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Messages - VirusChris

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1
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 20, 2017, 10:20:50 PM »
Fire Emblem is a tactical RPG franchise, so even in easier difficulties, you will still need to plan ahead and think about your actions.

Forces is a linear-as-[tornado fang] platformer with enemies you can tear through like tissue paper. It doesn't need an easy mode. What it desperately needs is an expert mode.

Let's be honest... when has ANY enemies from Sonic games EVER been a threat? Heck in the Genesis games you can roll into a spindash and kill enemies in a row. They all die in one hit when you jump on them or roll into them. Sure there's some enemies you can't roll into or jump immediately onto, but they're more annoyance really. Or you can jump over them and continue on your merry way. You TEAR through them in the Genesis games too with a spindash or roll. It's always been easy to take out enemies, nothing new.

I've done it in my runs in Sonic Mania. I tear through them like tissue papers, except for those buzzsaw beetlebot from Sonic CD which I jump on or just ignore. Boosting is the SAME WAY with the Spindash or rolling attack, you tearing through them as well. Either you're rolling into them with Boost at high speed or rolling into them from a spindash or pressing down to roll. I really see no difference between the two of how they take out enemies. So paths are linear for a bit with enemies placed there in the older Sonic games, not as much or focused as Modern Sonic games, but it's still there however small.

Speaking of harder stages apparently Sonic Forces getting EX Stage which might be Extreme Stages (otherwise harder versions of the stages) if the trophy list is anything to go by, and so far it's been accurate with the latest news of Sonic Forces. We'll see.

Also we got more news on Sonic Forces. Two new videos also dropped today! We get an Overview/Introduction Trailer and shows more of the game's story and more look at the Modern Green Hill Zone and Tag Team stage of Sunset Heights:


EDIT/UPDATE: English Subtitles!

Let's take a bit to dissect what the trailer has shown us:

- E-123 Omega is OFFICIALLY confirmed in the game and in a similar position like he was in Sonic 06? Being beaten and deactivated it seems with Tails looking over him at first before calling out to Sonic to save him. (I will never get tired of hearing SONIKKU from Tails in Japanese anytime soon)

- More story bits and more proper looks to Modern Sonic's Green Hill Zone, with someone mention they say a pathway on the side at the beginning of that video start that seemed to be an alternate pathway... it could be, but I can't make it out too much.

- Infinite takes out the Resistance Soliders and is shown that the scar part of his helmet glows when he uses his powers. Uses it to distract Sonic and Silver in the cutscene right after that segment.

- Sonic saves Tails and random animal citizens from the Story Trailer from a group of Egg Robots.

- Classic Sonic attacks Eggman in a cutscene in Green Hill Zone, which Eggman comically yelps about it, and Tails meeting Classic Sonic apparently in Sunset Heights for the first time with him saying "You're Sonic from another dimension?!"
(I've also hear people who have been watching the recent video stated that Classic Sonic's physics have improved... from the IGN video of both Space Port Avatar Stage and the Casino Forest Classic Stage video yesterday)

- A tag team stage of Sunset Heights where both Sonic and the Avatar take down a Death Egg Robot together.

- Another look at the Character Customization which reveals that you can't have Hair and Head accessory together as they both share the same "Head Costume" slot. I'm disappoint to be honest about that bit, but SEGA did clarify that the Customization wasn't some in-depth character creator like other games and more simple which I get. So no hair and google combine if you wanted to, it reminds of some games where hearing a hat will change or hide your hairstyle too. (looking at you Xenoverse)

- Also it looks like we can color the Avatar's eyes individually giving them heterochromia irises if you want. Kinda cool. Though I'm not sure if the pupils which change to normal or have that slitted look to them. Also you can wear Shadow's shoes by themselves with the Shadow Outfit, so the Shadow Outfit is in parts so you can mix and match if you want.

Not to mention even Female Avatar can have Shadow's fur chest part on their upper torso as well. Wonder how's that going to work for Female Avatars, are they going to hide anything they think is inappropriate or go the Sally Acorn original look route?

- Medals you earn from completing stages so I guess there's some in-game challenges for stages you must do and you get Costume parts as rewards for clearing stages. Though listening to the voice and I know I don't understand or speak Japanese, but it looks like you have to complete missions on the Avatar stages to unlock the new Costume parts. So you got your work cut out for you.

- That eyeliner of the punk rabbit in the movie cutscene part... oh boy. SEGA fix that please if you can! Though I do like the punk rockstar look to her.

- First look at the Metal Sonic Boss Fight and... it's a Tag Team Boss Fight? Also is Metal Sonic a GIANT in that fight? Must be related to Infinite's powers if that's the case.

- They've updated the UI of the prompt for the Double Boost part of stages. Liking the Resistance symbol for it now.

- Something we've learned from the Rental Hero gameplay video, but the Network feature tells us we use our friend's Avatars from their game to join your Avatar's game.

- New cutscene involving the not-X-Wing Sonic rides on to take out the not-Deathstar and being shot down by lasers (which might lead to the Sonic falling into the Death Egg's pitfall area from the Story trailer)

- Sonic protecting Silver from Infinite most likely as it's the same scene from earlier when Infinite interrupts Sonic with his powers.

- A cutscene of flashback of the Avatar hesitantly or fearful pointing his gun at Infinite most likely and can't shoot him, seeing as this looks like the same scene where Infinite took out the Resistance Soldiers I suppose it makes sense why the Avatar is afraid of shooting in case Infinite sees him after the shot does nothing to him and kills him, and then we see him clench his fist overcoming his fear of Infinite.

