Zakura will teleport in if Ky is the one activating the move. Zakura dashes forward and, if she connects with the enemy, will kick them into the air and unleash a 20-hit combo that finishes with a downward blow. The opponent lands on Ky's sword and he then performs an upgraded version of Dynamo Ky move that ends with the opponent being struck by a bolt of lightning and blasted skywards. It's about as strong as Great Aether.

Misc.:
- Pre-fight intro: Is already seated on his throne. Stands and unsheathes his sword as the throne folds into his back.
- Idle Stance: Holds sword in a backhand manner similar to Sol Badguy (but with the blade pointing upwards), will vent harmless steam if he doesn't move.
- Win Poses: Sits on his throne and laughs/Vents steam and grins at the camera/High-fives Zakura.
- Lose Pose: Sat in his throne, looking away from the camera and clapping sarcastically.
- Taunts:
^: Leans on his sword and mock-salutes
<: Turns his back to the camera and vents steam from compartments on his neck.
v: A mirror unfolds from his torso and he admires himself in it before it retracts.

- Zakura:
  - Up+B: Shouoken
On the ground, Zakura dashes forward a short distance and performs a jumping uppercut that leaves her vulnerable when completed. In the air, performs a jumping uppercut that acts the same as Marth's Dolphin Slash.
  - Side+B: Rocket Kick
Rocket boosters in the soles of her shoes propel her forward and she launches a step-kick that knocks the enemy back in a similar manner to the Peach Bomber
  - Neutral B: Hadoken
Works the same way as Samus' charge shot. Can also be fired at 45-degree angle upwards, but only travels a third of the distance.
  - Down+B: Character Switch
Zakura teleports out and is replaced by Ky.
Final Smash: Ride The Lightning
Shared between both characters, Zakura will teleport in if Ky is the one activating the move. Zakura dashes forward and, if she connects with the enemy, will kick them into the air and unleash a 20-hit combo that finishes with a downward blow. The opponent lands on Ky's sword and he then performs an upgraded version of Dynamo Ky move that ends with the opponent being struck by a bolt of lightning and blasted skywards. It's about as strong as Great Aether.

Misc.:
 Pre-fight intro: Teleports in and tightens her headband.
- Idle stance: Same as in Street Fighter games, eventually straightens and yawns if she doesn't move.
- Win poses: Dances in a side-to-side motion identical to her win pose in the Street Fighter games/Pumps a fist in the air and exclaims "Yeah!"/High-fives Robo-Ky.
- Lose Pose: Stood with her arms crossed and pouting/looking upset.
- Taunts:
^: Tightens her gloves
>: Hops from one foot to another like a boxer
v: Shrugs, shakes her head and gives an exasperated sigh.

Sky Child

Jericho

Protoman Blues

Dr. Wily II
Similar to Snake. Wears his Wily Man armour that grants him offensive capabilities.

Moveset:
  - Neutral B: Kobun Grenade
Throws out a Kobun that walks towards the nearest enemy and explodes.
  - Side B: Skull Buster
Fires out skull-shaped buster shots in rapid succession.
  - Up B: Ballade Cracker
Treble wings sprout out from his backpack, allowing him limited flight. Fires a Ballade Cracker downards diagonally.
  - Down B: Charge Kick
Same as in Megaman 5.
Final Smash: Wily II Supernova
Works best while in the air. Charges up his buster, and then fires charged Skull Buster shots in all 8-directions rapidly.

Misc.:
- Intro:
Teleports in, reaches into his labcoat pocket for his Model W(ilyman) and performs a short Rock-On sequence.
- Idle:
Stands for a bit, then sits down and starts tinkling with his buster.
- Win:
Laughs out manically.
- Lose:
Goes down on his kness and begs.
- Taunts:
Up taunt: Wiggles his eyebrows.
Side taunt: Puts out his hand, and gestures his opponent to come over.
Down taunt: Goes down on his knees and begs, and then shows a evil smirk.