- Infinite taunting the Avatar saying "Do you really think you can be a hero?" or something along those lines, I don't know Japanese completely dudes! Sorry.

- Sonic taking out more Egg Robots to allow the Animal Civilians to run away.

- Finally see a cutscene of both Classic Sonic and Tails together.

- Last scene of Sonic and the Avatar taking one of the spaceships to go to the Death Egg at the end and the Avatar holding what appears to be a communication device.

- Also throughout the trailer... you get hear part of the full version of Fist Bump and what I could make out of the lyrics from being drowned out by the Japanese narrator, I'm loving it so much.

Now before you guys get on the "it's too linear" complain train about Modern Sonic's Green Hill Zone let me ask you this; Ever since Sonic Adventure, what Modern Sonic games hasn't been linear in stages? In a sense you get from the start point to the finish point? I suppose Colors did have the alternate pathways and Unleashed did that a bit too, but most of the time... aren't Modern Sonic since the beginning had linear routes?

Though I do believe some stages in SA2 had some alternate routes like Shadow's White Jungle, but not a lot. I'm not saying alternate pathways are a bad thing, but do we really need them? Though I understand the complaints, honestly I don't want alternate paths in a 3D Sonic game. Let me blaze through at full speed with some platforming here and there.

Anyway I have been excited for this game since it has been announced and my excitement levels have went up with this trailer. So far the story is going to be grandiose adventure and I like where they're going with it. Though it does very anime-ish for the cinematic and story, but I don't think it's a bad thing. Heck this could be a movie and would LOVE it if it was just a movie. I've been reading comments on Youtube and other Sonic forums and people are excited for this game.

Now onto the second new video.

Sonic Forces OST - Main Theme "Fist Bump" (Piano Ver.)


Wow... that piano version of Fist Bump. What a beautiful piece of music. Most likely the credits song, but man is it something else. Sonic games by Sonic Team usually have incredible music and Sonic continues this tradition. I cannot wait to hear what the other tracks in the game are going to be like. So far Sonic Forces is going to be among my top favorite Sonic game OST of the series.

I can see SEGA and Sonic Team is putting they're heart and soul into this project even if some of their choices don't sit well with some of their fans, especially with the level designs which I honestly don't see a problem aside it being linear a lot. Well I know I said I don't want alternate routes honestly, having some branching paths to the right and left would be make fun detours a bit. One with lots of enemies you can't boost through if you want and the other a lot of platforming and the middle just standard boost and slide and jumping.

Honestly I know I'm going to love this game to bits. I respect you guys here don't have much faith for Forces and I understand you're dissatisfaction with some of their designs, but please be courtesy and respect the decisions of people who DO enjoy and like what they see of Forces. I understand a bit of the level design as it's EGGMAN who's conquered the world and so is re-imagining it to his liking with how the world looks under Eggman's rule and the war that's going on to take back the world from him.

I'm not saying it's going to be the best Sonic game ever (S3&K is still number one for me), but I do think it's going to be one of good ones so please... ease up a bit OK? I know there's some problems and issues, but I'm not too bothered by it however I DO want SEGA and Sonic Team to improve and fix this issues to make a really great Sonic 3D game.

Though if you find fault please give a detail explanation why is that instead of saying "It sucks, it looks horrible!"... that's not criticism, just complaining which doesn't help. Well go about your day and debate about this new information if you like. I'm going to go back and listening to piano theme and trailer again. ^_^

EDIT: OH! There does seem to be a splitting pathway here...


Nice eyes whoever spotted this.

2
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 20, 2017, 01:51:36 AM »
Reminds me of why Fire Emblem Fates has the PHOENIX Mode added to it. Apparently Casual Mode for Fire Emblem Awakening was TOO hard for some players which is why Phoenix Mode was made for Fates.

Don't be so surprised that gaming companies are ADDED an easier mode than easy mode for their general audience. Still won't stop players for dying to pitfalls and being crushed to death.

Anyway the second part of the comic issue of Sonic Forces is released today and it focuses on Knuckles, Silver, and Chaos:
https://twitter.com/sonic_hedgehog/status/921045504607133696/photo/1?ref_src=twsrc%5Etfw&ref_url=http%3A%2F%2Fnintendoeverything.com%2Fsonic-forces-moment-of-truth-prequel-comic-issue-2%2F

http://nintendoeverything.com/sonic-forces-moment-of-truth-prequel-comic-issue-2/

This issue focusing on Silver coming back in time to warn Knuckles about what's happening and Chaos emerges from the Master Emerald and suddenly attacks Knuckles and Silver for some reason. Not to mention Pachacamac's village, the Knuckles Tribe village, suddenly appears on Angel Island and both it and Chaos suddenly disappear. Silver mentions how history is messed up and makes no sense how it became ruins in his timeline which is why he's here and Knuckles decides to lead the resistance of whatever is going on, on the surface.

Also Eggman is using the Phantom Ruby (no Infinite) for some test runs which he plans to use to defeat Sonic. Though looking at it now perhaps the village and Chaos were just an illusion? Then again they DID hurt Knuckles and Silver so maybe not.

All in all we're getting some answers cleared up here. Apparently Chaos might be from the past summoned to the present day due to the Phantom Ruby's powers as this is before he was reformed by Sonic, however he came out of the Master Emerald without it shattering so perhaps the Phantom Ruby is just messing with his mind reverting back to being evil. So far a good read.


Also we find out what the whole Hooters x Sonic Forces promotion thing was for...


Selling Chilidogs as Sonic's signature food to eat at the restaurant. Seriously that was why the promotion exists... along with some Sonic Forces renders cup/mug rugs as well.

Aside from learning that Japan has a Hooters restaurant there... was Hooters really the choice to go for a restaurant promotion? I know in America we have the "Sonic" restaurant which would be perfect to sell them there, though I'm not sure if Japan has that food court joint there.

3
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 18, 2017, 11:27:21 PM »
Some more update news on the game.

There's an Easy Mode included in the game, here's a description:
"I can offer more insight into ring collection, because the 100-ring limit only exists in the lower difficulty mode of the game. In this mode, getting hit causes you to lose only 20 rings, so you can take a number of hits before running out – hence the 100 ring limitation.

In the other mode, you’ll lose all your rings when you get hit, but you can also collect as many as you can grab and go well into the hundreds, just like past Sonic games.

Hope this helps clarify – there’s even more to talk about in the future and further updates not yet reflected in this footage, so stay tuned!"

source: http://m.neogaf.com/showpost.php?p=252336617

Also about the Rental Hero feature:
"The new free "Rental Avatar" feature allows access to Hero Characters built be players around the world, granting them the ability to use their Wispons and swap between their character and the "Rental Avatar" at any point in the level. Besides seeing some gorgeous and/or hilarious characters as a result, this feature will let players utilize two different Wispons in a single level to find secret paths and overcome any obstacles in their way."



4
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 17, 2017, 07:00:58 PM »
NEW VIDEOS DROPPED TODAY!

A sneak peek at a boss battle with Infinite, possible the first fight with him, and we finally see what the Rental Hero feature is:

Rental Heor & Infinite Boss Battle sneak peak


It's Mega Man X8's TAG TEAM SYSTEM! You can use another player's Avatar on Avatar Stages and Battles and swap them out to use their character and equipment. So if you have a Burst Wispon and the second Avatar you're using from a friend uses a Lightning Wispon you can switch between the two and explore the stages with both abilities. Don't know if there's a limit to it.

That's kinda of cool.

As for the the Infinite boss fight... I'm taking it that it's the first fight with him and he's not taking you seriously just going easy on you. Not to mention when you get hit by the red cubes you're sent into a slow down time dimension? Still trying to figure this out a bit, either Infinite timed his time attack in or the red cubes send you to another dimension where everything is red and slow.

Space Port Gameplay (Frozen Chemical Plant Zone?)


Wow... just wow. This looks amazing fun! I was grinning from ear to ear watching this and the music too! We also get a look at actual gameplay of the Drill Wispon and it looks like fun! Not exactly like the Boost gameplay, but a quick burst like it.

There's a QTE event in that stage too, even though the prompt window isn't shown, but I like how it added a cinematic part of the stage to it. Makes it more like an epic adventure through the stages, even if it's only one time. There appears to be other areas with the line of rings for Lighting Wispon powers.

I do hope they have the airships in the sky move in the distant later instead of being static in the sky. Though I do like the snow effect as well and what appears to be the blue liquid from Chemical Plant being frozen on some parts of the stage. The area looks like it's on the higher parts of the Chemical Plant.

We might be going to the Death Egg from here as the Death Egg is more or less confirmed to be in the game. If you looked carefully at the concept art of the Hidden Base Zone artwork.

Another video I found of Space Port with a different Avatar, with dialogue and has the Rental Avatar feature shown more:


Apparently the QTE thing is only the ONE thing in the end. Kinda like The Bingo from Mania, the Rocket from SA2, and The Tornado part from SA1. Just short and quick little events for some fun story telling.

5
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 15, 2017, 02:06:48 AM »
What?

CD's stages are huge, with a lot of alternate paths to explore.

S3&K is pretty big too. It's certainly larger than Sonic 1 and 2.

Considering Mania draws the most inspiration from CD and 3 specifically, it's clear you don't know what you're talking about.

I've played S3&K, not CD though except for the first stage. I'm aware that S3&K have bigger stages than 1 and 2, I liked that. Honestly I didn't like how Mania stages were bigger than S3&K, I've played that game a lot and Mania stages seems bigger to me. I mean Mania stages are amazing and beautiful with a lot to do, but it seems too much.

So... you prefer levels that have one path with few secrets that are hard to follow because the screen is too small and have 70% of the level dedicated to a gigantic bottomless pit?

Well... I like to blaze though the stages as fast as I can. So having a few alternate paths wouldn't be too bad to check out. Don't remember a lot of pitfalls though... then again I only played 1 and 3 and missed playing 2. How is Sonic Advance 2? I really loved 1 and 3 a lot and enjoyed playing them over and over again.


Oh... I didn't know Ian Flynn. I do enjoy some of the episodes of Boom, they're really clever with the jokes!


EDIT: Oh yeah, almost forgot. That Sonic Forces comic tie-in had some hidden pages if you view the PDF files in Photoshop or another photo editing software that views layer and reveals some things.

LIKE A GETTING A PEAK UNDER INFINITE'S MASK. Yes, you do see what he sort of looks like under the mask. Spoilers in case you don't want to see.

Yeah, it got leaked. I don't think this was SUPPOSE to be there.

(click to show/hide)

So many theories now about Infinite I'm not sure what to believe at the moment. I hearing some thoughts that Infinite is the Avatar's former friend turned evil from his bio stating he was "not always evil, but mutated to be this way. Also an Anthro like Sonic and the rest of the animal crew". Because of the Avatar doing a "fistbump" with Infinite in the trailer, but honestly to me it doesn't look like it and more like a battle ready stance.