---

To start the cast off, I've taken a few people from RPM that I thought could be based on existing Brawl characters and their movesets. If you don't have any ideas for yourself and just want to get involved, feel free to state what character you think you'd be based on. These hyopthetical moves are by no means permanent: it's just an idea! Feel free to change them however you want.

Here are the examples:

Enigma
Character: Marth
Why?: Enigma is a swordsman, and Marth is quick and agile enough to fit nicely.

Vixy
Character: Peach
Why?: They're both sweet, pretty and use the power of love and joy. Plus: Hip Smash = Vixy.

Archer
Character: Pit
Why?: Archer can use blades like arrows, and his extraordinary abilities remind me somewhat of Pit.

Jericho
Character: Capt. Falcon
Why?: His Secret Origin bio states that he uses a martial arts style in combat. And who in Brawl is more martial art-y than the Captain?

Dr. Wily II
Character: Snake
Why?: Snake's gadgets seem quite similar to gadgets that Wily himself might have (except funnier. Kobun grenade, anyone?).

Flame
Character: Ike
Why?: Hefty swords. Fire. Awesome fighting skills. You do the math.

Cephi
Character: Ness/Lucas
Why?: I can imagine her using similar "magical" abilities, except...it's cute magic instead of psychokinesis. Plus I can imagine PK Starstorm being changed to "Phantasy Starstorm". >U<

Remember, these are just suggestions. Expand your character abilities as you like!

8
Off The Wall / In need of some help
« on: November 19, 2008, 04:22:43 PM »
Dunno if this belongs here or the creativity area, but what the hey. >>; Admins, feel free to lock this if you deem it inappropriate.

Anyway...

My RP forum, Neo Wars, is in a bit of a jam. Since most of the mods there have either quit or are inactive, I'm looking to hire some new ones to replace them. Anyone interested in roleplaying might want to consider checking it out. Please PM me for further details.

Any help is greatly appreciated!

9
Original / Favourite RMs
« on: November 17, 2008, 09:13:07 PM »
C'mon, we all have our favourite Robot Masters. =3 Just list which ones you rate above the rest!

Mega Man 1: Fire Man
Mega Man 2: Air Man
Mega Man 3: Magnet Man
Mega Man 4: Drill Man
Mega Man 5: Gyro Man
Mega Man 6: Yamato Man
Mega Man 7: Turbo Man
Mega Man 8: Search Man
Mega Man 9: Galaxy Man
Overall Favourite: Turbo or Galaxy

10
Fan Creations / Rythm and Groove - Artwork, Poetry and Prose of Lucky Star
« on: November 12, 2008, 08:38:58 PM »
Well, since the old thread was lost when the forum crashed, I'mma repost the stuff I had there. This thread is, of course, just for some of the creative stuff I work on -drawings, sprites, prose, or whatever else. Comments are appreciated, critique is allowed but not necessarily encouraged, but please, nothing mean or nasty. ^^;

First up, some examples of my artwork. I won't post descriptions; I think most of it speaks for itself.

Yamato and Mei-Ling
Avalanche Yeti V2
Black Hole RMs - Metal
Black Hole RMs - Bubble
Black Hole RMs - Gyro
Black Hole RMs - Gravity
Black Hole RMs - Pirate
Kitty "Harley" Harlequin
Mei-Ling
Mei-Ling (Colourless)
Tabby in a Bind
Amphitrite
Vanguarde
Mercury (Neo Armour)
Jack Dandy (Castlevania OC)

Enjoy. =3

11
Fan Creations / Forum skin request
« on: November 09, 2008, 06:36:45 PM »
I dunno if this really belongs here, but I'm not sure where else it would go.

Basically, my RP forum is in dire need of a background/skin and, perhaps more importantly, a banner. If anyone here is good at coding and/or Photoshop (or any other graphical package) and would be interested in or able to help me, I would seriously appreciate it. I'm not sure what, if anything, I can offer in return, since I don't have any money to offer. The best I can do for payment is sme artwork or something, so sorry about that.

Help would be most appreciated. PM me for details if interested. C'mon, help a guy out. n_n

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