Well this game really does give people a lot to think about.

6
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 13, 2017, 04:18:51 AM »
I'm just saying what people are saying and curious what your thoughts on the guy are?

I'm neutral on both parts. I don't mind DRM as long as it doesn't screw up my games too much, but I do like to play my games offline so having something FORCE to play it online when it's mostly single-player offline style of gameplay.

Ian Flynn... don't know much about him, but I do enjoy some of the stories he's written for the Sonic comics but then again I don't read the comics. I do find an issue here and there in some stores I go into and enjoy them. I'm just stating that fans have mixed opinions on the dude, but I think it's alright for Sonic-type of stories. Though I need to see more of his work before I can say how good or bad the guy is, from what little I seen he's alright.

I just keep things simple.

I really do not like it when people jump to conclusions about me like that.

And what? I like Mania, but Forces seems much more fun to me. I'll see when I get the game, but honestly I do have some issues with Mania... one of them being, I HATE how big the stages are. I kinda prefer the stages being between the size and length of S3&K and CD. Which is why I still consider S3&K my number one favorite Sonic game. I know there's a lot of hidden details in the stages of Mania and I do like to explore a bit, but there's so big and having a 10 minute timer to check every one is a hassle.

Got on my nerves a bit, which is why I prefer not so big stages for 2D Sonic games. Makes me miss the Sonic Advance games now.

UPDATE: So we got this... a twitter post about a tease of the Sonic Forces OST which is two-disc and will have over 80+ tracks apparently for it.

https://twitter.com/SonicNewsNow/status/918364157195452416

Wow... I'm curious to what they are. Most of them are probably remixes though.

https://twitter.com/hashtag/SonicForces?src=hash

Also it seems like the PS4 version of Sonic Forces is 18GB big. OK... are we expecting huge stages or a lot of them?

UPDATE 2: New Track!

Aqua Road


Gosh, I LOVE this track! The track is most likely the Avatar's stage theme of their take on the Casino Forest stage under a different stage. I really like the lyrics in this and the beat is beautiful especially the piano parts.

7
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 13, 2017, 03:14:25 AM »
The news today was about... a Sonic Forces comic? Apparently it's a prequel to the events of the game and it's a four part comic. Reminds me when they did the same with Sonic Chronicles with the prequel comic as well.

Chapter 1 is currently out and in PDF files to view the comic.

https://twitter.com/sonic_hedgehog/status/918515173073104897

This is quite... interesting. The Avatar is a Cat in this comic and seems to be a klutz and a coward at times, yearning to go on adventures and be heroes like the famous Sonic, Tails, and Amy Rose. I kinda like the direction the story is going even if there's some goofy light-hearted parts to it. Also the script was written by Ian Flynn... I hear some mixed things about him from fans.

The rest of the comic parts will continue to be released throughout October. Will I guess this explains a bit of a backstory of the Avatar, though I prefer we came from nowhere and filled in the blank, but oh well.

You can read it here:
https://www.gamewatcher.com/news/2017-12-10-read-the-sonic-forces-prequel-comic-for-free-right-here

Or download it here:
http://sega-press.com/download/167992/557e5f1345e74e42d70e57b80133aa2aaa36698e

8
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 11, 2017, 09:45:29 PM »
I suppose so, the PC would come with interesting mods for the community like with Generations did. Though you have to deal with Denuvo (DRM) for the PC version of Sonic Forces.

Also we're getting some new news tomorrow:
https://twitter.com/sonic_hedgehog/status/918164698926792704

9
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 11, 2017, 07:56:41 PM »
Ah, that is true. Wasn't sure how to word it honestly.

The game does get "framerate" drops that lag and/or make it choppy. So I can see the concern with Sonic in that regard.
Having it at 60FPS does make it faster and fluid in action and I love it for it. We'll see how the Switch handles in the end when it release... though I expect some patches here and there.

Well I'm going to play the PS4 version mostly.

10
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 11, 2017, 03:52:42 AM »
They mentioned in an article somewhere (need to find it) that the team were a little unfamiliar with the specs for the Switch and the Switch version of Sonic Forces was the last version to make/port to which is why they kept it a solid 30FPS to keep it stable. Not to mention the Switch is slightly less powerful than the PS4 and XB1. Sonic Forces was made in the PC version first so they can make it a multiple-platform console game, so currently the PS4 and XB1 is the more ideal version to get for higher quality.

Sadly the PC version is getting Denuvo tackled on it and I hear a lot of complaints about it.

Also I find nothing wrong with 30FPS. For certain games I prefer it over 60FPS as things happen too fast for me and I find more enjoyable playing games in 30FPS. Plus isn't games like Breath of the Wild locked at 30FPS? Does that make it garbage? No it does not, I get it, it's Sonic and he's all about speed, but being at 30FPS doesn't automatically make it a bad game.

I get it. I'll leave it at that, it's your opinion and I'll say no more.

In the meantime I'll be waiting until Forces come out, as I'm playing the PS4 version first. I like Mania a lot, but I'm kinda done with it, and Forces appeals to me more than Mania as there seems to be more to do in it and looks more fun to me.

11
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 10, 2017, 04:54:09 PM »
What does it matter if the Switch version is locked to 720p and 30FPS? There's nothing wrong with that. Games can still be fun to play with those settings. We didn't have those a decades ago and games are fun then and now. Why should it matter today?

Never understood that. I play Dragon Ball Xenoverse 2 in handheld more which is clocked in 720p and 30FPS and I'm still having a blast. Sure it looks and feels faster when in docked mode for 60FPS, but if it's fun and stable to play in both FPS settings I see no problem.

Also another take on the Tag Team Stage showing ANOTHER path in the Pyramid:


Finally someone shows another way to travel in the place. Most of the time everyone was taking the most common path. I do that sometimes in the 2D Sonic games as well.

12
Gaming / Sonic Forces ~Join the Uprising~
« on: October 10, 2017, 06:48:39 AM »
OK, seeing how the other Sonic topic is closed, this one will be SOLELY on Sonic Forces so please keep it about the game, alright? Seeing as there's some interesting new details and reveals about the game's content I thought to disclose it here with the rest of you guys in case you missed or like to discuss it here.



Sonic Forces - Story so far...
The Evil Dr. Eggman (aka Dr. Robotnik) has succeed in conquering the world with the help of a new power and calls back powerful legendary villains to his side and has defeated Sonic as a result, causing the blue blur to vanish.

Sonic's disappearance was shocking news to everyone. Sonic's friends, who had escaped from Eggman's invasion, have formed the resistance army. The resistance has bases in several areas. Your Avatar visits the Resistance's Secret Base and it is then that the story begins...

The secret base was created so they could stay hidden from Eggman. Silver and Espio are seen as hero figures. Amy is responsible for communication work.

Knuckles an echidna who’s also Sonic’s rival/friend. Sonic has gone missing and Knuckles (Captain of the Resistance Army) is holding back Eggman’s invasion.

Rumor: Tails goes into hiding when Sonic disappearance and teams up with Classic Sonic to go looking for him and help take out Dr. Eggman's forces from another side of the uprising.

Also the Avatar is the first character you play as.

source: http://sonicunited.org/2017/10/04/famitsu-1910-issue-revealed-new-sonic-forces-screenshots-new-details-about-wips-etc/



Though this is MAJOR spoilers, but a Trophy List for Sonic Forces has been revealed/leaked and really shows how much content in the game. For those of you who don't want to be spoiled, avoid the spoiler list here, otherwise read on if you're curious.

SONIC FORCES TROPHY LIST:
(click to show/hide)
source: https://psnprofiles.com/trophies/6774-sonic-forces

So far there SEEMS to be missing trophies as it doesn't mention anything about Metal Sonic, as one of the other bosses are, and Metal IS a boss fight.

Though you got to give it credit to the people who NAMED the trophies. Either big Sonic fans and/or SEGA providing the names. Either way nice callbacks to even the American cartoons and comics on Sonic.



Anyway the trophies did reveal some interesting things.

Which are something called "EX" and "Secret" Stages. So it LOOKS like we're getting more stages and possibly extreme/hard mode versions of the current stages of the game. Including the fact there's 10+ for EACH mode/playstyle and we're getting Shadow who has 13+ stages, if we add that altogether Sonic Forces has about 50+ in the main game. As the developer of Sonic Forces mention the game's main story is longer than Generations and seeing as there's also 17 parts of the world you also have to save... yeah this looks like a long game for Sonic.

Another interesting fact is there's apparently over... 30 WISPONS for the Avatar to use. Seeing as there's like 15 Wisps in existence prior to this game, my theory is we're either getting NEW wisps for this game or the Wispons will COMBINE two Wisp powers together so you can use them BOTH at the same time. Ultimately there might be a final Wispon that has ALL abilities of the Wisp in one so you're free to traverse all parts of the stage. Just my thoughts.

The Drill Wispon was the latest one revealed, along with the Chemical Plant stage, and the Drill Wispon is sort of the "mocked" Boost gameplay for the Avatar as well as having the ability to "scale" walls. I wonder how that will play at. Also the Cube Wispon has the ability to make a platform made out of cubes to stand on. Possibly for accessing areas you can reach normally without some footing or to get to high places that can't get even with Burst.

Not to mention there's going to be over 500+ Costume parts for your Avatar as well... holy! There's going to be 1000's of combinations for the Avatar... I just hope the community make really interesting looks for their Avatar. Xenoverse had the unfortunate of that where people were mostly Goku or Gohan clones for Avatars. I TRY to be at least original.

Speaking of Avatar, it looks like we're be able to make more than one Avatar in the game. How many I'm not sure, but seeing as it doesn't seem to be locked behind story progress at the moment I guess you can make one of each race and gender if you want right from the get-go. That's nice.

And another thing... there seems to be a Rental Avatar function in the game? I'm... not sure what THAT means, but when I hear that I think of Dragon's Dogma with the Pawns being added to your party from another player's game. Considering there seems to be Races and Challenge Modes in the game perhaps you can battle against other player's Avatar in those mode if you want and keep them in your game?

All I got.

Yeah, there's going to be Daily Missions on top of SOS Missions... which I'm not sure how the SOS ones work. Is it from NPC or other player's requesting assistance? The Daily Missions remind me of Rayman Legends so it might be similar to that, but if it for currency? I'm guessing you need Rings to buy outfits for your Avatar, maybe?

There's also Ranking, which means online mode of course, for possible the Races and Challenges and Time Runs? Don't know if Time Runs are in, just saying.

Also I HATE the Red Rings, but maybe it's mostly because of Colors where you NEED to collect ALL of them to unlock Super Sonic. By the time you get Super Sonic you've done all the levels over and over again, there's no point anymore. Though they weren't too bad in Generations, but honestly I don't think the Red Rings need to exist.

Speaking of things never existing... it looks like the Moon Medals from Sonic Unleashed are back. I mean... why? I manage to get a lot during my first runs in Unleashed so it wasn't too bad collecting them, but I HATE having Story Progression locked behind an item count for a Sonic game. Please, please, please don't let that be the case. Maybe for unlocking something else?


Anyway that's pretty much what I got so far.

Oh! Aside from the fact we get some news on Sonic Forces for the Switch version. It will be locked to a solid 30FPS.... with 60FPS controls(?) and the resolution will be at 720p in all modes handheld and docked.
source: https://www.dualshockers.com/sonic-forces-nintendo-switch-interview/amp/

Well can't be helped as Sonic Forces was first developed for PC and the Switch was the LAST version to be outfitted to.

You know SEGA, I got more hyped and intrigued by Sonic Forces FROM a Trophy List! I know you're trying to keep some things under wraps, but oh well. There's going to be a lot of replayability and content in the game to enjoy.

Another track released from Sonic Forces to tide you over until then:



I already got both the PS4 and Switch versions of Sonic Forces pre-ordered and fully paid off. Looking forward to seeing all you guys who'll be joining the Uprising one way or another!

PS: Forgot to mention this when I first made this topic. PLEASE respect another person's opinions and views on the game and do not aggravate or insult the other user please. If you disagree and offer counter-arguments that's fine, but keep it civil alright? If you can't find a middle ground then agree to disagree and leave it be. And keep on topic as well. This topic is SOLELY on Sonic Forces and not other Sonic games.

That is all. Proceed to your Sonic loving or hating at a regular broadcast schedule.

13
Fan Creations / Re: ProjectFS
« on: October 09, 2017, 01:43:15 AM »
This looks awesome man!

Are you using Game Maker Studio 2 for this? Also for the sprite work, do you use GraphicsGale? Just so quick questions so I can see other options for game making tools to look into.

14
Fan Creations / Re: VC's Artwork and Fanart Thread
« on: October 06, 2017, 05:08:08 AM »
I am currently struck with the creative bug juice! Another drawing, and one I'm quite proud of making:



Once again I got another drawing I made today! It's another sketch of my OC, Chris Corona, with drawing his head and hair once more.
And I think I FINALLY nailed the look I'm trying to go for, for my OC and I love how it came out!

The one on the left is what I was trying to do from the previous last drawing. I didn't mean to draw his face at all and just did it to see what he would look like. At first I thought it was OK, but the way I drew the eyes at first felt off to me and I changed it so he's looking more forward than looking to the right. His face... well it was TOO narrow for my taste. He looked a tad older, but it felt too thin for a head and I didn't like it for what I was going for. I still messed around to see where it would go to see what works and what doesn't. I started with the hair first. I kept the look of the old Trident-style hair in there while messing with the current hairstyle I'm trying to go for, for my OC. When I finished it looked alright and started to find what I was looking for, but wasn't quite there.

In the end I didn't quite like it. I was dissatisfied and wonder what I could do.

So I grabbed another sheet of paper and started to make another one, which is the one on the right. This time I looked back to my old Chris Corona ~Colored~ drawing as my feature artwork on my deviantart page and realized I looked the more combed forward look to the top bangs as opposed to the upward spike bangs for the tops. And it hit me. This time I started drawing the lines of the hair and slowly got to the head where I widen it more. To give my OC that youthful look I'm going for, but not a narrow one that didn't look quite right. I kept some of the changes I did and used a similar drawing style to DBZ hair, like the Super Saiyan hair that Teen Gohan had as the front bangs for my OC to make it better. And I kept it as 5 bangs in front as I wanted the middle one to be between his brow.

To me, I hate exposing my character's forehead or brows a lot so I like to cover it up a lot which might have been part of the problem for me. Couldn't figure out how to make it work to cover it just the right amount and not make it look stiffed and unnatural.

After finishing it... it came out perfectly! THIS is the look I was looking for my OC! When I look back to my old colored version I made his pupils TOO big. I want a young teen look for him, but his eyes did sort of came out too strong and off. Here in this drawing, it came out just right. I used a manga as reference to see the space between the eyes and space from the eye to the ear as well as the rest of the face. I didn't do as many redraws here, but I was slowly sculpting it into what I envisioned my OC's face to be.

The eyes came out perfectly, not too big but not too small to show that young teen to adult look. The nose is right and the simple smile. I always had a rough time imaging my OC completely, but now I got it down right! This is what his face looks like and this is his final design for it. Which is why I wrote it down as "Final" and I do hope this is the FINAL design. I prefer the combed forward top bang mores as they feel more natural just right at home for him. Though the other look on the left could be used for another design or scene where his hair is blown back a bit. Not saying I will use it, but it will have it's notes used for future drawings.

My future drawings will reflect this new look and I'll be going back to updating that Sonic Mania YT Outro picture with the new hair. I'm glad I made this! Though I'm not a perfectionist I did take my time drawing all the little details on him, his hair, eyes, face to where I want it and I think I took from 3 - 5 hours just working on the Final Design alone! I really wanted this to come out just right.

Well now that I got my MAIN character done I need to work on the rest of my OCs for my original series as well. Oh boy... never enough time in the world, but I'll think of something. On the plus side seeing as my OC's sister, Arianna Corona, is sort like his twin in appearance I got her hairstyle down too except she has long wild hair. So the top and front bangs are the same, but her hair goes down to her hips. Should be fun.

Oh yeah! I almost forgot! The expression between the left and right drawings of Chris were ideas for expressions he shows when he's either super serious or super angry and the look in his eyes terrifies his opponents. I can't recall what anime series I've seen that had a similar vibe I was going for with this... Fairy Tail maybe? Anyway when he does his only one of his eyes is visible as his bangs cover his face and darken part of it to show he serious he is in the situation. Thought it would be a neat thing to do.

Speaking of the hair, I tweaked the two spike tails on the bottom of the head from the last drawing. I made it more like in DBZ with the whole "far-off" hair connecting to the hair still like with Goku's hair and Caulifla's hair as well. It seems strange at first, but honestly I think it came out alright. I really love I got his design done just right and I can easily imagine him in all my stories now. His hair is mostly the problem.

I tried not to make his hair too generic, but I didn't want to overly complicate it and want with a simple design. Finally got it now.
Tell me what you think, any feedback would be most appreciative.

Until next time, this is VirusChris signing off! Sayanora my Nakama! Laters!

15
Ultra Moon will be my main version to play! ^_^

Looking awesome and the music is beautiful!

16
Fan Creations / Re: VC's Artwork and Fanart Thread
« on: October 04, 2017, 05:17:02 PM »
Hey there! Just this early morning I got hit with some inspiration and drew this:

Chris Corona - Head and Hair Design Concept


Hey there guys! Surprised to see another drawing so soon after my last one? Same here. I made this is, this early morning.

I made these rough sketches of my OC, Chris Corona, after I saw a fanart of a character from Dragon Ball Super, Hop the Catgirl from Universe 9, and when I saw the bangs of her hair it kinda reminded me of how I envisioned what my OC's hair bangs are like and I was hit with inspiration. So I took a piece of paper and grabbed a pencil and started to draw this. I was going to draw just the 3/4 Front look, but thought to myself I never really drew my character from the back or side before so I decided to do so just like in character profile or concept arts to show how the character is design. So I did the same. About time really.

It felt awkward to designed his back and side as I'm not familiar drawing my character like that, well the back mostly. I tried my best to draw him from what I know about drawing characters from different angle and went from there. I hope I did my best and it came out as best as it can be. Seeing as DBZ is the style that inspired me the most I tried to keep it kinda close to the hair design, but with my own flair.

The 3/4 view is just another look for the front bangs of my character. The recent one I did for the Sonic Mania Outro Temple is also one I'm going to use as well, this is just another type to use from another angle. And in the Front view there I kept with the 3-spiked top in an old reference to my original design for Chris who had a Trident-type hairstyle so it's a nice callback to me. The little tail spikes from the bottom were tricky to get as I think I had the hardest figuring out what to do with it at first, with it more like Goku's bottom part of his hair, though it didn't come out right for me. Also I did planned to have two more spiky hair parts that's only visible from the back of his head, but I couldn't figure it out so I decided not to do it.

If there's anything I need to improve on any of these parts, like me know. I like to get his hair just right, but he IS my OC so he's kinda hard for others to know what I want but I think he's coming along nicely. Though any advice is nice! And I know, I messed up on the ear from the back view one. I didn't update it as I was planning to do before I scanned this in.

Until next time, this is VirusChris signing off! Sayanora my Nakama! Laters!

17
Off The Wall / Re: See ya later!/Welcome back!
« on: October 01, 2017, 05:38:52 AM »
Oh yeah! Forgot about Police Girl, sorry about that.

I kinda think I understand why Alice is going on "vacation" a bit and I wish Alice the best of luck and in good health. I hope to see some others return as well, but I'm happy to see some people still active on the boards. ^_^

I'll be floating down here too just in case.

18
Off The Wall / Re: See ya later!/Welcome back!
« on: September 30, 2017, 04:13:38 PM »
And another leaves. :'(

Who's left on this site? I've noticed mostly Sakura, Phi, Reaperoid, Objectionman, and Mr. Haxwell. It's kinda sad and lonely to see how empty this site is.

19
News and Announcements / Re: Megaman's 30th Anniversary Stage Show at TGS
« on: September 30, 2017, 01:26:13 AM »
You gotta believe!

Said no rapping dog.

Honestly at this point I think a Mega Man Legacy Collection 3 will be announced for all current gen consoles with every classic Mega Man released before added into the collection. Basically Legacy 1 and 2 combined plus the other missing Classic Mega Man that the old Anniversary Collection released years ago had.

God I remember the old Mega Man X Collection and wish to re-visit it again.

Sigh... I feel bad for the blue bomber. As much hate Mighty Number 9 got, it was still a good Run and Shoot platformer game and I enjoyed it for the most part.

I wonder what Capcom has in store for poor old blue.

20
Gaming / Re: [sonic slicer] about Sonic
« on: September 28, 2017, 06:13:22 AM »
I posted it to cleanse the mind after seeing the... realistic picture on the previous page. *shudders*
At least this one is cute.

And it's not suppose to be "accurate" proportions. Art is subjective after all.
It's a different style of art. Not all art styles have to be the same.

The guy's drawing got plenty of positive responses to it already. No biggie here.

21
Gaming / Re: [sonic slicer] about Sonic
« on: September 28, 2017, 04:42:47 AM »
Yeah but Generations doesn't have the correct physics.

Mania was graphically perfect

I will admit that Sonic Mania is the prettiest Sonic game ever. Forces is the coolest in my opinion, or perhaps "Archive Comic" coolest.

And on that note:


Source: https://ss2sonic.deviantart.com/art/Sonic-x-Hooters-706225525?src=MC_deviation_stack

It was only a matter of time...

PS: It's really well-drawn. Kudos to ss2sonic for the awesome drawing.

22
Fan Creations / Re: VC's Artwork and Fanart Thread
« on: September 28, 2017, 04:31:20 AM »
An Outro Picture I'm working on and this is what I've got done so far:
YT Sonic Mania Outro WIP


Hey there! Been awhile since my last drawing and funny enough my last one was a Sonic the Hedgehog sketch and my newest upload is a YouTube Outro on Sonic!

I've played Sonic Mania and love it, my second favorite 2D Sonic game (as I thought, S3&K is still my number one favorite Sonic game), and I did a complete Let's Play recording my Sonic's story in the game. The Switch version! However I haven't uploaded ANY of my footage as I wanted to make a custom Outro for my Sonic Mania run and I FINALLY got around to drawing it all in Paint Tool Sai. Took roughly about 2 - 3 hours of making the drawing outlines and rough sketches to see what they're going to look like and before I finalize them. I'm going to need to look at some lineart tutorials and inking ones to get the desired look for it.

In my Outro I have Classic Sonic running along side of my OC, Chris Corona (who is my Avatar of sorts), in this drawing. Along with my OC's guardian spirit, Virus, flying in the back. The little blue circles below their feet is the dust trail I plan to give them to show they're running at full speed. After YouTube's update in May with how the annoations and video links work, I had to re-work my Outros. And in the midst of it I decided to make unique Outros for each series I plan to do a Let's Play on. Though I have to get my lazy butt off to do it, I've been putting it off too much. I made the Sonic Mania videos about a month ago, just when the game released, and I'm making the unique Outro NOW!

Sheesh. Move it lazy me!

Not to mention I spent most of the time working on my OC's sneakers in this one! I decided to make new sneakers for him based on my cool new sneakers as well. And it was tricky to get it right, not overly complicated but not so simple as well. Actually I'm going with a simple look with some cool designs on it. Not easy especially when I don't know where to look for some good anime sneakers to look at for reference. Had to experiment here. Also I tweaked my OC's hairstyle as bit now so the little hair tail on the bottom of his hair not point upward to be more spiky. He's starting to come along nicely.

I also hope Classic Sonic came out right too. I wanted to go with the style Sonic Mania went with and tried to do the same with my OC... though I think I went Chibi Style instead of Sonic CD Style.

And the ground they're running on is suppose to be Green Hill Zone, though I'm not sure how I'll be able to paint that in. I never could find ANY video tutorials on how to make backgrounds. Just characters. Let me know if there's any good ones at there please.

I'm taking a break on it for now as this is a Work-in-Progress. I'm posting it here to get some feedback on it. Is it good? Does it need more work on it in some areas? Any suggestions? I like to know what you think and what I can do to make it better. Videos and tips would be most helpful!

Until next time, this is VirusChris signing off! Sayanora my Nakamas! Laters!

23
Gaming / Re: [sonic slicer] about Sonic
« on: September 27, 2017, 08:39:36 AM »
Dang... I know he wants it to have the best quality possible and he's one guy, but sheesh. That's amazing.

Anyway, I don't know if anyone's seen this screenshot before:


Classic Sonic with Bubble Shield.
Speaking of which... was there any information stating the Elemental Shields would be returning for Forces?

24
Gaming / Re: [sonic slicer] about Sonic
« on: September 27, 2017, 05:00:14 AM »
^Speaking of which, how is that coming along? How many years have we've been waiting for it? I kinda almost forgot it existed.

25
Gaming / Re: [sonic slicer] about Sonic
« on: September 27, 2017, 12:40:19 AM »
Two different Gameplay footage of the Casino:





So the Ancient Mystic Ruins from SA1 is converted by Eggman into a Casino and Classic Sonic and Tails are going through the level to look for Modern Sonic? Someone theorized that the lack of enemies on stage is a result of Modern Sonic already clearing out the enemies before Classic Sonic got there. Would be cool if the previous stage affects the next stage like that, like as Modern Sonic and you beat a certain number of enemies in that zone and when you play as Classic Sonic next there's no enemies. Or if you didn't kill enemies there's plenty of enemies to attack.

I quite like the stage really, the Mystic Ruins from SA1 in the background turned into a Casino Palace is a nice touch and shows that Eggman will change every part of the world in his liking and image. Not only that he's disrespecting Knuckles' ancestral home which is going to tick him off. And the music, it reminds me greatly of the Casino level from Sonic 2 and Carnival from Sonic 3. The beat's great to dance to a lot.

Nice to see another level. I wonder what the Modern and Avatar versions will be like?

Also more insight on the Character Creation with an interview with Takashi Iizuka:
http://www.siliconera.com/2017/09/26/sonic-forces-devs-discuss-designed-custom-character-creator/

I wonder how much they saw? Still they should think outside the box with the body size, true most Sonic OCs use Sonic's body as a base and most of them are are like that. But when I see Bark the Polar Bear's body type, I kinda half expected to see the Bear Avatar be like that. Though there's some bear-like characters from the Sonic Comic with the body size we see.

So they're keeping it consistent. Hopefully if they do another Character Creation in the future for Sonic I hope they expand on it more, or perhaps DLC.

I know we haven't seen it, we can customize the ears, eyes, hairstyles, and possible mouth parts of the Avatar. It's not going to be the most complex Creation, but it's going to be very in-depth for a Sonic one.



Not to mention you can go crazy with the eyes, like Tails Doll eyes from the Story and here in this video with the new screenshot. Also was I the only one who thought the armor outfit that Avatar looked like it came from Atlus' Strange Journey game? The mask part looks almost like the helmet from that game.

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